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Drawing as a Collective Activity

Someone said to me ‘To you football is a matter of life or death!’
and I said ‘Listen, it’s more important than that’.

Bill Shankly

Drawing is one of the two oldest purely cultural – in the sense of playful, not directly concerned with keeping body and soul together like cooking or hunting or shelter – activities that comes down to us today directly in the form of artefacts from between 25 – 35 thousand years ago [1] (the other is music [2]). There is no known human culture that has not made representational and other marks with something, on something, for both fun and survival. Furthermore, as Patrick Maynard demonstrates in his steely eyed and magisterial Drawing Distinctions [3], it can be shown to be the practice which more than any other underpins not only all of present day visual culture (including photography, which, following Maynard [4], we read as a species of drawing) but also the technical developments of our advanced industrial age. With satisfying circularity, drawing, a fundamental tool for engineers and architects, scaffolds the level of production which (by guaranteeing surplus product) is the prerequisite for the very existence of our substantial caste of artists and designers, those useless and indispensable dreamers.

Arguably, then, in a perfect world its study might be counted, with literacy and numeracy, as a genuinely key skill to be studied by all. Certainly, perhaps a more realistic demand, it should be a practice both underpinning and overarching any systematic education in art and design. What concrete shape might this take within the Babel of practices which current art education encompasses?

Experimental teaching and peer-learning

A couple of years ago the two of us, both from a background in digital art/moving image, started teaching on two consecutive courses – a Foundation degree in Digital Art and Design and its top-up, a BA (Hons) degree in Art and Design Practice. Much of the formal documentation of the courses specified the use of particular kinds of software and allegedly real-world reasons for deploying them (many involving the demands of “industry”). From the start we were antagonistic to this approach. We wanted to “artify” the course – introduce as much experimental, speculative, exploratory, pleasurable and downright pointless (in the way that the best art is both pointless and hugely important) activity as possible. We didn’t abandon the idea of teaching design, but we did decide that the core course programme would henceforth be art/design agnostic – it would deal with ways of making and thinking about images (as well as sound, performance, interactions or concepts) that could be used with profit by students moving in either or both or other directions. It would not be training; work would be driven by the imagination and shaped by the ambitions of students. Teachers would introduce new technical processes, but these would be embedded in thematically organised investigations of historic and contemporary precedents. Help with technique or software might be part of what teachers did, but this would be part of an organic investigation/development by student and teacher together. If a teacher knew something they would help; if they didn’t, they might know where to look; if neither knew, they might search together; if the student knew, they could teach other students and the teacher too. In short we identified a peer-learning process as the only sensible approach sufficient for developing the necessary skills, knowledge and flair in a rapidly-developing field.

Moreover we wanted a course that integrated the digital with every other sort of visual (and conceptual, performative and sonic) practice. We were both impatient with the idea that work made using digital tools, or work created within and distributed across a network, was somehow qualitatively different from all that had preceded it (a not uncommon view often allied to a species of digital mysticism). Indeed we realised we both sensed, and gradually came to articulate clearly, that there was a continuum – a chain – from the cave painter to the contemporary artist. Not to say that social and historical concreteness plays no explicatory role, but that there is some still human centre to mark making (and to allied practices – singing, the telling of tales, etc.) which has persisted and will persist and is part of the territory of being human. ’A chain’ is no loose metaphor, but a precise account of the reality. Inspiration and technique pass continuously from generation to generation. And this is cumulative – making much of the past of art available to its future. In a sense the terrain of art accretes, expands, as time passes. Even what is lost to famine or war, proscription, taste and changes in technology leaves traces, the possibility of reconstruction and re-use (and, often most creatively, misuse). This is what we wanted to instil in our students.

Teachers as learners: drawing and the digital

Our drawing sessions link to and are inspired by earlier instances of art powered pedagogy that place cross-form conversation at the heart of learning together. Joseph Beuys made drawings throughout his artistic life – often enigmatic constellations of media, concepts, entities, political figurations and material properties. However of particular relevance here are his extended works, Office of the Organization for Direct Democracy by Popular Vote for 100 days at documenta 5, 1972 and Honey Pump in the Workplace for documenta 6 in 1977, in which he demonstrates his expanded notion of art that is exactly congruous with his philosophy of teaching – ‘to reactivate the “life values” through a creative interchange on the basis of equality between teachers and learners.’ [5] Both pieces required the involvement of many people in processes outside of the realms of ordinary action (such as the maintenance of the plastic pipes of the honey pump as it circulated 2 tonnes of honey through the building) in order that they might connect with unfamiliar concepts and experiences. The artworks integrated many different categories of work (some, but not all, associated with art making) including performance and the practice of various disciplines (of dialogue, rhetoric, democratic processes of exchange and decision making). And yet, in an interview with Achille Bonito Oliva, Beuys makes it clear that he has no interest leading audiences towards an “activism devoid of content” [6]. The liberation of humankind through art (Beuys proposes that everyone is an artist and society is to be sculpted by everyone) depends on a more deliberate engagement of individual energies.

Drawing was particularly important to both of us. It was something Ruth had always done from an early age. Collections of drawings made by her between the ages of six and thirteen depict public street scenes of everyday social groupings and activities (a group of kids running with a dog, two mothers with two prams, businessmen waiting for a bus). The figures are too small to carry facial expressions. Nevertheless their interactions, mood, social status and relationships are expressed by their outfits, gaits, their gestures and their proximity to each other and other elements of the scene. Ruth now looks back on these as evidence of an early growing fascination with sociality. Through school she learned that ‘drawing well’ meant producing an image as much like a photograph as one might render. Praise and grades were awarded accordingly. Later, at art school, drawing became a liberating process of discovery. She generated abstract marks, as traces of energies within the body, rather than to create a deliberate composition within a pictorial plane. In this way she produced surfaces such as might be produced by soot covered animals (think monkey, gazelle, seal, tiger, crow) thrown together into a white room. This surface would then serve as a mirror (or crystal ball) from which entities, gestures and forms of light and shadow emerged to be drawn out in further explorations of aspects of her unconscious.

Drawing was something that Michael aspired to. Because he had come to moving image work – to “being an artist” – by a strange route through theatre, maths and music, he had both a fascination with and a terror of drawing. He had been the kid in the class who couldn’t draw, and yet had loved the feeling, the deep engagement with both the act and with what it awoke inside him –his mind’s eye – that it brought. In his moving image work he had attempted to confront this. The inverted commas that came with a certain species of conceptualism were a great help because he could frame himself performatively, comically almost, as an uncertain but oh-so-willing draftsperson, one with no eye or dexterity, a technical schlemiel.

In his secret heart, though, he knew he wanted to do this thing without (or at least largely without) irony.

Arising out of this obsession, in the early years of the new millennium, Michael had launched a little provocation where he challenged digital artists, as they were then still called, to create self-portraits, on the sole condition that this be done using non-digital means, and subsequently to photograph them for display in an online archive. Those who didn’t baulk at the task produced a touching and intriguing panorama, of pen and paint and pencil but also of bathroom tile, egg tempera and iron filings… [7]

As part of a discussion about this Michael had opined on some listserv or other that the barriers between artistic practices were porous and that the true measure of anyone aspiring to be an artist (musician, film maker, poet) was that, if lost in a deep forest or desert isle, with only a rock to make some marks on and another rock to make those marks with, the putative artist would eventually produce something of interest, depth and value.

Early on we introduced chunks of drawing as an occasional workshop – Ruth introduces, and then builds on familiar art school, Bauhaus type exercises that attempt to separate process from outcome-anxiety, allowing students to engage with an inner dialogue about their looking and representation un-disrupted by fears of inadequacy. These include:

drawing without looking at the paper; from memory; without removing pencil from paper; drawing with the “wrong” hand; drawing in five minutes or five seconds; drawing only negative space; having the pencil trace the movement of the eyeball as the drawer observes an object, etc.

Michael felt the centrality of drawing calling him but these sessions still felt like a slightly naughty holiday, an activity that did not necessarily link to his background and formation as an artist. The teacher, like the student, was still exploring.

Students as teachers

The big epiphany came with the introduction of a weekly drawing session for all three years of the course. It happened and happens every Monday of term, without fail, and everyone in the room takes part, staff included. As many days as possible where more than one member of staff is present in the room, to make for debate, thus modelling civilised disagreement and forcing students, ultimately, to make up their own minds; there are usually two members of staff and occasionally more present. Each drawing session is led by a student who brings in an object, procedure or puzzle for the rest of us to address.

What happened is that we were rapidly out-Bauhaused by our students. Byzantine sets of instructions for tasks that we as teachers would have rejected out of hand as overly complex, impractical or confusing were carefully explained by students and then carried out by all of us in utter silence.

Half an hour elapses, we place our sets of images on the floor and we process around them all, discussing them. The important thing is that everyone has drawn. Everyone is both vulnerable and admirable. Teachers are not privileged. For students, it is understood that although the process carries course credit, what is being marked eventually is a series of drawings – some “good”, some “bad”, most neither – and that technique – whatever that is – is not the focus. There must be room for play in creative education; hence, for this part of the course, taking part in all of the sessions is enough to secure a pass.

With respect to collective feedback, our experience has been that perceptive kindness predominates. We search for the wonderful things, speculating on why they are wonderful, maybe asking questions of the person who has made this thing, trying to elicit that week’s secret or lesson. The drawings are a pleasure to behold. We have no intention of reproducing any of them here, though many would bear reproduction – we do not want to betray the egalitarian, labouring-together ethos of the thing by selecting outside the sessions and group. We are not sentimentalists – it is precisely because we understand the necessary element of brutality involved in the fair administration of an assessed course that we want to create oases, visions of how things could be other. It is the collective production of shared work that matters – it is not, let us emphasise though, a privileging of “process over production”. The production matters – desperately so. [8]

Over the weeks, our drawings are diverse in category, style, media and technique including: illustrations of the set task, abstractions, naïve figurations, diagrams, signs; some are performances of processes made in pencil, pen, paper, wood, charcoal, paint, collage, arrangements of plastic objects, paper-constructions; they reveal our choices and learning. Some students advance arguments in their drawings either with each other or with their own earlier work. As new tasks are set we each decide in the moment whether we understand the activity we are to involve ourselves with is mundane, ritualistic (perhaps even sacred), mad or wise, pointless or significant – our conclusions shape our drawings. In this way collective drawing has become central to the ethos of our courses as an integrative practice for negotiating a shared studio culture and shaping our learning together, our movement towards collegiality. Doing the drawing means the week has a start to it – we affirm ourselves as folk with a common interest, different but equal. The sessions have helped to provide a social glue, too, across the three years of the course.

Conclusion

There are areas where we as teachers know more than the students; both of us have track records of work in the art world, but the drawing sessions level us all – they enable a mutually supportive but acute look at progress on a common task. Since the drawing started we have also incorporated its lessons to other disciplines; staff and students share their photography work in a more horizontal way than the demands of the course would normally allow. We use new forms of social media, and have Flickr accounts in which all participants are contacts.[9] We comment on and “favourite” each other’s works as equals and collaborators.

Both drawing and photography in these contexts devolve to something similar – filling a blank space by mark making, with valuable, experiential knowledge accrued: repeating processes many times over to find out what constitutes skill and when (often, it turns out, much more often than is often acknowledged) to accept the gifts brought by chance; discovering that the art happens in a social space between the maker, the wider world and the viewer; understanding the work of others because we do it side by side; and, finally, coming to grips with the question of personal style and the diversity of ways of doing things well and meaningfully.

Each week reveals both artistic phylogeny and ontogeny – we solve the problem here and now, as if for the first time ever and this illuminates the historical chain, the intertwining of theory and practice, our mutual dependence, all of us artists and all of us nourished by art too.

—-
Originally written for Drawing Knowledge (2012). Tracey, The Journal of Drawing and Visualisation Research, Loughborough University.

Revised and republished Miller, A & Strong, J. (eds). (2012) Research-Led and Research-Informed Teaching. CREST Publishing.

Making the Digital Divide Cheap and Nasty.

So ArtForum have launched a special September issue investigating the, lets say broader, relationship between new media, technology and visual art.*

Of worthy mention is the essay Digital Divide by the art world’s antagonistic critic of choice Claire Bishop, a writer whom a little under 8 years ago, deservedly poured critical scorn over the happy-go-lucky, merry-go-round creative malaise that was Bourriaud’s Relational Aesthetics and all of the proponents involved. Since then Bishop’s critical eye has focused on the acute political antagonistic relationships, within the dominant paradigms of participatory art and the concomitant authenticity of the social.

In Digital Divide, Bishop asks a different question, and its delivered even more bluntly than usual. Why has the mainstream art world, for the most part, refrained from directly responding to the ‘endlessly disposable, rapidly mutable ephemera of the virtual age and its impact on our consumption of relationships, images and communication.‘ This is not to say the practices of mainstream artists do not rely on digital media (in almost all cases, it now cannot function without it), but why hasn’t the shifting sands of digital culture been made explicit? In Bishop’s words;

“[H]ow many really confront the question of what it means to think, see, and filter affect through the digital? How many thematize this, or reflect deeply on how we experience, and are altered by, the digitization of our existence?”

Clearly, there are exceptions and she mentions three examples by art stars Frances Stark, Thomas Hirschhorn and Ryan Trecartin which flirt here and there with digital thematisation. Conversely artists who once specialised in digital art, Cory Arcangel, Miltos Manetas – to name two very famous examples – have previously broken out into the mainstream.

But for Bishop, there is of course, “an entire sphere of “new media” art, but this is a specialised field of its own: It rarely overlaps with the mainstream art world (commercial galleries, the Turner Prize, national pavilions at Venice)” – (one could add art fairs here). But nonetheless “these exceptions just point up the rule“. Bishop’s focus is on the mainstream and, moreover, she contends that “the digital is, on a deep level, the shaping condition—even the structuring paradox—that determines artistic decisions to work with certain formats and media. Its subterranean presence is comparable to the rise of television as the backdrop to art of the 1960s.” True enough, this structuring paradox is an implicit problem with the mainstream art world, but thats not the problem tout court.

From the responses I’ve read both in the article comments and in subsequent blog posts, a particular issue has been marked with Bishop’s statement that “new media” art is a specialised field. Whilst it doesn’t qualify as a dismissal, one could certainly suggest that Bishop is partly guilty of the same disavowal she throws at the mainstream art world when she relegates this sphere as an ‘exception’. In a blog-post response, Kyle Chayka makes a similar point; “Bishop understands that digital technology forms a seedbed for art as well as life, but fails to uncover the artists who are already critiquing that context.” I’m not a Lacanian, but maybe this is a symptom of something.

If mainstream art is ‘the rule’, (and I’m insinuating ‘the rule’ as anti-metaphor here) perhaps ‘the rule’ isn’t worth paying attention to, considering that the new media art exception is too much of a ‘specialisation’. In as much as one can only agree with Bishop’s call for mainstream art’s negotiation with digital thematisation, has she not missed the same aesthetic questions already posed and re-composed in this exceptional sphere? Why should the qualifier of the mainstream be such a factor of importance here? Why not cut off the need to reconcile digital thematisation with a set of historical, and commercially ideological principles which may not take kindly to the more ambitious and darker questions that the social and political arena of global digitalisation have thrown up. This is not to say that Bishop isn’t seeking those questions nor does she wish to reconcile those principles, but the specialised sphere of ‘new media art’ may quench the questions she herself raises.

Case in point: all Bishop would have needed to reference is something like the Dark Drives exhibition for the transmediale festival earlier this year; the tag line “uneasy energies in Technological Times” sums up her main descriptions of a digital epoch quite nicely. For instance, the artist group Art 404’s 5 Million Dollars 1 Terabyte, renders explicit one subset of the absurd, copyright, exploitative logic of proprietary software, by saving one terabyte’s worth of unlicensed software onto a single hard drive. Next to it was JK Keller’s idiosyncratic piece Realigning My Thoughts on Jasper Johns, which showed off a glitchy, abstract bastardisation of a Simpson’s episode Mom and Pop Art – regurgitating haggard mainstream perspectives. Crucially the success of the show was down to the implicitness of the exhibition’s technical triumphs – where technical jargon is often touted as a reason for the mainstream’s averted gaze. Whilst the viewer didn’t need to know the technics, but a richer understanding emerged should they have wanted to know.

There isn’t any need to clog up this article with a bottomless plethora of pieces from other equally important exhibtions and shows (I’m sure many others are better qualified in doing so); my point here, is that Bishop cannot relegate new media art as an exception to the rule, when the digitalisation of media is becoming the rule, which she herself explicitly admits. Choosing to focus on the failure of the mainstream in this arena gives the essay a healthy line of questioning, but in relegating an entire sphere which has – for some time – repeatedly dealt with these questions and more, it raises what is effectively a pointless query. To be fair to Bishop, she isn’t trying to force a fecund translation of new media with mainstream values, but looking for methods where digitalisation can instigate the change of those values.

Granted, Dark Drives is one major show in a major Berlin new media festival – the top of a very extensive collection of disparate voices and influences – but it inadvertently highlights a salient thought. What if Bishop’s call to bridge the ‘Digital Divide’ was actually met by a new generation of artists thrust into the mainstream, where digital themes were translated into its own methods of commercial production? We’ve gotten over the myth that ‘virtual’ commodities are unmarketable, so it’s not as if I’m being negative for the sake of it. Where would this leave festivals like transmediale, or not-for-profit collectives like Furtherfield – how would they respond? It’s an uneasy question, one which for speculative purposes cannot be answered quickly at present, if at all.

In the throws of conjecture, there is perhaps another division at play here. Towards the end of her essay, Bishop makes a reference to the difference between the non-existent embrace of the digital medium today, and the rapid embrace of photography, film and video in the 60s and 70s.

“These formats, however, were image-based, and their relevance and challenge to visual art were self-evident. The digital, by contrast, is code, inherently alien to human perception. It is, at base, a linguistic model. Convert any .jpg file to .txt and you will find its ingredients: a garbled recipe of numbers and letters, meaningless to the average viewer. Is there a sense of fear underlying visual art’s disavowal of new media?”

This is a division which is even more striking; more aesthetically and philosophically significant in comparison to marketable rules and unmarketable exceptions. I think Bishop is really on to something when she chastises the hybrid solutions of old media nostalgia, evidently favoured by the market and contrasts it to the alien nature of code, but it’s not without problems.

Some may consider there to be nothing inherently alien about digital media; many artists, who also work as programmers and write, design and engineer artworks together with code without any recourse to an alien nature (however I vehemently disagree with the notion that code be solely reduced to human production, but it must be pointed out) Likewise, any 90s utopian reading of the ‘digital revolution’ is mired from the start, once you take into consideration, closed proprietary devices and services which falsify other meaningful alternatives (one only needs to trace the important work of the Telekommunisten art collective to realise how advanced these questions are, in what is supposed to be a specialised field).

If there is a fear underlying visual art’s disavowal of digitalisation, it’s not just a critical bemusement of code, but of the material which composes computational media; wires, LCD screens, motherboards, caches, firmware, sorting algorithms. Bishop’s call for mainstream contemporary art to be aware of its own conditions and circumstance is admirable, but unless art can actually get its hands dirty with the material processes of new media and more importantly the underlying computational conditions concerning the digital (because thats what it is), the project of explaining these circumstances will be quagmired from the start. It’s not enough to explain ‘our changing experience’ with computation, but to explain the experience of computation in itself.

But for now, lets keep the divide going, not least because antagonisms are fun (Bishop should know), but because the contemporary digital arts are not hindered with the burden of seeking the mainstream’s attention. They can get away with a lot more as a result. Digital or Computational art needs to be cheaper and nastier, as the artist’s tools of use are getting increasingly dirty with critical engagement and proflierfation of code (one cannot avoid mentioning Julian Oliver et al’s important project of critical engineering in this sense). Only then, can Bishop speak of a moment, where the “treasured assumptions” of mainstream art are brought to bear through the criticality of the digital.

——————

* Just to make it clear, I am aware that key terms in this article such as ‘new media’ ‘digitisation’, etc carry little to no relevance anymore, (I prefer computational to be more relevant myself), and they’re only used as a replying dialogue with Claire Bishop’s essay which relies on them throughout.

Media Lab Culture in the UK

Featured image: London Hackspace http://wiki.london.hackspace.org.uk/view/London_Hackspace

…the machine is always social before it is technical.
(Gilles Deleuze)

Though the term ‘lab’ conjures the image of a fairly sanitised environment optimised for scientific experiments and populated by people in white coats, media labs – centres for creative experimentation – are quite different. At their most basic, they are spaces – mostly physical but sometimes also virtual – for sharing technological resources like computers, software and even perhaps highly expensive 3D printers; offering training; and supporting the types of collaborative research that do not easily reside elsewhere. In the early-to-mid-1990s, partly propelled by the exciting possibilities of the internet and associated web browser technologies, groups began to coalesce, bent on developing access to the inherent potential of collective creativity. With the exuberant new dot.com businesses fuelling a ‘creative economy’, the Californian ‘cybercafé’ (surf the internet and slurp the coffee) was emulated in urban centres around the UK and in some cases artists were heavily involved. They saw the internet’s myriad ways of changing the way we make, think about and share art – not to mention its capacity for social empowerment – and wanted to harness these qualities quickly and effectively. With many practitioners coming from the spaces, practices and communities forged by the independent film and video movement, the phenomenon of the UK media lab was born. However, despite the importance of these spaces as the hybrid homes of the then emergent and now embedded creative activities that characterise today’s rich field of digital and media practices, their history and contribution to current lab environments has been little discussed outside a niche arena.

History

Early Media Labs

Two of the earliest UK media labs were Artec and Backspace (aka Bakspc), both based in London. Artec, which was established in 1990, was initially funded by Islington Council and ESF (the European Social Fund), but soon won additional support from Arts Council England. Conceived by Frank Boyd and Derek Richards, its focus from the outset was to deploy technology for social empowerment and, early on, it provided valuable professional training to the long-term unemployed. In this sense, it did not operate from within an arts context proper, but combined art and technology in the name of social integration. Creative projects were led by Graham Harwood, whose own artistic practice and his collective Mongrel were formed through associations at Artec.

Harwood and Mongrel’s practice is known widely for scrutinising social, political and cultural divisions through a framework of technology. A notable piece from this period was Rehearsal of Memory (1995), which took the collective experiences of staff and patients at Ashworth high security mental hospital, near Liverpool, and presented them as a unified and anonymous computer-based group portrait. Now available as a CD-ROM, the work strongly undermines the assumptions we make about mental health, blurring the line between those branded ‘normal’ or not. It is an excellent example of the way artists and media labs habitually combine creative activities with technology to give people a renewed agency. Around 1995, Peter Ride was brought on board to curate a stream of activity called Channel, which lead to further powerful artworks including Ubiquity (1997) by David Bickerstaff and Susan Collins’ In Conversation (1997).

