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Mixing it: Michael Szpakowski’s 12 Remixes

12 Remixes, by Michael Szpakowski

From August 2011 to July 2012, the video artist and musician Michael Szpakowski entered a remix competition every month, and compiled his remixes (some of them with accompanying videos) on his website. “I’m 54 years old,” he explained at the beginning of the project, “and although I’m musically reasonably deft I know little about the culture in which I’m attempting to intervene. I know none of the specialised vocabulary, can’t distinguish genres and although I understand what is being said, just about, I don’t speak the language in which posts or comments on this kind of work are framed.” The project, in other words, was a deliberate step outside his “comfort zone”.

The results are often startling. It’s worth comparing the remixes with the original tracks from which they derive, because it provides some insight into Szpakowski’s working methods, and makes you realise the extent of some of the transformations he has achieved.

One of the most striking examples is the remix of “Sandwiches” by the Detroit Grand Pubahs. The original track is a grotesquely overstated hyper-lecherous rap. A synthesised-drum-and-bass arrangement underpins a chipmunk-style speeded-up vocal, warbling lyrics of such obvious symbolism that they hardly qualify as suggestive: “I know you wanna do it/You know I wanna do it too/Out here on the danceflo’/We can make sandwiches…/You can be the bun/And I’ll be the burger, girl…/Make your thighs like butter: easily spread…” The effect is quirky, irritating and compulsive; tongue-in-cheek, deliberately outrageous, blatantly sexist and borderline pervy all at the same time.

Szpakowski’s remix has an entirely different feel. The vocals have been slowed right down from warbly chipmunk to entombed Darth Vader; correspondingly, the bassline has slowed too, from a prefabricated booty-shaker to something subterranean and slightly menacing; and in the space above there are echoey keyboard-notes floating and pulsing like luminous jellyfish. The effect of the lyrics is no longer leeringly voracious, but mournful, obsessive and introspective. There is an instrumental coda with a vaguely Scottish Highlands flavour to it. The feel of the track has changed completely, and so have its texture and geometry. We find ourselves in a darker, much larger space.

Another good example is “OK good stand clear”, based on “110%” by Laura Vane and the Vipertones. The original song is efficient, well-assembled funk/soul, complete with a punchy horn section and a sassy female lead vocal. It’s slick, sharp and professional, but hard-working rather than inspired. Szpakowski’s remix dispenses with almost everything except the rhythm section, which is slowed down slightly to give it more depth and a thumping creaky quality like an elephant in new walking-boots. To this he adds a sampled American voice saying “OK? Good” and “Stand clear of the closing doors!”, and a hammering piano-figure. Again the effect is to open the track out, to give it a more three-dimensional feel, and also to make it much less derivative, much less obviously the product of a particular genre.

In almost every instance Szpakowski’s remixes have a more resonant and spacious feel than the originals; the sounds are dirtier, fuzzier, more textured; and the rhythms are more complex. These changes may not always be entirely to his advantage. As he admits himself, “I don’t dance (or haven’t for twenty years or so), which actually makes a big difference in how one experiences popular music…” Certainly there is one track – a remix of “Paradisco” by Charlotte Gainsbourg and Beck – where Szpakowski’s version has a spiky, angular, echoey jazz feel, but loses out to the original in terms of finger-clicking compulsiveness. It’s true that his remix puts a stronger focus on Gainsbourg’s voice and lyrics than does the original; but whereas Gainsbourg and Beck’s version stays within the disco format and gives it an iconoclastic indie makeover, Szpakowski’s remix takes us beyond that format altogether, and comments on it from the outside.

In some of the tracks there is a move from the USA to Europe in terms of feel. One example is the remix of “What happens in Vegas” by Chuckie ft. Gregor Salto – a histrionic slab of USA club music. Szpakowki’s version (“Shit happens in Vegas”) has a distinctly Kraftwerk-esque, European-techno slant. Also, because the remixes are often crackly, fizzy and hissy, they tend to feel “older” than the originals. At times we seem to be listening to badly-tuned radios in the pre-digital era, or to vinyl LPs smothered in dirt and played through a fluff-laden needle. But this “distressed finish” effect is in keeping with a broader sense that Szpakowki’s remixing technique involves a kind of deconstruction or breaking-apart of the tracks on which he is working. They become less smooth and shiny, less self-contained. The original tracks are often tightly-focussed in terms of their musical styles, with a narrow range of subject-matter, and often with manipulative designs on the audience – wanting to make them feel like dancing, wanting to make them feel sexed-up, or trying to tug at their heart-strings (“Try to Stay Awake” by Frank Friend, “Trojans” by Atlas Genius and “Jigsaw” by Mimi Page are all relationship-based heartstring-tuggers). The remixes, on the other hand, aren’t looking for such straightforward reactions. Their subject-matter is less easy to pin down, and their ingredients bespeak a mixing-together of disparate materials, different cultures, and even different eras.

Non-musical ingredients are one noteworthy feature. In “OK good stand clear”, the voice saying “Stand clear of the closing doors!” comes, as Szpakowki explains, from “New York subway recorded announcements… grabbed, I think, from YouTube”. He is also fond of introducing a voice intoning random numbers – this occurs in several of the tracks. Usually the voice has a foreign accent, and sometimes the numbers are spoken in a foreign language. These number-sequences, says Szpakowski, come from “the so called ‘numbers stations’ which are believed to have been used by various intelligence agencies… they’re available at the internet archive“.

On “I’m getting a cat” the words come from mashed-up Tweets which have been run through a voice-to-text synthesiser. “I am that I am” borrows its vocal from the painter and sound poet Brion Gysin – a voice-sample which, until it begins to distort, sounds rather like a 1950s announcement on the BBC. “Speaking in Tongues” reverses the vocal on a hectoring soul track by Colonel Red called “Rain a Fall”, so that it ends up sounding as if it’s in some unspecified European or possibly Middle Eastern language. And “Sugar Plum Fairy on the Dancefloor” introduces the chiming melody from Tchaikovsky’s Sugar Plum Fairy into a rap called “Disco Technic” by Stan Smith, to surprisingly good effect. There is a genre-busting transgression of boundaries, a throwing-together of cultures, a jumbling-up of eras, and a deliberate use of incongruous material.

The videos Szpakowski has produced to accompany some of these tracks show similar traits. Again his admission that he doesn’t dance is relevant here, because the starting-point for many music videos – a very tight and emphatic synchronisation of visual effects with the beat of the track – is not a particularly dominant feature in his work. The one which succeeds best in this respect is the video for “OK good stand clear”, which projects text versions of the words onto the screen in big letters precisely as we hear them. There is also a lovely moment in the video for “I’m getting a cat” where, in a bit of old black-and-white footage, some youngsters sitting on chairs on a stage start to sway from side to side, apparently in time to the music.

But synchronisation to the beat isn’t Szpakowski’s priority. “I’m getting a cat” provides a good example of the kind of effect he achieves instead. The synthesised vocal for the track first announces that it’s getting a cat, then starts to ask absurd questions about cats and cat-care – “Does your cat try to style your hair?”; “What is your funniest and yet painful cat story?” – which are gradually infiltrated, first by other subject-matter – “Become a big brand on Facebook!” – then by symbols – “Poundsign poundsign poundsign” – and sequences of numbers. What starts off as funny, ironic and nostalgic develops or breaks down into a kind of digital fragmentation, and eventually into wordlessness. The end of the track is a wistful instrumental coda, embellished with piano and strings. And the video follows much the same path. It starts with old footage from the 1960s White House, in which President Lyndon B Johnson seems to be announcing his intention to get a cat to his slightly-bemused aides. Then there are some outtakes from what seems to be an instructional video in which a troubled youngster is being given helpful advice (presumably cat-care advice) by a reassuring and helpful older man. By the end of the track – the coda – we are watching teenagers playing music, drinking coffee and dancing. Again, humour and irony have been replaced by something more wistful and hard-to-define.

“Found” materials, often quite disparate materials spliced together by digital means, are just as important to the videos as they are to the remixes: they feature archive footage of the Whitehouse; shots of groovy teenagers from the Fifties or Sixties; Japanese Noh theatre; imagery based on Little Red Riding-Hood; square-dancing American kids; old claymation footage of teeth wearing boxing gloves; big black lettering; jumbles of coloured pixels; and images of Las Vegas captured from Google Maps, reconstituted into a long sun-baked backwards drive from the middle of town into the desert. Like the musical tracks they accompany, these videos cull their materials from many disparate places; they are full of little jolts of incongruity, slightly-bizarre juxtapositions; they lead us not only inwards towards the music but outwards towards different cultures and different eras; and they also call our attention to the digital medium itself, the Web on which all these materials are available, and the computer software which slices and splices them.

Perhaps most remix artists are more influenced by the work of their immediate peers than by art theory, art history, or inspiration drawn from other cultures. Not so with Szpakowski. As mentioned before, one of these remixes (“I am that I am”) uses a vocal track from Brion Gysin; and the words “OK good”, from “OK good stand clear”, are sampled from a recorded talk by William Burroughs. Burroughs and Gysin were the first proponents of cut-up and fold-up techniques in literature: Gysin was also an experimental painter and sound artist. This link with the two of them hints at a connection between Szpakowki’s remix style and modernist or post-modernist art. Remix culture itself is closely related to mash-ups, which in turn (whether remix artists are aware of it or not) can trace their ancestry not only to cut-ups and fold-ups but to the collages, bricolage, decalcomania and other mixed-media, mixed-genre experiments of the Modernists: experiments which reflected not only an urge on the part of Modernist artists to break free from received genres and formal conventions, but a feeling that the modern mind did not belong to a single era, a single unified body of belief or a single point of view – instead it contained many disparate perspectives, and ideas or images from many different eras and cultures, all thrown together into a jumble. For the modernists, this jumble was itself both one of the joys and one of the symptoms of modernity.

For modernist and post-modernist artists, formal perfection is often a secondary consideration, compared with the excitement of putting things together in new ways, seeing things from new angles. T S Eliot (in “Tradition and the Individual Talent”) described the mind of the artist as a “medium…in which special, or very varied, feelings are at liberty to enter into new combinations”. He made the same point in “The Metaphysical Poets”: the artist, he argues, “is constantly amalagamating disparate experience”; and modern art is bound to be more complicated than the art of earlier centuries, because modern life itself has become more complicated: “Our civilization comprehends great variety and complexity, and this variety and complexity… must produce various and complex results.” It was also argued, by various theorists, that modern artists found it increasingly difficult to belong wholeheartedly to a particular tradition, or to stick to a particular working method or lexicon of forms, because mass reproduction had made so many different traditions and examples, from so many different eras and cultures, available to them. If these observations were true at the beginning of the twentieth century, they are most certainly true now, at the beginning of the twenty-first, when life is characterised not just by “variety and complexity”, but by information-overload, and when the work of other artists, other eras and other traditions is available not only in museums, libraries, books and prints, but online at the click of a mouse or the blink of a Google query-screen. So one way of understanding Szpakowski’s remixes – his particular take on what a remix ought to be like – is to look at them in the light of modernist, post-modernist and digital-modernist aesthetics.

Another neo-modernist aspect of these remixes is their reluctance to woo the audience. There are moments when the arrangements are slightly unsympathetic to the listener. One example of this is “I’m getting a cat”, where the voice-over stops asking absurd questions about cat-care and starts coming out with fragmentary nonsense about Facebook, number-sequences, and “poundsign poundsign poundsign” instead. The “poundsign poundsign poundsign” sequence, in particular, goes on to a point where a lot of listeners might find themselves wishing it would stop. Similarly, on “I am that I am”, the voice-over, which starts with a sequence of variations on the theme of identity –

I AM THAT I AM
AM I THAT I AM
I THAT AM I AM
THAT I AM I AM
AM THAT I I AM

– soon gets speeded-up and distorted into an incomprehensible babble, and this babble is so loud and frenetic that it’s quite hard to hear the music. Again, some listeners may find themselves wishing that the voice-over would stop.

As already mentioned, the vocal track in “I am that I am” is based on an original piece by Brion Gysin, and Szpakowski has actually cut it down in order to re-use it – so although Szpakowski’s track may seem a little bit tough on the audience, it’s actually quite a bit less demanding than Gysin’s original. But the link with Gysin provides a clue to the aesthetics which are apparent throughout the whole “12 Remixes” project. “I am that I am”, as a text, is based on the idea of reordering a five-word line into all its possible variations, as can be seen from the extract above. As such, it has a mathematical quality. It resembles “ordinary” poetry in the same way that a peal of bells resembles “ordinary” music, and its structure and length are determined, not by any particular ideas about what may sound good to an audience, or what may provoke a certain emotional effect, but by the need to run through all the possible variations of a certain sequence in a certain order.

As a sound-poem the piece progresses in a similar way: Gysin takes his sequence of statements, and gradually adds echo to them and speeds them up until they become a frenzied babbling noise. In other words he performs a set of mechanical distortions on them, and increases or redoubles those distortions until they have reached a logical conclusion. Again, he is not particularly thinking about what will grip, entertain or move his audience: his attention is fixed on the materials, the medium and the process. This is not to say that “I am that I am” does not have any affect. It is delivered in the ringing tones of a self-important orator, and when the first layer of echo is added we imagine that the speaker might be addressing a rally in a great hall, like Citizen Kane, Mussolini or Hitler. But the self-assertion of the words is then turned into nonsense as the layers of distortion pile up. We feel firstly that great leaders and orators and being mocked, and then that identity itself is being called into question. But we also feel, as listeners, that these reactions may belong to us at least as much as to the piece itself: it has not been designed primarily with the purpose of producing them, and if we failed to experience them the piece would still have a purpose and meaning of its own beyond them, as a peal of bells has its own purpose and meaning whether we enjoy the sound of it or not.

This concern with sequence and process, with breaking things down into their constituent elements and then reorganising those elements according to mathematical rules, can again be related to the experiments of modernism – to the modernists’ determination to question and rearrange the materials and media from which works of art are made – but as the example of the peal of bells indicates, it can also be linked to much older forms of art; and at the same time it has a particular relevance for artists who are working with computers and code. Five words being reorganised into every possible sequence will produce a flicker of recognition in anyone who has every attempted code-poetry. It’s the kind of experiment which sits very naturally in the digital environment and the new media art genre.

Szpakowski’s remixes cannot be described as mathematical sequences or coded music, but they certainly do show evidence of a Gysin-like interest in variations and logical progressions. This may make them seem a bit unsympathetic in places, but it also gives them a certain air of toughness and detachment. As already mentioned, if they are compared with the original tracks on which they are based, one difference to emerge is that they don’t seem to have such obvious designs on their audience. But it’s also true that they don’t tend to follow such obvious paths in terms of musical development. If we look at “In Paradiscos”, for example, the original track has a very strong feeling of moving up a gear when it comes to the chorus, whereas Szpakowski’s remix doesn’t follow the same pattern. Another example is “the moon is inside the snow”, a remix of “Blindsided” by Luke Leighfield and Jose Vanders (which is itself a cover of an original track by Bon Iver). In Leighfield and Vanders’ version, there is a definite sense of drama and progression, as the female vocal is joined by piano and violin, and then by a male voice singing in harmony. By the end of the song, we feel that we have been taken on an emotional journey. It has a narrative arc. Szpakowski, on the other hand, dispenses with the male harmony altogether, and also with large sections of the song’s lyrics. He cuts up and rearranges snippets of the female vocal to create quite a different impression – more of a Haiku than a romantic poem – and he alternates the original vocal with a second female voice talking in Japanese. The end result is just as beautiful as the track on which it is based, but in a quite different way. It’s more austere and contemplative, less narrative and dramatic. It seems to be less about recounting a personal experience, and more about organising disparate elements into an aesthetically satisfying pattern.

Modernism, cut-up techniques, digital experimentation – perhaps these are big perspectives from which to view what is essentially a fairly modest project. Szpakowski didn’t set out on this series with any particularly grandiose ambitions: he set himself the task of producing one remix a month for a year because he thought it would be something interesting to do: it would build on his strengths as a musician and technophile, but it would also set him a series of new challenges. As it turns out, he has risen to those challenges to great effect and produced something really special – a collection which shows variety of tone and pace, wit and inventiveness, along with unity of design and a distinctive “voice”. Whether it’s a digital-modernist take on remix culture or not, anybody who is interested in experimental music could do a lot worse than put their headphones on and give it a try. It certainly repays close attention.

Post-Static: Realtime Performances by jonCates and Jon Satrom

Featured image: Jon Satrom (left) and jonCates at Intuit, Sept. 20, 2012 (right). image: Shawne Michaelain Holloway

Post-Static: Realtime Performances by jonCates and Jon Satrom @ Intuit, the Center for Intuitive and Outsider Art (Chicago). September 20, 2012. Programmed by Christy LeMaster

Deliver Me from Nowhere

“Alchemy; the science of understanding the structure of matter, breaking it down, then reconstructing it as something else. It can even make gold from lead. But Alchemy is a science, so it must follow the natural laws: To create, something of equal value must be lost. This is the principle of Equivalent Exchange. But on that night, I learned the value of some things can’t be measured on a simple scale.”[1]

In 1966, Bell Laboratories scientists and engineers collaborated with artists to construct several performance-based installations under the title 9 Evenings: Theatre & Engineering. Works included Variations VII by John Cage and performance engineer Cecil Coker, in which a sound system pulled sounds from radio, telephone lines, microphones and musical instruments, and Carriage Discreteness by Yvonne Rainer and performance engineer Per Biorn, a dance event controlled by walkie-talkie and TEEM (theatre electronic environment modular system). Critic Lucy Lippard was wrote that the event was filled with technical problems and that the artists involved allowed the technology to take precedence over the art. She pointed out that no theatre people took part in the event and suggested that while this event did not offer a specific design for a new approach to theatre, it revealed the possibility that new approaches to theatre might be born from the combination of art and technology:

A new theater might well begin as a non-verbal phenomenon and work back towards words from a different angle. Departing from Samuel Beckett’s highly verbal, single-image emphasis, it could move into an area of perceptual experience alone, its tools a more primitive use of sight and non-linguistic sound. Such a theater would not necessarily be the amorphous carnival of psychedelic fame but could be as rigorously controlled as any other.[2]

She also observed that it was often impossible to understand the relationship between the technology and the events it triggered without reading the program, mentioning one such missed connection in Open Score, by Robert Rauschenberg and performance engineer Jim McGee. In this piece, tennis rackets were wired such that each impact of the ball on a racket turned off one light in the performance hall. Lippard wrote that this connection was not noticeable and thus the conceptual framework of the piece was lost to the audience.

To artists working at the intersection of art and technology more than forty years after this event, it is disturbing to note that the same issues Lippard pointed out —the subjugation of concept to technology, the failure of the technology itself and the lack of a radical approach to the intersection— are still all too present in many works taking place in the worlds of new media art [3]

. None of these were issues for jonCates or Jon Satrom as each presented a performance intersecting with the exhibition “Ex-Static: George Kagan’s Radios” at Intuit, the Center for Intuitive and Outsider Art in Chicago, IL. Their performances serve as examples of new media employed as a tactic in support of art rather than “new media art” as a condition represented by infatuation with expensive devices. Instead of yet another demo of “cool” tech, the audience experienced a rigorously controlled blast of chaos.

jonCates: ERRORRUNNINGWWWATERNOISES…

jonCates performing. gif: Alfredo Salazar-Caro
jonCates performing. gif: Alfredo Salazar-Caro

The lights go down completely and we are illuminated by a large amorphous video projection behind a table stacked with equipment. The video is black and white as is the video monitor facing us from the table. jonCates moves between the back and front of the table, with purpose. While the equipment stack is familiar, multiple mixers and cases, this is no DJ set. Much closer is the image of a few men in long sleeves and ties tending to tables full of equipment for John Cage’s “Variations VII”. With several nondescript devices on and adjusted, the air around us has become alive with a noisy drone that, by this date and to this audience, is very familiar (parallels extend back to sonic attacks from Peter Christopherson and Chris Carter with Throbbing Gristle) but now the sound is comforting, an aural field that is neither alien nor distracting.

A droning, machine sound, or the droning machine sound, has become a ridiculously common element of a contemporary “experimental” sound and video work. It is thus all the more surprising to be instantly drawn into jonCates’ audio, to take pleasure in it and to lose track of time completely. We are watching him control the mixer and occasionally speak into the microphone that is set in front of a conspicuous security camera. Again, jonCates uses the most expected situation —the camera faces upward toward the video projection screen, creating a counter-clockwise tilting feedback loop. And again, we are not distracted by this, it is familiar yet beautifully framed and we are drawn in. We have been invited to a field constructed by a tactician expertly employing simple situations.

The raw quality of both the droning audio and the feedback loop combine with jonCates’ humble appearance to remove the expectation of a spectacle and we return to the real situation with questions: who is this man and what is he going to do? He keeps speaking into the microphone, his eyes look desperate, and, despite seeing him perform a similar (although much less engaging) performance at the 2011 Gli.tc/h festival, we are surprised as we realize, as it is nearly two-thirds complete, what he is doing: giving a lecture.

jonCates has been speaking for some time but only a few echoed fragments are reaching out beyond the drone. It has been an incantation without purpose, a repetition of the meaningless words one says when one is presenting something to an audience. Finally, jonCates drops the distortion and the volume on the droning sound and his voice becomes clearer. It is obvious that some communication is going to happen and everyone shifts slightly as we strain to remember how to listen to a voice. Are we here to see another performance or hear something important?. The voice is not strong and it has no authority. It is perfectly ordinary, slightly academic with a hint of vulnerability. It’s the voice of a mad scientist who has begun to understand that his experiments may be his undoing. At this point the piece could collapse and jonCates has not propped himself up with his technology. Instead, he’s used it to lead us to key moments and obliterating everything else. Still, he seems not so much frightened as curious to see where this will end, if what he needs to say can be given a short lifespan in this space. This is where performance lives —in the unfolding present. And jonCates says:

“…and I thought [?] … I thought [?] about how I should remix something in realtime for you that I should reflect upon the past, I should reflect upon [?] …patterns so I thought that I should probably do this as a remix and render it in realtime for you but then I found … from 1997…and it was sitting right next to the first tape … it was sitting right next to the first tape, had the same title as the first one, that also said “Flow” and right next to it had another a label that said “Remix” and I thought ‘I already made that piece’ [sampled voice droning: ‘oceanic waves upon waves upon waves upon waves’] and that’s almost too good to be true so I put the tape called ‘remix’ into the VCR, not this VCR. I had to buy a new VCR that VCR broke and … called ‘remix’ .. rendered in realtime for you … and I watched it, and almost [? ] [?] decide … I had already … [sampled voice droning: ‘we can stay in the spell of the laser lights’] … and I’ve been thinking about these things … [sampled voice droning: ‘we are all together … in the time space continuum of … of … of …’ and the drone continues.]”[4]

12:01

“The peculiarity of the time bounce, as he mulled it over, was that the resumption of the earlier state of being not only set physical objects back to their former positions, it actually wiped out the events of the lost hour. Like daylight saving indeed! With the lost hour unhappened, even memories of the time were obliterated…They might be reliving a given moment for the fifth time, the fiftieth, the five millionth, and never notice it!”[5]

“A representation is the occasion when something is re-presented, when something from the past is shown again —something that once was, now is. For representation it is not an imitation or description of a past event, a representation denies time. It abolishes that difference between yesterday and today. It takes yesterday’s action and makes it live again in every one of its aspects —including it’s immediacy. In other words, a representation is what it claims to be —a making present.”[6]

Jon Satrom: Prepared Laptop

Screen capture from Jon Satrom's performance
Screen capture from Jon Satrom’s performance

“For every organ-machine, an energy-machine: all the time, flows and interruptions. Judge Schreber has sunbeams in his ass. A solar anus. And rest assured that it works: Judge Schreber feels something, produces something, and is capable of explaining the process theoretically. Something is produced: the effects of a machine, not mere metaphors.”[8]

Radio Buttons

Radio gif from Jon Satrom's performance
Radio gif from Jon Satrom’s performance

They are called radio buttons because on old car radios you pushed one button and the other popped out. The performances of jonCates and Jon Satrom were developed as an intersection with the exhibition Ex-Static: George Kagan’s Radios at Intuit, the Center for Intuitive and Outsider Art, on display until January 5, 2013, curated by Erik Peterson and Jeremiah Hulsebos-Spofford.

“In the wee, wee hours your mind get hazy / Radio relay towers lead me to my baby / The radio’s jammed up with talk show stations / Its just talk, talk, talk, talk, till you lose your patience”[9]

Bios:

jonCates makes Dirty New Media Art, Noise Musics and Computer Glitchcraft. His experimental New Media Art projects are presented internationally in exhibitions and events from Berlin to Beijing, Cairo to Chicago, Madrid to Mexico City and widely available online. His writings on Media Art Histories also appear online and in print publications, as in recent books from Gestalten, The Penn State University Press and Unsorted Books. He is the Chair of the Film, Video, New Media & Animation department at the School of the Art Institute of Chicago:
http://systemsapproach.net/

Jon Satrom undermines interfaces, problematizes presets, and bends data. He spends his days fixing things and making things work. He spends his evenings breaking things and searching for the unique blips inherent to the systems he explores and exploits. By over-clocking everyday digital tools, Satrom kludges abandonware, funware, necroware, and artware into extended-dirty-glitchy-systems for performance, execution, and collaboration. His time-based works have been enjoyed on screens of all sizes; his Prepared Desktop has been performed in many localizations. Satrom organizes, develops, and performs with I ♥ PRESETS, poxparty, GLI.TC/H, in addition to other initiatives with talented dirty new-media comrades.
http://jonsatrom.com/

Lumière and Son – A Discussion, a Selective Commentary & Some Remarks

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I
near perfect and altogether exhilarating

Sam Renseiw and Philip Sanderson’s Lumière & Son project is a near perfect and altogether exhilarating sequence of moving image lyric poetry (though lyric here does not exclude humour or the grotesque) and a demonstration of how seriality and fragment – an unfolding over time, the diaristic – has quietly become one of the fundamental modes brought stage centre by the network (so much more than the rather dull ‘interactive’ which has so quickly become the standby of the monetised digital). Impossible to watch one of these pieces without the desire to watch just one more.

The set (which lives online but has been shown offline in whole and part) and its component pieces, moreover, are studies in various interesting things: the liberating effects of constraint and collaboration and what those both demand and imply; also of randomness, or perhaps better, the loose, the dashed off, differing degrees of accuracy in such collaboration (also the apparently dashed off, the apparently loose [also the apparently synchronised or ordered]).

II
to start with, a little history

To start with, a little history. In 2007 two young members of the digerati, Andreas Haugstrup Pedersen and Brittany Shoot, invented a form and threw down a gauntlet. The form, in fairness, was not exactly new – over 100 years old, actually – but its re-contextualisation within the digital realm and more particularly on the network was, without exaggeration, a stroke of genius[1]. It involved taking precisely the constraints affecting the films of the cinema pioneers, the Lumière brothers, and applying these to contemporary online video work. Films or videos of exactly one minute, fixed camera, no sound, no zoom, no edits. Such videos dubbed, naturally, ‘Lumières’. There was clear recent precedent in the constraints of the Dogme movement of Von Trier and others but the project also drew on the various little-bit-art-little-bit-geek, young, playful cultures which abutted and intersected the more formal area which we called, for a while, ‘net-art’, and which thrived on a sparky and often competitive and showy overcoming of the early net’s limitations of file size and bandwidth – projects like 5k.org, 10secondfilm.com spring to mind.

Additionally, because the start of modernism still does not really seem all that far away, early film was a natural reference point for many wrangling the early internet as art tool and channel both.

We responded viscerally to the sheer, almost willed-into-being, expressivity of the ad hoc devices and solutions of early film and this fitted snugly with the bodges we ourselves were employing. It gave us confidence, too, that our ducking and diving too could be expressive but also it confirmed a certain tendency to lo-fi-ness there in the zeitgeist. (I speculate – a lo-fi-ness which helped to define and declare art – useless, beautiful and human – as against the slickness of corporate design, communication and advertising… This has persisted remarkably – note the thriving on-going cult of the animated gif)

That was the form. The challenge – make some. Embrace that 100+ year old limitation and do something engaging with it. Push the form as far as it will go.

Pedersen and Shoot set up a web site where all contributions would be aggregated and indexed (in retrospect, somewhat unfortunately, by links rather than copies held on their server – much work of historical significance has already vanished. Shoot and Pedersen themselves have moved on and the site has a Marie Celeste feel). In addition to the site itself, there was a Lumière manifesto which, personally, I found a little narrowly focussed. Shoot and Pedersen seemed to invoke a near ethical dimension to the return to first principles and in their own moving image practice confined themselves to work (much of it very good) entirely within this discipline. It was clear from the huge response of other artists and film-makers though that the form clearly answered a diverse set of pressing needs. For some it was a cleansing activity, for some a sketchbook, for others a spur to invention and for others still, a challenge in the sense of “How can I observe the spirit of the rules whilst actually driving a coach and horses through them?”

Although the Lumière made next to no impression on the ‘official’ world of art video (one speculates – cynically, perhaps – too democratic and available to anyone with a cheap camera, too ontologically opposed to the expensive grandeur of high concept, too hands-dirty in a world where artists aspire to hire videographers and editors to realise their art; in short, too lacking in the conspicuous consumption that validates much contemporary work), it was enthusiastically taken up by a mixed bag of videobloggers and artists excited by the idea of video specifically made for the net.

III
lumière

An immediate adopter and one of the most enthusiastic and prolific makers of Lumières was the Danish architect, educator and thinker, Thomas Wiesner, who operates in online video as Sam Renseiw and maintains a quirky and engaging site called Spacetwo: Patalab. Renseiw (as he prefers to be known in a video context) is a maker of numerous very singular small video works, which evince his keen interest in space and movement within spaces. (He teaches not only architecture but also a course for dancers involving approaches to conceptualising movement in space). I’m not sure Renseiw completely understands how original his work is. It is characterised by a joy in careful, quizzical looking (and a spontaneity in finding or being gifted subjects for such looking, assisted enormously by the continual development of more portable and discreet video cameras). It is, in terms of the formal art world deeply unfashionable. Personal and diaristic, it eschews the grand concept and extravagant and expensive execution and is all the better for this.

Renseiw has a profound sensitivity to space and to how people and objects move along variously restricted and open trajectories but he is mindful too of what the ‘actors’ in these found scenarios, set out to do and in fact achieve as human beings. The gap between aim and reality provides fertile ground for Renseiw’s dry and humane sense of humour, which is never far distant.

Significantly his prolific Lumière making (337 at the time of writing) sits side by side with longer (though still lapidary) works with music, editing and the other things the Lumière eschews.

Renseiw’s Lumières are characterised by a number of quite distinctive things. Something that unites them all is a quite extraordinarily heightened sensitivity to both colour and composition, which formal feature hits us forcefully in the moments even before we begin to decode any content or action. Formally striking too is the way in which a number of the pieces are composed so to as to allow for action in the near, middle and far distance, sometimes in different sectors of the frame, sometimes simultaneously in a kind of layered visual counterpoint and sometimes spread out temporally. My imputed intentionality here is somewhat problematic, though Renseiw confirmed to me that he shoots much more material than he uses and that he will select a particular minutes worth of material from longer sequences so on two counts there is a rudimentary (though nominally forbidden) editing process occurring. A quick comparison with Lumières by other film-makers will however confirm that Rensiew’s singular vision distinguishes each of his pieces from the off.

Other signatures are extremely low, oblique or occluded camera positions, into the fields of which parts of human bodies mysteriously intrude. This sounds clinical. Curiously it is the opposite. Redeeming it is a genial humour which allows the part to stand for the whole – we perforce imagine the entire human being whilst smiling at the V-effekt with which we are presented – for example a pas de deux for a pair of woman’s black leather boots (on the ends of beyond-the- frame legs) and the four paws of a black dog – randomness, clumsiness, near misses, narrow escapes and – we just know because we are human – purposeful activity. Human life, in short.

Another defining stamp is a musician’s sensitivity to rhythm and tempo – rhythm as manifested both as near metronomic regularity – someone’s gait, traffic flow, a hammer, for example, with either disruptions – slowings down, speedings up, pauses, stutterings – to that regular pattern, or polyrhythms created by other simultaneous independent near regularities and variations therefrom.
There are three loose categories into which Renseiw’s Lumière work could be said to fall (of course they’re by no means entirely mutually exclusive) – we’ll call them the loop-able, the documentary and the performative. The loop-ables are kin to the still photograph, are often of natural phenomena or repetitive but irregular human engendered activity where one could imagine the minute’s imaging infinitely, hypnotically extended – the flashing light patterns in Belisha Code for example. The documentary tag applies where the topic itself might be assumed to have some independent interest, for example the workers transporting away in a sling Copenhagen’s Little Mermaid for a trip to Shanghai’s 2010 expo in Speaking Voice or Michelle Obama’s motorcade in Rite of Passage. In what I’ve called the performative, richest of all in my view, an amazing amount of stuff happens. And everyday stuff happening and rendered vital by keen eye, framing and selection rather than something we might have known to look out for, is key. The differently distanced layers referred to earlier partition the frame physically or the piece temporally and unexpected things happen against and within them. We participate in these dynamically as viewers – we view this strange jigsaw world and complete it mentally; sketch a world beyond which is not simply our lived world but that world somehow leavened with Renseiw’s odd and warm sensibility.

I’ve written pretty glowingly about these Lumières – constrained, silent but surprisingly un-austere and you could well think that to add sound, music or both and several layers of these to boot might be over-egging it all somewhat. So one would think, but I have complimentary things yet to say about skill, tact, panache, flair and sensitivity and they are heading the way of Philip Sanderson, Renseiw’s musical/sound collaborator in the extended Lumière and Son project.

