Close
When you subscribe to Furtherfield’s newsletter service you will receive occasional email newsletters from us plus invitations to our exhibitions and events. To opt out of the newsletter service at any time please click the unsubscribe link in the emails.
Close
All Content
Contributors
UFO Icon
Close
Irridescent cyber duck illustration with a bionic eye Irridescent cyber bear illustration with a bionic eye Irridescent cyber bee illustration
Visit People's Park Plinth

Lessons from the Luddites

In which the spectre of the Luddite software engineer is raised, in an AI-driven future where programming languages become commercially redundant, and therefore take on new cultural significance.

In 1812, Lord Byron dedicated his first speech in the House of Lords to the defence of the machine breakers, whose violent acts against the machines replacing their jobs prefigured large scale trade unionism. We know these machine breakers as Luddites, a movement lead by the mysterious, fictional character of General Ludd, although curiously, Byron doesn’t refer to them as such in his speech. With the topic of post-work in the air at the moment, the Luddite movements are instructive; The movement was comprised of workers finding themselves replaced by machines, left not in a post-work Utopia, but in a state of destitution and starvation. According to Hobsbawm (1952), if Luddites broke machines, it was not through a hatred of technology, but through self-preservation. Indeed, when political economist David Ricardo (1921) raised “the machinery question” he did so signalling a change in his own mind, from a Utopian vision where the landlord, capitalist, and labourer all benefit from mechanisation, to one where reduction in gross revenue hits the labourer alone. Against the backdrop of present-day ‘disruptive technology’, the machinery question is as relevant as ever.

The Leader of the Luddites
The Leader of the Luddites

A few years after his speech, Byron went on to father Ada Lovelace, the much celebrated prototypical software engineer. Famously, Ada Lovelace cooperated with Charles Babbage on his Analytical Engine; Lovelace exploring abstract notions of computation at a time when Luddites were fighting against their own replacement by machines. This gives us a helpful narrative link between mill workers of the industrial revolution, and software engineers of the information revolution. That said, Byron’s wayward behaviour took him away from his family, and he deserves no credit for Ada’s upbringing. Ada was instead influenced by her mother Annabella Byron, the anti-slavery and women’s rights campaigner, who encouraged Ada into mathematics.

Today, general purpose computing is becoming as ubiquitous as woven fabric, and is maintained and developed by a global industry of software engineers. While the textile industry developed out of worldwide practices over millennia, deeply embedded in culture, the software industry has developed over a single lifetime, the practice of software engineering literally constructed as a military operation. Nonetheless, the similarity between millworkers and programmers is stark if we consider weaving itself as a technology. Here I am not talking about inventions of the industrial age, but the fundamental, structural crossing of warp and weft, with its extremely complex, generative properties to which we have become largely blind since replacing human weavers with powerlooms and Jacquard devices. As Ellen Harlizius-Klück argues, weaving has been a digital art from the very beginning.

Software engineers are now threatened under strikingly similar circumstances, thanks to breakthroughs in Artificial Intelligence (AI) and “Deep Learning” methods, taking advantage of the processing power of industrial-scale server farms. Jen-Hsun Hu, chief executive of NVIDIA who make some of the chips used in these servers is quoted as saying that now, “Instead of people writing software, we have data writing software”. Too often we think of Luddites as those who are against technology, but this is a profound misunderstanding. Luddites were skilled craftspeople working with technology advanced over thousands of years, who only objected once they were replaced by technology. Deep learning may well not be able to do everything that human software engineers can do, or to the same degree of quality, but this was precisely the situation in the industrial revolution. Machines cannot make the same woven structures as hands, to the same quality, or even at the same speed at first, but the Jacquard mechanism replaced human drawboys anyway.

As a thought experiment then, let’s imagine a future where entire industries of computer programmers are replaced by AI. These programmers would either have to upskill to work in Deep Learning, find something else to do, or form a Luddite movement to disrupt Deep Learning algorithms. The latter case might even seem plausible when we recognise the similarities between the Luddite movement and Anonymous, both outwardly disruptive, lacking central organisation, and lead by an avatar: General Ludd in the case of the Luddites, and Guy Fawkes in the case of Anonymous.