Graham Harwood (Mongrel) «Rehearsal of Memory» 1995. Installation V2, Rotterdam. Photograph: Jan Sprij. © Graham Harwood (Mongrel)
Graham Harwood (Mongrel) «Rehearsal of Memory» 1995. Installation V2, Rotterdam. Photograph: Jan Sprij. © Graham Harwood (Mongrel)
In Conversation. A www/street/gallery installation by Susan Collins first installed in November/December 1997 at Fabrica in Brighton it was subsequently sited in Amsterdam (Oude Kerk) 1998, Helsinki (Gallery Otso, Espoo) 1998, Cardiff (Chapter Arts) 2000 and Berlin (British Council) 2001.
In Conversation. A www/street/gallery installation by Susan Collins first installed in November/December 1997 at Fabrica in Brighton it was subsequently sited in Amsterdam (Oude Kerk) 1998, Helsinki (Gallery Otso, Espoo) 1998, Cardiff (Chapter Arts) 2000 and Berlin (British Council) 2001.

Without regular public funding, Backspace started out as an independent self-organised cybercafé. Initiated by James Stevens as a ‘soft space’ adjunct to his commercial web design business, Obsolete, it had a physical studio and lounge on Clink Street. People could drop in and use the web access and computer terminals in exchange for a nominal membership fee and commitment to maintain the space. What is notable about the Backspace model is how it attempted to foster a co-operatively managed resource. It exemplified a preoccupation amongst internet culture devotees with autonomy and new forms of governance, and struggled with all the contradictions of such ideals alongside the fact of its commercial parent entity. Obsolete shared its (at that time) capacious bandwidth. This gave people web hosting and streaming capabilities that would otherwise have been prohibitively expensive; allowed for the hosting of many artistic projects produced within the space itself; and facilitated many early streaming experiments with link-ups between other European media labs including as E-lab in Riga, Lativa and Ljudmila in Llubljana, Slovenia. Early attendees and co-facilitators of Backspace now list some central figures of the Digital and New Media art fields including: Matt Fuller, Simon Pope, Armin Medosch, Heath Bunting, Ruth Catlow, Pete Gomes, Manu Luksch and Thomson and Craighead – even Turner Prize winner Mark Lecky was a regular for a while.

Globally distributed discussion networks provided a discursive layer for these media labs, with early mailing lists such as Nettime, Rhizome and Syndicate forging international connections around technology, art and politics. Likewise, Mute (at first a newspaper, then a glossy magazine, now a web journal) provided regular critical commentary on burgeoning digital culture.

Foundationally different, Artec and Backspace were united by a belief in the importance of access to tools and training within a social context. In slightly differing ways, they put creative experimentation and social concerns at the centre of the agenda via technology. This was to become an important organisational strategy for this sector. Though both spaces have since closed, Stevens continues to build social and technological infrastructure as Deckspace, at Borough Hall, Greenwich. Without a physical space, Frank Boyd has evolved his media lab system into an industry-orientated programme called Crossover, which assembles creative professionals to workshop cross-platform ‘experiences’ from a variety of creative arenas including film TV and the computer games industry. Crossover is one of many peripatetic media lab models that privilege collaborative creative processes, although it is more goal-orientated than most as participants often pitch to a panel of industry commissioners.

DECKSPACE is an SPC MediaLab in Borough Hall, Greenwich. A serious climb with prime views and an evolution of environment for tea drinkers node builders and code meddlers to relay power and light into public space fit for use. (via bitnik)
DECKSPACE is an SPC MediaLab in Borough Hall, Greenwich. A serious climb with prime views and an evolution of environment for tea drinkers node builders and code meddlers to relay power and light into public space fit for use. (via bitnik)

Process over Product

With less of an eye on industry and an abiding interest in the creative process itself, PVA MediaLab was formed in 1997 by artists Simon Poulter and Julie Penfold. In its first incarnation, it took up residence at Dartington College of the Arts, with funding from South West Arts. While there, artists were offered a well-equipped space in which to experiment with technology and develop ideas. In fact it is this developmental freedom that forms another core operational component of the media lab. Rather than asking artists to arrive with pre-formulated projects, or expecting them to see a piece through from start to finish, media labs have consistently placed value on self-determined exploration. PVA helps artists to manufacture methodologies rather than final artworks, fully designed products or content packages. They have also led the way in assisting other media labs to produce a similar system, through their Labculture programme. Highly itinerant, the Labculture model adjusts itself to host organisations, like Vivid, in Birmingham, so they can learn how to set and achieve goals while building the sorts of lasting partnerships that will sustain future activity.

This shared or Open Source way of working integral to media lab culture is also exemplified by GYOML (Grow Your Own Media Lab). A collaborative project between media labs Folly, Access Space and the Polytechnic, GYOML was designed to help generate more media lab initiatives. It has included: ‘GYOML in a Kitchen’, a sound recording and editing workshop by Steve Symons (Lancaster); ‘GYOML in a Van’, which staged an introductory workshop in media-lab culture for community group leaders (Lancaster); a game-centred ‘GYOML for teenagers’ (Rochdale); and ‘GYOML at the Canteen’, catering to film-makers and professional artists with an interest in open source (Barrow-in-Furness). Legacies of this project include the Digital Artists Handbook, an impressive guide to Open Source tools and techniques and ‘Grow Your Own Media Lab (the graphic novel)’, a set of inspiring case studies. Folly continue to work very much in this manner, forming essential infrastructural relationships as and where needed and guiding others through the adoption of free software.

Another example of this attention to operation and openess comes from GIST Lab, in Sheffield, which energises community-based projects through a space that hosts meetings and workshops. Even without a dedicated tech suite, their knowledge-exchange is a short-cut to all manner of original cross-over work, and they have supported yet another project that literally and metaphorically recreates aspects of the media lab model. 3D printing (or rapid prototyping) is increasingly popular in producing anything from car parts to jewellery, by layering materials like plastic into finished three-dimensional objects. RepRap, however, is able to print the spare parts it needs to be built while it is still itself under construction. Just like media labs, this self-replicating 3D Printer is all about sharing access to a successful system.

"Parametrically Designed XY Motion Stage", part of the thesis "Rapid Prototyping of Rapid Prototyping Machines" by Ilan Ellison
“Parametrically Designed XY Motion Stage”, part of the thesis “Rapid Prototyping of Rapid Prototyping Machines” by Ilan Ellison

Ideas over Technology

If media labs are not driven by material production, neither are they all about technology. Arising from the work of the art group, Redundant Technology Initiative, Access Space in Sheffield established its media lab through the use of free and recycled technology and learning. Given our cultural predisposition for wanting the latest, fastest equipment and our reprehensible dumping of perfectly serviceable technology, abundant hardware is sourced from all manner of locations. The latest Free and Open Source software is installed on the hardware where expensive proprietary software once lay and the media lab space, complete with this equipment, is opened to the public five days a week. The one proviso placed on this access – continuing the recycling theme – is that once a media lab participant has learnt how to do something, they should pass this knowledge on. As evidence of the success of this system Access Space boasts impressive outreach capacity: more than a thousand regular visitors, of which only about thirty-five percent are university educated, and over half are unemployed, and they habitually work with people experiencing disabilities, learning disorders, poor health, homelessness or other measures of exclusion.

 Access Space is the longest running free internet learning centre in the UK. The centre brings together old computers and new open source software to create a radical, sustainable response to industrial decline and social dislocation.
Access Space is the longest running free internet learning centre in the UK. The centre brings together old computers and new open source software to create a radical, sustainable response to industrial decline and social dislocation.

One of the projects that clearly shows what they do is Zero Dollar Laptop, a collaboration with the Furtherfield organisation and community. Through a series of workshops, homeless participants are given the ability to use and maintain a free laptop complete with free software in self-led creative projects. It is this model of learning through self-directed creativity that arises again and again in media labs because it provides demonstrable results in helping people acquire and retain the skills they need. Without ‘bells and whistles’ new technology, Access Space emphasise the importance of ideas over technology and demystify all manner of computer-based skills. SPACE Studio’s MediaLab is also an excellent example of a lab working at a range of levels to offer beneficial specialised training. They teach software packages at a professional level to film makers, artists and a range of media industry workers, as well as offering film-making and media training for NEET (Not in Education, Employment or Training) teenagers in the local area. There are also a number of DIY Technology workshops including those regularly hosted by MzTEK who have expanded their operation as a result of their connections with SPACE. MzTEK are all about encouraging women to build technical skills and enter the new media sector. Growing from a small group to wide and supportive network they answer underdeveloped areas of knowledge. In addition to this, SPACE’s PERMACULTURES residency series has, to date, hosted eight residencies supporting over eleven artists, helping them explore technology and go on to show in a range of spaces.

MzTEK is a nonprofit collective with the aim of encouraging women artists to pick up technical skills in the fields of new media, computer arts, and technology.
MzTEK is a nonprofit collective with the aim of encouraging women artists to pick up technical skills in the fields of new media, computer arts, and technology.

Partnering Galleries

The media lab also plugs an important gap in the art gallery and museum network. Digital and New Media arts are distinctive for collapsing boundaries between the place of production and exhibition. As a result, few existing art spaces have been in a position to fully represent it. Media labs, as well as community websites like Furtherfield and Rhizome, international festivals including ISEA and Transmediale and curatorial resources like CRUMB (the Curatorial Resource for Upstart Media Bliss) have imaginatively responded to this situation. Media labs in particular have been very successful in fostering relationships between artists and galleries. They have helped to translate not only the ideas expressed by this type of art – which can require much additional contextualisation – but also their physical installation in spaces not designed for this new breed of work.

For example, Folly recently collaborated on an experiment in the exhibition and acquisition of New Media art with the Harris Museum and Art Gallery. Entitled Current, the project saw expert panels first select works to be exhibited at the gallery (in Spring 2011) and then choose one to enter the permanent collection. Not only did this give the gallery the chance to add a timely contemporary work to their collection but it formed a useful public case study showing other institutions how they might engage with emergent art forms in various new media.

Collaboration, Interdisciplinarity and the University

Media labs greatly contribute to the collaborative working methods the creative sector now thrives upon. Cross or interdisciplinary partnerships involve people from very different industries or working cultures combining and even reinventing the way they work in order to unearth all manner of new practices and products. Many universities, having born witness to a boom in research which straddles different academic subjects and industry sectors (due in some part to government funding imperatives around ‘knowledge transfer’), have established their own media labs. A relatively early example of this was i-DAT (the Institute of Digital Art and Technology) at the School of Computing, Communication and Electronics at the University of Plymouth. A large project with many interrelated strands is their op-sys (operating systems) network of research into architectural, biological, social and economic data and how it can be made publicly available and useful. The University of Nottingham has the Mixed Reality Lab, which was established in 1999 with £1.2 million in funding from the JREI (Joint Research and Equipment Initiative) programme as well as ongoing grants and investments. Run by Steve Benford, it hosts around eighteen PhD students providing resources for researchers and post-graduates working in areas that intersect its host department, the School of Computer Science, and associated training facility, the Horizon Doctoral Training Centre. It maintains a number of diverse projects, some of which have won prestigious awards and award nominations including Can You See Me Now, a collaboration with Blast Theory. The CoDE (Cultures of the Digital Economy) Institute at Anglia Ruskin University in Cambridge has a digital performance laboratory that focuses on sound-based work. Culture Lab is Newcastle University’s bespoke unit of media-lab-style flexibility, where artists work experimentally and across disciplines, and Sandbox, a similar resource, is located at the University of Central Lancashire. Another approach for universities is to partner with existing media labs. Pervasive Media Studio, a Bristol-located media lab, was set up by Watershed, a cross-artform production organisation, HP Labs and the South West Regional Development Agency. They have a partnership which runs for three years with the University of West England’s Digital Cultures Research Centre and work in a number of different ways including offering Graduate and New Talent residencies for those just starting out in their careers. The Pervasive Media Studio has helped to establish events like Igfest, the Interesting Games festival, held annually in Bristol, as well as development platforms such as Theatre Sandbox, which helps theatre makers introduce technology to their practice. They also support artists, including: AntiVJ, Duncan Speakman and Luke Jerram.

Current Media Labs and the rise of the ‘HackLab’

As we have seen, some labs have been nomadic or temporary while others have evolved into new incarnations. A media lab might be part of an array of dependencies with institutional responsibilities i.e. Folly, Isis Arts, Lighthouse, Pavilion, Pervasive Media Lab, PVA, Vivid and more, all of which regularly produce an abundance of quality experimentation in Digital art and culture. While new incarnations of the media lab may respond to three distinct but related phenomena: the rapidly evolving technology sector; the transient networks of geeks and digital experimenters; the need for sustainable models for innovation in industry. MadLab, in Manchester, provides space and facilitates meetings and workshops for ‘geeks, artists, designers, illustrators, hackers, tinkerers, innovators and idle dreamers’. Their ‘drop in’ events, commonly known as ‘Hacklabs’ (for example *Hack to the Future* during the Edinburgh International Science Festival), give people instant hands-on experience with all sorts of code and kit. Although hacking is still seen as a specialist and somewhat murky activity, the term is being increasingly decoupled from its conventional criminal associations and made accessible to mainstream arts territory. In January 2011 the Royal Opera House facilitated a ‘Culture Hack Day’, bringing cultural organisations such as the Crafts Council and UK Film Council together with software developers and creative technologists to usefully open up and share data. Other HackLabs may have less of an arts focus, but do have impressive resources built using the open membership model (pioneered by the likes of Backspace). The London Hackspace boasts a laser cutter, digital oscilloscope and kiln, all donated or collectively purchased.

Scattered through many of our city centres are office/studio-based working spaces which cater to the creative industries by offering flexible working environments and abundant networking and training opportunities. The Hub, in London’s Islington and Kings Cross areas (with up to thirty further Hubs in cities across the globe), gives fee-paying members access to facilities and a way of working orientated towards connecting people from across the network in cost-effective innovation. These spaces are indicative of the emphasis placed on the creative economy as the big hope for economic renewal driven by small entrepreneurs grabbing and shaping the opportunities in technology, entertainment and design.

Inspirational before Institutional

Looking briefly at some of the ways media labs have operated since the 1990s shows them as uniquely fertile spaces for all manner of shared expertise and creative innovation. They have made a fundamental contribution to Open Source culture. Working as openly and collaboratively as possible, participants have found ways of sharing process and product, while an interdisciplinary nature has revealed a plethora of creative possibilities. Fulfilling a difficult remit by offering a home for many of the emergent artistic practices currently transforming artistic activity, they have led us away from ‘art for art’s sake’ and towards work which has demonstrable meaning and lasting social and economic benefit. Large institutions might be extremely well-versed in mounting financially advantageous blockbuster exhibitions, but the beauty of media labs derives from their ability to develop and disseminate the socially-transformative systems that have already and will continue to shape the future of the arts.


A big thank you to everyone who contributed to this research despite their incredibly busy schedules and a special shout to: Simon Poulter for pulling over his car, Clive Gillman for kindly kicking things off, Sarah Cook for an innovative approach to note sharing and Peter Ride for not taking a lunch break.

You can find Charlotte’s original article on Collaboration and Freedom – The World of Free and Open Source Art http://p2pfoundation.net/World_of_Free_and_Open_Source_Art

As part of the Furtherfield collection commissioned by Arts Council England for Thinking Digital. 2011

We Won’t Fly For Art: Media Art Ecologies

The insights of American anarchist ecologist Murray Bookchin, into environmental crisis, hinge on a social conception of ecology that problematises the role of domination in culture. His ideas become increasingly relevant to those working with digital technologies in the post-industrial information age, as big business daily develops new tools and techniques to exploit our sociality across high-speed networks (digital and physical). According to Bookchin our fragile ecological state is bound up with a social pathology. Hierarchical systems and class relationships so thoroughly permeate contemporary human society that the idea of dominating the environment (in order to extract natural resources or to minimise disruption to our daily schedules of work and leisure) seems perfectly natural in spite of the catastrophic consequences for future life on earth (Bookchin 1991). Strategies for economic, technical and social innovation that fixate on establishing ever more efficient and productive systems of control and growth, deployed by fewer, more centralised agents have been shown conclusively to be both unjust and environmentally unsustainable (Jackson 2009). Humanity needs new strategies for social and material renewal and to develop more diverse and lively ecologies of ideas, occupations and values.

In critical media art culture, where artistic and technical cultures intersect, alternative perspectives are emerging in the context of the collapsing natural environment and financial markets; alternatives to those produced (on the one hand) by established ‘high’ art-world markets and institutions and (on the other) the network of ubiquitous user owned devices and corporate social media. The dominating effects of centralised systems are disturbed by more distributed, collaborative forms of creativity. Artists play within and across contemporary networks (digital, social and physical) disrupting business as usual and embedded habits and attitudes of techno-consumerism. Contemporary cultural infrastructures (institutional and technical), their systems and protocols are taken as the materials and context for artistic and social production in the form of critical play, investigation and manipulation.

This essay presents We Won’t Fly for Art, a media art project initiated by artists Marc Garrett and I in April 2009 in which we used online social networks to activate the rhetoric of Gustav Metzger’s earlier protest work Reduce Art Flights (from 2007) in order to reduce art-world-generated carbon emissions... Download full text (pdf- 88Kb) >

Published in PAYING ATTENTION: Towards a Critique of the Attention Economy
Special Issue of CULTURE MACHINE VOL 13 2012 by Patrick Crogan and Samuel Kinsley.

Why Aren’t We Reading Turing?

So Alan Turing was born 100 years ago today. More or less every esteemed field of technological discovery has been plugging certain events and exhibitions surrounding the Turing centenary this week, each one steadily demanding a greater recognition of Turing’s astonishing legacy and achievement. There have been articles aplenty; some seeking to identify Turing alongside other persecuted scientists. Others argue that Turing’s achievements should be listed alongside calculus and relativity – perhaps something which should have been common-place anyway given the precarious computer age which surrounds us – (rather bewilderingly, despite the increased media coverage the UK Government are still failing to issue a full pardon for Turing’s shocking treatment in the last two years of his life).

It’s a testament to Turing’s fascination with nearly everything that 76 years since his first major paper, there’s still so much to write about his work. Expect this week to offer more events and glimpses into these projects: Neuro-computational studies into the functional basis of cognition. The ever forward march for genuine artificial intelligence. New methods of simulating the complexity of biological forms nearly 60 years after Turing’s paper on the chemical basis of morphogenesis (indeed this area of complexity theory is now an established area of major research). The slippery mathematical formalist discoveries which define what can or cannot be computed. And not forgetting key historical developments in cryptography, perhaps the field which Turing is most respected for. Moreover, Turing wasn’t just one of the greatest mathematicians of the 20th Century, but also one of the greatest creative engineers; someone who wasn’t afraid of putting his ideas into automation, through the negotiation of materials.

So for the positivist sciences and technological engineers, Turing’s curiosity continues to bequeath low hanging research fruit ready to be picked. But what of the arts and humanities? How have they contributed to the Turing centenary? How are they influenced by Turing?

Indeed, its always more deeper than is actually realised. Clearly, in Analytic Philosophy where cognitive science is dominant, Turing’s legacy continues to elevate epistemological, ethical or moral questions about the nature of the human mind – with many offering high bids on the future foundation of a computable brain, by reducing the cognitive understanding into its putative evolved material constituents (see Daniel C. Dennett’s recent article in The Atlantic) – Others completely vilify the idea that consciousness could ever be fully engineered. Others speculate (naturally).

In the arts, a special Alan Turing centenary committee has been set up to fund art projects which deal with Turing’s legacy in various ways. The “Intuition and Ingenuity” exhibition in particular features work by Ernest Edmonds amongst others. In a more direct link, the mathematician Robert Soare has even argued for the existence of a pesudo-cryptic ‘Turing Renaissance’, establishing a link between classical recursion theory and the classical art of the Italian High Renaissance (which has more than a potent ‘Da Vinci Code’ whiff about it).

Some academics have chosen to focus on the biographical details of Turing’s own short life. In particular Homay King (and I only found out about this in conversation last week) has offered key insights into Turing’s research methods using Queer Theory, not simply because Turing was openly gay and speculated on thought experiments involving gender, but because Turing wanted to understand peculiar sociabilities of ambivalent miscommunication. Evan Selinger has written a recent article on how social scientists are using the “Turing test” to observe and understand deception in social groups. And also influenced by these same deceptive qualities, Prajwal Ciryam clarifies its influence on psychopathy and predicting when a psychiatric patient should be released. Here, difficult questions emerge as inspired by the difficult questions Turing himself raised, even if the fields wildly diverge from his own.

But here’s a question – could the arts and humanities move further into Turing’s legacy than admirable commentary on specific biographical revelations of his life, or questions which bother cultural ambiguity?

Perhaps we should ask whether the Turing Centenary will actually convince the humanities and the sciences to attentively read Turing’s work? Forgive the disingenuous patronising structure of the question; I clearly realise that people have read Turing’s work, especially his most famous and readable article, Computing Machinery and Intelligence published in 1950. But think back, have you actually read it?

Written off the back of a report done for the National Physical Laboratory between 1948-1949, Turing’s succinct article famously speculated on machinic intelligence, as well as launching the infamous Turing Test (the moniker “Turing Test” is a bit of a misnomer, Turing himself called it an imitation game). And yet, it strikes me as absurd that more hasn’t been written on how strange, bizarre, hysterical, paradoxically informal and wonderfully written this text is, as a text. Especially since it is a text which is often considered ‘scientific’ and ‘academic’ as opposed to ‘mere literature’.

In a 2008 article, which again, no-one seems to have read (‘Powers of the Facsimile: A Turing Test on Science and Literature‘, written for an edited collection on the novelist Richard Powers) – Bruno Latour makes this strategic point about the ambivalent qualities of Turing’s 1950 article. For him, Turing’s text contains not clear analytic rigour, but “metaphors, tropes, anecdotes, asides and self description”; features of what he calls “matters of concern”. Turing considered the idea of machines having intelligence through the “most bizarre, kitschy, baroque text ever submitted to a scholarly journal“. Latour even jokes that Alan Sokal would no doubt have interpreted it as a hoax. It’s no wonder that Turing’s friend and logician Robin Gandy said of the essay that, “it was intended not so much as a penetrating contribution to philosophy but as propaganda […] He wrote this paper – unlike his mathematical papers – quickly and with enjoyment. I can remember him reading aloud to me some of the passages – always with a smile, sometimes with a giggle.

