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The Last Collaboration

Featured image: The Last Collaboration, cover image

Read The Last Collaboration online

“The United States loses more American lives to patient safety incidents every six months than it did in the entire Vietnam War.” Edward Picot introduces The Last Collaboration an art documentary book by artists and poets Martha Deed and Millie Niss. This work is a construction of Millie’s hospital experiences in the last hospital she ever visited. The story is told through Millie’s notes, emails, the daily diary she sent home, her posts on her Sporkworld blog, her mother’s log, and Millie’s medical records. These primary, often raw, documents are framed with medical notes and clinical guidelines as well as the outcomes of two NYS Department of Health investigations of Millie’s care. Millie wanted her story told. She wanted an autopsy performed if she died. Because of the autopsy, we have the story.

Introduction by Edward Picot

At 09:57 on the morning of 15th November 2009, Millie Niss sent an e-mail from her hospital bed to her parents:

…they have an inexperienced person treating the sickest patients… and by the time she knows enough to do a good job, she is burned out & ready for a part time practice. They should have inexperienced doctors treat the least sick patients, not the sickest ones… This is true in every specialty and I am sure patients die as a result.

She had been in hospital for two weeks, by her own account she had already come close to death, and in another two weeks her life would be over. Already she was unable to move, catheterised, usually in pain, and on a ventilator which prevented her from communicating verbally. Not many patients in her position would have the energy to analyse their own care, never mind write down their conclusions so lucidly. But Millie was no ordinary patient.

She was a writer and new media artist: she had been seriously ill with Behcet’s Disease for years – virtually a cripple – but her artistic powers were undiminished, and with the help of her laptop and the internet she continued to work and communicate. When she was admitted to hospital with swine flu, it still didn’t stop her writing and thinking. She actually sent off a contribution to a new media project from her hospital bed. She listened to WNYC during the day and BBC4 at night. She couldn’t talk, but she kept up a constant stream of e-mails and handwritten notes – to hospital staff, to her parents, and to friends online. She wanted to record everything and comment on everything. If she died – which she could always see was on the cards – then she wanted an autopsy, and she wanted the story of her death to be told.

The remarks quoted above show how acute she could be. She has put her finger right onto a recognised problem of healthcare – that the most complex and stressful cases are often looked after by the least experienced practitioners. Senior doctors are often all too glad to distance themselves from the front line as soon as they get the chance. In a way this is completely understandable, but as a result front line work is frequently characterised by an atmosphere of muddling through, which can rapidly degenerate into bluster, hysteria, bullying and panicky incompetence when the going gets tough.

This book is an account of Millie’s experiences at the front line during her final illness. She was hospitalised in New York State, but I can recognise many of the problems described herein from my own experience of the NHS in England, where I have worked in a doctor’s surgery for more than twenty years. The story has been assembled by Martha Deed, Millie’s longtime collaborator and Mom, using not only Millie’s e-mails and jottings, but her own own notes made at the time, her reflections since (which often take the form of poems), and the results of her subsequent investigations and complaints. In artistic terms the different elements are blended and balanced with great skill, and we find ourselves shuttling between documentary evidence, poems about bereavement, first-person narratives and nature-notes about birds, without any sense of incongruity or disjunction. The story unfolds both in the present tense and in flashback, both from Martha’s point of view and from Millie’s. It is a shocking depiction of how badly things can sometimes go wrong in a hospital.

Walkway at Millard Fillmore Suburban Hospital, November 28, 2009
Image from the book: Walkway at Millard Fillmore Suburban Hospital, November 28, 2009

Doubtless the hospital would argue that this is a one-sided account. They would also say – indeed, in their response to Martha’s complaints they did say – that Millie was not the easiest patient to care for. And leaving Millie’s case on one side for a moment, it has to be admitted that caring for the sick, especially in a hospital, is an extremely difficult job. Unreasonable behaviour from patients may not be the norm, but it is certainly commonplace. At least in a doctor’s surgery you can get to know your clientele over a period of years, and they can get to know you. In a hospital the turnover is much higher, and bonds of trust are correspondingly more difficult to form. People are generally sicker, which makes them more stressed; and relatives are more worried, which makes them more demanding. Furthermore some people simply cannot accept the realities of ill-health and death, and lash out or place blame as a means of relieving their feelings. Perhaps it’s not surprising, therefore, that some hospital employees come to regard the patients – and their families – with a mixture of nervousness and resentment rather than sympathy and helpfulness.

The best carers can deal with tricky customers without losing their cool. They avoid getting into confrontations and status-competitions with the public, and they treat the people they don’t like with the same meticulous care and respect as the ones they do. They are not only skilled and sympathetic, but detached enough to keep a sense of perspective at all times. They make good decisions in pressurised circumstances. They communicate clearly at every stage of the caring process. They admit their own shortcomings and seek expert help when they need it, instead of trying to bluster and bluff their way out of difficulties. Unsurprisingly, a lot of employees in the health service fall a long way short of this ideal; but what is less excusable is that some of them don’t even recognise it as the ideal for which they should be aiming.

What these pages make painfully clear is that although hospital staff are supposed to treat all patients the same, they can sometimes be prejudiced against certain types, for example the obese, who are often regarded as having created their own health problems. Furthermore, although they officially welcome questions and comments, in practice they tend to prefer grateful submissiveness, and there are those who interpret anything else as troublemaking.

Of course, Millie’s story mustn’t be taken as representative of what’s likely to happen to anyone who goes into a hospital, either in the UK or the USA, and it mustn’t prevent us from realising how hard people in healthcare generally work – a lot of them for not very much money – or what an invaluable job most of them do.

All the same, the situations described in this book will strike a chord with many people both inside and outside of the health care sector. One thing it lays bare is that the psychology of caring can be a disturbing subject. We are such touchy creatures, so desperate to justify ourselves and not lose face, so anxious to get the better of anyone who seems to pose a challenge, that in no time at all, even when another person’s health is at stake, we can forget our duties and become embroiled in a petty struggle for the upper hand. Furthermore power corrupts, and a health care worker is in a position of power, able to grant or deny favours, wielding the authority of the surgery, the hospital or the System itself.

And then there is the impossible-to-ignore feeling that the patients are making our lives a misery by forcing their demands upon us. Even outside the health system, when we are caring for our loved ones, our concern for them is rarely untainted with resentment – why can’t they leave us alone instead of pestering us for help all the time? So what chance is there that staff in a doctor’s surgery or on a hospital ward will be able to avoid upsurges of ill-feeling towards the patients, particularly when things get difficult? And once they have taken a dislike to someone, they may subject that person to obstructiveness, bossiness, bullying, uncaring treatment or even cruelty.

Hopefully, to recognise these impulses and their grounding in normal human feelings is the first step towards controlling them. Unfortunately, people coming into health care are usually given very little training in its psychological aspects, and what training they do get tends to be so simplistic that it’s difficult to apply in real-life situations.

Furthermore what happens on the front line, as Millie so shrewdly observed, is very often a knock-on consequence of organisational decisions made higher up. If senior members of staff use their seniority as an excuse for distancing themselves from the most stressful and difficult areas of work, then those areas are going to be looked after by juniors. Mistakes are more likely to be made, and although the senior members of staff won’t be the ones making them, they will be indirectly responsible.

In badly-managed organisations leaders and decision-makers tend to become detached figures issuing edicts from ivory towers, and because of their detachment those edicts become increasingly abstracted from the realities of working life. “Ordinary” members of staff are left to muddle along as best they can. Organisations like this are often characterised by high-sounding written policies which nobody ever reads or puts into action – and there are examples of such policies in this book.

In the best-run teams, leaders and decision-makers do not become separated from the rank-and-file: everybody communicates with everybody else, everybody plays a part in the decision-making process, everybody knows what’s going on and continuity of care is ensured. But this book shows what can happen at the other extreme: fragmentation of care, no coherent plan, rogue individuals doing pretty much what they like, poor communication, needless delays, and ultimately fatal errors.

Then there are the questions of incompetence and cover-ups. Nobody is immune from making mistakes, and the best individuals and institutions are able to recognise them and learn from them. Yet people in all walks of life just as frequently react to criticism with defensiveness and self-justification, or by simply brushing things under the carpet. Again, these are perfectly normal reactions in a way: no matter how rewarding it may be to learn lessons from our own failures, it is always an uncomfortable process, and our first impulse tends to be either to deny them or hurry away from them as soon as possible. In the health service this reluctance to acknowledge mistakes can shade into blaming patients for their own difficulties, or trading on the disinclination of relatives to trawl through the details after someone has died. The death of a mismanaged patient can even come to be regarded as a desireable outcome, since it usually has the effect of silencing criticism and drawing a veil over people’s mistakes. All of these things seem to have happened where Millie was concerned.

Needless to say, given its subject, this book can be a tough read at times. But it’s full of insightful comments – here are just a few examples:

Do not confuse personality or communication skills with medical competence. It’s great to have both, but the more important quality – absent personal nastiness – is medical competence. [Martha]

I have also gotten a lot of good care, but once you die or are terribly damaged it is too late to say “Most of the care was ok”. [Millie]

You would not believe how nasty nurses can be to people who are very sick and helpless. [Millie]

I am sorry, my dear,
but the leg you say is broken because it looks all twisty and it hurts…
is not broken
because we have met our broken leg target for the month.
[Martha]

As these quotes show, the style in which the book is written, even when the subject-matter is at its grimmest, is always natural and engaging. And although, in places, the narrative shows us some unsavoury aspects of human nature, Millie is such a living presence, and the relationship between her and her mother comes across so powerfully, that what we are left with in the end, paradoxically, is a sense of affirmation.

It is encouraging to learn that a medical professor in the USA is already planning to use The Last Collaboration as a training aid. It could well prove invaluable, not only as a cautionary tale of how things can go wrong in the health care system, but as a tremendously vivid insight into what it feels like to be on the receiving end when they do. Given the choice, Millie would undoubtedly have preferred to escape with her life rather than achieve this particular form of immortality. Nevertheless, she would certainly be gratified to know that her story was making a difference. It is a story which she desperately wanted to be told, and which needed to be told for the good of the health service and its patients. And almost all of us will be its patients one day.

Read Edward Picot’s article about Millie Niss on Furtherfield

EAR to the [Archive] Ground – Reactivating the Unheard Avant-gardes. Case: POEX65

Now, listen…

No archive is perfect. No one, I assume, will contest this claim – especially, in this day and age, where archives are everywhere and everything is miscellaneous (Wiser). It is a reasonable claim that this new way of using archives, socially and privately, has created a new understanding of what archives are – and what they are not. At least, it seems much more logical today to claim that any archive including the ‘grand’ and professional (scientific) archives of national and international libraries and museum are imperfect and even selective. People are selective in their choices and tastes and their archives are a mirror of their biases and behaviours. Personal taxonomies are contextualizing social networks. As a mirror of professional and scientific networks, it is easy to assume similar processes of (in this case academically grounded) choices and tastes taking place in the formation and construction of ‘grand’ archives.

My claim is that there are huge lacunas in the construction of the ‘grand’ archives, as well as in the construction of our ‘collective’ knowledge, and it would be tempting – if we consider the other end of the argument that Mark Wiser makes, which indicates that we may never bridge or fill all of them (the idea would be absurd) – to claim that none of it matters. The ‘homemade’ logic being that there is not anything interesting to find, anyway – and if there were, ‘they’ (the professional and scientific networks) would certainly know about it.

This paper argues that this is certainly not the case. The professional and scientific networks did not find, and do not know everything (!) – a lot of dynamic and significant cultural knowledge remain unheard of. Therefore, it is important and should be a priority to examine the lacunas and gaps (if we can find them) and understand them in a cultural and scientific context. Somehow they were excluded or sifted out of the ‘official’ construction of archived knowledge, and how and why this happened is an important scientific question to ask. Furthermore, the notion (it does not qualify as an argument) that only the important stuff made it into the archives, and that it only made it exactly because it was important, is as absurd as it is, almost, a dangerous (and not scientific) point of view.

In any case, the unheard avant-gardes are a part of the lacunas and gaps of the ‘grand’ archives. However, they are the very stuff of private and social networks and ‘small’ archives – to be considered as precursors (avant-garde) of the social media revolution. Maybe it is not until now that we are able to imagine the formats of an archive for ephemeral and mediated art practices – as well as other innovative and technologically experimental modalities of cultural production.

Becoming unheard…

What is an unheard avant-garde? Of course, the answer may be tautological: no one has ever heard of the unheard avant-garde, as it were.

And then again – rumours and curatorial intuition has it that private and ‘small’ archives around the globe are full of unheard stuff. In this case, I am focusing on the ephemeral, experimental, performative and intermedial art practices and projects by energetic project makers (often long since deceased) that never made it into the ‘grand’ archives – and, after a time, are forgotten, simply.

This project has the anterior purpose to define the modalities needed and methodologies to obtain them in order to reactivate, on a curatorial and humanistic level, the field of the ‘unheard avant-gardes’ (if it indeed is one field) – what are the categories? How do we describe them? Do they manifest themselves into (new) paradigms? And what would be best practice for metadating and documenting the field? Furthermore, these questions also point towards a more fundamental problematic regarding the definition and function of ‘art’ in a mediated cultural context and environment.

What is invested or, indeed, put at risk by reactivating the unheard? This is a question pointing back to the discussion of the transforming ontology of humanstic reception and its modality of ’archiving’ (a discussion I partake in another paper (Flexowriter…).

The Experimenal Avant-garde

Ake Hodell (S) Painting the Danish flag into Swedish Colours. Photos by Knud Hvidberg / Kirsten Lockenwitz
Ake Hodell (S) Painting the Danish flag into Swedish Colours. Photos by Knud Hvidberg / Kirsten Lockenwitz

Some remarks on my use of the Avant-garde concept.

A Classical approach would be to explore the history (of known representations) & theories of the avant-garde, describe and discuss in inter(con)textual views. Fine as this may be, however, there is a tendency to overlook or exclude the experimental practices of the avant-garde artists. Look at it as a production of new meaning or sensuous technologies, as it were, rather than something ‘finished’ and ‘fitting’ the (largely) ocular/text-based production of knowledge in classical academia and/or archives. The Avant-garde is never finished. It is always messy, and still searching, I would say, for the right eyes and ears – even after 40, 60, 80 years.

I would like to propose to make experimental avant-garde practices enhance the debate within the research in & of the History and Theories of Avant-garde Art. My approach – and transdisciplinary take on the avant-garde – is based on the assumption that the avant-garde practices in e.g. technology and sound was, essentially, part of the formation of a ‘media art’ – a kind of off-road history-in-the-making running below the ‘official’ history-as-it-were of art.

The modalities of this subterranean ‘media art’, or experimental avant-garde, are:

My research project focuses on three levels: how and why sound art became unheard (of) in the ‘grand’ archives?; what archive-formats are needed to ‘store’ the unheard avant-gardes (so they do not become unheard (of) again?; and how it may enter the sphere of the general public?

The silence of sound art is symptomatic of certain cultural, aesthetic and scientific paradigms that are inherited via the knowledge systems and epistemologies that define the institutionalized archive competences (Joseph Beuys, Michel Foucault).

How to change the traditional status of sound art, in archives and elsewhere: it has more often than not gone silent – out of reach for researchers and a general public.

The Unheard Avant-gardes project, then, focuses on a critical re-activating of sound art as an experimental practice – getting and letting the silent Avant-gardes out of the boxes and off the shelves – and into a network of digital distribution where it may be accessed, exhibited and explored – listened to – in detail and in a context.

Thus, I will claim, that to be ’unheard’ is a fundamental condition and premise for performative and mediated art practices – in the ‘grand’ archives (in the sense, that they are not ‘on the shelves’) as well as in the construction of the cultural contexts and social memories (history). I refer to the unheard avant-garde in the sense that it is experimental and in the forefront of a cultural and technological transformation in its day. It formed it’s own networks and worked from there. However, I do not intend to refer to the ‘avant-garde’ in the sense of a specific (artistic) genre or group or period or style or whatever (that may be). My argument will be that the unheard condition, and the reappearance of unheard avant-gardes and their (somewhat) hidden networks, is something that ’mirrors’ a change in the modes and modalities of the production of knowledge in a distributed, post-digital culture. Thus, the unheard condition is as fundamental an aspect in the understanding of the formation of ‘grand’ archives, as it is a key-element in an analysis of change and transformation of paradigms – and how science and art performs in and respond to those transformations. On one level, the existence of unheard avant-gardes is the mark of mediated, fugitive and ephemeral strategies and tactics in the art practices that emerged in the late 1950s and during the 1960s. On another level, it is a true ontological gap – and the reappearance of the unheard avant-gardes may very well prompt us to rewrite history.

It is about time we put an ear to the archive ground.

Ear (sensing archives)

To limit myself, I am putting a special focus on cases that turned up in my search after the particularly unheard (of) in the ‘grand’ archives: POEX65. First a note on how to search and identify the unheard avant-garde in (or, rather: outside) existing archives. I particularly looked for sound material from collaborative, performative, time-based, intermedia art, media art, and new media art projects from 1920s to present day; and I looked at small and private archives and triangulated what I found here – dates, persons, places, other artists – with the databases (or, in most cases, before 1983, written / printed records) of the Danish Broadcast Company and Statsbiblioteket (The Danish National Library).

I also put an ear to the collection of (inter)media art from 1950s and onwards at the Museum of Contemporary Art in Roskilde, of which I was the Curator between 1999 and 2008. This archive encompasses art, which is practicing “fusions of words, images and sounds”, often in different variations of performative, fluxid, conceptual, and mediated situations. The archival status is marked by varied and fugitive material, to say the least.

In my search I was also preoccupied with finding adequate framings for the categorization and contextualization of the archive (which was being established at the time and still is under construction), which (quite naturally, it seemed) proved inadequate on closer inspection and formulation. This certain affinity with the ear in the archive-context further sparked my interest in finding a systematics and methodology of the unheard; which, in turn, enhanced the attempt to implement a transdisciplinary practice and a sensuous technology into the core of the construction of the archive, allowing a dynamic flow of domains to establish themselves in a real time dialogue with an audience.

The sensuous material of sound, and the modalities of using the ears in new ways – exploring sonic perception – is the issue.

The Ground

The ontology of an archive of media / sound art. Two ontological factors: 1) Instability of the material (and its contexts); 2) The material is in need of reactive strategies in order to be ’heard’ or merely ’noticed’ by recipients. The unheard status is an unwanted, but nevertheless actual status of most of the media art material that is existing in the archives.

Key-instabilities of sound-based / documented media art:

POEX65

POEX 65 was a transdisciplinary experiment and event, which took place in ‘Den Frie Udstillingsbygning’ (The Independent Exhibition Building) in Copenhagen, December 10-20, 1965. Short for ’POetry EXperiment’, POEX 65 was an exhibition event curated and created by Danish artist Knud Hvidberg (1948-91). It aimed at breaking the boundaries of art genres, the false division of professional and amateur, as well as the autonomy of the ‘work of art’ through the active use of technological and mediated platforms such as Flexowriters, Punch Paper Poetry, and Electronic Visual Music. As such, it was a very important event in Scandinavian media art history with more than 80 participants from 5 countries – many of whom became part of the leading class of artists in Scandinavia.

Nevertheless, POEX 65 somehow was forgotten – and almost erased from the academic memory and public archives.

The Danish Broadcast Company (DR) did broadcast two programs, of which at least one was dedicated to POEX65: ‘A Sunday’s Walk w. Ella Wang’. However, the tape with this particular program was not in the archives of DR anymore – erased or reused, or?… no one can tell from the records. It is simply not there: Truly, an unheard avant-garde!

Long story short: I managed to locate a taped copy of the program in the private collection of one of the participants at POEX65, Kirsten Lockenwitz. From that tape, I managed to get a number of other information that led me to other recordings – and, suddenly, we had sound! Slowly, POEX65 came ‘alive’ again – for the first time in more than 40 years.

A very important part of the POEX65 event was the large number of experiments with cross-overs between musical artforms, from electronica to beat, to other artforms. This may also explain why the event never became part of official records or archives – and was erased from the DR broadcast-archive: It was transdisciplinary before that word even existed… it was way ahead of its time.

From the sources available to us, it seems fair to establish as a fact that five ‘stages’ were active in POEX 65: The ante-room (visual poetry), the Large Exhibition Room (Happenings and Live Music), the Centre Hall (Theatre), the expanded poetry space (+ Flexowriter), and the so-called ‘Co-ritus’ Environment by Jørgen Nash, Jens Jørgen Thorsen, Hardy Strid and Carl Magnus). (Hvidberg, Invite to participate in POEX 65 (in danish) 1965) (Barbusse 1991) (Rubin 1987)

From the program, it is possible to collect a list of ‘new’ concepts for these crossover categories:

This is just a loose collection of the terms mentioned in the program and in other material… and it shows, I think, the boundary breaking range that the POEX65 experiment had as well as the amount of collaborative artistic, creative and intellectual efforts that were put into the project. They really sought to work across the different artistic sections as well – Fluxus, Situationists, EKSskolen, DUT, as well as Jazz, Beat, and Electronic Music, and amateurs and technicians / engineers etc..

There was a heated discussion over the issue of artists’ autonomy, which was written down by Knud Hvidberg. The Danish EKSskole wanted a space they could control, however Knud Hvidberg did not want that – but insisted on an open space for everyone (including audience and ‘amateurs’) where anything might happen. Finally, the EKSskole did not participate as a group in POEX65, but a number of the artists (more loosely) associated with EKSskolen did participate individually.

It is a fact, however, that POEX65 did manage to bring together a large variety of artists from all kinds of art genres and ‘ideologies’. And they did work together in a number of ways. So far, I have identified some 128 ‘actors’ – artists, engineers, dancers, musicians, active audiences etc. – that were part of POEX65.

Event with chairs by Karsten Vogel (DK). Photo by Knud Hvidberg / Kirsten Lockenwitz
Event with chairs by Karsten Vogel (DK). Photo by Knud Hvidberg / Kirsten Lockenwitz

Together with Knud Hvidberg and the Danish Visual poet Vagn Steen, Karsten Vogel was at the ‘centre’ of the POEX65 event. Since the early 60s, and together with two other Danish semioticians and theoreticians, Peter Madsen and Per Aage Brandt (the latter was also a jazz pianist), Vogel had run an informal ‘study-group’ of new tendencies and theories of collaborative work-formats and actions of art. POEX65, in many ways, fed into the ideas and thoughts coming out of that group – who also participated with an event during the 10 days of activies. Vogel, however, had his main role as the experimental jass-musician who inspired the music-paint-light situated works happening at POEX65. A short clip from Jazz News in december 1965 was recovered from the personal archive of Kristen Lockenwitz, from which you may hear a ‘glimpse’ of what was going on. From this recording we hear Vogel and Brandt playing in a set-up, where certain ‘signals’ or ‘motions’ by the painters or light-artists, triggers a chaotic outbrake of sounds from a number of acoustic instruments.

Another important (artistically experimental) grouping was centred around Knud Hvidberg, William Soya, and Hans Sandmand. Together, those three artists had made a number of technology-based exhibitions and projects since 1957 – and, even though William Soya did not participate in person at POEX65, it is him who introduced the Flexowriter into the context, and experimented with how to use it for art purposes (see Flexowriter…). Hans Sandmand, however, participated with a number of interactive sound installations – most noteworthy, perhaps, the Radar which was standing (and turning) in the central hall where people entered the space. When you pushed a button on the radar, a voice said: ‘I am looking for the great intuition’. In another work, a pile of used car tires revealed a mirror when you looked down into the pile – and, as you looked, a voice recording was activated, saying: ‘poetry is something you carry in yourself’.

