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 Making Sense of ISEA2008 (Without Any Decent Statistics)
Brogan Bunt reviews ISEA2008, Held in Singapore from 25 July - 3 August, hosted in Asia for the second time in its history. An international symposium on Electronic Art, for the critical discussion and showcase of creative productions applying new technologies in interactive and digital media.
released 7th Aug '08
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project ISEA2008 7/8/08
article, conference, dialogue, digital, event, festival, institutions, interactive, Internet Art, media art, social, theory
 Calling Home
As 080808, the second UpStage Festival of live online performances, draws closer, one of the14 selected performances has already begun: Calling Home Part 1 by activelayers was presented on Tuesday 1st July. Helen Varley Jamieson reviews the live networked event.
released 31st Jul '08
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project calling home 30/7/08 and group activelayers
audiovisual, collaboration, event, interactive, Internet Art, interplay, reflection, remix, web art
 The Salt Satyagraha
DeLappe's virtual re-creation of Mahatma Ghandi's Salt March to Dandi is part installation part performance art. His historical re-enactment reveals how virtual space is navigated from real space rather than the politics of Ghandi's protest against British salt tax in 1930, utilizing real space, a blog, and images on Flickr.
released 24th Jul '08
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project The Salt Satyagraha 24/7/08
activism, aesthetic, agency, behaviour, cyberculture, exhibition, interactive, Internet Art, social, web art
 Big Buck Bunny
"Big Buck Bunny", the second short film from the Blender Foundation, features well animated cartoon animals trying to kill each other in order to advance free software and free culture.
released 18th Jun '08
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project Big Buck Bunny 15/6/08
aesthetic, animation, collaboration, creative commons, Film, free software
 Abstract Hacktivism
A book collecting two essays by Otto von Busch and Karl Palmas transforms the concept of "hacktivism" with well-argued historical analysis and a number of informative case studies.
released 18th Jun '08
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activism, books, collaboration, critical, cyberculture, geopolitical, hacking, hactivism, marxism, social
 Love_potion and Invisibility_Phial
Marc Garrett reviews the works love_potion and Invisibility_Phial. Through their recent work, Glorious Ninth (Kate Southworth & Patrick Simons) has created an intriguing interface introducing a more personal and emotional context. Their own lives become part of the works, that serve to introduce us to their world via their intuitive, creative practice.
released 11th Jun '08
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abstract, agency, audiovisual, browser art, Code Art, collaboration, cyberdomestic, digital, distributed creativity, DIY, ecology, generative art, life hacking, net art, networked, participation, shockwave, web art
 A FORM OF TECHNOLOGICAL MIMESIS
Colourful explosions of organic forms, visual structures that can only be percieved when the spectator allows herself to enter the flow of contemplative effects one has got viewing the artworks: generative practices have first been developed at the intersection of scientific and artistic settings to research visual patterns and form.
released 10th May '08
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abstract, Code Art, cyberculture, generative art, live
 The Appearance Machine
The Appearance Machine is an audio visual, networked artwork by Willy Le Maitre and Eric Rosenzveig. Providing new ways of experiencing once banal objects, refuse in a manner that is in keeping with the crux of environmentalism.
released 23rd Apr '08
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abstract, aesthetic, audiovisual, behaviour, collaboration, digital, ecology, generative art, Internet Art, live, media art, net art, networked, performance, real time, sound, video
 The Internet Speaks
The Internet Speaks: contemplating the nature of images on the net and how we read them without recourse to text and context. There are two versions to this project. One is a gallery based piece and the 2nd is for the Internet.
released 19th Apr '08
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database, Internet Art, media art, networked
 Why Some Dolls Are Bad
Dynamically generated graphic novel built on the Facebook platform. Assembling a stream of images from Flickr matching certain tags and mixes them with original text to produce a perpetually changing narrative.
released 14th Apr '08
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community, Internet Art, narrative, net art, networked, social
 SwanQuake - the user manual
A new book presents a diverse collection of insightful essays inspired by igloo's new game-engine based art installation "SwanQuake".
released 25th Mar '08
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artist Igloo
aesthetic, body, digital, game culture, installation, live, media art, object, performance, real time, software art, video
 Addressable Memory
Michael Takeo Magruder's touring exhibition 'Addressable Memory'. Technology & aesthetics of mobile phones, Internet news feeds, video screens, computer image processing & virtual reality are all turned on themselves. At TheSpace4 in Peterborough, touring the UK throughout 2008.