“The problem” Latour states, “is that people never read.” Well, by ‘reading’ Latour means that the analytic sciences didn’t really pay attention to what Turing is saying. Even worse, some just ignore the deliberate ambiguity of Turing’s text by reading through it as a transparent window onto whether the mind is computational in nature or whether machines can actually think or not (a question which in the same article and subsequent lectures, Turing considered “too meaningless to deserve attention”, as well stating that his aim wasn’t to give a definition of thinking).

This, for Latour, begs a different type of Turing test; can one distinguish between a Richard Powers novel of realist literature (an exposition of which is given in the first half of the paper) and the scientific realism of Turing? If one is sufficiently fooled, then Latour “will have at least indicated that matters of concern might be best accessible through the joint inventions of literature and science.” And it’s here where the humanities and the arts should claim Turing as a kindred spirit, for Latour’s test terminates any significant difference between “an important scientific text and an important novel” precisely insofar as one cannot distinguish “dealing with demonstrations while the other deals with rhetoric, one dealing with proofs while the other deals with stories[…]” Turing had the nerve to slice and dice allusive, eloquent and creative persuasion together with an empirical understanding of electrical computation. I doubt various scientific proponents of the Turing centenary would take this significance with much seriousness, but I’m convinced artists and literary scholars would do.

So this begs a question, which should resonate loud and clear on Turing’s 100th birthday. What happens when we treat Turing even more seriously; not just as a mathematician, engineer or scientist, but also as a cryptic creative thinker and writer? What happens if we follow his words and not just his conclusions (although certainly the conclusions are worth following, if not extensively by others).

One element which stands out time and time again, is how much Turing was influenced by the reality of unproved conjecture rather than designating reality through deductive proof. This isn’t a quirky coincidence. Turing’s negative solution to Hilbert’s decision problem in his equally famous 1936 paper On Computable Numbers – the paper which conceived the computer as an abstract mathematical concept – showed that there was an intrinsic paradox at the heart of automation. It’s impossible to systematically predict what a certain function will do before you execute it. So in Turing’s 1950 article, we shouldn’t be at all surprised when he espouses the following point;

“The popular view that scientists proceed inexorably from well-established fact to well-established fact, never being influenced by any unproved conjecture, is quite mistaken. Provided it is made clear which are proved facts and which are conjectures, no harm can result. Conjectures are of great importance since they suggest useful lines of research.” Computing Machinery and Intelligence, p.49.

Another point of semblance is how uninfluenced Turing was by the work of his peers. Max Newman one said of him that it was a “defect of his qualities that he found it hard to use the work of others, preferring to work things out for himself.” I very much doubt it was a defect. To consider it so, probably undermines what was so particular and unique to Turing’s creativity. Turing wasn’t persuaded by other interpretations of computing machines other than his own personal tinkering, and this leads to some important insights worthy of aesthetic concern.

For instance in a surprisingly frank passage, Turing lays bare how little knowledge he has when it comes to speculating on the constructions he himself had constructed.

“A better variant of the objection says that a machine can never “take us by surprise.” This statement is a more direct challenge and can be met directly. Machines take me by surprise with great frequency. This is largely because I do not do sufficient calculation to decide what to expect them to do, or rather because, although I do a calculation, I do it in a hurried, slipshod fashion, taking risks. […] These admissions lay me open to lectures on the subject of my vicious ways, but do not throw any doubt on my credibility when I testify to the surprises I experience.” Computing Machinery and Intelligence, p.56-57.

If Turing – the godfather of universal computation – had little knowledge on the output of his own discovery, what does this say about us now? (what does it say about Google’s own recent tribute?) Turing’s famous article lays bare a different interpretation; that he certaintly didn’t envisage computers as simple communication tools for human whims, but did he indirectly expose automatons with agency. What the hell is an automaton?

How he came to define what this agency is, was brutally cut short. However it’s clear from his work on morphogenesis (which Turing began at the same time as his theoretical forays into machinic thought) that some preliminary form of complexity theory was the way forward. It certainly undermines the positivist wing of artificial intelligence research which invests in some predictable form of knowledge where machinic intelligence can only be ‘known in advance’ when it passes for sentience. Do real world formal language systems already contain the type of surprising ambivalence which Turing noticed? Furthermore, do machines experience this level of ambivalence between each other themselves? This is a question which the transparency of analytic rigour and scientific provability would remove for being undisciplined. Turing’s own words suggest otherwise.

In a subsequent lecture broadcast on BBC Radio in May 1951 called “Can Digital Computers Think?“, Turing elaborates on this further using some exquisite metaphors and analogies;

“It is not difficult to design machines whose behaviour appears quite random to anyone who does not know the details of their construction. Naturally enough the inclusion of this random element, whichever technique is used, does not solve our main problem, how to programme a machine to imitate a brain, or as we might say more briefly, if less accurately, to think. But it gives us some indication of what the process will be like. We must not always expect to know what the computer is going to do. We should be pleased when the machine surprises us, in rather the same way as one is pleased when a pupil does something which he had not been explicitly taught to do.”

We have here, in the pangs of its birth, a self-confessed weird quality to the construction of computing in its preliminary stages. It’s this otherness, notably absurd quality to the agency of computing which the humanities (and especially the digital arts) could re-appropriate for it’s own unpredictable ends.

And to some extent this hardly exists as new territory for practising artists who began working with early structural computing systems from the late 1960s – the surprising reality of deterministic rules. I’m sure many artists and programmers, especially those who constantly negotiate their way through complex compilers, stack libraries, code, bugs, glitches and information loss, testify to the same surprises that Turing experienced. For it was Turing who originally suggested that writing and mechanism were almost synonymous.

While I’m sure no aficionado of the Turing Centenary would refute our own particular conjecture, they wouldn’t admit to a conflict between the rhetorical primacy of Turing’s text against the dominant and subsequent scientific uptake. For while the sciences of predictability continue to locate Turing’s legacy as their own, they leave open the chance for the humanities to account for the unpredictable qualities of Turing’s legacy which are ignored. I look forward to the next 100 years.

Lies, Lawlessness and Disbelief 2

Featured image: Sculptured relief of Roman soldiers fighting the barbarians.

Lies, Lawlessness and Disbelief 1. Thinking Art and Capital: Unknown Unknowns, is the second of five essays by Canadian artist & critical thinker, Katie McCain. McCain discusses how capitalism has become on the one hand all encompassing and on the other utterly unreal. Arguing that we need to be prepared to think the impossible so that resistance is able to grow.

DOWNLOAD the full text (including all 5 parts) here, or read part two below:

An Attempt at Thinking Art and Capital: Unknown Unknowns

In 1942 the Ministry of Defense labeled Gruinard Island as X Base. It was an isolated island that had been deemed acceptable for testing the viability of an anthrax weapon, as it was unknown if the spores be able to survive the blast. An anthrax bomb was dropped on a herd of sheep kept in individual crates, their heads in hoods so they could not lick the spores. Of 15 sheep, only 2 survived. The test was repeated with less success as a change in wind direction caused the bomb to land in a peat bog where it sank. The test was moved to Wales. In 1981 operation dark harvest – led by a team of microbiologists – collected soil samples from Gruinard Island, which had since been quarantined. Their demand was for the government to decontaminate the island or the samples would be weaponized and distributed. Two samples were found outside a research facility in Porton Down, and in Blackpool, where the ruling conservative party were meeting.[1]

Unknown unknowns are intrinsic to this conceptual, contemporary capitalism, and operate as the risk that can eventually cause a system to fail. Failure emerges from the unprecedented, from the unthinkable, from the things you do not know you do not know.[2] Instead of attempting to predict these events for market gains, what would it mean to merely acknowledge the paradoxical nature of thinking the unthinkable? Unthinkable operates as the other to any thought capacity, and in an attempt to access this impossible, it would be possible to access a non-knowledge, something on the edge of logic, of research, of ideas.

Non-knowledge is not the same as ignorance, but rather references the other of the knowledge system itself, an indeterminate zone between knowledge and ignorance.[3] Huberman addresses this topic in the exhibition catalogue: For the Blind Man in the Dark Room Searching for the Black Cat that Isn’t There. The phrase was initially attributed to Charles Darwin’s description of a mathematician, but here is used to underscore the type of knowledge, the type of logic, that art explores. A work of art that isn’t. As a method of generating new forms of thinking and unknown circuits of consciousness, visual art often verges on logic.[4]

Quantum physics is constantly pushing the boundaries of the unknown. If these formulations, these theories, constitute the boundary of the known, imagine the possibilities contained in unknown unknowns. This of course is impossible, but in the impossible lays unimaginable possibilities. The acceptance of the fact that there are unknown unknowns and, like dark matter, they are invisible, but make up the majority, could operate as a placeholder for limitless possibilities.[5] The things we do not know are impossible, contradictory and badly behaved; the things, then, that we do not know we do not know could be more radical still in terms of reality and the perception of it –an impossibility for thought, but this is the heart of it, the possibilities contained in the impossible. It is fundamentally possible for anything to be true (or conversely false), to be known (or to be unknown)[6]. The more this point is exhumed the more amazing and simultaneously frustrating it can become.

Quantum reality proves that we can alter reality just by looking at it. Photons behave differently under scrutiny than when left to their own devices, which leaves us incapable of describing their behaviour.[7] Einstein asked physicist Niels Bohr if he really believed that the moon disappears when no one is looking at it, to which the retort was “can you prove otherwise?”[8] The answer is of course no, we are incapable of removing ourselves, of removing our relation to the thing-in-itself, of removing the impact of thought from suppositions of reality.

‘Quantum physics is an exciting theory because it is extremely precise, it is mathematically beautiful, it describes everything. It just doesn’t make sense.’[9]

Perhaps the language of mathematics is not a language invented in order to describe reality, but rather is the basis on which the physical world manifests, and slowly consciousness grasps more and more of this structure. If the theory is wrong, fundamental physics will hit a roadblock beyond which is it impossible to tread; if the theory is right everything is potentially understandable, dependant on thought’s capacity to understand.[10] These fundamentally opposite poles of reality offer, to us, the same plain of comprehension – the capacity of thought, the very limit of which we cannot pass.

Dreamwork, specters, illogic, the impossible – it is where thought begins to break down in terms of accuracy or coherent narrative that it begins to get interesting. On the fringes of thought lie truth, radicalism, subversion and change. And on the fringes of reality are lies, paradox and the imaginary. Does this mean that truth can be found in lies, paradox and the unreal?

The market depends on our belief in it, and our lack of faith can have catastrophic results. So bolstering collective belief in markets is the main strategy for their stabilization. But consciousness is not so simple; the market begins to rely not only on our belief in it, but in our belief in our belief in it[11], and so on ad infinitum. An infinite regress of belief created in order to prop up that self-same belief. How can consciousness continue to reconcile itself with this infinite regress? In quantum physics, observing photons can change how they behave. In the market, disbelief can cause it to collapse. A ping pong ball, by the time it’s bounced nine times factors the gravitational pull of a body standing next to the table into it’s bounce, by the 56th bounce ever single elementary particle of the universe has to be present in your assumptions [12]. In reality, many things are affected by human existence, but thought, or existence itself is not one of them.

It is not true that in order to live one has to believe in one’s own existence. There is no necessity to that. No matter what, our consciousness is never the echo of our own reality, of an existence set in “real time.” But rather it is its echo in “delayed time,” the screen of the dispersion of the subject and of its identity – only in our sleep, our unconscious, and our death are we identical to ourselves. Consciousness, which is totally different from belief, is more spontaneously the result of a challenge to reality, the result of accepting objective illusion rather than objective reality. This challenge is more vital to our survival and to that of the human species than the belief in reality and in existence, which always refers to spiritual consolations pertaining to another world. Our world is such as it is, but that does not make it more real in any respect. “The most powerful instinct of man is to be in conflict with truth, and with the real.”[13]

Asleep, unconscious or dead. These are the three options in which one is identical to oneself. But what does that mean? Harman discusses sleep as a lack of relations. We still exist as pieces that make a physical whole, but the thing we lack in sleep is relations. ‘Sleep is our closest approach to the freedom from relations in which we are most ourselves’[14]

An object, too, can be dormant. It is capable of existing apart from a specific situation, and therefore is capable of existing apart from any situation at all; therefore, it is relationless, or has the possibility to be relationless. Unlike objects, however, this dormancy is not so much a freedom from the world, as a dormancy to the world, withdrawn, incapable of anything else.

Yet, in a sense we are always inside the world through the fact that we are made up of pieces – and only therefore are we free, with our components doing the work of liberty on our behalf. For there is an excess in our pieces beyond what is needed to create us, and this excess allows new and unexpected things to happen.[15]

So perhaps seeking freedom in individuation, in isolation, as the linking of subject to object, in the perpetual delay of satisfaction that capitalism offers is the achievement of the exact opposite of the freedom sought. Perhaps the individual freedom presented by capital and democracy is in fact a relationless sleep that removes the other, the alternative, removes the opportunity for change, and ultimately time itself.

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sleep

Freudian kettle logic is an example, a joke employed by Freud to explore the mind’s capacity for self-deception. It is this logic, or rather this illogic that some manages to access the impossible. Kettle logic refers to the thought process of a mind on the defensive. It shows the impossibility of thought or rather it’s circular nature, that manages to disregard laws of non-contradiction. It goes as follows:

A neighbour is accused of borrowing a kettle and returning it with a hole. He answers simultaneously that 1) he did not borrow the kettle; 2) it was unbroken when he returned it, and 3) that it was broken when he borrowed it.[16]

Freud uses this to unpack dream logic, during which time mutually exclusive answers or states can easily co-exist. “Wendy Brown says that dreamwork provides the best model for understanding contemporary forms of power. It produces a confabulated consistency that covers over anomalies and contradictions”[17]. Žižek uses Freudian kettle logic to explain the U.S.’s right to wage war on Iraq, and the notion of the pre-emptive strike, which renders events of the future to a fictional or probabilistic past.[18]

Žižek also argues:

If we postpone our action until we have full knowledge of the catastrophe, we will have acquired that knowledge only when it is too late. The certainty on which to act is never a matter of knowledge, but a matter of belief. If, accidentally, an event takes place, it creates a preceding chain which makes it appear inevitable – Hegelian dialectic of contingency and necessity. In order to confront a disaster – we should accept it as fate, as unavoidable, and then retroactively insert into the past of the future possibilities on which to act in the present.[19]

This is frighteningly similar to the rhetoric of war used by the right, but employed by the left with regard to environmental disaster. Both the right, and the quite radical left in this instance, are using the same logic of prediction to validate an action. The difference, it seems, is Žižek’s disbelief, or awareness of the impossibility of a situation that requires action despite the fact that the specifics of the situation itself are still largely unknown.

Link to first article
https://www.furtherfield.org/lies-lawlessness-and-disbelief-1/

BIBLIOGRAPHY

Adorno, Theodor.W. Negative Dialectics. Translated by E.B. Ashton. New York: Continuum, 2005. First Published 1966 by Suhrkamp Verlag.

Associated Press. “Romanian Witches Curse Latest Government Clampdown,” The Guardian, February 9, 2011, main section, 20.

Bartlett, Monica Y., Aida Cajdric, Nilanjana Dasgupta and David DeSteno, “Prejudice from Thin Air: The Effect of Emotion on Automatic Intergroup Attitudes.” Psychological Science 15, no. 5 (May, 2004): 319-324.

Baudrillard, Jean. Global Debt and Parallel Universe. Translated by Francois Debrix. http://www.egs.edu/faculty/jean-baudrillard/articles/global-debt-and-parallel-universe/ (accessed April 4, 2011).

Baudrillard, Jean. Radical Thought. Translated by Francois Debrix. Edited by Sens & Tonka. Paris: Collection Morsure, 1994.

Bey, Hakim. T.A.Z.: Temporary Autonomous Zone, Ontological Anarchy, Poetic Terrorism. New York: Autonomedia, 2003. First Published 1985.

Bradley, Will. “Guarana Power.” in Self-Organization/Counter-Economic-Strategies, edited by Bradley, Hannula, Ricupero and Superflex, 311 – 333. New York: Steinberg Press, 2006.

Brassier, Ray. “I Am a Nihilist because I Still Believe in Truth” Interview with Marcin Rychter. Kronos: March 4, 2011 http://kronos.org.pl/index.php?23151,896 – accessed: march 23rd, 2011.

Brassier, Ray. Nihil Unbound: Enlightenment and Extinction. Basingstoke: Palgrave McMillan, 2007.

Critical Art Ensemble. Marching Plague: Germ Warfare and Global Public Health. New York: Autonomedia, 2006.

Declercq, Frédéric. Lacan on the Capitalist Discourse: Its Consequences for Libidinal Enjoyment and Social Bonds. Psychoanalysis, Culture & Society 2006, 11, (74-83).

Fisher, Mark. Capitalist Realism: Is There No Alternative? Winchester: Zero Books, 2009.

Foucault, Michel. Power/Knowledge: Selected Interviews & Other Writings: 1972-1977. New York: Pantheon Books, 1980.

Fromm, Erich. The Fear of Freedom. London: Routledge & Kegan Paul Ltd., 1966.

Groys, Boris “Art and Money,” E-Flux 24 (2011), http://www.e-flux.com/journal/view/226.

Harman, Graham. Circus Philosophicus. Winchester: Zero Books, 2010.

Hofstadter, Douglas R. Gödel, Escher, Bach: An Eternal Golden Braid. London: Penguin Books Ltd., 1979.

Holt, Jim. “The Way We Live Now: Against Happiness,” New York Times, June 20, 2004.

Horizon: What is Reality? Documentary. Directed by Helen Shariatmadari. BBC: ep. 9, 2011.

Huberman, Anthony, ed. For the Blind Man in the Dark Room Looking for the Black Cat that Isn’t There. St. Louis: Contemporary Art Museum St. Louis, 2009.

Huxley, Aldous. Brave New World. London: Vintage Books, 2007. First published 1932 by Chatto & Windus.

K-Punk Blog. http://k-punk.abstractdynamics.org/archives/004421.html

Kafka, Franz. The Castle. Middlesex: Penguin Books Ltd., 1964. First published 1926 by Das Schloss.

Kurant, Agnieszka and Nassim Nicholas Taleb. “Unknown Unknowns: A Conversation between Agnieska Kurant & Nassim Nicholas Taleb about the Benefits of Uncertainty.” Frieze, September 2010, 127 -135.

Lacan, Jacques. “Seminar on the Purloined Letter.” Yale French Studies 48 (1972): 39-72.

Lacan, Jacques. The seminars of Jacques Lacan: Book II: The Ego in Freud’s Theory and in the Technique of Psychoanalysis 1954-1955. Ed: Jacques-Alain Miller. New York: W. W. Norton and Co., 1991.

MacKinnon, Catharine A. “Feminism, Marxism, Method and the State.” Chicago Journals 8, no. 4 (1983), 635-658.

Meillassoux, Quentin. After Finitude: An Essay on the Necessity of Contingency. London: Continuum, 2008.

Mouffe, Chantal. The Democratic Paradox. London: Verso, 2000.

Noys, Ben. Persistence of the Negative: A Critique of Contemporary Continental Theory. Edinburgh: Edinburgh University Press, 2010.

Place, Vanessa and Robert Fitterman. Notes on Conceptualisms. New York: The Ugly Duckling Presse, 2009.

Stephen, Kylie. “Sexualized Bodies.” in Real Bodies: A Sociological Introduction, edited by Evans and Lee, 29-45. Basingstoke: Palgrave MacMillan. 2002.

Taleb, Nassim Nicholas. The Black Swan: The Impact of the Highly Improbable. London: Penguin Books Ltd., 2007.

Thacker, Eugene. “Nihil Unbound” review of Nihil Unbound: Enlightenment and Extinction, by Ray Brassier, Leonardo 42: no.5, (2009): 459-460, http://muse.jhu.edu/journals/leonardo/v042/42.5.thacker.html (Accessed April 2, 2011).

The Trap: What Happened to Our Dream of Freedom? Documentary. Directed by Adam Curtis. BBC Two: March 2007.

Trotta, Roberto. “Dark Matter: Probing the Arche Fossil.” Interview with Robin Mackay. Collapse: Philosophical Research and Development 2 (2007): 83-169.

Vidal, John. “Bolivia Enshrines Natural World’s Rights with Equal Status for Mother Earth.” The Guardian. April 11, 2011. Main section, 15.

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Heath Bunting, The Status Project & The Netopticon

Featured image: Ein Identity-Workshop mit dem britischen Künstler Heath Bunting. Vertiefung Mediale Künste, Sihlquai 131, 8005 Zürich. Dienstag,

Introduction.

Whether Bunting is climbing trees, skateboarding, canoeing or working with technology he approaches it all with the same critical attention. He hacks around systems, physical or digital. Right from when he built his first computer at the age of 14, his life has been an experimental research project. His practice consists of a dry sense of humour and an edgy, minimal-raw aesthetic, mixed with a hyper-awareness of his own artistic persona and agency in the world, whilst engaging with complex political systems, institutions and social contexts.

Even though the subjects he explores are likely to be the most topical or important issues of the day, it always includes playfulness and an element of the prankster in his work. His work regularly highlights issues around infringements on privacy or restriction of individual freedom, as well as contexts concerning the mutation of identity, our values and corporate ownership of our cultural/national ‘ID’s’, as well as our DNA and investigations into Bio-technologies. In an age where we are submersed in frameworks and protocols designed by a neo-liberal elite for a  generic consumer class, Bunting’s work is well placed as observation and practical research into the ‘depths’ of legal and illegal territories in our contemporary, networked cultures.

Heath Bunting 14 years. North Herts Gazette Series Thursday, November 13, 1980.


The Status Project.

“our identity is constructed as human beings that can possess one or more natural persons and control one or more artificial persons. The higher up in the class system the better the access to status variety.”(Bunting)

The Status Project, is a study of the construction of our ‘official identities’ and creates what Bunting describes as “…an expert system for identity mutation”. His research explores how information the public supplies in their interaction with organisations and institutions is logged. The project draws on his direct encounters with specific database collection processes and the information he was obliged to supply as a public citizen to access specific services; this includes data collected from the Internet and information found on governmental databases. This data is then used to map and illustrate how we behave, relate, choose things, travel and move around in social spaces. The project surveys individuals locally, nationally and internationally, producing maps of “influence and personal portraits for both comprehension and social mobility”.