Let’s not dwell on Anonymous though. Instead try to imagine a Utopia in which current experiments in Universal Basic Income are proved effective, and software engineers are able to find gainful activity without the threat of destitution. The question we are left with then is not what to do with all the software engineers, but what to do with all the software? With the arrival of machine weaving and knitting, many craftspeople continued hand weaving and handknitting in their homes and in social clubs for pleasure rather than out of necessity. This was hardly a surprise, as people have always made fabric, and indeed in many parts of the world handweaving has remained the dominant form of fabric making. Through much of the history of general purpose computing however, any cultural context for computer programming has been a distant second to its industrial and military contexts. There has of course been a hackerly counter-culture from the beginning of modern-day computing, but consider that the celebrated early hackers in MIT were funded by the military while Vietnam flared, and the renowned early Cybernetic Serendipity exhibition of electronic art included presentations by General Motors and Boeing, showing no evidence of an undercurrent of political dissent. Nonetheless, I think a Utopian view of the future is possible, but only once Deep Learning renders the craft of programming languages useless for such military and corporate interests.

Looking forward, I see great possibilities. All the young people now learning how to write code for industry may find that the industry has disappeared by the time they graduate, and that their programming skills give no insight into the workings of Deep Learning networks. So, it seems that the scene is set for programming to be untethered from necessity. The activity of programming, free from a military-industrial imperative, may become dedicated almost entirely to cultural activities such as music-making and sculpture, augmenting human abilities to bring understanding to our own data, breathing computational pattern into our lives. Programming languages could slowly become closer to natural languages, simply by developing through use while embedded in culture. Perhaps the growing practice of Live Coding, where software artists have been developing computer languages for creative coding, live interaction and music-making over the past two decades, are a precursor to this. My hope is that we will begin to think of code and data in the same way as we do of knitting patterns and weaving block designs, because from my perspective, they are one and the same, all formal languages, with their structures intricately and literally woven into our everyday lives.

Joanne Armitage Live Coding
Joanne live coding at access space

So in order for human cultures to fully embrace the networks and data of the information revolution, perhaps we should take lessons from the Luddites. Because they were not just agents of disruption, but also agents against disruption, not campaigning against technology, but for technology as a positive cultural force.

This article was written by Alex while sound artist in residence in the Open Data Institute, London, as part of the Sound and Music embedded programme.

Tweets in Space: An interview with Scott Kildall and Nathaniel Stern

“Tweets in Space beams Twitter discussions from participants worldwide towards GJ667Cc – an exoplanet 22 light years away that might support extraterrestrial life. By engaging the millions of voices in the Twitterverse and dispatching them into the larger Universe, Tweets in Space activates a potent conversation about communication and life that traverses beyond our borders or understanding.”

Marc Garrett: Could you explain to our readers what ‘Tweets In Space’ is?

Scott Kildall and Nathaniel Stern: Tweets in Space is an art project — a networked performance event — which beams your Twitter messages to a nearby exoplanet that might support human-like, biological life. Anyone with an Internet connection can Tweet with the hashtag #tweetsinspace during the performance time, and their messages will be included in our shotgun blast to the stars. The performance is on September 21st, 20:30 – 21:00 Mountain Time (3:30 AM BST / London time).

MG: What was the motivation behind your current collaboration?

SK and NS: We found inspiration from various sources. First, in NASA’s Kepler mission, whose purpose is to discover planets in the “habitable” or “Goldilocks” zone. The project has found over 2000 exoplanets thus far, all of which are “not too hot, not too cold, but just right” for life as we know it. Scientists now estimate that there are at least 500 million planets like this in the Milky Way alone. Our conclusion: extraterrestrial life is almost certainly out there.

The newly discovered planet is depicted in this artist's conception, showing the host star as part of a triple-star system. Image credit: Carnegie Institution / UCSC. [1]
The newly discovered planet is depicted in this artist’s conception, showing the host star as part of a triple-star system. Image credit: Carnegie Institution / UCSC. [1]

“The latest discovery is at least 4.5 times bigger in size than Earth. Reportedly, the planet exists 22 lightyears away from Earth and it orbits its star every 28 days. The planet is known to lie, in what is being referred to as the star’s habitable zone. A habitable zone is a place where the existing conditions are just perfect for life sustenance. Astronomers, according to this report also suspect that the GJ667Cc may have been made out of earth-like rock, instead of gas.” [ibid]

Another source of great inspiration is how we use social media here on Earth. This is our second, large-scale, Internet-initiated collaboration. In 2009, we amplified the power structures and personalities on Wikipedia, and questioned how knowledge is formed on the world’s most-often used encyclopedia – and thus the web and world at large. Now, we are turning to the zeitgeist of information and ideas, feelings and facts, news and tidbits, on Twitter. The project focuses on and magnifies the supposed shallowness of 140-character messages, alongside the potential depth of all of them – what we say in online conversation, as a people.