Not all artists participated on the same level of collaboration. Not everyone was ‘living out’ the radical ideas of Knud Hvidberg about collaboration, loss of autonomy, and the ‘exhibition as show’. Even so, they all seem to adopt some element of the conceptual framing of POEX65, like the processuality and audience participation. A good example would be the Danish Fluxus artist Eric Andersen. He contributed to POEX65 with a number of original works. Among them, ‘Her Bathing Suit Never got Wet’ and ‘I Regret the Bad Circumstances for Recording’ were all sound recordings and part of the ‘record bar’. ‘Opus 51’ was a performative event operating within the Fluxus methodology and aesthetics. Photos exist showing Eric Andersen sitting in the ‘central hall’, waiting for the audience to arrive. This event made the audience actively collaborate in realizing the work by running through a combination of operations based on rules defined by Andersen.

Time and chance would make Eric Andersen well-known (and well-represented) in Danish archives, whereas William Soya, Hans Sandmand, and Knud Hvidberg – despite their visionary and innovative use of technology and sound as media in visual arts at a very early stage (for DK as well as internationally) – more or less went into obscurity. Lost in translation… from moving media and sound to text and (still) images.

Eric Andersen (DK) making ready for his 'Opus 51'. Photo by Knud Hvidberg / Kirsten Lockenwitz
Eric Andersen (DK) making ready for his ‘Opus 51’. Photo by Knud Hvidberg / Kirsten Lockenwitz

(Re-activating) The Unheard

From all this, it appears that the Unheard Avant-gardes project is more than ‘just’ an archive project. It is as much a re-investigation of the fundamental conditions and status of ‘media art’ – the experimental avant-garde. As such, it may also be viewed as an attempt to re-configure (the academic ideas about) the relations between technology, media, and art, and write a theory of this re-configuration.

The reconfiguration is being put to a test when a number of ‘interfaces’ to the unheard avant-garde is presented (in a special section with focus on Scandinavia) at the exhibition TONKUNST – Sound as Medium for the Visual Arts in the 20th Century at ZKM (opens March 17, 2012).

The unheard avant-garde section will present three platforms. Each platform presents a notable and important ‘hub’ for the experimenting Scandinavian scene, in which technology, media and artistic practices are mixed and remixed into ‘sound art’.

The platforms are presented and designed by invited artists, as an independent work of art, or a new artistic platform, in such a way that the unheard avant-gardes get a voice in (the construction of) history.

For that purpose, I am operating with a methodology in three steps. 1) Instead of reENactments, which would focus on restaging artworks, I want to reactivate an entire event and context – including its ideas and methodologies. 2) I am dividing the reactivation-strategy into two modalities, Enacts and Reacts, which are focused on, either, the works and contexts of a single artist (enacts), or the idea and context of an entire event. 3) I am using ‘new’ media artists to reactivate the unheard media artists – adding a third element into the reactivation-strategy: that of re-working and re-actualizing works, technology, events and processes.

The first platform will focus on EMS (Elektronmusikstudion, Stockholm). Since 1964, EMS, formerly known as Electroacoustic Music in Sweden, prior to that known as Elektronmusikstudion, is the Swedish national centre for electronic music and sound art.

The second platform will reactivate the particular electronic aesthetics of Finnish Electronic Music Studio & Errki Kurenniemi (FIN). Errki Kurenniemi’s Electronic Music Studio was set up in 1962 with the vision of an automated composition system. In the 1960’s Kurenniemi built Integrated Synthesiser and in the 70’s, a series of custom built music instruments called DIMI.

The third platform will re-activate POEX65. It will include reactive radar, collaborative chairs, and a giant TONEHEAD as sensuous interface for an archive of the unheard avant-garde.

It is from this unheard status of experimental media art that the re-activation of the unheard avant-gardes finds its momentum: Not only in giving the unheard a voice in a number of ways, but also in addressing some fundamental issues concerning the way new transdisciplinary domains are renegotiated across disciplines and boundaries of competences. History will never be the same (again).

For more information visit: http://www.sondergart.dk

Echoes of the Past & Future: Gridworks by A Bill Miller

The video works of A Bill Miller seem to be at once futuristic and something recalled from our childhood (those of us who grew up with computers in some form or other) in what might be considered as a hauntological affectation that seems like a memory of the future from our childhood, with lines and simplicity of many early computer programs, forming complex ghosts of our pasts across the screen. These are a reminder that what computer graphics can do, doesn’t have to be composed of 3D, with million of vectors and a painful, failing attempt at verisimilitude. Just as theatre, with it’s artificial simplified set designs and symbolism. It can sometimes be more real, offering a greater empathy than a well designed and directed film. Often, there can be greater beauty and compulsion when engaged in simple works than those of greater complexity.

“We exist within a built environment that is constantly mediated by the grid. Grids organize space through coordinate mapping and patterns of development. Grids compress, redisplay, and reorder information. Grids are an enforcement system imposed upon both nature and culture. I respond to this ubiquity by creating gridworks. These forms examine the blurred boundary between the machine and the human – the tool of data collection and the interpretive mind.”

Like a lot of people, my first encounter with the work of A Bill Miller was on the small screen. Despite the numerous festivals and exhibitions that his works have appeared in1, this may be the only chance viewers have to enjoy them. Which is a shame because they really work well when expanded on to a larger screen. Even if you only get to view them on a larger television screen, it’s worth doing. Even some of the work that is small in scale and scope, benefits from being shown on as large a screen as possible. It takes a broader and more encompassing screen to really engage the viewer completely into the work. For some of the black and white work, the overlaying of ASCII letters (reduced to just shapes when not ‘read’ as alphanumeric characters) shows how some works can explore the technical palette of the production software as possible. Which isn’t to say that some of the works aren’t also complex and (literally) multilayered.

There is a psychic landscape explored in Miller’s works. A landscape that feels as though it sits just behind the everyday, observable world we inhabit. Not in a David Lynch, behind the picket fence, kind of way, but inside the mind’s eye, at a point where the brain hasn’t yet coalesced the datastreams of visual stimulation into a recognisable image. It’s that in-between space that seems to at the heart of some of the Gridworks: the spaces between being held in check by the grids. And clean white spaces are beautiful in themselves, but they also divide the elegance of those lines so that the work is about those spaces and the tension of being held in check: stopping them from bleeding into one another. The psychic landscape they map out is the same one that we have to face everyday as we negotiate our way through the ongoing datastream of western life. Work, rest, work, rest, shop, consume. Those days that you feel as though you’ve experienced and understood everything and life begins to blur into one continuous event: all it takes is to step back and really focus on individual moments to remind ourselves that life is actually full of thousands of unique and wonderful moments.

Works like Gridfont 7 suggest that the elegance of a few lines carefully placed can lead to great complexity through simple juxtaposition and rotation of basic forms. Just like so many other things in life, greater complexity begins to emerge from a gradual build up of even the simplest of those elements. Some of the work begins as a few short, hand-drawn lines before they re-adjust themselves and become a hive of geometric shapes: a honeycomb forming from the arrangement and connection of lines. Some works have the colour-bleed of early video work where over-saturated colours refuse to hold their place in the ordered spaces and begin to wander slightly.

gridworks_textanimation2010 is made from pure ASCII text characters, and “transmits an unreadable message that is aesthetic and abstract.” It’s stark black & white play of the non-text elements of written communication gives the impression of loss and emptiness, like lines of communication broken down through digital channels. This could be extracted from a relationship being held together via email or it could be text messages sent between two unreliable narrators each hoping to convince the other of some shared moment. A line of Xs brings to mind censorship but the blank underlines suggest space for the other party to fill in the blanks that we don’t always admit to when trying to maintain the peace in a relationship. Things are constantly being said, but nobody is ever saying anything to each other. Those are the worst accusations of Internet communications but they’re just as guilty of being performed in every other channel. They just become more visual on the Internet and even more so in works like this.

In case these descriptions suggests that the works are dry and overloaded with metaphor and meaning, they can be enjoyed on their purely aesthetic merits. Gridworks2000-anim09 is a work that can only be described as beautiful in its elegance and deceptive simplicity.


Although these works are positioned within media art, they (like many moving image art work) could be considered as cinema (and let’s face it, cinema could do with a fresh burst from a ruptured blood vessel right now). These are part of a cinema of special effects where the use of computer graphics  enhances the moving image and steps away from verisimilitude. As mentioned previously, this lack of verisimilitude is part of the reality of these works. An added element of what makes them hauntological ghosts within the screen.

grid-portraits_screencap. "grid-portraits" a website of various animations related to my experiments with stereoscopic "wiggle", ascii art, and glitches. AB Miller. Link here...
grid-portraits_screencap. “grid-portraits” a website of various animations related to my experiments with stereoscopic “wiggle”, ascii art, and glitches. AB Miller. Link here…

It’s imprinted into the very nature of cinema that it is a ghostly illusion or special effect, either computer generated or produced in the camera that belongs to every moment of cinema’s history. In fact it is even an illusion to believe that we are viewing an actual moving image when we watch a film or video. Either way, cinema is created on-the-fly by our own eye. The trick of creating moving images is to know how the brain responds to them and leverage that response to your own desires. The cross slicing of lines in Miller’s Gridworks feels so much like early computer graphics that at times it’s hard to step beyond thinking about technology’s desire for the new and the increasing momentum of the special effect algorithm and find the beauty in their simplicity. It’s in there and doesn’t take much effort to uncover. Like a good oyster in a restaurant, the reward can be unusual and pleasurable, but you have to get in and expend some energy to extract it.

2012

FILE RIO 2012, Electronic Language International Festival, Art Galery of Oi Futuro, Rio de Janeiro, BR, Mar 12-Apr 8th
Scan2Go, New Media Caucus year long online exhibition, Released at CAA 2012
<terminal> monitors, Austin Peay State University, Clarksville, TN, 2/20-3/2
A/Vworkssssss, One Night Event/Performance, Borg Ward Collective, MIlwaukee, WI Jan 3

2011

Streaming Festival 6th Edition, Het Nutshuis, The Hague, Netherlands, Dec. 1-18 2011
FestivalMulti2011_Especial – Curator David Quiles Guillo, Video Art Program, Rio de Janiero, BR, Nov-Dec 2011
Sheroes, One-Night Interactive Installations (Monthly), Toronto, CA, Nov. 18 and Dec. 23
GLI.TC/H Chicago – Live Video Performance, Chicago, IL Nov. 3-7
GLI.TC/H Program at FLIP Animation Festival, Birmingham, UK, Oct. 29
Punto Y Raya Festival, Museo Reina Sofia Madrid, November 3-6, 2011
BYOB Sao Paulo, Rojo Nova Sao Paulo, Oct. 29
Video On Paper Zine http://videoonpaper.tumblr.com/
3ra Convocatoria Belica, Valencia, Venezuala, September 2011 http://mvs.260mb.com/index2.html
I AM NOT A POET Festival, Edinburgh Aug.8-21 http://tkunst.wordpress.com/

Art is always somewhere else: Interview with OPA

Darko Aleksovski interviews OPA (Slobodanka Stevceska and Denis Saraginovski). OPA (Obsessive Possessive Aggression) is an artistic collaboration, based in Macedonia, whose focus is researching the social, cultural and everyday issues, as well as the ways of looking, thinking and behaving of a certain community in the shifting social and political conditions. 

Their project entitled “Bollocks” is a complex and yet very simple interactive installation, made out of a video/image projection in a room in which only one viewer at a time is allowed to see it. The project was first shown at the Authorial Through The Appearance 3 exhibition in Veles, Macedonia (2009). Then it was modified in a second version entitled as “Bollocks for Everybody” for the Small Gallery in Skopje, Macedonia. After that the project was shown at the fifth edition of the AKTO- Festival for Contemporary Arts (2010) where it was awarded with the annual Dragisa Nanevski Award for interdisciplinary achievments. The project was also shown in Studio Golo Brdo, Rovinjsko Selo, Croatia (2011). 

Darko Aleksovski: “Bollocks” is a project which was shown on several occasions in art festivals and group exhibitions. Once it was exhibited as “Bollocks for Everybody!”. Can you tell us what was first: its idea, or its title?

OPA: Our initial idea was to relate one specific phenomenon of the Macedonian cultural life: much stronger “gravitation” than in the other parts of the world. It means everything is much harder here, for every single “motion” connected to arts and culture, you need several times more energy compared to other places. It could be because of our institutions, or the specific mentality, or the geographical, political and economic situation of the country – it is a matter of larger analyses. However we didn’t have intention to speak about those reasons into this work, but simply to remind of the existence of the issue. That’s why the work (visually) is about seating and waiting. In the video-image we sit and endlessly wait for something to happen. And when the spectator enters, (s)he triggers the sensor and we both leave the image. So the spectator gets nothing and sees an image of two empty chairs. In the Macedonian colloquial speech you would say the spectator gets “tashak” or “tashaci” (Macedonian: ташак, ташаци). So that is the original title of the work – “Tashaci”, given when the work was completely shaped. “Bollocks” is the best English translation that we could find, but it still doesn’t represent the expression best.

And “Bollocks for Everybody” is the title of the second version of the work, created for the windows of Mala Galerija (The Small Gallery) located in a shopping mall in Skopje. 

For our solo presentation in Mala Galerija, we made two different settings of the same work: (1) On the windows of the gallery there was a projected video-image of two empty chairs. When the casual passers by trigger the sensor, our figures were entering the video-image facing the spectator. (2) But inside the gallery we installed the original version of the work, which was intended for the regular visitors of the cultural events, this time invited for the official finissage of the exhibition.

Bollocks for Everybody!

DA: Is the project primarily concerned with the general Macedonian cultural context, or it is dealing with more universal issues?

OPA: We could say that this work is emanated from these local issues, thus it is concerned with the Macedonian cultural context. Translated into the general context it speaks more about the art system, the expectations of the audience, the immateriality of the artwork, about the things that we always miss out, the absurdity, the nothingness…   

DA: On one occasion, you say that the inspirational thought about the project is: ‘Art is always in another place’. Does the project speak of ignorant art or ignorant audience? 

OPA: It is more about the expectations. About the expectations of where the “real” art should be, what should it look like, what is the art like in other places (always better than our), while we miss the things that are happening (or could happen) here, in front of us. One other interesting interpretation of this thought is that the art is happening during the process of creation. The artist touches it for a moment, and everything that we see as an exhibited object is only a document, a trace of the existence of the art, a way for the artist to share with the rest of the world what (s)he had experienced. 

Tashaci Documentation 2 by OPA. Exhibition view, Mala Galerija, Skopje, Macedonia, May-June 2010. Click here to view.
Tashaci Documentation 2 by OPA. Exhibition view, Mala Galerija, Skopje, Macedonia, May-June 2010. Click here to view.

DA: Do you think interactive art is one of the easiest ways to communicate with the audience today?

OPA: It is one of the ways, but it doesn’t have to be the only or the easiest way. Anyway the art today should be in the things that surround us, or incorporated into our everyday life. It should reach us other ways than just through the galleries. It should try to surprise us, confuse us, shake our solid image of the world and make us think and reconsider our attitudes. 

DA: How do you feel about joking with/ in art? Do you think a joke in an artwork should be considered a serious statement? 

OPA: Humor is one very helpful tool to address the social and the political issues, or the things that bother you and the things that hurt you. It doesn’t mean that if the work involves humor it doesn’t have a serious statement. Thus it is often present in our work. One other tool that we often use in our work is entertainment. Often it is the first thing that catches the audience, it “steals” their time and attention, and than through it we try to convey our message. 

DA: Absence is something one finds in many of your works. The absence of connection with reality, absence of objects, even absence of a final artwork, or project. What kind of presence do you think this absence refers to?

OPA: It is really exciting if you succeed, while acting with the art language, to make an artwork that would be communicated but not perceived as an artwork at first. In that case, the work has a direct communication with the audience, not burdened with the fact that art has “special place” in our society. It becomes a kind of subversion of the everyday life – you can experience art without knowing what’s in front of you, yet the situation you have experienced, is an artwork. What we do in our work is about creating “situations”, or often creating the artwork together with our audience. Whether this artwork is either immaterial or difficult to possess.

Woman, Art & Technology: Interview with Lynn Hershman Leeson

Featured image: Lynn Hershman Leeson Portrait (Photo Credit: Ethan Kaplan)

Woman, Art & Technology is a new series of interviews on Furtherfield. Over the next year Rachel Beth Egenhoefer will interview artists, designers, theorists, curators, and others; to explore different perspectives on the current voice of woman working in art and technology. I am honored to begin this series with an interview with Lynn Hershman Leeson, a true pioneer in the field who has recently produced !Women Art Revolution- A Secret History.

Over the last three decades, artist and filmmaker Lynn Hershman Leeson has been internationally acclaimed for her pioneering use of new technologies and her investigations of issues that are now recognized as key to the working of our society: identity in a time of consumerism, privacy in a era of surveillance, interfacing of humans and machines, and the relationship between real and virtual worlds. She has been honored by numerous prestigious awards including the 2010-2011 d.velop digital art and 2009 SIGGRAPH Lifetime Achievement Awards. Hershman also recently received the 2009 John Simon Guggenheim Memorial Foundation Fellowship, an award which supported her latest documentary film !Women Art Revolution – A Secret History.

Women Art Revolution Graphic
WAR Graphic by Justin Barber, Ryland Jones and Aaron Moorhead for Oddball Animation.

Rachel Beth Egenhoefer:  Your most recent project is the film “!Women Art Revolution” which you have been collecting materials for and working on for the past forty years.  Why is now the time to present it as a finished work? 

Lynn Hershman Leeson: TECHNOLOGY! The film is one narrative, but I’ve put the entire 12,428 minutes online through Stanford University Library, making all the narratives and aterials accessible, so in effect there are no out takes. Also the RAWWAR org archive/website allows people to continue the story online.  So the story continues to grow beyond the single narrative, which technology allows us to do now.

Additionally, I wanted to push out  into public view the graphic novel, curriculum guide, and the story to affect the legacy while women who created the movement  could be appreciated.

RBE:  Can you expand on how you see the RAWWAR story continuing online?  Or maybe what is the goal of the archive/website?  Do you envision people adding to it?  

LHL:  Yes, it was made specifically so that people, especially younger generations will be able to  add information.  At the Walker Art Center, they have scanning stations and are training people how to upload work onto the site. My hope is that people from around the world will add materials and it will be a living repository of this type of growing and accessible  information. 

RAW screen shot
Screenshot from RAWWAR www.rawwar.org.

RBE: The film has been touring in the U.S., what has the response been?

LHL: Incredible. It has been in over 60 cities, and standing ovations in San Francisco, Houston, Toronto, Sundance, Berlin and Mexico City. People seem deeply affected by this secret history and seem to appreciate knowing about it.

RBE: Has the response varied either with geography or current events? 

LHL: Not really, it seems vibrantly appreciated worldwide despite it being about women in America.

RBE: Can you explain the grammar behind the title “!Women Art Revolution”?

LHL: If you mean why the ! first, it was so we would be listed first, rather than under W. It didn’t work, but that was why we did it originally. It also is a wild exclamation at the start, which is what the movement was.

RBE: The film is described as presenting the relationships between the Feminist Art Movement and the anti-war and civil rights movements, showing how historical events sparked feminist actions.  Do you see any connections to be made with the current Occupy Movements?     

LHL: Yes, absolutely. In some ways because it is about how the disempowered and invisible people were able to gain their place in culture; how people who had their voices silenced  were able to amplify their message and subverted social systems, with work that expressed censorship, freedom of expression, social justice and civil rights and directly made political change. It is an inspiring story of reinvention.

The goals were clearer than with Occupy. But the disenfranchised edges of culture is similar.

Lynn Hershman, "Roberta Breitmore", 1974-78. "External Transformations: Roberta's Construction Chart, No. 1", Dye Transfer print, 40" x 30", 1975. Courtesy of Lynn Hershman Leeson
Lynn Hershman, “Roberta Breitmore”, 1974-78. “External Transformations: Roberta’s Construction Chart, No. 1″, Dye Transfer print, 40″ x 30”, 1975. Courtesy of Lynn Hershman Leeson

RBE: A lot of your early works dealt with issues of identity. How do you think the notion of identity has changed over the years? 

LHL: It has become more technological, more global, more cyborgian. We now, because of the internet are linked globally and that has resulted in a “hive mind” and in turn, that seems to be a cohesion and holding together the individual fracturing that had occurred over the last two decades

RBE: Can you expand on the idea of the “hive mind that seems to be holding together the individual fracturing”? What makes up the hive, what is fracturing us? Is this good or bad or neither? 

LHL: The hive is social media and people who participate in the Internet grammar. There is a congealing through access to information. As individuals, I think we have been fracturing, rupturing, split for decades and have become multi faceted and multi taskers. But there’s a price in the lack of personal cohesion that results. I think that having a common reference or ‘hive’ is a very good thing, as it tests our idea of ‘reality’, and serves as a hub of communication.

RBE: Do we make our own hives? Or are those defined for us (either by others/ FaceBook/surveillance/ etc)?

LHL: We are all part of global re-patterning that is happening live on a global scale and it is naive to assume we can act independently or not be connected or affected. We are constantly challenged, influenced by peripheral and pervasive information and in turn we have become fodder for surveillance and digital integration.

RBE: Some contemporary artists and thinkers have been critical of our online selves and physical selves. Sherry Turkel for instance has described people as “performing themselves” online by constantly updating Facebook profiles, tweets, etc to show an ideal version of ourselves. Can you draw any distinctions between virtual, physical, and performative selves? 

LHL: I think we perform ourselves every day, not only on social media, but in all interactions. I do not think all images or versions of ourselves are ideal. There is absolutely a difference between real/physical and virtual selves. They each have a context, reference and function. As far as being performative, that depends upon the distinction used for how it is used. One can, in fact, consider life itself and everything one does as performance.

RBE: This interview is going to be part of a series of interviews with women working in Art & Technology. What do you consider to be important today about being a woman working in art & technology?

LHL: Ada Lovelace wrote the first computer language, Mary Shelley envisioned artificial intelligence, Hedy Lamar invented spread spectrum technology, which led to cell phones. Women have been enormously prescient in visioning and affecting the future of the world through technological linkage systems.

RBE: Do you think it is still useful to discuss the female voice as a separate voice in the field? 

LHL: I think the female voice is critical in all aspects of the future and should not be limited to a category.

Lynn Hershman, "Lorna", 1983-84.
Lynn Hershman, “Lorna”, 1983-84.

RBE: One of your earlier works, LORNA, depicts a woman who never leaves her apartment and becomes more and more fearful as she watches ads and news on the TV. Some might say television media has gotten far worse since the 80s in both fear mongering and controlling conversations. What do you think about the current state of the media?

LHL: Right, the idea of media as totally affecting our outlook has shifted. Media is no longer omniscient! The 99% are activating their voices and warbling into existence. There are other problems with social media… deeper ones that splay into the cracks of fractured identities and insist on more disruption and lack of focus. But perhaps that is what is affecting our constantly changing evolution.

