In Part Four of his series on classic Videogames and their appropriation into contemporary art. Mathias Jansson explores Pac-Man, with a selection of examples of how the game has impacted artists' work and contemporary art culture.
In Part two of his series on classic Videogames and their appropriation into contemporary art. Mathias Jansson focuses on Tetris, giving examples of how the game has impacted artists work and art culture.
Artists Re:thinking Games book launch with a presentation by respected game artist Dr Mary Flanagan, a guest appearance by Jeremy Bailey and a display of some of the gameart featured in the book as well as an introduction by the editors.
F.A.T. Lab (Free Art and Technology Lab) were found causing trouble at the Transmediale.10 this year. Marcello Lussana and Gaia Novati were intrigued to find out what all the fuss was about, some observations and an interview.
An interview with Chris Dooks, a 'Polymath' exploring various creative avenues, making his art using different media. Whether it be directing arts-based TV documentaries, explorative psychogeographical projects, design, composing and making music or audio visual installations.
Computer-mediated gaming to realise the Situationist dream of creating participatory spaces for collective play. Join the Class Wargames crew, Richard Barbrook, Fabian Tompsett, Ilze Black and others, in redefining political and contextual territories.
Edward Picot reviews The Path, "a short horror-game inspired by the tale of Little Red Riding Hood" from Tale of Tales, an independent computer games development company, run by Auriea Harvey and Michael Samyn. Originally released in March 2009, it represents Tale of Tales' first attempt to produce a fully commercial computer game.
The Games for Cities programme is hosting the first international conference with leading ‘city-game’ design experts from around the world. Games for Cities is an initiative started by Play the City...
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