Gretta Louw reviews Abrahams’ book from estranger to e-stranger: Living in between languages, and finds that not only does it demonstrate a brilliant history in performance art, but, it is also a sharp and poetic critique about language and everyday culture.
Annie Abrahams is a widely acknowledged pioneer of the networked performance genre. Landmark telematic works like One the Puppet of the Other (2007), performed with Nicolas Frespech and screened live at the Centre Pompidou in Paris, or her online performance series Angry Women have solidified her position as one of the most innovative net performance artists, who looks not just at the technology itself but digs deeper to discover the ways in which it impacts human behaviour and communication. Even in the present moment, when online performativity is gaining considerable traction (consider the buzz around Amalia Ulman’s recent Instagram project, for example), Abrahams’ work feels rather unique. The strategy is one of contradiction; an intimacy or emotionality of concept and content, juxtaposed against – or, more accurately, mediated through – the technical, the digital, the screen and the network to which it is a portal. Her recent work, however, is shifting towards a more direct interpersonal and internal investigation that is to a great extent nevertheless formed by the forces of digitalisation and cultural globalisation.
(E)stranger is the title that Abrahams gave to her research project at CONA in Ljubljana, Slovenia, and which led to the subsequent exhibition, Mie Lahkoo Pomagate? (can you help me?) at Axioma. The project is an examination of the shaky, uncertain terrain of being a foreigner in a new land; the unknowingness and helplessness, when one doesn’t speak the language well or at all. Abrahams approaches this topic from an autobiographical perspective, relating this experiment – a residency about language and foreignness in Slovenia. A country with which she was not familiar and a language that she does not speak – regressing with her childhood and young adulthood experiences of suddenly being, linguistically speaking, a fish out of water. This experience took her back to when she went to high school and realised with a shock that, she spoke a dialect but not the standard Dutch of her classmates, and then this situation arose again later when she moved to France and had to learn French as a young adult.
There are emotional and psychological aspects here that are significant and poignant – and ‘extremely’ often overlooked. The way one speaks and articulates oneself is so often equated with intelligence and authority – and thus the foreigner, the newcomer, the language student, is immediately at a disadvantage in the social hierarchy and power distribution. Then, there are the emotional aspects and characteristics requisite for learning a language; one must be willing to make oneself vulnerable, to make mistakes. This is a drain on energy, strength, and confidence that is rarely if ever acknowledged in the current discourse around the EU, migration, asylum seekers, and – that dangerous word – assimilation. Abrahams lays her own experiences, struggles, and frustrations bare in a completely matter-of-fact way, prompting a re-thinking of these commonly held perceptions and exploring the ways that language pervade seemingly all aspects of thought, self, and relationships.
Of course this theme is all the more acute in a world that is increasingly dominated by if not the actual reality of a complete, coherent, and functioning network, then at least the illusion of one. In a world where, supposedly, we can all communicate with one another, there is increasing pressure to do so. Being connected, being ‘influential’ online, representing and presenting oneself online, branding, image – these are factors that are becoming virtues in and of themselves. Silicon Valley moguls like Mark Zuckerberg have spent the last five or six years carefully constructing a language in which online sharing, openness, and connectivity are aligned explicitly with morality. Just one of the many highly problematic issues that this rhetoric tries to disguise is the inherent imperialism of the entire mainstream web 2.0 movement.
Abrahams’ book from estranger to e-stranger: Living in between languages is the analogue pendant to the blog, e-stranger.tumblr.com, that she began working on as a way to gather and present her research, thoughts, and documentation from performances and experiments during her residency at CONA in April 2014 and beyond. Her musings on, for instance, the effect dubbing films and tv programs from English into the local language, or simply screening the English original – how this seems to impact the population’s general fluency in English – raise significant questions about the globalisation of culture. And the internet is arguably even more influential than tv and cinema were/are because of the way it pervades every aspect of contemporary life.
This leads one irrevocably to consider the digital colonialism of today’s internet; the overwhelming dominance of western, northern, mainstream, urban, and mostly english-speaking people/systems/cultural and power structures. [1] Abrahams highlights the way that this bleeds into other areas of work, society, and cultural production, for example, through her citation of Mladen Stilinovic’s piece An Artist Who Cannot Speak English is No Artist (1994). In a recent blog post, Abrahams further reveals the systematic inequity of linguistic imperialism and (usually English speakers’) monolingualism, when she delves into the language politics of the EU and its diplomacy and parliament [http://e-stranger.tumblr.com/post/139842799561/europe-language-politics-policy].
from estranger to e-stranger is an almost dadaist, associative, yet powerful interrogation of the accepted wisdoms, the supposed logic of language, and the power structures that it is routinely co-opted into enforcing. It is a consciously political act that Abrahams publishes her sometimes scattered text snippets – at turns associative or dissociative – in a wild mix of languages, still mostly English, but unfiltered, unedited, imperfect. A rebellion against the lengths to which non-native speakers are expected to go to disguise their linguistic idiosyncrasies (lest these imperfections be perceived as the result of imperfect thinking, logic, intelligence). And yet there is an ambivalence in Abrahams’ intimations about the internet that reflect the true complexity of this cultural and technological phenomena of digitalisation. Reading the book, one feels a keen criticism that is justifiably being levelled at the utopian web 2.0 rhetoric of democratisation, connection etc, but there are also moments of, perhaps, idealism, as when Abrahams asks “Is the internet my mother of tongues? a place where we are all nomads, where being a stranger to the other is the status quo.”
Abrahams’ project is timely, especially now that we are all (supposedly) living in an infinitely connected, post-cultural/post-national, online society, we are literally “living between languages”. The book is an excellent resource, because it is not a coherent, textual presentation of a thesis; of one way of thinking. It is, like the true face of the internet, a collection, a sample, of various thoughts, opinions, ideas, and examples from the past. One can read from estranger to e-stranger cover to cover, but even better is to dip in and out, and or to follow the links and different pages present, and be diverted to read another text that is mentioned, to return, to have an inspiration of one’s own and to follow that. But to keep coming back. There is more than enough food for thought here to sustain repeated readings.
Robert Jackson continues with a second journey into the realms of Accelerationism and Ordinaryism. Having articulated how Accelerationism merges Enlightenment principles in a supposed age of automation, Jackson interrogates its philosophical roots by suggesting that the core motivation behind its key approach embraces skepticism (even if the explicit method is to reject skepticism in favour of increasing applications of knowledge) – whereas what Ordinaryism suggests (following Cavell) is that skepticism cannot be refuted nor endorsed, only inhabited as a salient vulnerable conditon. The political implications of this division are telling and can be extrapolated through the freedom to Exit (inhuman acceleration) versus the freedom to find ones Voice (Ordinary appeal).
“But who is the authority when all are masters?” (Cavell, The Claim of Reason, p. 180).
For part 1 click HERE.
For part 3 click HERE.
In its philosophical usage ‘skepticism’ [i] hardly surfaces, if at all, in the contemporary Accelerationist lexicon. This is to be expected: as its political aspirations are organised by a cascade of philosophical trajectories designed to either refute skepticism, or as ordinaryism will claim, not bother to take it seriously enough.
Ordinaryism and Accelerationism approach familiar problems, even familiar desires, from familiar starting points, yet ultimately arrive at different conclusions. Most notably the political desire to overcome the intellectual chagrin of postmodern skepticism. Exactly what sort of overcoming is required feeds the conflict put forward: a conflict which has its history in the activity of reasoning as referenced earlier between Wilfrid Sellars and Stanley Cavell’s divulging and unique approaches to post-analytical knowledge.
Part 2 explores the following discord: Accelerationism (specifically its neo-rationalist, epistemic variant) builds a collection of political arguments which in order to work, have to refute skepticism. This is akin to (but not conflated with) the removal of skepticism in political emancipation through the practical competency of conceptual, normative reasoning. Ordinary, everyday experience is only considered as a human constraint that can be overcome or explained by a technological inhuman sovereignty of collective reasoning, where linguistic practice is essentially procedural, explanatory, functional and rule-governed. Alex Williams put it this way in his 2013 essay ‘Escape Velocities’;
Accelerationism in this guise is the project of maximizing rational capacity—the contents of knowledge about the world—and enabling the ramification of the conceptual space of reason… Enlightenment, rather than entailing an edifying reassurance of the humanistic order, instead gradually but irreparably modifies the manifest image of ourselves-in-the-world, stripping back the comforting homilies of humanism to reveal, Terminator-style, the gleaming bones of Sellars’s empty, formalist, rational subject lying beneath.
Ultimately Ordinaryism and Accelerationism want the same outcome though: the progressive aim for a better future in the face of the immediate everyday. But whereas Accelerationism thinks this can be achieved through the ascension of reason, Ordinaryism thinks it can be achieved only by acknowledging reason’s vulnerability. We must attend and attune to a diurnal world and others around us through the emotional exposure of claims rather than the Promethean expanse of the stars. Ordinaryism interrogates this force of Accelerationist reasoning and seeks a romantic alternative located in the epistemic, ethical and aesthetic priorities of responsiveness, alterity, otherness and appeal that are constitutive of the everyday and its fusion with technology. The larger attempt calls for the everyday to be reclaimed whilst surrounded by the purported effects of a ‘knowledge economy’. How is it that everytime we appeal for a new future, we are really appealing for a ‘new normal’?
The diagnosis establishes itself in the role of skepticism: and for Ordinaryists, skepticism cannot be refuted – only inhabited. Epistemic doubt has to be lived and coped with. The Cavellian lesson of the ordinary is that the world isn’t to be known, but to be acknowledged: a viewpoint which, presumably, would make the accelerationist hairs stand on end. But this not to say that ordinary acknowledgement – the everyday in general – is tantamount to political complicity and illusive habit. Ordinaryism only establishes an interest in what Cavell terms the eventual everyday, against the actual everyday of common sense, responding to the ordinary as if it appeared to us for the first time. Our relationship to others, and of the world, isn’t an exercise of philosophical skill which can be explained or solved because of an intellectual error, with its ambiguities swiped aside or viewed as insufficiently limiting. Nor is this condition indicative of ‘ordinary beliefs’ in public consensus whilst experts and technicians manipulate the structural groundwork behind the scenes: it is central to the democratic possibilities of all political activity. Bringing Cavell’s views of skepticism into focus allows us to acknowledge that politics is not well-serviced from a detached epistemological point of view: or an inhuman, impersonal space of reasons. One might wish to ask, why should any appeal to the strange tendencies of the inhuman take priority, when the familiar is equally as strange?
And following Cavell, the ‘ordinary’ in this view, is taken from the ordinary language philosopher’s commitment to reasoning. It appeals to “what we should say when..”: that any ordinary voice, what we ordinarily say, ordinarily mean, ordinarily know, has the same authority as any other when responding to what a situation calls for. Moreover, with ordinary language philosophy’s technique (in particular its leading practitioner J.L. Austin), one can simply take an instance of a word, used with certainty (I am free, I know) pick out all the ordinary, ambivalent uses philosophers don’t bother addressing, only to reveal as if for the first time, what it is we ordinarily accept everyday.
It’s a radical challenge that has a loose origin in Romanticism, but can be hinted at through punctuated periods of twentieth century philosophy. However the idiosyncratic musings of Wittgenstein interest us here, or at least those brought into fruition by Cavell’s masterpiece The Claim of Reason building towards later work on Emerson. Cavell remains indispensable here insofar as his collective, idiosyncratic view imparts a view of language, justification and reasoning based on the never-ensured acknowledgement of one other (and the claims of what we ordinarily say through one’s voice), in each specific and singular case of reasoning. This will be opposed against a neo-rational appeal to a universal inhuman force, waging on some quasi-guarantee that reason is alien, determinate and self-correcting.
In the space given I won’t be able to replicate the philosophy here at its most sophisticated, so we’ll have to settle for a more general level of enquiry that collates various, repeated aspects of the conflict involved. The remarks put forward will hopefully show why a Cavellian normative ‘Voice’ or ordinary appeal is an indispensable political tool, only because it treats skepticism seriously as an ordinary task in a world of increasing automation, not to superseded by a warped view of technology that can overcome it. Ordinaryism sheds a Cavellian insight that our relationship with technology fundamentally pivots on living our skepticism: inhabiting our condition, acknowledging our vulnerability, making ourselves intelligible to others, desiring an intimacy with things and establishing a voice to do so. The additional requirement here, comes to terms with the notion that skepticism isn’t a unique feature of ordinary language projected onto the world (as Cavell held), but is now operationalised in machinic systems. This is explicitly against an accelerationist insight, that machines operationalise the ascension of inhuman reason.
The problem is that Accelerationist reasoning simply refuses to consider skepticism as a problem, ridicules the everyday and instead pines for an inhuman, rule-bound determination of normative governance, which the ordinary cannot achieve. By doing so, it appears unconcerned with political dangers once the voice of others is rendered insufficient: that we could fail to acknowledge others, unwittingly presenting our relationships to knowledge and of other minds as unproblematic.
This unorthodox schism on reasoning can be exposed into a more contemporary technical conflict vying for political, philosophical and technological priority – call it, the freedom to Exit (inhuman acceleration) versus the freedom to find ones Voice (Ordinary appeal). The claim being that all political repercussions of Exit versus Voice pivot on whether you can refute skepticism, or inhabit its condition.
Over two years ago, Stanford University lecturer and entrepreneur Balaji S. Srinivasan delivered a speech at the 2013 Startup School event, entitled “Silicon Valley’s Ultimate Exit” (Transcript here). His talk was noteworthy for galvanising Silicon Valley cohorts into a usual online futurist catatonic stupor. But like all effective presentations Srinivasan delivered one simple, established idea into a contemporary setting and did so with honesty and gusto. Silicon Valley’s seemingly unstoppable knack for disrupting nearly all forms of cultural production and communication can be unpacked from an insight in 1970s political science.
Srinivasan paid tribute to the landmark libertarian 1970 treatise “Exit, Voice, and Loyalty: Responses to Decline in Firms, Organi[s]ations, and States” by Albert O. Hirschman, in which the author stated the following economic conjecture: When any particular form of human system culturally designed to offer a service (a business, charity, government, country, state, school, etc.) experiences a decrease in quality, they have two options for freedom; either Exit or Voice. Put simply, Exit is the attempt to withdraw completely from the relationship provided with the aim of joining or starting up another, whereas Voice gives the customer the right to reform the existing relationship through protest and complaint.
Hirschman used these two options as a prism for opening up a range of economic and political outcomes that encapsulate ones freedom, equally emphasising that such models were mutually exclusive, operating in a parallel stop-start fashion. He understood Exit to be exclusively libertarian where freedom was guided under the economic freedom of the market, where decline could be corrected by ‘better’ services. Voice became the political freedom to confront existing decline by reforming the system within. Unpacked into differing global contexts, Exit vs. Voice shifts into multiple flavours of freedom, emanating from the same source. For a consumer, Exit manifests itself as the freedom to take your business elsewhere, whereas Voice is sending off a complaint form. For a country, Exit becomes emigration whereas Voice becomes the democratic right to vote. In the case of lobbying, Exit expresses itself as the think tank, whilst Voice emerges as the grassroots protest.
However Srinivasan took Hirschman’s options and gave the distinction a new technological edge relatable to an age of platforms, code, startups and disruption. Srinivasan suggested that Exit is a meta-concept which Silicon Valley has implicitly adopted, subsuming Voice without eliminating it (and perhaps even amplifying the latter). It is the hidden gear behind the Valley’s dominance, from various startup successes to the inherent properties of code itself. He cites the fact that Larry Page and Sergey Brin could never have reformed Microsoft from within, and so had to found Google by attaining the freedom to exit Microsoft completely, taking the sustained knowledge of their peers and independently crafting something smarter and better. Similarly, in software engineering if Voice operates as a patch designed to reform existing functional problems, Exit is the fork designed to splinter an existing platform of ineffective decline into a separate, and (presumably) more effective one.
But Srinivasan’s talk was essentially in support with ‘ultimate exit’ – the idea that the United States itself was completely beyond libertarian reform, and that Silicon Valley would in the next 10 years have to secede, and launch its own independent platform if it wanted to maintain freedom. Srinivasan’s rationale (which has solidified its popularity since 2013) is that if you can do it with a startup why not an entire country? It’s not exactly a pipe dream wither. A failed startup called Blueseed already sought funding in order to attempt such a feat, but it was eventually postponed. Blueseed was the closest attempt at creating an ultimate Exit, where a purposely built cruise liner, sailing twelve nautical miles from San Francisco, would allow entrepreneurs to create their own businesses without the need for a U.S work visa. Earlier still, a 2005 startup called SeaCode promised something similar, but similarly folded due to insufficient funding.
In the eyes of the Valley though, the Exit strategy has successfully challenged existing industries anyway; including Hollywood (through Netflix), print and television outlets (through social media), city transport (through Uber), currencies (through Bitcoin and Blockchain), healthcare (The Quantified Self movement), and even simple objects (3-D printing). Before the backlash hit the fan, Srinivasan’s foresaw that the only future worth betting on would involve building “an opt-in society, ultimately outside the United States, run by technology.” Who is John Galt? Presumably Balaji S. Srinivasan.
Randian fetishes aside Exit versus Voice is a clever forced choice. It’s designed to organise a schism in contemporary political thought where cultural activities and labour are increasingly wedded to automation: from casual acts of ordinary communication, to the darkest depths of hidden encryption. It’s a schism which the theoretical movement of Accelerationism is borne out from, despite the clear difference of its political goals and the varying flavours bundled with its name. Replacing Srinivasan’s libertarian freedom for a hard left emancipatory stance, Exit is now construed as engineering a post-capitalist exit, and ‘opting-out’ becomes inventing and repurposing technological infrastructure towards emancipation without losing any of the inhuman significance that got it there.
What is it however that philosophically separates the contemporary Left accelerationist position from previous iterations unable to grasp the future, or have resisted such attempts? We are of course reminded of such post-structural flights of fancy, (accelerationist musings of Lyotard, Deleuze and Guattari) to the experimental Cybernetic Cultural Research Unit (CCRU) whose famous figureheads included Nick Land & Sadie Plant. As many have already written, Land has become the quintessential prophet of the contemporary ‘Exit’ strategy (both in his early philosophical work, and later activities) understanding capitalism to be the ultimate engine of inhuman freedom. If our manifest fate is destined to head towards a technological singularity, it has only been put on ice because of meddling Marxists and (in his eyes) a dribbling progressive State. Having reorganised his views into neo-reactionism (NR-x), (which Srinivasan’s talk contributes to and in no small part, influentially gravitated a great number of libertarians towards), Land has one goal: the full realisation of ultimate exit. As Park MacDougald put it last year, Land’s;
Laissez-faire, in this view, is doomed to failure as soon as it’s up for a vote. Rather than accept creeping democratic socialism (which leads to “zombie apocalypse”), Land would prefer to simply abolish democracy and appoint a national CEO. This capitalist Leviathan would be, at a bare minimum, capable of rational long-term planning and aligning individual incentive structures with social well-being (CEO-as-Tiger-Mom). Individuals would have no say in government, but would be generally left alone, and free to leave. This right of “exit” is, for Land, the only meaningful right, and it’s opposed to democratic “voice,” where everyone gets a say, but is bound by the decisions of the majority — the fear being that the majority will decide to self-immolate.
Shockingly, Land’s NR-x demands the elimination of democratic voice altogether because, in his view, economically and socially effective governments legitimize themselves eschewing any appeal for a democratic voice. There isn’t any need for a voice if, like a commercial service, you can just exit your government and join a better one. So long as the functional technocratic inhuman is maximally realised there can be no room for moralism, sentimentality or suffering, for these are the very human traits which hold back our genuine freedom. Bending the market to fit human empathic needs will be futile. The sustained requirement for humans to lend a voice of political appeal is simply too ineffective to halt the inhuman onslaught of capitalist acceleration.
Cemented into the freedom to Exit is the implicit determination that all global technological progress (and its inherent possibilities as production) is bound up with the invisible, impersonal rigour of inhuman market competition, which democratic voice has little hope of addressing, let alone overthrowing. In Land’s view, capitalism is akin to an inhuman non-conceptual alien automatically programming human behaviour in order to drive it forward. This strange, foreign compulsiveness is integral to our dystopian future and Land’s job is to let the tap run (or more accurately, don’t pull the charger out).
So with Land’s current brand of libertarianism leaning more to the right than someone whose right leg has just been blown off, the political ground to develop a Left accelerationism has been given renewed impetus. As Peter Wolfendale previously pointed out, both positions jointly agree that capitalist production and modern developments of social justice are utterly incompatible, and the site of their incompatibility combined with technological expertise is what motivates both to conceive of an Exit: but crucially the discord between them comes from which set of principles should be exited from, and what sort of freedom is called for;
The right thinks that the accelerative emancipatory force is nothing other than capitalism itself, whereas the left thinks that capitalism is an adaptive and plastic obstacle suppressing a deeper emancipatory dynamic. It is in essence a disagreement about freedom: what it is to have it, what it is to enhance it, and whether there is anything we can do about it.
What both forms of freedom inhabit is to construct an exit from the limitations of the current status quo entrenched in reaction, resistance, refusal and reform. If the force of ‘Exit’ is what both movements share, then they also share the same schism of opposing Voice. And in one name or another, this is exactly what Nick Srnicek and Alex Williams have dubbed ‘folk politics’: political methods which eschew inhuman knowledge, global reach, feedback and technological infrastructure favouring instead outdated methods of reform, simplicity, horizontal plurality, immediacy and reactive protest (the 2008 Occupy protests being one example of many). In short, politics that might be associated with the demands of Voice. They may not wish to call it Voice, or be opposed to Voice democratically, and might even propose that it has some sort of place in contemporary political struggle. However, their opposition to a certain form of phenomenological immediacy in authentic resistance (which Voice might certaintly inhabit), carries all the connotations of leftist action they find strategically moribund. Reform and resistance are no longer the sole legitimate leftist options to overcome capitalism.
Their logic is two fold – 1.) reforming the capitalist system through protest, localism and critique alone has become useless at furthering leftist goals, often resulting in unashamed defeatism. Human acts of immediate protest and localism are no longer any match for the long term planning of inhuman complexity that global capitalism has become. The left simply sets itself up to fail.
2.) In light of this failure, contemporary leftist politics has a choice: either reduce political action to a relatable human local level, or embrace complex conceptual mediacy of capitalist process. In adopting the latter, the technological tools at our disposal afforded by capitalism must now invent alternative platforms repurposing leftist change, rather than chastised as oppressive, skeptical limits inherent to it. The left can no longer solely rely on ‘having a voice’ which appeals to habitual sit-ins and sporadic acts of resistance: it must invent alternative methods of infrastructure that will eventually abandon the need for capitalism, overcoming leftist resistance and reform completely (think André Gorz, but with Big Data and Apps).
The output of that challenge operates through various interlocking projects:
—Political theories for how a post-capitalist world that abolishes work can not only be made intelligible but be feasibly engineered (see Srnicek and Williams in their recently released publication ‘Inventing the Future: PostCapitalism and A World Without Work’ published by Verso). To be clear Srnicek and Williams entirely abandon the term ‘Accelerationism’, or ‘Left-accelerationism’ not specifically because of disagreement, but to alleviate widespread confusion.
—Renewed commitments to nineteenth/twentieth century cosmicism that manifests in a post-Earth future. Or alternatively treating science fiction as a necessary path towards a real exit (in its absolute form, exiting the Earth). (See Benedict Singleton’s Maximum Jailbreak)
—Regrounded developments in feminist strategies (see the recent xeno-feminist (XF) manifesto), by the anonymous collective Laboria Cuboniks which in their words asks that “Reason, like information, wants to be free, and patriarchy cannot give it freedom. Rationalism must itself be a feminism. XF marks the point where these claims intersect in a two-way dependency. It names reason as an engine of feminist emancipation, and declares the right of everyone to speak as no one in particular.”
—New strategies for art that oppose contemporary art’s global hegemony (See the forthcoming publication ‘On the necessity of Art’s Exit from Contemporary Art) by Suhail Malik. One might see a recent influence in Holly Herndon’s song “An Exit” which is describes Malik’s exit as “rather than act in angry opposition to an existing aesthetic or marketplace, we just walk away, facing towards the future”.
Yet, the lynchpin that passes through these varying outputs has one additional philosophical goal: one that has reshifted the political site upon which inhuman freedom can be realised through an interconnected philosophy beginning to rethink contemporary forms of reasoning, knowledge and rationalism.
What gives the Left accelerationists an injection of substance is not merely repeating Marxist demands that capitalism is an unjust, unequal system which promotes corpulent wealth, but that it primarily holds back the progressive and explanatory capacities of inhuman reasoning and technological progress (or at least that Voice, under this view, can only ever be the immediate starting point for an inhuman ascension).
Simply put, Left-accelerationism recognises both the lack of freedom and rationality and seeks to restore both in a more contemporary guise: the normative aim of constructing political freedom in ever greater inhuman measures. Thus the additional impulsion of Srnicek and Williams’ project stresses that the only method of overcoming capitalism is to self-master our epistemological knowledge of it , in order to apply methods that structure leverage towards rational self-determination. Here one almost tastes the accelerationist contempt for Leftist skepticism, and all of its appeals to doubt that have become complicit in contemporary forms of political action undermining progressive futurist thought. Skepticism for them, only bestows reason with a staggering lack of imagination and of lives that entirely accept the limits of neo-liberal stupor wrought by epistemic immediacy and affirmationist philosophies (distancing itself from the vitalist aspects of Deleuze and Guattari plays a key developmental role here).
The philosophical appeal toward a universal rationalist epistemology supports accelerationism’s desire to reengage with the Enlightenment project, where freedom becomes the binding of oneself to a universal rational rule (that must include and surpass capitalist and economic development) together with an adherence to that rule. More importantly the universalisation required must be a movement of Promethean ascension which promotes, as Williams puts it alongside Srnicek in an interview with Mohammed Salemy: “the idea that through our knowledge of the world and through political struggle, too, we can open new ways of being free that were unavailable to us before.” Inhuman Exit is rescued from the libertarian darkness of the NR-x hand, and into the clutches of unending rigorous collective reasoning. Inhuman freedom is repurposed away from compulsive slavery of alien market forces, to an alien rationality of a free rational subject that might exit from capital. The only alien demand is an inhuman demand to self-master our own possibilities towards rejecting capitalism (towards a post-capitalist future).
Williams has previously suggested that the twin thinkers of epistemic accelerationism are Ray Brassier and Reza Negarestani (whether these thinkers agree is another matter). Both are highly influenced by Land, and both are committed to an anti-skeptical method of gaining knowledge about the world, where the freedom to reason emerges as rule-governed, practical, revisable, autonomous and collective, not reducible to the manifest experience of humanity yet central to its emergence. Their neo-rationalism repeats the enlightenment’s desire to explain and act on the collective determinacy of the human epistemological condition outside any specific context.
The freedom to self-master an Exit lends its the support for a universal rationalist epistemology as enshrined within Sellars pragmatism (as outlined in Part 1 ). In this guise freedom becomes, according to Brassier, “… not simply the absence of external determination but the agent’s rational self-determination in and through its espousal of a universally applicable rule.” For complicated reasons Sellars sets out a pragmatist view of reasoning which is defined by its anti-skepticism as much as its Promethean promise (dependent on which thread of influence you follow). What makes such freedom a feature of pragmatism is that rationality is understood as an inherently social linguistic activity as well as a rule-based resource for expanding collective knowledge. Freedom through reasoning is grounded in essentially public and social normative practices of communication, that account for the correctness and incorrectness of ordinary linguistic usage and function. The accelerationist motivation is compelled by a pragmatist sensibility that rationality is founded by the capacity of a community to ‘agree in’ statements and judgements as normative commitments and entitlements. This domain from which freedom resides, and where it can be emancipated from, lies in a shared conceptual framework of utility.
The notion that human creatures are defined by living in a normative space of reasons has obvious overlapping concerns with the origins of philosophy, but only really found its teeth in the Enlightenment. The idea that I, as a rational subject can apply a certain concept means I must be committed to or bound by certain consequences. This can be traced through Plato and Aristotle, although the history takes its initial cue from Kant who understood human concepts to be uniquely and fundamentally normative, despite their finite status. Hegel then builds on Kant’s normative insight, eschewing the acknowledgement of finitude, by showing how freedom emerges from normative constraints inherent to discursive social statuses. Or putting it differently, developing an insight that the creation and generation of ideas and concepts arise in a shared normative medium. Freedom is thus, socially expressive, constitutive of norms and rules that already govern and constrain it, yet also subject to generative possibilities which it entertains. As Robert Pippin puts it;
… the problem of freedom, and in the Kantian/Hegelian tradition […] means being able somehow to own up to, justify, and stand behind one’s deeds (reclaim them as my own), and that involves (so it is argued) understanding what it is to be responsive to norms, reasons.(Pippin, The Persistence of Subjectivity: On the Kantian Aftermath, 2005, p. 11)
One of the most influential Hegelian ideas that the epistemic accelerationists have adopted (amongst others) is that without any justification, inferred assertion or claim – let alone a political claim – intelligible forms of progressive political action or agency are out of the question. No human communication occurs, principally, within the sole reducible product of a human individual, but as a distinctly social progressive achievement of reason and that ordinary modes of intelligibility have to be cemented in normative commitments of correctness. The job of philosophy is to offer an explanation constitutive of the very normative system it seeks to explain. Recoding these Kantian and Hegelian insights is said to establish and explain the inner workings of what we mean when we say something.
Clearly, the real reason why such Sellarsian normative accounts are useful is that they are characteristic of many philosophical attempts to comprehend language through a systematic and explainable structure, fully applying the force of reason with practices that commit effective conceptual action. It strips the rational subject back until it finds the primitive inhuman, artificial, functional, rational ‘machine’ guiding the system through the freedoms of feedback and function: What Sellars demarcates as the sapient, normative space of reasons (doing something for a reason) is understood to be completely separate from the sentient, causal nature of reasons (doing something because of a reason). Norms of reasoning cannot, like natural laws, suggest what will happen, but instead what ought to happen, and pinpoint shared, rational outcomes that can be correctly drawn from certain assumptions.
Responsibility and recognition cannot make sense outside of its social, discursive emergence, as is the case of any concept whatsoever, for concepts themselves are characteristically normative. Judgements that express knowledge are distinctively responsible and moreover they express themselves as social commitments. Normative claims and reasons are usually understood as not only bearing commitments and entitlements that take place in discursive behaviour, holding others as responsible, relating to an ideal, rule or standard: they are part and parcel of what it is to be a rational subject. Normative claims are taken to be reciprocal recognitions between human creatures who then take other assertions to be reciprocally rational and assertive to normative ideals, and thus expressive freedom is generated and determined. Thought and expression in this light, begins to give us a manifest grip on a non-perceptual world, which isn’t typically manifest (the dual roles of Sellars’ Manifest Image and Scientific Image provide this ‘grip’). The application of the concept, establishes what is correct as opposed to what might be taken to be phenomenally correct (and thus potentially wrong).
No wonder then this view appeals to general artificial intelligence as a futurist necessity, because sapience must be understood as different from the natural order. This is where Sellars’ anti-skepticism becomes obvious: not only reducing all human voice and communication to a primitive, determinate and rule-governed inhuman process which silently determines our linguistic activity, but at the same time, fully unleashing its ability to explain all possibilities of human communication, as well as what it means to freely communicate at all. It is distinctive that this peculiar inhuman force determines how we ought to act, only insofar as we can conceive it – seeing language this way is what demarcates the normative from the naturalistic, acting on norms is dependent on our recognition of them. Voice and speech simply becomes subordinate to this normative demarcation, because what we say is reducible to what can be thought.