RBE: If LORNA were around today what would she be thinking or doing in her little 1 room apartment?

LHL: Blogging and all forms of social media including excessive and obsessive shopping, no doubt. She would probably not really be agorophobic either. She would, however, probably be paranoid. She would use a webcam and notice all the ones surrounding her no matter where she moved.

RBE: Do you have hope for change in the future?

LHL: Hope? It is inevitable. I believe in the next generation! They always, in their amnesiac optimism re invent the future in ways that can’t be predicted.

RBE: You have been involved in academia for some time, what do you think is important to be teaching in the Universities right now?

LHL: Independent thinking and creativity, the maintenance of ethics and a profound sense of humor!

RBE: Do you have any new projects you are working on?

LHL: Yes, at least 3 .A new film which is part 3 of my trilogy about the evolution of the human specis, a new installation that uses scanned beating heart cells, and a long term project about Tina Modotti.

Find our more on Lynn Hershman Leeson and Woman Art Revolution here: http://www.lynnhershman.com/http://womenartrevolution.com/

Being Social

Annie Abrahams, Karen Blissett, Ele Carpenter, Emilie Giles, moddr_ , Liz Sterry and Thomson and Craighead

Featured image: ‘Angry Women’ by Annie Abrahams, 2011. (From photograph by Michael Szpakowski)

Opening Event: Saturday 25 February 2012, 1-4pm
Open Thu – Sat 12 noon – 3pm
contact: info@furtherfield.org

Visiting information

DOWNLOAD PRESS RELEASE

See images from the exhibition here
Read reviews of Being Social on Wired magazine and Enfield Independent

Being Social is the opening exhibition at Furtherfield Gallery in Finsbury Park in North London. Furtherfield has established an international reputation as London’s first gallery for networked media art since 2004. With this exciting move to a more public space Furtherfield invites artists and techies – amateurs, professionals, celebrated stars and private enthusiasts – to engage with local and global, everyday and epic themes in a process of imaginative exchange.

'Kay's Blog' by Liz Sterry, 2011
‘Kay’s Blog’ by Liz Sterry, 2011

This exhibition brings together artworks by emerging and internationally acclaimed artists: Annie Abrahams, Karen Blissett, Ele Carpenter, Emilie Giles, moddr_ , Liz Sterry and Thomson and Craighead.

Since the mid-90s computers have changed our way of being together. First the Internet then mobile networks have grown as cultural spaces for interaction – wild and banal, bureaucratic and controlling – producing new ways of ‘being social’. Visitors are invited to view art installations, software art, networked performances and to get involved with creative activities to explore how our lives – personal and political – are being shaped by digital technologies.


Stitch a term with us!

Free activities for all ages (booking advisable) Saturday 10-1pm

Embroidered Digital Commons with Ele Carpenter and Emilie Giles
Furtherfield invites all gallery visitors to take part in one or more of our Saturday morning embroidery sessions and come together to stitch a term from the Raqs Media Collective’s text ‘A Concise Lexicon of/for the Digital Commons’ (2003), chosen in relation to the specific theme of the Being Social exhibition at Furtherfield Gallery. Throughout March and April 2012.

To book a place please contact Alessandra Scapin ale@furtherfield.org +44 (0) 2088022827

From 'Embroidered Digital Commons' by Ele Carpenter, 2009-2012
From ‘Embroidered Digital Commons’ by Ele Carpenter, 2009-2012

About the Artists

Annie Abrahams
Annie Abrahams has a doctorate in biology from the University of Utrecht and a degree from the Academy of Fine Arts of Arnhem. In her work, using video, performance as well as the internet, she questions the possibilities and the limits of communication in general and more specifically investigates its modes under networked conditions. She is an internationally regarded pioneer of networked performance art. She has performed and shown work extensively in France, including at the Pompidou Centre, Paris, and in many international galleries including, among others, Espai d’Art Contemporani de Castelló, Spain; the Museum of Contemporary Art, Tokyo; and the Armenian Center for Contemporary Experimental Art, Yerevan; festivals such as the Moscow Film Festival and the International Film Festival of Rotterdam, and on online platforms such as Rhizome.org and Turbulence.

Karen Blissett
Karen Blissett was born on the 3rd of May 1991, on the same day that the first successful double head-heart transplant was being carried out in a hospital in London. Her parents are the neoist artists Karen Eliot and Luther Blissett. They are only interested in art and politics, not in how Karen spends her days on the Internet.

Ele Carpenter
Ele Carpenter is a curator based in London. Her creative and curatorial practice investigates specific socio-political cultural contexts in collaboration with artists, makers, amateurs and experts. She is a lecturer in Curating at Goldsmiths College, University of London.
Since 2005 Ele has facilitated the Open Source Embroidery project using embroidery and code as a tool to investigate the language and ethics of participatory production and distribution. The Open Source Embroidery exhibition (Furtherfield, 2008; BildMuseet Umeå Sweden, 2009; Museum of Craft and Folk Art, San Francisco, 2010) presented work by over 30 artists, including the finished Html Patchwork now on display at the National Museum of Computing at Bletchley Park.  Ele is currently facilitating the ‘Embroidered Digital Commons’ a distributed embroidery exploring collective work and ownership 2008 – 2013.

Emilie Giles
Emilie Giles is an alumnus of MA Interactive Media: Critical Theory and Practice at Goldsmiths College. Since graduating in 2010 her time has been spent co-organising MzTEK, a women’s technology and arts collective, as well as completing an internship with arts group Blast Theory and working for social video distributors Unruly. She is currently involved with TESTIMONIES, a project which explores oral history in relation to the 2012 Olympic and Paralympic Games largely through social media.
Emilie’s own practice revolves around notions of pervasive gaming, married with urban exploration and psychogeography. Her most recent focus lies in taking fundamental gaming principles from Geocaching and exploring the consequences of adding an emotional dimension.

moddr_
moddr_ is a Rotterdam-based media/hacker/co-working space and DIY/FOSS/OSHW fablab for artgeeks, part of the venue WORM: Institute for Avantgardistic Recreation. Since being founded in 2007 by alumni of the Piet Zwart Institute (department of “Networked Media“) they host and promote young local and international talent with a focus on the artistic modification (’modding‘) of contemporary and emerging technology. moddr_ represents a critical attitude in our ‘new’-medialandscape through spawning and development of artistic projects, workshop series, lectures, exhibitions and of course good parties.

Liz Sterry
Liz Sterry is an Essex based artist currently completing a Digital Art and Design degree at Writtle College. Liz works using different mediums including performance photography, video and installations. Communication has now become a key theme in her work. She aspires to make art that invites people to question what they think they already know.

Thomson and Craighead
Jon Thomson and Alison Craighead are artists living and working in London. They make artworks and installations which are shown in galleries, online and sometimes outdoors. Much of their recent work looks at live networks like the web and how they are changing the way we all understand the world around us. Their work has been shown in major international exhibitions and is part of public collections at Harris Museum and British Council Collection. They are shortlisted artists for the Samsung Art Prize 2012. Recent awards include Current (2011) and Vital Spark (2005). Having both studied at Duncan of Jordanstone College of Art in Dundee, Jon now lectures part time at The Slade School of Fine Art, University College London, while Alison is a senior researcher at University of Westminster and lectures in Fine Art at Goldsmiths University.


More about Furtherfield Gallery at McKenzie Pavilion

Four spaces – the Park, the Gallery, the Common Room, the www

Furtherfield’s new gallery at McKenzie Pavilion is located in a highly animated area of Finsbury Park next to a boating pond and adventure playground, near to the café and athletics track. The richly connected diversity of people, creatures, plants, activities, enthusiasms alive in the park provides the context and the inspiration for Furtherfield. The pavilion has two rooms.

The Gallery, which will display evocative and provocative exhibitions of selected contemporary artwork that address technology and social change drawing on Furtherfield’s international network of artists.

The Common Room, which will display work contributed by open call in response to exhibition themes, curated with local people. It will also act as the base for a series of free activities for local schools and visitors to the park.

Finally the www connects local users to an international network of enthusiasts, experts and audiences. It provides a place for people to share their artworks, proposals, ideas and commentaries. It will also provide access to further information about exhibitions, including downloadable catalogues and essays, information about programmes of free events and activities, and a living archive of all past work.

Furtherfield will exhibit the best of contemporary work in art, technology and social change in a truly ‘public’ space, developed with and for local residents and users of the park, and wider participants and audiences. Ultimately, we are looking for ways for local people and visitors to the park and from further afield to use this art space imaginatively together, and to connect with our international community of artists, designers, thinkers and technologists.

Location

Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org

Visiting information

Furtherfield Gallery is supported by Haringey Council and Arts Council England

Celebrating Brazilian Open Digital Culture: Festival Cultura Digital

Featured image: Gambiologia presenting one of their projects made specially for the festival. Image: aloysio araripe.

Festival Cultura Digital took place in Rio de Janeiro between the 2nd and the 4th of December 2011. It was the third edition of the event known as Forum da Cultura Digital that happened in Sao Paulo in the first two years. It gathered 6 thousand people in about 20 open discussions, 20 workshops and 52 international and national projects presented in MAM Rio de Janeiro (the Museum of Modern Art) and Cine Odeon.

The Festival Cultura Digital is a project from Casa de Cultura Digital, “a criative cluster from São Paulo” composed by 15 institutions. For this project, Casa de Cultura Digital received an honourable mention in the Digital Communities category by Ars Electronica 2010.

One of the particularities of this event is that it brings together political institutions, artists, companies, activists and intellectuals in a hybrid format. The main goal is to change and broaden the limits of digital practices and connect to other people and networks from other cities, states and countries.

This edition of the festival had as key speakers Yochai Benkler (Harvard Professor and co-director of Berkman Center for Internet and Society), Kenneth Goldsmith (poetry professor of Pennsylvania University and founder of Ubuweb), Hugues Sweeney (producer of Interactive movies of National Film Board of Canada), Michel Bauwens (founder of P2P Alternatives), Philippe Aigrain (Sopinspace, CEO), Paulo Coelho (the famous Brazilian writer that made all his books available for download) and Heloisa Buarque de Hollanda (researcher on the relations of “marginal culture” and digital culture).

Image: Kenneth Goldsmith
Image: Kenneth Goldsmith

For the first time projects were chosen through an international open call and selected by a group of people involved with the festival. They’ve received almost 400 projects and selected about 80 that were organised in different themes: Construção de laboratórios de cultura digital (constructing digital culture labs), Encontros de rede (network meetings), Mostra de experiências (experience show) and Visualidades (visuals, that gather artistic projects to be shown and discussed).

Casa de Cultura, as defined by them, connects the counterculture from the 60s-70s to the cyberculture from the 21st century. The group itself has members as Claudio Prado, a key figure from the Tropicalia movement. He’s a cultural producer, co-founder of Glastonbury Festival and has produced many concerts of Mutantes and Novos Baianos. He currently coordinates the Laboratório Brasileiro de Cultura Digital. Gilberto Gil, the musician and ex minister of culture of Brazil is the “ambassador of Festival Cultura Digital”. Besides that, many members of Casa de Cultura are journalists, videomakers and programmers in their 30s or under that are directly involved with hackerspaces, independent journalism and public policies for digital culture.

Gilberto Gil and Claudio Prado
Gilberto Gil and Claudio Prado. Image: Bruno Fernandes.

It brings together as partners members of the international mass media as The Wall Street Journal and Reuters, Folha de Sao Paulo (one of the main newspapers in Brazil) as well as the blog Falha de Sao Paulo, that was sued by Folha de Sao Paulo for being critical about its content. Casa de Cultura Digital also represents the Brazilian node of Wikileaks.

Besides international selected projects like Waste2No, Pretty Resistant, Protei / Oil Compass, Bitcoin, Generadores de electricidad con basura electrónica, or The Cartographer; and nacional groups like Cotidiano Sensitivo, Garoa Hacker Clube, Gambiologia, Pandeiro Montagem, or Espaço Macambira, there were projects such as:

Ônibus Hacker

Onibus Hacker
Image: Bruno Fernandes.

Onibus Hacker was a idea to buy a bus through donation to be modified to include webcam, 3G connection and GPS for Transparencia Hacker [1] projects. The projects are done during the trips to small cities among the group that travels in the bus and also virtually. Some of the projects include workshops, Hackdays and Install Fest to small towns (less than 5,000 inhabitants), also allowing local people to organize themselves (according to Brazilian legislature, anyone can propose a law if it’s signed by 5% of the local electors) that would benefit these contexts. The bus was bought and went to Rio de Janeiro to be shown and visited during the festival.

Brasuíno-Holoscópio

Brasuíno BS1 is a single board microcontroller inspired on Arduino that uses the AVR microcontroller. This Brazillian version was redesigned using Libre Software, free to reuse and derive, and it’s licensed as GPLv2+ (the original Arduino still uses a microchip that is not open hardware). It’s also compatible with Arduino Uno and Arduino software.

Rodrigo Savazoni (Casa de Cultura Digital) at Encontro de Redes
Rodrigo Savazoni (Casa de Cultura Digital) at Encontro de Redes. Image: André Motta.

Teko Arandu

The project is composed by an IT lab based in the Kaiowá community Nhandejara that integrates the indigenous community to straighter demands and opens the discussion about their issues and projects outside the reserve through a web portal. Furthermore it offers workshops for inhabitants and people involved with the group and it’s a source of information for researchers. The project includes organization, digitalization, production and analysis of historical and cultural elements from the Kaiowá and Guarani tribes. The website is bilingual (Guarani-Portuguese).

Cultivo cc

Cultivo is the first crowdfunding network for Cultural Incentive Laws in Brazil. The main goal is to connect companies and projects approved so that they can contribute to their development. The project was launched during the festival. One of the ideas is to enhance the participation of the private sector in cultural projects. If a project is selected, the companies can use part of the tax money to support it. Nevertheless, many companies don’t know the projects or how to proceed, so Cultivo would be a portal to present the projects to the private community.

Laloca

LALOCA is the Laboratory for Locative Media and GPS Films. It’s a centre for the production and research of mobile media at the Federal University of Juiz de Fora in collaboration with the University of California San Diego. The projects focus on locative cinema with interactive scripts based on open source OS and tools, as HiperGps, HiperGeo and walkingtools, whose project The Transborder Immigrant Tool [2] has caused great media frenzy and issues with the government for Ricardo Dominguez, professor, activist and one of the developers of the tool.

Mapa Sonoro do Estado do Rio de Janeiro

It’s a platform for mapping soundscapes in Rio de Janeiro and Niterói (greater Rio de Janeiro) based on the Universidade Federal Fluminense. It’s built in a collaborative way to collect a “Museum of sounds” of neighbourhoods and favelas.

Fora do Eixo

Circuito Fora do Eixo is a network of cultural producers and artists from parts of Brazil outside Rio and Sao Paulo. These two cities are known as the cultural and economical “axis” concentrating the funds, spaces and media interest of the country – thus the name Circuito Fora do Eixo which literally means “circuit outside the axis”. The group began in 2005 as a way to stimulate bands to play and tour across Brazil. With the aid of certain technological developments that allowed direct distribution and the lowering of production costs they have created many small festivals (about 180 until today) and gained great relevance in terms of connection with the government and artists. Now Fora do Eixo has two permanent spaces called Casas Fora do Eixo, it has gained a national presence and has broadened its activities to include an interest in free digital cultural policies for education, audiovisual production, etc. [3]

The Festival Cultura Digital is an exciting example of how collectives and individuals create a public and open space for sharing information, not depending but also not ignoring the public and private role in the national scenario. This process is particularly interesting for a country that is learning how to use networked technologies to overcome its gigantic size and its many cultural and socio-economic differences. It’s not an easy task, but it’s a lesson which is worth learning in times where the boundaries between public and private are blurred, when governments are ruled by investors and individuals change drastically the laws of the market as we know it.

Links:

Congresso Fora do Eixo – http://congresso.foradoeixo.org.br
Festival Cultura Digital – http://culturadigital.org.br
Casa de Cultura Digital – http://www.casadaculturadigital.com.br

According to the organization, there’ll be videos from the presentation available on the website by the beginning of 2012.

Is Seeing Believing? Taina Bucher interviews curator Gaia Tedone.

Taina Bucher interviews curator Gaia Tedone about her latest online curatorial project called ‘Is Seeing Believing?’ as part of the TRUTH programme at or-bits.com, an online platform for the display of contemporary arts and production of new works. Born in Italy, in 1982 Gaia Tedone holds an MFA in Curating from Goldsmiths, and has for the past year been one of the curatorial fellows at the Whitney Independent Study Program, New York. She has been involved in a number of art projects and worked with institutions such as Whitechapel Gallery, James Taylor Gallery, The David Roberts Art Foundation and Tate Modern.

Taina Bucher: Tell me a bit about your background for doing curatorial work. How did it get started and what are some of the thematic interests that have been important to your work?

Gaia Tedone: I started doing curatorial projects in London, where I was living and working for the past five years. The time spent at Goldsmiths was extremely formative from a practical and intellectual point of view. I was involved in a number of projects – some of them in collaboration with institutions in London, such as the series of talks Curating Fictions organised at Whitechapel Gallery, others were developed within the academic context, as for instance IM magazine and the publication A Fine Red Line (A Curatorial Miscellany) which I edited with fellow curators Isobel Harbison, Ilaria Gianni, Nazli Gürlek, Rosa Lleo and Yannis Arvanitis. The latter experience led us to establish the curatorial collective IM projects – a platform for editorial projects for which I contributed for the following two years.  

The MFA in Curating at Goldsmiths and the Whitney Independent Study Program have both helped me to locate my interest in the history of art production within today’s global context and to look at the ways in which specific economic and political contexts shape the production and circulation of art. These two complementary programmes of study informed my research interests, which are located at the intersection between the fields of new media and cultural studies.

This year, within the context of the Whitney Program, I was exposed to a number of seminal authors and texts that since the 70s have contributed to the development of the field of cultural studies, and I was deeply inspired by the recent work of David Harvey and the political philosopher Chantal Mouffe.  This intense year of research has informed the conception and realization of the exhibition Foreclosed. Between Crisis and Possibility that I co-curated with ISP fellows Jennifer Burris, Sofía Olascoaga, and Sadia Shirazi at The Kitchen in New York.

The exhibition, which included works by Kamal Aljafari, Yto Barrada, Tania Bruguera, Claude Closky, Harun Farocki, Allan Sekula and David Shrigley, took the current housing crisis in the U.S. as the departing point to explore other meanings of the word foreclosure, which also evokes processes of exclusion and a shutting down of recognition.

Yto Barrada, still from The Smuggler Tangier, 2006. Video, color, silent; 11 min. Courtesy Galerie Sfeir-Semler, Hamburg and Beirut, and Galerie Polaris, Paris.
Yto Barrada, still from The Smuggler Tangier, 2006. Video, color, silent; 11 min. Courtesy Galerie Sfeir-Semler, Hamburg and Beirut, and Galerie Polaris, Paris.
Photograph of public program City as Stage, in conjunction with the exhibition Foreclosed: Between Crisis and Possibility, The Kitchen, NYC, 11 June 2011 | © Maria Rapicavoli.
Photograph of public program City as Stage, in conjunction with the exhibition Foreclosed: Between Crisis and Possibility, The Kitchen, NYC, 11 June 2011 | © Maria Rapicavoli.

Taina Bucher: How did you get into doing online curatorial work?

Gaia Tedone: I was invited few months ago by Marialaura Ghidini to collaborate with her and Christine Takengny on the autumn issue of or-bits.com. Marialaura had some preliminary thoughts on how she wanted to develop the programme, and after few Skype meetings we established a common ground upon which we built three parallels projects. The programme curated by Marialaura was launched in early October with works by Angus Braithwaite/David Raymond Conroy/Adelita Husni-Bey/Iocose/ M+M (Marc Weis and Martin De Mattia)/Richard Sides and my response followed shortly after that. Is Seeing Believing? is my first curatorial work online.

Taina Bucher: How do you feel about exhibiting art online, what are the challenges and benefits? In what ways does the conceptual work with developing a project online differ from curating exhibitions in a more offline institutionalized setting?

Gaia Tedone: or-bits.com provided me with technical support in terms of coding and web-design, while I was left totally free to develop my own curatorial strategy. My original idea was to build up a True or False web-based questionnaire, mainly text-based. However, the project developed in a slightly different direction and I was happy to adapt its format to the eclectic contributions I was receiving. Once I gathered all the content, I chose to mimic the format of an online newspaper, as this seemed the best visual strategy to actually play with the ideas being put forth while maintaining an inner coherence for each artist’s contribution.

I found the context of the web extremely challenging from a curatorial perspective, as it required the ability to work simultaneously on different elements, from the editing of content to the formalization of a coherent visual output, employing an approach both flexible and rigorous. It felt like a condensed version of a ‘traditional’ show, yet faster in pace and with a different degree of curatorial control. It came together fairly organically. The Web I think poses a number of important questions, especially in relation to the short attention span we generally dedicate to what we read or look at when surfing the net. Would the type of art being produced have to play or interject whit this? How would it change the public’s experience or engagement? These are all open questions for me.

Taina Bucher: What is the idea behind your current exhibition on or-bits?

Gaia Tedone: The theme TRUTH developed out of several conversations inspired from Žižek’s text Good Manners in the age of Wikileaks and a shared interest in somehow questioning the democratic claim of the web as a space of freedom, in light of the recent developments of Wikileaks and of the role that social media played during the Arab Spring. In a world in which everyone can be the author of his/her own news, how do we assess what is true or false? And how is this shifting power’s relationships and individual agency?

Within this larger framework, the project Is Seeing Believing? specifically focuses on the relationship between image and belief and develops from the engagement with two particular images: first, the image of Caravaggio’s iconic painting The Incredulity of Saint Thomas (1601-1603), depicting Apostle Saint Thomas’ unwillingness to believe without direct, physical and personal evidence in Jesus Christ’s Resurrection. Second, the image published in the news showing President Obama, Hilary Clinton, Joe Biden, along with members of the national security team, watching Bin Laden’s death live.

The latter image, which quickly became one of the most publicly viewed in occasion of Bin Laden’s death, claims to present a less crude version of the story, but in fact it does not. On the contrary, it carries the absence of the image we are actually looking for – the one of Osama Bin Laden’s death body – affecting the viewer on multiple levels. On the one hand, by making the relationship between political power and media control even more visible; on the other, by acknowledging the necessity to see an image in order to believe in a fact. Then again, to what extent does it really matter if what we are looking at is the actual event or other people witnessing it? Has seeing become believing? These are some of the questions and preoccupations that have animated the conception and realization of this online project.

Taina Bucher: ‘Is Seeing Believing?’ is an exhibition displayed in the format of a newspaper. Who are the contributing artists?

Gaia Tedone: I began by approaching a number of artists, designers and activists whose work I admire and who, in my opinion, share a highly critical approach towards the production and reception of images and often employ a strategic use of the media in their practices. Some of the contributors, like for instance Jon Rafman, Nate Harrison, Alterazioni Video, The International Errorist and Foundand, have used the web extensively as the source and context of their works, others as for instance Azin Feizabadi and Oliver Ressler & Martin Krenn brought to the project their experiences of artists working within specific public spaces. A couple of interventions, such as the ones of MDR, Sadia Shirazi and Alessandro Sambini were specially conceptualised and produced for or-bits.com.

