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Big Bang Data: In a Big Bang Institution

Featured Image: Black Shoals: Dark Matter’, Joshua Portway, Lise Autogena, Big Bang Data.

Big Bang Data is a major travelling exhibition currently set within London’s Somerset House. That a large institution is presenting a journey via data capture through ‘selfies, surveillance and infographics’ is in itself an interesting patchwork of intent and realisation. The aim of the exhibition is to ‘demystify data’. This is a grand, summative and in actuality slightly awkward claim which, in my view, encapsulates the character of an interesting, textured exhibition in an unintentionally astute way.

As Big Bang Data is dedicated to revealing data comprehensively through its various architectures and iterations, it makes sense for the underrepresented materiality of information to have prominence early on. This materiality, perhaps inevitably, was compromised in the gallery space. Entering the first room brings you face to face with Timo Arnall’s Internet Machine, which takes the form of multiscreen video documentation of not just the machines, but also the architecture, which supports mobile telephony.


I would have loved to have experienced the spaces shown more intimately and walked around one of these structures; the installation was illuminating but I was still most certainly watching at a remove. This initial interplay of removal and involvement is central to the way we experience data. How can people begin to understand something which exists as multiple codes and flows, on a scale and at a speed which is not concerned with making itself understood by humans? What form could an understanding of data possibly take? When learning about something this far from our grasp, it seems that ‘understanding’ must be replaced by ‘awareness’. Rather than seeking one answer via one route the visitor to Big Bang Data has to build an impression, obviously subjective and subject to change.

In its quest to expose and explain data’s social and cultural uses, it presents a fairly overwhelming amount of information. It is interesting to walk through the space thinking about how this information has been channeled by each specific project. Some representations, such as Owen Mundy’s ‘I Know Where Your Cat Lives’, link distant people and spaces via connected points, while others such as Phillip Adrian’s ‘One Second’ capture in great detail one specific point in time and space.

5522 Tweets within the same Second. Sent from all over the world.  Preserved and categorized in four Books.
5522 Tweets within the same Second. Sent from all over the world. Preserved and categorized in four Books.

Julian Oliver’s ‘Transparency Grenade’ brings together graphical, console and physical representations of data to offer a transportable means of leaking information as a response to impenetrable governing systems. Each of the works on display demonstrates a negotiation between temporality, materiality and spatiality, and often one is sidelined in favour of the other. Again, considering the exhibition in this way is also to consider the world of data in all its contrariness.

Data manifests itself at the same time locally and globally. As well as addressing specificity, the projects shown in Big Bang Data dwell repeatedly on scale. Works such as Tejka’s ‘London Data Streams’ and Nicholas Felton’s ‘Annual Reports’ pit scales against each other to cast light on the filters through which data is processed.

Tekja’s installation in the London Situation Room shows a live feed of Tweets,  Instagram posts and TfL data from London.
Tekja’s installation in the London Situation Room shows a live feed of Tweets, Instagram posts and TfL data from London.

Ingo Günther’s ‘World Processor’ and Forensic Architecture’s ‘Liquid Traces: The Left-To-Die Boat Case’ are examples of resonant, atypical data visualisations which mutate familiar imagery and present alternative summaries of events. The section entitled ‘Data For The Common Good’ shows some of the ways data is being actively used in society to empower citizens with works such as Safecast’s ‘bGeigie Nano’ and IF’s ‘Data Licenses’, while a series of video interviews with journalists and other professionals working with data illuminate the processes through which information becomes communication.

Ingo Günther / World Processor.
Ingo Günther / World Processor.

The previously mentioned tension between object and their presentation recurs at various points throughout the exhibition, a great example being the array of undersea telephone cables, presented in cases of wood and glass which could have been magpied from a display of historical artifacts (each cable segment has a number next to it which corresponds to a factual description). It felt strange not being able to touch them. A work which I felt fully occupied, and knowingly played with, its surroundings was Ellie Harrison’s vending machine, which sits unassumingly in the gift shop; its secret is that when search terms connected to the recession make the headlines, free snacks are dispensed. Its presence in a exhibition on data in a gallery space felt appropriate.

Ellie Harrison. Vending Machine. An installation for which an old vending machine is reprogrammed to release snacks only when news relating to the recession makes the headlines on the BBC News RSS feed.
Ellie Harrison. Vending Machine. An installation for which an old vending machine is reprogrammed to release snacks only when news relating to the recession makes the headlines on the BBC News RSS feed.

Big Bang Data, which runs alongside a programme of events and has previously been exhibited at CCCB in Barcelona, comes at a moment where large organisations are more frequently bringing concepts such as surveillance, open source and free software into public spaces. There is a great need to bring the concepts and processes surrounding data more wholly into the public eye, and this exhibition strikes me as, overall, a big step in a good direction. It makes real and challenging efforts to bring together world-spanning processes, complex concepts and extremely diverse content into an exhibition space. The task of the exhibition’s curatorial and production teams must have been difficult.

Of course the challenges they faced have been dealt with before many times in many ways, and of course the practical decision-making involved in producing an exhibition invariably creates tension points. The reason I’ve dwelt on the problems of the organisers here is that the tensions evidenced within the space at Somerset House say much not just about the response of the publicly funded arts to data but also about the nature of data itself. The exhibition turns into at times a museum, a bedroom, a classroom, an information point, a scruffy new gallery space and a state of the art new media space. In bringing together the story of data the exhibition also brings together the story of representation in space more generally.

In writing about Big Bang Data I have had to choose to highlight certain works and not others. Your interpretation will be entirely different from mine, which is as it should be where data and cultural inclusion is concerned. What’s important is that the exhibition’s prominence and texture opens up conversation and critique. The exhibition is detailed, procedural and expansive. It is also alive with contrariness, generality and awkwardness. Perhaps one of the great things about the show is that these qualities are left to jostle for space. For me, reading this exhibition as a performative event was useful; others may leave Somerset House with an entirely different view having taken an entirely different route. This is inevitable where data is concerned – learning is incremental and procedural, but not traditionally linear.

The closing stunt of Disruption Network Lab

Featured image: The facade of Kunstquartier Bethanien. Image by Nadine Nelken.

After a full year of events focusing on several topics, from drones to surveillance, cyberfeminism to hacktivism, or even the famous Technoviking and a hot debate on the politics of the Porntubes, the Disruption Network Lab wraps up 2015 with its event STUNTS, focusing on political stunts, interventions, pranks and viralities. It was a year of great success for the DNL and proof of that was a full house, in the middle of a cold Berlin winter, full of people eager to take part of this last gathering on art research, hacktivism and disruption.

Just at the entrance, in the castle-like facade of Kunstquartier Bethanien, the Free Chelsea Manning Initiative projected a video including phrases of support, denouncing the system that violently charges against all the whistleblowers who bravely stand against state-crime. Chelsea Manning, sentenced in August 2013 to 35-years of imprisonment, turned 28 years old on the 17th December. The initiative took the occasion to celebrate her anniversary but also to remind us of her cause and of how vulnerable whistleblowers are under the purview of “justice”.

Peter Sunde, one of the founders of Peter Bay, has recently given an interview stating “I have given up” when asked about the current state of free and open internet. The pessimistic tone that might loom among hacktivism has its reasons. With a growing and raging state surveillance, invigorated politics of fear veiled as anti-terrorism propaganda, or the alienating neoliberal order, the seemingly scarce possibilities to fight back can be easily overtaken by a sense of hopelessness. Yet, the proposal of STUNTS claims the possibility of new futures; suggesting that new artistic militancies and political subversions of neoliberal networked digital technologies, hoping to provide a glimpse of another world. What can be done? There’s still a lot to be done.

KEYNOTE: FIND OUT WHAT YOU ARE ‘SUPPOSED TO DO’ – THEN DO SOMETHING ELSE.

John Law, original member of the Suicide Club and the Cacophony Society. Image by Maria Silvano.

The opening keynote was reserved to John Law, original member of the Suicide Club and Cacophony Society, and one of the initiators of the Burning Man Festival, who gave an inspiring speech condensing 40 years of disruptive movements in the city of San Francisco. Law highlighted how important it was to live in San Francisco, a well-known refuge for many weirdos, hippies and punks, and how the city served as fertile ground for the foundation of many movements of disruption, such as the Suicide Club or the Cacophony Society.

1977, Naked Cable Car : San Francisco Suicide Club http://bit.ly/1nKsD4M

The Suicide Club, born from a course at the Free School Movement (also known as Communiversity) in the late 70s, was one of the pioneers with its events of urban exploration, street theatre and pranks. For several years, its members engendered actions of occupation and appropriation of public spaces, aiming to subvert the order of these spaces and highjack the authorities. Later on, some of its members founded the Cacophony Society which followed the same footsteps, creating social experiments and stunts, which according to Law didn’t necessarily mention being political but instead playful acts of liberation from the norm. Yet, in an age of overwhelming neoliberal labour exploitation, we can wonder if having fun among the working class isn’t already a political act. As Law said, “the events were illegal but not immoral” reminding everyone that in ethics and politics of disruption, right and wrong should never be defined by law. It seems that disruption is intrinsically political in the sense it questions the ruling order while also being an emancipatory act of dissidence.

PANEL: STUNTS & DUMPS – THE MAKING OF A VIRAL CAUSE

Ruth Catlow, Mustafa Al-Bassam, M.C.McGrath, Jean Peters and Andrea Natella. Image by Maria Silvano.

The panel, moderated by Ruth Catlow, one of the founders of Furtherfield, included a group of four hacktivists and disruptors, two of whom claimed to have once been Luther Blissett, an open-pseudonym used by several artists and activists as an hoax who has taken credit and responsibility over several stunts and pranks over the past 20 years. Following the thread of adopting an emancipatory praxis in the demand for privacy, M.C.McGrath presents the Transparency Toolkit. Motivated to refuse of data collection and the brute quantification that intelligence and corporations enforce as an interpretative lens for evaluating people’s lives, with this toolkit McGrath intends to facilitate the access to a database that allows journalists and civilians to surveil the surveyors. Providing easy access to personal data of the intelligence community, he gives intelligence a taste of its own poison. In response to the predictive justice portrayed by nowadays algorithmic supremacy, the Transparency Toolkit disturbs the power asymmetry while possibly enabling for even some form of critical mob justice.

Andrea Natella, creative director of guerrigliamarketing.it and KOOK Artgency, seeks for justice by creating elaborate hoaxes that corrupt corporate advertisement. Hoaxes such as the fake air company Ryanfair which claimed to “welcome aboard refugees” under the Geneva Convention, enabling refugees to fly without a visa. The ingenious mockery resulted in a flamed response from the ‘real’ company debunking the advertisement while at the same time it has received a great attention from the media, resulting in a broader public discussion on the refugee situation. Once again, Natella presents us with the power of disruption by taking advantage of tools used by the prevailing order.

Image by Maria Silvano.

The undergraduate in Computer Sciences Mustafa Al-Bassam has gained notoriety for being a part of LulzSec, a computer hacking group responsible a number of high profile attacks, resulting in being legally banned from the Internet for two years. From an early age Mustafa focused his time in the creation of tools to unmask the tenacious mechanisms of domination. From ironically proving the negative correlation between tests scores and the amount of assigned homework to denouncing violations of online privacy and security perpetrated by state agencies such as the FBI, Mustafa has been a main character in the defence of human rights in the post-digital era.

To close the panel, Jean Peters, co-founder of the Peng! collective, shifts the perspective of the debate. What if instead of blaming or attacking members of intelligence we could provide them the tools to liberate them from their own institutions? Recognising that within the intelligence community resides a great number of whistleblowers, Intelexit, which started as a hoax, is now an initiative that helps people leave the secret service and build a new life. Aimed specially at members of agencies such as CGHQ or NSA, Intelexit offers safe and encrypted channels of communication through which intelligence members can get access to legal and moral support. Without the intention of dismissing responsibility of these members, claiming some banality of evil, by emancipating intelligence members Intelexit conceives another possibility to disrupt the system from within.

CELEBRATING AT SPEKTRUM

Kim Voss, Tatiana Bazzichelli and Daniela Silvestrin. Image by Maria Silvano.

With an incredible array of playfully disruptive tools and practices, the ending tone of the panel is of hope and optimism. Maybe this is the kind of optimism that inspired Chuck Palahniuk into writing the Fight Club, clearly influenced by the Cacophony Society of which he was a member. Optimistic disruption seems to pave way to new worlds of possibilities, into a new future envisioned with the help of DNL.

To close STUNTS in an even more optimistic way, the celebration of a year of DNL was at SPEKTRUM, another outstanding initiative in Berlin and another example of success. After less than a year of activity, SPEKTRUM, an open space that aims to link art and science, has already gathered a solid reputation in the field along with a trustee community of followers and participants. While we cross fingers for another year of funding for DNL, SPEKTRUM will continue to offer a rich program of concerts, performances, installations and debates.

Last Review – PORNTUBES: Reveals All @Disruption Network Lab, Berlin. By Pedro Marum, 2015
http://furtherfield.org/features/porntubes-reveals-all-disruption-network-lab-berlin

The Wrong Biennial: The Wrong Project that’s So Right – a metacritique.

The Wrong Biennial, organized by David Quiles Guilló, is possibly the largest internet-based exhibition to date. With a flexible roster of 90 curators and 1100+ artists, this estimation of the exhibition may just be correct. However, as with any project of such a size, The Wrong may serve to be, as well as an overwhelming survey of contemporary media art, it could also be a mirror of individual critics and curators’ desires. But what it also represents for me is a grand bazaar of the current state of media art, and what I would like to discuss, along with a couple of the ‘pavilions’, which are the meta-effects of the exhibition.

But when I talk about The Wrong being a mirror for the hopes and desires of the curators and critics is that the reviews to date are as broad as the exhibition, and sometimes shaped to that critic’s interests or familiar territory. One critic recuses himself as more of a brick and mortar type, looks at a couple pavilions, and then addresses Lorna Mills’ post-internet satire of John Berger’s Ways of Seeing as a possible move to currently familiar territory.Conversely, the business magazine Fast Company, asks if The Wrong will finally allow digital art to sell. A virtual worlds blog hails the FrancoGrid SecondLife-like pavilion as yet another chance for “the art world to finally see the brilliant work happening inside virtual worlds”.

Lorna Mills. Ways Of Something GIF Preview, Prosthetic Knowledge. http://bit.ly/1W2Vblc
Lorna Mills. Ways Of Something GIF Preview, Prosthetic Knowledge. http://bit.ly/1W2Vblc

On Facebook, a thread with post-internet & glitch artists muse as to whether the non-institutional nature of The Wrong might constitute some dilution of the work in galleries. The views of The Wrong seem to be, in light of its sheer scope, more a reflection of what the critic finds familiar than tackling the overall project.

Rozita Fogelman on Facebook.
Rozita Fogelman on Facebook.

These are cursory cross-sections of the discussions happening online. From one review to the next, as important as the art and the artists, is the fact that Guilló has undeniably blown open a gigantic conversation about the nature of electronic art.The Wrong Biennial, regardless of its composition, structure, etc., has proven and a disruptive moment in this moment of hyperprofessionalized media art practice, and has created an online/offline archipelago larger than any festival, such as Ars Electronica, ISEA or Transmediale. And it’s free. But with the size and open nature of such an event in light of professional pressures from student loans to art fairs one asks, what good is being exceptional when you open the gates for undifferentiated curatorial practice? But conversely, art critic Jerry Saltz mentioned that the work he saw after the last art crash in the late 2000’s was more and better after the flattening effect of the crash. Could the rhizomatic effect of the bazaaring of net art created by the sheer scope of The Wrong have created one of the greatest analogies for the current explosion of media art today by giving a lot of it to the online public and creating an agora for discussion as well? 

While the effects of The Wrong I am explaining may seem like the title of the Performa ’09 biennial in saying, “Everywhere, All at Once”, Guilló took a flexible, but very rigorous approach to constructing the exhibition.  In the beginning, Guillósought funding for the project on Indiegogo, and set up bienniale and curator group pages on Facebook, as well as an extensive exhibition catalogue website. These set a framework for the numerous on/offline “pavilions”, all linked through the biennial online sites. And, periodically, there are docented online “tours” of the Biennial every week or so that attempt to make sense of the content onslaught that The Wrong presents. In a way, this biennial uses the aesthetics of the Long Tail to situate itself somewhere between “snack culture” (Wired, 2007) and recursive self-curation/the “curated life” in its structure to mirror the current cultural sociological terrain. In other words, what is as impressive regarding The Wrong is its structure as much as its content.

Screengrab from Stefan Saalfeld's promo video, The Wrong (again) - Take 5.
Screengrab from Stefan Saalfeld’s promo video, The Wrong (again) – Take 5.
Stefan Saalfeld for the Wrong (again) (image by the artist).
Stefan Saalfeld for the Wrong (again) (image by the artist).

In allowing myself to peer into the abyssal mirror of content implicit in The Wrong and see my own reflection in it, I see a project I did in 1998. I curated a show called Through the Looking Glass for the Beachwood Center for the Arts in Cleveland, a 3000+ sq. foot space. More or less, there were a number of kindly locals who were curious about digital art. For this show, I got 80+ physical artists and 40 or more online artists to show the breadth of the current scene from every continent (there was even an Antarctican photo installation…) Artists included Michael Rees, Scott Draves, Helene Black, RTMark, and many more. The show included a physical space as well as the show website (http://voyd.com/ttlg/) which also included a number of other artists. The exhibition was promoted/discussed on sites like The Thing and Rhizome, and was documented in Christiane Paul’s New Media in the White Cube and Beyond, (UC Press, 2008), somewhat mirroring Guilló’s discursive hydra. The importance was that it got a regional and international dialogue going about the state of media art at the time, much like The Wrong, but only at a fraction of the latter’s scale.

Keigo Depic Hara.
Keigo Depic Hara.

Guilló’s project transcended the museum, as in conversation online he was enroute to one of the museums he has spoken on the subject, including sites Europe, North America (SAIC) and others. In this regard, the reach of the project, while theoretically only possible as something like Ars Electronica’s Net.Condition or the Walker’s Art Entertainment Network in the late 90’s, has engaged the many social media layers from Facebook, Twitter, as well as net.distribution and reached a much wider audience. In this way, I feel Guilló has sidestepped the institution to make an exhibition that reflects the cultural terrain and social practices of its milieu – the Internet. In some ways, I feel that The Wrong could be the first true net.biennial.

With nearly a hundred “pavilions” to view, writing on any one cannot address the scope and structure of The Wrong. Perhaps I am less enthralled with ones that deal with individual artists, moreso with thematic pavilions, and more with the open call ones, as they create a generative basis for expansion of the biennial itself, creating more diversity within it.

One of the open calls that I liked well enough to volunteer for was Brazilian Gabriel Menotti’s Approximately 800 cm³ of PLA, which was an open, print-til-we-run-out, Fluxus-reminiscent, “give us a file and we’ll print it exhibition”. The resultant models were put on display at Baile, in Vitoria, Brazil, and included pieces from veteran Chicago 3D print artists Tom Burtonwood and Taylor Hokanson. Another pavilion of interest (again using the mirror metaphor, as I have been known to do work in virtual worlds) is that of the Wronggrid Pavilion in FrancoGrid, a Francophonic OpenSim (read: open source Second Life) that hosted a 6-month residency with sixteen artists. The WrongGrid Pavilion has generated a great deal of content, especially from Jeannot GrandLapin (Frère Reinert?) as the big avatar rabbit GrandLapin, and another Chicagoan, Paul Hertz. The WrongGrid virtual vernissage was one of the more memorable events in The Wrong as it gave one of the few opportunities for people to meet in the virtual across continents and share in the work in real time. But these are only two of nearly 90 sites that constitute this massive undertaking.

WrongGrid Pavilion, Image Courtesy Jeannot GrandLapin
WrongGrid Pavilion, Image Courtesy Jeannot GrandLapin

David Quiles Guilló has created a juggernaut – significant enough to get the #3 nod from Hyperallergic for top shows in 2015. From its size and scope, it represents a breadth of artists and themes that shows a fantastic cross-section of the current electronic media art ecosystem. In addition, The Wrong engages avant practices of open curation, nested participation, and relational organization while challenging the necessity of institutions and art fairs. While The Wrong may be as hard as Benjamin’s Arcades Project to get through, most sites give rich experiences, and some give empty links. What is important about The Wrong Bienniale is that it appears to be one of the few projects that is a true net.biennial in terms that it is about the net, how its links with the physical, and how it refers to projects like the Fluxus-inspired Eternal Network that explore how we create through social and technological networks. The Wrong Bienniale is a disruptive site of cultural engagement in a social milieu complaining of malaise and cynicism. It’s time to consider what media art is; how our communities interact; how we operate as a community; and what it means to be a media artist in a mediated culture.

About a bot: Interview with Everest Pipkin

Featured image: @mothgenerator by Everest Pipkin and Loren Schmidt

Taina Bucher interviews artist and bot maker Everest Pipkin about their most popular Twitter bots, how they work and what they mean. Indeed, what are bots, who else is engaged in artistic bot-making, and how will social media bots evolve?

Meet Tiny Star Fields. Several times a day, the Twitter account publishes a field of stars in different shapes to a dedicated 51.000 followers. The latest tweet, published 53 minutes ago, has already been retweeted 151 times and gathered 114 favourites. Tiny Star Fields is a Twitter bot. During the last few years, bots, or automated pieces of software, have become an integral part of the Twitter platform. As some recent reports suggest, bots now generate as much as twenty-four per cent of posts on Twitter, yet we still know very little about who these bots are, what they do, or how we should attend to these bots. Admittedly, star-tweeting bots like Tiny do not belong to the kinds of bots that are most talked about. When people usually think of bots, they mostly have a specific type of bot in mind, which animates feelings of annoyance and disturbance. The spam bot, however, is but one kind of bot.

As Tiny and many others like to attest, bots are just like people. They are different. They tweet for different reasons, have specific audiences and engage with the world in various ways. Guided by their human programmers or taught to learn from existing data in playful ways, bots are legitimate users of platforms. But bots would be nothing without their creators, their makers who have conceptualized and brought these digital personas ‘to life’. So let’s not just meet Tiny Star Fields but also Everest Pipkin, the 24-year-old artist and creator of Tiny Star Fields.

Everest why don’t you tell us briefly about yourself and your background?

I grew up in the woods of Austin, Texas, where I also attended university for my undergraduate degree in studio art. Most of my work there was focused on drawing and installation, but I was also curating internet ephemera and beginning some rudimentary code projects at the time (albeit in isolation from others doing similar work). I also have a history in curation and have run creative spaces for many years. I’m currently pursuing my MFA at Carnegie Mellon in Pittsburgh.

What got you started with making Twitter bots?

I started making bots in the summer of 2014. I moved to a tiny town in rural Minnesota (population 900) for a longer-term artist residency and was quite isolated. I didn’t have a car, there was no bus or train, and I didn’t know anyone there. I was used to being alone on residency, but often I had friends near enough to visit or a local coffee shop to haunt. With no other options, I was at home and online almost constantly. The internet has always been important to my practice (and my social life), but I attached myself to it as a lifeline in that period.

I was already following Twitter bots (@everycolorbot, @youarecarrying, @twoheadlines, @minecraftsigns, @oliviataters, @prince_stolas, and I’m sure many others), but being online constantly shifted how I thought of them, rather than just seeing their occasional statements as charming non-sequiturs in a human space, I started to notice their underlying personalities, the structure of code that differentiated one from another; when they posted, the kind of source materials used, how they interacted with others. With nobody to keep up with locally, I also began sleeping in erratic structures- some nights for 5 hours, others for 14. As a side effect, I would catch off times on Twitter, where everyone but the bots were asleep. These timelines of automation had a striking effect. I was particularly fond of the bot chorus around the turn of the hour- bot ‘o clock, as some call it.

I had been following and aware of @negatendo’s #BOTALLY posts (a sort of # organizing structure for bot-related news and resources) for a while, but I also started following @thricedotted, @inky, @beaugunderson, @tullyhansen, @aparrish, @boodooperson and @tinysubversions (and many others!) in this period. There were new bots almost every day, all unique, and I was really taken by how people interacted with them and how they operated in that social space.

How did you go about making your first bot? 

I got node.js set up on my laptop (no small task for me then) and figured out some fundamentals of text manipulation in javascript. After several false starts, I made my first bot, @feelings.js, in the afternoon. I made @tiny_star_field five days later, in the middle of the night, hiding in my basement during a tornado. The power was out, and I’m almost certain I got the structure done in one laptop charge. I deployed it when the power and internet came back the next day.

You waited for the sky to clear and become sprinkled with stars again. In the meantime, you made your own digital sky, that’s cool. Did you do a lot of programming before starting with making bots?

I suppose that depends on what you mean by programming. I had worked in and around browser-based experiences for years but had never taken a structural approach to learning code. Every new idea and project had a particular set of problems that I attacked with utter naivete, writing vast messes that were shocking when they worked. Looking at my source code for those projects now is very much like looking at an outsider-art approach to computer science. Which is, I suppose, what they are.

I still sometimes struggle with basic concepts just because I haven’t run into them before- I learn best when directed at a goal, and sometimes those goals skirt fundamental structures. My knowledge is a funny hodge-podge assemblage of extremely difficult concepts I needed for some project or another, while I may forget the syntax for a basic sentiment. I keep telling myself I’ll read a book or take a course on putting code together properly, but so far I keep learning what I need. I am sure I will feel the same about my current projects in a year or two as I do about my older ones. My first bots are very embarrassing inside and it has only been a year and change.

You’ve said that @tiny_star_field is your most popular bot, but your personal favourite is @feelings_js. Would you care to elaborate?

Neither of those bots came from a particularly well-considered place technically; they were the first I made, and I was learning. I was tickled by the idea of a bot that did nothing but emote; it seemed like a charming inversion of the coldness that often creeps into automata. Tiny was a simple reflection of my Unicode character habit; I have a hobby of making little vignettes or dioramas combining characters and atypical symbols, and I have been enjoying automating them. (I am also now a Unicode Consortium member and am working structurally with these characters.)

That comment about favourites was from a long while back, and my favourite bot is probably now Moth Generator (@mothgenerator), which was a collaboration with @lorenschmidt. It’s different from many of my bots; it’s just a wrapper on an image generator, but it is the first bot I’ve made that I felt used @-replies in a truly useful manner. It takes the text of the tweet sent to it to seed the generator with a unique number; therefore, the ‘moth’ moth will always look like every other ‘moth’ moth, while a ‘bot’ moth would shift in many ways. A ‘moth bot’ moth would share characteristics of both.

How do these bots work?

Feelings.js (and a few others like it) is basically a fill-in-the-blank Wordnik wrapper. It has a variety of possible sentence structures on a switch statement and then pulls parts of speech from the dictionary API. I have a few structural rules that slightly favour alliteration and a few other cute tendencies (blocking offensive words), but it is basically mad-libs.

Tiny is even simpler; it has a large array of star and space options and pulls randomly from the available options. The biggest challenge was finding an ideal balance between character frequencies. I tweak it occasionally and don’t feel it is ideal yet. I am tempted to make it sparser. I am also in the process of making a Tiny Star Fields clone that uses actual astronomical data at varying scales, so the tweets will be a literal patch of sky.

Some of my other bots are a little bit more complicated- Moth Generator is a wildly long drawing routine in Javascript, Sea Change (@100yearsrising), tweets unicode characters mapped to sea-level rise predictions over the next century. Others use more obscure text manipulation techniques and large corpuses. But I think it is important to note for folks just starting that complication does not necessarily make them stronger artistically or more popular socially- the best things are almost always just good ideas.

What has been the response to your bots?

There is certainly an audience of bot appreciators; sometimes, I will see people who follow 30 or 40 bots but none of their makers. Bots also have their own secret lives outside of intention. Tiny auto-followed people back for a while (something like the first 6k) made for a truly wonderful sample! Very few are in the bot community; I think the vast majority are One Direction fans. It is a fascinating slice of social life I would never think to seek out myself.

What is the bot community that you are referring to?

Gosh, what is the bot community, good question. I suppose it seems to be a loosely associated group of folks interested in social bots. People seem to come from all walks- programmers, game developers, linguists, writers, artists, analysts, and poets. Making the skeleton of a Twitter bot is a fairly simple exercise and doesn’t inherently have the high knowledge overhead of some other creative programming tasks. They are also incredibly flexible in content and process, and I think that mutability allows a certain wealth of intent from bot to bot. These two avenues of openness mean they are used for all sorts of things! As entities, they are as unique as the people who make them.

liminal algorithms (generative text, drawing machines)
liminal algorithms (generative text, drawing machines)

In general, I’ve found folks who are organized around making bots to be nothing but supportive, kind and interested in helping others get started with producing their own work in this realm. Within that community, structure are also all the folks that might not make bots (yet) but know what they are, and are interested in their processes, or write about them, or consider them valid as artworks or creative entities.

What, indeed, are bots?

What are bots? Gosh, this is an even better question than the one about bot communities. So, there are many ways to think about bots, and in my opinion, they are stackable and do not refute one another. But here are my thoughts:

Firstly, they aren’t new automata has been around for a very, very long time. One can look at examples of clockwork machines or candle-powered toys from over 1000 years ago. Even beyond physical examples of automata, the idea of bots is pervasive culturally; stories about golems and enchanted armour or physical objects imbued with personality have been with us since stories began.

Digital bots (especially those living in social spaces) fit into this long history of objects granted almost humanness. They fill in for a part of human action, the slice of person granted to digital representations of ourselves. Just like the golem that guards a passage, their tasks are programmed, but we grant them entity because they do these tasks on their own (guard, tweet). Perhaps this is as much doubt (“Is it /really/ a bot, though? Maybe it’s just a person pretending?”) as it is a gift.

Secondly, I do think there is an aspect of doubling or mirroring that these bots employ. They are widening the reach of their creators; they are automated versions of a specific slice of their creators. Many, many bots fall into this category. Something Darius Kazemi once said first got me thinking this way. It was advice to a want-to-be bot maker who didn’t have an idea for a bot. Darius suggested ‘come up with a funny but formulaic joke and automate it’. This type of repetitive production is not just seen in joke bots but almost all bots that are not attempting to emulate humanness. The maker would have made the joke once; by making a bot, it is made many times (but also, perhaps made better than it would have been once).

To expand, the goal of work-by-generation is a fundamentally similar but shifted process from that of work-by-hand; rather than identifying and chasing the qualities of a singular desired artwork, one instead defines ranges of interesting permutations, their interpersonal interactions and how one ruleset speaks to another. Here, the cartographer draws the cliffs that contain a sea of one hundred thousand artworks. And then, one searches for the most beautiful piece of coral inside of their waters.

So, I suppose this is where bots are truly interesting to me because this kind of making (looking for the best moment in a sea of automated possibilities) is a methodology of construction that feels, in some ways, new.

I like the notion of bots leading secret lives. Are you ever not in control over your bots? Or what does this secrecy entail?

I take a pretty lax approach to keeping up with my bots. I rarely log into their accounts or closely monitor what they are up to. I censor certain offensive words, follow them on my Twitter account, and hope to catch them if they break. This means that their notifications never reach me; the things that are said to them (or their own replies) are often invisible to everyone but them.

In what ways do people or other bots interact with your bots?

Most (although not all) of my bots are non-interactive, meaning they do not @reply back when spoken to. That being said, they are absolutely interacted with. Tiny star fields, in particular, get a ton of messages; lots of people will have conversations in the mentions. I find them pretty charming and will occasionally peek at what people are saying to one another. Since I generally keep @replies off, I don’t get the bot-to-bot eternity loops you’ll sometimes see with the image bots, ebooks bots, or others that reply. But I always like it when spam bots or Reddit bots find mine by keyword search. The best example of designed bot interaction might be Eli Brody’s tiny astronaut (https://twitter.com/tiny_astro_naut), which inserts spaceship emoji into Tiny star fields’ tweets, or its conceptual sibling, tiny space poo (https://twitter.com/tiny_space_poo).

How many of your bot’s followers do you reckon are other bots, and is bot-to-bot interaction different to how humans interact with bots?

I haven’t done the numbers, but it seems like there is a slightly higher percentage of bot-to-bot followers than human-to-bot. I would guess this combines auto-following routines and being manually directed to follow entire lists of other bots. Perhaps also, they are more patient with repetitive or nonsensical tweets and stick around longer.

Most bots now have conversational abandonment built in, but this was not always the case- it was once pretty common to see two replying bots get into a conversation with one another that would last hours or days, to the tune of thousands of tweets, one every few seconds. I once got accidentally caught in mentioning one of these cycles and had to wait for one of the bot’s owners to wake up and reset their servers. It was amazing, and I also had to turn off all notifications on every device I own.

Now, I think most bots use more intelligent replying- just to one person, randomly across their followers, or only every 10 hours, or perhaps replying to keywords or requests. To me, this has made bot-to-bot interactions feel a lot more human.

Katie Rose Pipkin
Everest Pipkin

Do people ever wonder about you, the human behind the bot?

Many people who follow Tiny Star Fields do not understand that it is a bot! Or that bots are even on Twitter. The predominant interaction that seems to occur runs along the lines of “DO YOU SLEEP” or “what is this” or “I love these thank you so much for making them all the time”. I find that disconnect pretty delightful- the assumption of a (very) dedicated human somewhere. I’m also fond of the interpersonal conversations in the comments, often having nothing to do with the original stars; it occasionally functions as a bit of a forum for strangers to connect.

Where do you see Twitter bots or social media bots generally evolving?

I have found myself moving off of Twitter and back into non-social spaces for much of my work. Part of this is probably personal; my interests shift project-to-project. Part of it is intrinsic limitations in the media, the 140-character limit, and the difficulty of keeping up with Twitter’s often evolving terms of service. I am interested in physical robots or the housing of digital spaces- where these bots live- and a lot of my studio practice is now exploring tangible machines. Some of the best bots I’m seeing out of others use neural nets or very clever source material. In my own work, I am looking forward to more physical-digital integration, especially as I pick up some new toolsets required for more complicated work. I am interested in biological emulation and the hidden data that Twitter links to every tweet (perhaps my next bot will not be readable on the Twitter web client but instead comes alive in an API call?).

A small part of me also feels like others have taken up the call (and doing it better than I ever could have). This is to say, Twitter bots are in a kind of renaissance- tools like George Buckenham’s Cheap Bots Done Quick (which uses Kate Compton’s Tracery) and the plethora of tutorials and frameworks have radically democratized the process, and it seems like every day I see someone new to this space building interesting or beautiful things. I am learning as much from newcomers to the form as anything!