IV
and son

Renseiw’s Lumières are, I hope I’ve established, rich, dense, multi-layered but remarkably uncluttered works. A number of these pieces approach as closely as possibly the condition of music whilst remaining wholly without sound. It might seem superfluous or an act of hubris to add sound to them, the consequence of which could be to render leaden, stiff and fixed what is light, playful, complex and turns on a sixpence.

With the exception of a couple of near misses Philip Sanderson’s sound and music additions triumphantly avoid this trap and indeed deepen those rich and quicksilver qualities.

It’s important to note that what Sanderson contributes is all found or appropriated material – it’s possible he’s added original material in, I don’t know, but it’s not a significant chunk if he has – he certainly reworks much of it intensively, usually in the form of a mix of several layers of sound, some musical, some textual. (And we should note that Sanderson’s wit and deftness is literary as well as musical).

The deployment of sound gains enormously from Sanderson’s huge and eclectic range of knowledge, reference and enthusiasms. There’s a cooking metaphor in here – mixing the ingredients, finding just the right, perhaps almost imperceptibly present flavourings, knowing the qualities of things and how to combine them well…

Elsewhere I have asserted that the key feature of the most successful short form video work is a combination of intense poetic compression with a huge range of suggestion. I called this opening-out – a universe from a speck of dust. An ability to evoke the range of connectedness of many disparate things by well-chosen images, sounds, texts, whatever can pertain to moving image. Certainly Renseiw’s work has this in spades. Sanderson’s sound opens-out the movies still further. It adds, almost literally, an extra dimension, as if enabling new angles of view. It provides paths, bridges, vistas, tunnels, maps, balloons, telescopes, and sonar.

The guiding methodological principle seems to be a species of metonymy and one moreover which suggests an, in practice entirely non-existent, explanatory or illustrative dimension. The flashing beacons in Belisha Code are accompanied by a recording of a numbers station where one’s immediate impulse is to construct entirely absent meaning in the correspondence of the binary on-off of the four beacons and the German numbers from zero to nine heard on the soundtrack. Let’s be clear that this is not a criticism – a rigorous correspondence would be leaden – closed-in – but what we do have is a rich package of suggestion and affect. The correspondence that does exist is formal and temporal, between the flashes of the beacons and the articulation of the words and where the same sort of rickety polyrhythms that we’ve observed within the original Lumières themselves ensue.

Although comparison of some of Sanderson’s sources with their use in the pieces evidences, on occasion, some quite detailed cutting, mending and buffing-up there is an inescapable sense in his deployment of sound of the somewhat aristocratic tradition of the modestly dashed off. It’s partly his clearly extensive knowledge of his sources and his evident skill with a huge variety of genres but it’s also to do with a certain ambiguity in how the sounds are placed – not four square upon, but athwart the images, the sound often only fading or vanishing well after we’re into Renseiw’s end titles. Sometimes the sound is clearly not cut to shape in the way one might at first expect – an introduction, for example proper only to the original sound itself and not to any clear visual motivation might be left standing. The imperfections, noise, oddities and glitches contained within each block of appropriated sound intensify this sense of informality as does the slightly culinary air referred to previously. On the other hand, often enough to matter, the sound directly lines up in a spine tingling way with a particular action. It’s a master class in expressive ambiguity.

V
commentary

Letterboxing

Letterboxing, by Lumière et Son
Letterboxing, by Lumière et Son

Renseiw – physical poetry, the occlusion, constraint. The careful choice of footage (variety and kind of motion within a narrowish range). Humanism: we don’t see faces, we don’t hear voices, we are amused but we recognise ourselves, youth and age &c.

Sanderson: The music found but could have been composed. The artfulness of placing it just thus. We will never know whether the way it ends with the action, the running off, taking place just after the repose of the final minor chord was deliberated or found. For me this placement implies a universe beyond the letterbox. It has a commonality with the treatment of time in many photographs and paintings – this is an instant, a fragment, but there was a before and an after.

Belisha Code

Belisha Code

Note that there are four beacons. The sound (a numbers station, one can almost track the archaeology of impulse!) draws on the numbers 0-9, in German. It’s worth noting there is no obvious mathematical mapping between the pattern of the beacons and the numbers but the character in sound of the numbers is close to that of the beacons in light. Suggestion, metonymy.

This forces our attention very strongly on that area of the screen, with the concomitant effect that when we force our attention away it is as if our eyes have been suddenly opened. There is a world out there.

Time Travel

Time Travel

There is a hint of the transcendent in the title – how is this realized? Unless we know Denmark it takes a few moments to realize we are on a train rather than a boat or plane – we are clued into this by the close objects we clearly pass at speed and the reflection of passengers and seating in the windows. One speculates that the sound track is comprised of two elements – one the rhythmic and metallic pulse which somehow rhymes with the passing object (a kind of pseudo-diegesis) and the second an (Open University?) lecture on relativity.

Here, not exactly metonymy but something more fragile, delicate chains of suggestion and subtle resonance. No argument (to see an argument in any of this would be to commit a category error) but a complex and suggestive …um…thing. One should also note that this piece (in both its silent and extended versions) is extremely beautiful.

No visible means of support

Let’s talk about the sensibility and taste of the makers. Renseiw offers something simple, a kind of tour de force – we perceive it as such although given the fixed camera constraint any virtuosity belongs to the seagull.

A banal seasoning of music would involve simply the seven note modal motif which hails, I’m almost certain, from American popular song of the 70s big country type – Wichita Linesman, you know the sort of thing. (I checked with Sanderson –it’s Bobby Goldsboro’s Summer The First Time) By itself it would be too perfect, too parallel to the floating bird (it seems to give way to a crashing wave sound in its looped form; interestingly the Goldsboro video I found on YouTube begins with a shot of gliding seagulls). With too much parallelism nothing extra arises but Sanderson spices the mixture by the addition of dialogue from what sounds like an American film of the forties or early fifties. It disrupts the idyll but only so as to make us more aware of it. There is a kind of musical V-effekt here (which could have been so badly handled and so isn’t). This is its ‘meaning’ – these things! Here, now!

Cooking Time

Cooking time

There is something of the dance about this. The music beautifully picks up both the nervous, sudden gestures of the cook but also suggests the process of cooking itself. The music has a funk component. One might say that it cooks.

Dogged

Dogged

Visually – the low angle, the fragmented view of the body, the person here and not here. The focus on that person which permits and invites its opposite, in particular the framing of the sky and trees. The rhyme between the black-booted two legs of the woman and the black four legs of the dog. Their pas de deux. The music here subordinate, properly so. Ambient sounds, on the one hand, with odd vocal snatches on top. The strangeness doesn’t demand our attention because we are so focused on the visual.

Skate

Skate

Until the last moments we simply hear a fitting (slightly arch) accompaniment to the skating – we surmise that it is intended to pastiche the kind of accompaniments used in professional skating. At the last moment we realize this is exactly what it is, as the commentator’s voice breaks through. There is also a ‘skate’, ‘friction’ or ‘traveling’ noise which exactly underpins the final move we see, just before the humour of the juxtaposed text, which continues after the movie has gone to black, strikes us: “Delightful, skating of the highest quality” delivered in classic plummy BBC tones…

Art of the Universe

Art of Universe

A hugely rich piece: visually there are a number of layers – the far left street background where distant people and vehicles process. The game of Petanque: – the actual participants (although glimpsed corporeally only twice: fleetingly at the very end and as one set of typical Renseiw-y legs) and the balls themselves (and the metonymic link between these and the planets). Thirdly, the large shadows. (And the apparent size of each of these layers allows for very clear visual interaction). Sound – the ‘light’, jokey, playful music. The University Challenge soundtrack, here unusually clearly cut up – questions – astronomy; replies – painters. A risk for Sanderson, but one that works.

Tarts for Tea

Tarts for tea

A little detective work indicates the level of detailed truffling about by Sanderson – part of the sound, the text, is grabbed from a YouTube video about French patisseries in London and cut up considerably – in particularly yielding the repeated incantation “cream cakes, tarts, macarons” the latter word in a considerably overheated French accent following the sloaney first three, to deeply comic effect. Comic maybe but, repeated, as in a dream; this mood is reinforced by a rather beautiful waltz time solo piano loop of the opening line of The Associates’ Party Fears Too. Here’s another piece where the visuals, here also dreamy and wistful, set in a looking glass Copenhagen (and the disjuncture between the London-location heavy narrative and the visuals is simply ignored, taken for granted, part of the deal), support quite a complex sound assemblage. Utterly haunting and quite difficult to say exactly why.

Spring Greens

Spring Greens

If one didn’t know it wasn’t one would surely assume this was carefully planned, and our knowledge it was not adds to our pleasure in it. Visually the rhyme between the woman and the near foreground statue is perfect – at one point she seems to mirror it exactly. Maybe she knows the area well and there is some unconscious mental echoing…we’ll never know. The other sharp visual pleasure is the smallness of the area of focussed distant activity, which again feels like a sort of directorial chutzpah, except, except…

Sanderson’s contribution is razor-sharp – the pseudo dialogue hits the mark precisely but doesn’t outstay it’s welcome – or at least there’s other stuff going on to detain us, not least the way the model’s preliminary warm-up shimmy becomes a perfect piece of minimal dance when set against the music.

Right of Passage/Speaking Voice

Speaking voice

I wonder if when the content has it’s own ‘documentary’ interest, when the filming becomes a case of “Look at this remarkable thing not because of its intrinsic interest but because it happened”, the final result is somehow less engaging?

Square Dance

Square dance

Again a dance related piece – the regular beat of the calling of the numbers one to eight sets up an aural grid against with which the implicit rhythms of the movement in, out and across frame interact in a sophisticated but subtle polyrhythm. Part two of the sound, with actual step instructions, ups the tension and the effect (especially the late entering ‘spinning’ man). Note how often in these pieces the sound fades out slightly later than the visuals, over Renseiw’s titles, thus emphasising its separate existence in an independent channel or dimension.

Nutcracking

Nutcracking

Beautiful found synthesis. Funny. Funny and truthful and touching.
The moving image is packed with incident at both different spatial levels and at different points in the piece. The Portsmouth Sinfonia version of Dance of the Sugar Plum Fairy underpins like a grid, as with Square Dance but in a more complex way, the visual rhythms of the film. Enough coincidence of rhythm to feel planned, enough ‘pull outwards’ to feel open… Again humour… Why does the Portsmouth Sinfonia track, in particular, work so well – atmosphere? the conjuring of a sort of raggedy clockwork ? – can we imagine in its place a more conventional rendering of the Tchaikovsky? Yes, but…

Petrissage

Petrissage

Prime example of Sanderson mind set – metonymy, suggestion – the trees are hair, the water appears exactly on cue (worked? Hmm – the audio appears to be cut to make the word ‘rinsing’ and the water jet coincide)

Shuffling Off

Shiffling Off

A one liner, but, given its place in the sequence, none the worse for it.
Brass band/Dancers.

VI
six remarks

*The pieces loosely divide into ones where either sound or vision predominate and some where they have equal roles.

* Not only does dance appear a couple of times explicitly as a subject but the spirit of dance pervades the project.

*The question of the success of individual pieces and of the sequence – a piece that seems less effective in isolation can well form an effective point of relaxation or reflection in the sequence as a whole…

*There are three pieces which, if one ‘re-removed’ the sound, would not strictly be Lumières – Check Out Art Fairs (speeded up), A Beauty Overblown (slowed down) & Sucked In (reversed). Sanderson performed the first two operations for reasons he felt the sound he used demanded. (To which one can only say: yes, this is right, a constraint is there for the sake of art, not art to be constrained.) Sucked In remains a mystery.

*The titles matter (note the re-titling of the composite works). They provide yet another dimension and illumination too.

*The prevailing tone is light, warm and playful. The darker side of life is largely absent, at least explicitly (though there are trails we could pick up to find it). Humour is everywhere. Only a philistine or fool would judge the work as a consequence to be less ambitious, significant or universal.

La Cura: An Open Source Cure. An interview with Salvatore Iaconesi

In September 2012, Italian tactical media artist Salvatore Iaconesi got the diagnosis. He had a glioma (glial cell brain cancer) of approximately 2×3 cm on the surface of his right hemisphere. Upon asking to see all the data relating to his condition, he found that all of the documents, MRI scans, and so on were in obscure not readily used formats. This meant that if one wanted to view the data, you needed specific or corporate software.

What he did then was remarkable. Iaconesi then hacked the formats of the documents and converted them into open-source ones that anyone could read could read with FLOSS (Free Libre Open Source) software. He then created the site, La Cura, where he presented his records as an “open source cure”. People around the world could access his records and then add their recommendations and findings about his condition, cancer, and so on. I begin this interview with Salvatore on September 15, 2012, and the La Cura website already has a rapidly expanding database of information at http://www.artisopensource.net/cure/.

Patrick Lichty: Salvatore, thank you for having this conversation. I remember that it was only a year and a half ago when we were shop-giving copies of the REFF tactical media book from your project, Fake Press in Rome. So, it was a shock when I learned of the glioma the day you launched the site. Could you talk a little about what is on the La Cura site?

Salvatore Iaconesi: Hi Patrick! Yes I do remember, too. And that is also a great explanation on what can be found at La Cura site: it is like one of our “fakes”, except that it is not a fake.

La Cura is about an alternative reality which I want to materialize on this planet, now. In this alternative reality, when someone has a serious disease, life does not end. One can be social, creative, and friendly. Work, art, design, fun and entertainment are possible for diseased people in this alternative reality, just as it is possible to reach out to find cures in any philosophy, time, strategy, culture or way one wishes. And consider that even technologies in this alternative reality are designed to enable and facilitate all this, actively promoting the freedom and autonomy of people.But, sadly, life is not like this alternative reality.

I wanted it to be my alternative reality, so I just did everything it took to bring that reality into the world. It’s like when you make an Augmented Reality application: you do a series of things to “materialize” some other things into ordinary reality. And then you have them, right there. So, La Cura is my personal Augmented Reality, in which, if I want to, I have all the tools and information I need to find a “cure” for my disease in one of multiple ways and strategies, which are medical, cultural, technological, emotional, artistic, political etc.

To achieve this, I have had to go through a series of obstacles:

The first is connected to language and information, as the first thing you notice at the hospital is that they are not really talking to you. Medical language is difficult and complex, and they rarely take action to make things more understandable to you. One of the testimonies I received in La Cura was that of a lady who has found herself in front of a doctor shouting at her: “You really think that I will explain to you why your thyroid has to be removed? It has to be removed! That’s it!”

This is really not “open”, in any sense. And, in more than one way, it is an explicit evidence of the approach which medicine has towards patients: they cease to be “humans” and become sets of parameters on a medical record subject to certain protocols and standards. When you are in the hospital, it’s often as if you’re not there.  The only thing that matters is your data: blood pressure, heartbeat, magnetic resonance etc.

And the way in which information reflects this if handled in this context. Data formats may be, technically “open”, meaning that they are described somewhere but they’re really an explicit reflection that when you’re sick you “step out of society”. That data is usable and accessible only to “professionals” and to those people who have tools and skills to handle them.

Salvatore Iaconesi's scrollwheel - you can use your mouse                                                                               to navigate the graph. Info is added to it each day.
Salvatore Iaconesi’s scrollwheel – you can use your mouse to navigate the graph. Info is added to it each day.

I, as someone with considerable expertise with computers, have had some difficulties in opening them.  Imagine someone else with less skill!  Most people would not have been able to benefit from all the types of “cure” which I am currently accessing from a variety of sources and modalities. They would not have access to a “cure” that doesn’t end at a list of medicines and dosages, but spreads out into society.

To do that, I have had to hack into the information and convert it into really “open” data, using multiple formats that could be used by many kinds of people to do multiple things. In the format that the data was originally in, even if it was “technically open”, that data would have been seen only by “professional doctors” and, instead of being a “human being”, I would only have been a “patient”, or worse yet, a “case”.

PL: What do you want people to do with the information?

SI: Whatever they wish! Obviously! What is important in this case is that we must agree on what the “information” is… What I am publishing is my autonomous will to disclose my state of disease, including all data and medical information. I have my own purposes for this, but it does not necessarily mean that this purpose must/should be shared by others.

My personal purpose for this disclosure is to autonomously shape my own human condition. I have a disease but I am not a “diseased person”. I am a person. And, as such, I wish to create my personal “cure”, which has to do with my life, not with my disease. For what people know, I might even consider cancer as not being a “disease” at all! I might, for example, consider it an expression of the “cure”, such as if I adhered to Hamer’s theories. Which I don’t, or, at least, not in the sense that “I believe” in Hamer’s theories; I take them into consideration, but I don’t believe in them, just as I don’t believe in chemotherapy, in Aloe Vera, in Caisse Formula, in surgery, in shamanism, in healers, oncology or in any of these things. I take all of them into serious consideration, just as I seriously consider certain philosophies that say that we are made of energy, energy creates matter, and cancer is “matter” and so on. Therefore, cancer must be created by energy in some form. And so it could possibly be that I created cancer myself in a way or another.

So in this sense, I think it is very important to be able to easily look at the images of my cancer and to say “hello” to them. It is important to turn them upside down, to edit them with GIMP, to make mosaics out of them, to speak to them, asking “hello?” What are you doing in there? Did I do something to cause you?  Can I change something to make you/myself feel better?”

Both scientific and traditional evidence shows that art, positive emotions, laughter, reduced stress, and a good social life have great practical benefits to the human body, I want to seriously consider that part of my cure could be formed by receiving an image of my brain with a smiley face drawn across it over the tumor, or a picture of a friend of mine, or a video of a projection mapping done with Processing in which the images of my cancer cover a whole facade of a building.

And since I don’t want to believe, but I want to take all of these things into serious consideration, I cannot focus only on the “medical” approach (and the related information, and its formats).  I need to access all of my information in multiple ways, and I wish that everyone could do the same (as, from my point of view, it’s part of my Cure). And, even if “technically open”, the format in which my medical records have been disclosed is not enough, because it is “open for professionals” and so the only thing I could do with it would be “show it to professionals”, missing out on all the other wonderful parts of the “cure” which are available in the world.

This for me, is an interesting starting point to think about what things such as “OpenData” could mean.  This is far beyond the idea that some government can some data according to ways in which some “professionals” could grab it and, do something like make a visualization or an App out of them. Who knows?  In this sense, instead, we would not be talking about “technology”, we would be talking about “humanity”.

In the end, this is exactly what I’d like people to do with the “information”. I want the world to take the fact that I decided to disclose the fact that I have a disease and that I want to actively search for a cure for from all of these perspectives.  In the meantime, I want to reconsider what it means to be “diseased” in current times and what new conceptions of the word “cure”, “medicine” associated with my condition could mean.

Iaconesi's video on Youtube "My Open Source Cure". Click above image to watch video.
Iaconesi’s video on Youtube “My Open Source Cure”. Click above image to watch video.

PL: What has happened since you launched the La Cura site?

SI: Lots of things. People are contributing and participating in multiple ways. There are testimonies, art, poetry, suggestions, videos, performances. Many doctors have called in to propose their methodologies and technologies. I have had very interesting and profound discussions with people who are prepared to deal with very complex things every day of their lives. I’ve communicated with doctors who are perfectly open to the possibility of such a paradigm change for the word “cure”. Artists, designers, activists, are giving me wonderful parts of “cure”. Many “patients”, “ex-patients”, “relatives” and “friends” of “diseased people” are sharing their experiences, are opening discussions, are sharing the information I found on possible medical cures. And so many people want to talk to someone in new and different ways, becoming again, simply, humans. Journalists from all kinds of media have started to ask for interviews, texts and videos. We stopped that after a while, as we don’t wish to turn this into merely a “spectacle”. We only keep on working on this with journalists which we know we can trust and which we know will not transform what we say to produce their news.

PL: For your information, I had an MRI in 2009 here in the States, due to my doctors’ concerns of something similar (nothing was found), but when I asked for the data, I got a CD full of JPEG images. Were you surprised when you found out your records were in particular formats?

SI: They were not really in a proprietary format. Let’s call them “exotic formats for professionals”. And yes, I would have expected something which I could have shared easily (such as your JPEG images, and maybe some meta-data in some easy to use format such as XML, or even a spreadsheet). But this was a sort of paradox: an “open” format which is really hard to open and to use for something else other than putting the CD in an envelope and (snail)mailing to the next doctor.

PL: What do you think the line is between privacy and data oppression? Would that be when the patient is denied access to their rights to access the information and distribute it as they wish?

SI: We should all know this by now. Privacy is not a problem unless the “system” is made by lousy people. We have tools to protect ourselves and to promote ourselves, and these tools are dangerous only when who runs them is a lousy person. Privacy protection arises through education (understanding what is privacy and when/where/how/why would I want to protect it) and through the acquisition of decent ethics from the people and organizations which run the entire infrastructure through which all our digital data goes through. And obviously, and most importantly, our ethics is created by helping each other out in a P2P way, teaching each other what we know, what we discover and how we decided to handle it when we found out.

There is no single line between privacy and data oppression. Not one which everyone would agree on. We have the tools for each one of us to tune this line to our own wishes, according to what we want to do, what are our desires, what are our objectives etc. We “just” need more places (physical, digital, virtual, institutional, occasional…) in which to discuss and share our points of view, as every time this happens, many things are learned on all sides.

PL: Do you consider your site a form of radical tactical media intervention?

SI: I can now say “I have a radical tactical media intervention in my head”. Cancer is the new Black. The Cancer is the Message. And we could go on. I don’t know. I guess I could call it that. I also guess I could call it a performance. I guess I could call it life. I guess I could call it hacking or whatever. I will just call it La Cura.

PL: What has been the most inspirational information, art, or otherwise that has resulted from the launching of the La Cura site?

SI: The most enlightening thing that happened is the experience of talking about the same exact thing using dozens of different languages. I have spoken with neurosurgeons, shamans, nutritionists, pranotherapists, doctors, activists, macrobiotics, hippies, cyberpunks, punks, friends, relatives. Most of the time, I received incredibly good advice. When you look at that advice from different points of view, you start to understand that you are really talking about the same thing, but in different languages.

For example, two of the most important things which you deal with when you talk about cancer are the idea of creating alkaline environments in your body (because cancer cells cannot stand them) and the facts that anti-oxidants are a great tool in support of any type of therapy (because of the molecular reactions which are at the base of cancer).

Well, speaking of just these two, it occurred to me that multiple theories deal exactly with these two concepts.  I have had an esoteric master describe my cancer as an invisible living being, and he suggested to drive it away using sulfur and Rosa Rubiginosa oil, in ways which turn them into two incredible anti-oxidants and creators of alkaline environments as well as powerful stimulants of the immune system. I have also spoken with nutritionists and macrobiotics communities and learned about their instructions on choosing food, cooking and eating, many of which are directed exactly to that: anti-oxidants and creating alkaline environments, but through food.

And when an oncologist explained us his therapy, that’s exactly what it was about: powerful anti-oxidants and alkaline environments. And on, and on and on.  Aloe Vera, Caisse formula, fungus theory, chemiotherapy, Di Bella method, potassium ascorbate, ketogenic diets, etc: all highlight cancer cells in some way; create an environment around them which is as alkaline as possible; anti-oxidate them; activate the immune system as powerfully as possible so that the highlighted weakened, cancer cells can be more easily “convinced” at mutating back to a decent form or to commit suicide with the help of the immune system. Realizing this is an enlightening experience: it spans across thousands of years and also helps you make some choices (things stand out when they speak about different things!).

Everything else that is going on in La Cura is wonderful, but having realized this fact is just incredible and fascinating. You start imagining about all the other things we discuss about in our daily lives using multiple languages (energy, politics, emotions…) and start to wonder what would happen if you turned on this shared, P2P modality in those cases as well.

PL: How do you hope that others will benefit from the conversation that you are starting through La Cura?

SI: I don’t “hope” anything. I did this because I felt I needed to. When one talks about “revolution” dialogues start arriving at the point when one says, “Let’s burn everything down!” “Let’s destroy everything!” and so on.

We know we can’t do it. We can’t “destroy everything”. It’s not possible. What we can do is to create a reality as if everything already happened – as if the “revolution” already happened, as if the world had been burned down already, and rebuilt, just the way you like it. We can live life like this. It is a bit more than “seeing things”. But you do Augmented Reality, Patrick. You know what I mean. It’s a bit more than “writing”, it’s about creating worlds.

PL: As of this interview, what is the prognosis of your condition?

SI: Depends on what perspective you look at it from. From the medical point of view I have a low-grade glioma at intensity which is still undecided, between 1 and 2 (we will have to wait an histologic exam to know for sure). From the human point of view: I am fine! I have no apparent symptoms. I just need to be careful because if I find myself in stressful situations I could react by having an epileptic shock. So it is not advised that I drive or things like that. It’s the perfect excuse! 🙂

PL: Don’t you think it’s funny that the abbreviation for your name is “si”?

SI: Sì! Obviously 🙂

Tweets in Space: An interview with Scott Kildall and Nathaniel Stern

“Tweets in Space beams Twitter discussions from participants worldwide towards GJ667Cc – an exoplanet 22 light years away that might support extraterrestrial life. By engaging the millions of voices in the Twitterverse and dispatching them into the larger Universe, Tweets in Space activates a potent conversation about communication and life that traverses beyond our borders or understanding.”

Marc Garrett: Could you explain to our readers what ‘Tweets In Space’ is?

Scott Kildall and Nathaniel Stern: Tweets in Space is an art project — a networked performance event — which beams your Twitter messages to a nearby exoplanet that might support human-like, biological life. Anyone with an Internet connection can Tweet with the hashtag #tweetsinspace during the performance time, and their messages will be included in our shotgun blast to the stars. The performance is on September 21st, 20:30 – 21:00 Mountain Time (3:30 AM BST / London time).

MG: What was the motivation behind your current collaboration?

SK and NS: We found inspiration from various sources. First, in NASA’s Kepler mission, whose purpose is to discover planets in the “habitable” or “Goldilocks” zone. The project has found over 2000 exoplanets thus far, all of which are “not too hot, not too cold, but just right” for life as we know it. Scientists now estimate that there are at least 500 million planets like this in the Milky Way alone. Our conclusion: extraterrestrial life is almost certainly out there.

The newly discovered planet is depicted in this artist's conception, showing the host star as part of a triple-star system. Image credit: Carnegie Institution / UCSC. [1]
The newly discovered planet is depicted in this artist’s conception, showing the host star as part of a triple-star system. Image credit: Carnegie Institution / UCSC. [1]

“The latest discovery is at least 4.5 times bigger in size than Earth. Reportedly, the planet exists 22 lightyears away from Earth and it orbits its star every 28 days. The planet is known to lie, in what is being referred to as the star’s habitable zone. A habitable zone is a place where the existing conditions are just perfect for life sustenance. Astronomers, according to this report also suspect that the GJ667Cc may have been made out of earth-like rock, instead of gas.” [ibid]

Another source of great inspiration is how we use social media here on Earth. This is our second, large-scale, Internet-initiated collaboration. In 2009, we amplified the power structures and personalities on Wikipedia, and questioned how knowledge is formed on the world’s most-often used encyclopedia – and thus the web and world at large. Now, we are turning to the zeitgeist of information and ideas, feelings and facts, news and tidbits, on Twitter. The project focuses on and magnifies the supposed shallowness of 140-character messages, alongside the potential depth of all of them – what we say in online conversation, as a people.

We are directing our gaze, or rather tweets, via a high-powered radio telescope, towards GJ667Cc – one of the top candidates for alien life. It is part of a triple-star system, has a mass that is about 4 times that of Earth, and orbits a dwarf star at close range. GJ667Cc most certainly has liquid water, an essential component for the kind of life found on our own planet.

MG: Right from its early years when Jagadish Chandra Bose [2], pioneered the investigation of radio and microwave optics – science, technology and art have had strong crossovers. And it might be worth mentioning here that Bose was not only well versed as a physicist, biologist, botanist and archaeologist, he was also an early writer of science fiction. [3] Which, brings us back to ‘Tweets In Space’, wherein lies themes relating to science fiction, radio broadcasting (commercial, independent and pirate), wireless technology of the everyday via our computers, and ‘of course’ the Internet.

J.C. Bose at the Royal Institution, London, 1897.[3]
J.C. Bose at the Royal Institution, London, 1897.[3]

But, what I want to pin down here is, where do you feel you fit in historically and artistically with other past and contemporary artists, whose creative art works also involved explorations through electromagnetic waves?

Scot Kildall: The work of JC Bose is incredible and what strikes me is that he eschewed the single-inventor capitalist lifestyle in favor of his own experiments. Isn’t this the narrative that artists (often) take and linked back in many ways to the open-source/sharing movement, rather than the litigious patent-based corporation? And it mirrors in many ways the reception of electromagnetic radiation as well. You can’t really “own” the airwaves. Anyone who is listening can pick up the signal. This comes back, as you point out, to the internet. Twitter is now, one of the vehicles, and, ironically entirely owned by a benevolent* corporation.

Nathaniel Stern: (Agreeing with Scott) and we can’t forget of course Nam June Paik, who played with naturally occurring and non-signal based electromagnetic fields to interfere with analogical signals (as well as the actual hardware) of tube televisions, and more. And of course, there have been other transmission artists, explored in depth by free103point9, among others. I think, like them and others, we are messing with the media, amplifying (figuratively and metaphorically) and intervening, pushing the boundaries of DIY and cultural ethico-aesthetic questions…

1963, Nam June Paik réalise Zen devant la tv.
1963, Nam June Paik réalise Zen devant la tv.

MG: What is especially interesting is that all the tweets submitted by the public are unfiltered. How important is it to you that people’s own messages are not censored when going into space?

SK and NS: Absolutely. Tweets in Space is by no means the first project to transmit cosmic messages with METI technologies (Messaging to Extraterrestrial Intelligence). Our fellow earthlings have sent songs by the Beatles, photos of ourselves shopping at supermarkets, images of national flags, and even a gold record inscribed with human forms – controversially, where the man has genitals and the woman doesn’t. These slices of hand-picked content exhibit what a select few believe to be important, but ignore, or willfully exclude, our varied and collective modes of thinking and being.

Tweets in Space is “one small step” with alien communications, in that it is open to anyone with an Internet connection. It thus represents millions of voices rather than a self-selected few. More than that, our project is a dialog. There have been, very recently, a small number of projects that similarly “democratize the universe” but none are like ours: uncurated, unmediated thoughts and responses from a cooperative public. We can speak, rebut, and conclude, and nothing is left out. Our transmission will contain the good, the bad, and the provocative, the proclamations, the responses, and the commentary, together, a “giant leap” for all of humankind – as well as our soon-to-be friends.

Part of the radio-wave transmission prototype delivery system devised by engineering students for the Tweets In Space project. (Photo by Nathaniel Stern)
Part of the radio-wave transmission prototype delivery system devised by engineering students for the Tweets In Space project. (Photo by Nathaniel Stern)

Furthermore, by limiting the event to a small window of only 30 minutes, we are encouraging all our participants to speak then respond, conversing with one another in real-time, through networked space. We are not just sending lone tweets, but beaming a part of the entire dialogical Twitterverse, as it creates and amplifies meaning. Tweets in Space is more than a “public performance” – it “performs a public.”

MG: Now, you will be transmitting real-time tweets toward the exoplanet GJ667Cc, which is 22 light-years away. How long will it all take to get there?

SK and NS: Well, first off, we’re collecting all of the tweets in real time, but only sending them out later in October. The main reason for this is that we have to wait for the planets to align – literally. We want line of sight with GJ667Cc from where our dish is. The added bonus of time, however, is that this will allow us to really flesh out how we send the messages in a bundle. We want to include a kind of Rosetta Stone, where we will not only send binary ASCII codes of text in our signal, but also analog images of the text itself. We additionally intend to choose the most frequently used nouns in all the tweets from our database, then give a kind of “key” for each. If “dog” is common, for example, we can transmit: 1. an analog image of a dog, like a composite signal from a VCR; 2. a text image of the word “dog” in the same format; and 3. the binary ASCII code for the word dog.

In terms of time/distance, when speaking in light years, these are the same thing. A light year is the distance light can travel in one year of Earth time (about 9.4605284 × 10 to the 15 meters). Since radio travels at the speed of light, a big dish on GJ667Cc will pick up the signal in 22 years. We should start listening for a response in 44 – though it may take them a while to get back to us…

MG: Will the code used for the project be open source, and if so, when and where can people expect to use it?

SK and NS: Yes it is! The most useful part of our code is the #collector, which saves real-time tweets to a database, that can then be used for live projections or web sites, or accessed and sorted later via all kinds of info. The problem is that it’s not really user friendly or out of the box – folks need a suped up server (VPN), and to plug into a few other open source wares. The main portion of the backend we used is actually already available at 140dev.com, and then we plugged that into Drupal, among other things. For now, we’re telling interested parties to contact our coder, Chris Butzen, if they want to use our implementation. And we hope to do public distribution on tweetsinspace.org if we are able to package it in a more usable format in the next 6 months.

MG: Are there any messages collected so far, grabbing your attention?

We’ve had thousands of tweets so far – even while just testing the ware in preparation for the performance. We’re anticipating a lot of participation! The tweets we’ve seen have ranged from variations on “hello [other] world” and “don’t eat us,” to political activism and negative commentary, to a whole surreal narrative of about 30 tweets per day over the last 3 months.