The idea of assembling them within the format of an online newspaper came at a later point, once all the material was gathered. It also pays homage to The New York Times Special Edition produced by The Yes Men and Steve Lambert and distributed for free in the streets of New York City in 2008. The paper announced the end of the Iraq’s war and changes in the US government’s policies on global warming, embracing for one day the philosophy of ‘All the News We Hope to Print’, at the beginning of President Obama’s administration.

The choice to play out specifically with Al Jazeera’s website was driven by the visual intelligibility of its design and by the desire to locate the project’s investigation within the context of this year political events and the role that social media played within the Arab Spring. As Sadia Shirazi interestingly points out in her contribution about Wikileaks as a socially engaged practice, if information is the terrain of war, what better context than a newspaper to put forth such urgent questions?

Taina Bucher: It is interesting that you say your or-bits contribution seeks to challenge the debate on image and truth by embracing the visual volatility of the web. Yet your newspaper is surprisingly static to be a webpage. Was this a conscious choice?

Gaia Tedone: This is a pointed observation. The webpage attempts to create a visual cohesiveness to the project, but it also asks the viewer to be actively engaged with the navigation.

I would see it as an attempt to fix in time the volatility of the web, maintaining in its content the associative and eclectic character of a browsing session, yet proposing a specific vantage point. In a sense it is like an exhibition, in which the works are in dialogue with each other, but have their own space and are framed by the specificity of the context.

Taina Bucher: Your project seems to suggest that we have no choice but to believe the image. Why is that? Haven’t we by now learned to be critical of the image, of its truthfulness and representability? Just think of Judith Butler’s book Frames of War where she addresses the dramaturgy of the Abu Ghraib photos. Susan Sontag already argued in 1977 that visual representation had become a cliché, that we are constantly bombarded with sensationalist images that numb our sense of believing. In what ways do you think, then, that the explosion of images online has somehow led to a diminished capacity to be critical?

Gaia Tedone: What interests me is the relationship between the access to images and the mechanisms of power that regulate this access and how this relationship is becoming more sophisticated and problematic within the context of the web and the role that social media play in the diffusion of images and information.

I think that a critical approach towards the reception of images is a condition that needs to shift and constantly adapt itself to the development of the image’s status itself. It cannot be separated from the historical and technological context in which images are produced and cannot be considered resolved as such, as the social and political configuration of the world is shifting also through the news and the images accompanying them.

Through the question Is Seeing Believing? I wanted to direct attention to the individual agency and the possibility for artists to filter, edit and rearrange the information and images they are exposed to, in this way challenging the notion of truth. To quote Siegfried Kracauer, who is also mentioned in the project, and his famous collection of essays ‘The Mass Ornament’ published in 1963: Never before has an age been so informed about itself, if being informed means having an image of objects that resembles them in a photographic sense. Never before has a period known so little about itself. In the hands of the ruling society, the invention of illustrated magazines is one of the most powerful means of organizing a strike against understanding.

These words still resonate powerfully with me, as they crucially point out to the ambiguous relationship between photography and information. Although there is a risk involved in believing in the image – risk that we must be aware of ­– what happens when the access to the image is negated to us? When this process of identification, compassion and repulsion that images often instigate is no longer accessible? Do we stop believing in reality or do we start to understand it?

President Obama’s decision not to diffuse the image of Osama Bin Laden’s body marks, in my opinion, a very important moment in the history of the images of the last decade.
It counterbalances with its absence 9/11, one of the most photographically reproduced events of this century – the day in which history and fiction met in the brutal instant of a photographic frame. I see this absent image as an occasion to stop, look back and critically reflect on what happened

White Heat Cold Logic

White Heat Cold Logic
British Computer Art 1960-1980
Edited by Pal Brown, Charlie Gere, Nicholas Lambert and Catherine Mason
ISBN 9780262026536
MIT Press 2008 

This is the third and last in a series of reviews of the results of the CACHe project. The first review was of the V&A’s show and book “Digital Pioneers“, the second was of Catherine Mason’s “A Computer In The Art Room”. Where “A Computer In The Art Room” concentrated on the history of art computing in British educational institutions up to 1980, “White Heat Cold Logic” gives voice to the individuals who made art using computers in that period more generally.

Charlie Gere’s introduction explains the source of the book’s title, referring to the British Prime Minister Harold Wilson’s famous 1963 speech that a new Britain would be forged in the white heat of the scientific and technological revolution. Gere provides an overview of the history of art computing in the era that may be familiar from “A Computer In The Art Room” which is much needed, for it provides useful context for what follows in this volume. He also argues for the value and interest of the history of art computing, in terms that make it clear for academia.

Visual Homeostat - Stephen Willats
Visual Homeostat by Stephen Willats 1969

Roy Ascott describes the emergence of pre-computational art informed by cybernetics, systems theory and process against the background of the emergence of “Grounds Course” art education. Adrian Glew documents Stephen Willats’ use of computing in the processes of his art of cybernetic social engagement, the first but not the last more mainstream British artist to appear. John Hamilton Frazer describes the unrealised interactive architecture of the 1960s “Fun Palace” and 1980s “Generator” and of the technology and social legacies of these nonetheless influential projects.

Maria Fernandez puts the figure of Gordon Pask centre stage. As John Lansdown (to whom this book is dedicated) emerged as a major figure behind educational arts computing in “A Computer In The Art Room”. Gordon Pask also emerges in this volume as the cybernetic prophet of the 1960s, mentioned by many in the early essays in this book. His own interactive theatre and robotic mobiles complement his involvement in planning the Fun Palace and as a source of ideas and support for more projects.

Jasia Reichardt provides a theoretical and practical insight into the genesis of her foundational “Cybernetic Serendipity” show at the ICA in 1968 and considers what came next. Brent Macgregor provides an outside view of the same. Neither attempts to mythologize this much mythologized show, the reality of its achievements is more than impressive enough.

A sketch of the Senster
A sketch of the Senster by Aleksandar Zivanovic

Edward Ihnatowicz is the subject of two essays, one with tantalising images of preparatory and documentary material by Aleksandar Zivanovic and an insightful but more personal essay by Richard Ihnatowicz. Hopefully his reputation will continue to increase towards the level it deserves.

Richard Wright follows the ideas of Constructivist art into Systems Theory, which alongside cybernetics is one of the guiding ideas of the art of the period overdue for rediscovery both within art computing and more generally.

Harold Cohen remembers the origins of his “AARON” painting program in a tale of the struggle of art against bureaucracy. Tony Logson’s tale is surprisingly similar, although his systems-based art is very different from Cohen’s cognitively-inspired forms. Simon Ford reveals Gustav Metzger’s involvement with early computer art and with the Computer Arts Society (CAS). CAS also feature large in Alan Sutcliffe’s description of his computer music compositions, one of many essays that left me wishing I could see the code and experience the art as well as reading about it.

George Mallen also touches on CAS, and on Pask’s System Research Ltd. as he explains the art and business of the production of the unprecedented environmentalist interactive multimedia of the “Ecogame”. The Ecogame is one of many works in the book that people simply need to know about. Doron D. Swade makes the idea of the “two cultures” of art and technology that came together for the Ecogame more explicit in an attempt to recover the art of the Science Museum’s first computing exhibit.

Malcolm le Grice and Stan Heyward each describe the institutional travails of making some of the first computer animation in the UK. Catherine Mason draws together the history of many of the institutions already mentioned in what is both a recap and an extension of the history she presented in “A Computer In the Art Room”. Stephen Bury and Paul Brown bring the influence of the Slade to the fore in their chapters, revealing the Slade as an important piece in the puzzle of British Computer Art.

Stephen Scrivener, Stephen Bell, Ernest Edmonds and Jeremy Gardiner each describe their personal artistic journeys through the era of FORTRAN and flatbed plotting, illustrated by images of their work that again made me wish I could also see the code. Graham Howard describes how conceptual artists Art & Language didn’t use a university computer to generate the 64,000 permutations of one of their “Index” projects of the 1970s, instead gaining access to a local produce distribution company’s mainframe across several weekends.

The different strands of technology, institutions, ideas and economics are all drawn together in John Vince’s history of the PICASO graphics library, which spread from Middlesex Polytechnic to many other educational institutions and the successor to which, PRISM, was used to make the first logo for Channel 4.

Brian Reffin Smith makes clear, artists were as affected by the idea of computing as by computers themselves, especially when they didn’t have access to them. The Fun Palace was influential despite never being realized, Senster was influential despite being lost. It is important to realize just how limited access to computing machinery was in the era covered by the book, and to recognize how ideas of computing and its potential were part of the broader intellectual environment of the time.

Finally, Beryl Graham’s postscript covers the history of UK arts computing after 1980. I lived through some of the period covered and I recognise Graham’s description of it. The critical irony that she identifies in UK net.art and interactive multimedia is of key importance to its art historical value. Although I would question how uniquely British this is, the UK certainly took it as a baseline. As with Gere’s introduction, Graham presents the case for art computing in a way that the art critical mainstream should not just be able to understand but should be inspired by. Cybernetics, systems theory, environmentalism, socialisation, the content of conceptual art, and the political concerns and developments of the Cold War all illuminate and are in turn illuminated by this history.

For a book about art computing it is frustrating how little art and source code is illustrated in the book. Much work has been lost of course, and “Digital Pioneers” does illustrate art from this period. But for preservation, criticism and artistic progress (and I do mean progress) it is vital that as much code as possible is found and published under a Free Software licence (the GPL). Students of art computing can learn a lot from the history of their medium despite the rate at which the hardware and software used to create it may change, and code is an important part of that.

White Heat, Cold Logic presents hard-won knowledge to be learnt from and built on, achievements to be recognised, and art to be appreciated. Often from the people who actually made it. What was previously the secret history or parallel universe of art computing can now be seen in context alongside the other avant-garde art movements of the mid-late 20th century. I cannot over-emphasise the service that CACHe has done the art computing community and the arts more generally by providing this much needed reappraisal of early arts computing in the UK. 

The text of this review is licenced under the Creative Commons BY-SA 3.0 Licence.

On Amorphous Politics

Since the turn of the millennium, there have been shifts toward new forms of sociopolitical dissent. These include strategies such as cellular forms or resistance including asymmetrical warfare like global insurgencies, the use of social media. Examples would be Twitter and Facebook in their ability to lens dissent for actions in Syria, Egypt and Tunisia, Wikileaks and its ability to mirror, and politics that use anarchistic forms of collective action such as the Occupy Movement. Although my focus is more concerned with the Occupy Movement, what is evident is what I call an amorphous politics of dissent. Amorphous is defined as “without shape”, and can be applied to most of the mise en scenes listed above.

The dissonance of power in regards to conventional politics can be seen in its structure. For example, the nation-state has a tiered, hierarchical structure of power relations. There is a President or Prime Minister, a legislative organ of MPs or Representatives, Parliaments, Houses, and the like, a Judicial organ, and a Military organ that includes any number of militia and police. Although I am referring mostly Western forms of government, we can also argue for the hierarchical form in terms of the Corporation, with its CEO, Board, Shareholders, Managers, and Workers. This can be expanded historically to Feudal lords with their retinue of Vassals, Nobles and Warlords with their coteries of Warriors and support personnel. The point is that conventional power typically operates in a pyramidal command and control hierarchy with a centralized Leader at the “capstone”. One can argue that the pyramid may have different shapes, or angles of distribution of power, but in the end, there is usually a terminal figure of authority. To put it in terms of stereotypical Science Fiction terminology, when the alien comes to Earth, the standard story is that it pops out of the spacecraft and says, “Take me to your leader.” This signifies the hegemonic paradigm of Leadership as the central gestalt of First world power. Leadership, then, is the conventional paradigm of power in Western culture, and dominates the industrialized world.

Territorialization refers to the exertion of power along perimeters, or borders. Functionaries expressing the constriction of territory include customs agents, and border patrols; but are terminally expressed by the military wing of the nation state. This military is also generally pyramidally constructed in terms of Generals, Colonels, and other officers leading Battalions, Regiments and Divisions, which are organized as defenders of a nation’s sovereignty. These military organs are conversely best optimized to exert their power against either parallel or subordinate structures. Parallel structures include the armies of other nations, their Officers, et al, and their troops and ordnance that possess a similar organization. Conversely, subordinate structures over which military powers can exert power over are domestic masses that can be overrun with overwhelming power, although these forces are more specialized (such as National Guards or Gendarmeries). In the conventional sense, power is expressed orthogonally, whether it is against equal or subordinate forces.

Another aspect of this conversation relates to the expression of power/force through conflict and violence, but has its inconsistencies The examples I will use from American pop culture I will use in this missive to explain amorphous action may be violent in nature, but the violent nature of these examples do not relate to the paradigmatic jamming of conventional power. Their citation is related more to the fact of conventional power’s orthogony, or parallelism of exertion of power to similar structures or dominance of the subordinate, and the panic state it experiences when confronted with non-conventional difference or passive resistance. We could express the power relationships between amorphous politics and conventional power in terms of a tetrad in terms of examples of violent and peaceful exertion of amorphous dissent as well as orthogonal conflict. We could cite the Occupy movement as a site of passive, and the Tunisian uprising as violent exemplars of amorphous conflict or dissent. Conversely, the Gandhi/King is a non-violent model of as orthogonal/hierarchical/led action, and World War Two as conventional orthogonal conflict. What is important here is the inability of the conventional politics and power to cope with leaderless, non-hierarchical, non-orthogonal discourse that refuses to talk in like terms such as centralization, leadership and conventional negotiations that include concepts such as “demands”. This is where the site of cognitive dissonance erupts, often resulting in a panic state or in the “figureheading” of dispersed networks of power.

The need for the traditional power structure to focus identity on the antagonist in terms of figureheads is evident in the Middle East and Eurasia in the personification of terrorist and insurgent networks, but is more simply illustrated in the films Alien and Aliens, and Star Trek: The Next Generation. Both of these feature their respective antagonists, the “alien” as archetypal Other, and the Borg, symbol of autonomous, collective community. In Alien, the crew of the Nostromo encounters an alien derelict ship that has been mysteriously disabled to find a hive of eggs of alien creatures whose sole role is the creation of egg factories for further reproduction. At the onset of the franchise, pilot Ellen Ripley is positioned as the “everywoman” placed in the center of cataclysmic events. In the Alan Dean Foster book adaptation, and an extended edit of the Scott film, Ripley finds during her escape from the ship that Captain Dallas has been captured and organically transformed into a half-human egg-layer whom she immolates with a flamethrower. However, in the Aliens sequel, the amorphous society of the self-replicating aliens has been replaced by a centralized hive, dominated by a gigantic Queen that threatens to impregnate the daughter-surrogate Newt. This transformation from a faceless to centralized threat creates a figurehead for the threat and establishes a clear protagonist/antagonist relationship, and establishes traditional orthogony.

This simplification of dialectic of asymmetrical politics is also evidenced in Star Trek: The Next Generation by the coming of the Borg, a collective race of cybernetic individuals. Although representations of the Borg vary as to fictional timeline, in televised media they began as a faceless hive-mind, which abducted Captain Jean-Luc Picard as a mouthpiece, not as a leader. It was inferred that if one sliced off or destroyed a percentage of a Borg ship, you did not disable it; you merely had the percentage left coming at you just as fast. However, by the movie First Contact, the Borg now possesses a hierarchical command structure to their network and, more importantly, a queen. With the assimilated and reclaimed android Lieutenant Data, the crew of the Enterprise infiltrates higher level functions of the Borg Collective, effectively shutting down the subordinate elements of the Hive. In addition, the Queen/Leader is defeated, assuring traditional figurehead/hierarchy power relations rather than having to deal with the problems of the amorphous, autonomous mass. There are other “amorphous” metaphors in cinema that address the issue of amorphousness. These include the 1958 movie, The Blob, in which a giant amoeba attacks a small town and grows as it engulfs everything. Another is The Thing, about a parasitic alien that doppelgangs its victims, creating another form of faceless threat. Lastly, we have the classic Invasion of the Body Snatchers where alien plant “pods” would bear fruit of duplicates of living people, giving a metaphor for the Communist threat of the Red Scare originating during the Cold War. Perhaps these are historical references to mediated expressions of anxiety in regard to autonomy’s threats to regimented/striated hegemony, stating that this sort of anxiety and terror are not new.

One of the most asymmetric cultural Western interventions in relation to constructs of traditional power is the involvement of Anonymous as part of the Occupy Movement. Anonymous, which has been called a “hacker group” in the mass media, is a taxonomy created on the online image sharing community 4chan.org, arising from the practice of posting “anonymously” unless one wants to use a name, or handle. Although the idea of Anonymous is at best an ad hoc grouping, the use of the “group” name has been ascribed to various factions. According to The State News, “Anonymous has no leader or controlling party and relies on the collective power of its individual participants acting in such a way that the net effect benefits the group.“ The idea of Anonymous fits with the “faceless collectives” mentioned above, and certainly presents an asymmetric, if not non-orthogonal, exercise of power. Anonymous first rose as a voice of dissent that emerged against the Church of Scientology (see Project Chanology), where flash mobs of individuals in Guy Fawkes masks and suits arrived to protest at sites around the world, with boom boxes playing “The Fresh Prince of BelAir”, a popular agitational or “trolling” anthem. It has engaged in other activities, including hacking credit card infrastructures opposed to handling donations to Wikileaks and creating media around Occupy Wall Street. However, without a clear infrastructure and only transient figureheads, Anonymous functions as an organizing frame for a cloud of individuals interested in various collective actions, and represents an indefinite politics based on networked culture. In an expected exercise of force, during the actions against elements opposed to Wikileaks, conventional power struck back wherever it could against members of Anonymous, by arresting over 21, some violently, in July during the actions against credit providers boycotting Wikileaks. This exercise of power was repeated in September, with admonitions about the arrests appearing on YouTube thereafter. Anonymous has also posted videos in support of the Occupy movement. Such a response is not surprising, but is the exact response to non-orthogonal dissent under our model. The problem is that in arresting any number of Anonymous members, traditional power is confronted with the first, distributed model of the Borg that merely exists minus two or twenty members.

Photo courtesy Hamburg, Germany Anonymous.
Photo courtesy Hamburg, Germany Anonymous.

Another dissonance between the Occupy Movement and conventional politics is the perceived lack of agenda. This is due to its dispersion of discourse in giving its constituents collective importance in voice. What is the agenda of the disempowered 99% of Americans, or world citizens marginalized by global concentration of wealth? Simply put, the agenda is for the disempowered to be heard. What does that mean? It means anything from forgiveness of student loans to jobs to redistribution of wealth to affordable health care, and so on. It isn’t a list; it is a call to systemic change of the means of production, distribution of wealth and empowerment in political discourse. It isn’t as simple as “We want a 5% cut in taxes for those making under $30,000.” It’s more akin to “We’re tired that there are so many sick, hungry, poor and uneducated, and we want it to end. Let’s figure it out.” It is the invitation to the beginning of a conversation that has no simple answers other than the very alteration of a paradigm of disparity that has arisen over the past 40 years through American capitalism.

The last challenge to the traditional power discourse is that of passive resistance. This is not a new strategy, especially under the aegis of Gandhi and King’s movements. However, it is traditional power’s mere tolerance of nonviolent resistance that does not result in violence. As we can see from the UC Davis assaults and the dispersions after the second month anniversary, conventional power exerts its force against, as Brian Holmes put it, “anomalies” so that the system can be restored and the commodifiable classes are reintegrated into the system to reproduce its agendas. As long as resistance does not present undue inconvenience for the circulation of power and capital, it is allowed. Once it loses its patience with non-orthogonal forces, or if materially sacralized spaces, like Wall Street are threatened, the hegemonic order is reified. The irony of the technical loophole of Zucotti Park being privately owned and having few rules allowed the Occupy movement also highlights the tenuousness of public discourse in Millennial America. However, even with this oddity, on the two-month anniversary of Occupy Wall Street, force has begun to be used against the occupiers as traditional power’s patience grows thin with amorphous politics. In the streets, the marches are split up, and rules about occupation begin to be enforced with cupidity. As said before, hegemonic patience has worn thin, with assaults/dispersions taking place in Oakland, Davis, Philadelphia, and New York, among others. However, the movement moves forward for the moment.

Amorphous politics is based on plurality, collectivism, dispersion and ideas. The hierarchical nation-state has no idea what to do with the amorphous blob as it grows except to try to contain it, but as with Anonymous, it is a whack-a-mole game. If one smacks down one protest, two pop up across town, or five websites pop up on the Net. Shut down Wikileaks, and a thousand mirror sites show up. People in the streets swarm New York and other cities throughout the US, and the world, and conflict arises. Asymmetry and amorphousness are dissonances to traditional power. Ideas in themselves are not hierarchical.

Desires sometimes have no agendas.
Sometimes people want what is right, and all of it.

De-familiarizing the familiar: The ‘lele’ Method: Interview with Dragana Zarevska & Jasna Dimitrovska

Dragana Zarevska and Jasna Dimitrovska are visual and performing artists, cultural workers and activists from Macedonia, who also, often work together under the artistic pseudonym Ephemerki. While at the same time loving and teasing the rigidity of academism, they like decoding magic, making it transparent, go behind Wizard of Oz’s curtain and put his pants down. The name of the duo is a funny derivate of Bapchorki (band of few grannies who used to sing Macedonian traditional songs in a rustic nasal style). It suggests that Ephemerki are their ephemeral version, or at least, the ones doing the ephemeral part of tradition. Their work is driven from and inspired by Donna Haraway, Judith Butler, Deleuze and Guattari, Agamben, and other contemporary thinkers and practitioners within arts, technology, society. 

The Lele method is their latest performance (a performative event for a bunch of people, as they like to call it) and so far was performed at AKTO 6, Festival for Contemporary art in Bitola and Kondenz & Locomotion, Performing arts festivals organized in Skopje and Belgrade. Here is the story behind the project.

Darko Aleksovski: ‘Lele’ (Мac: леле) is a word that has profound significance in the Macedonian language. It is a universal word that can be used in different contexts and can imply several different emotional states. Can you describe what was the inspiration for this project dedicated to the word ‘lele’? What is the subjective meaning of this word for you?

Dragana Zarevska/ Jasna Dimitrovska: The particular situations this word implies and the problems it addresses might sound quite confusing for the non-Macedonian readers, but, if any of them have visited, or will visit our country, it’ll be deadly surprising how many “leles” per minute one hears around. The word “lele” is totally devoid of meaning, but it is being used to emphasize certain emotions, wondering, shock, great happiness and similar. It is just a shout out, like…the French “oh-la-la” for instance, the Bulgarian “ma-leeeh” or like the Serbian “yoooooy”. The project is being titled “The Lele Method”, directly and totally driven from the local obsession with lele and its possible application.

For us, this word sometimes depicts the shortly shaken numbness and the apathy of our current socio-political constellations, but only with a shout, and then again – everything goes on as usual.

Darko Aleksovski: What is the ‘lele method’? Considering the performative act of the ‘lele’ word, and its everyday use in Macedonian speech, do you think that a method like this can still function as relevant? Can the ‘lele method’ be appropriated by anyone, or it is just a method that you as an artist use?

