Close
When you subscribe to Furtherfield’s newsletter service you will receive occasional email newsletters from us plus invitations to our exhibitions and events. To opt out of the newsletter service at any time please click the unsubscribe link in the emails.
Close
All Content
Contributors
UFO Icon
Close
Irridescent cyber duck illustration with a bionic eye Irridescent cyber bear illustration with a bionic eye Irridescent cyber bee illustration
Visit People's Park Plinth

Celebrating Brazilian Open Digital Culture: Festival Cultura Digital

Featured image: Gambiologia presenting one of their projects made specially for the festival. Image: aloysio araripe.

Festival Cultura Digital took place in Rio de Janeiro between the 2nd and the 4th of December 2011. It was the third edition of the event known as Forum da Cultura Digital that happened in Sao Paulo in the first two years. It gathered 6 thousand people in about 20 open discussions, 20 workshops and 52 international and national projects presented in MAM Rio de Janeiro (the Museum of Modern Art) and Cine Odeon.

The Festival Cultura Digital is a project from Casa de Cultura Digital, “a criative cluster from São Paulo” composed by 15 institutions. For this project, Casa de Cultura Digital received an honourable mention in the Digital Communities category by Ars Electronica 2010.

One of the particularities of this event is that it brings together political institutions, artists, companies, activists and intellectuals in a hybrid format. The main goal is to change and broaden the limits of digital practices and connect to other people and networks from other cities, states and countries.

This edition of the festival had as key speakers Yochai Benkler (Harvard Professor and co-director of Berkman Center for Internet and Society), Kenneth Goldsmith (poetry professor of Pennsylvania University and founder of Ubuweb), Hugues Sweeney (producer of Interactive movies of National Film Board of Canada), Michel Bauwens (founder of P2P Alternatives), Philippe Aigrain (Sopinspace, CEO), Paulo Coelho (the famous Brazilian writer that made all his books available for download) and Heloisa Buarque de Hollanda (researcher on the relations of “marginal culture” and digital culture).

Image: Kenneth Goldsmith
Image: Kenneth Goldsmith

For the first time projects were chosen through an international open call and selected by a group of people involved with the festival. They’ve received almost 400 projects and selected about 80 that were organised in different themes: Construção de laboratórios de cultura digital (constructing digital culture labs), Encontros de rede (network meetings), Mostra de experiências (experience show) and Visualidades (visuals, that gather artistic projects to be shown and discussed).

Casa de Cultura, as defined by them, connects the counterculture from the 60s-70s to the cyberculture from the 21st century. The group itself has members as Claudio Prado, a key figure from the Tropicalia movement. He’s a cultural producer, co-founder of Glastonbury Festival and has produced many concerts of Mutantes and Novos Baianos. He currently coordinates the Laboratório Brasileiro de Cultura Digital. Gilberto Gil, the musician and ex minister of culture of Brazil is the “ambassador of Festival Cultura Digital”. Besides that, many members of Casa de Cultura are journalists, videomakers and programmers in their 30s or under that are directly involved with hackerspaces, independent journalism and public policies for digital culture.

Gilberto Gil and Claudio Prado
Gilberto Gil and Claudio Prado. Image: Bruno Fernandes.

It brings together as partners members of the international mass media as The Wall Street Journal and Reuters, Folha de Sao Paulo (one of the main newspapers in Brazil) as well as the blog Falha de Sao Paulo, that was sued by Folha de Sao Paulo for being critical about its content. Casa de Cultura Digital also represents the Brazilian node of Wikileaks.

Besides international selected projects like Waste2No, Pretty Resistant, Protei / Oil Compass, Bitcoin, Generadores de electricidad con basura electrónica, or The Cartographer; and nacional groups like Cotidiano Sensitivo, Garoa Hacker Clube, Gambiologia, Pandeiro Montagem, or Espaço Macambira, there were projects such as:

Ônibus Hacker

Onibus Hacker
Image: Bruno Fernandes.

Onibus Hacker was a idea to buy a bus through donation to be modified to include webcam, 3G connection and GPS for Transparencia Hacker [1] projects. The projects are done during the trips to small cities among the group that travels in the bus and also virtually. Some of the projects include workshops, Hackdays and Install Fest to small towns (less than 5,000 inhabitants), also allowing local people to organize themselves (according to Brazilian legislature, anyone can propose a law if it’s signed by 5% of the local electors) that would benefit these contexts. The bus was bought and went to Rio de Janeiro to be shown and visited during the festival.

Brasuíno-Holoscópio

Brasuíno BS1 is a single board microcontroller inspired on Arduino that uses the AVR microcontroller. This Brazillian version was redesigned using Libre Software, free to reuse and derive, and it’s licensed as GPLv2+ (the original Arduino still uses a microchip that is not open hardware). It’s also compatible with Arduino Uno and Arduino software.

Rodrigo Savazoni (Casa de Cultura Digital) at Encontro de Redes
Rodrigo Savazoni (Casa de Cultura Digital) at Encontro de Redes. Image: André Motta.

Teko Arandu

The project is composed by an IT lab based in the Kaiowá community Nhandejara that integrates the indigenous community to straighter demands and opens the discussion about their issues and projects outside the reserve through a web portal. Furthermore it offers workshops for inhabitants and people involved with the group and it’s a source of information for researchers. The project includes organization, digitalization, production and analysis of historical and cultural elements from the Kaiowá and Guarani tribes. The website is bilingual (Guarani-Portuguese).

Cultivo cc

Cultivo is the first crowdfunding network for Cultural Incentive Laws in Brazil. The main goal is to connect companies and projects approved so that they can contribute to their development. The project was launched during the festival. One of the ideas is to enhance the participation of the private sector in cultural projects. If a project is selected, the companies can use part of the tax money to support it. Nevertheless, many companies don’t know the projects or how to proceed, so Cultivo would be a portal to present the projects to the private community.

Laloca

LALOCA is the Laboratory for Locative Media and GPS Films. It’s a centre for the production and research of mobile media at the Federal University of Juiz de Fora in collaboration with the University of California San Diego. The projects focus on locative cinema with interactive scripts based on open source OS and tools, as HiperGps, HiperGeo and walkingtools, whose project The Transborder Immigrant Tool [2] has caused great media frenzy and issues with the government for Ricardo Dominguez, professor, activist and one of the developers of the tool.

Mapa Sonoro do Estado do Rio de Janeiro

It’s a platform for mapping soundscapes in Rio de Janeiro and Niterói (greater Rio de Janeiro) based on the Universidade Federal Fluminense. It’s built in a collaborative way to collect a “Museum of sounds” of neighbourhoods and favelas.

Fora do Eixo

Circuito Fora do Eixo is a network of cultural producers and artists from parts of Brazil outside Rio and Sao Paulo. These two cities are known as the cultural and economical “axis” concentrating the funds, spaces and media interest of the country – thus the name Circuito Fora do Eixo which literally means “circuit outside the axis”. The group began in 2005 as a way to stimulate bands to play and tour across Brazil. With the aid of certain technological developments that allowed direct distribution and the lowering of production costs they have created many small festivals (about 180 until today) and gained great relevance in terms of connection with the government and artists. Now Fora do Eixo has two permanent spaces called Casas Fora do Eixo, it has gained a national presence and has broadened its activities to include an interest in free digital cultural policies for education, audiovisual production, etc. [3]

The Festival Cultura Digital is an exciting example of how collectives and individuals create a public and open space for sharing information, not depending but also not ignoring the public and private role in the national scenario. This process is particularly interesting for a country that is learning how to use networked technologies to overcome its gigantic size and its many cultural and socio-economic differences. It’s not an easy task, but it’s a lesson which is worth learning in times where the boundaries between public and private are blurred, when governments are ruled by investors and individuals change drastically the laws of the market as we know it.

Links:

Congresso Fora do Eixo – http://congresso.foradoeixo.org.br
Festival Cultura Digital – http://culturadigital.org.br
Casa de Cultura Digital – http://www.casadaculturadigital.com.br

According to the organization, there’ll be videos from the presentation available on the website by the beginning of 2012.

Is Seeing Believing? Taina Bucher interviews curator Gaia Tedone.

Taina Bucher interviews curator Gaia Tedone about her latest online curatorial project called ‘Is Seeing Believing?’ as part of the TRUTH programme at or-bits.com, an online platform for the display of contemporary arts and production of new works. Born in Italy, in 1982 Gaia Tedone holds an MFA in Curating from Goldsmiths, and has for the past year been one of the curatorial fellows at the Whitney Independent Study Program, New York. She has been involved in a number of art projects and worked with institutions such as Whitechapel Gallery, James Taylor Gallery, The David Roberts Art Foundation and Tate Modern.

Taina Bucher: Tell me a bit about your background for doing curatorial work. How did it get started and what are some of the thematic interests that have been important to your work?

Gaia Tedone: I started doing curatorial projects in London, where I was living and working for the past five years. The time spent at Goldsmiths was extremely formative from a practical and intellectual point of view. I was involved in a number of projects – some of them in collaboration with institutions in London, such as the series of talks Curating Fictions organised at Whitechapel Gallery, others were developed within the academic context, as for instance IM magazine and the publication A Fine Red Line (A Curatorial Miscellany) which I edited with fellow curators Isobel Harbison, Ilaria Gianni, Nazli Gürlek, Rosa Lleo and Yannis Arvanitis. The latter experience led us to establish the curatorial collective IM projects – a platform for editorial projects for which I contributed for the following two years.  

The MFA in Curating at Goldsmiths and the Whitney Independent Study Program have both helped me to locate my interest in the history of art production within today’s global context and to look at the ways in which specific economic and political contexts shape the production and circulation of art. These two complementary programmes of study informed my research interests, which are located at the intersection between the fields of new media and cultural studies.

This year, within the context of the Whitney Program, I was exposed to a number of seminal authors and texts that since the 70s have contributed to the development of the field of cultural studies, and I was deeply inspired by the recent work of David Harvey and the political philosopher Chantal Mouffe.  This intense year of research has informed the conception and realization of the exhibition Foreclosed. Between Crisis and Possibility that I co-curated with ISP fellows Jennifer Burris, Sofía Olascoaga, and Sadia Shirazi at The Kitchen in New York.

The exhibition, which included works by Kamal Aljafari, Yto Barrada, Tania Bruguera, Claude Closky, Harun Farocki, Allan Sekula and David Shrigley, took the current housing crisis in the U.S. as the departing point to explore other meanings of the word foreclosure, which also evokes processes of exclusion and a shutting down of recognition.

Yto Barrada, still from The Smuggler Tangier, 2006. Video, color, silent; 11 min. Courtesy Galerie Sfeir-Semler, Hamburg and Beirut, and Galerie Polaris, Paris.
Yto Barrada, still from The Smuggler Tangier, 2006. Video, color, silent; 11 min. Courtesy Galerie Sfeir-Semler, Hamburg and Beirut, and Galerie Polaris, Paris.
Photograph of public program City as Stage, in conjunction with the exhibition Foreclosed: Between Crisis and Possibility, The Kitchen, NYC, 11 June 2011 | © Maria Rapicavoli.
Photograph of public program City as Stage, in conjunction with the exhibition Foreclosed: Between Crisis and Possibility, The Kitchen, NYC, 11 June 2011 | © Maria Rapicavoli.

Taina Bucher: How did you get into doing online curatorial work?

Gaia Tedone: I was invited few months ago by Marialaura Ghidini to collaborate with her and Christine Takengny on the autumn issue of or-bits.com. Marialaura had some preliminary thoughts on how she wanted to develop the programme, and after few Skype meetings we established a common ground upon which we built three parallels projects. The programme curated by Marialaura was launched in early October with works by Angus Braithwaite/David Raymond Conroy/Adelita Husni-Bey/Iocose/ M+M (Marc Weis and Martin De Mattia)/Richard Sides and my response followed shortly after that. Is Seeing Believing? is my first curatorial work online.

Taina Bucher: How do you feel about exhibiting art online, what are the challenges and benefits? In what ways does the conceptual work with developing a project online differ from curating exhibitions in a more offline institutionalized setting?

Gaia Tedone: or-bits.com provided me with technical support in terms of coding and web-design, while I was left totally free to develop my own curatorial strategy. My original idea was to build up a True or False web-based questionnaire, mainly text-based. However, the project developed in a slightly different direction and I was happy to adapt its format to the eclectic contributions I was receiving. Once I gathered all the content, I chose to mimic the format of an online newspaper, as this seemed the best visual strategy to actually play with the ideas being put forth while maintaining an inner coherence for each artist’s contribution.

I found the context of the web extremely challenging from a curatorial perspective, as it required the ability to work simultaneously on different elements, from the editing of content to the formalization of a coherent visual output, employing an approach both flexible and rigorous. It felt like a condensed version of a ‘traditional’ show, yet faster in pace and with a different degree of curatorial control. It came together fairly organically. The Web I think poses a number of important questions, especially in relation to the short attention span we generally dedicate to what we read or look at when surfing the net. Would the type of art being produced have to play or interject whit this? How would it change the public’s experience or engagement? These are all open questions for me.

Taina Bucher: What is the idea behind your current exhibition on or-bits?

Gaia Tedone: The theme TRUTH developed out of several conversations inspired from Žižek’s text Good Manners in the age of Wikileaks and a shared interest in somehow questioning the democratic claim of the web as a space of freedom, in light of the recent developments of Wikileaks and of the role that social media played during the Arab Spring. In a world in which everyone can be the author of his/her own news, how do we assess what is true or false? And how is this shifting power’s relationships and individual agency?

Within this larger framework, the project Is Seeing Believing? specifically focuses on the relationship between image and belief and develops from the engagement with two particular images: first, the image of Caravaggio’s iconic painting The Incredulity of Saint Thomas (1601-1603), depicting Apostle Saint Thomas’ unwillingness to believe without direct, physical and personal evidence in Jesus Christ’s Resurrection. Second, the image published in the news showing President Obama, Hilary Clinton, Joe Biden, along with members of the national security team, watching Bin Laden’s death live.

The latter image, which quickly became one of the most publicly viewed in occasion of Bin Laden’s death, claims to present a less crude version of the story, but in fact it does not. On the contrary, it carries the absence of the image we are actually looking for – the one of Osama Bin Laden’s death body – affecting the viewer on multiple levels. On the one hand, by making the relationship between political power and media control even more visible; on the other, by acknowledging the necessity to see an image in order to believe in a fact. Then again, to what extent does it really matter if what we are looking at is the actual event or other people witnessing it? Has seeing become believing? These are some of the questions and preoccupations that have animated the conception and realization of this online project.

Taina Bucher: ‘Is Seeing Believing?’ is an exhibition displayed in the format of a newspaper. Who are the contributing artists?

Gaia Tedone: I began by approaching a number of artists, designers and activists whose work I admire and who, in my opinion, share a highly critical approach towards the production and reception of images and often employ a strategic use of the media in their practices. Some of the contributors, like for instance Jon Rafman, Nate Harrison, Alterazioni Video, The International Errorist and Foundand, have used the web extensively as the source and context of their works, others as for instance Azin Feizabadi and Oliver Ressler & Martin Krenn brought to the project their experiences of artists working within specific public spaces. A couple of interventions, such as the ones of MDR, Sadia Shirazi and Alessandro Sambini were specially conceptualised and produced for or-bits.com.

The idea of assembling them within the format of an online newspaper came at a later point, once all the material was gathered. It also pays homage to The New York Times Special Edition produced by The Yes Men and Steve Lambert and distributed for free in the streets of New York City in 2008. The paper announced the end of the Iraq’s war and changes in the US government’s policies on global warming, embracing for one day the philosophy of ‘All the News We Hope to Print’, at the beginning of President Obama’s administration.

The choice to play out specifically with Al Jazeera’s website was driven by the visual intelligibility of its design and by the desire to locate the project’s investigation within the context of this year political events and the role that social media played within the Arab Spring. As Sadia Shirazi interestingly points out in her contribution about Wikileaks as a socially engaged practice, if information is the terrain of war, what better context than a newspaper to put forth such urgent questions?

Taina Bucher: It is interesting that you say your or-bits contribution seeks to challenge the debate on image and truth by embracing the visual volatility of the web. Yet your newspaper is surprisingly static to be a webpage. Was this a conscious choice?

Gaia Tedone: This is a pointed observation. The webpage attempts to create a visual cohesiveness to the project, but it also asks the viewer to be actively engaged with the navigation.

I would see it as an attempt to fix in time the volatility of the web, maintaining in its content the associative and eclectic character of a browsing session, yet proposing a specific vantage point. In a sense it is like an exhibition, in which the works are in dialogue with each other, but have their own space and are framed by the specificity of the context.

Taina Bucher: Your project seems to suggest that we have no choice but to believe the image. Why is that? Haven’t we by now learned to be critical of the image, of its truthfulness and representability? Just think of Judith Butler’s book Frames of War where she addresses the dramaturgy of the Abu Ghraib photos. Susan Sontag already argued in 1977 that visual representation had become a cliché, that we are constantly bombarded with sensationalist images that numb our sense of believing. In what ways do you think, then, that the explosion of images online has somehow led to a diminished capacity to be critical?

Gaia Tedone: What interests me is the relationship between the access to images and the mechanisms of power that regulate this access and how this relationship is becoming more sophisticated and problematic within the context of the web and the role that social media play in the diffusion of images and information.

I think that a critical approach towards the reception of images is a condition that needs to shift and constantly adapt itself to the development of the image’s status itself. It cannot be separated from the historical and technological context in which images are produced and cannot be considered resolved as such, as the social and political configuration of the world is shifting also through the news and the images accompanying them.

Through the question Is Seeing Believing? I wanted to direct attention to the individual agency and the possibility for artists to filter, edit and rearrange the information and images they are exposed to, in this way challenging the notion of truth. To quote Siegfried Kracauer, who is also mentioned in the project, and his famous collection of essays ‘The Mass Ornament’ published in 1963: Never before has an age been so informed about itself, if being informed means having an image of objects that resembles them in a photographic sense. Never before has a period known so little about itself. In the hands of the ruling society, the invention of illustrated magazines is one of the most powerful means of organizing a strike against understanding.

These words still resonate powerfully with me, as they crucially point out to the ambiguous relationship between photography and information. Although there is a risk involved in believing in the image – risk that we must be aware of ­– what happens when the access to the image is negated to us? When this process of identification, compassion and repulsion that images often instigate is no longer accessible? Do we stop believing in reality or do we start to understand it?

President Obama’s decision not to diffuse the image of Osama Bin Laden’s body marks, in my opinion, a very important moment in the history of the images of the last decade.
It counterbalances with its absence 9/11, one of the most photographically reproduced events of this century – the day in which history and fiction met in the brutal instant of a photographic frame. I see this absent image as an occasion to stop, look back and critically reflect on what happened

White Heat Cold Logic

White Heat Cold Logic
British Computer Art 1960-1980
Edited by Pal Brown, Charlie Gere, Nicholas Lambert and Catherine Mason
ISBN 9780262026536
MIT Press 2008 

This is the third and last in a series of reviews of the results of the CACHe project. The first review was of the V&A’s show and book “Digital Pioneers“, the second was of Catherine Mason’s “A Computer In The Art Room”. Where “A Computer In The Art Room” concentrated on the history of art computing in British educational institutions up to 1980, “White Heat Cold Logic” gives voice to the individuals who made art using computers in that period more generally.

Charlie Gere’s introduction explains the source of the book’s title, referring to the British Prime Minister Harold Wilson’s famous 1963 speech that a new Britain would be forged in the white heat of the scientific and technological revolution. Gere provides an overview of the history of art computing in the era that may be familiar from “A Computer In The Art Room” which is much needed, for it provides useful context for what follows in this volume. He also argues for the value and interest of the history of art computing, in terms that make it clear for academia.

Visual Homeostat - Stephen Willats
Visual Homeostat by Stephen Willats 1969

Roy Ascott describes the emergence of pre-computational art informed by cybernetics, systems theory and process against the background of the emergence of “Grounds Course” art education. Adrian Glew documents Stephen Willats’ use of computing in the processes of his art of cybernetic social engagement, the first but not the last more mainstream British artist to appear. John Hamilton Frazer describes the unrealised interactive architecture of the 1960s “Fun Palace” and 1980s “Generator” and of the technology and social legacies of these nonetheless influential projects.

Maria Fernandez puts the figure of Gordon Pask centre stage. As John Lansdown (to whom this book is dedicated) emerged as a major figure behind educational arts computing in “A Computer In The Art Room”. Gordon Pask also emerges in this volume as the cybernetic prophet of the 1960s, mentioned by many in the early essays in this book. His own interactive theatre and robotic mobiles complement his involvement in planning the Fun Palace and as a source of ideas and support for more projects.

Jasia Reichardt provides a theoretical and practical insight into the genesis of her foundational “Cybernetic Serendipity” show at the ICA in 1968 and considers what came next. Brent Macgregor provides an outside view of the same. Neither attempts to mythologize this much mythologized show, the reality of its achievements is more than impressive enough.

A sketch of the Senster
A sketch of the Senster by Aleksandar Zivanovic

Edward Ihnatowicz is the subject of two essays, one with tantalising images of preparatory and documentary material by Aleksandar Zivanovic and an insightful but more personal essay by Richard Ihnatowicz. Hopefully his reputation will continue to increase towards the level it deserves.

Richard Wright follows the ideas of Constructivist art into Systems Theory, which alongside cybernetics is one of the guiding ideas of the art of the period overdue for rediscovery both within art computing and more generally.

Harold Cohen remembers the origins of his “AARON” painting program in a tale of the struggle of art against bureaucracy. Tony Logson’s tale is surprisingly similar, although his systems-based art is very different from Cohen’s cognitively-inspired forms. Simon Ford reveals Gustav Metzger’s involvement with early computer art and with the Computer Arts Society (CAS). CAS also feature large in Alan Sutcliffe’s description of his computer music compositions, one of many essays that left me wishing I could see the code and experience the art as well as reading about it.

George Mallen also touches on CAS, and on Pask’s System Research Ltd. as he explains the art and business of the production of the unprecedented environmentalist interactive multimedia of the “Ecogame”. The Ecogame is one of many works in the book that people simply need to know about. Doron D. Swade makes the idea of the “two cultures” of art and technology that came together for the Ecogame more explicit in an attempt to recover the art of the Science Museum’s first computing exhibit.

Malcolm le Grice and Stan Heyward each describe the institutional travails of making some of the first computer animation in the UK. Catherine Mason draws together the history of many of the institutions already mentioned in what is both a recap and an extension of the history she presented in “A Computer In the Art Room”. Stephen Bury and Paul Brown bring the influence of the Slade to the fore in their chapters, revealing the Slade as an important piece in the puzzle of British Computer Art.

Stephen Scrivener, Stephen Bell, Ernest Edmonds and Jeremy Gardiner each describe their personal artistic journeys through the era of FORTRAN and flatbed plotting, illustrated by images of their work that again made me wish I could also see the code. Graham Howard describes how conceptual artists Art & Language didn’t use a university computer to generate the 64,000 permutations of one of their “Index” projects of the 1970s, instead gaining access to a local produce distribution company’s mainframe across several weekends.

The different strands of technology, institutions, ideas and economics are all drawn together in John Vince’s history of the PICASO graphics library, which spread from Middlesex Polytechnic to many other educational institutions and the successor to which, PRISM, was used to make the first logo for Channel 4.

Brian Reffin Smith makes clear, artists were as affected by the idea of computing as by computers themselves, especially when they didn’t have access to them. The Fun Palace was influential despite never being realized, Senster was influential despite being lost. It is important to realize just how limited access to computing machinery was in the era covered by the book, and to recognize how ideas of computing and its potential were part of the broader intellectual environment of the time.

Finally, Beryl Graham’s postscript covers the history of UK arts computing after 1980. I lived through some of the period covered and I recognise Graham’s description of it. The critical irony that she identifies in UK net.art and interactive multimedia is of key importance to its art historical value. Although I would question how uniquely British this is, the UK certainly took it as a baseline. As with Gere’s introduction, Graham presents the case for art computing in a way that the art critical mainstream should not just be able to understand but should be inspired by. Cybernetics, systems theory, environmentalism, socialisation, the content of conceptual art, and the political concerns and developments of the Cold War all illuminate and are in turn illuminated by this history.