Furtherfield's first Tweet in Space.
Furtherfield’s first Tweet in Space.

go to tweet aliens to add your own words…

Some of our favorite tweets have been those that question how to make our own world better. These speak to both the hope of space age-ike technology, as well as the hope in collective dialog – both of which our project tries to amplify. Such tweeters ask about the alien planet’s renewable energy sources, tax structures, education, art, and more.

We imagine the 30-minute performance will see a much more potent discussion about such things, and hope your readers will participate. The final transmission will be archived permanently on our site once we’ve prepared it for launch.

How to Take Part.

As part of the International Symposium on Electronic Art in New Mexico (ISEA2012). We will collect your tweets and transmit them into deep space via a high-powered radio messaging system. Our soon-to-be alien friends might receive unmediated thoughts and responses about politics, philosophy, pop culture, dinner, dancing cats and everything in between. By engaging the millions of voices in the Twitterverse and dispatching them into the larger Universe, Tweets in Space activates a potent conversation about communication and life that traverses beyond our borders or understanding. http://tweetsinspace.org/

AND THEY WILL BE SENT INTO DEEP SPACE!!!
Watch the stream LIVE here – http://tweetaliens.org/tweets/tweets.php

Furtherfield Clear Spots – {crowdsourced} Noir / Love Beyond Recognition

Josefina Posch in collaboration with Mike Blackman

Contact: info@furtherfield.org

Visiting Information

Part of Furtherfield Open Spots programme.

Seeking to investigate new modes of audience experience, {crowdsourced} Noir / Love Beyond Recognition is a process-based artwork encompassing a sculptural installation and an interactive stream across the World Wide Web. Both parts of the project are based on the notion of “crowdsourcing” and the use of public domain archives for works of art. The physical installation will be exhibited at Konstepidemin Gallery, Gothenburg (SE), with live interactive streams at Furtherfield Gallery, London.

Visitors will be able to search for keywords from a database of short clips selected from the online public domain Film Noir Archive and hear them play through sourced short clips dialogues containing those words, while a live video stream connecting the two venues in London and Gothenburg will show the sculptural installation intercut by those dialogues and related video footage. A compelling cinematic experience is created. Visitors at Konstepidemin Gallery will be also able to see the live stream and hear the dialogues selected by the London-based audiences.

About the Project

{crowdsourced} Noir / Love Beyond Recognition is a process-based artwork encompassing a sculptural installation and an interactive stream across the World Wide Web. The origin of both parts of the project is based upon the notion of ‘crowdsourcing’. The principle being that more heads are better than one. By canvassing a large crowd of people for ideas, skills, or participation, the quality of content and idea generation will be superior. In this instance, crowdsourcing will be applied through the use of clipsourcing tools which have been developed to aid in project-related tasks that can only be achieved through human interaction/intervention. This way, the crowd will help the artist achieve these tasks whilst adding a democratic element to the final outcome of the project.

During Spring and Summer 2012, an interested public was invited to both participate and contribute to the project’s creative process in two distinct ways: in Sweden as models, whereby a cast was taken of a chosen body part (the body parts were later assembled to full figure sculptures) and in the UK by taking part in a workshop at Furtherfield Gallery to help source short clips from the online public domain Film Noir Archive through our online tool.

The digital part of Posch’s project was developed in collaboration with UK artist and new media developer Mike Blackman. 

About the Artist

Josefina Posch
Josefina Posch is a Swedish artist that has worked and exhibited extensively abroad, including at the 52nd Venice Biennale, Fondazione Pistoletto’s Cittadellarte, Sculpturespace NY and a residency at Duolun Museum of Modern Art Shanghai. During her 3 month residency at Art Space, Portsmouth, in Autumn 2010, she began her collaboration with artist and new media developer Mike Blackman in the development of her digital concepts.

The project is supported by Gothenburg City Arts Council, Arts Council England/British Council and IASPIS – The Swedish Arts Grants Committee’s International Programme for Visual Artists.

+ More information:

www.crowdsourcednoir.org
www.josefinaposch.com

Location

Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org

Visiting information

Furtherfield Gallery is supported by Haringey Council and Arts Council England.

Laika’s Dérive

Sarah Waterson

ALL WELCOME

A project by Sarah Waterson and dogs (and their human companions) of Finsbury Park.

+ Dog walks: every Wed-Sat, between Wed 17 October and Fri 30 November 2012
Laika’s Dérive invites Finsbury Park’s dogs and their human companions to record a walk in their local park and surrounding area. This walk offers a chance for interspecies communication and a sharing of knowledge that results in a collaborative mapping of each dog/human’s walk.

Each dog is kitted-out with a system that automatically photographs the dog’s favourite vistas and objects on location. The photographs are selected via the sniff and interest time of the dog, and are returned to the human as a series of the dog’s favourite snaps, and displayed on Laika’s Dérive website.

Laika’s Dérive is part of the WWW: World Wild Web exhibition at Furtherfield Gallery.

Participate!!!

To take your dog for a dérive, please contact Furtherfield Gallery at info@furtherfield.org or phone 0208 802 2827.

Walks can be booked by one person/dog Wednesday to Saturday between 1-5pm, from Wednesday 17 October to Friday 30 November 2012, so book early to avoid disappointment!

The kit collection point for the walk is Furtherfield Gallery, McKenzie Pavilion, in Finsbury Park.

Event Coordinator: Laura Bottin
Event Producer: Alessandra Scapin

About the Project

Laika’s Dérive/Dog’s DeTour (2011) is a new media locative data-mapping work by Sarah Waterson about interspecies communication, collaboration and knowledge. Community participants and their dogs use an electronic mapping system (custom iphone app-GPS, accelerometer, interval timed and geo tagged photography) within their local area. The data collected is incorporated into the online mapping and visualisation system (website) together with the participant narrative and profiles. This work engages cross species sensing to explore a psychogeography of place.

A sketch for this project was produced during the Kiss Club incubator residency at the Performance Space, Carriageworks, Sydney. Feb 2010.(A minisite for the project prototype can be found here).

The android mobile phone application and harness system was developed during a residency at Blast Theory, UK, June- July 2011.

More info at http://laikasderive.sarahwaterson.net

About the Artist

Sarah Waterson
Sarah has practised as a new media artist for the past twenty years. Her works include electronic installations, collaborations with performers, video and audio work, generative and software based artworks, VR environments and data visualisations and ecologies. Interdisciplinary and collaborative practice informs the development and ultimately the design of these artworks. Her current interests include data mapping, data ecologies and cross species collaboration.

Sarah’s recent interactive installations have included: Laika’s Dérive (Performance Space, Carriageworks 2011), 33ºSouth (collaboration with Juan Francisco Salazar, Casula Powerhouse 2009), a custom made data mapping system that juxtaposes the cities of Sydney (Australia) and Santiago (Chile) trope, a e-literature project developed for the Second Life environment (SWF 08, ongoing), subscapePROOF (collaboration with Kate Richards, Australian Centre for the Moving Image, Melbourne), and subscapeBALTIC (ISEA2004, Helsinki, Finland). Sarah is a senior lecturer in interactive media at the School of Humanities and Communication Arts, University of Western Sydney, Australia.


Furtherfield Gallery is supported by Haringey Council and Arts Council England

FURTHERFIELD GALLERY OPENING HOURS

WWW: World Wild Web
exhibition
18 October – 01 December 2012

Open Thu-Fri 1-5pm, Sat 11-5pm

Opening Event:
Saturday 13 October 2012, 1-4pmFree admission to exhibition and events

Location
Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org

Getting to us

Making the Digital Divide Cheap and Nasty.

So ArtForum have launched a special September issue investigating the, lets say broader, relationship between new media, technology and visual art.*

Of worthy mention is the essay Digital Divide by the art world’s antagonistic critic of choice Claire Bishop, a writer whom a little under 8 years ago, deservedly poured critical scorn over the happy-go-lucky, merry-go-round creative malaise that was Bourriaud’s Relational Aesthetics and all of the proponents involved. Since then Bishop’s critical eye has focused on the acute political antagonistic relationships, within the dominant paradigms of participatory art and the concomitant authenticity of the social.

In Digital Divide, Bishop asks a different question, and its delivered even more bluntly than usual. Why has the mainstream art world, for the most part, refrained from directly responding to the ‘endlessly disposable, rapidly mutable ephemera of the virtual age and its impact on our consumption of relationships, images and communication.‘ This is not to say the practices of mainstream artists do not rely on digital media (in almost all cases, it now cannot function without it), but why hasn’t the shifting sands of digital culture been made explicit? In Bishop’s words;

“[H]ow many really confront the question of what it means to think, see, and filter affect through the digital? How many thematize this, or reflect deeply on how we experience, and are altered by, the digitization of our existence?”

Clearly, there are exceptions and she mentions three examples by art stars Frances Stark, Thomas Hirschhorn and Ryan Trecartin which flirt here and there with digital thematisation. Conversely artists who once specialised in digital art, Cory Arcangel, Miltos Manetas – to name two very famous examples – have previously broken out into the mainstream.

But for Bishop, there is of course, “an entire sphere of “new media” art, but this is a specialised field of its own: It rarely overlaps with the mainstream art world (commercial galleries, the Turner Prize, national pavilions at Venice)” – (one could add art fairs here). But nonetheless “these exceptions just point up the rule“. Bishop’s focus is on the mainstream and, moreover, she contends that “the digital is, on a deep level, the shaping condition—even the structuring paradox—that determines artistic decisions to work with certain formats and media. Its subterranean presence is comparable to the rise of television as the backdrop to art of the 1960s.” True enough, this structuring paradox is an implicit problem with the mainstream art world, but thats not the problem tout court.

From the responses I’ve read both in the article comments and in subsequent blog posts, a particular issue has been marked with Bishop’s statement that “new media” art is a specialised field. Whilst it doesn’t qualify as a dismissal, one could certainly suggest that Bishop is partly guilty of the same disavowal she throws at the mainstream art world when she relegates this sphere as an ‘exception’. In a blog-post response, Kyle Chayka makes a similar point; “Bishop understands that digital technology forms a seedbed for art as well as life, but fails to uncover the artists who are already critiquing that context.” I’m not a Lacanian, but maybe this is a symptom of something.

If mainstream art is ‘the rule’, (and I’m insinuating ‘the rule’ as anti-metaphor here) perhaps ‘the rule’ isn’t worth paying attention to, considering that the new media art exception is too much of a ‘specialisation’. In as much as one can only agree with Bishop’s call for mainstream art’s negotiation with digital thematisation, has she not missed the same aesthetic questions already posed and re-composed in this exceptional sphere? Why should the qualifier of the mainstream be such a factor of importance here? Why not cut off the need to reconcile digital thematisation with a set of historical, and commercially ideological principles which may not take kindly to the more ambitious and darker questions that the social and political arena of global digitalisation have thrown up. This is not to say that Bishop isn’t seeking those questions nor does she wish to reconcile those principles, but the specialised sphere of ‘new media art’ may quench the questions she herself raises.

Case in point: all Bishop would have needed to reference is something like the Dark Drives exhibition for the transmediale festival earlier this year; the tag line “uneasy energies in Technological Times” sums up her main descriptions of a digital epoch quite nicely. For instance, the artist group Art 404’s 5 Million Dollars 1 Terabyte, renders explicit one subset of the absurd, copyright, exploitative logic of proprietary software, by saving one terabyte’s worth of unlicensed software onto a single hard drive. Next to it was JK Keller’s idiosyncratic piece Realigning My Thoughts on Jasper Johns, which showed off a glitchy, abstract bastardisation of a Simpson’s episode Mom and Pop Art – regurgitating haggard mainstream perspectives. Crucially the success of the show was down to the implicitness of the exhibition’s technical triumphs – where technical jargon is often touted as a reason for the mainstream’s averted gaze. Whilst the viewer didn’t need to know the technics, but a richer understanding emerged should they have wanted to know.

There isn’t any need to clog up this article with a bottomless plethora of pieces from other equally important exhibtions and shows (I’m sure many others are better qualified in doing so); my point here, is that Bishop cannot relegate new media art as an exception to the rule, when the digitalisation of media is becoming the rule, which she herself explicitly admits. Choosing to focus on the failure of the mainstream in this arena gives the essay a healthy line of questioning, but in relegating an entire sphere which has – for some time – repeatedly dealt with these questions and more, it raises what is effectively a pointless query. To be fair to Bishop, she isn’t trying to force a fecund translation of new media with mainstream values, but looking for methods where digitalisation can instigate the change of those values.

Granted, Dark Drives is one major show in a major Berlin new media festival – the top of a very extensive collection of disparate voices and influences – but it inadvertently highlights a salient thought. What if Bishop’s call to bridge the ‘Digital Divide’ was actually met by a new generation of artists thrust into the mainstream, where digital themes were translated into its own methods of commercial production? We’ve gotten over the myth that ‘virtual’ commodities are unmarketable, so it’s not as if I’m being negative for the sake of it. Where would this leave festivals like transmediale, or not-for-profit collectives like Furtherfield – how would they respond? It’s an uneasy question, one which for speculative purposes cannot be answered quickly at present, if at all.

In the throws of conjecture, there is perhaps another division at play here. Towards the end of her essay, Bishop makes a reference to the difference between the non-existent embrace of the digital medium today, and the rapid embrace of photography, film and video in the 60s and 70s.

“These formats, however, were image-based, and their relevance and challenge to visual art were self-evident. The digital, by contrast, is code, inherently alien to human perception. It is, at base, a linguistic model. Convert any .jpg file to .txt and you will find its ingredients: a garbled recipe of numbers and letters, meaningless to the average viewer. Is there a sense of fear underlying visual art’s disavowal of new media?”

This is a division which is even more striking; more aesthetically and philosophically significant in comparison to marketable rules and unmarketable exceptions. I think Bishop is really on to something when she chastises the hybrid solutions of old media nostalgia, evidently favoured by the market and contrasts it to the alien nature of code, but it’s not without problems.

Some may consider there to be nothing inherently alien about digital media; many artists, who also work as programmers and write, design and engineer artworks together with code without any recourse to an alien nature (however I vehemently disagree with the notion that code be solely reduced to human production, but it must be pointed out) Likewise, any 90s utopian reading of the ‘digital revolution’ is mired from the start, once you take into consideration, closed proprietary devices and services which falsify other meaningful alternatives (one only needs to trace the important work of the Telekommunisten art collective to realise how advanced these questions are, in what is supposed to be a specialised field).

If there is a fear underlying visual art’s disavowal of digitalisation, it’s not just a critical bemusement of code, but of the material which composes computational media; wires, LCD screens, motherboards, caches, firmware, sorting algorithms. Bishop’s call for mainstream contemporary art to be aware of its own conditions and circumstance is admirable, but unless art can actually get its hands dirty with the material processes of new media and more importantly the underlying computational conditions concerning the digital (because thats what it is), the project of explaining these circumstances will be quagmired from the start. It’s not enough to explain ‘our changing experience’ with computation, but to explain the experience of computation in itself.

But for now, lets keep the divide going, not least because antagonisms are fun (Bishop should know), but because the contemporary digital arts are not hindered with the burden of seeking the mainstream’s attention. They can get away with a lot more as a result. Digital or Computational art needs to be cheaper and nastier, as the artist’s tools of use are getting increasingly dirty with critical engagement and proflierfation of code (one cannot avoid mentioning Julian Oliver et al’s important project of critical engineering in this sense). Only then, can Bishop speak of a moment, where the “treasured assumptions” of mainstream art are brought to bear through the criticality of the digital.

——————

* Just to make it clear, I am aware that key terms in this article such as ‘new media’ ‘digitisation’, etc carry little to no relevance anymore, (I prefer computational to be more relevant myself), and they’re only used as a replying dialogue with Claire Bishop’s essay which relies on them throughout.

Community without Community in Digital Culture: An interview with Charlie Gere.

Charlie Gere is a Media Theory and History professor in the Lancaster Institute for Contemporary Arts, Lancaster University. Co-curator of FutureEverybody, the 2012 FutureEverything exhibition in Manchester. In 2007 he co-curated Feedback, a major exhibition on art responsive to instructions, input, or its environment, in Gijon, Northern Spain. He has given talks at many major arts institutions, including the Centre de Cultura Contemporània de Barcelona, the Architectural League in New York, Tate Britain, and Tate Modern. Gere’s new book, Community without Community in Digital Culture (Palgrave MacMillan, 2012), is out now.

Previous titles include: Digital Culture (Reaktion Books, 2002), Art, Time and Technology (Berg, 2006), Non-relational Aesthetics, with Michael Corris (Artwords, 2009). Gere was co-editor of White Heat Cold Logic (MIT Press, 2009), and Art Practice in a Digital Culture (Ashgate, 2010), as well as writing many papers on questions of technology, media and art. He is also co-editing with Robin Boast an anthology entitled Allegories of the Information Age (forthcoming).

Marc Garrett: Digital Culture was originally published in 2002, which happens to be the version I’ve had all these years. In 2008 it was republished, revised and expanded. Now the book has an extra chapter ‘Digital Culture in the Twenty-first Century’. Of course, we already know that digital technology and society has changed dramatically since 2002. So, what themes and historical contexts did you choose, as necessary to include in this new and last chapter?

Digital Culture by Charlie Gere (Reaktion Books), 2008, first published 2002.
Digital Culture by Charlie Gere (Reaktion Books), 2008, first published 2002.

Charlie Gere: What happened after the first edition’s publication was of course, the rise of so-called Web 2:0, which was simply the greater exploitation of the reciprocal possibilities of the Web. I tried to reflect on how this reciprocity was visible beyond the Web itself and was becoming part of a more general culture of engagement and exchange, not that I share some of the more utopian visions of this phenomenon. Indeed, in my new book Community without Community in Digital Culture, I try to counter the, for me, more naive visions of community in relation to digital technology. I advocate a more ‘non-relational’ approach that does not deny the transformative effects of new media in terms of community but thinks of it more in terms of hospitality to the other.

MG: Many of the artists we have worked with are using new media to explore and critique the utopian assumptions you discuss: YOHA, IOCOSE, Liz Sterry, M.I.G (Men In Grey, Julian Oliver and Danja Vasiliev), Heath Bunting, Face to facebook (Paolo Cirio and Alessandro Ludovico), Annie Abrahams and more. Each of them work in a deeply relational way to intervene in the mythologies projected about digital technology; and, with a knowingly crtical eye of the technical limitations and the social controls at work when using networked technology. At different levels, all are producing work that ‘consciously’ incoporate relational contexts, in some way or another, this includes ideas and approaches with autonomy as part of their art, but not necessarily advocating technology as a singular, saving grace.

How do you view the role of this practice in the context of the wider corporate and state impact on the way technical cultures are evolving. How do you see the notion of hospitality working between the arts and these other more mainstream cultures?

CG: I greatly admire and like the work of the artists you mention and others doing similar things. For me they exemplify the complexity of the idea of hospitality. In general the Web is about exchange, whether that of money for goods, social links and relational exchanges in social networks, or the exchange of speech and dialogue in on-line fora. The work of these artists refuses this demand for exchange and profit within a restricted economy. Thus they are in a sense parasitical on the Web. The word ‘parasite’ comes from ‘para sitos’, meaning ‘beside the grain’, and refers to those animals that take advantage of grain stores to feed. They are the creatures to who must be offered hospitality, as a gift, without expectation of return, which means that while they are bound up with the technological systems that comprise the Web, they are not part of the restricted economy of exchange, profit, and return that is at the heart of capitalism, and to which everything else ends up being subordinated and subsumed. Thus they find an enclave away from total subsumption not outside of the market, but at its technical core.

Image: Jamie Woodley, Yoha, Bristol City Council House http://yoha.co.uk/
Image: Jamie Woodley, Yoha, Bristol City Council House http://yoha.co.uk/
Image from Annie Abrahams exhibition and performance: Training for a Better World. (Oct 2012)
Image from Annie Abrahams exhibition and performance: Training for a Better World. (Oct 2012)

MG: Many are aware that technology and digital culture have changed the world we live in and appreciate their immediate effects on our everyday behaviours and situations. But there is a bigger story to tell, and history can offer us insightful glimpses, important clues and ways into this story about our relationship with technology and digital culture. One of the arguments outlined in your book ‘Digital Culture’ is that digital culture is neither radical, new nor technologically driven. With this in mind, which past developments do we need to acknowledge and be reminded of and why?

CG: For me the emergence of digital technology is part of a much longer story of abstraction, codification, quantification and mathematisation that can be traced back to numerous points in the history of the West, from Ancient Greece, to early Modernity to the rise of industrial capitalism. Here one might think of Heidegger’s use of ‘cybernetics’, a word we normally associate with post-war computing culture, to describe the technology and calculative enframing of modern society which he traces back to the Ancient Greeks and especially to Plato. I am not a particular advocate of digital technology, and while I appreciate its uses, I also think we must try to be aware of how it determines the way in which we think, and in which we conceive of the world. Above all we should not regard it as merely a conduit to an uncomplicated world simply out there, but rather the means by which a particular world comes to be for us. That said, this is very hard, given that in my view, and to adapt a well-known phrase from Derrida, il n’y a pas de hors-media, there’s no Archimedean point outside of our medial condition, from which we can understand it as from a god’s eye view. ‘Media determine our situation’ as Friedrich Kittler put it.

MG: In Digital Culture, you write about the composer John Cage and how he “has had the most profound influence on our digital culture”, and how his influence has opened up various different avenues of creative engagement. And, many of his ideas on interactivity and multi-media not only “have repercussions in the art world”, but also a strong influence on how computers are used as a medium. Which art movements in particular did he influence and what kind of legacy did he leave for others in relation to computers?

CG: Actually Cage’s influence on those using computers in the arts is probably less to do with what he himself did with such technology and more to do with his use of aleatory methods in many his different projects across many artforms. Also there is something about Cage’s own refusal of a normative Western subjectivity that is also consonant with aspects of our hyper-technologised existence with its emphasis on decentering the individual. Both the refusal of such subjectivity and the aleatory work together to produce a new model of the artist as conduit of contingent social forces rather than protean demi-urge or genius.

John Cage. Graphic score. Concert for Piano and Orchestra, Fontana Mix (1958).
John Cage. Graphic score. Concert for Piano and Orchestra, Fontana Mix (1958). http://www.diagonalthoughts.com/?p=266#

MG: Your new book ‘Community without Community in Digital Culture’, has come out at the same time as Geert Lovink’s ‘Networks Without A Cause: A critique of Social Media’. Lovink asks “How do we overcome this paradoxical era of hyped-up individualization that results precisely in the algorithmic outsourcing of the self? How do we determine significance outside of the celebrity paradigm and instead use intelligence to identify what’s at stake?” [1]

Where are your thoughts in regard to Lovink’s question, and does it relate to what you propose in terms of “hospitality to the other?”

CG: I haven’t read Geert’s book, yet at least… But I am highly sympathetic to what I take to be his position. My view is that the Web is part of a broader set of developments that apparently concern relationally, but actually emphasize the sovereign individual and autonomous subject of modernity, as well as promoting spectacular and image-bound forms of presentation and relation. The problem is that one alternative to this individualization is a kind of fascistic identification with the mass, in the form of fusion that negates the individual. A solution maybe to engage with the idea of the other in terms of difference, as both relational and separate, and yet also that which we depend on for our identity in a process of differentiation; thus the idea of hospitality as a reception of the other in difference.

MG: Community without Community in Digital Culture, is a curious title. It proposes contradictory meanings and these contradictions are clearly explained in the introduction. Although, the last sentence says “In this such technologies are part of the history of the death of God, the loss of an overarching metaphysical framework which would bind us together in some form of relation or communion. This can be understood in terms of contingency, which has the same root as contact.”

Could you unpack this last sentence for us, I’m especially interested in what contingency means to you?

CG: I owe my understanding of contingency to the work of philosopher Quentin Meillassoux, whose book After Finitude is causing a stir. Meillassoux is one of a small number of young philosophers sometimes grouped together under the name ‘speculative realism’, mostly because of their shared hostility to what they call ‘Kantian correlationism’, the idea that there can be no subject-independent knowledge of objects. Meillassoux follows the work of David Hume, who questioned the whole notion of causation; how one can demonstrate that, all things being equal, one thing will also cause another. For Hume causation is a question of inductive reasoning, in that we can posit causation on the grounds of previous experience. Meillassoux pushes the implications of Hume’s critique of causation to a point beyond Hume’s own solution, to propose the only necessity is that of contingency, and that everything could be otherwise, or what Meillassoux calls ‘hyperchaos’.

Community without Community in Digital Culture [Hardcover]. Dr Charlie Gere. Palgrave Macmillan (2012) http://www.barnesandnoble.com/w/community-without-community-in-digital-culture-charlie-gere/1110025572 See on Amazon.
Community without Community in Digital Culture [Hardcover]. Dr Charlie Gere. Palgrave Macmillan (2012) http://www.barnesandnoble.com/w/community-without-community-in-digital-culture-charlie-gere/1110025572
See on Amazon.

I use his ideas to think through the implications of the ‘digital’. According to the Oxford English Dictionary ‘digital’ has a number of meanings, including ‘[O]f, pertaining to, using or being a digit’, meaning one of the ‘ten Arabic numerals from 0 to 9, especially when part of a number’, and also ‘designating a computer which operates on date in the form of digits or similar discrete data… Designating or pertaining to a recording in which the original signal is represented by the spacing between pulses rather than by a wave, to make it less susceptible to degradation’ (the word for data in the form of a wave being ‘analog’).

As well as referring to discrete data the dictionary also defines ‘digital’ as ‘[O]f or pertaining to a finger or fingers’ and [R]esembling a finger or the hollow impression made by one’, thus by extension the hand, grasping, touching and so on. Much of the book concerns deconstructing the ‘haptocentric’ implications of contact, and communication, especially in relation to the claims made for social networks, and to engage with what I understand as the relation between ‘contact’ and contingency’. ‘Contingency’ is derived from the Latin con + tangere, to touch. ‘Contingency’ enables us think through the implications of the term digital, by acknowledging both its relation to the hand and touch and also to the openness and blindness to the future that is a concomitant part of our digital culture after the death of God.

MG: What other subjects can we expect to read about in the publication?

CG: Touch in Aristotle and medieval theology, cave painting, mail art, Darwin and Dawkins, Luther Blissett, On Kawara, Frank Stella, Bartleby the Scrivener, Christianity – among other things… oh, and a lot of Derrida.

MG: If there is a message you’d like to send to the world, as it carries on regardless with its “permanent exposure of life, of all lives, to ‘all-out’ control […] thanks to computer technology” [2] (Virilio 2000), and it was printed on a banner, or on a billboard in the streets, what would it be?

I am reading Blanchot at the moment, so perhaps something like ‘the disaster has already happened’ (it’s suitably enigmatic to annoy people).

<———————————- The End (for now) ——————————>

Media Lab Culture in the UK

Featured image: London Hackspace http://wiki.london.hackspace.org.uk/view/London_Hackspace

…the machine is always social before it is technical.
(Gilles Deleuze)

Though the term ‘lab’ conjures the image of a fairly sanitised environment optimised for scientific experiments and populated by people in white coats, media labs – centres for creative experimentation – are quite different. At their most basic, they are spaces – mostly physical but sometimes also virtual – for sharing technological resources like computers, software and even perhaps highly expensive 3D printers; offering training; and supporting the types of collaborative research that do not easily reside elsewhere. In the early-to-mid-1990s, partly propelled by the exciting possibilities of the internet and associated web browser technologies, groups began to coalesce, bent on developing access to the inherent potential of collective creativity. With the exuberant new dot.com businesses fuelling a ‘creative economy’, the Californian ‘cybercafé’ (surf the internet and slurp the coffee) was emulated in urban centres around the UK and in some cases artists were heavily involved. They saw the internet’s myriad ways of changing the way we make, think about and share art – not to mention its capacity for social empowerment – and wanted to harness these qualities quickly and effectively. With many practitioners coming from the spaces, practices and communities forged by the independent film and video movement, the phenomenon of the UK media lab was born. However, despite the importance of these spaces as the hybrid homes of the then emergent and now embedded creative activities that characterise today’s rich field of digital and media practices, their history and contribution to current lab environments has been little discussed outside a niche arena.

History

Early Media Labs

Two of the earliest UK media labs were Artec and Backspace (aka Bakspc), both based in London. Artec, which was established in 1990, was initially funded by Islington Council and ESF (the European Social Fund), but soon won additional support from Arts Council England. Conceived by Frank Boyd and Derek Richards, its focus from the outset was to deploy technology for social empowerment and, early on, it provided valuable professional training to the long-term unemployed. In this sense, it did not operate from within an arts context proper, but combined art and technology in the name of social integration. Creative projects were led by Graham Harwood, whose own artistic practice and his collective Mongrel were formed through associations at Artec.

Harwood and Mongrel’s practice is known widely for scrutinising social, political and cultural divisions through a framework of technology. A notable piece from this period was Rehearsal of Memory (1995), which took the collective experiences of staff and patients at Ashworth high security mental hospital, near Liverpool, and presented them as a unified and anonymous computer-based group portrait. Now available as a CD-ROM, the work strongly undermines the assumptions we make about mental health, blurring the line between those branded ‘normal’ or not. It is an excellent example of the way artists and media labs habitually combine creative activities with technology to give people a renewed agency. Around 1995, Peter Ride was brought on board to curate a stream of activity called Channel, which lead to further powerful artworks including Ubiquity (1997) by David Bickerstaff and Susan Collins’ In Conversation (1997).

Graham Harwood (Mongrel) «Rehearsal of Memory» 1995. Installation V2, Rotterdam. Photograph: Jan Sprij. © Graham Harwood (Mongrel)
Graham Harwood (Mongrel) «Rehearsal of Memory» 1995. Installation V2, Rotterdam. Photograph: Jan Sprij. © Graham Harwood (Mongrel)
In Conversation. A www/street/gallery installation by Susan Collins first installed in November/December 1997 at Fabrica in Brighton it was subsequently sited in Amsterdam (Oude Kerk) 1998, Helsinki (Gallery Otso, Espoo) 1998, Cardiff (Chapter Arts) 2000 and Berlin (British Council) 2001.
In Conversation. A www/street/gallery installation by Susan Collins first installed in November/December 1997 at Fabrica in Brighton it was subsequently sited in Amsterdam (Oude Kerk) 1998, Helsinki (Gallery Otso, Espoo) 1998, Cardiff (Chapter Arts) 2000 and Berlin (British Council) 2001.

Without regular public funding, Backspace started out as an independent self-organised cybercafé. Initiated by James Stevens as a ‘soft space’ adjunct to his commercial web design business, Obsolete, it had a physical studio and lounge on Clink Street. People could drop in and use the web access and computer terminals in exchange for a nominal membership fee and commitment to maintain the space. What is notable about the Backspace model is how it attempted to foster a co-operatively managed resource. It exemplified a preoccupation amongst internet culture devotees with autonomy and new forms of governance, and struggled with all the contradictions of such ideals alongside the fact of its commercial parent entity. Obsolete shared its (at that time) capacious bandwidth. This gave people web hosting and streaming capabilities that would otherwise have been prohibitively expensive; allowed for the hosting of many artistic projects produced within the space itself; and facilitated many early streaming experiments with link-ups between other European media labs including as E-lab in Riga, Lativa and Ljudmila in Llubljana, Slovenia. Early attendees and co-facilitators of Backspace now list some central figures of the Digital and New Media art fields including: Matt Fuller, Simon Pope, Armin Medosch, Heath Bunting, Ruth Catlow, Pete Gomes, Manu Luksch and Thomson and Craighead – even Turner Prize winner Mark Lecky was a regular for a while.

Globally distributed discussion networks provided a discursive layer for these media labs, with early mailing lists such as Nettime, Rhizome and Syndicate forging international connections around technology, art and politics. Likewise, Mute (at first a newspaper, then a glossy magazine, now a web journal) provided regular critical commentary on burgeoning digital culture.

Foundationally different, Artec and Backspace were united by a belief in the importance of access to tools and training within a social context. In slightly differing ways, they put creative experimentation and social concerns at the centre of the agenda via technology. This was to become an important organisational strategy for this sector. Though both spaces have since closed, Stevens continues to build social and technological infrastructure as Deckspace, at Borough Hall, Greenwich. Without a physical space, Frank Boyd has evolved his media lab system into an industry-orientated programme called Crossover, which assembles creative professionals to workshop cross-platform ‘experiences’ from a variety of creative arenas including film TV and the computer games industry. Crossover is one of many peripatetic media lab models that privilege collaborative creative processes, although it is more goal-orientated than most as participants often pitch to a panel of industry commissioners.

DECKSPACE is an SPC MediaLab in Borough Hall, Greenwich. A serious climb with prime views and an evolution of environment for tea drinkers node builders and code meddlers to relay power and light into public space fit for use. (via bitnik)
DECKSPACE is an SPC MediaLab in Borough Hall, Greenwich. A serious climb with prime views and an evolution of environment for tea drinkers node builders and code meddlers to relay power and light into public space fit for use. (via bitnik)

Process over Product

With less of an eye on industry and an abiding interest in the creative process itself, PVA MediaLab was formed in 1997 by artists Simon Poulter and Julie Penfold. In its first incarnation, it took up residence at Dartington College of the Arts, with funding from South West Arts. While there, artists were offered a well-equipped space in which to experiment with technology and develop ideas. In fact it is this developmental freedom that forms another core operational component of the media lab. Rather than asking artists to arrive with pre-formulated projects, or expecting them to see a piece through from start to finish, media labs have consistently placed value on self-determined exploration. PVA helps artists to manufacture methodologies rather than final artworks, fully designed products or content packages. They have also led the way in assisting other media labs to produce a similar system, through their Labculture programme. Highly itinerant, the Labculture model adjusts itself to host organisations, like Vivid, in Birmingham, so they can learn how to set and achieve goals while building the sorts of lasting partnerships that will sustain future activity.