We are directing our gaze, or rather tweets, via a high-powered radio telescope, towards GJ667Cc – one of the top candidates for alien life. It is part of a triple-star system, has a mass that is about 4 times that of Earth, and orbits a dwarf star at close range. GJ667Cc most certainly has liquid water, an essential component for the kind of life found on our own planet.

MG: Right from its early years when Jagadish Chandra Bose [2], pioneered the investigation of radio and microwave optics – science, technology and art have had strong crossovers. And it might be worth mentioning here that Bose was not only well versed as a physicist, biologist, botanist and archaeologist, he was also an early writer of science fiction. [3] Which, brings us back to ‘Tweets In Space’, wherein lies themes relating to science fiction, radio broadcasting (commercial, independent and pirate), wireless technology of the everyday via our computers, and ‘of course’ the Internet.

J.C. Bose at the Royal Institution, London, 1897.[3]
J.C. Bose at the Royal Institution, London, 1897.[3]

But, what I want to pin down here is, where do you feel you fit in historically and artistically with other past and contemporary artists, whose creative art works also involved explorations through electromagnetic waves?

Scot Kildall: The work of JC Bose is incredible and what strikes me is that he eschewed the single-inventor capitalist lifestyle in favor of his own experiments. Isn’t this the narrative that artists (often) take and linked back in many ways to the open-source/sharing movement, rather than the litigious patent-based corporation? And it mirrors in many ways the reception of electromagnetic radiation as well. You can’t really “own” the airwaves. Anyone who is listening can pick up the signal. This comes back, as you point out, to the internet. Twitter is now, one of the vehicles, and, ironically entirely owned by a benevolent* corporation.

Nathaniel Stern: (Agreeing with Scott) and we can’t forget of course Nam June Paik, who played with naturally occurring and non-signal based electromagnetic fields to interfere with analogical signals (as well as the actual hardware) of tube televisions, and more. And of course, there have been other transmission artists, explored in depth by free103point9, among others. I think, like them and others, we are messing with the media, amplifying (figuratively and metaphorically) and intervening, pushing the boundaries of DIY and cultural ethico-aesthetic questions…

1963, Nam June Paik réalise Zen devant la tv.
1963, Nam June Paik réalise Zen devant la tv.

MG: What is especially interesting is that all the tweets submitted by the public are unfiltered. How important is it to you that people’s own messages are not censored when going into space?

SK and NS: Absolutely. Tweets in Space is by no means the first project to transmit cosmic messages with METI technologies (Messaging to Extraterrestrial Intelligence). Our fellow earthlings have sent songs by the Beatles, photos of ourselves shopping at supermarkets, images of national flags, and even a gold record inscribed with human forms – controversially, where the man has genitals and the woman doesn’t. These slices of hand-picked content exhibit what a select few believe to be important, but ignore, or willfully exclude, our varied and collective modes of thinking and being.

Tweets in Space is “one small step” with alien communications, in that it is open to anyone with an Internet connection. It thus represents millions of voices rather than a self-selected few. More than that, our project is a dialog. There have been, very recently, a small number of projects that similarly “democratize the universe” but none are like ours: uncurated, unmediated thoughts and responses from a cooperative public. We can speak, rebut, and conclude, and nothing is left out. Our transmission will contain the good, the bad, and the provocative, the proclamations, the responses, and the commentary, together, a “giant leap” for all of humankind – as well as our soon-to-be friends.

Part of the radio-wave transmission prototype delivery system devised by engineering students for the Tweets In Space project. (Photo by Nathaniel Stern)
Part of the radio-wave transmission prototype delivery system devised by engineering students for the Tweets In Space project. (Photo by Nathaniel Stern)

Furthermore, by limiting the event to a small window of only 30 minutes, we are encouraging all our participants to speak then respond, conversing with one another in real-time, through networked space. We are not just sending lone tweets, but beaming a part of the entire dialogical Twitterverse, as it creates and amplifies meaning. Tweets in Space is more than a “public performance” – it “performs a public.”

MG: Now, you will be transmitting real-time tweets toward the exoplanet GJ667Cc, which is 22 light-years away. How long will it all take to get there?