The use of data in contemporary life has made individuals an accessible resource for commercial and political interests. We are a rich source of data-mining material. Data mining is a process that potentially commodifies our interactions. Its historical roots lie with the development of artificial intelligence (AI) and 20th Century statistical analysis. These two methods of formulating data have grown ever closer together, backed by corporations and government-initiated military funding. Social networks such as platforms like Facebook and Internet networked institutions such as Google and the US military are all obsessed with our behaviours online. A good example is the NSA’s recent rebirth in turning most of its surveillance apparatus to spy on the US and its citizens. They have built a supercomputer tracing through billions of people’s emails, phone calls, and online activities in other countries outside of the US. The UK government is currently going through the political process of trying to implement similar spying protocols and systems to watch what UK citizens are up to.[2]

“Google suffers from data obesity and is indifferent to calls for careful preservation. It would be naive to demand cultural awareness. The prime objective of this cynical enterprise is to monitor user behaviour in order to sell traffic data and profiles to interested third parties.” [3] (Lovink)

Bunting is a Hacktivist Artist, acting (playing) out the role of a spy collecting and observing data content. Hacktivist Artists work with technology to explore how to develop their critical and imaginative practice in ways beyond the frameworks of the art establishment and its traditions. The established art arena is gradually catching up with this kind of artwork. However, one could be forgiven for thinking that many art critics and galleries are still caught in the 20th Century.

Two other artists also working on people’s data are Julian Oliver and Danja Vasiliev. They have collaborated on exploring alternative identities as the mysterious group, Men in Grey.[4] They detect online users’ vulnerabilities by tapping into and intervening in wireless network traffic – observing, tracing and copying user online activities. It is then redisplayed online on their website for others to view or transferred onto a visual screen on the side of a briefcase as an intervention in cybercafes for all to view. Although, no one knows other than themselves if the data is hacked and then redisplayed on these briefcases, as proposed in their video featuring one of their interventions. One thing is for sure – they have touched upon issues concerning our fears about personal data being seen by other people who we’d prefer were not viewing it.

The Status Project also taps into questions concerning technology, hierarchy and power. We are entwined in a complex game where the sacrifice of our information is part of connecting with others across digital networks. This raises the issue of our ‘human’ status being aligned ‘to and as’ objects of measurement. Through travel ports, our vehicles, passports, ID cards, library cards, mobile phones, alongside information about our health. We have mutated into networked (information-carrying) beings. Bunting’s own position on this matter is that “Technology is becoming more advanced and the administration of this technology is becoming more sophisticated, and soon, every car in the street will be considered and treated as persons, with human rights. This is not a conspiracy to enslave human beings, and it is a result of having to develop usable administration systems for complex relationships. Slaves were not liberated because their owners felt sorry for them; slaves were given more rights as a way to manage them more productively in a more technologically advanced society.”[5]

identity_orienteering_competition_piccadilly_circus_heath_bunting02.jpg
Identity orienteering competition, Piccadilly Circus, Institute of Contemporary Arts (ICA), London, United Kingdom (UK), 2008.

In the UK, in 2006 a research document called ‘A Report on the Surveillance Society For the Information Commissioner’ was published. Produced by a group of academics called the Surveillance Studies Network. This report was presented to the 28th International Data Protection and Privacy Commissioners’ Conference in London, hosted by the Information Commissioner’s Office. The publication begins by saying “Conventionally, to speak of surveillance society is to invoke something sinister, smacking of dictators and totalitarianism […] the surveillance society is better thought of as the outcome of modern organizational practices, businesses, government and the military than as a covert conspiracy. Surveillance may be viewed as progress towards efficient administration, in Max Weber’s view, a benefit for the development of Western capitalism and the modern nation-state.”[6]

We are not only under surveillance by entities we do not trust, we are also tracing each other online. Recently, in a show called ‘Being Social'[7] at Furtherfield’s new gallery, artist Liz Sterry showed her installation piece, ‘Kay’s Blog’. Sterry had “collated not only one form of online social engagements but all she could find about a Canadian blogger called Kay. Using everything from photographs to things Kay has mentioned in videos, blogs and posts on social networks, Sterry has recreated Kay’s bedroom in the gallery.”[8] (Scott)

Installation shots. Kay's Blog. Liz Sterry. Being Social exhibition at Furtherfield Gallery, Finsbury Park - 25 February - 28 April 2012. Images by Pau Ros.
Installation shots. Kay’s Blog. Liz Sterry. Being Social exhibition at Furtherfield Gallery, Finsbury Park – 25 February – 28 April 2012. Images by Pau Ros.

“”There were times when I felt quite creepy,” says Liz, 28, as she shows me lists of Kay’s Facebook friends and a Google Streetview of her apartment block while a playlist of her favourite songs plays in the background.”[9]

Yet, as this ever-creeping surveillance culture grows and attaches its all seeing eyes onto us all. Whether we are referring to domestic interactions, organizational or deliberate, this is not the main issue. Neo-liberalism has developed so much now, we are all part of the Netopticon. English philosopher and social theorist Jeremy Bentham in the late Eighteenth Century designed the Panopticon. It allowed officers in institutions, particularly in prisons, to observe (-opticon) all (pan-) inmates without them knowing whether or not they are being watched. In the end it was not built, but the French philosopher Michel Foucault in his publication Discipline and Punish: The Birth of the Prison,[10] in 1975 said that we are not only monitored in prisons, but in all hierarchical structures like the army, schools, hospitals and factories. This process has evolved through history to resemble Bentham’s Panopticon. The up-dated version of Panopticon, can now be thought of as the Netopticon – where individuals are complicit in feeding their own forms of collective co-surveillance, as well as being traced by corporations, governments and spammers.

“What your data body says about you is more real than what you say about yourself. The data body is the body by which you are judged in society, and the body which dictates your status in the world. What we are witnessing at this point in time is the triumph of representation over being. The electronic file has conquered self-aware consciousness.” [11] (Critical Art Ensemble)

So far, for the project he has created a functioning, sketch database of the UK system with over 10,000 entries – made over 50 maps of sub-sections of the system to aid sense of place and potential for social mobility. Bunting says he is also researching how to convert his identity generating software into a bot recognised under UK law as a person “covered by the human rights act i.e. right to life and liberty; freedom of expression; peaceful enjoyment of property. I am very close to achieving this.”

This bring us to another part of the project what I call ‘Identity Kits’, and Bunting calls ‘Synthetic off-the-shelf (OTS) British natural person’.[12] These kits consist of various items, personal business cards, library cards, a national railcard, t-mobile top-up card, national lottery card and much more. They take a few months to compile each of them because they are actual items that everybody uses in their everyday lives, involving evidence of identity. There is also a charge for the package of 500.00 GBP, which is cheap for a new identity.

Bunting stresses that these UK identities are lawful and that there is no need for any official consulting or permission from an authority to use or make them. Through this he intends to illustrate a precise codification of class in the UK system. Currently, he defines three classes of identitiy: human being, person and corporate. What class of individual you are places you into categories of evaluation, this process allows others to judge your status, worth and value, within a hierarchy, which is clearly represented in the status maps.

This work touches on issues around our everyday status as a critique, but also as an investigative hack, and plays around with the quagmire of inequality currently in the UK. Inequality is built, constructed into the fabric our societies as an accepted default, through tradition, social or mechanistic, holding in place societal divisions. If there was a status project made in other countries reflecting their own status, worth and value of citizens there would be clear links defining where the connections and divisions lie, between each culture. In fact, another project worth mentioning here is ‘The Spirit Level: Why More Equal Societies Almost Always Do Better’. [13] The authors Richard Wilkinson and Kate Pickett have done their own ‘extensive’, detailed research in highlighting through many different graphs, mapping out inequality around ther globe.

“We know there is something wrong, and this book goes a long way towards explaining what and why.” [14] (Hanley)

Bunting’s work expresses a discipline conscious of agency, autonomy and enactments for self and collective empowerment. Hacking different routes around what at first is seen as too big to deal with, lessens its power and awe. Like Burbank in the ‘The Truman Show’, what we have been told is not real. Bunting knows this instinctively, and is on a quest to upturn each stone to see what lies beneath. But at the same time these facilities created to crack the social, and data orientated codes, are shared. He then leaves the paths he has discovered wide open for others pass through, as we all struggle to survive the ever creeping strangle-hold, of the Netopticon.

———————————————————————-

This article was written for and will be published as part of Heath Bunting’s presentation in Athens ‘Workshop How to Build a New Legal Identity’, May 5th 2012.

During the workshop, Heath Bunting will introduce us to techniques and strategies on how to form new identities. The distribution of the workshop How to Build a New Legal Identity across Europe aims at exploring the characteristics of identity in each country.

Artist’s Talk: May 4, 2012 @ 19.00

Workshop How to Build a New Legal Identity: May 5, 2012 @ 12.00

Frown Tails, 6 Paramythias str, Keramikos, Athens
Organised by: Katerina Gkoutziouli and Frown Tails

http://www.frowntails.com/heathbunting.html

Women, Art & Technology: Interview with Sarah Cook

Women, Art & Technology is a series of interviews that seeks to find different perspectives on the current voice of women working in art and technology. The series continues with curator Sarah Cook. 

Sarah Cook is a curator and writer based in Newcastle upon Tyne, UK, and co-author with Beryl Graham of the book Rethinking Curating: Art After New Media (MIT Press, 2010). She is currently a reader at the University of Sunderland where she co-founded and co-edits CRUMB, the online resource for curators of new media art, and where she teaches on the MA Curating course. Most recently she curated the Mirror Neurons exhibition that is part of the AV Festival running through till March 31, 2012, in New Castle.   

Rachel Beth Egenhoefer: Over the last few years you have curated a number of exhibitions in relation to festivals of media art. Could you start by giving us a brief description of the AND (Abandon Normal Devices) Festival and your involvement in it last year?  

Sarah Cook:  My involvement in the AND Festival was to curate a small group exhibition for the galleries at Liverpool John Moore’s University Gallery (in the Art and Design Academy Building). The exhibition was a part of AND but was also curated for the crowd of academics attending the Rewire conference which I was co-chairing. Rewire was the Fourth International Conference on the Histories of Media Art, Science and Technology. A three-day, peer reviewed, international event, the conference had over 150 speakers and three keynote lectures including one by Andrew Pickering, author of the book The Cybernetic Brain. The exhibition, Q.E.D., included seven projects all of which questioned how we can know anything but looking at documentation of it (a problem for art historians of course!). In 2011 the AND Festival had as its theme questioning belief and the structures of belief, so this exhibition complemented their huge and diverse programme.

I had been involved in previous Media Art Histories conferences – having co-curated the exhibition “The Art Formerly Known As New Media”  for the first one, Re:Fresh!, which was held in Banff in 2005.

"Warning" at entrance to Walter Phillips Gallery, Banff Centre, The Art Formerly Known As New Media, 2005.
“Warning” at entrance to Walter Phillips Gallery, Banff Centre, The Art Formerly Known As New Media, 2005.
Francesca da Rimini, dollspace, installation view, The Art Formerly Known As New Media, Walter Phillips Gallery, Banff Center, September 2005.
Francesca da Rimini, dollspace, installation view, The Art Formerly Known As New Media, Walter Phillips Gallery, Banff Center, September 2005.

RBE: Could you give us a few examples of work from your exhibition that you felt really abandoned normal devices or methods of production and presented new perspectives?    

SC:  I selected works in which the artists might have abandoned normal ways of making art, to undertake experiments of sorts, experiments demonstrating phenomena in the world. (Q.E.D. is from the Latin ‘Quod Erat Demonstrandum’ meaning what was to have been demonstrated or what was required to be proved). I wanted a show in which skepticism was the norm, and a perfectly valid methodology for artists to employ as they go about investigating, modeling or representing the world around them. 

So there was documentation of Norman White and Laura Kikuaka’s 1988 project Them Fuckin’ Robots — an attempt to create one male and one female electro-mechanical sex machine, without sharing in advance any information about materials, function, or how they would connect.

Norman White and Laura Kikuaka. Them Fuckin’ Robots 1988.
Norman White and Laura Kikuaka. Them Fuckin’ Robots 1988.

Alexandra Daisy Ginsberg and Sascha Pohflepp’s work-in-progress, Yesterday’s Today, was part of their Southampton University commission investigating the limits and possibilities of models for describing knowledge. They started with the oldest predictive model known to science, and a very British one at that, the weather forecast, and attempted to cool the gallery space to the predicted temperature for the day. There was a heatwave in Liverpool that week in September, so it was a great to experience reality and a model of reality simultaneously. 

Axel Straschnoy, along with his many collaborators at the Robotics Institute at Carnegie Mellon University (Ben Brown, Garth Zeglin, Geoff Gordon, Iheanyi Umez-Eronini, Marek Michalowski, Paul Serri, Sue Ann Hong), showed the documentation of their attempts to create a robot that performs art and a robot that watches and appreciates performance art. The informal video interviews with the artificial intelligence engineers discussing how a robot might want to make art are brilliant and often funny. 

 Axel Straschnoy's The New Artist. Installation. Q.E.D Quod Erat Demonstrandum. LJMU Art & Design Academy, Liverpool 2011.
 Axel Straschnoy’s The New Artist. Installation. Q.E.D Quod Erat Demonstrandum. LJMU Art & Design Academy, Liverpool 2011.

RBE:  I understand your work with AND has lead to a new project recently launched with the AV Festival.

SC:  Yes, I have curated an exhibition for the AV Festival, taking place across Newcastle, Sunderland and Middlesborough through March 2012. The show is at the National Glass Centre in Sunderland and is called Mirror Neurons. While AV Festival has a theme of Slowness, Mirror Neurons seeks to question time delay, media processing, and the time it takes for our cognition to kick in when we are in the presence of art – interactive, reactive or not. One of the pieces which was in Q.E.D is in this show also: Scott Rogers’ Self-Flowing Flask – a glass object made based on a drawing by 17th century scientist and inventor Robert Boyle, shown alongside a digitally created animation of it. There is a real sense of confusion by viewers when they see the object: Does it work? Could it work? How would it work? And then when they see the animation they have to work out if it is real or not.

RBE: You mention “Slowness” as the theme for the AV Festival. “Slowness” is also a trending theme right now with slow food, slow craft, etc. How do you see slowness in relationship to technology which is usually portrayed as something “fast”?

SC:  The theme of slowness was chosen by AV Festival director Rebecca Shatwell, and so I was glad to leave exploration of that notion to her and her programme, which is stacked with fantastic works of art in moving media (film and video) and sound and performance. In the exhibitions I’ve curated for AV Festival, which include both Mirror Neurons, and a new commission from New York-based artist Joe Winter – also on view at the National Glass Centre in Sunderland – I’ve focused less on the theme of slowness than on the human action of recognising time passing, the lag between our perception or understanding of time and space, and our acknowledgement of our own actions within it.

There are some works in Mirror Neurons which seem, on the surface, to be about time, but which play with the possibility of shifting time, or at least reprocessing it or subjecting it to a new set of rules, with computer technology. By the same token, these works then also implicate you, the viewer, in the time of their action, in your realization of what it is those works are ‘doing’. For instance, Thomson & Craighead’s work Flipped Clock, is a standard computer digital clock, but with the numerals rotated, so that it is defamiliarised and causes you to do a double take and spend a moment working it out.  And Michael Snow’s WVLNT (Wavelength for those that don’t have the time) was 45 minutes, now 15!!, in my mind collapses time and space, by superimposing scenes from his 1967 structuralist film – not speeding it up but overlaying it, and seeing through it from beginning to end within the same frames.

Static image of online version of flipped clock. Thomson & Craighead. Click image to view.
Static image of online version of flipped clock. Thomson & Craighead. Click image to view.

Last comes Joe Winter’s work (which was also included in Q.E.D in the form of wall-based works which appear to be representations of astronomical or geological phenomena, but are made from standard office photocopier images or meeting room whiteboards). For the AV Festival I commissioned him to make a new work for the National Glass Centre also. …a history of light: variable array is comprised of a series of sculptural works which appear like lovingly-made office in-box trays to hold documents. Only they are ranged on white pedestals across a sunny balcony space, and contain coloured craft paper and plates of glass produced by Cate Watkinson. The idea is that over the time of the exhibition (1 March to 20 May) the sunlight will fade the coloured paper, through the plates of glass, and abstract images, based on the patterns and effects in the glass, will result. The images are both created, and destroyed, by the light, over time. Joe’s previous works have all dealt in conceptions of time – deep time, geological time, astronomical time and media time – and his work takes its aesthetics from the media and technology which surrounds us, in mundane spaces such as the office cubicle or the classroom, which while might contain ‘fast’ technology, such as computers, also contains quite ‘slow’ or old or timeless technology, such as chalk, or paper.

RBE: This interview is going to be part of a series of interviews with women working in Art & Technology. What do you consider to be important today about being a woman working in art & technology? Do you think it is still useful to discuss the female voice in the field?  

SC: I suppose there is an interesting generational break in the art and technology world at the moment as regards women’s work. I am keenly aware of (and tremendously grateful for) the work of a slightly older generation of women than me, including curators, who set up networks, facilitated international exchange, built the platforms which new media artists can work on. This generation also includes important women artists who worked with technology, gaining access to labs and high tech equipment to make work – some understanding it technically better than others, many working with the help of (often male) programmers.

In the exhibition Mirror Neurons is the work of Catherine Richards, a media artist from Canada whose work I wrote about in my PhD dissertation. For her career to date she has investigated how our bodies are plugged in to the electromagnetic spectrum which surrounds us, making Faraday Cages and copper-woven blankets to insulate us from these signals. Other of her work makes visible the connection between us, as electric beings, and our techno-environment. For the work on view in Sunderland, which was made in 2000, she worked with expert vacuum physicists and scientific glass producers at the National Research Council of Canada. For other works she has collaborated with software engineers (it was an early web-based project of hers which led in part to the invention of the software Java). She plays an important role also teaching art students, reminding them of the history of media art, which is often overlooked, and of where these technologies we take for granted come from.

Mirror Neurons, National Glass Centre, Sunderland, until May 20 2012.
Mirror Neurons, National Glass Centre, Sunderland, until May 20 2012.

Now that technologies are more ubiquitous there is a younger generation of women artists working in the field, under their own initiative. For instance, the new Pixel Palace programme at the Tyneside Cinema included three women artists in residence earlier this year – working in sound, film and digital media. Sometimes I do wonder what the preceding generation is up to; have they been able to keep up with new technologies or stuck with older ways of doing things? Have they changed tactics and after working so hard to establish themselves in what was then a rather male technological world, decided to move on? Like any field, the art and technology world will have its share of ‘old boys’ but I suppose in my work I strive to always value the collaborative relationships I have with artists and other curators, of any generation and any gender.

Also read – Woman, Art & Technology: Interview with Lynn Hershman Leeson By Rachel Beth Egenhoefer. 

Revisiting the Curious World of Art & Hacktivism.

“It is not accidental that at a point in history when hierarchical power and manipulation have reached their most threatening proportions, the very concepts of hierarchy, power and manipulation come into question. The challenge to these concepts comes from a redsicovery of the importance of spontaneity – a rediscovery nourished by ecology, by a heightened conception of self-development, and by a new understanding of the revolutionary process in society.” Murray Bookchin. Post-scarcity and Anarchism (1968).

The rise of neo-liberalism as a hegemonic mode of discourse, infiltrates every aspect of our social lives. Its exponential growth has been helped by gate-keepers of top-down orientated alliances; holding key positions of power and considerable wealth and influence. Educational, collective and social institutions have been dismantled, especially community groups and organisations sharing values associated with social needs in the public realm. [1] Bourdieu.

In this networked society, there are controversies and battles taking place all of the time. Battles between corporations, nation states and those who wish to preserve and expand their individual and collective freedoms. Hacktivist Artists work with technology to explore how to develop their critical and imaginative practice in ways that exist beyond traditional frameworks of art establishment and its traditions. This article highlights a small selection of artists and collaborative groups, whose work is linked by an imaginative use of technology in order to critique and intervene into the opressive effects of political and social borders.

Hacking & Cracking

In June 2000, Richard Stallman [2] when visiting Korea, illustrated the meaning of the word ‘Hacker’ in a fun way. When at lunch with some GNU [3] fans a waitress placed 6 chopsticks in front of him. Of course he knew they were meant for three people but he found it amusing to find another way to use them. Stallman managed to use three in his right hand and then successfully pick up a piece of food placing it into in his mouth.

“It didn’t become easy—for practical purposes, using two chopsticks is completely superior. But precisely because using three in one hand is hard and ordinarily never thought of, it has “hack value”, as my lunch companions immediately recognized. Playfully doing something difficult, whether useful or not, that is hacking.” [4] Stallman

The word ‘hacker’ has been loosely appropriated and compressed for the sound-bite language of film, tv and newspapers. These commercial outlets hungry for sensational stories have misrepresented hacker culture creating mythic heroes and anti-heroes in order to amaze and shock an unaware, mediated public. Yet, at the same time hackers or ‘crackers’ have exploited this mythology to get their own agendas across. Before these more confusing times, hacking was considered a less dramatic activity. In the 60s and 70s the hacker realm was dominated by computer nerds, professional programmers and hobbyists.

In contrast to what was considered as negative stereotypes of hackers in the media. Steven Levy [5], in 1984 published Hackers: Heroes of the Computer Revolution [6]. In three parts, he writes about the canonical AI hackers of MIT, the hardware hackers who invented the personal computer industry in Silicon Valley, and the third-generation game hackers in the early 1980s. Yet, in this publication, what has had the most impact on hacker culture and is still used widely as a guideline by many is the ‘hacker ethic’. He identified this Hacker Ethic to be a code of practice consisting of key points such as that “all information is free”, and that this information should be used to “change life for the better”.

The Hacker Ethic:

1. Access to computers—and anything which might teach you something about the way the world works—should be unlimited and total. Always yield to the Hands-on Imperative!

2. All information should be free.

3. Mistrust authority—promote decentralization.

4. Hackers should be judged by their hacking, not bogus criteria such as degrees, age, race or position.

5. You can create art and beauty on a computer.

6. Computers can change your life for the better.

Levy’s hacker ethic promotes the idea of performing a duty for the common good, an analogy to a modern day ‘Robin Hood'[ibid]. Proposing the concept that hackers are self-reliant whilst embracing a ‘healthy’ anti-authoritarian stance, combined with free and critical thinking. Proposing that hackers should be judged by their ability to hack, and presenting hacking as an art-form. Levy also says that the Free and open source software (FOSS) movement is the descendant of the hacker ethic. However, Levy’s hacker ethic has often been quoted out of context and misunderstood as to refer to hacking as ‘breaking’ into computers. This specifically prescribed role, denies the wider and creative context of what hacking is and could be. It does not have to be just about computer security.