This shared or Open Source way of working integral to media lab culture is also exemplified by GYOML (Grow Your Own Media Lab). A collaborative project between media labs Folly, Access Space and the Polytechnic, GYOML was designed to help generate more media lab initiatives. It has included: ‘GYOML in a Kitchen’, a sound recording and editing workshop by Steve Symons (Lancaster); ‘GYOML in a Van’, which staged an introductory workshop in media-lab culture for community group leaders (Lancaster); a game-centred ‘GYOML for teenagers’ (Rochdale); and ‘GYOML at the Canteen’, catering to film-makers and professional artists with an interest in open source (Barrow-in-Furness). Legacies of this project include the Digital Artists Handbook, an impressive guide to Open Source tools and techniques and ‘Grow Your Own Media Lab (the graphic novel)’, a set of inspiring case studies. Folly continue to work very much in this manner, forming essential infrastructural relationships as and where needed and guiding others through the adoption of free software.

Another example of this attention to operation and openess comes from GIST Lab, in Sheffield, which energises community-based projects through a space that hosts meetings and workshops. Even without a dedicated tech suite, their knowledge-exchange is a short-cut to all manner of original cross-over work, and they have supported yet another project that literally and metaphorically recreates aspects of the media lab model. 3D printing (or rapid prototyping) is increasingly popular in producing anything from car parts to jewellery, by layering materials like plastic into finished three-dimensional objects. RepRap, however, is able to print the spare parts it needs to be built while it is still itself under construction. Just like media labs, this self-replicating 3D Printer is all about sharing access to a successful system.

"Parametrically Designed XY Motion Stage", part of the thesis "Rapid Prototyping of Rapid Prototyping Machines" by Ilan Ellison
“Parametrically Designed XY Motion Stage”, part of the thesis “Rapid Prototyping of Rapid Prototyping Machines” by Ilan Ellison

Ideas over Technology

If media labs are not driven by material production, neither are they all about technology. Arising from the work of the art group, Redundant Technology Initiative, Access Space in Sheffield established its media lab through the use of free and recycled technology and learning. Given our cultural predisposition for wanting the latest, fastest equipment and our reprehensible dumping of perfectly serviceable technology, abundant hardware is sourced from all manner of locations. The latest Free and Open Source software is installed on the hardware where expensive proprietary software once lay and the media lab space, complete with this equipment, is opened to the public five days a week. The one proviso placed on this access – continuing the recycling theme – is that once a media lab participant has learnt how to do something, they should pass this knowledge on. As evidence of the success of this system Access Space boasts impressive outreach capacity: more than a thousand regular visitors, of which only about thirty-five percent are university educated, and over half are unemployed, and they habitually work with people experiencing disabilities, learning disorders, poor health, homelessness or other measures of exclusion.

 Access Space is the longest running free internet learning centre in the UK. The centre brings together old computers and new open source software to create a radical, sustainable response to industrial decline and social dislocation.
Access Space is the longest running free internet learning centre in the UK. The centre brings together old computers and new open source software to create a radical, sustainable response to industrial decline and social dislocation.

One of the projects that clearly shows what they do is Zero Dollar Laptop, a collaboration with the Furtherfield organisation and community. Through a series of workshops, homeless participants are given the ability to use and maintain a free laptop complete with free software in self-led creative projects. It is this model of learning through self-directed creativity that arises again and again in media labs because it provides demonstrable results in helping people acquire and retain the skills they need. Without ‘bells and whistles’ new technology, Access Space emphasise the importance of ideas over technology and demystify all manner of computer-based skills. SPACE Studio’s MediaLab is also an excellent example of a lab working at a range of levels to offer beneficial specialised training. They teach software packages at a professional level to film makers, artists and a range of media industry workers, as well as offering film-making and media training for NEET (Not in Education, Employment or Training) teenagers in the local area. There are also a number of DIY Technology workshops including those regularly hosted by MzTEK who have expanded their operation as a result of their connections with SPACE. MzTEK are all about encouraging women to build technical skills and enter the new media sector. Growing from a small group to wide and supportive network they answer underdeveloped areas of knowledge. In addition to this, SPACE’s PERMACULTURES residency series has, to date, hosted eight residencies supporting over eleven artists, helping them explore technology and go on to show in a range of spaces.

MzTEK is a nonprofit collective with the aim of encouraging women artists to pick up technical skills in the fields of new media, computer arts, and technology.
MzTEK is a nonprofit collective with the aim of encouraging women artists to pick up technical skills in the fields of new media, computer arts, and technology.

Partnering Galleries

The media lab also plugs an important gap in the art gallery and museum network. Digital and New Media arts are distinctive for collapsing boundaries between the place of production and exhibition. As a result, few existing art spaces have been in a position to fully represent it. Media labs, as well as community websites like Furtherfield and Rhizome, international festivals including ISEA and Transmediale and curatorial resources like CRUMB (the Curatorial Resource for Upstart Media Bliss) have imaginatively responded to this situation. Media labs in particular have been very successful in fostering relationships between artists and galleries. They have helped to translate not only the ideas expressed by this type of art – which can require much additional contextualisation – but also their physical installation in spaces not designed for this new breed of work.

For example, Folly recently collaborated on an experiment in the exhibition and acquisition of New Media art with the Harris Museum and Art Gallery. Entitled Current, the project saw expert panels first select works to be exhibited at the gallery (in Spring 2011) and then choose one to enter the permanent collection. Not only did this give the gallery the chance to add a timely contemporary work to their collection but it formed a useful public case study showing other institutions how they might engage with emergent art forms in various new media.

Collaboration, Interdisciplinarity and the University

Media labs greatly contribute to the collaborative working methods the creative sector now thrives upon. Cross or interdisciplinary partnerships involve people from very different industries or working cultures combining and even reinventing the way they work in order to unearth all manner of new practices and products. Many universities, having born witness to a boom in research which straddles different academic subjects and industry sectors (due in some part to government funding imperatives around ‘knowledge transfer’), have established their own media labs. A relatively early example of this was i-DAT (the Institute of Digital Art and Technology) at the School of Computing, Communication and Electronics at the University of Plymouth. A large project with many interrelated strands is their op-sys (operating systems) network of research into architectural, biological, social and economic data and how it can be made publicly available and useful. The University of Nottingham has the Mixed Reality Lab, which was established in 1999 with £1.2 million in funding from the JREI (Joint Research and Equipment Initiative) programme as well as ongoing grants and investments. Run by Steve Benford, it hosts around eighteen PhD students providing resources for researchers and post-graduates working in areas that intersect its host department, the School of Computer Science, and associated training facility, the Horizon Doctoral Training Centre. It maintains a number of diverse projects, some of which have won prestigious awards and award nominations including Can You See Me Now, a collaboration with Blast Theory. The CoDE (Cultures of the Digital Economy) Institute at Anglia Ruskin University in Cambridge has a digital performance laboratory that focuses on sound-based work. Culture Lab is Newcastle University’s bespoke unit of media-lab-style flexibility, where artists work experimentally and across disciplines, and Sandbox, a similar resource, is located at the University of Central Lancashire. Another approach for universities is to partner with existing media labs. Pervasive Media Studio, a Bristol-located media lab, was set up by Watershed, a cross-artform production organisation, HP Labs and the South West Regional Development Agency. They have a partnership which runs for three years with the University of West England’s Digital Cultures Research Centre and work in a number of different ways including offering Graduate and New Talent residencies for those just starting out in their careers. The Pervasive Media Studio has helped to establish events like Igfest, the Interesting Games festival, held annually in Bristol, as well as development platforms such as Theatre Sandbox, which helps theatre makers introduce technology to their practice. They also support artists, including: AntiVJ, Duncan Speakman and Luke Jerram.

Current Media Labs and the rise of the ‘HackLab’

As we have seen, some labs have been nomadic or temporary while others have evolved into new incarnations. A media lab might be part of an array of dependencies with institutional responsibilities i.e. Folly, Isis Arts, Lighthouse, Pavilion, Pervasive Media Lab, PVA, Vivid and more, all of which regularly produce an abundance of quality experimentation in Digital art and culture. While new incarnations of the media lab may respond to three distinct but related phenomena: the rapidly evolving technology sector; the transient networks of geeks and digital experimenters; the need for sustainable models for innovation in industry. MadLab, in Manchester, provides space and facilitates meetings and workshops for ‘geeks, artists, designers, illustrators, hackers, tinkerers, innovators and idle dreamers’. Their ‘drop in’ events, commonly known as ‘Hacklabs’ (for example *Hack to the Future* during the Edinburgh International Science Festival), give people instant hands-on experience with all sorts of code and kit. Although hacking is still seen as a specialist and somewhat murky activity, the term is being increasingly decoupled from its conventional criminal associations and made accessible to mainstream arts territory. In January 2011 the Royal Opera House facilitated a ‘Culture Hack Day’, bringing cultural organisations such as the Crafts Council and UK Film Council together with software developers and creative technologists to usefully open up and share data. Other HackLabs may have less of an arts focus, but do have impressive resources built using the open membership model (pioneered by the likes of Backspace). The London Hackspace boasts a laser cutter, digital oscilloscope and kiln, all donated or collectively purchased.

Scattered through many of our city centres are office/studio-based working spaces which cater to the creative industries by offering flexible working environments and abundant networking and training opportunities. The Hub, in London’s Islington and Kings Cross areas (with up to thirty further Hubs in cities across the globe), gives fee-paying members access to facilities and a way of working orientated towards connecting people from across the network in cost-effective innovation. These spaces are indicative of the emphasis placed on the creative economy as the big hope for economic renewal driven by small entrepreneurs grabbing and shaping the opportunities in technology, entertainment and design.

Inspirational before Institutional

Looking briefly at some of the ways media labs have operated since the 1990s shows them as uniquely fertile spaces for all manner of shared expertise and creative innovation. They have made a fundamental contribution to Open Source culture. Working as openly and collaboratively as possible, participants have found ways of sharing process and product, while an interdisciplinary nature has revealed a plethora of creative possibilities. Fulfilling a difficult remit by offering a home for many of the emergent artistic practices currently transforming artistic activity, they have led us away from ‘art for art’s sake’ and towards work which has demonstrable meaning and lasting social and economic benefit. Large institutions might be extremely well-versed in mounting financially advantageous blockbuster exhibitions, but the beauty of media labs derives from their ability to develop and disseminate the socially-transformative systems that have already and will continue to shape the future of the arts.


A big thank you to everyone who contributed to this research despite their incredibly busy schedules and a special shout to: Simon Poulter for pulling over his car, Clive Gillman for kindly kicking things off, Sarah Cook for an innovative approach to note sharing and Peter Ride for not taking a lunch break.

You can find Charlotte’s original article on Collaboration and Freedom – The World of Free and Open Source Art http://p2pfoundation.net/World_of_Free_and_Open_Source_Art

As part of the Furtherfield collection commissioned by Arts Council England for Thinking Digital. 2011

Industrial landscapes of the future/past: DataisNature and the work of Paul Prudence

Featured image: Still from performance of Structure M-11

You would measure time the measureless and the immeasurable.
You would adjust your conduct and even direct the course of your spirit according to hours and seasons. Of time you would make a stream upon whose bank you would sit and watch its flowing. – Kahlil Gibran

Algorithms only really come alive in the temporal time-frames that they move through. Their existence depends on being able to move freely along time’s arrow, unfolding and expanding out in to the universe, or reversing themselves backwards into a finite point. Every form and structure that the universe creates is the result of a single step along that pathway and we’re only ever observing it at a single moment. Those geological steps can take millions of years to unfold and we can only ever really look back and see the steps that happened before we chose to observe them. Computational algorithms break down that slow dripping of nature’s possibilities and allow us to become time-travellers, stepping into any point that we choose to.

Paul Prudence is a performer and installation artist who works with computational, algorithmic and generative environments, developing ways to reflect his interest in patterns, nature and the mid-way point between scientific research and artistic pursuit. The outputs from this research are near cinematic, audio-visual events. Prudence’s creative work, and his blog, Dataisnature (kept since October 2004), explores a number of creative potentials as well as documentating the creative and scientific research work of others that he finds of interest. As the blog’s bio states:

“Dataisnature’s interest in process is far and wide reaching – it may also include posts on visual music, parametric architecture, computational archaeology, psychogeography and cartography, experimental musical notational, utopian constructs, visionary divination systems and counter cultural systems.”

Paul himself feels Dataisnature, and his other blogs, are by their very nature ordering systems, trying to create some kind of structure on information. “Yes, it’s true [that they are ordering systems], but the ordering is sometimes a little bit oblique. I am not interested in ordering systems such as categories or tags, for example, as each blog post has the potential to generate many of its own categories.”

The blog and perhaps all blogs, shouldn’t be an end in themselves then? Should they be a starting point for a deeper investigation? “Well, I’m more interested in substrate and sedimentary structuring – specific fields existing in layers and sometimes overlapping and interacting rhizomatically.”

Blogging for Paul and many bloggers who don’t operate within the ‘monetization of blogging’ sphere that has grown up in the past few years could almost be considered a documentation and ordering process for the creative process. The process and interaction between the theory and the blog as textual artefact becomes quite complex. As does the theory and creative output of the blogger. Paul would argue that this isn’t always something that can be even as straightforward as theory to practice though.

“The posts at Dataisnature are not confined to theoretical relationships between art and science projects, but also take into account metaphorical ones. I never wanted the posts to be so pinned down that they disable the opportunity to make entirely new connections at any level.”

So the chance to see what happens inbetween strict disciplines and an openness to the potentials that may arise out of relaxing the barriers? Shouldn’t that be the way that everything else that is ‘not of academia’ operates anyway? And for that matter, outside of the possibilities of arts/science/research funding.

“I applied the term ‘recreational research’ to Dataisnature in its early days,” Paul explains. “This is still to some degree important – the notion that research doesn’t have to be tied down by the prospect of peer review or academic formatting. This kind of interdisciplinary research can be highly addictive – its the new sport of the internet age. It can generate blogs that become chaotic repositories of interconnectedness – linearity becomes infected with cut-up and collage. In my own mind I have an idea of what Dataisnature is trying to say but I get people approaching me with completely different, and amusing theories of what they believe the blog is about.”

In digital arts (or let us call it digital creativity, to avoid the complexity of art versus design versus technology) the breakdown between the equipment used and the research of the creator has become almost at times indistinguishable. A painter is often only one step away from being a chemist, a sculptor closer to an engineer than a painter. The tools used define and form some of the output. Digital creativity only makes this more implicit. So when using technologies and researching, the scientist and the creative often walk hand-in-hand towards the finished artefact. As Prudence says: “Collaboration among artists and scientists exists through time as well as space.”

“A great part of an artist’s task is to be a researcher. It’s important to remember that any idea you have has already been tackled in the past with a different (want to avoid the term lesser) technology.”

The blogging process offers a chance to gather information and allow some of the artist’s own influences and present interests to manifest themselves into a rough-hewn structure. “For me, blogging facilitates a medium for an archaeology of aesthetics, technology and conceptuality. All this fragmented information is gathered then reconstituted, and fed back into the artistic practice. Of course my personal work blog is more about supplying supplementary material to anyone interested in my work.”

Taking an arguably typical example of Paul Prudence’s work, for example Structure-M11, the sense of a becoming and developing is in the way it attempts to reconnect with what (for want of a better phrase) could possibly be called our lost industrial heritage.

Looking through Prudence’s flickr stream documenting the research trip, there are numerous industrial landscapes empty of human life, where only the machines have been allowed to remain, static and poised, ready to begin work again. If only someone would employ them. These machines perform simple tasks, but they do it elegantly, time after time after time, never complaining and never asking for any recognition. Perhaps that’s why it is so easy to abandon them? And these machines are not only a monument to the way we discard unwanted technologies, they also reflect the changing fortunes of the town as it has moved from production-based economy to one centred mainly on tourism and smaller businesses. It is fitting in a way that the soundscapes and visuals that Prudence has brought to life from these landscapes have such a contemporary, sci-fi industrial feel to them. As though the clean, slick lines and geometric perfection had emerged, phoenix-like, from the unbearably hot, oil soaked environments of the factories and the monotonous repetition of working within them.

Parhelia

The soundtrack that accompanies the performance was made from field recordings at the site. From these, Prudence generated real-time visuals that reflected some of the sonic activations and echoes throughout these landscapes. The final pieces look like ‘robotic origami contraptions.’ The steady throb and crash of the audio reflects the repetition of the machine and its operator’s lives while also suggesting some of the dehumanising effects working in a factory can have on a person. There’s also the beauty, of course, if you shift your own perception a few degrees away from the machines, there is always a window looking out at a natural landscape. And those same slick, geometric shapes of the machines begin to reflect some of the elegance of the world of nature. Nature, like humanity, loves to repeat itself infinitely until something breaks that pattern. Isn’t that a fundamental part of mutation and evolution? Structure-M11 seems to be constantly mutating and growing new rhizomes, but nothing complete ever emerges. Paul Prudence’s work isn’t here to save us from the monotony of the machines though, its task is to remind us of how important nature is to our lives, no matter how entangled in the machine those lives may begin to feel.

Prudence’s interest in the natural spaces emerges from his own theory-based interests. As he says, “My interest in generative systems and procedural-based methodologies in art lead to a way of seeing landscape formations and geological artefacts as a result of ‘earth-based’ computations.”

“The pattern recognition part of the brain draws analogies between spatio-temporal systems found in nature and ones found in computational domains – they share similar patterns. I began to think of the forms found in natural spaces more and more in terms of the aeolian protocols, metamorphic algorithms and hydrodynamic computations that created them.”

“Some of these pan-computational routines run their course over millions of years, some are over in a microsecond, yet the patterns generated can be amazingly similar. I like the fact that when I go walking in mountains my mind switches to [the] subject of process, computation and doWhile() loops inspired by the geological formations I come across.”

This connection and flowing from one space to the other, gives the viewer the feeling that they recognise the shapes and patterns from something they’ve seen before. Attending a performance of Prudence’s work might make you feel as though you’ve been to one already. But it’s just the reconnection of interconnection that you’d be experiencing. And that’s always a good place to start, when experiencing any artwork, isn’t it?

Upcoming gigs/workshops

21 Sept 2012
Scopitone Festival, Nantes, France.

24 Sept 2012
Immerge @ SHO-ZYG, London

17-25 October 2012
VVVV Visual Music Workshops at at Playgrounds 2012, National Taipei University of Art, Taipei & National Museum of Art, Taichung, Taiwan

Prank sombody with the fake Windows 10 upgrade screen which never ends. Open the site in a web browser and go full screen with the F11 key.

Women, Art & Technology: A Conversation with Amy Alexander

This conversation follows in a series of interviews with women who work at the intersection of art and technology. Amy Alexander’s work as an artist, performer, musician, and professorapproaches art and technology from a performing arts perspective, often examining intersections of art and popular culture.

Amy Alexander is an artist and researcher working in audiovisual performance and digital media art.  She has worked under a number of pseudonyms including VJ Übergeek and Cue P. Doll. Coming from a background in film and music, she learned programming and began making time and process-based art on the Internet in the mid-1990’s with the Multi-Cultural Recycler and plagiarist.org. Amy has performed and exhibited on the Internet, in clubs and on the street as well as in festivals and museums. Her work has appeared at venues ranging from the Whitney Museum and Ars Electronica to Minneapolis‚ First Avenue nightclub. She has written and lectured on software art and audiovisual performance, and she has served as a reviewer for festivals and commissions for new media art and computer music. She is an Associate Professor of Visual Arts at the University of California, San Diego. During summer/fall of 2012, Amy is Artist-in-residence at iotaCenter in Los Angeles.

Rachel Beth Egenhoefer:  You’ve taken on many roles as an artist, musician, performer, coder, organizer, professor.  How would you explain what you do to the “average Joe” who has not idea what a code artist is? 

Amy Alexander:  I usually don’t try to explain to people what a code artist is. I generally just tell them about the types of projects I or my students do,  (“museum installation,” “club performance,” etc.) and what some of them are about. Then I explain that it’s done by writing software, building electronics, making videos, etc. But the point is more about the projects, not about how specifically they are made.

I also think talking about code-as-art is both less necessary and less difficult than it was five or ten years ago. What motivated me and a lot of other code artists back then was a concern that algorithms had a cultural impact that wasn’t well-recognized. Nowadays, people are familiar with the idea that Google sorts your search results in a particular way, websites you visit develop demographic profiles of you, etc. – they’re already concerned about algorithms. So I think it frees up both artists and audiences to focus on other aspects of the work. Of course, there are definitely some situations in which focusing on algorithms-as-art is important. Just like photographers sometimes focus on the nature of photographs, video artists on video, etc.

RBE:  You’ve worked as yourself, as well as other performers such as Cue P. Doll and Übergeek. Can you describe the differences between some of your characters, and how do you see identity as a key element in your body of work?

AA:  Some of the online characters just evolved. I tend to anthropomorphize things, and I like to break into characters; I’ve just always done those things. So in some cases when I’m developing a project from a particular perspective, a character emerges who personifies that perspective. For example, The Original Plagiarist.org (1998) website was a collection of projects in which grandiose attempts to opportunistically plagiarize from the Internet always turned out to be transparent. So the character of Plagiarist emerged as the proud proprietor of this site and creator of all its projects – and the only person who couldn’t see the futility of the plagiarisms.

Screenshot of Plagarist.org from sometime in 1999.
Screenshot of Plagarist.org from sometime in 1999.

Übergeek is different, since I physically go out and perform as her. She’s both a theatrical character and actual club performer – in varying proportions depending on the context of the show. The theatrical character is a geeky rockstar wannabe. That opens up space for Übergeek to exaggeratedly escape the physical restrictions of performing on a computer –  by waving around an “air mouse,” dancing on a DDR pad, etc. The club performer comes from my growing up performing music. I’d never thought about it, but the zone musicians go into to perform is really like playing a character. You have to become someone else. A few years ago I heard Steve Schick explain that when he has to perform a difficult piece of music, he imagines he’s someone else – and that other guy can play the piece. Eventually I realized that any performance of any kind I’d done that I’d been remotely satisfied with, whether music, VJ show, or performance art – I’d mentally become some other person. Going into character is really important, even if the character is just, “the performer.” It can be easy to forget the crossovers between performing arts and visual arts,  but there’s a lot we can learn from one another.

Übergeek by Amy Alexander
Übergeek performs CyberSpaceLand by Amy Alexander

RBE: Do you think this happens to us when we interact online, that we become performers?  (Some people believe for instance that Facebook is really a performance of ourselves, not our real selves) Do you see any intersections of performance in “online” vs “physical/ in person” interactions? (I realize this gets into an entirely different question, the idea of intentional performance and unintentional, but perhaps you see an overlap?) 

AA: I think there’s an overlap, but there’s also an overlap between the kind of “performances” we do online and those we do in “real life.” I don’t buy the dichotomy that the physical world is real/true and the online world is fake. We perform different sides of ourselves in different real life situations –  work, friends, family, large group, small group, etc. Sometimes we perform more consciously than others. On the other hand, sometimes we feel less inhibited in online interactions, so we behave more naturally.

That’s not to say there’s no difference between online and offline interactions – but then again, these differences didn’t just suddenly emerge when the Internet came along. Think back to when people sometimes had pen pals by snail mail, for example. The relationships could be friendly, intimate, or performative. When things like immediacy and nonverbal communication disappear, that invites a different kind of behavior – be it more natural, more performative, or a combination.

RBE: What connections do you see between identity, code, and performance? 

AA: I guess I’ve responded to identity & performance in the question above. As for code & performance: people have pointed out that code parallels musical notation, in that both are executable languages. If you think about scores by people like John Cage, where scores could actually be diagrams or verbal instructions to the performers, the connection between performance and instruction set becomes even clearer. This is interesting historically and theoretically, but for many of us who use code in performance, the connection becomes self-evident in practice. Code launches processes and actions, and performance *is* processes and actions, and there’s a back and forth between the performer and software. It’s not that much different for me performing software than performing a musical instrument; if I play violin, I finger, bow, pluck in various ways to get various sounds. You can think of the violin as interface, the notes and gestures as parameters, or whatever. But to be honest, trying to create precise analogies is a recipe for disaster. The point is, you perform both of them, and you have to learn how to do it. The difference with software is, you build your own instrument; that’s both a blessing and a curse. So you try to balance playability with flexibility, and so on. Because of my experience playing music, I keep trying to build ones that will accommodate clumsy performers like me!

RBE: Do you see all code as being “performed”? (Or perhaps is saying code is executable the same as saying code is performed?) 

AA: It depends on which sense of the word “performed” you’re using. In the sense that means to do some sort of process – like to perform your job duties – yes. You can think of data as nouns and algorithms as action verbs. You “run” code, and though the physical metaphor might be an exaggeration, in general, some sort of an action happens. So in that sense, the processor is performing the code.

But in the other sense of the word – intentional performance, performing arts, performance art, etc. – running code is innately no more of a performance than breathing. People like John Cage have made interesting performances out of breathing, and people like Alex McLean have made interesting performances out of running code. But it’s not that way on its own, except in the Cagean sense of it being performance if you think of it that way. I think that’s interesting, but I’m personally more interested in code’s cultural, rather than formal, implications. In other words, I’m not so excited that processes are dynamic and self-repeating for their own sake. I’m more interested if, for example, that means we have increasing difficulty finding unpopular or obscure information online, because the popular perspectives have formed an algorithmic echo chamber.

performance by Amy Alexander
Übergeek performs CyberSpaceLand by Amy Alexander (photo by Accent TV)

RBE: Your newest work is using audiovisuals, performance, solar energy, and the history of dance in cinema. How did you arrive at this combination of ideas? 

AA: The project is Discotrope: The Secret Nightlife of Solar Cells. It’s an audiovisual performance – a collaboration with Annina Rüst, with algorithmic sound design by Cristyn Magnus. There’s really two parts to the project: the projection system, and the content and performances that we develop for it.  The system is a disco ball where some of the mirrors have been replaced by solar cells. The cells power the motor that turns the ball. We project video onto the ball instead of colored light. The result is, reflected, fragmented video images move around the room. Since the video projections  “solar”-power the ball, the speed at which the images move around the room varies with the brightness of the images.

Discotrope: The Secret Nightlife of Solar Cells
Discotrope: The Secret Nightlife of Solar Cells performed at Calit2. (photo by John Hanaceck, Calit2 UC San Diego) 

The way this all came about was I’d been interested in the philosophy behind hybrid cars and various other things – that when we “waste” energy, we might actually be creating it. I kept wondering if this idea could be applied to media somehow, and I kept trying various experiments with video: could the talking heads on cable news power an LED? etc. Never quite found the right outlet for this idea, though. At some point, Annina and I came across a disco ball, and we noticed the similarity between its mirrors and small solar cells. Then the idea of projecting videos onto it hit us, and it all came together as a “media-powered” system. Of course, that was just the general idea. After Annina built the initial prototype of ball, it took many hours working with it the studio for the “instrument” to reveal itself – i.e. how exactly does a video-powered disco ball become useful visually and performatively? Figuring that part out was just elbow grease – but getting from rough idea to what-is-this-really always is for me; I have to get my hands on things and play with them.

The content framework we’re working with for at least our initial round of performances is “the history of dancing ‘at’ cameras.” Since it’s a disco ball, we envisioned performing it at community dance parties, etc., and so people dancing seemed like the obvious thing to project. We started from the idea of projecting the people at the party onto it live –  but we realized we also wanted to expand beyond that. Again, the elbow grease process: I’d try different clips of people dancing on YouTube, old movies, TV shows. Eventually a connection emerged between early cinema clips and contemporary YouTube clips. In both cases, people dance pretty much like vaudeville performers, directly for the audience – as opposed to cinematic narrative style, in which the viewer is a fly on the wall. In the dancing “at” cameras style, there’s a more direct, intimate connection between dancer and audience. We’ve written some things about this on the Discotrope blog – and I’ll probably write more there soon. Another thing we became interested in is how representation (gender, physical, etc.)  does and doesn’t change from early movie camera demos and Hollywood films to YouTube, where people are generally self-cast and self-directed. And I’m really interested in the relationship between all of this and the muddy space between exhibitionism, voyeurism, and surveillance. That’s a theme that’s run through a number of my projects, and dancing at cameras certainly exemplifies that murkiness.

Of course, a lot of the dancing at cameras perspective relates to film history in general – cinema’s origins in theatre and vaudeville, the development of montage, etc. So it’s interesting to see it return with YouTube. Teresa Rizzo has written a really interesting article related to this called, YouTube: The New Cinema of Attractions.

Discotrope: The Secret Nightlife of Solar Cells
Discotrope: The Secret Nightlife of Solar Cells production still.

RBE: When you say “people dancing at cameras” I immediately thought of surveillance cameras. Is your disco ball a type of surveillance camera? 

AA: I’m really interested in the blurring between surveillance, exhibitionism, and voyeurism. The Multi-Cultural Recycler, SVEN, and CyberSpaceLand all hit on that theme in one way or another; this time it’s cinematic dancers. The cinema/YouTube performers who appear in Discotrope all knew they were on camera, so overtly it’s more about exhibitionism and voyeurism. Glamorous 1950’s female burlesque dancers did their strip tease acts for the camera; sixty years later, not-so-glamorous scantily-clad men proudly stomped through the Single Ladies dance on YouTube. One group does work-for-hire within the Hollywood studio system; the other does what they want. Does that make one voyeurism and the other exhibitionism, or is it more complicated than that? in some cases, we see the performers much differently than they probably saw themselves. Does that make it surveillance? I think it’s all very muddy, and that’s what I find interesting.

The flip side is that there are people in some of Discotrope’s YouTube videos doing things like dancing in Walmart, which gives the video a surveillance camera look even though it’s obviously not surveillance (in the traditional sense, at least.) People turn the tables on surveillance video and make their own production numbers in surveilled/controlled areas  – for fun and as a type of resistance. That’s one of my favorite parts of Discotrope. Then we get to recreate those Walmart spaces in the big Discotrope projection. It makes it even more like an old Hollywood production number, and it makes it weirdly immersive. This is fun for us, because Walmarts are not the kind of thing normal people like to recreate immersively. 🙂

RBE: For this piece you are creating something for other people to perform with. Are there any differences for you in creating work that you will perform vs. others performing? 

AA: Ah, those pesky multiple senses of “performance” again!. 🙂  I do the visual performances for Discotrope, so for now I’m primarily building the software system for myself to perform. So far Annina is the only other person who performs with the software. Like anything, it’d require some tweaking to be distributed for more general use, though I’ve tried to make it not too terrible in that regard. 🙂 More challenging/interesting might be for performers to get the feel for moving the ball – like anything, it takes practice to get proficient.

But perhaps you’re talking about performers in terms of the audience who can dance to Discotrope, or the parts of the show where audience members can dance on camera interactively. In this case, they’re both performer and audience at the same time. That’s an interesting challenge, because in designing the show, we have to think about them in both ways.

RBE: You are starting a residency at the iotaCenter in Los Angeles, what will you be working on there?   

AA: It’ll be mainly exploratory/preliminary research; things will likely be changing/developing as I go along. But my general plan is to explore two threads: gestural and spatial cinematic performance. In performing CyberSpaceLand over the years, I found myself unconsciously developing certain gestural/structural performance techniques that were much different than what I’d consciously designed for the piece. That spawned some ideas about gesture, time and space that I’m going to try to take further. The spatial thread grew out of some things we’ve played with in Discotrope in terms of deconstructing cinematic narrative in a 360 degree space. I’ll be exploring these spatial cinema ideas both in regards to Discotrope and as broader research.

iotaCenter’s a great place for doing research in abstract / formal and experimental cinema, visual performance history, etc. They’ve got a terrific collection of films and texts. I’m hoping to also use the opportunity to get together with other experimental cinema and visual performance folks in LA. It’d be great to organize some fun/intellectually-stimulating/breathtakingly-earthshattering  screening/performance events.

RBE: This interview is going to be part of a series of interviews with women working in art and technology. What do you consider to be important today about being a woman working in art & technology? Do you think it is still useful to discuss the female voice as a separate voice in the field?  

AA: It’s a tricky subject, because we both need to hear women’s voices and avoid tokenizing or homogenizing them. Women artists working with technology do tend to have different perspectives than men, and there are far fewer of us. So often when the dominant themes emerge, they tend to be the “masculine” themes by virtue of sheer numbers. A corollary is that often women artists feel pressured to focus on gender issues or certain types of social issues. Again, it’s a problem of critical mass and self-perpetuating themes. Since a fair number of women are already involved with those topics and many women’s interests overlap there, they have momentum. But this ends up discouraging women from discussing or  doing work on other topics they’re interested in, So, while we need to talk about shared experiences among women in art and technology, we also need to recognize that they have a diverse range of work and perspectives.

RBE: How have you seen perceptions of gender change through the years either in teaching, performing, or working as an artist? 

AA: It’s interesting to think that the first programmers were women, and that at the time it was considered clerical work. (See Researcher reveals how “Computer Geeks” replaced “Computer Girls” by Brenda Frink.)

As men started to fill programming jobs, the perception of programming shifted. It became something “technical”  that was somehow inherently “man’s work,” even though it had been clerical “women’s work” only a few decades earlier. I’ve seen something similar happen as a female computing artist. I think there are more of us now – at least we don’t seem to be the novelty we were ten or fifteen years ago. And I’ve seen a shift in attitudes and perception among undergraduate computing arts students: by now both the men and women have grown up playing video games and doing a variety of Internet activities that might have seemed like “boys-with-toys” pastimes a decade ago. So their perceptions of what they’re learning to do as computer artists is a little more open and less gendered. But unfortunately, there are still circular perceptions in all age groups that whatever technical work women are doing can’t be too serious by virtue of the fact that a woman did it. It would seem to parallel the current political debate in the US about the pay gap between women and men. There are always arguments that women’s jobs aren’t as demanding, and they usually end up with someone saying, “I can’t believe we’re still talking about this in 2012!” So on one hand, the more things change, the more they stay the same. On the other hand, as more women computing artists emerge, we’ll hopefully soon achieve sufficient critical mass for world domination. Don’t say I didn’t warn you.

