Pedro Marum 'gets physical' with the PORNTUBES conference, hosted by Disruption Network Lab in Berlin, where "porn practitioners, sex worker activists, entrepreneurs and critical thinkers discuss disruptions in online porn and erotica, from tube sites and webcams to crowdsourcing."
Gretta Louw writes about Guido Segni’s 'A quiet desert failure', an ongoing algorithmic performance in which a custom bot traverses the datascape of Google Maps in order to fill a Tumblr blog and its datacenters with a remapped representation of the Sahara Desert.
Bidhan Jacobs writes about the website I Love You (2004) by french artist Jacques Perconte, restored on November 1st 2015 for "(In)exactitude in Science" as part of The Wrong (Again) - New Digital Art Biennale.
Nicole Sansone reviews Brout and Marion’s artworks featured in the ‘The Human Face of Cryptoeconomies’ exhibition, and talks with them about their work and ideas around value and objects—or more precisely, how objects are inscribed (and sometimes not) into an idea of what is valuable.
Marc Garrett interviews media artist Stanza and asks what inspires him, personally, artistically and culturally. He's an internationally recognised artist who has exhibited worldwide since 1984, and shown over 50 exhibitions globally, and is an expert in arts and technology, CCTV, online networks, touch screens, environmental sensors, and interaction.
The negotiation of the commons takes place in two distinct realms that are increasingly reaching into and shaping one another: the long history of the landscape commons both in cities and in the countryside, and across digital networks. In this conversation Ruth Catlow and Tim Waterman discuss the ‘Reading the Commons’ project together with Furtherfield’s work on understanding the commons.
The third and last by Rob Myers, of a series of articles reviewing publications by the CACHe project, an archive of pioneering British computer art. Rob's first review was of the V&A's show and book "Digital Pioneers", the second was of Catherine Mason's "A Computer In The Art Room". Where "A Computer In The Art Room" concentrated on the history of art computing in British educational institutions up to 1980, "White Heat Cold Logic" gives voice to the individuals who made art using computers in that period more generally.
Nathaniel Stern reviews The New Materiality: Digital Dialogues at the Boundaries of Contemporary Craft exhibition, which began its life at the Fuller Craft Museum and is currently up at the Milwaukee Art Museum (MAM) until June 12th 2011. It engages not only with craft’s reinvigoration as a creative practice and discourse, but with how these have been shaped by, and also transformed, new technologies, new designs, new materials and new ideas.
In Part three of his series on classic Videogames and their appropriation into contemporary art. Mathias Jansson focuses on Space Invaders, giving examples of how the game has impacted artists' work and art culture and everyday life.
Roberta Buiani writes about the young artist 'Luca Lo Coco', who found himself at the center of an attack initiated by the director of Flash Art, Giancarlo Politi himself. Lo Coco critiqued the commercial artworld circus, for lacking authenticity, social values and artistic integrity. He created a pesky doppelgänger of the Flash Art website at www.ashartonline.com, replacing the original content with is own artwork. The site also existed as a platform for others to share their own critiques and observations concerning the arts establishment. This ended with Lo Coco having to close the site down after 6 months, as well as losing all of his home furniture when he had no money to pay for the hefty fine imposed on him by the courts.
An almanac of human emotion extracted from more than twelve million blog posts by Jonathan Harris and Sep Kamvar over the last five years as part of their "We Feel Fine" affective data visualisation project.
Two-part exercise to map CCTV cameras around Whitehall, London, within a zone covered by SOCPA (Serious and Organized Crime and Police Act 2005). A map of the hundreds of cameras in the zone was made over two days of observation. The second part involved mapping the range of one of these cameras, no. 40 in Villiers street, by intercepting its signal as it was transmitted wirelessly without encryption.
Furtherfield presents Please identify yourself, a new exhibition by artist collective THEY ARE HERE, informed by their residency at Furtherfield, as well as online & offline activities across Finsbury Park.
Furtherfield Presents Offline Is The New Luxury, an exhibition by Alison Ballard. It is a collection of works exploring our relationship with technology and the Internet. When daily encounters are increasingly mediated by online technology, how is this affecting our experience of live-ness, presence, and time?
Re: development – Inside The Green Backyard is a collaborative, networked, online exhibition, which celebrates the success of The Green Backyard's campaign to safeguard land. The exhibition features cyanotypes (camera-less photographs of objects from the site) and voice recordings (oral testimonies by the volunteers) from Jessie Brennan's work Inside The Green Backyard (Opportunity Area), 2015–16, an outcome of Jessie's year-long residency with The Green Backyard and arts organisation Metal. More about Jessie's residency project can be found here in an article she wrote for the Guardian.
Furtherfield presents Superdiversity: Picturing Finsbury Park, an exhibition collaboration between researcher and artist Katherine Stansfeld and local people and communities in London’s Finsbury Park. The exhibition maps a multiplicity of meaning and experience of Finsbury Park in an exploration of what place and difference mean in today’s global London. Support gratefully acknowledged from Ordnance Survey, the Economic and Social Research Council, and the Royal Holloway Centre for the GeoHumanities.
The Games for Cities programme is hosting the first international conference with leading ‘city-game’ design experts from around the world. Games for Cities is an initiative started by Play the City...
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