This leads us to ‘crackers’. All crackers hack and all hackers hack. But, crackers are seen as second rate wannabe hackers by the older generation of hackers. The Black Hat Hacker or cracker designs and releases malicious code, gathers dangerous information and brings down sensative systems. The White Hat Hacker hunts down and destroys malicious code, and the casual hacker who hacks in order to learn information for his or her own curiosity; both generally dislike ‘Black Hats’ and ‘Crackers’, and tend to view them as computer criminals and dysfunctional juveniles. Lately, crackers have also been labeled as ‘script kiddies’. As a kind of snobbish insult, it refers to those who are not capable of building or programming their own tools, but tend to use scripts and programs written by others to perform their intrusions. To add to the confusion we also have the term ‘Grey hat’. Which refers to a hacker acting between black hat and white hat. Indeed, this could demonstrate where art hacktivists reside, challenging the trappings of the traditional concept of goody and baddy.

“There is another group of people who loudly call themselves hackers, but aren’t. These are people (mainly adolescent males) who get a kick out of breaking into computers and phreaking the phone system. Real hackers call these people ‘crackers’ and want nothing to do with them.” [7] Raymond.

“The basic difference is this: hackers build things, crackers break them.” [ibid] Raymond.

But before we judge,

let’s view a snippet of the \/\The Conscience of a Hacker/\/ by +++The Mentor+++

Written on January 8, 1986.[8]

“This is our world now… the world of the electron and the switch, the
beauty of the baud. We make use of a service already existing without paying
for what could be dirt-cheap if it wasn’t run by profiteering gluttons, and
you call us criminals. We explore… and you call us criminals.  We seek
after knowledge… and you call us criminals. We exist without skin color,
without nationality, without religious bias… and you call us criminals.
You build atomic bombs, you wage wars, you murder, cheat, and lie to us
and try to make us believe it’s for our own good, yet we’re the criminals.”

Art & Hacktivism

The term ‘Hacktivism’ was officially coined by techno-culture writer Jason Sack in a piece about media artist Shu Lea Cheang published in InfoNation in 1995. Yet, the Cult of the Dead Cow [9] are also acknowledged as defining the term. The Cult of the Dead Cow are a group of hackers and artists. They say the Hacktivism phrase was originally intended to refer to the development and use of technology to foster human rights and the open exchange of information.

Hacktivism techniques include DoS attacks, website defacement, information theft, and virtual sabotage. Famous examples of hacktivism include the recent knocking out of the PlayStation Network, various assistances to countries participating in the Arab Spring, such as attacks on Tunisian and Egyptian government websites, and attacks on Mastercard and Visa after they ceased to process payments to WikiLeaks.

Hacktivism: a policy of hacking, phreaking or creating technology to achieve a political or social goal.

“Hacktivism is a continually evolving and open process; its tactics and methodology are not static. In this sense no one owns hacktivism – it has no prophet, no gospel and no canonized literature. Hacktivism is a rhizomic, open-source phenomenon.” [10] metac0m.

The practice or behaviour of Hacktivism is at least as old as Oct 89 when DOE, HEPNET and SPAN (NASA) connected to (virtual) networked machines world wide. They were penetrated by the anti-nuclear group WANK worm.

WANK penetrated these machines and had their login screens altered to…

HACKING BORDERS: Examples of Art Hacktivism & Cultural Hacking…

“Radical groups are discovering what hackers have always known: Traditional social institutions are more vulnerable in cyberspace than they are in the physical world. And some members of the famously sophomoric hacker underground are becoming motivated by causes other than ego gratification.” [11] Harmon.

Hacktivism, exploits technology and the Internet, experimenting with the immediacy of distributable networks as a playful medium for independent, creative and free expression. There has been a gradual and natural shift from net art (and net.art) into Hacktivism. Net Art in spirit, has never really been just about art being viewed on a web browser alone. Some of the very same artists whose artwork involved being shown in browsers and making code behind the browser as part of the art, have also expanded their practice outside of the browser. One such artist is Danja Vasiliev, “Fifteen years ago WWW was something very new in Russia and besides the new dial-up aesthetics and world-wide means it brought a complete new layer of existence – “netosphere”, which made my youth.” Vasiliev very soon moved on from playing with browsers into a whole new territory. [12]

Danja co-founded media-lab moddr_ in 2007, a joint project at Piet Zwart Institute alumni and WORM Foundation. Based in Rotterdam moddr_ is a place for artists and hackers, engaging with critical forms of media-art practice. He collaborated with Gordan Savicic and Walter Langelaar from the moddr.net lab on the project Web 2.0 Suicide Machine, which lets you delete your social networking profiles and kill your virtual friends, and it also deletes your own profile leaving your profile image replaced by a noose.”The idea of the “Web 2.0 Suicide Machine” is to abandon your virtual life — so you can get your actual life back, Gordan Savicic tells NPR’s Mary Louise Kelly. Savicic is the CEO — which he says stands for “chief euthanasia officer” — of SuicideMachine.org.” [13]

Just like another project called ‘Face to facebook’ that stole 1 million facebook profiles and re-contextualized them on a custom made dating website (lovely-faces.com), set up by Italian artists Paolo Cirio and Alessandro Ludovico, whom also just so happens to be editor in chief of Neural magazine. Web 2.0 Suicide Machine, had to close its connections down regarding its Facebook activities after receiving a cease and decease letter from Facebook. [14]

Julian Oliver and Danja Vasiliev teamed up and formed the mysterious group Men in Grey. The Men In Grey explore our online vulnerabilities by tapping into, intervening into wireless network traffic. Observing, tracing and copying what we do. This hack then redisplays our activities back to us, showing the data of our online interactions.

At first no one (except myself & a few others) knew who they were. When they first arrived on the scene I started an interview with them and then suddenly, I was asked to hold back due to their antics on the Internet and interventions in public environments receiving much coverage. They were not sure how it would pan out for them. Partly due to the anonymous nature of their project, and also because of the sudden impact of the larger hacktivist group Anonymous getting much press in commercial media themselves.

“Men In Grey emerge as a manifestation of Network Anxiety, a fearful apparition in a time of government wiretaps, Facebook spies, Google caches, Internet filters and mandatory ISP logging.” M.I.G

“Spooks are listening into calls, just like they always have,” said Eric King of London’s Privacy International, in an e-mail. “With A5/1 being broken—you can decrypt and listen into 60 calls at once with a box smaller than a laptop.” [15]

Later they won the Golden Nica (1st prize) Interactive Arts category, Prix Ars Electronica in 2011. In a show called Project Space — M.I.G. — Display of unknown, quarantined equipment hosted at the Aksioma Project Space Komenskega, Ljubljana 2011. The statement read:

“The particularly threatening quality of the Men In Grey equipment is its apparently invasive nature; it seems able to penetrate – and even hack into – virtually any electronic device in its reach. While we are all aware of the wire-tapping and data retention done by the government (along with the spying carried out by corporations like Facebook and Google), Men In Grey seem to operate with a range of tools and techniques well beyond those that are currently known to be in use.”

Image taken from the Men in Grey Video. 'H1606: Field Officer Protocol'. Click on image above to view video.
Image taken from the Men in Grey Video. ‘H1606: Field Officer Protocol’. Click on image above to view video.

Hacktivism involves many different levels of social intervention and engagement. Whether it is to do with direct action, self-referential geekiness, obscure networked antics, crtical gaming, or peer 2 peer and collective change. Hacktivists challenge defaults put in place by other people, usually the systems imposed upon them and the rest of us by authority. Even though the subjects themselves may be concerning serious matters, humour and playfulness are both essential ingredients.

“A promising tactic for the early Situationists was the unpredictable yet forceful potential of play — what anthropologist Victor Turner termed the “liminoid,” or the freeing and transformational, moments of play when the normal roles and rules of a community or society are relaxed.” [16] Dovey & Kennedy.

One group crossing over from the digital into physical and social realms, is Tiltfactor. [17] Their form of intervention is not necessarily about causing political controversy, but is engaged in reaching people through games of play. Experimenting with social everyday contexts, making games that tackle less traditional topics, such as public health, layoffs, GMO crops. One of the many games creating awareness on these subjects, is POX “Our game actually helps a player understand how a disease can spread from one place to another and how an outbreak might happen” says Mary Flanagan. [18]

A local public health group called Mascoma Valley Health in the New Hampshire region of the US approached Tiltfactor with the problem of the lack of immunization. “At first, a game about getting people immunized seemed like one of the most “un-fun” concepts imaginable. But that sinking feeling of impossibility almost always leads to good ideas later.” [19] Flanagan.

“Geopolitical space has always been a conflicted and fragile topic. Borders and frontiers are changing so fast, that sometimes it seems that our sociopolitical status can change from “citizen” to “immigrant” from one moment to another, or simply live under the “immigrant” status all your life. We’re getting used to words like refugees, enclaves, war, borders, limits –and the list has no end.” Ethel Baraona Pohl & César Reyes

The Transborder Immigrant Tool (TBT).

Ricardo Dominguez collaborated with Brett Stalbaum, Micha Cardenas, Amy Sara Carroll & Elle Mehrmand, on (TBT) (and others), on a hand-held mobile phone device that aids crossers of the Mexico-US border. An inexpensive tool to support the finding of water caches left in the Southern California desert by NGO’s for those crossing the border.

“The entire group of artists who are part of Electronic Disturbance Theater 2.0/b.a.n.g. lab working on the Transborder Immigrant Tool (TBT) was being investigated by UCSD and 3 Republican Congressmen starting on January 11, 2010. Then I came under investigation for the virtual sit-in performance (which joined communities statewide against the rising students fees in the UC system and the dismantling of educational support for K–12 across California) against the UC Office of the President (UCOP) on March 4, 2010. This was then followed by an investigation by the FBI Office of Cybercrimes.” [20] Ricardo Dominguez.

Billboard campaign, design by Ricardo Dominguez & Amy Sara Carroll
Billboard campaign, design by Ricardo Dominguez & Amy Sara Carroll

In an interview with Lawrence Bird Dominguez discusses that the TBT is still developing as a gps tool, but infers that it is not just a tool but also ‘border disturbance art’, consisting of different nuances existing as part of a whole with other factors at play. Such as a hybrid mix of things, objects and expressions “artivism, tactical poetries, hacktivism(s), new media theater, border disturbance art/technologies, augmented realities, speculative cartographies, queer technologies, transnational feminisms and code, digital Zapatismo, dislocative gps, intergalactic performances, [add your own______].” [ibid]

BorderXing Guide by Heath Bunting

“Borders are there to be crossed. Their significance becomes obvious only when they are violated – and it says quite a lot about a society’s political and social climate when one sees what kind of border crossing a government tries to prevent.” [21] Florian Schneider

Heath Bunting and collaborators crossing the Rhine river on self-made raft, Germany
Heath Bunting and collaborators crossing the Rhine river on self-made raft, Germany

National borders are front-lines of political and social friction. The exerience of asylum-seekers and political migrants reflect some of the most significant issues of our time. Immigration is a toxic issue and unpopular with voters. Bunting’s BorderXing Guide, plays on the fear of invisible alien hordes of people crossing our borders illegally.

The context of this work fits well with issues about borders, whether it is about creating borders online or physical environments. Only those needing to cross a border are allowed access to the site, it is limited to ‘social clients’ who have a static IP (Internet Protocol) address and who, most notably, have gained the artist’s confidence. Such as peer activists and immigrants using libraries, colleges, cultural centres. The site allows those who would other wise end up crossing borders in harmful ways, such as in containers, on the backs of (and underneath) lorries and planes.

Heath Bunting’s BorderXing Guide website primarily consists of documentation of walks that traverse national boundaries, without interruption from customs, immigration, or border police. The work comments on the way in which movement between borders is restricted by governments and associated bureaucracies. It is a manual written not at distance like a google map, but by foot. A physical investigation, involving actually going to these places; trying these discovered routes out and then sharing them with others. A carefully calculated politics of public relations.

BorderXing Guide: map of journey from Körmend to Güssing. Heath Bunting.
BorderXing Guide: map of journey from Körmend to Güssing. Heath Bunting.

Kate Rich and Feral Trade

“The Feral Trade Café is more than just an art space that’s a working café, it’s about provoking people to question the way big food corporations operate by looking at the journey of the food we end up scraping into our pampered bins.” [22] Gastrogeek

Feral Trade uses social and cultural hand baggage to transport food based items between cities, often using other artists and curators as mules. Feral Trade products (2003-present), alongside ingredient route maps, bespoke food packaging, video and other artefacts from the Feral Trade network. The goods rangefrom coffee from El Salvador, hot chocolate from Mexico and sweets from Montenegro, as well as locally sourced bread, vegetables and herbs.

Kate Rich uses the word ‘feral’ as a process refering to being deliberately wild, as in pigeon, as opposed to romantic nature wild as the wolf. It is an unruly wild, shitting everywhere, disruption and annoyance in contrast to ‘official’ human structures and connected infrastructures. Feral Trade freight operates largely outside commercial channels, using the surplus potential of social, cultural and data networks for the distribution of goods. Working with co-operatives, small growers and food producers.

The Feral Trade Courier is a live shipping database for a freight network running outside commercial systems. The database offers dedicated tracking of feral trade products in circulation, archives every shipment and generates freight documents on the fly.

Every shipment is different and has its own story of how and where it was delivered from. Also included is information on who the carriers are with details about producers and their local culture as contextual information. The product packaging itself is also a carrier of information about social, political context and discussions with producers and carriers.

Feral Trade at Furtherfield's Gallery (2009) [23] Link to exhibition
Feral Trade at Furtherfield’s Gallery (2009) [23] Link to exhibition

Since the rise of the Internet individual and collective actions are symbiotically connected to the every day. In a world transformed, common people have access to tools that can change ‘our’ cultures independently; sharing information, motivating actions and changing situations. We know of the Arab Spring, the Occupy movement, Anonymous and Wikileaks and how successful they have been in exploiting technology and social networks. Technology just like any other medium is a flexible material. By tweaking, breaking and remaking ‘something’ you can re-root it’s function, change its purpose.

The links between these mass social movements and the artists here are not just relating to technology’s use but, a shared critique at the same enemy, neo-liberalism.

“”Neo-liberalism” is a set of economic policies that have become widespread during the last 25 years or so. Although the word is rarely heard in the United States, you can clearly see the effects of neo-liberalism here as the rich grow richer and the poor grow poorer.” [24] Martinez & Garcia.

At the same time as highlighting the continual privatization of human society. This form of art practice shows us the cracks of where a social divide of gate-keeping has maintained power within the Western World’s, traditional art structures. We now realize that the art canons we have been taught to rely on as reference are more based around privelage, centralization and market dominance rather than democratic representation or even just pure talent. Hacktivist artists adapt and recontextualize with a critical approach, towards a larger and more inclusive context beyond their own immediate selves. Demonstrating a respect and use of autonomy, and an awareness of social contexts and political nuances, freeing up dialogue for new discussions which include a recognition of social contexts, as a vital ingredient and valued resource in art. Re-aligning, reconfiguring the defaults of what art is today.

The Last Collaboration

Featured image: The Last Collaboration, cover image

Read The Last Collaboration online

“The United States loses more American lives to patient safety incidents every six months than it did in the entire Vietnam War.” Edward Picot introduces The Last Collaboration an art documentary book by artists and poets Martha Deed and Millie Niss. This work is a construction of Millie’s hospital experiences in the last hospital she ever visited. The story is told through Millie’s notes, emails, the daily diary she sent home, her posts on her Sporkworld blog, her mother’s log, and Millie’s medical records. These primary, often raw, documents are framed with medical notes and clinical guidelines as well as the outcomes of two NYS Department of Health investigations of Millie’s care. Millie wanted her story told. She wanted an autopsy performed if she died. Because of the autopsy, we have the story.

Introduction by Edward Picot

At 09:57 on the morning of 15th November 2009, Millie Niss sent an e-mail from her hospital bed to her parents:

…they have an inexperienced person treating the sickest patients… and by the time she knows enough to do a good job, she is burned out & ready for a part time practice. They should have inexperienced doctors treat the least sick patients, not the sickest ones… This is true in every specialty and I am sure patients die as a result.

She had been in hospital for two weeks, by her own account she had already come close to death, and in another two weeks her life would be over. Already she was unable to move, catheterised, usually in pain, and on a ventilator which prevented her from communicating verbally. Not many patients in her position would have the energy to analyse their own care, never mind write down their conclusions so lucidly. But Millie was no ordinary patient.

She was a writer and new media artist: she had been seriously ill with Behcet’s Disease for years – virtually a cripple – but her artistic powers were undiminished, and with the help of her laptop and the internet she continued to work and communicate. When she was admitted to hospital with swine flu, it still didn’t stop her writing and thinking. She actually sent off a contribution to a new media project from her hospital bed. She listened to WNYC during the day and BBC4 at night. She couldn’t talk, but she kept up a constant stream of e-mails and handwritten notes – to hospital staff, to her parents, and to friends online. She wanted to record everything and comment on everything. If she died – which she could always see was on the cards – then she wanted an autopsy, and she wanted the story of her death to be told.

The remarks quoted above show how acute she could be. She has put her finger right onto a recognised problem of healthcare – that the most complex and stressful cases are often looked after by the least experienced practitioners. Senior doctors are often all too glad to distance themselves from the front line as soon as they get the chance. In a way this is completely understandable, but as a result front line work is frequently characterised by an atmosphere of muddling through, which can rapidly degenerate into bluster, hysteria, bullying and panicky incompetence when the going gets tough.

This book is an account of Millie’s experiences at the front line during her final illness. She was hospitalised in New York State, but I can recognise many of the problems described herein from my own experience of the NHS in England, where I have worked in a doctor’s surgery for more than twenty years. The story has been assembled by Martha Deed, Millie’s longtime collaborator and Mom, using not only Millie’s e-mails and jottings, but her own own notes made at the time, her reflections since (which often take the form of poems), and the results of her subsequent investigations and complaints. In artistic terms the different elements are blended and balanced with great skill, and we find ourselves shuttling between documentary evidence, poems about bereavement, first-person narratives and nature-notes about birds, without any sense of incongruity or disjunction. The story unfolds both in the present tense and in flashback, both from Martha’s point of view and from Millie’s. It is a shocking depiction of how badly things can sometimes go wrong in a hospital.

Walkway at Millard Fillmore Suburban Hospital, November 28, 2009
Image from the book: Walkway at Millard Fillmore Suburban Hospital, November 28, 2009

Doubtless the hospital would argue that this is a one-sided account. They would also say – indeed, in their response to Martha’s complaints they did say – that Millie was not the easiest patient to care for. And leaving Millie’s case on one side for a moment, it has to be admitted that caring for the sick, especially in a hospital, is an extremely difficult job. Unreasonable behaviour from patients may not be the norm, but it is certainly commonplace. At least in a doctor’s surgery you can get to know your clientele over a period of years, and they can get to know you. In a hospital the turnover is much higher, and bonds of trust are correspondingly more difficult to form. People are generally sicker, which makes them more stressed; and relatives are more worried, which makes them more demanding. Furthermore some people simply cannot accept the realities of ill-health and death, and lash out or place blame as a means of relieving their feelings. Perhaps it’s not surprising, therefore, that some hospital employees come to regard the patients – and their families – with a mixture of nervousness and resentment rather than sympathy and helpfulness.

The best carers can deal with tricky customers without losing their cool. They avoid getting into confrontations and status-competitions with the public, and they treat the people they don’t like with the same meticulous care and respect as the ones they do. They are not only skilled and sympathetic, but detached enough to keep a sense of perspective at all times. They make good decisions in pressurised circumstances. They communicate clearly at every stage of the caring process. They admit their own shortcomings and seek expert help when they need it, instead of trying to bluster and bluff their way out of difficulties. Unsurprisingly, a lot of employees in the health service fall a long way short of this ideal; but what is less excusable is that some of them don’t even recognise it as the ideal for which they should be aiming.

What these pages make painfully clear is that although hospital staff are supposed to treat all patients the same, they can sometimes be prejudiced against certain types, for example the obese, who are often regarded as having created their own health problems. Furthermore, although they officially welcome questions and comments, in practice they tend to prefer grateful submissiveness, and there are those who interpret anything else as troublemaking.

Of course, Millie’s story mustn’t be taken as representative of what’s likely to happen to anyone who goes into a hospital, either in the UK or the USA, and it mustn’t prevent us from realising how hard people in healthcare generally work – a lot of them for not very much money – or what an invaluable job most of them do.

All the same, the situations described in this book will strike a chord with many people both inside and outside of the health care sector. One thing it lays bare is that the psychology of caring can be a disturbing subject. We are such touchy creatures, so desperate to justify ourselves and not lose face, so anxious to get the better of anyone who seems to pose a challenge, that in no time at all, even when another person’s health is at stake, we can forget our duties and become embroiled in a petty struggle for the upper hand. Furthermore power corrupts, and a health care worker is in a position of power, able to grant or deny favours, wielding the authority of the surgery, the hospital or the System itself.

And then there is the impossible-to-ignore feeling that the patients are making our lives a misery by forcing their demands upon us. Even outside the health system, when we are caring for our loved ones, our concern for them is rarely untainted with resentment – why can’t they leave us alone instead of pestering us for help all the time? So what chance is there that staff in a doctor’s surgery or on a hospital ward will be able to avoid upsurges of ill-feeling towards the patients, particularly when things get difficult? And once they have taken a dislike to someone, they may subject that person to obstructiveness, bossiness, bullying, uncaring treatment or even cruelty.

Hopefully, to recognise these impulses and their grounding in normal human feelings is the first step towards controlling them. Unfortunately, people coming into health care are usually given very little training in its psychological aspects, and what training they do get tends to be so simplistic that it’s difficult to apply in real-life situations.

Furthermore what happens on the front line, as Millie so shrewdly observed, is very often a knock-on consequence of organisational decisions made higher up. If senior members of staff use their seniority as an excuse for distancing themselves from the most stressful and difficult areas of work, then those areas are going to be looked after by juniors. Mistakes are more likely to be made, and although the senior members of staff won’t be the ones making them, they will be indirectly responsible.