Intimate Politics: An Interview with Andreas Broeckmann

Andreas Broeckmann writes on art, machine aesthetics, and digital culture. He is director of Leuphana Arts Program at the university in Lüneburg, and has played key roles at transmediale – festival for art and digital culture, ISEA2010 RUHR, TESLA-Laboratory for Arts and Media, Berlin, and V2_Organisation Rotterdam, Institute for the Unstable Media. Lawrence Bird interviewed him on our current experience of media and civil society. Image: A. Broeckmann, transmediale 2007 (© Jonathan Gröger)

Lawrence Bird: It’s often said that we inhabit the city differently today because of our engagement with media and media technologies. This has been one of your main concerns, and it makes for a very interesting intersection of media theory and public realm theory. Where does this preoccupation come from on your part?

Andreas Broeckmann: I have arrived at these questions not so much from a theoretical or academic perspective, but in response to specific artistic practices that I was interested in. For my own thinking about this area, the works that the artist group Knowbotic Research were working on in the 1990s were seminal. The participative public installation “Anonymous Muttering” (1996), for instance, initiated a radical clash of the physical urban space with the virtual ‘space’ of the internet, interlacing the activities of the participants in a way that created a strange intermediate zone – maybe we could say that it allowed people to place themselves _in_ the medium. In the series of projects that followed under the title “IO-dencies” (1997-99), Knowbotic Research further explored the possibilities of becoming active, of acting in a virtual environment in a manner that was connected to activities and events in the physical space.

Anonymous Muttering, Knowbotic Research (1996).
Anonymous Muttering, Knowbotic Research (1996).

I was working quite closely with the group at the time, presenting some of the projects in Rotterdam where I was a curator at the V2_Organisation, co-authoring texts, organising workshops, etc.. This was a great opportunity to think through the issues of the new, hybrid public sphere that was opening up because of the Internet. In order to understand the works, it was necessary to develop a differentiated conception of what it meant to “be public” or to “become public”. The topic returned, for instance in projects I was involved in by Rafael Lozano-Hemmer in Rotterdam, or a publication on Polish video art by the WRO agency, or a major curatorial on a media facade in Berlin, or, for that matter, more recent projects by Knowbotic Research, like “Be Prepared Tiger”, or “MacGhillie”. Personally, I believe that privacy in all its guises – from camouflage and the absence of surveillance to “a room of one’s own” – is one of the great privileges of a modern individual. Contemporary media and communication technologies have transformed the possibilities of being private dramatically, just as the notion of what it means to be public is subject to drastic changes. And artists are articulating these changes which we are all part of, giving us opportunities to reflect on what is going on, and to imagine how things might also develop otherwise. I think that my interest in the relationship between publicness and intimacy is fed both by a personal sense of urgency and and concern, and by the inspiration I get from artists, not to fall into despair.

Lawrence Bird: Fascinating. So would you say that in the direction media are now evolving, there’s actually an increased scope for private “being” — not just in terms of a potential for increased anonymity and independence, but in terms of a richer and more developed individuality? To a greater degree — or perhaps qualitatively different — than was possible in earlier stages of modernity?

Andreas Broeckmann: Unfortunately not… I say that privacy is a privilege exactly because it is becoming such a rare condition these days. The developments that we speak about are, of course, not unidirectional and homogeneous, but very diffused and heterogeneous, and open to quite different interpretations. For many people, a platform like Facebook or Google-Plus is a way of discovering a new form of sociality in which they try out different ways of being public and being private.As for myself, having been brought up with the Critical Theory analyses of the Frankfurt School, I find it difficult not to see these optimistic readings as dangerously naive – it would be a bit like exploring your inner self in the highly regulated and commercial spaces of a shopping mall… I would not go so far as to say that privacy has completely disappered — as though we were now living in a global village of Big Brother containers, or in a vastly extensive version of the Truman Show. But I do think that today we lack a more widespread critical sense of resistance to the regimes of commodification that have taken the place of what were once “privacy” and “social relations”.

screen shot, Google Plus product tour (captured 2012).
screen shot, Google Plus product tour (captured 2012).

Lawrence Bird: You spoke about the concern of “falling into despair”. How general would you say that motivation is? I don’t know if you’ve thought about it this way, but I’m thinking in terms of Occupy, and the other social movements, many of them enabled by media and engaged by artists, which seem to generate new, and some evidence suggests quite lasting, relationships of trust and hope. Many of these seem to come in response to a recent loss of faith in corporations, governments, financial institutions — older social groups that had an important role in old definitions of “public”. I wonder if your comment connects with a widespread yearning for hope, in response to conditions that might well produce despair?

Andreas Broeckmann: I dare not speculate about the longevity of the relationships that have been built by the different branches of the Occupy movement, but I am skeptical about the longevity of anything that is built on specific internet-based media platforms. Facebook, for instance, was launched in 2004, that’s eight years ago, and the German and many other non-English Facebook services are no older than four years. That’s a very short time, and we might want to remember that platforms like Google (*1998), Facebook, Flickr (*2004) or Twitter (*2006) are not part of the natural environment, but recent services offered by profit-oriented companies which, just as well as they may rule the internet world throughout the 21st century, might also get drowned in the swamps of global capitalism (whose regime includes “customer confidence”).

I would refute the assumption, implicit in your question, that many of the people who protested on the squares in Madrid, Cairo, Washington or Athens last year were people who previously had faith in their governments, or the institutions of capitalism. Of course they didn’t, and quite rightly so. What was special about last year was that there is a new, articulate generation of people who would not put up with the situation of stasis, hopelessness and frustration that has paralysed major parts of global societies since 2003 when, in February of that year, millions who took to the streets around the world in protest, were not able to stop the US government and their allies from starting the war on Saddam Hussein’s Iraq. The inflection of this event is different in different parts of the world, but I believe that we share that moment. And this is where the protests in the Arab countries, and those in Spain and Greece, hit the squares on a parallel trajectory: In the same year of 2003, the German government started the implementation of what was called the “Agenda 2010”, a project based on the EU’s 2000 Lisbon agreement of economic restructuring, with the aim of making Europe more competitive on the global market. Since then, in Germany we have seen an erosion of the welfare state, drops in income for lower and middle classes and a huge increase in precarious jobs. But some economists also say that the reason for Germany’s relatively healthy economic situation today, compared with, for instance, Greece or Spain, is that these countries failed to reform their debt-pampered economies. Which is why there is a certain reluctance today in Germany to protect privileges for the Greek middle class, privileges which German citizens already had to give up years ago.

Tahrir Square on February 11, by Jonathan Rashad (CC-BY-2.0, 2011).
Tahrir Square on February 11, by Jonathan Rashad (CC-BY-2.0, 2011).

above: Tahrir Square on February 11, by Jonathan Rashad (CC-BY-2.0, 2011).

My point is that if we take things into a more extended historical perspective, and if we count our lives not in short Twitter months, we can see how the struggles, the hopes and the despairs of today are part of a broader set of transformations. And we can see that in these transformations there are forces at work which have a huge inertia and which need to be worked on and battled with both patience and long-term strategies. Like any other revolution, and like in the theatres of the Occupy movement, the one in Egypt may have started on Tahrir Square and the mobilisation of people through media-based social networks, but to complete that revolution, a difficult and drawn-out political struggle needs to be fought. Maybe that is the necessary realisation that hit “the movement” this past winter.

Lawrence Bird: And what form might those long-term strategies take? It’s a huge question perhaps, but do you have any ideas about the shape this restructured public sphere might have to take, what forms of governance and participatory democracy for example, to sustain a more permanent change?

Andreas Broeckmann: Personally, I believe that for the foreseeable future many political struggles will continue to happen in the ‘arenas’ of political institutions like governments, parliaments and other election-based structures, in political parties, public administrations, in transnational and inter-governmental decision-making bodies, in trade unions and NGOs. It is a realm that will only partly be affected or influenced by the online world, and even if the emerging public sphere of the Internet and its social media forums implies a huge expansion and diversification of the mass media dominated public sphere of the 20th century, this expanded public sphere will not necessarily have a bigger impact on political processes than the ‘old’ public sphere did. The experience of the ‘movement’ in Egypt today might be analoguous to that of the APO (the extra-parliamentarian opposition of the students movement) in 1960s and 70s West Germany, i.e. realising the necessity of getting involved in existing state institutions (“the long march through the institutions”), which brought members of that generation to power some 25 years later in universities, in parliaments, in national governments. The relevance and standing of the new Egyptian parties is not proven or disproven in the first elections; it is decided when in ten or twenty years from now they may or may not have been able to change the social consensus about democracy, rights, and freedom.

Reichstag Berlin, Norman Foster architect, image by Malte Ruhnke (GNU 1.2, 2006).
Reichstag Berlin, Norman Foster architect, image by Malte Ruhnke (GNU 1.2, 2006).

Lawrence Bird: A confession here: I’m an architect, so I always assume, perhaps naively, that a built infrasructure can play a role in these kinds of transformations. In your opinion, might a material intervention be a necessary part of those changes — distinct from, though perhaps in dialogue with, the mediated public realm? What kind of physical (urban) spaces might serve as a counterpoint or moderator to the transience of the Twitter world — and are those spaces any different from the urban spaces we have now?

Andreas Broeckmann: I doubt whether architecture in the narrower understanding of the term will play much more than a symbolical role in these struggles and transformations. Of course, the built environment, especially the way in which public space is configured, plays a significant role in how public life can unfold in cities. And there are political issues to be fought over: for instance, I find it curious how in many of the European cities the authorities allow the construction of one shopping mall after the other, pushing the social and commercial activity of shopping into privatised and highly regulated control spaces, and then those same authorities are surprised when the neighbourhoods in the vicinity of these malls deteriorate because the normal shops are abandoned or have to be closed, making room for trash and money laundering businesses. The resistance against such developments can at times most effectively be fought in local parliaments that, at least in Germany, have to give their consent to such major construction projects. This makes it necessary to join a political party, get elected into the local parliament, sit around in meetings, deal with all sorts of issues of public interest, etc., and be there when the application for the next shopping mall is up for decision…

Neukölln Arkaden, Berlin, image by Clandestino1975 (CC-BY-SA-3.0, 2010).
Neukölln Arkaden, Berlin, image by Clandestino1975 (CC-BY-SA-3.0, 2010).

Of similar relevance is the designing of the digital sphere through software ‘architectures’ – both in terms of individual applications and services, and in terms of the overall technical infrastructure, both hard- and software, and its governance. The critical discussions around the status of ICANN and, more recently, the public protests against law-making initiatives like SOPA and ACTA, have shown that protests can in fact have an impact on such structures. Yet, that impact will remain cosmetic if the public outcry is not followed up by sustained political work through which the drafting of and the decision-making on such laws is factually influenced. This is what lobby groups do, and this is what social movements also have to do, finding whatever possible and suitable political instrument or institution through which to act.

The major arena of constructing and designing the new political sphere will be in law-making, and I believe that the movement needs critical lawyers, historians of economy and charismatic intellectuals more urgently than architects – although, of course, everybody has an important role to play and no-one who wants to contribute should be sent away.

Lawrence Bird: And how about artists — do they have a role in this? To provoke, perhaps? To articulate social and political conditions? Would you say that whatever that role is, it can be part of the sustained transformation you’re talking about — or do they need to step down into a governance role to take part in that (Vaclav Havel being one example).

Andreas Broeckmann: In my understanding of art, there is no particular role that it can, or even “should” play. I would argue that the most important aspect of art for society is its autonomy and the fact that it has no particular responsibility. Art can beautify, it can decorate, it can irritate, it can disturb, it can question, it can affirm, it can simplify or complicate. Such an “open program” of course implies that individual artists or groups, or specific projects, will take a particular political stand, will try to influence a social or political situation — will seek real impact. This is a form of activism that art can borrow from political groups and movements, but it is not the activism that is crucial for the artistic practice, it is the transgressive articulation that artists may achieve in their own dealing with social realities. I want to emphasize that this is my understanding of art, and I fully respect people who think that art can and must be more engaged in social processes in order to be relevant. But again, I think that what art can give us most importantly is what happens in a zone of freedom that is morally, aesthetically and sometimes also politically more risky than anybody who acts in the political arena — save for the mavericks — would want to be.

So the question, “what should artists do,” can in my understanding only ever be answered: “they should do whatever they do.” It must be the best thing that they can do, they have to be precise in their formulations and realisations, they have to be committed, diligent, and daring. It is wonderful if they can, in that way, help proliferate good ideas and push the political situation in a good direction. But by the same token I believe that it is equally wonderful if artists ask questions that are impossible to answer, or pointing out unsolvable ethical dilemmas, or remove the mask of an opponent only to don it themselves.

There is, in my eyes, certainly no obligation to go into politics like Havel did. Artists are not always people with a high moral reputation, and stepping into the political arena like Havel did requires stamina and a certain habitus. And there are many ways in which people can intervene in social and political processes. Take the example of Aliaa Magda Elmahdy who posted a photograph of herself naked on her website and sparked a huge debate about the situation of women in the Islamic world. This was not an art project, but it shows what work in the realm of symbols can achieve.

Women in the Revolution, image by Gigi Ibrahim (CC-BY-2.0 2011).
Women in the Revolution, image by Gigi Ibrahim (CC-BY-2.0 2011).

Lawrence Bird: If I could I’d like to steer the conversation in the direction of your thinking on “the wild” — perhaps it relates through the transgressive nature of art you’ve just been discussing, and the tricky relationship of that to civic functions, governance, and related realms of responsibility. Cities have been conceived as set apart from the wilderness — within the city lay the realm of humanity, civility, politics; outside its walls, the wild, monsters, raw life. Girorgio Agamben makes the case that the violence of  our times equates to the obliteration of that line: between political life (zoe) and bare life (bios).

In light of what you’ve already said about art and transgression, and the value of that; and the precarious status of privacy today, and the danger of that; your understanding of media and the political movements underway today which involve some significant transgression of the boundaries of authority, I’m willing to bet you have a more nuanced take on this issue. What’s our condition now with regards to the edge of the wild? Is it a constantly shifting boundary, what Agamben refers to as the caesura? Does it imply a human condition interdigitated with an inhuman condition, like a werewolf, or cyborg? Does our humanity in fact find its source in the wild?

Andreas Broeckmann: The questions that you raise are of course extremely complex and very difficult to do justice in the current context. So allow me to shirk the anthropological discussion, which I guess I don’t have a particularly original opinion on anyway. When I spoke about the “wild” as an aspect of digital art a few years ago, it was in a half ironic, and half romantic way: ironic in the sense that art that makes use of digital media is technically conditioned and requires a “tamed” environment to function at all; even what is referred to as ‘glitch aesthetics’ is predicated on general functionality, the glitch being only a minor aberration, not a substantial fault. Yet, as you would gather from what I said before, I am also ‘romantically’ attached to the idea of an artistic practice that transgresses these technical functionalities and explores failure, dysfunctionality, misuse, or uncontrollability as categories of aesthetic experience. I’m thinking of artists like Gustav Metzger, Jean Tinguely, Herwig Weiser, or JODI, who in their works perform, we might claim, the potential wildness of technology. This is mostly a controlled, at times even metaphorical wildness, whereas the true wilderness of technology, if we want to go there, is probably the realm of the accident that Paul Virilio has so poignantly written about. An “art of the accident”, as we entitled a festival in Rotterdam in the late 1990s, is, I believe, only possible in the realm of metaphors.

What I’m currently wondering about is whether in our 21st-century cybernated world a notion of “nature” as something different from culture maybe disappears completely, as we have full Google-ised view and total measurability of what happens on Earth, from millimetre shifts of tectonic plates to carbon dioxide output of cattle. In such a world, there would be no room any more for the “wild”, only for different degrees of pollution on the one hand, and endangerment of species on the other…

In the long run I have trust in the finality of all existence, and the futility of all human efforts. But in the short term, that is, in our lives, I believe that we have to work to make the world a little better, or at least do our best to not make things worse than they are.

Monkeymania, by JODI (screenshot from:  http://compositeclub.cc/monkeymania/index.html)
Monkeymania, by JODI (screenshot from: http://compositeclub.cc/monkeymania/index.html)

WWW: World Wild Web

Paula Crutchlow & Helen Varley Jamieson, Andy Deck, Mary Flanagan, Genetic Moo, Dominic Smith, and Sarah Waterson

Opening Event: Saturday 13 October 2012, 1-4pm
co-hosted with The Festival of Mint A Celebration of Local Growing – serving mint tea and mojito

Contact: info@furtherfield.org

DOWNLOAD PRESS RELEASE FOR PRINT HERE

Visiting Information

+ See images of the exhibition on Flickr.

To be alive is to be wild. And we humans have a will that shapes the world with language, song, lust, labour and play. And for those of us who connect with it, a network of machines now extends our reach, amplifies our urges and quickens our exchanges.

The artists in this exhibition work and play with living organisms and technical things, systems and language, to explore how our relation to the natural world is changing. They introduce us to the unruly life going on in other natural webs of communication, knowledge and feral exchange. Gallery visitors (humans and dogs) are invited to view videos, interact with art installations and social media and undertake walks in the surrounding park with its other animals and edible plants.

Mary Flanagan travels overland and undersea in virtual worlds. Her journeys in the worlds are caught on video. Her avatar scouts the boundary lines of ‘heritage’ landscapes built by “residents”. Her walks are inspired by Thoreau, the great American writer and walker, who knew that ‘all good things are wild and free’.

Aquitaine from the [borders] series by Mary Flanagan
Aquitaine from the [borders] series by Mary Flanagan

Andy Deck calls attention to echoes of the wild in language. Despite the many entertaining digital visions of nature beamed to the flat screen, a wealth of intuitions relating to nature still survive in colorful expressions passed down for centuries. He invites you to help him build a bestiary of animal idioms using social media and a gallery installation.*

Crow_sourcing by Andy Deck
Crow_sourcing by Andy Deck

Sarah Waterson has invented a set of cartographic tools for dogs (and their human friends) to develop an interspecies psychogeography. Her electronic mapping system generates sniff data, routes and photographic journals supporting communication, collaboration and knowledge-sharing between companion species.

Laika's Dérive – The dogs de Tour by Sarah Waterson
Laika’s Dérive – The dogs de Tour by Sarah Waterson

Helen Varley Jamieson and Paula Crutchlow dramatise the private actions and global consequences of our domestic lives in a long-running series of networked performances located in peoples’ homes. Dave’s Quiz (part 2) is an interactive extension of their provocation to discuss and appreciate relationships between personal, state and corporate responsibility around issues of consumption and disposal in late-capitalism.

make-shift: Dave’s quiz (part 2) by Helen Varley Jamieson & Paula Crutchlow
make-shift: Dave’s quiz (part 2) by Helen Varley Jamieson & Paula Crutchlow

Artists duo Genetic Moo invite us to discover a dark, interactive sea of wiggling, luminescent creatures that gorge on torch light. They fantasize an evolutionary digression through the lens of human sensuality, drawing on images made by early scientists as they first found micro organisms or Animacules swarming in every sea, pond and pool of saliva.

Animacules by Genetic Moo
Animacules by Genetic Moo

Disquieted by the environmental impact of constant technological upgrades, Dominic Smith works with open knowledge from the DIY mycology movement to create a system that combines the waste products from the tools and fuels of the contemporary coder. Out-of-date software manuals and coffee grounds are shredded to create a compost for fruiting oyster mushrooms to be harvested and consumed by visitors.**

Shredder by Dominic Smith
Shredder by Dominic Smith

This exhibition is dedicated to Jay Griffiths, author of WILD: An Elemental Journey (2006).

NOTES

* Crow_sourcing is a 2012 Commission of New Radio and Performing Arts, Inc. for its Turbulence website. It was made possible with funding from the Jerome Foundation. http://Turbulence.org/Works/crow_sourcing

** Dominic Smith developed this iteration of the shredder concept, originated by Julian Priest, David Merritt & Adam Hyde, as part of the geekosystem project. It is an experimental transposition of software development methods taking an organic, material form. It’s also worth noting that in his 1998 net art work Shredder 1.0 Mark Napier took the texts and images from pages of the WWW and jumbled them in colourful abstractions to reveal their ‘rawness’ once freed from the strict orthodoxies of web page design.

Exhibited Works

Crow_sourcing by Andy Deck
[borders] by Mary Flanagan
Animacules by Genetic Moo
make-shift: Dave’s quiz (part 2) by Helen Varley Jamieson & Paula Crutchlow
Shredder by Dominic Smith
Laika’s Dérive – The dogs de Tour by Sarah Waterson

About the Artists

Paula Crutchlow
Paula Crutchlow is a performance maker and director who co-authors live events across a variety of forms. As a co-founder and director of Blind Ditch she combines digital media and performance to engage audience and participants in distinct and active ways. Her work often uses a mix of score/script, improvisation and structured interaction to focus on boundaries between the public-private, and issues surrounding the construction of identity and the politics of place. Paula is currently the Creative Advisor for Adverse Camber directing work with some of the UK’s leading storytellers, she was an Associate Lecturer in Theatre at Dartington College of Arts, Devon 2001-10, and teaches Digital Performance Practice at the University of Plymouth.

Andy Deck
Andy Deck specializes in collaborative processes and electronic media. As a Net artist and software culture jammer, Deck combines code, text, and image, demonstrating patterns of participation and control that distinguish online presence and representation from previous artistic practices. In addition to numerous online exhibitions, his work has appeared in exhibitions like net_condition (ZKM), Unleashed Devices (Watermans Art Centre), and Animations (PS1-MoMA). He is also a co-founder of Transnational Temps, a media arts collective concerned with making Earth Art for the 21st Century.TM After showing in EcoMedia, a ground-breaking series of european exhibitions, Transnational Temps mounted the 2010 oil-related exhibition Spill>>Forward in New York. In 2011 Deck received first prize in the interactive division of the LÚMEN_EX Digital Art Awards. Deck’s work, currently shown by the Whitney Museum of American Art’s Artport and the Tate Online, has been commissioned by these and other prestigious institutions. Deck lives and works in New York City.

Mary Flanagan
Mary Flanagan is an artist focused on how people create and use technology. Her collection of over 20 major works range from game-inspired systems to computer viruses, embodied interfaces to interactive texts; these works are exhibited internationally at venues including the Laboral Art Center, The Whitney Museum of American Art, SIGGRAPH, Beall Center, The Banff Centre, The Moving Image Center, Steirischer Herbst, Ars Electronica, Artist’s Space, The Guggenheim Museum New York, Incheon Digital Arts Festival South Korea, Writing Machine Collective Hong Kong, Maryland Institute College of Art, and venues in Brazil, France, UK, Canada, Taiwan, New Zealand, and Australia. Her three books in English include Critical Play (2009) with MIT Press. Flanagan founded the Tiltfactor game research laboratory in 2003, where researchers create game interventions for social change.

Genetic Moo
Genetic Moo build living installations in pixels and light. The duo have been creating interactive art since 2008. Virtual creatures are constructed from choreographed video clips, combining elements of the human and the animal. They respond in a variety of life-like ways to audience motion, sound and touch and vary in size from the tiny Animacules to the all encompassing Mother. The works are driven using Open Source and Flash Software utilizing a variety of interactive interfaces. The programming behind the work is just complex enough to make the creatures appear more believable and create rich user driven narratives.

Schauerman and Pickup both gained Masters degrees from the Lansdown Centre of Electronic Arts. Their work has been exhibited extensively including the De La Warr Pavilion (2010); Watermans (2010) The Wellcome Collection (2011) and Glastonbury (2011). One of their works, Starfish, received a John Lansdown Award for Interactive Digital Art at Eurographics (2007) and was nominated for an Erotic Award (2012).

Helen Varley Jamieson
Helen Varley Jamieson is a writer, theatre practitioner and digital artist from New Zealand. In 2008 she completed a Master of Arts (research) at Queensland University of Technology (Australia) investigating her practice of cyberformance – live performance on the internet – which she has been developing for over a decade. She is a founding member of the globally-dispersed cyberformance troupe Avatar Body Collision, and the project manager of UpStage, an open source web-based platform for cyberformance. Using UpStage, she has co-curated online festivals involving artists and audiences around the world. Helen is also the “web queen” of the Magdalena Project, an international network of women in contemporary theatre.

Dominic Smith
Dominic Smith is an artist who engages with project hierarchy, ownership of ideas and heuristic curatorial strategies. Dominic is a founding member of ptechnic.org. He has exhibited and performed at Govett-Brewster Art Gallery in New Zealand, at the ICA in London, CCA Glasgow, AV Festival, Newcastle and Eyebeam NY. He has a doctorate with CRUMB at Sunderland University that examines the relationship between open source production methods, and art/curating methods. Dominic is also the current curator of thepixelpalace.org through which he also developed and runs basic.fm

Sarah Waterson
Sarah Waterson has practised as a new media artist for the past twenty years. Her works include electronic installations, collaborations with performers, video and audio work, generative and software based artworks, VR environments and data visualisations and ecologies. Interdisciplinary and collaborative practice informs the development and ultimately the design of these artworks. Her current interests include data mapping, data ecologies and cross species collaboration.

Sarah’s recent interactive installations have included: Laika’s Dérive (Performance Space, Carriageworks 2011), 33ºSouth (collaboration with Juan Francisco Salazar, Casula Powerhouse 2009), a custom made data mapping system that juxtaposes the cities of Sydney (Australia) and Santiago (Chile) trope, a e-literature project developed for the Second Life environment (SWF 08, ongoing), subscapePROOF (collaboration with Kate Richards, Australian Centre for the Moving Image, Melbourne), and subscapeBALTIC (ISEA2004, Helsinki, Finland). Sarah is a senior lecturer in interactive media at the School of Humanities and Communication Arts, University of Western Sydney, Australia.

Location

Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org

Visiting information

Furtherfield Gallery is supported by Haringey Council and Arts Council England

Furtherfield Clear Spots – Noir / Love Beyond Recognition workshop

Part of Furtherfield Open Spots programme.

Please join us for a drop-in ‘clipsourcing’ workshop led by Swedish artist Josefina Posch in collaboration with artist and new media developer Mike Blackman (UK).

Using online tools specifically created for the project, participants will identify who the speakers are, contribute keywords, and rate short movie clips from the online public domain Film Noir Archive. The contribution will help shape the final interactive piece that will be streamed live at Futherfield Gallery in December 2012.

See images of the workshop on Flickr.

About the Project

{crowdsourced} Noir / Love Beyond Recognition is a process-based artwork encompassing a sculptural installation and an interactive stream across the World Wide Web. The origin of both parts of the project is based upon the notion of ‘crowdsourcing’. The principle being that more heads are better than one. By canvassing a large crowd of people for ideas, skills, or participation, the quality of content and idea generation will be superior. In this instance, crowdsourcing will be applied through the use of clipsourcing tools which have been developed to aid in project-related tasks that can only be achieved through human interaction/intervention. This way, the crowd will help the artist achieve these tasks whilst adding a democratic element to the final outcome of the project.

During Spring and Summer 2012, an interested public will be able to both participate and contribute to the project’s creative process in two distinct ways: in Sweden as models, whereby a cast will be taken of a chosen body part (the body parts will later be assembled to full figure sculptures) and in the UK by taking part in a workshop at Furtherfield Gallery to help source short clips from the Online Public Domain Film Noir Archive through our online tool. The final iteration of the project will be exhibited in Gothenburg, Sweden in December 2012 with live interactive streams at Furtherfield Gallery, London.

About the Artist

Josefina Posch
Josefina Posch is a Swedish artist that has worked and exhibited extensively abroad, including at the 52nd Venice Biennale, Fondazione Pistoletto’s Cittadellarte, Sculpturespace NY and a residency at Duolun Museum of Modern Art Shanghai. During her 3 month residency at Art Space, Portsmouth, in Autumn 2010, she began her collaboration with artist and new media developer Mike Blackman in the development of her digital concepts.

The project is supported by Arts Council England/British Council and the Gothenburg City Arts Council.

+ More information:

www.crowdsourcednoir.org

Susan Sloan at The Photographers Gallery 11 July – 14 August 2012

Featured image: Still from Me and Mrs Sloan (Susan Sloan (2007). Motion-captured animation of artist’s mother.

Susan Sloan’s exhibition of motion captured portraits on The Wall at The Photographers Gallery raises issues in terms of data object relations and computer animation – or ‘animatography’.

In critiquing the work by Susan Sloan, currently on show on The Wall, what emerges is the artist’s concern with the essential qualities of the data space that she is utilising. What has become apparent is the distinct new medium of animatography, as used in virtual reality art works like Sloan’s, as well as in the more ubiquitous moving image; a language which is not composed uniquely by the author/animator, but also by the apparatuses of computing and software development which are then engaged with by artists and other individuals, “they [photographs] are produced, reproduced, and distributed by apparatuses, and technicians design these apparatuses. Technicians are people who apply scientific statements to the environment.” [1] In this way, a piece of proprietary software like SoftImage, can be seen as an apparatus much like a camera or an easel.

In answer to the Photographers Gallery’s questioning of the impact the digital is having, I would argue that the critical and theoretical discussion of computer animation use in virtual art works should focus on the creative exploration of data object relations. I am also suggesting that the term animatography be applied when talking about the medium of computer animation, and the following discussion focuses on the development of an awareness of how this language is utilised in art in virtual space.

The medium of animatography can be explored as an essentially synthetic medium which extends the languages of animation into one of data object descriptions; the use of data to describe virtual objects, and the complexity of these descriptions. Sloan’s work very much explores the nature of applying data to ‘objects’ or rather, as it means in psychoanalytic terms, subjects. The work is composed of complex object descriptions, comprising 3-D modelling techniques as well as motion capture data.

First it is necessary to look at data object relations in terms of psychoanalytic theory, then its applicability to animatography. Susan Sloan’s work, highly explorative of this as it is, is looked at to further elucidate the relationship between data, psychoanalytic theory and animatography.

To understand this approach it is first necessary to outline a theory of object relations as explored by Peter Fuller in relation to art works. Fuller applied D.W.Winnicott’s major psychoanalytic concept of the ‘potential space’ [2] and found that he could relate this theory to his study of aesthetics, and it has informed the development of a theory of animatography, which is based on our relationship with ‘data objects’, in aesthetic and cultural terms.

Winnicottís theory describes a baby’s gradual development and awareness of herself as a ‘separate autonomous human being’ [3] in relation to, at first, her mother. While up until that point she has felt at one with her mother, several months after birth, at a key moment, this recognition of autonomy starts to occur. Fuller writes, “This process of discovery seems to be a vital period of human growth. During it, the baby, necessarily posits the idea of a ëpotential space.” [4] He quotes Winnicott’s definition of potential space as: “the hypothetical area that exists (but cannot exist) between the baby and the object (mother or part of mother) during the phase of the repudiation of the object as not me, that is at the end of being merged in with the object.” [5]Fuller then points out that “Much in Winnicott’s view, depended on this ‘potential space’ between the subjective object and the object objectively perceived, between me-extensions and the not-me.” [6]

Potential space, Fuller explains, is important to creativity and to understanding aesthetic experience. The ‘location of cultural experience’ is derived from the ‘potential space’ where ” – if he has sufficient trust in his environment – the individual can explore the interplay between himself and the world, not as mere fantasy, but as cultural products which can be seen and enjoyed by others.” [7]

Similarly the cultural products of computer animation and therefore the aesthetics of animatography can be seen to derive from a relationship to the potential space, as transitional objects of meaning and value generated through a type of work and/or play. For Winnicott, “play is the paradigm of cultural activity” [8] and “cultural activities are those in which the experiences of the potential space are still operative.” [9] If we take Winnicott’s and Fuller’s theories, the potential space exists for artists, animators and a participating audience in which a play of separation; where a perception of what is me and what is ‘not-me’, takes place. There is no essential difference here between traditional media and animatography, apart from the specific differences of the nature of data itself, and therefore how we relate to data object descriptions.

If we add to this theory of ‘potential space’ with feminist psychoanalytic theory, which, in contrast to a generally masculine approach sees positivity in closer connectedness: “Chodorow herself suggests that care and socialisation of girls by women produces attributes which could (and should) be regarded positively; a personality founded on relations and connection, with flexible rather than rigid boundaries, and with a comparatively secure sense of the non-hierarchical nature of gender difference.” [10] We can see Sloan’s work as a carefully constructed interplay between artist and subject. Also, what does it mean to be described by data, which has automation at its heart, and yet requires a lot of skill to achieve this level of detail?

In virtual environments, the avatar is a key aspect for enabling a realisation of the ‘world’ to take place through human-computer interaction. In the works currently on show, Sloan looks intensely at the animated portrait, which inevitably relates to the condition of the avatar, while raising questions of perception to do with notions of reality and authenticity. Portrayed through animatography, the data object of the portrait model is related to as a me-extension, as well as sometimes being felt to be not-me, but a representative of the self, in terms of the freedom of self portrayal in this genre. In this sense, Sloan’s work suggests avatars ‘which really look like you’, through which the complex psychological reaction of what is me and not-me can be apprehended.