For a book about art computing it is frustrating how little art and source code is illustrated in the book. Much work has been lost of course, and “Digital Pioneers” does illustrate art from this period. But for preservation, criticism and artistic progress (and I do mean progress) it is vital that as much code as possible is found and published under a Free Software licence (the GPL). Students of art computing can learn a lot from the history of their medium despite the rate at which the hardware and software used to create it may change, and code is an important part of that.

White Heat, Cold Logic presents hard-won knowledge to be learnt from and built on, achievements to be recognised, and art to be appreciated. Often from the people who actually made it. What was previously the secret history or parallel universe of art computing can now be seen in context alongside the other avant-garde art movements of the mid-late 20th century. I cannot over-emphasise the service that CACHe has done the art computing community and the arts more generally by providing this much needed reappraisal of early arts computing in the UK. 

The text of this review is licenced under the Creative Commons BY-SA 3.0 Licence.

On Amorphous Politics

Since the turn of the millennium, there have been shifts toward new forms of sociopolitical dissent. These include strategies such as cellular forms or resistance including asymmetrical warfare like global insurgencies, the use of social media. Examples would be Twitter and Facebook in their ability to lens dissent for actions in Syria, Egypt and Tunisia, Wikileaks and its ability to mirror, and politics that use anarchistic forms of collective action such as the Occupy Movement. Although my focus is more concerned with the Occupy Movement, what is evident is what I call an amorphous politics of dissent. Amorphous is defined as “without shape”, and can be applied to most of the mise en scenes listed above.

The dissonance of power in regards to conventional politics can be seen in its structure. For example, the nation-state has a tiered, hierarchical structure of power relations. There is a President or Prime Minister, a legislative organ of MPs or Representatives, Parliaments, Houses, and the like, a Judicial organ, and a Military organ that includes any number of militia and police. Although I am referring mostly Western forms of government, we can also argue for the hierarchical form in terms of the Corporation, with its CEO, Board, Shareholders, Managers, and Workers. This can be expanded historically to Feudal lords with their retinue of Vassals, Nobles and Warlords with their coteries of Warriors and support personnel. The point is that conventional power typically operates in a pyramidal command and control hierarchy with a centralized Leader at the “capstone”. One can argue that the pyramid may have different shapes, or angles of distribution of power, but in the end, there is usually a terminal figure of authority. To put it in terms of stereotypical Science Fiction terminology, when the alien comes to Earth, the standard story is that it pops out of the spacecraft and says, “Take me to your leader.” This signifies the hegemonic paradigm of Leadership as the central gestalt of First world power. Leadership, then, is the conventional paradigm of power in Western culture, and dominates the industrialized world.

Territorialization refers to the exertion of power along perimeters, or borders. Functionaries expressing the constriction of territory include customs agents, and border patrols; but are terminally expressed by the military wing of the nation state. This military is also generally pyramidally constructed in terms of Generals, Colonels, and other officers leading Battalions, Regiments and Divisions, which are organized as defenders of a nation’s sovereignty. These military organs are conversely best optimized to exert their power against either parallel or subordinate structures. Parallel structures include the armies of other nations, their Officers, et al, and their troops and ordnance that possess a similar organization. Conversely, subordinate structures over which military powers can exert power over are domestic masses that can be overrun with overwhelming power, although these forces are more specialized (such as National Guards or Gendarmeries). In the conventional sense, power is expressed orthogonally, whether it is against equal or subordinate forces.

Another aspect of this conversation relates to the expression of power/force through conflict and violence, but has its inconsistencies The examples I will use from American pop culture I will use in this missive to explain amorphous action may be violent in nature, but the violent nature of these examples do not relate to the paradigmatic jamming of conventional power. Their citation is related more to the fact of conventional power’s orthogony, or parallelism of exertion of power to similar structures or dominance of the subordinate, and the panic state it experiences when confronted with non-conventional difference or passive resistance. We could express the power relationships between amorphous politics and conventional power in terms of a tetrad in terms of examples of violent and peaceful exertion of amorphous dissent as well as orthogonal conflict. We could cite the Occupy movement as a site of passive, and the Tunisian uprising as violent exemplars of amorphous conflict or dissent. Conversely, the Gandhi/King is a non-violent model of as orthogonal/hierarchical/led action, and World War Two as conventional orthogonal conflict. What is important here is the inability of the conventional politics and power to cope with leaderless, non-hierarchical, non-orthogonal discourse that refuses to talk in like terms such as centralization, leadership and conventional negotiations that include concepts such as “demands”. This is where the site of cognitive dissonance erupts, often resulting in a panic state or in the “figureheading” of dispersed networks of power.

The need for the traditional power structure to focus identity on the antagonist in terms of figureheads is evident in the Middle East and Eurasia in the personification of terrorist and insurgent networks, but is more simply illustrated in the films Alien and Aliens, and Star Trek: The Next Generation. Both of these feature their respective antagonists, the “alien” as archetypal Other, and the Borg, symbol of autonomous, collective community. In Alien, the crew of the Nostromo encounters an alien derelict ship that has been mysteriously disabled to find a hive of eggs of alien creatures whose sole role is the creation of egg factories for further reproduction. At the onset of the franchise, pilot Ellen Ripley is positioned as the “everywoman” placed in the center of cataclysmic events. In the Alan Dean Foster book adaptation, and an extended edit of the Scott film, Ripley finds during her escape from the ship that Captain Dallas has been captured and organically transformed into a half-human egg-layer whom she immolates with a flamethrower. However, in the Aliens sequel, the amorphous society of the self-replicating aliens has been replaced by a centralized hive, dominated by a gigantic Queen that threatens to impregnate the daughter-surrogate Newt. This transformation from a faceless to centralized threat creates a figurehead for the threat and establishes a clear protagonist/antagonist relationship, and establishes traditional orthogony.

This simplification of dialectic of asymmetrical politics is also evidenced in Star Trek: The Next Generation by the coming of the Borg, a collective race of cybernetic individuals. Although representations of the Borg vary as to fictional timeline, in televised media they began as a faceless hive-mind, which abducted Captain Jean-Luc Picard as a mouthpiece, not as a leader. It was inferred that if one sliced off or destroyed a percentage of a Borg ship, you did not disable it; you merely had the percentage left coming at you just as fast. However, by the movie First Contact, the Borg now possesses a hierarchical command structure to their network and, more importantly, a queen. With the assimilated and reclaimed android Lieutenant Data, the crew of the Enterprise infiltrates higher level functions of the Borg Collective, effectively shutting down the subordinate elements of the Hive. In addition, the Queen/Leader is defeated, assuring traditional figurehead/hierarchy power relations rather than having to deal with the problems of the amorphous, autonomous mass. There are other “amorphous” metaphors in cinema that address the issue of amorphousness. These include the 1958 movie, The Blob, in which a giant amoeba attacks a small town and grows as it engulfs everything. Another is The Thing, about a parasitic alien that doppelgangs its victims, creating another form of faceless threat. Lastly, we have the classic Invasion of the Body Snatchers where alien plant “pods” would bear fruit of duplicates of living people, giving a metaphor for the Communist threat of the Red Scare originating during the Cold War. Perhaps these are historical references to mediated expressions of anxiety in regard to autonomy’s threats to regimented/striated hegemony, stating that this sort of anxiety and terror are not new.

One of the most asymmetric cultural Western interventions in relation to constructs of traditional power is the involvement of Anonymous as part of the Occupy Movement. Anonymous, which has been called a “hacker group” in the mass media, is a taxonomy created on the online image sharing community 4chan.org, arising from the practice of posting “anonymously” unless one wants to use a name, or handle. Although the idea of Anonymous is at best an ad hoc grouping, the use of the “group” name has been ascribed to various factions. According to The State News, “Anonymous has no leader or controlling party and relies on the collective power of its individual participants acting in such a way that the net effect benefits the group.“ The idea of Anonymous fits with the “faceless collectives” mentioned above, and certainly presents an asymmetric, if not non-orthogonal, exercise of power. Anonymous first rose as a voice of dissent that emerged against the Church of Scientology (see Project Chanology), where flash mobs of individuals in Guy Fawkes masks and suits arrived to protest at sites around the world, with boom boxes playing “The Fresh Prince of BelAir”, a popular agitational or “trolling” anthem. It has engaged in other activities, including hacking credit card infrastructures opposed to handling donations to Wikileaks and creating media around Occupy Wall Street. However, without a clear infrastructure and only transient figureheads, Anonymous functions as an organizing frame for a cloud of individuals interested in various collective actions, and represents an indefinite politics based on networked culture. In an expected exercise of force, during the actions against elements opposed to Wikileaks, conventional power struck back wherever it could against members of Anonymous, by arresting over 21, some violently, in July during the actions against credit providers boycotting Wikileaks. This exercise of power was repeated in September, with admonitions about the arrests appearing on YouTube thereafter. Anonymous has also posted videos in support of the Occupy movement. Such a response is not surprising, but is the exact response to non-orthogonal dissent under our model. The problem is that in arresting any number of Anonymous members, traditional power is confronted with the first, distributed model of the Borg that merely exists minus two or twenty members.

Photo courtesy Hamburg, Germany Anonymous.
Photo courtesy Hamburg, Germany Anonymous.

Another dissonance between the Occupy Movement and conventional politics is the perceived lack of agenda. This is due to its dispersion of discourse in giving its constituents collective importance in voice. What is the agenda of the disempowered 99% of Americans, or world citizens marginalized by global concentration of wealth? Simply put, the agenda is for the disempowered to be heard. What does that mean? It means anything from forgiveness of student loans to jobs to redistribution of wealth to affordable health care, and so on. It isn’t a list; it is a call to systemic change of the means of production, distribution of wealth and empowerment in political discourse. It isn’t as simple as “We want a 5% cut in taxes for those making under $30,000.” It’s more akin to “We’re tired that there are so many sick, hungry, poor and uneducated, and we want it to end. Let’s figure it out.” It is the invitation to the beginning of a conversation that has no simple answers other than the very alteration of a paradigm of disparity that has arisen over the past 40 years through American capitalism.

The last challenge to the traditional power discourse is that of passive resistance. This is not a new strategy, especially under the aegis of Gandhi and King’s movements. However, it is traditional power’s mere tolerance of nonviolent resistance that does not result in violence. As we can see from the UC Davis assaults and the dispersions after the second month anniversary, conventional power exerts its force against, as Brian Holmes put it, “anomalies” so that the system can be restored and the commodifiable classes are reintegrated into the system to reproduce its agendas. As long as resistance does not present undue inconvenience for the circulation of power and capital, it is allowed. Once it loses its patience with non-orthogonal forces, or if materially sacralized spaces, like Wall Street are threatened, the hegemonic order is reified. The irony of the technical loophole of Zucotti Park being privately owned and having few rules allowed the Occupy movement also highlights the tenuousness of public discourse in Millennial America. However, even with this oddity, on the two-month anniversary of Occupy Wall Street, force has begun to be used against the occupiers as traditional power’s patience grows thin with amorphous politics. In the streets, the marches are split up, and rules about occupation begin to be enforced with cupidity. As said before, hegemonic patience has worn thin, with assaults/dispersions taking place in Oakland, Davis, Philadelphia, and New York, among others. However, the movement moves forward for the moment.

Amorphous politics is based on plurality, collectivism, dispersion and ideas. The hierarchical nation-state has no idea what to do with the amorphous blob as it grows except to try to contain it, but as with Anonymous, it is a whack-a-mole game. If one smacks down one protest, two pop up across town, or five websites pop up on the Net. Shut down Wikileaks, and a thousand mirror sites show up. People in the streets swarm New York and other cities throughout the US, and the world, and conflict arises. Asymmetry and amorphousness are dissonances to traditional power. Ideas in themselves are not hierarchical.

Desires sometimes have no agendas.
Sometimes people want what is right, and all of it.

De-familiarizing the familiar: The ‘lele’ Method: Interview with Dragana Zarevska & Jasna Dimitrovska

Dragana Zarevska and Jasna Dimitrovska are visual and performing artists, cultural workers and activists from Macedonia, who also, often work together under the artistic pseudonym Ephemerki. While at the same time loving and teasing the rigidity of academism, they like decoding magic, making it transparent, go behind Wizard of Oz’s curtain and put his pants down. The name of the duo is a funny derivate of Bapchorki (band of few grannies who used to sing Macedonian traditional songs in a rustic nasal style). It suggests that Ephemerki are their ephemeral version, or at least, the ones doing the ephemeral part of tradition. Their work is driven from and inspired by Donna Haraway, Judith Butler, Deleuze and Guattari, Agamben, and other contemporary thinkers and practitioners within arts, technology, society. 

The Lele method is their latest performance (a performative event for a bunch of people, as they like to call it) and so far was performed at AKTO 6, Festival for Contemporary art in Bitola and Kondenz & Locomotion, Performing arts festivals organized in Skopje and Belgrade. Here is the story behind the project.

Darko Aleksovski: ‘Lele’ (Мac: леле) is a word that has profound significance in the Macedonian language. It is a universal word that can be used in different contexts and can imply several different emotional states. Can you describe what was the inspiration for this project dedicated to the word ‘lele’? What is the subjective meaning of this word for you?

Dragana Zarevska/ Jasna Dimitrovska: The particular situations this word implies and the problems it addresses might sound quite confusing for the non-Macedonian readers, but, if any of them have visited, or will visit our country, it’ll be deadly surprising how many “leles” per minute one hears around. The word “lele” is totally devoid of meaning, but it is being used to emphasize certain emotions, wondering, shock, great happiness and similar. It is just a shout out, like…the French “oh-la-la” for instance, the Bulgarian “ma-leeeh” or like the Serbian “yoooooy”. The project is being titled “The Lele Method”, directly and totally driven from the local obsession with lele and its possible application.

For us, this word sometimes depicts the shortly shaken numbness and the apathy of our current socio-political constellations, but only with a shout, and then again – everything goes on as usual.

Darko Aleksovski: What is the ‘lele method’? Considering the performative act of the ‘lele’ word, and its everyday use in Macedonian speech, do you think that a method like this can still function as relevant? Can the ‘lele method’ be appropriated by anyone, or it is just a method that you as an artist use?

Dragana Zarevska/ Jasna Dimitrovska: Sure. It can be appropriated by anyone, but it is still a joke. You will certainly do without it as a method. Using it will not bring anything to your life what you’ve not had before. This is how we define it: Lele is one of the most frequently used words in Macedonia… people usually use it when they do not understand how and why something occurred, and immediately after it is being said out loud, Lele helps people criticize any phenomenon, constructively, and with a high dose of expertise. Try it. If you do not succeed, your libidoless academism automatically returns to you within minutes.

These instructions can help a lot in experiencing this useless experience through this useless method. But, stating the obvious with The Lele Method is what we enjoy the most. We give people what they already have, like selling snow to Eskimos.

Recently, in an interview we gave for the Canadian .dpi Magazine we discussed some particular effects we achieved by performing Lele. Nobody is aware of performing it daily here in Macedonia, and while we were preparing the performance out of it/about it, we realized the power of defamiliarization. You perform something which is being performed daily in a constant automatization. By naming a method Lele and putting it on a stamp, we gave the word a particular relevance and a different form. We made it “unfamiliar” and “difficult”, and by that, we prolonged the process of perception of that word. By trying to remove the automatism of perception, we got a new perspective of a word, of a problem. This technique has been used in the literary criticism of Russian formalism to differentiate prose from poetry, but we use it to differentiate and to delay perception. As Russian formalist critic Viktor Borisovich Shklovski has said in his well-known essay “Art as Device,” – the purpose of art is to impart the sensation of things as they are perceived and not as they are known.

Darko Aleksovski: You have presented this project two times so far – as a performance accompanied by the printed version of the scheme of the ‘lele method’. How much performance is a necessary medium for this project?

Dragana Zarevska/ Jasna Dimitrovska: We’ve shown the performance at this year’s Akto Festival for Contemporary Art during August (Bitola/Macedonia), and at the Kondenz & Locomotion curatorially joint festivals for performing arts organized in Skopje and Belgrade during October. We must admit we entertain ourselves a lot during the performance because people enter the room and they perceive it as some irrelevant and boring employees who put a stamp on everyone’s hand at the venue’s door. Then, they look at the stamped hand/arm and shout “Leeeeeh-leeeeeh!” because that’s being engraved on our stamps.

During the performance we are dressed in our Lele uniforms which are extremely office-like and conservative, our faces are shit-serious, and inside the room there are printed materials (scattered leaflets on the tables, or printed panels on the wall) with diagrams on them explaining the empirical part of the Lele Method. The concept behind the Lele Method is being driven by our love and respect towards Giorgio Agamben’s work and his ideas on experience shown in his work Infancy and History. The experience is ending where language begins. Kids have the real experience until they start articulating and verbalizing things up. Giorgio Agamben says that we, modern humans can no longer access experience. The Lele Method is an attempt to get an experience instantly and effectively. The existence of this scientific method is only symbolic, because it is just mocking the academia and the naive ones simultaneously, as – all of the work we did/do by far. 

Much of this performance auto-perpetuated, it is happening by itself. Performance is always a necessity. It is better for us to be aware of it, because we all perform all the time. This performance is all about being aware that we perform something of which we usually forget, but is actually performable – something automatized like the word Lele.

Darko Aleksovski: The project was very well received by the audience, other artists and critics. Does it have another aspect of it, that is directed as a critique towards the whole Macedonian art system?

Dragana Zarevska/ Jasna Dimitrovska: Thank you for this notion. Actually it was fantastic how great it was received. Our work can often be seen as an overlap between theory, movement, process and production. The contextualization of these things shapes the performative events we present that test and deconstruct different versions of reality and its geography, directly related to awareness of the possibilities of language. We criticize language/es through language. 

Darko Aleksovski: Do you see ‘lele’ differently, now that you have made a project out of it?

Dragana Zarevska/ Jasna Dimitrovska: Yes we do. We got de-familiarized with it (by getting hiper-familiarized), while, at the same time we started to think of it as of our own word, which is pretty selfish. We totally “adopted” it. Other people who came to our performances also tell us they experience it a bit differently than before, one friend said “Whenever I say Lele I think of you!”. We know this might sound weird and vain, but it seems we assimilated it as our own piece of art, and the truth is – it is so not ours, it is everyone’s. We surely assimilated the illusion of having it as ours though.

more about the artists: zarevska [at] gmail.com, yasna.dimitrovska [at] gmail.com

Networking Event at Furtherfield Gallery

In February 2012 Furtherfield is opening a public gallery at McKenzie Pavilion in Finsbury Park, providing space for exhibitions, activities and events for art, technology and social change. Before we officially open we would like to invite local community groups and organisations to join us in a friendly networking event which we hope will be the first of many, leading to fruitful partnerships and collaborations.

Inviting Local community groups!



During the event, you will…

– Meet up, be seen, show what you do

– Get to know other organisations and discuss ways we can collaborate

– Inform Furtherfield as to what can happen in the space



We are living through times of great change and uncertainty. Over the next 18 months, Furtherfield hopes to provide a space for imaginative exchange between artists – international and local, of all ages and backgrounds – on epic and everyday themes. Our success depends on the quality of our conversations. We hope that this event will be the first of many that will lead to fruitful partnerships and collaborations.

We are inviting local organisations and groups involved in the arts, education, community engagement and support, and all of those working in and running activities in the park.

A full list of confirmed guests will be made available at the event. Please tell us about people or organisations who are important to our area and or who might want to come along and get involved.



Refreshments will be provided.



Please RSVP to Alessandra Scapin, Furtherfield Programme Manager and Coordinator, on ale[at]furtherfield.org to confirm your attendance as the pavilion has limited capacity or on 020 8802 2827 (please leave a message – we are not always in the office)

For more information about getting to the gallery http://www.furtherfield.org/gallery/visit

Moving Forest 500 Slogans workshops

AKA the castle

Furtherfield presents Moving Forest 500 Slogans workshop at Victoria & Albert Museum.

Join AKA the Castle for up to 5 slogan workshop sessions, December 2nd-4th at the V&A, as part of Moving Forest London 2012 initiative.

The Moving Forest 500 slogans workshop invites writers, artists, performers, theatre practitioners, soundists, noisers, singers (of all genres), scholars and folks to come together to contribute their readings of the 500 slogans written by Dr Matthew Fuller alongside Graham Harwood’s 12 hour rendering of the final 12 minutes of Kurosawa’s film version of Macbeth, Spider Web Castle.

Read, recite, sing, shout, scream, murmur, memorize and burn the slogans and plot the 500 slogans as the main thread through the 5 acts of MOVING FOREST.

Moving Forest is a 12 hour, five act, visual, sonic, digital, electronic and urban performance collectively realized by AKA the Castle, a temporal performance troupe bringing together visual artists, writers, soundists, silk threaders, codedecoders, macromikro, boombox mass, mobile agents, wifi fielders and urbanites. 12 hours of sonic, coded action map an imaginary Castle and camouflage forest revolt onto a given modern day metropolis.

We welcome public participation in Moving Forest 500 slogans workshops.
By participating, you join AKA the Castle’s collective reading and planning towards staging Moving Forest 12 hour performance in London summer 2012.

Please sign up below to take part in one or more workshop sessions.
Friday 02 December, 6-9pm
Saturday 03 December, 11-1pm
Saturday 03 December, 2-4:30pm
Sunday 04 December, 11-1pm
Sunday 04 December, 2-4:30pm
All workshops will take place in Seminar Room 1, Sackler Centre, V&A.

To sign up to one or more sessions please write to now@movingforest.net
or select your session on the 500 slogans wiki
http://scrying.org/doku.php?id=500slogans

Free workshop admission.

Victoria and Albert Museum
Seminar Room 1, Sackler Centre
Cromwell Road, London SW7 2RL
http://www.vam.ac.uk/

Additional workshop activity at SPACE as part of Moving Forest London 2012 initiative
More info: http://spacestudios.org.uk/whats-on/events-projects/moving-forest-pd-pure-data-workshop

More information about Moving Forest:
http://www.movingforest.net
http://movingforest.net/html/slogans.html

The partners for Moving Forest London workshop development are MA Interactive Media & Centre for Cultural Studies at Goldsmiths University of London, Furtherfield, SPACE, Digital Programmes,V&A.

Moving Forest: How Can A Forest Move?

AKA the Castle

Strategy workshops: How Can A Forest Move?
Part of Moving Forest London2012 development workshops

All events are free but space is limited.
Booking essential. Please RSVP to now@movingforest.net

EVENTS

Friday 9 December 2011, 11-4pm. Furtherfield Gallery
Isaac Marrero-Guillamón – The Militant City

Saturday 10 December 2011, 11-4pm. Furtherfield Gallery
Rachel Baker and Kayle Brandon – The Witches and 3-Keys

Monday 12 December 2011, 6-9pm. Furtherfield at SPACE MediaLab
The Laboratory of Insurrectionary Imagination presents: 
TREE THOUGHTS: Strategies of artivisme and permaculture, a taster

MORE ABOUT THESE EVENTS

Isaac Marrero-Guillamón – The Militant City

Furtherfield Gallery, McKenzie Pavilion, Finsbury Park, London N4 2NQ
Friday 9 December 2011, 11-4pm

The Olympic mega-event is akin to Rancière’s ‘order of the police’.  It regulates what is visible and invisible, sayable and unsayable, thinkable and unthinkable; it distributes individuals and groups in positions of ruler or ruled.” Join Isaac Marrero-Guillamón, researcher for The Militant City, in a discussion and workshop on exploring the role of art in relation to the Olympics, its legal architecture, and its elevation to a ‘state of exception’.  Bring projects, ideas, stories and prepare for battle over the control of language, sign, transmission and public space.

Rachel Baker and Kayle Brandon – The Witches and 3-Keys

Furtherfield Gallery, McKenzie Pavilion, Finsbury Park, London N4 2NQ
Saturday 10 December 2011, 11-4pm

Rachel Baker and Kayle Brandon jointly lead this day of prophecy, prediction and mobilization strategies for mapping the Moving Forest onto the London Olympics;  tuning in the camouflaged branches to the contemporary mood of economic chaos and revolt.

