Marc Garrett writes about Heath Bunting's Status Project in the age of the Netopticon. Garrett considers the worth and social context of humans as data, submersed in frameworks and protocols, designed by a neo-liberal elite for a generic consumer class. Bunting's work is well placed for observation and practical research into the 'depths' of legal and illegal territories, whilst our contemporary identities are being collected on mass as we ride into the maelstrom of constant surveillance.
Sophia Kosmaoglou interviews Cary Peppermint and Leila Nadir, co-founders of Ecoarttech (2005). An artist duo working at the intersection of media, technology, and environments. Drawing on ideas and methodologies from digital studies, philosophy, literature, ecological science, critical/cultural studies, and art. Their work uses mobile technology and digital networks to offer alternatives to both the idea of the technological fix and the romantic return to nature.
The New Aesthetic is a new art meme, originally defined by James Bridle as a method of collecting materials which point towards an infatuation with the agency of computing. Although it has existed in it's current form since last year, it's sudden emergence has set off plenty of scholars, writers and artists into profuse flusters. But here's the question - can the new aesthetic be more than a meme? More to the point, does it want to be? Is it capable of a direction?
The failure of digital media to communicate does not always translate into a failure to signify. In "The Glitch Moment(um)", Rosa Menkman demonstrates the technical, theoretical and practical basis for the creation and analysis of Glitch Art. Rob Myers.
How can designers and programmers work more harmoniously? How can the tools being created better meet the needs of users? There is a need for designers to have a greater role in the production of the tools that they use, aside from just reporting bugs, requesting features or designing logos for open source projects. Antonio Roberts reports back from the Co-Position meeting of the Libre Graphics Research Unit and looks at how artists and developers are addressing these issues.
Revisiting the Curious World of Art & Hacktivism, is the first of a series of articles exploring how contemporary artists engaged with technology and activism are transcending established art behaviours. Crossing over into territories that reflect not only social and political contexts, but new dialogues of experiencing and understanding art. The politics of today becomes the background, the material and canvas of imaginative and critical play.
The Games for Cities programme is hosting the first international conference with leading ‘city-game’ design experts from around the world. Games for Cities is an initiative started by Play the City...
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