Dragana Zarevska/ Jasna Dimitrovska: Sure. It can be appropriated by anyone, but it is still a joke. You will certainly do without it as a method. Using it will not bring anything to your life what you’ve not had before. This is how we define it: Lele is one of the most frequently used words in Macedonia… people usually use it when they do not understand how and why something occurred, and immediately after it is being said out loud, Lele helps people criticize any phenomenon, constructively, and with a high dose of expertise. Try it. If you do not succeed, your libidoless academism automatically returns to you within minutes.

These instructions can help a lot in experiencing this useless experience through this useless method. But, stating the obvious with The Lele Method is what we enjoy the most. We give people what they already have, like selling snow to Eskimos.

Recently, in an interview we gave for the Canadian .dpi Magazine we discussed some particular effects we achieved by performing Lele. Nobody is aware of performing it daily here in Macedonia, and while we were preparing the performance out of it/about it, we realized the power of defamiliarization. You perform something which is being performed daily in a constant automatization. By naming a method Lele and putting it on a stamp, we gave the word a particular relevance and a different form. We made it “unfamiliar” and “difficult”, and by that, we prolonged the process of perception of that word. By trying to remove the automatism of perception, we got a new perspective of a word, of a problem. This technique has been used in the literary criticism of Russian formalism to differentiate prose from poetry, but we use it to differentiate and to delay perception. As Russian formalist critic Viktor Borisovich Shklovski has said in his well-known essay “Art as Device,” – the purpose of art is to impart the sensation of things as they are perceived and not as they are known.

Darko Aleksovski: You have presented this project two times so far – as a performance accompanied by the printed version of the scheme of the ‘lele method’. How much performance is a necessary medium for this project?

Dragana Zarevska/ Jasna Dimitrovska: We’ve shown the performance at this year’s Akto Festival for Contemporary Art during August (Bitola/Macedonia), and at the Kondenz & Locomotion curatorially joint festivals for performing arts organized in Skopje and Belgrade during October. We must admit we entertain ourselves a lot during the performance because people enter the room and they perceive it as some irrelevant and boring employees who put a stamp on everyone’s hand at the venue’s door. Then, they look at the stamped hand/arm and shout “Leeeeeh-leeeeeh!” because that’s being engraved on our stamps.

During the performance we are dressed in our Lele uniforms which are extremely office-like and conservative, our faces are shit-serious, and inside the room there are printed materials (scattered leaflets on the tables, or printed panels on the wall) with diagrams on them explaining the empirical part of the Lele Method. The concept behind the Lele Method is being driven by our love and respect towards Giorgio Agamben’s work and his ideas on experience shown in his work Infancy and History. The experience is ending where language begins. Kids have the real experience until they start articulating and verbalizing things up. Giorgio Agamben says that we, modern humans can no longer access experience. The Lele Method is an attempt to get an experience instantly and effectively. The existence of this scientific method is only symbolic, because it is just mocking the academia and the naive ones simultaneously, as – all of the work we did/do by far. 

Much of this performance auto-perpetuated, it is happening by itself. Performance is always a necessity. It is better for us to be aware of it, because we all perform all the time. This performance is all about being aware that we perform something of which we usually forget, but is actually performable – something automatized like the word Lele.

Darko Aleksovski: The project was very well received by the audience, other artists and critics. Does it have another aspect of it, that is directed as a critique towards the whole Macedonian art system?

Dragana Zarevska/ Jasna Dimitrovska: Thank you for this notion. Actually it was fantastic how great it was received. Our work can often be seen as an overlap between theory, movement, process and production. The contextualization of these things shapes the performative events we present that test and deconstruct different versions of reality and its geography, directly related to awareness of the possibilities of language. We criticize language/es through language. 

Darko Aleksovski: Do you see ‘lele’ differently, now that you have made a project out of it?

Dragana Zarevska/ Jasna Dimitrovska: Yes we do. We got de-familiarized with it (by getting hiper-familiarized), while, at the same time we started to think of it as of our own word, which is pretty selfish. We totally “adopted” it. Other people who came to our performances also tell us they experience it a bit differently than before, one friend said “Whenever I say Lele I think of you!”. We know this might sound weird and vain, but it seems we assimilated it as our own piece of art, and the truth is – it is so not ours, it is everyone’s. We surely assimilated the illusion of having it as ours though.

more about the artists: zarevska [at] gmail.com, yasna.dimitrovska [at] gmail.com

Networking Event at Furtherfield Gallery

In February 2012 Furtherfield is opening a public gallery at McKenzie Pavilion in Finsbury Park, providing space for exhibitions, activities and events for art, technology and social change. Before we officially open we would like to invite local community groups and organisations to join us in a friendly networking event which we hope will be the first of many, leading to fruitful partnerships and collaborations.

Inviting Local community groups!



During the event, you will…

– Meet up, be seen, show what you do

– Get to know other organisations and discuss ways we can collaborate

– Inform Furtherfield as to what can happen in the space



We are living through times of great change and uncertainty. Over the next 18 months, Furtherfield hopes to provide a space for imaginative exchange between artists – international and local, of all ages and backgrounds – on epic and everyday themes. Our success depends on the quality of our conversations. We hope that this event will be the first of many that will lead to fruitful partnerships and collaborations.

We are inviting local organisations and groups involved in the arts, education, community engagement and support, and all of those working in and running activities in the park.

A full list of confirmed guests will be made available at the event. Please tell us about people or organisations who are important to our area and or who might want to come along and get involved.



Refreshments will be provided.



Please RSVP to Alessandra Scapin, Furtherfield Programme Manager and Coordinator, on ale[at]furtherfield.org to confirm your attendance as the pavilion has limited capacity or on 020 8802 2827 (please leave a message – we are not always in the office)

For more information about getting to the gallery http://www.furtherfield.org/gallery/visit

Moving Forest 500 Slogans workshops

AKA the castle

Furtherfield presents Moving Forest 500 Slogans workshop at Victoria & Albert Museum.

Join AKA the Castle for up to 5 slogan workshop sessions, December 2nd-4th at the V&A, as part of Moving Forest London 2012 initiative.

The Moving Forest 500 slogans workshop invites writers, artists, performers, theatre practitioners, soundists, noisers, singers (of all genres), scholars and folks to come together to contribute their readings of the 500 slogans written by Dr Matthew Fuller alongside Graham Harwood’s 12 hour rendering of the final 12 minutes of Kurosawa’s film version of Macbeth, Spider Web Castle.

Read, recite, sing, shout, scream, murmur, memorize and burn the slogans and plot the 500 slogans as the main thread through the 5 acts of MOVING FOREST.

Moving Forest is a 12 hour, five act, visual, sonic, digital, electronic and urban performance collectively realized by AKA the Castle, a temporal performance troupe bringing together visual artists, writers, soundists, silk threaders, codedecoders, macromikro, boombox mass, mobile agents, wifi fielders and urbanites. 12 hours of sonic, coded action map an imaginary Castle and camouflage forest revolt onto a given modern day metropolis.

We welcome public participation in Moving Forest 500 slogans workshops.
By participating, you join AKA the Castle’s collective reading and planning towards staging Moving Forest 12 hour performance in London summer 2012.

Please sign up below to take part in one or more workshop sessions.
Friday 02 December, 6-9pm
Saturday 03 December, 11-1pm
Saturday 03 December, 2-4:30pm
Sunday 04 December, 11-1pm
Sunday 04 December, 2-4:30pm
All workshops will take place in Seminar Room 1, Sackler Centre, V&A.

To sign up to one or more sessions please write to now@movingforest.net
or select your session on the 500 slogans wiki
http://scrying.org/doku.php?id=500slogans

Free workshop admission.

Victoria and Albert Museum
Seminar Room 1, Sackler Centre
Cromwell Road, London SW7 2RL
http://www.vam.ac.uk/

Additional workshop activity at SPACE as part of Moving Forest London 2012 initiative
More info: http://spacestudios.org.uk/whats-on/events-projects/moving-forest-pd-pure-data-workshop

More information about Moving Forest:
http://www.movingforest.net
http://movingforest.net/html/slogans.html

The partners for Moving Forest London workshop development are MA Interactive Media & Centre for Cultural Studies at Goldsmiths University of London, Furtherfield, SPACE, Digital Programmes,V&A.

Moving Forest: How Can A Forest Move?

AKA the Castle

Strategy workshops: How Can A Forest Move?
Part of Moving Forest London2012 development workshops

All events are free but space is limited.
Booking essential. Please RSVP to now@movingforest.net

EVENTS

Friday 9 December 2011, 11-4pm. Furtherfield Gallery
Isaac Marrero-Guillamón – The Militant City

Saturday 10 December 2011, 11-4pm. Furtherfield Gallery
Rachel Baker and Kayle Brandon – The Witches and 3-Keys

Monday 12 December 2011, 6-9pm. Furtherfield at SPACE MediaLab
The Laboratory of Insurrectionary Imagination presents: 
TREE THOUGHTS: Strategies of artivisme and permaculture, a taster

MORE ABOUT THESE EVENTS

Isaac Marrero-Guillamón – The Militant City

Furtherfield Gallery, McKenzie Pavilion, Finsbury Park, London N4 2NQ
Friday 9 December 2011, 11-4pm

The Olympic mega-event is akin to Rancière’s ‘order of the police’.  It regulates what is visible and invisible, sayable and unsayable, thinkable and unthinkable; it distributes individuals and groups in positions of ruler or ruled.” Join Isaac Marrero-Guillamón, researcher for The Militant City, in a discussion and workshop on exploring the role of art in relation to the Olympics, its legal architecture, and its elevation to a ‘state of exception’.  Bring projects, ideas, stories and prepare for battle over the control of language, sign, transmission and public space.

Rachel Baker and Kayle Brandon – The Witches and 3-Keys

Furtherfield Gallery, McKenzie Pavilion, Finsbury Park, London N4 2NQ
Saturday 10 December 2011, 11-4pm

Rachel Baker and Kayle Brandon jointly lead this day of prophecy, prediction and mobilization strategies for mapping the Moving Forest onto the London Olympics;  tuning in the camouflaged branches to the contemporary mood of economic chaos and revolt.

Rachel Baker – Witches, Prophecy and Prediction
The story of Macbeth began with a witches’ prophecy and ended in murder and revolt. Did the witches predict a future already seen or did they merely plant some well-placed psychological seeds to trigger a self-fulfilling prophecy? In doing so, were they able to influence reality? What prior information did they need to have? Is it the magical, spectral appearance of the witch that lends the prophecy its power, or their insertion into everyday life?

Kayle Brandon- 3-Keys
The three witches’ prophecy and their tools and techniques of divination are deployed to make a card game called The 3-Keys. Illuminating insurgent mobilisation strategies, the game will map the key relational powers within the Olympic game, matching/twinning them with the essential Macbeth elemental and physical conditions. Discussion will surround further oracle, divination tools and techniques that enable one’s actions to be fated or influenced by these processes.

The Laboratory of Insurrectionary Imagination presents:

TREE THOUGHTS: Strategies of artivisme and permaculture, a taster

Furtherfield at SPACE MediaLab
, 129—131 Mare Street, London E8 3RH, 020 8525 4330
Monday 12 December 2011, 6-9pm 

This workshop is a taster to methodologies that merge ecological design models of Permaculture with forms of creative resistance. Permaculture mimics the patterns of living systems and applies them to human designs, these whole system thinking tools will be applied to strategies for developing creative actions. The workshop is suitable for artists and activists of all sorts and with any kind of experience and aims to give a feel of how it might be to “think like a forest”.

Image by Laboratory of Insurrectionary Imagination (left) and Rachel Baker (right).
Image by Laboratory of Insurrectionary Imagination (left) and Rachel Baker (right).

FURTHER INFORMATION

About Moving Forest strategy workshops

The workshops are in preparation for a performance of Moving Forest, first presented at Transmediale.08 in Berlin, during London Olympics 2012 by AKA the Castle in partnership with MA Interactive Media & Centre for Cultural Studies at Goldsmiths, University of London, Furtherfield, Space, MzTEK, Digital Programmes and Victoria and Albert Museum.

A 12 hour,  five act, visual, sonic, digital, electronic and urban performance collectively realized by AKA the Castle, a temporal performance troupe bringing together visual artists, writers, soundists, silk threaders, codedecoders, macromikro, boombox mass, mobile agents, wifi fielders and urbanites. 12 hours of sonic, coded action map an imaginary Castle and camouflage forest revolt onto a given modern day metropolis.

More about workshop leaders

Isaac Marrero-Guillamón
Isaac Marrero-Guillamón is a sociologist/anthropologist. He has lived and worked in London since 2007. He is currently a post-doctoral research fellow at Birkbeck, University of London, undertaking a two-year project called The Militant City, which investigates artistic practices critical towards the Olympics.

Rachel Baker
Rachel Baker is a network artist who collaborated on the influential irational.org. Her art practice explores techniques used in contemporary marketing to gather and distribute data for the purposes of manipulation and propaganda. Networks of all kinds are “sites” for Baker’s public and private distributed art practice, including radio combined with Internet (Net.radio), mobile phones and SMS messaging, and rail networks.

Kayle Brandon
Kayle Brandon is a  inter-disciplinary Artist/researcher, whose work is sited within the public, social realm. She predominantly works in collaborative and collective fields; a working method which informs much of her ethos around the making of art. Her main areas of interest are in the relationships between the natural and urban worlds and Human/Non-human relations. She investigates this field via physical intelligence, provocative intervention, observation, self-guided exploration and collective experiences.

The Laboratory of Insurrectionary Imagination
Infamous for fermenting mass disobedience on bicycles during the Copenhagen climate summit, throwing snowballs at bankers,  touring the UK recruiting a rebel clown army and covering the Tate in unwanted molasses to get them to drop BP funding, The Laboratory of Insurrectionary Imagination (Lab of ii) exists somewhere between art and activism, protest and poetics.

Furtherfield Gallery, McKenzie Pavilion
Finsbury Park, London N4 2NQ. Open 11-4pm
For details on how to find us visit our contact page.

Imagery in the 21st Century

Oliver Grau’s recent publication “Imagery in the 21st Century”, that he edited with Thomas Veigl, is an interesting collection of essays with a misleading title: It is only the first decade of the 21st century and the multi-disciplinary use of images that the authors are concerned with. The common assumption amongst contributors from such diverse fields as interactive arts, cancer cell biology, art history, or high performance computing, is that we live in a society that is surrounded by images of different type and shape, and that never-ending streams of images prepare us for a new mode of thinking reliant on iconic cognition and iconic reasoning.  

“We can be seen as living in an image-based society” (Kemp, p.383) and “Never before has the world of images changed so fast” (Grau and Veigl, p.1) presuppose that a quantitative increase in representation, simulation and visualisation changed the way we use images in a radical way. Martin Kemp’s essay on the “Ubiquity of Images” compares our iconic culture with former cultures that produced dense figurative environments. Kemp’s example of the Romans in Pompeii and Herculaneum is certainly valid even if he gets things wrong when he talks about “Bourgeois households” (p. 383) in the Roman empire. For Olaf Breidbach the potential as well as the danger of images lies in the possibility to reduce complexity (Breidbach, pp. 116), whereas Elgin states that images can increase the amount of information conveyed and quotes quantum physics theoretist Bernd Thaller in regard to the power of images to “express properties of objects that can never been seen.” (Elkins, p. 156) The process of  making images of nonvisual objects  is a “habit” – as Elgin calls it – of contemporary science to use “forced imagination” for the visualisation of the invisible. This process – once declared as a distinctive feature of the arts – seems to have become common practice in the world of economics, physics and medicine. The potential of images could however also bring to the front connotative aspects of images that lie beyond rational, enlightened, and explanatory aims. Marie-Luise Angerer asks whether digital images tend to favour the corporeal and haptic aspects of information and whether digital images arouse affects in the recipients. (Angerer, pp. 224) It seems completely plausible, when she arrives at the conclusion that it cannot be the images alone that do so, and that other factors, social, historical and others, contribute considerably. Christa Sommerer and Laurent Mignonneau present an insiders’ report from the artistic front of image making and of image manipulation. Their essay on interactivity as a mode for the presentation of visual material compares sociological, cybernetic, artistic and technical  ways of looking at interactivity. There is one author, Sean Cubitt, who digs deep into hardware, codes and codecs to find a reason why the imagery we are surrounded with has such strong political and aesthetic implications. In his essay on “Current Screens” he describes how hardware and software substructures inform the visual superstructure (pp. 21). The essay is an excellent reminder of changes we have almost taken for granted. It also explains in depth and with a critical view on the recent accomplishments in streaming technology, mobile and ubiquitious computing, that the images we consume are in no way historically neutral and that “our ‘immaterial’ culture is highly material.” (p.24)

The book about imagery ironically has a problem with the images reprinted within. It is hard to understand why many illustrations are printed in low-quality black and white print and then again on another page in full 4c. It is probably MIT Press’s responsibility that the black and white images are of very bad reproduction quality, but the image editors should have been more selective in their choice of illustrations. There is no need to reproduce a page from Google Earth as everybody knows how the planet looks like in Google Earth. Also the film poster from Avatar does not tell us much that we do not already know. The book does not withheld contributing to the critically investigated inflation of the iconic, by reproducing images twice in the same publication and by reproducing images that do not require reproduction at all. This said, there are other images that are innovative and reflection upon them is what the book’s main objective is.

By virtue of the diversity of disciplinary approaches and a good range of contributing authors “Imagery in the 21st Century” is a good reader and a recommended starting point for discussions in the classroom.

Failed utopia: The art of surveillance and simulating control: An interview with Toni Dimitrov

Darko Aleksovski interviews artist Toni Dimitrov about his work ‘Total surveillance’ featured in the group exhibition SEAFair ’11  ‘Energy, Biopolitics, Resistance strategies and Cultural subversion’. Curated by Melentie Pandilovski, Elena Veljanovska, Zoran Petrovski, ending on the 20th November at the Skopje Museum of Contemporary Art, SEECAN (South East European Contemporary Art Network) and Kontejner, Zagreb. SEAFair 2011 contextualises the artistic and theoretical discourses developing around Bio-politics, aiming at re-evaluating its meaning today, as well as address the possibilities for resisting the dominant international discourses through emancipation and cultural subversion.

Darko Aleksovski: Inspiration is a term which has been differently interpreted throughout the history of art, but generally implies the genealogy of the idea. What was the main inspiration for a project like this? Can you tell us about your references (other similar projects, theory, philosophy, etc)?

Toni Dimitrov: Throughout the twentieth century, art changed its forms of representation. Representation through painting, making objects and visual contemplation, and prior to all – the mimesis – artists changed them with new ways of representation which more and more directly respond and represent the changes in the society, emphasising process, concept, action, interaction, new media, technology, surroundings and of course, the critical discourse… The thing that challenged, and still challenges me to express is the critical discourse and the resignation which is a result of the systematised life and the limitations of the system. It is that primordial anger which one feels at the moment of gaining awareness, when we actually realise where and how we live. Everything that is presented to us as a system that aims to ease our life, is not actually quite so. Take for instance, science and technology, and their goal to “work” for the benefit of humanity. It is not just that they do not seem to make life easier, but on the contrary their usage is harmful for humanity. Exactly from the moment when the greatest hopes were given to technology, science and the great theories, they seem to have failed to fulfill the expectations. Instead of being tools for achieving the ideals of humanity and attaining prosperity, they are becoming the most powerful tools of the system for establishing new forms of power and domination. That same indignation generated from this cognition is my greatest inspiration, from my first critical artwork, through to some other art project, different philosophical essays, and until now.

As inspiration from philosophy, primarily I can mention Baudrillard and Virilio, who precisely vivisect contemporary reality. Then my greatest interest for the utopians and anti-utopians from More and Campanella, who criticise the system at the moment by offering a solution, and all the way to Orwell, Zamyatin and, of course, Huxley, who gives the most precise image of the society we live in – benevolent totalitarianism. I also need to mention the Frankfurt School through From, Horkheimer, Adorno and of course Markuse and other contemporary scholars like Zygmunt Bauman, Ulrich Beck, Frank Furedi, Lars Svendsen…

Total surveillance (installation view)

Darko Aleksovski: To which extent digital media is important for you as an artist? Do you regard the digital artworks to be carriers of more information in a present day digital surplus, or you think that art necessary expresses through digital media because it is the prevalent media in today’s life? How much is the ready-made aspect of this project necessary?

Toni Dimitrov: Digital art affirms all these social changes and at the same time offers a departure from them, leaving different questions from different areas in the center of the discussion. Unambiguously, digital art develops wider contexts and penetrates in other different fields like philosophy, physics, linguistics, semiotics, politics, sociology, even biology. When you visit an exhibition like this, you no more have the feeling that you are at an exhibition where you should experience something beautiful, but you feel like being in a lab where something new is created, something unacceptable even for science itself. Ethic rules and scientific methods have no significance here. Some of those works went too far and by looking at them, you are likely to feel disgust or resignation, feelings that are important for expressing the critical dimension and gaining awareness.

Concerning the ready-made aspect of the digital art, we have to agree with Walter Benjamin, who considers that through making reproductions, the unique experience is replaced by many others and the replication contributes to the loss of the aura of the artwork, with the fact that the artwork through the process of distribution, is not so original, unrepeatable, unique, but can be reproduced and replicated. Simply, the uniqueness of the original is transformed in infiniteness or many others. That is one of the main critical perspectives addressed towards the art that originates after the mechanical reproduction and the development of arts such as film, photography, printmaking, and today we can include a wide variety of digital arts, where practically the original is not present. Here art loses its uniqueness, or aura to be more precise, but receives the “readiness” of the ready-made aspect.

Besides this critique with which I agree, I still think that art/music are created today to be seen/heard today, and not after ten years when they will be a part of the history. This means that art today is created with digital tools and digital media, equally as electronic music is created. In my opinion one should be current and to express through momentary assets, in order to express and present the new social and critical streams more precisely. On the other hand, this does not mean that we should not use classical media in a contemporary way and that I do not draw, or even make a mosaic, but still “officially” I use digital media and conceptual art to express myself and to address a critique.

Total surveillance (installation view)

Darko Aleksovski: Do you consider your project as a critique towards the social apparatus and the instrumentalised life, or towards the inert subject, instructed to accept ready-made social situations?

Toni Dimitrov: Of course the critique is directly addressed to the society and the system. Society is the one who possesses the monopole of power and imposes these aspects of subtle, total control. However, the subject itself is not spared from the critique, precisely because of his inertness, because he does not react against this imposition, but unconditionally accepts it under the vague excuses that all of it is for “his own good”, for his security, protection, etc. Still this imposition is generated by the system, through the upbringing, educating and modeling of the subject itself, so it is more than obvious who is to blame for this condition.

“Total surveillance” addresses the critique towards one of the most explicit “benefits” of contemporary society, which is so much present in our everyday life, that we do not even notice it. The project refers to the anti-utopian dimensions society gets in today’s context. The exposure to constant surveillance is the subject of the anti-utopian works, which precisely anticipate the consequences of irregular use of technology, and the philosophical dimension of which totally corresponds with our present.

It is in these points that we see the postmodern analysis of institutions and discourses of modern art and the ways in which they normalise and discipline the subjects, analyses of the new communication technology, mass-media and their mechanisms of establishing power and domination… We see a critique directly addressed towards today’s modern forms of power which establish new forms of domination. The critique towards information and communication technologies that contribute to the development of human capacities, decomposition of the centralised structure and concentration of power, democratisation of culture… as much as they contribute to the depersonalisation of individuals and manipulation of people.