This expressive toolkit for establishing a rational grip on non-perceptible systems in the world is necessary for epistemic-accelerationism. Like Land it commits to the idea that intelligence is wholly functional, but not tied to the machine of the free market, but the machine of rationality (which Land abhors). If it is the case that an inhuman grip of capitalism evades human representation, and with climate change becoming an ever greater non-human concern, then the entrenched political tactics of Voice, the task of the human, must embrace the promethean progress of science and technology and ascend our current cognitive resources accordingly. Srnicek thinks we can do this by returning to Fredric Jameson’s cognitive mapping – “the means to make our own world intelligible to ourselves through a situational understanding of our own position.” Other theorists express the same premise, but in different flavours: the field, the plot, the thread, the yarn. All yearn for the same process: the ongoing project to expand our cognitive intelligibility so that the left can master, identify, calculate and classify invisibly complex systems so as to change them for the better.
However, before we start (or try to start) building space programs and hedge funds for the Left there is a problem. Giving up on Voice becomes far too hasty, insofar as the accelerationist view of Voice is inherently predicated on function, it undermines the very intelligibility it desperately craves. There is a greater depth and vulnerability to Voice that must be addressed which stretches further than the quagmires of reform and resistance. If political intelligibility is predicated on problems of knowledge, questions surrounding what happens to political voice appear to be eradicated. So what happens to it? What might take on the form of addressing normative claims which speak on behalf of others? What might be the unintended political effects of “everyone speaking for no-one in particular”. How does this affect the silenced, who wish to make themselves known, rather than ‘being known’?
It’s easy for the epistemic accelerationists to address political authority if reason’s ascension can be established, but the harder questions arise if reason’s authority is primarily established by vulnerability.
[i] – I’m adopting the American spelling of skepticism here, in large part, because it’s easier to quote from Cavell texts for susequent sections.
I arrived at the Transmediale festival late Friday afternoon, which was hosted as usual at Das Haus der Kulturen der Welt (The House of World Cultures) in Berlin. The area where the building is sited was destroyed during World War II, and then at the height of the Cold War, it was given as a present from the US government to the City of Berlin. As a venue for international encounters, the Congress Hall was designed as a symbol of ‘freedom’, and because of its special architectural shape the Berliners were quick to call the building “pregnant oyster” [1] The exterior was also the set for the science fiction action film Æon Flux in 2005. Both past references link well with this festival’s use of the building. I remember during my last visit, in 2010, standing outside the back of the building watching an Icebreaker cracking apart the thick ice in the river. The sound of the heavy ice in collision with the sturdy boat was loud and crisp. This sound has stayed with me so that whenever I hear a sound that is similar I’m immediately transported back to that point in time. Unfortunately, this time round there was no snow, instead the weather was wet, warm and slighty stormy.
Last year’s festival explored the marketing of big data in the age of social control. This year, the chosen format was entitled conversationpiece, with the aim of enabling a series of dialogues and participatory setups to talk about the most burning topics in post-digital culture today. To give it grounding and historical context the theme was pinned to the “backdrop of different processes of social transformation, 17th and 18th century European painters perfected the group portrait painting known as the “Conversation Piece” in which the everyday life of the aristocracy was depicted in ideal scenes of common activity.” In recent years the festival has scafolded its panels, workshops and keynotes to grand, central themes to guide its peers and visitors, along with a large-scale curated exhibition. If we view the four interconnected thematic streams- Anxious to Act, Anxious to Make, Anxious to Share and Anxious to Secure – we might guess that the festival curators are also anxious to save all the resources (and celebrations) for next year, which is after all, Transmediale’s 30th birthday.
So, I was curious to see how my brief time here would unfold…
This review is focused on the hybrid event Off-the-Cloud-Zone. It featured presentations, talks and workshops, starting at 11 am, going on until 8pm. Hardcore indeed. It demanded total dedication, which unfortunately I was not able to give. However, I did offer my attention to the rest of the proceedings from lunch time until the end. It was moderated by Panayotis Antoniadis, Daphne Dragona, James Stevens and included a variety of speakers such as: Roel Roscam Abbing, Ileana Apostol, Dennis de Bel, Federico Bonelli, James Bridle, Adam Burns, Lori Emerson, Sarah T Gold, Sarah Grant, Denis Rojo aka Jaromil, George Klissiaris, Evan Light, Ilias Marmaras, Monic Meisel, Jürgen Neumann, Radovan Misovic aka Rad0, Natacha Roussel, Andreas Unteidig, Danja Vasiliev, Christoph Wachter & Mathias Jud, and Stewart Ziff.
The Off-the-Cloud-Zone day event was a continuation of last year’s offline networks unite! panel and workshops. Which also originated from discussions on a mailing list called ‘off.networks’ with researchers, activists and artists working together around the idea of an offline network operating outside of the Internet. The talks concentrated on how over recent years there has been a growing scene of artists, hackers, and network practitioners, finding new ways to ask questions through their practices that offer alternatives in community networks, ad-hoc connectivity, and autonomous systems of sensing and data collecting.
Disillusionment with the Internet has spread widely since 2013, when Edward Snowden the US whistleblower leaked information on numerous global surveillance programs. Many of these programs are run by the NSA and Five Eyes with the cooperation of telecommunication companies and European governments raising big questions about privacy and exploitation of our online (interaction) data. This concern is not only in relation to spying corporations, dodgy regimes and black hat hackers, but also our governments. “The idea of privacy has been flipped on its head. People don’t have to disclose their own information voluntarily anymore; it’s being taken from them regardless of their wishes.” [2] (Nowak 2015)
“The NSA’s principal tool to exploit the data links is a project called MUSCULAR, operated jointly with the agency’s British counterpart, the Government Communications Headquarters . From undisclosed interception points, the NSA and the GCHQ are copying entire data flows across fiber-optic cables that carry information among the data centers of the Silicon Valley giants.” [3] (Gellman and Soltani, 2013)
The above slide is from an NSA presentation on “Google Cloud Exploitation” from its MUSCULAR program. The sketch shows where the “Public Internet” meets the internal “Google Cloud” where user data resides. [4]
A legitimate concern for anyone wishing to read the contents of the leaked Snowden files, is that they will be spied upon as they do so. Evan Light has been working on finding a way around this problem, and at the Off-the-Cloud-Zone day event he presented his project Snowden Archive-in-a-Box. A stand-alone wifi network and web server that permits you to research all files leaked by Edward Snowden and subsequently published by the media. The purpose of the portable archive is to provide end-users with a secure off-line method to use its database without the threat of surveillance. Light says, usually the wifi network is open, but users do have the option to make their own wifi passwords and also choose their encryption standard.
Snowden Archive-in-a-Box is based on the PirateBox, originally created by David Darts who made his in order to distribute teaching materials to students without the hassle of email. It is based on a RaspberryPi 2 mini-computer and the Raspbian operating system. All the software is open-source and its most basic setup can run on one RaspberryPi. In his talk Light said that a more elaborate version would use high-quality battery packs and this adds power for autonomy, along with the wifi sniffer that is running on a secondary RaspberryPi and a flat-screen for playing back IP traffic. If you’re interested in building your own private, pirate Archive-in-a-Box, visit Light’s web site for instructions on how to.
Christoph Wachter’s and Mathias Jud’s work, directly engages with refugees and asylum seeker’s social situations, policies, and the migrant crisis. They’ve worked together on participatory community projects since 2000 and have received many awards. For instance, take a look at their digital communications tool qaul.net which is designed to counteract communication blackouts. It has been used successfully in Egypt, Burma, and Tibet, and works as an alternative to already existing government and corporate controlled communication pathways. But, it also offers vital help when large power outages occur, especially in areas in the world suffering from natural disasters. The term qaul is Arabic and means ‘opinion, say, talk or word’. Qaul is pronounced like the English word ‘call’.
It creates a redundant, open communication code where wireless-enabled computers and mobile devices can directly initiate a fresh, unrestricted and spontaneous network. This includes the enabling of Chat, twitter functions and movie streaming, independent of Internet and cellular networks. It is also accessible to a growing Open Source Community who can modify it freely.
Wachter and Jud also discussed another project of theirs called “Can You Hear Me?”, a WLAN / WiFi mesh network with can antennas installed on the roofs of the Academy of Arts and the Swiss Embassy in Berlin, which was located in close proximity to NSA’s Secret Spy Hub. These makeshift antennas made of tin cans were obvious and visible for all to see. The Academy of Arts joined the project building a large antenna on the rooftop, situated exactly between the listening posts of the NSA and the GCHQ to enable people to directly address surveillance staff listening in. While installing the work they were observed in detail by a helicopter encircling overhead with a camera registering each and every move they made, and on the roof of the US Embassy, security officers patrolled.
“The antennas created an open and free Wi-Fi communication network in which anyone who wanted to would be able to participate using any Wi-Fi-enabled device without any hindrance, and be able to send messages to those listening on the frequencies that were being intercepted. Text messages, voice chat, file sharing — anything could be sent anonymously. And people did communicate. Over 15,000 messages were sent.” [5] (Jud 2015)
A the end of their presentation, they said that they will be implementing the same system at hotspots deployed in Greece by the end of the month. And I believe them. What I find refreshing with these two, is their can do attitude whilst dealing with political forces bigger than themselves. It also gives a positive message that anyone can get involved in these projects.
And then, it was the turn of the well known team at Dyne.org to discuss a project of theirs called Dowse, which is ‘The Privacy Hub for the Internet of Things’. They said (taking turns, there was about 5 of them) that the purpose of Dowse is to perceive and affect all devices in the local, networked sphere. As we push on into the age of the Internet of Things, in our homes everything will be linked up.
“Those bathroom scales and home thermostats already talk to our smartphones and in some cases think for themselves.” [6] (Nowak 2015)
As these ubiquitous computers communicate to each other even more, control over these multiple connections will be essential. We will need to know how to interact beyond the GUI interfaces and think about who has access to our private, common and public information. A whole load of extra information will be available without our consent.
Dowse was conceived in 2014 as a proof of concept white paper by Denis Rojo aka Jaromil. Early contributors to the white paper and its drafting process includes: Hellekin O. Wolf, Anatole Shaw, Juergen Neumann, Patrick R McDonald, Federico Bonelli, Julian Oliver, Henk Buursen, Tom Demeyer, Mieke van Heesewijk, Floris Kleemans and Rob van Kranenburg. I downloaded the white paper and is definitely worth reading.
The Dowse project aims to abide to the principles stated in the Critical Engineers Manifesto, (2011). Near the very end of the talk they announced to the audience an open call for artists and techies everywhere to get involved and jump into the project to see what it can do. This is a good idea. If there is no community to make or break platforms, hardware and software, then there is a limited dialogue around the possibilties of what a facility realistically might achieve. Not just that, they want artists to make art out of it. I know there are some pretty clever tech-minded geeks out there, who will in no doubt take on the challenge. However, once those who are not so literate in the medium are able to exploit the project, it will surely fly. It’s going to be interesting, because if you look at the 3rd point in the Critical Engineers Manifesto, it says “The Critical Engineer deconstructs and incites suspicion of rich user experiences.” I’m thinking, that this number 3 element needs to treated with caution. If they really wish to open it up to a diverse user base, to engage with its potentialities, creatively and practically; thus, allow new forms of social emancipation to evolve as ‘freedom with others’. There needs to be an active intent to avoid a glass ceiling based on technical know-how. It’s a promising project and I intend to explore it myself and see what it can do and will invite other people within Furtherfield’s own online, networks to join in and play, break, and create.
Our final entry is the Sarantaporo Project which is situated in the North of Greece. A village in the mountains just west of Mount Olympus in Central Greece close to Thessaloniki, Macedonia and Larisa. The country has been in recession for over 6 years now, and many communities have had to create alternative ways of working with each other in order to survive the crisis. Over this troubling period, new forms of grass-roots coexistence, solidarity and innovation have evolved. The Sarantaporo Project is an impressive example of how people can come together and experiment in imaginative ways and exploit physical and digital networks.
Even before the economic crisis the region was already hit by poverty, and with the added pressures of imposed Austerity measures, life got even tougher. All the young were leaving and then migrating to the cities or abroad. Before the project in Sarantaporo, there was no Internet nor digitally connected networks for local people to use. This situation contributed to the digital divide and made it difficult to work in a contemporary society, when so many others in the world have been using technology to support their civic, academic and business for so many years already.
“In Greece, where unemployment reaches 30% in all ages and genders, and among the youth overpasses 50%, immediate solution for the “social issue” is more than urgent.’ [7] (Marmaras).
“Besides maintaining the network in a DIWO (Do It With Others) manner, and creating an atmosphere of cooperation among far-flung communities that were previously strangers, the Sarantaporo network is incorporating different groups of people into the community, like Farmer’s Cooperatives and techies. It is also creating an intergenerational space for learning.” [9] (Bezdommy 2016)
To resolve this issue a group of friends decided to deal with this problem by setting up a community D.I.Y wireless network to provide free internet access to 15 villages in the municipality of Elassona. “Sarantaporo.gr is an open source wireless mesh networking system that relies greatly on voluntary work both for its development and maintenance. Some volunteers are involved in the project by simply installing an antenna on their roof. Others, more actively engaged with the project, are responsible for sustaining the network by hosting meetings and answering technical questions.” [8] (Kalessi 2014) The audience was presented with snippets from a film made by the filmmaking collective Personal Cinema, about the project. It was made so the story of Sarantaporo’s DIY wireless network gets a wider reach, and that others are also inspired to do similar projects themselves.
These projects are dedicated to creating socially grounded and engaged alternatives to the proprietorial, networked frameworks that currently dominate our communication behaviours. These proprietorial systems, whether they are digital or physical are untrustworthy, and control us in ways that reflect their top-down demands but not our common needs. This reflects a wider conversation about who owns our social contexts, our conversations, our fields of practice, the structures we use, the land, the cables, our history, and so on.
Looking at the state of the planet right now you’d be forgiven for betting on a future not far from the director Neill Blomkamp’s vision in the sci-fi movie Elysium where, in the year 2159, humanity is sharply divided between two classes of people: the ultra-rich whom live aboard a luxurious space station called Elysium, and the rest who live a hardscrabble existence in Earth’s ruins. However, in the Off-the-Cloud-Zone talks we encountered an ecology of strategies to protect our own indegenous cultures from the crush of neo-liberalism, we felt part of a grounded movement discovering new conversations and new methodologies that may provide some protection against future colonisation. Perhaps there is a chance, we can build and rebuild stronger relations with each other, beyond: privilege, nation, status, gender, class, race, religion, and career.
The festival this year was less structured and more nuanced than usual. It gave conversation a greater role and a deeper social context, and opened up the process for the many to connect with the ideas being explored. The whole affair seemed to be slowed down and less caught up in the hyper-macho trappings of accelerationism. It seemed less neurotic and spending less effort to impress. I’m sure, next year, on it’s 30th anniversary, all will be sharp and amazing. However, I liked this less glossy, more messy version of Transmediale and I hope it manages to impress the wrong people again, and again.
London’s Permaculture Design Course – Spring Into Action! and Design 4 A.C.T.I.O.N (Active Community Transformation In Our Neighbourhoods) are a different kind of permaculture course – positive design for your life, your community and your world by empowering the genius inside all of us! The format is participatory and dynamic, using diverse visual, audio and kinesthetic learning methods such as group work, games, problem solving, discussion, observation, field trips, practical activities, lectures and slideshows during course sessions. This course will be hosted at The Furtherfield Commons in Finsbury Park, a new and exciting partnership project:
‘We believe that through creative and critical engagement with practices in art and technology people are inspired and enabled to become active co-creators of their cultures and societies.’
Led By: The course will be taught by Graham Burnett (Dip. Perm Des), Claire White (Dip. Perm Des), James Taylor (MSc. Human Ecology) and some great guest teachers.
Cost: We are pleased to announce that we are holding our course fees for another year £780 full cost, £580 – Individual, waged (income less than £25k), £380 concessions/low waged.
The booking form for the course is now live and we are accepting participants.Please note that this course is not organised by Spiralseed – all queries re. booking and accommodation should be made to the course organisers.
What Hope Looks Like After Hope (On Constructive Alienation) is an exhibition conceived by Alexandrian curator Bassam El Baroni as part of Ashkal Alwan’s international cultural forum, Home Works 7. Run by the Lebanese Association for Plastic Arts, Ashkal Alwan is a non-profit organization based in Beirut, Lebanon. The exhibition opened on November 12th and ran until the 10th of December 2015. Drawing from philosophical concepts revolving around the drowning of the contemporary human consciousness and free will, the show is an elaborate discussion of how we are coping with the decline of a future that used to be in our hands. Bassam El Baroni in union with the artists involved raise questions as to how we can mediate and engage with solutions for creating (or disintegrating) prospects of a more ‘hopeful’ future.
The omnipresence of our reliance on technology echoes throughout the large space with the persistent humming of numerous projectors utilised in the exhibition. A correlation is directly created between the open space and the idea of alienation, as the reverberating sound becomes the only contributing factor that disrupts the isolation of each work. What used to be an old furniture factory building was the host for considerations regarding the repercussions of the current world’s most celebrated yet paradoxical phenomena. Perceptions of technology are relentlessly conflicting as there is an inherent drive advocating that we may either perceive the phenomena as good or bad. However, it must be understood that technology cannot be subtracted from human social, political or economic life; today, the two coexist. What Hope Looks Like After Hope (On Constructive Alienation) is divided into sections that are devoted to facilitating each artist’s work and touching upon these separate ideas.
Curated to represent a hotel room, Leonardo Cremonini’s digitally reproduced paintings are coupled with Yuri Pattison’s video 1014 listed in the exhibition guide as “shot in Edward Snowden’s hotel room hideout”. In the format of a hotel room, the piece also involved a bed and two nightstands with lamps, along with Pattinson’s 1014 being looped on a large TV monitor opposite the installed bed. Hotel rooms are standardised, fixed and homogenous in every single way. Cremonini’s paintings are reproductions both in terms of their digital print format and in the context of the general hotel room, where each room has replicated decors. Considering the idea of standardisation, Pattinson’s video appears to be the inception of a paradox as the space is curated to represent a hotel room, whilst a video about a hotel room plays in the background – but this is not any hotel room, it is Edward Snowden’s hotel room.
Snowden’s outing of the NSA’s and Five Eyes’ global surveillance programs to the popular media was readily perceived as a public civil act as it revealed a huge breach of privacy for citizens worldwide. Closely linked to ideas of ubiquitous surveillance versus freedom and civic liberty, Pattinson’s video utters phrases such as ‘I am only just me, I am a passer-by’, ‘Life is so arduous’ and ‘I am too tired to love’. The camera pans throughout the room to expose translucent glass spaces whilst untagged maps are being graphed when the camera pans to the city-landscape outside the window. Pattinson’s video is a survey of a hotel room, metaphorically standing for transitory spaces that can lead to a certain, self-perpetuated superficiality. We are consumers of desires, trapped within the hotel room metaphor.
Desire is an element in need of a risk assessment, and according to Nelmarie du Preez, such a risk assessment can be measured through a set of computerised algorithms. Two performances are displayed on two screens facing each other, du Preez’s to stab and to rely, from her ‘Loops of Relation’ series – both jesting with risk. Thoroughly reminiscent of Abramović’s and Ulay’s The Other: Rest Energy, du Preez positions herself in a certain degree of danger. to rely features du Preez facing a machine with an extended bow and arrow as she holds the tip of the arrow. to stab features du Preez sitting on a table with her hand stretched as a programmed machine repeatedly performs a five finger fillet (FFF); a popular knife-game embedded into American culture as a popular pastime as featured in the movie Aliens where Sigourney Weaver realises that the character Bishop meticulously performing the FFF is an android. Comparable to Aliens and Rest Energy’s notion of unveiling the full potentiality of the body’s endurance and trust over emotions and nerves, du Preez’s reliance on the machine is inherently vital.
She is performing a trust exercise with her programmed piece of technology and promoting a delicate balance between trust and danger. However, the problem in her actions innately exists when considering the core of the AI’s function; a machine does not possess the same sentiments as Ulay did towards Abramovic. A machine owes no responsibility or emotion towards du Preez, and in some sense, the roles have been flipped. Where du Preez is the possessor and programmer of this machine, she is now inflicting herself as the target. She relinquishes herself as the master, challenging the notion of possessing selfhood and allowing her own free will to be diminished. The metaphor of the bow and arrow pits du Preez and the machine as equals; the tension represents the idea that both entities are needed in order for the piece to have significance. Simultaneously, the interplay between du Preez and the machine uncovers a subtle warning of our insentient confidence towards the inescapable technology; du Preez can only stop herself from being in danger if she pulls the plug.
In very close proximity to du Preez’s work and upholding the same ideals of technology contributing to human activities is Salemy’s The Artist is Hyperpresent. The work is a three-headed screen structure overrun by the artist’s own personal social media feeds. Of course, the immediate reaction of any millennial would be to attempt a ‘scroll down’ function on the screens only to be disappointed that the machine did not respond to the command. The Artist is Hyperpresent is an undeviating allegory of the structure wanting a ‘digital life’.
On the other hand, Katia Barrett’s Limiting Metaphors, Enabling Constraint is an interesting take on the self through what appears to be an interrogation or courtroom procedure of a crime. Two large projector screens hang in the middle of the room whilst switching between them, introducing an individual of uncertain sex with blonde hair. The over-the shoulder shot is utilised evidently in preserving the mystery of the individual and the case itself. Someone asks ‘Why are you following me?’ whilst it sounds as though the conversation is happening from the other side of a glass window. Several retorts such as ‘I don’t think he was the victim here’ and ‘I’m the last person, you don’t know how I feel’ are followed by more questions such as ‘Who is watching you?’
The protagonist cannot address the questions because there is a certain degree of perplexity surrounding not only the timing of the event, but also the very core of what took place. The video becomes an act of displacement, as there is ambivalent confusion in the idea of the self being mingled with objects separate from the body. The character’s present environment, sitting in a dark empty room, is ambiguous and in this way begins to evoke Andy Clark’s idea of ‘active externalism’.
Clark is a neuro-philosopher whose concept of active externalism is described in the exhibition guide as ‘a description of subjectivity in which he renders the active role of the environment in driving cognitive processes’. For Clark, ways of perceiving ourselves and those around us are increasingly experiential and dependent on our environment – a notion that extends to Thomas Metzinger’s metaphor of the ‘ego-tunnel,’ which in Metzinger’s book, The Ego Tunnel: The Science of the Mind and the Myth of the Self, refers to the experience of our own consciousness. He states that ‘conscious experience is like a tunnel’ and that ‘the content of our conscious experience is not only an internal construct but also an extremely selective way of representing information’. If in any case Metzinger’s claims that our ‘sensory organs are limited’ and that we are ‘unable to experience and introspectively recognise our self-models as models’ are even remotely true, then Barrett’s work closely relates. It raises questions of how we experience society – is it a conscious exertion or is it partly constructed by our surroundings? It is more commonly believed that we are solely responsible for constituting the meaning of things, but what if we’re not? What if we are limited beings? What if this finitude is a ramification of our unaware reliance on several advancements that were at their pinnacle within our lifetime?
Walid Sadek also explores this thought in his piece The Conversion of St. Paul. The installation is placed in two separate but identical square rooms at very close proximity to each other. Each room is fitted with an overhead projector displaying the inside of a VHS tape. Between the two rooms is a narrow corridor opening up to a larger but empty peripheral area. By standing between these two rooms and focusing your vision straight ahead, an entirely new image forms in the void ahead. In the exhibition guide, Sadek explains that ‘what could allow for the making of an openness in which living is possible even without the promise of a coming eruptive event’. In this sense, the act of looking straight ahead onto the devised new image can be perceived as looking into or towards the future. By creating an allegory of the ‘image-encounter’ (or visual illusion), he allows our mind to utilise aspects from two environments and claims the result as a speculative future and existence.
Speculative existence is also examined in Matthew Poole’s collaboration with Bassam El Baroni titled Société Phantome – two separate projections on the wall presenting what could be the commandments of the ‘new’ world. The poem itself is suggestive of explosive and fiery liturgy sung in religious hymns. It retorts phrases such as ‘We cannot decline’ ‘Our walls are without fervour. Our doors are without zeal’, and resonates Guy Debord’s Society of the Spectacle both in execution and impression. Just as the Society of the Spectacle frames itself as the manifesto of the Situationist movement in the 1960s, perhaps Société Phantome can be in this light too.
Debord’s Society of the Spectacle focuses on the ‘negation of life’ due to the ‘loss of quality’ because of the instant commodification that occurred during the rise of mass media. In this context, we may associate an evolved spectacle that has arisen from our passive unification with technology. Debord’s claims such as ‘Everything that was directly lived has receded into a representation’, and ‘The images detached from every aspect of life merge into a common stream in which the unity of life can no longer be recovered’ are intrinsically concurrent with the alleged futility by which the human dwells in the face of an ever rising technological contemporary society.
Amanda Beech’s Covenant Transport, Move or Die, vocalises a different dimension to What Hope Looks Like After Hope (On Constructive Alienation) – the abstract socio-politics of post-capitalist culture. Beech’s room was curated distinctly with bright green walls, two benches, fitted carpet and two screens; one facing you as you walk in and one to the left of the room. The video is the loudest in the entire exhibition and perhaps the most extravagant of all as it interplays with the concept of the ‘green-room’ where images are being superficially created. The video spits words such as ‘EFFICIENT’, ‘EFFECTIVE’, ‘VOTE’, ‘REPORT’ and titling the excerpts from the front screen as: ‘Round 1’, ‘Round 2’). Covenant Transport, Move or Die comments on the ‘psyche of Capitalism’ as the video’s intentionally unpolished feel adds a new rawness and immediacy to the exhibition’s concept, touching upon the politics of Accelerationism. If Debord’s Society of the Spectacle was the founding awareness of socio-capitalist consequence, then ‘Accelerationism’ is the current age’s pinnacle of consciousness. It comes as no surprise that Debord’s views are being progressed into a condition far more intricate as we ‘accelerate’ through our daily lives.
Accelerationism is defined in the book #accelerate, as ‘a political heresy: the insistence that the only radical political response to capitalism is not to protest, disrupt or critique, nor await its demise at the hands of its own contradictions, but to accelerate its uprooting, alienating, decoding, abstractive tendencies’. There are two potential paths to consider when taking into account our current world state (economically, socially, politically etc.). One path would be to embrace the fear of becoming a world of a politique du pire, expecting and expending the worst, and as a result relinquishing all hope. The second path would be to simply hope that capitalism would subside (or die, preferably) of its own internal contradictions. Nevertheless, neither of these choices undertaken, by left-wing or right-wing variants of Accelerationism, are perceived as helpful or realistic in combatting the situation. To the contrary, there must be a future-orientated realist philosophy as ‘extremist caricatures obstruct the consideration of a diverse set of ideas united in the claim of truly progressive political thought’. We are not at the end of the ‘world’ (as we know it) but at the very beginning of an interesting political experiment that is not as bleak as it appears. Such optimism was found during Patricia Reed’s lecture titled ‘Synthesis and Constructive Alienation’, as part of a lecture-series facilitated by Bassam El Baroni to complement the exhibition.
Reed’s lecture makes claims for our ‘social plasticity’ and ‘the need for constant redefinition in light of changing contexts’ revolving around ‘fanaticizing our downfall’. Her assertions opened up a considerably fiery debate at the end of her lecture as she questioned the notion of ‘inexistence’ as a non-being who plays no part in the reasoning of a system. Conclusively, her lecture ruptured the so-called Accelerationist dispute between idealism and realism whilst simultaneously uncovering the inconspicuous anomaly of attempting to guarantee the future when human nature is increasingly malleable.
Furthermore, Reed’s piece Volatile Prophecies was, I personally believe, the most captivating and meditative piece in the show. Placed in the furthest left corner of the exhibition space, Volatile Prophecies was displayed on a giant screen, showing an infinite amount of computer rendered and programmed floating coins moving through the screen in various directions and currents with a soundtrack intentionally (or unintentionally) following the flow of the coins.
The video-installation is described as pinpointing the economy ‘as a global architecture of human relations’. According to an excerpt from the exhibition guide, ‘financial engineers are our contemporary soothsayers and Volatile Prophesies is deploying some of their techniques’. Structures created by these ‘financial engineers’ have the possibility to allow or disallow limitless opportunities of relation, of function, and of structure therefore making them volatile. Floating exists when space becomes abstract, and where space is abstract, time could also be considered as abstract. As a result, the piece appears to be rejecting a harmony to a linear structure of economy and social relations.
Parallel aesthetics can be found in Hisham Awad’s commissioned video named Untitled whose mise-en-scène is prodigious. Awad combines the archetype of Delleuze’s ‘time-image’ and applies it to an allegorical narrative. Tackling techniques such a ‘slippage’ and methods of diegetic and non-diegetic sound, his use of particles applied over a post-produced image, invites the viewer to receive it as a form of film essay, stated to be ‘thinking with and against Deleuze’. Awad’s inclusion in What Hope Looks Like After Hope (On Constructive Alienation) is an interesting addition. Through connecting the ‘Deleuzian’ thought to modalities of motivation and logic, Awad may be reconstructing the impulse of freedom, undeniably connected to the tussling against unrealistic expectations of our current socio-political (non) human condition.
Drawing from these unrealistic expectations, Martti Kalliala’s Exostead installation unearths a vital disparity between ‘idealistic’ and ‘utopian’. Exostead is an installation of constructed aluminium steps with various de-potted plants scattered and broken throughout all levels. It seems to take the shape of an island, or a sovereign ‘seastead’. The concept of a ‘seasted’ hopes to form a utopian civilisation drifting in solitude and untouched at sea. However, Kalliala’s Exostead does not seem to be advocating for a utopian state, but rather for the possibility of one if time and human beings were free from their surroundings.
‘Exo’ is Greek for ‘outside’ or ‘out of’ implying that the ‘seastead’ is a way to ‘get out’, but towards and away from what? Instead, should we not be problematized by the seasted and its unmediated future in solitude and sovereignty? Would such a place not be promoting or accelerating the problems faced by contemporary society if it happened to be inhabited by the wrong type of people? Where does the hope of a seastead begin to be probable and where would it end?
What Hopes Looks Like After Hope (On Constructive Alienation) tends to the elusiveness of a concept such as ‘hope’ as a kind of sine qua non in a world where human desires, actions and thoughts are passively governed by cognitive capitalism. (Constructive Alienation) as stated in the title’s parenthesis, finds itself in the anticipatory readiness of desiring to predict the future, not because it is precarious, but because it needs mending to a certain degree. In an age where post-capitalist economic and social organising is at its most glorious foothold, Bassam El Baroni indexes the finitude of the human condition. Yet, we could be in the middle of capitalism, instead of in a state of post-capitalism, and if it is as such, our anxieties for the future will only intensify. As a result, the exhibition does not supply the answers to hope. What it does provide however are the potential outcomes of the imminent contingency enveloping itself in front of our eyes, only to raise more questions as you exit the space.
All photos are courtesy of Bilal Jawiche.
(Brian William Rogers and Yasmine Dubois Ziai were also featured on the opening night however I was absent for their performance.)
Featured Image: Olia Lialina, My Boyfriend Came Back From The War, at MU. Photo Boudewijn Bollmann
Twenty years ago, in 1996, Russian artist Olia Lialina created My Boyfriend Came Back From The War (MBCBFTW). Using the story of a veteran’s girlfriend who has mixed feelings when he returns, the interactive Web narrative quickly became an iconic work that inspired many artists to create their own interpretations of it. At the moment two exhibitions at HEK in Basel and MU in Eidhoven, pay hommage to MBCBFTW, a tribute to a medium and a new approach to keeping history alive.