SK and NS: Well, first off, we’re collecting all of the tweets in real time, but only sending them out later in October. The main reason for this is that we have to wait for the planets to align – literally. We want line of sight with GJ667Cc from where our dish is. The added bonus of time, however, is that this will allow us to really flesh out how we send the messages in a bundle. We want to include a kind of Rosetta Stone, where we will not only send binary ASCII codes of text in our signal, but also analog images of the text itself. We additionally intend to choose the most frequently used nouns in all the tweets from our database, then give a kind of “key” for each. If “dog” is common, for example, we can transmit: 1. an analog image of a dog, like a composite signal from a VCR; 2. a text image of the word “dog” in the same format; and 3. the binary ASCII code for the word dog.

In terms of time/distance, when speaking in light years, these are the same thing. A light year is the distance light can travel in one year of Earth time (about 9.4605284 × 10 to the 15 meters). Since radio travels at the speed of light, a big dish on GJ667Cc will pick up the signal in 22 years. We should start listening for a response in 44 – though it may take them a while to get back to us…

MG: Will the code used for the project be open source, and if so, when and where can people expect to use it?

SK and NS: Yes it is! The most useful part of our code is the #collector, which saves real-time tweets to a database, that can then be used for live projections or web sites, or accessed and sorted later via all kinds of info. The problem is that it’s not really user friendly or out of the box – folks need a suped up server (VPN), and to plug into a few other open source wares. The main portion of the backend we used is actually already available at 140dev.com, and then we plugged that into Drupal, among other things. For now, we’re telling interested parties to contact our coder, Chris Butzen, if they want to use our implementation. And we hope to do public distribution on tweetsinspace.org if we are able to package it in a more usable format in the next 6 months.

MG: Are there any messages collected so far, grabbing your attention?

We’ve had thousands of tweets so far – even while just testing the ware in preparation for the performance. We’re anticipating a lot of participation! The tweets we’ve seen have ranged from variations on “hello [other] world” and “don’t eat us,” to political activism and negative commentary, to a whole surreal narrative of about 30 tweets per day over the last 3 months.

Furtherfield's first Tweet in Space.
Furtherfield’s first Tweet in Space.

go to tweet aliens to add your own words…

Some of our favorite tweets have been those that question how to make our own world better. These speak to both the hope of space age-ike technology, as well as the hope in collective dialog – both of which our project tries to amplify. Such tweeters ask about the alien planet’s renewable energy sources, tax structures, education, art, and more.

We imagine the 30-minute performance will see a much more potent discussion about such things, and hope your readers will participate. The final transmission will be archived permanently on our site once we’ve prepared it for launch.

How to Take Part.

As part of the International Symposium on Electronic Art in New Mexico (ISEA2012). We will collect your tweets and transmit them into deep space via a high-powered radio messaging system. Our soon-to-be alien friends might receive unmediated thoughts and responses about politics, philosophy, pop culture, dinner, dancing cats and everything in between. By engaging the millions of voices in the Twitterverse and dispatching them into the larger Universe, Tweets in Space activates a potent conversation about communication and life that traverses beyond our borders or understanding. http://tweetsinspace.org/

AND THEY WILL BE SENT INTO DEEP SPACE!!!
Watch the stream LIVE here – http://tweetaliens.org/tweets/tweets.php

We Are Alive: NetAudio Festival London 2011.

Featured image: Radion at NetAudio London festival 2011.

NetAudio London Festival, 13th – 15th May 2011.
A three day festival that explores music environments in the digital age of networked technologies. http://www.netaudiolondon.org/

Marc Garrett interviews Andi Studer of NetAudio London, about their latest Festival at the Roundhouse and other venues in London, from Friday 13th – 15th May 2011. Showcasing work of artists who use digital and network technologies to explore new boundaries in music and sonic art, their festivals encourage participation in all forms: interactive sound art installations, conferences, workshops, collaborative online broadcasting and headline shows. This year promises to be a special event, headlined by the legendary Nurse With Wound and many more – read on.

Interview:

Marc Garrett: This seems like an amazing festival. Not just because it’s context relates to my own background and Furtherfield’s own connected communities and its history in exploring an engagement of contemporary, networked creativity which was once perhaps, considered to be at the edge of art. But now, it does seem as if a new passion is alive and kicking, representing what exists across the genres of art, technology and social change.

