Dave Young writes about the context of Localhost: RWX, a symposium and worksession at Edinburgh Sculpture Workshop from 29-31 October 2015. He explores how the filesystem mediates our everyday use of computer interfaces, shaping our interactions with our data and digital tools.
The blockchain grants the author the exclusive right to reproduce, publish, and sell the content and its intellectual property. How does the art scene react to these new technological developments? To find out more, Annette Doms asks Alain Servais (collector), Wolf Lieser (gallerist) and Aram Bartholl (artist.)
The Anarcho-Capitalist future utopia of post-Bitcoin Crypto 2.0 systems meet the historical organizational forms of Socialism. Rob Myers brings the trustless code of Decentralized Autonomous Organizations into contrast with the very human activity of Workers' Councils.
Patrick Lichty reviews the 2015 International Symposium of the Electronic Arts in Vancouver. He examines a crossover between media art and mainstream contemporary art, and considers whether it successfuly disrupts the perceived ‘wall’ between technological arts, art history and the ‘art world’.
Robert Jackson reviews Nathaniel Stern's Interactive Art and Embodiment: The Implicit Body as Performance (2013): a critical framework that argues for the importance of embodiment in digital interactive art together with a constitutive philosophy of relationality, movement, materiality and process.
Marc Da Costa interviews the ever dynamic Johannes Grenzfurthner, founder of monochrom. This is the first of three interviews, where he talks about the project Soviet Unterzoegersdorf; the fake history of the "last existing appanage republic of the USSR", which is also an adventure-game Sector II.
Ben Valentine contrasts the implications of his couchsurfing present with the precarious and monetized future of the ideal home in his review of Space Caviar's book of commissioned essays SQM: The Quantified Home.
Madeleine offers here a review of Ten Thousand Cents, a project by artists Aaron Koblin and Takashi Kawashima. Although she acknowledges the beauty of the project Madeleine points to its conceptual ambivalence.
Marc Garrett interviews Katrina Sluis, the new curator of the Digital Programme at The Photographers' Gallery, London. They discuss about the gallery's recent show "Born in 1987: The Animated GIF", and what kind of digital exhibitions and projects we can expect from them in the Future.
Edward Picot discusses the controversies that arise when computer games meet artistic purpose. Taking us through a detailed analysis of some emblematic examples of computer games that slip into the realm of art, he unfolds the strategies, motivations and critical issues
Furtherfield presents Please identify yourself, a new exhibition by artist collective THEY ARE HERE, informed by their residency at Furtherfield, as well as online & offline activities across Finsbury Park.
Furtherfield Presents Offline Is The New Luxury, an exhibition by Alison Ballard. It is a collection of works exploring our relationship with technology and the Internet. When daily encounters are increasingly mediated by online technology, how is this affecting our experience of live-ness, presence, and time?
Furtherfield presents Superdiversity: Picturing Finsbury Park, an exhibition collaboration between researcher and artist Katherine Stansfeld and local people and communities in London’s Finsbury Park. The exhibition maps a multiplicity of meaning and experience of Finsbury Park in an exploration of what place and difference mean in today’s global London. Support gratefully acknowledged from Ordnance Survey, the Economic and Social Research Council, and the Royal Holloway Centre for the GeoHumanities.
Monsters of the Machine at laboral, Spain, is a group exhibition with a contemporary take on Mary Shelley’s Frankenstein, seeing the world through her eyes now. Shelley’s classic, gothic horror and science fiction novel, has inspired millions since it was written 200 years ago in 1816, and then published anonymously in London in 1818.
The Games for Cities programme is hosting the first international conference with leading ‘city-game’ design experts from around the world. Games for Cities is an initiative started by Play the City...
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