Participating artists
Inbal Shirin Anlen, Freya Birren (Jennifer Walshe), Vadim Epstein, Dragan Espenschied, JODI, Olia Lialina, Abe Linkoln, Guthrie Lonergan, Armin Medosch, Ignacio Nieto, Anna Russett, Tale of Tales a.k.a. Entropy8Zuper!, Mark Wirblich. With two new works by Constant Dullaart and Foundland (commissioned by MU).
Educated as a journalist and film critic, and curating experimental film programmes in Moscow, in the mid-1990s Olia Lialina quickly embraced the Web and started experimenting with its unique qualities. She made her first net art piece, My Boyfriend Came Back From The War in 1996. Four years later she set up the Last Real Net Art Museum – an initiative to oppose museums that were presenting the first ‘Internet art exhibitions’, and a place on the Web where she could collect and exhibit the projects that responded to MBCBFTW. Ten years after she made her first net artwork, in 2006, in their popular book New Media Art (Taschen) Mark Tribe and Reena Jana wrote about MBCFTW: ‘One indicator of the historical significance of Olia Lialina’s 1996 Net art project, My Boyfriend Came Back From the War, is the numerous times it has been appropriated and remixed by other New Media artists. (…) Perhaps it resonates with other artists because it is among the earliest works of New Media art to produce the kind of compelling and emotionally powerful experience that we have come to expect from older, more established media, particularly film.’
In the meantime, Lialina had moved on and in addition to her online art practice, wrote about new media, Digital Folklore, the vernacular Web, co-founded the Geocities Research Institute, and became an animated GIF model and a professor at Merz Academy in Stuttgart, whilst the ‘mini-drama in hypertext’ MBCBFTW continued to be of interest to many artists, curators and critics. For its fifteenth anniversary, The Creators Project described MBCBFTW as a ‘charmingly simple yet poignant work’, emphasising its importance for the history of net art and its longevity through its interpretations. At the moment, as Lialina tells me, the project is discussed on Twine – an open source tool for telling interactive, nonlinear stories – where people communicate with each other about this ‘early Twine’. It is therefore not surprising that 2016 starts with two anniversary exhibitions, opening almost at the same time but in different frames, of My Boyfriend Came Back From The War. online since 1996. In what follows I asked Olia Lialina to reflect on the lasting popularity of the work, her intentions for making it, and her ideas about ways to go forward with it.
Can you tell me something about your background, how did you end up being an artist and a professor?
Twenty years ago I was absolutely happy with what I did: writing about films, curating film programmes, trying to make my own films. But as with many who embrace the World Wide Web (or were embraced by it) when it left academia in the mid-1990s – I was lucky to have a sudden new life and career. I became an artist only because MBCBFTW became a piece of net art. And I could become a professor four years later because of it 🙂
Could you briefly describe what the work is about?
In my teens I came up with the sentence ‘My boyfriend came back from the war, after dinner they left us alone.’
Мой парень вернулся с войны
И вот мы остались одни
And I always wanted to complete it as a poem, but the next lines never came. Years later, still confused about the phrase, I made it into an ambivalent dialogue with the browser: dividing it into frames. It was never about a war, but about a difficult conversation that doesn’t lead anywhere, and of course about the browser. I wanted to make something that people would spend time with and look at in the browser. This was also possible back then because the connection was much slower – so it took time to go through it. This has changed a lot now: HTML adapts to faster speeds, and most of us aren’t used to waiting – or loading time – anymore. You cannot click slowly if something is fast. That is also why we artificially slowed down the Internet connection for the exhibition.
When you started working on the Web, you came from a background in journalism and film. What sparked your interest in HTML frames?
They were very new at the time, not every browser supported them and you had to install the Netscape 3 version that had just been released – although in specifications I see now that it also worked in Netscape 2, but I remember that it didn’t back then. So, at the time it was cutting-edge technology – even though there was already a ‘I-hate-frames’ movement on the net, which I only discovered later. For me, it was interesting to see that a browser window could be divided up: you could assign coordinates, partition the screen and have multiple HTML documents within the same window. It sounds naive now, but at the time it was very empowering: I felt like a hacker, I could decide what it looked like and how it functioned.
And it reminded me of celluloid. I used to work with experimental 16mm film: cutting and pasting frames together. The editing was a way to work with the material, not just a concept. So, the connection between film and browser frames was something exciting. At the time I always talked about MBCBFTW as a net film. Someone more familiar with CD-ROM art, programming or interactive art would probably see it differently, but for me using frames inside the browser was a way to edit – it was a direct transition from being a filmmaker to a net artist.
While preparing the inventory table with all the elements of MBCBFW for the exhibition and reviewing the HTML code, I saw so many mistakes that I felt a bit ashamed. Mona Ulrich, one of my students, and I noticed warning after warning while reading through the code. So, it’s not only an old code, it is also very buggy, but despite all that it still works! That is the great thing about HTML, it has a very high tolerance, and it’s very forgiving if you write ‘bad’ code. It allows you to make mistakes: it’s not even that it was easy to learn, but rather that you didn’t really have to learn it at all.
In 2000 you started the Last Real Net Art Museum, as an initiative to collect and present interpretations of MBCBFTW. Could you explain the context and purpose of the Last Real Net Art Museum?
The Last Real Net Art Museum was a provocation to museums who in the late 1990s and early 2000s started making their own online net art exhibitions and collections – and at first they seemed to succeed, but it turned out they didn’t. In my title, ‘Real’ meant that an online collection should be based on links, because the net was about making links to people, information, etc. A good example was äda ’web designed by Vivian Selbo and curated by Benjamin Weil for the Walker Art Centre in Minneapolis between 1995 and 1998. Because this and other projects ended, another phenomenon started with museums like the Guggenheim, Tate and Whitney who acquired copies of Internet art and just kept these somewhere on a floppy or a CD, or showed the work in a pop-up window on their website – for me this was not real, and rather disrespectful of the artworks. And ‘Last’ meant that this previous method was completely disappearing.
The Last Real Net Art Museum was also sort of self-referential because of the First Real Net Art Gallery that I made in 1998, where I sold net art. It wasn’t a gallery selling offline art online, but people could buy online art for the first time. Since the First gallery was still well known in 2000, and to make the connection between the works, the second one became the Last…
Talking about museums and collections, was MBCBFTW ever acquired?
Yes, there is a copy at Telepolis, which was sold for what I thought back then was the amazing sum of 300 German Marks, but it was above all a statement. It’s also in a museum collection, MEIAC (http://www.meiac.es/) in Spain, and has been bought by a private collector, too. There is one more edition left. For this one I think it makes sense to sell the complete package: a computer, a monitor with the right resolution (800 x 600) a slowed-down server connection, an emulator with the old Netscape browser and all the other settings. Everything is emulated, simulated and fake, but the work is alive in its most precious state.
I have also adapted the work at certain times, for example around 2006 I added Google Ads to the website, not to become rich, but to reflect the Web of that time. Without the Ads it seemed old-fashioned and I wanted it to be alive and contemporary. About a year ago I removed them, because they made the work look outdated. It was interesting to see what Google thought suited the site – mostly non-governmental sites. Unfortunately, I never captured this version. That’s the irony – part of me is very much involved in preserving the Web, but when it’s about my own work, I change things immediately and forget how it was before.
The adaptations to the medium are striking in all the different interpretations. Seeing all the works next to each other illustrates a historical technical lineage of online practices: from HTML frames to blogs, games, video and VR. In a sense the Web seems almost to be little more than a constantly changing technical environment. Many have argued that this emphasis on medium specificity is one of the reasons why it took/is taking so long for net art to be taken seriously by the traditional art worlds. How do you view the relationship between the concept and the technical or formal aspects of the work?
For me the main concept and message of the work is the medium specificity. When thinking about the MBCBFTW exhibition we noticed now that it is also about the development of the Web. Yes, it has many technical translations. For example, the work by Auriea Harvey and Michaël Samyn (previously known as Entropy8Zuper!) was made in Flash; it was interactive and had sound, and for that time it was the most obvious software to use. Then Blog and Twitter versions were made, people kept changing it to other realities of the Web. What is interesting though is that the last interpretation, by Inbal Shirin Anlen, brought it back to its original classic HTML structure. The variations are some sort of tribute to the medium: these can range from manifestations of particular elements, to an aesthetic message or a personal statement in the medium.
I strongly believe that there is no contradiction between medium specificity and a mature conceptual message. For that reason I also think that it’s important to always emphasise how the work is made – it just being ‘art’ is not enough; I cannot forget about the Web or the net. In my article ‘Flat against the Wall’ of 2007, I wrote that while it is fine that Web art is part of the art market now, it would be a tragedy if we lost its connection to the Web. It can be a topic of contemporary art but it should stay part of the new media art scene.
For the exhibition you choose specific interpretations. What were your criteria for this selection?
We had to make a selection because some things have been lost. At the time of the Last Real Net Art Museum I thought it was important to just have the links to the works rather than showing copies of the works. So, unfortunately now some works are missing because nobody saved them, the Internet Archive didn’t capture them, and the artists (some of them students at the time) said they didn’t have their work anymore. For example, Web comics were popular at the beginning of the century and someone made a version in that style, which unfortunately didn’t survive either.
In the exhibition we left out works that had a similar structure, but almost all of them are featured in the book that was made for the show by House of Electronic Arts (HeK) in Basel, for example, Don Quichote Came Back From The War (2006) by santo_file group. But we also left some out of the exhibition that – perhaps surprisingly – were just too difficult to show such as the beautiful animated gif by Mike Konstantinov. He made this animated gif in 2000 and it was widely used for and known as a website banner. This work was a typical banner, 468 x 60 in size, and because it doesn’t use any of the images from the original work is also mimicked the cheesiness of banners. In the book it is printed frame-by-frame, but it’s difficult to show the banner phenomenon in an exhibition. We thought of several ways: put it on a random website, or against a black background, but in the end we decided not to present it at all. It just didn’t work.
Another example that isn’t included in the exhibition is Roman Leibov’s work. Leibov is the unofficial father of the Russian Internet. In the mid-1990s the Web in Russia had a strong literary tradition, it was all about games with words and meaningful and innovative hypertexts, including of course many references to Russian literature. I made MBCBFTW in English to intentionally distance myself from this tradition. I wanted to create something very formal because I’m very interested in the structures of the browser, the frames, etc. Had I made it in Russian it would have ended up in a different culture. At the time it was a massive effort, because English wasn’t my language. Then I asked Roman Leibov to make a text version and post it on the Russian Internet, which he did. He took every frame and described it like a film critic, and it ends with a monologue, making it into a piece of literature.
How do you see this type of approach now? To me at times it seems there is much less experimentation with templates or in the browser.
Yes, it’s more difficult to be curious now. The browser is still generous, you can open the source code and look at it, but it’s very complicated to change the code, if you can do it at all. The gap between people looking at and those making the pages has become enormous now. At the time it was easy to copy and modify other people’s pages, but now it is much more difficult to do this.
In this sense, perhaps, Blingee is my favourite place to go at the moment. It is a creative community where people fulfil their wish to make something themselves, where they can construct something from other people’s material. It isn’t because they can’t afford Photoshop, it’s about finding things made by others and reusing them such that they become completely different, and also that those layers can be made visible again, showing the elements that have been used. All the layers in the images have value and they are there to be admired. You can also see the tricks people use to fool or misuse the system. Unfortunately, there isn’t a Blingee version of MBCBFTW yet.
What I like about the work from an historical point of view that it consists of two types of archives: the table with all the information and components that are necessary to reconstruct the work, and the living archive of different people’s interpretations. Which method do you prefer?
The archive is an interesting part. MBCBFTW consists of many files, yet it is only 72 KB in size, which is smaller than a small image today. In the early 2000s I wanted to write about the life of a work of art, its making, what is important to keep and its preservation, even though I didn’t think it was necessary for net art. Now I see that it does make sense to write down all these details, so Mona Ulrich and I updated the old table for the exhibition. The table shows all the files, their sizes and which one is used in what frame. Even if someone has never seen the work, it could be reconstructed by following the information on the table. Maybe someone should try it sometime.
However, thinking about the future of the work, I prefer the interpretative approaches, because they are closer to my way of working. I’m also happy, and proud, that people take it as a structure and build something else out of it. I also think it’s interesting to see to what extent it can still be recognised as being an interpretation of MBCFTW, what are those elements? For example, Ignacio Nieto made a tribute for the Chilean soldiers who died in the mountains, it’s his story, and he merely used the same frame structure, but he asked me whether he could make and show the work. It is a bit strange of course, because I don’t have a patent for the frames, yet the specific use of the frames is one of the work’s main characteristics. I also noticed that most people keep the left frame intact and the frames to the right proportionally become smaller. Perhaps it’s similar to the golden ratio in design, but then for frames. A final characteristic is that all the interpretations always end with nothing, with black frames.
The exhibitions My Boyfriend Came Back From The War, online since 1996 are on view till 20 March 2016 at MU in Eindhoven (NL) and HEK in Basel (CH).
Venue: The Photographers’ Gallery, London
Links: http://thephotographersgallery.org.uk/furtherfield-in-residence
What do we find when we search our minds and the web for images of money and finance?
Coins and banknotes, trading floors with angry men shouting into phones, skyscrapers and stock charts.
The financial sector remains alienating and opaque to many people. We often struggle to think about how it works and how money moves. Making the invisible world of global finance visible and accessible is an urgent task and there are now many projects that are attempting to do just that.
Join us at The Photographers’ Gallery to build the ‘Activist Bloomberg terminal’ and to contribute to a mood board of future money.
Get involved in a weekend of image play, jargon-busting discussion, hacking and hands-on-exercises, to find out how we might unveil the financial sector. Together we will get involved with activities from open data mapping and visualisation, photography to computer games and digital art installation pieces to explore how money might be accurately represented in an era of digital payment via offshore tax havens.
This is part of Furtherfield’s Art Data Money programme of art shows labs and debates to build a commons for arts in the network age.
The Bloomberg Terminal is an expensive system that major banks use to get raw data and financial information. The Terminal is out of reach to most ordinary people, but can we create an open-source and open-access alternative Bloomberg to collect, distribute and visualise critical data on high finance? Let’s try!
Saturday 10.30 – 11.30: Brett Scott provides a recap of the first lab*
Open to all, an excellent introduction to the weekend activities.
Saturday 11.30 – 18:00 & Sunday 11:00 – 13:00: Discussions, guided group research, exercises and hands-on activities to familiarise yourself with finance and to build an ‘activist Bloomberg terminal’.
+ Read more about the first lab ‘Building the Activist Bloomberg to demystify High Finance’
What do we find when we search our minds (or the web) for images of money and finance?
And does it matter if we don’t like what we find? We think it does. We assert that money is an emotional, irrational and mysterious medium of networked trust and that the more we can reclaim its images and associations for communal play and circulation the more likely we are to shape it to our interests. That’s why we are building a new mood board for future money.
Saturday 12:00 – 13:00: introduction to the image of money
Talk – Brett Scott (LSFA) introduces the topic with a broad sweep history of money from the primordial swamp to High Frequency Trading
Saturday 13.00 – 17.00: Money mood board workshop
Participants are invited to drop in and take a series of challenges to make, remix and reappropriate photographs – going out onto the streets, searching, interpreting and tagging photographs from some great digital archives and the World Wide Web to create a new image bank for money past, present and future – online and on the walls of The Photographers Gallery
Sunday 11.00 – 13.00: Money mood board workshop continued
Sunday 14.00 – 17.00: Sunday Workshop – Money Masks
Furtherfield take over our regular drop-in workshop for all ages. Visitors are invited to imagine the main players in the future of money and finance: mysterious, glamorous, fierce or ethereal, human or machine. Download, print, collage and assemble masks for a carnival of characters in the future of money.
Reclaim money for the good of us all, and have fun doing it, join us for a weekend.
All events are included with exhibition day pass charge, no booking necessary
Featured Image: Black Shoals: Dark Matter’, Joshua Portway, Lise Autogena, Big Bang Data.
Big Bang Data is a major travelling exhibition currently set within London’s Somerset House. That a large institution is presenting a journey via data capture through ‘selfies, surveillance and infographics’ is in itself an interesting patchwork of intent and realisation. The aim of the exhibition is to ‘demystify data’. This is a grand, summative and in actuality slightly awkward claim which, in my view, encapsulates the character of an interesting, textured exhibition in an unintentionally astute way.
As Big Bang Data is dedicated to revealing data comprehensively through its various architectures and iterations, it makes sense for the underrepresented materiality of information to have prominence early on. This materiality, perhaps inevitably, was compromised in the gallery space. Entering the first room brings you face to face with Timo Arnall’s Internet Machine, which takes the form of multiscreen video documentation of not just the machines, but also the architecture, which supports mobile telephony.
I would have loved to have experienced the spaces shown more intimately and walked around one of these structures; the installation was illuminating but I was still most certainly watching at a remove. This initial interplay of removal and involvement is central to the way we experience data. How can people begin to understand something which exists as multiple codes and flows, on a scale and at a speed which is not concerned with making itself understood by humans? What form could an understanding of data possibly take? When learning about something this far from our grasp, it seems that ‘understanding’ must be replaced by ‘awareness’. Rather than seeking one answer via one route the visitor to Big Bang Data has to build an impression, obviously subjective and subject to change.
In its quest to expose and explain data’s social and cultural uses, it presents a fairly overwhelming amount of information. It is interesting to walk through the space thinking about how this information has been channeled by each specific project. Some representations, such as Owen Mundy’s ‘I Know Where Your Cat Lives’, link distant people and spaces via connected points, while others such as Phillip Adrian’s ‘One Second’ capture in great detail one specific point in time and space.
Julian Oliver’s ‘Transparency Grenade’ brings together graphical, console and physical representations of data to offer a transportable means of leaking information as a response to impenetrable governing systems. Each of the works on display demonstrates a negotiation between temporality, materiality and spatiality, and often one is sidelined in favour of the other. Again, considering the exhibition in this way is also to consider the world of data in all its contrariness.
Data manifests itself at the same time locally and globally. As well as addressing specificity, the projects shown in Big Bang Data dwell repeatedly on scale. Works such as Tejka’s ‘London Data Streams’ and Nicholas Felton’s ‘Annual Reports’ pit scales against each other to cast light on the filters through which data is processed.
Ingo Günther’s ‘World Processor’ and Forensic Architecture’s ‘Liquid Traces: The Left-To-Die Boat Case’ are examples of resonant, atypical data visualisations which mutate familiar imagery and present alternative summaries of events. The section entitled ‘Data For The Common Good’ shows some of the ways data is being actively used in society to empower citizens with works such as Safecast’s ‘bGeigie Nano’ and IF’s ‘Data Licenses’, while a series of video interviews with journalists and other professionals working with data illuminate the processes through which information becomes communication.
The previously mentioned tension between object and their presentation recurs at various points throughout the exhibition, a great example being the array of undersea telephone cables, presented in cases of wood and glass which could have been magpied from a display of historical artifacts (each cable segment has a number next to it which corresponds to a factual description). It felt strange not being able to touch them. A work which I felt fully occupied, and knowingly played with, its surroundings was Ellie Harrison’s vending machine, which sits unassumingly in the gift shop; its secret is that when search terms connected to the recession make the headlines, free snacks are dispensed. Its presence in a exhibition on data in a gallery space felt appropriate.
Big Bang Data, which runs alongside a programme of events and has previously been exhibited at CCCB in Barcelona, comes at a moment where large organisations are more frequently bringing concepts such as surveillance, open source and free software into public spaces. There is a great need to bring the concepts and processes surrounding data more wholly into the public eye, and this exhibition strikes me as, overall, a big step in a good direction. It makes real and challenging efforts to bring together world-spanning processes, complex concepts and extremely diverse content into an exhibition space. The task of the exhibition’s curatorial and production teams must have been difficult.
Of course the challenges they faced have been dealt with before many times in many ways, and of course the practical decision-making involved in producing an exhibition invariably creates tension points. The reason I’ve dwelt on the problems of the organisers here is that the tensions evidenced within the space at Somerset House say much not just about the response of the publicly funded arts to data but also about the nature of data itself. The exhibition turns into at times a museum, a bedroom, a classroom, an information point, a scruffy new gallery space and a state of the art new media space. In bringing together the story of data the exhibition also brings together the story of representation in space more generally.
In writing about Big Bang Data I have had to choose to highlight certain works and not others. Your interpretation will be entirely different from mine, which is as it should be where data and cultural inclusion is concerned. What’s important is that the exhibition’s prominence and texture opens up conversation and critique. The exhibition is detailed, procedural and expansive. It is also alive with contrariness, generality and awkwardness. Perhaps one of the great things about the show is that these qualities are left to jostle for space. For me, reading this exhibition as a performative event was useful; others may leave Somerset House with an entirely different view having taken an entirely different route. This is inevitable where data is concerned – learning is incremental and procedural, but not traditionally linear.
Features Image: “Dead Copyright” installation view, 2015
Antonio Roberts is a digital artist based in Birmingham. In 2011 he has completed his Masters level studies in Digital Arts in Performance at Birmingham City University. His artwork focuses on the errors and glitches generated by digital technology. An underlying theme of his work is open source software and collaborative practices. His video work has been screened in Chicago, Illinois, at GLI.TC/H, Notacon in Cleaveland, Ohio, and Newcastle Borough Museum and Art Gallery, amongst other places.
In October 2015 he opened his first solo exhibition, “Permission Taken“, at Birmingham Open Media and in these weeks is taking part to “Jerwood Encounters: Common Property” (15th January – 21st February 2016, Jerwood Visual Arts), a group show curated by Hannah Pierce focused on the limits of Copyright when it’s about visual arts, with two projects: the installation “Transformative Use” and a collection of four works, “I Disappear”, “Blurred Lines”, “My Sweet Lord” and “Ice Ice Baby”.
Filippo Lorenzin: You’ve been always interested in how corporate and industrial logics affect daily life and art. How did you get interested in these questions?
Antonio Roberts: It’s a by-product of my interest in open source software and free culture, something which I’ve been interested in from as early as 2002 but only started taking seriously around 2007. One of the main motivators of this was my reaction to Adobe Photoshop and its influence on creative practices. My experience of studying Multimedia Graphics – and I’m sure the same can be said for Graphic Design, Illustration and any creative practice – was that it seemed more like an exercise in how to use Adobe products, not how to be creative with tools. It felt like Adobe software had gone from being one of the many tools for creating art to the art in itself. This corporate sponsorship of course has many implications for how we create and disseminate art. It poses restrictions and dictates who and who cannot create art.
FL: Copyright issues are one of the main focuses of your research and this fascinates me because of your age. You (as me, by the way) have experienced probably the most troublesome period for Copyright systems, with the wide spread of p2p networking and remixing approaches to cultural industry products. What do you think?
AR: I’m inclined to agree. I’ve had access to the internet since I was around 14 years old and in that time I’ve seen the internet and culture as a whole change drastically. For me the rise and fall of Napster, spearheaded by Metallica’s very public outcry against it, signalled the beginning of the end of the free internet that I had only known for not even a year.
Around that time Digital Rights Management (DRM) became a hot topic. The entertainment industry saw it (and suing everyone) as the only way to protect their property and so kept bundling DRM with their products, which often at times resulted in a broken experience for the user. One example that springs to mind was the attempt to make CDs unreadable by computers (and so prevent ripping), by adding in corrupted data at the beginning of CD. Whilst it did temporarily stop people to using it on computers – you could simply use a marker pen to circumvent it – it also prevented some CD players from using the CD and in general was obtrusive. This cat and mouse game is still going on to the point where simply attempting to bypass DRM to watch/listen to something that you have purchased, can be an illegal act.
As mentioned before, It wasn’t until around 2007 that I began to reconsider how Copyright affected my work. By this time I saw that there was more weight being pushed behind open source software, free culture and things like the Creative Commons licences, and so I started to get involved myself. The first stage was ditching all proprietary software (which I did in 2009) and then licensing my work under Creative Commons licences.
FL: “Jerwood Encounters: Common Property”, curated by Hannah Pierce, is a group show that seeks to investigate the new borders of Copyright, especially in regard of art. How would you define the state of these questions in UK?
AR: I think Copyright as a whole is in a terrible state. As Cory Doctorow suggests in the exhibition programme (which is in itself an excerpt from his book “Information Doesn’t want to be Free”) Copyright as we know it isn’t written for artists or any individual. Its verbose terms and complexities cannot be understood and are probably not even read by most of us. They are written for other lawyers. If, in order to go about our creative business, we are expected to read and understand the terms and conditions and law – it is estimated that it would take 76 days to read all of the Ts and Cs of websites we use – what time do we have to be creative?
FL: What’s your point of view, from your position as an artist?
AR: I think Copyright is a mess because it tries to dictate how we should be creative. Creativity is free-flowing. Copyright, and its cousins patents and trademarks, justify their existence by saying that these restrictions encourage innovative new ideas but what they do is just stop us.
FL: “Dead Copyright” reminds me some reflections by Walter Benjamin on the shock of the city, about how advertising assaults our senses 24/7 with louder and louder messages – until it reaches a state of entropy. At this stage the message isn’t actually more important than the media itself, quoting Marshall McLuhan, and all the brands create a single, colourful ambient. How much this reality has been voluntarily planned by corporations, in your own opinion?
AR: I think it’s all completely planned. The more pervasive the advertising becomes the more we accept it as part of our every day life and culture. On the other side this does mean that they have to try ever more invasive methods to get our attention. Think about the uproar over the Coca Cola van at Christmas, or Cadbury’s at Easter. They have usurped the original holidays and are more important.
FL: The reduction of brands to colorful simple shapes created something that visually reminds some of op art works, a movement that experimented with visual perceptions and that has been an important inspiration for fashion and design. I was just wondering what you think of this similarity: is there any real connection between your work and those works?
AR: Yes, certainly and this comes through with my use of glitch art techniques. In glitch art we’re often trying to find signal in the noise, and I find that many successful glitch art works (however you define successful) have some resemblance to the original yet are transformed and destroyed in way.
FL: With “Transformative Use” you use shapes that recall not just brands, but a wider imagery. It’s as if you’re focusing on other targets: can I ask you how did you get interested in this new research?
AR: I recalled all that I had learnt during my residency at University of Birmingham and during the CopyrightX course. From this I paid particular focus to the Sonny Bono act from 1998. This effectively extended the Copyright terms so that it won’t be until 2023 until works from 1923 begin to enter the Public Domain. This act is sometimes called the Mickey Mouse Protection Act, which led me to use them as a focus point for the work. Mickey Mouse should, by now, be in the Public Domain but they’ve fought to stop this in order to “protect” their brand.
People in favour of long or perpetual Copyright terms usually point to it allowing artists to reap the benefits of creating work. In truth, however, only a very small percentage of works made will be profitable in the future. To put it another way, how many books published today will see reprints? I don’t have any official statistics, but I know it would be a small percentage. So, extended Copyright terms only really benefit the small percentage of artists or publishers, whilst harming everyone else.
FL: What does it mean to deal with corporate imagery within such a chaotic and in a somewhat charming ambience? I mean, what remains a logo or a character when it gets lost within this borderless blob? Are the corporations losing their borders too, maybe?
AR: Yes.
FL: As discussed before, “Transformative Use” has been inspired by two previous projects: do you think that in future you’ll make a work that will update for the fourth time these reflections of yours?
AR: Most certainly yes. “Permission Taken” will be having an iteration at the University of Birmingham in March 2016 and will feature new and existing work. Aside from this I will continue to work with found materials but with a more explicit intention to provoke discussion around Copyright.
Featured image: The facade of Kunstquartier Bethanien. Image by Nadine Nelken.
After a full year of events focusing on several topics, from drones to surveillance, cyberfeminism to hacktivism, or even the famous Technoviking and a hot debate on the politics of the Porntubes, the Disruption Network Lab wraps up 2015 with its event STUNTS, focusing on political stunts, interventions, pranks and viralities. It was a year of great success for the DNL and proof of that was a full house, in the middle of a cold Berlin winter, full of people eager to take part of this last gathering on art research, hacktivism and disruption.
Just at the entrance, in the castle-like facade of Kunstquartier Bethanien, the Free Chelsea Manning Initiative projected a video including phrases of support, denouncing the system that violently charges against all the whistleblowers who bravely stand against state-crime. Chelsea Manning, sentenced in August 2013 to 35-years of imprisonment, turned 28 years old on the 17th December. The initiative took the occasion to celebrate her anniversary but also to remind us of her cause and of how vulnerable whistleblowers are under the purview of “justice”.
Peter Sunde, one of the founders of Peter Bay, has recently given an interview stating “I have given up” when asked about the current state of free and open internet. The pessimistic tone that might loom among hacktivism has its reasons. With a growing and raging state surveillance, invigorated politics of fear veiled as anti-terrorism propaganda, or the alienating neoliberal order, the seemingly scarce possibilities to fight back can be easily overtaken by a sense of hopelessness. Yet, the proposal of STUNTS claims the possibility of new futures; suggesting that new artistic militancies and political subversions of neoliberal networked digital technologies, hoping to provide a glimpse of another world. What can be done? There’s still a lot to be done.
The opening keynote was reserved to John Law, original member of the Suicide Club and Cacophony Society, and one of the initiators of the Burning Man Festival, who gave an inspiring speech condensing 40 years of disruptive movements in the city of San Francisco. Law highlighted how important it was to live in San Francisco, a well-known refuge for many weirdos, hippies and punks, and how the city served as fertile ground for the foundation of many movements of disruption, such as the Suicide Club or the Cacophony Society.
The Suicide Club, born from a course at the Free School Movement (also known as Communiversity) in the late 70s, was one of the pioneers with its events of urban exploration, street theatre and pranks. For several years, its members engendered actions of occupation and appropriation of public spaces, aiming to subvert the order of these spaces and highjack the authorities. Later on, some of its members founded the Cacophony Society which followed the same footsteps, creating social experiments and stunts, which according to Law didn’t necessarily mention being political but instead playful acts of liberation from the norm. Yet, in an age of overwhelming neoliberal labour exploitation, we can wonder if having fun among the working class isn’t already a political act. As Law said, “the events were illegal but not immoral” reminding everyone that in ethics and politics of disruption, right and wrong should never be defined by law. It seems that disruption is intrinsically political in the sense it questions the ruling order while also being an emancipatory act of dissidence.
PANEL: STUNTS & DUMPS – THE MAKING OF A VIRAL CAUSE
The panel, moderated by Ruth Catlow, one of the founders of Furtherfield, included a group of four hacktivists and disruptors, two of whom claimed to have once been Luther Blissett, an open-pseudonym used by several artists and activists as an hoax who has taken credit and responsibility over several stunts and pranks over the past 20 years. Following the thread of adopting an emancipatory praxis in the demand for privacy, M.C.McGrath presents the Transparency Toolkit. Motivated to refuse of data collection and the brute quantification that intelligence and corporations enforce as an interpretative lens for evaluating people’s lives, with this toolkit McGrath intends to facilitate the access to a database that allows journalists and civilians to surveil the surveyors. Providing easy access to personal data of the intelligence community, he gives intelligence a taste of its own poison. In response to the predictive justice portrayed by nowadays algorithmic supremacy, the Transparency Toolkit disturbs the power asymmetry while possibly enabling for even some form of critical mob justice.
Andrea Natella, creative director of guerrigliamarketing.it and KOOK Artgency, seeks for justice by creating elaborate hoaxes that corrupt corporate advertisement. Hoaxes such as the fake air company Ryanfair which claimed to “welcome aboard refugees” under the Geneva Convention, enabling refugees to fly without a visa. The ingenious mockery resulted in a flamed response from the ‘real’ company debunking the advertisement while at the same time it has received a great attention from the media, resulting in a broader public discussion on the refugee situation. Once again, Natella presents us with the power of disruption by taking advantage of tools used by the prevailing order.