Rachel Baker – Witches, Prophecy and Prediction
The story of Macbeth began with a witches’ prophecy and ended in murder and revolt. Did the witches predict a future already seen or did they merely plant some well-placed psychological seeds to trigger a self-fulfilling prophecy? In doing so, were they able to influence reality? What prior information did they need to have? Is it the magical, spectral appearance of the witch that lends the prophecy its power, or their insertion into everyday life?

Kayle Brandon- 3-Keys
The three witches’ prophecy and their tools and techniques of divination are deployed to make a card game called The 3-Keys. Illuminating insurgent mobilisation strategies, the game will map the key relational powers within the Olympic game, matching/twinning them with the essential Macbeth elemental and physical conditions. Discussion will surround further oracle, divination tools and techniques that enable one’s actions to be fated or influenced by these processes.

The Laboratory of Insurrectionary Imagination presents:

TREE THOUGHTS: Strategies of artivisme and permaculture, a taster

Furtherfield at SPACE MediaLab
, 129—131 Mare Street, London E8 3RH, 020 8525 4330
Monday 12 December 2011, 6-9pm 

This workshop is a taster to methodologies that merge ecological design models of Permaculture with forms of creative resistance. Permaculture mimics the patterns of living systems and applies them to human designs, these whole system thinking tools will be applied to strategies for developing creative actions. The workshop is suitable for artists and activists of all sorts and with any kind of experience and aims to give a feel of how it might be to “think like a forest”.

Image by Laboratory of Insurrectionary Imagination (left) and Rachel Baker (right).
Image by Laboratory of Insurrectionary Imagination (left) and Rachel Baker (right).

FURTHER INFORMATION

About Moving Forest strategy workshops

The workshops are in preparation for a performance of Moving Forest, first presented at Transmediale.08 in Berlin, during London Olympics 2012 by AKA the Castle in partnership with MA Interactive Media & Centre for Cultural Studies at Goldsmiths, University of London, Furtherfield, Space, MzTEK, Digital Programmes and Victoria and Albert Museum.

A 12 hour,  five act, visual, sonic, digital, electronic and urban performance collectively realized by AKA the Castle, a temporal performance troupe bringing together visual artists, writers, soundists, silk threaders, codedecoders, macromikro, boombox mass, mobile agents, wifi fielders and urbanites. 12 hours of sonic, coded action map an imaginary Castle and camouflage forest revolt onto a given modern day metropolis.

More about workshop leaders

Isaac Marrero-Guillamón
Isaac Marrero-Guillamón is a sociologist/anthropologist. He has lived and worked in London since 2007. He is currently a post-doctoral research fellow at Birkbeck, University of London, undertaking a two-year project called The Militant City, which investigates artistic practices critical towards the Olympics.

Rachel Baker
Rachel Baker is a network artist who collaborated on the influential irational.org. Her art practice explores techniques used in contemporary marketing to gather and distribute data for the purposes of manipulation and propaganda. Networks of all kinds are “sites” for Baker’s public and private distributed art practice, including radio combined with Internet (Net.radio), mobile phones and SMS messaging, and rail networks.

Kayle Brandon
Kayle Brandon is a  inter-disciplinary Artist/researcher, whose work is sited within the public, social realm. She predominantly works in collaborative and collective fields; a working method which informs much of her ethos around the making of art. Her main areas of interest are in the relationships between the natural and urban worlds and Human/Non-human relations. She investigates this field via physical intelligence, provocative intervention, observation, self-guided exploration and collective experiences.

The Laboratory of Insurrectionary Imagination
Infamous for fermenting mass disobedience on bicycles during the Copenhagen climate summit, throwing snowballs at bankers,  touring the UK recruiting a rebel clown army and covering the Tate in unwanted molasses to get them to drop BP funding, The Laboratory of Insurrectionary Imagination (Lab of ii) exists somewhere between art and activism, protest and poetics.

Furtherfield Gallery, McKenzie Pavilion
Finsbury Park, London N4 2NQ. Open 11-4pm
For details on how to find us visit our contact page.

Imagery in the 21st Century

Oliver Grau’s recent publication “Imagery in the 21st Century”, that he edited with Thomas Veigl, is an interesting collection of essays with a misleading title: It is only the first decade of the 21st century and the multi-disciplinary use of images that the authors are concerned with. The common assumption amongst contributors from such diverse fields as interactive arts, cancer cell biology, art history, or high performance computing, is that we live in a society that is surrounded by images of different type and shape, and that never-ending streams of images prepare us for a new mode of thinking reliant on iconic cognition and iconic reasoning.  

“We can be seen as living in an image-based society” (Kemp, p.383) and “Never before has the world of images changed so fast” (Grau and Veigl, p.1) presuppose that a quantitative increase in representation, simulation and visualisation changed the way we use images in a radical way. Martin Kemp’s essay on the “Ubiquity of Images” compares our iconic culture with former cultures that produced dense figurative environments. Kemp’s example of the Romans in Pompeii and Herculaneum is certainly valid even if he gets things wrong when he talks about “Bourgeois households” (p. 383) in the Roman empire. For Olaf Breidbach the potential as well as the danger of images lies in the possibility to reduce complexity (Breidbach, pp. 116), whereas Elgin states that images can increase the amount of information conveyed and quotes quantum physics theoretist Bernd Thaller in regard to the power of images to “express properties of objects that can never been seen.” (Elkins, p. 156) The process of  making images of nonvisual objects  is a “habit” – as Elgin calls it – of contemporary science to use “forced imagination” for the visualisation of the invisible. This process – once declared as a distinctive feature of the arts – seems to have become common practice in the world of economics, physics and medicine. The potential of images could however also bring to the front connotative aspects of images that lie beyond rational, enlightened, and explanatory aims. Marie-Luise Angerer asks whether digital images tend to favour the corporeal and haptic aspects of information and whether digital images arouse affects in the recipients. (Angerer, pp. 224) It seems completely plausible, when she arrives at the conclusion that it cannot be the images alone that do so, and that other factors, social, historical and others, contribute considerably. Christa Sommerer and Laurent Mignonneau present an insiders’ report from the artistic front of image making and of image manipulation. Their essay on interactivity as a mode for the presentation of visual material compares sociological, cybernetic, artistic and technical  ways of looking at interactivity. There is one author, Sean Cubitt, who digs deep into hardware, codes and codecs to find a reason why the imagery we are surrounded with has such strong political and aesthetic implications. In his essay on “Current Screens” he describes how hardware and software substructures inform the visual superstructure (pp. 21). The essay is an excellent reminder of changes we have almost taken for granted. It also explains in depth and with a critical view on the recent accomplishments in streaming technology, mobile and ubiquitious computing, that the images we consume are in no way historically neutral and that “our ‘immaterial’ culture is highly material.” (p.24)

The book about imagery ironically has a problem with the images reprinted within. It is hard to understand why many illustrations are printed in low-quality black and white print and then again on another page in full 4c. It is probably MIT Press’s responsibility that the black and white images are of very bad reproduction quality, but the image editors should have been more selective in their choice of illustrations. There is no need to reproduce a page from Google Earth as everybody knows how the planet looks like in Google Earth. Also the film poster from Avatar does not tell us much that we do not already know. The book does not withheld contributing to the critically investigated inflation of the iconic, by reproducing images twice in the same publication and by reproducing images that do not require reproduction at all. This said, there are other images that are innovative and reflection upon them is what the book’s main objective is.

By virtue of the diversity of disciplinary approaches and a good range of contributing authors “Imagery in the 21st Century” is a good reader and a recommended starting point for discussions in the classroom.

Failed utopia: The art of surveillance and simulating control: An interview with Toni Dimitrov

Darko Aleksovski interviews artist Toni Dimitrov about his work ‘Total surveillance’ featured in the group exhibition SEAFair ’11  ‘Energy, Biopolitics, Resistance strategies and Cultural subversion’. Curated by Melentie Pandilovski, Elena Veljanovska, Zoran Petrovski, ending on the 20th November at the Skopje Museum of Contemporary Art, SEECAN (South East European Contemporary Art Network) and Kontejner, Zagreb. SEAFair 2011 contextualises the artistic and theoretical discourses developing around Bio-politics, aiming at re-evaluating its meaning today, as well as address the possibilities for resisting the dominant international discourses through emancipation and cultural subversion.

Darko Aleksovski: Inspiration is a term which has been differently interpreted throughout the history of art, but generally implies the genealogy of the idea. What was the main inspiration for a project like this? Can you tell us about your references (other similar projects, theory, philosophy, etc)?

Toni Dimitrov: Throughout the twentieth century, art changed its forms of representation. Representation through painting, making objects and visual contemplation, and prior to all – the mimesis – artists changed them with new ways of representation which more and more directly respond and represent the changes in the society, emphasising process, concept, action, interaction, new media, technology, surroundings and of course, the critical discourse… The thing that challenged, and still challenges me to express is the critical discourse and the resignation which is a result of the systematised life and the limitations of the system. It is that primordial anger which one feels at the moment of gaining awareness, when we actually realise where and how we live. Everything that is presented to us as a system that aims to ease our life, is not actually quite so. Take for instance, science and technology, and their goal to “work” for the benefit of humanity. It is not just that they do not seem to make life easier, but on the contrary their usage is harmful for humanity. Exactly from the moment when the greatest hopes were given to technology, science and the great theories, they seem to have failed to fulfill the expectations. Instead of being tools for achieving the ideals of humanity and attaining prosperity, they are becoming the most powerful tools of the system for establishing new forms of power and domination. That same indignation generated from this cognition is my greatest inspiration, from my first critical artwork, through to some other art project, different philosophical essays, and until now.

As inspiration from philosophy, primarily I can mention Baudrillard and Virilio, who precisely vivisect contemporary reality. Then my greatest interest for the utopians and anti-utopians from More and Campanella, who criticise the system at the moment by offering a solution, and all the way to Orwell, Zamyatin and, of course, Huxley, who gives the most precise image of the society we live in – benevolent totalitarianism. I also need to mention the Frankfurt School through From, Horkheimer, Adorno and of course Markuse and other contemporary scholars like Zygmunt Bauman, Ulrich Beck, Frank Furedi, Lars Svendsen…

Total surveillance (installation view)

Darko Aleksovski: To which extent digital media is important for you as an artist? Do you regard the digital artworks to be carriers of more information in a present day digital surplus, or you think that art necessary expresses through digital media because it is the prevalent media in today’s life? How much is the ready-made aspect of this project necessary?

Toni Dimitrov: Digital art affirms all these social changes and at the same time offers a departure from them, leaving different questions from different areas in the center of the discussion. Unambiguously, digital art develops wider contexts and penetrates in other different fields like philosophy, physics, linguistics, semiotics, politics, sociology, even biology. When you visit an exhibition like this, you no more have the feeling that you are at an exhibition where you should experience something beautiful, but you feel like being in a lab where something new is created, something unacceptable even for science itself. Ethic rules and scientific methods have no significance here. Some of those works went too far and by looking at them, you are likely to feel disgust or resignation, feelings that are important for expressing the critical dimension and gaining awareness.

Concerning the ready-made aspect of the digital art, we have to agree with Walter Benjamin, who considers that through making reproductions, the unique experience is replaced by many others and the replication contributes to the loss of the aura of the artwork, with the fact that the artwork through the process of distribution, is not so original, unrepeatable, unique, but can be reproduced and replicated. Simply, the uniqueness of the original is transformed in infiniteness or many others. That is one of the main critical perspectives addressed towards the art that originates after the mechanical reproduction and the development of arts such as film, photography, printmaking, and today we can include a wide variety of digital arts, where practically the original is not present. Here art loses its uniqueness, or aura to be more precise, but receives the “readiness” of the ready-made aspect.

Besides this critique with which I agree, I still think that art/music are created today to be seen/heard today, and not after ten years when they will be a part of the history. This means that art today is created with digital tools and digital media, equally as electronic music is created. In my opinion one should be current and to express through momentary assets, in order to express and present the new social and critical streams more precisely. On the other hand, this does not mean that we should not use classical media in a contemporary way and that I do not draw, or even make a mosaic, but still “officially” I use digital media and conceptual art to express myself and to address a critique.

Total surveillance (installation view)

Darko Aleksovski: Do you consider your project as a critique towards the social apparatus and the instrumentalised life, or towards the inert subject, instructed to accept ready-made social situations?

Toni Dimitrov: Of course the critique is directly addressed to the society and the system. Society is the one who possesses the monopole of power and imposes these aspects of subtle, total control. However, the subject itself is not spared from the critique, precisely because of his inertness, because he does not react against this imposition, but unconditionally accepts it under the vague excuses that all of it is for “his own good”, for his security, protection, etc. Still this imposition is generated by the system, through the upbringing, educating and modeling of the subject itself, so it is more than obvious who is to blame for this condition.

“Total surveillance” addresses the critique towards one of the most explicit “benefits” of contemporary society, which is so much present in our everyday life, that we do not even notice it. The project refers to the anti-utopian dimensions society gets in today’s context. The exposure to constant surveillance is the subject of the anti-utopian works, which precisely anticipate the consequences of irregular use of technology, and the philosophical dimension of which totally corresponds with our present.

It is in these points that we see the postmodern analysis of institutions and discourses of modern art and the ways in which they normalise and discipline the subjects, analyses of the new communication technology, mass-media and their mechanisms of establishing power and domination… We see a critique directly addressed towards today’s modern forms of power which establish new forms of domination. The critique towards information and communication technologies that contribute to the development of human capacities, decomposition of the centralised structure and concentration of power, democratisation of culture… as much as they contribute to the depersonalisation of individuals and manipulation of people.

The realisation of this progress is a vision of the anti-utopia made real, realisation for which time is becoming increasingly shorter. Today we see that, the anti-utopian predictions for the negative consequences of technological and social development are realised with surgeon’s precision, in all of its wide variety, realised through social restrictions, concentration of power, social insecurity, depersonalisation of the individual, destroying of the emotions, control via mass media, mass production, instant entertainment… All these are described and anticipated by the smallest detail, in the works of the anti-utopians years before they became reality.

Total surveillance (installation view)

Darko Aleksovski: Do you see art as the most relevant way for critical actions?

Toni Dimitrov: No. Art is just one, maybe the most banal, but still most receptive way of critical action which will not leave many traces in reality. Art is a paradigm which represents things in a symbolic way. That does not mean that art is insignificant and that there are not examples of art and its critique generating a change or at least raising awareness of some issues, but still it is an accompanying method for addressing direct critique. Theory/ philosophy MUST be inevitable part of the art through which it gets the crucial point for a direct critique and eventually initiating changes. Art without theoretical basis is nearly empty art.

Total surveillance (installation view)

Darko Aleksovski: Your project is a vicious circle copy of the surveillance cameras. To which extent this artistic situation is a replica of the real one, or you consider the real situation to be even worse? How much you think engaged and critical art are perceived nowadays, considering the dispersed art system?

Toni Dimitrov: Unfortunately too true a copy of reality. When you enter the exhibition room, you practically enter a real situation, i.e. you exit in the social reality. This is practically a copy of the social system which we live in. In that case there is no need for gradation of better or worse situation. Go out on the street, pass by the surveillance cameras and feel it. There were mixed reactions when visitors entered the exhibition room, most of them were real, expressed with unpleasant feeling and disgust when they realise they are uncoated and observed from every side. It is the very same thing that happens in every institution and outside on the streets, but we are unaware of who is observing us. That is the feeling I conveyed here; the feeling when you see the results of the observation. It is a precise reflection of the anti-utopian character of our society which develops in this direction mediated by technology.

On the other hand the technological revolution that happened in the last fifty years and the IT revolution created in the digital age, also created fundamental changes in society and the way it functions, even in the physical space. For Virilio, even reality is divided or more accurately it is substituted with another – a virtual one that becomes more powerful mediated by the new technologies. That is why the essay that goes along with the installation begins with a quote by Virilio: One day the virtual world might overwhelm over the real world. This is that same virtual reality in which monitors you look at your existence. It is Virilio that warned us that almost every critique toward the technology disappeared and that we unconsciously accept every innovation without critical view on its consequences, by which we slip in the dogmatism of totalitarian techno-culture. All of this is criticising the way technology changes the contemporary world and human himself, recognising a key factor in technology that determines the modern world.

Finally “Total surveillance” represents a kind of video installation or a network/structure composed of video cameras, video projectors and screens which mutually intersect and constantly record the object/viewer in front of them, from every angle. The viewer, with his/her presence is a participator and part of it at the same time. The cameras record his presence from all four sides, and the viewer is capable of watching the recordings on the screen in front of him i.e. to watch himself. It is about the total surveillance of the viewer, but one in which the viewer is under surveillance by himself from every side and perspectives which are usually invisible for him. In the surveillance, other viewers in the room are also included, by watching themselves, or by watching other viewers. With this, you get a network of crossed cameras and projectors which project images of the viewer from every side, fill the whole room and complement it with the visual noise of the space. This replication and reproduction creates a projection of the viewer in the screens, outside himself, in a sort of virtual world, which continues to infinity, similar to a mirror projected in another mirror, gaining new and new aesthetical forms, a product of the replication and reproduction of themselves.

More information about the project and the artist: tonidimitrov [at] gmail.com
All images by Ilija Madzarovski. 

Motion Parallax

Blue Sausage Infant is the solo electronic project from Washington DC’s Chester Hawkins. Active on the live scene since the late 1980s, he’s shared the stage with touring and local luminaries, whose stylistic echoes radiate his own productions. Hints from prog, industrial, dark ambient, and noise all come across on BSI’s first LP release, Negative Space. Issued on Zeromoon in gorgeous packaging and colored 180-gram vinyl, Negative Space’s three tracks combine into a diverse snapshot of Hawkins’ musical creativity and expertise using a fair number of electronic and other diverse instruments (including electric toothbrush), all helpfully enumerated on the inner sleeve.

Side one is the single solo track “Motion Parallax,” a drifting space music riff that evolves through increasingly soupy accompaniments. From the Berlin overtones that emerge from the opening swirling white noise to a tribal electronic rhythm that reminded me of the proto-noise-punk band Chrome, BSI creates a diorama of timbral and harmonic landscapes. A distorted voice just out of comprehension earnestly and repeatedly strives, but fails to make herself meet and fuck understood, channeling an obscure Samuel Beckett character. Perhaps because of its murkiness, present even in the background of the rhythmic passages, Motion Parallax carries a lulling quality, a hard-edged long-form ambient work.

By contrast, side two opens considerably further towards krautrock with the title track, thanks to the assistance of a guitarist, a drummer, and a fourth performer on percussion and electronics. For all that side one referenced ambient, “Negative Space” draws from post-rock, with sustained guitar textures, rhythmic bass riffs, four-bar phrase structures, and a continuous dramatic build over the fourteen-minute performance. The side concludes with the shorter solo track “Subferal,” dense electronics dotted with sirens and alarms, led by an obsessive oscillation that starts on an intense single note and dissolves into swizzling distortion.

Originally posted on Furthernoisehttp://www.furthernoise.org/index.php?url=page.php&ID=430&iss=96

Gramophone Transmissions

Featured image: Gramophone Transmissions original artwork

Broken Harbour is an ambient project from Edmonton’s Blake Gibson, with two self-released albums to date available through various digital outlets. The more recent, Gramophone Transmissions, is composed largely from samples after a growing dissatisfaction with synthesizers. His source material included classical music from worn-out vinyl, CDs and cassettes, as well as some recordings of his own on voice, piano, and, mellotron. Overlaid with a vinyl patina, Gramophone Transmissions mines the surreal territories somewhere between Leyland Kirby and William Basinski, evoking musical memory through harmonies sustained and overlapped, and melodies whose contours have been worn smooth from forgetfulness and decay.

The first half of the album sets the stage with long, slow pulses, The opening track “Drift” features a short, delicate, and elegant piano run, which gave it a sparkle, a twinkle of light. But the piano becomes a glimmer, hovering in distant chords as the album progresses inevitably to a darker, more nocturnal climate, an increasingly featureless audio plain constructed from low strings and cavernous reverberation. A last lingering appearance comes as a channel bell in “Titan”, a repeated warning sounding through the fog, fraught with mythological overtones.

Modafinil (also known as Provigil) is medication used to increase wakefulness in those with sleep disorders, such as narcolepsy, sleep apnea, and shift work sleep disorder. To buy it, you’ll need to have a doctor’s prescription.

Buy Modafinil 200mg Online (buyprovigil) on BuzzFeed. Modafinil is a drug developed for the treatment of extreme lethargy. Despite being proven its effectiveness in the intervention of sleep …

The album’s second half, its three longest tracks, start with “Dark Clouds Approaching From The West,” full of murk and distant rumbles, seeking the tension in the faraway twilight storms without ever finding a release. “Maelstrom”‘s discordant voices will probably awaken anyone unwise enough to fall asleep to the previous lulling tracks. Its fleeting and wavering high strings introduce a slowly evolving series of shifting textures full of foreboding. The closer, “Unforeseen Consequences,” hangs on a single sonority forever before returning to the quietly evolving moods of the earlier tracks.

Periphery: Sky Snails

Periphery is a new name for the electronic music trainspotter. Ideated by Darren Bergstein, editor of late lamented e|i mag, site of manifold musings on electronic music and otherwise, it follows a successful series of live events staged in his home under the One Thousand Pulses banner. The transition to label status is effected via three initial releases. First, The Electric Golem – vintage electronics maven Trevor Pinch on Moog Prodigy and James Spitznagel on iPad and digital synthesizers, ipod touch, nintendo DSi, Tenori-on – with Sky Snails, three lengthy pieces of rampant electronics wrangling, surfing cosmic and Radiophonic workshop sinewaves; a one-take affair seemingly based on semi-structured shells within which there is stretch-out space; case in point the final slab of interstellar overdrive, “Sky Snails Part Two.” “What Watson Doesn’t Know” is more harmonized of habit, getting some 4/4 kicks in taking a neo-techno turn on the way. Elsewhere Space Noise medley “Sky Snails Part One” continues the allusion to Cosmic music, though Pinch and Spitznagel veer from the more recondite to more hyperactive circuit-bending, aligning them closer to the untidier experimental end of avant and computer music.

Pinch believes that while classic synthesizers ‘are able to produce weird and unexpected sounds … Jim’s iPad and modern digital synthesizers are more precise… The sound can be changed much quicker … from bell sound to mellotron to horn.’ And it is perhaps this balance of classic analogue and contemporary digital, of chaos and indeterminacy commingling with the clear and precise that gives The Electric Golem its timbral identity. Yes, Sky Snails is, above all, an album for those who enjoy the jouissance of being patched into a grid of cables, knobs, and circuit boards, but in a climate of bandwagon-jumping Kosmische appropriation, it’s refreshing to hear something more adventurous wrought with analogue synths other than hypnagogue wibble and cloud watching.

(for more on the Periphery, see Polychromatic Integers and Home Patterning)

Biosphere’s N-Plants

In early February 2011, while researching the Japanese post-war economic miracle for a Biosphere project, Geir Jenssen found an old photo of Mihama nuclear plant. The site of this futuristic-looking plant in so lovely a spot by the sea intrigued him. Were they safe from earthquakes and tsunamis? Further reading revealed many to be in quake-prone areas, some even by shores hit by tsunamis previously. Narrowing focus to Japanese plants, he determined to soundtrack them – architecture and design, location, potential risk. N-Plants was finished on February 13th. A month later a friend wrote: ‘Geir, some time ago you asked for a photo of a Japanese nuclear powerplant …how did you actually predict the future?…’

Biosphere, aka Geir Jenssen
Biosphere, aka Geir Jenssen

Several months on, Jenssen’s prophetic words take on an eerie resonance, though the mood of N-Plants is far from the dystopian desolation one might have projected. A more ambiguous affair, it reveals itself less of an isolationist gloomfest than a collection of retro-futurist downtempo ambient house that seems to hark back to Biosphere’s early 90s IDM orientation circa Microgravity. The music, deceptively pretty, has about it a robotic undertone, its clipped rhythms of (deliberately?) low timbral interest, tones with a slightly degraded edge, a patina of peripheral hiss and whirr, slender hollowed out drones, as if to represent an alienated view of the still life of these structures, and aspects of their architecture and morality through a quasi-Ballardian sci-fi expressionist haze.

