Even if digital art is still in its infancy, it flourishes while essentially remaining unevaluated and the public approaches it with a degree of curiosity. New art forms in the immaterial digital domain demand a general rethink in terms of their conservation, presentation and acquisition.
Marc Garrett interviews Annie Abrahams and asks what has inspired her, personally, artistically and culturally. Abrahams is known worldwide for her net art and collective writing experiments and is internationally regarded as a pioneer of networked performance art.
Body Drift by Arthur Kroker, takes the work of three leading women thinkers as its main focus. Re-examining their critical perspectives and creative processes - assemblages, remixing and cyborgs- Kroker terms the emerging technological spectre. He examines the connections between what he sees as Judith Butler’s postmodernism, Katherine Hayles’s posthumanism, and Donna Haraway’s companionism.
Annet Dekker interviews Template, a graphic design and digital development studio run by Lasse van den Bosch Christensen and Marlon Harder. They engage in both client oriented work and initiate their own critical design related projects.
Filippo Lorenzin interviews Guido Segni about Top Expiring Internet Artists, an art project that ranks internet artists on the basis of the expiring date of their websites. They discuss artworks, and the hypercompetition, charts and the state of the Web Art scene (if it does exist).
Marc Garrett revisits Robert Hewison’s book, Future Tense: A New Art For The Nineties, published 25 years ago, and looks at how postmodernism and neoliberalism have impacted the emancipatory spirit of art culture.
An appreciation of David Daniels, the great shape-poet, who died in May 2008. one of those figures who straddles the divide between digital and pre-digital art and literature. His art is about liberation, uninhibited outpouring, spontaneity and fun. Co-published by Furtherfield and The Hyperliterature Exchange.
From Vooks to ebooks, from the iPad to the Google settlement, and from print-on-demand to new styles of writing, Edward Picot attempts to analyse the effects of the digital revolution on the publishing industry, and to make some educated guesses about how things may develop in the next few years.
In Part Four of his series on classic Videogames and their appropriation into contemporary art. Mathias Jansson explores Pac-Man, with a selection of examples of how the game has impacted artists' work and contemporary art culture.
The New Aesthetic is a new art meme, originally defined by James Bridle as a method of collecting materials which point towards an infatuation with the agency of computing. Although it has existed in it's current form since last year, it's sudden emergence has set off plenty of scholars, writers and artists into profuse flusters. But here's the question - can the new aesthetic be more than a meme? More to the point, does it want to be? Is it capable of a direction?
What if Turing's centenary was not just a way of recapitulating or celebrating the discoveries of his legacy, but a rare chance for unearthing some surprises within Turing's own constructions which reveal new ways of approaching the agency of computation? Robert Jackson reflects on how the humanities and the arts could reclaim the unpredictable elements of Turing's legacy which other fields seemingly ignore.
As part of Art Data Money, on Saturday 17 October MoCC will run Share your Values with the Museum of Contemporary Commodities, an art-social science event exploring relations between data, trade, place and values and how these are affecting our daily lives and spaces.
The Human Face of Cryptoeconomies steps beyond dry, incomprehensible analysis of finance structures and data control to present artworks that reveal how we might produce, exchange and value things differently together in the age of the blockchain.
A weekend workshop, led by The London School of Financial Arts, exploring different approaches to unveiling the financial sector - from open data mapping and photography to computer games and digital art installation pieces. As part of Art Data Money.
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