
The FurtherCritic Residency series started early 2002, offering a range of dynamic and accessible critical reviews, interviews and articles to a diverse, interested public. Beginning with Lewis LaCook, continued by Ryan Griffis and then ]]Mez[[ (Maryanne Breeze) ... more info
![]() | /The game Silent Hill attempts to restitch game-genre predictability. The versions progress using suspense/dread evocation as their primary engagement tool. Various game elements produce this introspective thrill-connection through the use of sound biting [almost literally], sinister environ expectancies [limited visual negotiations through fog/blackness], rotten materiality [decay + dereliction] and puzzle elements designed 2 provoke survival adaptions... released 30th Oct '06 |
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![]() | _The Death of the Interview: a Meta:X.amination of Stelarc as EgoFried_N.tity_ About 20-odd years ago I visited a prominent contemporary Sydney Art Gallery in which was exhibited an installation of the techno_performance artists Stelarc. One of the x.hibits was a video looping of a "medical" n.tervention progressively showing the inside of Stelarc's digestive sys.t[ract]em. The screen had been turned off with... released 20th Jun '06 |
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artist Maryanne Breeze
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![]() | Unlearning Paris Hilton [vs: Reconstructing (Gender) Isabella] ---------------------------------------------------------------------- intro: Paris Hilton [PH] ---------------------------------------------------------------------- Ideologically + representationally Paris Hilton has a surprising amount in common with her [_House of] Wax_work_drenched performance in the movie of the same name. In _House of Wax_ she portrays... released 18th Apr '06 |
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group Abe Linkoln
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![]() | _Pull of The[ory] Narrative + P[H]ush of The Context_ [or:click.on.a.deer.icon] [This article uses a threading system. Thread 1 comments + critiques the notion of narrative. The 2nd Thread lyrically describes the Endless Forest project. Intertwine at your (peri)leisure]. Narrative... released 1st Dec '05 |
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![]() | /FPSs [Cartesianscape Lusting] /Summary: #Acronym Unpack: First Person Shooters #Primarily 1(st)P(erson)P(erspective) Gameplay #F(ull)M(otion)V(ideo) Inserts #C(orporeality)E(mulation)L(oading): High 1st person shoot-em-ups are pc/console-based games that evoke individualised player adrenaline spiking through a type of hierarchical reward-or-punish [kill-or-be-killed] system. Their design promotes pre-set directional interaction that provokes biological reactions based... released 20th Jul '05 |
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artist Maryanne Breeze
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![]() | Tandem Surfing the Third Wave (5) with Randall Packer, Secretary of the US Department of Art & Technology This interview took place via email, Spring of 2004. More information on Randall Packer: http://www.zakros.com/bios/packer.html RG: I'm curious about the initial formation of the US Department of Art and Technology (http://www.usdat.us). released 11th May '04 |
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artist Randall Packer
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