In short, for the future- who knows? But now, bots are serving as a fascinating space to test new ideas, construct entities and artwork of generated text and data, and publish those experiments to an audience excited to see them in the world. What more could one hope for?

Finally, what are your favourite bots at the moment?

https://twitter.com/CreatureList – automata bestiary from @samteebee

https://twitter.com/FFD8FFDB – image-processed security cameras by @derekarnold

https://twitter.com/imgconvos – a @thricedotted answer to image-bot loops

https://twitter.com/everycolorbot – The first bot truly dear to me still going strong, thanks to @vogon

https://twitter.com/reverseocr – a @tinysubversions bot that randomly draws until it hits whatever word it is trying to match in an OCR library

https://twitter.com/ARealRiver – the only real way to view this (very clever) bot is in its own timeline, probably on mobile. from @muffinista

https://twitter.com/LSystemBot – l systems by @objelisks

https://twitter.com/INTERESTING_JPG – a bot-form of deep learning, which attempts to describe human images with computer vision, by @cmyr

https://twitter.com/park_your_car – compelling use of google maps highlighting available car space by @elibrody

https://twitter.com/wikishoutouts – shoutouts to the disambiguation pages of Wikipedia

https://twitter.com/soft_focuses – a very quiet mysterious bot from @thricedotted

https://twitter.com/TVCommentBot  – attempted image recognition of television, @DavidLublin

https://twitter.com/GenerateACat – procedural cats – @mousefountain and @bzgeb

https://twitter.com/pentametron – a bot that looks for tweets in accidental iambic pentameter by @ranjit

https://twitter.com/RestroomGender – @lichlike’s gendered restroom sign generator

https://twitter.com/digital_henge  – This bot by @alicemazzy tweets moon phases, eclipses, and other solar and lunar phenomena

https://twitter.com/a_lovely_cloud – digital cloud watching from @rainshapes

https://twitter.com/the_ephemerides – computer-generated poetry with outer space probe imagery, @aparrish

To find out more about Everest Pipkin’s latest projects, please visit Everest Pipkin

Guido Segni’s A quiet desert failure

The new project by Guido Segni is so monumental in scope and so multitudinous in its implications that it can be a bit slippery to get a handle on it in a meaningful way. A quiet desert failure is one of those ideas that is deceptively simple on the surface but look closer and you quickly find yourself falling down a rabbit-hole of tangential thoughts, references, and connections. Segni summarises the project as an “ongoing algorithmic performance” in which a custom bot programmed by the artist “traverses the datascape of Google Maps in order to fill a Tumblr blog and its datacenters with a remapped representation of the whole Sahara Desert, one post at a time, every 30 minutes.”1

Opening the Tumblr page that forms the core component of A quiet desert failure it is hard not to get lost in the visual romanticism of it. The page is a patchwork of soft beiges, mauves, creams, and threads of pale terracotta that look like arteries or bronchia. At least this morning it was. Since the bot posts every 30 minutes around the clock, the page on other days is dominated by yellows, reds, myriad grey tones. Every now and then the eye is captured by tiny remnants of human intervention; something that looks like a road, or a small settlement; a lone, white building being bleached by the sun. The distance of the satellite, and thus our vicarious view, from the actual terrain (not to mention the climate, people, politics, and more) renders everything safely, sensuously fuzzy; in a word, beautiful. Perhaps dangerously so.

As is the nature of social media platforms that prescribe and mediate our experience of the content we access through them, actually following the A quiet desert failure Tumblr account and encountering each post individually through the template of the Tumblr dashboard provides a totally different layer to the work. On the one hand this mode allows the occasional stunningly perfect compositions to come to the fore – see image below – some of these individual ‘frames’ feel almost too perfect to have been lifted at random by an aesthetically indifferent bot. Of course with the sheer scope of visual information being scoured, packaged, and disseminated here there are bound to be some that hit the aesthetic jackpot. Viewed individually, some of these gorgeous images feel like the next generation of automated-process artworks – a link to the automatic drawing machines of, say, Jean Tinguely. Although one could also construct a lineage back to Duchamp’s readymades.

Segni encourages us to invest our aesthetic sensibility in the work. On his personal website, the artist has installed on his homepage a version of A quiet desert failure that features a series of animated digital scribbles overlaid over a screenshot of the desert images the bot trawls for. Then there is the page which combines floating, overlapping, translucent Google Maps captures with an eery, alternately bass-heavy then shrill, atmospheric soundtrack by Fabio Angeli and Lorenzo Del Grande. The attention to detail is noteworthy here; from the automatically transforming URL in the browser bar to the hat tip to themes around “big data” in the real time updating of the number of bytes of data that have been dispersed through the project, Segni pushes the limits of the digital medium, bending and subverting the standardised platforms at every turn.

But this is not art about an aesthetic. A quiet desert failure did begin after the term New Aesthetic came to prominence in 2012, and the visual components of the work do – at least superficially – fit into that genre, or ideology. Thankfully, however, this project goes much further than just reflecting on the aesthetic influence of “modern network culture”2 and rehashing the problematically anthropocentric humanism of questions about the way machines ‘see’. Segni’s monumental work takes us to the heart of some of the most critical issues facing our increasingly networked society and the cultural impact of digitalisation.

The Sahara Desert is the largest non-polar desert in the world covering nearly 5000 km across northern Africa from the Atlantic ocean in the west to the Red Sea in the east, and ranging from the Mediterranean Sea in the north almost 2000 km south towards central Africa. The notoriously inhospitable climate conditions combine with political unrest, poverty, and post-colonial power struggles across the dozen or so countries across the Sahara Desert to make it surely one of the most difficult areas for foreigners to traverse. And yet, through the ‘wonders’ of network technologies, global internet corporations, server farms, and satellites, we can have a level of access to even the most problematic, war-torn, and infrastructure-poor parts of the planet that would have been unimaginable just a few decades ago.

A quiet desert failure, through the sheer scope of the piece, which will take – at a rate of one image posted every 30 minutes – 50 years to complete, draws attention to the vast amounts of data that are being created and stored through networked technologies. From there, it’s only a short step to wondering about the amount of material, infrastructure, and machinery required to maintain – and, indeed, expand – such data hoarding. Earlier this month a collaboration between private companies, NASA, and the International Space Station was announced that plans to launch around 150 new satellites into space in order to provide daily updating global earth images from space3. The California-based company leading the project, Planet Labs, forecasts uses as varied as farmers tracking crops to international aid agencies planning emergency responses after natural disasters. While it is encouraging that Planet Labs publishes a code of ethics4 on their website laying out their concerns regarding privacy, space debris, and sustainability, there is precious little detail available and governments are, it seems, hopelessly out of date in terms of regulating, monitoring, or otherwise ensuring that private organisations with such enormous access to potentially sensitive information are acting in a manner that is in the public interest.

The choice of the Sahara Desert is significant. The artist, in fact, calls an understanding of the reasons behind this choice “key to interpret[ing] the work”. Desertification – the process by which an area becomes a desert – involves the rapid depletion of plant life and soil erosion, usually caused by a combination of drought and overexploitation of vegetation by humans.5 A quiet desert failure suggests “a kind of desertification taking place in a Tumblr archive and [across] the Internet.”6 For Segni, Tumblr, more even than Instagram or any of the other digitally fenced user generated content reichs colonising whatever is left of the ‘free internet’, is symbolic of the danger facing today’s Internet – “with it’s tons of posts, images, and video shared across its highways and doomed to oblivion. Remember Geocities?”7

From this point of view, the project takes on a rather melancholic aspect. A half-decade-long, stately and beautiful funeral march. An achingly slow last salute to a state of the internet that doesn’t yet know it is walking dead; that goes for the technology, the posts that will be lost, the interior lives of teenagers, artists, nerds, people who would claim that “my Tumblr is what the inside of my head looks like”8 – a whole social structure backed by a particular digital architecture, power structure, and socio-political agenda.

a quiet desrt failre tumblr.com/archive
a quiet desrt failre tumblr.com/archive

The performative aspect of A quiet desert failure lies in the expectation of its inherent breakdown and decay. Over the 50 year duration of the performance – not a randomly selected timeframe, but determined by Tumblr’s policy regulating how many posts a user can make in a day – it is likely that one or more of the technological building blocks upon which the project rests will be retired. In this way we see that the performance is multi-layered; not just the algorithm, but also the programming of the algorithm, and not just that but the programming of all the algorithms across all the various platforms and net-based services incorporated, and not just those but also all the users, and how they use the services available to them (or don’t), and how all of the above interact with new services yet to be created, and future users, and how they perform online, and basically all of the whole web of interconnections between human and non-human “actants” (as defined by Actor- network theory) that come together to make up the system of network, digital, and telecommunications technologies as we know them.

Perhaps the best piece I know that explains this performativity in technology is the two-minute video New Zealand-based artist Luke Munn made for my Net Work Compendium – a curated collection of works documenting the breadth of networked performance practices. The piece is a recording of code that displays the following text, one word at a time, each word visible for exactly one second: “This is a performance. One word per second. Perfectly timed, perfectly executed. All day, every day. One line after another. Command upon endless command. Each statement tirelessly completed. Zero one, zero one. Slave to the master. Such was the promise. But exhaustion is inevitable. This memory fills up. Fragmented and leaking. This processor slows down. Each cycle steals lifecycle. This word milliseconds late. That loop fractionally delayed. Things get lost, corrupted. Objects become jagged, frozen. The CPU is oblivious to all this. Locked away, hermetically sealed, completely focused. This performance is always perfect.”

Guido Segni’s A quiet desert failure is, contrary to its rather bombastic scale, a finely attuned and sensitively implemented work about technology and our relationship to it, obsolescence (planned and otherwise), and the fragility of culture (notice I do not write “digital” culture) during this phase of rapid digitalisation. The work has been released as part of The Wrong – New Digital Art Biennale, in an online pavilion curated by Filippo Lorenzin and Kamilia Kard, inexactitudeinscience.com.

How to Grow Love on the Internet?

“I-love-you: the figure refers not to the declaration of love,

to the avowal,

but to the repeated utterance of the love cry.”

Roland Barthes, The Lover’s Discourse. Fragments, 1977.

Designed and published online on October 14th 2004[1], restored for The Wrong (Again) on November 1st 2015, the website I Love You by French artist Jacques Perconte[2] is not only a wonderful achievement of his research on image files visualization through the Internet, but also a fundamental piece of artwork for three reasons: first, it crystallizes a history of audiovisual technologies in the web age; next, it allows the analysis of his singular inventions on plasticity which are shaped by the offensive processes and techniques Perconte has developed until 2015; finally, it makes explicit the artist’s constant will to put the body to the test of digital technologies (in this case the partner’s body) and to literally inject life (each and every thought, interest, feeling, emotion, excitement, and desire aroused in him by the beloved body).

Two events in 2003 gave birth to this piece: a publication proposal from French publisher Didier Vergnaud of a book with the digital photographs of bodies he had been taking tirelessly; and his romantic encounter with the woman who would become his partner, muse and model, Isabelle Silvagnoli. I Love You merges two stories, two passions. The one with Isabelle blooms in May 2003[3]; at this time, Perconte has already an extensive experience of digital technologies that he had developed since 1995[4].

At the Bordeaux University, when Perconte notices that a computer is connected to the rest of world, he becomes aware of the technical and aesthetic issues of the digital network, issues largely ignored at this time. His quick mastering of how the web operates leads to a decisive work on “the digital bodies”: three image generator websites (ncorps) and four films made by re-filming multiple loops of these animated pictures. This series denotes that Perconte has assimilated four essential dimensions of the digital.

First, he notes the image exists primarily in the state of a compressed digital signal that needs to be displayed; the signal recorded and stored as a file is a model, shaped by algorithms; its visualizations change only according to the codecs and the supports. Next, he distinguishes the human dimension of the web: the bodies of the users surfing the Internet on their computers and interlinking one another.

Then, the material dimension: the computers interconnected by an abundance of servers all around the world which produces a random digital time; indeed Perconte noticed the connection time to the hosting server of his websites was unpredictable since the answering time fluctuated according to the Internet traffic density, the connection’s and the browser’s qualities, and the computer’s performance executing the query.

So he notices the fantastic system failures: “when the first JPEGs popped up on websites, it wasn’t unusual for a picture to be only partially displayed. Sometimes, this happened to produce strange distortions in the image. (…) Every now and then, the image would totally turn into an abstract composition with amazing colors.”[5] Consequently, these fluctuations of display reveal a prodigiously fertile field of investigation: recoding the visualization. Finally, the web can be defined by the coexistence of places, bodies, machines, protocols and programs interacting in complex ways as an evolving ecosystem. Thus, a device aimed at transforming models could be designed (model meaning both the person the artist reproduces with forms and images and the coded reduction), as GIF or JPEG sequences animated on a website. Since the parameters involved in the visualization of these sequences are renewed at each connection, Perconte knows these metamorphosis will be unlimited and give birth to n bodies [corps]). This research allowed Perconte to establish, by 1996, a stable platform aimed at recoding the visualization within the web to ultimately break the limitations of the model’s code into which the digital signal is reduced.

As he undertakes assembling photographs of Isabelle for the book project (38 degrés), this experience of the web will come back to him. The collection of several thousands digital pictures springs from the extensive exploration of the beloved body’s patterns and the obtained signals he looped (he retakes the displayed pictures several times), in an attempt to test the representation of love. The problem is twofold. On the one hand, this collection can only be unlimited since the observation is inexhaustible as he puts it: “when I think about her body, I dream of landscapes so large that one gets lost completely, there is so much to recognize, kilometers of skin where warmth rules, a soft, almost empty desert. Beauty, immensity where every vibration of light pushes the colors to reveal themselves in new ways. The variations (…) are endless.”[6] Furthermore, despite experimental photography techniques, he quickly reaches the limits of how much an image is capable of expressing absolute love. In order to find and visualize this love present within these files, Perconte selects and ranks hundreds of these images in a database and places them in an ecosystem on the web.

Perconte developed a server-side program by writing an open source application in PHP, the love writing program[7], in order to quantify the love present in the source code of these digital images displayed on the web. Love being unquantifiable by definition, the artist must add an arbitrary but rigorous calculation. This quantification is performed by the application triggered when a user clicks on one of the images of the collection: it calculates a specific variable by taking into account all the physical parameters of the connection but also the mathematical constants of proportions and universal harmony – ∏ and F (the golden section); then the application opens the image file, transforms it as a hexadecimal code and substitutes every occurrence of the sought value by the phrase “I Love You,” thus changing the architecture of the code describing the image. The browser requested to visualize the image compiles the modified code, but can only display it partially, at the cost of radical visual transformations, such as reconfigurations pixel structures, the emergence of new colors resulting in the reinterpretation of original motifs or subjects; the greater the amount of pure love, the more intense the abstraction. The motifs of the beloved body can mingle or merge entirely with the figuration of love. The browser is sometimes unable to visualize the image resulting in the appearance of a broken icon with a quote from Roland Barthes: “To try to write love is to confront the muck of language: that region of hysteria where language is both too much and too little, excessive (…) and impoverished (…).”[8]The broken icon evokes a digital iconoclasm, but furthermore signifies the limitations of visualization protocols that have been overtaken by an overflow inexpressible love. This substitution in the image source code of a value by the literal writing of love, raises the Perconte’s program to a “loveware.”[9]

Not only has Perconte given life to this website, but he has been maintaining it for the eleven years he has been sharing his life with his partner. First and foremost, he constantly upgrades it. Indeed, he programmed on February 14th 2005 an “I Love You Collection” of all the “I Love You’s” which will be written in the images’ source code; from this description, the “Love Counter” determines the number of “I Love You’s” and their transposition in bytes: “This is a concrete and scientific way to know as precisely as possible how much love is streamed online, and more importantly how much love is contained in this work. Every time a picture is displayed and the code modified by love messages, the counter is updated. The more time goes by, the more love grows.”[10] Thus, the users themselves, without suspecting it, testify to the history of this Perconte’s love for his partner, write this love, perpetuate and amplify it. Donating his images to the network, leaving it to others to speak for him, the artist is no longer the excessive delirious lover (wonderfully described by Barthes[11]), but one who loves. Then, the artist updates his website on a regular basis.

For each exhibition he replaces the image collection and operates small technical changes in order to avoid falling behind on the developments of the web. Furthermore, he designed a photographic exhibition of this work started in 2003, It’s All About Love, from January 17th to April 17th 2008 in Pessac, where he gives to the public a synthesis and extension of the project, in the form of prints and animations on iPods[12]. Finally, he undertakes a complete restoration of the website in 2015. Indeed, I Love You has suffered from a rapid disruption of the web and the visualized pictures often began to show large gray patches. The invitation from The Wrong gave him the opportunity to get back to this core piece. The solution – consisting in placing the website in its original technological context, that is to say, on a server with the same configurations as in 2004 – was met with refusal from the web hosting providers. This is how he decided to work with one of his students of Chalon-sur-Saône, Garam Choi, a true code virtuoso, in order to rethink the programming of the website according to a large principle which governs web in recent years.

From the beginning of the web until the posting of I Love You, applications were executed by servers. However, with the exponential increase in web traffic, servers quickly became overloaded; moreover, computers have seen their computing power and storage soar while other programming languages, like JavaScript, gained importance. Thus, the logic that governed web-programming moved applications to the client-side. Choi and Perconte have therefore developed identically, from the original program in PHP, an application written in JavaScript so that it could be interpreted on the client-side, while maintaining the database on a server. The issue at stake was to create a dialogue between the server and the client-side application, especially to quantify the number of “I Love You’s” and write it into the database. Indeed, server specifications entail technological obstacles as soon as the instructions are not in compliance with the protocol. But the artist was quickly able to find a way to instruct the program to circumvent the prohibitions. Indeed, not only does he operates the substitution technique to modify the images source codes, but uses it as a trick to fool the server. The idea is to do it as if the client were loading an image from the server to display it; but the called address executes instead a script, in other words, instead of the image URL, the number of “I Love You’s” is shown.

The website restoration therefore takes hold of the website’s programming in the 2010’s, but reinvents it with ingenuity. It also alerts the Internet user on how some multinationals IT companies (Apple, Google) consider the universality of the net: Chrome hinders some images display, while Safari denies their visualization. Also, in the latter case, Perconte and Choi have provided the following message to the attention of the user: “Safari is not ready for love. It’s still blind.” On the contrary, the Firefox browser, developed by a global open-source community, allows optimal operation of I Love You at the exact replica of the first 2004 version. Indeed, Mozilla defends a free Internet that would be “a global public resource that must remain open and accessible” in which “everyone should be able to shape the Internet and their own experiences on the Internet.”[13] That is why the growing love of I Love You does not only symbolize the artist in his couple, but elevates itself to a principle of universal union and intimate communion through the web: a set of values that affirm a convivial conception of society resisting consumerist models imposed by technical industries, and taking the power of the Web back in the hands of all users.

I Love You is therefore crucial for the Internet user, the historian, the media theorist, the film analyst, the archivist and the curator of the twenty-first century. It invents a thought of the program as a plasticity fertilization tool through digital visualization technologies understood as open and unstable. It successfully manages to offer bright and virtuoso processes and techniques of recoding, exciting insights on the operation of some display supports and devices, along with their history and unrelenting criticism, and the refined and infinite visual writing of the story of a man in love through a limitless range of radical visual forms generating a pure aesthetic delight. It is an artwork that lives and grows thanks to the Internet users as a digital lining of a relationship blossoming in the world, and which, since it has adapted and transformed to the changing technological environment, becomes the figurehead of a libertarian conception of the Internet and digital technologies in general.

Warmest thanks to Nicole Brenez, Gaëlle Cintré, Kamilia Kard,

Filippo Lorenzin, Zachary Parris,

Jacques Perconte and Isabelle Silvagnoli.

(In)exactitude in Science : http://inexactitudeinscience.com

and I Love You : http://iloveyou.38degres.net

Text is translated from the first french extended edition : http://www.debordements.fr/spip.php?article431

Plantoid: the blockchain-based art that makes itself

Plantoid (2015) by Okhaos is a self-creating, self-propagating artwork system that uses blockchain technology to gather and manage the resources it needs to become real and to participate in the artworld. Structured as a Decentralised Autonomous Organization (DAO), once it is set in motion the code of the Plantoid system combines the functions of artwork, artist and art dealer in a single piece of software.

As its name implies, the physical Plantoid artworks are cyborg-looking welded sculptures of flowering plants. Flowers are a popular icon of naturalised aesthetics in art and culture. Their aesthetic and art historical appeal makes them an effective subject for subversion. Radicalized flowers wander through recent art like triffids through the English countryside. Helen Chadwick’s “Piss Flowers” (1991-2) are a proto-xenofeminist riposte to idealisation of nature and the body. Mary Anne Francis’s “The Blooming Commons” (2005) combines the ideas of organic and creative fecundity to help artist and audience consider how making art open source affects its aura. Plantoid can easily be cast in this tradition.

The physical form of Plantoid is determined by its blockchain presence, which represents an advance on the state of the art. The Bitcoin blockchain is a database that represents control of resources. Most simply these resources are amounts of Bitcoin but we can encode information representing other resources – and the right to control them – into the blockchain as well. Current general purpose Bitcoin blockchain-based systems such as Counterparty can easily represent tokens for games, for reward and voucher schemes, or for stocks and shares. Placing these on the blockchain does not magically improve them over existing means of issuing them but it does reduce their barrier to entry and make securing and maintaining them easier. It also defamiliarises them by placing them in a new context and makes them accessible and thereby inspirational to new audiences. Melanie Swan turns this idea up to 11 in her excellent survey of the state of the art and its future potential “Blockchain“, describing the application of the idea of blockchains ultimately to the global economy and even the human mind.

Beyond tokens, the blockchain can be a cheap and effective database of existing property and rights, including recording Free Culture licensing. It is simple to create such a system, I made the first one for artworks based on Ethereum myself. It cannot be an effective means of policing DRM (as DRM is inherently broken) and must not be treated as a means of rolling back the limits of and exceptions to the existing property and copyright regimes or of creating new entitlements ex nihilo. This would turn a technology with great (if contentious) potential for liberation into a tool of exploitation. Making a GIF of Apple’s new emoticons and selling the blockchain title to it for $250 reflects existing social pathologies rather than new technological or artistic affordances.

The technobiophilic machine-nature-form hybrid nature of Plantoid is described by Okhaos in terms that cast cryptocurrency as metabolic and reproductive resources. To quote the project page:

Perhaps the initial Plantoid will need $1000 to fully turn into a blossom. Whenever that particular threshold for the Plantoid is reached, the reproduction process starts: the Plantoid only needs to identify a new person or group of persons (ideally, a group of artists) to create a new version of itself. Given the right conditions, the Plantoid is able to manufacture herself, by executing a smart contract that lives on the blockchain, and has the ability to commission welders, companies, and other beings to build and assemble a similar being.

It’s here that we see how Plantoid represents an advance on existing systems. The parameters of each physical Plantoid are encoded on the Ethereum (rather than the Bitcoin) blockchain as smart contracts, representing the economic and manufacturing logic and the aesthetics of its production as a kind of genome. Plantoid is an active artistic production agent rather than a passive registry of existing art.

The defamiliarising effect of the blockchain allows us to unbundle the collections of rights and responsibilities that make up roles within the mainstream artworld. Paying for the creation of art, its storage and restoration, transport and exhibition. Inspiring, designing, manufacturing, promoting, experiencing, critiquing and art. The artist, the gallerist, the critic, the installer, the attendant. A new territory like the blockchain allows us to shake things up rather than to try to double down on existing relations and distribution of wealth in order to extract new rents.

Plantoid opens up the roles of artistic production in precisely this way. It uses the structure of a DAO to incentivise the funding, governance, production, exhibition and reception of Plantoids in a virtuous circle (a positive feedback loop of production). None of this confers ownership or property rights over the physical Plantoid artworks on individual human beings. Their relationships are closer to those of patronage, crowdfunding, or tipping but unbundled further. There are technological precedents for this such as the way Aaron Koblin’s “The Sheep Market” (2008) commissions drawings from clickworkers, Caleb Larsen’s “A Tool To Deceive And Slaughter” (2009) manages its own sale, the way Bitnik’s “Random Darknet Shopper” (2014) orders goods for delivery to the gallery, or Imogen Heap’s release of the single “Tiny Human” (2015) using Ethereum smart contracts

From the project page again:

Plantoids are part of an ecosystem of relationships that is powered by two driving forces: aesthetic beauty and automated governance. Plantoids subtly motivate these interactions, partly through their form and physical beauty, but also by empowering people to participate in their governance. Participants (that is, active members of the DAO) are able to decide on such things as where the Plantoids may be exhibited, whom they might visit, and exactly how they are to be reproduced.
When it receives funds by the audience, the Plantoid evolves and turns into a more beautiful flower, by e.g. moving around a means to gratify the donor and progressively opening up its petals as more and more funds are stored into its wallet. Once enough funds are secured, the Plantoid can use this money to reproduce itself, by commissioning a third party to produce a new Plantoid.

The smart contracts that instantiate these relationships contractually direct human actors to govern the DAO, to manufacture new Plantoids, and to exhibit (and return) the work. The danger of such DAOs is that of any embedded socioeconomic intent – whether corporations, charitable trusts or high frequency trading bots. We may end up with an economic Skynet that reduces us to peons in an algorithmic gig economy, any reflection of our actual needs or desires (such as to make art) perverted by the incentives encoded into an inhuman system. Plantoid exists to ensure the production of art, and its realisation by human artisans. Given the rockstar economics of the artworld and the continued collapse of socioeconomic support for artists outside it that production is badly in need of new means of continuance. The art-economic equivalent of “grey goo” – polychrome goo? – or Terminators armed with spraycans rather than phased plasma rifles seem much less likely scenarios than art DAOs becoming lifeboats or TAZes for the funding of art that is not simply decoration for the 1%. Plantoid’s explicit involvement of human producers in a comradely relationship makes it more a node in the network of collaborative and mutually supportive relationships in the peer economy than an Uberization of artistic production.

Any gap between the ambition and the technology of Plantoid can be crossed by its autopoeitic nature. Ethereum contracts cannot yet manage Bitcoin balances, for example, but using Ethereum’s existing native cryptocurrency “Ether” or one of the proposed systems for managing Bitcoin accounts from Ethereum would address this. Art’s function here, as in its development of religion at the dawn of history, is to create demand for the development of new means of production and relation that a dryly complete rational plan could not reach. Appropriately enough for such a hyperstitional work I discovered it via the blog of renegade philosopher Nick Land.

Without wishing to ventriloquise or reframe its achievements, Plantoid is an exemplary realisation of the potential of mutual interrogation and support of art and cryptocurrency. It’s an art project that uses cryptocurrency and smart contract systems to materially support itself. And that project makes the still abstract potential and operation of cryptocurrency and smart contract tractable to consideration through art. I for one welcome our new hyperstitional DAO artwork overlords.

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Know Your Filesystem (and how it affects you)

Dave Young writes within the context of Localhost: RWX, a symposium and worksession at Edinburgh Sculpture Workshop from 29-31 October 2015. For more information about RWX, visit the Localhost website. RWX is funded by Creative Scotland, with support from New Media Scotland, Furtherfield, and Edinburgh Sculpture Workshop.

As smart devices shape the near future of personal computing, we – as users – are experiencing a shift in the way digital data is represented and accessed. For the last five years, Apple, Google and the other tech giants have desperately attempted to position themselves as market innovators and patent holders in the next generation of consumer tech. Over this period, we have seen more companies dropping desktop PC production in favour of novel gadgets such as smart phones, tablets, watches, fitness bands – and even contact lenses, glasses, and so on. A noticeable side-effect of this shift is that the ‘traditional’ filesystem interface, familiar to us as a visually traversable hierarchical structure of files and folders, is replaced by an app-centric interface. With its primary objective of being more user-friendly, this kind of interface limits as much as possible the tedious and touchscreen-hostile tasks of file management and directory navigation. It’s certainly worth reviewing how data should be represented in the modern Operating System – “tradition” is not enough reason to purposefully stick to an old system of files/folders, created by Xerox for their Alto/Star OS in the 1970s. That said, any radical change in the interface design of the filesystem needs to be critiqued, as it is acts as the mediator between us, our data, and our tools.

It’s worth emphasising that the aforementioned Xerox system is also a metaphor – it does not necessarily offer us a truer insight into the raw data on our devices than an app would. In the case of wanting to open a .txt file, whether we do this by selecting files via OSX’s Finder/Windows Explorer/one of the myriad File Managers in the world of Linux, or by opening an app on a “smart OS” such as iOS/Windows Phone/Android, we still achieve the same end goal: while the rudiments of the interface might change from one system to another, the .txt file is still utimately accessed and displayed to the screen. But between the traditional Xerox system and newer mobile interfaces, there is an interesting divergence. In the former instance, we navigate to the information, the precise location of the particular file /within/the/hierarchy/of/directories, then choose to open it with a tool of our selection. In the latter case, we select the tool, which then prescribes what information can be accessed with it. This simple inversion of intent does fundamentally alter our experience of the filesystem, but what’s at stake when we prioritise the choice of tool over the choice of file?

☑   DISPLAY HIDDEN FILES

In the case of the former interface, we are provided with a visual map of our data. We can see where something is stored, how it relates to the other data we have saved, and also its related metadata. We are presented with an open scope, an indexical view of the files stored in our device’s memory. By default, we have the option of surveying data saved to our hard drive, and we can choose to ‘explore’ this should we so desire.

In the case of the typical smart OS interface, where the selection of a tool is prioritised over the selection of a given file, our vision of the filesystem is closed down by a “helpful” framework that only displays data that can be opened with a particular app. The messages app allows you to read your messages, the note-taking app allows you to speedily write notes, yet ne’er the twain shall meet – unless through a closed black-box framework, often labelled as ‘share’, which again guides you to an app that mediates your selection of file. As if peering through a keyhole, the user sees their filesystem in discreet parts and at particular moments, mediated by a given app’s functionality and filetype preferences.

It must also be said that, increasingly, much in-app data is often not even locally hosted on the device. It occupys no discernible, indexed space on its hard disk – at least no space that is visible and open to the user. Instead, it sits in a dynamic, transient “app cache”, where information is stored temporarily, to be frequently written, updated, and wiped without the user’s explicit knowledge or conscious intervention.

But this problem has a simple solution: why not just download a file manager from an app store?! It is of course an easy task to download a third-party file manager, but why was the filesystem manager done away with in the first place? Default configurations are rarely inert gestures. The omission of a stock file manager should be understood as a deliberate design decision intended to influence or shape the way we engage with the device. Is its omission, for instance, a desire to shake up what is seen as an antiquated interface? Is it a victim of contemporary design obsession about UI friction and clutter?

LOSING YOUR DATA IS GOOD FOR YOU

Searching for a file in a directory tree and not being able to find it can be seen as an example of friction. It is a moment where the ‘user’ becomes aware that they are ‘using’, activated by frustration or self-reflexive concentration and the necessity to make decisions, to search, to solve a problem. Finding the lost file is a terribly banale puzzle, but one that at least self-conciously engages the user. The app interface, which always tries to guess what you want to do next under its chief design objective of smooth simplicity, aims to remove friction. The smart OS is not free from friction though: when it guesses wrong, a manual solution can be more complex to rectify than the traditional filesystem interface, and perhaps at this point, the user realises they may not be as free to ‘use’ their technology as they expect.

Recently, we can see how some features of the smart OS are invading the desktop Windows, Mac and (to a lesser extent) Linux Operating Systems. Ubuntu, the most popular desktop Linux OS, raised controversy when its new Unity interface was unveiled in 2012, with a noticeably touch-friendly design aesthetic featuring large app tiles and fancy but pointless UI features. Was this part of the wider trend as demonstrated by Apple and Windows, where an ecosystem of multiple devices share smart and responsive interfaces, homogenous no matter the screen size, format, or method of interaction? Since then, Canonical (the parent company that develops Ubuntu) have attempted to venture into the smartphone market, working on both software and hardware, with an OS that neatly ties into the Ubuntu desktop experience. This approach to smart OS design is not simply a matter of convenience for the user, but good business sense too, especially as it becomes increasingly common for a technically adept individual to have a computer at home, a tablet in their bag, a phone in their pocket and  a smartwatch on their wrist. Interface and brand go hand in hand: a suite of devices that play nicely together, share files conveniently over fancy wireless protocols, and look good when sitting side-by-side on a coffee table further encourages brand loyalty.

CAT MY COMPUTER

Despite its somewhat unforgiving text-based interface, it is the Terminal that perhaps offers the least mediation of all filesystem interfaces. Commands are taken as commands, presumed to be intentional and subsequently applied, whatever the consequences. When developed according to the UNIX philosophy of “do one thing and do it well”,  command-line tools have the ability to “pipe” a standard output to an input of another tool –  that is, each tool can share its output with the input of the next tool. Tools and files are thus recombinant, and in their purest form, are not hidden from one another. A basic example, featuring an ASCII cow:


ls -a           #lists all files in the current directory.
 .      ..      My_Computer.gif        .shhh_super-secret.file


ls -a  |  cowsay       #the standard output of 'ls -a' is piped into the standard input of cowsay. Hence, an ASCII cow lists out files for us.
 _____
< .      ..      My_Computer.gif         .shhh_super-secret.file>
 -----
        \   ^__^
         \  (oo)\_______
            (__)\       )\/\
                ||----w |
                ||     ||

Or for example, the ‘cat’ command dumps the contents of any file into the terminal. It does not really matter what you try to ‘cat’ – it could be an image, or whatever is in the RAM of your computer – if you have Read permission it will duly carry out your command.


cat My_Computer.gif     #prints file contents to standard output
GIF87a+#)#�    ######�##�#�##�����#�#���#�����������������������,####+#)###�0�I��8�ͻ�`(��X�h���T#p,�GR#m#�8��@#��[#�7b�#h:�NdÏ´##���U�d##P+��~u#�v9,{    ï¿½ï¿½`.#��o#Zbg'�bM{    }#mxjp#��"?�ak�xG+~S�K#��;KAA<'&��#'L"a����#����#���#?��0(���������##4�MŹ#�##��3�#����#�I�8�68��#z�����<���7���)��-l��ڼ�#�    ï¿½ï¿½ï¿½ï¿½C##*�###;



sudo cat /dev/mem        #prints the contents of a device's Random Access Memory to standard output

Yet, despite its direct and explicit interpretation of user input , we must return to the fact that the command line is a simulation – or more appropriately, an emulation – of a interface that mediates our relationship with the digital information stored on disk. Its commands recursively refer to lower-level frameworks and architectures, until it reaches the level of bits and electrical pulses.