Biosphere, aka Geir Jenssen
Biosphere, aka Geir Jenssen

With its hissing effluvia and ominous chord thematics, “Joyo” is closest to the portent the theme might have evoked, but overall there’s a lightness of touch, eye to the bright visions of 60s sci-fi rendered via a slightly askew downtempo IDM. Sonics tap into the retro-future, signalling a certain remote sensed nostalgia. “Sendai-1″ sets the tone, a machine koan with Orientalist marimba-like sequences and a vacated drone at the core; the subsequent “Shika-1” and “Ikata-1” evoke a similar air of serenity with a clinical faintly sinister edge, blithe glaze-eyed synthetics and syncopated beats pulsing functionally under warmly wheezing pads.

But for all Jenssen’s precision sound design, N-Plants strikes as a little underdone and strangely lacking in musical, if not conceptual, substance, from a man responsible for one of the Top Ambient albums of all time, Substrata. Where that album memorably sounded depths, N-Plants scrolls somewhat dead-eyed over flat planes, as on the evacuated chiming recursions of “Fujiko”. Much of the album sounds almost like a decades-old artefact with its intermediate technology synth sounds and blank drum pads. This depletion is doubtless deliberate, sound signifying the faded scientific glory of its subject – tarnished future visions, modernist hopes, revealed as vainglorious hubris. N-Plants is truly a Music for Powerplants, in the way Eno’s was a Music For Airports. But, as with this latter, ideational heft doesn’t suffice to make it the best musical work of a master sonician.

Those seeking more musical meat may appreciate more fully fleshed out realizations from The Sight Below:

Image essay on ‘Training for a Better World’

ENTER IMAGE ESSAY

On 28th October 2011, I travelled to Sète in the South of France to see and review Annie Abrahams’ show Training for a Better World.

The first of two reviews (the second will be somewhat longer and in an academic journal later this year) is now available on DVblog.

What was particularly pleasing about going to the press view and then staying on for the opening proper was the opportunity to engage with the work over quite a long period – some four hours.

About halfway through the evening, I started both photographing and sketching as aides-memoire for my reviews, but I soon began to enjoy the feeling of responding to the work for its own sake, and I began to think about presenting the drawings and photographs (plus some drawings made from the photos two days later, as well as a couple of manipulated photos) as a kind of photo-essay/derivative work.

Here it is.

Global Positioning: An Interview with Ricardo Dominguez

The Transborder Immigrant Tool (TBT) is a project created by the University of California at San Diego’s Electronic Disturbance Theater (EDT) 2.0/b.a.n.g. lab, and still evolving today. Here Ricardo Dominguez, co-founder of EDT (with Brett Stalbaum), Principal Investigator of b.a.n.g. lab, and Associate Professor in the Visual Arts Department at UCSD, discusses the project with Lawrence Bird. The interview includes input from other members of the collective: Brett Stalbaum, Micha Cardenas, Amy Sara Carroll and Elle Mehrmand.

Lawrence Bird: Simply put, the Transborder Immigrant Tool is a hand-held device to aid crossers of the Mexico-US border. As far as the cultural and political implications of this device, it’s loaded. But as a starting point, could you tell us a little bit about the technical side of the device?

Ricardo Dominguez: We began with the basic question: what ubiquitous technology would allow us to create an inexpensive tool to support the finding of water caches left in the Southern California desert by NGO’s? Our answer was that the sub-$20 iMotorola phone series could be made useful for emergency navigation. The early generation of the platform we targeted can be made reasonably useful in a better-than-nothing scenario. Meanwhile, later phone generations (that don’t yet cross our price barrier but are getting closer everyday) are already fully useful as practical aids without even a SIM card installed or an available network service. With proper use, the GPS performance of newer phones equals any GPS designed for desert navigation, and their used prices are falling. Moreover, GPS itself does not require service and has free global coverage, courtesy of the United States government. In an emergency scenario, we trust these later mobiles to direct a lost person to a nearby safety site. The TBT’s code is also available on-line to download at walkingtools.net, sans water cache locations, for any individual or community to use for their GPS investigations.

Lawrence Bird: It’s an interesting instance of technology intersecting with geography. You have referred to Donna Haraway’s work in your own comments on the intersection between “border crossing” and other forms of “trans”-being. Would it be accurate to see the TBT as a cyborg component; and if so, what does this mean for the relationship between technology, politics and poetics?

Ricardo Dominguez: Part of the TBT project is to call into question the northern cone’s imaginary about who has priority and control of who can become a cyborg or “trans” human – and immigrants are always presented as less-than-human and certainly not part of a community which is establishing and inventing new forms of life. When in fact these flowing in-between immigrant communities are a deep part of the current condition that Haraway’s research has been pointing towards – for us it is a queer turn in its emergence, both as unexpected and as desire. The investigation of queer technology and what this queering effect has been or might be is an important part of our conversations – especially via Micha Cardenas’ research. This gesture dislocates the techno-political effect with aesthetic affects that become something other than code: a performative matrix that fractalizes and reverses the disorder of things with excessive transbodies acting from the inside-out of those enforced borderless borders. These affects assemble new empirico-tran(s)cendental forms of multi-presence(s) incommensurable with the capitalist socius of the so called “immaterial” Empire. As the Zapatistas say, “we do not move at the speed of technology, but at the speed of dreams” – the heart of the trans-border-borg.

Lawrence Bird: As you say, that –borg is spatial. Do you do any work with professionals of space design – for example, you have mentioned elsewhere the architect Teddy Cruz, who’s done design projects and spatial analyses focused on the Mexico-US border, especially urban borders?

Ricardo Dominguez: We have not worked directly with any urban space designers, such as Teddy Cruz, who teaches here at the Visual Arts Department at UCSD as well – but we have learned a great deal about the nature of the border-as-design and auto-assemblage – especially from the Political Equator gatherings that he has been at the forefront in creating. But recently we were invited to create a gesture for Political Equator 3 that we really enjoyed and offered a poetic materialization of bringing TBT into Mexico: at 12:30 p.m on June 4th, 2011 the Transborder Immigrant Tool was walked into Tijuana, Mexico via an aquaduct from the U.S. side of the border by artist Marlène Ramírez-Cancio (a video of this event is embedded above).

Political Equator 3 website
Political Equator 3 website

Lawrence Bird: Does any of this work intersect with American fear over border permeability to terrorism? The criticisms of TBT seem to focus on economic migration but the reaction bleeds into fears over security.

Ricardo Dominguez: TBT does crisscross a number of these types of affective conditions that have been floating around the border since 9/11; or one might push it back to early formations of the Mexico/U.S. border. And yes, it intersects with the growing state of fear in the U.S. (and around the world) about immigrants dismantling the U.S. economy – which has always struck me as extremely ironic – since as we have encountered in these past couple of decades, neo-liberal economics on a global scale have done much more to dissolve the romance of the nation via a series of self-made economic bombs than any immigrant “invasion.”

Lawrence Bird: In fact your development of this tool has come at a significant personal cost. You’ve been accused of supporting illegal activity and misuse of public funds. You’ve been called a traitor. Your position at UCSD was threatened. Could you talk about that and where this situation stands today?

Ricardo Dominguez: The entire group of artists who are part of Electronic Disturbance Theater 2.0/b.a.n.g. lab working on the Transborder Immigrant Tool (TBT) was being investigated by UCSD and 3 Republican Congressmen starting on January 11, 2010. Then I came under investigation for the virtual sit-in performance (which joined communities statewide against the rising students fees in the UC system and the dismantling of educational support for K–12 across California) against the UC Office of the President (UCOP) on March 4, 2010. This was then followed by an investigation by the FBI Office of Cybercrimes. So, it was three investigations in total— and they were all seeking to find a way to stop TBT and threaten to de-tenure me for doing the very work I was hired to do and then tenured for. In the end all the investigations were dropped. I did agree not to do another virtual sit-in performance on the UCOP for four years, but the day I signed the agreement, a number of supporters across the nation did a virtual sit-in on UCOP again. One strange element about the agreement that they wanted me to sign without even giving me or my legal team time to look it over was that I would never speak or write about what had happened, create any artwork that might disturb anyone and refrain from an artivist performances. Of course I agreed to none of it.

Lawrence Bird: The vitriol in the attacks on you is remarkable, and disturbing: you received a great deal of hate mail and a number of death threats because of this project. You mention in your play Sustenance (published in Artists & Activists 12) that these messages “constellate into remarkable patterns”, form a chart as it were of the agitated contemporary discourse over immigration, security, and national purity vs. liberty. It’s significant that you’ve built a play around this. Do you see the political and popular response to your project (you refer to it as “viral reportage”) as part of the TBT’s performative aspect?

Ricardo Dominguez: Part of the history of the Electronic Disturbance Theater 1.0/2.0 and b.a.n.g. lab (stands for bits, atoms, neurons and genes) at CALIT2/UCSD has been to develop works that can create a performative matrix that activate and take a measure of the current conditions and intensities of power/s, communities and their anxieties or resistances. So, for us the U.S. Department of Defense launching “info-weapons” at us for a virtual sit-in on September 9th, 1998 or the current confluence of “viral reportage” and the affective contagion of hate about the project that followed are all part of the performance – of course we would much rather the hate-mail never occurred – dominant media is bad enough to deal with. The aesthetics of working in the zones of post-contemporary artivist gestures cannot really escape these types of encounters; it is part and parcel of the patina of our work. But, we also feel that the hate mail or the general fear of losing national purity is co-equal in importance with the poetry that they were attacking. In fact Glenn Beck, an extreme right wing pundit on the Fox News Channel, attacked not only TBT’s use of poetry, but that the poetry itself had the power to “dissolve” the nation.  The performative matrix of TBT allows viral reportage, hate-mail, GPS, poetry, the Mexico/U.S. border, immigrants,  to encounter one another in a state of frisson – a frisson that seeks to ask what is sustenance under the sign of globalization-is-borderization.

Ricardo Dominguez and border patrol; image courtesy Brett Stalbaum
Ricardo Dominguez and border patrol; image courtesy Brett Stalbaum

Lawrence Bird: Can you tell us a little more about the poetry that accompanies the guidance system? How was this chosen, what does it concern? How do you envision the poetry developing as the project continues? 

Ricardo Dominguez: Electronic Disturbance Theater 1.0/2.0 has always been invested in experimental poetry as part of its gestures – from the found poetry of the “404 file not found” of our ECD performances in 90’s to the border hack actions with the Zapatista Tribal Port Scan in 2000 on U.S. Border Patrol servers, where we would scan and upload Zapatista poems that we had written into their servers. When we started to develop TBT it became important once again to have a core impulse of the gesture. In 2008 I asked my partner, Amy Sara Carroll, who is an experimental poet and scholar, at University of Michigan, Ann Arbor – one of the areas of her research is on art and Mexican/U.S. border. She thought that TBT becoming a geo-poetic-system (gps) could expand the frame of experimental poetry and artivism. She then began to work with us and established two geo-poetic tracks – one conceptual and the other an echoing of desert survival manuals in multiple languages, which speaks to the multiple borders that are crisscrossing the planet and the multiple languages that are crossing Mexican/U.S. border via immigrants. Here is Amy speaking about TBT:

“…my collaboration with Electronic Disturbance Theatre (EDT) on the Transborder Immigrant Tool…(is) imagined as a global project under development, my own involvement in that ongoing process is linked to the question of what constitutes sustenance in the quotidian of the conceptual, on the varied musical scales of the micro- and macro-. For, often—rightly enough—conversations about crossing the Mexico-U.S. border refer to disorientation, sun exposure, lack of water. The Transborder Immigrant Tool attempts to address those vicissitudes, but also to remember that the aesthetic—freighted with the unbearable weight of ‘love’—too, sustains. A poetic gesture from its inception, the Transborder Immigrant Tool functions, via the aspirations of such a dislocative medium, as dislocative media, seeking to realize the possibilities of G.P.S. as both a ‘global positioning system’ and, what, in another context, Laura Borràs Castanyer and Juan B. Gutiérrez have termed, a ‘global poetic system.’ The Transborder Immigrant Tool includes poems for psychic consultation, spoken words of encouragement and welcome, which I am writing and co-designing in the mindset of Audre Lorde’s pronouncement that ‘poetry is not a luxury.’ … speaks to the Transborder Immigrant Tool’s overarching commitment to global citizenship. For, the excerpt, itself infused with the ‘transversal logic’ of the poetic, acts as one of the Transborder Immigrant Tool’s internal compasses, clarifying the ways and means by which I and my collaborators approach this project as ethically inflected, as transcending the local of (bi-)national politics, of borders and their policing.” http://bang.calit2.net/xborderblog/?tag=poetry

Here is a poem that made Glenn Beck extremely angry:

TRANSITION
(song of my cells
)

Gloria Anzaldúa writes, “We have a tradition of migration, a tradition of long walks. Today we are witnessing la migración de los pueblos mexicanos, the return odyssey to the historical/mythological Aztlán” (1999 [1987]: 33). The historical? The mythological? Aztlán? It’s difficult to follow the soundings of that song. Today’s borders and circuits speak at “lower frequencies,” are “shot through with chips of Messianic time.” Might (O chondria!): imagine the chips’ transliteralization and you have “arrived” at the engines of a global positioning system—the transitivity of the Transborder Immigrant Tool. Too: when you outgrow that definition, look for the “trans-” of transcendental -isms, imperfect as overwound pocketwatches, “off”-beat as subliminalities (alternate forms of energy which exceed Reason’s predetermined star maps). Pointedly past Walden-pondering, el otro lado de flâneur-floundering—draw a circle, now “irse por la tangente”—neither gray nor grey (nor black-and-white). Arco-iris: flight, a fight. Of fancy. This Bridge Called my Back, my heart, my head, my cock, my cunt, my tunnel. Vision: You. Are. Crossing. Into. Me.

 Here is a beautiful video version that Micha Cardenas and Elle Mehrmand did of the poem: http://bang.calit2.net/xborderblog/?p=49

In the strongest possible sense poetic practice has emerged in TBT that is co-equal with Brett Stalbaum’s idea of a “last mile” tool and his development of the code necessary to have it work. In fact we also think of the code-as-poetry as well – an expansion of codeswitching – literally.

Here is one of the desert survival poems:

En última instancia, muchos dirán que

la naturaleza establece el estándar de

la neutralidad. A diferencia de los seres

humanos, la naturaleza no hace lazos

de lealtad con la nación, la familia, los

negocios o la religión. Usted sabe bien

que el mayor peligro que enfrentará en el

desierto puede no ser el clima o el terreno.

Habrá quienes no tengan en consideración

su bienestar. Los rescatistas tienen el

compromiso de ayudar a quien lo necesite;

exíjales cumplir esa promesa. No confíe su

vida a nadie más, a ningún extraño.

All them are available in multiple languages to the user on TBT.

Billboard campaign, design by Ricardo Dominguez & Amy Sara Carroll
Billboard campaign, design by Ricardo Dominguez & Amy Sara Carroll

Lawrence Bird: How do you navigate the legal issues? Did you have a strategy in place ahead of time for dealing with these, or have you had to deal with them ad-hoc? Does your strategy/defense link up at any level with that of apprehended border-crossers?

Ricardo Dominguez: We are not attempting to navigate “legal” (national or international) issues – but we are trying to establish a reconfiguration of the border and immigration in terms of what we are calling transborder justice – the question of a “higher law” doctrine that David Henry Thoreau established in On Civil Disobedience. Also, in a more speculative manner as artists we see TBT as still in the process of becoming – it is still shape shifting and performing itself into potential spaces of use and poetics. TBT is border disturbance art that constitutes a visible geo-aesthetic/geo-ethics gesture against the boundaries and borderless borders that are crisscrossing every single body on the planet – we call for a geo-aesthetics that starts at the nanoscale and reaches to the GPS (Global Position System) grid system that floats around the planet, we call for a geo-aesthetics that connects both the human and the inhuman, geography and ethics, we call for a geo-aesthetics that crosses into and dislocates the smooth space of geo-spatial mobility with ethical objects for multiple forms of sustenance. We live in a world where only goods and services have rights to cross borders – a world that is a chaosmosis of markets that demand global exchange and aggressive state social filters. We need a geo-aesthetics that can construct ethical and performative complexities for the new earths to come, that can touch new geographies for new bodies – transbodies with transborder rights – artwork that can function as a geo-philosophy for bodies that are flowing as transborder bodies across all the borders the world – a flowing-trans-nation the planet cannot survive without.

Lawrence Bird: Have you considered applications of the TBT more globally, in Europe for example, or the Canada/US border, which has its own tensions relating to indigenous sovereignty? Or would this take it out of the specific politics you want to focus on?

Ricardo Dominguez: We imagine TBT’s code and gesture as open to use on multiple borders and that it is not bound to just the Mexico/U.S. border. One way that we have attempted to promote this possibility is by making the code available to anyone or any group at walkingtools.net.

Lawrence Bird: How extensively has your system been used on the Mexico/U.S. border? Or is it primarily rhetorical so far (it’s certainly been successful that way). How is it coordinated with others’ humanitarian efforts for border-crossers?

Ricardo Dominguez: On a very practical level our work with NGO’s has been focused on working with groups in Southern California who have established networks of water caches for immigrants crossing that area of the border – specifically Water Stations Inc. and Border Angels. Water Stations Inc., the longest running NGO working on this issue, has been very open to helping us test TBT and has also offered us extremely important insights into what the real conditions on the ground and what problems immigrants are facing. We recommend that if folks have funds to donate to these groups – please do. They were very wary of us at first – but they have now become much more supportive – especially because of the work that Brett Stalbaum and his partner, artist Paula Poole, have done in with them beyond TBT.

On the rhetorical end of the gesture much of the work that we do at b.a.n.g. lab is to start our research as a politics of rehearsal, a rehearsal of politics, as part of our art practice – to create an aesthetic of minor-signals and lower-frequencies…”like physics, aesthetics is a science whose primary object is signals, the physical materiality of signs….”– to quote from a recent tweet by Jussi Parikka. To manifest a type of science of the oppressed or engineering of the oppressed that imagines creating speculations that automatically, conceptually, begin to disturb not only the lines of thinking that criss-cross not only our bodies, but the ecologies of the Americas, and certainly the globe. And, so it becomes necessary to create these speculative disturbances that can allow one to think about another possibility, another impossibility, that these systems both manifest and, at the same time, call for an “anti-anti-utopian” potentiality, so that the engineering of the oppressed, the science of the oppressed, is about rehearsing the fictions that will then become realities. Our work in one sense is simply a gesture of “plagiarism”—a cutting and pasting of what is already an assemblage or a system that exists because immigrants are crossing multiple spaces around the world and GPS is everywhere in our cloudy global Empire.  And so TBT itself is an attempt to create the multiple layers that manifest the social frictions, the speculative fictions, the rehearsal of politics, and of a counter-machine aesthetics—a machine of difference that can only really be performed by more than the multitude, if you will, to interrupt what Mary Pat Brady calls the U.S/Mexico border, “a state-sponsored aesthetic project.” We can see how these speculative gestures do create social responses on a global scale.

graphic, "Sustenance"
graphic, “Sustenance”

Lawrence Bird: TBT doesn’t just provide a map and way of locating oneself, it offers directions to various support services – where to find water, medical help. How are such safe sites managed and their position made public without making them vulnerable to border patrols? Are there any ethical issues involved here?

Ricardo Dominguez: The water cache sites are already well known by the U.S. Border Patrol, Homeland Security and anyone else who cares to take a trip along the Anza-Borrego desert in Southern California – in fact they have large flags signaling their locations. So TBT at this point is only doing one thing – offering the location of these known and established water caches – as a last-mile safety tool and nothing more. The cell phones we are using are not robust enough for anything else – now as more cheap high-end phones come on the market TBT will be able to offer more on multiple levels. So the ethical questions about TBT on the U.S. side of the border are not as complicated as those on the Mexico side of the border: these are questions about how TBT would interact with the coyote networks, would it be just one more material burden to those crossing, how does the extreme violence of the narco-war shut down the abilities of NGO’s etc., to work on distributing TBT with us – these questions seem much more important in terms of the ethics of the project  – would it do more harm than good? Or is it a gesture that would offer a way out for some immigrants from the violence of these dangerous networks that they have to deal with in order to cross? At this point due to all last year’s issues we have not been able to formally present TBT to the immigrant communities preparing to cross to have a dialogue about these questions – but we are hoping to move forward with these encounters – sans any further investigations.

Lawrence Bird: And how has TBT been taken on the Mexican side – what is it’s perception on the part of Mexican citizens, politicians, media? I’m curious how their reaction compares to the response on the American side, which approached violence.

Ricardo Dominguez: It is difficult for us to access Mexico’s response to TBT in relation to coyote economies or the narco-war on the border – these are zones that we have not attempted to have conversations with or have correspondences with. But EDT 2.0 is concerned about how TBT might function within or alongside these violent enclosures that immigrants have to deal with on multiple levels. We do not want TBT to become an attractor for immigrants who are already targets for these groups. But what we can say is that Mexico’s dominant media and alter-media networks, from Tijuana to Chiapas, have been very responsive and supportive of TBT. One of the first awards TBT received was in 2007 from the new media arts festival Transito_MX, who awarded TBT the “trans-communities award,” and the award was handed to us by a representative of the U.S. Embassy in Mexico.  So at this time the response to TBT is both unknown and known. Another concern that we have and that we hope to be able to have a better sense of by the end of the year is how the design works for immigrants, and to what degree do they consider it useful as an art work and “last mile” safety tool – this will be done via workshops with potential immigrants in Tijuana, Mexico. Also one of the core questions we will have, based on all the materials that immigrants leave in the desert while crossing –  the heat and difficulty of crossing call for dropping as much away from the body as possible, from money, to telephone numbers, to pictures of loved ones, etc.  – is one more thing to weigh one down really necessary? These are EDT 2.0’s concerns at this time in relation to the border on the Mexican side.

Lawrence Bird: You mention that what drives border crossers is a hope that amounts to a “hope for the unknown”? Could you elaborate on this? At any level do you see a contradiction between this and the technologies of transparency, like GPS?

Ricardo Dominguez: The radical gesture of transparency was extremely important to EDT 1.0 in relation to Electronic Civil Disobedience as theory and practice and it still is in relation to the general distribution of TBT – who were are, where we are, and why we are doing it. But we are also very interested in the notion of translucency as an aesthetic possibility for TBT that functions to dislocate the readability of GPS (Global Positioning System) and gps (a geo-poetic system) – a minor form of the technology that is no longer bound to the total vision of GPS that is now embedded in almost everything. This translucency functions as a single-bounce GPS that initiates the database of TBT and then shuts off – thus making triangulation impossible – unless the user decided to turn the function on during the crossing. TBT’s gps creates an aesthetic disturbance that dislocates GPS as a transparent device and instead offers a navigational translucency of the “last mile” with hope-as-sustenance as its guiding wave-point.

Lawrence Bird: In Sustenance you refer in passing to Baudrillard’s “desert of the Real”. It’s a compelling way of looking at the border desert where migrants are abandoned in their pursuit of the American fantasy. But adopting a perhaps more humanist attitude, would it be remiss to recall Saint-Exupéry’s words that “Ce qui embellit le desert…c’est qu’il cache un puits quelque part.” / “What makes a desert beautiful is that, somewhere, it hides a well.” Perhaps based on that juxtaposition, how would you place your project in relation to the tension between poetry, activist politics, and humanitarianism?

Ricardo Dominguez: TBT is still in a (gps) process of becoming – it is still shape-shifting and performing itself into potential spaces of use for activists and expanding the frame of dislocative poetics. TBT is border disturbance art that constitutes a waterwitching tool that indeed crosses the desert of the Real, the hard simulations of the border which seek to target and kill. It offers another possibility – with the anti-anti-utopian offer of the desert’s “beauty” that you are keying into the conversation. We imagine that this gesture echoes  practices that fractalize the desert’s geo-aesthetics as: artivism, tactical poetries, hacktivism(s), new media theater, border disturbance art/technologies, augmented realities, speculative cartographies, queer technologies, transnational feminisms and code, digital Zapatismo, dislocative gps, intergalactic performances, [add your own______].