In badly-managed organisations leaders and decision-makers tend to become detached figures issuing edicts from ivory towers, and because of their detachment those edicts become increasingly abstracted from the realities of working life. “Ordinary” members of staff are left to muddle along as best they can. Organisations like this are often characterised by high-sounding written policies which nobody ever reads or puts into action – and there are examples of such policies in this book.

In the best-run teams, leaders and decision-makers do not become separated from the rank-and-file: everybody communicates with everybody else, everybody plays a part in the decision-making process, everybody knows what’s going on and continuity of care is ensured. But this book shows what can happen at the other extreme: fragmentation of care, no coherent plan, rogue individuals doing pretty much what they like, poor communication, needless delays, and ultimately fatal errors.

Then there are the questions of incompetence and cover-ups. Nobody is immune from making mistakes, and the best individuals and institutions are able to recognise them and learn from them. Yet people in all walks of life just as frequently react to criticism with defensiveness and self-justification, or by simply brushing things under the carpet. Again, these are perfectly normal reactions in a way: no matter how rewarding it may be to learn lessons from our own failures, it is always an uncomfortable process, and our first impulse tends to be either to deny them or hurry away from them as soon as possible. In the health service this reluctance to acknowledge mistakes can shade into blaming patients for their own difficulties, or trading on the disinclination of relatives to trawl through the details after someone has died. The death of a mismanaged patient can even come to be regarded as a desireable outcome, since it usually has the effect of silencing criticism and drawing a veil over people’s mistakes. All of these things seem to have happened where Millie was concerned.

Needless to say, given its subject, this book can be a tough read at times. But it’s full of insightful comments – here are just a few examples:

Do not confuse personality or communication skills with medical competence. It’s great to have both, but the more important quality – absent personal nastiness – is medical competence. [Martha]

I have also gotten a lot of good care, but once you die or are terribly damaged it is too late to say “Most of the care was ok”. [Millie]

You would not believe how nasty nurses can be to people who are very sick and helpless. [Millie]

I am sorry, my dear,
but the leg you say is broken because it looks all twisty and it hurts…
is not broken
because we have met our broken leg target for the month.
[Martha]

As these quotes show, the style in which the book is written, even when the subject-matter is at its grimmest, is always natural and engaging. And although, in places, the narrative shows us some unsavoury aspects of human nature, Millie is such a living presence, and the relationship between her and her mother comes across so powerfully, that what we are left with in the end, paradoxically, is a sense of affirmation.

It is encouraging to learn that a medical professor in the USA is already planning to use The Last Collaboration as a training aid. It could well prove invaluable, not only as a cautionary tale of how things can go wrong in the health care system, but as a tremendously vivid insight into what it feels like to be on the receiving end when they do. Given the choice, Millie would undoubtedly have preferred to escape with her life rather than achieve this particular form of immortality. Nevertheless, she would certainly be gratified to know that her story was making a difference. It is a story which she desperately wanted to be told, and which needed to be told for the good of the health service and its patients. And almost all of us will be its patients one day.

Read Edward Picot’s article about Millie Niss on Furtherfield

EAR to the [Archive] Ground – Reactivating the Unheard Avant-gardes. Case: POEX65

Now, listen…

No archive is perfect. No one, I assume, will contest this claim – especially, in this day and age, where archives are everywhere and everything is miscellaneous (Wiser). It is a reasonable claim that this new way of using archives, socially and privately, has created a new understanding of what archives are – and what they are not. At least, it seems much more logical today to claim that any archive including the ‘grand’ and professional (scientific) archives of national and international libraries and museum are imperfect and even selective. People are selective in their choices and tastes and their archives are a mirror of their biases and behaviours. Personal taxonomies are contextualizing social networks. As a mirror of professional and scientific networks, it is easy to assume similar processes of (in this case academically grounded) choices and tastes taking place in the formation and construction of ‘grand’ archives.

My claim is that there are huge lacunas in the construction of the ‘grand’ archives, as well as in the construction of our ‘collective’ knowledge, and it would be tempting – if we consider the other end of the argument that Mark Wiser makes, which indicates that we may never bridge or fill all of them (the idea would be absurd) – to claim that none of it matters. The ‘homemade’ logic being that there is not anything interesting to find, anyway – and if there were, ‘they’ (the professional and scientific networks) would certainly know about it.

This paper argues that this is certainly not the case. The professional and scientific networks did not find, and do not know everything (!) – a lot of dynamic and significant cultural knowledge remain unheard of. Therefore, it is important and should be a priority to examine the lacunas and gaps (if we can find them) and understand them in a cultural and scientific context. Somehow they were excluded or sifted out of the ‘official’ construction of archived knowledge, and how and why this happened is an important scientific question to ask. Furthermore, the notion (it does not qualify as an argument) that only the important stuff made it into the archives, and that it only made it exactly because it was important, is as absurd as it is, almost, a dangerous (and not scientific) point of view.

In any case, the unheard avant-gardes are a part of the lacunas and gaps of the ‘grand’ archives. However, they are the very stuff of private and social networks and ‘small’ archives – to be considered as precursors (avant-garde) of the social media revolution. Maybe it is not until now that we are able to imagine the formats of an archive for ephemeral and mediated art practices – as well as other innovative and technologically experimental modalities of cultural production.

Becoming unheard…

What is an unheard avant-garde? Of course, the answer may be tautological: no one has ever heard of the unheard avant-garde, as it were.

And then again – rumours and curatorial intuition has it that private and ‘small’ archives around the globe are full of unheard stuff. In this case, I am focusing on the ephemeral, experimental, performative and intermedial art practices and projects by energetic project makers (often long since deceased) that never made it into the ‘grand’ archives – and, after a time, are forgotten, simply.

This project has the anterior purpose to define the modalities needed and methodologies to obtain them in order to reactivate, on a curatorial and humanistic level, the field of the ‘unheard avant-gardes’ (if it indeed is one field) – what are the categories? How do we describe them? Do they manifest themselves into (new) paradigms? And what would be best practice for metadating and documenting the field? Furthermore, these questions also point towards a more fundamental problematic regarding the definition and function of ‘art’ in a mediated cultural context and environment.

What is invested or, indeed, put at risk by reactivating the unheard? This is a question pointing back to the discussion of the transforming ontology of humanstic reception and its modality of ’archiving’ (a discussion I partake in another paper (Flexowriter…).

The Experimenal Avant-garde

Ake Hodell (S) Painting the Danish flag into Swedish Colours. Photos by Knud Hvidberg / Kirsten Lockenwitz
Ake Hodell (S) Painting the Danish flag into Swedish Colours. Photos by Knud Hvidberg / Kirsten Lockenwitz

Some remarks on my use of the Avant-garde concept.

A Classical approach would be to explore the history (of known representations) & theories of the avant-garde, describe and discuss in inter(con)textual views. Fine as this may be, however, there is a tendency to overlook or exclude the experimental practices of the avant-garde artists. Look at it as a production of new meaning or sensuous technologies, as it were, rather than something ‘finished’ and ‘fitting’ the (largely) ocular/text-based production of knowledge in classical academia and/or archives. The Avant-garde is never finished. It is always messy, and still searching, I would say, for the right eyes and ears – even after 40, 60, 80 years.

I would like to propose to make experimental avant-garde practices enhance the debate within the research in & of the History and Theories of Avant-garde Art. My approach – and transdisciplinary take on the avant-garde – is based on the assumption that the avant-garde practices in e.g. technology and sound was, essentially, part of the formation of a ‘media art’ – a kind of off-road history-in-the-making running below the ‘official’ history-as-it-were of art.

The modalities of this subterranean ‘media art’, or experimental avant-garde, are:

My research project focuses on three levels: how and why sound art became unheard (of) in the ‘grand’ archives?; what archive-formats are needed to ‘store’ the unheard avant-gardes (so they do not become unheard (of) again?; and how it may enter the sphere of the general public?

The silence of sound art is symptomatic of certain cultural, aesthetic and scientific paradigms that are inherited via the knowledge systems and epistemologies that define the institutionalized archive competences (Joseph Beuys, Michel Foucault).

How to change the traditional status of sound art, in archives and elsewhere: it has more often than not gone silent – out of reach for researchers and a general public.

The Unheard Avant-gardes project, then, focuses on a critical re-activating of sound art as an experimental practice – getting and letting the silent Avant-gardes out of the boxes and off the shelves – and into a network of digital distribution where it may be accessed, exhibited and explored – listened to – in detail and in a context.

Thus, I will claim, that to be ’unheard’ is a fundamental condition and premise for performative and mediated art practices – in the ‘grand’ archives (in the sense, that they are not ‘on the shelves’) as well as in the construction of the cultural contexts and social memories (history). I refer to the unheard avant-garde in the sense that it is experimental and in the forefront of a cultural and technological transformation in its day. It formed it’s own networks and worked from there. However, I do not intend to refer to the ‘avant-garde’ in the sense of a specific (artistic) genre or group or period or style or whatever (that may be). My argument will be that the unheard condition, and the reappearance of unheard avant-gardes and their (somewhat) hidden networks, is something that ’mirrors’ a change in the modes and modalities of the production of knowledge in a distributed, post-digital culture. Thus, the unheard condition is as fundamental an aspect in the understanding of the formation of ‘grand’ archives, as it is a key-element in an analysis of change and transformation of paradigms – and how science and art performs in and respond to those transformations. On one level, the existence of unheard avant-gardes is the mark of mediated, fugitive and ephemeral strategies and tactics in the art practices that emerged in the late 1950s and during the 1960s. On another level, it is a true ontological gap – and the reappearance of the unheard avant-gardes may very well prompt us to rewrite history.

It is about time we put an ear to the archive ground.

Ear (sensing archives)

To limit myself, I am putting a special focus on cases that turned up in my search after the particularly unheard (of) in the ‘grand’ archives: POEX65. First a note on how to search and identify the unheard avant-garde in (or, rather: outside) existing archives. I particularly looked for sound material from collaborative, performative, time-based, intermedia art, media art, and new media art projects from 1920s to present day; and I looked at small and private archives and triangulated what I found here – dates, persons, places, other artists – with the databases (or, in most cases, before 1983, written / printed records) of the Danish Broadcast Company and Statsbiblioteket (The Danish National Library).

I also put an ear to the collection of (inter)media art from 1950s and onwards at the Museum of Contemporary Art in Roskilde, of which I was the Curator between 1999 and 2008. This archive encompasses art, which is practicing “fusions of words, images and sounds”, often in different variations of performative, fluxid, conceptual, and mediated situations. The archival status is marked by varied and fugitive material, to say the least.

In my search I was also preoccupied with finding adequate framings for the categorization and contextualization of the archive (which was being established at the time and still is under construction), which (quite naturally, it seemed) proved inadequate on closer inspection and formulation. This certain affinity with the ear in the archive-context further sparked my interest in finding a systematics and methodology of the unheard; which, in turn, enhanced the attempt to implement a transdisciplinary practice and a sensuous technology into the core of the construction of the archive, allowing a dynamic flow of domains to establish themselves in a real time dialogue with an audience.

The sensuous material of sound, and the modalities of using the ears in new ways – exploring sonic perception – is the issue.

The Ground

The ontology of an archive of media / sound art. Two ontological factors: 1) Instability of the material (and its contexts); 2) The material is in need of reactive strategies in order to be ’heard’ or merely ’noticed’ by recipients. The unheard status is an unwanted, but nevertheless actual status of most of the media art material that is existing in the archives.

Key-instabilities of sound-based / documented media art:

POEX65

POEX 65 was a transdisciplinary experiment and event, which took place in ‘Den Frie Udstillingsbygning’ (The Independent Exhibition Building) in Copenhagen, December 10-20, 1965. Short for ’POetry EXperiment’, POEX 65 was an exhibition event curated and created by Danish artist Knud Hvidberg (1948-91). It aimed at breaking the boundaries of art genres, the false division of professional and amateur, as well as the autonomy of the ‘work of art’ through the active use of technological and mediated platforms such as Flexowriters, Punch Paper Poetry, and Electronic Visual Music. As such, it was a very important event in Scandinavian media art history with more than 80 participants from 5 countries – many of whom became part of the leading class of artists in Scandinavia.

Nevertheless, POEX 65 somehow was forgotten – and almost erased from the academic memory and public archives.

The Danish Broadcast Company (DR) did broadcast two programs, of which at least one was dedicated to POEX65: ‘A Sunday’s Walk w. Ella Wang’. However, the tape with this particular program was not in the archives of DR anymore – erased or reused, or?… no one can tell from the records. It is simply not there: Truly, an unheard avant-garde!

Long story short: I managed to locate a taped copy of the program in the private collection of one of the participants at POEX65, Kirsten Lockenwitz. From that tape, I managed to get a number of other information that led me to other recordings – and, suddenly, we had sound! Slowly, POEX65 came ‘alive’ again – for the first time in more than 40 years.

A very important part of the POEX65 event was the large number of experiments with cross-overs between musical artforms, from electronica to beat, to other artforms. This may also explain why the event never became part of official records or archives – and was erased from the DR broadcast-archive: It was transdisciplinary before that word even existed… it was way ahead of its time.

From the sources available to us, it seems fair to establish as a fact that five ‘stages’ were active in POEX 65: The ante-room (visual poetry), the Large Exhibition Room (Happenings and Live Music), the Centre Hall (Theatre), the expanded poetry space (+ Flexowriter), and the so-called ‘Co-ritus’ Environment by Jørgen Nash, Jens Jørgen Thorsen, Hardy Strid and Carl Magnus). (Hvidberg, Invite to participate in POEX 65 (in danish) 1965) (Barbusse 1991) (Rubin 1987)

From the program, it is possible to collect a list of ‘new’ concepts for these crossover categories:

This is just a loose collection of the terms mentioned in the program and in other material… and it shows, I think, the boundary breaking range that the POEX65 experiment had as well as the amount of collaborative artistic, creative and intellectual efforts that were put into the project. They really sought to work across the different artistic sections as well – Fluxus, Situationists, EKSskolen, DUT, as well as Jazz, Beat, and Electronic Music, and amateurs and technicians / engineers etc..

There was a heated discussion over the issue of artists’ autonomy, which was written down by Knud Hvidberg. The Danish EKSskole wanted a space they could control, however Knud Hvidberg did not want that – but insisted on an open space for everyone (including audience and ‘amateurs’) where anything might happen. Finally, the EKSskole did not participate as a group in POEX65, but a number of the artists (more loosely) associated with EKSskolen did participate individually.

It is a fact, however, that POEX65 did manage to bring together a large variety of artists from all kinds of art genres and ‘ideologies’. And they did work together in a number of ways. So far, I have identified some 128 ‘actors’ – artists, engineers, dancers, musicians, active audiences etc. – that were part of POEX65.

Event with chairs by Karsten Vogel (DK). Photo by Knud Hvidberg / Kirsten Lockenwitz
Event with chairs by Karsten Vogel (DK). Photo by Knud Hvidberg / Kirsten Lockenwitz

Together with Knud Hvidberg and the Danish Visual poet Vagn Steen, Karsten Vogel was at the ‘centre’ of the POEX65 event. Since the early 60s, and together with two other Danish semioticians and theoreticians, Peter Madsen and Per Aage Brandt (the latter was also a jazz pianist), Vogel had run an informal ‘study-group’ of new tendencies and theories of collaborative work-formats and actions of art. POEX65, in many ways, fed into the ideas and thoughts coming out of that group – who also participated with an event during the 10 days of activies. Vogel, however, had his main role as the experimental jass-musician who inspired the music-paint-light situated works happening at POEX65. A short clip from Jazz News in december 1965 was recovered from the personal archive of Kristen Lockenwitz, from which you may hear a ‘glimpse’ of what was going on. From this recording we hear Vogel and Brandt playing in a set-up, where certain ‘signals’ or ‘motions’ by the painters or light-artists, triggers a chaotic outbrake of sounds from a number of acoustic instruments.

Another important (artistically experimental) grouping was centred around Knud Hvidberg, William Soya, and Hans Sandmand. Together, those three artists had made a number of technology-based exhibitions and projects since 1957 – and, even though William Soya did not participate in person at POEX65, it is him who introduced the Flexowriter into the context, and experimented with how to use it for art purposes (see Flexowriter…). Hans Sandmand, however, participated with a number of interactive sound installations – most noteworthy, perhaps, the Radar which was standing (and turning) in the central hall where people entered the space. When you pushed a button on the radar, a voice said: ‘I am looking for the great intuition’. In another work, a pile of used car tires revealed a mirror when you looked down into the pile – and, as you looked, a voice recording was activated, saying: ‘poetry is something you carry in yourself’.

Not all artists participated on the same level of collaboration. Not everyone was ‘living out’ the radical ideas of Knud Hvidberg about collaboration, loss of autonomy, and the ‘exhibition as show’. Even so, they all seem to adopt some element of the conceptual framing of POEX65, like the processuality and audience participation. A good example would be the Danish Fluxus artist Eric Andersen. He contributed to POEX65 with a number of original works. Among them, ‘Her Bathing Suit Never got Wet’ and ‘I Regret the Bad Circumstances for Recording’ were all sound recordings and part of the ‘record bar’. ‘Opus 51’ was a performative event operating within the Fluxus methodology and aesthetics. Photos exist showing Eric Andersen sitting in the ‘central hall’, waiting for the audience to arrive. This event made the audience actively collaborate in realizing the work by running through a combination of operations based on rules defined by Andersen.

Time and chance would make Eric Andersen well-known (and well-represented) in Danish archives, whereas William Soya, Hans Sandmand, and Knud Hvidberg – despite their visionary and innovative use of technology and sound as media in visual arts at a very early stage (for DK as well as internationally) – more or less went into obscurity. Lost in translation… from moving media and sound to text and (still) images.

Eric Andersen (DK) making ready for his 'Opus 51'. Photo by Knud Hvidberg / Kirsten Lockenwitz
Eric Andersen (DK) making ready for his ‘Opus 51’. Photo by Knud Hvidberg / Kirsten Lockenwitz

(Re-activating) The Unheard

From all this, it appears that the Unheard Avant-gardes project is more than ‘just’ an archive project. It is as much a re-investigation of the fundamental conditions and status of ‘media art’ – the experimental avant-garde. As such, it may also be viewed as an attempt to re-configure (the academic ideas about) the relations between technology, media, and art, and write a theory of this re-configuration.

The reconfiguration is being put to a test when a number of ‘interfaces’ to the unheard avant-garde is presented (in a special section with focus on Scandinavia) at the exhibition TONKUNST – Sound as Medium for the Visual Arts in the 20th Century at ZKM (opens March 17, 2012).

The unheard avant-garde section will present three platforms. Each platform presents a notable and important ‘hub’ for the experimenting Scandinavian scene, in which technology, media and artistic practices are mixed and remixed into ‘sound art’.

The platforms are presented and designed by invited artists, as an independent work of art, or a new artistic platform, in such a way that the unheard avant-gardes get a voice in (the construction of) history.

For that purpose, I am operating with a methodology in three steps. 1) Instead of reENactments, which would focus on restaging artworks, I want to reactivate an entire event and context – including its ideas and methodologies. 2) I am dividing the reactivation-strategy into two modalities, Enacts and Reacts, which are focused on, either, the works and contexts of a single artist (enacts), or the idea and context of an entire event. 3) I am using ‘new’ media artists to reactivate the unheard media artists – adding a third element into the reactivation-strategy: that of re-working and re-actualizing works, technology, events and processes.

The first platform will focus on EMS (Elektronmusikstudion, Stockholm). Since 1964, EMS, formerly known as Electroacoustic Music in Sweden, prior to that known as Elektronmusikstudion, is the Swedish national centre for electronic music and sound art.

The second platform will reactivate the particular electronic aesthetics of Finnish Electronic Music Studio & Errki Kurenniemi (FIN). Errki Kurenniemi’s Electronic Music Studio was set up in 1962 with the vision of an automated composition system. In the 1960’s Kurenniemi built Integrated Synthesiser and in the 70’s, a series of custom built music instruments called DIMI.

The third platform will re-activate POEX65. It will include reactive radar, collaborative chairs, and a giant TONEHEAD as sensuous interface for an archive of the unheard avant-garde.

It is from this unheard status of experimental media art that the re-activation of the unheard avant-gardes finds its momentum: Not only in giving the unheard a voice in a number of ways, but also in addressing some fundamental issues concerning the way new transdisciplinary domains are renegotiated across disciplines and boundaries of competences. History will never be the same (again).

For more information visit: http://www.sondergart.dk

On Amorphous Politics

Since the turn of the millennium, there have been shifts toward new forms of sociopolitical dissent. These include strategies such as cellular forms or resistance including asymmetrical warfare like global insurgencies, the use of social media. Examples would be Twitter and Facebook in their ability to lens dissent for actions in Syria, Egypt and Tunisia, Wikileaks and its ability to mirror, and politics that use anarchistic forms of collective action such as the Occupy Movement. Although my focus is more concerned with the Occupy Movement, what is evident is what I call an amorphous politics of dissent. Amorphous is defined as “without shape”, and can be applied to most of the mise en scenes listed above.

The dissonance of power in regards to conventional politics can be seen in its structure. For example, the nation-state has a tiered, hierarchical structure of power relations. There is a President or Prime Minister, a legislative organ of MPs or Representatives, Parliaments, Houses, and the like, a Judicial organ, and a Military organ that includes any number of militia and police. Although I am referring mostly Western forms of government, we can also argue for the hierarchical form in terms of the Corporation, with its CEO, Board, Shareholders, Managers, and Workers. This can be expanded historically to Feudal lords with their retinue of Vassals, Nobles and Warlords with their coteries of Warriors and support personnel. The point is that conventional power typically operates in a pyramidal command and control hierarchy with a centralized Leader at the “capstone”. One can argue that the pyramid may have different shapes, or angles of distribution of power, but in the end, there is usually a terminal figure of authority. To put it in terms of stereotypical Science Fiction terminology, when the alien comes to Earth, the standard story is that it pops out of the spacecraft and says, “Take me to your leader.” This signifies the hegemonic paradigm of Leadership as the central gestalt of First world power. Leadership, then, is the conventional paradigm of power in Western culture, and dominates the industrialized world.