KNOW YOUR FILESYSTEM

Ultimately, when we discuss these issues about interface and access to information , we come to much greater issues surrounding the essence of memory and access to knowledge itself. As with any indexical system of information management (whether we speak of the archive, the library, the museum, or indeed the filesystem), there are inherent biases in the structures of representation that mediate and inform how we relate to the information contained within. There is a strong history of theorists (Jacques Derrida’s writing in Archive Fever being the obvious one) who attack the politics of the archive and our habits of designing biased frameworks for the storage of memory – certainly useful in these times, when we shift from one interface whose biases are familiar to another whose biases still somewhat elusive and in flux .

In the present though, it has become increasingly clear that the interface bias of the smart OS prioritises data-access and content-delivery, focusing on consumption rather than production. Maybe a filesystem manager is surplus to requirement for many, yet the ommission of such a perspective on our filesystem creates some issues for us as users. The phenomenon of ‘black-boxing’ – whereby complex activity is cloaked and opaque, incomprehensible and impenetrable to the user –  becomes normalised. As a consequence, we can’t easily understand the behaviour of an app and the data it produces/accesses, we can’t explore what logs exist on our devices, and what personal data is potentially exposed to typical threats such as viruses, malware, hacks, and thieves. The perspective we have is simplified, and in this case, to simplify is to remove options, alternatives, and user-agency. The use-possibilities of our devices are parametrised, governed, and constrained by the overarching system of app-centricity, while opportunities for subversive intervention and creative misuse are reduced as we are obliged to act and respond within the increasingly powerful context of app store regimes.

Those orphaned config files, scripts, metadata, caches, loggers and logs: they will continue to reside in our most obscure, exotic directories, unseen, but saved.

—-

Also Read

* Turing Complete User – Olia Lialina
* Preface to FLOSS+Art – Aymeric Mansoux and Marloes de Valk  
* McKenzie Wark – A Hacker Manifesto  
* The Interface Effect – Alexander Galloway

Crypto 2.0 and DAWCs.

Crypto 2.0 and DAWCs: Dawn of Decentralized Autonomous Workers Councils.

Many of both Bitcoin’s most vocal proponents and detractors agree that the way the cryptocurrency operates technologically determines the form of the economy and therefore the society that uses it. That society would be anarcho-capitalist, lacking state institutions (anarcho-) but enforcing commodity property law (capitalist). If this is true then Bitcoin has the potential to achieve a far greater political effect than financial engineering efforts like the Euro or quantitative easing and with far fewer resources. Perhaps variations on this technology can create alternatives to Bitcoin that determine or at least afford different socioeconomic orders.

Bitcoin is already more than half a decade old and “Crypto 2.0” systems that build on its underlying blockchain technology (the blockchain is a network-wide shared database built by consensus, Bitcoin uses it for its ledger) are starting to emerge. The most advanced allow the creation of entire organizations and systems of organization on the blockchain, as Decentralized Autonomous Organizations (DAOs). We can use them to help create those different socioeconomic orders.

Workers’ Councils are a Liberatarian Socialist system of organization. Rather than implementing Soviet-style centralized command economies, workers councils are decentralized and democratic. Workers in a particular workplace decide what their objectives are then appoint temporary (and instantly revocable) delegates to be responsible for them. Workplaces appoint representatives to local councils, local councils appoint representatives to regional councils, and so on, always temporarily and revocably. It is a system of face to face socialisation and political representation rather than top-down control.

This system emerged at various times in Europe, South America and the Middle East throughout the Twentieth Century. It is a very human method of governance, in stark contrast to the “trustless” code of Bitcoin as well as to the centralized politics of the Soviets. That said, technology can assist organization as easily as it can support material production. In the 1970s the cordones of Chile interfaced with the Allende government’s Project Cybersyn network, and contemporary online workers collectives can use the Internet to co-ordinate.

A DAO is a blockchain-based program that implements an organization’s governance and controls its resources using code rather than law. There can be a fetishistic quality to the idea of cold, hard, unyielding software perfect in its unambiguous transparency and incapable of human failing in its decision making. There can be similar fetishistic qualities to legal and political organizational perfectionism, this doesn’t disqualify any of their subjects as useful ideals however they need to be tempered pragmatically.

Using the public code and records of a DAO can help with the well known problem of structurelessness, and can store information more efficiently and reliably than a human being with a pen and paper. The much vaunted trustlessness of cryptovurrency and smart contract systems can help build trust in communication within and between groups – cryptographically signed minutes are relatively hard to forge although the ambiguity of language is impossible to avoid even in the mathematics of software.

The delegates of a workers’ council can be efficiently and transparently voted on, identified by, and recalled using a DAO. This makes even more sense for distributed groups of workers, groups that share a common cause but lack a geographic centre. Delegates can even be implemented as smart contracts, code written to control resource allocation and evaluate performance in the pursuit of their objective (unless recalled by the council that created them).

Entire councils, and inter-council organisation, can be supported or implemented in their organization as DAOs. Support includes communication and record keeping. Implementation included control of resources, running delegates as code, and even setting objectives for delegates programatically.

5286887_the-blockchain-is-a-new-model-of-governance_b6f54c67_m.jpg

The latter finally brings the concept of DAOs into direct conflict with the spirit of the Workers’ Council. Councils exist to allow individual human beings to express and agree on their objectives, not to have them imposed from above. Being controlled by code is no better than political or economic control. It is the nature of this relationship to code, politics or the economy that is positive or negative – writing code to charge someone or something with seeing that a task be undertaken is no different from writing it in the minutes and makes mroe explicit that organization is production as the subject of work in itself. A democratic, recallable DAO that sets objectives is very different from a blob of capital with unchangeable orders to maximise its profits online.

The resources that a DAO controls need not be monetary (or tokenized). A DAO that controls access to property, energy or other resources can contribute to avoiding the pricing problem that conventional economics regarded as a showstopper for the Soviet cybernetic economic planning of “Red Plenty“. DAOs need not even be created to represent human organization – “deodands” can represent environmental commons as economic actors. These can then interact with workers council DAOs, representing environmental factors as social and economic peers and avoiding the neoliberal economic problems both of externalities and privatisation.

Workers Council DAOs – Decentralized Autonomous Workers Councils (DAWCs) are science fiction, but only just. Workers councils have existed and been plugged in to the network, structurelessnes and scalability are problems, DAOs exist and can help with this. Simply tokenizing “sharing economy” (actually rentier economy) forms, for example replacing Uber’s taxi sharing with La’zooz, while maintaining the exploitative logic of disintermediation isn’t enough.

If we are unable or unwilling to accelerate the social and productive forces of technology to take us to the moon, we can at least embrace and extend them in a more human direction.

The text of this article is licenced under the Creative Commons BY-SA 4.0 Licence.

Disruptions: Party Crashing through the Front Door – An ISEA 2015 Late Post-Mortem

Featured image: Leo Selvaggio’s Urme Surveillance.

“(I loved the FUSE opening at the Vancouver Gallery)
You couldn’t tell the ISEA work from the art!”
– paraphrased from a tweet noted by Paul Catanese

That which disrupts is fated to make its own niche, called a foothold.  

I’m late, with few excuses other than adjusting to my new role at American University Sharjah and needing to really process this event, as it presented challenges, old and new. The reflection is particularly useful in that the scope of Kate Armstrong, Malcolm Levy, et al’s vision this year in Vancouver was so grand that it is near impossible to write a fully inclusive perspective on the festival. Therefore, I will limit myself to some specific ruminations, cover highlights, and draw an epistemic vector moving forward.

What ‘clicked’ for me through the aforementioned tweet was that not only has technological art been accepted by a mainstream vis-à-vis the FUSE exhibition, denoting an aesthetic sophistication, but also an alignment with an more mainstream art-historical sensibility. Perhaps this comes from awareness of artists like the Postinternets, of which Levy is considered; have for the conventional art world while exploring technological forms. This has not always been the case, but perhaps artists like Levy, Olson, Gannis and others have answered the gauntlet thrown by Claire Bishop in the 50th Anniversary issue of Artforum, where Bishop called for the disavowl of digital art, and by association, electronic art. This results in a disruption piercing the perceived ‘wall’ between technological arts and art history/the ‘art world’. As I mentioned, because of the size, I will limit myself to highlights consisting of notable exhibitions, keynotes, and selected works of art. 

Vancouver is a city steeped in media art history. As Sara Diamond laid out so well in her keynote, Vancouver media arts encompassed feminism, alteriority, and telematics. Part of my familiarity with that history includes the activities at artist-run spaces like Western Front and Open Space, with artist like Hank Bull, Robert Adrian, Bill Bartlett, Robin Oppenheim and others trailblazing networked art through teletype, slow scan television, and satellite performance. ISEA showed that this tradition is alive and well in the Canadian West. One other remarkable Canadian (perhaps one could say American-Canadian) keynote was Brian Massumi’s talk on Affect. Brian mentioned that despite the fact that he has written extensively about topics including affect, he felt that he had not addressed the topic directly to the point that he was satisfied. Massumi integrated ideas echoing from Parables for the Virtual to today in his signature propositional style, and it is my hope that I will see this in print.

The first major site to visit was the Quoting the Quotidian opening exhibition at Wil Aballe Art Projects (WAAP). The concept was the celebration of the everyday, the found, and the appropriated.  Of course, a quick go-to would be Marisa Olson’s Time Capsule series of gold-painted media artifacts. Of the artists, the most lingering was Nicolas Sassoon’s moire GIF work, of which I was somewhat familiar. The ongoing point of interest I have with the GIF in the gallery is that its venerable age has elevated the format to near-filmic status. The gallery was small, which was surprising for an opening event, and was attended by most of the ISEA board, including Peter Anders, Win Van der Plas, and Paul Catanese…

Marisa Olson, Gold Digger (Time Capsule Series).
Marisa Olson, Gold Digger (Time Capsule Series).

Also early in the festival, I attended AM/CB’s Hakanai installation/performance. Hakanai is a cubic projection mapping work that responds to the dancer in using conceits of draped grids, Ikeda-like geometric glitches.  While the performance itself was amazing at a technical and aesthetic level, I felt that the piece itself was constrained by its technical conceits, as I never felt that there was a transcendent moment in which I felt like the techne ‘disappeared’ despite the magic that was happening. For all the situations proffered, wind, rain, etc. I never stopped thinking of how they did that, regardless of how virtuosic the work was.

AM/CB’s Hakanai performance.
AM/CB’s Hakanai performance.

Probably the most impressive feat pulled off by the ISEA organizing group was the FUSE exhibition.  This for me was likely the most impressive event, held at the prestigious Vancouver Gallery. The gala was well attended, and I was very surprised to be the subject of Facebook paparazzi of which I had no acquaintance (red carpet, indeed…). The event spanned the second floor rotunda onto the penthouse-like third floor. One of the key aspects of the show was Armstrong and Levy’s concept of dealing with electronic art and materialism, and emergent canonical forms like Glitch, with representatives of the form being works by Philip Galanter and Jon Cates. Levy’s idea for tying the exhibition to emerging media art histories clearly refers to the rich art historical space in Vancouver, as echoed by the opening gala at VIVO and trips to the legendary Western Front artist-run space.  Admitting a personal bias, it was good to see Scott Kildall’s EquityBot ultra-slick documentary (corporate?) display describing his experiments using bots to execute automatic trading on the stock market based on affective reactions in the Twitterverse. Also surprising was Paula Gaetano Adi and Gustavo Crembil’s TZ’IJK, a blind, deaf, and speechless robot made from mud.

AM/CB’s Hakanai performance.
AM/CB’s Hakanai performance.

At the Vancouver Gallery, there were a number of great works, foremost amongst them were Erin Manning and Nathaniel Stern’s The Smell of Red and Judith Doyle’s Crow Panel. Red was an intense installation that expanded on the ideas of embodied knowledge of the Senselab group at Concordia University, in which there was a sandy beach enervated with cinnamon. Rising above in areas were vortex chambers designed by his working group at UW Milwaukee that simulated dust devils over the cinnamon landscape. In the center, there were edibles that you had to enter into the installation, and I would up smelling like cinnamon for two days. Doyle’s piece, Crow Panel was a playful take on the Kinect point cloud genre in which apparitions of people, birds and the forest floor are mixed with live depth images of a rough doppelganger of data interacted with us as we entered the structured light field.  However it was not so directly representative as other pieces using the technology, and it remained lyrical and fun.  

Judith Doyle, Crow Panel.
Judith Doyle, Crow Panel.

After the Vancouver Gallery exhibition, I decided to forego the Mutek event and venture out to the LoCoMoTo happening, entitled Oscillations, held in Charleson Park. It consisted of several performance/sound/projection pieces in natural settings by Merlyn Chipman, Jeremy Inkel, Wynne Palmer, Rob Scharein, Laura Lee Coles, and many others that integrate themselves into natural settings. Of note was Send and Receive, by Mirae Rosner and prOphecy sun, an idiosyncratic performance in which they worked with huge siver inflatable forms, reminding me of giant silver tailed lamas of Indian folklore against the Vancouver skyline, creating a surreal mise en scene.

Paula Gaetano Adi and Gustavo Crembil's TZ’IJK, Image courtesy Loco Moto.
Paula Gaetano Adi and Gustavo Crembil’s TZ’IJK, Image courtesy Loco Moto.

Back on the SFU campus, my favorite piece in the festival was Polak and Van Bekkum’s piece, The Mailman’s Bag. This impressive piece is constructed from several directions; a GPS-enabled sound recorder is placed in a mailman’s bag, giving the bag the capacity of hearing. The GPS data is then used to drive a Google Street View animation that extrudes into pseudo-3D neighborhoods with the sound of the bag in the background. The neighborhoods morph and undulate as the eye moves through the space, creating an effect somewhere between a cheery Inception, Dark City, or Scanner Darkly. The Baudrillardian hyperreal becomes evident here, and becomes disturbing in its distortion of the mediated real overlaid upon surveilling data politics.

Polak and Van Bekkum,The Mailman’s Bag. Image courtesy Polak and Van Bekkum.
Polak and Van Bekkum,The Mailman’s Bag. Image courtesy Polak and Van Bekkum.

The main question that I have been pondering in writing this review is based on the beginning quote – what happens when what has been considered genre art becomes transparent? This has been a conversation that has been happening since the inclusion of New Media in numerous major exhibitions since the 1990’s. Although we can go back at least to Dada to argue that technologically-enabled work has been making incursions into the art-historical dialogue, into the 21st Century, there has been a debate about New Media, Post-Media, and postinternet art and its relation to the Contemporary. My polemic about the transparency of the ISEA work in the museum relates to where works comply with artworld hegemony, whether by accident or by strategic targeting. It’s a serious question where postinternet works like Olson’s, which refer to media, are ‘electronic’ in nature…

But then, where does this leave works that utilize traditional media but employ electronic processes or production methods leave us? In short, to imply that a work shown at a venue like ISEA should be “media” art brings us to the old conundrum of work that is not as legible to larger audiences. On the other hand, purism/formalism has often led to ghettoization in electronic arts, so this is an ongoing discussion. For now, it appears that there are many hybrid discourses that are legible as art in contemporary venues.

ISEA 2015 is likely one of the grander editions of this festival that I have attended in recent years. Congratulations to the Vancouver team for an excellent job, and the participating organizations for supporting such a grand vision. It is no small feat that the team has integrated the festival into so many of the city’s extant cultural spaces, and in a way that is seamless with the sites involved. Next year, ISEA comes to Hong Kong, and it will be interesting how the team there fares.

How representations of the future are mired in the past: a case study

Featured image: The Mercedes-Benz ‘F 015 Luxury in Motion’ intelligent car at its European premiere at Ars Electronica in Linz.

Intro

An analysis of the Mercedes-Benz collaboration with Ars Electronica for the European launch of the brand’s intelligent car prototype – the F 015 Luxury in Motion – and the problems that many high-end brands in traditional industries seem to have envisioning a believable future. This article is a collaboration between Gretta Louw and Natalie Kane.

Time is a continuum. The ‘future’ is defined by being further along the continuum than the present, and further again than the progressively distant past. Representations of the future – from popular culture to product design and futurism – are therefore always relative to and, to a significant degree, representative of the point on the continuum at which they are created. This is a fact that we are unlikely to ever escape.

The Ars Electronica is one of the most venerable art-tech festivals. Taking place annually in Linz, Austria, since 1979, the five-day event invites international artists, scientists, and researchers to confront an interdisciplinary theme in the context of workshops, exhibitions, and symposia. An indication of the level of recognition – beyond that of the insular art world – that the festival has attained over its three and a half decades of operation is that Mercedes-Benz chose the Post City exhibition for the European launch of its F 015 autonomous vehicle.

Had the F 015 been presented as a discrete display – product placement bought with sponsorship funding – most would have accepted this readily. Festivals of this size require funding. The display could have been suitably pseudo high-tech, and would have attracted interested festival-goers without complicating, or compromising, other positions in the exhibition. The conscious choice was made, however, to position the prototype as a part of the broader exhibition and festival program, which forces us to judge both the presentation of the car and the curation decisions as we would any other exhibiting art/tech collaboration.

Interior view of the Mercedes-Benz F 015. Photo courtesy of Natalie Kane.

Let’s start with the curation. The F 015 was grouped together with the ESEL-Complain – a concept bike that both physically marks and digitally records details of road degradation as the user rides, and the Fahrradi (a wordplay on the German “fahrrad”, meaning bicycle) — a tongue in cheek model sports car made out of what looked like glossy papier-mâché with pedal-powered seating. The spirit of these installations leans towards pursuing a common good through technology and using networks to achieve practical, meaningful gains (ESEL-Complain) and anti-consumerism (Fahrradi). Within this exhibition context the F 015 ‘Luxury in Motion’ seemed crass and out of place.

To make matters worse, just on the other side of the mobility-centered exhibits, less than 50m from the flashy F 015 display, was a full-sized UNHCR tent installed alongside the photo project Beyond Survival. The large-format prints depicted the immensity of the refugee camps and captured the humanity contained therein, despite the often inhumane conditions. The juxtaposition of this absolute poverty and dispossession against the emphasis on luxury and privilege in the display of the F 015 portrayed an obscene ambivalence to current social, political, and economic concerns. The ‘future’ as compiled through this curated lens is one of offhand indifference and even more extreme divides between rich and poor.

Ars Electronica made a concerted effort to contextualise the product placement in their communication and press around the launch. Citing the probability that self-driven cars are going to rapidly permeate the market, it was promised that the ‘collaboration’ with Mercedes-Benz would spotlight “autonomous motoring in the shared space populated by human beings and intelligent cars” and that it would “elaborate on the urban planning and architecture needed to facilitate these developments.” These are interesting themes. Sadly, they were completely and utterly missing from Mercedes-Benz’s presentation.

Perhaps it’s too much to expect a corporation to explore the impacts of the technology they are developing; after all, what do they care, as long as it sells? But at least they could have addressed some of the practical concerns about getting self-driving cars on the road. Will they need to be on their own specific road networks or will they drive alongside less predictable human-driven cars? What will be the impact on infrastructure?

With even any acknowledgement of these issues absent, the presentation focused purely on marketing; Mercedes-Benz aimed to encourage consumers to foster a relationship to the brand and a desire for this particular luxury vehicle. The way they did this was through a focus on two key elements: quality design and technological innovation.

The mood board, which stretched over about 6 metres, contained so many pictorial faux pas it was comical. If there were complete wall displays for automotive manufacturers available for download (as a Word file) it could not have looked more like stock photography confetti.

The board had it all: a 1950s Charles and Ray Eames La Chaise chair; an espresso; an hour glass; a sea shell. It was a kind of pictogrammatic translation of marketing tropes with which we are all so familiar that they do actually make a kind of perverse sense. We are so saturated with marketing imagery and advertising campaigns that they have collectively developed a short-hand without us really noticing; like mainlining associative connections with their products to our brains.

What’s interesting here is that Mercedes-Benz has decided that the best way to market the future is to draw on the past. Is this because of a lack of imagination on the part of the brand, or is it a reflection of the public’s distrust of the future and new technologies, which this campaign seeks to soothe by presenting such familiar, non-threatening imagery?

The question is not resolved by the ‘artist sketches’ of the car’s interior that were clearly made post-production. Are these supposed to reassure future customers that although the car navigates itself, it was made by the human hand and mind and is therefore safe? Doesn’t this completely miss the whole point about why networked and self-navigating vehicles are advantageous, namely, as Ars Electronica rather tritely puts it in a press release, putting “an end to fender-benders, traffic jams and searching for a parking spot.”

Artist impressions of the Mercedes-Benz F 015 interior.

The centrepiece of the information display was a promotional video that emphasised the display’s product message: luxury design and technological advancement combining to evoke awe. The only way this mood was conveyed was as a sort of paint-by-numbers of buzzwords and tired visual cues, cobbling together as many cliches for the two key concepts as possible. In this way, at least, the video perfectly complemented the ludicrous mood board.

What took the video from poor to insulting, was the oblivious sexism it championed and the absolute lack of multiculturalism. Literally every single person who appeared in the piece was white. All were wearing western-style business clothes. Surely a company of the international reach of Mercedes-Benz should be beyond such provincialism.

White guys doing it by themselves in the Mercedes-Benz promotional video.

Going from bad to worse, the video included only one woman among a flood of laughably earnest-looking, white, male faces attached to preposterously overblown quotes. Rubbing salt in the wound of this casual sexism, the single female employee included in the video is silenced in the video; she is given no soundbite like her male colleagues, and instead is shown handling fabrics (another cliche). She is presenting her fabric choices to two male colleagues who are discussing her choice: In contrast, all the male designers are shown individually, in close up.

Female designer shows her male colleagues her fabric choices.

According to the depiction of the future, in the Future of Mobility Mercedes-Benz exhibition, we can expect a regression to the social politics of the 1950s. Women will fulfil the insultingly limiting trope of providing a ‘feminine touch’ to the non-technical aspects of design. People of colour simply do not exist at all in the development of this future Mercedes-Benz world, or so the video at Ars Electronica (as well as other online promotional material on the brand’s website) would seem to suggest.

On the back of those very depressing observations, it was almost a welcome comic relief when the video suddenly switched tack. Inexplicably the viewer is now confronted with a vaguely 90s looking mock-up of a computer interface. The high point of this absurdity, though, comes when the screen is suddenly filled with scrolling zeroes and ones in grey tones and neon pink. Because: the future.

Scrolling zeroes and ones in the Mercedes-Benz promotional video.

This video, in under 2 minutes, offered one of the most realistically dystopian visions of the future imaginable. It is, apparently, a future in which existing racial and gender-based prejudices have been engrained to the extent that they are no longer questioned. The current battle being waged by tech-savvy artists, educators, and activists to open up the black-boxes of technology and encourage the public to educate themselves so that they are not forced into technological illiteracy has been lost. The public is, apparently, as baffled by code as the non-ruling classes were with the written word during the Middle Ages. And the power to design, and therefore dictate, lies firmly with white, middle class men.

Events like Ars Electronica need corporate sponsors, but they must be held to the same critical standards as the participating artists if they are going to be presented as part of the exhibition. If Mercedes-Benz want to be taken seriously about future design, they need to take on real issues – even just the practical considerations of how self-driven vehicles will be integrated into the existing infrastructure, what specific conditions they may require etc. By so completely relying on these utterly ridiculous, stock photo tropes, however, the company not only missed an opportunity to present its own unique vision of the future, it also presented itself as unoriginal, disingenuous, and archaic.

But what is more fascinating is this tendency, particularly amongst established, high-end brands in traditional industries, to present the future as simply a more luxurious version of the past. What is noticeably absent is any real thought about the flow-on effects of new technologies. Or a clear vision of how things will be different and how they will be the same. Maybe that’s the point – the preferred version of the future for those currently in the top-earners bracket is one that simply reinforces their power and privilege. This too is short-sighted though, in a world economy that is proving to be far less stable and western-centric than the majority of today’s 1% would hope.

In the face of a global situation in which the rate of technologically-driven cultural change is only accelerating, it would seem crucial that we get better at imagining what the future is going to look like – and fast.

This article is a collaboration between Gretta Louw and Natalie Kane (http://optimizethings.com/).

The Bitcoin Blockchain discussion in digital art

Featured image: Aram Bartholl, Forgot Your Password?, 2013

Historical art is developed by way of its respective era and society, meaning that it is always made in the present. Today, new technologies open up new possibilities for artistic potential. Currently, art production, which is influenced by new technologies, is reacting strongly to the changing times. Artworks are being created, which react to digitalisation, even if they don’t necessarily reflect the digital format itself (i.e. like works by Aram Bartholl).

In its purest form, digital art is ephemeral and based on a transient technology. The continual advancement of the technology demands on-going improvements; challenges from which many emerging artists refuse to be deterred. On the contrary: the monthly quota of events related to digital art proves the high level of interest around the form. 

The global technical networks thereby bring about new atmospheres, or perhaps, infospheres, as media theorist Peter Weibel calls them. In the art world, previously held art-historical considerations are forced towards a re-evaluation. Conventional theories and practices must be called into question. New art forms in the immaterial digital domain demand a general rethink in terms of their conservation, presentation and acquisition. And, of course, the reception of digital art is also different. 

Will the art market change because of this?


According to studies by Hiscox, a preference for original works still dominates both in conventional and online trade. Authenticity and intrinsic value continue to be important criteria when it comes to decision-making regarding the purchase of art. Transparency will remain, for the long term, a fundamental prerequisite for the establishment of trust.

Most acquisitions of digital art take place conventionally by way of galleries. If a collector acquires, for example, a website, then the gallerist sells he or she a domain (which is unique!) and transfers in-addition, a licence contract. This is a material document. The ‘network’ remains virtual, while retaining open all of the attributes of an artwork in the source code, i.e. the artist’s signature, the title, the year in which it was produced, the technique, and information on the programmer or the collector.

http://everythingalwayseverywhere.com/

The collector can enjoy the work beyond the confines of time and physical location. Simultaneously, he or she is responsible for its preservation, which is the guarantee for the continuation of its existence over time.

Internet art in general is dependant on software, but above all it relies on hardware (computer, hard-drive, interfaces, sensors, monitors, projectors, etc.). Yet for how long will the hardware remain a part of our interactive culture? Forward-looking collectors purchase, in addition to the contract, a series of devices that safeguard the work for the future.

The ability to learn about new approaches in our fast-moving culture occurs both naturally and dynamically. The art market is an extremely non-transparent market, access to the right networks and contacts. Is this likely to change any time soon?

What might the future freedom of trade look like in an age of Big Data?

Art history shows us that artists are ahead of their time, anticipating what is to come. One need only cast an eye around the scene, in order to open the door to new ideas and technological marketing methods in the art world. 

The German artist, Stephan Vogler, has already done this and in cooperation with a law firm has unleashed intelligent synergies. The artist himself produces digital files – intangible goods, as he calls them – which should also naturally migrate to the art market over the long-term, in the best case scenario, as unique pieces which one – such is the thinking within his system – can acquire with Bitcoin.

202_kate-floor.jpg
Kate Steciw, Configuration #023, 2014.

Far more interesting than the means of purchase, is the Bitcoin technology that lies behind it.
Stephan Vogler has developed a licence together with experts on legal practice within the art world, which transforms the digital artwork into an independently tradable virtual commodity, which is limited, both in terms of its technology and its legal rights. The system is based on a license agreement under the utilization of the Bitcoin technology. All works will come with an electronic signature, which is recognized, in legal terms, as being an original signature. This also serves as proof that the files existed at a given moment in time. Their authenticity is mathematically verifiable and the right of resale is exclusive. Virtual ownership is technically and legally limited to the respective owner. The owner of the usage rights is registered in a decentralized Bitcoin Blockchain, and the rights regarding the work are assigned through a Bitcoin transaction. In this way, digital artworks become both tradable and collectable objects without the requirement of their materialisation. Purchase and transaction take place simultaneously and the function of the custodian is eliminated. The structure behind the acquisition is thereby extremely transparent.  

Artists like Stephan Vogler want to revolutionize the market for digital art through new technology. But independent from this fact, the art world is not sleeping. Collectors, institutions and art market platforms are already taking note.

For example, Austria’s Museum for Modern Art (MAK) has already bought an artwork with Bitcoin.
Cointemporary.com, a curated online platform, offers ephemeral artworks at a fixed Bitcoin (BTC) price – independent from the actual exchange rate. Berlin company ascribe.io develops systems within the Blockchain technology and offers services for art experts, assisting in the professional management of their digital files, i.e. their registration, archival, transfer of ownership etc.
The Winklevoss twins are known as great advocates of the digital currency. Rumours about investments in the art form are rife. 

The acquisition of artworks via Bitcoin sounds forward-looking and simple yet should be enjoyed with a good degree of care. The reason for this is that Bitcoin is not controlled by a state and its central bank, but rather is generated by Internet users by way of complicated arithmetic calculations. So what might be the advantage of a Bitcoin purchase? 

Collectors of digital art, such as the Belgian, Alain Servais, or Hampus Lindwall, from Sweden, view the purchase of work via the risky Bitcoin currency with scepticism. 

It is still too early to really be able to judge the effects of these developments. Ultimately, the discussion as a whole concentrates far less on the system of currency than on the technology itself, which can also be applied to other circumstances. These experiments will only truly bear fruit through the development of a high degree of know-how, the courage to take on legal consequences at the moment of purchase, and through simple decisions in a user-friendly design.

Choose Your Muse Interview: Annie Abrahams

Introduction

Choose Your Muse is a series of interviews where Marc Garrett asks emerging and established artists, curators, techies, hacktivists, activists and theorists; practising across the fields of art, technology and social change, how and what has inspired them, personally, artistically and culturally.

Annie Abrahams was born in the Netherlands to a farming family in a rural village in the Netherlands. In 1978 she received a doctorate in biology and her observations on monkeys inspired her curiosity about human interactions. After leaving an academic post she trained as an artist and moved to France in 1987, where she became interested in using computers to construct and document her painting installations. She has been experimenting with networked performance and making art for the Internet since the mid 1990s. Her works have been exhibited and performed internationally at institutions such as the National Museum of Modern Art in Tokyo, New Langton Arts in San Francisco, Centre Pompidou in France, Academy of Fine Arts in Helsinki and many other venues.

Shared Still Life / Nature Morte Partagée from SelfWorld, Live feed at Furtherfield Gallery (HTTP Gallery)  Kawenga - territoires numériques a media arts space in Montpellier, France, 2010.
Shared Still Life / Nature Morte Partagée from SelfWorld, Live feed at Furtherfield Gallery (HTTP Gallery) Kawenga – territoires numériques a media arts space in Montpellier, France, 2010.

Through the years we have got to know Annie Abrahams via various online, networked artistic collaborations. In 2010, she had a her first one woman show If not you not me in the UK at Furtherfield’s earlier gallery space, the HTTP Gallery. Since then, she has shown at another mixed show at Furtherfield’s current space in Finsbury Park, London. This exhibition, Being Social included other artsists such as Karen Blissett, Ele Carpenter, Emilie Giles, moddr_ , Liz Sterry, and Thomson and Craighead.

'Angry Women' video installation, by Annie Abrahams, 2011. Furtherfield Gallery  25 Feb- Sat 28 April 2012.
‘Angry Women’ video installation, by Annie Abrahams, 2011. Furtherfield Gallery  25 Feb- Sat 28 April 2012.

She is known worldwide for her net art and collective writing experiments and is internationally regarded as a pioneer of networked performance art. She creates situations that reveal messy and sloppy sides of human behaviour; capturing real-time moments to illucidate a reality and opening it up, making it available for thought. In an interview with Bomb Magazine in 2014 Abrahams said “My first online performance was my first HTML page. Even then I considered the Internet to be a public space, and everything that I did in that public space asked for a reaction.” [1]

Interview

Marc Garrett: Could you tell us who has inspired you the most in your work and why?

Annie Abrahams: Life itself, the people I meet. Until now my basic needs in life have hardly been threatened and so the only real problems I encountered were relational problems. Who are you? Why are you different from me? What does it mean to respect you? Is opposing you necessary? And if so, how can I do that?

MG: How have they influenced your own practice and could you share with us some examples?

AA: My practice was always based on the difficulty of having to live in a world where I don’t understand anything. Every person I meet opens up another view on this impossibility. Sometimes I write short posts about my encounters. Lately I did one on Shirley Clarke and one on Ed Atkins’ No-one is more “Work” than me. aabrahams.wordpress.com

MG: How different is your work from your influences and what are the reasons for this?

AA: My work is made from these influences. In the beginning I thought this was not ok, because I was educated with the idea that you have to be “unique” and make unique artworks. But now I am proud of my sensibility for what others say and do and the way I work with that.

MeetingAGF - domestic streaming performance Satz 2 Le Quotidien / Daily life - Conversations between  Antye Greie (aka AGF) et Annie Abrahams II, Production: L’espace Multimédia Gantner, Bourogne.
MeetingAGF – domestic streaming performance Satz 2 Le Quotidien / Daily life – Conversations between Antye Greie (aka AGF) et Annie Abrahams II, Production: L’espace Multimédia Gantner, Bourogne.

MG: Describe a real-life situation that inspired you and then describe a current idea or art work that has inspired you?

AA: Last summer I made a book called from estanger to e-stranger. Ruth Catlow described it as “all-at-once instruction manual, poetry and a series of vignettes of contemporary encounters in language-less places”. There you can find ideas and art works that inspire me, but in general I am not driven by inspiration, my acts are driven by irritation, my art by incomprehension. Art works sooth, make things bearable and sometimes incite to look beyond habits. Btw I am still continuing my research on how language shapes culture, society and me. http://e-stranger.tumblr.com/

MG: What’s the best piece of advice you can give to anyone thinking of starting up in the fields of art, technology and social change?

AA: Stay close to your own concerns, to things you can have a concrete influence on, observe the results of your actions, pay attention, adapt, and always smile to your neighbour in the morning.

BeyondSpec - performance Beyond (spectacle) – Episode II, Annie Abrahams and Igor Stromajer, 21/02/2014,  festival Tropisme, La Panacée Montpellier (screencapture Helen Varley Jamieson).
BeyondSpec – performance Beyond (spectacle) – Episode II, Annie Abrahams and Igor Stromajer, 21/02/2014, festival Tropisme, La Panacée Montpellier (screencapture Helen Varley Jamieson).

MG: Could you recommend any reading materials or exhibitions past or present that you think would be great for readers to view, and if so why?