The team which developed the TBT. Back, left to right: Brett Stalbaum, Amy Sara Carroll, Elle Mehrmand, Micha Cardenas; front, Ricardo Dominguez.
The team which developed the TBT. Back, left to right: Brett Stalbaum, Amy Sara Carroll, Elle Mehrmand, Micha Cardenas; front, Ricardo Dominguez.

Collaboration and freedom – the world of free and open source art

This is a collection of artworks, texts and resources about freedom and openness in the arts, in the age of the Internet. Freedom to collaborate – to use, modify and redistribute ideas, artworks, experiences, media and tools. Openness to the ideas and contributions of others, and new ways of organising and making decisions together. This collection is intended to inspire, inform and enable people to apply peer-to-peer principles for making things and getting organised together. We hope that all art lovers, makers, thinkers, organisers and strategists will find something for them from this set of imaginative, communitarian and dynamic contemporary practices.

View the collection:

Commissioned and hosted by Arts Council England 2011

Mirrored at the Foundation for Peer to Peer Alternatives


This collection was produced by Furtherfield, commissioned by Arts Council England for Thinking Digital, in 2011. Curated by Ruth Catlow and Marc Garrett with additional texts by Charlotte Frost and Rhea Myers.

Face-to-facebook: Disrupting Monopolism.

Face to facebook is the final project in a three part series named “Tha Hacking Monopolism Triology” by the two Italian artists Paolo Cirio and Alessandro Ludovico. It was launched on the 2nd February 2011, with a mixed media installation at the Transmediale festival in Berlin, and a press release announcing a new dating website called lovely-faces.com.

The set-up for the ‘Face to facebook’ project was to steal 1 million facebook profiles and re-contextualize them on a custom made dating website (lovely-faces.com). The data collected from the profiles was only information available publicly on the internet, like the users name and profile picture. No facebook account was needed to access it. The 1 million facebook profile pictures were then checked for images that were usable in a dating webstie context. The remaining 250,000 profile pictures were then fed through various face recognition filters to assign an assumed personality to the subjects and a new profile was created ready for the dating website. Once published on lovely-faces.com, interested pursuers could get in contact with the people behind the original facebook profiles through facebook messages.

On the 10th February, 8 days after its launch, the dating website lovely-faces.com was shut down. This was following a cease and decease letter from Facebook[1]. Back in 1999, the net artist Heath Bunting was also subject to a cease and decease letter, that time from American Express. The letter sent to Paolo Cirio and Alessandro Ludovico in 2011 (as PDF) can be seen here, and the letter sent to Heath Bunting in 1999 is published here.

Mixed media installation at Response:Ability, Transmediale 2011, Berlin - Germany.
Mixed media installation at Response:Ability, Transmediale 2011, Berlin – Germany.

This project, and the ripples it left on the media water, highlights an ambiguous relationship many have with facebook. Many people sign up, upload a smiling profile picture of themselves and declare personal details to the large corporation that is Facebook without concern. Not until these identities and personal images were scavenged and then reused, the ownership and potential audience of this personal data is questioned. As the artists state themselves: “The final step is to be aware that almost everything posted online can have a different life if simply recontextualized. “

“The process is always illustrated in a diagram that shows the main directions and processes under which the software has been developed. We found a significant conceptual hole in all of these corporate systems and we used it to expose the fragility of their omnipotent commercial and marketing strategies. In fact all these corporations established a monopoly in their respective sectors (Google, search engine; Amazon, book selling; Facebook, social media), but despite that their self-protective strategies are not infallible. And we have been successful in demonstrating this.”

Web 2.0 Suicide machine (http://suicidemachine.org/) is another project which deals with your online identity. It allows you to automatically delete all your social network profiles and it simplifies the process – according to their website 8.5h quick then a manual deletion. Incidentially, the facebook is not one of the profiles subject to deletion in the suicide machine anymore, following another cease and decease letter: http://suicidemachine.org/download/Web_2.0_Suicide_Machine.pdf.

Mixed media installation at Response:Ability, Transmediale 2011, Berlin - Germany.
Mixed media installation at Response:Ability, Transmediale 2011, Berlin – Germany.

Since the lovely-faces.com dating website is still closed down, the project now (September 2011) consists of: documentation of the process used to acquire the facebook profiles; documentation of the global mass media hack performance, in the form of news broadcasts, magazine articles and blog post referring to the project; legal correspondence between the lawyers of the artists and Facebook; a mixed media installation; a touring lecture given by the authors. The latter two being re-performed and installed in various venues around Europe and beyond. The former are all available on the website face-to-facebook.net

The ever changing nature of this project therefore makes it a great example of a piece of contemporary art of variable nature, one which is in constant flux and is formed by the cultural, networked and physical landscape surrounding it. It does not only challenge the ownership of your online identity, it is also a nuisance for a mainstream contemporary art market based on institutional preservation and commercial commodification. These disruptions may also be linked. On the one hand there is an action to copy a system collecting and commodfying people and then use them as assets in one’s art expression and experience. “In all the three projects, the theft is not used to generate money at all, or for personal economic advantage, but only to twist the stolen data or knowledge against the respective corporations.” And then on the other hand, it is an art project which is not straightforward to see what the remaining artefacts actually are, whilst defying the process of being added to traditional art collections.

Other Info:

The Hacking Monopolism Trilogy. Face to Facebook is the third work in a series that began with Google Will Eat Itself and Amazon Noir. http://www.face-to-facebook.net/hacking-monopolism-trilogy.php

Elin Ahlberg is studying Art and Visual culture at the University of the West of England in Bristol. She has been living in the UK, and Bristol, since her move from Sweden in 2006. As an artist, she works in a variety of mediums and produces work which aims to both amuse and provoke. Her practice and research is informed by quasi-anthropological observations and an interest in technology. “One year ago I gave up Facebook for lent. It was quite an interesting experiment and I realised how integrated my life was with the social networking website as I actually felt that I missed out on things.” Ahlberg’s essay Meanings constructed around Facebook can be found here http://elinahlberg.wordpress.com/2011/07/18/essay-meanings-constructed-around-facebook-2011/

Pox: Save the People. An interview with Mary Flanagan.

Emilie Giles interviews artist Mary Flanagan about Tiltfactor’s latest social game, Pox: Save the People. http://www.tiltfactor.org/pox

Emilie Giles: Can you give an introduction to POX: Save the People, and why Tiltfactor was keen to produce a game which explored issues around immunisation?

Mary Flanagan: POX: Save the People is a 1-4 player board game that takes on the public health issue of disease spread. We developed the game after wishing to pursue some public health issues and having prototypes games on cholera and HIV awareness at the lab. A local, and quite open, public health group called Mascoma Valley Health Initiative up in the New Hampshire region of the US approached us with the problem of the lack of immunization. At first, a game about getting people immunized seemed like one of the most “un-fun” concepts imaginable. But that sinking feeling of impossibility almost always leads to good ideas later, so I agreed to take the project on. We decided we could make something fun from the topic, and ruled out nothing, from crazed needles to taking the point of view of the disease whose main purpose in life is to spread around.

In our final version of the game, the board is modeled after a community, with the spaces representing people. The game begins with two people being infected with an unnamed disease, and the illness speads. Players try to contain the disease and save lives. There are vulnerable people among the population noted in yellow, and these people — pregnant women, young babies, and those in frail health — cannot be vaccinated.

EG: Schools have the option to download a sample lesson plan which incorporates the game into a science class. Please explain how you feel play can encourage learning in an educational environment.

MF: Play is one of the best ways to learn something — certainly tried and true classrooms such as Montessori method schools use play as a part of the curriculum. In the best scenario, play provides experiment space, where failure is ok. In games related to pedagogy, players can test the rules of the system at hand. POX players, for example, can try to cure all of the people on the board to test if this is a good strategy. They can test out best ways to avoid the spread of a disease. Ultimately, they get to make the meaningful choices from within the game rules. Playing POX while learning about real world diseases makes the phenomena more concrete, and gives the learner agency to think about what he or she might do to solve the problem.

The lesson plan for schools was edited by both trained teachers in US middle schools as well as doctors at Dartmouth’s medical school. Truly, then, the game is produced by a community. We could not have created the game to this level of quality without our partners, friends, and supporters.


EG: In most games, a competitive element is introduced to result in a ‘winner’ and ‘loser’. POX deliberately avoids this convention, encouraging players to work together in order to stop the virus. Why was the game designed for this mode of play?

MF: One of the ethos of Tiltfactor games is cooperative play. We like to make games in which players can use collaborative strategy. We define collaborative strategy games as those in which:

1. Games (or in some situations, components of games) where if one player reaches the lose state, everyone playing also loses;
2. The extent to which players win is positively correlated to the success of other players.

Often the most interesting games do not fit comfortably into stereotypical models of play. And because we make games about less traditional topics — public health, layoffs, GMO crops, and other political and social challenges –it is important that the game model itself reflect that.  In educational scenarios or in community development, games mirror more closely the ways in which people work together to solve problems.  So, the reason that POX is a cooperative game are deeply set in the lab ethos towards problem solving — we can only solve problems together.
 
EG: You are working on a digital version of the game for the iPad. What was your rational for approaching the topic through both a digital and physical platform and do you think these result in a different type of engagement?

MF: Yes — we’re also creating an iPad version and have an online version to launch as well. It is fascinating to make multiplatform games like this– we are a small lab so we’re doing most everything ourselves, including packaging, promotion, and research.

Video of Mary Flanagan discussing 'POX: Save the People', on Youtube. Link.
Video of Mary Flanagan discussing ‘POX: Save the People’, on Youtube. Link.

The differences between the platforms for the game are so dramatic,  we’ve decided to conduct a study with the same game and different platforms, because watching people play the same game, the same rules, on a different platform clearly results in an different play experience. It is clear to me that very different things are going on, and I want to back up claims with data. For example, players play much faster if the game is computer based via an online game or the iPad. Players seem to like pressing buttons fast. In the board game, for example, observation shows us that players pick up pieces and discuss the moves with the other players, considering this option and that. The game piece actually becomes a kind of thinking object, I don’t know for sure, but it is very different. The speed up in time with a computer-based game appears to cut down conversation and meaningful dialogue that we’ve recorded in our last study on the board game. So, this is something that as games makers we’d really like to understand better, and share with others.

As an artist, I’m known to make media art and works that engage with play and game culture. In the laboratory context, I love developing and researching games with my team. I have amazing people to work with: Sukdith Punjasthitkul is my project manager who has a background in underground Asian culture, public health, and tennis; Zara Downs is a graphic designer and rural hipster who loves biology; Max Seidman is my accomplished undergraduate engineering student who has racked up several games in his time at the lab, and he loves wearing vests. Matt Cloyd is working with me, a recent graduate who is involved in sustainability issues in communities. Erika Murillo is a new student team member obsessed with social issues and animation. The list goes on. Part of the mission of what we do is to help the next generation who care about social issues have the tools to push what we do now, further.

EG: Your point about how you’ve found players to engage more in dialogue when involved in a board game is very interesting. Non digital games such as board games and pervasive urban games have become more popular over the past few years; do you think players are desiring a more socially interactive experience?

MF: Board games are enjoying a renaissance, it is true. First, because I think people really like playing together in a physical space. Perhaps the new technologies — Wii and Kinect — remind people of that. Perhaps they played recently at a family gathering and remembered how much fun they are. It is impossible to say. Second, there are some really well-designed games out there right now, and available in many countries (in part, due to online purchase power), that are certainly worth playing. People do really like playing with each other in physical space, and they still enjoy watching sports in person. Technology can help facilitate this as with mobile games and pervasive games, but it is not a requirement for a good game.  I think different kinds of conversations may happen over board games as compared to digital games, but this is something that needs some data behind it. So, we’ll be doing a study on these nuances in my lab very soon.

EG: Looking at Huizinga’s idea of ‘the magic circle’, there is a clear boundary between play and non-play. What were the challenges in designing a game which straddles this boundary, on one hand trying to entice participants through play and interaction, and on the other attempting to create real life social change?

MF: Emilie, this is the riding question for all of game design engaged with social issues, and behind all of the debates on how gamification can incite real behavioural and social change. You’ve hit the nail on the head! There are many forms of play, some which stay within the game in a nice neat package, like our board game, and some that bleed over into real life, such as ARGs. But one should not be fooled into thinking that this means that the former is useless for education and social change, and the latter is obviously better at it. We are about to release our pilot study on the learning in the game, and the results are surprising, showing that learning transfers out of the game as players can apply concepts in the game to new topics. We’re careful researchers. As artists, and as people critical of flippant comments about games and change, we don’t take research lightly. We don’t, for example, cite major gains on attitudinal change and make assumptions on long term behavioural change from a 40-minute game play session. That would be bad science. So we scale our questions accordingly, and in fact, are still surprised and pleased by the effect the game has. I’ll update you on the specifics when the paper is published this autumn!

The deeper issues on the limits of how games can incentivise real behavioural and social change can get rather dark. How Pavlovian do we want to be in influencing people? Even those in social change arenas have to pause and think. Education and influence for good is what we strive for. Designers and companies can only go so far before we have something much more sinister at hand. This is why our team’s work on the Values at Play project (http://www.valuesatplay.org) remains relevant.

The Philosophy Of Software

The Philosophy Of Software
Code and Mediation in the Digital Age
David M Berry
Palgrave Macmillan, 2011
ISBN 9780230244184
http://lab.softwarestudies.com/2011/04/new-book-philosophy-of-software-code.html

“The Philosophy Of Software” is an ambitious book by David Berry, who has turned his attention from the social relations and ideology of software (in “Rip, Mix, Burn”, 2008) to the question of what software means in itself. The philosophy that he has in mind isn’t the mindless political libertarianism attributed to hackers or the twentieth-century foundational mathematics that is the basis for the structure of many programming languages. It is a serious and literate philosophical reading of software and its production.

Software is an important feature of contemporary society that is rarely considered as a phenomena in its own right by philosophers. Software permeates contemporary society, Berry gives the examples of Google’s profits and the “financialisation” of the economy through software as examples of software’s importance in this respect. In reading this review on a screen you have used maybe a dozen computers, each containing multiple programs and libraries of software directly involved in serving up this page. Digital art and cyberculture often use and discuss software and philosophy (or at least Theory), but usually to illustrate a point about something other than software. The software itself is rarely the subject.

Rather than devote each chapter to a different philosopher’s views on software or adopting a pre-existing description of software Berry develops a novel and insightful philosophical approach to understanding and considering software. After providing an introduction to the foundational ideas and culture of software (Turing, Manovich, Cyberpunk), Berry presents a way of thinking through different aspect of software. The source code, the comments, the compiled program. Each stage and product of the lifecycle of software is given a philosophical context.

Heidegger emerges as the philosopher whose ideas first underwrite Berry’s approach to software. Latour and, in a surprising way, Lyotard play pivotal roles in later chapters. If these are not philosophers you were well inclined towards before then you are in for a pleasant surprise.

Berry presents some typographically appealing and culturally interesting code in order to demonstrate different features of the production of software. The swearing placed in Microsoft’s Windows source code comments by its programmers will mirror the frustration of many of its users. The Diebold voting machine code that illustrates the assumed social and gender roles of its human subjects show that code is very much a product of the social biases of its human authors.

Much of the code illustrated in the book is code poetry or obfuscated code. These are double-coded programs, where source code that can be run by a computer is written and formatted to be not just understandable but evocative and meaningful to human readers as something read rather than run. As with the comments in the Windows and Diebold code, a criticism that might be levelled at such code is that such textual decoration does not affect the compiled (or executed) form of the code.

But comments and formatting are what Berry refers to as commentary code and delegated code in his grammar of code. It has been said that code is written primarily for human beings to read and only secondarily for computers to execute, and obfuscated or poetic code is regarded as high art by many programmers. It must exemplify some of code’s salient features to them, and so it can be used to do so to a more general audience. And the cultural assumptions of code can survive from its source code into its execution and interface: witness the relief of many of Diaspora’s users than “Gender” was a free-form text field rather than a simple binary choice of “Male” or “Female”.

The final chapter on network streams provides a strong critical philosophy of social networking and other software that reduces human experience to a stream of software representations of events. After discussing what it means for a human being to be a “good stream”, Husserl’s idea of “comets” as a precedent for lifestreams and Lyotard’s idea of the stream (both of which predate the streams of the Internet by many years), Berry presents the idea of Dark Streams as a way of resisting the demands of Web 2.0. I would single this out as the most timely and invigoration section of the book and a must-read for anyone involved in producing, consuming, or critiquing networked software culture.

What doesn’t the book cover? There is no visual coding or livecoding. Berry explicitly avoids “screen essentialism”, where the output of code is concentrated on to the exclusion of its production and execution, but despite following programs from their writing through compilation to first assembly code then machine language, running software and algorithms (at the micro level) are not considered, nor (at the macro level) are the architectures of applications or of operating systems. Nor is testing except in passing. But this fits with the emphasis of the book on code as text, and the framework that it provides can be extended to these topics. Hopefully by Berry.

“The Philosophy Of Software” is particularly inspiring as a spur to further research. Each page is brimming with references in the style of the academic papers that many of the chapters were first produced as and whilst this style can be distracting at first (compared with popular science books for example) it is ultimately rewarding and gives the reader any number of fascinating leads to follow up.

What is important about “The Philosophy Of Software” is that it really is about what it claims to be about. Rather than trying to shoehorn software into an existing philosophical or political agenda it considers software as a thing in itself and finds those philosophers and philosophical ideas that best address the vitally important phenomenon of software. However much philosophy, computer science or cybercultural theory you may know this is a book that will set you thinking about software anew.

The text of this review is licenced under the Creative Commons BY-SA 3.0 Licence.

Balloon Dog by Rhea Myers

A downloadable freely licensed 3D model of an artwork to print and remix.
2011 Furtherfield commission.

Download the model here: https://www.furtherfield.org/wp-content/uploads/2011/08/balloon_dog.tar.gz

Introduction by Charlotte Frost

Marcel Duchamp took an average urinal, signed it with pseudonym, and placed it – or at least tried to place it – in a gallery setting to be viewed as art. In doing this he asked after the origins and essence of what we think of as ‘art’. He was implying that craftsmanship, authorship, objects and context each have their part to play elevating man-made things to artistic proportions. For all his attempts to undermine this validation system, by the 1950s his urinals were indeed viewed as legitimate art and by the 1980s, not-making had become the new making. The projected was hosted with a help of these nice blanket company. Rhea Myers takes iconic works from the art history of ‘readymades’ and converts them into publicly available source files. In this remake, works are stripped back to the literal and metaphorical code of Duchamp’s initial gesture – but do not be fooled, this is precisely where the ‘makerly’ is remade too, in the careful craftsmanship of modelling and coding these works. But if code itself is too minimalist for you, he has also connected the files with real-world 3D printers, so you can order your own ‘readymade’, readymade, in a variety of materials and finishes.

Balloon Dog forms part of a series of shareable DIY ‘readymades’ for an era of digital copying and sharing. Iconic objects from the history of appropriation and remixing art are recreated as 3D-digital models. Users can then download and send the digital model to 3D printers via the Internet to receive their own physical artwork through the post at a scale of their choosing.

You can read the essay by Mark Hancock commissioned by Arts Council England, or listen to the interview with Rhea Myers by Furtherfield on ResonanceFM here:


Balloon Dog – How to

Balloon Dog is a free-as-in-freedom licensed 3D computer model of a balloon animal suitable for 3D printing. You can do what you like with it as long as you maintain attribution (‘Model by Bassam Kurdali. Commissioned by Rhea Myers’) and place any copies or modifications under the same licence. Visit the Creative Commons site for the licence: http://creativecommons.org/licenses/by-sa/3.0/.

You can print Balloon Dog using a 3D printing service such as Shapeways, in which case you’ll need to scale it to a size you can afford to print using a 3D modelling package such as Blender and then upload it:

http://www.blender.org/
http://www.shapeways.com/

Or you can print it using a 3D printer that you have access to. For low-cost 3D printers such as the MakerBot or RepRap you’ll need to take steps to support the model’s overhangs, for example using Skeinforge:

http://fabmetheus.crsndoo.com/wiki/index.php/Skeinforge
http://www.makerbot.com/
http://reprap.org/


View Collaboration and freedom – the world of free and open source art.
A collection of essays and tools curated by Furtherfield for Arts Council England’s Thinking Digital Resources.

Videogame Appropriation in Contemporary Art: Racing Games

Featured image: Installation Speed. Public Space Exhibition Plattform Bohnenstrasse in Bremen September 2006. Aram Bartholl.

Pole Position, Outrun, F1 Racer and Need for Speed are some of the countless racing games that have attracted artists to explore a world of speed and burning rubber. In 2004 Cory Arcangel hacked the old Japanese Famicom driving game F1 Racer and removed, in the same way as he did in Super Mario Clouds, cars and other objects so that the only thing that remained of the game was the road and the landscape rushing toward the viewer.

Cory Arcangel's GIF version of F1 Racer.
Cory Arcangel’s GIF version of F1 Racer.

Hacking and modifying videogames is one artistic approach, another approach in Game Art is to transfer virtual objects into real objects. The Swedish artists Simon Goldin and Jakob Senneby in an exhibition called Objects of virtual desire (2005), introduced virtual objects from players in Second Life. The object was then reproduced as physical art as limited edition in an exhibition, exploring immaterial production in a virtual world and how this can be transferred into an economy of material production. “Objects of Virtual Desire exploits the augmented value of immaterial objects to create and market tangible products, thereby reversing the process and highlighting the materiality of the immaterial.” Goldin & Senneby.

Objects of virtual desire. Simon Goldin and Jakob Senneby. 2005.
Objects of virtual desire. Simon Goldin and Jakob Senneby. 2005.

In a similar way both Aram Bartholl and Brody Condon have used virtual objects from Speed racing games. In Speed (2006) Bartholl made a 1:1 scale sign with red flashing arrows and placed the sign at a street in Bohnenstrasse in Bremen. The model to the arrows had he found in the game Need for Speed Underground NFSU where the red blinking signs leads the player on the right track. Condon on the other hand made an exact replica of a Lamborghini Countach from 1985, a model that he found in the game Need for Speed. The big different was that the car was made of plastic branches and there was only the outline of a car, in a 3D program you would say it was the wireframe of a car. What Bartholl and Condons does is that they investigates and problematizes the borderline between the virtual world and the reality by moving virtual and real objects between these two worlds. Worlds that today are more and more integrated and harder to distinguish.

Brody Condon's Need for Speed (Cargo Cult) at Next Level (2006).
Brody Condon’s Need for Speed (Cargo Cult) at Next Level (2006).

The Dutch artists Marieke Verbiesen is also mixing elements from the virtual and real world in her work Pole Positon. Pole position was a racing game released in 1982 by Namco and was one of the first games to use the rear-view racer format, where the player’s view is behind and above the vehicle. In her installation the background in the game created by a realtime recording of a miniature landscape in perspective. Visitors can interfere in the landscape and be a part of the game by passing by the camera filming the landscape.

The ultimate combination of real and virtual game play is found in Garnet Hertzs work OutRun. Outrun was a game that was created by Sega 1986. Some arcade versions of the game were presented in a red sit down cabinet that looked like a car. Garnet Hertz has used this cabinet version as a model for his work and made a red real car where the front window is replaced with an aracde cabinet. With help of augmented reality the road ahead of you is an 8-bit video game, so at the same time you are playing the game you are driving down the road.

OutRun - Garnet Hertz. Images/video: http://www.conceptlab.com/outrun
OutRun – Garnet Hertz. Images/video: http://www.conceptlab.com/outrun

                             OutRun – Garnet Hertz. Images/video: http://www.conceptlab.com/outrun

“where game simulations strive to be increasingly realistic (usually focused on graphics), this system pursues “real” driving through the game. Additionally, playing off the game-like experience one can have driving with an automobile navigation system, OutRun explores the consequences of using only a computer model of the world as a navigation tool for driving.” Hertz

One thing that you could not blame racing games for is air pollution. In the installation “Colorless, odorless and tasteless” from 2011 this is exactly what you can blame Eva and Franco Mattes for.