As such animatography could be said to have a physicality, in terms of the data it is composed of. Projecting the imagination into a notional space, the artist can at the same time make that space pragmatic in symbolic terms. A fantasy, and yet a data driven reality. This paradox between perceiving the physicality of data and the perception of the animatographic illusion as simply a fantasy lies at the heart of this relationship.

Susan Sloan’s Me and Mrs Sloan (2007), explores data object relations in the form of a motion captured portrait of her mother synthesized with motion captured movement by herself. It is a work about the potential space itself. In this instance, the artist has modelled the head and upper torso of her mother, in 3-D animation software, and then animated the head and shoulders, based on subtle motion captured material of herself. In this way, the data object is her mother combined with herself in terms of the motion captured material. It is Sloan’s work, and therefore the dialogue with what is ‘not-me’ is a fascinating one. The motion captured material is also ‘not-my-mother’, and instead it is a record of Sloan’s slight movements.  In terms of locating ‘cultural experience’ (Fuller, 1980) this is a study of whether and how the potential space exists, when working with animatography. What is isolated or exposed, is that we relate to the ‘data object’ in the form of Sloan’s mother, as if the essence of potentiality in the relationship is somehow captured, in a way that explores what it means to relate to data that is ‘all-there-is’.  This helps to establish that there is a cultural experience in the work, by the subject of the work itself.

The work explores synthesis in data terms, the portrait model with the motion captured movement used to animate it. In this sense identity is blurred artificially, and a synthetic effect is created, yielding a potential space in animatographic terms. In this work a synthetic identity, in this case between mother and daughter, becomes possible, which is like an advanced form of the avatar in multi-user platforms.

The concept of ‘potential space’ can be used to understand the nature and significance of data object relations in animatography, the me-extensions and the not-me, through programming a computer or manipulating a computer program to make animation is what this work points to in technical terms.

Animation is principally iconic, which means that there is more me-ness in its structure and execution than the traditional film image, which is partly composed of the indexical. [11]It can be argued that the engagement animatographers have with the portrayal of data object relations is precisely what identifies the need for animatography as a separate discipline, one which can culturally embody the unavoidable relationship we now all have with data objects in a more ubiquitous sense.

Data object relations in terms of Sloan’s work, has been considered in relation to psychoanalytic theory and its applicability to animatography. Through analysing a preoccupation with object relations, and specifically ‘the potential space’ as found in Winnicott’s theory, evidence of the potential space is found to exist as subject matter within Susan Sloan’s work. This is potentially an important aspect in critiquing art which explores subtle synthesis as an aspect of data object relations.

Acknowledgment

Dr Stephen Bell and Susan Sloan at the NCCA (National Centre for Computer Animation) in Bournemouth, United Kingdom

Other Info:

An interview with Katrina Sluis, Digital Curator at the Photographers’ Gallery By Marc Garrett
http://www.furtherfield.org/features/interviews/interview-katrina-sluis-digital-curator-photographers-gallery

Lies, Lawlessness and Disbelief: An Attempt at Thinking Art and Capital

Lies, Lawlessness and Disbelief: An Attempt at Thinking Art and Capital is an essay by Canadian artist & critical thinker, Katie McCain. McCain discusses how capitalism has become on the one hand all-encompassing and on the other utterly unreal. Arguing that we need to focus on moments of paradox, illogic and the impossible in order to rethink capital, this essay explores and succumbs to the circuity of it’s own thinking. Drawing on a host of sources, it attempts to weave an account in which system failure is seen as a point of rupture, whether in legislation, bureaucracy or thought itself.

Moments of paradox are seen as a space in which to re-orient our capacity for thought, and in doing so find a place for art as a point of resistance. It promotes a negative approach to capital, a re-imagining of nihilism, and fosters a general penchant for the illegal and the illogical. Ultimately it seeks the expansive space contained within what is impossible or unknown, although this is known to be impossible.

Download PDF of Lies, Lawlessness and Disbelief: An Attempt at Thinking Art and Capital

Add Your Voice

We are collecting childhood rhymes from around the world spoken by many generations of local residents of the borough for a sound installation as part of the Cultural Olympiad Festival.

Please come to Furtherfield Gallery in Finsbury Park on Saturday 21 July, 11-3pm to take part!

See images of the launch on Flickr.

About the project

Artist and composer Michael Szpakowski has worked with local children and their families to create a generative sound sculpture that invokes the collective memory of childhood, drawing on the memories of Haringey residents from all over the world.

A collective memory of childhood will be launched on Saturday 28 July 2012, 2-5pm.

How to take part

To add your voice to this sound installation come to the gallery on Saturday 21 July between 11am and 3pm. You will meet the artist Michael Szpakowski who will be recording with you and other local residents any childhood rhymes, skipping songs or lullabies.

+ For more information please contact Ale Scapin

About the Artist

Michael Szpakowski is an artist, composer and film-maker who devises and facilitates many of our Outreach projects with young people. Participants create films, games and performances that explore the tools and processes of co-co-creation in a digitally connected world. The work engages young people, meeting them where they are in a constructive, imaginative and inclusive way. With DVcam in hand he finds poetry in the everyday, music in a London pavement and if called upon could find a way to inspire the imaginations of curbstones with his enthusiasm, experience and skill-sharing abilities.
www.somedancersandmusicians.com

An interview with Katrina Sluis, Digital Curator at the Photographers’ Gallery

Featured image: “Born in 1987: The Animated GIF” from the site’s page.

Marc Garrett interviews Katrina Sluis, the new curator of the Digital Programme at The Photographers’ Gallery, London. We discuss about the gallery’s recent show Born in 1987: The Animated GIF and what kind of digital exhibitions and projects we can expect from the gallery in the Future.

An edited selection shown on the London Photographers’ Gallery’s new digital wall, during the final weeks of the show. http://thephotographersgallery.org.uk/the-wall-2

The exhibition microsite. An open conversation where anyone can join in and contribute their own GIFs.  http://joyofgif.tumblr.com/

Marc garrett: You have joined The Photographers’ Gallery and as part of the new digital programme launched the exhibition “Born in 1987: The Animated GIF”. Could you tell us about this project?

Katrina Sluis: The digital programme presents projects both online and offline, which respond to recent dramatic shifts in the digital image as it becomes increasingly screen-based and networked. As part of this new programme we have launched ‘The Wall’ – a permanent exhibition space on the ground floor of the Gallery, visible both to visitors and passersby on Ramillies street. The Wall itself is a 2.7 x 3m Sharp video wall which we installed after considering a number of different technologies. We were conscious not to use digital projection as it would locate the project within traditions of cinema and video art, and we wanted the screens to respond to the reception and distribution of images within wider visual culture.

The London Photographers’ Gallery’s new digital wall.
The London Photographers’ Gallery’s new digital wall.

For the opening show, we decided to focus on the animated gif for a number of reasons. Firstly, the gif is a uniquely screen-based image format, in which the specific characteristics and limitations of the image file are inherent to the form, in contrast to the other kinds of images the gallery might show which might adopt digital techniques but result in traditional print-based photographic work destined for the gallery space.

I also wanted to disrupt certain expectations about the screens – the fetishisation of resolution and image quality, and what kinds of photographs The Wall’s programme might seek to address. The animated gif in this sense is very interesting – it is one of the first image file formats native to the web, and although it is 25 years old this year it has been undergoing a resurgence on platforms such as Tumblr. In a commissioned essay for the show, Daniel Rubinstein speculates that current resurgence of the gif “is not only part of the nostalgic turn towards the blurred, the unsharp and the faded but it is also a marker of a moment when the history of the network becomes the material from which the digital image draws its living energy.”[1] Frequently authorless and contextless, the gif image works on a different economy in which its value is based not on its uniqueness and scarcity (as in certain forms of art) but its circulation and proliferation. Although there have been significant practitioners of the gif form, it is a format which ultimately resists canonization. And, in the context of a photography gallery, it opens up other debates concerning medium specificity and the ‘post-photographic’.

In approaching the exhibition, I was keen to ask a diverse range of photographers, writers, organizations and other practitioners to contribute a gif for the show. In keeping with the unmonumental nature of the form, I asked contributors to respond within a short timeframe of 7 days. For many contributors, this was the first time they had made a gif; but other contributors already had large followings on Tumblr and some were established net artists. This opening show and associated Tumblr site (http://joyofgif.tumblr.com) became a starting proposition for the project in order to then open up The Wall to gif contributions from the wider public. We will continue to update The Wall with public responses on a daily basis until the final day of the show on 10th July.

GIF Image by Jaime Martinez. Born in 1987: The Animated GIF. The Photographers' Gallery 2012
GIF Image by Jaime Martinez. Born in 1987: The Animated GIF. The Photographers’ Gallery 2012

MG: At first, some may assume that the first part of the exhibition title ‘Born in 1987’, refers to the fact that today so many young people using computers these days were born in 1987. Yet, the GIF format, short for ‘Graphics Interchange Format’, was introduced to the world of computers by CompuServe in 1987. Was the title of the show deliberately playing with both notions?

KS: I like this idea! The title does self consciously play with the way in which the digital is valorised for its endless ‘newness’ and novelty but yet has this long and frequently overlooked history of creative experimentation. You can also see this reflected in the recent hype around the work of Kevin Burg and Jamie Beck who have (problematically and entrepreneurially) re-branded the gif as the ‘cinemagraph’.

MG: Do you consider this project to be net art, if so, how does it relate to other forms of net art?

KS: The project (and The Wall’s programming) does pose certain problems as it seeks to relocate certain forms of online practice(s) into the space of the art museum. At the same time, the project exists in an online context with its own very different life on Tumbr, where the work circulates in a very different context with a very different audience. I think there are many interesting opportunities which emerge from this intersection of the institutional frame of the museum (with its associated issues of cultural and curatorial authority and the legacy of aesthetic modernism) and the values and politics which inform certain kinds of networked arts practices.

But I also think the project also needs to be understood in the specific context of The Photographers’ Gallery, its history and audience. Whilst the project shares the concerns of net art by raising questions concerning authenticity, authorship and ‘the social’, it is also motivated by the need to rethink familiar notions of photography and temporality, indexicality and the economy of the image – concerns which presently haunt the field of photography theory.

Kennard Phillipps. GIF image by Peter Kennard and Cat Phillipps.  Born in 1987: The Animated GIF. The Photographers' Gallery 2012 [2]
Kennard Phillipps. GIF image by Peter Kennard and Cat Phillipps. Born in 1987: The Animated GIF. The Photographers’ Gallery 2012 [2]
Rad Racer glitch 3. GIF image by tracekaiser. Born in 1987: The Animated GIF. The Photographers' Gallery. 2012 [3]
Rad Racer glitch 3. GIF image by tracekaiser. Born in 1987: The Animated GIF. The Photographers’ Gallery. 2012 [3]

MG: In what way do you see this form of creativity relating to others who may not be so well versed with net art culture, or digital networked practices?

KS: The Wall presents an opportunity for the Gallery to collaborate with diverse communities who can bring their distinct expertise and experiences to the programme, and the net art community has much to offer in this respect. For this reason, we aim to develop The Wall’s future programme through the framework of ‘collaborative research’, in which our audience, along with the organizations we partner with, are potential co-researchers. The co-researcher model developed as an approach to research democracy in the Social Sciences, particularly in the approach of Action Research in the NHS but in a more relevant cultural example was used extensively in the Tate Encounters: Britishness and Visual Culture research project. Co-research recognises both the collaborative and collective nature of meaning construction, through a process which attempts to trace and reveal the complex manufacture of meaning.

At the same time, there is still another related project to be done in highlighting and responding to digital projects whose life is online – this is of course something I admire Furtherfield for doing so brilliantly. On a smaller scale and with a more narrow focus, we hope to launch a blog which will draw attention to online work which relate to photography as it becomes polluted, valorized, hybridized and networked.

GIF image by Paul Flannery. Born in 1987: The Animated GIF. The Photographers' Gallery. 2012 [4]
GIF image by Paul Flannery. Born in 1987: The Animated GIF. The Photographers’ Gallery. 2012 [4]

MG: Some, may view this this exhibition as relating to Internet Folk Art. There is an interesting article by Kenneth Goldsmith[1] where he discusses the digital theorist Rick Prelinger’s claim “that archiving is the new folk art, something that is widely practiced and has unconsciously become integrated into a great many people’s lives, potentially transforming a necessity into a work of art.”

Now, this is not directly relating to the show itself, but it resonates something regarding the inclusiveness of the show. So, in respect of it ‘possibly’ possessing aspects of Folk Art, what connections do you see as relevant or not, and what does it mean to you?

Yellow Shirt. GIF image by Oncetoforever. Born in 1987: The Animated GIF. The Photographers' Gallery. 2012
Yellow Shirt. GIF image by Oncetoforever. Born in 1987: The Animated GIF. The Photographers’ Gallery. 2012

KS: By focusing on the gif the show does problematise the distinction between artist and audience, in which participation, openness and the ‘crafting’ of the image becomes key. However I have reservations about the use of the term Internet folk art, which could be construed as imposing a certain modernist logic on the discussion, burdening it with an analogue modeling of high and low culture. The research approach has been adopted precisely to avoid the trap of binary nominalism, and to problematise the tendency to shoe horn internet practices into the language of cultural studies and aesthetics.

MG: The Photographers’ Gallery was the first independent gallery in Britain devoted to photography and has been going since the 70s. It is the UK’s primary venue for photography and has been dedicated in establishing photography as an essential medium, representing its practice in culture and society. It seems that The Photographers’ Gallery is going through another transition. You have already mentioned how hybridized and networked the nature of future projects will be. So what kind of exhibitions and projects can we expect in the future?

KS: Because digital technology is not in itself a new photographic medium, but essentially a hybrid and converged set of technological practices, it raises many interesting problems, both theoretical and practical for a Gallery focused on photography. To the computer, the photograph is indistinguishable from the other binary blobs of data we used to call books, films and songs. The crisis of digitization and medium specificity now extends to the domain of the camera – Digital SLRs are coveted for their ability to shoot high quality digital video, and we turn to our mobile phones when we want to take snapshots. This is a very rich context for the programme to explore, and ideally the future projects will respond to the technical, creative and cultural languages of photography as produced by computer engineers, web developers, photographers, artists, networked communities, social scientists and other practitioners.

Our next show on The Wall (opening 13th July) features the practice based research of Susan Sloan into portraiture using motion capture and 3D animation techniques widely used in entertainment, medicine and the military. Her motion studies refer to the traditions and conventions of portraiture and the changing role of the camera as a recording device. At the same time, her work raises questions concerning the convergence of painting, animation, film and photography in the digital realm.

The future digital programme which will occupy different spaces and address various photographic practices including augmented reality, social media, electronic publishing, interactive media, mobile computing and synthetic imaging.

The Joy of GIF – the London Photographers’ Gallery’s new digital wall. Article by Wendy McMurdo.
http://www.foam.org/foam-blog/2012/may/photographers-gallery

The Overpass Light Brigade: Art + Electronics in the Wisconsin Uprising

Featured image: corporations are not people – the Overpass Light Brigade

Overpass Light Brigade in Tosa from Overpass Light Brigade on Vimeo.

Wisconsin has arguably been ground zero for union busting, DIY social movements, corporate takeover of government, and divisive – and often misinformed – political debate in the US for more than a year. And the Overpass Light Brigade (OLB), initiated by Milwaukee artists Lane Hall and Lisa Moline, have been a guiding light – literally – in how ground-up messaging and change can happen. Now a collaboration between many people, the OLB relies on an ever-widening community of activists, artists, thinkers, and do-ers for their “Signs of Resistance.” After a few rounds of local rye whiskey at Milwaukee’s Riverwest Public House Cooperative – one of the only co-op bars in the country – I did an email back and forth with OLB co-founder Lane Hall to find out more about what makes them tick, how they see themselves, and where the movement they are a part of is headed.

Nathaniel Stern: What is OLB? It feels more “struggle-” rather than “goal-” orientated, despite that its first mainstream recognition is in relation to a specific campaign. Can you talk a bit about its history: how it started, where it headed, and what it might become?

Lane Hall / Overpass Light Brigade (OLB): On November 15 of last year a rally was organized by grassroots groups in Wisconsin in order to kick off the Recall Walker campaign. It was to begin right after work, at 5:00 pm. Both Lisa Moline (co-founder of OLB) and I had been very active in what we now think of as the Wisconsin Uprising, and we asked ourselves the simple question, “How do we achieve visibility for graphic messages when it is dark at 4:30?” We began to tinker with off-the-shelf Christmas lights, and found some battery-powered strings of LEDs. We built our first sign, a 3′ x4′ panel that spelled out RECALL WALKER. When we arrived at the rally, we were immediately asked to be behind the speakers. That sign got on the Rachel Maddow and Ed Schultz show that evening, so we knew we had hit on something that afforded powerful visibility. That first sign is now, incidentally, in the archive of the Wisconsin State Historical Society.

vote walker out - the Overpass Light Brigade

We then proposed a second design challenge to ourselves: how do we get messages out to masses of people, since we can’t command the airwaves like Walker’s Koch-fueled campaign? Once we decided to go out on highway overpasses, we “scaled-up” the letters so that we could spell out words, refrigerator magnet style, one letter per 2′ x 3′ placard.

Our first night out was on an overpass in South Milwaukee. It was very cold, fairly miserable really, with freezing winds kicking up from the passing semi-trucks. We had a few fellow activists to help, and our idea was to bungee-cord the signs to the fence while we stood by. We were accosted by a right-wing nut, a Young Republican, who was vehement in his insistence that we were breaking the law by affixing the signs to the fencing. He ended up in a physical altercation with Lisa in his insistence to rip our signs off the fence as well as forcefully take Lisa’s video camera, since she was capturing his vigilante actions on video. When the police came, they did reiterate that nothing could be affixed to the bridges, though also supported our right to be there. From that night on, we realized that for OLB to work, we needed Holders of the Lights – one person per letter, as well as “spotters” for safety and a couple of people to take video and photos. This was a profound tweak of the original idea, in that it shifted our actions from mere signage to a form of witness or testimonial. It is very powerful to see one person per placard, positioned high above the highway, committed to the politics of physical presence.

We began to go out around the area, scoping out different overpasses, hooking up with different grassroots groups in Madison and Racine and Kenosha and Milwaukee. For about two months we took out RECALL to various locations, often getting hassled by people, questioned by cops, pushed to defend our rights to be out in these odd public spaces. We began to add letters and attract more volunteers who were attracted to our strange mix of Fluxus happening and focused message. RECALL WALKER, then 1% WALKER, then JOHN DOE (referring to an ongoing investigation into alleged campaign corruption when Walker was Milwaukee County Executive), then WALKER=JOBS FAIL and WALKER LIES and WALKER IS A CROOK, etc. We have always tried to index the message to what is breaking in the broader mediascape, so that there is resonance between multiple layers of information and our activist response.

Once Walker was officially recalled (he was “recalled to election”) things really picked up. We were getting invited to hold actions around the state – Madison, Fond du Lac, Portage, Appleton, Kenosha, Racine – and more and more people began to join us. The 2 hour overpass occupations began to take on a real festive quality, with people bringing food, making music, chatting, singing, chanting and enjoying the angry and happy honks from the freeway. Our messages expanded, and our Bridge Parties have become somewhat legendary, with anywhere between 40 and 120 people commonly showing up. We even have a bagpiper who often leads us on and off the overpass.

A big part of the success of OLB is its mediagenic quality. Photographs and videos have been distributed freely and widely, at times even virally. We’ve been highlighted in the NY Times, CNN, Time Magazine, the Milwaukee Journal Sentinel, countless blogs and Facebook sites too numerous to even itemize. Our Facebook “reach” was hitting 182,000, and I was getting constant queries about the project. Our community of activists is extremely diverse, which is one of the things I am most appreciative of. It is odd how powerful holding a sign over a highway is, how many conversations happen in the two hours of bearing witness, and how compelling the action remains for our volunteers.

We immediately went out the night after the disappointing results of the recall. I felt that what I call “essential visibility” was even more important for the progressive community. WE SHALL OVERCOME and SOLIDARITY FOREVER graced the bridges, and we subsequently began to help some striking workers in Milwaukee pizza factory with BOYCOTT PALERMO’S. Since the recall, I feel we have gotten stronger and deeper, no longer relying on the easy binary of our disaffection towards our tea-bagger governor. Our issues are bigger and broader, more national. We just went out in Madison with CORPORATIONS ≠ PEOPLE and 56 volunteers showed up, along with some projector-shine activists, live-streamers, and a phalanx of videographers. We have also taken out QUESTION AUSTERITY and are integrating it with a social media #questionausterity campaign. I see the synthesis of physical and virtual space as the future of OLB actions, as well as our growing ties with the Occupy movement.

NS: This is more than inventive campaigning or even creative activism, but protest art with heavy political, aesthetic, ethical, and technological implications. The Graffiti Research Lab was first to use high technology to ask, “Can any public space be a blackboard?” You take that as given, provide the chalk, and ask for important messages to be broadcast on said blackboards. I’d like for the both of you to write a bit about your practice as artists, as activists, where they are one and the same, and where sometimes they differ.

health care for all - the Overpass Light Brigade

OLB: The Graffiti Research Lab is a continued inspiration for us in terms of their open-source ethos, and their bold pushing at the “public” aspect of “public space.” I have great admiration for what they accomplished, yet have always felt frustrated that their messages generally stayed within existential parameters. That is, their presence in urban space was implicitly political, but their projections were generally, “I exist” with variations on the theme such as “Fuck you!” However, the way their events brought people together in the streets is also noteworthy. OLB has achieved some of these same dynamics, though with very directed and explicit political messaging. We are a fluid mix of relational aesthetic, Fluxus happening, street party and progressive messaging, all part of an inherently ethical practice. We think of ourselves as “the people’s bandwidth,” having found an open venue that takes a lot of dedication but only a small outlay of capitol, which is intrinsically public to thousands of passersby.

Our own work has been collaborative for a long time. Before the Wisconsin Uprising, our art – often about environmental issues and animal subjects – was implicitly political, but rarely pushed the boundaries of sanctified institutional spaces. Once the Uprising began, we got very involved with activist work, and took our creative efforts to the streets. We were inspired, set up a PAC called The Playground Legends with some other activists, and began working within some of Milwaukee’s African American communities on voter education and Get Out The Vote campaigns. We set up “parties in the parks” for neighborhood groups, and used these relational activities to help create cohesion around a political purpose. This was exhausting and finally not sustainable for us, but some larger groups such as Wisconsin Jobs Now emulated our inventiveness and have really made a difference in spite of the Right’s coordinated campaigns of disenfranchisement.

After working with this PAC, and struggling with the official requirements of a 501C3 and meetings with minutes and budgets and fundraising and reports, we chose to make OLB as flexible and open as possible. We are a loose affiliation of activists who show up on bridges and hold signs. It is very simple. Anyone can join. All ideas are welcome for consideration. Our community of activists is really the heart and key to sustainability with OLB. Most of them don’t care whether this is art, or what the cultural precedents might be. All of them value this odd form of engagement, where they can see a beautiful and directed message reflected back through social media, and be a part of a much larger – and historical – emergence of a progressive political movement.

NS: Who do you want to follow your lead? Who do you want to help OLB progress to more innovative interventions? How can we help you help us?

OLB: We freely share the instructions for making the signs. They are very easy in concept, very DIY, and need only basic wood shop fabrication skills, akin to stretching canvasses or making a woodcut print. However, each sign does take a lot of concentrated construction, which can discourage some who have wanted to create their own. So far, we have 3 different chapters that have taken to the bridges: OLB-Fox Valley, OLB-Dane County (both in WI) and OLB-Harrisburg. We’ve also seen other iterations, such as a Madison based “Sign Brigade” doing daytime roadside actions. I see that OLB has a function as a model of empowerment, as well as the joy (or anger) one gets from seeing a message “done up in lights.” One thing that hasn’t happened yet is an ongoing series of “hacks” that extend and expand the idea. The off-the-shelf lights get expensive. Could someone figure out how to make battery powered (not big battery + inverter, but lightweight AA batteries) LED light strings so that we could build our own? How about other variations? This would be great to see, especially now that the Graffiti Research Lab’s open inquiry with LEDs seems a thing of the past.

NS: What have been some favorite moments from the bridges?

It always amazes me when some random stranger pulls off the highway and comes to find us. Sometimes, especially at first, this would mean trouble, in that aggressors would want to direct anger at us. But one night in the bitter cold weather of January, an African American man came up to the bridge, told us he saw us and wanted to give us a gift, and offered each Holder a beautiful knit hat. He was a salesman of sports clothes, and had a lot of hats. We each left that night with a new Milwaukee Bucks hat!

Another time, just a few weeks ago, two women – an older woman and her adult daughter – came up to the overpass. Both were public school teachers. The teachers have been so demonized in Wisconsin – it is both ridiculous and shameful, but it obviously works to divide us, and as obviously takes its emotional toll on these new “enemies of the state.” The older woman exclaimed that they were “so grateful to see us out there doing this” and she burst into tears. There were lots of hugs and they hung around for awhile, held a couple of letters, and left. It was very moving, as a lot of our Holders are themselves teachers.

We also hosted the famous “Nuns on the Bus” tour – the politically progressive group of Sisters who are going around the midwest to decry the austerity budgets of Paul Ryan and the Republicans. It was amazing when their bus pulled up by the overpass, and these elderly activists (along with the powerful Sister Simone) approached the bridge and saw the QUESTION AUSTERITY message we had created just for their tour. There were 96 people on the bridge that night, and they all sang happy birthday to one of the Sisters since it was her 72nd celebration that day. That was a wonderful event, and a great example of diverse activist communities coming together based on these joyful actions.

Question Austerity

I could go on and on. Each action, each Bridge Party, is a whole narrative – interactions with police, with passersby, with neighbors both supportive and critical, and now and then with aggressors who have busted out our car windows or tried to shut us down. But it is all powerful, all a microcosm of the rifts in our country. The bridge is a forceful metaphor beyond its commanding physical presence over the geospatial distribution network function of our highways. It works both linguistically and architecturally, and affords a curious perch for our loose affiliation of committed brigadiers.

NS: How can we make our own stuff?

OLB: Check out our new site at http://overpasslightbrigade.org/

You can also find “noise of rain” posts on the Daily Kos site
http://www.dailykos.com/user/noise%20of%20rain

Finsbury Park Radiation Walk

Sign up: ale[at]furtherfield.org

Download workshop programme

See images of the walk on Flickr.

Public exploratory radiation walk around Finsbury Park, measuring mobile phone radiation levels and discovering what type of radiations we are exposed to on a daily basis. As we walk, we will unravel a parallel, hidden story of the local area along with technical data and possible medical effects of the radiation.
 Participants will measure radiation levels, GPS positions and marked levels on a large map of the area, creating a collaborative artwork (poster sized map of local radiation) to be made available for display as part of the exhibition after the event.

Participants are encouraged to listen to the sounds we will be hunting for (GSM, 3G, Tetra) here.

About the Artist

Dave Miller

Dave Miller is a South London based artist and currently a Research Fellow in Augmented Reality at the University of Bedfordshire. Through his art practice Dave draws out the invisible forces that make life difficult. His work is about caring and being angry, as an artist. His art enables him to express feelings about the world, to attempt to explain things in a meaningful, yet subjective way, and make complexed information accessible. Recurrent themes in his work are: human stories, injustices, contentious issues and campaigning. Recently he’s been very bothered by the financial crisis.

+ Finsbury Park Radiation Walk is part of Invisible Forces at Furtherfield Gallery.
+ More Invisible Forces events.

Technologies of Attunement

Olga P Massanet & Thomas Cade Aston

See images of the event on Flickr

Olga P Massanet and Thomas Aston have built a custom made VLF antenna to monitor ionospheric disturbances caused by solar storms. For this exhibition they invite makers and thinkers to participate in a creative sprint and come up with ideas on how to make these disturbances felt. Whether it’s a device, a visualisation, a sonification, or a poem, participants will design interfaces to tune into some of the most powerful forces that permeate our world.

In a matter of 5 hours participants will experience what the artists have been through in the past 5 months. In teams, they’ll get to build an antenna, tune it, collect the data and conceive or experiment with actual or possible interfaces to make solar storms ever more tangible!

About the Artists

Olga P Massanet
Olga is a media artist and researcher working as co-editor on the Furtherfield website and developing and delivering workshops for the Zero Dollar Laptop project and Furtherfield’s Outreach programme. Olga is currently pursuing a practice-based PhD at Goldsmiths. Her research project looks into assemblages of sunlight, human bodies and machines. She is particularly interested on subtle modes of communication across bodies of radically different nature. She looks at the ways in which electronic circuits, computational systems, endocrine processes and neurological happenings intermingle. The tools she develops are speculations about the undercurrents of body communication.

Thomas Cade Aston
Thomas is an emerging sound artist and electronic musician based out of London, UK and Toronto, Canada. His composition, production and performance work explores the dark and meditative fringes between technical, cerebral and somatic experience. Recent work includes ambient electronic compositions for Space Video (Turbulence/Revised Projects– Vancouver), an interactive soundscape for A Place to Reflect (Nuit Blanche-Toronto) and a highly anticipated electronic A/V performance at NewFormsFestival 11 (Vancouver). Thomas is busy at play in the spectrum, pursuing an MA in Interactive Media at Goldsmiths College, UK and readying for the launch of his debut LP Greenwich Mean Time with Hybridity Music this summer.

+ Technologies of Attunement is part of Invisible Forces at Furtherfield Gallery.
+ More Invisible Forces events.

Moving Forest, Act 0: 3 Keys – The River Oracle

The Hexists

3 Keys – The River Oracle by the Hexists is the opening act of the Moving Forest 12 hour performance.

+ Listen to the sounds of Act 0 ‘Omen’ for the Moving Forest London 2012
1. Introduction ‘Output 1’
2. Omen Section 1 ‘Output 3 and 4’
3. Omen Section 1 ‘Output 5’

+ And download the score for the Hackney Brook.

Cybernetic systems and game theory are about anticipating and influencing human behaviour using algorithmic code, databases, social media etc – the industries of data-mining, data profiling and data protection can be said to be the new ‘magic’ by which biopolitical control of our bodies and identities is maintained.

3 Keys – The River Oracle with The Hexists is a game of chance and divination in association with The Moving Forest, Act 0. It attempts to invoke the relationship between the divinatory functions of our contemporary ‘influencing machines’ (cybernetic systems and game theory using data-mining, data profiling and data protection) and traditional magical ones, creating new machines in the process. Using tools such as cards, dowsing, stick throwing to interpret phenomena in the landscape, historical and current, ‘readings’ can be cast, allowing associative action, language and thought to determine what might happen in the future, to create a path, an artwork.

In 3 Keys (version 3), participants will follow the Hackney Brook, an old subterranean river that begins near Finsbury Park and ends up in the River Lea near the site of the Olympics, using different exercises to interpret the landscape and cast readings. We will ‘mark’ the route along the way with objects and stories and other inscriptions. The river is the oracle and we are the transmisson. The documentation and divination tools will be made available for display in the exhibition after the event.

IMAGES FROM THE WALK ON FLICKR

About the Artists

Rachel Baker

 (The Hexists)
Rachel Baker is a network artist who collaborated on the influential irational.org. Her art practice explores techniques used in contemporary marketing to gather and distribute data for the purposes of manipulation and propaganda. Networks of all kinds are “sites” for Baker’s public and private distributed art practice, including radio combined with Internet (Net.radio), mobile phones and SMS messaging, and rail networks.



Kayle Brandon
 (The Hexists)
Kayle Brandon is a  inter-disciplinary Artist/researcher, whose work is sited within the public, social realm. She predominantly works in collaborative and collective fields; a working method which informs much of her ethos around the making of art. Her main areas of interest are in the relationships between the natural and urban worlds and Human/Non-human relations. She investigates this field via physical intelligence, provocative intervention, observation, self-guided exploration and collective experiences.

About Moving Forest

First presented at Transmediale.08. Berlin 2008, Moving Forest London maps an imaginary castle and a camouflaged forest revolt onto the hyper-playground of the London metropolis on the eve of Olympics 2012. Presented by a temporarily assembled troupe AKA the castle, Moving Forest brings together diverse visual/sonic/electronic/digital/ performance artists along with writers, walkers, coders, hackers, mobile agents, twitters, networkers and the general public to realize a contemporary version of a classic play.
http://www.movingforest.net/
DOWNLOAD A PRESS RELEASE HERE

3 Keys – The River Oracle is part of Invisible Forces at Furtherfield Gallery.
+ More Invisible Forces events.

“All Hail Damien Hirst!” Augmented Reality Intervention @ Tate Modern.

Featured image: “All Hail Damien Hirst!”, Tamiko Thiel, 2012. Turbine Hall, Tate Modern, London.

Introduction.

Interest in Damien Hirst and his commercialized, celebrity status is well known. So when we heard that Tamiko Thiel was making the artwork “All Hail Damien Hirst!”, we were immediately curious. Hirst is an extremely rich individual with powerful allies within wealthy, traditional art establishment circles. This includes Charles Saatchi, and commercially dedicated art mags and art institutions whom have all successfully helped in marketing his particular brand as part of their own economic strategy. With this in mind and acknowledging the potential risk in satirizing a well known art celebrity we thought it was a good idea to interview Thiel about her ideas and experience on the project?

Marc Garrett interviews Tamiko Thiel.

Video documentation of "All Hail Damien Hirst" . The gold coins are a 2012 special edition of the British gold sovereign for Queen Elizabeth II's Diamond Jubilee.
Video documentation of “All Hail Damien Hirst” . The gold coins are a 2012 special edition of the British gold sovereign for Queen Elizabeth II’s Diamond Jubilee.