AA: For years now every now and then I’ve come back to Darren O’Donnell’s book “Social Acupuncture” and always again I say to myself, “yes, you can think and act art and politics together. Please have a look at the Mammalian Diving Reflex group’s (he is their artistic director) methods. http://mammalian.ca/method/

Alive - digital image Alive, Jan de Weille 2012.
Alive – digital image Alive, Jan de Weille 2012.

Body Drift: Butler, Hayles and Haraway

Body Drift: Butler, Hayles, Haraway (Posthumanities)
Author Arthur Kroker. University of Minnesota Press (22 Oct. 2012).

Introduction

Body Drift by Arthur Kroker, takes the work of three leading women thinkers as its main focus. It therefore would feel strange, before venturing on to the review, not to mention Marilouise Kroker, his wife and collaborator who he credits with shaping the critical direction of his thought “on bodies and power.” [1] Together Marilouise and Arthur Kroker have created an abundance of work in the fields of technology and contemporary culture. They both edit the peer publishing electronic journal CTheory founded in 1996. They co-authored the influential Hacking the Future (1996), and Marilouise Kroker has co-edited and introduced numerous anthologies including Digital Delirium (1997), Body Invaders (1987), and Last Sex (1993) and Critical Digital Studies: A Reader. Marilouise Kroker is Senior Research Scholar at the University of Victoria. A recent bio written about them says “Arthur and Marilouise Kroker are the hipsters of Canadian media theory.” [2]

Arthur Kroker is Canada Research Chair in Technology, Culture and Theory, Professor of Political Science, and the Director of the Pacific Centre for Technology and Culture (PACTAC) at the University of Victoria. His recent publications include The Will to Technology and the Culture of Nihilism: Heidegger, Nietzsche, and Marx (University of Toronto Press) and Born Again Ideology: Religion, Technology and Terrorism. Dr. Kroker’s current research focuses on the new area of critical digital studies and the politics of the body in contemporary techno-culture. http://web.uvic.ca/~akroker/

Review

This review is written three years after the publication of the book but it feels even more relevant now than ever for reasons that will, I hope become plain…

Body Drift focuses on three major feminist theorists, Judith Butler, Katherine Hayles and Donna Haraway. They have had a deep influence on my own work and of course on media art culture through the years. They have profoundly altered our views on technology, feminism, queer theory, postmodernism, marxism, hacking, hacktivism, cybernetics, the Internet, network culture, politics and posthumaniism. Re-examining their critical perspectives and creative processes – assemblages, remixing and cyborgs- Kroker terms the emerging technological spectre body drift. He examines the connections between what he sees as Judith Butler’s postmodernism, Katherine Hayles’s posthumanism, and Donna Haraway’s companionism.

Through the spectrum of Body Drift he attempts to find a clearer understanding of the contemporary material body and its societal complexities. He views two opposing forces at work in body drift. One is, the continual disappearance of human things and values, alongside excluded ethnicities and outlawed sexualities. He connects this with an entrapment by social crisis in which actual democratic aspiration is dwindling. In parallel to this mass loss of our freedoms other factors are at work. He sees it as overall, and an eventual series and states of resistances. These are evolutionary forms of hybridity and as such are key paths for what he argues is the function of our posthuman condition. [3]

There are numerous techno-visions expounding how technology will change our lives and futures. What for me, separates a classic posthumanist and a critically aware posthumanist is that the latter is not only aware of the necessity of grass roots culture and inclusion of female voices, but is also critical of domination over others as key when engaging in the processes of innovation. Thus moving beyond existing frameworks that perpetuate patriarchal language, methods of centralization and colonial habits.

In his book You Are Not A Gadget: A Manifesto, Jaron Lanier described Ray Kurzweil’s excitement about The Singularity as apocalyptic. Lanier says “The coming Singularity is a popular belief in the society of technologists. Singularity books are as common in a computer science department as Rapture images are in an evangelical bookstore.” [4] Kurzweil’s digestible techno-bites fit well alongside big business and with Peter Diamandis a wealthy entrepreneur. Dr. Peter H. Diamandis and Dr. Ray Kurzweil co-founded the Singularity University. In To Save Everything, Click Here: Technology, Solutionism, and the Urge to Fix Problems that Don’t Exist, Evgeny Morozov writes that Diamandis “promises us a world of abundance that will essentially require no sacrifice from anyone – and since no one’s interests will be hurt, politics itself will be unnecessary.” [5]

Image from “Are You a Thinking Thing? Why Debating Machine Consciousness Matters”. Article by Alison E.
Image from “Are You a Thinking Thing? Why Debating Machine Consciousness Matters”. Article by Alison E.

In The Joy of Revolution Ken Knabb wrote, “Marx considered it presumptuous to attempt to predict how people would live in a liberated society. “It will be up to those people to decide if, when and what they want to do about it, and what means to employ.”” [6] Kroker says, “In my estimation, while Marx, Nietzsche and Heidegger may have provided premonitory signs of the charred landscape of the technological blast, it is the specific contribution of Butler, Hayles and Haraway to provide a deeply compelling account of the fate of the body in contemporary society.” [7] This includes how we evolve our Internet freedoms, surveillance, and cyber attacks in a post-Snowden world. While we’re, either reshaping or being reshaped through the constant production of new technologies and political re-invention, it is crucial that there exists regular critique reflecting on these influences and changes on people, animals, society, the planet, and the universe. Thankfully, Butler, Hayles and Haraway disrupt the normalization and dangerously hegemonic acceptance of ‘the male overlord and his machine’ over the rest of us.

How our bodies and the idea of our bodies relate to this complex world is Kroker’s primary interest. In the introduction Kroker says that we no longer inhabit a body in any meaningful sense of the term but rather occupy a multiplicity of bodies – imaginary, sexualized, disciplined, gendered, laboring technologically augmented bodies. [8] Hayles has not only bridged the gap between science and literature, but also media art. In 2000, Hayles wrote an insightful piece on Patchwork Girl, an artwork made by Shelley Jackson in 1995, a hypertext fiction and remix of Mary Shelley’s Frankenstein. When discussing Jackson’s piece Hayles said, “As the unified subject is thus broken apart and reassembled as a multiplicity, the work also highlights the technologies that make the textual body itself a multiplicity.” [9]

Patchwork Girl. By Shelley Jackson 1995.
Patchwork Girl. By Shelley Jackson 1995.

Kroker says, “”Like Heidegger before her, Hayles refuses to privilege either interpretation to the exclusion of its opposite, preferring a form of thought similar to “pendurance,” that moment when, in the folded twists of complexity theory, “one comes over the other, one arrives in the other.”” [10] In an interview with Josephine Bosma on the Nettime email list, in Nov 1998, Hayles said “There may be other ways to think about the subject that don’t find themselves first and foremost on this notion of ownership. New technologies open up possibilities for rethinking other ways to begin to construct the subject.” [11] Krokers sees Hayles as providing us with the digital alphabet to explore the complexity and connections of technopoesis. “To read Hayles is, in fact, to begin to experience the fractures, bifurcations, and liminality that stretches across the skin of posthuman culture.” [12]

Donna Haraway in her introduction to A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century, in 1985 she said, “Though both are bound in the spiral dance. I would rather be a cyborg than a goddess.” This unsettled many feminists at the time. Haraway was not interested in reclaiming what she saw as a lost ideal based on matriarchal values. Instead, she wanted women to re-invent and create their own versions of what a female could be or not be, by playfully exploiting the cyborg myth and concept in the here and now. [13] This reconstruction of the woman, Kroker says, poses particular twists and knots, and contradictions. He emphasises that we’re not discussing a traditional form of feminism but a hybrid vision of feminism. [14]

“Not waiting passively for the capricious experience of biotechnology to produce spliced bodies, Haraway has made of her own mind a biopolitics on creative hyperdrive. Deeply immersed in the (bio)scientific disciplines, always distancing herself from seductions of technological representationality by feminist difference, continuously provoking boundary breakdowns in her own thought by refusing to assent to an anthropomorphic species-heirarchy, Haraway is a theorist of the splice.” [15] Kroker (2012)

Kroker moves on from Haraway’s concepts on the cyborg to her later inter-species theory. He tries to untangle the complexity of her personal, political and theoretical relations in respect to where her critical strength is best engaged. He’s drawn to what he sees as ““Haraway’s profound conceptualization of “companion species.”” Haraway challenges the established role and hierarchical control by us humans over animals, plants, objects, and humans. [16] In her publication The Companion Manifesto: Dogs, People, And Significant Otherness, Haraway says, “I believe that all ethical relating, within or between species, is knit from the silk-strong thread of ongoing alertness to otherness-in-relation.” [17]

Haraway’s text in The Companion Manifesto conveys a shocking sense of freedom as if written by someone who longer gives a damn about her academic reputation. Perhaps, what I mean here is that the thinking reaches further than academia and builds alliances with others who may not have read her other works. In the chapter A Category of One’s own, Haraway says, “Anyone who has done historical research knows that the undocumented often have more to say about how the world is put together than do the well pedigreed.” [18] As with her concept for Situated knowledges her intention is to connect beyond officially accepted canons and norms, and established hegemonies. In his chapter HYBRIDITIES Kroker says “Haraway’s writings reveal the apocalypse that is possibly the end condition of hundreds of years of (Western) scientific experimentalism.” [19] This does not mean the West is doomed. However, Haraway has always been on the side of otherness, whether for humans or nonhuman entities. In her eyes our futures or the world as it actually is may not necessarily be as reliant on technology as we like to think.

“Perhaps most importantly, we must recognise that ethics requires us to risk ourselves precisely at moments of unknowingness, when what forms us diverges from what lies before us, when our willingness to become undone in relation to others constitutes our chance of becoming human.” [20] Judith Butler.

Of this quote from Butler’s Giving an Account of Oneself, 2005 [21], which opens the second chapter in Body Drift, Kroker says, “Could there be any text more appropriate to both understanding and perhaps, if the winds of fate are favorable, transforming contemporary politics than Judith Butler’s eloquent study of moral philosophy..?” [21] In Giving an Account of Oneself, Butler presents us with an outline for a different type of ethical practice and proposes that, before you even ask what ought I to do? Ask yourself the question who is this ‘I’? Butler, proposes that it is “a matter of necessity” that every person should “become a social theorist.” [22] Indeed, in the City Lights interview with Peter Maravelis, Kroker says Butler is speaking in terms of people breaking their silence, such as “the repetition chorus of OCCUPY during the Wall Street insurrection”. [23] And then he says, “In many ways, all of Butler’s thought is “standing as witness.” [24] Butler stands witness to what we now know in the 21st century as a violent regime of heterosexual masculinity spreading its domination over history, technology and life itself.

Butler, Hayles and Haraway are major players in feminist and queer academia and media art culture. They have all been active in breaking away from the traditional behaviours that have kept us caught within loops in various ways. Their fluid and progressive approaches to feminism are not only of value to women alone but it can also help others think beyond restrictive behaviours. Kroker’s book manages to reflect the fluidity of networked and contemporary aspects of body drift well, especially from a critically aware, posthumanist perspective. However, no matter how you slice it, it’s about personal and collective freedoms, how we can somehow reclaim our states of being, and how we can own our subjectivities and our psyches in whatever forms these may take. As artists, as humans and or as posthumans – we need Butler, Hayles and Haraway to guide us through this ever-changing, twisting, everyday, posthuman terrain.

The creative promise and open collections: An interview with Template

Annet Dekker interviews Template, a graphic design and digital development studio run by Lasse van den Bosch Christensen and Marlon Harder. They engage in both client oriented work and initiate their own critical design related projects.

‘The contemporary interface of many digital collections shows images merely in neatly divided grids. How can we create context and meaning for these images?’

Introduction:

As sociologist Mike Featherstone puts it, ‘Increasingly the boundaries between the archive and everyday life become blurred through digital recording and storage technologies’ (2006, 591). Whereas the paper archive has always been the place to store and preserve documents and records, and has functioned as a warehouse for the material from which memories were (re)constructed, its digital counterpart is changing the meaning and function of an archive. The archive’s traditional representational relationship to social identity, agency and memory is challenged by the distributed nature of networked media. Initially designed as a mirror of physical collections and paper archives, the digital repository became a collection itself. A new set of values is presented, but it often remains unarticulated at the cultural and scientific level. What are some of the new understandings of the relationship between the software by which online archives are coded and the social, commercial and organisational practices of what is still considered the archiving of documents? What are the roles of users, in all their manifestations as the meeting point of cultural value and technological systems?

Numerous terms are used to describe the ‘new’ types of archives, for example ‘living archives’ (Passerini 2014; Lehner 2014, 77) or ‘fluid archives’ (Aasman 2014), what is commonly acknowledged is that archives are no longer stable institutions.  The terms ‘living’ and ‘fluid’ point to the following characteristic of online archives: openness (they are constantly changing and accumulating), self-reference (hash tags have replaced traditional categorisation), and they represent – like many other online platforms – the shift from passive audiences to active users. Due to their transient quality, it could be argued, these archives are not designed for long-term storage and memory, but for reproduction. As media scientist Wolfgang Ernst explains, the emphasis in the digital archive shifts from documenting a single event to redevelopment, in which a document is (co-) produced by users (Ernst 2012, 95). Whereas the source may remain intact, as in the original archive, its existence is changing and dynamic.

One of the main reasons for this change in archiving is the practice of a variety of non-specialists  who are ‘archiving the everyday’ and creating endless ‘personal archives’. This has often given rise to statements about the ‘democratisation of archival practices’, which allows a broad range of individuals, communities and organisations to document, preserve, share and promote (community) identity through collective stories and heritage (Cook 2013; Gilliland and Flinn 2013). What does it mean when archives are thought of in terms of (re)production or creation systems instead of representation or memory systems? Whereas this question has many consequences for thinking about the archive, the design duo Template focuses on how these changes affect the agency of users, by addressing the ways in which users engage with online archives and playfully interrogate and subvert systems such as archives to produce new knowledge concerning their social, cultural and commercial values. With their project Pretty old Pictures, Template addresses the future of online archives and collecting. Whilst critically analysing web 2.0 innovative platforms, particularly Flickr Commons, their aim is to present potential consequences of openness, unclear copyright and ownership legislation, and loss of context in a playful manner.


Template [http://template01.info/] is a graphic design studio established in 2014 and run by Marlon Harder and Lasse van den Bosch Christensen. Marlon studied graphic design as a bachelor at ArtEZ in Arnhem, the Netherlands, and Lasse did his bachelor studies in communication at Kolding School of Design, Denmark. They met during their master studies at Piet Zwart Institute in Rotterdam, the Netherlands. With their studio they both engage in research and client practice. Their research projects often relate to their own practice as designers. For example: how labour, especially digital labour, is in flux and how ‘fun’, playing and making friends are new ways to conceal this. Or how the idea of the creative individual seems omnipresent (everyone is a maker) and how digital ‘template-promoting’ tools are stimulating this tendency. However, they argue, instead of the promised individuality these tools generate a very bland sameness. In their client-based work, they do almost everything that relates to visual communication: from web programming to areas where digital translates into analogue (or the other way around), such as Automated books and the conversion of HTML to print.

Annet Dekker: Can you describe the project Pretty Old Pictures and in what way it represents a ‘new’ archive?

Template: With our project Pretty Old Pictures we are looking into the archive of Het Nieuwe Instituut. Along with many other institutions Het Nieuwe Instituut shares part of its image archive on Flickr Commons. This section of the photo-sharing platform Flickr hosts images with either none or unknown copyright restrictions. The interface of Flickr is extremely visually focused, often displaying an endless amount of imagery lacking any original context. We wanted to explore what potentially can happen to this rather overwhelming content. In a way, these images only exist in the present and attain meaning when a user starts working with them. As such, we believe the ‘present moment’ will very likely become more important in the future where content is extracted from archives and presented as single images unrelated to each other and seemingly without a past. Our intention is to print out specific selections of the images and sell them in nicely packaged bundles.

What were your intentions? What do you want to achieve?

As graphic designers we are fascinated with crowdsourcing platforms and what they stand for: the promise of creative empowerment. You spend four years in an art school learning a trade and then in the real world it is of course not easy to find work. You become part of a broader creative category and especially online there are numerous platforms that turn your trade and your livelihood into un- or underpaid competitions or games, albeit not always in an obvious way. Already at the Piet Zwart Institute [Media Design and Communication in Rotterdam] we became interested in this type of ‘crowd sourced graphic design.’ Take the example of 99Designs. 99Designs is a platform that organises competitions around specific design jobs. For a mere 250 dollars a client often has over 500 designs, made by hundreds of designers, to choose from. For a week we participated in 99 design competitions and made 99 designs that fitted the briefs. During the process we exhibited the designs together with the rejection letters – none of our designs were selected. Rather than being cynical about it, we sincerely wanted to follow this prescribed anticipation of 99Designs and see where it would lead us.

We were interested in how feasible it would be to make the designs, how many hours it would take and in return what our profit would be. Secondly, how much exposure it would generate and if it would broaden our network, which is a main motivation pushed on to designers using these platforms.

Similarly, we looked at other business models like Etsy that all have this same promise of generating an income for your ‘unique products’. When browsing their database it soon becomes apparent that the products are not unique; there even seems to be a very specific Etsy aesthetic. In the end, these platforms tell you more about a specific period in time than anything else. From these experiences we became interested in starting our own company to see how we could benefit from the trend. And then we saw all the content on Flickr Commons and how hardly anyone is using it in the way these other platforms are using content. We wanted to see how easy it would be to make a business out of it: to live the dream of creative entrepreneurs!

Basically we want to comprehend how these institutions are dealing with their digital archives, especially when publishing the content online. In the meantime we confront them with what could potentially happen. There are many possibilities, from selling to copying and changing the images. We want to investigate the consequences of those actions. For example, what does ‘open’ content mean, what are the consequences not only in terms of copyright, but also for the institute and its archival tasks. Are museums following a general trend or are they idealistic about spreading information, or both, and what does that mean in relation to traditional methods? More generally, what are the effects of a changing image culture with regard to new ways of dealing with decontextualized content, appropriation, or even the influence on cultural – and individual – memory? With this project we want to poke at all these issues by actually doing and setting up a business.

At the same time, we are interested in the influence of the online platform that is used. What happens when you give away content to a commercial business, which then becomes a co-owner of the material? This is not necessarily a new question, but it is becoming more urgent now that bigger platforms are offering these easy solutions. In a way it resembles the Google Books project in which many libraries and publishers gave away rights just to have their books digitised. These issues are far less resolved within Flickr Commons, or by those uploading – or downloading – the content. It all happens without people being truly aware of the consequences.

Why did you focus on Flickr Commons, rather then other large repositories, databases, or archives like, for example, Europeana?

We started looking at what sort of external databases and platforms Het Nieuwe Instituut is using, and found out that Flickr Commons is one of the more central, and definitely the biggest. Flickr Commons is interesting because of the promotion of public domain and ‘openness’, using guidelines on copyright that seem purposely unclear. Each image under Flickr Commons is tagged with ‘No known copyright restrictions’, meaning that either the image is in the public domain or that the author cannot be verified or found. Additionally each participating institution has its own rights statement, some of which loops back to the Flickr statement and therefore remains  ambiguous or even contradictory. This leaves room for interpretation and opportunities from both Flickr as a platform but also other third parties, like us.

The interface of Flickr also caught our interest. Once you enter the website you see a vast amount of images, infinitely scrollable. Some museums have millions of images on Flickr, which is served up visually as an extremely fragmented image collage. Rather than offering the original context of an image, the system functions primarily through visual linking. That’s how a new context and meaning is made. Of course if you know what you are searching for and manage to type in the right search query you can get relevant results, but this will never match the expertise or human-provided knowledge that is found in a traditional archive. This is what we found fascinating when visiting the physical archive of Het Nieuwe Instituut, where the archivist explained all kinds of relations between documents, offering additional information that you would not necessarily be looking for. We realised what is missing in many online archives or databases right now, and more so in the future, since this kind of human knowledge, built up over time, does not transfer easily. Of course there are descriptions, categories, and keywords based on folksonomies on Flickr, but there are no stories – at least not yet.

Do you use specific criteria for the selections you make?

At first it was merely based on our own favourites. Now we are also looking more at things that are popular, that sell on platforms like Etsy. Often these are the regular things like nature, space, and architecture of course, but we are still testing. For Het Nieuwe Instituut and other institutes partaking in Flickr Commons, Pretty Old Pictures creates custom packages. These are sold in their museum shop, perhaps used as business gifts, merchandise or advertisements. Design-wise we grasp the DIY [Do It Yourself] spirit and this is essential for our strategy. For example, we make our own envelopes for the images we sell, which neatly transforms into an image-frame. They even smell of the laser cutter that we used.

There is such an overall emphasis on all kinds of retro trends, from old school barber haircuts and beards to riso prints on vintage book pages and moustaches on t-shirts. Trends we do not necessarily try to understand, but feed into our project. We are at the same time following the hype and trying to create hype: all in pursuit of a genuine creative business.

What is your relation to the material you selected? Is it ambivalent, or are you complicit – buying into the creative promise?

It is both. On the one hand we feel a bit ashamed, because at times it comes across as ripping someone off. On the other hand we are very excited about the project and looking forward to what may happen. There is a tension between these elements, which we also want to enforce and play with.

Your studio Template also seems to have two sides. On the one hand you make a critical nod to templates and on the other hand your work is about playing and using templates in slightly different ways. Similarly, an interface directs what you can do, and now you are building your own interface. You work seems rather paradoxical.

Yes, we use templates as topics for our research, but then we refuse to use them in our commercial projects. You know templates exist and it is really hard to avoid them. Because of their ease of use it is also completely understandable that people use them. It does not make sense to be completely negative about them. However, of course we like to be critical and subversive in our use of templates. Often the very limited possibilities or options of the template enhance the feeling of having made something. You created something original, that no one ever thought of or will do again. However, you created it within a framework that dictates what you can and cannot do. All these platforms and DIY mechanisms very much play on the assumptions of the importance of the original, the authentic and the individual. Essentially, these are still important beliefs in art traditions and our culture at large.

Most of these discussions also link to the debate on free labour; sometimes you feel in control when using all these readily available tools, but at the same time you are losing your power, because you are giving up the content and work that you create. We have no idea what 99Designs, for example, will do with the 99 designs that we made: they might sell them to different parties, use them to create new templates, or just delete them. Then again, communities get formed on platforms, and seeing other people’s work might in turn benefit you in some way or another. Some platforms even organise special lunch meetings, and the relationships between users have been known to outlive the platform itself. It is too easy to just be dismissive of it all.

Where is the breaking point for you; when will you, or the user, become more powerful than the other?

For us it is important that the design part of the project functions in the way it should. We want to create something that is convincing. In more general terms, it is important how people are addressed, what agency they get and how much freedom they have to use what they created in other ways or places. Of course the failures never receive any attention: the focus is on the success stories as they help promote the platform. That is the point where things start to derail.  It may also go wrong when more obvious commercial stakes become apparent. For example, at a certain point Flickr started to sell images from its users licensed under the Creative Commons, causing a scandal amongst angry users who saw their content being commercially appropriated by Flickr. Likewise, we would also be very happy once we can sell the archive back to the organisation to which it belongs! Then again, we would just continue the cynical part of the project, which is not the most interesting part. It would be more interesting to discuss the situation the organisation has created for itself.

I am particularly interested in the idea of sharing and circulating images and other information that is made possible with Flickr Commons as a new form not just of distribution but perhaps also production – and archiving. In what way do you play with these kinds of mechanisms? Do you think it brings out a new potential in archiving?

These collections of images are open, so essentially you can do what you want; digital archiving is really made for interpretations. It demands a much more active role from its audience. They can provide context to the images without having to follow any rules. This would be unthinkable in a traditional archive. At the same time it brings up the question of what the role and function of an archive is. The relation to the past seems to disappear. It is only the present that counts, which is linked to the near future; the excitement of other people’s reactions and how they will respond. Most likely the two ‘archives’ will exist simultaneously, because at a certain point we will need to go back into history. The real question is how we will be able to return to the past in a digital archive, in which context is very scattered, and based of rapidly changing folksonomies rather than standardised categorisations.

In a way it could be argued that your project follows the same ideas as many creative industry start-ups: focusing on future business, economic models and sometimes even utopian perspectives. But at the same time, you work from the present, which may not be obvious to everyone, but is still very relevant as it is changing the way we deal with property, archives and memory.

One of the main things that is often missing in these discussions are the users: they are somewhere in the background, invisible. However, in this project we are replicating this system by focusing on the platform, and not necessarily the users. The physical archive of Het Nieuwe Instituut was a valuable experience for us. It became so clear that the knowledge the archivist possesses is unique and this kind of contextual information is hard to replace in a digital environment. Rather than trying to bring that into a digital environment we wanted to expose other layers, other ways of using and perhaps abusing the content that is void of context. Essentially today’s image culture is hard to grasp, it is partly steered by mechanisms and systems that are working in the back-end, which makes us use images in different ways. Archives are transforming from places where memories are kept to databases in which the present and near future are becoming more important. It is all about the now, presenting and sharing your, or other people’s images with friends and strangers alike. The context of an image is not important anymore; it is all about form and ease of distribution.

This, of course, throws up interesting questions: how do we relate to these images, how does this culture influence us, now and in terms of how we think about the past? Are we taking the image – and its content – for granted? In a way images – and perhaps archives – also become meaningless, or at least the importance shifts in favour of relations and communication between people. We tend to think that selections are still important: similar to the archivist we make selections that may seem random but the constraints generate meaning. Not necessarily the same ‘original’ meaning, but a selection brings something new, it makes people think in a different way about the images. Connections are thought of and narratives appear. Such creative thinking is of course easier with a selection of five than with hundreds of images. This new way of dealing with the content of the archive is no longer related to singular objects but meaning is generated through different constellations. Similar to oral culture, events and histories are now retold in different ways. As such it could be argued be that the (future) digital archive has more in common with oral traditions than with its paper version.

Pretty Old Pictures is commissioned by Het Nieuwe Instituut as part of their ongoing research  ‘New Archive Interpretations’ (curated by Annet Dekker). For more information see http://archiefinterpretaties.hetnieuweinstituut.nl/en

Template are part of the exhibition: “Algorithmic Rubbish: Daring to Defy Misfortune” @ SMBA in Amsterdam, with Blast Theory, James Bridle, Constant Dullaart, Femke Herregraven, Jennifer Lyn Morone, Matthew Plummer-Fernandez, Template, Suzanne Treister. The show runs till 23 August with a final day discussion that includes Template and Constant Dullaart, moderated by Josephine Bosma. For more info: http://smba.nl/

Inside the internet there’s glory: Interview with Guido Segni

Featured image: A is for Art, B is for Bullshit: A history of conceptual art for badasses, book by Guido Segni 2015

“Outside of the Internet there’s no glory” Miltos Manetas”

Guido Segni, is an Italian artist whose activity began in the fields of hacktivism and Net Art in the 90s. As part of his practice he questions the nature of identity that resides on the Web (acting under many fake identities, like Dedalus, Clemente Pestelli, Guy McMusker, Angela Merelli, Anna Adamolo, Guy The Bore, Umberto Stanca,Silvie Inb, Fosco Loiti Celant, Guru Miri Goro, Leslie Bleus, Luther Blissett) and the value of digital activity with projects like 15 Minutes, anonymous, and The middle finger response.

Guido Segni, The Middle Finger Response , installation for Reality Check, photo credit Fabrizio Misson - http://bit.ly/1KV76PW
Guido Segni, The Middle Finger Response , installation for Reality Check, photo credit Fabrizio Misson – http://bit.ly/1KV76PW

The Internet and lists are two things that have always been together, especially now many of us use social networking platorms such as Twitter and Facebook. We can’t track how and when the first “Top 25/10/5” appeared on the Web, but it’s for sure one of the most frequent ways to gain a lot of attention from Internet users, and it can make you feel as if you’re trapped in a never ending, online fast-food loop. However, when I found out that Guido Segni had created his own version of a top 25 list I was naturally intrigued, so I decided to ask him what it was all about.

Filippo Lorenzin: How and when did you start working on Top 25 Expiring Artists?

Guido Segni: It all started in 2013 after a discussion with Luca Leggero, an artist friend of mine who was working on a piece about the ephemerality of internet art pieces, and it stimulated in me many thoughts on the subject. In the beginning I just wanted to create a sort of memento mori, a list of all artists’ expiring websites. It was only a few months later I introduced the idea of it as a competition, transforming the work into an ironic top artists ranking list, based on the expiration date of their websites.

FL: Could you tell us how it works and how are artists ranked on the list?

GS: It works as many of the other ranking lists you can find on the web. The difference stands on  the criteria. While many lists circulating on the web (Top 10 young artist to follow, Top 5 internet artist, etc) are often based on unintelligible criteria, in TEIA (Top Expiring Internet Artists) the criteria are as clear as useless and absurd: the whole list is in fact ordered by the expiration date of the artist website. The nearer is the website expiration date, the better ranking the artist website will obtain. It’s a democratic but very competitive race where everyone can reach the first position even if just for a day. Top 25 Expiring Artists is automagically updated every day – you can only see the top 25 but actually the project counts more than 50 artists. To be included in this list an artist just needs to make an email submission sending the URL of his/her/its website.

FL: This work has many interesting points to talk about, but I would start with lists-related questions. Does ranking artists on the basis of their aim to be not forgotten mean to highlight a typical behavior of all online users or does it specifically relate to web-based artists?

GS: Actually, the piece is mainly focused on web-based artists. Working with digital based technologies, I’ve always had to face the problem of ephemerality: every year I need to renew the subscription to the hosting service of the many website I own, I periodically have to upgrade the technical environment of my works and often I also need to recode them from scratch in order to keep them all working. That’s why I decided to transform this everyday battle with technology into an ironical and nonsense race for artists, aiming to survive to time.

FL: In the list there are only artists mostly interested in digital issues and I know most of them by person. I have even worked with some of them in previous years and this makes me quite comfortable, like if it was more a sort of reunion with old friends, rather than a competitive race. Is this part of the project or would you like it to be more harsh?

GS: Remember the list is a top 25 Internet artists, so it was natural for me when I started the project to choose the first group of artists mainly involved in digital issues. That said, apart from that memento mori feeling which I’ve discussed before, I was also interested in creating a believable and ironical representation “of the state of hypercompetition and anxiety of contemporary artists inside (and outside) of the Internet.” Probably it’s because I’m a nostalgic of the early days of the Internet –  the period of the net utopia  – but what I see today is more and more a rising feeling of egotism and selfishness. So what I tried to do is just to stress this contraposition between the brotherhood – what you call the reunion with old friends – and the competition, a perpetual struggle between peers for not being forgot.

FL: This project is ironic. You can say this just by seeing how you mimick aesthetic and text styles of online services like Klout or Google Rank. It seems to me that this is a recurring feature in your works – like in The Middle Finger Response. Is it true?

The Middle Finger Response
The Middle Finger Response

GS: It maybe depends on the fact that I’m from that particular area in Italy (Tuscany) where you can’t either take yourself too seriously. Or maybe it depends on the fact that irony itself is an important feature you can find over all the formats on the Internet. But I agree with you that willing or not the use of irony is a recurrent and strong component of my works. 

FL: I’m interested in how people (me too, yes) sign to online services that promise them to rank their online lives on the base of their influence capacity. It’s like watching a mirror made on quantification premises, built by the same system that push you to post more and more about yourself and your incredibly unique existence. In which way this project is related to this phenomenon?

GS: The main intent of the project is to ridicule lists of any sort. But said that, I think the reason why lists – as a cultural form – are so popular is that they have the power to simplify the representation of complex phenomena of reality. So the various “Top artists to discover”, “Top 10 rock bands” or the “Most influential person in the world” are just examples of a fictious narration which give the apparent comprehension of the real. And this is particulary true in an over-polluted space like the Internet.

FL: In the brief conversation we had previously on Twitter, you said to me that you would like to make other versions of this project. Can you tell me something about this?

GS: I have many ideas about these new versions but unfortunately I’m a very slow man and I still don’t know how and when they will be released.

FL: You worked on the branding of people also with 15 Minutes, anonymous. Could you tell us if and how there is a connection between that work and Top 25 Expiring Artists?

GS: To be honest, at that time I hadn’t in mind these connections. From a certain point of view I think they are very different form each other, but it’s true that they both implicitly move around the concepts of fame and anonymity in opposite directions. While in Top 25 Expiring Artists the expire date is an ironic way to reach a sort of fame – even if only for a day – in the case of 15 Minutes, anonymous I focused on the algorithmic aspect of transforming a very large number of pictures of pop symbols into anonymous and abstract pictures.

15 Minutes, anonymous.
15 Minutes, anonymous.
15 Minutes, anonymous.
15 Minutes, anonymous.
Still from ‘Marylin, anonymous’. Guido Segni, 2013. Vimeo - https://vimeo.com/84358965
Still from ‘Marylin, anonymous’. Guido Segni, 2013. Vimeo – https://vimeo.com/84358965
Proof of existence of a cloud worker
Proof of existence of a cloud worker

FL: Again, the anonymity and the individual are two of the main questions in your research. This happens also with Proof of existence of a cloud worker, and I recall me Middle Finger Response. What do you think?

GS: Between 2013 and 2014 I made several experiments with crowdsourcing and, yes, Proofs of existence of a cloud worker and Middle Finger Response have many points in common apart from that they are projects based on Amazon Mechanical Turk platform. Basically they both document and display what crowdsourcing is from the point of view of the workers dispersed through the new digital frontiers of leisure and labour. I think you got the point when you talked about anonymity and individual. As all the efforts of crowdsourcing platforms are to hide and anonymize the crowd, what I tried to do is to give them back a face and a voice. In The Middle Finger Response I focused on the spontaneous pose and gesture captured by the webcam, while in Proofs of existence of a cloud worker I used a more abstract and apparently nonsense approach as I asked them to re-enact a clip found on YouTube which shows a person claiming “Pics or it didn’t happen”.

FL: What will you be doing in the future?

GS: As I’ve already said I’m a very slow guy and I’ve been working on this particular project for almost 2 years. But I think we’re almost there and in a few months I’m going to release it. It’s a project about failures, datacenters, space/time travels and desertification of communications. Stay tuned 😉

Robert Hewison’s Future Tense 25 Years Later

Introduction.