The undergraduate in Computer Sciences Mustafa Al-Bassam has gained notoriety for being a part of LulzSec, a computer hacking group responsible a number of high profile attacks, resulting in being legally banned from the Internet for two years. From an early age Mustafa focused his time in the creation of tools to unmask the tenacious mechanisms of domination. From ironically proving the negative correlation between tests scores and the amount of assigned homework to denouncing violations of online privacy and security perpetrated by state agencies such as the FBI, Mustafa has been a main character in the defence of human rights in the post-digital era.
To close the panel, Jean Peters, co-founder of the Peng! collective, shifts the perspective of the debate. What if instead of blaming or attacking members of intelligence we could provide them the tools to liberate them from their own institutions? Recognising that within the intelligence community resides a great number of whistleblowers, Intelexit, which started as a hoax, is now an initiative that helps people leave the secret service and build a new life. Aimed specially at members of agencies such as CGHQ or NSA, Intelexit offers safe and encrypted channels of communication through which intelligence members can get access to legal and moral support. Without the intention of dismissing responsibility of these members, claiming some banality of evil, by emancipating intelligence members Intelexit conceives another possibility to disrupt the system from within.
CELEBRATING AT SPEKTRUM
With an incredible array of playfully disruptive tools and practices, the ending tone of the panel is of hope and optimism. Maybe this is the kind of optimism that inspired Chuck Palahniuk into writing the Fight Club, clearly influenced by the Cacophony Society of which he was a member. Optimistic disruption seems to pave way to new worlds of possibilities, into a new future envisioned with the help of DNL.
To close STUNTS in an even more optimistic way, the celebration of a year of DNL was at SPEKTRUM, another outstanding initiative in Berlin and another example of success. After less than a year of activity, SPEKTRUM, an open space that aims to link art and science, has already gathered a solid reputation in the field along with a trustee community of followers and participants. While we cross fingers for another year of funding for DNL, SPEKTRUM will continue to offer a rich program of concerts, performances, installations and debates.
Last Review – PORNTUBES: Reveals All @Disruption Network Lab, Berlin. By Pedro Marum, 2015
http://furtherfield.org/features/porntubes-reveals-all-disruption-network-lab-berlin
A discussion event with presentation and film screening. (free lunch)
Interruptions is a new research project by The Bad Vibes Club commissioned by Field Broadcast. Interruptions will present a new history of interruption as an artistic practice, focusing on British artists’ film, video, moving image and digital art.
Join The Bad Vibes Club (Sam Mercer and Matthew de Kersaint Giraudeau) for an afternoon of presentations, discussions and films about interruption and its relationship to art practice and contemporary culture.
Sam and Matt will begin by presenting the I nterruptions project. This will be followed by an open discussion of interruptions in response to the project, with a vegetarian lunch provided by The Bad Vibes Club. The afternoon will end with a film screening of some interruptive works.
12 midday Introduction to Interruptions by The Bad Vibes Club
1pm Discussion (with free lunch)
3pm Film screening
The Bad Vibes Club will produce public moments of research throughout the Interruptions project in the form of a continually updated tumblr , videos and multimedia research published at fieldbroadcast.org , and discussions and screening events at Peter Scott Gallery, Lancaster Arts, MK Gallery, Furtherfield and Open School East.
Interruptions will culminate in a new series of broadcasts by The Bad Vibes Club in May 2016 using the Field Broadcast app.
The Bad Vibes Club is a research project into morbid ethics and the productive possibilities of negative states. For Interruptions, the artists Matthew de Kersaint Giraudeau and Sam Mercer, will be working as The Bad Vibes Club.
Field Broadcast is a live broadcast project connecting artists, audiences and obscure locations through the portal of the computer desktop. Field Broadcast has developed through the practice of, and is run by, artists Rebecca Birch and Rob Smith.
Interruptions is supported by Arts Council England, with thanks to Peter Scott Gallery, Lancaster Arts, MK Gallery, Furtherfield, Open School East, Nottingham Trent University, LUX and the British Artists’ Film and Video Study Collection.
The Wrong Biennial, organized by David Quiles Guilló, is possibly the largest internet-based exhibition to date. With a flexible roster of 90 curators and 1100+ artists, this estimation of the exhibition may just be correct. However, as with any project of such a size, The Wrong may serve to be, as well as an overwhelming survey of contemporary media art, it could also be a mirror of individual critics and curators’ desires. But what it also represents for me is a grand bazaar of the current state of media art, and what I would like to discuss, along with a couple of the ‘pavilions’, which are the meta-effects of the exhibition.
But when I talk about The Wrong being a mirror for the hopes and desires of the curators and critics is that the reviews to date are as broad as the exhibition, and sometimes shaped to that critic’s interests or familiar territory. One critic recuses himself as more of a brick and mortar type, looks at a couple pavilions, and then addresses Lorna Mills’ post-internet satire of John Berger’s Ways of Seeing as a possible move to currently familiar territory.Conversely, the business magazine Fast Company, asks if The Wrong will finally allow digital art to sell. A virtual worlds blog hails the FrancoGrid SecondLife-like pavilion as yet another chance for “the art world to finally see the brilliant work happening inside virtual worlds”.
On Facebook, a thread with post-internet & glitch artists muse as to whether the non-institutional nature of The Wrong might constitute some dilution of the work in galleries. The views of The Wrong seem to be, in light of its sheer scope, more a reflection of what the critic finds familiar than tackling the overall project.
These are cursory cross-sections of the discussions happening online. From one review to the next, as important as the art and the artists, is the fact that Guilló has undeniably blown open a gigantic conversation about the nature of electronic art.The Wrong Biennial, regardless of its composition, structure, etc., has proven and a disruptive moment in this moment of hyperprofessionalized media art practice, and has created an online/offline archipelago larger than any festival, such as Ars Electronica, ISEA or Transmediale. And it’s free. But with the size and open nature of such an event in light of professional pressures from student loans to art fairs one asks, what good is being exceptional when you open the gates for undifferentiated curatorial practice? But conversely, art critic Jerry Saltz mentioned that the work he saw after the last art crash in the late 2000’s was more and better after the flattening effect of the crash. Could the rhizomatic effect of the bazaaring of net art created by the sheer scope of The Wrong have created one of the greatest analogies for the current explosion of media art today by giving a lot of it to the online public and creating an agora for discussion as well?
While the effects of The Wrong I am explaining may seem like the title of the Performa ’09 biennial in saying, “Everywhere, All at Once”, Guilló took a flexible, but very rigorous approach to constructing the exhibition. In the beginning, Guillósought funding for the project on Indiegogo, and set up bienniale and curator group pages on Facebook, as well as an extensive exhibition catalogue website. These set a framework for the numerous on/offline “pavilions”, all linked through the biennial online sites. And, periodically, there are docented online “tours” of the Biennial every week or so that attempt to make sense of the content onslaught that The Wrong presents. In a way, this biennial uses the aesthetics of the Long Tail to situate itself somewhere between “snack culture” (Wired, 2007) and recursive self-curation/the “curated life” in its structure to mirror the current cultural sociological terrain. In other words, what is as impressive regarding The Wrong is its structure as much as its content.
In allowing myself to peer into the abyssal mirror of content implicit in The Wrong and see my own reflection in it, I see a project I did in 1998. I curated a show called Through the Looking Glass for the Beachwood Center for the Arts in Cleveland, a 3000+ sq. foot space. More or less, there were a number of kindly locals who were curious about digital art. For this show, I got 80+ physical artists and 40 or more online artists to show the breadth of the current scene from every continent (there was even an Antarctican photo installation…) Artists included Michael Rees, Scott Draves, Helene Black, RTMark, and many more. The show included a physical space as well as the show website (http://voyd.com/ttlg/) which also included a number of other artists. The exhibition was promoted/discussed on sites like The Thing and Rhizome, and was documented in Christiane Paul’s New Media in the White Cube and Beyond, (UC Press, 2008), somewhat mirroring Guilló’s discursive hydra. The importance was that it got a regional and international dialogue going about the state of media art at the time, much like The Wrong, but only at a fraction of the latter’s scale.
Guilló’s project transcended the museum, as in conversation online he was enroute to one of the museums he has spoken on the subject, including sites Europe, North America (SAIC) and others. In this regard, the reach of the project, while theoretically only possible as something like Ars Electronica’s Net.Condition or the Walker’s Art Entertainment Network in the late 90’s, has engaged the many social media layers from Facebook, Twitter, as well as net.distribution and reached a much wider audience. In this way, I feel Guilló has sidestepped the institution to make an exhibition that reflects the cultural terrain and social practices of its milieu – the Internet. In some ways, I feel that The Wrong could be the first true net.biennial.
With nearly a hundred “pavilions” to view, writing on any one cannot address the scope and structure of The Wrong. Perhaps I am less enthralled with ones that deal with individual artists, moreso with thematic pavilions, and more with the open call ones, as they create a generative basis for expansion of the biennial itself, creating more diversity within it.
One of the open calls that I liked well enough to volunteer for was Brazilian Gabriel Menotti’s Approximately 800 cm³ of PLA, which was an open, print-til-we-run-out, Fluxus-reminiscent, “give us a file and we’ll print it exhibition”. The resultant models were put on display at Baile, in Vitoria, Brazil, and included pieces from veteran Chicago 3D print artists Tom Burtonwood and Taylor Hokanson. Another pavilion of interest (again using the mirror metaphor, as I have been known to do work in virtual worlds) is that of the Wronggrid Pavilion in FrancoGrid, a Francophonic OpenSim (read: open source Second Life) that hosted a 6-month residency with sixteen artists. The WrongGrid Pavilion has generated a great deal of content, especially from Jeannot GrandLapin (Frère Reinert?) as the big avatar rabbit GrandLapin, and another Chicagoan, Paul Hertz. The WrongGrid virtual vernissage was one of the more memorable events in The Wrong as it gave one of the few opportunities for people to meet in the virtual across continents and share in the work in real time. But these are only two of nearly 90 sites that constitute this massive undertaking.
David Quiles Guilló has created a juggernaut – significant enough to get the #3 nod from Hyperallergic for top shows in 2015. From its size and scope, it represents a breadth of artists and themes that shows a fantastic cross-section of the current electronic media art ecosystem. In addition, The Wrong engages avant practices of open curation, nested participation, and relational organization while challenging the necessity of institutions and art fairs. While The Wrong may be as hard as Benjamin’s Arcades Project to get through, most sites give rich experiences, and some give empty links. What is important about The Wrong Bienniale is that it appears to be one of the few projects that is a true net.biennial in terms that it is about the net, how its links with the physical, and how it refers to projects like the Fluxus-inspired Eternal Network that explore how we create through social and technological networks. The Wrong Bienniale is a disruptive site of cultural engagement in a social milieu complaining of malaise and cynicism. It’s time to consider what media art is; how our communities interact; how we operate as a community; and what it means to be a media artist in a mediated culture.
In a mysterious pine forest, inhabited by half-human, half-animal creatures, the dismembered white body of a furry god is slowly reassembled. A creature with the head of a black bear pulls down the decapitated body from a tall rock. A red-robed character with a crimson wolf’s face, decorated with sharp white teeth, fetches the severed head. Another brings the eyeballs; another, the skull. Finally, in an illuminated multi-coloured tent glowing in the darkness of the woods, a character with the head of a triceratops and a cloak of many-coloured feathers performs a ritual involving magic crystals and a dead bird doused in blood. The film ends with a single glimpse of the white god’s foot, planted in a field of snow, sufficient to suggest that he, she or it has been brought back to life.
I first came across Magic Blood Machine as one of the staff picks on the Vimeo site in October 2014. It was on a list of spooky videos for Hallowe’en. The rest of them looked fairly conventional, but the still for Magic Blood Machine stood out: the red-robed character from the film standing amongst dark pine trees, looking a bit like a Roman Catholic Cardinal, a bit like Anubis – the jackal-headed god of Egyptian mythology – and a bit like Reynard the Fox. When I watched the video, I was struck by the same mixture of associations: it seemed to combine elements of the crucifiction and resurrection of Jesus, the dismemberment and restoration of Osiris, and the Green Man myth. Folk-stories, mythology, the occult, the macabre, and even a touch of science fiction were all in the mix. But its visual design, filmic and narrative qualities were just as striking. There are no words spoken, and the pace is slow, but nevertheless the film exerts a powerful compulsion, partly because of the expertise with which each sequence unfolds and leads us to the next, and partly because it’s so full of unanswered questions. The actions of the strange characters in the pine forest seem charged with hidden meaning, as do the characters themselves, sharply-differentiated from one another as they are by virtue of the brilliant costume-design. There is a strong sense of place in the outdoor filming, and a strong sense of the tactile as well: the way the characters stroke the dead god’s fur, fondle the magic crystals or pour blood over the breast of the dead bird, for example. And despite the use of expressionless masks, there are moments of powerful emotion. When the red creature, having retrieved the white god’s severed head, lays it next to the rest of the body and then sits beside the corpse, holding its hand, it eloquently conveys a sense of love and grief.
Magic Blood Machine was made by a Norwegian artist and film-maker called Ingrid Torvund, in close collaboration with her partner Jonas Mailand, and with music by Jan Erik Mikalsen. It took three years to make (2009-12), and a sequel called When I Go Out I Bleed Magic – which Ingrid describes as the second part of a trilogy – was released earlier in 2015. For me, When I Go Out I Bleed Magic is less compelling than its predecessor, but if anything the design of the film, in terms of costumes and settings, is even more impressive. Ingrid makes almost all the costumes and props herself, and they are works of art in their own right, some of which she has exhibited separately. She has also exhibited her drawings and published many of them in a book, again with the title When I Go Out I Bleed Magic.
Ingrid’s work strikes me as an example of the enabling power of the Web, which can sometimes allow genuinely original artists to reach international audiences they would have found it very difficult to access at any time before the 1990s. It also allows the likes of me to get in touch and start up a conversation out of the blue. Accordingly, I contacted Ingrid via email to ask about her work, and the results are reproduced below.
Edward Picot: Can I ask you about the making of the costumes and props for your films?
Ingrid Torvund: I make the costumes and props myself mostly, sometimes I get some help from my friends and family, if it´s large set pieces and so on. I like to take my time making these things, it`s a slow process but it´s one of these things that makes life worth living.
EP: Were you at art school, and if so did you study art, textiles, film or all three?
IT: I went to Oslo National Academy of the Arts,where I took a bachelor degree in fine art. While I was there I made my first short, “Magic Blood Machine“, and I worked on it for three years. I took courses in film, philosophy and many other subjects.
EP: Can you describe your creative process a little bit? Do you start off with an idea for a story, or with sketches in your sketchbook?
IT: it’s really random how I find inspiration, but sometimes I find a nice tactile material that I want to work with and I start by just trying out how and then I can make something that gives the audience the same feeling I got when I first saw it. And sometimes I get a picture in my head of a scene I want to make and then I try to figure out how to make it, then I draw it (but not very detailed and not very good 🙂
I wish I could say I plan out projects better, but I usually just make what I want to make. Over the years the planning of the filmprojects has become more detailed, but this is because I have to [plan things out] when I apply for funding and it’s a real creative killer.
For the last film “When I Go Out I Bleed Magic” we (me and Jonas) made a long storyboard with many scenes, but in the end we didn’t get to make them all due to lack of funding, lack of time and plain exhaustion.
EP: You say you like to take your time making the costumes, props and so forth. Does this mean that your ideas about the film you’re going to make grow quite slowly and organically as you’re in the process of making things?
IT: Yes it does, it’s a long process and I usually try to finish one little part at a time: a costume, a set piece and so forth. But when the time comes to shoot the scene, I have to but all the pieces together, and then I have a time limit. In the two films I’ve made so far I’ve been borrowing my dad’s place, because there I have the space to actually build a little studio in the summer. But since this is his workplace normally, I have to clean it out before they come back from their holiday 🙂 So the summer is a really intense period in the year for me and I have to plan it out more, due to the fact that when I go to work there, I can’t get away, so I must buy all the materials I need before I go. I don’t have a car or a licence and it’s in the countryside. We do have a little boat that I can take to the grocery store 🙂
EP: You mention you’ve got a boat – and lo and behold, there’s the red character rowing a boat in Magic Blood Machine. I’m guessing from this that the boat in the film is your own boat, and the lake which appears in both films is the lake where you live.
IT: Yes, most of the places in the movies are from around where I grew up. I also think that it’s important to find inspiration from real and often personal things in life. it feels important to me to know that the project has some kind of root in something real. At my last exhibition my mother gave me some very old school books that I had made some drawings in, and it was almost disturbing how much some of them resembled some of my more current drawings!
EP: Let me ask you about Jonas. How do you work with him? How did you get to know each other and work together, and do you write together, or does he do the camerawork while you put on the costumes and do the acting?
IT: I met Jonas while we were going to an art school in Oslo seven years ago, at the time I was already making characters and installations and we started to date while I was building a forest installation inside a room. He has always had great interest for films and making them, and at that point I was thinking of trying to bring my characters to life by making them into costumes I could wear. After a year we started working on Magic Blood Machine. From that point he has done all the camerawork, while I do all the costumes, set pieces and “acting”. We usually edit the films together and sometimes we make an edit each and then compare them, and choose what we think works the best. I’ve been asked before how we collaborate on these projects and sometimes I find it a little difficult to answer, because we live and work together and we have no rules on who does what in these films. But I do know I spend most of my time thinking or working on these films and Jonas takes part in that if I ask him to. Without him I would not be able to make films like these and my life would suck.
EP: Lastly, would you like to say a bit about the mixture of mythological references in your films?
IT: I have always been fascinated with the mixture of pagan and Christian culture. When I was young I found a book called “Norske Hexeformularer og magiske opskrifter”: it’s a collection of spells and magical recepies from 1600-1900. The spells are collected from small black books found throughout the country, often hidden away. Some would put them under the church steps in an attempt to get rid of them. My films are inspired by these rituals and the conflict between nature and religion. I grew up going to church a lot and I think the mix of church and folklore is something I use as inspiration when I make films.
I think I find the history of how people lived and their traditions even more fascinating then fairy tales, for example people used to think that their newborn babies sometimes got exchanged with a person from under the earth.The child then got some kind of physical change,like a weird growth or huge eyes or it suddenly looks very old. The only way to fix it was to lure the under earth person to tell you their real age. You did this by doing weird and absurd stuff, like making porridge in an eggshell or making blood sausage in an catskin. Then it would suddenly tell you how old it was and then it would die. Leaving a little lump of ash and bones…
More information about Ingrid Torvund can be found on her website, http://torvund.tumblr.com/. Magic Blood Machine is on Vimeo at https://vimeo.com/44936472, and When I Go Out I Bleed Magic is also on Vimeo, at https://vimeo.com/44936472.
Featured image: “Binoculars” at CHB in Berlin (2013)
Varvara Guljajeva & Mar Canet have been working together as an artist duo since 2009. They have exhibited their art pieces in a number of international shows and festivals. As an artist duo they locate thermselves in the fields of art and technology, and are interested in new forms of art and innovation, which includes the application of knitting digital fabrication. They use and challenge technology in order to explore novel concepts in art and design. Hence, research is an integral part of their creative practice. In addition to kinetic and interactive installations, the artists have also experience with working in public spaces and with urban media.
Varvara is originally from Estonia, and gained her bachelor degree in IT from Estonian IT College, and a masters degree in digital media from ISNM in Germany and currently is a PhD candidate at the Estonian Art Academy in the department of Art and Design. Mar (born in Barcelona) has two degrees: in art and design from ESDI in Barcelona and in computer game development from University Central Lancashire in UK. He is also a co-founder of Derivart and Lummo.
Filippo Lorenzin: Open culture is one of the main points of your research and activity. Could you describe how this influences your art practice?
Varvara & Mar: We are living in very exciting times. Open source has introduced democratization of production and creation. Now you can build your own 3D printer, laser cutter, knitting machine, make a light dimmer circuit or develop a body tracking system. Some years ago we couldn’t even imagine this and now we have access to this knowledge. People share their creations and these process, which is incredibly inspiring for us and many more people. Thus, knowledge is built on top of knowledge. We make use of open source marterial in our work and we try also to contribute back. This is the whole point of open source in our mind. And if one looks in the perspective of art to open source projects, then really many open source projects have artists on board, for example, OpenFrameworks, Processing, and more.
Open source also has an educational aspec. We do many workshops with people and teach what we know and how we work. We think open source culture is largely based on the spirit being open to sharing knowledge with many others.
FL: I’m really fascinated by your interest in textile fabrication. it reminds me the early industrial developments that were deeply connected to in the textiles industry. How and why would knitting be integrated these days as part of a makers’ culture?
V&M: The process of integration is well under way. There has been a good number of makerspaces who have dedicated areas for textile production, like WeMake in Milan and STPLN in Malmö. And believe it or not this simple thing helps to introduce gender balance in these kind of places. We’re not just talking about innovation, which can boost gender equality when you introduce knitting to hacking. We’re also talking about the democratisation of production, when thinking about clothing too. This area is quite vital and commonly understood. 3D printing toys is a cool activity for a weekend, but then it becomes boring. Knitting a sweater or a scarf has real value and the quality is always higher than a typical mass produced factory product.
For 3D printing we cannot say the same. Don’t get us wrong, we are not against the 3D printing. We love it and have six printers in our studio. Our point is that the areas of concern for digital fabrication are not complete, and the founders of FabLab have overlooked the whole area of textiles.
FL: You’ve run many workshops taking in account various topics such as 3D printing, solar energy and knitting, of course. How do these activities connect with your research?
V&M: First of all, we like to teach and interact with our students. Second, preparing a workshop, allows us to research more about the field, and organise and share our accumulated knowledge and experience.
And finally, workshops are one part of our income. We don’t have any other jobs on the side, and exhibitions and commissions are not regular and do not always pay well, and yet the bills keep coming in. Hence, workshops help us to pay our bills.
FL: One of your works which most fascinate me is “Sonima” (2010). It’s a project that takes in account questions that have become quite recurrent in last months, mostly linked to Anthropocene discussions. The soft coexistence of technology and nature which is organic and artifical. Which is one of the main topics of your research: why are you so interested in this question? It looks like you’re trying to develop experiments for an utopistic future in which humans and nature live in symbiosis. Am I wrong?
V&M: Yes, many of our works express our futuristic thoughts or imagination where the digital age will lead us and our planet to. It is nice that you have noticed this. I would say this kind of concept in 2010 was quite subconscious. I (Varvara) was very interested in organic form but with mutational origins but still adapted by nature.
More conscious approach towards anthropocene epoch can be seen and felt in “Tree of Hands” (2015), which is one of our recent works. However, it looks like we have touched quite a taboo topic. For instance, “Tree of Hands” was rejected by jury of PAD London fair because of its depressive concept.
FL: “Shopping in 1 Minute” (2011) is another project I would like to ask you about. This work is about consumerism at its finest (or worst), turning one of the most typical capitalistic places (supermarkets) into ludic spaces. It’s a piece of social art that presents itself without informing the public what is right and what is wrong, but it rather suggests in a more subtle way the perversion at the base of that system. What do you think?
V&M: Yes. What we are doing is the absurd exaggeration of the same action (buying) to a maximum with one but: not buying and playing instead. There is a saying that shopping is 5 min happiness. The artwork tries to create a synthetic feeling of satisfaction of the ability to buy. The shopping centers are doing everything to stimulate our consumption needs, and our artwork manages to get inside their ecosystem and playfully releases that artificial desire to buy.
FL: With at least a couple of projects, you’ve also worked to the redefine hurban landscapes by looking at the invisble while at the same time taking on rather specific forces such as mass use of Wi-Fi networks becoming part of the everyday. I can’t help thinking that this is somehow related to privacy questions, probably because one of the most notorious scandals some years ago was Google’s secret recording of Wi-Fi networks with their Street View cars. Am I wrong?
V&M: Not really. But definitely Google has played a role in feeing our concerns about being watched, spied, hacked, scanned, etc. For example, the last scan for WiFi router names we did last summer in Tallinn some people were quite freaked out seeing a person on a bike with a camera on its head and tablet in front. I was even once asked if I worked for Google. 🙂 Anyways, the project was great fun for us, and we got to explore the city and discover the whole invisible communications networks and the self expressive layers of it all. After the Tallinn scan we even changed our minds about the 32-character local Twitter that the WiFi router SSID could be used for. The Tallinn experience showed us the new tendency: where people would use radio waves for semi-anonymous graffiti, communicating sometimes silly, protective, racist or political messages.
Talking about inspiration for this project, we got our interest for WiFi names from one article talking about the ability to track down pro- and contra-Obama communities by just looking at WiFi names in the neighborhood. This was before the US president election. Then we started to thinking of an art project on this topic.
FL: “The Rythm of City” (2011) is another project which is also ‘subtly’ related to control issues. The idea that someone can depict the state of a city by looking at data deducted from social media and web platforms. This type of thing is real now isn’t it – what do you think?
V&M: Definitely it is. However, the work’s main intention is not to talk about control issues rather about big data and its applications. Perhaps the main intention of this work is to offer to the viewer(s) a birds eye view on different cities in real time. In other words, The Rhythm of City allows you to zoom out and witness the larger picture on the current situation. And this larger picture is formed by everybody’s activity on social media, which is tracked down every minute. We call this action ‘unaware participation’ by digital inhabitants. The urban studies of Bornstein & Bornstein from early 1970s served as an inspiration for this artwork. They had discovered a positive correlation between the walking speed of pedestrians and the size of a city. Simply put: the bigger a city, the faster people move. The artwork demonstrates our interpretation of a city’s tempo through in its digital form or life. Hence, The artwork talks about pace of life in different cities at the same moment when the piece is viewed.
FL: What have you been working on these last few months and what plans do you have for 2016?
V&M: We are working on a series of new works talking about money. When we have completed “Wishing Wall” in London in 2014, since then we have noticed that the majority of people, especially a younger audience, wish for money. This really caught our attention. The ongoing hard economical situation in Europe pushes forward the need for money and also introduces a growing gap between the economical classes. So we’re investigating people’s desire for money and its connection with happiness. Making use of interactive technology we are aiming to approach playfully and magically the desire for becoming rich. At the same time, we cannot let go of knitting. At present, we are working on an open source flat knitting machine, which will be able to knit patterns also. Besides the new productions, we are showing our existing works in various exhibitions. For the confirmed ones, “The Rhythm of City” will be part of “REAL-TIME” a group show curated by Pau Waelder in Santa Monica museum in Barcelona from the 28th January. In February “Digital Revolution” (the touring exhibition by Barbican), which “Wishing Wall” is part of, moves from Onassis Cultural Center in Athens to Zorlu Center in Istanbul. And hopefully we get couple of other shows and new productions that are in the air at the moment and still to be confirmed soon.
Featured image: @mothgenerator by Everest Pipkin and Loren Schmidt
Taina Bucher interviews artist and bot maker Everest Pipkin about their most popular Twitter bots, how they work and what they mean. Indeed, what are bots, who else is engaged in artistic bot-making, and how will social media bots evolve?
Meet Tiny Star Fields. Several times a day, the Twitter account publishes a field of stars in different shapes to a dedicated 51.000 followers. The latest tweet, published 53 minutes ago, has already been retweeted 151 times and gathered 114 favourites. Tiny Star Fields is a Twitter bot. During the last few years, bots, or automated pieces of software, have become an integral part of the Twitter platform. As some recent reports suggest, bots now generate as much as twenty-four per cent of posts on Twitter, yet we still know very little about who these bots are, what they do, or how we should attend to these bots. Admittedly, star-tweeting bots like Tiny do not belong to the kinds of bots that are most talked about. When people usually think of bots, they mostly have a specific type of bot in mind, which animates feelings of annoyance and disturbance. The spam bot, however, is but one kind of bot.
As Tiny and many others like to attest, bots are just like people. They are different. They tweet for different reasons, have specific audiences and engage with the world in various ways. Guided by their human programmers or taught to learn from existing data in playful ways, bots are legitimate users of platforms. But bots would be nothing without their creators, their makers who have conceptualized and brought these digital personas ‘to life’. So let’s not just meet Tiny Star Fields but also Everest Pipkin, the 24-year-old artist and creator of Tiny Star Fields.
Everest why don’t you tell us briefly about yourself and your background?
I grew up in the woods of Austin, Texas, where I also attended university for my undergraduate degree in studio art. Most of my work there was focused on drawing and installation, but I was also curating internet ephemera and beginning some rudimentary code projects at the time (albeit in isolation from others doing similar work). I also have a history in curation and have run creative spaces for many years. I’m currently pursuing my MFA at Carnegie Mellon in Pittsburgh.
What got you started with making Twitter bots?
I started making bots in the summer of 2014. I moved to a tiny town in rural Minnesota (population 900) for a longer-term artist residency and was quite isolated. I didn’t have a car, there was no bus or train, and I didn’t know anyone there. I was used to being alone on residency, but often I had friends near enough to visit or a local coffee shop to haunt. With no other options, I was at home and online almost constantly. The internet has always been important to my practice (and my social life), but I attached myself to it as a lifeline in that period.
I was already following Twitter bots (@everycolorbot, @youarecarrying, @twoheadlines, @minecraftsigns, @oliviataters, @prince_stolas, and I’m sure many others), but being online constantly shifted how I thought of them, rather than just seeing their occasional statements as charming non-sequiturs in a human space, I started to notice their underlying personalities, the structure of code that differentiated one from another; when they posted, the kind of source materials used, how they interacted with others. With nobody to keep up with locally, I also began sleeping in erratic structures- some nights for 5 hours, others for 14. As a side effect, I would catch off times on Twitter, where everyone but the bots were asleep. These timelines of automation had a striking effect. I was particularly fond of the bot chorus around the turn of the hour- bot ‘o clock, as some call it.
I had been following and aware of @negatendo’s #BOTALLY posts (a sort of # organizing structure for bot-related news and resources) for a while, but I also started following @thricedotted, @inky, @beaugunderson, @tullyhansen, @aparrish, @boodooperson and @tinysubversions (and many others!) in this period. There were new bots almost every day, all unique, and I was really taken by how people interacted with them and how they operated in that social space.
How did you go about making your first bot?
I got node.js set up on my laptop (no small task for me then) and figured out some fundamentals of text manipulation in javascript. After several false starts, I made my first bot, @feelings.js, in the afternoon. I made @tiny_star_field five days later, in the middle of the night, hiding in my basement during a tornado. The power was out, and I’m almost certain I got the structure done in one laptop charge. I deployed it when the power and internet came back the next day.
You waited for the sky to clear and become sprinkled with stars again. In the meantime, you made your own digital sky, that’s cool. Did you do a lot of programming before starting with making bots?
I suppose that depends on what you mean by programming. I had worked in and around browser-based experiences for years but had never taken a structural approach to learning code. Every new idea and project had a particular set of problems that I attacked with utter naivete, writing vast messes that were shocking when they worked. Looking at my source code for those projects now is very much like looking at an outsider-art approach to computer science. Which is, I suppose, what they are.
I still sometimes struggle with basic concepts just because I haven’t run into them before- I learn best when directed at a goal, and sometimes those goals skirt fundamental structures. My knowledge is a funny hodge-podge assemblage of extremely difficult concepts I needed for some project or another, while I may forget the syntax for a basic sentiment. I keep telling myself I’ll read a book or take a course on putting code together properly, but so far I keep learning what I need. I am sure I will feel the same about my current projects in a year or two as I do about my older ones. My first bots are very embarrassing inside and it has only been a year and change.
You’ve said that @tiny_star_field is your most popular bot, but your personal favourite is @feelings_js. Would you care to elaborate?