The realisation of this progress is a vision of the anti-utopia made real, realisation for which time is becoming increasingly shorter. Today we see that, the anti-utopian predictions for the negative consequences of technological and social development are realised with surgeon’s precision, in all of its wide variety, realised through social restrictions, concentration of power, social insecurity, depersonalisation of the individual, destroying of the emotions, control via mass media, mass production, instant entertainment… All these are described and anticipated by the smallest detail, in the works of the anti-utopians years before they became reality.

Total surveillance (installation view)

Darko Aleksovski: Do you see art as the most relevant way for critical actions?

Toni Dimitrov: No. Art is just one, maybe the most banal, but still most receptive way of critical action which will not leave many traces in reality. Art is a paradigm which represents things in a symbolic way. That does not mean that art is insignificant and that there are not examples of art and its critique generating a change or at least raising awareness of some issues, but still it is an accompanying method for addressing direct critique. Theory/ philosophy MUST be inevitable part of the art through which it gets the crucial point for a direct critique and eventually initiating changes. Art without theoretical basis is nearly empty art.

Total surveillance (installation view)

Darko Aleksovski: Your project is a vicious circle copy of the surveillance cameras. To which extent this artistic situation is a replica of the real one, or you consider the real situation to be even worse? How much you think engaged and critical art are perceived nowadays, considering the dispersed art system?

Toni Dimitrov: Unfortunately too true a copy of reality. When you enter the exhibition room, you practically enter a real situation, i.e. you exit in the social reality. This is practically a copy of the social system which we live in. In that case there is no need for gradation of better or worse situation. Go out on the street, pass by the surveillance cameras and feel it. There were mixed reactions when visitors entered the exhibition room, most of them were real, expressed with unpleasant feeling and disgust when they realise they are uncoated and observed from every side. It is the very same thing that happens in every institution and outside on the streets, but we are unaware of who is observing us. That is the feeling I conveyed here; the feeling when you see the results of the observation. It is a precise reflection of the anti-utopian character of our society which develops in this direction mediated by technology.

On the other hand the technological revolution that happened in the last fifty years and the IT revolution created in the digital age, also created fundamental changes in society and the way it functions, even in the physical space. For Virilio, even reality is divided or more accurately it is substituted with another – a virtual one that becomes more powerful mediated by the new technologies. That is why the essay that goes along with the installation begins with a quote by Virilio: One day the virtual world might overwhelm over the real world. This is that same virtual reality in which monitors you look at your existence. It is Virilio that warned us that almost every critique toward the technology disappeared and that we unconsciously accept every innovation without critical view on its consequences, by which we slip in the dogmatism of totalitarian techno-culture. All of this is criticising the way technology changes the contemporary world and human himself, recognising a key factor in technology that determines the modern world.

Finally “Total surveillance” represents a kind of video installation or a network/structure composed of video cameras, video projectors and screens which mutually intersect and constantly record the object/viewer in front of them, from every angle. The viewer, with his/her presence is a participator and part of it at the same time. The cameras record his presence from all four sides, and the viewer is capable of watching the recordings on the screen in front of him i.e. to watch himself. It is about the total surveillance of the viewer, but one in which the viewer is under surveillance by himself from every side and perspectives which are usually invisible for him. In the surveillance, other viewers in the room are also included, by watching themselves, or by watching other viewers. With this, you get a network of crossed cameras and projectors which project images of the viewer from every side, fill the whole room and complement it with the visual noise of the space. This replication and reproduction creates a projection of the viewer in the screens, outside himself, in a sort of virtual world, which continues to infinity, similar to a mirror projected in another mirror, gaining new and new aesthetical forms, a product of the replication and reproduction of themselves.

More information about the project and the artist: tonidimitrov [at] gmail.com
All images by Ilija Madzarovski. 

Motion Parallax

Blue Sausage Infant is the solo electronic project from Washington DC’s Chester Hawkins. Active on the live scene since the late 1980s, he’s shared the stage with touring and local luminaries, whose stylistic echoes radiate his own productions. Hints from prog, industrial, dark ambient, and noise all come across on BSI’s first LP release, Negative Space. Issued on Zeromoon in gorgeous packaging and colored 180-gram vinyl, Negative Space’s three tracks combine into a diverse snapshot of Hawkins’ musical creativity and expertise using a fair number of electronic and other diverse instruments (including electric toothbrush), all helpfully enumerated on the inner sleeve.

Side one is the single solo track “Motion Parallax,” a drifting space music riff that evolves through increasingly soupy accompaniments. From the Berlin overtones that emerge from the opening swirling white noise to a tribal electronic rhythm that reminded me of the proto-noise-punk band Chrome, BSI creates a diorama of timbral and harmonic landscapes. A distorted voice just out of comprehension earnestly and repeatedly strives, but fails to make herself meet and fuck understood, channeling an obscure Samuel Beckett character. Perhaps because of its murkiness, present even in the background of the rhythmic passages, Motion Parallax carries a lulling quality, a hard-edged long-form ambient work.

By contrast, side two opens considerably further towards krautrock with the title track, thanks to the assistance of a guitarist, a drummer, and a fourth performer on percussion and electronics. For all that side one referenced ambient, “Negative Space” draws from post-rock, with sustained guitar textures, rhythmic bass riffs, four-bar phrase structures, and a continuous dramatic build over the fourteen-minute performance. The side concludes with the shorter solo track “Subferal,” dense electronics dotted with sirens and alarms, led by an obsessive oscillation that starts on an intense single note and dissolves into swizzling distortion.

Originally posted on Furthernoisehttp://www.furthernoise.org/index.php?url=page.php&ID=430&iss=96

Gramophone Transmissions

Featured image: Gramophone Transmissions original artwork

Broken Harbour is an ambient project from Edmonton’s Blake Gibson, with two self-released albums to date available through various digital outlets. The more recent, Gramophone Transmissions, is composed largely from samples after a growing dissatisfaction with synthesizers. His source material included classical music from worn-out vinyl, CDs and cassettes, as well as some recordings of his own on voice, piano, and, mellotron. Overlaid with a vinyl patina, Gramophone Transmissions mines the surreal territories somewhere between Leyland Kirby and William Basinski, evoking musical memory through harmonies sustained and overlapped, and melodies whose contours have been worn smooth from forgetfulness and decay.

The first half of the album sets the stage with long, slow pulses, The opening track “Drift” features a short, delicate, and elegant piano run, which gave it a sparkle, a twinkle of light. But the piano becomes a glimmer, hovering in distant chords as the album progresses inevitably to a darker, more nocturnal climate, an increasingly featureless audio plain constructed from low strings and cavernous reverberation. A last lingering appearance comes as a channel bell in “Titan”, a repeated warning sounding through the fog, fraught with mythological overtones.

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The album’s second half, its three longest tracks, start with “Dark Clouds Approaching From The West,” full of murk and distant rumbles, seeking the tension in the faraway twilight storms without ever finding a release. “Maelstrom”‘s discordant voices will probably awaken anyone unwise enough to fall asleep to the previous lulling tracks. Its fleeting and wavering high strings introduce a slowly evolving series of shifting textures full of foreboding. The closer, “Unforeseen Consequences,” hangs on a single sonority forever before returning to the quietly evolving moods of the earlier tracks.

Periphery: Sky Snails

Periphery is a new name for the electronic music trainspotter. Ideated by Darren Bergstein, editor of late lamented e|i mag, site of manifold musings on electronic music and otherwise, it follows a successful series of live events staged in his home under the One Thousand Pulses banner. The transition to label status is effected via three initial releases. First, The Electric Golem – vintage electronics maven Trevor Pinch on Moog Prodigy and James Spitznagel on iPad and digital synthesizers, ipod touch, nintendo DSi, Tenori-on – with Sky Snails, three lengthy pieces of rampant electronics wrangling, surfing cosmic and Radiophonic workshop sinewaves; a one-take affair seemingly based on semi-structured shells within which there is stretch-out space; case in point the final slab of interstellar overdrive, “Sky Snails Part Two.” “What Watson Doesn’t Know” is more harmonized of habit, getting some 4/4 kicks in taking a neo-techno turn on the way. Elsewhere Space Noise medley “Sky Snails Part One” continues the allusion to Cosmic music, though Pinch and Spitznagel veer from the more recondite to more hyperactive circuit-bending, aligning them closer to the untidier experimental end of avant and computer music.

Pinch believes that while classic synthesizers ‘are able to produce weird and unexpected sounds … Jim’s iPad and modern digital synthesizers are more precise… The sound can be changed much quicker … from bell sound to mellotron to horn.’ And it is perhaps this balance of classic analogue and contemporary digital, of chaos and indeterminacy commingling with the clear and precise that gives The Electric Golem its timbral identity. Yes, Sky Snails is, above all, an album for those who enjoy the jouissance of being patched into a grid of cables, knobs, and circuit boards, but in a climate of bandwagon-jumping Kosmische appropriation, it’s refreshing to hear something more adventurous wrought with analogue synths other than hypnagogue wibble and cloud watching.

(for more on the Periphery, see Polychromatic Integers and Home Patterning)

Biosphere’s N-Plants

In early February 2011, while researching the Japanese post-war economic miracle for a Biosphere project, Geir Jenssen found an old photo of Mihama nuclear plant. The site of this futuristic-looking plant in so lovely a spot by the sea intrigued him. Were they safe from earthquakes and tsunamis? Further reading revealed many to be in quake-prone areas, some even by shores hit by tsunamis previously. Narrowing focus to Japanese plants, he determined to soundtrack them – architecture and design, location, potential risk. N-Plants was finished on February 13th. A month later a friend wrote: ‘Geir, some time ago you asked for a photo of a Japanese nuclear powerplant …how did you actually predict the future?…’

Biosphere, aka Geir Jenssen
Biosphere, aka Geir Jenssen

Several months on, Jenssen’s prophetic words take on an eerie resonance, though the mood of N-Plants is far from the dystopian desolation one might have projected. A more ambiguous affair, it reveals itself less of an isolationist gloomfest than a collection of retro-futurist downtempo ambient house that seems to hark back to Biosphere’s early 90s IDM orientation circa Microgravity. The music, deceptively pretty, has about it a robotic undertone, its clipped rhythms of (deliberately?) low timbral interest, tones with a slightly degraded edge, a patina of peripheral hiss and whirr, slender hollowed out drones, as if to represent an alienated view of the still life of these structures, and aspects of their architecture and morality through a quasi-Ballardian sci-fi expressionist haze.

Biosphere, aka Geir Jenssen
Biosphere, aka Geir Jenssen

With its hissing effluvia and ominous chord thematics, “Joyo” is closest to the portent the theme might have evoked, but overall there’s a lightness of touch, eye to the bright visions of 60s sci-fi rendered via a slightly askew downtempo IDM. Sonics tap into the retro-future, signalling a certain remote sensed nostalgia. “Sendai-1″ sets the tone, a machine koan with Orientalist marimba-like sequences and a vacated drone at the core; the subsequent “Shika-1” and “Ikata-1” evoke a similar air of serenity with a clinical faintly sinister edge, blithe glaze-eyed synthetics and syncopated beats pulsing functionally under warmly wheezing pads.

But for all Jenssen’s precision sound design, N-Plants strikes as a little underdone and strangely lacking in musical, if not conceptual, substance, from a man responsible for one of the Top Ambient albums of all time, Substrata. Where that album memorably sounded depths, N-Plants scrolls somewhat dead-eyed over flat planes, as on the evacuated chiming recursions of “Fujiko”. Much of the album sounds almost like a decades-old artefact with its intermediate technology synth sounds and blank drum pads. This depletion is doubtless deliberate, sound signifying the faded scientific glory of its subject – tarnished future visions, modernist hopes, revealed as vainglorious hubris. N-Plants is truly a Music for Powerplants, in the way Eno’s was a Music For Airports. But, as with this latter, ideational heft doesn’t suffice to make it the best musical work of a master sonician.

Those seeking more musical meat may appreciate more fully fleshed out realizations from The Sight Below:

Image essay on ‘Training for a Better World’

ENTER IMAGE ESSAY

On 28th October 2011, I travelled to Sète in the South of France to see and review Annie Abrahams’ show Training for a Better World.

The first of two reviews (the second will be somewhat longer and in an academic journal later this year) is now available on DVblog.

What was particularly pleasing about going to the press view and then staying on for the opening proper was the opportunity to engage with the work over quite a long period – some four hours.

About halfway through the evening, I started both photographing and sketching as aides-memoire for my reviews, but I soon began to enjoy the feeling of responding to the work for its own sake, and I began to think about presenting the drawings and photographs (plus some drawings made from the photos two days later, as well as a couple of manipulated photos) as a kind of photo-essay/derivative work.

Here it is.

Global Positioning: An Interview with Ricardo Dominguez

The Transborder Immigrant Tool (TBT) is a project created by the University of California at San Diego’s Electronic Disturbance Theater (EDT) 2.0/b.a.n.g. lab, and still evolving today. Here Ricardo Dominguez, co-founder of EDT (with Brett Stalbaum), Principal Investigator of b.a.n.g. lab, and Associate Professor in the Visual Arts Department at UCSD, discusses the project with Lawrence Bird. The interview includes input from other members of the collective: Brett Stalbaum, Micha Cardenas, Amy Sara Carroll and Elle Mehrmand.

Lawrence Bird: Simply put, the Transborder Immigrant Tool is a hand-held device to aid crossers of the Mexico-US border. As far as the cultural and political implications of this device, it’s loaded. But as a starting point, could you tell us a little bit about the technical side of the device?

Ricardo Dominguez: We began with the basic question: what ubiquitous technology would allow us to create an inexpensive tool to support the finding of water caches left in the Southern California desert by NGO’s? Our answer was that the sub-$20 iMotorola phone series could be made useful for emergency navigation. The early generation of the platform we targeted can be made reasonably useful in a better-than-nothing scenario. Meanwhile, later phone generations (that don’t yet cross our price barrier but are getting closer everyday) are already fully useful as practical aids without even a SIM card installed or an available network service. With proper use, the GPS performance of newer phones equals any GPS designed for desert navigation, and their used prices are falling. Moreover, GPS itself does not require service and has free global coverage, courtesy of the United States government. In an emergency scenario, we trust these later mobiles to direct a lost person to a nearby safety site. The TBT’s code is also available on-line to download at walkingtools.net, sans water cache locations, for any individual or community to use for their GPS investigations.

Lawrence Bird: It’s an interesting instance of technology intersecting with geography. You have referred to Donna Haraway’s work in your own comments on the intersection between “border crossing” and other forms of “trans”-being. Would it be accurate to see the TBT as a cyborg component; and if so, what does this mean for the relationship between technology, politics and poetics?

Ricardo Dominguez: Part of the TBT project is to call into question the northern cone’s imaginary about who has priority and control of who can become a cyborg or “trans” human – and immigrants are always presented as less-than-human and certainly not part of a community which is establishing and inventing new forms of life. When in fact these flowing in-between immigrant communities are a deep part of the current condition that Haraway’s research has been pointing towards – for us it is a queer turn in its emergence, both as unexpected and as desire. The investigation of queer technology and what this queering effect has been or might be is an important part of our conversations – especially via Micha Cardenas’ research. This gesture dislocates the techno-political effect with aesthetic affects that become something other than code: a performative matrix that fractalizes and reverses the disorder of things with excessive transbodies acting from the inside-out of those enforced borderless borders. These affects assemble new empirico-tran(s)cendental forms of multi-presence(s) incommensurable with the capitalist socius of the so called “immaterial” Empire. As the Zapatistas say, “we do not move at the speed of technology, but at the speed of dreams” – the heart of the trans-border-borg.

Lawrence Bird: As you say, that –borg is spatial. Do you do any work with professionals of space design – for example, you have mentioned elsewhere the architect Teddy Cruz, who’s done design projects and spatial analyses focused on the Mexico-US border, especially urban borders?

Ricardo Dominguez: We have not worked directly with any urban space designers, such as Teddy Cruz, who teaches here at the Visual Arts Department at UCSD as well – but we have learned a great deal about the nature of the border-as-design and auto-assemblage – especially from the Political Equator gatherings that he has been at the forefront in creating. But recently we were invited to create a gesture for Political Equator 3 that we really enjoyed and offered a poetic materialization of bringing TBT into Mexico: at 12:30 p.m on June 4th, 2011 the Transborder Immigrant Tool was walked into Tijuana, Mexico via an aquaduct from the U.S. side of the border by artist Marlène Ramírez-Cancio (a video of this event is embedded above).

Political Equator 3 website
Political Equator 3 website

Lawrence Bird: Does any of this work intersect with American fear over border permeability to terrorism? The criticisms of TBT seem to focus on economic migration but the reaction bleeds into fears over security.

Ricardo Dominguez: TBT does crisscross a number of these types of affective conditions that have been floating around the border since 9/11; or one might push it back to early formations of the Mexico/U.S. border. And yes, it intersects with the growing state of fear in the U.S. (and around the world) about immigrants dismantling the U.S. economy – which has always struck me as extremely ironic – since as we have encountered in these past couple of decades, neo-liberal economics on a global scale have done much more to dissolve the romance of the nation via a series of self-made economic bombs than any immigrant “invasion.”

Lawrence Bird: In fact your development of this tool has come at a significant personal cost. You’ve been accused of supporting illegal activity and misuse of public funds. You’ve been called a traitor. Your position at UCSD was threatened. Could you talk about that and where this situation stands today?

Ricardo Dominguez: The entire group of artists who are part of Electronic Disturbance Theater 2.0/b.a.n.g. lab working on the Transborder Immigrant Tool (TBT) was being investigated by UCSD and 3 Republican Congressmen starting on January 11, 2010. Then I came under investigation for the virtual sit-in performance (which joined communities statewide against the rising students fees in the UC system and the dismantling of educational support for K–12 across California) against the UC Office of the President (UCOP) on March 4, 2010. This was then followed by an investigation by the FBI Office of Cybercrimes. So, it was three investigations in total— and they were all seeking to find a way to stop TBT and threaten to de-tenure me for doing the very work I was hired to do and then tenured for. In the end all the investigations were dropped. I did agree not to do another virtual sit-in performance on the UCOP for four years, but the day I signed the agreement, a number of supporters across the nation did a virtual sit-in on UCOP again. One strange element about the agreement that they wanted me to sign without even giving me or my legal team time to look it over was that I would never speak or write about what had happened, create any artwork that might disturb anyone and refrain from an artivist performances. Of course I agreed to none of it.

Lawrence Bird: The vitriol in the attacks on you is remarkable, and disturbing: you received a great deal of hate mail and a number of death threats because of this project. You mention in your play Sustenance (published in Artists & Activists 12) that these messages “constellate into remarkable patterns”, form a chart as it were of the agitated contemporary discourse over immigration, security, and national purity vs. liberty. It’s significant that you’ve built a play around this. Do you see the political and popular response to your project (you refer to it as “viral reportage”) as part of the TBT’s performative aspect?

Ricardo Dominguez: Part of the history of the Electronic Disturbance Theater 1.0/2.0 and b.a.n.g. lab (stands for bits, atoms, neurons and genes) at CALIT2/UCSD has been to develop works that can create a performative matrix that activate and take a measure of the current conditions and intensities of power/s, communities and their anxieties or resistances. So, for us the U.S. Department of Defense launching “info-weapons” at us for a virtual sit-in on September 9th, 1998 or the current confluence of “viral reportage” and the affective contagion of hate about the project that followed are all part of the performance – of course we would much rather the hate-mail never occurred – dominant media is bad enough to deal with. The aesthetics of working in the zones of post-contemporary artivist gestures cannot really escape these types of encounters; it is part and parcel of the patina of our work. But, we also feel that the hate mail or the general fear of losing national purity is co-equal in importance with the poetry that they were attacking. In fact Glenn Beck, an extreme right wing pundit on the Fox News Channel, attacked not only TBT’s use of poetry, but that the poetry itself had the power to “dissolve” the nation.  The performative matrix of TBT allows viral reportage, hate-mail, GPS, poetry, the Mexico/U.S. border, immigrants,  to encounter one another in a state of frisson – a frisson that seeks to ask what is sustenance under the sign of globalization-is-borderization.

Ricardo Dominguez and border patrol; image courtesy Brett Stalbaum
Ricardo Dominguez and border patrol; image courtesy Brett Stalbaum

Lawrence Bird: Can you tell us a little more about the poetry that accompanies the guidance system? How was this chosen, what does it concern? How do you envision the poetry developing as the project continues? 

Ricardo Dominguez: Electronic Disturbance Theater 1.0/2.0 has always been invested in experimental poetry as part of its gestures – from the found poetry of the “404 file not found” of our ECD performances in 90’s to the border hack actions with the Zapatista Tribal Port Scan in 2000 on U.S. Border Patrol servers, where we would scan and upload Zapatista poems that we had written into their servers. When we started to develop TBT it became important once again to have a core impulse of the gesture. In 2008 I asked my partner, Amy Sara Carroll, who is an experimental poet and scholar, at University of Michigan, Ann Arbor – one of the areas of her research is on art and Mexican/U.S. border. She thought that TBT becoming a geo-poetic-system (gps) could expand the frame of experimental poetry and artivism. She then began to work with us and established two geo-poetic tracks – one conceptual and the other an echoing of desert survival manuals in multiple languages, which speaks to the multiple borders that are crisscrossing the planet and the multiple languages that are crossing Mexican/U.S. border via immigrants. Here is Amy speaking about TBT:

“…my collaboration with Electronic Disturbance Theatre (EDT) on the Transborder Immigrant Tool…(is) imagined as a global project under development, my own involvement in that ongoing process is linked to the question of what constitutes sustenance in the quotidian of the conceptual, on the varied musical scales of the micro- and macro-. For, often—rightly enough—conversations about crossing the Mexico-U.S. border refer to disorientation, sun exposure, lack of water. The Transborder Immigrant Tool attempts to address those vicissitudes, but also to remember that the aesthetic—freighted with the unbearable weight of ‘love’—too, sustains. A poetic gesture from its inception, the Transborder Immigrant Tool functions, via the aspirations of such a dislocative medium, as dislocative media, seeking to realize the possibilities of G.P.S. as both a ‘global positioning system’ and, what, in another context, Laura Borràs Castanyer and Juan B. Gutiérrez have termed, a ‘global poetic system.’ The Transborder Immigrant Tool includes poems for psychic consultation, spoken words of encouragement and welcome, which I am writing and co-designing in the mindset of Audre Lorde’s pronouncement that ‘poetry is not a luxury.’ … speaks to the Transborder Immigrant Tool’s overarching commitment to global citizenship. For, the excerpt, itself infused with the ‘transversal logic’ of the poetic, acts as one of the Transborder Immigrant Tool’s internal compasses, clarifying the ways and means by which I and my collaborators approach this project as ethically inflected, as transcending the local of (bi-)national politics, of borders and their policing.” http://bang.calit2.net/xborderblog/?tag=poetry

Here is a poem that made Glenn Beck extremely angry:

TRANSITION
(song of my cells
)

Gloria Anzaldúa writes, “We have a tradition of migration, a tradition of long walks. Today we are witnessing la migración de los pueblos mexicanos, the return odyssey to the historical/mythological Aztlán” (1999 [1987]: 33). The historical? The mythological? Aztlán? It’s difficult to follow the soundings of that song. Today’s borders and circuits speak at “lower frequencies,” are “shot through with chips of Messianic time.” Might (O chondria!): imagine the chips’ transliteralization and you have “arrived” at the engines of a global positioning system—the transitivity of the Transborder Immigrant Tool. Too: when you outgrow that definition, look for the “trans-” of transcendental -isms, imperfect as overwound pocketwatches, “off”-beat as subliminalities (alternate forms of energy which exceed Reason’s predetermined star maps). Pointedly past Walden-pondering, el otro lado de flâneur-floundering—draw a circle, now “irse por la tangente”—neither gray nor grey (nor black-and-white). Arco-iris: flight, a fight. Of fancy. This Bridge Called my Back, my heart, my head, my cock, my cunt, my tunnel. Vision: You. Are. Crossing. Into. Me.