This article revisits Robert Hewison’s book, Future Tense: A New Art For The Nineties, [1] published in 1990. The book focused on contemporary attitudes to art, architecture and design that manifested in what had come to be called the postmodern era. Earlier avant-gardes of collectives and groups such as Dada, Situationism, Fluxus and the Lettrists had incorporated new technologies and challenged the material values embraced by museums and traditional hierarchies in modern art and capitalist society. Hewison set out to discover the ways in which artists of the 80s contributed to a “critical culture” for the 90s. [2]

In the 70s in the UK, art had a role to play in changing society, transforming relations to controlling production and critiquing the role of the establishment. Hewison’s mission was to observe contemporary culture happening in the late 80s in Britain with an emphasis on the future. Even though there had been a massive evolution in culture; within and across the fields of music, art and theory, it was also a new dawn for capitalism as it morphed into what we now know as neoliberalism. By revisiting Hewison’s book I hope to elucidate what the cultural shifts and differences in our art culture then and now are, and invite you the reader to reflect on what they mean to those of us engaging with and practicing across the fields of art, technology and social change today.

Postmodern What?

The way Hewison deals with postmodernism and its rapport with art and society is complex. He appears to regard much of the established art promoted in the late 80s, such as works by Jeff Koons, as banal marketing schemes, appealing to the interests of a privileged art-buying elite. He is more positive about grass roots communities re-appropriating and remixing art culture for others to claim on their terms. Michael Archer in his review of Present Tense in Marxism Today (1990) observed that not only was Hewison critical of modernism but also of postmodernism, which did little more than signal modernism’s ending. [3]

[4] (Hewison 1990)
[4] (Hewison 1990)

Lyotard argues that the grand narratives of 20th century modernism did not produce the benefits expected; rather, they have led to overt or covert systems of oppression. From this perspective the French Revolution and classic Marxism are seen only as forms of overarching and oppressive, ideology. Frederic Jameson offers another perspective on the ideas and social contexts around postmodernism. In his book Postmodernism: Or, The Cultural Logic of Late Capitalism, Jameson says “It is safest to grasp the concept of postmodernism as an attempt to think the present historically in an age that has forgotten to think historically in the first place.” [5]

Future Tense’s cover image on the front of the book still feels contemporary. It shows a young woman about to kiss her mirror image while in front of a cracked glass, window. It alludes to a sense of culture – felt then as we still feel it now: as a disjointed picture of the world where modes of thinking and representation show us fragmentations, discontinuities and inter-textuality, and ‘bits-as-bits’ rather than unified objects. If the image were created now with a smashed up computer or mobile phone screen or an interface, its message would not be so different. We tend to beam our faces at our computer screens and then the screens beam right back at us, reflecting at us like data-mirrors, showing back not only a distorted image of ourselves but also a distorted multiverse.

Art Featured in Future Tense.

There has always been an irony at play with Gilbert & George. They usually expound a kind of punk aesthetic as an edgy chic; your lowest, basic, bigoted and unreconstructed inner ape giggles at their poo jokes. Yet while they subvert the idea of the ‘high’ of ‘high art’ by breaking life-style taboos they never bite the ‘high’ hand that feeds them. They know that shock is a dead cert currency just as the gutter press understands that sex and outrage sells, and that ethics and criticality get in the way of free market play. They sit well with the younger establishment in the arts, especially Damien Hirst and his peer YBAs, and similar Saatchi and Saatchi marketing investments.

Hewison discusses Saatchi and Saatchi’s gallery space, and how the work presented in the space achieves an apparent purity, which detaches it from life, and that it has that autonomy within its own sphere which much twentieth-century art has sought to achieve. But in doing so it has separated itself from that other impulse, to use art as a means of revisualising, and so changing the world. [6] (Hewison 1990) This is still a big problem with art across the board even now. Most art agencies, orgs and galleries, are still separated from people’s everyday life experience. In contrast Michael Clark and his dance company was and still is a breath of fresh air. Even though he was classically trained, Clark tore “up the conventions of ballet, mixing sound and image in a rapid collage of creation, quotation and reference that plunders popular culture with calculated offence.” [7]
 

Michael Clark Company with THE FALL, performing “I Am Curious, Orange,” Sadler’s Wells Theatre, London, September 1988. Photo: Richard Haughton
Michael Clark Company with THE FALL, performing “I Am Curious, Orange,” Sadler’s Wells Theatre, London, September 1988. Photo: Richard Haughton

Cross cultural and interdisciplinary collaborations have been another marker of radical transformation in the postmodern era. Clark’s collaboration with the punk band The Fall in 1988 is a case in point where two different fields meet and create a brilliant outcome.

“I’ve always had a very strong relationship to music, to punk and pop – David Bowie, Iggy Pop, Sex Pistols, especially The Fall. The Fall’s song “New Puritan” was kind of a clarion call to me, not just because its rhythm is so ramshackle. When you listen to it, you wonder, “How the fuck do the musicians stay together?” Apart from that, the song encouraged me to say, “Wow, I’ll do it just like Mark E. Smith!” You know, “New Puritan” was against the idea of a big company, and I didn’t want to be employed by anyone. I didn’t want to sign a contract. I wanted to make my own work. I wanted independence, my own company. Mark E. Smith was definitely an example for that.” [8] (Clark 2014)

Of Mutability. exhibited at the ICA in 1984-86. Helen Chadwick.
Of Mutability. exhibited at the ICA in 1984-86. Helen Chadwick.

Many women artists during the 80s and 90s were using their bodies and identity as part of their art practice. Perhaps, one of the most treasured in the UK and greatly missed is Helen Chadwick who died on the 15th March 1996.

“Long before the current artistic obsession with the human body as a means for exploring identity, Chadwick had declared that “my apparatus is a body x [multiplied by] sensory systems with which to correlate experience”” [9] (Buck 1996)

Helen Chadwick. Piss Flowers, 1991-92. Bronze, cellulose lacquer12 parts, each approx. 70 x 65 x 65 cm, each approx 25 kg.
Helen Chadwick. Piss Flowers, 1991-92. Bronze, cellulose lacquer12 parts, each approx. 70 x 65 x 65 cm, each approx 25 kg.

Yet, her work resonates beyond her time period and still lives on through individuals inspired by her imaginative works to this day. Hewison dedicates five pages to Chadwick, and when discussing her installation Of Mutability, he says her work possessed a particular autonomy and, “Chadwick has found that the piece is most quickly appreciated by bisexuals who apprehend more easily the polymorphous nature desire.” [10] (Hewison 1990)

Hewison refers to the media baron Cardinal Borgia Gint in Derek Jarman’s film Jubilee, the baron in the film says “You wanna know my story, babe, it’s easy. This is the generation of who forgot how to lead their lives. They were so busy watching my endless movie. It’s power, Babe. Power. I don’t create it, I own it. I sucked and sucked and sucked. The Media became their only reality, and I owned the world of flickering shadows – BBC, TUC, ATV, ABC, ITV, CIA, CBA, NFT, MGM, C of E. You name it – I bought them all, and rearranged the alphabet.” [11]

Hewison talks about the destructive power of Rupert Murdoch and other media barons at the time. Even today the UK has been relentlessly plagued by the Murdoch empire, which a couple of years ago accidentally revealed its true colours forcing a decision to close the News of the World paper when it found itself at the centre of a phone-hacking scandal. Employees of the newspaper were accused of engaging in phone hacking, police bribery, and exercising improper influence in the pursuit of stories [12]. Particularly damaging was the discovery by investigators that not only were the phones of public figures hacked- celebrities, politicians and British Royal Family members- but also the phones of private individuals, already innocent victims of public tragedies such as the murdered schoolgirl Milly Dowler and victims of the 7 July 2005 London bombings. The lives of us all are fair game as raw material for stories for the media markets.

Jubilee is one of those films that have so much in it and whenever I watch it again I always see something new. “The film originated in Jarman’s friendship with Jordan, the front woman for Malcolm McLaren and Vivienne Westwood’s most outrageous designs for Sex and then Seditionaries – and a punk icon. Jubilee included several punk groups in this state-of-the-nation address – Adam and the Ants, the Slits, Wayne County – marking the start of a fertile relationship with the music industry.” [13]

Conclusion.

Revisiting Future Tense reminds us how influential and necessary punk was, and still is in creating the conditions for emancipation and artistic freedom. While postmodernism is able to describe and explain the workings of the postindustrial media ecologies it doesn’t create artistic agency. We don’t need it to make change. It’s main agency still remains within an academic framework. In contrast punk expanded beyond and reached the middle classes, but also included working class culture and influenced new forms of independent, collaborative and artistic expression.

“The credo that Anyone Can Do It reached a mass of individuals and groups not content with their assigned cultural roles as disaffected consumers watching the world go by. Like the Situationists, Punk was not merely reflecting or reinterpreting the world it was also about transforming it at an everyday level” [14]

Introducing dualities tends to force us into observing things with combative eyes and not as various levels of artistic engagements and situated knowledges. Of course, the other part of the story is artists’ use of technology and how this has a lineage in its own right. But, Future Tense is still relevant and all the more poignant because looking back reminds us how much creative imagination has been hidden, forgotten and lost by art institutions, galleries and art magazines, as they rely on the same historical canons, generation after generation. The last real social and Cultural Revolution, artistic evolution or even renaissance, was with punk. Although since the Internet we can now include glimmers of hope with Net Art and Tactical Media, and strands of hacktivism, early pirate radio and TV, and BBS’s. It’s obvious that corporations and their markets have wedged in their own yes men (and women) as troops to counteract and prevent the occurrence of another explosion of emancipation.

Ask yourself how many people working in the media or in the arts: the funding sector, art agencies, art galleries, art mags, art organisations, are from working class backgrounds? Where do the possibilities exist for actual artistic emancipation? All around me I see opportunities closing down and people closing the doors behind them; as the conditions imposed by the neoliberal 1% hoover up all of the resources, through the invention of Austerity measures. In fact, there are only a few artists and art organisations daring to even mention that neoliberalism even exists, self-censoring them selves so that their funding or jobs are not suddenly compromised. By going along with this we participate in killing our imaginations and artistic freedoms for expression now and in the future, dumbing everything down across the board. Don’t just take my word for it. Hewison’s latest book about culture and political policy published in 2014 Cultural Capital: The Rise and Fall of Creative Britain describes the impact of New Labour, targets, and an instrumentalised meritocratic ideology in the time of Cool Britannia and the 2012 Olympics and offers an in-depth account of creative Britain losing its way.

“It’s not a pretty sight, and his findings of folly, incompetence and vanity will entertain and disturb readers in equal measure. They should also embarrass any politicians and arts administrators who retain a degree of self-awareness.” [15]

Artists are now expected to be ‘AWSOME’, malleable entities. There is a pressure to try and get ahead of everyone else by repackaging one’s artistic intentions, ideas and behaviours under the (it’s obvious surely) ironic term innovation. This is so artists can morph to participate in a false economy that only accepts art to conform within the demands of a consumer, dominated remit. Thankfully, there are still grounded artists and networks of practice that understand the value to a wider culture of keeping their critical faculties sharp and experimenting with other ways to create, distribute and appreciate culture in the network age. 

To end this short journey, I will leave you with a note from the conclusion of Future Tense– “[…] within the gaps and cracks of the present culture there are possibilities for renewal. Join up the cracks, and a network forms; follow the lines, and a new map appears. It points beyond the post-Modern.” Good advice….

#TransActing: A Market of Values – an interview with Marsha Bradfield

Featured image: Zombie Academic haunts the Market of Values

Critical Practice, a group of artists, designers, curators and researchers based at Chelsea College of Art recently organised #TransActing: A Market of Values – a pop-up market made up of over 60 ‘stall holders’ invited to creatively explore and produce alternative economies of value.

During my visit, I first encountered a neo-liberal zombie academic, haunting the market with laments over the demise of an expensive art-education system, which extracts maximum value from students, whilst encouraging them to sell their creativity back to the market. At Becky Early and Bridget Harvey’s ‘Mending for Others’ stall, I was taught to darn, and repaired a hole-ridden Sonia Rykiel hat. Here, mending was framed as ‘giftivism’, a way to build or reinforce a social bond.

At Speakers’ Corner, I heard trade union United Voices of the World represented by Percy Yunganina, one of the #southerbys4. He gave a first-hand account of being banned from site by Sotheby’s auction house for having joined a protest over sick pay and an end to trade union victimisation.

Nick Bell and Fabiane Lee-Perella invited me into Early Lab’s economy of promises, inspired by their work with the Norfolk and Suffolk NHS Foundation Trust: in exchange for a cup of delicately flavoured water, I pledged to make a small intervention to help combat stigmatic preconceptions about mental health.

After these encounters, I #transacted with Critical Practice member Marsha Bradfield, to think about the implications of the Market of Values more deeply:

Charlotte Webb: In critiques of ‘free labour’ on the web, it is claimed that the affective labour of Internet users is exploited by the market. Did you see the Market of Values as a scenario in which the possibility for exploitation was circumvented?

Marsha Bradfield: The short answer is, no. This became acute as building the market ramped up in the days before the event. We became more and more aware how the project embodied our labour, with the vast majority of it being not only unpaid but also affective. We wondered together and apart: To what extent did saying ‘yes’ to the project, sticking with it and honouring our commitment to our peers and community, entail a form of self-exploitation—of us as individuals and as a group? I mean, #TransActing happened and was extraordinary because so many people cared so much—both about the project and each other. And this is, of course, a well-known secret in the worlds of art beyond the art market: their reproduction depends on the widespread exploitation of affective labour. But this isn’t sustainable in the long term. So it’s a valid critique, I think, that #TransActing didn’t exactly buck this trend. Even though we did manage to secure money from the Arts Council and CCW to pay many of those involved, this remuneration was a pittance for what they personally invested. Like others in Critical Practice, I loathe the thought of every transaction being monetised, and in a way this was exactly the conundrum that #TransActing sought to explore by shining a light on types of value that aren’t often valued, precisely because they’re non-financial and cannot easily be accounted for in pounds and pence.

CW: I was intrigued by the uses of the terms ‘value’ and ‘evaluation’ in CP’s description of the event. Are these terms interchangeable for you, or do they carry important nuances? I wondered whether there was something about the measurability of values at stake in the project?

MB: The project was initially called ‘The Market of Evaluation,’ which originated with our research on how value is produced and distributed. We considered, for instance, ‘the value of waste’ by walking around the Isle of Dogs with environmental lawyer Rosie Oliver. She helped us appreciate the social practices of evaluating, well, crap, and how they’re situated, localised and embedded in specific places, buildings, systems, institutions, cultures and histories. The more research we did on evaluation, the more opaque it seemed when generalised. The word has managerial connotations too. So assuming evaluation is, in broad strokes, the assessment of value and that valorisation is the attribution of value, we realised that ‘value’ was the turnkey for our interest. Or rather, it was ‘values’ that so intrigued us, with this plurality opening up space for multiple ones to exist. We also began to appreciate values as transacted through evaluation and valorisation and with this shift, the Market as an event for showcasing these processes gathered steam.

Rather than foregrounding any singular value or type of exploration, our model of distributed curating meant that each Critical Practice member worked with several projects. Each of these explored value in ways that we personally and collectively valued. With 64+ stalls in the market, no one exploration or practitioner dominated. I think we needed this critical mass to make #TransActing a valuable event but not everyone agrees.

Commodification is another way of thinking about the value of #TransActing. The anthropologist David Graeber helped me to crystallise a distinction between value in the singular and values in the plural. David talks about the commoditisation of labour by markets, comparing this with labour like housework and other kinds of care that aren’t commoditised. Of course, it’s money as the so-called universal equivalent that not only allows but entrenches this split. So there’s (singular) value, like that of money that depends on equivalence. And then there are (plural) values, like care, loyalty, generosity, faith, etc. that depend precisely on their refusal to be commensurate with each other.* And so coming back to your question about the measurability of value in #TransActing, Charlotte, I guess that’s the heart of the matter. How do we, on the one hand, take stock of that which must be measured for our work, health, etc. while at the same time more fully appreciate things that can never be measured, but give meaning and significance to our lives?

United Voices of the World at Speaker's Corner

CW: Critical Practice created bespoke structures for the event, which inevitably created a kind of ‘aesthetic experience’. This brought Claire Bishop’s critique of participatory art to mind – how do you see the role of ‘aesthetics’ playing out in a socially engaged event like this?

MB: You’re right. Tricky questions gather around the aesthetics of social engagement as art practice, especially in the long shadow of the participatory paradigm in contemporary cultural production. Enter politics. As one of many collaborators involved in this project over several years, the ‘aesthetics’ of my engagement has ebbed and flowed over a myriad of micro decisions that together form a kind of slipstream of experience. This makes decision making a prism for organising my insider’s perspective: how I see, hear, and feel this process as it unfolds through sensations of togetherness and shared joy but also tension arising from disagreement.

Much of the decision making that led to #TransActing wasn’t visible on market day. But I’d like to think that ‘aesthetic markers’ maybe signaled it in some way. By these markers I mean indicators that point to the project’s process and all the considerations that it entails. Like the tip of an iceberg, the look and feel of the Market’s stalls, for instance, which were made largely from recycled materials, in collaboration with the stall holders and the art/architectural practice Public Works, pointed to the complex material, conceptual, technical and social processes involved in the Market’s making. I think markers like this help to explain why many who came to #TransActing acknowledged it was ‘a lot of work!’. At the same time the residue of this labour, which filled the atmosphere, gave the impression that doing it was fun.

Decision making was a big part of the participants’ experience too. So many different things were happening simultaneously at the stalls. You had to make moment-by-moment decisions about where to focus. Decision making leading to the market and what occurred on the day seem quite different, though. Much of the will and commitment to make this happen was based on long-term personal relationships. Many of us in Critical Practice are friends and have worked together for years. Exploring the aesthetics of decision making with reference to these tight ties and in contrast to the looser ones organising the experience of #Transacting as a one-day event strikes me as a revealing way to tap the complexity of socially engaged art as cultural production.

*For a concise discussion of theories of value in anthropology, see David Grabber, ‘It is value that brings universes together’ HAU: Journal of Ethnographic Theory 3, 2 (2013): 219-43.

——–

Critical Practice is: Metod Blejec, Marsha Bradfield, Cinzia Cremona, Neil Cummings, Neil Farnan, Angela Hodgson-Teal, Karem Ibrahim, Catherine Long, Amy McDonnell, Claire Mokrauer-Madden, Eva Sajovic, Kuba Szreder, Sissu Tarka and many more besides.

www.criticalpracticechelsea.org 
criticalpracticeinfo@gmail.com

Charlotte Webb: @otheragent
Marsha Bradfield: @marshabradfield

Choose Your Muse Interview: Lynn Hershman Leeson

Featured image: External Transformations: Roberta’s Construction Chart, No. 1,from the series Roberta Breitmore, 1974–78

Introduction.

Choose Your Muse is a new series of interviews where Marc Garrett asks emerging and established artists, curators, techies, hacktivists, activists and theorists; practising across the fields of art, technology and social change, how and what has inspired them, personally, artistically and culturally.

Lynn Hershman Leeson artist and filmmaker, who over the last three decades, has been internationally acclaimed for her pioneering use of new technologies and her investigations of issues that are now recognized as key to the working of our society: identity in a time of consumerism, privacy in a era of surveillance, interfacing of humans and machines, and the relationship between real and virtual worlds. Her work was featured in “A Bigger Splash: Painting After Performance” at the Tate Modern London in 2012 and a retrospective and catalogue are being planned for 2015 at the Zentrum fur Kunst Und Medientechnologie, Germany. Modern Art Oxford is hosting a major solo exhibition of her work Origins of a Species, Part 2, and it’s open until 9 August 2015.

Lynn Hershman Leeson released the ground-breaking documentary !Women Art Revolution in 2011. It has been screened at major museums internationally and named by the Museum of Modern Art as one of the three best documentaries of the year.

The image above is from !Women Art Revolution, which introduces the Guerilla Girls who draw attention to injustice and under-representation across artistic platforms and institutions. Several members discuss their origin story and modus operandi, including “the penis countdown. !Women Art Revolution won the first prize in 2012 at the festival in Montreal on Films on Art.

She also wrote, directed, produced and edited the feature films Strange Culture, Conceiving Ada, and Teknolust. All featured Tilda Swinton and were showcased at the Sundance Film Festival, Toronto International Film Festival and Berlin International Film Festival before being distributed internationally. After her retrospective, at CIVIC RADAR in December 2014, a bumper catalogue consiosting of 450 pages will be published in Oct 2015. Featuring writing by Peter Weibel, Laura Poitras, Tilda Swinton, Kristine Stiles, B Ruby Rich, Hou Hanru, Andreas Beitin, Peggy Phelan, Pamela Lee, Jeffrey Schnapp, kyle Stephan and Ingeborg Reichle. Civic Radar is now at Diechterhallen Falkenberg till November 19, 2015.

Start of Interview.

Marc Garrett: Could you tell us who has inspired you the most in your work and why?

Lynn Hershman Leeson: What has inspired me are people who work with courage to do original work that has a political and authentic ethic. These include, to name a few only, it seems a bit strange because naming them isolates these artists from the context of their contributions. But I have been inspired by Lee Miller, Mayakovsky, Tinguely, early Automata and so many more like Thomas Edison, Jules Etienne Marrey, even Cezanne. Early on I educated myself by copying works to get a sense of how particular artists formulated their language – the way Rembrandt used light, Leonardo’s draftsmanship and parallels he found between technology and science, Gauguin’s color reversals, Brecht, Breton and Duchamp’s ironic and iconic archetypal identities, Tadeauz Kantor, and Grotowsky’s extension of the frame.

Also younger artists (nearly everyone is) like Rafael Lezano Hemmer, particularly the work he is doing now in using facial recognition to locate kidnapped victims, Amy Siegal’s Providence, Janet Biggs, Annika Yi, Nonny de la Pena, Tania Bruguera, Ricardo Dominguez, and many many more.

Lee Miller photographed women in fire masks in wartime London in 1944. [Source: Telegraph/Lee Miller Archives]
Lee Miller photographed women in fire masks in wartime London in 1944. [Source: Telegraph/Lee Miller Archives]
Rafael Lozano-Hemmer, "Sandbox, Relational Architecture 17", 2010. Glow Festival, Santa Monica, USA. Photo by: Antimodular Research.
Rafael Lozano-Hemmer, “Sandbox, Relational Architecture 17”, 2010. Glow Festival, Santa Monica, USA. Photo by: Antimodular Research.

MG: How have they influenced your own practice and could you share with us some examples?

LHL: I think these examples added to my conceptual dimensional and historical overview which has been reflected in my practice. There are direct links also, like how the breathing machines and suicide machines relate to Tinguely, or how Roberta relates to Duchamp and Breton. But these are obvious and on the surface. The deeper perspectives embed themselves into the structure and architecture of the work. Political references like Civil Rights and The Feminist Movement are part of the core of the time I lived through and the resulting collage that is my work.

Breathing Machine. 1965. Lynn Hershman
Breathing Machine. 1965. Lynn Hershman

MG: How different is your work from your influences and what do you think the reasons for this are?

LHL: I think we all work in the time frame we are born into, and if we are lucky use the materials or invent the technologies to give presence and voice to the political gestures of that era. We cannot produce work from another era other than what we inhabit and really have to be in tune with the global framing of the tools and language invented during our life time.

MG: Is there something you’d like to change in the art world, or in fields of art, technology and social change; if so, what would it be? How would that happen?

LHL: Of course I would open up the process and systemic repressions, which would hopefully result in eradicating censorship, and the making more transparent the capitalistic underpinnings that are polluting access, value and visibility. In the 70’s, I did the first prison art project in San Quentin, and many early public art works geared toward social change, and it just required fortitude and clarity that resulted in breaking down systems of perceived values.

MG: Describe a real-life situation that inspired you and then describe a current idea or art work that has inspired you?

LHL: Well, hearing about Steve Kurtz’s predicament and the unfairness of it caused me to make the film Strange Culture.  I personally experienced exclusion and rejection – as did many women, and that inspired !Women Art Revolution. I think work comes out of awareness of the situations of one’s time.

Steve Kurtz’s nightmare began on May 11, 2004, when he awoke to find his wife Hope dead of a heart attack. Police responding to his distressed 911 call became suspicious of scientific paraphernalia in his house (materials for an art project on genetically modified food) and contacted the FBI. Soon his world was turned upside down. Only hours after his wife’s tragic death he was suddenly a murder suspect, an accused bioterrorist, and a pariah to all but his closest friends.

The film is told through a unique blend of interviews, documentary footage, and reconstructed scenes starring Tilda Swinton, Thomas Jay Ryan, and Peter Coyote, Hershman’s critically-acclaimed film is a sophisticated, look at how the traumatic events of 9/11 altered American society and undermined its long-held values. [1]

MG: What’s the best piece of advice you can give to anyone thinking of starting up in the fields of art, technology and social change?

LHL: Stay true to your vision, forge ahead no matter what the obstacles are and keep your sense of humor.

Three images from, Origins of the Species (Part 2). Lynn Hershman Leeson. Modern Art Oxford. 29 May — 9 August 2015.
Three images from, Origins of the Species (Part 2). Lynn Hershman Leeson. Modern Art Oxford. 29 May — 9 August 2015.

“Ms. Hershman Leeson continues to use art as an advance warning system in new work, developed with scientists, that focuses on, and participates in, the phenomenon of genetic manipulation. The show’s most recent piece is an installation of wallpaper made from images of hybrid animals, plants, and human limbs created through DNA manipulation, regenerative medicine and 3-D bio-printing. It looks great in the gallery, and like much of this artist’s work, it takes both ethics and aesthetics in ungraspable directions.”[2]

MG: Finally, could you recommend any reading materials or exhibitions past or present that you think would be great for the readers to view, and if so why?

LHL: The Art and Technology show in MdM at Salzburg, my exhibition and catalogue for The Burden of Guilt. The Electronic Super Highway and catalogue coming up at Whitechapel next year. Recommendations for catalogues: !War Graphic Novel, Marshal McLuhan, Rebecca Solnet’s River of Shadows, Edweard Muybridge and the Technological Wild, Kristine Stiles: States of Mind,  Peter Weibel: The Global Contemporary and the Rise of the New Art World,  and so many others. I also think for instance that James Watson’s Double Helix is beautifully written. So many possibilities for educating one’s self exist.

Science Fiction Realism

Structures. Something has been built, grown, stretched. Maybe skin, maybe a web, maybe a protective barrier – it is a plastic protein emitted by an organism in order to increase its survival opportunities, it is a food matrix for its offspring which thrive on glossy resin. You can travel across it and it can easily be mapped, although not by humans.

We can’t say anything about it – we can speculate everything about it. It is something possible or as the author says another reality. The real is replaced by the potential. This is one of a series of works by St. Petersburg-based artist Elena Romenkova. The works are glitches, abstract distortions, alien expressions of what for her is a subconscious realm.

A portal. You are entering the rainbow world contained within two concentric eggs within the grey world. This is light, reflections, haze, indescription. It looks inviting. The colour spectrum is odd, the whites creep up on everything else, the shape of everything is strange. Basic synaesthetic rules are inapplicable at the rainbow/grey world junction.

There is nothing that this image, by French artist Francoise Apter (Ellectra Radikal), has in common with Romenkova’s. They are united only by their adherence to strangeness, a technically created vista that looks like nothing we know. A world not of local cultures, but of computational production.  Here anyone can know anything, it doesn’t matter where you’re from.

What is culture when locality is secondary to epistemology? What is knowledge when the portable device takes precedent over your situated environment? Worlds are built around us, sophisticated electrical spaces, they travel where we travel, and only after do we factor in the idiosyncracies of specific geography. If the banal experience is one of nomadic alienation, of search methods based on no place, what does the role of culture and art become? Everyday life is a subject for hypothetical language. The digital commons is a species of posthuman that communicates via speculative misunderstanding.

Korean artist Minhyun Cho (mentalcrusher) shows us what the dinosaurs really looked like. When you put the meat and scales back on. He shows us what an ice building being looks like in the shadow of terminal cartoon winter. How rubber can be used to erect sculptures and bones can be taken out of museums and put to good use in civic architecture. No one is around to see this, but still the idea sets a precedent. Crown each ghost with ice mountain prisms.

With visual language, very quickly we get to a stranger and more indeterminate range of science fiction possibilities than narrative tends to map out for us. How much imagination is possible, and how much does our internal experience match anything presented around us. If our environments advance exponentially quicker than any generational or traditional mythology, what sort of language can we have for expression? The maker’s invention precedes the reception of form.  Innovation is a matter of banal activity, communicating an experience of the real which is never the same.

And now an eyeball. Triangles. A vessel. To Cho’s blinding world of light, Spanish artist Leticia Sampedro responds with a featureless darkness. All absurdities once on display, now they recede into nothing. It might be a mandala, perhaps an artifact from the ancient future, a portable panopticon that fits conveniently on your desktop. Your feelings are here, your peculiar distances, everything’s reflecting off the glass, the metal, the camera. You are the mirrored fragments of an invention we’ve lost the blueprints to.  Foresight the womb of a disembodied politics of community.


Community held together by structures.  In German artist Silke Kuhar‘s (ZIL) work, we enter into one of these structures. Inside we find hallways, a nice selection of windows and all kinds of data – scripted, graphed, symbolized. This is the plan for the future. I hope you can read what it says. Her work meshes spaces with collapsing foreign constructs – if we can just read the language we’ll know what to do. But no one reads it, and no one wrote it. This is a building without inhabitants – architecture without people. Democratic ballots are automatically filled out by a predetermined algorithm.  Your agency is a speculative proposition for popular media – people collaborate with you, but they can’t be sure where you are, when you wrote, and if you really exist as such.

No people. This is a unifying principle. Cold, silver, streams. Machines in the sky. Silicon waterfalls, diagonal. Civilization distilled into physical patterns, an obtuse object photographed in another dimension. What is the word for reality again. What is the word for scientific investigation? A Venezuelan based in Paris, Maggy Almao’s abstract glitch world is silent – it’s a gradient, it’s some illusion of partial perspective.

What is the language to talk about the world? If we turn to artists’ visualizations, what does that tell us about languages we speak, and ones we read? What does the graphing of incomprehensible mechanisms tell us in turn about art and its history? The machine’s narratives tend to drown out any functional reality. Genre storytelling tropes become repurposed as collective cultural ideas.  Conceptual works are followed by pragmatic speculation, medium-centric analysis replaced by experimental failures. You can never get a fictional experiment to work.

Science has indelibly entered the art field, for each of its medial innovations it requires further attention in terms of its technical makeup. Half the work is figuring out what the canvas even is, we are building canvases, none of them look alike, and their stories read like data manuals. An aesthetics of unknown information.

This is the homeland. The homeland is mobile and has many purple bubbles. It’s an airship from the blob version of the Final Fantasy series. It has satellite TV to keep in touch with the world. It has some tall buildings so you know it’s civilized. It is part of Giselle Zatonyl, an Argentine-born Brooklyn-based artist’s opus which deals comprehensively with science fiction ideas and their implications.

The ship travels, where the culture originates is more and more unknown. It is technically divided, access is the key, we can worry about language and culture later. We are still embodied, still located somewhere, but all this has become subject to the trampling of scientific mythologies, where their utilities might go, and where their toys are most needed. Crisis is a genre now, about as popular as time travel. You are now free to dream up whatever future society you wish, and subjugate whatever cyborg proletariat your heart desires. In the realm of speculation, anything is possible, and nothing is fully acceptable.

The themes of internet art production give us some language, some set of visions that tell certain stories – works found throughout the internet, posted in communities, shared online – sometimes part of gallery exhibitions or products, sometimes not. You get a profile, some social media pages, build a website, you begin making, sharing and remixing images. Folk art is a subsidiary of new media art – social sculpture meets internet content management systems. A language for political engagement based on the creative activity of speculation. Scientific dreams for a technological commons.  

Dreams where sight is physicalized into complex data graphs. Where Sampedro’s portable gelatin panopticon is cloned into a regularized matrix. Inspired vision is just one aspect of algorithmic predictability. In Taiwanese artist Lidia Pluchinotta‘s visual work, the cloned image is central.  Mechanical reproduction, skulls, spirals, symbols, the internet has it all.  Civic participation has never been so mathematical, observation never so multiple.

Inside the city, architecture is actually a colour-coded map that helps you find the store you’re looking for. The map is the territory except there’s no info on how to read it. We are here, we are home, but the walls of the buildings were designed by some specialist that we haven’t met yet.  Stairs, depths, the complex and layered constructions in Canadian artist Carrie Gates‘ work aren’t quite one of Zatonyl’s buildings. More fragmented, more saturated, more chaotic. It’s speculated that people could live here, although we don’t see them anywhere. Not yet anyway.

The maelstrom of technological progress presents us with the need to adapt our participation and rhetoric accordingly. Science fiction is a folk language for common experience within a technoscientifically oriented world. These images are imaginative products of social and participatory artist communities who, when marrying the personal and contextual, create speculative objects of general strangeness. Their description is nothing less that one of alien entities – alien entities that are everywhere. Earth is the most sophisticated foreign planet we’ve yet to invent, we just need to discover how to populate it.

Choose Your Muse Interview: Jeremy Bailey

Choose Your Muse is a new series of interviews where Marc Garrett asks emerging and established artists, curators, techies, hacktivists, activists and theorists; practising across the fields of art, technology and social change, how and what has inspired them, personally, artistically and culturally.

Jeremy Bailey is a Toronto based Famous New Media Artist. Recent projects include performances for Rhizome’s Seven on Seven in New York, The Stedelijk Museum in Amsterdam and Tate Liverpool. Recent exhibitions include solo exhibitions at Transmediale in Berlin, and group exhibitions at Mediamatic in Amsterdam, Museums Quartier in Vienna and Balice Hertling in Paris. Recent commissions include projects for FACT in Liverpool, Turner Contemporary in Margate UK, and The New Museum in New York.

Marc Garrett: Could you tell us who has inspired you the most in your work and why?

Jeremy Bailey: Many have inspired my work but likely the most inspiring has been Canadian video performance artist Colin Campbell. He introduced me to video art and video art history as a young university student in Toronto. He made work that was funny, that lampooned the art world and somehow also made art more relevant to my young eyes. Looking back much of what I aspire to do today is directly reflective of what Colin exposed me to so early on.

MG: How have they influenced your own practice and could you share with us some examples?

JB: Absolutely, in my own work I’m often self deprecatingly self reflective of the absurd circumstances and pathos of a new media artist eking out a career against all odds.

One of my all time favourite videos by Colin Campbell is Sackville I’m Yours, in it he plays a small town art celebrity named “Art Star” who conducts a hilariously pathetic mock interview of himself.
https://www.youtube.com/watch?v=oKEzRWgih78

MG: How different is your work from your influences and what are the reasons for this?