Neither of those bots came from a particularly well-considered place technically; they were the first I made, and I was learning. I was tickled by the idea of a bot that did nothing but emote; it seemed like a charming inversion of the coldness that often creeps into automata. Tiny was a simple reflection of my Unicode character habit; I have a hobby of making little vignettes or dioramas combining characters and atypical symbols, and I have been enjoying automating them. (I am also now a Unicode Consortium member and am working structurally with these characters.)
That comment about favourites was from a long while back, and my favourite bot is probably now Moth Generator (@mothgenerator), which was a collaboration with @lorenschmidt. It’s different from many of my bots; it’s just a wrapper on an image generator, but it is the first bot I’ve made that I felt used @-replies in a truly useful manner. It takes the text of the tweet sent to it to seed the generator with a unique number; therefore, the ‘moth’ moth will always look like every other ‘moth’ moth, while a ‘bot’ moth would shift in many ways. A ‘moth bot’ moth would share characteristics of both.
How do these bots work?
Feelings.js (and a few others like it) is basically a fill-in-the-blank Wordnik wrapper. It has a variety of possible sentence structures on a switch statement and then pulls parts of speech from the dictionary API. I have a few structural rules that slightly favour alliteration and a few other cute tendencies (blocking offensive words), but it is basically mad-libs.
Tiny is even simpler; it has a large array of star and space options and pulls randomly from the available options. The biggest challenge was finding an ideal balance between character frequencies. I tweak it occasionally and don’t feel it is ideal yet. I am tempted to make it sparser. I am also in the process of making a Tiny Star Fields clone that uses actual astronomical data at varying scales, so the tweets will be a literal patch of sky.
Some of my other bots are a little bit more complicated- Moth Generator is a wildly long drawing routine in Javascript, Sea Change (@100yearsrising), tweets unicode characters mapped to sea-level rise predictions over the next century. Others use more obscure text manipulation techniques and large corpuses. But I think it is important to note for folks just starting that complication does not necessarily make them stronger artistically or more popular socially- the best things are almost always just good ideas.
What has been the response to your bots?
There is certainly an audience of bot appreciators; sometimes, I will see people who follow 30 or 40 bots but none of their makers. Bots also have their own secret lives outside of intention. Tiny auto-followed people back for a while (something like the first 6k) made for a truly wonderful sample! Very few are in the bot community; I think the vast majority are One Direction fans. It is a fascinating slice of social life I would never think to seek out myself.
What is the bot community that you are referring to?
Gosh, what is the bot community, good question. I suppose it seems to be a loosely associated group of folks interested in social bots. People seem to come from all walks- programmers, game developers, linguists, writers, artists, analysts, and poets. Making the skeleton of a Twitter bot is a fairly simple exercise and doesn’t inherently have the high knowledge overhead of some other creative programming tasks. They are also incredibly flexible in content and process, and I think that mutability allows a certain wealth of intent from bot to bot. These two avenues of openness mean they are used for all sorts of things! As entities, they are as unique as the people who make them.
In general, I’ve found folks who are organized around making bots to be nothing but supportive, kind and interested in helping others get started with producing their own work in this realm. Within that community, structure are also all the folks that might not make bots (yet) but know what they are, and are interested in their processes, or write about them, or consider them valid as artworks or creative entities.
What, indeed, are bots?
What are bots? Gosh, this is an even better question than the one about bot communities. So, there are many ways to think about bots, and in my opinion, they are stackable and do not refute one another. But here are my thoughts:
Firstly, they aren’t new automata has been around for a very, very long time. One can look at examples of clockwork machines or candle-powered toys from over 1000 years ago. Even beyond physical examples of automata, the idea of bots is pervasive culturally; stories about golems and enchanted armour or physical objects imbued with personality have been with us since stories began.
Digital bots (especially those living in social spaces) fit into this long history of objects granted almost humanness. They fill in for a part of human action, the slice of person granted to digital representations of ourselves. Just like the golem that guards a passage, their tasks are programmed, but we grant them entity because they do these tasks on their own (guard, tweet). Perhaps this is as much doubt (“Is it /really/ a bot, though? Maybe it’s just a person pretending?”) as it is a gift.
Secondly, I do think there is an aspect of doubling or mirroring that these bots employ. They are widening the reach of their creators; they are automated versions of a specific slice of their creators. Many, many bots fall into this category. Something Darius Kazemi once said first got me thinking this way. It was advice to a want-to-be bot maker who didn’t have an idea for a bot. Darius suggested ‘come up with a funny but formulaic joke and automate it’. This type of repetitive production is not just seen in joke bots but almost all bots that are not attempting to emulate humanness. The maker would have made the joke once; by making a bot, it is made many times (but also, perhaps made better than it would have been once).
To expand, the goal of work-by-generation is a fundamentally similar but shifted process from that of work-by-hand; rather than identifying and chasing the qualities of a singular desired artwork, one instead defines ranges of interesting permutations, their interpersonal interactions and how one ruleset speaks to another. Here, the cartographer draws the cliffs that contain a sea of one hundred thousand artworks. And then, one searches for the most beautiful piece of coral inside of their waters.
So, I suppose this is where bots are truly interesting to me because this kind of making (looking for the best moment in a sea of automated possibilities) is a methodology of construction that feels, in some ways, new.
I like the notion of bots leading secret lives. Are you ever not in control over your bots? Or what does this secrecy entail?
I take a pretty lax approach to keeping up with my bots. I rarely log into their accounts or closely monitor what they are up to. I censor certain offensive words, follow them on my Twitter account, and hope to catch them if they break. This means that their notifications never reach me; the things that are said to them (or their own replies) are often invisible to everyone but them.
In what ways do people or other bots interact with your bots?
Most (although not all) of my bots are non-interactive, meaning they do not @reply back when spoken to. That being said, they are absolutely interacted with. Tiny star fields, in particular, get a ton of messages; lots of people will have conversations in the mentions. I find them pretty charming and will occasionally peek at what people are saying to one another. Since I generally keep @replies off, I don’t get the bot-to-bot eternity loops you’ll sometimes see with the image bots, ebooks bots, or others that reply. But I always like it when spam bots or Reddit bots find mine by keyword search. The best example of designed bot interaction might be Eli Brody’s tiny astronaut (https://twitter.com/tiny_astro_naut), which inserts spaceship emoji into Tiny star fields’ tweets, or its conceptual sibling, tiny space poo (https://twitter.com/tiny_space_poo).
How many of your bot’s followers do you reckon are other bots, and is bot-to-bot interaction different to how humans interact with bots?
I haven’t done the numbers, but it seems like there is a slightly higher percentage of bot-to-bot followers than human-to-bot. I would guess this combines auto-following routines and being manually directed to follow entire lists of other bots. Perhaps also, they are more patient with repetitive or nonsensical tweets and stick around longer.
Most bots now have conversational abandonment built in, but this was not always the case- it was once pretty common to see two replying bots get into a conversation with one another that would last hours or days, to the tune of thousands of tweets, one every few seconds. I once got accidentally caught in mentioning one of these cycles and had to wait for one of the bot’s owners to wake up and reset their servers. It was amazing, and I also had to turn off all notifications on every device I own.
Now, I think most bots use more intelligent replying- just to one person, randomly across their followers, or only every 10 hours, or perhaps replying to keywords or requests. To me, this has made bot-to-bot interactions feel a lot more human.
Do people ever wonder about you, the human behind the bot?
Many people who follow Tiny Star Fields do not understand that it is a bot! Or that bots are even on Twitter. The predominant interaction that seems to occur runs along the lines of “DO YOU SLEEP” or “what is this” or “I love these thank you so much for making them all the time”. I find that disconnect pretty delightful- the assumption of a (very) dedicated human somewhere. I’m also fond of the interpersonal conversations in the comments, often having nothing to do with the original stars; it occasionally functions as a bit of a forum for strangers to connect.
Where do you see Twitter bots or social media bots generally evolving?
I have found myself moving off of Twitter and back into non-social spaces for much of my work. Part of this is probably personal; my interests shift project-to-project. Part of it is intrinsic limitations in the media, the 140-character limit, and the difficulty of keeping up with Twitter’s often evolving terms of service. I am interested in physical robots or the housing of digital spaces- where these bots live- and a lot of my studio practice is now exploring tangible machines. Some of the best bots I’m seeing out of others use neural nets or very clever source material. In my own work, I am looking forward to more physical-digital integration, especially as I pick up some new toolsets required for more complicated work. I am interested in biological emulation and the hidden data that Twitter links to every tweet (perhaps my next bot will not be readable on the Twitter web client but instead comes alive in an API call?).
A small part of me also feels like others have taken up the call (and doing it better than I ever could have). This is to say, Twitter bots are in a kind of renaissance- tools like George Buckenham’s Cheap Bots Done Quick (which uses Kate Compton’s Tracery) and the plethora of tutorials and frameworks have radically democratized the process, and it seems like every day I see someone new to this space building interesting or beautiful things. I am learning as much from newcomers to the form as anything!
In short, for the future- who knows? But now, bots are serving as a fascinating space to test new ideas, construct entities and artwork of generated text and data, and publish those experiments to an audience excited to see them in the world. What more could one hope for?
Finally, what are your favourite bots at the moment?
https://twitter.com/CreatureList – automata bestiary from @samteebee
https://twitter.com/FFD8FFDB – image-processed security cameras by @derekarnold
https://twitter.com/imgconvos – a @thricedotted answer to image-bot loops
https://twitter.com/everycolorbot – The first bot truly dear to me still going strong, thanks to @vogon
https://twitter.com/reverseocr – a @tinysubversions bot that randomly draws until it hits whatever word it is trying to match in an OCR library
https://twitter.com/ARealRiver – the only real way to view this (very clever) bot is in its own timeline, probably on mobile. from @muffinista
https://twitter.com/LSystemBot – l systems by @objelisks
https://twitter.com/INTERESTING_JPG – a bot-form of deep learning, which attempts to describe human images with computer vision, by @cmyr
https://twitter.com/park_your_car – compelling use of google maps highlighting available car space by @elibrody
https://twitter.com/wikishoutouts – shoutouts to the disambiguation pages of Wikipedia
https://twitter.com/soft_focuses – a very quiet mysterious bot from @thricedotted
https://twitter.com/TVCommentBot – attempted image recognition of television, @DavidLublin
https://twitter.com/GenerateACat – procedural cats – @mousefountain and @bzgeb
https://twitter.com/pentametron – a bot that looks for tweets in accidental iambic pentameter by @ranjit
https://twitter.com/RestroomGender – @lichlike’s gendered restroom sign generator
https://twitter.com/digital_henge – This bot by @alicemazzy tweets moon phases, eclipses, and other solar and lunar phenomena
https://twitter.com/a_lovely_cloud – digital cloud watching from @rainshapes
https://twitter.com/the_ephemerides – computer-generated poetry with outer space probe imagery, @aparrish
To find out more about Everest Pipkin’s latest projects, please visit Everest Pipkin
Featured image: Nishant Shah, Roy Klabin, Francesco Warbear Macarone Palmieri, PG Macioti and Liad Kantorowicz
Finally I had the pleasure to attend to a session of the Disruption Network Lab. Physically, let’s say. Even though this was the first time I’ve managed to be in Berlin for one of its events, I’ve been a compulsory virtual follower, watching the videos of their fully recorded sessions. This is a hint for anyone who would like to watch all the previous keynotes and talks.
With its first edition in April, Disruption Network Lab is an ongoing platform of events and research on art, hacktivism and disruption, held at Studio 1 of Kunstquartier Bethanien, in partnership with Kunstraum Kreuzberg/Bethanien, in Berlin. On 31st of October it has held its 5th session, PORNTUBES: Sharing the Explicit. Aiming to discuss the role of porntubes in the sex and porn industry it gathered porn practitioners, entrepreneurs, sex work activists and researchers, to engage in a debate on the intertwining of porn with the Internet.
Pornography has always been a pioneer in using new technologies for its distribution and promotion. Internet, by allowing anonymous access to porn from the comfort of everyone’s home it seemed to be the ultimate tool for the porn industry’s expansion, to say the least. As pointed by Roy Klabin during the talk, 38,5% of the time we spend on the Internet is spent watching porn. As in many other spheres, it also seemed to be the beginning of a new era of labour liberation with an apparent decentralisation from the big porn production houses. This has allowed the blossoming of new small and independent companies with their own place in the market. But if cyberspace once seemed to offer a possibility to escape the tentacular control and exploitation exercised by the corporative monopolies, it is now known that the rebellion of the cybernetic innovators – creators of porntubes and new online sex tools – seems to be purely a coup d’etat.
The opening keynote was by Carmen Rivera, a Mistress and Fetish-SM-performer, with a long history in the porn industry business, with an experience of the migration of porn from cinema to VHS and later to the Internet and then onto the porntubes. In conversation with Gaia Novati, a net activist and indie porn researcher, Carmen tells us her personal and professional story and immediately gives a better understanding on how porntubes – such as Redtube, X-Hamster or Youporn – have an ambiguous influence in the porn industry. Once perceived as a democratic tool allowing small porn producers to expand their radius of audience-reach, Rivera explains how much of a perverse tool of exploitation it has become and one that small producers have become too dependent on.
The fast pace of the Internet creates a lot of pressure to satisfy the hunger of porn consumers. As has become virtually infinite “fast-porn” is closely aligned with the capitalist paradigm of production, putting a bigger focus on quantity rather than quality. As the Internet leaves no space for durability — one day you’re in, the next day you’re out — careers become frail, the work of these companies are highly precarious and the concept of the “porn-star” is a short lived mirage.
Rivera also highlights how online piracy has become virtually unavoidable resulting in gigantic losses to the porn industry. As producers see their films ending up on porntubes free of access, lawsuits don’t come as a viable solution but as financial black holes for any small or even medium companies. Even though the future doesn’t seem bright, Rivera doesn’t quit. Her battle cry: we need to create a bigger awareness of the pestilent system that controls the online porn industry. New tools of disruption need to be found to fight against these new power asymmetries established through the domination of cybernetic capital.
After the keynote, the discussion shifted to examining new tools of online sex work such as the project PiggyBankGirls, self-proclaimed as the first erotic crowdfunding for girls. Unfortunately, Sascha Schoonen, CEO of the project, wasn’t able to attend. Instead a short promo video was presented introducing the project, giving some tongue-in-cheek examples on how girls could profit from this crowdsourcing tool.
Women upload videos pitching their ideas or projects – financing a shelter for stray animals, the payment of tuition fees, a trip to Japan, – and then share online porn performances in exchange for support from “occasional sugar daddies”. Although one wonders if this isn’t just a euphemism – a sanitised version, let’s say – of already existing tools used by women who need money, regardless of them making public how they intend to spend money Nevertheless, it is true that the actual exploitative system needs to be dismantled, workers should be getting a bigger share for their labour and PiggyBankGirls poses as one more tool to do so, however this project also left many unanswered questions. Who are actually the women who can profit out of it? PiggyBankGirls promo tries to make this form of sex labour sound “cute”, easy and accessible. However, is just another tool for established porn actresses to diversify their means of income?
The panel, moderated by Francesco Warbear Macarone Palmieri, socio-antrophologist and geographer of sexualities, included abstracts showing a wide array of perspectives on the issue of porntubes and online sex work. The researcher Nishant Shah opened the panel with a wonderful talk ranging from porn consumerism to porn politics and how porn is influencing our digital identities. In a porn-consuming society, from establishing clear distinctions between “love” and “porn”, respectively meaningful and perverse, desirable and visceral desire, porn seems to be contingent on the morals of the spectator – as it only exists through the spectator it has also become a tool of puritan regulation. From Facebook teams of censorship and sanitisation of the virtual space to websites such as isitporn.com it is possible to understand that the concept of porn becomes itself a regulator of our sexual expressions, defining the line that separates decency from indecency. Paving the way to the pathologization of porn practices but yet dictating the meaning of authentic sexual performances, as the only visceral forms of sexual performances available, Shah pointed out how pornography, as a cultural and digital artefact, works in the regulation of our societies and in the production of our identities. Giving the example of Amanda Todd, who committed suicide after suffering from bullying for exposing her sexual body online, Shah shows how new forms of “porn” take place in the digital, from doxxing to unintended porn being perceived as such, enabling new forms of violence – let’s say porn-shaming.
Also focusing on porn consumerism, Roy Klabin, investigative documentarist/filmmaker, goes back to the discussion initiated with Carmen Rivera on porntubes VS porn producers and how producers make money. According to Roy, MindGeek, the company that owns most of the porntubes – from Youporn to Redtube – has been one of the main entities responsible of the destruction of the porn industry. By creating piracy websites holding gigantic libraries of free access to porn and making revenue out of the advertisement, resulting in huge losses for the porn companies which at the same time had become dependent on the tubes to advertise their work. Roy makes an appeal to porn producers to diversify their strategies: from webcams to virtual reality, the porn industry needs to be one step ahead of the contemporary systems of digital exploitation.
PG Macioti, a researcher and sex workers rights advocate and activist, together with Liad Kantorowicz, performer and sex workers’ activist, presented an overview on how the Internet has reshaped sex work – from sustainability to work conditions – listing some of the outcomes, pros and cons, of the extension of sex work to the virtual spaces. Online sex work, namely erotic webcam work, has enabled a proliferation of sex work by offering safe, independent and anonymous services. On the other hand with the insertion of sex work on the capitalist mode of production, just like in many other forms of digital labour it has rendered a bigger alienation to the workers – who work mainly alone and, also due to stigma, don’t share any contact with fellow colleagues – resulting in a more and more precarious labour, with sex workers being paid by minute, having to pay for their own means of production and usually paying a big share of their income to the middleman webcam services host agency.
Overall, the Internet has enabled a multiplication of narratives on sex work but the power asymmetries between the online corporations and workers results in a growing exploitation and precariousness. The transversal message to all participants seems to urge for disruptive tools for online sex work, tools of self-empowerment and emancipation within the digital paradigm. Quoting the Xenofeminism manifesto by Laboria Cubonics, “the real emancipatory potential of technology remains unrealised” and the Disruption Network Lab might be the much needed spark for this revolution.
The PORNTUBES event couldn’t have had a better ending with a party held in the legendary KitKatClubnacht, a sex & techno club that is open since 1994, famous for both its music selection and its sexually uninhibited parties. It seems an exciting idea, to say the least, to bring all together researchers, porn entrepreneurs and activists to this incredible venue after an intense afternoon discussing the porntubes.
Concluding the series of conference events of Disruption Network Labs during 2015, the next event will be STUNTS: Distributed, Playful and Disrupted, taking place on the 12th of December, at the Studio 1 of Kunstquartier Bethanien, and the direct link is: http://www.disruptionlab.org/stunts/. This time the discussion will focus on political stunts as an imaginative and artistic practice, combining hacking and disruption in order to generate criticism of the status quo. As the immense dragnet of state-surveillance extends it becomes imperative to understand which are the available tools of obfuscation, how it is (still) possible to hack the system and which tools of political resistance can be deployed Disruption Network Lab wraps the year with a tempting offer, inviting artists, hackers, mythmakers, hoaxers, critical thinkers and disrupters to present practices of mixing the codes, creating disturbance, subliminal interventions, giving raise to paradoxes, fakes and pranks.
The new project by Guido Segni is so monumental in scope and so multitudinous in its implications that it can be a bit slippery to get a handle on it in a meaningful way. A quiet desert failure is one of those ideas that is deceptively simple on the surface but look closer and you quickly find yourself falling down a rabbit-hole of tangential thoughts, references, and connections. Segni summarises the project as an “ongoing algorithmic performance” in which a custom bot programmed by the artist “traverses the datascape of Google Maps in order to fill a Tumblr blog and its datacenters with a remapped representation of the whole Sahara Desert, one post at a time, every 30 minutes.”1
Opening the Tumblr page that forms the core component of A quiet desert failure it is hard not to get lost in the visual romanticism of it. The page is a patchwork of soft beiges, mauves, creams, and threads of pale terracotta that look like arteries or bronchia. At least this morning it was. Since the bot posts every 30 minutes around the clock, the page on other days is dominated by yellows, reds, myriad grey tones. Every now and then the eye is captured by tiny remnants of human intervention; something that looks like a road, or a small settlement; a lone, white building being bleached by the sun. The distance of the satellite, and thus our vicarious view, from the actual terrain (not to mention the climate, people, politics, and more) renders everything safely, sensuously fuzzy; in a word, beautiful. Perhaps dangerously so.
As is the nature of social media platforms that prescribe and mediate our experience of the content we access through them, actually following the A quiet desert failure Tumblr account and encountering each post individually through the template of the Tumblr dashboard provides a totally different layer to the work. On the one hand this mode allows the occasional stunningly perfect compositions to come to the fore – see image below – some of these individual ‘frames’ feel almost too perfect to have been lifted at random by an aesthetically indifferent bot. Of course with the sheer scope of visual information being scoured, packaged, and disseminated here there are bound to be some that hit the aesthetic jackpot. Viewed individually, some of these gorgeous images feel like the next generation of automated-process artworks – a link to the automatic drawing machines of, say, Jean Tinguely. Although one could also construct a lineage back to Duchamp’s readymades.
Segni encourages us to invest our aesthetic sensibility in the work. On his personal website, the artist has installed on his homepage a version of A quiet desert failure that features a series of animated digital scribbles overlaid over a screenshot of the desert images the bot trawls for. Then there is the page which combines floating, overlapping, translucent Google Maps captures with an eery, alternately bass-heavy then shrill, atmospheric soundtrack by Fabio Angeli and Lorenzo Del Grande. The attention to detail is noteworthy here; from the automatically transforming URL in the browser bar to the hat tip to themes around “big data” in the real time updating of the number of bytes of data that have been dispersed through the project, Segni pushes the limits of the digital medium, bending and subverting the standardised platforms at every turn.
But this is not art about an aesthetic. A quiet desert failure did begin after the term New Aesthetic came to prominence in 2012, and the visual components of the work do – at least superficially – fit into that genre, or ideology. Thankfully, however, this project goes much further than just reflecting on the aesthetic influence of “modern network culture”2 and rehashing the problematically anthropocentric humanism of questions about the way machines ‘see’. Segni’s monumental work takes us to the heart of some of the most critical issues facing our increasingly networked society and the cultural impact of digitalisation.
The Sahara Desert is the largest non-polar desert in the world covering nearly 5000 km across northern Africa from the Atlantic ocean in the west to the Red Sea in the east, and ranging from the Mediterranean Sea in the north almost 2000 km south towards central Africa. The notoriously inhospitable climate conditions combine with political unrest, poverty, and post-colonial power struggles across the dozen or so countries across the Sahara Desert to make it surely one of the most difficult areas for foreigners to traverse. And yet, through the ‘wonders’ of network technologies, global internet corporations, server farms, and satellites, we can have a level of access to even the most problematic, war-torn, and infrastructure-poor parts of the planet that would have been unimaginable just a few decades ago.
A quiet desert failure, through the sheer scope of the piece, which will take – at a rate of one image posted every 30 minutes – 50 years to complete, draws attention to the vast amounts of data that are being created and stored through networked technologies. From there, it’s only a short step to wondering about the amount of material, infrastructure, and machinery required to maintain – and, indeed, expand – such data hoarding. Earlier this month a collaboration between private companies, NASA, and the International Space Station was announced that plans to launch around 150 new satellites into space in order to provide daily updating global earth images from space3. The California-based company leading the project, Planet Labs, forecasts uses as varied as farmers tracking crops to international aid agencies planning emergency responses after natural disasters. While it is encouraging that Planet Labs publishes a code of ethics4 on their website laying out their concerns regarding privacy, space debris, and sustainability, there is precious little detail available and governments are, it seems, hopelessly out of date in terms of regulating, monitoring, or otherwise ensuring that private organisations with such enormous access to potentially sensitive information are acting in a manner that is in the public interest.
The choice of the Sahara Desert is significant. The artist, in fact, calls an understanding of the reasons behind this choice “key to interpret[ing] the work”. Desertification – the process by which an area becomes a desert – involves the rapid depletion of plant life and soil erosion, usually caused by a combination of drought and overexploitation of vegetation by humans.5 A quiet desert failure suggests “a kind of desertification taking place in a Tumblr archive and [across] the Internet.”6 For Segni, Tumblr, more even than Instagram or any of the other digitally fenced user generated content reichs colonising whatever is left of the ‘free internet’, is symbolic of the danger facing today’s Internet – “with it’s tons of posts, images, and video shared across its highways and doomed to oblivion. Remember Geocities?”7
From this point of view, the project takes on a rather melancholic aspect. A half-decade-long, stately and beautiful funeral march. An achingly slow last salute to a state of the internet that doesn’t yet know it is walking dead; that goes for the technology, the posts that will be lost, the interior lives of teenagers, artists, nerds, people who would claim that “my Tumblr is what the inside of my head looks like”8 – a whole social structure backed by a particular digital architecture, power structure, and socio-political agenda.
The performative aspect of A quiet desert failure lies in the expectation of its inherent breakdown and decay. Over the 50 year duration of the performance – not a randomly selected timeframe, but determined by Tumblr’s policy regulating how many posts a user can make in a day – it is likely that one or more of the technological building blocks upon which the project rests will be retired. In this way we see that the performance is multi-layered; not just the algorithm, but also the programming of the algorithm, and not just that but the programming of all the algorithms across all the various platforms and net-based services incorporated, and not just those but also all the users, and how they use the services available to them (or don’t), and how all of the above interact with new services yet to be created, and future users, and how they perform online, and basically all of the whole web of interconnections between human and non-human “actants” (as defined by Actor- network theory) that come together to make up the system of network, digital, and telecommunications technologies as we know them.
Perhaps the best piece I know that explains this performativity in technology is the two-minute video New Zealand-based artist Luke Munn made for my Net Work Compendium – a curated collection of works documenting the breadth of networked performance practices. The piece is a recording of code that displays the following text, one word at a time, each word visible for exactly one second: “This is a performance. One word per second. Perfectly timed, perfectly executed. All day, every day. One line after another. Command upon endless command. Each statement tirelessly completed. Zero one, zero one. Slave to the master. Such was the promise. But exhaustion is inevitable. This memory fills up. Fragmented and leaking. This processor slows down. Each cycle steals lifecycle. This word milliseconds late. That loop fractionally delayed. Things get lost, corrupted. Objects become jagged, frozen. The CPU is oblivious to all this. Locked away, hermetically sealed, completely focused. This performance is always perfect.”
Guido Segni’s A quiet desert failure is, contrary to its rather bombastic scale, a finely attuned and sensitively implemented work about technology and our relationship to it, obsolescence (planned and otherwise), and the fragility of culture (notice I do not write “digital” culture) during this phase of rapid digitalisation. The work has been released as part of The Wrong – New Digital Art Biennale, in an online pavilion curated by Filippo Lorenzin and Kamilia Kard, inexactitudeinscience.com.
“I-love-you: the figure refers not to the declaration of love,
to the avowal,
but to the repeated utterance of the love cry.”
Roland Barthes, The Lover’s Discourse. Fragments, 1977.
Designed and published online on October 14th 2004[1], restored for The Wrong (Again) on November 1st 2015, the website I Love You by French artist Jacques Perconte[2] is not only a wonderful achievement of his research on image files visualization through the Internet, but also a fundamental piece of artwork for three reasons: first, it crystallizes a history of audiovisual technologies in the web age; next, it allows the analysis of his singular inventions on plasticity which are shaped by the offensive processes and techniques Perconte has developed until 2015; finally, it makes explicit the artist’s constant will to put the body to the test of digital technologies (in this case the partner’s body) and to literally inject life (each and every thought, interest, feeling, emotion, excitement, and desire aroused in him by the beloved body).
Two events in 2003 gave birth to this piece: a publication proposal from French publisher Didier Vergnaud of a book with the digital photographs of bodies he had been taking tirelessly; and his romantic encounter with the woman who would become his partner, muse and model, Isabelle Silvagnoli. I Love You merges two stories, two passions. The one with Isabelle blooms in May 2003[3]; at this time, Perconte has already an extensive experience of digital technologies that he had developed since 1995[4].
At the Bordeaux University, when Perconte notices that a computer is connected to the rest of world, he becomes aware of the technical and aesthetic issues of the digital network, issues largely ignored at this time. His quick mastering of how the web operates leads to a decisive work on “the digital bodies”: three image generator websites (ncorps) and four films made by re-filming multiple loops of these animated pictures. This series denotes that Perconte has assimilated four essential dimensions of the digital.
First, he notes the image exists primarily in the state of a compressed digital signal that needs to be displayed; the signal recorded and stored as a file is a model, shaped by algorithms; its visualizations change only according to the codecs and the supports. Next, he distinguishes the human dimension of the web: the bodies of the users surfing the Internet on their computers and interlinking one another.
Then, the material dimension: the computers interconnected by an abundance of servers all around the world which produces a random digital time; indeed Perconte noticed the connection time to the hosting server of his websites was unpredictable since the answering time fluctuated according to the Internet traffic density, the connection’s and the browser’s qualities, and the computer’s performance executing the query.
So he notices the fantastic system failures: “when the first JPEGs popped up on websites, it wasn’t unusual for a picture to be only partially displayed. Sometimes, this happened to produce strange distortions in the image. (…) Every now and then, the image would totally turn into an abstract composition with amazing colors.”[5] Consequently, these fluctuations of display reveal a prodigiously fertile field of investigation: recoding the visualization. Finally, the web can be defined by the coexistence of places, bodies, machines, protocols and programs interacting in complex ways as an evolving ecosystem. Thus, a device aimed at transforming models could be designed (model meaning both the person the artist reproduces with forms and images and the coded reduction), as GIF or JPEG sequences animated on a website. Since the parameters involved in the visualization of these sequences are renewed at each connection, Perconte knows these metamorphosis will be unlimited and give birth to n bodies [corps]). This research allowed Perconte to establish, by 1996, a stable platform aimed at recoding the visualization within the web to ultimately break the limitations of the model’s code into which the digital signal is reduced.
As he undertakes assembling photographs of Isabelle for the book project (38 degrés), this experience of the web will come back to him. The collection of several thousands digital pictures springs from the extensive exploration of the beloved body’s patterns and the obtained signals he looped (he retakes the displayed pictures several times), in an attempt to test the representation of love. The problem is twofold. On the one hand, this collection can only be unlimited since the observation is inexhaustible as he puts it: “when I think about her body, I dream of landscapes so large that one gets lost completely, there is so much to recognize, kilometers of skin where warmth rules, a soft, almost empty desert. Beauty, immensity where every vibration of light pushes the colors to reveal themselves in new ways. The variations (…) are endless.”[6] Furthermore, despite experimental photography techniques, he quickly reaches the limits of how much an image is capable of expressing absolute love. In order to find and visualize this love present within these files, Perconte selects and ranks hundreds of these images in a database and places them in an ecosystem on the web.
