Woman, Art & Technology is a new series of interviews on Furtherfield. Over the next year Rachel Beth Egenhoefer will interview artists, designers, theorists, curators, and others; to explore different perspectives on the current voice of woman working in art and technology. "I am honored to begin this series with an interview with Lynn Hershman Leeson, a true pioneer in the field who has recently produced !Women Art Revolution- A Secret History."
Taina Bucher interviews curator Gaia Tedone about her online curatorial project called 'Is Seeing Believing?' as part of the TRUTH programme at or-bits.com. An online platform for the commissioning, production and display of contemporary arts and critical writing. She has been involved in a number of art projects and worked with institutions such as Whitechapel Gallery, James Taylor Gallery, The David Roberts Art Foundation and Tate Modern
Darko Aleksovski interviews Dragana Zarevska and Jasna Dimitrovska, visual and performing artists, cultural workers and activists from Macedonia, who also, often work together under the artistic pseudonym Ephemerki. They discuss the story behind their latest project 'The Lele method'. Performed at AKTO 6, Festival for Contemporary art in Bitola and Kondenz & Locomotion, Performing arts festivals organized in Skopje and Belgrade.
Darko Aleksovski interviews artist Toni Dimitrov about his work 'Total surveillance' featured in the group exhibition SEAFair ’11 'Energy, Biopolitics, Resistance strategies and Cultural subversion'. Curated by Melentie Pandilovski, Elena Veljanovska, Zoran Petrovski, ending on the 20th November at the Skopje Museum of Contemporary Art, SEECAN (South East European Contemporary Art Network) and Kontejner, Zagreb.
Lawrence Bird interviews Ricardo Dominguez about The Transborder Immigrant Tool (TBT), a hand-held device to aid crossers of the Mexico-US border. A project created by the University of California at San Diego’s Electronic Disturbance Theater (EDT) 2.0/b.a.n.g. lab, and still evolving today. It includes input from other members of the collective: Brett Stalbaum, Micha Cardenas, Amy Sara Carroll and Elle Mehrmand.
Emilie Giles interviews artist Mary Flanagan about Tiltfactor's latest social game, Pox: Save the People. A new board game challenging 1-4 players to stop the spread of a deadly disease. The Tiltfactor Laboratory is a conceptual design lab that researches, designs, launches, and publishes games and interactive experiences related to technology and human values.
Marc Garrett interviews John Jordan and Gavin Grindon about their collaborative publication, 'A Users Guide to (Demanding) the Impossible'. "This guide is not a road map or instruction manual. It’s a match struck in the dark, a homemade multi-tool to help you carve out your own path through the ruins of the present, warmed by the stories and strategies of those who took Bertolt Brecht’s words to heart: “Art is not a mirror held up to reality, but a hammer with which to shape it.”
Marc Garret interviews Jake Harris, curator of Access Space and great advocate of Open Source software. Jake sees in Open Source a big liberating potential for artists who can now build, own and share their creative tools. Open Source is for him an alternative mode of doing which escapes the strong commercial pressure that hardware and software corporation exert on users via their black box policies and licensing systems.
Renee Carmichael interviews Salvatore Iaconesi and Oriana Persico from, Art is Open Source (AOS) and the international think-tank FakePress, about their recent project The Electronic Man. Where people are asked to be part of the project by sharing emotions as they are linked through QR Codes, helping to build a networked framework of the Electronic man, whilst participating in a real time global performance.
Taina Bucher interviews Julian Oliver, the Berlin-based media artist and programmer at the Subtle Technologies festival in Toronto. Where he taught a workshop on the Network as Material. The aim of the workshop reflects Oliver’s artistic and pedagogical philosophy nicely; to not only make people aware of the hidden technical infrastructures of everyday life but also to provide people with tools to interrogate these constructed and governed public spaces.
The Games for Cities programme is hosting the first international conference with leading ‘city-game’ design experts from around the world. Games for Cities is an initiative started by Play the City...
a modern day guide on sexuality 'So we are proud to reclaim the word "slut" as a term of approval, even endearment. To us, a slut is a person of any gender who has the courage to lead life according...
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