JB: My video performance work differs from Colin’s because it was created as video for the Internet where his work was created in the 70s, 80s and 90s, a time where all video ended up on a TV monitor. This is an important distinction, because a lot of early video art was positioned in dialogue with the history of television. The personal narrative, the idea of a non celebrity on TV, that was a new idea. In contrast the Internet was designed from the very beginning to be accessible platform for self expression and distribution. Growing up with the Internet I can remember always feeling like anyone could be famous. No matter how niche or weird you were there was always an audience on the internet. Before I was an artist I was actually known online as a skin designer. Skins were these custom interfaces you could add to your software, usually music software, to make it your own. You can still see my skin designs from that era here http://sblcommunications.com/jbd/

MG: Is there something you’d like to change in the art world, or in fields of art, technology and social change; if so, what would it be?

JB: Yes, I’d like art to reflect positive social change instead of reflecting negative market demands. Artists have this tremendous ability and power to communicate and many are wasting that talent pandering to the decorating desires of the rich and powerful. I understand that everyone needs to make a living, but we also have a responsibility as artists to help make the world a better place. I also don’t see why these two things need to be in conflict.

Above image from The You Museum. It was “conceived of in Istanbul during a memorable residency at The Moving Museum that resulted in an exhibition you can read a review of here. The You Museum was inspired by Istanbul’s Gezi Park protests, and the ongoing debates and conflations of public and private entities and spaces in Turkey and abroad (notably by organizations such as the NSA)”

MG: Describe a real-life situation that inspired you and then describe a current idea or art work that has inspired you?

JB: Nearly all of my work is inspired by real life, I often reflect my actual circumstance in my work. My process usually involves searching for a problem and then satirically using technology to solve it poorly. In doing this I usually uncover other problems that run deeper than the initial surface issues. For example I was once invited to do a residency in an impoverished town in the Ukraine where I discovered an unpopular but bureaucratically permanent statue of Stalin in the town square. To help solve the problem of a permanent and unpopular statue I created software that allowed anyone to easily create their own wearable public sculpture that they could change anytime by screaming. This admitedly pathetic solution allowed me to navigate a number of other issues, everything from my family history to the role of art in relation to capital to the subjectivity of historical document.  I’m always feeding off and reflecting the world around me. Reality is so much crazier and more interesting than anything I could invent.

MG: What’s the best piece of advice you can give to anyone thinking of starting up in the fields of art, technology and social change?

JB: This one is obvious, but hard to follow. Don’t be afraid to fail. Failing will help you learn and grow to be a better artist tomorrow. No one ever remembers your failures as well as you do – especially when your new work is good.

Patent Drawing #9, Apparatus for Remote Invigilation over the Internet Using a Female Human Slave to Traverse Diverse Terrain, 2014.
Patent Drawing #9, Apparatus for Remote Invigilation over the Internet Using a Female Human Slave to Traverse Diverse Terrain, 2014.

MG: Finally, could you recommend any reading materials or exhibitions past or present that you think would be great for the readers to view, and if so why?

JB: I’m reading a book today called To Save Everything Click Here by Evegeny Morozov about our culture’s obsession with technology as a go to solution for the world’s problems. Most of my work is about this very human hope that someone else has solved or will solve our problems, and many of us believe those people work in technology companies. That’s simply not true. In the book Morozov coins the term Solutionism to describe this mentality. Much of my own work could be called solutionist satire I guess, but the bottom line is we’re all capable of being a part of the solution, of making the world around us better. Ideology, good ideas, have done more to change our world for the better than any technology ever will.

Hammer and sickle iPhone cases for an upcoming project 2015.
Hammer and sickle iPhone cases for an upcoming project 2015.

Dead Reckoning – Ellie Harrison and The Art of Austerity

Featured image: “High Street Casualties: Ellie Harrison’s Zombie Walk” event at Ort Gallery on 11 April 2015, photograph by Marcin Sz

Like all of the best horror stories, this is a story about something that refuses to die. Despite, or perhaps because of being slashed and burned, prodded and poked in a laboratory and being raised from the grave at least three times, artist Ellie Harrison’s project, High Street Casualties, lives to fight on another day, perhaps with a number of sequels to come.

Our protagonist Ellie Harrison not only stars, directs, writes and produces High Street Casualties, she is responsible for a cast of thousands and hours of dragging an idea through the ups and downs of trying to bring an artwork to some kind of fruition.

I am one of those thousands, playing a small part at the start of the story. I had been interested in Harrison’s work for a few years, especially works such as Toytown featuring a dilapidated 1980s kid’s car ride which starts up and offers people free rides when news relating to the recession makes the headlines on the BBC News RSS feed. Works like Toytown, and Transactions, where Harrison sent an SMS message to a phone installed in a gallery every time she made an economic transaction, triggering a dancing Coke can every time a message is received, seemed to make immediate political statements to a wide audience and be accessible, and, dare I say it, fun.

Toytown by Ellie Harrison
Toytown by Ellie Harrison

By early 2013 there was spate of high-profile shop closures and the media was full of Death of the High Street scary stories. Blockbusters, Jessops and HMV all closed within months of each other along with other High Street regulars, being replaced by poundshops and charity shops (although Jessops and HMV got injected with some strange green elixir and brought back to life, lacking what small amount of soul they once had).

I was now commissioning public art for Art Across The City, Swansea, a job that until recently saw 36 temporary commissions in three years including Jeremy Deller, Emily Speed, Ross Sinclair and Jeremy Millar. I’d put forward Harrison at interview stage so was happy to finally commission her. As a former Blockbuster’s employee, who proudly fires off her years of service ‘1997-2000’, Harrison was keen to commemorate the 5th anniversary of the start of the global recession, taking the reported death of the high street as its subject. Following a week long site visit and research period, Harrison proposed a city wide participatory event that like many of her works, are ‘data visualisation’ projects.

This included researching every shop that had closed in the city centre and how many employees had lost jobs, and, hopefully tracking them down and getting them to stage a Zombie Walk through the city, inviting the public to join in, to make the high street and place for creative activity and raising community spirit. This wasn’t a Swansea problem, it was a UK wide problem, the blunt end of day to day global recession. Harrison was aiming to raise awareness and bring people together in a positive action.

"High Street Casualties: Ellie Harrison's Zombie Walk" event at Ort Gallery on 11 April 2015, photograph by Marcin Sz
“High Street Casualties: Ellie Harrison’s Zombie Walk” event at Ort Gallery on 11 April 2015, photograph by Marcin Sz

Sadly, just three months until launch day, the powers that be in a muddled chain of command, from Swansea Council, Swansea BID and ultimately Art Across The City pulled the plug. It was a small condolence that I managed to make sure Harrison received an ominous sounding ‘kill fee’ of £1000, which would barely scratch the sides of the time spent not only on this, but of not working on other projects. It’s a credit to Harrison that she managed to raise the project from the dead, although even that process has not been without its own silver bullet, crucifixes and garlic bulbs.

After dusting herself down, Harrison proposed the idea to Glasgow International as a collaboration with award winning documentary film maker, Jeanie Finlay. The proposal, probably suffering a hangover from its Swansea cancellation was not selected. Harrison was then approached by Josephine Reichert from Ort Gallery in Birmingham about doing a project which “engaged with the local community”. High Street Casualties perfectly fitted the bill. Again, this was not critical of any specific city, just documenting what was happening globally. Reichert was more than keen to make it happen and submitted an application to Arts Council England to fund the project (on a greatly reduced budget), as part of Ort’s annual programme of exhibitions and events. This first application was unsuccessful but with Reichert’s enthusiasm and passion for the project it was successfully resubmitted. High Street Casualties was to become the last project in the Ort Gallery’s programme with a date finally fixed for April 2015, slap bang in the middle of the General Election Purdah, like a stake through the heart.

While some horror film productions like to promote the hype that filming on set was cursed, High Street Casualties seemed to attract all kinds of uncalled for and ill-informed bad luck. Birmingham City Council declared that they did not want to fund or be associated with the project. They continued to fund the rest of Ort’s annual programme, but withdrew money just from High Street Casualties as they thought it was, and just let this glide through you like a ghost, it was ‘making fun of unemployed people’.

"High Street Casualties: Ellie Harrison's Zombie Walk" event at Ort Gallery on 11 April 2015, photograph by Marcin Sz
“High Street Casualties: Ellie Harrison’s Zombie Walk” event at Ort Gallery on 11 April 2015, photograph by Marcin Sz

This left just £2000 for an 18 day production, not taking into account the work done over the previous year. Harrison points out that it worked out at £4.50 per hour, which is what she earned whilst at Blockbuster. A further grant application for Glasgow Visual Art Scheme was rejected leaving a limited budget for the make-up artist, photographer and designer. A huge amount of goodwill was required, not just from Reichert and Ort Gallery, who works in the café when not resubmitting ACE applications; the student who helped make the film as part of a placement and of course all of the 60 participants who were involved in a Zombie Walk across Birmingham in their old uniforms, receiving food and drink and make-up tutorials for their time.

Harrison is more than well aware of paying artists and unhappy that the project was compromised on more than one occasion. The original idea about it being a realistic “data visualisation” of redundancies had to be loosened a little as they were at the whim of the number of people who showed up on the day.

60 people is a good crowd given the circumstances but only around a fifth of the number of people who would have lost their jobs from 13 stores. Despite having to cut important corners to the project’s integrity, Harrison is relieved that after two years the initial idea is a reality. The event was not only a success, but proved an alternative form of creative protest in a major UK city. The watching audience, due to the popularity of such Zombie Walks responded well, commenting on old shops and where they used to be. Harrison believes it was popular, radical and subversive, which is a hard trick to pull off.

"High Street Casualties: Ellie Harrison's Zombie Walk" event at Ort Gallery on 11 April 2015, photograph by Marcin Sz
“High Street Casualties: Ellie Harrison’s Zombie Walk” event at Ort Gallery on 11 April 2015, photograph by Marcin Sz

Following a blood stained finale, the end credits have rolled. I was made redundant recently following Arts Council of Wales cuts. Harrison created Dark Days, a post-apocalyptic communal living project in Glasgow Museum of Modern Art; exhibited an immigrant friendly golf course at the Venice Biennale and continues to campaign on many fronts, including Bring Back British Rail. The High Street carries on in some form or another and Conservative vampires are sucking the life out of the UK and we all limp on, like zombies in Romero’s Dawn of the Dead, visiting the shopping mall out of habit.

In these days of austerity, it is important to reach out to the widest audience and speak outside of our own bubbles of influence. High Street Casualties isn’t about criticising what has happened, although it uses that data. It is about making more people aware of why it happened and how we may be able to affect some kind of creative change, however small. High Street Casualties deserves a sequel, a big budget reboot and should tour to every town and city, bringing gore, blood, and ripped Blockbuster uniforms to outside a multiplex near you…


Gordon Dalton is an artist, curator and writer based in Cardiff. He is currently coordinating the inaugural Plymouth Art Weekender
www.gordondalton.co.uk
twitter.com/Mermaid_Monster

Headed out of Beta/Picking Your Superpower

Those were the words I noticed when interviewing Augmented World Expo organizer Ori Inbar several days before AWE2015, the trade show of Augmented and Virtual Reality. “We’re not in beta anymore…” Inbar said, “We now have companies implementing enterprise-scale Augmented Reality solutions, and with coming products like the Meta One and Microsoft HoloLens, the consumer market is being lined up as well.” With the addition of the UploadVR summit to AWE2015 the event was a blitz of ideas, technologies and new hardware.

AWE/Upload is a trade and industry event that also includes coverage of the arts and related cultural effects, although it is smaller when compared to the industrial aspect of the show. In this way it is similar to SIGGRAPH and this is much of my rationale for covering this, and also SIGGRAPH later this year? Doing so is as simple as McLuhan’s axiom of “The Medium is the Message” or, better yet, examining how developers and industry shape the technologies and cultural frameworks from which the artforms using these techniques emerge. The issue is that in examining emerging technologies we can not only get an idea of near-future design fictions but also the emerging culture embedded within it.

To put things in perspective, Augmented Reality art is not new, as groups like Manifest.AR have already nearly come and gone and my own group in Second Life, Second Front, is in its ninth year. Even though media artists are frequently early technology adopters, what appears to be happening at the larger scale is a critical mass that signals the acceptance of these new technologies by a larger audience. But with all emerging technologies there is drama driven by those industries’ growing pains. For AR & VR the last two years have certainly been tumultuous.

Last year’s acquisition of Oculus Rift by Facebook sent ripples through the technology community. Fortunately, unlike my upcoming example, the buyout did not eliminate the Rift from the landscape; instead it gained venture capital allowing for licensing of the technology for products like the Sony Gear VR. Also the current design fictions being distributed by Microsoft for its Hololens give tantalizing glimpses of a future “Internet of No Things” full of virtual televisions and even ghostly laptops. This was suggested in a workshop by company Meta and the short film “Sight”, in which things like televisions, clocks, and objective art might soon be the function of the visor.

The Internet of No Things. Image Courtesy Meta, Inc.
The Internet of No Things. Image Courtesy Meta, Inc.

However disruptive events also happen in the evolution of technologies and their cultures. The news was that scant weeks before the conference a leading Augmented Reality Platform, Metaio, was purchased by Apple. Unlike the transparency and expansion experienced by Oculus the Mataio site merely said that no new products were being sold and cloud support would cease by December 15th. In my conversation with conference organizer Ori Inbar we agreed that this was not unexpected as Apple has been acquiring AR technologies, which has been related in rumors of “the crazy thing Apple’s been working on…”; But what was surprising was the almost immediate blackout, part of the subject of my concurrent article “Beware of the Stacks”. For entrepreneurs and cultural producers alike there is a message: Be careful of the tools you use, or your artwork (or company) could suddenly falter in days beyond your control. Imagine a painting suddenly disintegrating because a company bought out the technology of linseed oil. Although this is a poor metaphor, technological artists are dependent on technology and one can see digital media arts’ conservative reliance on Jurassic technologies like Animated GIFs for its long-term viability, but to go further I risk digression.

Everyone in Headsets!

Another remarkable phenomenon this year was the near-assumption of the handheld as a experience device, and their use seemed almost invisible this year. What was evident was a proliferation of largely untethered headsets, ranging from the Phone-holding Google Cardboard to the Snapdragon-powered (and hot) ODG Android headset, boasting 30-degree field of view and the elimination of visible pixels. In the middle is the tethered, powerful Meta One headset with robust hand gesture recognition. Add in the conspicuously absent Microsoft Hololens and the popular design fictions of object and face recognition are emerging.

Like You’re Going to Have One Soon….

That is unless you are a brave early adopter, developer, or enterprise client. The fact that there was an entire Enterprise track and Daqri’s release of an AR-equipped construction/logistics helmet made it clear that the consumer market, much more prevalent last year, has clearly been placed in the long-term. For now, consumer/artistic AR is largely confined to the handheld device, as experienced through Will Pappenheimer’s “Proxy” at the Whitney Museum of American Art or Crayola’s “4D coloring books” in which certain colors serve as AR markers. This isn’t necessarily a bad thing, as an audience is likely to have a device that can run your app through which they can experience the art. As an aside, this is the reason why I chose to use handhelds for my tapestry work – imagine trying to experience a 21’ tapestry with a desktop using a 6’ cord! At this point, clarity and function, both partially dependent on computer power, have created a continuum from strapping your iPhone to your forehead like a jury-rigged Oculus for under $50, to potentially using a messenger bag with the Meta at $512, to the expensive ($2750), hot, but elegant ODG glasses you might try on if you visit the International Space Station.

Image Courtesy Osterhaut Digital Group
Image Courtesy Osterhaut Digital Group

Where the Rubber Hits the Road

While discussing the general shape of technology gives a context for its content and application, a media tool is often only as good as its app. Without meaning to show favoritism, Mark Skwarek’s NYU Lab team has been going outstanding work from a visualization of upcoming architectural developments to a surprising proof of concept for a landmine detection system, which I thought was amazing. Equally innovative was the VA-ST structured light headset for the visually impaired, which has several modes for different modes of contrast. These alternate methods not only was surprising in terms of application and possible creative uses but also changed my perception of AR as possessing photorealistic, stereoscopic overlays.

Other novel applications included National Geographic’s AR jigsaw puzzle sets, of which I saw the one outlining the history of Dynastic Egypt. I felt that if I were a kid, building the puzzle and then exploring it with AR would seem magical. There are other entertainment and experimentation platforms coming online like Skwarek, et al’s “PlayAR” AR environmental gaming system. But one platform I want to hold accountable for still being in late beta is the” LyteShot” AR laser tag system, which got an Auggie Award this year. My pleasure in the system is that the “gun” per se is Arduino-based, meaning that it could be a maker’s heaven. It uses the excellent mid-priced Epson headset, but at this time it is used primarily for status updates although there is a difference between AR and a heads-up display. So, from this perspective, it means that there are some great platforms getting into the market that are highly entertaining and innovative, but there are a few bugs to work out.

Ideas vs. Product

For the past thousand words or so I have been talking about the industry and applications of AR, but for me, my “soul”, if you will, set on fire during the “idea” panels and keynotes. For example, on the first day, Steve Mann, Ryan Janzen and the group at Meta had a workshop to teach attendees how to make “Veillometers” (or pixel-stick like devices to map out the infrared fields of view of surveillance cameras. Mann, famous for creating the Wearable Computing Lab at MIT and being Senior Researcher at Meta, still seemed five years ahead of the pack, which was refreshing. Another inspirational talk was given by one of the progenitors of the field, and inaugural Auggie Award for Lifetime Achievement, Tom Furness. His reflection on the history of extended reality, and his time in the US Air Force developing heads-up AR was fascinating. But what was most inspirational is that now that he is working on humane uses for augmentation systems such as warping the viewfield to assist people with Macular Degeneration. This, in my opinion, is the real potential of these technologies. In fact this array of keynotes was incredible, with Mann, Furness, the iconic HITLab’s Mark Billinghurst, and science fiction writer David Brin, (who comes off near-Libertarian) gave vast food for thought.

Steve Mann and David Brin. Image Courtesy Augmentedworldexpo.org
Steve Mann and David Brin. Image Courtesy Augmentedworldexpo.org

Auggies: The Best of the Best

Every year, the Augmented World Expo gives out the “Auggie” awards for achievements in technology, art, and innovation in AR. I think it should be noted that the Auggie is probably the world’s most unique trophy, consisting of a bust that is half naked skull and half fleshed head with a Borg-like lens with baleful eye wired into that head. The Auggie is another aspect of AWE that signals that the world of Reality media is still a bit Wild West.

There are several categories from Enterprise Application to Game/Toy (LyteShot having won this year), and many of them are largely of interest strictly to developers. For example, the fact that Qualcomm’s Vuforia development environment won three years in a row gives hint to its stability in the market, and Lowe’s HoloRoom is a wonderfully strange mix between Star Trek and Home Improvement. The headset winner was CastAR, a projective/reflective technology where polarized projectors were in the headset instead of cameras, which worked amazingly well. The other winners were gratifyingly humane applications such as Child MRI Evaluation and Next for Nigeria (Best Campaign). The prizes impressed on me that the community, or part of it, “got it” in terms of the potential of AR to help the human condition, which is perhaps a “superpower” that the conference framed itself under.

So, Where’s the Art?

Being that I am writing this for an art community it would be of interest to know where the art was in all of this. The Auggies have an Art category, as well as a gala between the end of the trade show events and the Auggie Awards. The pleasant part about AWE’s nominations for the best in AR art is that those works have integrity. Manifest.AR regular Sander Veerhof was nominated for his “Autocue”, where people with two mobile devices in a car can become the characters of famous driving dialogues (“Blues Brothers”, “Pulp Fiction”, “Harold and Kumar”). Octagon’s “History of London” is reminiscent of the National Geographic puzzles, except with far greater depth. Anita Yustisia’s beautiful “Circle of Life” paintings that were reactive to markers were on display in the auditorium but, besides a Twitter cloud and a Kinect-driven installation, the art was swamped by the size of the auditorium.

The winner of the art Auggie, Heavy & Re+Public’s’ “Consumption Cycle”, (which this writer saw at South by Southwest Interactive) was a baroquely detailed building sized mural of machinery and virtual television sets. I feel a bit of ambivalence about this work, as Heavy’s work tends to rely on spectacle. Of the lot I felt it did deserve the Auggie, purely for its execution and the effective use of spectacle. But with the emerging abilities of menuing, gesture recognition, and so on, I felt that last year’s winner, Darf Designs’ “Hermaton”, employed the potentials for AR as installation in a way that was more specific to the medium.

Consumption Cycle, Image Courtesy Re+Public
Consumption Cycle, Image Courtesy Re+Public
Hermaton, Image Courtesy Darf Design
Hermaton, Image Courtesy Darf Design

Wasn’t there VR as well?

Yes, but it was in a much smaller area than the AR displays. There were standout technologies, like the Chinese Kickstarter-funded FOVE eye-tracking VR visor, a sensor to deliver directional sound, and Ricoh’s cute 360 degree immersive video camera. The Best in Show Auggie actually went to a VR installation, Mindride’s “Airflow”, where you are literally in a flying sling with an Oculus Rift headset. Although a little cumbersome, it was as close to the flying game in the AR design fiction short, “Sight”. So, in a way, the ideas of near-future design and beta revision culture are still driving technology as surely as the PADD on Star Trek presaged the iPad.

Airflow, Image Courtesy Ori Anbar
Airflow, Image Courtesy Ori Anbar

This year’s AWE/UploadVR event showed that reality technology is emerging strongly at the enterprise level and it’s merely a matter of time before it hits consumer culture, but it’s my contention that we’re 2-4 years out unless there’s a game changer like the Oculus for AR or if the Meta or ODG get a killer app, which is entirely possible. So, as the festival’s tagline suggests, are we ready for Superpowers for the People? It seems like we’re almost there but, like Tony Stark in the beginning, we’re still learning to operate the Iron Man suit, sort of banging around the lab.

Choose Your Muse Interview: Igor Štromajer

Choose Your Muse is a new series of interviews where Marc Garrett asks emerging and established artists, curators, techies, hacktivists, activists and theorists; practising across the fields of art, technology and social change, how and what has inspired them, personally, artistically and culturally.

Since 1989, Igor Štromajer aka Intima has shown his media art work at more than a 130 exhibitions, festivals and biennials in 60 countries. His work has been exhibited and presented at the transmediale, ISEA, EMAF, SIGGRAPH, Ars Electronica Futurelab, V2_, IMPAKT, CYNETART, Manifesta, FILE, Stuttgarter Filmwinter, Hamburg Kunsthalle, ARCO, Microwave, Banff Centre, Les Rencontres Internationales and in numerous other galleries and museums worldwide. His works are included in the permanent collections of the Centre Pompidou in Paris, the MNCA Reina Sofía in Madrid, Moderna galerija in Ljubljana, Computer Fine Arts in New York, and UGM.

Available as:
PDF file 0sn-3iexfemiat.pdf (2.7 MB, 206 A4 pages)
EPUB file 0sn-3iexfemiat.epub (884 kB); Open eBook Publication Structure (Kobo etc)
mobi file 0sn-3iexfemiat_mobi.zip (994 kB); Kindle (3 files: mobi, apnx, mbp)

Marc Garrett: Could you tell us who has inspired you the most in your work and why?

Igor Štromajer:Ajda Likar, Aleksandra Domanović, Alexei Shulgin, Ana Isaković, Andy Warhol, Angela Washko, Anne Magle, Anne Roquigny, Annie Abrahams, Annika Scharm, Antonin Artaud, Aphra Tesla, Bertolt Brecht, Bojana Kunst, Brane Zorman, Brigitte Lahaie, Carolee Schneemann, Chantal Michel, Charlotte Steibenhoff, Curt Cloninger, Diamanda Galás, Dirk Paesmans, Dragan Živadinov, Falk Grieffenhagen, Florian Schneider, Fritz Hilpert, Gabriel Delgado-López, Georges Bataille, Gertrude Stein, Gianna Michaels, Gina Spalmare, Gretta Louw, Henning Schmitz, Ida Hiršenfelder, Immanuel Kant, Italo Calvino, Ivan Jani Novak, James Joyce, Jerzy Grotowski, Jim Punk, Joan Heemskerk, Johann Sebastian Bach, John Cage, John Lennon, Jorg Immendorff, Josephine Bosma, Judith Malina, Julian Beck, Karl Marx, Karlheinz Stockhausen, Kazimir Malevich, Lars von Trier, Laurie Anderson, Laurie Bellanca, Lucille Calmel, Ludwig Wittgenstein, Luka Prinčič, Marcel Duchamp, Margarida Carvalho, Maria Winterhalter, Marie-Sophie Morel, Marina Tsvetaeva, Marisa Olson, Marjana Harcet, Marko Peljhan, Martine Neddam, Matjaž Berger, Minu Kjuder, Morena Fortuna, Nam June Paik, Nana Milčinski, Netochka Nezvanova, Nika Ločniškar, Olia Lialina, Peter Luining, Philip Glass, Ralf Hütter, Robert Görl, Robert Sakrowski, Robert Wilson, Robin Dunbar, Ronnie Sluik, Sergei Eisenstein, Simone de Beauvoir, Srečko Kosovel, Stanisław Ignacy Witkiewicz, Stanley Kubrick, Suvi Solkio, Thor Magnusson, Ulrike Susanne Ottensen, Varvara Stepanova, Vesna Jevnikar, Vladimir Mayakovsky, Vlado Gotvan Repnik,Vsevolod Meyerhold, Vuk Ćosić, Yevgeny Vakhtangov.

MG: How have they influenced your own practice?

IŠ: ×›lëśßwp^Ů ßc W Ýc}=ďnău ÝŐľ ďnÝB+Îč×Ö÷©÷ Ăč Đ6Ő€P íŐ¦§]s[)m}=ăk{›u ¬¦ °•÷ é–ŁnŘ ß 3 {ˇóĺö 3 Žw´ů}óî] Í{Áť‡ Ó›}dH dA P‹° •÷˝ărůµ U흼 =îÇÉč 駝s™Ý ´Ë5˘şĄ Ű•Ż ěďu pŔ ‚Řw] bűÝ« ď}7» ú9f×Sî “•!«+q ą^őI[}vÝr«ĺn÷ Ľ ÓŰŰ Ż7Ş5g4Ť 0őÝc%ž ›Ź{ zM” ¬¦ °•÷ žl” v:i* p 4®Ú Ws›VęÖ’Fť«M˝ď{Ó¸sëÁäzç} zŻsS§NůŚńŞ%z=t{Ĺź4$ ˇ@ čТ€H) P]e †´B Ćťë®I ďwNë »DîŮ Î2P € Ă@ˇˇ ’Š ¨ iˇ+[ŔĆ 0 ŽŞ…_©2ô†YCHâAĐ ůđ ‰R!h ¨––‚)”˘!i ĆÓI KXµ …\d äPŔ t©’¤6‘ Kď ń˛ ‚ I \l ”Q,Ať „ň [ Because I have nothing to say and I’m saying it. The highest purpose is to have no purpose at all. ] ÉBÜÍ%TD IQNŔ – ¦”bbJv•M € Ä ˛-•H6•J Đspś“ Đť°Ł Ä gl @a Ä Ä cÍ‹˛ˇJ ! cĚäŠGČÄTDM L@PĐÄ ! D&Ĺ9Ť d¦¨§ó„ĚÓQ 튚 ÉC Ô$M Ö=ě ŢĘS÷…O‚ üś ^cFoŃŚ îpPÄ I@Rb bĂHhX™b 4¤i$”dwŰ ž$ .‰˘ ăóy LJSAT QI 7Ž –j(” :Ę‚jż oděG ę®h Ňáo Ăłg K÷ţk D% 9(ö¤řÜ Ľ9B Jí6ő¸n Tvôiő}@8„EO ¬¦ °•÷ bŻý!Ćńě BlÁé [řŤeÚ ‡ »Â ő˙2ľ p6Ř?¨6 Óű;7 ú3 Ś«˛ ŕ8ó ĘŐ@Ř‚˘ĹŞNÎ ž$n:vAňá Ý f ąŮ0 WżÝđ” Ł •ŻŮ vőtĽ Ďg«út’´ž W¦Ś] 0§ń–3¦é×F= ]iᆠ• „ü ¬¦ °•÷ ˙®k ŢyÚŢâ ţ ĂóJUţŮ ä …˛” 9Ů ţ˝Ó{ Ě›9ôĚŕ Š¸·fˇµÁP¸ş Dşź ´ľtÜŢ ŻŇĽ· 瀝,& ëÄŔ´DőJň% &–<VĐlŃ fű.Q |đjË DľŠ ×zr|-ú=÷8 BµÂ muŃ xĹžK ” yáüŃťdÚ°T ş ÖötË śîzl ÂI \o˝‡Ă ˇ n+„’ ¬¦ °•÷ 3 z Ŕˇ™ Úp ‘ZpĽHťĂż‹~ Ę,Ńů Šr!CćX Ěď{† –Ćľ E5‡0 Éž@ss 3 łá” 3Ďk¨nŃ×ĆëŁ ;=Š”t-ŻÓAd% [ Đ@{×űX2E , Y ŕ

Could you share with us some examples?

IŠ: ´Ą˙ pÇꯗ ž^Çš ´źw ey€©× ś˙…Ă@{ˇ\wě„á Łźhµ h÷ýŞ38ŕ 4(â‰yD @úD ®ÜÓŽŢ}” .. óDm ˙YĎă ]. B ÍT6¨S Hh…og“mS~ÍÖθŐZ» ŔťŢ¦Ř7 aŔ ”€Ł ÚKîýŚ‚ óíŃđ?Ą.±{ răö ”±D6á=ˇ Ă×Ö ď7Aą CŰś˙K ŰË&hË`Çĺ – ééërm ćÇ1ý mźŰiţIÇż–:(ěč“~śpó; žč ¦ë 0§ń–3¦é×F= Miᆠ¬¦ °•÷ ƱÝŃ |lŤé ˘ 3 OĆ VW° )»VępŇ› nŹÇŃť E—`Qt &ëú!=JŁ±`>EL ŹK Ô2 ¬¦ °•÷ CT N ö´HU ĂÎ cŽ ńű…a Q ¬¦ °•÷ QŕAĐ- ś Ý} Š*†Ľfٟʉ ŔŽ O”‡ž j xkĚ宋$w5]Ś»˙Ö]Ń€ Ôá~‹<A¸ěÂrD „»’† ( ”ń Nşţç [µ`.Ő1X¨Ź(ßżo]ťV š Ě, …ÖÜ A˙ ł Í 0§ń–3¦é×F= ]iᆠâ.Ůs_ p!VSf|r0 ě E ó÷ ·Vľ ;ń < ¬¦ °•÷ q T~ň3Ű…üTs Ínű·?Ş ©aKŠ1ŰĄkĚmąĎ;·? Ž Ź J,6 -ľŇH°¦Y˙7y= =Q _™Z Můě Uů÷I˙˙+÷…ś{÷ *Ű…¦¬ţ¬A@n8•Š •°Çč©hD ˙áď Ë Ý @=*˙ IuvÇ tčCúN™Ŕalĺ÷ ÷ě(pr °éĄ¦sÎ%¬¦ŕ «X6 ű¬ $P•M(Ô÷Ĺi%wńB [ For example, I don’t want it to be essentially the same – I want it to be exactly the same. Because the more you look at the same exact thing, the more the meaning goes away, and the better and emptier you feel. ] Ĺ1OŮŔ „6S§R4 Jú`Y¬ ÷ č«. 幀)H 28ł†Ve€@.]qT* ľ H} ¦wč¸s† Ŕ˝U}µ ô d7u•Ý’Ž H1ÓÔ z°Zý C €Z¸¦në szë Ö +° ˙˙¬˙g‹˙íö ”Ţ * úx ‚Ë®÷6l°) & b•*^ ŞTˇ@4@ Š»˙I˙>! BK °9 č Í Ő˙@®¬ń z° Ź önď» >Ş •:” ¦ś¬ RF ‚* ę¨ eR€ p€ _•”Nę ˙ű¸h) “$ŮŔ ÎBwA¬ ú ‚ĹZ`ˇHTĘ°R ť•ťA¤zçM÷ •)É ô0 ¦ îIű ®¦˙ú÷yĄ›PĐşŕŐ – »´ [RY 1Ńđ ´˛ > 3˙? } Ő” Š ’ ” fE9 ”Őnş^>Hn˙©° Ě˙JHŽş =§ÝĂ »=nMŹ€ ÷ µH Đ$K”i P ”™É 9Îos„Xô…ó ¬Ó›Pđ}7n 7 ›SOü‰ T ť)ťśďsďŤ ¬HRSc ÷ŔĆńěŐ:ëcŻ°.Ý !ůIi Ćş˘ ‚•9ú‚ ,ˇR €©]VŘ Ű• gÁ” ő™ÓŮ˝)ˇÍŐQ î©ö¨t ˇv@î@c J®‚Aä‹ß ‘j2Ű]nJ› ˘Ů…ĽŁIu•iP ^P ĆQ«I0=Ű$ń Č NtF´«@’¤ ‚z Ŕ…6 ă[ë žĂÄ îßbK Š˝śĺ ’DíŁ“ I î˘ CÁB5b ¦ÓÎ÷˘HfŞťăSęž+ßBž©ă{Ô wTw)b!ěiA¨W$ ®Xˇ– Mčp Úľc 4‡¬^ \妯 Ždzč –A H “b•lS ď ďůÍ@dsŰMP Š¬Ü”óC¬4w čĘä[Le ›}ds}ď ť ďJĹĉ°lďĹP{î ň{Şné «” &ç ś]!{ 6•µëu„H\-=Ż{3 bhŢ%F}d +Ą Śp hsmYI Ö]”Ó+ š «pŠ} 5ťŃ–é¨×pĚuä3 ĦÓ_ëóÝ=Wv´Đ§ Ý Ö×ő Žw” ŽB4ÝĐŐŘ AÉM Uˇ4DD ¸¦bÍ Ť w† ťQÄ â÷‹daÝ»––r ˛2Đ%Ŕ[I Đ Ä P}r§{z‘• cË› ×†Ş ´ °ůy TÄű*Â@^•N !ůsL z0lÉ}dIÖÝÄpJ €äíĐ Q Ś6 %Ľź÷$lv€Gócą(Ě •° ˇq¦Ŕ÷˛kčăÇ ÷§ť7 N!g ˛Mí =

MG: How different is your work different from your influences and what are the reasons for this?

