Mark Hancock looks at Rob Myers’ Shareable Readymades, which combine Open Source culture with a new perspective on the idea of original and copyrighted artworks. As Hancock discovers, the result is a project that explores our consumerist ideas about owning art, alongside the way the Internet changes our relationship to production and sharing. Artworks are also found to be no longer constrained by time and space. Access to the raw data of the source file might be all that is needed to create them and a new version of art history.
Leila Nadir reviews the show Collect the WWWorld: The Artist as Archivist in the Internet Age which took place recently at 319 Scholes in Brooklyn. The artists in this exhibition are collectors and archivists who, having explored the digital wilderness, have done some weeding in order to plant a garden of cultivated, nurtured, looked-after data.
Rob Myers explores an experimental exhibition by Martin Howse, Ryan Jordan and Jonathan Kemp. As they recrystalise the mineral content of computers with a Ballardian twist in "The Crystal World" at The White Building in London, walking distance of the 2012 Olympic stadium in post-industrial, post-regeneration London.
A show at Nottingham playhouse assembled by curatorial duo 'The Cutting Room' (Clare Harris and Jennifer Ross). Showcasing artists who explore the crossovers between the virtual and physical worlds with pieces in virtual realms, telematic film sets, game systems and interactive environments. The works begin to question the use of modern digital devices and how they enable us to transform and interact within hybrid spaces.
Edward Picot reviews Michael Szpakowski's 12 Remixes, a series of 12 pieces mixing audio and sometimes video, that the artist submitted to a competition every month. Picot carefully analyses Szpakowski's creative method and shows how in almost every instance Szpakowski's remixes have a more resonant and spacious feel than the originals; the sounds are dirtier, fuzzier, more textured; and the rhythms are more complex.
On September 20, 2012, Chicago dirty new media artists jonCates and Jon Satrom each presented a performance as an intersection with the exhibition "Ex-Static: George Kagan's Radios" at Intuit, the Center for Intuitive and Outsider Art in Chicago, IL. Their performances serve as examples of new media employed as a tactic in support of art rather than "new media art" as a condition represented by infatuation with expensive, new devices.
Michael Szpakowski reviews the online collaboration between Danish architect and video maker Sam Renseiw and British artist and composer Philip Sanderson. Building on a format excavated from the pioneer years of cinema in the 19th century and repurposed for the 21st, Lumière and Son is packed with networked playfulness and wit and, perhaps unexpectedly for something that is so much fun, a profound humanity.
Mark Hancock reviews the research blog DataIsNature and its curator Paul Prudence, whose work captures the landscapes of post-industrial places and filters them through the clean/modern frameworks of contemporary media arts practices to produce some exhilarating and fascinating live performance cinema.
Using motion capture data as the core material, Susan Sloan's work explores the portrait through the medium of animation, focusing on the simple gestures and movements of her subjects. Sloan's exhibition of motion captured portraits on The Wall at The Photographers Gallery raises issues in terms of data object relations and computer animation - or 'animatography'.
Human Readable Messages_[Mezangelle 2003-2011] is a book published by Traumawien containing almost a decade of Mez Breeze's "Mezangelle" writings. Mezangelle is hand-crafted text with the aesthetics of computer code or protocols. What marks Mezangelle out is how deep its use of these aesthetics go, and how effectively it uses them. Mezangelle is net art, it is produced and encountered in the environment of the Internet. Mezangelle lives in blogs and on mailing lists. But it does not die on the printed page, far from it.
The Games for Cities programme is hosting the first international conference with leading ‘city-game’ design experts from around the world. Games for Cities is an initiative started by Play the City...
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