Annet Dekker interviews Eleanor Greenhalgh about her recent project The Dissolute Image (TDI) - a speculative, poetic image hosting technique that enables banned content to be secretly posted on corporate social platforms by splitting images into individual pixels and distributing them.
Annet Dekker interviews Foundland, Ghalia Elsrakbi (SY) and Lauren Alexander (SA). A multi-disciplinary art and design practice based in Amsterdam. With backgrounds in graphic design, art and writing Foundland’s approach focuses on research based, critical responses to current issues. While moving around in advertising, printed matter, the Internet, and off line art spaces they dig up interesting stories about Disney, SpongeBob and defected soldiers.
Sarah Thompson interviews James Lowne, who won the Animate Digitalis Prize in 2011 with his computer animation 'Someone Behind the Door Knocks at Irregular Intervals'. His latest animation 'Our Relationships Will Become Radiant' (2012) was recently screened at the BFI and Tate Modern, and is now available on DVD. Our relationships will become radiant was commissioned by Animate Projects with support from Jerwood charitable Foundation, and can be viewed on their website.
Annet Dekker interviews graphic designer Femke Herregraven about her latest online game Taxodus, a game about offshore tax avoidance. Taxodus is an accessible way to discover how you can avoid paying taxes, and if you can’t get away with it completely, how you can make sure you pay the lowest possible amount. "My primary intention, says Femke, is to make these flows of money visible and question them, because once it’s out in the open people can decide for themselves if this is our idea of a sustainable economy."
Marc Garrett interviews Eugenio Tisselli about Sauti ya wakulima, "The voice of the farmers": A collaborative knowledge base created by farmers from the Chambezi region of the Bagamoyo District in Tanzania. By gathering audiovisual evidence of their practices they use smartphones to publish images and voice recordings on the Internet, documenting and sharing their daily practices.
Natascha Fuchs interviews Günther Friesinger, one of the founders of monochrom - an art-tech-philosophy group located in Vienna, Austria. monochrom is an unpeculiar mixture of proto-aesthetic fringe work, pop attitude, subcultural science and political activism.
Patrick Lichty interviews Salvatore Iaconesi about his diagnosed brain cancer [glioma, a tumor] and his seeking of a cure. Iaconesi asks us all to create a video, an artwork, a map, a text, a poem, a game, or try to find a solution to his health problem. Artists, designers, hackers, scientists, doctors, videomakers, musicians, writers. By going beyond the walls of hospitals and physicians’ offices, Iaconesi challenges each of us to use his medical information plus imagination to create something of meaning in response to his diagnosis.
Marc Garrett interviews Scott Kildall and Nathaniel Stern about their project 'Tweets in Space'. A networked performance event — which beams Twitter messages to a nearby exoplanet that might support human-like, biological life. Anyone with an Internet connection can Tweet with the hashtag #tweetsinspace during the performance time, and their messages will be included in their shotgun blast to the stars.
"I advocate a more 'non-relational' approach that does not deny the transformative effects of new media in terms of community, but thinks of it more in terms of hospitality to the other." Marc Garrett interviews Charlie Gere on Digital Culture in the Twenty-first Century with reference to two of his books, Digital Culture (2002) and Community without Community in Digital Culture (2012). Gere is a Professor of Media Theory and History in the Lancaster Institute for Contemporary Arts, Lancaster University.
This conversation follows in a series of interviews with women who work at the intersection of art and technology. Amy Alexander’s work as an artist, performer, musician, and professor approaches art and technology from a performing arts perspective, often examining intersections of art and popular culture.
The Games for Cities programme is hosting the first international conference with leading ‘city-game’ design experts from around the world. Games for Cities is an initiative started by Play the City...
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