MG: Many are curious about your new augmented reality project “All Hail Damien Hirst!”. It is an art installation and intervention. Why have you chosen to create an artwork aimed specifically at him, during his retrospective exhibition at the Tate Modern?

Tamiko Thiel: As a visual artist my projects start with having a strong image in my mind’s eye that compels me to pursue the project further. When I heard of the retrospective at the Tate I immediately had an image of Hirst – depicted in a style relating to his own working methods – hovering in the vast space of the Tate Modern Turbine Hall. On findng out that the space was not going to be used except for the small room housing his diamond skull, I saw an opportunity to give visitors an experience that would utilize the space beautifully, compliment his own work and bring the contradictory feelings that many have about him and his work into sharper focus.

In my own work I often draw on the power of religious imagery. This aspect of Hirst’s work, and also his themes of the body and death, are very compelling to me. On the other hand, he plays a master hand at making the art market dance to his tune. I find the market value of his carefully ordered spot paintings, for example, in marked contrast to the artistic power of Yayoi Kusama’s spot obsessions, which were exhibited probably not by coincidence at the same time at the Tate Modern.

To top it off, while flipping through a United Airlines onboard magazine I chanced upon an image depicting the value of Hirst’s artworks as an exaggerated – and spotted – version of the movement of the stock market:

PAINT BY NUMBERS Article. Illustration by Kelli Anderson. hemispheresmagazine
PAINT BY NUMBERS Article. Illustration by Kelli Anderson. hemispheresmagazine

I wanted to make a work that addressed multiple issues surrounding Hirst as a person, as an artist and as a force in the art market at a time of extreme tension in the world’s financial markets. I knew however that Hirst is very litigious, so I was careful to use none of Hirst’s actual artworks, so I do not infringe on his copyright!

I had done an earlier augmented reality work, Reign of Gold, as part of the AR Occupy Wall Street project. In this work, viewers all over the world can chose the site at which to view the piece on their smartphones, and then see an animated rain of gold coins superimposed over the live camera view of their surroundings. I have photos of this work against the New York Stock Exchange, the Bank of England in London, TEPCO in Tokyo – the company that brought us the Fukushima nuclear disaster – and other choice sites around the world. You will see a clear visual relationship between the rain of gold coins and Hirst’s spot paintings, which many say are destined to go through a similar boom and bust cycle as are the world financial markets.

"Reign of Gold," New York Stock Exchange, Broad Street facade. Tamiko Theil.
“Reign of Gold,” New York Stock Exchange, Broad Street facade. Tamiko Theil.

If I was a painter I would’ve gone off and made a painting, and that would have been the end of that. Since I work with augmented reality however I could place the image in and around the Tate Modern itself, the very site of Hirst’s exhibition. This puts a whole different spin on the artwork, as having an artwork “in” a prominent arts venue is seen as a form of “canonization” in the art world, even if the artist places the work there by him- or herself, as did Banksy.

This brought in yet another level to the project, as the work functions now not only visually, but by dint of its location also questions the system by which the art world consecrates artists and artworks. What does the location of an artwork mean, if every artist decides for herself where to place the work? Walls cannot keep us out, nor can walls keep us in. Even Hirst, who is known as a control freak, cannot exercise control over augmented reality.

"All Hail Damien Hirst!", Tamiko Thiel, 2012. Enjoy great art for free at the Tate Modern, London.
“All Hail Damien Hirst!”, Tamiko Thiel, 2012. Enjoy great art for free at the Tate Modern, London.

MG: You visited the Tate Modern and interacted with the public. What kind of responses did you receive by visitors to the intervention?

TT: Delight! Most had come to see Hirst’s exhibit with contradictory feelings about the man and his art because of similar issues to those that had motivated me to make my artwork originally. They were delighted at how my artwork spoke to these feelings while leaving the conclusion open for the viewer. They liked the spatiality of the piece, how it surrounded them and filled the cavernous empty space of the Turbine Hall when viewed inside the Tate Modern, and reflected on Hirst’s “Hymn” sculpture when viewed outside by the river. There was also fascination about this new technology which none had ever seen before, and of course some puzzlement about how it worked.

MG: What message are you hoping to communicate with this interventionist project?

TT: What attracts my attention as an artist are topics that provoke contradictory or unresolved emotions in myself. By their very nature I can’t answer these topics with a simple message. Instead I try to create striking images and visual/kinesthetic experiences that evoke the contradictory feelings I have myself, in the hopes that my works can help focus or sharpen the issue, or at least provoke dialog in those who view them.

To cite a different work from my art practice: even in “Shades of Absence,” in which I surround anonymous golden silhouettes of censored artists with terms of censorship, I am myself of two minds about many of the artworks I cite in the linked website on censored artists. I made Shades of Absence as an intervention into the 2011 Venice Biennale, at a time when Ai Wei Wei was imprisoned by his own government. In his case I am strictly against the censorship of him as an artist and a person, but in many other cases I have cited, I myself could not say I would always be against censorship when it could incite hate and physical violence against others.

MG: Is it mainly Hirst you are critiquing here or is he representative of something bigger in art and its culture that you are questioning?

Hirst is the British Jeff Koons! Every era and every country finds such a figure to represent the eternal tension between art as a sublime personal experience and art as the magnet for glamour and status and money. I wonder if it was any different for the artists of the cave paintings?

MG: In the publicity for the project, it says ‘Augmented Reality is the Street Art of the 21st Century!’. Could you elaborate what this means to you, and share with us some examples of other interesting works in this field?

TT: In this regard, to be frank I think the work of my cyberartist collective Manifest.AR is the leading work in the field at this moment, perhaps because we are all so diverse and cross-fertilize each other!

ManifestAR @ LA Re.Play
ManifestAR @ LA Re.Play

Of course augmented reality is not as visible as a graffiti on the side of a building – but it also cannot be removed, and we can place them wherever we want without fear – yet – of arrest or fines. Also, the smartphone or mobile tablet is becoming an extension of the self, and our primary interface with the extensive virtual society in which we are embedded. It is how we will communicate, how we will find information, how we will share our social space with everyone who is not standing in exactly the same room at exactly the same time, it will become our entertainment device, our payment device and god forbid our identification device. You do not go to someone’s house to look through their photo album, you go to their Facebook site. Why shouldn’t you start finding their thoughts and expressions as augmented reality images around you in space?

I just successfully co-wrote a major Rockefeller Foundation grant to help residents of a very poor area of a major city put up their own history and artwork in their neighborhood using augmented reality. I can’t say much about it as the official publicity has not yet been released, but the organization I wrote it for is convinced that in a couple of years, more of their youth will look at art on smartphones than in museums and art galleries. Will the middle and upper classes lag behind, because they think the only art worthy of note is hanging on gallery walls?

Links:

All Hail Damien Hirst! An augmented reality installation celebrating Damien Hirst at the Tate Modern.
http://www.allhaildamienhirst.com/

“Reign of Gold” – part of AR Occupy Wall Street
http://www.mission-base.com/tamiko/AR/reign-of-gold.html

Tamiko Thiel – Online Portfolio
http://www.mission-base.com/tamiko/

Tamiko Thiel is a media artist developing the dramatic and poetic capabilities of various forms of virtual and augmented reality as media for exploring social and cultural issues.

A founding member of the cyberartist group Manifest.AR, she participated in the pathbreaking augmented reality exhibit “We AR in MoMA,” an uninvited guerilla takeover of MoMA New York. Videos of Thiel’s “Art Critic Face Matrix” were featured in articles in the New York Times and on WNYC (National Public Radio). In 2011 she led the Manifest.AR Venice Biennial AR Intervention, placing her work series “Shades of Absence,” on censorship in the visual arts, in the Venice Giardini and in the German National Pavilion (which won the Golden Lion Award for best national pavilion). This led to an invitation to participate in the ISEA2011 exhibition UNCONTAINABLE, an official parallel program of the Istanbul Biennial, where she placed her artwork series “Captured Images” into the main biennial exhibition

We Won’t Fly For Art: Media Art Ecologies

The insights of American anarchist ecologist Murray Bookchin, into environmental crisis, hinge on a social conception of ecology that problematises the role of domination in culture. His ideas become increasingly relevant to those working with digital technologies in the post-industrial information age, as big business daily develops new tools and techniques to exploit our sociality across high-speed networks (digital and physical). According to Bookchin our fragile ecological state is bound up with a social pathology. Hierarchical systems and class relationships so thoroughly permeate contemporary human society that the idea of dominating the environment (in order to extract natural resources or to minimise disruption to our daily schedules of work and leisure) seems perfectly natural in spite of the catastrophic consequences for future life on earth (Bookchin 1991). Strategies for economic, technical and social innovation that fixate on establishing ever more efficient and productive systems of control and growth, deployed by fewer, more centralised agents have been shown conclusively to be both unjust and environmentally unsustainable (Jackson 2009). Humanity needs new strategies for social and material renewal and to develop more diverse and lively ecologies of ideas, occupations and values.

In critical media art culture, where artistic and technical cultures intersect, alternative perspectives are emerging in the context of the collapsing natural environment and financial markets; alternatives to those produced (on the one hand) by established ‘high’ art-world markets and institutions and (on the other) the network of ubiquitous user owned devices and corporate social media. The dominating effects of centralised systems are disturbed by more distributed, collaborative forms of creativity. Artists play within and across contemporary networks (digital, social and physical) disrupting business as usual and embedded habits and attitudes of techno-consumerism. Contemporary cultural infrastructures (institutional and technical), their systems and protocols are taken as the materials and context for artistic and social production in the form of critical play, investigation and manipulation.

This essay presents We Won’t Fly for Art, a media art project initiated by artists Marc Garrett and I in April 2009 in which we used online social networks to activate the rhetoric of Gustav Metzger’s earlier protest work Reduce Art Flights (from 2007) in order to reduce art-world-generated carbon emissions... Download full text (pdf- 88Kb) >

Published in PAYING ATTENTION: Towards a Critique of the Attention Economy
Special Issue of CULTURE MACHINE VOL 13 2012 by Patrick Crogan and Samuel Kinsley.

Summer Board Games and Picnic

Class Wargames and Kimathi Donkor

Sign up: ale[at]furtherfield.org

Saturday 23 June 2012, 1-5pm
Summer Board Games and Picnic with Class Wargames and Kimathi Donkor

Join us for a day of debate around the leader of the Haitian Revolution, Toussaint Louverture, now regarded as an important icon of anti-slavery struggles. Class Wargames interviews the artist Kimathi Donkor who created the history painting Toussaint Louverture at Bedourete to mark 200 years since the independence of Haiti. The event will kick off with a picnic in the park and continue with an afternoon of collective playing of Guy Debord’s The Game of War, a Napoleonic-era military strategy game where armies must maintain their communications structure to survive – and where victory is achieved by smashing your opponent’s supply network rather than by taking their pieces.

In a short film by Ilze Black, Dr Richard Barbrook and Fabian Tompsett of Class Wargames interview Donkor about the work. Alex Verness from Class Wargames will be documenting the day by taking xenographs of participants.

IMAGES FROM THE TALK ON FLICKR

Saturday 30 June 2012, 1-5pm
Summer Board Games and Picnic with Class Wargames

Join us for a talk about gaming the 1791-1804 Haitian Revolution led by Richard Barbrook and Fabian Tompsett of Class Wargames. The event will kick off with a picnic in the park and continue with an afternoon of collective playing of Richard Borg’s Commands & Colors, a Napoleonic-era military strategy game.

IMAGES FROM THE EVENT ON FLICKR

About the artists

Class Wargames

Class Wargames is an avant-garde movement of artists, activists, and theoreticians engaged in the production of works of ludic subversion in the bureaucratic society of controlled consumption.
The members of Class Wargames are Dr. Richard Barbrook, author and senior lecturer in the Department of Politics & IR at the University of Westminster; Rod Dickinson,  artist and lecturer at University of the West of England; Alex Veness, artist and co-founder of Class Wargames;Ilze Black, media artist and producer; Fabian Tompsett, initiator of London Psychogeographical Association and author; Mark Copplestone, author and figure designer; Lucy Blake, Software developer; Stefan Lutschinger, lecturer, artist and researcher; and Elena Vorontsova, World Radio Network and journalist.

Kimathi Donkor
Kimathi Donkor lives and works in London. He attained his B.A. at Goldsmiths and an M.A. at Camberwell College of Art, both in Fine Art. In 2011 he received the Derek Hill Award painting scholarship for the British School at Rome; and, in 2010, his paintings were exhibited in the 29th São Paulo Biennial, Brazil.

+ Summer Board Games and Picnic is part of Invisible Forces at Furtherfield Gallery.
+ More Invisible Forces events.

Why Aren’t We Reading Turing?

So Alan Turing was born 100 years ago today. More or less every esteemed field of technological discovery has been plugging certain events and exhibitions surrounding the Turing centenary this week, each one steadily demanding a greater recognition of Turing’s astonishing legacy and achievement. There have been articles aplenty; some seeking to identify Turing alongside other persecuted scientists. Others argue that Turing’s achievements should be listed alongside calculus and relativity – perhaps something which should have been common-place anyway given the precarious computer age which surrounds us – (rather bewilderingly, despite the increased media coverage the UK Government are still failing to issue a full pardon for Turing’s shocking treatment in the last two years of his life).

It’s a testament to Turing’s fascination with nearly everything that 76 years since his first major paper, there’s still so much to write about his work. Expect this week to offer more events and glimpses into these projects: Neuro-computational studies into the functional basis of cognition. The ever forward march for genuine artificial intelligence. New methods of simulating the complexity of biological forms nearly 60 years after Turing’s paper on the chemical basis of morphogenesis (indeed this area of complexity theory is now an established area of major research). The slippery mathematical formalist discoveries which define what can or cannot be computed. And not forgetting key historical developments in cryptography, perhaps the field which Turing is most respected for. Moreover, Turing wasn’t just one of the greatest mathematicians of the 20th Century, but also one of the greatest creative engineers; someone who wasn’t afraid of putting his ideas into automation, through the negotiation of materials.

So for the positivist sciences and technological engineers, Turing’s curiosity continues to bequeath low hanging research fruit ready to be picked. But what of the arts and humanities? How have they contributed to the Turing centenary? How are they influenced by Turing?

Indeed, its always more deeper than is actually realised. Clearly, in Analytic Philosophy where cognitive science is dominant, Turing’s legacy continues to elevate epistemological, ethical or moral questions about the nature of the human mind – with many offering high bids on the future foundation of a computable brain, by reducing the cognitive understanding into its putative evolved material constituents (see Daniel C. Dennett’s recent article in The Atlantic) – Others completely vilify the idea that consciousness could ever be fully engineered. Others speculate (naturally).

In the arts, a special Alan Turing centenary committee has been set up to fund art projects which deal with Turing’s legacy in various ways. The “Intuition and Ingenuity” exhibition in particular features work by Ernest Edmonds amongst others. In a more direct link, the mathematician Robert Soare has even argued for the existence of a pesudo-cryptic ‘Turing Renaissance’, establishing a link between classical recursion theory and the classical art of the Italian High Renaissance (which has more than a potent ‘Da Vinci Code’ whiff about it).

Some academics have chosen to focus on the biographical details of Turing’s own short life. In particular Homay King (and I only found out about this in conversation last week) has offered key insights into Turing’s research methods using Queer Theory, not simply because Turing was openly gay and speculated on thought experiments involving gender, but because Turing wanted to understand peculiar sociabilities of ambivalent miscommunication. Evan Selinger has written a recent article on how social scientists are using the “Turing test” to observe and understand deception in social groups. And also influenced by these same deceptive qualities, Prajwal Ciryam clarifies its influence on psychopathy and predicting when a psychiatric patient should be released. Here, difficult questions emerge as inspired by the difficult questions Turing himself raised, even if the fields wildly diverge from his own.

But here’s a question – could the arts and humanities move further into Turing’s legacy than admirable commentary on specific biographical revelations of his life, or questions which bother cultural ambiguity?

Perhaps we should ask whether the Turing Centenary will actually convince the humanities and the sciences to attentively read Turing’s work? Forgive the disingenuous patronising structure of the question; I clearly realise that people have read Turing’s work, especially his most famous and readable article, Computing Machinery and Intelligence published in 1950. But think back, have you actually read it?

Written off the back of a report done for the National Physical Laboratory between 1948-1949, Turing’s succinct article famously speculated on machinic intelligence, as well as launching the infamous Turing Test (the moniker “Turing Test” is a bit of a misnomer, Turing himself called it an imitation game). And yet, it strikes me as absurd that more hasn’t been written on how strange, bizarre, hysterical, paradoxically informal and wonderfully written this text is, as a text. Especially since it is a text which is often considered ‘scientific’ and ‘academic’ as opposed to ‘mere literature’.

In a 2008 article, which again, no-one seems to have read (‘Powers of the Facsimile: A Turing Test on Science and Literature‘, written for an edited collection on the novelist Richard Powers) – Bruno Latour makes this strategic point about the ambivalent qualities of Turing’s 1950 article. For him, Turing’s text contains not clear analytic rigour, but “metaphors, tropes, anecdotes, asides and self description”; features of what he calls “matters of concern”. Turing considered the idea of machines having intelligence through the “most bizarre, kitschy, baroque text ever submitted to a scholarly journal“. Latour even jokes that Alan Sokal would no doubt have interpreted it as a hoax. It’s no wonder that Turing’s friend and logician Robin Gandy said of the essay that, “it was intended not so much as a penetrating contribution to philosophy but as propaganda […] He wrote this paper – unlike his mathematical papers – quickly and with enjoyment. I can remember him reading aloud to me some of the passages – always with a smile, sometimes with a giggle.

“The problem” Latour states, “is that people never read.” Well, by ‘reading’ Latour means that the analytic sciences didn’t really pay attention to what Turing is saying. Even worse, some just ignore the deliberate ambiguity of Turing’s text by reading through it as a transparent window onto whether the mind is computational in nature or whether machines can actually think or not (a question which in the same article and subsequent lectures, Turing considered “too meaningless to deserve attention”, as well stating that his aim wasn’t to give a definition of thinking).

This, for Latour, begs a different type of Turing test; can one distinguish between a Richard Powers novel of realist literature (an exposition of which is given in the first half of the paper) and the scientific realism of Turing? If one is sufficiently fooled, then Latour “will have at least indicated that matters of concern might be best accessible through the joint inventions of literature and science.” And it’s here where the humanities and the arts should claim Turing as a kindred spirit, for Latour’s test terminates any significant difference between “an important scientific text and an important novel” precisely insofar as one cannot distinguish “dealing with demonstrations while the other deals with rhetoric, one dealing with proofs while the other deals with stories[…]” Turing had the nerve to slice and dice allusive, eloquent and creative persuasion together with an empirical understanding of electrical computation. I doubt various scientific proponents of the Turing centenary would take this significance with much seriousness, but I’m convinced artists and literary scholars would do.

So this begs a question, which should resonate loud and clear on Turing’s 100th birthday. What happens when we treat Turing even more seriously; not just as a mathematician, engineer or scientist, but also as a cryptic creative thinker and writer? What happens if we follow his words and not just his conclusions (although certainly the conclusions are worth following, if not extensively by others).

One element which stands out time and time again, is how much Turing was influenced by the reality of unproved conjecture rather than designating reality through deductive proof. This isn’t a quirky coincidence. Turing’s negative solution to Hilbert’s decision problem in his equally famous 1936 paper On Computable Numbers – the paper which conceived the computer as an abstract mathematical concept – showed that there was an intrinsic paradox at the heart of automation. It’s impossible to systematically predict what a certain function will do before you execute it. So in Turing’s 1950 article, we shouldn’t be at all surprised when he espouses the following point;

“The popular view that scientists proceed inexorably from well-established fact to well-established fact, never being influenced by any unproved conjecture, is quite mistaken. Provided it is made clear which are proved facts and which are conjectures, no harm can result. Conjectures are of great importance since they suggest useful lines of research.” Computing Machinery and Intelligence, p.49.

Another point of semblance is how uninfluenced Turing was by the work of his peers. Max Newman one said of him that it was a “defect of his qualities that he found it hard to use the work of others, preferring to work things out for himself.” I very much doubt it was a defect. To consider it so, probably undermines what was so particular and unique to Turing’s creativity. Turing wasn’t persuaded by other interpretations of computing machines other than his own personal tinkering, and this leads to some important insights worthy of aesthetic concern.

For instance in a surprisingly frank passage, Turing lays bare how little knowledge he has when it comes to speculating on the constructions he himself had constructed.

“A better variant of the objection says that a machine can never “take us by surprise.” This statement is a more direct challenge and can be met directly. Machines take me by surprise with great frequency. This is largely because I do not do sufficient calculation to decide what to expect them to do, or rather because, although I do a calculation, I do it in a hurried, slipshod fashion, taking risks. […] These admissions lay me open to lectures on the subject of my vicious ways, but do not throw any doubt on my credibility when I testify to the surprises I experience.” Computing Machinery and Intelligence, p.56-57.

If Turing – the godfather of universal computation – had little knowledge on the output of his own discovery, what does this say about us now? (what does it say about Google’s own recent tribute?) Turing’s famous article lays bare a different interpretation; that he certaintly didn’t envisage computers as simple communication tools for human whims, but did he indirectly expose automatons with agency. What the hell is an automaton?

How he came to define what this agency is, was brutally cut short. However it’s clear from his work on morphogenesis (which Turing began at the same time as his theoretical forays into machinic thought) that some preliminary form of complexity theory was the way forward. It certainly undermines the positivist wing of artificial intelligence research which invests in some predictable form of knowledge where machinic intelligence can only be ‘known in advance’ when it passes for sentience. Do real world formal language systems already contain the type of surprising ambivalence which Turing noticed? Furthermore, do machines experience this level of ambivalence between each other themselves? This is a question which the transparency of analytic rigour and scientific provability would remove for being undisciplined. Turing’s own words suggest otherwise.

In a subsequent lecture broadcast on BBC Radio in May 1951 called “Can Digital Computers Think?“, Turing elaborates on this further using some exquisite metaphors and analogies;

“It is not difficult to design machines whose behaviour appears quite random to anyone who does not know the details of their construction. Naturally enough the inclusion of this random element, whichever technique is used, does not solve our main problem, how to programme a machine to imitate a brain, or as we might say more briefly, if less accurately, to think. But it gives us some indication of what the process will be like. We must not always expect to know what the computer is going to do. We should be pleased when the machine surprises us, in rather the same way as one is pleased when a pupil does something which he had not been explicitly taught to do.”

We have here, in the pangs of its birth, a self-confessed weird quality to the construction of computing in its preliminary stages. It’s this otherness, notably absurd quality to the agency of computing which the humanities (and especially the digital arts) could re-appropriate for it’s own unpredictable ends.

And to some extent this hardly exists as new territory for practising artists who began working with early structural computing systems from the late 1960s – the surprising reality of deterministic rules. I’m sure many artists and programmers, especially those who constantly negotiate their way through complex compilers, stack libraries, code, bugs, glitches and information loss, testify to the same surprises that Turing experienced. For it was Turing who originally suggested that writing and mechanism were almost synonymous.

While I’m sure no aficionado of the Turing Centenary would refute our own particular conjecture, they wouldn’t admit to a conflict between the rhetorical primacy of Turing’s text against the dominant and subsequent scientific uptake. For while the sciences of predictability continue to locate Turing’s legacy as their own, they leave open the chance for the humanities to account for the unpredictable qualities of Turing’s legacy which are ignored. I look forward to the next 100 years.

Human Readable Messages

Human Readable Messages_[Mezangelle 2003-2011]” is a book published by Traumawien containing almost a decade of Mez Breeze’s “Mezangelle” writings. Mezangelle is hand-crafted text with the aesthetics of computer code or protocols. What marks Mezangelle out is how deep its use of those aesthetics go and how effectively it uses them.

Computer programming languages have their own logic, and it is not captured by holding down the shift key and bashing the top line of the keyboard to add what looks like a cartoon character swearing or random line noise to text. It’s true that programming languages can look incomprehensible to the uninitiated. This Perl code:

y/A-Za-z/a-zA-Z/

will swap the case of lower and upper case English letters. But the conciseness of this notation hides a clear informational structure only in the same way that mathematical or musical notation do.

Likewise the markup language HTML that this article is written in:

<p>looks “<em>gnarly</em>”</p>

and a computer protocol such as email transmission via SMTP:

220 smtp.example.net ESMTP Postfix EHLO someone.example.org 250-smtp.example.net Hello someone.example.org [192.0.2.201] 250-SIZE 14680064 250-PIPELINING

is incomprehensible without reference to detailed technical documents. But all express clear semantic structures and instructions to the computer systems that have been programmed to understand them.

These notations have been created to express data and concepts in structured ways that are possible for computers to work with. They may look typographically arbitrary but they do involve aesthetic choices and historical precedent. They have associations, they have resonances.

We do not usually see the codes involved in our use of computers and the Internet when they function effectively, but they are always there. When they successfully empower or coerce us they become invisible. In the age of social networking, ecommerce, and mobile devices they are pervasive.

What, then, are we to make of Mezangelle? Human written, but intentionally structured in the style of computer code, it recreates the expressive, communicative underpinnings of software syntax rather than simply its surface aesthetics.

To read Mezangelle is to parse it. Parsing in computer software is the process whereby a computer breaks down textual input into smaller and smaller but more and more closely related chunks of meaningful information. Parsing Mezangelle requires the human reader to group and regroup word fragments into shifting webs of meaning. It takes time to do this, and different textual characters and formatting take different amounts of time, adding rhythm and pacing to the meaning of the text.

The history of literary typography, of mathematical notation, and of programming language design has lent a rich range of often contradictory precedents both to software and to writing that draws on its aesthetics. A dot can mean a fraction or a part of an object. A square bracket can instruct a computer to construct a list in memory, to access an element of an array, or to send a message to an object. As can a colon or two, or various arrows. Hashes can indicate comments, identifier numbers, or other entities.

The raw typographic aesthetics of character glyphs spring from their visual form (smooth, straight, long, slanted), size, and relative visual complexity. A full stop or a vertical bar is simpler than a hash or an ampersand. These factors affect how long it takes to perceive them and the effect they have on the eye as we look across them. The glyph-level and code level visual arrangement of code affects the pacing of our reading, building pace and meter. The more semantic aesthetics of the way these glyphs are used to structure code build on and interact with this. And it affects the relations and meanings that we build as we read the text.

Like computer program code, Mezangelle structures its content in order to communicate to and invoke the resources of its parser. Crucially this is a human parser rather than a software one so those resources are aesthetic and cultural. As well as pacing the experience of the text as spoken performance would, these destabilize and expand its meaning as the attention of critical writing does.

The intrusion of quoted plain English text such as an Alan Sondheim piece or an email from a mailing list that have been the inspiration for an answering piece of Mezangelle serves both to show how different Mezangelle is from written English and how effectively it can be part of a conversation.

Here is a line of Mezangelle (broken by the format of this page):

.. my.time: my time: it _c(wh)or(e)por(ous+h)ate_ _experience____he(u)rtz___.] [end]

Read as code, the underscores mean private data and variables, the square brackets mean list construction, message passing, references to individual elements of data structures. The full stops are decimal fractions or references to data or functions that are parts of larger objects. They do not decorate (in the sense of being frivolous), they evoke.

They also semantically structure and pace, allowing reading and re-reading as poetry. Underscores creates distance, brackets group and shift the meaning of words and fragments of words. Addition signs and colons combine concepts and further disrupt the parsing of language as a flat, linear, structure.

Mezangelle is distinct from much historical code poetry in its structural and semantic mastery of the aesthetics of code. It is distinct from concrete poetry in its semantic, destabilizing, temporal rather than merely structural use of typography.

Mezangelle is net art, it is produced and encountered in the environment of the Internet. Mezangelle lives in blogs and on mailing lists. But it does not die on the printed page, far from it. “Human Readable Messages” is typeset in Donald Knuth’s Computer Modern font, a beautifully spindly artifact of the early days of computer typesetting, with the occasional intrusion of Courier-style monospaced teletype/typewriter fonts. This gives the printed text a digital, online feel retaining a genetic link to the environment it originated in.

Mezangelle surfaces and integrates the hidden aesthetics of computer mediated human activity, setting computing and human language in tension and synthesizing them. It expands the expressive possibilities of text and is a form of realism about the conditions in which human reading is currently flourishing. “Human Readable Messages” provides an ideal opportunity to familiarize ourselves with Mezangelle in the depth that it deserves and rewards.

The text of this review is licenced under the Creative Commons BY-SA 3.0 Licence.

DIWO (Do-It-With-Others): Origin, Art & Social Context

Introduction

DIWO (Do-It-With-Others): Origin, Art & Social Context, is an update on Furtherfield’s artistic and cultural practice of DIWO. In light of the emergence of DIWO in other fields of creative practices, and its ever growing popularity. We reconnect to the original reasons of why Furtherfield introduced and shared the concept of DIWO to the world in the first place.

We revisit early historical influences from 60s and 70s Mail Art, Fluxus, Situationism, Activism and D.I.Y culture; early adventures/projects with pirate radio, a mass networked email art, and (snail mail) mail art’, street art project by Furtherfield back in 1999; to what DIWO is now today, part of a more extensive, and networked grass roots movement around the world.

It also draws upon links to P2P (peer to peer) culture, the free and open source movement. Each of these cultural activities are seen as equal, peer relations, and re-hacks an intuitive space away from traditional hegemonies and their established hierarchies.

It re-emphasize it’s core motives, as a critique against mainstream media and the traditional art establishment’s control over our art history and contemporary art imaginations. It challenges the non-critical nature of artists’ complicit desire in conforming to celebrity status and fitting into stereotypical behaviours informed by hegemony, and cultural dominance. Furthefield’s intention for DIWO has always been a about individual and collective emancipation, and this story is about what this means now…

Before DIWO.

Before we jump into Furtherfield’s first DIWO project it’s worth mentioning an earlier historical reference to Bristol city (UK) and pirate radio. I, and a dedicated group of individuals were interested in finding alternative avenues for community and collective expression. We set up various pirate radio stations in Bristol, the longest running was ‘Electro Magnetic Installation (EMI)’ pirate radio station, which ran for over 18 months, broadcasting to greater Bristol every weekend ending in 1991. We changed our location for each broadcast and disseminated disinformation to confuse the authorities. We used a home built 20 Watt stereo FM transmitter and antenna. All submitted material was provided on audio tape for broadcast, the quality or quantity was not edited and everyone interested had their sound art, cut up mixes, music and words heard by many. We had to close down after a while due to surveillance stress. We did re-emerge with other pirate radio broadcasts briefly, under various different names. An even earlier one, which we took over for a while was called ‘savage but tender’ in 1989.

Bristol in the late 80s and early 90s was a dynamic and exciting place to be. Especially if one was creative and also interested in alternative ways of thinking and living. Independent culture was thriving. It was back in the 70s when Bristol’s radical spirit of creative and political autonomy was first forged. Post punk bands such as the Pop Group, Rip Rig & Panic, spread their own influential ethos of being creative and activist as a way of life. Advocating everyday people could be different, be independent thinkers and question the validity of the established norm. This flexible blueprint of being socially conscious in an imaginative way influenced a huge mixture of genres for years to come. Breaking down the borders between the audience and the musicians playing was a legacy handed on down from punk. This includes building your own record label, setting up your own pirate radio station, self publishing and other ventures.

Furtherfield’s first collective (yet unofficial) DIWO experience was at the Watermans Art Centre, London in 1999. We were asked to present a project which reflected the free and liberated spirit of our networked on-line community and its creative culture. The name of the project was called “Pasteups@Watermans Art Centre”, not DIWO. It had all the features of DIWO, such as using email as art, and the traditional postal services (snail mail) as part of its distribtion process. From all over the world people were invited to send images and texts which were then enlarged into a mass of photocopied posters.

One of the many contributions sent in and pasted up in the streets around the Watershed Arts Centre, London, in 1999.
One of the many contributions sent in and pasted up in the streets around the Watershed Arts Centre, London, in 1999.

On Sunday 10th October 1999 all the hoardings and wall spaces in the streets around the Watermans Art Centre were blitzed with Pasteups. There was no selection of what should be taken out or left in, everything was shown. They were put up by the Furtherfield crew and who ever wished to help out. Some of those whom took part were also local to the area. The people working in the centre reacted as if they were being over taken from a dark external force, and the passing public were expressing a mixture of emotions – enjoyment, surprise, interest, confusion, distaste and annoyance. It challenged the ideal of art having to be a rigid divide and rule of amateur vs professional, using the Internet and the physicalness of the Watermans Art Centre’s building, inside and outside. The streets were used as a shared canvas to fill our collective, imaginative expressions at that time.

DIWO History & Contexts.

“”… the role of the artist today has to be to push back at existing infrastructures, claim agency and share the tools with others to reclaim, shape and hack these contexts in which culture is created.” [1] (Catlow 2010)

In her study ‘Empire of Dirt: The Aesthetics and Rituals of British Indie Music (Music Culture)’, Dr. Wendy Fonarow [2] investigated the UK’s indie music scene and its culture from the early 1990s to present. Below Fonarow presents the differences between mainstream and independent music culture. Contrasts are mapped out in Lévi-Straussian fashion:

“Indie itself in relation to the mainstream as an opositional force combating the dominant hegemony of modern urban life. Any band that is seen as “chipping away at the facade of of corporate pop homogeny” (Melody Maker, April 1995) is a positive addition to the indie fellowship.”[3] (Fonarow 2006)

There are similar terms above as there is with critical practices in Media Art culture, Free and Open Source culture, activism and hacktivism, and with concepts behind DIWO. Words such as self-made, independent, raw and substantive offer strong relational ties to what we feel ourselves is essential for a thriving, discerning and critically aware process, of an unfettered state of discovering, and how to do things without conforming to top-down protocols, individually or collaboratively.