IŠ: íş9č ĆW„oő lĘ pŽ3ćhŹ+¬r-ţ-AµÖ MńúćŐ6 ¬¦ °•÷ ’ ŚścՀŦ5Qe‘ďť*â@ť†v Őý vŮ ĺ ęJó]s ±1Śu @yŤ .1ş6dnµ yź]ŽuôŤ -ŻNE\± Ë9Ť}Ű č>†zž úŁř G6 𫡏 ‰ 5Ď9?:’E·xýćđ) \^Ł×ĺ(‡Bq }rM RQÓ›6 ę4_uvB´ lŰ6áH‡ { Š¬râ ´ [ Therefore I have no special message. I wish I did. It would be great if I had one. ] Qłë ©űiŇšpý–—`s§ !“9“Ř ‡łRˇ˘OÚy™9ľŻ bčw ă- -pń÷b ´ŽŇ VT oP»Őč„ ‰ ÎŘ`lăß űW §7ŞŘË caŔbýVťŘ ż‘„ć d% AK RPĐQ C ĐK, T´S Ó0T CL SăËDЉ(¨Ş*iHMŘŕ+vf?1™=QŮý̧5× +Bé:&ĘË ügŃc’µĄ (`° ‹ Ćő˝ţ9łXü ôĘČX µň ‚’Äí ¬¦ °•÷ ‰ëľ ś ň٠ߢVJfg‡!} ˛_ 2“9(ĄK! % yńNąvg ×áäěČ éżOX N ¬™ů¨ }‘« šŮ¨ óá nńxăĹ Ţo ®( ‚ Ó Oů‹Łk c ą¦( qT°€qWc 3 ćp

MG: Is there something you’d like to change in the art world, or in fields of art, technology and social change; if so, what would it be?

IŠ: üć»w+űe7 Ö®» y»ËăĺăTA© A¨ŽŇ‚i LY `B ż ™{d ]( !äßŰăËmńl›Y9Űí¬í3a5T @T o uf čT> 3 ^ =–vŮQ E˘¸…t0Ë î„Îy Ş{,žX×TU [ Yes. Nothing. ] ÜwŢńg&XhűÍ-…] !)+ÝĚVŕ ®ćŢĽ ¬¦ °•÷ YągŃ ]ݔ⠥@6<‹tr ¬¦ °•÷ ©±¨ Ŕ»&RŐÖQ ”% —ĆŁ{ ¬¦ °•÷ ë~ ._ć şřk ş÷© ,°–śÇoĂ›ű ýď˝ç _´p+ŚÖđ5 śZőXßÇ ň>KqĚé˙ ܇ Ę,| ©‘ ü,ź± 9»1Áµ y(m$ tÉ’ ĚÂM©Ç u˛č¨z }´s÷ĺż^

MG: Describe a real-life situation that inspired you and then describe a current idea or art work that has inspired you?

IŠ: Ń´j qď OĐîť% ßŰűxËýż OçżěoÓíŮËĚ˙ ő3?ôoŐĺÜ 4ň2Ëe Űą“Űżž äżôÝ ˙fAş]Ď ]Ů8ĘZ ‡“ľ _¦÷\9Á· WŰ©:jiď Ů\3ĂŮ o$ý\S|vy´ćîý úy…›¬Żę} 6m”ˇ> ‰—Đ7 Ő.™ ţľĎ§ę_WćĆw.& Ŕ·§ ~Đ 1ć ‘ ĚÇ« ¬(`¤ gőđĘĺv ţÍ ¤‚¨Ź éOŁ [ She said: “Make your own art. Do not expect me to do it for you.” ] S=•üĎVz˙ Ľ‚;z‡—xľ€J,?HóŹg¦ ľ˙ňö3ůvFĐľˇŰIa RřG A =qż?AĘ˘Ř v€D·öĂXŠ! ÷äŁ\u@U ‘ KŽ‚żB„ ŔŮQ.c‹ }9€×éĺŠ÷ů(8×Sł·¬ Y+ćĽĘ> ¨mű8°@‰%ó5 ŃĹXoňOźŔ y˙Môu ®^Dxrő áĂgwý l¬au%}‰Ě: ˙ ßČ HGPŇŃ—Dď×Ď ĎdJ› } ‘Ń@ Bu_č ôuKŘăĂóŘ ×ŠŇ(xşµ»ŐŞČ: b \[ŽAü”űđé´{ emsó|Ń‚xăö9 x: ˇoťŞřĺńta ŞĺŹË ÖŰĽŰ (:Šké í ‡Udl=Tż ‚: 3 ó]5č¦×Hsśww· ľ‰0ů t®Üqčř đ1X úI2¦ $Ýj& 3ÁśIëďą {uŐÝ

MG: What’s the best piece of advice you can give to anyone thinking of starting up in the fields of art, technology and social change?

IŠ: °§s© ;źĆÝČ ÉůąÚ- ď]™@ Ľat•Îňc}ľ o,ú˛đ ÷Žă ÷sýqŐ«AŻ7őúWB 3 ‘ Ľ Öůxńľ ¬¦ °•÷ _µÎ ·k y·8[ ä®î¦<8}Ť4ť űfÖY †‡tŕ m۵đ [ Make love, not art. ] ź©Xrôw»´sŘîćî ¬¦ °•÷ ‡Ó‹ăHŰ˝tn ňtë+O ća¬7 TvÇĄ ż,ľ} ř[« Č< ľn

MG: Finally, could you recommend any reading materials or exhibitions past or present that you think would be great for the readers to view, and if so why?

IŠ: With pleasure.

Kant’s Critique of Pure Reason is the key text for the understanding of everything.

BodyAnxiety.com, curated by Leah Schrager and Jennifer Chan, is the exhibition everyone would have to see in details.
Still remember Cornelia Sollfrank’s Net Art Generator? Here it is: http://net.art-generator.com
And if you already forgot everything about Jonas Lund’s exhibition in MAMA – The Fear Of Missing Out, 2013 – you need to refresh your memory: http://jonaslund.biz/works/the-fear-of-missing-out

Massive Media: A Geology of Media book review

J. R. Carpenter reviews A Geology of Media, the third, final part of the media ecology-trilogy. It started with Digital Contagions: A Media Archaeology of Computer Viruses (2007) and continued with Insect Media (2010). It focuses beyond machines and technologies onto the chemistry and geological materials of media, from metals to dust.

Humans are a doubly young species — we haven’t been around for long, and we don’t live for long either. We retain a fleeting, animal sense of time. We think in terms of generations – a few before us, a few after. Beyond that… we can postulate, we can speculate, we can carbon date, but our intellectual understanding of the great age of the earth remains at odds with our sensory perception of the passage of days, seasons, and lifetimes.

The phrase ‘deep time’ was popularised by the American author John McPhee in the early 1980s. McPhee posits that we as a species may not yet have had time to evolve a conception of the abyssal eons before us: “Primordial inhibition may stand in the way. On the geologic time scale, a human lifetime is reduced to a brevity that is too inhibiting to think about. The mind blocks the information”1. Enter the creationists and climate change deniers, stage right. On 28 May 2015 the Washington Post reported that a self-professed creationist from Calgary found a 60,000-million-year-old fossil, which did nothing to dissuade him of his religious beliefs: “There’s no dates stamped on these things,” he told the local paper.2

At the intersection between biology and geology - lichen on Devonian slate,  Old Mill Creek, Dartmouth, Devon, UK. Photo by J. R. Carpenter.
At the intersection between biology and geology – lichen on Devonian slate, Old Mill Creek, Dartmouth, Devon, UK. Photo by J. R. Carpenter.

In the late 15th-century, Leonardo Da Vinci observed fossils of shells and bones of fish embedded high in the Alps and privately mused in his notebooks that the theologians may have got their maths wrong. The notion that the earth was not mere thousands but rather many millions of years old was first put forward publicly by the Scottish physician turned natural scientist James Hutton in Theory of the Earth, a presentation made to the Royal Society of Edinburgh in 1785 and published ten years later in two massive volumes3. It is critical to note that among Hutton’s closest confidants during the formulation of this work were Joseph Black, the chemist widely regarded as the discoverer of carbon dioxide, and the engineer James Watt, whose improvements to the steam engine hastened the Industrial Revolution in Great Britain. Geology emerged as a discipline on the eve of a period of such massive social, scientific, economic, political, and environmental change that it precipitated what many modern geologists, ecologists, and prominent media theorists are now categorising as a new geological epoch, the Anthropocene. As Nathan Jones recently wrote for Furtherfield: “The Anthropocene… refers to a catastrophic situation resulting from the actions of a patriarchal Western society, and the effects of masculine dominance and aggression on a global scale.”4

In his latest book, A Geology of Media (2015)5, Finnish media theorist Jussi Parikka turns to geology as a heuristic and highly interdisciplinary mode of thinking and doing through which to address the complex continuum between biology and technology presented by the Anthropocene. Or the Anthrobscene, as Parikka blithely quips. In putting forward geology as a methodology, a conceptual trajectory, a creative intervention, and an interrogation of the non-human, Parikka argues for a more literal understanding of ‘deep time’ in geological, mineralogical, chemical, and ecological terms. Whilst acknowledging the usefulness of the concepts of anarachaeology and varientology put forward by Siefried Zielinski in Deep Time of the Media (2008)6, Parikka calls for an even deeper time of the media — deeper in time and in deeper into the earth.

In Theory of the Earth, Hutton referred to the earth as a machine. He argued: “To acquire a general or comprehensive view of this mechanism of the globe… it is necessary to distinguish three different bodies which compose the whole. These are, a solid body of earth, an aqueous body of sea, and an elastic fluid of air.”13 Of the machine-focused German media theorists, Parikka demands – what is being left out? “What other modes of materiality deserve our attention?”7 Parikka proposes the term ‘medianatures’ — a variation on Donna Haraway’s ‘naturecultures’8 — as a term through which to address the entangled spheres and sets of practices which constitute both media and nature. Further, Parikka reintroduces aspects of Marxist materialism to Friedrich Kittler’s media materialist agenda, relentlessly re-framing the production, consumption, and disposal of hardware in environmental, political, and economic contexts, and raising critical social questions of energy consumption, labour exploitation, pollution, illness, and waste.

Drawing upon Deleuze and Guattari’s formulation of a ‘geology of morals’9, Parikka writes: “Media history conflates with earth history; the geological materials of metals and chemicals get deterritorialized from their strata and reterritorialized in machines that define our technical media culture”10. Within this geologically inflected materialism, a history of media is also a history of the social and environmental impact of the mining, selling, and consuming of coal, oil, copper, and aluminium. A history of media is also a history of research, design, fabrication, and the discovery of chemical processes and properties such as the use of gutta-percha latex for use the insulation of transatlantic submarine cables, and the extraction of silicon for use in semiconductor devices. A history of the telephone is entwined with that of the copper mine. How can we possibly think of the iPhone as more sophisticated than the land line when we that know that beneath its sleek surface – polished by aluminium dust – the iPhone runs on rare earth minerals extracted by human bodies labouring in deplorable conditions in open-pit mines?

image - Palaquium gutta, or gutta-percha – from Franz Eugen Köhler, Köhler's Medizinal-Pflanzen, January 1, 1897 http://en.wikipedia.org/wiki/Gutta-percha
image – Palaquium gutta, or gutta-percha – from Franz Eugen Köhler, Köhler’s Medizinal-Pflanzen, January 1, 1897 http://en.wikipedia.org/wiki/Gutta-percha

Jussi Parikka is a professor in technological culture and aesthetics and Winchester School of Art. Although his his definition of media remains rooted in the disciplinary discourses of media studies, media theory, media history, and media art, he advocates for and indeed actively engages in an interdisciplinary approach to media theory. He cites a number of excellent examples from contemporary media art, not as illustrations of his arguments but rather as guides to his thinking. He also draws upon a wide range of other references from visual art, science, literature, psychogeography, philosophy, and politics. This overtly interdisciplinary approach to media theory provides a number of intriguing openings for readers, scholars, and practitioners in adjacent fields to consider. For example, Parikka’s evocation of Robert Smithson’s formulation of ‘abstract geology’11 in relation to land art invites further explication of the connection between land art, sculpture, and the geology of sculptural media. For thousands of years sculptors have practised a geology of media, making and shaping clay, quarrying and carving stone, and smelting, melting, and casting metal. Further, Parikka’s discussion of the pictorial content of a number of paintings in the context of this book invites the consideration of the geology of paint as a medium, entwined with the elemental materiality of cadmium, titanium, cobalt, ochre, turpentine, graphite, and lead.

Media is a concept in crisis. As it travels across scientific, artistic, and humanistic disciplines it confuses and confounds boundaries between what media is and what media does in a wide range of contexts. This confusion signposts the need for new vocabularies. If geology has taught us anything, it’s that this too will take time. In endeavouring to explain how it happens that flames sometimes shoot out through the throat of Mount Etna, the Epicurian poet Lucretius (c. 100 – c. 55 BC) wrote: “You must remember that the universe is fathomless… If you look squarely at this fact and keep it clearly before your eyes, many things will cease to strike you as miraculous.”12 So too, Parikka prods us to think big, to get past our primordial inhibitions, to look beyond mass media consumerism to what I shall call a ‘massive media’ – a conception of media operating on a global and geological scale. A Geology of Media is a green book, overtly ecological. In his call for a further materialisation of media theory through a consideration of the media of earth, sea, and air Parikka has put forward an assemblage of material practices indispensable to any discussion of the mediatic relations of the Anthropocene.

Choose Your Muse Interview: Mike Stubbs, Director of Fact in Liverpool, UK

Choose Your Muse is a new series of interviews where Marc Garrett asks emerging and established artists, curators, techies, hacktivists, activists and theorists; practising across the fields of art, technology and social change, how and what has inspired them, personally, artistically and culturally.

Mike Stubbs became director of FACT (Foundation for Art and Creative Technology) media arts centre, based in Liverpool in 2007, just before Liverpool’s Capital of Culture year. The centre offers a unique programme of exhibitions, film and participant-led art projects. He views the organisation as to be cutting-edge of art and new media and one of the jewels in the crown of Liverpool’s ongoing cultural renaissance.

QWOP dance by Antonio Roberts, Syndrome, at FACT, Light Night 2014
QWOP dance by Antonio Roberts, Syndrome, at FACT, Light Night 2014

Stubbs has worked as an advisor to the Royal Academy of Arts, The Science Musuem, London, Site Gallery, Sheffield and NESTA (National Endowment for Science Technology and Art), ACID (Australian Centre for Interactive Arts) and the Banff Centre, Canada. He has been Production Advisor to artists such as Roddy Buchannan, Luke Jerram and Louise K Wilson.

Trained at Cardiff Art College and the Royal College of Art, Stubbs’ own internationally commissioned art-work encompasses broadcast, large scale public projections and new media installation. In 2002 he exhibited at the Tate Britain, 2004 at the Baltic, Newcastle, 2006 at the Experimental Arts Foundation, Adelaide. He has received more than a dozen major international awards including 1st prizes for Cultural Quarter, at the 2003 Echigo-Tsumari Art Triennial, Japan, WRO Festival, Poland 2005, Golden Pheonix, Monte Negro Media Art Fest 2006. In 2003 he was awarded a Banff, Fleck Fellowship.

Interview.

Marc Garrett: Could you tell us who has inspired you the most in your work and why?

Mike Stubbs: Uncle Islwyn Thomas (deceased) who told a barman to bugger off in Welsh for not serving us (age 14) – It made me realise one could object.

David Nash. I was lucky to have a chance visit to his studio (chapel) when I worked in Llechwedd Slate Mine Craft shop, Blaenau Ffestiniog. He persuaded to save up for a Kawaskai Z650 in the future and not to be a paint sprayer and instead, go to art college (circa 1976…), and that being an artist was a viable alternative.

Installation view of David Nash: New Work, October 9 – November 8, 2008 at Haines Gallery.
Installation view of David Nash: New Work, October 9 – November 8, 2008 at Haines Gallery.

And Krzysztof Wodiczko, I saw his Cruise Missile projected on Nelsons Column in 1985 and then him swivel the projector and project a swastika onto the south african embassy in response to Margaret Thatcher donating £7 million quid to PK Botha government – big slap in the face to the anit-apartheid movement of which I was part (Greetings From the Cape of Good Hope can be found here, http://mikestubbsco.ipage.com/artworks.html)

Krzysztof Wodiczko, City Projections – Nelson’s Column , 1985
Krzysztof Wodiczko, City Projections – Nelson’s Column , 1985

MG: How does your work compare to those who’ve influenced you, and what do you think the  reasons are for these differences?

MS: With age I’ve tempered the urge to object to too much and post election, I feel like I’m from another planet. Workwise, I’ve been priviledged and lucky to build support within the public sector for arts organisations which have maintained some edge (Hull Time Based Arts, ACMI, FACT).  Recently very proud to have produced Group Therapy, Mental Distress in a Digital Age, which is both critical and a form of social activisim. I am lucky to have collaborated in developing festivals including : ROOT and the AND (Abandon Normal Devices) which have created more room to commission and present a risk taking program.

MG: Is there something you’d like to change in the art world, or in fields of art, technology and social change; if so, what would it be?

MS: That longer term agendas might accept that risk and experiment are needed and that Art IS innovation and that more people from non-art backgrounds get a chance to experience and make art.

MG: Describe a real-life situation that inspired you and then describe a current idea or art work that has inspired you?

MS: Watching on TV a flood victim being rescued by helcopter and dropping her entire belongings. And Hseih Teching’s One Year Performance.

Tehching Hsieh - One Year Performance, 1980 - 1981
Tehching Hsieh – One Year Performance, 1980 – 1981

“Tehching Hsieh’s work, informed through a period spent in New York City without a visa, experiments with time. He was actively ‘wasting his time’ by setting up a stringent set of conditions within five different year-long performances. The driving force for an individual to perform such extreme actions must surely be the ultimate cipher for being emotionally, psychologically touched – and that, ultimately, is a gift. His work poses the question: as humans how can we afford not to be touched?” [1]

MG: What’s the best piece of advice you can give to anyone thinking of starting up in the fields of art, technology and social change?

MS: Do what you feel like. Dont copy others

MG: Finally, could you recommend any reading materials or exhibitions past or present that you think would be great for the readers to view, and if so why?

MS: Post-humous papers Robert Musil, they continuously speak to me at the most fundamental level and with wit. http://bit.ly/1PYIq6A

Diamond Age Neal Stephenson. Inspired the idea of democratising interactive media. http://en.wikipedia.org/wiki/The_Diamond_Age

Art of Experience John Dewey, a bible of ideas to re-frame arts and culture – first citing the term ‘impulsion’ – http://en.wikipedia.org/wiki/Art_as_Experience

The City and the City, China Meilville. It inspired our exhibition Science Fiction, New Death at FACT. It elegantly suggests how we simultanesouly occupy the same political, social and physical spaces despite difference.

Synthetic Selves: Mediated Body Art

Featured: Toast McFarland

Synthetic bodies, mediated selves. What themes become relevant in a technoprogressive world – as objects proliferate, what do the inundated people talk about?

You are alone, at a computer. You talk to people but they are not around. There is no bar, no village square, no space in which you speak. There is your device and your physical presence. The social location is your body and its interface with the communicative device. What is the language for landscapes which can’t be seen, and yet which predicate subjectivity?

You express yourself. You are certain state statistics, a resume, you are a myspace profile long defunct. We require your legal name. Certain cards, from when you were born, from when you became qualified to drive, define you, make or break you. You are an ok person provided your paperwork is in order – morality is preceded by bureaucracy.

What’s the relationship between a legitimated self and that person’s body? The more modes of documentation we have the greater possibility for fictional aberration. The disparities between someone’s situated life and the records which make up their memory proliferate.

The image above by artist Toast McFarland was taken in a cartoon world. It is a selfie, a socially streamed validation of presence, but it is also a meticulous reframing of that practice. Everything is subtle, deceptively common, and yet the composition is entirely irreal. Flat colours, almost abstractly plain costuming, this is what happens when a vector world invades your computer room. It exists between personal expression and the self as actor within the surreal.

Leah Schrager
Leah Schrager

Leah Schrager‘s modelling-inspired self-portraits covered over with bright streams of paint. The model image professionalizes the act of self-representation in image form. In the profession there are industry demands – self-validation may be about confidence and friendship, where industrial success might tend towards epitomization and abstraction. Are you a good model – do you meet the sexual and aesthetic demands of the collective consumer unconscious? Schrager’s work combines a toying with such psychological implications with a background in their material underpinnings – the body in dance, the body in biological study. This combination allows for work and commentary that penetrates the relationship between the vessel you are indelibly given and the psychological relationship it develops mediated for oneself and a public.

Do you view Schrager’s images out of an interest for her or for the type of beauty she represents? Once the image is painted over, is there any interest left? Through different personas, she delivers these in a variety of web contexts, each time asking us to reconsider who we’re looking at, and who we are to look.

Aoife Dunne
Aoife Dunne

Screens, correspondents, professional speakers. We are happy to take your call. These two screenshots are taken from two videos by media artist Aoife Dunne. Both combine a juxtaposition of found broadcast footage, the enveloping commercial TV world, and her own crafted filming sound stages. They are installations, videos, and imagist combinations that take our question of the self directly to the media world. In the second, Dunne acts directly over top found footage, performing as doppelganger of the telemarketer in the projection. Her simultaneously comic, retro and coolly provocative aesthetic places her into an 80s infomercial dream world. She acts her own fiction, the selfie is the superlative thought experiment, and yet the proliferation of doubles buries her subjectivity in an imagined space of marketed image sheen. In the first work we only have a double, and Schrager’s biological world is fleshed out and externalized. This is what you really look like. Dunne’s own medicalized outfit says that this telecommunication is also a biological translation. For your image, we need your face, but for your face, we need organs and cells. Between the public and economic demands of the screen, and the material demands of your body, where are you?

Dafna Ganani
Dafna Ganani

Dafna Ganani‘s work, through a combination of images, code, social internet art and theoretical reflection, gives us an exemplar of how self-representation meets technical distortion. Her own performative presence proliferates in her work, yet always accompanied by animations, entire interactive worlds complicating any personal space. In this image, self-reflection is directly addressed – at first glance it mirrors what is represented but on closer inspection nothing of what that would look like quite match up. Where are the dragon head things located, where is she, before and after mirroring – the almost comical comparison is undermined by a disquieting sincerity. She appears intent on knowing where she is, however much the dragon doesn’t have her best interests in mind. And the right hand, reaching into the animation cloud on the left, nowhere to be seen on the right.

Georges Jacotey
Georges Jacotey

Dunne’s world of media culture screens is made specific and celebratory in Georges Jacotey‘s self-portraiture as Lana del Ray. An internet performance artist whose work explores media culture and self-image, the picture’s combination is both nearly seemless and parodically collaged. We all participate on some level in commercial culture, but we can never admit it. We might genuinely like aspects of it, we might hate aspects – but the popular bent of this culture means that as long as it is pleasing to a common consumer base it will gain a cultural existence. You know so much about iconic entertainers you never asked to know about. Jacotey takes on this conundrum, joins in on it, participates – what if instead of merely liking a celebrity, you seek to emulate and become them? Some people like del Ray’s albums, Jacotey’s the one who sang them. Capitalism asks that you buy, what if you take the role to sell? Human images make for great products, before we make the necessary transactions let’s make sure we know how to transform ourselves into them.

Good self-representation requires good media savvy. Before you think about your online identity simplify the process by becoming a celebrity. They’ve already figured out all the questions of the self in society – the right names, dress, mannerisms, the right look. Everything is acceptable, everything is inspiring, nothing is quite familiar.

Rafia Santana
Rafia Santana

Rafia Santana further draws out Jacotey’s comparison of the celebrity image and the selfie. Two different trajectories are taken up here – one is to deconstruct the fictions of the “real celebrity image”. The second is to fictionalize and play with one’s own portrayal. The result is layered, offering multiple points of entry for both observation and critique. If the digital image is just bits and bytes, what happens to ethnic history, to situated lives and experience? Putting herself repeatedly in her own work, Santana asks the basic question at hand – what, in re-representation, am I? And, with Jacotey, she probes the obverse of media celebrity existence and identification. If I like a celebrity, am I participating at all in their imagery or life? If so, in what way – what right to I have to their life, or in turn, what right do they have to be omnipresent in mine?

Subjectivity is the sentence, objects the fetish – be sure to glamour up.

Sam Rolfes
Sam Rolfes

Be sure to dress things up so you can recognize them well. Try not to mix up hair with noses, and composure with distortion. Each act of mediation further twists and reinvents our own images. You thought you knew where your lips were, what your skin looked like, but everything that goes through the machine comes out different, strange. It’s not a human, it’s a landscape. There’s an eye at the top, but you have no idea what it’s for. In the work of Sam Rolfes, the self is almost abstract, technical distortions take over any recognizable vestige of a human. Technique is everything, humanity nothing.

The self is painted, photographed, symbolized. It’s not a live image on the phone. Sometimes people in canvases try to get out. There are a few people here, all the same, that have nothing to do with one another. In Carla Gannis‘ selfie series, we return to a cartoon realism – but this time with a few added mirrors. Is the skull in the background also her? What is that a memento of?

Death in the image, life in its reproduction. You are now invisible, but we know more about what you look like than ever. Technological proliferation upends and eliminates traditional context but can never efface bodies and their identities. Indeed its societal saturation emphasizes these presences, their inevitability and all their embodied ties that digitize incompletely.

These practices work to situate the self, the body. Physiological maps are now more important than ever – they give us the image of the virtual. Mythology says we are in an immaterial age, that humans are obsolete and will be succeeded by machines. Reality says something far more disturbing – that our own materiality is the means of that obsolescence.

Broke and Scared: The Home of the Future

Featured image: By Instagram users lynellspencer and banditqueen555

I’ve been thinking about the idea of home a lot recently. I’ve been traveling over three continents for the last 6 months, living out of hostels, surfing friend’s couches, and even staying in local homes through Couchsurfing or personal connections. In terms of my home, I’ve grown comfortable with no privacy, sleeping in a room of strangers with only a tiny locked box for security. While I knew in my head the contemporary home is always shifting, I didn’t start considering the impact of that until my own housing situation became so erratic.

So I was excited to reflect further on the homes when the design research collaborative Space Caviar released a book of commissioned essays entitled, SQM: The Quantified Home. The essays examine how the romantic idea of the home is increasingly in tension with global market forces, zoning laws, new technologies, surveillance, war, and much more. The book was commissioned by Biennale Interieur and was part of Space Caviar’s program, “The Home Does Not Exist,” which premiered at the Biennale Interieur in Belgium in October of last year.

Image of the book SQM: The Quantified Home
Image of the book SQM: The Quantified Home

“Industry people today don’t actually want the home of the future. What they want is the homeowner of the future, as the kind of completely consumer-aware, Amazon-livestock guy… They don’t care what the shape of the house is, they just want the data flows in and out.” – Bruce Sterling, (pg. 236)

In his essay, Bruce Sterling asks us how the architecture and architects of the home will be disrupted – like the music and publishing industries were disrupted – for data optimization? As we’ve done for social media, we’re opening up our homes to private companies for the sake of security and ease. We’re putting security cameras in our children’s bedrooms and connecting our home to the cloud with devices such as Amazon Echo. How will the home as networked site look when created to produce as much advertising data as possible? How can a home look more like an Amazon warehouse?

In the networked home of the future, will we enter a Facebook-like power relationship, willingly rendering all our most private moments visible to marketers for a tax break or a free networked fridge? It sadly doesn’t sound too unlikely to me. SQM: The Quantified Home sets up a history and context to considering the realities of this kind of future home, making the clear complex data and politics already intersecting within our home.

SQM: The Theatre of Everyday Life, an exhibition in the Rambla of Kortrijk Xpo. Part of the project "The Home Does Not Exist"
SQM: The Theatre of Everyday Life, an exhibition in the Rambla of Kortrijk Xpo. Part of the project “The Home Does Not Exist”

Much of this opening up of the home is economically focused. Given the financial collapse of 2008 and subsequent austerity measures around the world, of which all but the mega-wealthy are still reeling from, we’ve been forced to use our homes as economic tools of investment as much as private spaces for family and loved ones. An investment which fewer and fewer people can afford to make. If architecture, homes, and even cities follow the trend of social media’s economic disparity – exchanging some free services for huge swaths of powerful and valuable data – it’s only going to get worse.

Selling acceptable looking cheap furniture that can barely survive its own assembly, Ikea is a perfect response to a generation that cannot afford a home. As career security grows more precarious, we’re increasingly moving cities and jobs, with Airbnb as a life raft for homeowners who can’t afford rent, and renters who can’t afford a home. The romantic ideas of “home” are collapsing all around us. As Alexandra Lange, author of Writing about Architecture: Mastering the Language of Buildings and Cities, notes, our Pinterests are filled with items we will never buy for homes we can no longer afford.

Image from the "Home Screen" photo essay of domestic imagery shared on social media or recorded by home appliances. Edited by Simone C. Niquille. Xbox motion sensor Kinect from kotaku.com.au - Instagram user: kacofo
Image from the “Home Screen” photo essay of domestic imagery shared on social media or recorded by home appliances. Edited by Simone C. Niquille. Xbox motion sensor Kinect from kotaku.com.au – Instagram user: kacofo

In, “The Commodification of Everything,” Dan Hill, the executive director of Futures at the UK’s Future Cities Catapult, looks at Marc Andreessen’s notion that, “software is eating the world,” and applies it to Airbnb and resident-led emergent urban interventions in Finland. While some celebrate often left-of-legal urban interventions, many of the same group cries foul when corporations like Airbnb do the same.

Hill writes, “It took Hilton a century to construct all of their hotels, brick by brick; Airbnb came along, armed only with software, and in six years created more without laying a brick.” (pg. 219) Hill asks us to further investigate how to use software in a civic way, protecting and enabling local culture and economies for the benefit of everyone. Hill writes that software “is eating the world, and it is only just booting up. Our response to that, as citizens and cities, will determine whether it does so for public good or for private gain.” (pg. 223)

Dropcam security camera, safewise.com - Instagram user reesie936
Dropcam security camera, safewise.com – Instagram user reesie936

So while the home is becoming a more fluid space, this predominately suits businesses or people like me because I have the freedom and privilege to move easily and earn a living wherever I have internet. Making housing more responsive to individual needs is nice advertising, but ignores larger housing markets and market forces all of us are subjected to.

Now, after reading this book and 6 months of travel with at least 6 more months to go, my idea of the home has shifted to be understood mostly in relation to family and friends. Moving through many different architecture styles, cultures, customs, and living situations have made me care less about the physical space of the home. However, this means that as the contemporary home becomes a site of surveillance, responsive, and transparentin relation to corporations and often governmental organizations, the contemporary home will place these networked spheres between us and those we most cherish.

Image from Xbox motion sensor Kinect from gadgetguy.com.au - Instagram user evatang7119
Image from Xbox motion sensor Kinect from gadgetguy.com.au – Instagram user evatang7119

Our most intimate settings – be it a home or an Airbnb room – now have corporations sitting right next to us. Just as we know you shouldn’t share anything you don’t want everyone to know on Facebook, in the future, we now know not to talk in front of your smart TV. The home may be the final site of privacy in modern cities yet many are actively sacrificing that privacy for a sense of security or for cool new products whose terms and conditions we never fully grasped.

Instagram user: jaylozada - Instagram user: althomasisaboss931
Instagram user: jaylozada – Instagram user: althomasisaboss931

Conversely, instead of placing ads between a couple cuddling on their networked bed of the future, the networked home is equally likely to put our entire social network into the bed with us in hopes of more clicks. We already see how social networks can favor clicks over meaningful connection. Joanne McNeil’s essay. “Happy Birthday,” continues a progression we’re already seeing to an always-on extreme where our birthdays are reduced to spam-like events where everyone we ever met and every object we encounter spews “Happy Birthday” ad nauseam.

This is of course a product of the advertising model of which most everything online is reliant on. Why would that change when the internet moves into your home? Indeed we already ask for this as 80% of 18 to 44 year olds check our phones first thing upon awakening. Now just turn your bed into the phone.

Image by Xbox motion sensor Kinect from drdave.com.uk - Instagram user: modernhomesystems
Image by Xbox motion sensor Kinect from drdave.com.uk – Instagram user: modernhomesystems

While networks moving into our home is cause for alarm, what was most startling to me about SQM: The Quantified Home, was the extent to which the home is already a site of many networked relationships between the city, few of which we control or are meaningfully transparent to the average homeowner. In “Postcode Demographics” Joseph Grima and Jonathan Nicholls discuss Acorn, an early program quantifying housing markets in the England. Using 60 metrics of classifications, Nicholls helped quantify neighborhoods for real-estate developers, homeowners, taxation, and more. The introduction of postal codes further quantified neighborhoods in a way likely many find helpful yet can lead to a kind of data lock-in. As these methods of quantification grow more complex, and the ramifications larger, the possibility of residents transcending their zip codes grows dimmer. We see this problem with funding of public schools in the states.

While we continue to connect to our homes and to each other in new ways, if those connections continue to benefit the Googles of the world the most, we’re in for trouble. Turning your home transparent to them and forgetting the place of the home within larger societal and civic concerns is dangerously shortsighted and will only benefit the big businesses. As Hill writes, whether these changes are to be net positive depends, “on how much we care about the idea of the city as a public good, how adept we are at absorbing and redirecting disruptive forces for civic returns.” (pg. 223)

Resolution Disputes: A Conversation Between Rosa Menkman and Daniel Rourke

Featured image: Rosa Menkman, iRD patch, (2015) Black on black embroidered logo [iRD] Encryption key to the institutions RLE 010 0000 – 101 1111

In the lead-up to her solo show, institutions of Resolution Disputes [iRD], at Transfer Gallery, Brooklyn, Daniel Rourke caught up with Rosa Menkman over two gallons of home-brewed coffee. They talked about what the show might become, discussing a series of alternate resolutions and realities that exist parallel to our daily modes of perception.

iRD is open to visitors on Saturdays at Transfer Gallery until April 18th, and will also function as host to Daniel Rourke and Morehshin Allahyari’s 3D Additivist Manifesto, on Thursday April 16th.

Rosa Menkman: The upcoming exhibition at Transfer is an illustration of my practice based PhD research on resolutions. It will be called ‘institutions of Resolution Disputes’, in short iRD and will be about the liminal, alternative modes of data or information representation, that are obfuscated by technological conventions. The title is a bit wonky as I wish for it to reflect that kind of ambiguity that invokes curiosity.