The Netaudio London festival began its life in 2006, why did you chose to set up such a dynamic and involving festival, and who are your influences?

Andi Studer: The first Netaudio London grew out of a general passion for electronic music, combined with the recognition of a booming netlabel scene distributing new music with CC licenses for free download. Culturally it spanned the three fields of club culture, avant-garde music and net-politics. During the research phase, we came across of string of European festival projects with the same scope and decided to align with them, so after Netaudio Berne and Cologne, in 2005, London took it’s turn in 2006. Over 3 days we presented more than forty acts in club as well as gig settings; we hosted cultural discussions, organised a knowledge fair around digital music distribution and premiered an the audio installation by Si_COMM, S.E.T.I and N-Spaces… good old days!

MG: What do you feel is important about the Netaudio festival and how does the current one relate to contemporary culture?

AS: Netaudio aims to play an active role in the ongoing process of exploring how technologies, and particularly the Internet, shape our lives. Within this vast field, we focus our work on sonic culture, music and sound art, but reach out to wider aspects such as politics and protest or collaborative creativity.

Whereas in 2005/06 much of the cultural discussion was driven by an incredible optimism about new communication and distribution channels, this year’s festival may pick up on something best described as ‘cyber realism’. The festival, and particularly the conference,  building on our 2010 research project, presents a strong case for individuals taking action. And in process of so doing, we are interested to explore what emerging digital tools they use to create new sound art/music, as well as in the social and political endeavours related to their creative work.  

Video Interviews: Perspectives on Digital Music. 21-07-2010. Netaudio London and Sound and Music present a collection of 12 interviews with leading practitioners operating in the field of new music, digital media and sonic art.
Video Interviews: Perspectives on Digital Music. 21-07-2010. Netaudio London and Sound and Music present a collection of 12 interviews with leading practitioners operating in the field of new music, digital media and sonic art.

MG: Why chose to include those who have a history in net art, critically engaged thinkers invlolved in networked culture, and many who have been and are part of the (new) media art generation?

AS: We recognise a continuation of creative and socially aware work, enabled by network technologies. Including emerging as well as established projects, some dating from well before the WWW time, allows us to show this continuation and hopefully furthers the wider understanding of these different elements/groups. Whilst there are clear differences between them, there are also many overlaps and we hope that the inclusion of as many as possible in the debate and the wider festival allows for an exploration and greater understanding of these overlaps, and differences.

MG: Your festival includes a visiting member from UK Uncut who will be discussing with others at the Conference and Workshops, regarding the proposed theme of ‘politics and protest; creativity and collaboration; digital futures and analogue survivals.’ They have made headline news regarding their activities challenging the government’s ongoing cuts, and have been actively involved across the country targeting corporate tax dodgers and the banks who caused the financial crisis.

UK Uncut protest at Brixton NatWest Bank 26th Feb 2011.
UK Uncut protest at Brixton NatWest Bank 26th Feb 2011.

Do you think that UK Uncut’s own perceptions and its activism reflect the festival audience’s general interests and feelings on the matter, across the board?

AS: The participation of UK Uncut is confirmed, but the speaker is to be announced. Whilst some festival audience members may be sympathetic with UK Uncut’s perceptions and activism, others may not. Similarly, whilst members of the festival programming board may have sympathies with UK Uncut’s cause, the festival as such does not necessarily share the same cause with UK Uncut. The reason for inviting UK Uncut was their very successful work as a technology savvy protest movement, as well as their exploration of new forms of protest, particularly sit-ins involving poetry readings and the singing of songs. We are interested to find out more about how they use technology and music/sound in their cause. Presented in a panel with Jeremy Gilbert, Mark Fisher and Anthony Iles, we hope to show how their work sits within the incredible role music had and continues to have in social, political and economic protest. 

MG: Nurse With Wound is headlining the festival and they are legendary in the underground music scene. Spanning a career of 30 years plus, under the curatorial guide of Stapleton who has seen NWW collaborate with a highly respected troop of free thinkers including David Tibet (Current 93), William Bennett (Whitehouse) and Andrew McKenzie (Hafler Trio). Many artists who have been working with technology and similar experimental genres, are influenced by those of industrial and avant garde music scene, such as Throbbing Gristle, Cabaret Voltaire, Virgin Prunes, This Heat and NWW, so it seems fitting to have them in the festival, with their peers and of course, an equally interesting selection of younger sound artists and musical explorers.