Territorialization refers to the exertion of power along perimeters, or borders. Functionaries expressing the constriction of territory include customs agents, and border patrols; but are terminally expressed by the military wing of the nation state. This military is also generally pyramidally constructed in terms of Generals, Colonels, and other officers leading Battalions, Regiments and Divisions, which are organized as defenders of a nation’s sovereignty. These military organs are conversely best optimized to exert their power against either parallel or subordinate structures. Parallel structures include the armies of other nations, their Officers, et al, and their troops and ordnance that possess a similar organization. Conversely, subordinate structures over which military powers can exert power over are domestic masses that can be overrun with overwhelming power, although these forces are more specialized (such as National Guards or Gendarmeries). In the conventional sense, power is expressed orthogonally, whether it is against equal or subordinate forces.

Another aspect of this conversation relates to the expression of power/force through conflict and violence, but has its inconsistencies The examples I will use from American pop culture I will use in this missive to explain amorphous action may be violent in nature, but the violent nature of these examples do not relate to the paradigmatic jamming of conventional power. Their citation is related more to the fact of conventional power’s orthogony, or parallelism of exertion of power to similar structures or dominance of the subordinate, and the panic state it experiences when confronted with non-conventional difference or passive resistance. We could express the power relationships between amorphous politics and conventional power in terms of a tetrad in terms of examples of violent and peaceful exertion of amorphous dissent as well as orthogonal conflict. We could cite the Occupy movement as a site of passive, and the Tunisian uprising as violent exemplars of amorphous conflict or dissent. Conversely, the Gandhi/King is a non-violent model of as orthogonal/hierarchical/led action, and World War Two as conventional orthogonal conflict. What is important here is the inability of the conventional politics and power to cope with leaderless, non-hierarchical, non-orthogonal discourse that refuses to talk in like terms such as centralization, leadership and conventional negotiations that include concepts such as “demands”. This is where the site of cognitive dissonance erupts, often resulting in a panic state or in the “figureheading” of dispersed networks of power.

The need for the traditional power structure to focus identity on the antagonist in terms of figureheads is evident in the Middle East and Eurasia in the personification of terrorist and insurgent networks, but is more simply illustrated in the films Alien and Aliens, and Star Trek: The Next Generation. Both of these feature their respective antagonists, the “alien” as archetypal Other, and the Borg, symbol of autonomous, collective community. In Alien, the crew of the Nostromo encounters an alien derelict ship that has been mysteriously disabled to find a hive of eggs of alien creatures whose sole role is the creation of egg factories for further reproduction. At the onset of the franchise, pilot Ellen Ripley is positioned as the “everywoman” placed in the center of cataclysmic events. In the Alan Dean Foster book adaptation, and an extended edit of the Scott film, Ripley finds during her escape from the ship that Captain Dallas has been captured and organically transformed into a half-human egg-layer whom she immolates with a flamethrower. However, in the Aliens sequel, the amorphous society of the self-replicating aliens has been replaced by a centralized hive, dominated by a gigantic Queen that threatens to impregnate the daughter-surrogate Newt. This transformation from a faceless to centralized threat creates a figurehead for the threat and establishes a clear protagonist/antagonist relationship, and establishes traditional orthogony.

This simplification of dialectic of asymmetrical politics is also evidenced in Star Trek: The Next Generation by the coming of the Borg, a collective race of cybernetic individuals. Although representations of the Borg vary as to fictional timeline, in televised media they began as a faceless hive-mind, which abducted Captain Jean-Luc Picard as a mouthpiece, not as a leader. It was inferred that if one sliced off or destroyed a percentage of a Borg ship, you did not disable it; you merely had the percentage left coming at you just as fast. However, by the movie First Contact, the Borg now possesses a hierarchical command structure to their network and, more importantly, a queen. With the assimilated and reclaimed android Lieutenant Data, the crew of the Enterprise infiltrates higher level functions of the Borg Collective, effectively shutting down the subordinate elements of the Hive. In addition, the Queen/Leader is defeated, assuring traditional figurehead/hierarchy power relations rather than having to deal with the problems of the amorphous, autonomous mass. There are other “amorphous” metaphors in cinema that address the issue of amorphousness. These include the 1958 movie, The Blob, in which a giant amoeba attacks a small town and grows as it engulfs everything. Another is The Thing, about a parasitic alien that doppelgangs its victims, creating another form of faceless threat. Lastly, we have the classic Invasion of the Body Snatchers where alien plant “pods” would bear fruit of duplicates of living people, giving a metaphor for the Communist threat of the Red Scare originating during the Cold War. Perhaps these are historical references to mediated expressions of anxiety in regard to autonomy’s threats to regimented/striated hegemony, stating that this sort of anxiety and terror are not new.

One of the most asymmetric cultural Western interventions in relation to constructs of traditional power is the involvement of Anonymous as part of the Occupy Movement. Anonymous, which has been called a “hacker group” in the mass media, is a taxonomy created on the online image sharing community 4chan.org, arising from the practice of posting “anonymously” unless one wants to use a name, or handle. Although the idea of Anonymous is at best an ad hoc grouping, the use of the “group” name has been ascribed to various factions. According to The State News, “Anonymous has no leader or controlling party and relies on the collective power of its individual participants acting in such a way that the net effect benefits the group.“ The idea of Anonymous fits with the “faceless collectives” mentioned above, and certainly presents an asymmetric, if not non-orthogonal, exercise of power. Anonymous first rose as a voice of dissent that emerged against the Church of Scientology (see Project Chanology), where flash mobs of individuals in Guy Fawkes masks and suits arrived to protest at sites around the world, with boom boxes playing “The Fresh Prince of BelAir”, a popular agitational or “trolling” anthem. It has engaged in other activities, including hacking credit card infrastructures opposed to handling donations to Wikileaks and creating media around Occupy Wall Street. However, without a clear infrastructure and only transient figureheads, Anonymous functions as an organizing frame for a cloud of individuals interested in various collective actions, and represents an indefinite politics based on networked culture. In an expected exercise of force, during the actions against elements opposed to Wikileaks, conventional power struck back wherever it could against members of Anonymous, by arresting over 21, some violently, in July during the actions against credit providers boycotting Wikileaks. This exercise of power was repeated in September, with admonitions about the arrests appearing on YouTube thereafter. Anonymous has also posted videos in support of the Occupy movement. Such a response is not surprising, but is the exact response to non-orthogonal dissent under our model. The problem is that in arresting any number of Anonymous members, traditional power is confronted with the first, distributed model of the Borg that merely exists minus two or twenty members.

Photo courtesy Hamburg, Germany Anonymous.
Photo courtesy Hamburg, Germany Anonymous.

Another dissonance between the Occupy Movement and conventional politics is the perceived lack of agenda. This is due to its dispersion of discourse in giving its constituents collective importance in voice. What is the agenda of the disempowered 99% of Americans, or world citizens marginalized by global concentration of wealth? Simply put, the agenda is for the disempowered to be heard. What does that mean? It means anything from forgiveness of student loans to jobs to redistribution of wealth to affordable health care, and so on. It isn’t a list; it is a call to systemic change of the means of production, distribution of wealth and empowerment in political discourse. It isn’t as simple as “We want a 5% cut in taxes for those making under $30,000.” It’s more akin to “We’re tired that there are so many sick, hungry, poor and uneducated, and we want it to end. Let’s figure it out.” It is the invitation to the beginning of a conversation that has no simple answers other than the very alteration of a paradigm of disparity that has arisen over the past 40 years through American capitalism.

The last challenge to the traditional power discourse is that of passive resistance. This is not a new strategy, especially under the aegis of Gandhi and King’s movements. However, it is traditional power’s mere tolerance of nonviolent resistance that does not result in violence. As we can see from the UC Davis assaults and the dispersions after the second month anniversary, conventional power exerts its force against, as Brian Holmes put it, “anomalies” so that the system can be restored and the commodifiable classes are reintegrated into the system to reproduce its agendas. As long as resistance does not present undue inconvenience for the circulation of power and capital, it is allowed. Once it loses its patience with non-orthogonal forces, or if materially sacralized spaces, like Wall Street are threatened, the hegemonic order is reified. The irony of the technical loophole of Zucotti Park being privately owned and having few rules allowed the Occupy movement also highlights the tenuousness of public discourse in Millennial America. However, even with this oddity, on the two-month anniversary of Occupy Wall Street, force has begun to be used against the occupiers as traditional power’s patience grows thin with amorphous politics. In the streets, the marches are split up, and rules about occupation begin to be enforced with cupidity. As said before, hegemonic patience has worn thin, with assaults/dispersions taking place in Oakland, Davis, Philadelphia, and New York, among others. However, the movement moves forward for the moment.

Amorphous politics is based on plurality, collectivism, dispersion and ideas. The hierarchical nation-state has no idea what to do with the amorphous blob as it grows except to try to contain it, but as with Anonymous, it is a whack-a-mole game. If one smacks down one protest, two pop up across town, or five websites pop up on the Net. Shut down Wikileaks, and a thousand mirror sites show up. People in the streets swarm New York and other cities throughout the US, and the world, and conflict arises. Asymmetry and amorphousness are dissonances to traditional power. Ideas in themselves are not hierarchical.

Desires sometimes have no agendas.
Sometimes people want what is right, and all of it.

Mocking the Arts Establishment? In Italy it can be an expensive ordeal

Featured image: Walled out and hammered by Marc Garrett

A young guy in his early Twenties becomes curious about the world of the arts. He decides to do what others would do in these circumstances: he picks up a few arts magazines from a local newsstand and browses their content looking for the latest trends. However, he increasingly becomes frustrated with the amount of advertisements that fill these magazines, that appear to prevail over any sustained discussion on the arts. He dislikes the way art looks more like a big commercial circus than the honest display of creative talent. He grows disaffected with the patronizing tones of editors and so-called authorities in the field.

He decides to denounce this publicly by creating an online fake of Flash Art online, the current leading contemporary art magazine in Italy, choosing the telling URL of ashartonline.com (as opposed to flashartonline.com), and filling it with his own content. Following the magazine’s distribution (for a fee) of a publication that claims to contain the contacts of over 30000 galleries and curators (the Arts Diary), he decides to compile his own list of 3300 artists and art dealers contacts searchable online and to make it available for download (for free) to anyone. Noticing the patronizing tone and the rude replies that Flashart director, Giancarlo Politi, dispenses to whomever objects to his artistic and editorial choices, he creates a forum (letters to the Director, part 2) that encourages disgruntled artists and critics to voice their discontents. The website grows and receives a considerable number of hits. Not enough for being properly considered mainstream, but still a pesky doppelgänger and a welcome critique of Flash Art. The success that this modest détournement enjoyed during the six months of its existence showed that Luca Lo Coco, the young creator of ashartonline definitely had a point.

At this point the story sounds a lot like many other stories of netartists and netactivists who have directed their criticism towards institutions and corporations, or towards other fellow artists and arts databases, by cloning, hacking, spoofing, and mocking websites to short-circuit the usually lethargic and cynical flow of information that characterizes institutionalized outlets. Countless groups and collectives like the Yes Men, 0100101110101101.org, and later Ubermorgen, Paolo Cirio and Alessandro Ludovico, to different degrees, have practiced and supported this and similar tactics for years. Posing as WTO representatives or Spokespeople of major corporations, The Yes Men have made the fake as their main tactic since the mid-nineties to draw attention to the shady practices that organizations such as the GATT and WTO were conducting under the nose of unaware and apathetic individuals; operating within the independent art world and often turning their attacks towards this very domain, the 0100101110101101.org have perfected the practice of forgery of logos, artists and artworks to unveil the laziness of an art establishment more interested in the popularity of the artist signing the artwork than in the quality of the artwork itself, more focused on ways to sell art rather than honestly evaluating it, more preoccupied with establishing powerful networks with other equally powerful art critics and dealers rather than actually doing some genuine research. Inspired by Andy Warhol, Dadaism and the avant-garde and empowered by the technical potentials of digital media, the pranks and actions of these artists and media practitioners have become well-known among anyone interested in media activism and artivism, or among anyone who finds at least some cursory interest in media creativity.

Given the precedents, Luca Lo Coco’s take on Flashartonline is not an exception. Ashartonline was a website that exploited the spoof against the formulaic and uninspired direction of the arts publishing in Italy and the condescending attitude of a bunch of self-elected gate-keepers of the arts. In a typical situation however, maybe this site would have been remembered as one among many actions, a grain of sand in a desert. Maybe, the website would have enjoyed some short-lived popularity among a relatively limited supporters, but as it often happens in these circumstances, it would have likely been ignored by the director and the magazine it was criticizing, or just forced to shut down. In the end, Ashartonline was a clever website, but it was also fairly innocuous, barely scratching the surface of the colossal enterprise it was targeting.

Disregard, or pretending nothing has happened, has always been the most effective reaction of a targeted institution against spoofs, parodies and fakes. Unsurprisingly, when the Yes Men appeared on BBC posing as Union Carbide reps announcing that the company was ready to take responsibility for the Bhopal disaster on its twentieth anniversary, the real reps retracted the announcement but then didn’t bother going after the pranksters, behaving as if the episode hadn’t even occurred. They knew that starting a legal action would have drawn too much negative attention to the company and given free publicity to the Yes Men [1]. When the 0100101.org recently revealed that an installation of a cat in a cage [2] had not been executed by art star Maurizio Cattellan but had been created by the duo themselves, no fuss was made and no legal charges were issued. Instead, a simple disclaimer was issued [3]. The piece, as the artists themselves explained, went “back to the Internet,” from which the idea (and the picture of the cat) had originally emerged.

However, for reasons that we all fail to understand, the story of ashartonline took quite a different direction. Luca Lo Coco found himself at the center of a vicious attack initiated by the director of Flash Art Giancarlo Politi himself: not only was the website shut down, a surprising, but not totally unexpected outcome, but a judicial case which lasted for over three years ensued. Politi, it turned out, sued Lo Coco for infringement of intellectual property and other counts of damage for a total amount of 200,000 Euros. Even the judge didn’t find Ashartonline damaging enough to justify the absurd indemnity. However, he admitted, the website could have been the cause of a certain confusion (meaning that it had achieved his goal, a small consolation for Lo Coco). Thus, Lo Coco was given a deadline to pay a much smaller, yet still unaffordable fee of around Euro 7,000, a mix of legal fees and other bureaucratic expenses. When he did not produce the money, officers showed up at his door to confiscate his furniture.

Now, some might contend that Politi, might not responsible for the cruel epilogue of this story, an extraordinary and strangely efficient move by the justice system, especially considering that the whole story takes place in Italy. Apparently, it was Politi who insisted that the confiscation went ahead as quickly as possible. This last bit adds even more outrage to this already absurd story, whose unfolding has already catalyzed a number of incendiary discussions on various Italian-based listservs and arts magazines [4]. In fact, to add insult to injury, the value of the furniture confiscated from Lo Coco falls short the amount he owes Politi. One wonders whether this is the end of the story or we should expect more surprises.

What makes this ordeal especially controversial and absurd is not the style Lo Coco used to splash his criticism on a website. It is the exaggerated reaction of the director  of a respectable arts magazine who should have known better, but went all the way against an individual who was no particular threat to the publishing giant and who had no way to seek protection against his ire. At least a couple of reasons should have prevented Politi from keeping going at Lo Coco: first, if the precedents set by the egregious examples of 01001.org and the Yes Men may teach us anything, no counterattack has ever turned out to be the best reaction against spoofs and satires; second, as most of these examples have been recognized as forms of creative activism or as arts interventions, they should have been known to an arts publisher who claims to be knowledgeable on the emerging and most recent contemporary arts. Why this ridiculously ruthless reaction? Did Politi really fear (mistakenly) that Lo Coco website could constitute a threat to his magazine and its readership? Why didn’t he stop once he had obtained to have the website obfuscated? Did he think that letting a lone challenger have his way would have unleashed a whole horde of jackals just waiting for the right opportunity to disrupt his undisturbed realm? Was this an exemplar punishment?

Lo Coco, with his young age and, at the time Politi pressed charges, with a limited experience of the arts world as well as a almost non-existent network of allies to consult for mentorship and advice, was a really easy, too easy target. Thus, this action appears to be a rather gratuitous show off of power (both symbolic and material) towards someone who was virtually defenseless. Even more disturbing is the ludicrous amount of money that was asked from Lo Coco for the so-called damages caused to Flash Art. Politi’s move to silence (and of course defeat) Lo Coco using financial superiority is a trend that actually reveals the director’s personal view of where power resides, confirming exactly what Lo Coco wished to demonstrate with his website: power in the arts business is not measured on the basis of some cultural, or intellectual value and skills, but on money. 

Second, Politi’s exaggerated reaction appeared to become gradually an act of intimidation directed to the whole independent arts community rather than a personal affair between him and Lo Coco. The latter, on the other hand, was the perfect scapegoat, the sacrificial lamb that would serve to re-affirm loudly and ostensively the power of BIG ART, authority, hierarchy, and institutions against the younger, subversive, independent emerging arts. The message sounds loud and clear: see what happens when you dare criticizing the powerful and dare not playing by the rules established by the Artsworld? This sounded like a warning to all young and independent artists, just in case they have the temptation in the future to challenge the existing power dynamics hierarchies. Had art star Maurizio Cattellan created something similar to Lo Coco’s, asks journalist Helga Marsala in an article dedicated to the episode, “…what would have happened? Clearly, no accusation, no lawsuit. On the contrary, Politi would have even dedicated a magazine cover to this work [5]”

Ultimately, what happened might have been a source of great (financial) discomfort to Lo Coco. He probably would have never thought that such dispute would be taken this far. However, the circumstances of this episode unleashed a great deal of solidarity and sympathy towards Lo Coco-David fighting against the taxidermized and conventional Politi-Goliath. Many individuals offered to get the voice out or to write notes and articles about this outrageous episode. This means that there exists a –somehow—unified network out there ready to take action when such crises ensue. In the long run then, this unexpected cohesion might cause more discomfort to Politi. He thought he would just get away with annihilating his enemy. However, if Lo Coco really bothered him, suing him might have just been the wrong move. In fact, If he had done his homework he would have probably known what happens when you try to defeat your adversary in this way: you might inadvertently create more publicity for him. This story has already given Lo Coco much more visibility and respect than he would have gotten, had he not being sued and humiliated in this way. In other words, this story has already put his name among those subversive artists who have no problem challenging the system. In addition, the same sudden emergency that cost Lo Coco his furniture and that initiated the just mentioned encouraging wave of support, also caused a great deal of thinking and brainstorming on how to react (creatively, of course) against Politi and other’s bold attack. Thus, we should all thank Politi for having given us an idea for future critical (and humorous) actions against his magazine and his arrogant attitude, as well as for having reinvigorated and definitely strengthened our network.  

Videogame appropriation in contemporary art: Super Mario

Featured image: Landscape by Antoinette J. Citizen (2008-2010)

The Italian plumber Mario appeared for the first time in 1981 as a character in the videogame Donkey Kong, created by the famous Japanese game developer Shigeru Miyamoto. Two years later, Mario became the main character of his own game, and his fame grew exponentially. Approximately 200 different videogames have been produced where Mario has the lead role. In contemporary art Mario is also a popular personality and Cory Arcangel is the artist who has done the most famous works based on the videogame.

Super Mario Cloud is probably the most famous of Archangels’ Mario works. It was created in 2002 and was exhibited at the Whitney Biennial 2004. In Super Mario Cloud Arcangel has hacked and changed an old Nintenedo game cartridge so that the only thing that remains of the original game are the little white fluffy clouds that slowly scrolls by on the clear blue sky. Since Arcangel has taken away all of the game elements and interaction you can refer to it as an anti-game. You can also interpret the work as a renewal and a commentary on the art historical genre cloud painting that became popular during the 1800s, when the science of cloud formations and their appearance emerged. 

Image: Super Mario Cloud by Cori Arcangel (2002)
Image: Super Mario Cloud by Cori Arcangel (2002)

Super Mario Movie is a 15 minute video which Arcangel did together with Paper Rad in 2005. Again, this is a hacked cartridge of a Nintendo, and in the opening scene, you can read the following text:

“As a video game grows old its content and internal logic deteriorate. For a character caught in this breakdown problems affect every area of life.”

For Mario, it means that when his world grows older its graphic content and logic breaks down until he finds himself trapped in a nightmare where he falls head over heels down the screen in a changing fragmented world of psychedelic colours in which, among other things, a giant Mario head pops up. What Arcangel describes is the natural degradation process that eventually affects all physical storage devices from floppy disks, CDs to hard drives. When the stored information is getting corrupt by age it results in misreading with strange and illogical effects on the screen. It’s not just we human that are having problems when our cells and DNA are getting corrupt by age, even game characters could experience strange behaviors and diseases when their data ages.

Video: Naptime by Cori Arcangel (2002)

In the video Naptime (2002) we find Mario sleeping in his bed and above him is a dream cloud that consist of a psychedelic stream of characters and colours – the same effect which you can experience when you try to run old games that have become damaged or are using a computer with a broken graphic card. Just like in Super Mario Movie it seems like a nightmare is chasing Mario in Naptime. It is a world of corrupt code and information in which the game logic has broken down, a world that behaves as if it was infected by a nasty computer virus.

Video: SuperMario Sleeping by Miltos Manetas (1987)

The artist Miltos Manetas has also created a video with a sleeping Mario. In the three-minute long film Super Mario Sleeping (1987) we see how Mario gets tired and lies down and sleeps in the grass. Just as in Arcangel artwork the video is describing an anti-game. All the interactivity and stress in the game are removed and instead we experience a calm and meditative atmosphere. Philip K. Dick novel Do Androids Dream of Electric Sheep? (1968) comes to my mind. What is it that distinguishes a human from an android or a character in a video game? Can characters in computer games dream and, in that case, what are they dreaming of when we are not playing them?

It is now not only the character Mario who is interesting for artists, but also the objects in the game. The Australian artist Antoinette J. Citizen created in 2008 the interactive installation Super Mario Brothers Level 1-1 in which she transformed an art gallery into a Super Mario game. She painted the walls with different levels of the game and installed interactive boxes with question marks and bricks. The visitor could touched the boxes which then produced different sounds from the game. Citizen’s works are, like many other Game Art works, an example of how artists transfer the virtual game world into the real exhibition space.

Landscape by Antoinette J. Citizen (2008-2010)
Landscape by Antoinette J. Citizen (2008-2010)

Mario is probably the most famous character in the videogame world. The question is if he is not as famous as Jesus? The Polish artist Kordian Lewandowski plays with the idea in the work Game Over. He has created a copy of Michelangelo’s famous Pieta sculpture but instead of a dying Christ in the arms of the Virgin Mary, we see Mario lying lifeless in the arms of Princess Peach. It seems that videogames with their own iconology and stories about the constant struggle between good and evil, in some degree, have taken over the role of religion when it comes to creating references and cultural contexts for people.