In any case, I always feel that every person, at least once in their grown-up life, wants to start an institution. There are a few of those moments in life, like “Now I am tired of the school system, I want to start my own school!”; and “Now I am ready to become an architect!”, so this is my dream after wanting to become an architect.

Daniel Rourke: To establish your own institution?

Credits: Rosa Menkman, Institution #1, 2015

RM: First of all, I am multiplexing the term institution here. ‘institutions’ and the whole setting of iRD does mimic a (white box) institute, however the iRD does not just stand for a formal organization that you can just walk into. The institutions also revisit a slightly more compound framework that hails from late 1970s, formulated by Joseph Goguen and Rod Burstall, who dealt with the growing complexities at stake when connecting different logical systems (such as databases and programming languages) within computer sciences. A main result of these non-logical institutions is that different logical systems can be ‘glued’ together at the ‘substrata levels’, the illogical frameworks through which computation also takes place.

Secondly, while the term ’resolution’ generally simply refers to a standard (measurement) embedded in the technological domain, I believe that a resolution indeed functions as a settlement (solution), but at the same time exists as a space of compromise between different actors (languages, objects, materialities) who dispute their stakes (frame rate, number of pixels and colors, etc.), following rules (protocols) within the ever growing digital territories.

So to answer your question; maybe in a way the iRD is sort of an anti-protological institute or institute for anti-utopic, obfuscated or dysfunctional resolutions.

DR: It makes me think of Donna Haraway’s Manifesto for Cyborgs, and especially a line that has been echoing around my head recently:

“No objects, spaces, or bodies are sacred in themselves; any component can be interfaced with any other if the proper standard, the proper code, can be constructed for processing signals in a common language.”

By using the terms ‘obfuscation’ and ‘dysfunction’ you are invoking a will – perhaps on your part, but also on the part of the resolutions themselves – to be recognised. I love that gesture. I can hear the objects in iRD speaking out; making themselves heard, perhaps for the first time. In The 3D Additivist Manifesto we set out to imagine what the existence of Haraway’s ‘common language’ might mean for the unrealised, “the powerless to be born.” Can I take it that your institute has a similar aim in mind? A place for the ‘otherwise’ to be empowered, or at least to be recognised?

RM: The iRD indeed kind of functions as a stage for non-protocological resolutions, or radical digital materialism.

I always feel like I should say here, that generally, I am not against function or efficiency. These are good qualities, they make the world move forward. On the other hand, I do believe that there is a covert, nepotist cartel of protocols that governs the flows and resolutions of data and information just for the sake of functionality and efficiency. The sole aim of this cartel is to uphold the dogma of modern computation, which is about making actors function together (resonate) as efficiently as possible, tweaking out resources to maximum capacity, without bottlenecks, clicks, hicks or cuts, etc.

But this dogma also obfuscates a compromise that we never question. And this is where my problem lies: efficiency and functionality are shaping our objects. Any of these actors could also operate under lower, worse or just different resolutions. Yet we have not been taught to see, think or question any of these resolutions. They are obfuscated and we are blind to them.

I want to be able to at least entertain the option of round video (strip video from its interface!), to write inside non-quadrilateral, modular text editors (no more linear reading!) or to listen to (sonify) my rainbows (gradients). Right now, the protocols in place simply do not make this possible, or even worse, they have blocked these functionalities.

There is this whole alternate universe of computational objects, ways that our data would look or be used like, if the protocols and their resolutions had been tweaked differently. The iRD reflects on this, and searches, if you will, a computation of many dimensions.

DR: Meaning that a desktop document could have its corners folded back, and odd, non standard tessellations would be possible, with overlapping and intersecting work spaces?

Credits: window_pile.mov, a non-rectilinear still of jon satroms 'QTlets' to be

RM: Yes! Exactly!

Right now in the field of imagery, all compressions are quadrilateral, ecology dependent, standard solutions (compromises) following an equation in which data flows are plotted against actors that deal with the efficiency/functionality duality in storage, processing and transmission.

I am interested in creating circles, pentagons and other more organic manifolds! If we would do this, the whole machine would work differently. We could create a modular and syphoning relationships between files, and just as in jon Satroms’ 2011 QTzrk installation, video would have multiple timelines and soundtracks, it could even contain some form of layer-space!

DR: So the iRD is also a place for some of those alternate ‘solutions’ that are in dispute?

RM: Absolutely. However, while I am not a programmer, I also don’t believe that imagining new resolutions means to absolve of all existing resolutions and their inherent artifacts. History and ecology play a big role in the construction of a resolution, which is why I will also host some of my favorite, classic solutions and their inherent (normally obfuscated) artifacts at the iRD, such as scan linesDCT blocks, and JPEG2000 wavelets.

Evil Media Distribution Center. YoHa Transmediale 2013

The iRD could easily function as a Wunderkammer for artifacts that already exist within our current resolutions. But to me this would be a needles move towards the style of the Evil Media Distribution Center, created by YoHa (Matsuko Yokokoji and Graham Harwood) for the 2013 Transmediale. I love to visit Curiosity Cabinets, but at the same time, these places are kind of dead, celebrating objects that are often shielded behind glass (or plastic). I can imagine the man responsible for such a collection. There he sits, in the corner, smoking a pipe, looking over his conquests.

But this kind of collection does not activate anything! Its just ones own private boutique collection of evil! For a dispute to take place we need action! Objects need to have – or be given – a voice!

DR: …and the alternate possible resolutions can be played out, can be realised, without solidifying them as symbols of something dead and forgotten.

RM: Right! It would be easy and pretty to have those objects in a Wunderkammer type of display. Or as Readymades in a Boîte-en-valise but it just feels so sad. That would not be zombie like but dead-dead. A static capture of hopelessness.

DR: The Wunderkammer had a resurgence a few years ago. Lots of artists used the form as a curatorial paradigm, allowing them to enact their practice as artist and curator. A response, perhaps, to the web, the internet, and the archive. Aggregated objects, documents and other forms placed together to create essayistic exhibitions.

RM: I feel right now, this could be an easy way out. It would be a great way out, however, as I said, I feel the need to do something else, something more active. I will smoke that cigar some other day.

A Vernacular of File Formats, Rosa Menkman at Born Digital, Moti, Breda, 2014

DR: So you wouldn’t want to consider the whole of Transfer Gallery as a Wunderkammer that you were working inside of?

RM: It is one possibility. But it is not my favorite. I would rather make works against the established resolutions, works that are built to break out of a pre-existing mediatic flow. Works that were built to go beyond a specific conventional use.

For example, I recently did this exhibition in The Netherlands where I got to install a really big wallpaper, which I think gained me a new, alternative perspectives on digital materiality. I glitched a JPEG and zoomed in on its DCT blocks and it was sooo beautiful, but also so scalable and pokable. It became an alternative level of real to me, somehow.

DR: Does it tesselate and repeat, like conventional wallpaper?

RM: It does repeat in places. I would do it completely differently if I did it again. Actually, for the iRD I am considering to zoom into the JPEG2000 wavelets. I thought it would be interesting to make a psychedelic installation like this. It’s like somebody vomited onto the wall.

JPEG2000 wavelets

DR: [laughs] It does look organic, like bacteria trying to organise.

RM: Yeah. It really feels like something that has its own agency somehow.

Rosa Menkman, Crop from A Vernacular of File Formats, 2010.
JPEG2000 wavelets

DR: That’s the thing about JPEG2000 – and the only reason I know about that format, by the way, is because of your Vernacular of File Formats – the idea that they had to come up with a non-regular block shape for the image format that didn’t contradict with the artifacts in the bones and bodies that were being imaged. It feels more organic because of that. It doesn’t look like what you expect an image format to look like, it looks like what I expect life to look like, close up.

RM: It looks like ‘Game of Life’.

Game of Life

DR: Yes! Like Game of Life. And I assume that now they don’t need to use JPEG2000 because the imaging resolution is high enough on the machines to supersede bone artifacts. I love that. I love the effect caused when you’ve blown it up here. It looks wonderful. What is the original source for this?

RM: I would blow this image [the one from A Vernacular of File Formats] up to hell. Blow it up until there is no pixel anymore. It shouldn’t be too cute. These structures are built to be bigger. Have you seen the Glitch Timond (2014)? The work itself is about glitches that have gained a folkloric meaning over time, these artifact now refer to hackers, ghosts or AI. They are hung in the shape of a diamond. The images themselves are not square, and I can install them on top of the wallpaper somehow, at different depths. Maybe I could expand on that piece, by putting broken shaped photos, and shadows flying around. It could be beautiful like that.

Rosa Menkman, A Glitch Timond, 2014.

DR: It makes me think of the spatiality of the gallery. So that the audience would feel like they were inside a broken codec or something. Inside the actual coding mechanism of the image, rather than the standardised image at the point of its visual resolution.

RM: Oh! And I want to have a smoke machine! There should be something that breaks up vision and then reveals something.

DR: I like that as a metaphor for how the gallery functions as well. There are heaps of curatorial standards, like placing works at line of sight, or asking the audience to travel through the space in a particular order and mode of viewing. The gallery space itself is already limited and constructed through a huge, long history of standardisations, by external influences of fashion and tradition, and others enforced by the standards of the printing press, or the screen etc. So how do you make it so that when an audience walks into the gallery they feel as though they are not in a normal, euclidean space anymore? Like they have gone outside normal space?

RM: That’s what I want! Disintegrate the architecture. But now I am like, “Yo guys, I want to dream, and I want it to be real in three weeks…”

DR: “Hey guys, I want to break your reality!” [laughs]

RM: One step is in place, Do you remember Ryan Maguire who is responsible for The Ghost in the MP3? His research is about MP3 compressions and basically what sounds are cut away by this compression algorithm, simply put: it puts shows what sounds the MP3 compression normally cuts out as irrelevant – in a way it inverses the compression and puts the ‘irrelevant’ or deleted data on display. I asked him to rework the soundtrack to ‘Beyond Resolution’, one of the two videowork of the iRD that is accompanied by my remix of professional grin by Knalpot and Ryan said yes! And so it was done! Super exciting.

DR: Yes. I thought that was a fantastic project. I love that as a proposition too… What would the equivalent of that form of ghosting be in terms of these alternate, disputed resolutions? What’s the remainder? I don’t understand technical formats as clearly as you do, so abstract things like ‘the ghost’, ‘the remainder’ are my way into understanding them. An abstract way in to a technical concept. So what is the metaphoric equivalent of that remainder in your work? For instance, I think it depends on what this was originally an image of. I think that is important.

RM: The previous image of JPEG2000 does not deal with the question of lost information. I think what you are after is an inversed Alvin Lucier ‘Sitting in a Room’ experiment, one that only shows the “generation loss” (instead of the generation left over, which is what we usually get to see or hear in art projects). I think that would be a reasonable equivalent to Ryan Maguires MP3 compression work.

Or maybe Supraconductivity.

I can struggle with this for… for at least two more days. In any case I want the iRD to have a soundtrack. Actually, it would like there to be a spatial soundtrack; the ghost soundtrack in the room and the original available only on a wifi access point.

DR: I’m really excited by that idea of ghostly presence and absence, you know. In terms of spatiality, scan lines, euclidean space…

RM: It’s a whole bundle of things! [laughs] “Come on scan lines, come to the institutions, swim with the ghosts!”

DR: It makes me think of cheesy things you get in a children’s museum. Those illusion rooms, that look normal through a little window, but when you go into them they are slanted in a certain way, so that a child can look bigger than an adult through the window frame. You know what I mean? They play with perspective in a really simple way, it’s all about the framing mechanism, the way the audience’s view has been controlled, regulated and perverted.

RM: I was almost at a point where I was calling people in New York and asked, “Can you produce a huge stained glass window, in 2 weeks?” I think it would be beautiful if the Institute had its own window.

I would take a photo of what you could see out of the real window, and then make the resolution of that photo really crappy, and create a real stained glass window, and install that in the gallery at its original place. If I have time one day I would love to do that, working with real craftspeople on that. I think that in the future the iRD might have a window through which we interface the outside.

Every group of people that share the same ideas and perspectives on obfuscation need to have a secret handshake. So that is what I am actually working on right now. Ha, You didn’t see that coming? [Laughs]

DR: [Laughs] No… that’s a different angle.

RM: I want people to have a patch! A secret patch. You remember Trevor Paglen’s book on the symbology of military patches?

Paglen, Trevor. I Could Tell You But Then You Would Have to be Destroyed by Me:

DR: Oh yeah. Where he tries to decode the military patches? Yes, I love that.

RM: Yeah, I don’t think the world will ever have enough patches. They are such an icon for secret handshakes.

I have been playing around with this DCT image. I want to use it as a key to the institutions, which basically are a manifest to the reasonings behind this whole exhibition, but then encrypted in a macroblock font (I embedded an image of Institution 1 earlier). There was one of Paglen’s patches that really stood out for me; the black on black one. The iRD patch should be inspired by that.

Hito Steyerl - how not to be seen

DR: Hito Steyerl’s work How Not to be Seen: A Fucking Didactic Educational .MOV File, centres on the grid used by the military to calibrate their satellites from space. The DCT structure looks a lot like that, but I know the DCT is not about calibration. It contains all the shapes necessary to compose any image?

RM: If you look up close at a badly compressed JPEG, you will notice the image consist of macroblocks. A macroblock is a block organizations, usually consisting of 8×8 pixels, that posses color (chrominance) and light (luminance) values embedded via DCT (discrete cosine transform).

Discrete Cosine Transformaztion used by JPEG Compressions

Basically all JPEGs you have ever seen are build out of this finite set of 64 macroblocks. Considering that JPEGs make up the vast majority of images we encounter on a daily basis, I think it is pretty amazing how simple this part of the JPEG compression really is.

But the patch should of course not just be square. Do you know the TV series Battlestar Galactica, where they have the corners cut off all their books? All the paper in that world follows this weird, octagonal shape? Or Borges Library and its crimson hexagon, that holds all knowledge. I love those randomly cryptic geometric forms…

DR: It reminds me of a 1987 anime film, Wings of Honneamise, that had a really wonderfully designed world. Everything is different, from paper sizes and shapes, through to their cutlery. Really detailed design from the ground up, all the standards and traditions.

RM: Like this Minecraft book too. The Blockpedia.

The Blockopedia

DR: Oh that’s great. I love the Minecraft style

and the mythos that has arisen around it.

RM: So Minecraft and Borges follow a 6 corner resolution, and Battlestar paper has 8 corners… Discrepancy! I want to reference them all!

DR: So these will go into the badges?

RM: I want to have a black on black embroidered patch with corners. Don’t you think this would be so pretty? This black on black. I want to drop a reference to 1984, too, Orwell or Apple, the decoder can decide. These kind of secret, underground references, I like those.

DR: A crypto exhibition.

RM: It’s so hot right now (and with hot I do not mean cool). Since the 90s musicians encrypt or transcode things in their sounds, from Aphex Twin, to Goodiepal and now TCF, who allegedly encrypted an image from the police riots in Athens into one of his songs. However, he is a young Scandinavian musician so that makes me wonder if the crypto design in this case is confusingly non-political. Either way, I want to rebel against this apparent new found hotness of crypto-everything, which is why I made Tacit:Blue.

Tacit:Blue uses a very basic form of encryption. Its archaic, dumb and decommissioned. Every flash shows a next line of my ‘secret message’ encrypted in masonic pigpen. When it flickers it gives a little piece of the message which really is just me ranting about secrecy. So if someone is interested in my opinion, they can decode that.

Casper Electronics, Nova Drone

Actually, the technology behind the video is much more interesting. Do you know The Nova Drone? Its a small AV synthesizer designed by Casper Electronics. The the flickr frequency of this military RGB LED on the top of the board can be altered by turning the RGB oscillators. When I come close to the LED with the lens of my iphone, the frequencies of the LED and the iphone camera do not sync up. What happens is a rolling shutter effect. The camera has to interpret the input and something is gone, lost in translation. In fact, a Resolutional Dispute takes place right there.

DR: So the dispute happens because framerate of the camera conflicts with the flicker of the LED?

RM: And the sound is the actual sound of the electronics. In Tacit:Blue I do not use the NovaDrone in a ‘clean’ way, I am actually misusing it (if there is such a thing when it comes to a device of dispute). Some of the sounds and disruptions of flow are created in this patch bay, which is where you can patch the LFOs, etc. Anyway, when you disconnect the patch it flickers, but I never take it out fully so it creates this classic, noisy electric effect.

What do you think about the text? Do you think this works? I like this masonic pigpen, its a very simple, nostalgic old quiff.

DR: It reminds me of the title sequence for Alien. Dave Addey did a close visual, sci-fi etymological, analysis of the typography in Alien. It went viral online recently. Did you see that?

The typography in Alien

RM: No!

DR: It is fantastic. Everything from the title sequence to the buttons on the control panel in the background. Full of amazing insights.

Tacit Blue in flight' by DoD photo

RM: Wow, inspiring!

So with any cypher you also need a key, which is why I named the video Tacit:Blue, a reference to the old Northrop Tacit Blue stealth surveillance aircraft. The aircraft was used to develop techniques against passive radar detection, but has been decommissioned now, just like the masonic pigpen encryption.

DR: This reminds me of Eyal Weizman. He has written a lot on the Israeli / Palestinian conflict as a spatial phenomena. So we don’t think about territory merely as a series of lines drawn on a globe anymore, but as a stack, including everything from airspace, all the way down beneath the ground, where waste, gas and water are distributed. The mode by which water is delivered underground often cuts across conflicted territories on the surface. A stacked vision of territory brings into question the very notion of a ‘conflict’ and a ‘resolution’.

I recently saw him give a lecture on the Forensic Architecture project, which engages in disputes metered against US Military activities. Military drones are now so advanced that they can target a missile through the roof of a house, and have it plunge several floors before it explodes. It means that individual people can be targeted on a particular floor. The drone strike leaves a mark in the roof which is – and this is Weizman’s terminology – ‘beneath the threshold of detectability’. And that threshold also happens to be the size of a human body: about 1 metre square. Military satellites have a pixel size that effectively translates to 1 metre square at ground level. So to be invisible, or technically undetectable, a strike needs only to fall within a single pixel of a satellite imaging system. These drone strikes are designed to work beneath that threshold.

'beneath the threshold of detectability'

In terms of what you are talking about in Trevor Paglen’s work, and the Northrop Tacit Blue, those technologies were designed to exist beneath, or parallel to, optic thresholds, but now those thresholds are not optic as much as they are about digital standards and resolution densities. So that shares the same space as the codecs and file formats you are interested in. Your patch seems to bring that together, the analogue pixel calibration that Steyerl refers to is also part of that history. So I wonder whether there are images that cannot possibly be resolved out of DCT blocks. You know what I mean? I think your work asks that question. What images, shapes, and objects exist that are not possible to construct out of this grid? What realities are outside of the threshold of these blocks to resolve? It may even be the case that we are not capable of imagining such things, because of course these blocks have been formed in conjunction with the human visual system. The image is always already a compromise between the human perceptual limit and a separately defined technical limit.

RM: Yes, well I can imagine vector graphics, or mesh based graphics where the lines are not just a connection between two points, but also a value could be what you are after. But I am not sure.

At some point I thought that people entering the iRD could pay a couple of dollars for one of these patches, but if they don’t put the money down, then they would be obliged to go into the exhibition wearing earplugs.

DR: [Laughs] So they’d be allowed in, but they’d have one of their senses dampened?

RM: Yes, wearing earmuffs, or weird glasses or something like that. [Laughs]

DR: Glasses with really fine scan lines on them that conflict with TV images or whatever.

RM: [Laughs] And I was thinking, well, there should be a divide between people. To realise that what you see is just one threshold that has been lifted to only a few. There are always thresholds, you know.

DR: Ways to invite the audience into the spaces and thresholds that are beneath the zones of resolutional detectability?

RM: Or maybe just to show the mechanics behind objects and thresholds.

DR: Absolutely. So to go back to your Tacit:Blue video, in regards the font, I like the aesthetic, but I wonder whether you could play with that zone of detectability a little more.

You could have the video display at a frequency that is hard for people to concentrate on, for instance, and then put the cryptographic message at a different frequency. Having zones that do not match up, so that different elements of the work cut through different disputed spaces. Much harder to detect. And more subliminal, because video adheres to other sets of standards and processes beyond scan lines, the conflict between those standards opens up another space of possibilities.

Takesi Murata, Untitled (Pink Dot) 2007

It makes me think about Takeshi Murata’s Untitled (Pink Dot). I love that work because it uses datamoshing to question more about video codecs than just I and P frames. That’s what sets this work apart, for me, from other datamoshed works. He also plays with layers, and post production in the way the pink dot is realised. As it unfolds you see the pink dot as a layer behind the Rambo footage, and then it gets datamoshed into the footage, and then it is a layer in front of it, and then the datamosh tears into it and the dot become part of the Rambo miasma, and then the dot comes back as a surface again. So all the time he is playing with the layering of the piece, and the framing is not just about one moment to the next, but it also it exposes something about Murata’s super slick production process. He must have datamoshed parts of the video, and then post-produced the dot onto the surface of that, and then exported that and datamoshed that, and then fed it back into the studio again to add more layers. So it is not one video being datamoshed, but a practice unfolding, and the pink dot remains a kind of standard that runs through the whole piece, resonating in the soundtrack, and pushing to all elements of the image. The work is spatialised and temporalised in a really interesting way, because of how Murata uses datamoshing and postproduction to question frames, and layers, by ‘glitching’ between those formal elements. And as a viewer of Pink Dot, your perception is founded by those slips between the spatial surface and the temporal layers.

RM: Yeah, wow. I never looked at that work in terms of layers of editing. The vectors of these blocks that smear over the video, the movement of those macroblocks, which is what this video technologically is about, is also about time and editing. So Murata effectively emulates that datamosh technique back into the editing of the work before and after the actual datamosh. That is genius!

DR: If it wasn’t for Pink Dot I probably wouldn’t sit here with you now. It’s such an important work for me and my thinking.

Working with Morehshin Allahyari on The 3D Additivist Manifesto has brought a lot of these processes into play for me. The compressed labour behind a work can often get lost, because a final digital video is just a surface, just a set of I and P frames. The way Murata uses datamoshing calls that into play. It brings back some of the temporal depth.

Additivism is also about calling those processes and conflicts to account, in the move between digital and material forms. Oil is a compressed form of time, and that time and matter is extruded into plastic, and that plastic has other modes of labour compressed into it, and the layers of time and space are built on top of one another constantly – like the layers of a 3D print. When we rendered our Manifesto video we did it on computers plugged into aging electricity infrastructures that run on burnt coal and oil. Burning off one form of physical compressed time to compress another set of times and labours into a ‘digital work’.

RM: But you can feel that there is more to that video than its surface!

If I remember correctly you and Morehshin wrote an open invitation to digital artists to send in their left over 3D objects. So every object in that dark gooey ocean in The 3D Additivist Manifesto actually represents a piece of artistic digital garbage. It’s like a digital emulation of the North Pacific Gyre, which you also talked about in your lecture at Goldsmiths, but then solely consisting of Ready-Made art trash.

The actual scale and form of the Gyre is hard to catch, it seems to be unimaginable even to the people devoting their research to it; it’s beyond resolution. Which is why it is still such an under acknowledged topic. We don’t really want to know what the Gyre looks or feels like; it’s just like the clutter inside my desktop folder inside my desktop folder, inside the desktop folder. It represents an amalgamation of histories that moved further away from us over time and we don’t necessarily like to revisit, or realise that we are responsible for. I think The 3D Additivist Manifesto captures that resemblance between the way we handle our digital detritus and our physical garbage in a wonderfully grimm manner.

DR: I’m glad you sense the grimness of that image. And yes, as well as sourcing objects from friends and collaborators we also scraped a lot from online 3D object repositories. So the gyre is full of Ready-Mades divorced from their conditions of creation, use, or meaning. Like any discarded plastic bottle floating out in the middle of the pacific ocean.

Eventually Additivist technologies could interface all aspects of material reality, from nanoparticles, to proprietary components, all the way through to DNA, bespoke drugs, and forms of life somewhere between the biological and the synthetic. We hope that our call to submit to The 3D Additivist Cookbook will provoke what you term ‘disputes’. Objects, software, texts and blueprints that gesture to the possibility of new political and ontological realities. It sounds far-fetched, but we need that kind of thinking.

Alternate possibilities often get lost in a particular moment of resolution. A single moment of reception. But your exhibition points to the things beyond our recognition. Or perhaps more importantly, it points to the things we have refused to recognise. So, from inside the iRD technical ‘literacy’ might be considered as a limit, not a strength.

RM: Often the densities of the works we create, in terms of concept, but also collage, technology and source materials move quite far away or even beyond a fold. I suppose that’s why we make our work pretty. To draw in the people that are not technically literate or have no back knowledge. And then perhaps later they wonder about the technical aspects and the meaning behind the composition of the work and want to learn more. To me, the process of creating, but also seeing an interesting digital art work often feels like swimming inside an abyss of increments.

DR: What is that?

RM: I made that up. An abyss is something that goes on and on and on. Modern lines used to go on, postmodern lines are broken up as they go on. Thats how I feel we work on our computers, its a metaphor for scanlines.

non-euclidean space

DR: In euclidean space two parallel lines will go on forever and not meet. But on the surface of a globe, and other, non-euclidean spaces, those lines can be made to converge or diverge. *

RM: I have been trying to read up on my euclidean geometry.

DR: And I am thinking now about Flatland again, A Romance in Many Dimensions.

RM: Yeah, it’s funny that in the end, it is all about Flatland. That’s where this all started, so thats where it has to end; Flatland seems like an eternal ouroboros inside of digital art.

DR: It makes me think too about holographic theory. You can encode on a 2D surface the information necessary to construct a 3D image. And there are theories that suggest that a black hole has holographic properties. The event horizon of a black hole can be thought of as a flat surface, and contains all the information necessary to construct the black hole. And because a black hole is a singularity, and the universe can be considered as a singularity too – in time and space – some theories suggest that the universe is a hologram encoded on its outer surface. So the future state of the universe encodes all the prior states. Or something like that.

RM: I once went to a lecture by Raphael Bousso, a professor at Department of Physics, UC Berkeley. He was talking about black holes, it was super intense. I was sitting on the end of my seat and nearly felt like I was riding a dark star right towards my own event horizon.

DR: [laughs] Absolutely. I suppose I came to understand art and theory through things I knew before, which is pop science and science fiction. I tend to read everything through those things. Those are my starting points. But yes, holograms are super interesting.

RM: I want to be careful not to go into the wunderkammer, because if there are too many things, then each one of them turns into a fetish object; a gimmick.

Holographic Storage

DR: There was a lot of talk a few years ago about holographic storage, because basically all our storage – CDs, DVDs, hard drive platters, SSD drives – are 2D. All the information spinning on your screen right now, all those rich polygons or whatever, it all begins from data stored on a two dimensional surface. But you could have a holographic storage medium with three dimensions. They have built these things in the laboratory. There goes my pop science knowledge again.

RM: When I was at Transmediale last year, the Internet Yami-ichi (Internet Black Market) was on. There I sold some custom videos for self cracked LCD screens.

DR: Broken on purpose?

RM: Yes, and you’d be allowed to touch it so the screen would go multidimensional. Liquid crystals are such a beautiful technology.

DR: Yes. And they are a 3D image medium. But they don’t get used much anymore, right? LEDS are the main image format.

LCD

RM: People miss LCDS! I saw a beautiful recorded talk from the Torque eventEsther Leslie talking about Walter Benjamin who writes about snow flakes resembling white noise. Liquid crystals and flatness and flatland.

I want to thank you Dan, just to talk through this stuff has been really helpful. You have no idea. Thank you so much!

DR: Putting ideas in words is always helpful.

RM: I never do that, in preparation, to talk about things I am still working on, semi-completed. It’s scary to open up the book of possibilities. When you say things out loud you somehow commit to them. Like, Trevor Paglen, Jon Satrom are huge inspirations, I would like to make work inspired by them, that is a scary thing to say out loud.

DR: That’s good. We don’t work in a vacuum. Trevor Paglen’s stuff is often about photography as a mode of non-resolved vision. I think that does fit with your work here, but you have the understanding and wherewithal to transform these concerns into work about the digital media. Maybe you need to build a tiny model of the gallery and create it all in miniature.

RM: That’s what Alma Alloro said!

DR: I think it would be really helpful. You don’t have to do it in meatspace. You could render a version of the gallery space with software.

RM: Haha great idea, but that would take too much time. iRD needs to open to the public in 3 weeks!

* DR originally stated here that a globe was a euclidean space. This was corrected, with thanks to Matthew Austin.

Drones: Eyes From A Distance. An interview with Dave Young

Introduction

These days, drones are everywhere: conducting military strikes across Pakistan, Yemen, Somalia and Afghanistan; as the underpinning technology for public health infrastructure; for sale to delighted kids in Hamleys toyshop; or as D.I.Y kits and readymades from the Internet. Amazon has proposed to sell fleets of drones, offering super-fast deliveries to its customers.[1] In Haiti, Bhutan, Papua New Guinea and the Philippines, drones have helped rescue natural disaster victims – and transport medical samples and supplies[2] and the Aerial Robotics Laboratory at Imperial College London is  developing networks of drones to deliver blood supplies to rural health clinics in Africa[3]. The new ubiquity of drones in these contexts means that we need to think carefully about the personal and political impacts of the emerging drone culture?

Drones: Eyes From A Distance will be the first gathering in Berlin- April 17-18 2015 – of the Disruption Network Lab. This two day symposium presents keynote presentations, panels, round tables, and a film screening held in cooperation with Kunstraum Kreuzberg /Bethanien, with the support of the Free Chelsea Manning Initiative. The event is being held at the Sudio 1 of Kunstquartier Bethanien. And this conference would not be happening if it wasn’t for the tireless dedication of Tatiana Bazzichelli, founder of the Disruption Lab.

As part of Furtherfield’s partnership with the Disruption Network Lab I will chair a panel with Tonje Hessen Schei (filmmaker, NO), Jack Serle (investigative journalist, UK), Dave Young (artist, musician and researcher, IE).This interview with Dave Young is the first of three, in the lead up to the Berlin event.

The Interview: Dave Young

Dave Young is an artist and researcher based in Edinburgh. His practice follows critical research into digital culture, manifested through workshops, website development, and talks on subjects varying from cybernetics and the Cold War history of network technologies, to issues around copyright and open source/free culture. He is founder of Localhost, a forum for discussing, dismantling and disrupting network technologies. Past events have focused on Google’s entry into media art curation, and the role of analogue radio as a potential commons in the digital age.

Marc Garrett: Hello Dave, I first met you in London when you hosted the Movable Borders: The Reposition Matrix Workshop’s at Furtherfield Gallery in 2013 as part of a larger exhibition called Movable Borders: Here Come the Drones! I remember it well, because the exhibition and your workshops were very well attended and a cross section of the local community came along and got involved. Could you tell us what your workshops consisted of and why you did them?

Dave Young:  The workshop series came out of my own research into the history of cybernetics and networked military technologies while I was studying at the Piet Zwart Institute in Rotterdam. The US Military’s use of drones in the War on Terror had been officially acknowledged by the Obama administration by this time, and I was becoming increasingly curious about the apparent division of labour and accountability involved in the so-called ‘kill chain’ – that is, the structure and protocols that lead from identification of a potential target to a ‘kinetic strike’. As the use of drones was still largely a covert effort, there was much speculation in the media about where and how they were being used, so the idea of exploring these issues in a workshop format seemed to be a good way to create a public space for considered discussion and debate.

The workshops had quite an open format, with outcomes largely dependent on the interests and knowledge of the participants. The central task of each workshop was to collectively research a particular aspect of the military use of drones, and through the process of charting this research on a world map, we could then begin to discuss various geopolitical patterns and trends as they emerged. Rooting the workshop in this act of collaborative mapping provided an interface for discussing drones in specific terms, and helped situate their use within the reality of an incredibly complex historical and geopolitical narrative. To me, this provided a useful alternative to the mainstream media reporting styles that seemed to often rely on the same metaphors and controversies in the absence of real information coming through official sources.

MG: What are the specific concerns you have regarding the development of drones and how do you think these conditions can be changed for the better?

DY: This is a question I was more sure of before I started the workshop series – I feel the more I’ve gained an understanding of the way they’re used, the less sure I am of what needs to change. I see the drone as a symbol for the way conflict is understood post 9-11. It is part of the language, aesthetics, and transnational politics of the War on Terror. What is most concerning to me is the idea that the drone allows a state to fight a war while apparently sidestepping the otherwise necessary apparatuses of legality and oversight. As a covert weapon, it can be implemented in exceptional, extra-judicial ways that have not been legislated for as yet. The “targeted strike” and “signature strike”, while distinct from each other in protocol and circumstance, are particularly problematic – the former amounts to what many journalists describe as an assassination, although this word is rejected by the US government.

The CIA Torture Report released at the end of last year was an important acknowledgement of institutional subversions of legal and moral codes. I’d expect that a similar report into the use and effects of military drones would create space for an informed public debate about how they might be used in the future.

MG: Regarding you own relation and interests around drone and military culture, what are your plans in the near future?

DY: The outcomes of The Reposition Matrix have led me to approach this issue in a different way, looking for alternative ways of instigating conversations around this difficult subject. I’m still quite occupied with issues around the collection and presentation of data – during the workshops we covered a lot of diverse subjects, but always situating research outcomes on the surface of a world map. The question for me right now is what information is important to work with, and how can it be usefully represented? I’m looking at alternative methods of “mapping”, perhaps based in mapping technologies/software but using them in more disruptive non-geographic ways. I’ve been quite inspired by Metahaven’s ‘Sunshine Unfinished’ and the recently published book ‘Cartographies of the Absolute’ – both works have brought me back to some possibilities that went unexplored in the initial run of workshops back in 2013.

MG: What other projects are you involved in?

DY: Aside from this research, I’m currently collaborating on a project titled “Cursor” with Jake Watts and Kirsty Hendry as part of New Media Scotland’s Alt-W fund. We’re investigating current trends in fitness tracking technologies, and attempting to uncover and critique the way such intimate personal data is produced, distributed, and commodified. You can follow our research as it evolves on http://cursorware.me

I’m also running a space here in Edinburgh called Localhost, with the aim of stimulating discussions around the political aspects of digital art/culture. I run regular workshops and more occasionally special events, but I’m also very happy to provide a platform for others who wish to share their thoughts & skills on related subjects. Check http://l-o-c-a-l-h-o-s-t.com/ for more information and how to get involved.

Thank you very much 🙂