 Here is a beautiful video version that Micha Cardenas and Elle Mehrmand did of the poem: http://bang.calit2.net/xborderblog/?p=49

In the strongest possible sense poetic practice has emerged in TBT that is co-equal with Brett Stalbaum’s idea of a “last mile” tool and his development of the code necessary to have it work. In fact we also think of the code-as-poetry as well – an expansion of codeswitching – literally.

Here is one of the desert survival poems:

En última instancia, muchos dirán que

la naturaleza establece el estándar de

la neutralidad. A diferencia de los seres

humanos, la naturaleza no hace lazos

de lealtad con la nación, la familia, los

negocios o la religión. Usted sabe bien

que el mayor peligro que enfrentará en el

desierto puede no ser el clima o el terreno.

Habrá quienes no tengan en consideración

su bienestar. Los rescatistas tienen el

compromiso de ayudar a quien lo necesite;

exíjales cumplir esa promesa. No confíe su

vida a nadie más, a ningún extraño.

All them are available in multiple languages to the user on TBT.

Billboard campaign, design by Ricardo Dominguez & Amy Sara Carroll
Billboard campaign, design by Ricardo Dominguez & Amy Sara Carroll

Lawrence Bird: How do you navigate the legal issues? Did you have a strategy in place ahead of time for dealing with these, or have you had to deal with them ad-hoc? Does your strategy/defense link up at any level with that of apprehended border-crossers?

Ricardo Dominguez: We are not attempting to navigate “legal” (national or international) issues – but we are trying to establish a reconfiguration of the border and immigration in terms of what we are calling transborder justice – the question of a “higher law” doctrine that David Henry Thoreau established in On Civil Disobedience. Also, in a more speculative manner as artists we see TBT as still in the process of becoming – it is still shape shifting and performing itself into potential spaces of use and poetics. TBT is border disturbance art that constitutes a visible geo-aesthetic/geo-ethics gesture against the boundaries and borderless borders that are crisscrossing every single body on the planet – we call for a geo-aesthetics that starts at the nanoscale and reaches to the GPS (Global Position System) grid system that floats around the planet, we call for a geo-aesthetics that connects both the human and the inhuman, geography and ethics, we call for a geo-aesthetics that crosses into and dislocates the smooth space of geo-spatial mobility with ethical objects for multiple forms of sustenance. We live in a world where only goods and services have rights to cross borders – a world that is a chaosmosis of markets that demand global exchange and aggressive state social filters. We need a geo-aesthetics that can construct ethical and performative complexities for the new earths to come, that can touch new geographies for new bodies – transbodies with transborder rights – artwork that can function as a geo-philosophy for bodies that are flowing as transborder bodies across all the borders the world – a flowing-trans-nation the planet cannot survive without.

Lawrence Bird: Have you considered applications of the TBT more globally, in Europe for example, or the Canada/US border, which has its own tensions relating to indigenous sovereignty? Or would this take it out of the specific politics you want to focus on?

Ricardo Dominguez: We imagine TBT’s code and gesture as open to use on multiple borders and that it is not bound to just the Mexico/U.S. border. One way that we have attempted to promote this possibility is by making the code available to anyone or any group at walkingtools.net.

Lawrence Bird: How extensively has your system been used on the Mexico/U.S. border? Or is it primarily rhetorical so far (it’s certainly been successful that way). How is it coordinated with others’ humanitarian efforts for border-crossers?

Ricardo Dominguez: On a very practical level our work with NGO’s has been focused on working with groups in Southern California who have established networks of water caches for immigrants crossing that area of the border – specifically Water Stations Inc. and Border Angels. Water Stations Inc., the longest running NGO working on this issue, has been very open to helping us test TBT and has also offered us extremely important insights into what the real conditions on the ground and what problems immigrants are facing. We recommend that if folks have funds to donate to these groups – please do. They were very wary of us at first – but they have now become much more supportive – especially because of the work that Brett Stalbaum and his partner, artist Paula Poole, have done in with them beyond TBT.

On the rhetorical end of the gesture much of the work that we do at b.a.n.g. lab is to start our research as a politics of rehearsal, a rehearsal of politics, as part of our art practice – to create an aesthetic of minor-signals and lower-frequencies…”like physics, aesthetics is a science whose primary object is signals, the physical materiality of signs….”– to quote from a recent tweet by Jussi Parikka. To manifest a type of science of the oppressed or engineering of the oppressed that imagines creating speculations that automatically, conceptually, begin to disturb not only the lines of thinking that criss-cross not only our bodies, but the ecologies of the Americas, and certainly the globe. And, so it becomes necessary to create these speculative disturbances that can allow one to think about another possibility, another impossibility, that these systems both manifest and, at the same time, call for an “anti-anti-utopian” potentiality, so that the engineering of the oppressed, the science of the oppressed, is about rehearsing the fictions that will then become realities. Our work in one sense is simply a gesture of “plagiarism”—a cutting and pasting of what is already an assemblage or a system that exists because immigrants are crossing multiple spaces around the world and GPS is everywhere in our cloudy global Empire.  And so TBT itself is an attempt to create the multiple layers that manifest the social frictions, the speculative fictions, the rehearsal of politics, and of a counter-machine aesthetics—a machine of difference that can only really be performed by more than the multitude, if you will, to interrupt what Mary Pat Brady calls the U.S/Mexico border, “a state-sponsored aesthetic project.” We can see how these speculative gestures do create social responses on a global scale.

graphic, "Sustenance"
graphic, “Sustenance”

Lawrence Bird: TBT doesn’t just provide a map and way of locating oneself, it offers directions to various support services – where to find water, medical help. How are such safe sites managed and their position made public without making them vulnerable to border patrols? Are there any ethical issues involved here?

Ricardo Dominguez: The water cache sites are already well known by the U.S. Border Patrol, Homeland Security and anyone else who cares to take a trip along the Anza-Borrego desert in Southern California – in fact they have large flags signaling their locations. So TBT at this point is only doing one thing – offering the location of these known and established water caches – as a last-mile safety tool and nothing more. The cell phones we are using are not robust enough for anything else – now as more cheap high-end phones come on the market TBT will be able to offer more on multiple levels. So the ethical questions about TBT on the U.S. side of the border are not as complicated as those on the Mexico side of the border: these are questions about how TBT would interact with the coyote networks, would it be just one more material burden to those crossing, how does the extreme violence of the narco-war shut down the abilities of NGO’s etc., to work on distributing TBT with us – these questions seem much more important in terms of the ethics of the project  – would it do more harm than good? Or is it a gesture that would offer a way out for some immigrants from the violence of these dangerous networks that they have to deal with in order to cross? At this point due to all last year’s issues we have not been able to formally present TBT to the immigrant communities preparing to cross to have a dialogue about these questions – but we are hoping to move forward with these encounters – sans any further investigations.

Lawrence Bird: And how has TBT been taken on the Mexican side – what is it’s perception on the part of Mexican citizens, politicians, media? I’m curious how their reaction compares to the response on the American side, which approached violence.

Ricardo Dominguez: It is difficult for us to access Mexico’s response to TBT in relation to coyote economies or the narco-war on the border – these are zones that we have not attempted to have conversations with or have correspondences with. But EDT 2.0 is concerned about how TBT might function within or alongside these violent enclosures that immigrants have to deal with on multiple levels. We do not want TBT to become an attractor for immigrants who are already targets for these groups. But what we can say is that Mexico’s dominant media and alter-media networks, from Tijuana to Chiapas, have been very responsive and supportive of TBT. One of the first awards TBT received was in 2007 from the new media arts festival Transito_MX, who awarded TBT the “trans-communities award,” and the award was handed to us by a representative of the U.S. Embassy in Mexico.  So at this time the response to TBT is both unknown and known. Another concern that we have and that we hope to be able to have a better sense of by the end of the year is how the design works for immigrants, and to what degree do they consider it useful as an art work and “last mile” safety tool – this will be done via workshops with potential immigrants in Tijuana, Mexico. Also one of the core questions we will have, based on all the materials that immigrants leave in the desert while crossing –  the heat and difficulty of crossing call for dropping as much away from the body as possible, from money, to telephone numbers, to pictures of loved ones, etc.  – is one more thing to weigh one down really necessary? These are EDT 2.0’s concerns at this time in relation to the border on the Mexican side.

Lawrence Bird: You mention that what drives border crossers is a hope that amounts to a “hope for the unknown”? Could you elaborate on this? At any level do you see a contradiction between this and the technologies of transparency, like GPS?

Ricardo Dominguez: The radical gesture of transparency was extremely important to EDT 1.0 in relation to Electronic Civil Disobedience as theory and practice and it still is in relation to the general distribution of TBT – who were are, where we are, and why we are doing it. But we are also very interested in the notion of translucency as an aesthetic possibility for TBT that functions to dislocate the readability of GPS (Global Positioning System) and gps (a geo-poetic system) – a minor form of the technology that is no longer bound to the total vision of GPS that is now embedded in almost everything. This translucency functions as a single-bounce GPS that initiates the database of TBT and then shuts off – thus making triangulation impossible – unless the user decided to turn the function on during the crossing. TBT’s gps creates an aesthetic disturbance that dislocates GPS as a transparent device and instead offers a navigational translucency of the “last mile” with hope-as-sustenance as its guiding wave-point.

Lawrence Bird: In Sustenance you refer in passing to Baudrillard’s “desert of the Real”. It’s a compelling way of looking at the border desert where migrants are abandoned in their pursuit of the American fantasy. But adopting a perhaps more humanist attitude, would it be remiss to recall Saint-Exupéry’s words that “Ce qui embellit le desert…c’est qu’il cache un puits quelque part.” / “What makes a desert beautiful is that, somewhere, it hides a well.” Perhaps based on that juxtaposition, how would you place your project in relation to the tension between poetry, activist politics, and humanitarianism?

Ricardo Dominguez: TBT is still in a (gps) process of becoming – it is still shape-shifting and performing itself into potential spaces of use for activists and expanding the frame of dislocative poetics. TBT is border disturbance art that constitutes a waterwitching tool that indeed crosses the desert of the Real, the hard simulations of the border which seek to target and kill. It offers another possibility – with the anti-anti-utopian offer of the desert’s “beauty” that you are keying into the conversation. We imagine that this gesture echoes  practices that fractalize the desert’s geo-aesthetics as: artivism, tactical poetries, hacktivism(s), new media theater, border disturbance art/technologies, augmented realities, speculative cartographies, queer technologies, transnational feminisms and code, digital Zapatismo, dislocative gps, intergalactic performances, [add your own______].

The team which developed the TBT. Back, left to right: Brett Stalbaum, Amy Sara Carroll, Elle Mehrmand, Micha Cardenas; front, Ricardo Dominguez.
The team which developed the TBT. Back, left to right: Brett Stalbaum, Amy Sara Carroll, Elle Mehrmand, Micha Cardenas; front, Ricardo Dominguez.

Collaboration and freedom – the world of free and open source art

This is a collection of artworks, texts and resources about freedom and openness in the arts, in the age of the Internet. Freedom to collaborate – to use, modify and redistribute ideas, artworks, experiences, media and tools. Openness to the ideas and contributions of others, and new ways of organising and making decisions together. This collection is intended to inspire, inform and enable people to apply peer-to-peer principles for making things and getting organised together. We hope that all art lovers, makers, thinkers, organisers and strategists will find something for them from this set of imaginative, communitarian and dynamic contemporary practices.

View the collection:

Commissioned and hosted by Arts Council England 2011

Mirrored at the Foundation for Peer to Peer Alternatives


This collection was produced by Furtherfield, commissioned by Arts Council England for Thinking Digital, in 2011. Curated by Ruth Catlow and Marc Garrett with additional texts by Charlotte Frost and Rhea Myers.

Face-to-facebook: Disrupting Monopolism.

Face to facebook is the final project in a three part series named “Tha Hacking Monopolism Triology” by the two Italian artists Paolo Cirio and Alessandro Ludovico. It was launched on the 2nd February 2011, with a mixed media installation at the Transmediale festival in Berlin, and a press release announcing a new dating website called lovely-faces.com.

The set-up for the ‘Face to facebook’ project was to steal 1 million facebook profiles and re-contextualize them on a custom made dating website (lovely-faces.com). The data collected from the profiles was only information available publicly on the internet, like the users name and profile picture. No facebook account was needed to access it. The 1 million facebook profile pictures were then checked for images that were usable in a dating webstie context. The remaining 250,000 profile pictures were then fed through various face recognition filters to assign an assumed personality to the subjects and a new profile was created ready for the dating website. Once published on lovely-faces.com, interested pursuers could get in contact with the people behind the original facebook profiles through facebook messages.

On the 10th February, 8 days after its launch, the dating website lovely-faces.com was shut down. This was following a cease and decease letter from Facebook[1]. Back in 1999, the net artist Heath Bunting was also subject to a cease and decease letter, that time from American Express. The letter sent to Paolo Cirio and Alessandro Ludovico in 2011 (as PDF) can be seen here, and the letter sent to Heath Bunting in 1999 is published here.

Mixed media installation at Response:Ability, Transmediale 2011, Berlin - Germany.
Mixed media installation at Response:Ability, Transmediale 2011, Berlin – Germany.

This project, and the ripples it left on the media water, highlights an ambiguous relationship many have with facebook. Many people sign up, upload a smiling profile picture of themselves and declare personal details to the large corporation that is Facebook without concern. Not until these identities and personal images were scavenged and then reused, the ownership and potential audience of this personal data is questioned. As the artists state themselves: “The final step is to be aware that almost everything posted online can have a different life if simply recontextualized. “

“The process is always illustrated in a diagram that shows the main directions and processes under which the software has been developed. We found a significant conceptual hole in all of these corporate systems and we used it to expose the fragility of their omnipotent commercial and marketing strategies. In fact all these corporations established a monopoly in their respective sectors (Google, search engine; Amazon, book selling; Facebook, social media), but despite that their self-protective strategies are not infallible. And we have been successful in demonstrating this.”

Web 2.0 Suicide machine (http://suicidemachine.org/) is another project which deals with your online identity. It allows you to automatically delete all your social network profiles and it simplifies the process – according to their website 8.5h quick then a manual deletion. Incidentially, the facebook is not one of the profiles subject to deletion in the suicide machine anymore, following another cease and decease letter: http://suicidemachine.org/download/Web_2.0_Suicide_Machine.pdf.

Mixed media installation at Response:Ability, Transmediale 2011, Berlin - Germany.
Mixed media installation at Response:Ability, Transmediale 2011, Berlin – Germany.

Since the lovely-faces.com dating website is still closed down, the project now (September 2011) consists of: documentation of the process used to acquire the facebook profiles; documentation of the global mass media hack performance, in the form of news broadcasts, magazine articles and blog post referring to the project; legal correspondence between the lawyers of the artists and Facebook; a mixed media installation; a touring lecture given by the authors. The latter two being re-performed and installed in various venues around Europe and beyond. The former are all available on the website face-to-facebook.net

The ever changing nature of this project therefore makes it a great example of a piece of contemporary art of variable nature, one which is in constant flux and is formed by the cultural, networked and physical landscape surrounding it. It does not only challenge the ownership of your online identity, it is also a nuisance for a mainstream contemporary art market based on institutional preservation and commercial commodification. These disruptions may also be linked. On the one hand there is an action to copy a system collecting and commodfying people and then use them as assets in one’s art expression and experience. “In all the three projects, the theft is not used to generate money at all, or for personal economic advantage, but only to twist the stolen data or knowledge against the respective corporations.” And then on the other hand, it is an art project which is not straightforward to see what the remaining artefacts actually are, whilst defying the process of being added to traditional art collections.

Other Info:

The Hacking Monopolism Trilogy. Face to Facebook is the third work in a series that began with Google Will Eat Itself and Amazon Noir. http://www.face-to-facebook.net/hacking-monopolism-trilogy.php

Elin Ahlberg is studying Art and Visual culture at the University of the West of England in Bristol. She has been living in the UK, and Bristol, since her move from Sweden in 2006. As an artist, she works in a variety of mediums and produces work which aims to both amuse and provoke. Her practice and research is informed by quasi-anthropological observations and an interest in technology. “One year ago I gave up Facebook for lent. It was quite an interesting experiment and I realised how integrated my life was with the social networking website as I actually felt that I missed out on things.” Ahlberg’s essay Meanings constructed around Facebook can be found here http://elinahlberg.wordpress.com/2011/07/18/essay-meanings-constructed-around-facebook-2011/

Pox: Save the People. An interview with Mary Flanagan.

Emilie Giles interviews artist Mary Flanagan about Tiltfactor’s latest social game, Pox: Save the People. http://www.tiltfactor.org/pox

Emilie Giles: Can you give an introduction to POX: Save the People, and why Tiltfactor was keen to produce a game which explored issues around immunisation?

Mary Flanagan: POX: Save the People is a 1-4 player board game that takes on the public health issue of disease spread. We developed the game after wishing to pursue some public health issues and having prototypes games on cholera and HIV awareness at the lab. A local, and quite open, public health group called Mascoma Valley Health Initiative up in the New Hampshire region of the US approached us with the problem of the lack of immunization. At first, a game about getting people immunized seemed like one of the most “un-fun” concepts imaginable. But that sinking feeling of impossibility almost always leads to good ideas later, so I agreed to take the project on. We decided we could make something fun from the topic, and ruled out nothing, from crazed needles to taking the point of view of the disease whose main purpose in life is to spread around.

In our final version of the game, the board is modeled after a community, with the spaces representing people. The game begins with two people being infected with an unnamed disease, and the illness speads. Players try to contain the disease and save lives. There are vulnerable people among the population noted in yellow, and these people — pregnant women, young babies, and those in frail health — cannot be vaccinated.

EG: Schools have the option to download a sample lesson plan which incorporates the game into a science class. Please explain how you feel play can encourage learning in an educational environment.

MF: Play is one of the best ways to learn something — certainly tried and true classrooms such as Montessori method schools use play as a part of the curriculum. In the best scenario, play provides experiment space, where failure is ok. In games related to pedagogy, players can test the rules of the system at hand. POX players, for example, can try to cure all of the people on the board to test if this is a good strategy. They can test out best ways to avoid the spread of a disease. Ultimately, they get to make the meaningful choices from within the game rules. Playing POX while learning about real world diseases makes the phenomena more concrete, and gives the learner agency to think about what he or she might do to solve the problem.

The lesson plan for schools was edited by both trained teachers in US middle schools as well as doctors at Dartmouth’s medical school. Truly, then, the game is produced by a community. We could not have created the game to this level of quality without our partners, friends, and supporters.


EG: In most games, a competitive element is introduced to result in a ‘winner’ and ‘loser’. POX deliberately avoids this convention, encouraging players to work together in order to stop the virus. Why was the game designed for this mode of play?

MF: One of the ethos of Tiltfactor games is cooperative play. We like to make games in which players can use collaborative strategy. We define collaborative strategy games as those in which:

1. Games (or in some situations, components of games) where if one player reaches the lose state, everyone playing also loses;
2. The extent to which players win is positively correlated to the success of other players.

Often the most interesting games do not fit comfortably into stereotypical models of play. And because we make games about less traditional topics — public health, layoffs, GMO crops, and other political and social challenges –it is important that the game model itself reflect that.  In educational scenarios or in community development, games mirror more closely the ways in which people work together to solve problems.  So, the reason that POX is a cooperative game are deeply set in the lab ethos towards problem solving — we can only solve problems together.
 
EG: You are working on a digital version of the game for the iPad. What was your rational for approaching the topic through both a digital and physical platform and do you think these result in a different type of engagement?

MF: Yes — we’re also creating an iPad version and have an online version to launch as well. It is fascinating to make multiplatform games like this– we are a small lab so we’re doing most everything ourselves, including packaging, promotion, and research.

Video of Mary Flanagan discussing 'POX: Save the People', on Youtube. Link.
Video of Mary Flanagan discussing ‘POX: Save the People’, on Youtube. Link.

The differences between the platforms for the game are so dramatic,  we’ve decided to conduct a study with the same game and different platforms, because watching people play the same game, the same rules, on a different platform clearly results in an different play experience. It is clear to me that very different things are going on, and I want to back up claims with data. For example, players play much faster if the game is computer based via an online game or the iPad. Players seem to like pressing buttons fast. In the board game, for example, observation shows us that players pick up pieces and discuss the moves with the other players, considering this option and that. The game piece actually becomes a kind of thinking object, I don’t know for sure, but it is very different. The speed up in time with a computer-based game appears to cut down conversation and meaningful dialogue that we’ve recorded in our last study on the board game. So, this is something that as games makers we’d really like to understand better, and share with others.

As an artist, I’m known to make media art and works that engage with play and game culture. In the laboratory context, I love developing and researching games with my team. I have amazing people to work with: Sukdith Punjasthitkul is my project manager who has a background in underground Asian culture, public health, and tennis; Zara Downs is a graphic designer and rural hipster who loves biology; Max Seidman is my accomplished undergraduate engineering student who has racked up several games in his time at the lab, and he loves wearing vests. Matt Cloyd is working with me, a recent graduate who is involved in sustainability issues in communities. Erika Murillo is a new student team member obsessed with social issues and animation. The list goes on. Part of the mission of what we do is to help the next generation who care about social issues have the tools to push what we do now, further.

EG: Your point about how you’ve found players to engage more in dialogue when involved in a board game is very interesting. Non digital games such as board games and pervasive urban games have become more popular over the past few years; do you think players are desiring a more socially interactive experience?

MF: Board games are enjoying a renaissance, it is true. First, because I think people really like playing together in a physical space. Perhaps the new technologies — Wii and Kinect — remind people of that. Perhaps they played recently at a family gathering and remembered how much fun they are. It is impossible to say. Second, there are some really well-designed games out there right now, and available in many countries (in part, due to online purchase power), that are certainly worth playing. People do really like playing with each other in physical space, and they still enjoy watching sports in person. Technology can help facilitate this as with mobile games and pervasive games, but it is not a requirement for a good game.  I think different kinds of conversations may happen over board games as compared to digital games, but this is something that needs some data behind it. So, we’ll be doing a study on these nuances in my lab very soon.

EG: Looking at Huizinga’s idea of ‘the magic circle’, there is a clear boundary between play and non-play. What were the challenges in designing a game which straddles this boundary, on one hand trying to entice participants through play and interaction, and on the other attempting to create real life social change?