Perconte developed a server-side program by writing an open source application in PHP, the love writing program[7], in order to quantify the love present in the source code of these digital images displayed on the web. Love being unquantifiable by definition, the artist must add an arbitrary but rigorous calculation. This quantification is performed by the application triggered when a user clicks on one of the images of the collection: it calculates a specific variable by taking into account all the physical parameters of the connection but also the mathematical constants of proportions and universal harmony – ∏ and F (the golden section); then the application opens the image file, transforms it as a hexadecimal code and substitutes every occurrence of the sought value by the phrase “I Love You,” thus changing the architecture of the code describing the image. The browser requested to visualize the image compiles the modified code, but can only display it partially, at the cost of radical visual transformations, such as reconfigurations pixel structures, the emergence of new colors resulting in the reinterpretation of original motifs or subjects; the greater the amount of pure love, the more intense the abstraction. The motifs of the beloved body can mingle or merge entirely with the figuration of love. The browser is sometimes unable to visualize the image resulting in the appearance of a broken icon with a quote from Roland Barthes: “To try to write love is to confront the muck of language: that region of hysteria where language is both too much and too little, excessive (…) and impoverished (…).”[8]The broken icon evokes a digital iconoclasm, but furthermore signifies the limitations of visualization protocols that have been overtaken by an overflow inexpressible love. This substitution in the image source code of a value by the literal writing of love, raises the Perconte’s program to a “loveware.”[9]
Not only has Perconte given life to this website, but he has been maintaining it for the eleven years he has been sharing his life with his partner. First and foremost, he constantly upgrades it. Indeed, he programmed on February 14th 2005 an “I Love You Collection” of all the “I Love You’s” which will be written in the images’ source code; from this description, the “Love Counter” determines the number of “I Love You’s” and their transposition in bytes: “This is a concrete and scientific way to know as precisely as possible how much love is streamed online, and more importantly how much love is contained in this work. Every time a picture is displayed and the code modified by love messages, the counter is updated. The more time goes by, the more love grows.”[10] Thus, the users themselves, without suspecting it, testify to the history of this Perconte’s love for his partner, write this love, perpetuate and amplify it. Donating his images to the network, leaving it to others to speak for him, the artist is no longer the excessive delirious lover (wonderfully described by Barthes[11]), but one who loves. Then, the artist updates his website on a regular basis.
For each exhibition he replaces the image collection and operates small technical changes in order to avoid falling behind on the developments of the web. Furthermore, he designed a photographic exhibition of this work started in 2003, It’s All About Love, from January 17th to April 17th 2008 in Pessac, where he gives to the public a synthesis and extension of the project, in the form of prints and animations on iPods[12]. Finally, he undertakes a complete restoration of the website in 2015. Indeed, I Love You has suffered from a rapid disruption of the web and the visualized pictures often began to show large gray patches. The invitation from The Wrong gave him the opportunity to get back to this core piece. The solution – consisting in placing the website in its original technological context, that is to say, on a server with the same configurations as in 2004 – was met with refusal from the web hosting providers. This is how he decided to work with one of his students of Chalon-sur-Saône, Garam Choi, a true code virtuoso, in order to rethink the programming of the website according to a large principle which governs web in recent years.
From the beginning of the web until the posting of I Love You, applications were executed by servers. However, with the exponential increase in web traffic, servers quickly became overloaded; moreover, computers have seen their computing power and storage soar while other programming languages, like JavaScript, gained importance. Thus, the logic that governed web-programming moved applications to the client-side. Choi and Perconte have therefore developed identically, from the original program in PHP, an application written in JavaScript so that it could be interpreted on the client-side, while maintaining the database on a server. The issue at stake was to create a dialogue between the server and the client-side application, especially to quantify the number of “I Love You’s” and write it into the database. Indeed, server specifications entail technological obstacles as soon as the instructions are not in compliance with the protocol. But the artist was quickly able to find a way to instruct the program to circumvent the prohibitions. Indeed, not only does he operates the substitution technique to modify the images source codes, but uses it as a trick to fool the server. The idea is to do it as if the client were loading an image from the server to display it; but the called address executes instead a script, in other words, instead of the image URL, the number of “I Love You’s” is shown.
The website restoration therefore takes hold of the website’s programming in the 2010’s, but reinvents it with ingenuity. It also alerts the Internet user on how some multinationals IT companies (Apple, Google) consider the universality of the net: Chrome hinders some images display, while Safari denies their visualization. Also, in the latter case, Perconte and Choi have provided the following message to the attention of the user: “Safari is not ready for love. It’s still blind.” On the contrary, the Firefox browser, developed by a global open-source community, allows optimal operation of I Love You at the exact replica of the first 2004 version. Indeed, Mozilla defends a free Internet that would be “a global public resource that must remain open and accessible” in which “everyone should be able to shape the Internet and their own experiences on the Internet.”[13] That is why the growing love of I Love You does not only symbolize the artist in his couple, but elevates itself to a principle of universal union and intimate communion through the web: a set of values that affirm a convivial conception of society resisting consumerist models imposed by technical industries, and taking the power of the Web back in the hands of all users.
I Love You is therefore crucial for the Internet user, the historian, the media theorist, the film analyst, the archivist and the curator of the twenty-first century. It invents a thought of the program as a plasticity fertilization tool through digital visualization technologies understood as open and unstable. It successfully manages to offer bright and virtuoso processes and techniques of recoding, exciting insights on the operation of some display supports and devices, along with their history and unrelenting criticism, and the refined and infinite visual writing of the story of a man in love through a limitless range of radical visual forms generating a pure aesthetic delight. It is an artwork that lives and grows thanks to the Internet users as a digital lining of a relationship blossoming in the world, and which, since it has adapted and transformed to the changing technological environment, becomes the figurehead of a libertarian conception of the Internet and digital technologies in general.
Warmest thanks to Nicole Brenez, Gaëlle Cintré, Kamilia Kard,
Filippo Lorenzin, Zachary Parris,
Jacques Perconte and Isabelle Silvagnoli.
(In)exactitude in Science : http://inexactitudeinscience.com
and I Love You : http://iloveyou.38degres.net
Text is translated from the first french extended edition : http://www.debordements.fr/spip.php?article431
LAB #4 in the Art Data Money series
Venue:Furtherfield Commons
BOOKING INFO: This event is for an invited group of participants. If you are interested in attending, please contact Furtherfield telling us about your interest in this area: ruth.catlow [at] furtherfield.org
A day-long workshop, led by independent curators and researchers Dani Admiss and Cecilia Wee, looking at how we are locked-into contemporary conditions that bring migration into being.
This workshop challenges participants to expand and rethink what potential responses to migration could be, creatively and beyond. How can we work with the technologies associated with migration (and their social effects) to inform and enact virtual mobility and cultural activism?
Thinking through ideas of art and social change, the day aims to unpick the abstract forces, the limited means we have to communicate them, and the dependency on automation, simulation, and capture to tell us the ‘truth’, but which escapes the importance of lived experience.
Over the course of a day we will produce a collaborative map that creatively challenges and proposes new ways of thinking about experiences of migration. We will physically engage with technologies associated with migration, this will be followed by discussions about migration using the ‘social technology’ of the World Cafe method. The day will end with a collaborative mapping exercise harvesting ideas and narratives from the day, which will be turned into a mini-publication to be publicly distributed, a record of collectively working together over a day.
As we come closer to COP21 in Paris, and in light of the recent media attention depicting an exodus of asylum seekers, refugees and migrants into Europe, we see that complex flows of power interlink fields of life like security, finance, health, climate and governance in contemporary globalisation, producing barriers to all forms of mobility. We propose that ‘technologies of migration’ instantiate themselves a new type of border, often geographically displaced and abstracted from our physical experiences of mobility. These technologies are subjects of social engineering, residing in websites and interview rooms, as well as more immediately perceivable ‘arrival infrastructures’ of e-border and immigration detention centres. Governments continue to seek ways to measure the political into policy. Expert devices, such as civic integration examinations, speech recognition technology, or European databanks of asylum seekers’ biometric data, map the phenomena of migration and mobility into knowledge practices, incorporating them into risk profiles and evidence-based strategies. For better of worse, the current migration controversy highlights the fundamentally problematic challenges to a humanist relationship to data and information.
‘The Migrant Machine’ is part of a broader research project, Ground Truth: an investigation into changing relations of how we come to see, sense and survey our world. Based on groundtruthing, the calibration process used by scientists and cartographers to anchor the map or model to the data collected from the reality of lived-experience, the project aims to think beyond mapping as a responsive but singular tool of resistance and collaboration and towards being-in-the-world as a continual form of responsibility and entanglement.
In 2016 Ruth Catlow and Ben Vickers led the symposium, Blockchain’s Potential in the Arts, hosted by the Austrian Cultural Forum. This symposium sought to bring together individuals from across the arts nationally to highlight and discuss the potential future impact of blockchain and encourage early engagement.
The award-winning DAOWO series was subsequently devised by Catlow and Vickers in collaboration with the Goethe-Institut London, and the State Machines programme. It is intended as a form of active engagement in these rapidly unfolding technical and socio-economic developments. Its title is inspired by a paper written by artist, hacker and writer Rhea Myers called DAOWO – Decentralised Autonomous Organisation With Others.
What does blockchain mean for the arts?
‘What seems to emerge is a potential for blockchain to devolve mechanisms and processes for funding artists, as well as allowing various players in the arts ecosystem – artists, collectors, viewers, curators, and others – to define how they want to interact, with the possibility that sharing and artwork almost merge, or at least become as two sides of the same coin.”
U. Kanad Chakrabarti
Focused on establishing greater cooperation between the arts and blockchain industry, leading researchers and key artworld actors discuss the current state of play. DAOWO Discussions focus on potential cultural and social impacts, technical affordances and opportunities for developing new blockchain technologies for fairer, more dynamic and connected cultural ecologies and economies.
This series brings together artists, musicians, technologists, engineers, and theorists to join forces in the interrogation and production of new blockchain technologies. Our focus will be to understand how blockchains might be used to enable a critical, sustainable and empowered culture, that transcends the emerging hazards and limitations of pure market speculation of cryptoeconomics.
As the DAOWO series unfolds each lab works across a spectrum of themes and domains of expertise, breaking down silos and assumptions about what these technologies might mean.
The aim is to birth a new set of experimental initiatives which can reinvent the future of the arts as we know it.
1-6pm Thur 28 Feb – Inspace, Edinburgh, in partnership with Department of Design Informatics at the University of Edinburgh, New Media Scotland.
Edinburgh Programme Summary
For more DAOWO activities see our Events page.
French artists Émilie Brout and Maxime Marion contribute three pieces to The Human Face of Cryptoeconomies exhibition. Gold and Glitter is a painstakingly assembled installation of collaged GIFs. Previous installations have featured the GIFs displayed on a gold iPad atop a pile of collected gold trinkets; at Furtherfield Gallery now a single golden helium balloon hovers in front of a floor to ceiling projection. Nakamoto (The Proof) is video documentation of the artists’ efforts to try and place a face on the elusive Bitcoin creator, Satoshi Nakamoto (but is it his face in the end? We don’t know). Untitled SAS is a registered French company without employees and whose sole purpose is to exist as a work of art.
Brout and Marion’s work can be situated among artists and art practices who have grappled with how to think about value and objects—or more precisely, how objects are inscribed (and sometimes not) into an idea of what is valuable. In a recent article for Mute Magazine, authors Daniel Spaulding and Nicole Demby point out that “Value is a specific social relation that causes the products of labor to appear and to exchange as equivalents; it is not an all-penetrating miasma.”1 Value is a process by which bodies are sorted and edited but it is not a default spectrum on to which all bodies must fall in varying degrees. This clarification makes explicit the fact that while the relationships productive of value allow “products of labor to appear and to [be exchanged]”2 this is not an effect that is extended to all products of labor. Attempts to isolate the underlying logic of this sorting mechanism are often at the heart of art practices dealing with questions of value and commodification. Like Andy Warhol’s Brillo Boxes or Marcel Duchamp’s Fountain, these artworks become interesting problematics for the question of art and value for the ways in which they are able to straddle two economic realms—that of the art object and the commercial object—while resisting total inclusion in either.
The Human Face of Cryptoeconomies picks up these themes in an art context and repositions them alongside digital cultures and emerging digital economies. In Brout and Marion’s work alone, concepts of kitsch, identity, and human capital have been inhabited and imported from their originary realms into the digital. Answering questions remotely, Brout and Marion were kind enough to give us some insights into their work and process. My goal here has been to draw out some points about the operation of value that are at work in Brout and Marion’s practice, as well as to point towards an idea of how value is transformed, or even mutated, in the digital age.
* * *
Brout and Marion open up with an interesting provocation. They explain, “When we showed the project [Glitter and Gold] in Paris this year, people stole a lot of objects, even if they were very cheap. Gold has an incredible power of attraction.”
It is telling, to some extent, that Brout and Marion’s meditations on gold have an almost direct link to the visual metaphor used by Clement Greenberg in his 1939 essay Avante-Garde and Kitsch to describe the relation between culture—epitomized in the avant-garde—and the ruling class. Greenberg writes, “No culture can develop without a social basis, without a source of stable income. And in the case of the avant-garde, this was provided by an elite among the ruling class of that society from which it assumed itself to be cut off, but to which it has always remained attached by an umbilical cord of gold.”3 This relation is subverted in Gold and Glitter, which takes for its currency—its umbilical cord of gold—a kind of unquantifiable labor that is seemingly (and perhaps somewhat sinisterly) always embedded in discussions of the digital.
For Greenberg, kitsch always existed in relation to the avant-garde; one fed and supported the other, even if the way in which that relation of sustenance worked was by negation. And while Greenberg’s theory relies on his own strict allegiances to hierarchical society, privileged classes, the values of private property, and all the other divisive tenets of capitalism that we now know all too well can be destructive. Kitsch remains useful to us for the ways in which it allows the means of production to enter into a consideration of aesthetics. Here the recent writing of Boris Groys can be useful. In an essay written for e-flux titled Art and Money, Groys makes a compelling case for why we should persist in a sympathetic reading of Greenberg. He argues that Greenberg’s incisions amongst the haves and have nots of culture can be cut across different lines; that because Greenberg identifies avant-garde art as art that is invested in demonstrating the way in which is it is made and it doesn’t allow for its evaluation by taste. Avant-garde art shows its guts to us all, and on equal terms—“its productive side, its poetics, the devices and practices that bring it into being” and inasmuch “should be analyzed according the same criteria as objects like cars, trains, or planes.”4
For Groys this distinction situates the avant-garde within a constructivist and productivist context, opening up artworks themselves to be appreciated for their production, or rather, “in terms that refer more to the activities of scientists and workers than to the lifestyle of the leisure class.”5 In this way Glitter and Gold, like Brout and Marion’s other artworks, is to be appreciated not for any transcendent reason but rather for the means by which it came into existence. ‘The processes of searching and collaging golden GIFs sit side by side with the physical work of accumulating the golden trinkets for display: “We collected these objects for a long time” the artists explain, “some were personal objects (child dolphin pendant, in true gold), others were given or found in flea markets, bought in bazaars … We wanted to have a lot of different types and symbols, from a Hand of Fatima to golden chain, skulls, butterflies, etc.”
Furthermore, Glitter and Gold can be understood as the product of compounding labors: the labor of Brout and Marion in collecting their artifacts, the labor necessary to create the artifacts, the labor of GIF artists, the labor of searching for said GIFs, the labor of weaving a digital collage. These on-going processes forge, trace, and re-trace paths during which, at some point, gold takes on the function as aesthetic shorthand for value. As Brout and Marion explain, “Here the question is more about the intrinsic values we all find in Gold, even when it just looks like gold. Gold turns any prosaic product into something desirable. [Gold and Glitter] is less about economics than about perceived value.”
Groys provides his reading of Greenberg as a means of pointing towards a materiality that is always in excess of existing coordinates of value. If value always reveals the products of labor as they enter into a zone of exchange, it is something else proper to contemporary art that reveals another materiality beyond this exchange. For Groys, this something else is at work in the dynamics of art exhibition, which can render visible otherwise invisible forces and their material substrates. This is certainly a potential that is explored by Brout and Marion. In Nakamoto (The Proof), the viewer can watch the artists’ attempt at creating a passport for the infamous and elusive Bitcoin creator Satoshi Nakamoto. At present, it is unclear whether Nakamoto is a single person or group of people, though the Nakamoto legacy as creator of Bitcoin, a virtual currency widely used on darknets, is larger than life. Adding to this myth, after publishing the paper to kickstart bitcoin via the Cryptography Mailing List in 2008, and launching the Bitcoin software client in 2009, Nakamoto has only sporadically been seen participating in the project with others via mailing lists before making a final, formal disappearance in 2011, explaining that he/she/they had “moved on to other things.”6 Nakamoto’s disappearance, coupled with the fact that Nakamoto’s estimated net worth must be somewhere in the hundred millions Euros, has given rise to the modern-day myth of Nakamoto, and with it an insatiable curiosity to uncover the identity and whereabouts of the elusive Bitcoin creator.
Brout and Marion make their own attempt to summons the mysterious Nakamoto back to life by putting together the evidence of Nakamoto’s existence and procuring a Japanese passport using none other than the technologies that Nakamoto’s Bitcoin both imparted and facilitated. When asked if they feared for their own self-preservation in seeing this project through, Brout and Marion answered, “Yes, even if we were pretty sure that it would be easy to prove our intention to the authorities, and that the fake passport couldn’t be useful to anybody, buying a fake passport is still illegal.” They add, “But we also wanted to play the game entirely, so we made every possible effort to preserve our anonymity during our journey on the darknets.”
However Brout and Marion have yet to receive the passport; as they explain, “The last time we received information, the document was in transit at the Romanian border.” When asked if they expect to receive the passport, they respond, “No, today we think we will never receive it. We are completely sure that it has existed, but we’ll surely never know what happened to it.” What, then, will they do if they never receive the passport? “Maybe just continue to exhibit the only proof of it we have!” they exclaim. “There is something beautiful in it: we tried to create a physical proof of the existence of a contemporary myth, using digital technology and digital money, and the only thing we have is a scan!”
If Brout and Marion’s nonchalance seems unexpected then it is because the disappearance of the passport for the artists marks just another ebb in the overall flow of their piece; a flow that began with Nakamoto, coursed through their clandestine chats via a Tor networked browser and high security email, and now continues to trickle on while we wait in anticipation for the next chapter of the Nakamoto passport to reveal itself. In this respect, the anticipation of the passport is a poetic and unforeseen layer added to the significance of the piece: “Maybe it is even better [that the passport should not arrive]” Brout and Marion comment. “It’s like it was impossible to bring Nakamoto out of the digital world.”
If value is always formed by way of a social relation, then how do digital modes of sociality also deliver this effect? This becomes a particularly fraught question when considering that, as Anna Munster has written, the sociality that takes place on the internet can be understood as the interrelation of any number of subjectivities, both organic and inorganic. Brout and Marion’s ambivalence to the purloined passport highlights just such an expectation: “Here the lack of identity delivers a lot of value. Look at Snowden: journalists ask him more about his girlfriend than about his revelations. Making something as big as Bitcoin and staying perfectly anonymous? These are strong attacks to two of the most important issues of our societies: banks and privacy.” What their statement suggests is how a collective movement towards transgression, here seen as compounding maneuvers of avoidance of physical world boundaries and institutions, might hold within it the promise of its own set of value coordinates. As Brout and Marion further explain: “For us, Nakamoto is absolutely fascinating. The efforts he made to prevent himself from being turned into a product are incredible. Especially when you know the importance of [Bitcoin’s] creation, and that only a few men in the world are smart enough to create something like this. Adding to that the fact that Nakamoto is probably a millionaire, you have one of the only true contemporary myths, something hard to find credible even if it was just a fictional character in a movie. So this somewhat absurd attempt to create a proof of Nakamoto’s existence was, for us, an attempt to make a portrait of him, to put light on his figure. And, in some ways, a tribute.”
Brout and Marion mount a final probe into questions of value in their piece, Untitled SAS. Untitled SAS is the name for Brout and Marion’s corporation whose purpose and medium is to exist as a work of art. In France SAS means société par actions simplifée, and is the Anglophone equivalent of an LTD. SAS companies have shares that can be freely traded between shareholders. Untitled SAS, in Brout and Marion’s own words, “has no other purpose than to be a work of art: it won’t buy or sell anything, there won’t be employees, its existence is an end it itself. The share capital of the company is 1 Euro (the minimum), and we edited 10,000 shares owned by us (5,000 for each one). Everybody can freely buy and sell shares of this company.” Brout and Marion are clear: in no uncertain terms, “Untitled SAS is a work of art where the medium is a real company, and the corporate purpose of this company is simply to be a work of art.”
Untitled SAS is a tongue in cheek commentary on the situating of artworks as outside of the rational space of the market while still being subject to selective norms of economic behavior. Brout and Marion explain, “Untitled SASis obviously a metaphor for the art market, and the market in general: it is a true, fully legal, and functional speculation bubble. Companies usually try to create some concrete value, they are means. The art world has fewer rules than the regular market, the price of some artworks can radically change in few days without any logical reason: their intrinsic value is completely uncorrelated to their market value. We wanted to reproduce and play with these systems in the scale of an artwork.” At this level, what Brout and Marion uncover is further proof of the condition of the contemporary art period as Groys sees it: a time in which “mass artistic production [follows] an era of mass art consumption” and by extension “means that today’s artist lives and works primarily among art producers—not among art consumers.”7
Crucially, the effect of this condition is that contemporary professional artists “investigate and manifest mass art production, not elitist or mass art consumption.” This is the mode of art making precisely employed by Brout and Marion in the creation of Untitled SAS. It has the added effect, too, of creating an artwork that can exist outside the problem of taste and aesthetic attitude. Companies tend to eschew taste qualifications in favor of brand associations. Untitled SAS becomes readable as an artwork, as Untitled SAS, when the expectations and regulations of a nationally recognized business are made to butt up against the inconsistencies of the artworld as an economic sphere. The art object then becomes rather a means of accessing the overlapping paths of art and value as they are uniquely enabled to circulate in and out of the art & Capitalist markets.
* * *
Brout and Marion note that, “In our work we often use algorithms and generative ways to produce things, but here we wanted to something no machine can do, something hand-made, too, finally a simple and traditional work of art.” These kinds of generative technological processes and sorting algorithms have been central to many debates on how contemporary culture is absorbing the boon of big data: from ethical questions on predictive policing to dating apps and ride-hailing startups. As one Slate article posed the question in relation to Uber, these algorithms are more than just quick and efficient modes of labor—they are reflections of the marketplace themselves.
So what, then, might it mean that both values and services in the digital age are predicated on the power to sort and categorize, and that this power is ciphered through its own dynamic of social relations, but that in one scenario what emerges is a sphere of the valuable and in the other a software that asserts itself as benign and at the behest of an impartial, impersonal data? Perhaps the rationality of value and market circulation vis a vis the art object was always going to be a little too tricky to take on: too many exceptions, too many questions of subjectivity, taste, and judgment. But as the works exhibited for The Human Face of Cryptoeconomies might suggest the rationality of value and the products it chooses to incorporate is of high importance. If value works precisely because of the specific interrelating of social subjects then we can consider the realm of the digital as a concentrated form of such a relation.
Against this we must consider the new subject that is produced and addressed by the intersecting of these discussions. Spaulding and Demby make the case that, that “Art under capitalism is a good model of the freedom that posits the subject as an abstract bundle of legal rights assuring formal equality while ignoring a material reality determined by other forms of systematic inequality.”8 Karen Gregory, in The Datalogical Turn, writes, “In the case of personal data, it is not the details of that data or a single digital trail that are important, it is rather the relationship of the emergent attitudes of digital trails en mass that allow for both the broadly sweeping and the particularised modes of affective measure and control. Big data doesn’t care about ‘you’ so much as the bits of seemingly random information that bodies generate or that they leave as a data trail”.
The works of Brout and Marion exhibited at the Human Face of Crypotoeconomies exhibition places the intimacy of the body front and center. They speak to the shadow and trace of the body by appropriating the paths of the faceless, or by giving a face to the man (or entity) without a body, to becoming the human face of the market player par excellence by inserting themselves into a solipsistic art corporation. Brout and Marion’s practice understands that while value may not be an all-penetrating miasma, this is not also to say that the effect of value is not still inscribed on the flesh of each and all, organic or not.
1 Demby, “Art, Value, and the Freedom Fetish | Mute.”
2 Ibid.
3 Greenberg, “Avant-Garde and Kitsch,” 543.
4 Ibid.
5 Ibid.
6 “Who Is Satoshi Nakamoto?”
7 Groys, “Art and Money.”
8 Ibid.
Stanza is an internationally recognised artist who has been exhibiting worldwide since 1984. He has won so many prizes you’d have trouble fitting them all on one mantlepiece. He has exhibited over fifty exhibitions globally and is an expert in arts technology, CCTV, online networks, touch screens, environmental sensors, and interaction. His artworks examine artistic and technical perspectives, within the contexts of architecture, data spaces and online environments.
Recurring themes throughout his career include the urban landscape, surveillance culture, privacy and alienation in the city. Stanza is interested in the patterns we leave behind, and real time networked events, that are usually re-imagined and sourced for information. He uses multiple new technologies so to create distances between real time, multi point perspectives that emphasis a new visual space. The purpose of this is to communicate feelings and emotions that we encounter daily which impact on our lives and which are outside our control.
Much of his work has centered on the idea of the city as a display system and various projects have been made using live data, the use of live data in architectural space, and how it can be made into meaningful representations. See Publicity, Robotica, Sensity, as well as a whole series of work manipulating real time CCTV data to making artworks with them: See, Velocity, Authenticity, Urban Generation. These works reform the data, work with the idea of bringing data from outside into the inside, and then present it back out again in open ended systems where the public is often engaged in or directly embedded in the artwork. Interactive and visually appealing, his style also maintains the substantive power through multi-facetted content.
Marc Garrett: Could you tell us who has inspired you the most in your work and why?
Stanza: I don’t really get inspiration from the “who” question, I prefer the “what” and “why” questions. As a professional artist I look at loads of art so to understand what art is and can be, and it’s always an ever changing and fluid response. I also spend a lot of time ignoring stuff and material; (focused ignoring) because it has become harder and harder to see though the fog; the noise of it all. Maybe it’s better to think of a working model for inspiration, Andy Warhol had one. Just make the work. That’s what I do. I am not a part time artist in academia or an artist with another job, I’ve done this for the last thirty years, inspired by and in response to the world around me.
This dogmatic commitment to my work comes from my believes that the system you have to trust and invest in yourself. Inspiration, quite literally is everything all around you all at once, all at the same time, moment by moment. This is what inspires my work and it influences the creation of real time information flows, and works in parallel realities. It allows me to stand back at a distance and work with complex data sets while at the same time making meaning from them. Forming data into a shape, because this confluence might inspire a repositioning of thought and values while at the same time unlocking a hidden meaning to enable the viewer to feel and experience something new or to do something creative with the results.
MG: How have they influenced your own practice and could you share with us some examples?
S: There’s a saying be careful what you wish for. If one reverses this then it could be wish for what you want and need. Influence is problematic because it’s both negative and positive. The idea of influence seems causal, but my own practise isn’t based on influence but in research into certain themes. This enables me to get into both sides of particular questions or debate, so to frame the work I make. Works like these have been inspired by this focus…
The Singing Trees, focus in the invisible things and the environment http://stanza.co.uk/tree/index.html
MG: How different is your work from your influences and what are the reasons for this?
S: I have been researching smart cites, urbanisn, and have collected ‘big data’ since 2004. I have been building my own wireless sensor network. This eventually manifested itself in an artwork called Capacities in 2010 which then influenced all the others in the series until it now has this form.
Capacities: Life In The Emergent City, captures the changes over time in the environment (city) and represents the changing life and complexity of space as an emergent artwork
http://stanza.co.uk/capacities/index.html
Which led to…
The Nemesis Machine- From Metropolis to Megalopolis to Ecumenopolis.
“A Mini, Mechanical Metropolis Runs On Real-Time Urban Data. The artwork captures the changes over time in the environment (city) and represents the changing life and complexity of space as an emergent artwork. The artwork explores new ways of thinking about life, emergence and interaction within public space. The project uses environmental monitoring technologies and security based technologies, to question audiences’ experiences of real time events and create visualizations of life as it unfolds. The installation goes beyond simple single user interaction to monitor and survey in real time the whole city and entirely represent the complexities of the real time city as a shifting morphing complex system.
The data and their interactions – that is, the events occurring in the environment that surrounds and envelops the installation – are translated into the force that brings the electronic city to life by causing movement and change – that is, new events and actions – to occur. In this way the city performs itself in real time through its physical avatar or electronic double: The city performs itself through an-other city. Cause and effect become apparent in a discreet, intuitive manner, when certain events that occur in the real city cause certain other events to occur in its completely different, but seamlessly incorporated, double. The avatar city is not only controlled by the real city in terms of its function and operation, but also utterly dependent upon it for its existence.”
MG: Is there something you’d like to change in the art world, or in fields of art, technology and social change; if so, what would it be?
S: It’s the museum I would like to change or engage with. It seems that anything and everything will end up in the museum. We have become the museum. We are the sum of our collections catalogs and archives. Since the current trend is for public engagement we will see a mix of these new technologies aiding and abetting this and various dialogues.
Therefore these questions need to be raised more vocally. How do visitors interact with each other and artworks? How do visitors behave in public space and what patterns or communities do they form. Can these outputs reshape our experience of public space and the art?
So, new immersive technologies could be used to investigate how visitors interact with art works, with each other and what impact their experiences have in forming new user interactions within public space. This space could be made more social and lead to new real time artworks based on visitor interaction and new visualizations of the gallery space based on gathered data.
Artists used to occupy specific issues but now there aren’t many topics artists haven’t engaged in or reached out to. The issues that will resonate will be the ones closest to the issue of the day…. and, they will be economics, the environment and migration. Because of this I would like to less focus on public engagement spectacle or entertainment and more on the quality and public engagement rooted in intellectual rigour.
Technology affords new ways of working with audiences and curators as participants in artworks. The concept of the exhibition as an active site for experimentation and collaboration between curators, artists and audiences prefigures a general cultural movement towards the centrality of experience and away from the reification of the object.
However, how audience activities and movements can be used as the subject of new artwork as well as modify engagement with existing collections is a cultural and technological challenge.
SeePublic Domain: You Are My Property, My Data, My Art, My Love.
The Public Domain Series involves using live CCTV systems that are already installed then using these cameras to enhance gallery space and the audiences experience of the gallery. http://stanza.co.uk/public_domain_outside/index.html
Visitors to a Gallery – referential self, embedded. Stanza uses a live CCTV system inside an art gallery to create a responsive mediated architecture. Anyone in any of the galleries and all spaces in the building can appear inside the artwork at any time.
http://stanza.co.uk/cctv_web/index.html
The social challenge within urban space is one I like to play with. In The Binary Graffiti Club, is a project I set up to try and work in this area. The Binary Graffiti Club are invited members of the public at each location for each event; they are given the hoodie to keep as thanks for their participation and contribution. The Binary Graffiti Club set off across the city and create artworks.
http://stanza.co.uk/binary_club/index.html
“Youths dressed in black hoodies swarmed the historic city streets of Lincoln during Frequency Festival 2013, their backs emblazoned with bold white digits, the zeros and ones. Their ominous presence was marked with a series of binary code graff-tags on official buildings throughout the city; messages of insurrection for a digital cult now active among us or analogue reminders of the digital soup of signals we wade through on a daily basis? There’s an engaging playfulness and an aesthetic pleasure to Stanza’s work that pays rewards on deeper investigation. His urban interventions remind us of the invisible occupation of the cyberspace around us and encourages us to ask whose hand manipulates these systems of control.” Barry Hale, Festival Co-Director of Frequency Festival 2013: Stanza: Timescapes/Binary Graffiti Club.
MG: Describe a real-life situation that inspired you and then describe a current idea or art work that has inspired you?
The invention of the toothpaste tube caused a revolution in painting.
The greatest discovery of the age was that the world is full of atoms.
Doing many small things instead one on big thing.
We seam to victimise out children we give them ASBO’S and anti social behaviour orders. For a while I wanted one. They actually give you a certificate like rockers, mods punks etc. The hoodie is a symbol of youth culture as well as being anti social. My new artwork the Reader and the idea of reading books and being anti-social led to this project.
