To say that Joy Garnett's Bomb Project is monumental would be an understatement. To say that it's a necessary reminder of the power unleashed at the end of World War II, and of the power the whole world cringed under during the Cold War--that would be more like it.
Seeing the computer as an anthropomorphic entity is nothing new. Hackers have been known to pat their machines affectionately on the case, calling them by familiar names. "Ole Martha's struggling with some low-RAM issues," they say.
Jess Loseby is slick. Well, maybe Jess herself isn't slick; I mean, I'm sure she doesn't shine in certain turns of light (or maybe she does?), but her art is slick. And that, despite all the often pejorative implications attached to the word slick, is actually a good thing.
I was a bit put off by Yucef Merhi's statement accompanying his sequence of flash works ~ Poetic Dialogues 1.0 currently online at turbulence.org. In it, Merhi writes, " In the last few years the propagation of Net Art has established a market for the study and exploration of this dynamic field of contemporary art.
Jason Nelson makes claims that he isn't a musician. I am deprived of the physical ability to play an instrument, he says: I only manipulate preexisting sound. And yet, one of the most striking things about his new work 'Plush' and indeed about much of his work in general, is the spacious use of sound.
This is a collection of artworks, texts and resources about freedom and openness in the arts, in the age of the Internet. Freedom to collaborate – to use, modify and redistribute ideas, artworks, experiences, media and tools. Openness to the ideas and contributions of others, and new ways of organising and making decisions together.
Marc Garrett Kicks off this year's Choose Your Muse series of interviews, with artist Carla Gannis. A visual storyteller, using 21st Century representational technologies to narrate through a “digital looking glass” reflecting on power, sexuality, marginalization, and agency.
Two years after Harun Farocki's death, a project-retrospective collaboration of his work was undertaken, with its first part at The Institut Valencià d'Art Modern (IVAM) named ‘What is at Stake’, and more recently the second-part titled ‘Empathy’ at the Fundació Antoni Tàpies focusing on an analysis of labour within the framework of capitalist demands. The exhibition ran from the 2nd of June until the 16th of October 2016.
An exploration of mans' misogyny and its relationship with war & its weaponry; in accordance to themes such as atomic energy, masculinity,bloodlust, sadism, sex, desire, fashion, heroism, lust, bravado, murder
Furtherfield presents Please identify yourself, a new exhibition by artist collective THEY ARE HERE, informed by their residency at Furtherfield, as well as online & offline activities across Finsbury Park.
Furtherfield Presents Offline Is The New Luxury, an exhibition by Alison Ballard. It is a collection of works exploring our relationship with technology and the Internet. When daily encounters are increasingly mediated by online technology, how is this affecting our experience of live-ness, presence, and time?
Furtherfield presents Superdiversity: Picturing Finsbury Park, an exhibition collaboration between researcher and artist Katherine Stansfeld and local people and communities in London’s Finsbury Park. The exhibition maps a multiplicity of meaning and experience of Finsbury Park in an exploration of what place and difference mean in today’s global London. Support gratefully acknowledged from Ordnance Survey, the Economic and Social Research Council, and the Royal Holloway Centre for the GeoHumanities.
Monsters of the Machine at laboral, Spain, is a group exhibition with a contemporary take on Mary Shelley’s Frankenstein, seeing the world through her eyes now. Shelley’s classic, gothic horror and science fiction novel, has inspired millions since it was written 200 years ago in 1816, and then published anonymously in London in 1818.
The Games for Cities programme is hosting the first international conference with leading ‘city-game’ design experts from around the world. Games for Cities is an initiative started by Play the City...
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