Obscurity, the latest project of Paolo Cirio, targets american mugshot websites aiming to sabotage their functioning and expose their supposed ethics. Cirio cloned some of the most known mughshots, scrambled the data profiles of the people listed in them and obfuscated their identities. At the new cloned websites, users get to decide if profiles should be kept or removed. Cirio talks about the challenges and difficulties behind his artistic work.
Lynn Hershman Leeson interviews Nam June Paik. A historical interview between acknowledged pioneers of video and media arts. First published by Artweek, April 1980 Electronic Art and posted here on Furtherfield to celebrate the upcoming publication of Hershman Leeson's monograph, Civic Radar.
Annet Dekker in conversation with Russian artist Olia Lialina about her historical net art piece 'My Boyfriend Came Back From The War (MBCBFTW) created Twenty years ago, in 1996. Part of two exhibitions at HEK in Basel and MU in Eidhoven, paying hommage to MBCBFTW, a new approach to keeping history alive.
Filippo Lorenzin interviews Antonio Roberts, UK based artist whose research is focused on the influence of corporate logic on people and their way to perceive reality. He's currently showing among others in, Jerwood Encounters: Common Property until 21st Feb 2016.
Filippo Lorenzin interviews artist duo Varvara Guljajeva & Mar Canet about their research within maker culture, and their work around privacy and the possibilities of soft coexistence between, humans, technology and nature.
Taina Bucher interviews artist and bot maker Katie Rose Pipkin about her most popular Twitter bots, how they work and what they mean. Indeed, what are bots, who else is engaged in artistic bot making, and how will social media bots evolve?
Nicole Sansone reviews Brout and Marion’s artworks featured in the ‘The Human Face of Cryptoeconomies’ exhibition, and talks with them about their work and ideas around value and objects—or more precisely, how objects are inscribed (and sometimes not) into an idea of what is valuable.
Marc Garrett interviews media artist Stanza and asks what inspires him, personally, artistically and culturally. He's an internationally recognised artist who has exhibited worldwide since 1984, and shown over 50 exhibitions globally, and is an expert in arts and technology, CCTV, online networks, touch screens, environmental sensors, and interaction.
The negotiation of the commons takes place in two distinct realms that are increasingly reaching into and shaping one another: the long history of the landscape commons both in cities and in the countryside, and across digital networks. In this conversation Ruth Catlow and Tim Waterman discuss the ‘Reading the Commons’ project together with Furtherfield’s work on understanding the commons.
The Games for Cities programme is hosting the first international conference with leading ‘city-game’ design experts from around the world. Games for Cities is an initiative started by Play the City...
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