Nurse With Wound at Netaudio London festival 2011.
Nurse With Wound at Netaudio London festival 2011.

It may say seem like the perfect decision now, but how did you come to the idea of asking Nurse With Wound and what are the links with the other aspects of the festival?

AS: To have Nurse With Wound headlining our festival is a dream come true. Their achievements in anarchic, experimental, DIY, post-industrial music is unparalleled, and it is possible to find many of their approaches in the current new music produced by emerging musicians. This is something we hope to draw on in the rest of the festival.

At KOKO we will also present a newly commissioned live collaboration between Bruce Gilbert (ex-Wire) and Mika Vainio (ex-Pan Sonic). This opportunity to present new work came about though the direct continuation of an ongoing enquiry into collaborative creativity, as featured on one of the three conference panels. This is definitely also a strong theme in the work of Radian, the opening act at KOKO.

Mika Vainio, currently based in Berlin, was one half of the minimal electronic duo Pan Sonic from Finland, (the other half was Ilpo Väisänen). Before starting Pan Sonic in beginning of the 90's Mika Vainio has played electronics and drums as part of the early Finnish industrial and noise scene.
Mika Vainio, currently based in Berlin, was one half of the minimal electronic duo Pan Sonic from Finland, (the other half was Ilpo Väisänen). Before starting Pan Sonic in beginning of the 90’s Mika Vainio has played electronics and drums as part of the early Finnish industrial and noise scene.

I’d urge anyone who is coming to see NWW at KOKO, to join us at the Roundhouse for the afternoon programme, particularly the conference, but also with the Open Platform stage, we hope to showcase some glimpses of the NWW legacy.

It may be worth mentioning the broadcast strand of the festival here too. Enabled by the Roundhouse Studio facilities and with creative input from Ed Baxter of Resonance104.4fm we are able to feed the festival back to the online domain for the first time. Throughout the afternoon of the 15th May, we will present a live web-zine, thereby leading an enquiry into the future of broadcasting. As part of this we will present three new pieces of work by the commissioned artists: Stefan Blomeier, VHS HEAD, and Liliane Lijn, the latter presenting an online adaptation of her Power Game project.

As part of the festival Broadcast strand, Liliane Lijn will present a new online adaptation of Power Game.
As part of the festival Broadcast strand, Liliane Lijn will present a new online adaptation of Power Game.

MG: This interesting development warrants investigation, not only because there is an an influx of new interest from a much larger informed and adventurous audience across the board but also because it represents an obvious, cultural dynamic at work. Reflecting a ‘real’ contemporary interest for something different to happen, beyond the remit of normative, art world restraints and its usual, hermetically sealed approaches. We will definitely be there ourselves. To experience what promises to be an engaging and critical conference, but also to explore and enjoy the other varied live events and projects.

Extra Information:

The Conference – will bring together theorists, practitioners, activists and academics to address a challenging set of themes in 21st-century culture, featuring speakers including Matthew Herbert and Cecelia Wee: politics and protest; creativity and collaboration; digital futures and analogue survivals.
http://www.netaudiolondon.org/2011/strand/conference

Sound Art – In partnership with Call&  Response Netaudio presents an event of 8-channel immersive audio-works. The dynamic and varied explorations of the nine prolific artists brought together by Call&  Response highlights the vibrant and diverse field of contemporary sound art. Also there’s the Sonic Maze, an immersive series of sound art installations set in the Roundhouse Studios. http://www.netaudiolondon.org/2011/strand/sound-art

Broadcast – Using the format of a live webzine, Netaudio Broadcast will explore the future of broadcasting with a series of video and radio features. Netaudio Broadcast is co-curated with Ed Baxter of Resonance104.4fm. http://www.netaudiolondon.org/2011/strand/broadcast

Live Music – Starting at cafe OTO on 13th with Robert Piotrowicz (http://www.myspace.com/robertpiotrowicz) and Valerio Tricoli, continuing at Apiary with the runsounds hosted late night event; and the main live show of the festival, a rare live appearance from Steve Stapleton’s Nurse With Wound (http://en.wikipedia.org/wiki/Nurse_with_Wound), a special commission performance by Bruce Gilbert (ex-Wire) and Mika Vainio (ex-Pan Sonic) and Radian.

The 2011 Netaudio London festival supported by the National Lottery through Arts Council England and by the Austrian Cultural Forum London. It is presented in partnership with The Wire, ResonanceFM and Last.fm and supported by the Roundhouse and many more.