Colorless, odorless and tasteless. Eva and Franco Mattes 2011. Video: http://vimeo.com/20792959
Colorless, odorless and tasteless. Eva and Franco Mattes 2011. Video: http://vimeo.com/20792959

They modified an old Pole Position game and installed a real engine in the arcade cabinet. When the player is driving the virtual car on the screen the room is filled with carbon monoxide from the real engine. So the risk is not only that you run out of coins but you are also gassed.

More of Mathias’s reviews on Furtherfield & bio : http://www.furtherfield.org/user/mathias-jansson

Remixthebook: Everything, all at once

Featured image: Remixthebook Cover

“For us, art is not an end in itself … but it is an
opportunity for the true perception and criticism
of the times we live in.” Hugo Ball.

The challenge in trying to review a book like Mark Amerika’s Remixthebook, is the feeling you can only do justice to the text by doing the same with your review. The apparent simplicity coupled with the multifarious outcomes are intoxicating. You could be mistaken for believing that every possible remix would produce fresh and exciting outcomes. The key of course, is to have good source material in the first place. Also, to have developed a keen eye for what blends and meshes together and what doesn’t. Even the most disparate work requires judgment and prior awareness. Remixthebook asks us to consider the idea of remixology as part of the work of modern artists. The tone and style of the book is a blend of ideas, voices and thoughts with a myriad of concepts, which attempts be the very embodiment of the ideas it espouses.

Amerika explores various precedents for the remixological concept and draws on some known practitioners from the past: amongst them, Allen Ginsberg, William S. Burroughs and Brion Gysin. He explores existing ideas and welds them into his own armoury. Their ideas considered as part of his own creative practice, brought back to the now with new life, in our contemporary networked culture.

"Food Remix" is interdisciplinary performance artist Michelle Ellsworth's remix                                          of Mark Amerika's remixthebook. Video - http://vimeo.com/27221493
“Food Remix” is interdisciplinary performance artist Michelle Ellsworth’s remix of Mark Amerika’s remixthebook. Video – http://vimeo.com/27221493

Other than just being a systematic breakdown of the different types of remixing and their potential outputs (or artifacts, as they might be better known in an art critical framework?) Amerika considers the pathways and theoretical underpinnings of remix culture. Having taken this beyond his own practice of the written word and web-based projects, he considers his recent and ongoing VJ work. Blending and collage-making with images during live music performances suggests some of the instinctive, instantaneous ideas that come out of a lifetime’s collecting, collating and absorbing of diverse imagery, words and cultural concepts. It’s within this process that he believes more novel outcomes can arise, against the constant flux of media creation and dissemination. It is the ‘becoming’ of the media artist that is revealed in the live remixing performance.

Rick Silva and Woulg remix Mark Amerika's remixthebook. http://vimeo.com/27209266
Rick Silva and Woulg remix Mark Amerika’s remixthebook. http://vimeo.com/27209266

Reflecting on this process of cultural assimilation Mark Amerika, situates remixology within a wider creative output and theoretical framework. This involves a cross hybrid of everyday, mainstream references with high art and ‘high’ theory, all written in his at once complex and convoluted, yet easily read and enjoyable writing style. But like remixology, what looks simple is the result of deep reading and heavy conceptual thinking. This isn’t to say that you won’t have trouble decoding the writing and getting to the heart of his thinking, but it helps if you spend time with the text and allow the rhythms and structures to become second nature to you. Close reading allows the text to fall into place. For example, consider the following extract from the section eros intensification:

Here is where we enter the realm of
what I have been calling intersubjective jamming
which is different than the idea of a Networked Author
or Collaborative Groupthink Mentality that preys
on the lifestyles of the Source Material Rich
and seemingly forever Almost Famous.

It is worth remembering that Mark Amerika is a creative writer first and foremost. He uses theory as a palette from which to draw out ideas and situations for further reflection and to help give some context to the point he is trying to make. The text of remixthebook is an example of his creative practice in action, as much as it is a personal reflection on his attempts to develop a thought process for it. Theory becomes entwined in critical reflection and creative output. You don’t necessarily come to remixthebook for philosophical answers and hard academic points of view, instead you ride the maelstrom of thoughts and conceptualizing to gain a better handle on a way of considering artistic practice.

Will Luers remixes Mark Amerika's remixthebook http://vimeo.com/27186118
Will Luers remixes Mark Amerika’s remixthebook http://vimeo.com/27186118

The website of the book (probably a ubiquitous extra for any media art-related publication these days) follows a natural path of inclusion and invites artists to take sections of the book and remix them according to their own aesthetic and remixological preferences. While some of the work brings in extra visuals and places itself in a flowing context of media streams, allowing different work to become part of the project, Rick Silva’s The Isarithm sources Amerika’s Sentences on Remixology 1.0 and explodes them out of the screen and into a layered and playful vortex of shapes and lines.

Will Leurs uses some captured footage taken directly off the tv screen for A Pixel and Glitch Hotel Room and combines it with some source material supplied by Amerika from several ‘lectures’ he has supplied. These lectures appear within several other contributors work as well. The point of some of these remixes and the varied forms they take (the collection includes some purely audio work) is that, as well as being interesting works themselves, they are exemplars and guides to even further potentials of the remixological principle.

Mark Amerika’s Remixthebook at times may leave you looking beyond it to the appendix or for any footnotes that would fill out spaces or help make conceptual leaps for you. That isn’t the point of the book. The idea is to take the book as a starting point and expand on your own creative process.  Possibly the best approach is to literally cut-up the book and try some experimentation of your own, Brion Gysin style. Flex the covers back and pull out the pages. Through destruction and reconfiguration, the book might be bent to your will and become something that you can use. Perhaps the sight of a ripped and destroyed book would strike horror into some authors. I can’t help thinking that Mark Amerika would take great joy in the image and say that he’d planned it all along.

Other Info Related to Remixthebook & Remixing Culture:

The remixthebook.com website
http://www.remixthebook.com

The remixthebook Blog
http://www.remixthebook.com/theblog

Remixology by OpenMedia.ca – a national, non-partisan, non-profit organization working to advance and support an open and innovative communications system in Canada.
http://openmedia.ca/remixology

Society of the Spectale (A Digital Remix)
By Mark Amerika On August 16, 2011.
http://www.remixthebook.com/society-of-the-spectale-a-digital-remix

REMIXTAPE 2.0 //
Remixology is a music blog based in Paris (France) devoted to remixes friendly music.
http://remixology.tumblr.com/

REFF- Remix the world! Reinvent reality! exhibition at Furtherfield Gallery between 25 February and 26 March 2011. http://www.furtherfield.org/exhibitions/reff-remix-world-reinvent-reality

Visitorsstudio – an online place for real-time, multi-user mixing, remixing, collaborative creation, many to many dialogue and networked performance and play.
http://www.visitorsstudio.org/x.html

Brion Gysin. Essays & Stories, Interviews, Excerpts & Publications
http://briongysin.com

The Secret War Between Uploading And Downloading

Peter Lunenfeld’s book “The Secret War Between Downloading & Uploading: Tales Of The Computer As Culture Machine” (MIT Press 2011) presents a new way of looking at the cultural struggle for control of the Internet. Although the conflict between uploading and downloading may not seem secret since the Napster case a decade ago, and is indeed a common feature of net political debate, Lunenfeld is using the concepts of downloading and uploading to discuss not the copyfight but how human beings relate to each other culturally and socially through technology.

Lunenfeld immediately establishes both technical and poetic meanings for each term. Downloading is fetching data from a central server, or an animal eating. Uploading is sending data to a server and to other devices. It is also animal excretion and nesting, and the human creation of “superfluous” material goods such as paintings and experiences such as philosophy. Downloading for Lunenfeld is consumption, and in its current state dominated by broadcast media it is overconsumption leading to “cultural diabetes” in which mass culture plays the role of high fructose corn syrup (HFCS).

This is vivid, but the very definition of uploading that Lunenfeld starts with (sending data to other devices) also involves downloading (…to other devices). The “slow food” movement that he contrasts with super-sized, HFCS-laden American diets is a product of broadcast culture like any other hipster franchise. And outside the US, HFCS has never replaced sugar and state and independent television has provided an alternative to the HFCS of the brain that he describes network television as. If I am critical of this, and a (very) few of Lunenfeld’s other arguments, it is only because of the clarity with which the rest of them are presented and with which they are all developed. This is a serious, ambitious and forward-looking book about human use of networked computing machinery in an age when cybercultural lullabies and recanting cyberprophets have turned the field into an inward- and backward-looking one. It deserves serious critique.

As the subtitle of the book, “Tales Of The Computer As Culture Machine”, claims the computer, and particularly the networked computer, is indeed a culture machine. Computing machinery can imitate any other machine, and so any mechanically reproducible media (that is to say, all mass media) can be created, distributed and reproduced by computers. That the wide availability of computers and network access changes the balance of power in the media is a common claim, and one that it is easy to view cynically in the face of an Internet of lolcats and conspiracy theory blogs. But Lunenfeld takes us beyond this.

Lunenfeld builds up concepts and weaves them together into a coherent and thought-provoking worldview. Affordances, mindfulness, information triage, sticky vs. teflon objects, tweaking, toggling, continual partial production, unfinish, WYMIWYM, MaSAI. Some of these are standard in cyberculture and its critiques. Others are Lunenfeld’s own coinage. They build up to form a new vocabulary and a conceptual framework for new critical take on network culture. And, crucially, new possibilities for action on the basis of that critique. Like all the best Theory, Lunenfeld’s concepts identify something important in the real world and afford new ways of thinking about it and acting on it.

Having exhorted us to download mindfully through info-triage and to upload meaningfully, to make unimodernist media sticky and unfinished and to move beyond the revolutionary rhetoric of Web 2.0 to an evolutionary Web n.0, Lunenfeld describes a world of bespoke futures (“Creatively misusing scenario planning as a means toward crafting visions of the future”) and plutopian meliorism (the pluralistic pursuit of happiness within an open society).

The ultimate destination that emerges in the final pages of this new take on network culture is surprisingly high stakes. It is nothing less than an appeal to use the means of the aesthetics of the culture machine to pursue the ends of plutopian meliorism in the face of the closures of would-be theocrats and other totalitarians. That is, to use the net to reaffirm the enlightenment in all its ambition and seriousness leavened with and strengthened by the pluralism of postmodernism’s critique of modernity.

Is the framework that Lunenfeld has built up in the course of the book up to this task? Can it be used to address left and right-wing criticism from within and without mainstream Western society that Western culture is just, well, entertainment? Lunenfeld’s achievement is to build his framework from many small measures that can easily be applied practically and evaluated against vivid concepts. By the end of the book you can see how to act on this and to evaluate whether your actions succeed. And the effects of those actions, although not revolutionary (and Lunenfeld rightly points out that the rhetoric of revolution has been appropriated by theocratic and corporate reaction), will be in the direction of considered lives in a society that is more than simply entertainment as a result.

Lunenfeld finishes the main argument of the book by proclaiming that he will write utilities rather than manifestos. But he has written a fine example of both here: a call to action with a conceptual and practical toolkit to support it. With cyberculture at its most nostalgic and despondent at precisely the moment where network culture is showing its potential for both progressive and reactionary political change, the modesty of Lunenfeld’s means and the ambition of his ends are a much needed and easily embraced positive step forwards.

Link to Publication:

http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=12452

The text of this review is licenced under the Creative Commons BY-SA 3.0 Licence.

We Demand The Impossible: An Interview with John Jordan and Gavin Grindon.

Marc Garrett interviews John Jordan and Gavin Grindon about their collaborative publication, A Users Guide to (Demanding) the Impossible.

Published by Minor Compositions

“This guide is not a road map or instruction manual. It’s a match struck in the dark, a homemade multi-tool to help you carve out your own path through the ruins of the present, warmed by the stories and strategies of those who took Bertolt Brecht’s words to heart: “Art is not a mirror held up to reality, but a hammer with which to shape it.”

Marc Garrett: In the introduction of your publication it says that it, “was written in a whirlwind of three days in December 2010, between the first and second days of action by UK students against the government cuts, and intended to reflect on the possibility of new creative forms of action in the current movements. It was distributed initially at the Long Weekend, an event in London to bring artists and activists together to plan and plot actions for the following days, including the teach-in disruption of the Turner Prize at Tate Britain, the collective manifesto write-in at the National Gallery and the UK’s version of the book bloc.”

I think readers would be interested to know how the ‘teach-in disruption’ and the ‘collective manifesto write-ins’ went?

John Jordan: I was not at the first Turner teach-in so can’t give first hand account. From what I’ve heard it was a wonderful moment where the sound of the action penetrated into the room where the Turner Prize were being held, as the back drop of the channel 4 live link up. Kind of perfect, because it was a sound artist who got the award.

Art students staging an anti-cuts protest on the night of the prize giving ceremony. Photo: Andrew Winning. From FREE ART LONDON LIST. December 8, 2010.
Art students staging an anti-cuts protest on the night of the prize giving ceremony. Photo: Andrew Winning. From FREE ART LONDON LIST. December 8, 2010.

As for the National Gallery event – this was held during the evening after one of the big days of student action. Having spent the day being trampled on by her majesties police horses, a load of us went up to the National Gallery and mingled in front of Manet’s Execution of Emperor Maximillian, opposite a corridor that held a Courbet painting. It was a perfect placement as Courbet of all the 19th artists was really the one who understood the role of art within an insurrection, putting down his paintbrushes to apply his creativity directly to the organising of the Paris Commune of 1871 just as the impressionists fled the city to the quiet of the countryside. Only to return a few years later when Impressionism was launched, as a kind or artistic white wash over the massacres of the Commune, a return to normal bourgeois representation. Courbet had used the rebel city, a “paradise without police” as he put it, as a canvas to create new forms of social relationships and new ways of public celebration, including the destruction of the monument to Empire and Hierarchy, the Vendome column.

Several hundred artists and art students at a given moment sat down and occupied room 43, telling the staff that we would leave once a collective manifesto had been written. Which is what happened. Small groups of 10 or so were formed as the guards and director of the gallery paced up and down unsure of how to react, each group worked on points for the manifesto which were then read out and merged in ‘The Nomadic Hive Manifesto’ – http://www.criticallegalthinking.com/?p=998 – it was an extraordinary moment of collective, emergent intelligence, a reclaiming of a public cultural space from the realm of musefication and representation.

MG: ‘A Users Guide to (Demanding) the Impossible’  features quotes by individuals and groups, who have inspired many of us in the networked, Furtherfield community. But, I am also aware that you may be part of a younger generation, presently experiencing the brunt of education cuts imposed by the current government coalition. Could you explain how these cuts are effecting you and your peers?

JJ: Well I wish I was a younger generation !!! I’m 46 years old, it was written for the youth !! You should talk to some arts against cuts folk, I can put you in touch if you need to?

Gavin Grindon: I’m not exactly ‘the younger generation’ either, but I guess I’m in a strange position between. I recently finished my PhD, so a lot of my friends are either students or just becoming teachers. There aren’t many jobs about, academic or otherwise, and most of them are doing multiple part-time, short-term jobs to make ends meet, without the assumed security or career progression of a generation before, and the cuts are only going to exacerbate that situation. I guess what’s new is a recession on top of these kind of precarious work conditions, which extend far beyond the University. With part-time, hourly-paid and non fixed positions, replacing real jobs.

Of course it’s damaging, but it’s also been inspiring to see students responding to turning over lessons to discuss the cuts and seeing them on the streets. It’s politicised a lot of young people, and there’s an opportunity there. At one of the University’s I work at, it was great to see the art students working together to make protest banners, not in their studios but in the foyer, where other people could see and join in. And when I started talking with them, we began to realise that with all the technical resources of an art school at their disposal, it was possible to be much more ambitious and imaginative than just making banners or placards, the standard objects of protest. But the history of a lot of art-activist groups who had these kind of ambitions isn’t taught, never mind the more popular history of the arts of social movements itself. And it’s not just about knowing and being inspired by some great utopian tales of adventure, or understanding yourself as part of a historical legacy – it leaves you strategically disadvantaged about what can be done. So starting a conversation with these students, was, as JJ says, kind of the idea behind the guide.

MG: There are various other creative protest groups such as UK Uncut (http://www.ukuncut.org.uk/) and the University for Strategic Optimism (http://universityforstrategicoptimism.wordpress.com/), whom I interviewed live on Resonance FM, December last year (http://www.furtherfield.org/radio/8122010-university-strategic-optimism-and-genetic-moo). Are you connected to any of these creative activist groups, and are there any others in the UK you would like us to be more aware of?

JJ: Yes – I’ve worked with UK Uncut, and was unfortunately arrested in Fortnum and Mason, whilst recording the BBC 4 afternoon play, but that’s another story! There are lots of interesting groups that work on the edge of art and activism, right now a space to keep an eye out for and to visit is THE HAIRCUT BEFORE THE PARTY – http://www.thehaircutbeforetheparty.net/ – set up by two radical young art activists who have opened a hair dressers that offers free hair cuts and political discussion about organising and friendship, rebellion and the material needs to engage in it. The salon is in 26 Toynbee Street, near Petticoat Lane and open till November. It’s an interesting example of a medium to long term, art activist project that attempts to create new forms of relationship and affinity, and sees itself as building radical movement and not simply representing them.

GG: Yeah, again the idea of the text was to build on the connections that are already there, which THBTP does too in a more informal, social way. And for sure, you shouldn’t be seen at the June 30th strikes or UK Uncut’s support actions without a flash new haircut. I should also get a plug in for Catalyst Radio – http://www.catalystradio.org/ a new 24/7 DIY UK-wide activist radio station, which started up the other week and is still growing, and brings together a lot of radical radio projects from around the country.

MG: Do you share a mutual empathy and respect for other protesters elsewhere such as those in Spain and in Greece, and in the Middle East?

JJ: Of course. Although it feels like the camp protests are lacking a conflictual approach and without the mixture of conflict and creativity, protest can easily be ignored, which is a bit what has happened with all the European camps. Although sitting here in the British library its easy to be critical ! Whatever happens, those involved in the camps will have tasted politics, new friendships, alternative ways of organising etc… As for the middle east, its all still in flux, who knows what will happen and the role of artists and musicians has been pretty key in setting the powder kegg alight there..

GG: Yeah, though I think there’s a tension between the symbolic solidarity of occupying city squares and the strategic differences between activist practices in different countries. I think solidarity between these struggles is massively important, though I’m personally not sure how it’s best to manifest that here right now.

MG: In the User’s guide, it mentions the workshops in art and activism at the Tate Modern, held by the Laboratory of Insurrectionary Imagination (Labofii), entitled it ‘Disobedience makes history’. And that Laboffii “was told, in an email, by the curators that no interventions could be made against the museum’s sponsors (which happen to be British Petroleum) [..] decided to use the email as the material for the workshop. Projecting it onto the wall they asked the participants whether the workshop should obey or disobey the curator’s orders.”

What I find interesting regarding this episode is both that a big institution would take the risk of inviting in art and activist culture to their usually, protected environment whilst being sponsored by British Petroleum; and the different forms of controversies reaching the public from such situations. I am surprised that Laboffii would even consider doing such a project in the Tate Modern in the first place, but also pleased, because of the dialogue that has come out of the clash of different political contexts. So, isn’t it the case that we need  to explore issues of corporate corruption further within these big institutions so that those who would not usually consider such things are suddenly faced with the issues?

GG: I’m sure JJ has plenty to say about this. But more generally, it depends *how* they function as a platform. An art gallery or a university can be a great discursive space to explore issues, but the bounds of that debate are also strictly limited in lots of ways. This is a problem with the idea of a bourgeois public sphere. Most often, that boundary is that you can debate whatever you like but questioning the basic systemic assumptions on which such spaces rest isn’t possible, at least not in a practical way. The lab’s workshop at the Tate tried to question exactly that kind of assumption about what culture is for, and who it benefits. But for many activists from social movements, who have less faith in the public sphere and its institutions to resolve issues by discussion, that neutered debate is more of a problem than a benevolent gift to the public, and they have to take a different approach. Its not necessarily opposed to those institutions as a whole, but just asks them to make good on what they claim to be.

JJ: It’s a long story, but the key is to be able to put one foot inside these institutions and to be not frightened to KICK. But not to KICK symbolically, to really kick, to really shake them up and to be able to let go of one’s cultural capital. The Labofii will NEVER be re-invited to do anything at the TATE, bang goes all our chances of a retrospective in the fashionable art activism world !!! 😉 But, what we gain is that we were free ! When the curators told us that we could not do anything, could not take action against BP and we refused to obey them, we were free, we could do what we wanted because they could not give us anything in return. The Zapatistas say, “we are already dead so we are free” – when power can give you nothing you want, you can do anything.. this is a very powerful moment. To see the faces of the curators, the head of public, the head of security etc during the meeting where they tried to censor the lab, was priceless – they had always had power over artists, because artists will normally do ANYTHING to get their work in the Tate, but we did not care, we cared about the politics, about the actions, about climate change and social injustice – we were more powerful than the institution in that moment because we were no longer dependent on them.. it was one of the most beautiful moments… and now the movement against oil sponsorship is spreading everywhere. The message is simple, give up your cultural capital throw away your dependence on these institutions and be free…

5 minute clip excerpt from a longer documentary in January 2010. During 2 week workshop at London's Tate  Modern entitled 'Disobedience Makes History' (labofii). View Video here - http://vimeo.com/12664991
5 minute clip excerpt from a longer documentary in January 2010. During 2 week workshop at London’s Tate Modern entitled ‘Disobedience Makes History’ (labofii). View Video here – http://vimeo.com/12664991

MG: I come from a background of hacking, social hacking and D.I.Y culture, and instead of going to University I chose to be self-educated, creating alternative groups for self discovery and art with dedication to social change. And even though, many are fighting the education cuts right now, what are your own ideas around self-education, do students really need to go to college now that there are so many different forms of information and ways in creating one’s own place in the world ‘with others’?

GG: A lot of experiments with autonomous self-education have sprung up recently which ask just this question, like the Really Free School (http://reallyfreeschool.org/), there are even some more institutional business-model experiments online with peer-to-peer education. But at the same time the catchment of both of these is relatively narrow at the moment, so I think there’s still a place for these kind of education institutions, and there are interesting radical experiments going on all over, either by individuals or whole departments, although the cuts to institutional funding for education by the government changes the playing field again, so there’s an opportunity for something like this to become less marginal, both inside and outside the university.

MG: JJ, In 2005 you wrote, Notes Whilst Walking on “How to Break the Heart of Empire”, in it you write “Radicals are often vulnerable souls. Most of us become politically active because we felt something profoundly such as injustice or ecological devastation. It is this emotion that triggers a change in our behaviour and gets us politicised. It is our ability to transform our feelings about the world into actions that propels us to radical struggle. But what seems to often happen, is that the more we learn about the issues that concern us, the more images of war we see, the more we experience climate chaos, poverty and the every day violence of capitalism, the more we seem to have to harden ourselves from feeling too much, because although feeling can lead to action we also know that feeling too much can lead to depression and paralysis…” How the hell do you remain positive when you know how many horrible and disgusting things are being done to decent folks and the planet all of the time?

JJ: Unfortunately there are no magic recipes that can protect us from such feelings, a lot depends on context on our particular situations etc. But here are a few tips that have helped me keep the despair of capitalism at bay:

1) Resist the spell of individualism that capitalism tries to weave around us, a spell that chains us to the fantasy of autonomy and keep us in a state of sadness and paralysis. Break this spell and its toxic chains by realising that you are part of a greater whole, that working with others gives us strength, that seven minutes making real friendships (face to face) is more political than seven days glued to a computer browsing social networks in a trance, that inevitably fails to shake the loneliness of modern life.

2) Build a gang, a group, a collective, a crew – remember the joy of plotting things together, the power and possibilities when work and imagination is shared. In fact, imagination finds it’s insurrectionary potential when we share it, when it’s freed from the privatised ego, escapes from shackles of copyright and the prison’s of the art world.

3) Learn the skills to work together with others, consensus decision making, group facilitation, conflict resolution etc. We need to re learn collective working methods, capitalism has destroyed all our tools of conviviality and we need to reclaim them back, recreate new forms of being together.