“To be an artist is to contend with the present, and there are not many other careers that afford the freedom to radically examine life and society. To put it bluntly, if artists are studying and writing more about politics, culture, and education, it’s probably a reflection of the unprecedented dysfunctionality of the societies in which they live.” [4] (Deck 2005)

When considering an art context, critical thinking on the social nuances, social and relational variants introduce possibilities for a deeper understanding of the meaning of a work and its place in the wolrd. Not only in respect of the quality of an artwork in its own right, but it also introduces consideration concerning value. Value comes out of dialogue whilst the work is put into motion, as the process occurs as well as when it reaches its final stage of being seen – it’s birth is always messy, but this process gives us the rich nutriants, the substance.

By recognising resonances that lurk between art and culture and our own connections with these elements; as we make things with others different core values come into play. This is where knowledge of how an artwork and its meaning communicates beyond the artwork itself; to and with others, linking up to the ever changing rhythms dominating society. All this, also depends on the context of how and where a work is seen. An artwork and where it is seen declares the artists’ relationship with other structures, infrastructures and networks, whether this be physical or based on-line. This informs us about the artists’ personal concepts, attitudes and social values. These attributes become part of the work; its story and part of its essence and its reasons for existing in the first place. 

Whoever controls our art – controls our connection, relationship and imaginative experience and discourse around it. The frameworks and conditions where art is accessed, seen and discussed is significantly linked to representation and ownership. Socially and culturally, this process of abiding by specific rules and protocols defines who and what is worth consideration and acceptance. For art to be accepted within these ‘traditional’ frameworks a dialogue reflecting its status around a particular type of function kicks into place, it must adhere to certain requirements. Whether it is technological or using traditional art making skills the art itself must in some way conform to specific protocols before it can be allowed into the outer regions of ‘officially’ condoned culture. This process adds merit to the creative venture itself and feeds a systemic demand based around innovation in a competitive marketplace. If an iindividual or an collective does not abide by these dominating rules then they will not be seen in these frameworks. DIWO allows one to venture with many, in playful scenarios of mutual experience and interdependence, freeing up the trappings of ‘officially’ defined protocols and frameworks, governing our behaviours. This does not mean that there are no rules, it merely means that we have a more relationally informed understanding of how to work with others. Structures and aims are decided in different terms mutually.

DIWO is playful re-interpretation and fruition of some of the principles and reasons that Furtherfield was originally founded, back in 96-97. We had experienced as artists in the 80s and well into the 90s, a UK art culture mainly dominated by the marketing strategies of Saatchi and Saatchi. The same company was responsible for the successful promotion of the Conservative Party (and conservative culture) that had led to the election win of the Thatcher government in 1979. We felt that it was time to make a stance against these neoliberalist heavies controlling the art scene and our every day culture. Our aim was to move away from the typically established, sociallly engineered aspects of art culture where false credence was given to a few individuals over many others, based on their personalities alongside their depoliticized artworks.

“Furtherfield’s roots extend back through the resurgence of the national art market in the 1980s, to the angry reactions against Thatcher and Major’s Britain, to the incandescence of France in May 1968, and back again to earlier intercontinental dialogues connecting artists, musicians, writers, and audiences co-creating “intermedial” experiences.” [5] (Da Rimini 2010)

Our move away from this was to create pro-active alternatives, with social hacks, bypassing the marketing myth of the ‘genius’ as a product via the usually distracting diversions, and top-down imposed spectacles based on privilege and hegemony. Recently an article written by John A. Walker on the artdesigncafé web site, disucussed how art culture is still haunted by the power of Charles Saatchi.

“Arguably, as an art collector Charles Saatchi has become a brand in his own right—when he buys art works they and the artists who created them are immediately branded.” [6] (Walker 2010)

The Charles Saatchi branding iron is a limited edition work of art conceived by John A Walker.
The Charles Saatchi branding iron is a limited edition work of art conceived by John A Walker.

BritArt’s dominance of the late 80s and 90s UK art world dis-empowered the majority of British artists, and Smothered other artistic discourse by fuelling a competitive and divisive attitude for a shrinking public platform for the representation of their own work. Stewart Home proposes that the YBA movement’s evolving presence in art culture fits within the discourse of totalitarian art.

“The cult of the personality is, of course, a central element in all totalitarian art. While both fascism and democracy are variants on the capitalist mode of economic organisation, the former adopts the political orator as its exalted embodiment of the ‘great man,’ while the latter opts for the artist. This distinction is crucial if one is to understand how the yBa is situated within the evolving discourse of totalitarian art.” [7] (Home 1996)

By questioning the myths that dominate our actions we then become more empowered and confident to collaborate with others. We can only rediscover these inner creative kernals by critiquing the infrastructures dominating our behaviours. Many artists have and do conform to mainstream art world rules. This closes down space for a wider dialogue and experience for art practice to expand its possible horizons, beyond a handed down, hermetically sealed set of distant processes. When experimenting with alternative approaches of imaginative engagement a different set of values arrive. Through this we unearth things about ourselves which were already there but were trapped before by the mechanisms and mannerisms of mainstream culture and its dominant values.

DIWO (Do It With Others) is inspired by DIY culture and cultural (or social) hacking. Extending the DIY ethos with a fluid mix of early net art, Fluxus antics, Situationism and tactical media manoeuvres (motivated by curiosity, activism and precision) towards a more collaborative approach. Peers connect, communicate and collaborate, creating controversies, structures and a shared grass roots culture, through both digital online networks and physical environments. Stringly influenced by Mail Art projects of the 60s, 70s and 80s demonstrated by Fluxus artists’ with a common disregard for the distinctions of ‘high’ and ‘low’ art and a disdain for what they saw as the elitist gate-keeping of the ‘high’ art world.

The term DIWO OR D.I.W.O, “Do It With Others” was first used on Furtherfield’s collaborative project ‘Rosalind’ (http://www.furtherfield.org/get-involved/lexicon). An upstart new media art lexicon, born in 2004. DIWO was officially termed here in 2006 (http://www.furtherfield.org/lexicon/diwo)

The Mail Art Connection & DIWO’s Infrastructural (in)tendencies

Mail Art by Mirta Toledo of Argentina & the U.S.A.
Mail Art by Mirta Toledo of Argentina & the U.S.A.

“It is in the use of the postal system, of artists’ stamps and of the rubber stamp that Nouveaux Realisme made the first gestures toward correspondence art and toward mail art.” [8] (Friedman 1995)

Mail Art is a useful way to bypass curatorial restrictions for an imaginative exchange on your own terms. With DIWO projects we’ve used both email and snail mail. Later, we will return to the subject of email art and how it has been used for collective distribution and collaborative art acitivies; but also, how it can act as a remixing tool and an art piece in its own right on-line and in a physical, exhibiting environment.

“[…] many Fluxus works were designed specifically for use in the post and so the true birth of correspondence art can arguably be attributed to Fluxus artists.” [9] (Blah Mail Art Library)

Many consider George Maciunas was to Fluxus, what Guy Debord was to Situationism. Maciunas set up the first Fluxus Festival in Weisbaden in Germany, 1962. In 1963, he wrote the Fluxus Manifesto in 1963 as a fight against traditional and Establishment art movements. In a conversation with Yoko Ono in 1961, they discussed the term and meaning of Fluxus. Showing Ono the word from a large dictionary he pointed to ‘flushing’.

“”Like toilet flushing!”, he said laughing, thinking it was a good name for the movement. “This is the name”, he said. I just shrugged my shoulders in my mind.” [10] (Ono 2008)

“The purpose of mail art, an activity shared by many artists throughout the world, is to establish an aesthetical communication between artists and common people in every corner of the globe, to divulge their work outside the structures of the art market and outside the traditional venues and institutions: a free communication in which words and signs, texts and colours act like instruments for a direct and immediate interaction.” [11] (Parmesani 1977)

Maciunas’s intentions and ideas are strongly based on creative autonomy. DIWO in the 21st Century explores its own position of (social) grounded reasoning and creative chaos. In contrast to the usual, standardized and bureaucratic implimentations by an increasingly banal, neoliberal elite controlling our art, education, media and economies.

“[…] art has become too narcissistic and self-referential and divorced from social life. I see a new form of participatory art emerging, in which artists engage with communities and their concerns, and explore issues with their added aesthetic concerns” [12] (Bauwens 2010)

“Marshall McLuhan once suggested that ‘art was a distant early warning system that can always tell the old culture what is beginning to happen to it'” [13] (Gere 2002) The infrastructural tendencies that occur when ‘the many’ practice DIWO; informs us we are in a constant process which redefines the role of the individual, and our notions of centralized power and behaviour. This process also presents us with critical questions around the value of art as scarcity. In moving away from our emotional attachment with the socially engineered dependencies based on consumer led forms of scarcity and desire, we then change the defaults. If we change the defaults we change the rules, no longer besieged by top-down defaults and open to more intuitive and relational contexts.

DIWO proposes in its fluid and sensual action of immediacy; situations where anyone can play and initiate collaborative and autonomous art. It is a radical creativity, asking questions through process and peer engagement, loosening infrastructural ties and frameworks as it occurs.

DIWO is a contemporary way of collaborating and exploiting the advantages of living in the Internet age. By drawing on past experiences with pirate radio, historical inspirations from Punk, with its productive move towards independent and grass roots music culture, as well as learning from Fluxus and the Situationists, and peer 2 peer methodologies; we transform our selves into being closer to a more inclusive commons. We transform our relationship with art and with others into a situation of shared legacy and emancipation.

Internet pioneer Paul Baran’s suggestion of 3 possible network structures for the Internet, 1964.
Internet pioneer Paul Baran’s suggestion of 3 possible network structures for the Internet, 1964.

“The network is designed to withstand almost any degree of destruction to individual components without loss of end-to-end communications. Since each computer could be connected to one or more other computers, Baran assumed that any link of the network could fail at any time, and the network therefore had no central control or administration (see the lower scheme).” [14] (Dalakov 2011)

Even though the web and DIWO possess different qualities they are both forms of commons. They both belong to the same digital complexity, and involve us connecting with each other. They are both open systems for human and technological engagement. DIWO rests naturally within these frameworks much like other digital art works or platforms and related behaviours, but possess key differences. If we consider the functions and structures of Facebook, Google, MySpace, itunes and now Delicious, they are all centralized meta-platforms, appropriating as much users as possible to repeatedly return to the same place.

“We see social media further accelerating the McLifestyle, while at the same time presenting itself as a channel to relieve the tension piling up in our comfort prisons.” [15] (Lovink 2012)

These meta-platfroms are closed systems. Not, necessarily closed as in meaning ‘you cannot come in’, but closed to others if you consider their motives and ‘acted out’ values, exploiting human interaction and their uploaded material, and openly ‘given’ data-information. These centralized meta-platforms close choices down through rules of ownership of personal data, as well as introducing more traditional standards of hierarchy, and limits one’s view and potential experience of the Internet.

Richard Barbrook and Andy Cameron saw this curious dichotomy way back in 1995. On one hand we had the dynamic energy of sixties libertarian idealism and then on the other, a powerful hyper-capitalist drive, Barbrook and Cameron termed this contradiction as ‘The Californian Ideology’. “Across the world, the Californian Ideology has been embraced as an optimistic and emancipatory form of technological determinism. Yet, this utopian fantasy of the West Coast depends upon its blindness towards – and dependence on – the social and racial polarisation of the society from which it was born. Despite its radical rhetoric, the Californian Ideology is ultimately pessimistic about real social change.” [16] (Barbrook and Cameron 1995)

Instead of submitting to an imperious process of allowing bland interaction own our behaviours; we propose an engagement where we can be more conscious and in control by exploiting further the real potential of the networks before us.

“We are not going to demand anything. We are not going to ask for anything. We are going to take. We are going to occupy.”[17] (RTS 1997)

Just like Reclaim the Streets which was an anti-car direct action movement seizing roads to prevent cars from being able to access them. Filling up public areas with thousands of bikes and using street parties as part of the political protest. We can loosen the gaze and spectacle of these propriety, meta-platforms and their dominance of our actions with others on the Internet. DIWO, is a way of thinking and acting differently, not an absolutist ‘technologically determined’ factor, but a thing of many things, and leans more towards a kind of social activism going as far back as The Diggers:

“The Diggers [or ‘True Levellers’] were led by William Everard who had served in the New Model Army. As the name implies, the diggers aimed to use the earth to reclaim the freedom that they felt had been lost partly through the Norman Conquest; by seizing the land and owning it ‘in common’ they would challenge what they considered to be the slavery of property. They were opposed to the use of force and believed that they could create a classless society simply through seizing land and holding it in the ‘common good’.” [18] (Fox)

Three elements pull DIWO together as a functioning whole, which can mutute according to a theme, situation or project. These three contemporary forms of (potential) commons mainly include; the ecological – the social – and the networks we use. By appropriating these three ‘possible’ processes of being with others; combined, they introduce and enhance potential for an autonomous and artistic process to thrive, further than the limitations of any single or centralized point of presence. It brings about small societal change, as long as we are conscious of the social nuances needed for a genuine and critically engaged, mutual collaboration.

“Online creation communities could be seen as a sign of reinforcement of the role of civil society and make the space of the public debate more participative. In this regard, the Internet has been seen as a medium capable of fostering new public spheres since it disseminates alternative information and creates alternativ (semi) public spaces for discussion.” [19] (Morell 2009)


Exhibiting DIWO With others.

In accordance with Mail Art tradition, DIWO began with an open-call to the Netbehaviour email list on 1st February 2007. The exhibition was at our older venue the HTTP Gallery, opening at the beginning of March. Every post to the list until 1st April was considered an artwork – or part of a larger collective artwork for the DIWO project. Participants worked across time zones, geographical and cultural distances with digital images, audio, text, code and software; they worked to create streams of art-data, art-surveillance, instructions and proposals, and in relay to produce threads and mash-ups.

One example of a work which exploited the data-steams of continual flow while over a hundred individuals participated and collaborated in DIWO in 2007, was X-ARN.org (Gregoire Cliquet, Laurent Neyssensas and Yann le Guennec). By using the dynamic exchange of the Netbehaviour email list as reliable exchange of regualr content, the net art group were able to perform their particular and unique processes of interaction, or intervention. It had no specific title, it was literally documenting the list’s networkked behaviour, and there were many of these networked visualizations made. They experimented with the net-specific aspects of DIWO’s mass artistic activity, forming digital mappings of this collected data or data-streams in ‘real-time’, as it all happened.

[ARN / DIWO-Betatests 2007]
[ARN / DIWO-Betatests 2007]

Some also participated in the experimental networked curation of the exhibition, facilitated by web cams, public IRC and VOIP technology. This co-curation event, or Curate With Others (CWO), as it was retroactively named, took place a week before the gallery opening. All subscribers to the NetBehaviour list were invited to contribute to the curation of the exhibition either by viewing the gallery floor plan and posting suggestions to the list or by taking part in the event; attending the gallery or joining the online meeting. Information about how to join the online event was posted to the list. During this event the spirit and philosophy of DIWO E-mail-Art were discussed, the deluge of diverse contributions by about a 100 people were reviewed, plinths, monitors and a drawing machine.


“The ‘Will Work For Food’ happening deals with the desire to find a new definition for labour and the act of working.” [20] (Jeron 2007)

'Will Work For Food'. Working at DIWO exhibition at HTTP gallery March 2007. Image by Pau Ross.
‘Will Work For Food’. Working at DIWO exhibition at HTTP gallery March 2007. Image by Pau Ross.

Karl Heinz Jeron’s drawing machine was a vehicle equipped with a ballpen run by rechargable batteries, and when turned on created random drawings. Jeron’s machine was not switched on, unless he received gifts in the post such as chocolates or any other form of economic support. After (thankfully) receiving various contributions in the post the image supplied by Jeron of Karl Marx would gradually be scribbled over.

Do It With Others (DIWO) – E-Mail Art in Context.

This section of the Article is an edited version of a collaborative text by Ruth Catlow & Marc Garrett. Originally published on Vague Terrain in 2008. [21]

  1. The DIWO mailbox projected from a computer against a wall of the gallery so that we could review the work together.
  2. Public IRC (Gabbly.com) also projected on a wall so that any number of participants could join the text discussion without bandwith-limit frustrations.
  3. Streaming audio broadcast (via Skype) so that those with good bandwidth could hear the discussion in the gallery as it happened.
  4. A webcam uploading a new image of the gallery to a webpage every 10 seconds allowed remote participants could see what was happening in the gallery.

Present in the flesh were the Furtherfield.org crew and James Morris (regular, esteemed DIWO contributor).

Frederik Lesage manned the Public IRC and, as ‘DIWOchatbod’, who documented the conversation in the gallery for the benefit of those online co-curators who had trouble logging into Skype. Through the afternoon the online event was visited by eight people. The CWO event determined the format of the DIWO exhibition and the Furtherfield.org crew was charged with installing it. So, about approxximately 15 individuals on the day co-curated the setting up of the exhibition. Afterwards we informed everyone on the Netbeahviour list for any last minute details and suggestions and then continued with everything.

(Floorplan of Do It With Others (DIWO) at HTTP-Gallery, London. 2007)

The centerpiece of the exhibition was an e-mailbox containing all submissions; sorted and categorised for visitors to explore and redistribute by clicking ‘Forward Mail’. Streams and Themes displayed images, texts, sounds, code, and movies, primarily by single contributors (human and machine) as well as collections of themed posts or particular kinds of activity). Threads contained series of dialogic emails whose senders were remixing images, movies and code, most often in action and response). Other categories included Proposals and Instructions and Approaches to E-Mail Art.

(DIWO curated emailbox displaying image 3 tampered, posted by Chris Fraser 28/02/07)

Many of the themed folders and subfolders had their corollaries in the physical space of the gallery in the form of wiggly overlapping streams of printed images, pinned to the walls. Threads were represented by scrolls; one post after another in chronological order. A TV ran a video compilation, a sound compilation was played over four speakers, and two installation works were devised especially for the space. Karl Heinz Jeron’s ‘Will Work for Food’ and a print/projection mashup by Thomson and Craighead and Michael Szpakowski.

(Visitor to DIWO E-Mail Art at HTTP Gallery explores the DIWO email box. 2007. Image by Pau Ross)

All categories were liberally interspersed with off-topic discussion, tangents and conversational splurges so one challenge for co-curators was to reveal the currents of meaning, and emerging themes within the torrents of different kinds of data, process and behaviour. Another challenge was find a way to convey the insider’s – that is the sender’s and the recipient’s- experience of the work. These works then were made with a collective recipient in mind; subscribers to the Netbehaviour mailing list. This is a diverse group of people, artists, musicians, poets, thinkers, programmers (ranging from new-comers to old-hands) with varying familiarity with and interest in different aspects of netiquette and the rules of exchange and collaboration. This is reflected in the range of approaches, interactions and content produced. Before DIWO, extensive press releases were posted to different email lists, and online art platforms to join the Netbehaviour list to collaborate on the project.

(Lem Pollocked. By Lem Urtastik 16/2/07 / Created using Jackson Pollock artware by Miletos Manetas)

As with our previous experience of collective media arts ventures such as the first round of NODE.London Season of Media Arts (2006) [21] “we saw that lots of people invested with most enthusiasm in unstructured discourse; meandering and complex. This gave all participants a partial but meaningful view of the diverse contexts in which we worked, allowing us to make decisions about what our contribution could be. These many-to-many deep processes are never efficient but still invaluable to us in a culture where the pressures are always to be newer, faster, better-oiled, less philosophical, less human (ie less messy and complicated), more productive in the service of strategic overview.” (Garrett and Catlow) [ibid]

DIWO At The Dark Mountain

The next DIWO took place in 2009. It was called ‘Do It With Others (DIWO) at the Dark Mountain’. It was a collaboration between the then, newly formed ‘The Dark Mountain Project’, [22] Furtherfield and those participating in DIWO. A Dark Mountain manifesto grew out of a conversation between Paul Kingsnorth and Douglad Hine. It was an invitation to a new cultural response to the converging crises of climate change, resource scarcity and economic instability.

Paul Kingsnorth, in a letter to George Monbiot in the Guardian Newspaper which was also (openly) published by Monbiot said “As for saving the planet – what are we really trying to save, as we scrabble around planting turbines on mountains and shouting at ministers, is not the planet but our attachment to the western material culture, which we cannot imagine living without.” [23] The Dark Mountain Project wrote their Manifesto ‘UNCIVILISATION: the dark mountain manifesto’ “Old gods are rearing their heads, and old answers: revolution, war, ethnic strife. Politics as we have known it totters, like the machine it was built to sustain. In its place could easily arise something more elemental, with a dark heart.” [24] (DMP 2009)

The Dark Mountain Project has been viewed by many as apocalyptic, yet it also has grown in popularity these last few years. When discussing the project Hine says “Rather than treating these as distinct problems in need of technical solutions, we argued that they should be treated as symptoms of a deeper social and cultural crisis, a failure of the stories we have been telling ourselves for generations.” The Dark Mountain Project text was “addressed to other writers, and there is still a vein of Dark Mountain which is about finding new ways of writing, adequate to the times we are living through.” [25] (Hine 2009)

Kingsnorth and Hine both come from a literary background. Asking people to get involved in the project was a big ask.

DIWO E-Mail Art contributors in 2007 included: //indira, [–lo_y-], aabrahams, Alan Sondheim, Alexandra Reill, Allan Revich, Ana Valdes, Andre SC, Andrej Tisma, Ant Scott, arc.xolotl ARN, Aurlea, biodollsmouse, Bjorn Eriksson, Bjorn Magnhildoen, Blackmail, bob catchpole, bobig, brian@netart.org.uy, Camille Baker, Chris Fraser, Christphe Bruno, Clive McCarthy, cont3xt.net, Corrado Morgana, Daniel C. Boyer, dave miller, Denisa Kera, Dion Laurent, Eric Dymond, Edward Picot, Frederick Lesage, Geert Dekkers, Giles Askham, Giselle Beiguelman, Gregorios Pharmakis, Hans Bernhard, Helen Varley Jamieson, Hight, James Morris, janedapain, Jon Thomson, Jonathon Keats, Kanarinka, Kate Southworth, Lance W, Lauren A Wright, lem urtastic, Lewis LaCook, Lisa, Lizzie Hughes, Lorna Collins, Lucille C, Marc Garrett, Marc Cooley, Maria Chatzichristodoulou, mez breeze, Michael Szpakowski, Msdm, Neil Jenkins, patrick lichty, Paul Trevor, Regina Pinto, Riccardo Mantelli, Richard Osborne, rich white, Rosangela Aparecide da conceicao, Ruth Catlow, Sachiko Hayashi, Severn, Sim Gishel, Spread, Susana Mendes Silva, Taylor Nuttall, The Subversive Artist, Turbulence, Wolfgang, xavier cahen, zea.

Woman, Art & Technology: Interview with Sue Gollifer

This conversation follows in a series of interviews with women who work at the intersection of art and technology. As someone who works as an artist, curator, organizer, professor, researcher, and board member Sue Gollifer embodies this intersection across many venues.

Sue Gollifer has been a professional artist and printmaker for more than thirty years, Gollifer has exhibited her work worldwide and been collected by major international public institutions. A pioneer of early computer art, she has continuously explored the relationship between technology and the arts and has written extensively on this subject. Gollifer is a Principal Lecturer in Fine Arts and the University of Brighton where she is also the Course Leader of the MA Digital Arts Program.  She has been instrumental in shaping major international arts communities including: the Design and Artists Copyright Society (DACS), the Computer Arts Society (CAS), and the College Arts Association, (CAA), ISEA, SIGGRAPH, Lighthouse Brighton, and many others. Gollifer is currently also the Director of the ISEA International Headquarters.

Rachel Beth Egenhoefer:  Given the many hats you wear as an artist, curator, organizer, professor, many people describe you as many things… how do you describe yourself?

Sue Gollifer:  I am an artist.

RBE:  But you do other things too?

SG:  I know I do. At the moment I’m more of a curator and an organizer, but at the end of the day I am still an artist.

RBE:  How do you define your role as an artist in relation to being on the many board of directors you are on (such as ISEA, CAA, DACS, and others)?

SG: I’m not a theorist or in a senior management position but I think that these organizations need people who have a broad sense of the discipline to be on their boards to make sure that people like me and people like you have a voice.

RBE:  So you see yourself as representing artists?

SG:  Yeah, and I think the fact that I have a European background gives me a broader image as well. When I think about being on the board of some local organizations like Lighthouse or Phoenix in Brighton they value that I’m also part of an International network such as CAA and SIGGRAPH and ISEA. It’s quite reciprocal too. The bigger organizations value my spectrum.

RBE:   What do you learn as an artist from doing all these other organizational things?

SG:  I think what it does is it starts me making work. It’s like any of those things. But I think it started off when I was a consultant to Higher Education in the UK and I just got used to facilitating and networking and telling people about things. And I realized I was really quite good at that.

RBE:  Networking?

SG:  Yeah. But not just networking. I organize a lot of mailing lists, where I act as a kind of filter for people, letting them know about events and festivals, and ideas that are going on.

RBE:  So given that you work in all of these roles, as an artist, as an organizer, as a filter, what changes have you seen over the years of working in these fields?

SG:  Well, technologies have changed our lives with the Internet and mobile phones. You know I travel a lot, but half the time people don’t know that I’m not really there, because I still do what I’m doing somewhere else. Where you are doesn’t really matter. You still kind of function, which has its good points and its bad points really, cause you’re always on call.

RBE:  What about changes in content or questions that people are asking? Either in art practice or education or conferences and festivals, have there been any changes?

SG:  I think the reason why ISEA is successful is because, although we all have our distributed networks and we’re always in constant touch, I think the act of physically bringing people together is really important. But I do think also that a lot of the organizational things like content management systems and the ways that you hear about various festivals and things is made so much easier. At the same time there are so many of them. It’s really important with my ISEA hat on that I’m thinking about the “un-conference” and that you don’t get stuck in a rut. There is a changing landscape and environment and you need to keep up with that.

But with my educator’s hat on, thinking about PhDs and research papers, there’s a lot more to do with money and research and getting money from science backgrounds now. But the idea of research gets lost. What they value is that people are writing about stuff, they’re not actually doing it, but writing about it, using research as evidence.

RBE:  What is the role of research in art?

SG:  I don’t know. What do you think? Do you think it’s the work? Do you think it’s making the work?

RBE:  Well, I think research can inform the work, and work can inform research. But I think the point you brought up about research and the sciences and the value of it, it seems like it can become problematic when it is seen as a moneymaker. Or when the purpose of it is to get money and not the purpose being to inform the work.

SG:  Yeah, I was involved in a science project and there was a lot of money in it and they obviously valued the significance of the artists being in there but really you have to fit your research around the money rather than the other way around. It just got out of sink.

RBE:  Does that map at all on to how conferences and festivals are set up? Does the work dictate what will be at the event, or does the event dictate what will be made by artists?

SG:  Well, to get back to the research thing. Research as evidence of something, even if you are putting work in an exhibition or putting work in a paper or something, you still need evidence.

RBE:  But as far as themes or content, how is that dictated? For example the upcoming ISEA is all about “Machine Wilderness”. Was that a result of artists making a lot of work in that realm and we should have a festival about it, or do you think that it was a decision to have a festival about this and encourage artists to think and make work like this?

SG:  Well when people put in a bid to host ISEA, they put in what they think the nature of what ISEA will be about. Obviously when we look at proposals we look at not only the relevance but also the integrity of the people delivering it. “Machine Wilderness” in this case is very much around the themes that Andrea Poli is interested in. The theme of ISEA in Istanbul was “Contained/ Uncontained” which was similar but also a bit broader.

ISEA 2012 Website
ISEA 2012 Website

RBE:  How do you see the differences in cultures influencing different ISEA’s? ISEA purposely has the festival in different cities around the world, how does that influence the work or the field or what people are thinking and doing?

SG:  Well if you take the case of the ISEA in RUHR, Germany, it was to do with the Creative Industries, and creating awareness of new industries. You know we come in and inform people about new things. There’s the idea that we can change things. Or bring things to a city in a way of education and outreach. It shouldn’t be just us sitting in a dark room talking to each other.

RBE:  So you see it as a way to bring new media awareness to these different cities?

SG: Yeah.

RBE:  But then what do the artists and participants get in return? Or what does ISEA get in return?

SG:  You get to travel and meet people! I think you get a different perspective.

We did have two bids coming through for ISEA2014 from Zayed University, Dubai, UAE and Simon Fraser University, Vancouver, BC. Recently the ISEA Board agreed that the Dubai bid, with its focus on the burgeoning field of art and technology in the Arab World would provide a unique opportunity for ISEA to connect audiences and artists from the Middle East with the international electronic art community.

A strong aspect of the bid was the focus on women’s education and ensuring that young women have the potential to influence the future of the region and develop international contacts.

I hope that ISEA can leave a legacy somewhere. I mean otherwise we might as well just have it over Skype calls. The overarching theme of ISEA2014 ‘Location’ will explore strands such as Technology; Science & Art East Meets West; Emerging Economies/Emerging Identities; Nomadic Shifts and Digital Archaeology and Collaborative Spaces.

RBE: This interview is part of a series of interviews with women using art and technology. What do you think is important in having a female voice in today’s art world?

SG:  I talk to my students about my role and my job and things like that, and my female students think that it’s really great that I run a digital arts course. If I were a man it would be very very different. I think it’s equally important that students aren’t just taught by women, but women of all ages, those that are married, not married, children, no children. I think we do have to establish role models to a certain extent.

I was a feminist in the 60s and 70s but I never thought that we should be different. I just wanted to be accepted for who I was really. That might be a bit anti-feminist, but I always fought for women for education and opportunities. This goes back to the Dubai thing to a certain extent, the university there started off because one of the princesses wanted to learn about art but there was no place to do so. So it started and went on to have a validated degree. And maybe one day it will have a masters program and women can apply for scholarships and travel abroad?

RBE:  Do you think it’s important to have “Women Art & Technology” as a separate category? Or should it just be “Art & Technology”?

SG:  Art and Technology.

RBE:  Aside from being a female role model for your students and talking about the female voice, what else do you think is important for your students to know right now or learn right now?

SG:  Code! (laughs) But I don’t like to think we’re bringing them up differently?

RBE:  Or even taking gender out of it, what do young people need to know?

SG:  They need to be aware of things. But it depends on what they are trying to do and what direction they want to go in… A big thing is confidence. A lot of my women students do lack confidence.

RBE:  Why do you think that is?

SG:  I don’t know what it is.

RBE:  So what do you do to boost their confidence?

SG:  I give them a voice. I give them a space and an opportunity in the class.

When I used to do interviews for undergrad programs in Printmaking, it always started off that the women had better grades, better portfolios, better skills, but at some point it switches. And they loose that confidence and that voice. I don’t know what it is really.

Do you find that?

RBE:  The program I teach in has a majority female students. I think that it might be easier for them. I do wonder though sometimes if they are more confident when they are in a classroom with me verses one of my male colleagues or just a different background. But I think there’s also the other end of the spectrum where they are overly confident because they are growing up in this world where you have to be liked constantly on Facebook. You know, like me, like my image, like me, like me, like me… They need to be constantly validated and that spirals into “I’m amazing”. But those aren’t the ones who are asking the tougher questions; those are the ones who want to be liked.

SG:  There’s another aspect. Maybe not about confidence, but I think there’s a smoke and mirrors element. There are some men that seem to have all the jargon without actually any credibility. And the women I know with credibility don’t necessarily tell everyone that they do it.

RBE:  There are actually studies about that, and how male and female brains are wired differently to behave differently.

SG:  I think they address issues in a different way.

RBE:  What are you working on now?

SG: Alan Turing!

RBE:  What is your role in the Turing Project?

SG: I’m putting together with Anna Dumitriu the exhibition Intuition and Ingenuity’, a group exhibition that explores the enduring influence of Alan Turing – the father of modern computing – on art and contemporary culture. 2012 will be the 100th anniversary of the birth of Alan Turing, one of the greatest minds Britain has produced; the world today would have been a very different place without his ideas.

I’m also curating a projected drawing Exhibition for the Drawing Research Network (DRN) conference in Loughborough in September.

I have also just been part of selection partnership for two newly commissioned pieces of work for Brighton Festival, ‘Sea of Voices’, and ‘Voices of the SEA’. Plus reviewing work for SIGGRAPH art gallery 2012 and for ISEA2012, and papers for the journal ‘Digital Creativity’, of which I am assistant editor.

Sue Gollifer being interviewed by the BBC on the Alan Turing Exhibtiion
Sue Gollifer being interviewed by the BBC on the Alan Turing Exhibtiion

RBE:  What excites you about the future?

SG:  I don’t know really. I hate to get gloomy about the future, but I do think it’s going to get worse. I mean you live in San Francisco and I live in Brighton so I don’t think it’s hit us quite yet, but I am starting to notice a lot of shops closing. And I know that things I took for granted like buying a house, having children and having a job, I don’t think they have these choices anymore.

RBE:  How do you think this will impact the art community?

SG: There are surprisingly good opportunities for the use of vacant shops and offices for exhibition spaces and studios and surprisingly people buy art because they think it’s an investment for the future.

RBE:  Do you have anything else you want to tell the Furtherfield readers?

SG:  I think it’s going to be interesting and exciting in the future, despite all this, I think it’s going to be exciting to see what comes next.


Other interviews in this series:
Woman, Art & Technology: Interview with Lynn Hershman Leeson By Rachel Beth Egenhoefer
Women, Art & Technology: Interview with Sarah Cook