UpStage 101010 – A New Zealand Based Festival of Performance Art

On October 10th, 2010, the Upstage Festival of Performance Art (101010) curated by Helen Varley Jamieson, Vicki Smith, and Dan Untitled ran for approximately twenty hours, the fourth such iteration of themed dates (last year ran on 090909.) 101010 showcased thirteen new cyber performances from Canada, USA, UK, France, Germany, Italy, Sweden, Austria, Serbia, Australia, and New Zealand, most lasting for twenty minutes. UpStage was host to ten real world viewing nodes in Calgary, New York, Nantes, Eindhoven, Oslo, Ljubljana, Pancevo, Vietnam, Auckland, and Wellington. Individuals could also tune in from the comforts of their own homes.

UpStage’s audience derives from anywhere one is capable of accessing a web page, and participation does not require the installation of any new software except the ubiquitous Flash Player plug-in. The application sits on a central server, is free and open source, and programmers can add new code and share improvements and new features. Written in Python, UpStage works with third-party applications. It provides a set of tools for logged in players to work with a variety of media in real time; graphics (still images and animations), video (live web cam feeds or prerecorded video), audio (text2speech synthesized speech or prerecorded audio), text and illustrations that are collaboratively manipulated to create an improvised or rehearsed event.

Performers, euphemistically referred to as “players”, show up in the “stage” or screen area as avatars with access to a variety of pre-created backgrounds and props. When the avatars speak their words appear on-screen as a cartoon-like bubble, and their speech is simultaneously rendered in the odd robotic text2speech function. The thirteen performances were grouped into four themed categories. Temporal explored sound and movement across time and networks. Trajectory examined the path of a moving object through space, and the arc where that object intersected with the story. Tendrils wove subtle thoughts and concepts, and Transgress went beyond limits to question, challenge, and provoke.

MIT Professor Sherry Turkel in her 1995 groundbreaking book Life On The Screen first codified the anonymous audience interaction. UpStage’s appeal is its live-time interactivity that emulates the anonymity of sites like Second Life, but also employs scripted dramas that let the audience (either all of the time, or at selected moments) jump into the story. It raises the question of the difference between “stage” acting in a traditional theater, and acting in front of a virtual audience, an issue bridged by maintaining traditional chat function.

Before a scheduled performance begins, one can congregate in a virtual foyer and facilitators use a megaphone to speak in synthesized robotic text2speech voices. A second screen tab hosts the site of the virtual performance area. Depending on whom Upstage is trying to connect with, the dialogue and effects can flow swiftly, or be disrupted.

I was able to view four performances over the span of two hours. “Plaice or Sole” by Francesco Buonaiuto, Mario Ferrigno, and Simona Cipollaro (Naples) contained graphic sexual content that was presented in a purposely immature style. At first it was annoying and boring, but afterwards I was informed that was the point – to emulate and call attention to the inane comments and dialog that occur in many on-line cybersex chat rooms. A crash during the site’s interaction was a deliberate simulation of a technical failure. As one person put it, “it forced you to become engaged in the text shift.”

Active Layers, is a virtual collective includes Cherry Truluck (UK), Liz Bryce (NZ), James Cunningham and Suzon Fuks (Australia). They combine theatre, dance, video and visual arts both digitally and conceptually to redefine the meaning of location and site. Their animation piece “Aquifer Fountain” focused on drought, water, flooding, and devastation, with mothers dreaming of lost babies. During the performance the actors participated from London, Kawerau and Milwaukee.

“Make Shift” is a work in progress by Paula Crutchlow (UK) and Helen Varley Jamieson (NZ/Germany). They used the Upstage audio-visual conferencing tools in two deliberate domestic spaces to link their cyberformances, thus creating a third discursive space. The discussions focused on the political aspects of domesticity such as “nesting, feeding and mobility,” and how this relates to the experience of globalization.

“MASS-MESS ” by Katarina DJ. Urosevic & Jelena Lalic (Serbia) ran both virtually and at the physical node at Galerija Elektrika in Pancevo. It was a study of structures, mass media and independence in the context of a hierarchy of information without a center playing out like a post-Soviet Politburo manifesto. “MASS-MESS” made it onto Serbian TV, as evinced by a subsequent newscast posted onto YouTube.

http://upstage.org.nz/blog/