The Reader is a large six foot sculpture of the artist Stanza wearing a hoodie reading a book. The artwork is a metaphor for the engagement of reading in the digital age. The sculpture acts as a focal point for community and public engagement and has taken over one year to make and design; it has been commissioned to act as a focal point for the identity of the library. The reader reads all the books published since 1953 inside a data body sculpture. http://stanza.co.uk/TheReader_web/
MG: What’s the best piece of advice you can give to anyone thinking of starting up in the fields of art, technology and or social change?
S: Make work, make more work, and remember nothing lasts forever except true love.
Re: Art, Study it
Re: Technology. Learn it
Re: Social change . Be part of it.
MG: Finally, could you recommend any reading materials or exhibitions past or present that you think would be great for the readers to view, and if so why?
Yes the Books…
The Bible The Quran And The Torah.
Because…they are the most influential books ever written and have guided the lives of billions so it’s a good idea to have had a read… at least “view” them.
See…
Lost in Translation. This custom made robot responds to a series of texts and makes drawings unique to each reader. The work questions not only the meaning and interpretation of text but just who controls our understanding of the outputs and indeed what is Lost In Translation. This is a very playful user friendly work and actively engages the audience not only to think about the text but the meaning of how automation and networked technology is changing the control of understanding. http://stanza.co.uk/lost_in_translation/
Thank you…
The negotiation of the commons takes place in two distinct realms that are increasingly reaching into and shaping one another: the long history of the landscape commons both in cities and in the countryside, and across digital networks. In both realms we find the continued project of the enclosures, appropriating forms of collectively-created use value and converting it, wherever possible, into exchange value. In this conversation Ruth Catlow and Tim Waterman discuss the ‘Reading the Commons’ project together with Furtherfield’s work on understanding the commons.
Ruth Catlow is an artist and co-founder co-director of Furtherfield. Tim Waterman is a landscape architectural and urban theorist and critic at the University of Greenwich and Research Associate for Landscape and Commons at Furtherfield.
*
TW: I’ll start with a little background. ‘Reading the Commons’ is an ongoing project which we initiated that seeks to find a place of power in order to defend the continual project of the creation of the commons in all realms in the future and to augment and magnify other similar endeavours by other groups and organisations. We knew that there is already a lot of work being done in and around the idea of the commons, so we were less interested in staking out any intellectual ground than we were in making connections and finding ways of sharing research and experiences amongst ourselves and other interested parties. So far two groups have been assembled to read and discuss. The first was convened in the summer of 2014 at Furtherfield Commons, the community lab space in the South West corner of Finsbury Park, and was composed of a broad range of academics and practitioners from different disciplines.[1] It met once a fortnight for several months and discussion was wide-ranging. The second was in the Summer of 2015 and involved a group of Master’s students in curation at Goldsmiths under the direction of Ele Carpenter. Future incarnations of the group will each try for different configurations of people, disciplines, and callings.
RC: The first group was very diverse – from backgrounds in geography, sociology, law, political science, technology, landscape architecture, art, and more. We faced an immediate challenge talking across the boundaries of all these disciplines and philosophical and cultural traditions. This was illustrated immediately in the first session. One of our group, a scholar in Law and Property, was irked by our early introduction of two Americans , Garrett Hardin and Yochai Benkler. We had introduced these theorists along with Elinor Ostrom, Oliver Goldsmith and Michel Bauwens.[2] The law and property scholar was irked for a number of reasons, but particularly because they represented a bias towards a US and UK (English speaking) over other European traditions- of property and ownership over civil liberties. Another participant, with an established practice in arts and technology looked pained throughout. I think this was because we seemed to be scratching the surface of topics, works and discussions that make up the discourse around the network, and the digital commons.
TW: We partially remedied this problem by asking the participants to provide readings for future sections and to give a brief verbal introduction.
RC: For instance Christian Nold led a show-and-tell at the second session, based on a book, Autopsy of an Island Currency (2014) that he had worked on with Nathalie Aubret and Susanne Jaschko. The book problematises a project called Suomenlinna Money Lab, a participatory art and design project that worked with money and local currencies as a social and artistic medium and that sought to involve a community of people in a critique of its own economies. This reinforced for me the contribution that situated practices have to make to theories of the commons, as the book tells a revealing story of resistance to critique in a place and community with an established interest and investment in the cultures associated with private ownership.
TW: Nevertheless there were a lot of times when people ‘looked pained’, because basically we had just jumped in and started discussing the idea of the commons without realising that we were all speaking with different understandings of basic terms. In other words, we were all operating on different registers that sprang from our hailing from different philosophical and disciplinary roots and traditions. It might have benefited us to begin by trying to map out our terms. On the other hand, this might have prevented us from ever even starting! This mapping, perhaps, is a project that we need to figure out how to undertake.
RC: The difficulty of wrangling different registers was also exacerbated by the seemingly unbounded scope of the discussion. The relatively recent growth of the World Wide Web introduces enough material for months of readings about how the digital commons has helped to shift thinking about the commons away from merely the management of material resources to knowledge and cultural work.
Still, we felt – perhaps because Furtherfield’s physical venues are located within a public park – a sense of urgency to think about the social layers of physical and digital space in relation to the commons, as a way to resist the unquestioning total commercialisation of all realms.
RC: To take a couple of steps back….There are misconceptions about the commons that require rectification. Political economist Elinor Ostrom showed, in opposition to Garrett Hardin, that in theory and in practice, the collective co-operative management of shared socio-ecological resources was a lived reality in many localities (1990). While her research drew on management of material resources her Eight Design Principles for Common Pool Resources, shares many characteristics with digital commons.
Hardin’s (1968) essay “The Tragedy of the Commons” had argued that commonly owned resources were doomed to exploitation and depletion by private individuals; therefore justifying the role of hierarchical, centralised systems of power to maintain private ownership. On the other hand, Jeremy Gilbert in his book Common Ground (2013), quotes radical economist Massimo de Angelis, to define the commons as social spheres which help protect us from the market. This becomes particularly useful to help us to recalibrate our definitions of “free” and “sharing” as we reveal so much of our private lives (so nonchalantly) via ubiquitous, proprietary digital devices and commercial social platforms.
TW: Hardin’s one-dimensional projection of the commons as unworkable and disastrous was based upon an understanding of human relations that assumed that competitive individualism is ‘human nature’ and that all such ‘experiments’ were doomed to failure as a result. This is Darwin’s survival of the fittest rendered as ‘dog eat dog’. The voice almost contemporary with Darwin’s that I think most clearly articulates how evolution (human and otherwise) is based upon cooperation is Peter Kropotkin’s, in his amazing book Mutual Aid (1902). Evolutionary science and theory is moving ever more towards Kropotkin’s conclusions rather than Darwin’s, or at least Kropotkin’s work is becoming ever more relevant and complementary to Darwin’s. For me, it’s also impossible to imagine how cultural evolution could work at all except through the cooperation, sharing, and processes of negotiation that characterise the commons.
The landscape commons has always been about more than just material resources, and this is perhaps the most reductively oversimplified register on which we might speak of the commons. So if the problem is to align the different and more meaningful registers along which we all discuss the commons so that a truly collective and collaborative project can emerge amongst many disciplines simultaneously, we should have a go at pinning in place a few core understandings of the commons? Shall we give that a go?
RC: Yes! From my work with Furtherfield, my feeling for the commons is strongly influenced by the cultures of freedom and openness in engineering and software. In 2011 we created a collection of artworks, texts and resources about freedom and openness in the arts in the age of the Internet. “Freedom to collaborate – to use, modify and redistribute ideas, artworks, experiences, media and tools. Openness to the ideas and contributions of others, and new ways of organising and making decisions together.”[3]
If we can agree that the commons are those resources that are collectively produced and managed by, and in the interests of, the people who use them, then the digital commons, as set out by Felix Stalder, are the technologies, knowledge and digital cultural resources that are communally designed, distributed and owned : wikis, open-source software and licensing, and open cultural works and knowledge repositories.[4] Licences such as the GNU General Public License and various Creative Commons licenses ensure that the freedom to use, adapt and distribute works produced collectively is preserved for the future.
Discussions of the commons have, in the liberal tradition, centred around how to produce, manage and share scarce material resources in a bounded geographical locality. This is fundamentally changed in the post-industrial, information age, where cultural and knowledge goods can be easily, cheaply and quickly copied, shared worldwide and transformed. It has brought about a massive shift in the way economics, politics and law are practiced.
As distinct from the users of the majority of corporately-owned search, sales and social media utilities (think Google, Amazon, Paypal, Facebook, Twitter) and digital entertainment platforms (think Netflix, iMusic and Spotify) the community of people involved in developing the digital commons ‘can intervene in the design and governance of their interaction processes and of their shared resources’ (Stalder) – think Wikipedia, Freesound, Wikihouse. This has long continued to be an area of intense critical inquiry, unfolding, and practice for artists who are creating digital and networked artworks that take the form of platforms, software, tools and interventions such as : Upstage software for online “cyberformance”; Naked on Pluto, an online game whose ‘players’ become unwitting agents in the invasion of their own and others’ privacy ; and PureDyne, the USB-bootable GNU/Linux operating system for creative multimedia.
Consumer cultures invite us constantly to outsource responsibility for knowledge, information and cultural works to the markets. Artists and technologists involved in the digital commons make these otherwise abstract (and often invisible) shifts in power and social relations “feelable” for more people. In this way they are asserting alternatives to the prevailing economic models – often privileging collaboration and free expression that disrupt outmoded models of copyright and intellectual property.[5]
Discussions about the role of affect in the development of the commons will be the subject of the next explorations of Reading the Commons, and we will certainly come back to these.
TW: Let’s look at this from another direction. In landscape terms, the idea of the commons has evolved a great deal over time, as, for example, feudal forms gave way to different hierarchical forms based in capitalism and private property, and now in late capitalism and neoliberalism’s adaptation to, and cooptation of various forms of horizontality, especially in managerial practices. The importance of the commons has also shifted from defining notions of shared ownership and management of agrarian resources to include various manifestations of urban life, most recently and compellingly, perhaps, in the dogmatically horizontal democratic organisation amongst participants in the Occupy movement.
Ultimately, the commons, for me, is about dialogue, sharing, and the relationship between people and place. The earliest expressions of the commons were all about our relationship with food; its procurement, preparation, and consumption. A beautiful historic example is the importance of the chestnut tree to the inhabitants of the Cévennes in southern France, and how it not only embodied the commons, but symbolised it as well. It’s not possible to romanticise this story, as it’s one of very hardscrabble survival, but it does illustrate the point. As a staple food, the chestnut was a matter of survival for the inhabitants of the Cévennes. It would seem, metaphorically, that the idea of rootedness would follow naturally from this as a characteristic of the commons, but the reality is more nuanced. Chestnuts were introduced to the Cévennes by the Romans, and then tended centuries later by monks, who would share plants with the peasants with the expectation of future tithes. Labour-intensive chestnut orchards were farmed not just by locals, but by migrant workers as well. If we fast-forward to the 1960s, chestnuts were rediscovered by those wishing to get ‘back to the land’, reviving agricultural practices that had withered away during the years that capitalism had lured people from the countryside into towns.
This shows a very complex picture of the commons: one in which colonization and imperialism, monasticism, peasantry, migrant labour, and then finally arcadian anti-capitalist mythologies of the 1960s each play a part – and I’m skipping over a lot of historic detail and nuance. There is a tendency nowadays to see the commons as exclusively autonomous and horizontal, but historically the commons have been inextricably bound to patterns of ownership and domination. Far from discounting the commons, this shows how the commons can exist within and exert pressure against prevailing forms of domination and ownership. We need not wait for total revolution or the construction of utopia or arcadia. We can get to work now and make a shining example of what is possible, making use of existing networks and existing places. The anthropologist David Graeber, in his book The Democracy Project, (2014) calls this ‘prefigurative politics’: the idea that by acting out the model of politics and human association and inhabitation that we wish to see, that we work to bring it about.
RC: Yes, and while sociality, rootedness and affinity are all associated with embodied experience, they bubble up again and again in the critical and activist media art community who take digital networks for their tools, inspiration and context. Take for example the Swedish artist/activist group Piratbyrån (The Bureau of Piracy) established in 2003 to promote the free sharing of information, culture and intellectual property. Their entire 2014 exhibition of online and physical installations at Furtherfield Gallery highlighted the centrality to their work of cultural sharing and affinity-building.[6] In his recent conversation with Tatiana Bazzichelli about networked disruption and business, Marc Garrett discusses the importance of affinities in evolving more imaginative, less oppositional (and macho) engagement with regressive forces; and quoting Donna Haraway says “Situated knowledges are about communities, not isolated individuals.”(Haraway 1996).[7]
But Tim, I think you were on a roll. Why don’t you keep going? Why is the commons important now?
TW: The exploitation of people and resources that marks the practices of contemporary capitalism is very much a continuation of the project of the enclosures, whether it is to skim value off creative projects, to asset-strip the public sector which is increasingly encroached upon by the private sector, or to exhaust land and oppress workers in the Third World. The commons, however, are being created continually, and they represent not just a resource to be enclosed and exploited, but a form of resistance that has particular power because it is lived and acted. It’s not at all a contradiction to say that what is common is simultaneously enclosed, exploited, and liberatory. It’s a matter of tipping the balance so that the creation of the commons outpaces its negation.
RC: As people negotiate systems for renewal and stewardship of the resources over time they also arrive at an expression of creative identity and shared values.
TW: A moral economy …
RC: By freely surrendering all collectively created culture, from use value for conversion to exchange value, our shared ecologies of knowledge, culture and land are dismantled.
And with this we stand to lose the ability to attend to the nature of co-evolving, interdependent entities (human and non-human) and conditions, for the healthy evolution and survival of our species.[8]
We are seeing a resurgence of collective and collaborative efforts. Our ongoing DIWO (Do It With Others) campaign[9] sets out to adopt the verve and tactics of DIY culture, but to move us on from its individualism towards imaginative and experimental artistic collaboration. We construct more varied social relations (than those set up by pure market exchange) into the proliferation of connected sensing, communication and knowledge tools, in order to facilitate new forms of trans-global relations and cooperation. Most exciting is the Robin Hood Asset Management Cooperative[10],an activist hedge fund (and the project of economists, critical theorists, artists and financial experts) which distributes shares to members and its profits are invested in pro-social and commons-focused cultural projects.
TW: The point about use value is an important one. Capitalism, in the familiar equation, seeks to convert use value into exchange value. This process abstracts and simplifies value into purely financial terms. The language and action of the commons resists this because it is so often emplaced and embodied. The commons are local, experienced, shared, and negotiated, and they exist within networks of friendship, family, and civil society, which operate as moral economies, not purely monetary ones. I should probably also make the point that the Greek root of the word ‘moral’ signifies custom – which suggests that morals exist in the relational realm of everyday life, rather than in abstract ‘higher’ realms or in abstract financialised realms such as ‘the market’ – and that ‘economy’ comes from Greek again, the oikos, or household. Another firmly embodied and situated idea that is also incontrovertibly relational.
RC: The digital is becoming embodied and situated in a number of ways. Where once the boundaries between the worlds of atoms and bits were marked by screens and passwords, chips and implants are now on or in our bodies, devices and appliances. People and things are becoming increasingly expressive as nodes in the machineweb. Again, this gives artists a vital role in making these effects more legible, feelable and visible. Our actions are tracked, our utterances and exchanges are monitored, and our behaviours inform the design of future media, systems and products. This is the cybernetic loop.[11] We also see a growing awareness of the geo-political questions surrounding the physical infrastructure of the Internet and its role in global markets. The problematisation of the web through heated debates about ownership and control of infrastructure and data, privacy and surveillance expressed in the SOPA debates- the Edward Snowden affair; Tim Berners-Lee’s campaign for a Magna Carta for the web; calls for a Digital Bill of Rights; the development of decentralising blockchain technologies that underpin Bitcoin, Etherium and (many other projects; artistic projects with a Situationist verve such as those of Piratbyran and F.A.T Lab- these all help us to clarify our place, the opportunities and limits for agency and action as we straddle the physical and digital layers.
So then we come back to the question of resistance and the commons. If, as you’ve described above, the continued project of the enclosures sets the scene for new acts of resistance, how Tim do you see these acts taking place in landscape space?
TW: The fact that democracy and the commons both take place (literally a historic act is situated by its taking place) by occupying space as well as by initiating dialogues and negotiations is important. Occupying digital space is important, as you have shown Ruth, and resisting the forms of surveillance and control that seek to close down the digital commons. I take hope from the fact that even if it takes generations to end capitalism, or at least to shift it from a form of global governance to a competitive economic system more appropriate to the scale of the farmers’ market, that the commons will never be fully enclosed, because capitalism is dependent upon the commons to create value that it then marketises and financialises.
Defending the digital commons also occupies physical space. It will be, from time to time, necessary to occupy the streets and squares of our cities in protest to stand up for them. In doing so we stand up for the physical commons at the same time. Governments have all sorts of tools against public demonstrations, such as the British government’s recently renewed hostility to trade unionism and its desire to further limit strike powers. Strikes will happen whether they’re legal or not though, as history amply demonstrates. Often many instances of land occupations are seen to have failed, however they have to have succeeded, at least temporarily, to register in the historical record as symbolic moments. These moments have immense power. The Diggers, for example, followers of Gerrard Winstanley, were proto-anarchists who organised horizontally in their land occupation in Surrey, Northamptonshire, and Buckinghamshire in the mid-1600s. Their planting of vegetables on common land, though a brief experiment, lives on powerfully in the discourses of democracy.
More modern incarnations of this power include the access to land gained by the mass trespass at Kinder Scout, the long-term encampment at Greenham Common, and the incredibly powerful and highly visible symbolism of the Occupy movement in various places from New York to London to Istanbul and beyond. A recent echo of the Diggers is the occupation of Grow Heathrow, which seeks to prevent the airport’s expansion by peacefully living on land proposed for a third runway and growing food there.
RC: So our next steps both for Reading the Commons and in our acting out of the commons are to define and map, for the purposes of resistance in the ongoing creation of commons; digital collaborocracy and an exploration of affect, agency, embodiment and the commons. Creative practices under capitalism have long contained elements of both creation and resistance (or defence), and now these actions, both positive and negative, take place across the digital and situated realms as well as what might now be termed the ‘situated digital’.
TW: I’m pursuing ideas of what Kate Soper calls ‘alternative hedonism’ so that sustainability can be conceived of as joyful. I think satisfaction – the fulfillment of desire – can have radical transformative potential for prosperity as a collective pursuit and is perhaps the only way to tip the balance away from liberal and neoliberal individualist competitive models. My idea of the commons and commoning includes freedom, democracy, nice cups of tea, evenings spent drinking wine and talking, the elimination of poverty, and the flourishing of human habitat and human potential.
RC: Let’s all drink to that!
Many thanks to Professor Jeremy Strong and Dr Penny Travlou for their feedback and notes on this text!
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Plantoid (2015) by Okhaos is a self-creating, self-propagating artwork system that uses blockchain technology to gather and manage the resources it needs to become real and to participate in the artworld. Structured as a Decentralised Autonomous Organization (DAO), once it is set in motion the code of the Plantoid system combines the functions of artwork, artist and art dealer in a single piece of software.
As its name implies, the physical Plantoid artworks are cyborg-looking welded sculptures of flowering plants. Flowers are a popular icon of naturalised aesthetics in art and culture. Their aesthetic and art historical appeal makes them an effective subject for subversion. Radicalized flowers wander through recent art like triffids through the English countryside. Helen Chadwick’s “Piss Flowers” (1991-2) are a proto-xenofeminist riposte to idealisation of nature and the body. Mary Anne Francis’s “The Blooming Commons” (2005) combines the ideas of organic and creative fecundity to help artist and audience consider how making art open source affects its aura. Plantoid can easily be cast in this tradition.
The physical form of Plantoid is determined by its blockchain presence, which represents an advance on the state of the art. The Bitcoin blockchain is a database that represents control of resources. Most simply these resources are amounts of Bitcoin but we can encode information representing other resources – and the right to control them – into the blockchain as well. Current general purpose Bitcoin blockchain-based systems such as Counterparty can easily represent tokens for games, for reward and voucher schemes, or for stocks and shares. Placing these on the blockchain does not magically improve them over existing means of issuing them but it does reduce their barrier to entry and make securing and maintaining them easier. It also defamiliarises them by placing them in a new context and makes them accessible and thereby inspirational to new audiences. Melanie Swan turns this idea up to 11 in her excellent survey of the state of the art and its future potential “Blockchain“, describing the application of the idea of blockchains ultimately to the global economy and even the human mind.
Beyond tokens, the blockchain can be a cheap and effective database of existing property and rights, including recording Free Culture licensing. It is simple to create such a system, I made the first one for artworks based on Ethereum myself. It cannot be an effective means of policing DRM (as DRM is inherently broken) and must not be treated as a means of rolling back the limits of and exceptions to the existing property and copyright regimes or of creating new entitlements ex nihilo. This would turn a technology with great (if contentious) potential for liberation into a tool of exploitation. Making a GIF of Apple’s new emoticons and selling the blockchain title to it for $250 reflects existing social pathologies rather than new technological or artistic affordances.
The technobiophilic machine-nature-form hybrid nature of Plantoid is described by Okhaos in terms that cast cryptocurrency as metabolic and reproductive resources. To quote the project page:
Perhaps the initial Plantoid will need $1000 to fully turn into a blossom. Whenever that particular threshold for the Plantoid is reached, the reproduction process starts: the Plantoid only needs to identify a new person or group of persons (ideally, a group of artists) to create a new version of itself. Given the right conditions, the Plantoid is able to manufacture herself, by executing a smart contract that lives on the blockchain, and has the ability to commission welders, companies, and other beings to build and assemble a similar being.
It’s here that we see how Plantoid represents an advance on existing systems. The parameters of each physical Plantoid are encoded on the Ethereum (rather than the Bitcoin) blockchain as smart contracts, representing the economic and manufacturing logic and the aesthetics of its production as a kind of genome. Plantoid is an active artistic production agent rather than a passive registry of existing art.
The defamiliarising effect of the blockchain allows us to unbundle the collections of rights and responsibilities that make up roles within the mainstream artworld. Paying for the creation of art, its storage and restoration, transport and exhibition. Inspiring, designing, manufacturing, promoting, experiencing, critiquing and art. The artist, the gallerist, the critic, the installer, the attendant. A new territory like the blockchain allows us to shake things up rather than to try to double down on existing relations and distribution of wealth in order to extract new rents.
Plantoid opens up the roles of artistic production in precisely this way. It uses the structure of a DAO to incentivise the funding, governance, production, exhibition and reception of Plantoids in a virtuous circle (a positive feedback loop of production). None of this confers ownership or property rights over the physical Plantoid artworks on individual human beings. Their relationships are closer to those of patronage, crowdfunding, or tipping but unbundled further. There are technological precedents for this such as the way Aaron Koblin’s “The Sheep Market” (2008) commissions drawings from clickworkers, Caleb Larsen’s “A Tool To Deceive And Slaughter” (2009) manages its own sale, the way Bitnik’s “Random Darknet Shopper” (2014) orders goods for delivery to the gallery, or Imogen Heap’s release of the single “Tiny Human” (2015) using Ethereum smart contracts
From the project page again:
Plantoids are part of an ecosystem of relationships that is powered by two driving forces: aesthetic beauty and automated governance. Plantoids subtly motivate these interactions, partly through their form and physical beauty, but also by empowering people to participate in their governance. Participants (that is, active members of the DAO) are able to decide on such things as where the Plantoids may be exhibited, whom they might visit, and exactly how they are to be reproduced.
When it receives funds by the audience, the Plantoid evolves and turns into a more beautiful flower, by e.g. moving around a means to gratify the donor and progressively opening up its petals as more and more funds are stored into its wallet. Once enough funds are secured, the Plantoid can use this money to reproduce itself, by commissioning a third party to produce a new Plantoid.
The smart contracts that instantiate these relationships contractually direct human actors to govern the DAO, to manufacture new Plantoids, and to exhibit (and return) the work. The danger of such DAOs is that of any embedded socioeconomic intent – whether corporations, charitable trusts or high frequency trading bots. We may end up with an economic Skynet that reduces us to peons in an algorithmic gig economy, any reflection of our actual needs or desires (such as to make art) perverted by the incentives encoded into an inhuman system. Plantoid exists to ensure the production of art, and its realisation by human artisans. Given the rockstar economics of the artworld and the continued collapse of socioeconomic support for artists outside it that production is badly in need of new means of continuance. The art-economic equivalent of “grey goo” – polychrome goo? – or Terminators armed with spraycans rather than phased plasma rifles seem much less likely scenarios than art DAOs becoming lifeboats or TAZes for the funding of art that is not simply decoration for the 1%. Plantoid’s explicit involvement of human producers in a comradely relationship makes it more a node in the network of collaborative and mutually supportive relationships in the peer economy than an Uberization of artistic production.
Any gap between the ambition and the technology of Plantoid can be crossed by its autopoeitic nature. Ethereum contracts cannot yet manage Bitcoin balances, for example, but using Ethereum’s existing native cryptocurrency “Ether” or one of the proposed systems for managing Bitcoin accounts from Ethereum would address this. Art’s function here, as in its development of religion at the dawn of history, is to create demand for the development of new means of production and relation that a dryly complete rational plan could not reach. Appropriately enough for such a hyperstitional work I discovered it via the blog of renegade philosopher Nick Land.
Without wishing to ventriloquise or reframe its achievements, Plantoid is an exemplary realisation of the potential of mutual interrogation and support of art and cryptocurrency. It’s an art project that uses cryptocurrency and smart contract systems to materially support itself. And that project makes the still abstract potential and operation of cryptocurrency and smart contract tractable to consideration through art. I for one welcome our new hyperstitional DAO artwork overlords.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Dave Young writes within the context of Localhost: RWX, a symposium and worksession at Edinburgh Sculpture Workshop from 29-31 October 2015. For more information about RWX, visit the Localhost website. RWX is funded by Creative Scotland, with support from New Media Scotland, Furtherfield, and Edinburgh Sculpture Workshop.
As smart devices shape the near future of personal computing, we – as users – are experiencing a shift in the way digital data is represented and accessed. For the last five years, Apple, Google and the other tech giants have desperately attempted to position themselves as market innovators and patent holders in the next generation of consumer tech. Over this period, we have seen more companies dropping desktop PC production in favour of novel gadgets such as smart phones, tablets, watches, fitness bands – and even contact lenses, glasses, and so on. A noticeable side-effect of this shift is that the ‘traditional’ filesystem interface, familiar to us as a visually traversable hierarchical structure of files and folders, is replaced by an app-centric interface. With its primary objective of being more user-friendly, this kind of interface limits as much as possible the tedious and touchscreen-hostile tasks of file management and directory navigation. It’s certainly worth reviewing how data should be represented in the modern Operating System – “tradition” is not enough reason to purposefully stick to an old system of files/folders, created by Xerox for their Alto/Star OS in the 1970s. That said, any radical change in the interface design of the filesystem needs to be critiqued, as it is acts as the mediator between us, our data, and our tools.
It’s worth emphasising that the aforementioned Xerox system is also a metaphor – it does not necessarily offer us a truer insight into the raw data on our devices than an app would. In the case of wanting to open a .txt file, whether we do this by selecting files via OSX’s Finder/Windows Explorer/one of the myriad File Managers in the world of Linux, or by opening an app on a “smart OS” such as iOS/Windows Phone/Android, we still achieve the same end goal: while the rudiments of the interface might change from one system to another, the .txt file is still utimately accessed and displayed to the screen. But between the traditional Xerox system and newer mobile interfaces, there is an interesting divergence. In the former instance, we navigate to the information, the precise location of the particular file /within/the/hierarchy/of/directories, then choose to open it with a tool of our selection. In the latter case, we select the tool, which then prescribes what information can be accessed with it. This simple inversion of intent does fundamentally alter our experience of the filesystem, but what’s at stake when we prioritise the choice of tool over the choice of file?
In the case of the former interface, we are provided with a visual map of our data. We can see where something is stored, how it relates to the other data we have saved, and also its related metadata. We are presented with an open scope, an indexical view of the files stored in our device’s memory. By default, we have the option of surveying data saved to our hard drive, and we can choose to ‘explore’ this should we so desire.
In the case of the typical smart OS interface, where the selection of a tool is prioritised over the selection of a given file, our vision of the filesystem is closed down by a “helpful” framework that only displays data that can be opened with a particular app. The messages app allows you to read your messages, the note-taking app allows you to speedily write notes, yet ne’er the twain shall meet – unless through a closed black-box framework, often labelled as ‘share’, which again guides you to an app that mediates your selection of file. As if peering through a keyhole, the user sees their filesystem in discreet parts and at particular moments, mediated by a given app’s functionality and filetype preferences.
It must also be said that, increasingly, much in-app data is often not even locally hosted on the device. It occupys no discernible, indexed space on its hard disk – at least no space that is visible and open to the user. Instead, it sits in a dynamic, transient “app cache”, where information is stored temporarily, to be frequently written, updated, and wiped without the user’s explicit knowledge or conscious intervention.
But this problem has a simple solution: why not just download a file manager from an app store?! It is of course an easy task to download a third-party file manager, but why was the filesystem manager done away with in the first place? Default configurations are rarely inert gestures. The omission of a stock file manager should be understood as a deliberate design decision intended to influence or shape the way we engage with the device. Is its omission, for instance, a desire to shake up what is seen as an antiquated interface? Is it a victim of contemporary design obsession about UI friction and clutter?
Searching for a file in a directory tree and not being able to find it can be seen as an example of friction. It is a moment where the ‘user’ becomes aware that they are ‘using’, activated by frustration or self-reflexive concentration and the necessity to make decisions, to search, to solve a problem. Finding the lost file is a terribly banale puzzle, but one that at least self-conciously engages the user. The app interface, which always tries to guess what you want to do next under its chief design objective of smooth simplicity, aims to remove friction. The smart OS is not free from friction though: when it guesses wrong, a manual solution can be more complex to rectify than the traditional filesystem interface, and perhaps at this point, the user realises they may not be as free to ‘use’ their technology as they expect.
Recently, we can see how some features of the smart OS are invading the desktop Windows, Mac and (to a lesser extent) Linux Operating Systems. Ubuntu, the most popular desktop Linux OS, raised controversy when its new Unity interface was unveiled in 2012, with a noticeably touch-friendly design aesthetic featuring large app tiles and fancy but pointless UI features. Was this part of the wider trend as demonstrated by Apple and Windows, where an ecosystem of multiple devices share smart and responsive interfaces, homogenous no matter the screen size, format, or method of interaction? Since then, Canonical (the parent company that develops Ubuntu) have attempted to venture into the smartphone market, working on both software and hardware, with an OS that neatly ties into the Ubuntu desktop experience. This approach to smart OS design is not simply a matter of convenience for the user, but good business sense too, especially as it becomes increasingly common for a technically adept individual to have a computer at home, a tablet in their bag, a phone in their pocket and a smartwatch on their wrist. Interface and brand go hand in hand: a suite of devices that play nicely together, share files conveniently over fancy wireless protocols, and look good when sitting side-by-side on a coffee table further encourages brand loyalty.
Despite its somewhat unforgiving text-based interface, it is the Terminal that perhaps offers the least mediation of all filesystem interfaces. Commands are taken as commands, presumed to be intentional and subsequently applied, whatever the consequences. When developed according to the UNIX philosophy of “do one thing and do it well”, command-line tools have the ability to “pipe” a standard output to an input of another tool – that is, each tool can share its output with the input of the next tool. Tools and files are thus recombinant, and in their purest form, are not hidden from one another. A basic example, featuring an ASCII cow:
ls -a #lists all files in the current directory.