4) Redefine Hope. Not as something that will come and save us, like a saviour, but as something that comes from not knowing what will happen next, something that takes place when we act in the immediate moment and don’t know what will happen and trust that history is made from acts of disobedience that did not necessarily have any idea of what the next step was…

5) Remember that victory is not always what happens, but what did not happen. Social movements tend to forget this. Look at all the nuclear power stations that WERE not built, all the wars that did not happen, the laws that were never passed, the free trade agreements that were never agreed on, the repressions that the state could not get away with, the gmo’s that were never planted. One of my favourite books, what I call prozac on paper, is Rebecca Solnit’s HOPE IN THE DARK (http://www.goodreads.com/book/show/28048.Hope_in_the_Dark) – it’s a lovely little book which redefines hope in the most beautifully optimistic way, recommended reading when capitalism seems irresistible.

6) When everything appears useless, try to change your conception of time… think deep time, not shallow modern now time, but think about the generations that went before you and those that will come after you. Try to imagine what the generations of the future will think about your actions, imagine those from the past that fought for the emancipation of slaves and yet never saw the results of their actions, those who died for the eight hour day, for the right to build a union, the right to vote or publish an independent magazine. Spend time imagining how those alive in 50, 100 years will view your life and work…

MG: In the publication, you mention Marx and Debord. “We can all be engineers of the imagination”…”that our “general intellect”, all the collective knowledge and skills we use in making things, are taken away from us and embodied instead in the machines of our work. What would happen if we somehow re-engineered these machines if we did what Guy Debord argued and started, “producing ourselves… not the things that enslave us.” Do you see the recent cuts across the board as an example of how the powers that be are actively dis-empowering the working classes?

GG: Definitely. The cuts aren’t just about an experience of ‘austerity,’ however long term, but constitute a historical attack on poor and working people. They’re an attempt to technically recompose the material of the institutions, structures, ideas and habits people live through, in order to limit their ability to resist and remake them for themselves. In factory production, that involved the local restructuring of machine-labour, but later at a wider level Keynesian economic restructuring. This neoliberal restructuring of education is an extension of capitalist discipline into a new area, an attack on a social space which has historically been a base for social change. The government has made this pretty clear by, for example, David Willetts’s dictate amidst these massive cuts, to the Arts and Humanities Research Council, that the Tory party’s vacuous advertising slogan “the big society” become a core research area, replacing the less ideologically narrow area of ‘communities and civic values’; and the Department for Business and Innovation’s concomitant rewriting of the 1918 Haldane principle, that research directions are best decided by researchers through peer review.

The optimistic take on this is not that it’s an inevitable recuperation of resistance, which was the position Debord tended towards in the end, but that capital is always on the back foot – that its own developments are driven by and a response to social movements. That it’s an open dialectic (or if you prefer, not a dialectic at all). There’s a kind of neurosis to it, although rather than excluding the other to maintain its ego, the state is including everything to stave off other possibilities – you can see this in the language. The whole discourse of ‘participation’ and networks in business (and since the 1990s, also in art), is as Boltanski and Chiapello observed in their book the New Spirit of Capitalism, a recuperation of the language and terms of 1960s social movements – movements which first properly gave birth on a mass scale to the kinds of self-consciously autonomous and creative politics, or art-activism, which we talk about in the guide. Likewise, the big society is focused on mutuality, and there’s a strange recuperation of libertarian and radical thought by the thinkers behind it like Phillip Blonde. In this case, you’re left with a stunted vision of the anarchist idea of mutual aid, without any institutional aid, and structurally limited mutuality. But rather than simply critique this, I’m interested to look at how we might otherwise structurally and materially embody other kinds of social relation. Obviously this starts on a much smaller scale, and is often more directly materially embodied. University departments’ attempts to support radical philosophy within existing institutions and setting up new autonomous radical art institutions are two possible, but not mutually exclusive, directions here. As, of course, at the most local, accessible level, are the art-activist practices and objects we discuss in the guide.

Our new book-film is out “Les Sentiers de L’utopie”
Free online (in french) : http://www.editions-zones.fr/
Our blog: http://lessentiersdelutopie.wordpress.com/
our twitter: @nowtopia

Some info for A Users Guide to (Demanding) the Impossible.

3 different links to download the publication:
http://www.minorcompositions.info/usersguide.html
http://artsagainstcuts.wordpress.com/2010/12/06/a-users-guide-to-demanding-the-impossible
http://www.brokencitylab.org/notes/required-reading-a-users-guide-to-demanding-the-impossible

The Font used was Calvert is by Margaret Calvert, designer of our road signs.
Words: Gavin Grindon & John Jordan Design: FLF Illustration: Richard Houguez Original Cover: The Drawing Shed Produced by the Laboratory of Insurrectionary Imagination, London, December 2010. www.labofii.net Anti-copyright, share and disseminate freely.

More about Minor Compositions – a series of interventions & provocations drawing from autonomous politics, avant-garde aesthetics, and the revolutions of everyday life.
http://www.minorcompositions.info/

Other Info:

Crude awakening: BP and the Tate. The Tate is under fire for taking BP sponsorship money. Does corporate cash damage the arts — or is it a necessary compromise? We asked leading cultural figures their view. Interviews by Emine Saner and Homa Khaleeli. guardian.co.uk, Wednesday 30 June 2010. http://www.guardian.co.uk/artanddesign/2010/jun/30/bp-tate-protests

Free and Open For All: Interview with Jake Harries

The first interview with Jake Harries, took place on one of Furtherfield’s Radio broadcasts on Resonance FM, earlier this March 2011. Fascinated by the historical context that came out of the radio discussion, we asked Jake for a second interview, this time it took place via email.

Jake Harries has been making music in Sheffield since the 1980s and is a sound artist, musician/producer, composer and field recordist with a strong interest in media art and the practical use of Open Source audio-visual software. He was a member of electronic funk band Chakk which is best known for building Sheffield’s first large recording studio, FON Studios, in the mid 1980s. He is currently one of “freestyle techno” trio Heights of Abraham and The Apt Gets, a band which uses guitars and only Open Source software on recycled computers to create songs from spam emails. He is Digital Arts Programme Manager at open access media lab, Access Space, and the current curator of the LOSS Linux Open Source Sound a website dedicated to music made with FLOSS.

Marc Garrett: Lets talk a bit about your own history first. You were in a band in the 80s called Chakk, could you tell us a bit about that?

Jake Harries: Chakk was based in Sheffield during the mid 80s and we are best known for building a heavily used facility, FON Studio, Sheffield’s first large commercial recording studio. Chakk made “industrial funk” music, a mix of funk base lines and drums with influences ranging from punk to soul to free jazz and electronica. Our music was aimed squarely at the dance floor. We believed that technology, in this case the recording studio, was the most important instrument a band could have both creatively and financially.

MG: So, you are part of the electro music history of Sheffield with bands like Cabaret Voltaire & The Human League in the late 70s – 80s?

JH: Yes, but the band itself didn’t have too much commercial success, a couple of indie chart top 10s and a couple of low 50s in the main UK chart, so few people remember us now. People are more likely to remember FON Studio.

Sheffield's musical gathering. Including members of Pulp, Warp Records, Chakk, Longpigs...
Sheffield’s musical gathering. Including members of Pulp, Warp Records, Chakk, Longpigs…

Recently a documentary has been made, called The Beat Is Law, about Sheffield music at that time, so perhaps there will be a bit more interest in the band.

On 12th November 2009, Director Eve Wood joined Pulp’s Russell Senior and Jake Harries from Chakk for a chat following a screening of The Beat is the Law Part One.
On 12th November 2009, Director Eve Wood joined Pulp’s Russell Senior and Jake Harries from Chakk for a chat following a screening of The Beat is the Law Part One.

MG: Open Source software is freely downloadable from the Internet for free and Linux is the most widely used Open Source operating system. How long have you been using Linux operating systems and Open Source?

JH: I had heard of Linux before, of course, but I came across music applications which were developed only for Linux in 2002-3 while searching for new software tools. These intrigued me sufficiently to install the operating system on a pc which I had fixed where I was working at the time.

MG: Do you feel that artists, techies and others are choosing Free and Open Source resources for reasons which connect with ethical and environmental issues and concerns?

JH: Well, I’d like to integrate into this answer the general themes of openness and transparency. FLOSS is akin to an encyclopedia of how to make things in the software realm because all the code is available for anyone to download and develop; closed, proprietary software is like a “sealed box” which it is illegal to prise open.

But it goes a bit deeper than that: in the world we are living in now the “sealed box” is increasingly becoming the mode of choice for all kinds of products, most of which, because they are designed to be superseded, have built in obsolescence. When something goes wrong with a product, you are unable to fix it yourself because you can’t get inside it, and even if you could you can’t find out how to fix it. If it is out of warranty, either you pay a lot of money to get it fixed or you throw it away; then you buy a new one! (Which is what the market wants you to do…)

So, it feels very much as if we are surrounded by technology we are not encouraged to understand and products with a limited life span: the obvious environmental concern is, “what happens to my ‘sealed box’ when I throw it away?”

Using a Linux operating system can increase the useful life of a computer by several years, and perhaps, if you can hack into them, other products too. So it is great if both hardware and software are open.

We also know that sharing knowledge is generally considered to be a good thing as it allows people to build on what has already been discovered. Being able to give the people in workshops the software they have been learning to use because it is FLOSS, rather than them having to pay several hundred pounds because it is only available on a commercial license, is great and often the idea of this kind of freedom takes a while for people to get used to if they’ve not come across it before.

MG: Why is it important as a creative practitioner to be using Open Source?

JH: Well, personally, I have realised that what I’m interested in is freedom, not just as a hypothetical, but the practical reality, finding out how to achieve some of it and if it is possible to sustain it. Free & Open Source operating systems and software are one way of stepping out side of the constant pressures of the commercial market places which dominate our culture.

We tried this in Chakk in the 80s with FON Studio, attempting not only to personally own the means of producing our music, the studio (allowing us to be outside the corporate system of production), but also to be able to explore our creativity in the way we wanted to. In the case of Chakk it didn’t work out. We had, rather cheekily, persuaded a giant corporate (MCA Records, owned by Universal) to bank roll it all and they found ways of scuppering our plan by making our product conform to their idea of the market place: transforming it into something “radio friendly” and bland, taking the energy and urgency out of the music. We were quite a politicised band and that energy was essential to our musical integrity.

However, when MCA dropped us we had a recording studio which could help nurture new music without too much external pressure, and this led to records produced there by local acts fulfilling their potential and going into the charts.

I think it is important for artists to have certain freedoms, to have ownership over the means with which they create their work. The fact that FLOSS allows you the user the potential of customising the tools you use and to distribute them freely via the web or other means is quite profound. And one of the real benefits of using FLOSS as a creative practitioner are the use of open standards and formats.

MG: OK, let’s move onto your own band: The Apt Gets. Now, since The Human League & Cabaret Voltaire, a whole generation has experienced the arrival of the Internet. Your group seems to reflect this aspect of contemporary, networked culture – a kind of Open Source rock band. Could you tell us about this band The Apt Gets, how you all got started and why?

JH: It began with workshops I was leading for musicians on FLOSS audio tools in 2007. The idea of an “open source rock band” came up – at the time we didn’t think there was one so a couple of the workshoppers and myself formed one. The Internet was the main source of inspiration really: we used recycled computers with Linux we’d downloaded, as well as guitars and vocals. I’m interested in re-purposing junk as raw material for creative processes and decided to re-use some of my spam emails as lyrics. We all hate spam, but re-contextualising it like this is fun, as is introducing a song by saying, “Here’s a classic Nigerian email asking for your bank details”. The themes of spam emails are generally things like greed & money, status & sex appeal as well as “meds”, so there’s more to them than you might think.

MG: Now, I personally know why, but others who are not as familiar with Linux and Open Source Operating systems, will not immediately know this. The naming of your band’s name – it’s specific to installing software. Could you tell us more about that?

JH: On a Debian Linux based operating system one can install software from the internet using an application called apt. One could type apt-get install the-name-of-the-software into the command line and apt will get the software from what is called a repository on the Internet, where the software is stored for download. We thought that if you called someone an Apt Get it could be interpreted as an insult meaning something like, clever bastard. So, that’s why we named the band The Apt Gets.

MG: How long has your research project with FLOSS been going?

JH: The research project started in 2007. Ever since I began to use FLOSS I’ve been interested in the practical realities of using it, particularly as an every day set of tools, as an ordinary computer user would use it: for instance, when I do work on the arts programme at Access Space I don’t use anything else. So, it made sense to discover how a number of non-Linux using musicians would find using FLOSS audio tools – if I was being an advocate for FLOSS I ought to look at it from the new user’s angle and discover how far they could go and what kind of time scale they need.

MG: And the web site address is?

JH: http://audiotools.lowtech.org

MG: How easy is it for someone with little or no experience of Open Source software and Linux based operating systems to install it?

JH: It is quite easy nowadays. A Linux distribution like Ubuntu has an easy to follow installer which allows you to create a dual boot if you want it, that is, keeping your Windows system as well so you have the choice of both.

MG: At Access Space in Sheffield, you are curator and researcher of LOSS (Linux Open Source Sound) a website dedicated to music made with FLOSS – which is basically LOSS with the letter ‘F’ added, meaning ‘Free Linux Open Source Sound’ – FLOSS!

JH: Yeah! Free is the word! It is a repository for music made with FLOSS tools and released under a Creative Commons license. You can freely download and upload tracks. Initially it was based around two projects, a physical CD issued in 2006 curated by Ed Carter, and LOSS Livecode, a mini conference and gig curated by Alex McLean and Jim Prevett based around the international livecoding community. The website is at http://loss.access-space.org.

MG: What is Access Space and what is different about them as a group?

JH: Access Space is an open access media lab, based in central Sheffield. It uses reused and donated computer technology to provide Internet access and Open Source creative tools, free of charge, five days a week. It started in 2000 and has become the longest running free Internet project in the UK.

We recycle computers, put on art exhibitions, creative workshops and sonic art events. We’re currently developing a DIY Lab, modelled on MIT’s FabLab or fabrication laboratory. This will be an interface between the physical and digital domains where new kinds of creative activity can be developed.

MG: What operating systems would you suggest to newbies coming to Linux for the first time?

JH: Ubuntu or its derivative, Linux Mint, are both very user friendly for everyday use. For audio try Ubuntu Studio, 64 Studio or Pure:dyne.

MG: And regarding yourself, what are you using?

JH: I have set up eight Ubuntu Studio pcs for use in audio and video workshops at Access Space; and I use Pure:dyne live DVDs if I’m out and demonstrating on other people’s pcs. For everyday use, again Ubuntu Studio with a few additional applications like OpenOffice.

MG: Thank you for a fascinating conversation.

JH: It was a pleasure…

Extra info:

Open Access All Areas: an Interview with James Wallbank about Access Space by Charlotte Frost
http://www.metamute.org/en/Open-Access-All-Areas

Ubuntu Studio 11.04 release.
http://ubuntustudio.org/

64 Studio Ltd. produces bespoke GNU/Linux distributions which are compatible with official Debian and Ubuntu releases. http://www.64studio.com/

Puredyne is the USB-bootable GNU/Linux operating system for creative multimedia.
http://puredyne.org/

Pure:dyne Discussion, interview by Marc Garrett & Netbehaviour list Community 2008.
http://www.furtherfield.org/interviews/puredyne-discussion-netbehaviour

The Electronic Man: A Global Performance.

“You Are Now the Electronic Man” are the words that appear before even opening the website for The Electronic Man, a project initiated by Salvatore Iaconesi and Oriana Persico of Art is Open Source (AOS) and FakePress. And by becoming part of The Electronic Man, sharing your emotions as they become linked through QR Codes and help to build the frame of The Electronic Man, you are participating in a real time global performance.

This real time global performance relates to conceptual experiments by AOS and FakePress, in remixing reality and creating new sensual experiences with technology. The email interview took place after their recent exhibition at Furtherfield’s gallery in London, called REFF – REMIX THE WORLD! REINVENT REALITY!, which happened during February, March 2011, and during their current project The Electronic Man. We discuss AOS’s ideas and intentions, regarding their activities of performance and use of technology, and their methods of engagement with anthropology and biology.

Start of Interview:

Renee : The Electronic Man is quite an ambitious project. What inspired you to begin building the Electronic Man?
 
Salvator and Oriana: The Electronic Man is actually a very simple project (if quite a difficult one in terms of “making it happen”) as it is a direct poetic interpretation of a theory by Marshall McLuhan that goes by the same name. We decided to take the famous statement by Marshall McLuhan quite literally and transform it into something that is really happening in the world: “Electronic man like pre-literate man, ablates or outers the whole man. His information environment is his own central nervous system.”

What we wanted to do was to make our statement for the centennial of McLuhan’s birth, but to avoid the form of the “conference presentation” for it, and to show in a powerful way how the ideas expressed by McLuhan are really taking place in the world which we experience every day. So we decided to produce a performance, a global performance.

With the wonderful support of Derrick de Kerckhove, and of the MediaDuemila magazine (and the Associazione Amici di Media Duemila and the Osservatorio Tuttimedia, and the Department of Communication and Social Research of Rome’s University “La Sapienza”, who were organizing the official event for the centennial in Rome, under the fundamental guidance of Maria Pia Rossignaud) we were able to make it happen and everyone involved was really happy to include this experience in the official celebrations.

Renee Carmichael: I find the methodology behind this project really interesting. From what I understand it’s about going beyond the analogue vs. digital debate and really going in between and just experiencing and experimenting. Do you think this methodology is important to use in today’s world? How and why might this be so?

Salvatore and Oriana: We are living in a really complex scenario, complex, fast and ever changing. Digital technologies and networks are starting to pervade our analogue reality, transforming it and opening up entirely new possibilities. There are forms of (digital) interaction that are starting to be widely accessible from physical space. These forms of interaction are really peculiar as they allow for a transformation of (physical) reality, making it interactive, reinventing it, remixing it, and adding content to it. The world itself becomes a performance and a very specific form of performance: involving remixes, mashups, recontextualizations and reenactments as its main practices. This has drastic effects, not only as our reality multiplies and reshapes, but also attitudes, perceptions, skills, knowledge and approaches of the people involved change. In this process methodologies, practices and theories remix as well, bringing forth various possible scenarios, in which collaboration practices emerge as the only viable way to perform significant actions.

AOS performing at the opening night of REFF - REMIX THE WORLD! REINVENT REALITY! show at Furtherfield Feb 2011.  Image by Pau Ros.
AOS performing at the opening night of REFF – REMIX THE WORLD! REINVENT REALITY! show at Furtherfield Feb 2011. Image by Pau Ros.

So, in this scenario, “life, the world and everything” is turning into a multipliable, performative environment in which the only way to, actually, perform in a significant way is to collaborate across cultures, skills, theories and methodologies. This brings forth a change to our sensorial environment, meaning that when ubiquitous technologies are involved, we instantly gain new senses, new sensorialities and sensibilities. Just like with the mobile phone, when it doesn’t catch the network, we move, naturally and without thinking about it, to a place that has better network coverage, in a way that is neurologically similar to the way in which we move our hand away from fire when we feel the heat: it is a real sensibility, an additional sense.

Mixing these two aspects (the forming of a multilayered, collaborative, read-write reality, and the emergence of these new senses), describes a situation that is almost exactly the one presented in the question: experimentation, as in performance and as in science, this new science that traverses disciplines, theories and approaches; and experience, meaning you are actually able to build a new experience of the world that is sensorial and, most important of all, writable.

This is also a good description of the shape that the term “conflict” is assuming: a continuous process of movement and traversal, in which you transform a part of reality (as in augmented reality) adding new meaning and imaginaries to it, in a performative action that unites activism, art, science, design and communication, and that transforms and is transformed really fast, at the pace of the evolution of technologies and networks.

The Electronic Man at ADD Festival photos by Giulia Leporatti.
The Electronic Man at ADD Festival photos by Giulia Leporatti.

Renee: I read that this project can help us experience and reflect on our place in the world through the external. Do you think the relationship between the individual and the external takes a new shape throughout this project? How might it be understood in the larger ideas and theories of the Electronic Man?  
 
Salvatore and Oriana: The Electronic Man is about the observation and exemplification of something that is already happening in the world. It speaks about interconnection and our renewed perception of space, time, body and relationships. Technologies helped us reshape these concepts completely. We are never in a single place now; we are everywhere, anytime and with lots of people all at the same time, using multiple identities, both voluntarily (mobile phones, ubiquitous networks..) and involuntarily (CCTV, social networks spying on us..). So all these definitions change radically: private and public space, gender, relationship, message, privacy, work and free time. We wanted to make this change explicit. In this change: public and private completely restructure! This is also why we decided to use the “emotional” dimension as a narrative: emotions are thought to be a private, intimate part of our lives, but now they are the object of public observation through what we do in the digital realms, for the new forms of economies that are developing, focusing on attention, reputation, awareness and more.

Renee: Although the Electronic Man allows us to experience sensually, it still creates finite points of data through the connections between a place and an emotion. What do you think is the relationship between the sensual impact of the project and the data it produces? How does the data fit into the idea of creating a new ‘global digital sense of our bodies’?
 
Salvatore and Oriana: This is a very complicated question! We chose this approach as a starting point. We are using a classification of emotions which is very basic (designed by Plutchik in 1980) it works really well across different languages (we are currently using 29 languages for our performances, to address as much of the world as possible). But this point that is described in the question (freeing the modalities of data, augmenting the degrees of freedom which we can express) is one of the focal points for expansion in the next steps. There are solutions and approaches which we are finding suitable to confront these issues with, and they are all related to adding degrees of freedom in what you “release to the public”: transforming artworks into free frameworks for expression that can be freely used by people. This transformation from artwork to framework is something that is happening all over, and it has to do with P2P culture and free software. This is why we release all the software and hardware (and methodologies) we use in our performances under free licenses: because the next step of each performance is made by the people taking the tools in their own hands and creating their own forms of expression and action, their own additional layers of the world.

Renee: In a related note, this new form of being that the Electronic Man creates cannot be completely separated from the world and systems it exists in already. It seems that the questions that often arise around this project are in terms of how it can be used within other appropriations. How do you see the future of this project in terms of the various appropriations that it may have and in terms of your own intentions for the project?

Squatting Supermakets 2009.
Squatting Supermakets 2009.

Salvatore and Oriana: As we said: we’re always in beta version. These processes are nomadic, temporary, and unstable. Ideas, software tools, concepts, hardware, practices and approaches are in a continuous state of remix: each time we speak to anyone, or even as we’re writing this, the performance changes and upgrades to the next version. For example we can look at the recent augmented reality interventions that have been taking place all over the world and, just a few days ago at the Venice Biennale: there has been a very fertile discussion building up during the last two years, on the idea that these technologies allow you to “squat” reality, and add new meanings and new degrees of freedom to it. This is why we created a project called Squatting Supermarkets a couple of years ago. This discussion is producing actions: appropriations, performances, re-usage of terms, words, sentences, new forms of activism, and new forms of art. We’re really happy that this is taking place, and we see all this as a wider form of performance in which everyone interested can be involved.                                                                              

Renee: I can’t help but see a relationship between The Electronic Man and a sort of modern day Frankenstein. Would you like to comment on this relationship?

Salvatore and Oriana: We will answer this question using an answer that our dear friend prof. Massimo Canevacci gave to a question during a TV show in Italy: “This is a wonderful question, and I am deeply convinced that western cultures produced these really heavy mythologies around Frankenstein, the Golem, and arriving to a movie, a very nice one, like Blade Runner, taken from a novel by Philip Dick.

I am certain that this system, this dualism between technology and body, between organic and inorganic, between nature and culture, is finally over, in a liberating way. There are researches in which the concept of cyborg constitutes a perspective that is capable of liberating enormous possibilities. Therefore our bodies become progressively more entangled with technology all over literature, technology, anthropology, and biology.

Thus I sincerely hope that this enormous mythology, this terrifying myth of the Frankenstein, will finally end, once and for all, and will peacefully retire; and that new forms of cyborg will emerge and free themselves, to produce new free forms of expression.

Renee: Finally, any further issues, ideas, thoughts you would like to add?

Salvatore and Oriana: Yes!