MF: Emilie, this is the riding question for all of game design engaged with social issues, and behind all of the debates on how gamification can incite real behavioural and social change. You’ve hit the nail on the head! There are many forms of play, some which stay within the game in a nice neat package, like our board game, and some that bleed over into real life, such as ARGs. But one should not be fooled into thinking that this means that the former is useless for education and social change, and the latter is obviously better at it. We are about to release our pilot study on the learning in the game, and the results are surprising, showing that learning transfers out of the game as players can apply concepts in the game to new topics. We’re careful researchers. As artists, and as people critical of flippant comments about games and change, we don’t take research lightly. We don’t, for example, cite major gains on attitudinal change and make assumptions on long term behavioural change from a 40-minute game play session. That would be bad science. So we scale our questions accordingly, and in fact, are still surprised and pleased by the effect the game has. I’ll update you on the specifics when the paper is published this autumn!

The deeper issues on the limits of how games can incentivise real behavioural and social change can get rather dark. How Pavlovian do we want to be in influencing people? Even those in social change arenas have to pause and think. Education and influence for good is what we strive for. Designers and companies can only go so far before we have something much more sinister at hand. This is why our team’s work on the Values at Play project (http://www.valuesatplay.org) remains relevant.

The Philosophy Of Software

The Philosophy Of Software
Code and Mediation in the Digital Age
David M Berry
Palgrave Macmillan, 2011
ISBN 9780230244184
http://lab.softwarestudies.com/2011/04/new-book-philosophy-of-software-code.html

“The Philosophy Of Software” is an ambitious book by David Berry, who has turned his attention from the social relations and ideology of software (in “Rip, Mix, Burn”, 2008) to the question of what software means in itself. The philosophy that he has in mind isn’t the mindless political libertarianism attributed to hackers or the twentieth-century foundational mathematics that is the basis for the structure of many programming languages. It is a serious and literate philosophical reading of software and its production.

Software is an important feature of contemporary society that is rarely considered as a phenomena in its own right by philosophers. Software permeates contemporary society, Berry gives the examples of Google’s profits and the “financialisation” of the economy through software as examples of software’s importance in this respect. In reading this review on a screen you have used maybe a dozen computers, each containing multiple programs and libraries of software directly involved in serving up this page. Digital art and cyberculture often use and discuss software and philosophy (or at least Theory), but usually to illustrate a point about something other than software. The software itself is rarely the subject.

Rather than devote each chapter to a different philosopher’s views on software or adopting a pre-existing description of software Berry develops a novel and insightful philosophical approach to understanding and considering software. After providing an introduction to the foundational ideas and culture of software (Turing, Manovich, Cyberpunk), Berry presents a way of thinking through different aspect of software. The source code, the comments, the compiled program. Each stage and product of the lifecycle of software is given a philosophical context.

Heidegger emerges as the philosopher whose ideas first underwrite Berry’s approach to software. Latour and, in a surprising way, Lyotard play pivotal roles in later chapters. If these are not philosophers you were well inclined towards before then you are in for a pleasant surprise.

Berry presents some typographically appealing and culturally interesting code in order to demonstrate different features of the production of software. The swearing placed in Microsoft’s Windows source code comments by its programmers will mirror the frustration of many of its users. The Diebold voting machine code that illustrates the assumed social and gender roles of its human subjects show that code is very much a product of the social biases of its human authors.

Much of the code illustrated in the book is code poetry or obfuscated code. These are double-coded programs, where source code that can be run by a computer is written and formatted to be not just understandable but evocative and meaningful to human readers as something read rather than run. As with the comments in the Windows and Diebold code, a criticism that might be levelled at such code is that such textual decoration does not affect the compiled (or executed) form of the code.

But comments and formatting are what Berry refers to as commentary code and delegated code in his grammar of code. It has been said that code is written primarily for human beings to read and only secondarily for computers to execute, and obfuscated or poetic code is regarded as high art by many programmers. It must exemplify some of code’s salient features to them, and so it can be used to do so to a more general audience. And the cultural assumptions of code can survive from its source code into its execution and interface: witness the relief of many of Diaspora’s users than “Gender” was a free-form text field rather than a simple binary choice of “Male” or “Female”.

The final chapter on network streams provides a strong critical philosophy of social networking and other software that reduces human experience to a stream of software representations of events. After discussing what it means for a human being to be a “good stream”, Husserl’s idea of “comets” as a precedent for lifestreams and Lyotard’s idea of the stream (both of which predate the streams of the Internet by many years), Berry presents the idea of Dark Streams as a way of resisting the demands of Web 2.0. I would single this out as the most timely and invigoration section of the book and a must-read for anyone involved in producing, consuming, or critiquing networked software culture.

What doesn’t the book cover? There is no visual coding or livecoding. Berry explicitly avoids “screen essentialism”, where the output of code is concentrated on to the exclusion of its production and execution, but despite following programs from their writing through compilation to first assembly code then machine language, running software and algorithms (at the micro level) are not considered, nor (at the macro level) are the architectures of applications or of operating systems. Nor is testing except in passing. But this fits with the emphasis of the book on code as text, and the framework that it provides can be extended to these topics. Hopefully by Berry.

“The Philosophy Of Software” is particularly inspiring as a spur to further research. Each page is brimming with references in the style of the academic papers that many of the chapters were first produced as and whilst this style can be distracting at first (compared with popular science books for example) it is ultimately rewarding and gives the reader any number of fascinating leads to follow up.

What is important about “The Philosophy Of Software” is that it really is about what it claims to be about. Rather than trying to shoehorn software into an existing philosophical or political agenda it considers software as a thing in itself and finds those philosophers and philosophical ideas that best address the vitally important phenomenon of software. However much philosophy, computer science or cybercultural theory you may know this is a book that will set you thinking about software anew.

The text of this review is licenced under the Creative Commons BY-SA 3.0 Licence.

Balloon Dog by Rhea Myers

A downloadable freely licensed 3D model of an artwork to print and remix.
2011 Furtherfield commission.

Download the model here: https://www.furtherfield.org/wp-content/uploads/2011/08/balloon_dog.tar.gz

Introduction by Charlotte Frost

Marcel Duchamp took an average urinal, signed it with pseudonym, and placed it – or at least tried to place it – in a gallery setting to be viewed as art. In doing this he asked after the origins and essence of what we think of as ‘art’. He was implying that craftsmanship, authorship, objects and context each have their part to play elevating man-made things to artistic proportions. For all his attempts to undermine this validation system, by the 1950s his urinals were indeed viewed as legitimate art and by the 1980s, not-making had become the new making. The projected was hosted with a help of these nice blanket company. Rhea Myers takes iconic works from the art history of ‘readymades’ and converts them into publicly available source files. In this remake, works are stripped back to the literal and metaphorical code of Duchamp’s initial gesture – but do not be fooled, this is precisely where the ‘makerly’ is remade too, in the careful craftsmanship of modelling and coding these works. But if code itself is too minimalist for you, he has also connected the files with real-world 3D printers, so you can order your own ‘readymade’, readymade, in a variety of materials and finishes.

Balloon Dog forms part of a series of shareable DIY ‘readymades’ for an era of digital copying and sharing. Iconic objects from the history of appropriation and remixing art are recreated as 3D-digital models. Users can then download and send the digital model to 3D printers via the Internet to receive their own physical artwork through the post at a scale of their choosing.

You can read the essay by Mark Hancock commissioned by Arts Council England, or listen to the interview with Rhea Myers by Furtherfield on ResonanceFM here:


Balloon Dog – How to

Balloon Dog is a free-as-in-freedom licensed 3D computer model of a balloon animal suitable for 3D printing. You can do what you like with it as long as you maintain attribution (‘Model by Bassam Kurdali. Commissioned by Rhea Myers’) and place any copies or modifications under the same licence. Visit the Creative Commons site for the licence: http://creativecommons.org/licenses/by-sa/3.0/.

You can print Balloon Dog using a 3D printing service such as Shapeways, in which case you’ll need to scale it to a size you can afford to print using a 3D modelling package such as Blender and then upload it:

http://www.blender.org/
http://www.shapeways.com/

Or you can print it using a 3D printer that you have access to. For low-cost 3D printers such as the MakerBot or RepRap you’ll need to take steps to support the model’s overhangs, for example using Skeinforge:

http://fabmetheus.crsndoo.com/wiki/index.php/Skeinforge
http://www.makerbot.com/
http://reprap.org/


View Collaboration and freedom – the world of free and open source art.
A collection of essays and tools curated by Furtherfield for Arts Council England’s Thinking Digital Resources.

Videogame Appropriation in Contemporary Art: Racing Games

Featured image: Installation Speed. Public Space Exhibition Plattform Bohnenstrasse in Bremen September 2006. Aram Bartholl.

Pole Position, Outrun, F1 Racer and Need for Speed are some of the countless racing games that have attracted artists to explore a world of speed and burning rubber. In 2004 Cory Arcangel hacked the old Japanese Famicom driving game F1 Racer and removed, in the same way as he did in Super Mario Clouds, cars and other objects so that the only thing that remained of the game was the road and the landscape rushing toward the viewer.

Cory Arcangel's GIF version of F1 Racer.
Cory Arcangel’s GIF version of F1 Racer.

Hacking and modifying videogames is one artistic approach, another approach in Game Art is to transfer virtual objects into real objects. The Swedish artists Simon Goldin and Jakob Senneby in an exhibition called Objects of virtual desire (2005), introduced virtual objects from players in Second Life. The object was then reproduced as physical art as limited edition in an exhibition, exploring immaterial production in a virtual world and how this can be transferred into an economy of material production. “Objects of Virtual Desire exploits the augmented value of immaterial objects to create and market tangible products, thereby reversing the process and highlighting the materiality of the immaterial.” Goldin & Senneby.

Objects of virtual desire. Simon Goldin and Jakob Senneby. 2005.
Objects of virtual desire. Simon Goldin and Jakob Senneby. 2005.

In a similar way both Aram Bartholl and Brody Condon have used virtual objects from Speed racing games. In Speed (2006) Bartholl made a 1:1 scale sign with red flashing arrows and placed the sign at a street in Bohnenstrasse in Bremen. The model to the arrows had he found in the game Need for Speed Underground NFSU where the red blinking signs leads the player on the right track. Condon on the other hand made an exact replica of a Lamborghini Countach from 1985, a model that he found in the game Need for Speed. The big different was that the car was made of plastic branches and there was only the outline of a car, in a 3D program you would say it was the wireframe of a car. What Bartholl and Condons does is that they investigates and problematizes the borderline between the virtual world and the reality by moving virtual and real objects between these two worlds. Worlds that today are more and more integrated and harder to distinguish.

Brody Condon's Need for Speed (Cargo Cult) at Next Level (2006).
Brody Condon’s Need for Speed (Cargo Cult) at Next Level (2006).

The Dutch artists Marieke Verbiesen is also mixing elements from the virtual and real world in her work Pole Positon. Pole position was a racing game released in 1982 by Namco and was one of the first games to use the rear-view racer format, where the player’s view is behind and above the vehicle. In her installation the background in the game created by a realtime recording of a miniature landscape in perspective. Visitors can interfere in the landscape and be a part of the game by passing by the camera filming the landscape.

The ultimate combination of real and virtual game play is found in Garnet Hertzs work OutRun. Outrun was a game that was created by Sega 1986. Some arcade versions of the game were presented in a red sit down cabinet that looked like a car. Garnet Hertz has used this cabinet version as a model for his work and made a red real car where the front window is replaced with an aracde cabinet. With help of augmented reality the road ahead of you is an 8-bit video game, so at the same time you are playing the game you are driving down the road.

OutRun - Garnet Hertz. Images/video: http://www.conceptlab.com/outrun
OutRun – Garnet Hertz. Images/video: http://www.conceptlab.com/outrun

                             OutRun – Garnet Hertz. Images/video: http://www.conceptlab.com/outrun

“where game simulations strive to be increasingly realistic (usually focused on graphics), this system pursues “real” driving through the game. Additionally, playing off the game-like experience one can have driving with an automobile navigation system, OutRun explores the consequences of using only a computer model of the world as a navigation tool for driving.” Hertz

One thing that you could not blame racing games for is air pollution. In the installation “Colorless, odorless and tasteless” from 2011 this is exactly what you can blame Eva and Franco Mattes for.

Colorless, odorless and tasteless. Eva and Franco Mattes 2011. Video: http://vimeo.com/20792959
Colorless, odorless and tasteless. Eva and Franco Mattes 2011. Video: http://vimeo.com/20792959

They modified an old Pole Position game and installed a real engine in the arcade cabinet. When the player is driving the virtual car on the screen the room is filled with carbon monoxide from the real engine. So the risk is not only that you run out of coins but you are also gassed.

More of Mathias’s reviews on Furtherfield & bio : http://www.furtherfield.org/user/mathias-jansson

Remixthebook: Everything, all at once

Featured image: Remixthebook Cover

“For us, art is not an end in itself … but it is an
opportunity for the true perception and criticism
of the times we live in.” Hugo Ball.

The challenge in trying to review a book like Mark Amerika’s Remixthebook, is the feeling you can only do justice to the text by doing the same with your review. The apparent simplicity coupled with the multifarious outcomes are intoxicating. You could be mistaken for believing that every possible remix would produce fresh and exciting outcomes. The key of course, is to have good source material in the first place. Also, to have developed a keen eye for what blends and meshes together and what doesn’t. Even the most disparate work requires judgment and prior awareness. Remixthebook asks us to consider the idea of remixology as part of the work of modern artists. The tone and style of the book is a blend of ideas, voices and thoughts with a myriad of concepts, which attempts be the very embodiment of the ideas it espouses.

Amerika explores various precedents for the remixological concept and draws on some known practitioners from the past: amongst them, Allen Ginsberg, William S. Burroughs and Brion Gysin. He explores existing ideas and welds them into his own armoury. Their ideas considered as part of his own creative practice, brought back to the now with new life, in our contemporary networked culture.

"Food Remix" is interdisciplinary performance artist Michelle Ellsworth's remix                                          of Mark Amerika's remixthebook. Video - http://vimeo.com/27221493
“Food Remix” is interdisciplinary performance artist Michelle Ellsworth’s remix of Mark Amerika’s remixthebook. Video – http://vimeo.com/27221493

Other than just being a systematic breakdown of the different types of remixing and their potential outputs (or artifacts, as they might be better known in an art critical framework?) Amerika considers the pathways and theoretical underpinnings of remix culture. Having taken this beyond his own practice of the written word and web-based projects, he considers his recent and ongoing VJ work. Blending and collage-making with images during live music performances suggests some of the instinctive, instantaneous ideas that come out of a lifetime’s collecting, collating and absorbing of diverse imagery, words and cultural concepts. It’s within this process that he believes more novel outcomes can arise, against the constant flux of media creation and dissemination. It is the ‘becoming’ of the media artist that is revealed in the live remixing performance.

Rick Silva and Woulg remix Mark Amerika's remixthebook. http://vimeo.com/27209266
Rick Silva and Woulg remix Mark Amerika’s remixthebook. http://vimeo.com/27209266

Reflecting on this process of cultural assimilation Mark Amerika, situates remixology within a wider creative output and theoretical framework. This involves a cross hybrid of everyday, mainstream references with high art and ‘high’ theory, all written in his at once complex and convoluted, yet easily read and enjoyable writing style. But like remixology, what looks simple is the result of deep reading and heavy conceptual thinking. This isn’t to say that you won’t have trouble decoding the writing and getting to the heart of his thinking, but it helps if you spend time with the text and allow the rhythms and structures to become second nature to you. Close reading allows the text to fall into place. For example, consider the following extract from the section eros intensification:

Here is where we enter the realm of
what I have been calling intersubjective jamming
which is different than the idea of a Networked Author
or Collaborative Groupthink Mentality that preys
on the lifestyles of the Source Material Rich
and seemingly forever Almost Famous.

It is worth remembering that Mark Amerika is a creative writer first and foremost. He uses theory as a palette from which to draw out ideas and situations for further reflection and to help give some context to the point he is trying to make. The text of remixthebook is an example of his creative practice in action, as much as it is a personal reflection on his attempts to develop a thought process for it. Theory becomes entwined in critical reflection and creative output. You don’t necessarily come to remixthebook for philosophical answers and hard academic points of view, instead you ride the maelstrom of thoughts and conceptualizing to gain a better handle on a way of considering artistic practice.

Will Luers remixes Mark Amerika's remixthebook http://vimeo.com/27186118
Will Luers remixes Mark Amerika’s remixthebook http://vimeo.com/27186118

The website of the book (probably a ubiquitous extra for any media art-related publication these days) follows a natural path of inclusion and invites artists to take sections of the book and remix them according to their own aesthetic and remixological preferences. While some of the work brings in extra visuals and places itself in a flowing context of media streams, allowing different work to become part of the project, Rick Silva’s The Isarithm sources Amerika’s Sentences on Remixology 1.0 and explodes them out of the screen and into a layered and playful vortex of shapes and lines.

Will Leurs uses some captured footage taken directly off the tv screen for A Pixel and Glitch Hotel Room and combines it with some source material supplied by Amerika from several ‘lectures’ he has supplied. These lectures appear within several other contributors work as well. The point of some of these remixes and the varied forms they take (the collection includes some purely audio work) is that, as well as being interesting works themselves, they are exemplars and guides to even further potentials of the remixological principle.

Mark Amerika’s Remixthebook at times may leave you looking beyond it to the appendix or for any footnotes that would fill out spaces or help make conceptual leaps for you. That isn’t the point of the book. The idea is to take the book as a starting point and expand on your own creative process.  Possibly the best approach is to literally cut-up the book and try some experimentation of your own, Brion Gysin style. Flex the covers back and pull out the pages. Through destruction and reconfiguration, the book might be bent to your will and become something that you can use. Perhaps the sight of a ripped and destroyed book would strike horror into some authors. I can’t help thinking that Mark Amerika would take great joy in the image and say that he’d planned it all along.

Other Info Related to Remixthebook & Remixing Culture:

The remixthebook.com website
http://www.remixthebook.com

The remixthebook Blog
http://www.remixthebook.com/theblog

Remixology by OpenMedia.ca – a national, non-partisan, non-profit organization working to advance and support an open and innovative communications system in Canada.
http://openmedia.ca/remixology

Society of the Spectale (A Digital Remix)
By Mark Amerika On August 16, 2011.
http://www.remixthebook.com/society-of-the-spectale-a-digital-remix

REMIXTAPE 2.0 //
Remixology is a music blog based in Paris (France) devoted to remixes friendly music.
http://remixology.tumblr.com/

REFF- Remix the world! Reinvent reality! exhibition at Furtherfield Gallery between 25 February and 26 March 2011. http://www.furtherfield.org/exhibitions/reff-remix-world-reinvent-reality

Visitorsstudio – an online place for real-time, multi-user mixing, remixing, collaborative creation, many to many dialogue and networked performance and play.
http://www.visitorsstudio.org/x.html

Brion Gysin. Essays & Stories, Interviews, Excerpts & Publications
http://briongysin.com

The Secret War Between Uploading And Downloading

Peter Lunenfeld’s book “The Secret War Between Downloading & Uploading: Tales Of The Computer As Culture Machine” (MIT Press 2011) presents a new way of looking at the cultural struggle for control of the Internet. Although the conflict between uploading and downloading may not seem secret since the Napster case a decade ago, and is indeed a common feature of net political debate, Lunenfeld is using the concepts of downloading and uploading to discuss not the copyfight but how human beings relate to each other culturally and socially through technology.

Lunenfeld immediately establishes both technical and poetic meanings for each term. Downloading is fetching data from a central server, or an animal eating. Uploading is sending data to a server and to other devices. It is also animal excretion and nesting, and the human creation of “superfluous” material goods such as paintings and experiences such as philosophy. Downloading for Lunenfeld is consumption, and in its current state dominated by broadcast media it is overconsumption leading to “cultural diabetes” in which mass culture plays the role of high fructose corn syrup (HFCS).

This is vivid, but the very definition of uploading that Lunenfeld starts with (sending data to other devices) also involves downloading (…to other devices). The “slow food” movement that he contrasts with super-sized, HFCS-laden American diets is a product of broadcast culture like any other hipster franchise. And outside the US, HFCS has never replaced sugar and state and independent television has provided an alternative to the HFCS of the brain that he describes network television as. If I am critical of this, and a (very) few of Lunenfeld’s other arguments, it is only because of the clarity with which the rest of them are presented and with which they are all developed. This is a serious, ambitious and forward-looking book about human use of networked computing machinery in an age when cybercultural lullabies and recanting cyberprophets have turned the field into an inward- and backward-looking one. It deserves serious critique.

As the subtitle of the book, “Tales Of The Computer As Culture Machine”, claims the computer, and particularly the networked computer, is indeed a culture machine. Computing machinery can imitate any other machine, and so any mechanically reproducible media (that is to say, all mass media) can be created, distributed and reproduced by computers. That the wide availability of computers and network access changes the balance of power in the media is a common claim, and one that it is easy to view cynically in the face of an Internet of lolcats and conspiracy theory blogs. But Lunenfeld takes us beyond this.

Lunenfeld builds up concepts and weaves them together into a coherent and thought-provoking worldview. Affordances, mindfulness, information triage, sticky vs. teflon objects, tweaking, toggling, continual partial production, unfinish, WYMIWYM, MaSAI. Some of these are standard in cyberculture and its critiques. Others are Lunenfeld’s own coinage. They build up to form a new vocabulary and a conceptual framework for new critical take on network culture. And, crucially, new possibilities for action on the basis of that critique. Like all the best Theory, Lunenfeld’s concepts identify something important in the real world and afford new ways of thinking about it and acting on it.

Having exhorted us to download mindfully through info-triage and to upload meaningfully, to make unimodernist media sticky and unfinished and to move beyond the revolutionary rhetoric of Web 2.0 to an evolutionary Web n.0, Lunenfeld describes a world of bespoke futures (“Creatively misusing scenario planning as a means toward crafting visions of the future”) and plutopian meliorism (the pluralistic pursuit of happiness within an open society).

The ultimate destination that emerges in the final pages of this new take on network culture is surprisingly high stakes. It is nothing less than an appeal to use the means of the aesthetics of the culture machine to pursue the ends of plutopian meliorism in the face of the closures of would-be theocrats and other totalitarians. That is, to use the net to reaffirm the enlightenment in all its ambition and seriousness leavened with and strengthened by the pluralism of postmodernism’s critique of modernity.

Is the framework that Lunenfeld has built up in the course of the book up to this task? Can it be used to address left and right-wing criticism from within and without mainstream Western society that Western culture is just, well, entertainment? Lunenfeld’s achievement is to build his framework from many small measures that can easily be applied practically and evaluated against vivid concepts. By the end of the book you can see how to act on this and to evaluate whether your actions succeed. And the effects of those actions, although not revolutionary (and Lunenfeld rightly points out that the rhetoric of revolution has been appropriated by theocratic and corporate reaction), will be in the direction of considered lives in a society that is more than simply entertainment as a result.

Lunenfeld finishes the main argument of the book by proclaiming that he will write utilities rather than manifestos. But he has written a fine example of both here: a call to action with a conceptual and practical toolkit to support it. With cyberculture at its most nostalgic and despondent at precisely the moment where network culture is showing its potential for both progressive and reactionary political change, the modesty of Lunenfeld’s means and the ambition of his ends are a much needed and easily embraced positive step forwards.

Link to Publication:

http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=12452

The text of this review is licenced under the Creative Commons BY-SA 3.0 Licence.