released 4th Feb '08
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project Addressable Memory 4/2/08 and artist Michael Magruder
abstract, aesthetic, behaviour, Code Art, cyberculture, digital, exhibition, Galleries, installation, Internet Art, media art, net art, net film, networked, software art
 Norwayweb and Data Bodies
Morwayweb is a Net Art project by Bjorn Magnhildoen that Scrapes tax information of over 4 million Norwegians from different databases into a real-time artwork.
released 31st Jan '08
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project Norwayweb 23/1/08 by Bjorn Magnhildoen and artist Bjorn Magnhildoen
activism, aesthetic, agency, Code Art, conceptual, critical, curation, cyberculture, database, generative art, interactive, Internet Art, media art, net art, networked, real time, software art
 You Can't Stay Here PAM!
Eliza Fernbach Interviews Lee Wells from [PAM] the Perpetual Art Machine. The online Video Portal, a growing Internet community collaborating with artists for exhibitions and distribution, based in New York.
released 31st Jan '08
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collaboration, community, curation, digital, distributed creativity, exhibition, Film, interview, media art, net film, participation, platform, real time, resource, video
 What Would It Mean To Win?
Filmed on the blockades at the G8 summit in Heiligendamm, Germany in June 2007. Zanny Begg and Oliver Ressler focus on the current state of the counter-globalisation movement.
released 9th Jan '08
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activism, agency, archive, collaboration, context, critical, documentary, ecology, event, Film, independent, intervention, media art, Political, social, video
 What did Openness mean to Node.London
Node.London contributors/participants are drawn from 3 Cultures (Stalder): Art, Engineering (software development) and Activism (for social change).Click here for a video recording, notes and slides from a presentation to Node.London participants in Autumn 2008.
released 3rd Jan '08
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abstract, activism, collaboration, collective, community, free code, free software, institutions, media art, participation
 VERSATILE M[C]O[MMUNICATION]DALITY
mez, netwurker, data[h!]bleeder, ms post modemism, mezflesque.exe, ova.kill, net.w][ho][urker, Phonet][r][ix... The pseudomyms of the Australian Internet artist Mary-Anne Breeze are as multifaceted as is her artistic work. Since the the mid-1990ies she has developed her own language of artistic creation called mezangelle.
released 12th Nov '07
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artist Maryanne Breeze and artist Twitter
Code Art, conceptual, context, E-mail Art, Internet Art, language, narrative, net art, text, theory
 Review of Vernacular Web 2
With nostalgia for an earlier era of web identity and exploration, Olia Lialina brings light to these first elements of discovery in Vernacular Web 2, a project that serves as an archive and ode to a time when one wasn't able to fully grasp the potential of the medium but experimented with the freedom that only infancy can provide.
released 27th Oct '07
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project Vernacular Web 2 27/10/07 by Olia Lialina and artist Olia Lialina
activism, aesthetic, ascii, audiovisual, browser art, Code Art, collaboration, community, critical, cyberculture, digital, Flash, hacking, hactivism, interactive, Internet Art, journalism, media art, narrative, net art, net film, net.art, networked, platform, Political, reflection, social, software art, web art
 THE THIRD MIND
A review of THE THIRD MIND at Le Palais de Tokyo, curated by Ugo Rondinone. This group show criss-crosses an assortment of generational frontiers and stylistic barriers, including works of Brion Gysin - William S. Burroughs, Ronald Bladen, Lee Bontecou, Andy Warhol, Nancy Grossman, Cady Noland, Martin Boyce, Paul Thek and Emma Kunz.
released 27th Oct '07
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project THE THIRD MIND 27/10/07 by Joseph Nechvatal
art Blog, art Mags, article, books, collaboration, collective, conceptual, critical, event, exhibition, Galleries, installation, institutions, interview, journalism, narrative, performance, photography, publication, remix, text, theory
 IF/THEN
The title suggests the book is only of interest to those sniggering hornrimmed programmers who harbor an erudite loathing of Bill Gates and an affection for the Viennese witch-doctor. Actually, it is a rather game and enthralling look, via a media-ecological approach, into the acutely frightening, yet hysterically glittering, networked world in which we now reside.
released 27th Oct '07
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aesthetic, books, Code Art, critical, cyberculture, digital, free code, free software, game culture, hacking, hactivism, interactive, Internet Art, media art, net art, net.art, networked, software art
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