The Electronic Man is a global performance! And it becomes useful if lots of people participate (and, by the way, participate by doing even simple things such as attaching some of the Electronic Man stickers around and sending us a picture, and you’ll find yourself and your work advertised whenever we exhibit the work: for example at the MACRO museum in Rome there is a full wall dedicated to the people that are helping us out, including their bios, pictures and links) But, most of all, it becomes useful if lots of people actively grab technologies, methodologies and concepts and actively build their own performative world, possibly sharing the results with everyone else.

So we strongly invite everyone out there to request the software, (it will be published on our sites as soon as we have some time to prepare a proper sharing mechanism, but you all can have it before that by simply asking) and to imagine other disruptive ways of using technologies to create free, accessible, inclusive spaces for communication and expression.

We will support you all in that as much as we can.

The Electronic Man at ADD Festival, MACRO Testaccio, Rome contemporary art museum, view video on Youtube.

Mocking the Arts Establishment? In Italy it can be an expensive ordeal

Featured image: Walled out and hammered by Marc Garrett

A young guy in his early Twenties becomes curious about the world of the arts. He decides to do what others would do in these circumstances: he picks up a few arts magazines from a local newsstand and browses their content looking for the latest trends. However, he increasingly becomes frustrated with the amount of advertisements that fill these magazines, that appear to prevail over any sustained discussion on the arts. He dislikes the way art looks more like a big commercial circus than the honest display of creative talent. He grows disaffected with the patronizing tones of editors and so-called authorities in the field.

He decides to denounce this publicly by creating an online fake of Flash Art online, the current leading contemporary art magazine in Italy, choosing the telling URL of ashartonline.com (as opposed to flashartonline.com), and filling it with his own content. Following the magazine’s distribution (for a fee) of a publication that claims to contain the contacts of over 30000 galleries and curators (the Arts Diary), he decides to compile his own list of 3300 artists and art dealers contacts searchable online and to make it available for download (for free) to anyone. Noticing the patronizing tone and the rude replies that Flashart director, Giancarlo Politi, dispenses to whomever objects to his artistic and editorial choices, he creates a forum (letters to the Director, part 2) that encourages disgruntled artists and critics to voice their discontents. The website grows and receives a considerable number of hits. Not enough for being properly considered mainstream, but still a pesky doppelgänger and a welcome critique of Flash Art. The success that this modest détournement enjoyed during the six months of its existence showed that Luca Lo Coco, the young creator of ashartonline definitely had a point.

At this point the story sounds a lot like many other stories of netartists and netactivists who have directed their criticism towards institutions and corporations, or towards other fellow artists and arts databases, by cloning, hacking, spoofing, and mocking websites to short-circuit the usually lethargic and cynical flow of information that characterizes institutionalized outlets. Countless groups and collectives like the Yes Men, 0100101110101101.org, and later Ubermorgen, Paolo Cirio and Alessandro Ludovico, to different degrees, have practiced and supported this and similar tactics for years. Posing as WTO representatives or Spokespeople of major corporations, The Yes Men have made the fake as their main tactic since the mid-nineties to draw attention to the shady practices that organizations such as the GATT and WTO were conducting under the nose of unaware and apathetic individuals; operating within the independent art world and often turning their attacks towards this very domain, the 0100101110101101.org have perfected the practice of forgery of logos, artists and artworks to unveil the laziness of an art establishment more interested in the popularity of the artist signing the artwork than in the quality of the artwork itself, more focused on ways to sell art rather than honestly evaluating it, more preoccupied with establishing powerful networks with other equally powerful art critics and dealers rather than actually doing some genuine research. Inspired by Andy Warhol, Dadaism and the avant-garde and empowered by the technical potentials of digital media, the pranks and actions of these artists and media practitioners have become well-known among anyone interested in media activism and artivism, or among anyone who finds at least some cursory interest in media creativity.

Given the precedents, Luca Lo Coco’s take on Flashartonline is not an exception. Ashartonline was a website that exploited the spoof against the formulaic and uninspired direction of the arts publishing in Italy and the condescending attitude of a bunch of self-elected gate-keepers of the arts. In a typical situation however, maybe this site would have been remembered as one among many actions, a grain of sand in a desert. Maybe, the website would have enjoyed some short-lived popularity among a relatively limited supporters, but as it often happens in these circumstances, it would have likely been ignored by the director and the magazine it was criticizing, or just forced to shut down. In the end, Ashartonline was a clever website, but it was also fairly innocuous, barely scratching the surface of the colossal enterprise it was targeting.

Disregard, or pretending nothing has happened, has always been the most effective reaction of a targeted institution against spoofs, parodies and fakes. Unsurprisingly, when the Yes Men appeared on BBC posing as Union Carbide reps announcing that the company was ready to take responsibility for the Bhopal disaster on its twentieth anniversary, the real reps retracted the announcement but then didn’t bother going after the pranksters, behaving as if the episode hadn’t even occurred. They knew that starting a legal action would have drawn too much negative attention to the company and given free publicity to the Yes Men [1]. When the 0100101.org recently revealed that an installation of a cat in a cage [2] had not been executed by art star Maurizio Cattellan but had been created by the duo themselves, no fuss was made and no legal charges were issued. Instead, a simple disclaimer was issued [3]. The piece, as the artists themselves explained, went “back to the Internet,” from which the idea (and the picture of the cat) had originally emerged.

However, for reasons that we all fail to understand, the story of ashartonline took quite a different direction. Luca Lo Coco found himself at the center of a vicious attack initiated by the director of Flash Art Giancarlo Politi himself: not only was the website shut down, a surprising, but not totally unexpected outcome, but a judicial case which lasted for over three years ensued. Politi, it turned out, sued Lo Coco for infringement of intellectual property and other counts of damage for a total amount of 200,000 Euros. Even the judge didn’t find Ashartonline damaging enough to justify the absurd indemnity. However, he admitted, the website could have been the cause of a certain confusion (meaning that it had achieved his goal, a small consolation for Lo Coco). Thus, Lo Coco was given a deadline to pay a much smaller, yet still unaffordable fee of around Euro 7,000, a mix of legal fees and other bureaucratic expenses. When he did not produce the money, officers showed up at his door to confiscate his furniture.

Now, some might contend that Politi, might not responsible for the cruel epilogue of this story, an extraordinary and strangely efficient move by the justice system, especially considering that the whole story takes place in Italy. Apparently, it was Politi who insisted that the confiscation went ahead as quickly as possible. This last bit adds even more outrage to this already absurd story, whose unfolding has already catalyzed a number of incendiary discussions on various Italian-based listservs and arts magazines [4]. In fact, to add insult to injury, the value of the furniture confiscated from Lo Coco falls short the amount he owes Politi. One wonders whether this is the end of the story or we should expect more surprises.

What makes this ordeal especially controversial and absurd is not the style Lo Coco used to splash his criticism on a website. It is the exaggerated reaction of the director  of a respectable arts magazine who should have known better, but went all the way against an individual who was no particular threat to the publishing giant and who had no way to seek protection against his ire. At least a couple of reasons should have prevented Politi from keeping going at Lo Coco: first, if the precedents set by the egregious examples of 01001.org and the Yes Men may teach us anything, no counterattack has ever turned out to be the best reaction against spoofs and satires; second, as most of these examples have been recognized as forms of creative activism or as arts interventions, they should have been known to an arts publisher who claims to be knowledgeable on the emerging and most recent contemporary arts. Why this ridiculously ruthless reaction? Did Politi really fear (mistakenly) that Lo Coco website could constitute a threat to his magazine and its readership? Why didn’t he stop once he had obtained to have the website obfuscated? Did he think that letting a lone challenger have his way would have unleashed a whole horde of jackals just waiting for the right opportunity to disrupt his undisturbed realm? Was this an exemplar punishment?

Lo Coco, with his young age and, at the time Politi pressed charges, with a limited experience of the arts world as well as a almost non-existent network of allies to consult for mentorship and advice, was a really easy, too easy target. Thus, this action appears to be a rather gratuitous show off of power (both symbolic and material) towards someone who was virtually defenseless. Even more disturbing is the ludicrous amount of money that was asked from Lo Coco for the so-called damages caused to Flash Art. Politi’s move to silence (and of course defeat) Lo Coco using financial superiority is a trend that actually reveals the director’s personal view of where power resides, confirming exactly what Lo Coco wished to demonstrate with his website: power in the arts business is not measured on the basis of some cultural, or intellectual value and skills, but on money. 

Second, Politi’s exaggerated reaction appeared to become gradually an act of intimidation directed to the whole independent arts community rather than a personal affair between him and Lo Coco. The latter, on the other hand, was the perfect scapegoat, the sacrificial lamb that would serve to re-affirm loudly and ostensively the power of BIG ART, authority, hierarchy, and institutions against the younger, subversive, independent emerging arts. The message sounds loud and clear: see what happens when you dare criticizing the powerful and dare not playing by the rules established by the Artsworld? This sounded like a warning to all young and independent artists, just in case they have the temptation in the future to challenge the existing power dynamics hierarchies. Had art star Maurizio Cattellan created something similar to Lo Coco’s, asks journalist Helga Marsala in an article dedicated to the episode, “…what would have happened? Clearly, no accusation, no lawsuit. On the contrary, Politi would have even dedicated a magazine cover to this work [5]”

Ultimately, what happened might have been a source of great (financial) discomfort to Lo Coco. He probably would have never thought that such dispute would be taken this far. However, the circumstances of this episode unleashed a great deal of solidarity and sympathy towards Lo Coco-David fighting against the taxidermized and conventional Politi-Goliath. Many individuals offered to get the voice out or to write notes and articles about this outrageous episode. This means that there exists a –somehow—unified network out there ready to take action when such crises ensue. In the long run then, this unexpected cohesion might cause more discomfort to Politi. He thought he would just get away with annihilating his enemy. However, if Lo Coco really bothered him, suing him might have just been the wrong move. In fact, If he had done his homework he would have probably known what happens when you try to defeat your adversary in this way: you might inadvertently create more publicity for him. This story has already given Lo Coco much more visibility and respect than he would have gotten, had he not being sued and humiliated in this way. In other words, this story has already put his name among those subversive artists who have no problem challenging the system. In addition, the same sudden emergency that cost Lo Coco his furniture and that initiated the just mentioned encouraging wave of support, also caused a great deal of thinking and brainstorming on how to react (creatively, of course) against Politi and other’s bold attack. Thus, we should all thank Politi for having given us an idea for future critical (and humorous) actions against his magazine and his arrogant attitude, as well as for having reinvigorated and definitely strengthened our network.  

Network as Material: An Interview with Julian Oliver.

An Interview with Julian Oliver By Taina Bucher.

I met the Berlin-based media artist and programmer Julian Oliver in Toronto as part of the Subtle Technologies festival, where he taught a workshop on the Network as Material. The aim of the workshop reflects Oliver’s artistic and pedagogical philosophy nicely; to not only make people aware of the hidden technical infrastructures of everyday life but to also provide people with tools to interrogate these constructed and governed public spaces.

Julian Oliver, born in New Zealand (anyone who has seen him give a talk will know not to mistake him for an Australian) is not only an extremely well versed programmer but is increasingly as equally knowledgeable with computer hardware. His background is as diverse as the places he has lived and the journeys it has taken him on. Julian started out with architecture but became increasingly interested in electronic art after working as Stelarc’s assistant on ‘Ping Body’, Auckland,1996. He moved on to Melbourne, Australia, and worked as guest researcher at a Virtual Reality center. Later he established the artistic game-development collective Select Parks and in 2003 left for Gotland to work at the Interactive Institute of Sweden’s game lab. He then moved on to Madrid where he had extensive involvement with the Media Lab Prado.  Several countries, projects and residencies later, he made Berlin his preferred base, setting up a studio there with colleagues. Julian is also an outspoken advocate of free software and thinks of his artistic practice not so much as art but more in terms of being a ‘critical engineer’, a term that he applies particularly to his collaborations with his studio partner Danja Vasiliev

Their latest collaboration called Newstweek, was recently announced as winners of the Golden Nica in the Interactive art category of the Prix Ars Electronica 2011. The project leverages on the network as a medium for rigorous, creative investigation, exploring the intersection between the perceived trustworthiness of mass media and the conditions of networked insecurity.

His artistic practice clearly reflects his hacker and gaming background, playing around and messing with routers, capturing data from open wireless networks, visually augmenting commercial billboards in the cityscape, sonifying Facebook chats, visualizing protocols and otherwise manipulating networks for artistic purposes. I sat down with Julian on June 1st to talk about his most recent art projects, his reflections on software and digital media arts more generally. The interview was transcribed from a voice recording in a busy cafe to the best of my ability.

Screenshots from Packet Garden by Julian Oliver (2006)
Screenshots from Packet Garden by Julian Oliver (2006)

Taina Bucher: You started out with architecture and then moved over to games. How did that transition come about?

Julian Oliver: I realized quite early on that I was less interested in buildings than I was in exploring architecture in the context of the language within which it operates. I was more interested in hypothetical architecture. Like impossible structures such as what Buckminster Fuller proposed, and when I ended up working in a virtual reality centre in Melbourne I found that sitting behind a bunch of SGI machines dedicated to rendering virtual experiences, that I no longer really needed to invest in the idea to build something. I was more interested in something more plastic and mutable. The bridge from there to games came about around 1997-1998. Source code from games started to become available and it became apparent to me that it was possible to modify these games to explore an artistic practice, an architectural and sculptural practice really, using the medium of computer games. There were only 4-5 of us in the world working on this and we quickly made contact with each other. I left the VR centre and started an artistic game based modification lab in Melbourne called Select Parks. For about six years we did a whole bunch of projects based on computer games. We also established an online archive of the ever-increasing experiments and artistic investigations into computer game technology under selectparks.net. The archive is still there now.

TB: Was it the same interest in the mutability of the medium that led you to work with software more generally?

JO: I’ve been programming since I was pretty young and I’ve been around computers since I was a boy and working with them, but it was when I started to increase my freedom of movement with the medium of computer games that I became a programmer. I started to learn C, C++ and scripting languages and I quickly became hooked with the mix between technical challenges and rigorous creative exploration. I think the balance of the two still remains in my work.

TB: In one of your academic papers on games you ask the question of how much of the medium, as a raw field of possibilities, really is available to the artist. Well, let me ask you the same question in relation to software given that software always comes with a certain kind of aesthetic expectation.

JO: Definitely. I think it is a bit of a shame that much of what is called digital art is in fact made by using software suits built by large corporations. Macromedia, now the Adobe suite, is almost an infrastructure of the media arts. Painters of 200 years ago would never have accepted this brand attached to their canvas. They would never have accepted that their tools would be designed with such a generic mass audience in mind. I think that while the digital arts are certainly an exciting field there is an unadmitted dependency on a food chain that comes entirely from a corporation. The contemporary artist would then talk about breaking these tools, or you know, misusing them. But who is really holding the power? I think at a certain point for me, this was the reason why I moved entirely into free software. I really wanted to look at software as a core medium itself and I wanted to get at the guts of it. I wanted to have a rigorous personal relationship with technology so that I could bend it to my needs rather than my needs being bent.

Philosoftware' psworld by Julian Oliver (2010)
Philosoftware’ psworld by Julian Oliver (2010)

TB: How do you picture a genuinely critical media arts practice then, moving away from the Adobe suites of the world?

JO: No, I think it is fine to use Adobe if it satisfies your expectations. However I think that the expectations themselves are already defined by these external corporate market inputs. I think it is really important for digital artists to understand what digits are. They call themselves software artists but they do not really write software or know what it is. By using it their works become symptomatic of a process that they themselves have not defined.

TB: Does this mean we have to know code in order to be critical of code?

JO: Yes. I think you need to speak the language. It is the same thing with other cultural practices; you need to know the basics of how a violin or a guitar works before you can pass a judgement on the player. There is a parallel history to the new media arts that is not written and that’s all of those technical and cultural contributions that artists and technologists make when they are producing a work of new media. There is certainly a very well written history for the work of art in the galleries but there is nothing of the sorts for the fundaments of the technical achievements. I mean we have that with music for instance, with the evolution of the piano, but there are things happening in the new media arts all the time that no one other than the technologists can really appreciate. These are significant contributions that actually shape the way in which media are used in the future. This is certainly the case with the development of a new programming language that a historian might not necessarily notice. A language like Python or a framework like open frameworks has shifted media arts in such an influential way. Most people only see the end product. Understanding just a little in this regard is enough for enriching the history of the field I think.

TB: One could certainly argue that the ‘democratization of code’ with web 2.0 technologies and open APIs potentially lets anyone produce software art?

JO: Yes certainly. Take Processing for instance, anyone can make a digital square if they want. There is nothing inherently wrong with that. What I am interested in is to make people understand what’s behind it. I think we as artists need to describe what we do and part of this is to publish the source code. For me personally this is an obligation. By publishing the source code I am enriching the scene by allowing other people to have an insight into how it works. Take the project that Danja and I have been doing with Newstweek. If we would hide the way it works it would not enrich anything. We’d only be contributing to our own careers. We therefore publish all our code. You can download it now and already be learning how we did it and so together as a whole we move forward.

TB: Is code ever finished?

JO: That’s a really good question. Probably not. Someone could come along and improve what you think is finished. Every problem can be solved in a multitude of different ways. What constitutes being finished for one program might be elegance of expression. For another one it might be its performance. There are different value systems for programmers. Code in an open context, that is published openly, tends to be living or have the opportunity to live and be contributed to.

TB: You mentioned that most people do not know what software is, would you mind elaborating on that?

JO: Software in its simplest form is a group of instructions that work together somewhat contiguously to process data with an intended outcome. Data itself is everything that is not program code and program code itself is instructions written in a human readable language that are compiled into a form that the computer can understand. Computers have their own language; they are interpreters in a sense. You can really understand software as an automation of multitudinous processes to speed up the production of an intended or desirable outcome. Decision-making can occur, so it is not just a one-dimensional procedure. For the user though, software is generally just a skin of metaphors. If you think about it, clicking a picture becomes an initiation of an event and software is made to allow for the clicking of pictures to allow it to start a program. I mean software is many things at the same time, a field of illusions and metaphors.

TB: To what extent can you be taken by surprise by the software as an artistic medium given that it is your instructions?

JO: Well it depends on the scale of the project. Much of the time the software is a field of limitations. Working with software is about finding ways to make these limitations work and move within them. Unless you (of course) do something in Processing and you just want it to make a square then you just want the program to do exactly this. But for more complex projects I’d describe computer programming as a process of self-humiliation. It is about finding out how poor your initial assumptions about your own abilities are, you feel frustration and you need to fight against your own attention deficit disorder. It is a conversation with yourself, self-development ultimately. Secondly, it is a process of breaking down big problems into smaller ones until so much of the smaller problems are solved that the big one is solved too. But first and foremost I think that software development is self-development.

TB: Speaking of self-development. It is interesting to note that you have in a way returned to architecture, the difference being that you are not sculpting the physical space but the immaterial space. Maybe more so than building things one could say that you deconstruct them, take them apart through intervening and disrupting space.

JO: Yeah. Danja and I work together a lot these days and we refer to ourselves less as artists than as critical engineers. We firmly believe that the most transformative language of our time, one that defines whole economies, I mean how we trade, how and what we eat, how we converse with each other, how we move around the world is engineering. Art itself is increasingly diluted in transformative power, it has become more like entertainment than necessarily anything that is intrinsically rigorous. In the early days of the 1920s and 1930s we had interventionists’ strategies that are now known as art but they didn’t call themselves artists at the time. So as I have been saying to myself quite a lot recently it doesn’t matter if I call what I do art, others will do it for me anyway. So I better describe myself as a critical engineer by taking the language of engineering and lifting it out from a strictly utilitarian space and look at it as a language for rich, critical inquiry and really take on that challenge. It is really about taking the language of engineering and blowing it wide open, taking it away from this kind of black box reality, of big companies making stuff for civilians. This is essentially our relationship to technology. The companies and government make technologies upon which we depend and I think as any technology becomes more ubiquitous like smart phones our ignorance increases. With ubiquity comes ignorance and it seems to be a plottable, predictable curve. The idea of being a critical engineer is to intervene at this point and say “No! Stop!”. We need to reflect on what we are working with and how what we depend upon is shaping us. So learning this hard stuff in order to evade the top down superstructure is necessary.

TB: This might be a good transition to talking about Newstweek, a project that precisely seeks to evade the top down superstructure that you mentioned. How did this project that you’ve collaborated on with Danja Vasiliev come about?

JO: We were at the Chaos Computer Club early this year and we put a little plug into the wall where we put a small router inside. Our goal was really simple, to go into the Berlin congress centre with thousands of hackers and put the thing into the wall and see how long it would last without anybody noticing. We expected it would last a few hours but it was there for the entire conference. One could see it from hundreds of meters away but nobody did something about it, so we realized we were onto something. So we wanted to build a device that looks so much like part of the infrastructure that it would appear harmless.

Newstweek: fixing the facts from newstweek on Vimeo.

The second thing was to couple it with a man-in-the-middle attack and to interrogate what we increasingly refer to as a browser-defined reality. Meaning that if it manifests in the browser, it is somehow authentic. It is this idea of going to a major news site, and as long as what one sees comes from this imaginary thing called a server and propagates in your browser, it is somehow trustworthy. We wanted to explore the limits of the impossibility of intervening in an otherwise top-down distribution of news. We wanted to find an on-the-ground way for civilians to intervene with this authority by manipulating the facts. It is really about allowing for a lateral interception of news sources, such as the BBC, the Guardian and CNN.

TB: Did you also record or document people’s reactions to their suddenly altered or tweaked news?

JO: Yeah, we have done this. The thing for us though was merely to provide a platform. People didn’t really believe that Newstweek worked. So we released the how-to saying here is where you buy the hardware, how you open it up, the firmware, the script, and so forth. Only then we had this quiet retrospect where people were going “aha”. What we have changed is their relationship with their environment. It doesn’t matter whether there has been a Newstweek-device in the environment or not. The very fact that they are looking around them and thinking that what is happening in their browser may have been tweaked is the most desirable outcome. This is exactly what happened. Most of the comments are of that nature, saying, “I will never trust the news again”. I mean, even when the attention for the project falls back to the sleepy town of acceptance, I think we can still be very proud of ourselves.

TB: Not just Newstweek, but much of your work is about intervening in public space and exploring the meaning of place. What do these concepts mean to you?

JO: Well I am very interested in the writings of Edward S Casey and the phenomenologist’s Husserl, Mearleau-Ponty and Heidegger of course. One of the great things that has come out of that thought is that Space in itself does not really exist, just as there is no number 2 in the universe. What we have done is to create a concept in order to pre-empt space, to reduce contingency, and in this way so much scientific thought is about reduction of contingency. Space of course is a projection of mathematical constituents to make determinations. Through mathematics and cartography and the like we have seen a growth in trust in the space model rather than the place model. So what I am really interest in, is that rationalization of place has allowed us to live in cities, which have been atomically and economically particularized, privatized. I am interested in how the distinctions between public and private is often extraordinarily blurry. A good example is the fact that a company can pay to put a huge picture outside your apartment during construction for instance yet when it is a millimetre or two away from your wall it no longer belongs to you. Or when you are drilling a hole through your wall in your house at a certain point you are going to hit the neighbours next door. Where does it begin and where does it end? It really shows that territory and place are just constructions. The same goes for wireless technology.

TB: Why is it important to question the ways in which we experience public space?

JO: Well take my work Artvertiser as an example. We have come to accept that our cities are covered in proprietary imagery. So I find it important to question this read-only space much in the line of ad busting and culture jamming. We just did a big streetwise exhibition in Helsinki where artists chose their brands and they made concise commentary simultaneously finding a new way of being in their city.

Augmented Reality - The Artvertiser

TB: Place often resides in memory and to a certain extent requires permanence. With Artvertiser it is only a temporary intervention. In the end the proprietary imagery stays. What do you hope people take away from an artwork like the Artvertiser?

JO: True. But again, the most productive outcome is conversation. We have the public coming up and looking again and again, through the binoculars at the modified billboards. We even had security guards getting angry. I mean all we are doing is producing a new experience in the visual cortex. Why would a member of the public like the security guard get angry that we are modifying our own experience voluntarily? It is kind of curious.

Trust, trolls and trademarks – Artists suffer for artwork made on Wikipedia