. .. My_Computer.gif .shhh_super-secret.file
ls -a | cowsay #the standard output of 'ls -a' is piped into the standard input of cowsay. Hence, an ASCII cow lists out files for us.
_____
< . .. My_Computer.gif .shhh_super-secret.file>
-----
\ ^__^
\ (oo)\_______
(__)\ )\/\
||----w |
|| ||
Or for example, the ‘cat’ command dumps the contents of any file into the terminal. It does not really matter what you try to ‘cat’ – it could be an image, or whatever is in the RAM of your computer – if you have Read permission it will duly carry out your command.
cat My_Computer.gif #prints file contents to standard output
GIF87a+#)#� ######�##�#�##�����#�#���#�����������������������,####+#)###�0�I��8�ͻ�`(��X�h���T#p,�GR#m#�8��@#��[#�7b�#h:�Ndϴ##���U�d##P+��~u#�v9,{ ��`.#��o#Zbg'�bM{ }#mxjp#��"?�ak�xG+~S�K#��;KAA<'&��#'L"a����#����#���#?��0(���������##4�MŹ#�##��3�#����#�I�8�68��#z�����<���7���)��-l��ڼ�#� ����C##*�###;
sudo cat /dev/mem #prints the contents of a device's Random Access Memory to standard output
Yet, despite its direct and explicit interpretation of user input , we must return to the fact that the command line is a simulation – or more appropriately, an emulation – of a interface that mediates our relationship with the digital information stored on disk. Its commands recursively refer to lower-level frameworks and architectures, until it reaches the level of bits and electrical pulses.
Ultimately, when we discuss these issues about interface and access to information , we come to much greater issues surrounding the essence of memory and access to knowledge itself. As with any indexical system of information management (whether we speak of the archive, the library, the museum, or indeed the filesystem), there are inherent biases in the structures of representation that mediate and inform how we relate to the information contained within. There is a strong history of theorists (Jacques Derrida’s writing in Archive Fever being the obvious one) who attack the politics of the archive and our habits of designing biased frameworks for the storage of memory – certainly useful in these times, when we shift from one interface whose biases are familiar to another whose biases still somewhat elusive and in flux .
In the present though, it has become increasingly clear that the interface bias of the smart OS prioritises data-access and content-delivery, focusing on consumption rather than production. Maybe a filesystem manager is surplus to requirement for many, yet the ommission of such a perspective on our filesystem creates some issues for us as users. The phenomenon of ‘black-boxing’ – whereby complex activity is cloaked and opaque, incomprehensible and impenetrable to the user – becomes normalised. As a consequence, we can’t easily understand the behaviour of an app and the data it produces/accesses, we can’t explore what logs exist on our devices, and what personal data is potentially exposed to typical threats such as viruses, malware, hacks, and thieves. The perspective we have is simplified, and in this case, to simplify is to remove options, alternatives, and user-agency. The use-possibilities of our devices are parametrised, governed, and constrained by the overarching system of app-centricity, while opportunities for subversive intervention and creative misuse are reduced as we are obliged to act and respond within the increasingly powerful context of app store regimes.
Those orphaned config files, scripts, metadata, caches, loggers and logs: they will continue to reside in our most obscure, exotic directories, unseen, but saved.
—-
Also Read
* Turing Complete User – Olia Lialina
* Preface to FLOSS+Art – Aymeric Mansoux and Marloes de Valk
* McKenzie Wark – A Hacker Manifesto
* The Interface Effect – Alexander Galloway
Copyright has been a relevant topic since the development of the printing press. It grants the author the exclusive right to reproduce, publish, and sell the content and form of intellectual property. The copy & paste mentality of the Internet user brought chaos to the system. Blockchain technology should now manage the author and marketing rights in a way that is more transparent, completely free of Bitcoin and monetary background. The idea had its origin in the art scene.
The Internet is a space without horizons or frontiers. It has changed our environment and also, thereby, our sensory perception. In ‘the real world’ we are confronted everywhere by people gazing deeply into smartphones: on the street, on the subway, in airplanes, in queues and cafés. Interpersonal dialogue is increasingly being conducted in the virtual sphere. How does the art scene react to new technological developments in arts? I asked Alain Servais (collector), Wolf Lieser (gallerist) and Aram Bartholl (artist.)
AD: Alain, you are collector of digital art since many years. How actively do you use the Internet and the possibilities that it brings for research into art?
AS: I have the opportunity to generally be able to experience art in the real. This is still an indispensable element in the process of acquiring. I’m a big user of the Internet when it’s a question of looking for information on art that’s of interest to me. The key information I always try to gather before acquiring a work is: – a document collating the works which have marked the evolution of the artist’s practice –a piece of writing by an academic, curator or critic contextualizing the artist’s work – an interview with the artist, as I want to hear his/her ‘ voice’ speaking about on his/her art – and a biography.
AD: Wolf, how much do you use the Internet and its possibilities for better marketing in the art scene?WL: We have a presence on various social media and websites, for example, FB, FLICKR, Bpigs, ArtfactsNet, etc. But we try to limit it to those pages that are relevant to art. As an actual communication medium we primarily use Facebook.
AD: Aram, killyourphone.com provides relief and a critique of technology. What would your subjects be without the Internet?
AB: Despite rising levels of communication across devices and networks, I nonetheless notice how, when friends express their opinions on the social media channels, they do so ever more consciously and selectively. We’ve come to understand that all of the commentary and spontaneous utterances on Twitter, FB & co no longer just disappear, but are saved, analyzed and used. ‘Private is the new public’, said Geraldine Juarez recently. The belief that the net makes the world fantastically democratic and offers an equal chance for everyone has, at least since Snowden’s revelations, been finally buried. To that extent, the theme ‘how would it be without the Internet?’ is very interesting! How could we communicate without central, monitoring services? Which low-tech DIY technologies are available in order to exchange data ‘offline’? How can we live without Google?… (A self-test is strongly recommended).
The interplay between the old and new environments leads to numerous uncertainties and generational conflicts. While some nostalgic digital immigrants still assess the advantages of the digital world as being synthetic, alien and unsocial, to the generation of digital natives, the digital abundance is felt as entirely natural. For them, the new technologies were with them in the cradle.
AD: Alain, you are a digital immigrant. What was the first media work in your collection? When did you buy it and why?
AL: My first experience with digital art was with bitforms gallery in NY, more than 10 years ago – at a time when it was really under the radar. I went to an exhibition by Mark Napier from whom I acquired a work at that time – one of the “Old Testament” pieces. That was very natural for me, because I was looking for some new kind of art. I knew enough of art history to know that every important movement in art was always linked to a social, economical, technological, psychological development in society. It was a time, when I was trying to collect works that were really addicted/connected to the actual world, the world around us. I was thinking, ok let’s put myself in 2150: when I’ll be using my third heart and my second brain, what will I say was important in the year 1999/ 2000? Without any doubt it will be the computer and the Internet 2.0 with Facebook and social networks and everything. Eventually I thought: wow people were creating art and it is digital. I immediately considered it to be a very important development for the arts.
AD: Wolf, you procure and sell digital art. What do you think today is the greatest obstacle to understanding the effect of new media?
WL: The sale and procurement via the Internet leads to superficiality. This is, at least, my perception. Experiencing art on a website, interactively or not, is often characterized by shorter cycles/loops compared to viewing the same website here in the gallery. I think we need, as we always did, a balance between the real and the virtual. And actually, this makes sense, because we ourselves do embody both. It’s a reason why the digital natives often express themselves in analog media – it’s no coincidence!
AD: Aram, your works stand at the charged interface between public and private, online and offline, between technological infatuation and everyday life, whereby you teach us how to better understand our new environment. ‘ Whoever sharpens our perception tends to [be] antisocial …’, said media theorist Marshall McLuhan. Is it true?
AB: Especially TODAY it is more important than ever to sharpen perception with regard to the effects of technological development. Two and a half years after Snowden the public discussion on privacy and mass surveillance continues to level off. While the big secret services use their hefty budgets to snow us under, and to lock the doors to the NSA, the interest in further explosive leaks from the Snowden documents is fading. ‘Nothing to hide’ is the mantra of the ‘Smart New World’, in which we can neither see nor sense the complex mechanisms of surveillance. In contrast to the dystopic Matrix scenario, our world will ever be fluffier, smarter and more comfortable, unless one has the wrong passport or sits on a bus next to a presumed terrorist. Then reality will be brutal. Precisely for these reasons it is so important to make the hidden, abstract data world understandable, whether through concrete images, objects, or installations. If you were to hold 8 volumes with 4.7 million passwords of LinkedIn users in your hand hand, you would suddenly understand the significance of the security of our online identities.
Copyright has been a relevant topic since the development of the printing press. It grants the author the exclusive right to reproduce, publish, and sell the content and form of intellectual property. The copy & paste mentality of the Internet user brought chaos to the system. The blockchain technology should now manage the author and marketing rights in a way that is more transparent, completely free of Bitcoin and monetary background. The idea had its origin in the art scene.
AD: Alain, do you think the further development of the blockchain lead to more transparency and protection against forgery?
AS: I would not use the word forgery, but certainly [against] an unfair use of material or a copyright infringement. I suppose that the blockchain is one path that should be investigated and tested for the copyright protection of online works of art. I believe in a transformation of the economy of the market for online art towards the direction of a wider distribution through, perhaps, a ‘renting’ of the work rather than an illusory acquisition (taking into account the copyright stays with the artist anyway). i-tunes and Spotify both adapted well to the online art economy.
AD: Wolf, do you make use of these new possibilities within the marketing of digital art? And have you already thought about a new currency model?
WL: I’ve already been confronted by this and I think that it makes sense. With my artists though there’s as yet no need or willingness. I’ve yet to engage with new currency models.
AD: Aram, to what extent is the blockchain and Bitcoin really discussed within artist circles?
AB: Services like Wikipedia, the Open-Source Software movement and, in principle, the entire World Wide Web wouldn’t exist at all today had Telco-payment-services pushed through its fee-based BTX/videotext with pay-per-view, in the 1980s. Naturally the possibility turns the never-ending reproduction of classic markets on its head, and in recent years, there have been extensive debates about copyright and intellectual property. We shouldn’t forget though, that a large part of the software that operates the Internet and millions of devices came about in the spirit of the sharing-culture. The blockchain is a powerful tool, which introduces a form of artificial scarcity into the digital environment. It’s up to each artist himself or herself whether and how he or she chooses to distribute their work. The art market and the demand will certainly create some model or other for the sale and distribution of art that only exists in bits and bytes. Let’s wait and see…
Many of both Bitcoin’s most vocal proponents and detractors agree that the way the cryptocurrency operates technologically determines the form of the economy and therefore the society that uses it. That society would be anarcho-capitalist, lacking state institutions (anarcho-) but enforcing commodity property law (capitalist). If this is true then Bitcoin has the potential to achieve a far greater political effect than financial engineering efforts like the Euro or quantitative easing and with far fewer resources. Perhaps variations on this technology can create alternatives to Bitcoin that determine or at least afford different socioeconomic orders.
Bitcoin is already more than half a decade old and “Crypto 2.0” systems that build on its underlying blockchain technology (the blockchain is a network-wide shared database built by consensus, Bitcoin uses it for its ledger) are starting to emerge. The most advanced allow the creation of entire organizations and systems of organization on the blockchain, as Decentralized Autonomous Organizations (DAOs). We can use them to help create those different socioeconomic orders.
Workers’ Councils are a Liberatarian Socialist system of organization. Rather than implementing Soviet-style centralized command economies, workers councils are decentralized and democratic. Workers in a particular workplace decide what their objectives are then appoint temporary (and instantly revocable) delegates to be responsible for them. Workplaces appoint representatives to local councils, local councils appoint representatives to regional councils, and so on, always temporarily and revocably. It is a system of face to face socialisation and political representation rather than top-down control.
This system emerged at various times in Europe, South America and the Middle East throughout the Twentieth Century. It is a very human method of governance, in stark contrast to the “trustless” code of Bitcoin as well as to the centralized politics of the Soviets. That said, technology can assist organization as easily as it can support material production. In the 1970s the cordones of Chile interfaced with the Allende government’s Project Cybersyn network, and contemporary online workers collectives can use the Internet to co-ordinate.
A DAO is a blockchain-based program that implements an organization’s governance and controls its resources using code rather than law. There can be a fetishistic quality to the idea of cold, hard, unyielding software perfect in its unambiguous transparency and incapable of human failing in its decision making. There can be similar fetishistic qualities to legal and political organizational perfectionism, this doesn’t disqualify any of their subjects as useful ideals however they need to be tempered pragmatically.
Using the public code and records of a DAO can help with the well known problem of structurelessness, and can store information more efficiently and reliably than a human being with a pen and paper. The much vaunted trustlessness of cryptovurrency and smart contract systems can help build trust in communication within and between groups – cryptographically signed minutes are relatively hard to forge although the ambiguity of language is impossible to avoid even in the mathematics of software.
The delegates of a workers’ council can be efficiently and transparently voted on, identified by, and recalled using a DAO. This makes even more sense for distributed groups of workers, groups that share a common cause but lack a geographic centre. Delegates can even be implemented as smart contracts, code written to control resource allocation and evaluate performance in the pursuit of their objective (unless recalled by the council that created them).
Entire councils, and inter-council organisation, can be supported or implemented in their organization as DAOs. Support includes communication and record keeping. Implementation included control of resources, running delegates as code, and even setting objectives for delegates programatically.
The latter finally brings the concept of DAOs into direct conflict with the spirit of the Workers’ Council. Councils exist to allow individual human beings to express and agree on their objectives, not to have them imposed from above. Being controlled by code is no better than political or economic control. It is the nature of this relationship to code, politics or the economy that is positive or negative – writing code to charge someone or something with seeing that a task be undertaken is no different from writing it in the minutes and makes mroe explicit that organization is production as the subject of work in itself. A democratic, recallable DAO that sets objectives is very different from a blob of capital with unchangeable orders to maximise its profits online.
The resources that a DAO controls need not be monetary (or tokenized). A DAO that controls access to property, energy or other resources can contribute to avoiding the pricing problem that conventional economics regarded as a showstopper for the Soviet cybernetic economic planning of “Red Plenty“. DAOs need not even be created to represent human organization – “deodands” can represent environmental commons as economic actors. These can then interact with workers council DAOs, representing environmental factors as social and economic peers and avoiding the neoliberal economic problems both of externalities and privatisation.
Workers Council DAOs – Decentralized Autonomous Workers Councils (DAWCs) are science fiction, but only just. Workers councils have existed and been plugged in to the network, structurelessnes and scalability are problems, DAOs exist and can help with this. Simply tokenizing “sharing economy” (actually rentier economy) forms, for example replacing Uber’s taxi sharing with La’zooz, while maintaining the exploitative logic of disintermediation isn’t enough.
If we are unable or unwilling to accelerate the social and productive forces of technology to take us to the moon, we can at least embrace and extend them in a more human direction.
The text of this article is licenced under the Creative Commons BY-SA 4.0 Licence.
Angela Washko is an artist, writer and facilitator devoted to creating new forums of discussions in spaces most hostile towards feminism. She is a Visiting Assistant Professor at Carnegie Mellon University. Since 2012, Washko has also been facilitating The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft, her most known project: it’s a series of actions taken within the virtual space of World of Warcraft (“WoW”), an online video game set in a fantasy universe in which people play as orcs, knights and wizards. Her research is focused on the social relations between the gamers, with great attention towards on how these relate with feminism and women, who are becoming more and more numerous between the players of this game. Washko investigates also how design elements of the game influence the relationships of the people who inhabit it; it’s a social study on a community expanding more and more widely, and acts within a limited set of rules designed by video game producers.
Filippo Lorenzin: I’ve read in some your previous interviews that you started playing WoW in 2006, so we can say you’re a veteran gamer. In the same interviews you pointed out many important elements linking to some of my own research. First of all, the fact you didn’t hesitate to make a parallel between IRL public spaces and online public spaces makes me think you’re part of a generation (as me) that doesn’t care of this division. You create situations and opportunities to let people discuss: it’s as if you meant online gaming as a social activity, rather than a set of rules designed by programmers in which people interact as NPCs (“Non-Player Characters”). What do you think?
Angela Washko: I wouldn’t say that I don’t make a distinction between online and offline space… rather, that these spaces are so integrated and much less separate than the outdated “it’s online/digital therefore it’s not real” model. Online gaming is a very general term and they each have a specific way of operating with contexts that have particular ways of allowing players to communicate to each other. Some of those games are designed to institute high degrees of collaboration in order to get to the most difficult content. World of Warcraft falls into this category. This coercive collaboration breeds a social/chat structure which makes the game as much of a social space as a play space.
My work in WoW is about analyzing the user’s social culture created within the otherwise fantasy oriented landscape and talking to players about the way that it’s developed. So of course there are thousands of things I could have focused on within WoW (and in The World of Warcraft Psychogeographical Association I focus more on exploring the landscape free from quest suggestion/utility and drift about exploring), but for The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft I was driven to work the way I did due to the treatment of women by the community within the space once players establish their self-identified gender behind the screen. At least on the servers I was playing on.
FL: Your use of WoW mechanics in order to raise questions about sexuality and identity makes me think of situationist approaches. As they wanted to create new urbanism refecting the grounded needs and identities of the people, and your actions seem to lead to the creation of a new gaming system, based on players/people who aware of the characteristics of the game and their results in the definition of their identities. Am I wrong?
AW: I guess in WoW I was wondering why the politics of everyday life outside the screen had to govern the rules of this otherwise epic and otherwise not-human-like landscape. I wondered why women were excluded or treated as though they were inherently unskilled (naturally/biologically non-gamers) and at the same time were rewarded for being willing to be abstractly sexualized in guild hierarchies and elsewhere. After being asked to “get back in the kitchen and make [insert player name here] a sandwich” enough times, I stopped playing for a bit. And then I returned, determined to figure out why this was an ubiquitous approach to talking to women in the game space. So I wanted it to be in a place where we could openly discuss and potentially become more considerate about communal language to the point that it could become a much more inclusive space for everyone, and maybe a more diverse social space than we all curate for ourselves in our everyday (physical space) life. Why did our identities outside the screen still have to govern how we are treated as orcs and trolls and whatnot? This game still holds onto a lot of the qualities of the avatar-hidden web 1.0 persona…
FL: Debord wrote that “the construction of situations begins on the other side of the modern collapse of the idea of the theatre. It is easy to see to what extent the very principle of the theatre – non-intervention – is attached to the alienation of the old world. Inversely, we see how the most valid of revolutionary cultural explorations have sought to break the spectator’s psychological identification with the hero, so as to incite this spectator into activity by provoking his capacities to revolutionize his own life. The situation is thus made to be lived by its constructors.”.
As you can see, it looks like he’s describing your work and I’m really curious to know your opinion.
AW: Well, I have thought about this work (and the psychogeographical work that came slightly later) as definitely linked to Debord and Situationism. I think I became tired of just being able to show the injustices women face everyday. Just prior to the WoW work, I was making videos from replaying single player RPGs from 1992-2003ish showing only women’s storylines and the ways women were represented. I think the work shocked the gallery audiences who saw it because they weren’t gamers and instead of making them think about why the ways in which “women are supposed to act” are embedded in all of our cultural artifacts – it made audiences ask me why anyone would play video games? This frustrated me because I hated the 90s stereotypes that existed about gamers being delinquent and lazy and so I wanted to have conversations in game spaces themselves among the communities that I was involved in rather than just taking from games and then putting them into an art context to be exoticized by art audiences. This is changing a lot as more people identify as gamers and more academics realize the massive amount of people that play games and the cultural importance of games themselves. But I wanted to be able to create a space for discussion with the playerbase itself directly and make that the work rather than making some kind of insightful commentary – to give voice to the community itself to let it speak for itself (regardless of my point of view on the matters discussed) and at the same time try to make sense of how it ended up the way that it did.
FL: The players are being involved in discussions about sexuality and identity. Could you tell your art and cultural references? I can see a lot of ’60s and ’70s approaches…
AW: Oh yes – I mean artists like Valie Export, Adrian Piper, Lynn Hershman, Sophie Calle and the Guerrilla Girls of course, in terms of performance and visibility of women and feminism/feminist activism but in terms of public/media intervention and social practice I think of people like Paper Tiger TV, The Yes Men, The Center for Post Natural History, The Institute for Applied Autonomy, Dara Greenwald, Ant Farm, Kristoffer Orum and Anders Bojen.
I also feel very indebted to remix/appropriation artists like Craig Baldwin who have reclaimed what can be used and how we can rethink existing pop cultural material as sites of intervention for artwork. I also feel like I’m even more influenced by diaristic women writers– particularly Phoebe Gloeckner, Kathleen Blee (sociologist), Elfriede Jelinek, Chris Kraus, Kathy Acker…
FL: Though question: do you think artists have (or “must have”) a social role? And if they take a stand, what should be their goals?
AW: I think for me interesting artists have a social role! I don’t think that all artists have to make socially engaged work or have to have some kind of service responsibility. I think what was appealing to me about pursuing art as a context for the things I aspire to do is that it is so broad! I mean you have so many “art worlds”, this is a really broad question! So I would say no, but I think artists are in a unique position to have so much flexibility in what you’re permitted to do in your work. In a sociology context, my work would require so much paperwork it would be impossible to get every player I talk to in WoW for my research to sign the necessary papers outside of the game space! So art affords me the flexibility, spontaneity and responsiveness to context to experiment, and really get in there in a way that other fields don’t. So I have found for someone interested in looking at why women are treated the way that they are in fields that are ephemeral and difficult to document, and wanting to have direct discussions about it…art seems to be the field for me to do it in.
FL: What did you learn from your projects?
AW: Things that I learned which I think will be beneficial for me in the future:
– Be responsible and respectful to everyone you work with.
– Be flexible and responsive. Recalibrate your expectations and be prepared to be wrong about every assumption you’ve already made.
– Think about power. Remember that by being able to capitalize on what you collect, you are in a position of power – make efforts to put yourself in positions of vulnerability. Acknowledge whether or not what you are doing is exploitative. Make everything you do available to all participants who are interested.
– Be clear about what you are doing with the people involved. Be upfront with your participants.
FL: As you previously stated, feminism is a really important element of your research. Did you notice any change between 2010 and now? I’m especially referring to how feminists are portrayed by society, the opportunities in which you can debate and share ideas with somekind of new wave of young artists and critical thinkers who are also deeply involved in these discussions.
AW: When I first started the project, “feminism” was the worst possible word you could say in WoW. Everyone went crazy – feminists were widely described as man-hating whores, flat-chested ugly bitches, women with hairy armpits and worse. But I’ve definitely noticed over time with more mainstream visibility and more writing and a younger generation of artists and celebrities identifying proudly as feminists…the discussions about feminism have become much more complex in WoW and there are many more perspectives and a lot more people self-identifying that way in the space.
Outside of WoW, it seems like more and more women are identifying as feminists and a lot of young writers are really making space for feminism in mainstream media. However, I think it’s been quite polarizing and alienating as well. More and more Men’s Rights Activist groups and nearly militarized manosphere communities are popping up. So with the growth of feminism we also have the growth and visibility of self-identified counter-feminist movements. I think the fact that feminism is a part of mainstream media vocabulary in a way that is a bit more dimensional is definitely positive. The ideas of what a feminist and what a woman can be/do are shifting and evolving and that’s exciting to see.
FL: Products like WoW are designed for a masculine audience but looks like it’s not so evident for most of them. With your actions you push other players to discover this aspect, so I wonder if you would define your research as critical art, and or an art that helps others to see the reality behind what the system teaches them).
AW: I would definitely call my work critical art in regard to what you’re proposing! I think in all of my work I am looking at systems and trying to reveal the way they work, using an approach that is accessible to wider audiences than the systems typically reach. I like to approach cultural artifacts by exploring and then dissecting them and then translating/excavating those findings from the site and sharing them as widely as I can.
Featured image: Leo Selvaggio’s Urme Surveillance.
“(I loved the FUSE opening at the Vancouver Gallery)
You couldn’t tell the ISEA work from the art!”
– paraphrased from a tweet noted by Paul Catanese
That which disrupts is fated to make its own niche, called a foothold.
I’m late, with few excuses other than adjusting to my new role at American University Sharjah and needing to really process this event, as it presented challenges, old and new. The reflection is particularly useful in that the scope of Kate Armstrong, Malcolm Levy, et al’s vision this year in Vancouver was so grand that it is near impossible to write a fully inclusive perspective on the festival. Therefore, I will limit myself to some specific ruminations, cover highlights, and draw an epistemic vector moving forward.
What ‘clicked’ for me through the aforementioned tweet was that not only has technological art been accepted by a mainstream vis-à-vis the FUSE exhibition, denoting an aesthetic sophistication, but also an alignment with an more mainstream art-historical sensibility. Perhaps this comes from awareness of artists like the Postinternets, of which Levy is considered; have for the conventional art world while exploring technological forms. This has not always been the case, but perhaps artists like Levy, Olson, Gannis and others have answered the gauntlet thrown by Claire Bishop in the 50th Anniversary issue of Artforum, where Bishop called for the disavowl of digital art, and by association, electronic art. This results in a disruption piercing the perceived ‘wall’ between technological arts and art history/the ‘art world’. As I mentioned, because of the size, I will limit myself to highlights consisting of notable exhibitions, keynotes, and selected works of art.
Vancouver is a city steeped in media art history. As Sara Diamond laid out so well in her keynote, Vancouver media arts encompassed feminism, alteriority, and telematics. Part of my familiarity with that history includes the activities at artist-run spaces like Western Front and Open Space, with artist like Hank Bull, Robert Adrian, Bill Bartlett, Robin Oppenheim and others trailblazing networked art through teletype, slow scan television, and satellite performance. ISEA showed that this tradition is alive and well in the Canadian West. One other remarkable Canadian (perhaps one could say American-Canadian) keynote was Brian Massumi’s talk on Affect. Brian mentioned that despite the fact that he has written extensively about topics including affect, he felt that he had not addressed the topic directly to the point that he was satisfied. Massumi integrated ideas echoing from Parables for the Virtual to today in his signature propositional style, and it is my hope that I will see this in print.
The first major site to visit was the Quoting the Quotidian opening exhibition at Wil Aballe Art Projects (WAAP). The concept was the celebration of the everyday, the found, and the appropriated. Of course, a quick go-to would be Marisa Olson’s Time Capsule series of gold-painted media artifacts. Of the artists, the most lingering was Nicolas Sassoon’s moire GIF work, of which I was somewhat familiar. The ongoing point of interest I have with the GIF in the gallery is that its venerable age has elevated the format to near-filmic status. The gallery was small, which was surprising for an opening event, and was attended by most of the ISEA board, including Peter Anders, Win Van der Plas, and Paul Catanese…
Also early in the festival, I attended AM/CB’s Hakanai installation/performance. Hakanai is a cubic projection mapping work that responds to the dancer in using conceits of draped grids, Ikeda-like geometric glitches. While the performance itself was amazing at a technical and aesthetic level, I felt that the piece itself was constrained by its technical conceits, as I never felt that there was a transcendent moment in which I felt like the techne ‘disappeared’ despite the magic that was happening. For all the situations proffered, wind, rain, etc. I never stopped thinking of how they did that, regardless of how virtuosic the work was.
Probably the most impressive feat pulled off by the ISEA organizing group was the FUSE exhibition. This for me was likely the most impressive event, held at the prestigious Vancouver Gallery. The gala was well attended, and I was very surprised to be the subject of Facebook paparazzi of which I had no acquaintance (red carpet, indeed…). The event spanned the second floor rotunda onto the penthouse-like third floor. One of the key aspects of the show was Armstrong and Levy’s concept of dealing with electronic art and materialism, and emergent canonical forms like Glitch, with representatives of the form being works by Philip Galanter and Jon Cates. Levy’s idea for tying the exhibition to emerging media art histories clearly refers to the rich art historical space in Vancouver, as echoed by the opening gala at VIVO and trips to the legendary Western Front artist-run space. Admitting a personal bias, it was good to see Scott Kildall’s EquityBot ultra-slick documentary (corporate?) display describing his experiments using bots to execute automatic trading on the stock market based on affective reactions in the Twitterverse. Also surprising was Paula Gaetano Adi and Gustavo Crembil’s TZ’IJK, a blind, deaf, and speechless robot made from mud.
At the Vancouver Gallery, there were a number of great works, foremost amongst them were Erin Manning and Nathaniel Stern’s The Smell of Red and Judith Doyle’s Crow Panel. Red was an intense installation that expanded on the ideas of embodied knowledge of the Senselab group at Concordia University, in which there was a sandy beach enervated with cinnamon. Rising above in areas were vortex chambers designed by his working group at UW Milwaukee that simulated dust devils over the cinnamon landscape. In the center, there were edibles that you had to enter into the installation, and I would up smelling like cinnamon for two days. Doyle’s piece, Crow Panel was a playful take on the Kinect point cloud genre in which apparitions of people, birds and the forest floor are mixed with live depth images of a rough doppelganger of data interacted with us as we entered the structured light field. However it was not so directly representative as other pieces using the technology, and it remained lyrical and fun.
After the Vancouver Gallery exhibition, I decided to forego the Mutek event and venture out to the LoCoMoTo happening, entitled Oscillations, held in Charleson Park. It consisted of several performance/sound/projection pieces in natural settings by Merlyn Chipman, Jeremy Inkel, Wynne Palmer, Rob Scharein, Laura Lee Coles, and many others that integrate themselves into natural settings. Of note was Send and Receive, by Mirae Rosner and prOphecy sun, an idiosyncratic performance in which they worked with huge siver inflatable forms, reminding me of giant silver tailed lamas of Indian folklore against the Vancouver skyline, creating a surreal mise en scene.
Back on the SFU campus, my favorite piece in the festival was Polak and Van Bekkum’s piece, The Mailman’s Bag. This impressive piece is constructed from several directions; a GPS-enabled sound recorder is placed in a mailman’s bag, giving the bag the capacity of hearing. The GPS data is then used to drive a Google Street View animation that extrudes into pseudo-3D neighborhoods with the sound of the bag in the background. The neighborhoods morph and undulate as the eye moves through the space, creating an effect somewhere between a cheery Inception, Dark City, or Scanner Darkly. The Baudrillardian hyperreal becomes evident here, and becomes disturbing in its distortion of the mediated real overlaid upon surveilling data politics.
The main question that I have been pondering in writing this review is based on the beginning quote – what happens when what has been considered genre art becomes transparent? This has been a conversation that has been happening since the inclusion of New Media in numerous major exhibitions since the 1990’s. Although we can go back at least to Dada to argue that technologically-enabled work has been making incursions into the art-historical dialogue, into the 21st Century, there has been a debate about New Media, Post-Media, and postinternet art and its relation to the Contemporary. My polemic about the transparency of the ISEA work in the museum relates to where works comply with artworld hegemony, whether by accident or by strategic targeting. It’s a serious question where postinternet works like Olson’s, which refer to media, are ‘electronic’ in nature…
But then, where does this leave works that utilize traditional media but employ electronic processes or production methods leave us? In short, to imply that a work shown at a venue like ISEA should be “media” art brings us to the old conundrum of work that is not as legible to larger audiences. On the other hand, purism/formalism has often led to ghettoization in electronic arts, so this is an ongoing discussion. For now, it appears that there are many hybrid discourses that are legible as art in contemporary venues.
ISEA 2015 is likely one of the grander editions of this festival that I have attended in recent years. Congratulations to the Vancouver team for an excellent job, and the participating organizations for supporting such a grand vision. It is no small feat that the team has integrated the festival into so many of the city’s extant cultural spaces, and in a way that is seamless with the sites involved. Next year, ISEA comes to Hong Kong, and it will be interesting how the team there fares.