Resonate, the Belgrade, Serbia digital arts and design festival, now in its third year unfolds over a long week at the start of April. Its central tenet is to bring together “artists, designers and educators to participate in a forward-looking debate on the position of technology in art and culture.” It is also an emerging and challenging festival that raises many more questions than it answers.
Marc Garrett reviews Thomson & Craighead's recent book Flat Earth edited by Sarah Cook published as part of two solo exhibitions: MEWO Kunsthalle, Memmingen, Germany 'Not even the sky' and at Dundee Contemporary Arts, 'Maps DNA and Spam'.
Nathan Jones has his head bent by an evening of psychogeophysics and laboratory manufactured noise at Reactor Halls E09: Psychotronic Reactors, by Ryan Jordan & Jonathan Kemp, at Reactor's new space in Primary, Nottingham.
"Computers and Capital: The Rise of Digital Currency" at Coinfest 2014 in Vancouver and online is a net art exploration of Bitcoin. Rob Myers takes a look at how the artists involved rise to the task of visualising the social and technical complexities of the popular but troubled cryptocurrency.
After the credit crunch, quantitative easing, austerity and the Bitcoin bubble a new online show takes a comprehensive look at the history of net art's depictions of "Money As Error". What themes and subjects emerge from _MON3Y AS AN 3RRROR | MON3Y.US, and has it bitten off more than it can chew with work by almost 200 artists?
The exhibition Time and Motion at FACT Liverpool is a collaboration between FACT and the Creative Exchange at the Royal College of Art - an initiative which looks at how arts and humanities researchers can work with industry to effect digital innovation. Rachel Falconer reviews the exhibition in the context of the paradoxical dynamics of cognitive capital and the changing landscape of the labour market.
The subtle and not so subtle domination by market interests of cultural production and dialogue denies us all access to a wide spectrum of creative expression, especially those that engage in subjects that conflict with the agendas of those in power. Agit Disco by Stefan Szczelkun combats this contemporary trend by focusing on music, politics, DIY culture, and freedom of expression.
Channel TWo reviews Rockstar Games’ “Grand Theft Auto V,” released September 2013 and noted as “the fastest selling entertainment product in history.” Instead of the well-covered social and political aspects of the GTA series, this review focuses on the limits of the game landscape and the artificial life that inhabits it.
Making art specified by a computer program is nothing new but artists using Big Data and Open Data are changing its relationship to artworld production. Can such software really replace artists, and if so are art critics any safer? Jonas Lund's "The Fear Of Missing Out" (2013) and Shardcore's generative art may hold some of the answers.
Laura Forlano reviews Ligna’s 'The First International of Shopping Malls' (Cork, Ireland) feature's over a decade of new media art that has transformed and appropriated city spaces. Challenging the separation of physical from digital, global from local, private from public, and individual from community.
The Games for Cities programme is hosting the first international conference with leading ‘city-game’ design experts from around the world. Games for Cities is an initiative started by Play the City...
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