Links:

http://www.coryarcangel.com/things-i-made/supermarioclouds/
http://www.coryarcangel.com/things-i-made/supermariomovie/
http://www.artforum.com/video/mode=large&id=25370
http://www.supermariosleeping.com/
http://antoinettejcitizen.com/works/landscape/
http://wielkiartysta.pl/content/index.html

An interview with Michel Bauwens founder of Foundation for P2P Alternatives

Michel Bauwens is one of the foremost thinkers on the peer-to-peer phenomenon. Belgian-born and currently resident in Chiang-Mai, Thailand, he is founder of the Foundation for P2P Alternatives.

It’s a commonplace now that the peer-to-peer movement opens up new ways of creating relating to others. But you’ve explored the implications of P2P in depth, in particular its social and political dimensions. If I understand right, for you the phenomenon represents a new condition of capitalism, and I’m interested in how that new condition impacts on the development of culture – in art and also architecture and urban form.

As a bit of a background, I’d like to look at what you’ve identified as the simultaneous “immanence” and “transcendence” of P2P: it’s interdependent with capital, but also opposed to it through the basic notion of the Commons. Could you elaborate on this?

With immanence, I mean that peer production is currently co-existing within capitalism and is used and beneficial to capital. Contemporary capitalism could not exist without the input of free social cooperation, and creates a surplus of value that capital can monetize and use in its accumulation processes. This is very similar to coloni, early serfdom, being used by the slave-based Roman Empire and elite, and capitalism used by feudal forces to strengthen their own system.

BUT, equally important is that peer production also has within itself elements that are anti-, non- and post-capitalist. Peer production is based on the abundance logic of digital reproduction, and what is abundant lies outside the market mechanism. It is based on free contributions that lie outside of the labour-capital relationship. It creates a commons that is outside commodification and is based on sharing practices that contradict the neoliberal and neoclassical view of human anthropology. Peer production creates use value directly, which can only be partially monetized in its periphery, contradicting the basic mechanism of capitalism, which is production for exchange value.

So, just as serfdom and capitalism before it, it is a new hyperproductive modality of value creation that has the potential of breaking through the limits of capitalism, and can be the seed form of a new civilisational order.

In fact, it is my thesis that it is precisely because it is necessary for the survival of capitalism, that this new modality will be strengthened, giving it the opportunity to move from emergence to parity level, and eventually lead to a phase transition. So, the Commons can be part of a capitalist world order, but it can also be the core of a new political economy, to which market processes are subsumed.

And how do you see this condition – the relationship to capital – coming to a head?

I have a certain idea about the timing of the potential transition. Today, we are clearly at the point of emergence, but also coinciding with a systemic crisis of capitalism and the end of a Kondratieff wave.

There are two possible scenarios in my mind. The first is that capital successfully integrates the main innovations of peer production on its own terms, and makes it the basis of a new wave of growth, say of a green capitalist wave. This would require a successful transition away from neoliberalism, the existence of a strong social movement which can push a new social contract, and an enlightened leadership which can reconfigure capitalism on this new basis. This is what I call the high road. However, given the serious ecological and resource crises, this can at the most last 2-3 decades. At this stage, we will have both a new crisis of capitalism, but also a much stronger social structure oriented around peer production, which will have reached what I call parity level, and can hence be the basis of a potential phase transition.

The other scenario is that the systemic crisis points such as peak oil, resource depletion and climate change are simply too overwhelming, and we get stagnation and regression of the global system. In this scenario, peer-to-peer becomes the method of choice of sustainable local communities and regions, and we have a very long period of transition, akin to the transition at the end of the Roman Empire until the consolidation of feudalism during the first European revolution of 975. This is what I call the low road to peer to peer, because it is much more painful and combines both progress towards p2p modalities but also an accelerating collapse of existing social logics.

That’s a less optimistic scenario… what form of conflict would this involve?

The leading conflict is no longer just between capital and labour over the social surplus, but also between the relatively autonomous peer producing communities and the capital-driven entrepreneurial coalitions that monetize the commons. This has a micro-dimension, but also a macro-dimension in the political struggles between the state, the private sector and civil society.

I see different steps of political maturation of this new sphere of peer power. First, attempts to create networks of sympathetic politicians and policy-makers; then, new types of social and political movements that take up the Commons as their central political issue, and aim for reforms that favour the autonomy of civil society; finally, a transformation of the state towards what I call a Partner State which coincides with a fundamental re-orientation of the political economy and civilization. You will notice that this pretty much coincides with the presumed phases of emergence, parity and phase transition.

Most likely, acute conflict may arise around resource depletion and the protection of these resources through commons-related mechanisms. Survival issues will dictate the fight for the protection of existing commons and the creation of new ones.

You often cite Marx, who of course also wrote at a time of conflict and social change provoked by technological and economic development. Does this tension you’re describing fit in his notion of contradictory forces conflicting – thesis, antithesis, synthesis – in other words, is this a historical materialist process?

I don’t quite use the same language, because I use Marx along with many other sources. I never use Marx exclusively or ideologically, but as part of a panoply of thinkers that can enlighten our understanding. My method is not dialectical but integrative, i.e. I strive to integrate both individual-collective aspects and objective-subjective aspects, and to avoid any reductionist and deterministic interpretations. Though I grant much importance to technological affordances, I do not adhere to technological determinism, and I don’t find that I pay much attention to historical materialism, since I see a feedback loop between culture, human intentionality, and the material basis. Technology has to be imagined before it can be invented.

My optimism is grounded in the hyperproductivity of the new modes of value creation, and on the hope that social movements will emerge to defend and expand them. If that fails to happen, then the current unsustainable infinite growth system will wreak great havoc on the biosphere and humanity.

As you say classical or Marxist economics don’t really suffice to describe the current situation. Is one aspect of this problem that the classical distinction between use and exchange doesn’t fit with a situation in which many of the “uses” are ludic, and have an exchange system built into them? I’m thinking of on-line gaming specifically. But it has always been difficult to place art in this simple use/exchange polarity. Do you see any revisions to that polarity today?

I’m not sure the ludic aspect is crucial, as use value is agnostic to the specific kind of use, just as peer production is agnostic as to the motivation of the contributors. However, our exponential ability to create use value without intervention of the commodity form, with only a linear expansion of the monetization of peer platforms, does create a double crisis of value. On the one hand, capital is valuing the surplus of social value through financial mechanisms, and is not restituting that value to labour, just as proprietary platforms do not pay their value producers; on the other hand, peer producers are producing more and more that can’t be monetized. So we have financial crisis on the one hand, a crisis of accumulation and a crisis of precarity on the other side. This means that the current form of financial capitalism, because of the broken feedback loop between value creation and realization, is no longer an appropriate format.

Regarding your ‘integrative method’, this is a much more sophisticated take on economics that places it in relationship to other, cultural, dimensions of human life. And the imagination is central to it. Given that, do you see any special role for art in this transition?

Art is a precursor of the new form of capitalism, which you could say is based on the generalization of the ‘art form of production’. Artists have always been precarious, and have largely fallen outside of commodification, relying on other forms of funding, but peer production is a very similar form of creation that is now escaping art and becoming the general modality of value creation.

My take is that commodified art has become too narcissistic and self-referential and divorced from social life. I see a new form of participatory art emerging, in which artists engage with communities and their concerns, and explore issues with their added aesthetic concerns. Artists are ideal trans-disciplinary practitioners, who are, just as peer producers, largely concerned with their ‘object’, rather than predisposed to disciplinary limits. As more and more of us have to become ‘generally creative’, artists also have a crucial role as possible mentors in this process. I was recently invited to attend the Article Biennale in Stavanger, Norway, as well as the artist-led herbologies-foraging network in Finland and the Baltics, and this participatory emergence was very much in evidence, it was heartening to see.

We might see as opposed to that sort of grassroots participatory engagement, the entities you refer to as the “netarchies.” Their power lies in the ownership of the platform they exploit for harvesting user-originating information and activities. How hegemonic is this ownership? At what point does it become impossible to create a “counter-Google”?

The hegemony is relative, and is stronger in the sharing economy, where individuals do not connect through collectives and have weak links to each other. The hegemony is much weaker in the true commons-oriented modalities of production, where communities have access to their own collaborative platforms and for-benefit associations maintaining them.

The key terrain of conflict is around the relative autonomy of the community and commons vis a vis for-profit companies. I am in favour of a preferential choice towards entrepreneurial formats which integrate the value system of the commons, rather than profit-maximisation. I’m very inspired by what David de Ugarte calls phyles, i.e. the creation of businesses by the community, in order to make the commons and their attachment to it viable and sustainable over the long run. So, I hope to see a move from the current flock of community-oriented businesses, towards business-enhanced communities. We need corporate entities that are sustainable from the inside out, not just by external regulation from the state, but from their own internal statutes and linkages to commons-oriented value systems.

Counter-googles are always possible, as platforms are always co-dependent on the user communities. If they violate the social contract in a too extreme way, users can either choose different platforms, or find a commons-oriented group that develops an independent alternative, which in turn maintains the pressure on the corporate platforms. I expect Google to be smart enough to avoid this scenario though.

As you’ve said elsewhere, many of these issues are about a new form of governance. Do you see any of this as particularly urban in character — I mean, about organization at the smaller scale, regionally focused, as opposed to at the level of the nation state. Does propinquity matter at all to this — the importance of living together? This seems to relate to a — not a contradiction or tension exactly, but a complication of the P2P notion — that relationships are dispersed, yet a number of the parallels you draw with historical models (for example the Commons) connect with social situations in which people lived very close together. A fairly strong notion in urbanistic thinking is that propinquity is a good thing. In the past that was part of many artistic relationships also: cities as milieux of artistic production/creativity, artists’ colonies; working cheek by jowl with other creative people and breathing the same air. Is this notion in any sense undermined by dispersed networks?

I think we are seeing the endgame of neoliberal material globalization based on cheap energy, and hence a necessary relocalization of production, but at the same time, we have new possibilities for online affinity-based socialization which is coupled with resulting physical interactions and community building. We have a number of trends which weaken the older forms of socialization. The imagined community of the nation-state is weakening both because of the globalized market; the new possibilities for relocalization that the internet offers, which includes a new lease of life to mostly reactionary and more primary ethnic, regional and religious identities; but also because of this important third factor, i.e. socialization through transnational affinity based networks.

What I see are more local value-creation communities, but who are globally linked. And out of that, may come new forms of business organization, which are substantially more community-oriented. I see no contradiction between global open design collaboration, and local production, both will occur simultaneously, so the relocalized reterritorialisation will be accompanied by global tribes organized in ‘phyles.’ I think the various commons based on shared knowledge, code and design, will be part of these new global knowledge networks, but closely linked to relocalized implementations.

One interesting question is what forms of urbanism come out of p2p thinking. The movement is in the process of thinking this through, in fact a definition of p2p urbanism was just published by the “Peer-to-peer Urbanism Task Force” (http://p2pfoundation.net/Peer-to-Peer_Urbanism).

This promotes, in general terms, bottom-up rather than centrally planned cities; small-scale development that involves local inhabitants and crafts; and a merging of technology with practical experience. All resonant in various ways with p2p approaches. But this statement also provokes a few questions: It calls for an urbanism based on science and function; in fact it explicitly promotes a biological paradigm for design. At the risk of over-categorizing, isn’t this a modernist understanding of design — or if not, how is it different? This document also refers to specific schools of urban design: Christopher Alexander, and also New Urbanism. On the side of socio-economics though, New Urbanism has been criticized (for example in David Harvey’s Spaces of Hope); some see it as nostalgic and in the end directed at a narrow segment of the population. Christopher Alexander’s work on urban form has also been criticized as, being based on consensus, restrictive in its own ways. In fact, might not p2p principals call for creation of spaces that allow dissent and even shearing-off from the mainstream? Might there be a contradiction built into trying to accommodate the desires for consensus and for freedom? Contradiction can be a source of vitality, certainly in art; but it can raise some tensions when you get to built form and a shared public realm.

I cannot speak for the bio- or p2p urbanism movement, which is itself a pluralistic movement, but here’s what I know about this ‘friendly’ movement. I would call p2p urbanism not a modernist but a transmodernist movement. It is a critique of both modernist and postmodern approaches in architecture and urbanism; takes critical stock of the relative successes and failings of the New Urbanist school; and then takes a trans-historical approach, i.e. it critically re-integrates the premodern, which it no longer blankly rejects as modernists would do. I don’t think that makes it a nostalgic movement, but rather it simply recognizes that thousands of years of human culture do have something to teach us, and that even as we ‘progressed’, we also lost valuable knowledge. Finally, I think there is a natural affinity between the prematerial and post-material forms of civilization. The accusation of elitism is I think also unwarranted, given what I know of the work of bio-urbanists amongst slumdwelling communities. However, I take your critique of consensus very seriously, without knowing how they answer that. You are right, that is a big danger to guard for, and one needs to strive for a correct balance between agreed-upon frameworks, that are community and consensus-driven, and the need for individual creativity and dissent. Nevertheless, compared to the modernist prescriptions of functional urbanism, I don’t think that danger should be exaggerated.

Following on this track, I’d like to pose another question that relates to living together. The P2P concept depends on the difficulty of controlling the activity of peers on a network: i.e. it’s impossible to lock down the internet. Doesn’t this degree of freedom also eliminate those social controls that might be considered “healthy” – for example, controls over criminal activity. David Harvey (to bring him in again), in his paper “Social Justice, Postmodernism and the City”, lists social controls among several elements of postmodern social justice. When the grand narratives have been replaced by small narratives, there remains a need to limit some freedoms. How does p2p thinking deal with this?

I think we can summarize the evolution of social control in three great historical movements. In premodern times, people lived mostly in holistic local communities, where everyone could see one another, and social control was very strong. At the same time, vis a vis more far-away institutions, such as for example the monarchy, or the feudal lord, or say in more impersonal communities such as large cities, compliance was often a function of fear of punishment. With modernity, we have a loss of the social control through the local community, but a heightened sense of self through guilt, combined with the fine-grained social control obtained through mass institutions, described for example by Michel Foucault. The civility obtained through the socialization of the imagined community that was the nation state, and the educational and media at its disposal, also contributed to social control and training for civil behaviour.

My feeling about peer-to-peer networks is that they bring a new form of very real socialization through value affinity, and hence, a new form of denser social control in those specific online communities which also usually have face-to-face socialities associated with them. But this depends on whether the community has a real value affinity and a common project, in which case I think social control is ‘high’, because of the contributory meritocracy that determines social standing. On the contrary, in the looser form of sharing communities, say YouTube comments for example, we get the type of social behaviour that comes from anonymity and not really being seen.

So the key challenge is to create real communities and real socialization. Peer to peer infrastructures are often holoptical, i.e. there is a rather complete record of behaviour and contributions over time, and hence, a record of one’s personality and behaviour. This gives a bonus to ‘good ethical behaviour’ and attaches a higher price to ‘evil’. On the other hand, in the looser communities, subject to more indiscriminate swarming dynamics, negative social behaviour is more likely to occur.

A key difference between contemporary commons and those of the past is that the new ones are immaterial and global. The model for P2P exchange seems to be of autonomous agents relating and forming new communities not based on membership in an originary cultural group. Given a global distribution, how do local, cultural factors play into the model of globalized distributed networks? How does P2P accommodate cultural specificity, especially specificity with deep historical roots; and how does that accommodate the development of new culture, art?

In my view, the digital commons reconfigure both the local and the global. I think we can see at least three levels, i.e. a local level, where local commons are created to sustain local communities, see for example the flowering of neighbourhood sharing systems; then there are global discourse communities, but they are constrained by language; so rather than national divisions, which still exist but erode somewhat as a limitation for discourse exchange, there is a new para-global level around shared language. At each level though, cultural difference has to be negotiated and taking into account. If there is no specific effort at diversity and inclusion, then affinity-based communities reproduce existing hierarchies. For example, the free software world is still dominated by white males. Without specific efforts to make a dominant culture, which has exclusionary effects, adaptive to inclusion, deeper participation is effectively discouraged. Of course, as the dominant culture may not be sufficiently sensitive, it is still incumbent on minoritarian cultures to make their voice and annoyances heard. Obviously, each culture will have to go through an effort to make their culture ‘available’ through the networks, but I think the specific role of artists, now operating more collectively and collaboratively than before, is to experiment with new aesthetic languages, so that non-conceptual truths can be communicated.

The innovation I see as most important though is in terms of the globa-local, i.e. a relocalization of production, but within the context of global open design and knowledge communities, probably based on language. I also see a distinct possibility for a new form of global organization, i.e. the phyle I mentioned earlier, as fictionalized in Neal Stephenson’s The Diamond Age and operationalized by lasindias.net. These are transnational value communities that created enterprises to sustain their livelihoods.

I see the key challenge, not just to develop ‘relationality’ between individuals, as social networks are doing very well, but to develop new types of community, such as the phyle, which are not just loose networks, but answer the key question of sustainability and solidarity.

In terms of culture, what I see developing is a new transnational culture, based on value and discourse communities, based on language, that are neither local, nor national, nor fully cosmopolitan, but ‘trans-national’.

And the creative relationships between artists can in some sense be a model for this?

Artists have been precarious in almost all periods of history, and their social condition reflects what is now very common for ‘free culture’ producers today, so studying sustainability and livelihood practices of artist communities seems to me to be a very interesting lead in terms of linking with previous historical experience. I understand that artists now have increasingly collaborative practices and forms of awareness. Unfortunately, my own knowledge of this is quite limited so this is really also an open appeal for qualified researchers to link art historical forms of livelihood, with current peer production. In some ways, we are all now becoming precarious artists under neoliberal cognitive capitalism!

Videogame appropriation in contemporary art: Space Invaders

Videogame appropriation in contemporary art: Space Invaders

Tomohiro Nishikado’s classic videogame Space Invaders from 1978 can be seen as a metaphor for the Cold War and the fears for an approaching nuclear war. An extraterrestrial army are marching rhythmic and increasingly closer to Earth. Only a lone cannon stands between the intergalactic monsters and the total annihilation of mankind. The lonely hero struggling against evil is a theme that we recognise from myths, films and books. Space Invaders with its clear and pedagogical symbolic language has inspired several contemporary artists to describe the eternal struggle between good and evil in our time.

Triggerhappy is work that explores the relationship between hyper-text, author and reader

In the British artists Thomson & Craighead version Triggerhapppy the enemy aliens are replaced with quotes taken from the French philosopher Michael Foucault’s essay “What is an author?” “Triggerhappy” is a work that explores the relationship between hyper-text, author and reader. What is a writer, or rather, who is the artist when we are dealing with interactive art in the form of a videogame? Is it Tomohiro Nishikado who created the original game or is it Thomson & Craighead that have modified the game or the player that are playing the game or maybe the computer that creates and interprets the text (the code) that make the game appear on the screen?

A modernized version of 'Space Invaders', the artist Douglas Edric Stanely located the scenario in the game to the Twin Towers in New York

After the 11th of September the world suddenly saw a new major enemy, international terrorism. In a modernized version of “Space Invaders”, the artist Douglas Edric Stanely located the scenario in the game to the Twin Towers in New York, which was destroyed during the terrorist attack on 11th September 2001. In Stanley’s version titled the invaders, you have to fight against the hostile aliens before they completely destroy the two towers. The classic struggle between good and evil continues, the game concept is the same as in the original but the scenario and the metaphoric meaning of the aliens has changed.

In this game you have to shoot down a never-ending stream of virgins from the Zulu tribe

The struggle between good and evil can also be found in other areas of our society, for example in class and gender struggle. In the South African photojournalist Nadine Hutton’s version Skirt-Invaders the main character in the game is Jacob Zuma, South African president since 2009. Zuma has been quite controversial because he is a polygamist and has expressed his doubt about the dangers of AIDS. In the game Zuma you have to shoot down a never-ending stream of virgins from the Zulu tribe. Will the president succeed to shoot down any threatening scandals before they land on the ground? Hutton’s work is an example how a well-known videogame can be used for political purposes and be both entertaining and still very critically at the same time.

Mash-up combining photographs from Life magazine's archive and videogames

The term mash-up, which is frequently used today, could be described as a form of digital collage. Ryan Sneider has created mash-ups by combining images from various sources, in this case photographs from Life magazine’s archives and videogames. The photomontage Duck Hunt / Space Invader shows a bird hunter with a dog, but it is not birds the hunter aims for, instead it is the famous monsters from the “Space Invaders”. Those who played videogames in the 70 – and 80’s will probably remember the game “Duck Hunt”, where you could shoot ducks that flew up out of the reeds and your faithful dog then ran to fetch them. Sneider has combined the two game ideas, one composed of a photo of a true hunter with a dog and the second of digital graphics from the videogame “Space Invaders”. The work discusses the boundaries between the real and digital world. What will happen when these two worlds become more integrated and the borders are increasingly blurred?

French street artist who hides behind the pseudonym Space Invader, invading various cities around the world putting up small mosaics of characters from videogames
French street artist who hides behind the pseudonym Space Invader, invading various cities around the world putting up small mosaics of characters from videogames

Finally we have to mention the artist, who personifies the game, the French street artist who hides behind the pseudonym Space Invader. His main art project consists of invading various cities around the world and putting up small mosaics of characters from videogames as “Space Invader”. For each successful invasion, he collects points, and the whole art project is described on his website as a reality game. Like other forms of street art “Space Invader” is an ongoing battle about the public space. With help of popular culture Space Invader tries to infiltrate the commercial forces that almost have total monopoly on the imagery that appears in our public spaces. The aliens, in form of small mosaics, become a force that can not be defeated when they are spreading all over the world. A important part of the game “Space Invaders” is that you cannot win, you can certainly come to the high score list, but you can never defeat the aliens, they are instead coming in faster and faster each time they are shot down. It’s obviously a dystopian world view we meet in the videogame, but if we look at it from the artist Space Invaders point of view, it’s rather something positive. The art is a force that will not be stopped. The invasion has just begun and the struggle between good and evil continues…

Videogame appropriation in contemporary art: Pong. Part 1 by Mathias Jansson.
Videogame appropriation in contemporary art: Tetris. Part 2 by Mathias Jansson.

Videogame appropriation in contemporary art: Pac-Man

The legend says it was when the Japanese game developer Toru Iwatani took a slice of his pizza that the yellow game character Pac-Man appeared before him. In Pac-Man, we find a restless character hunting around in life’s mazes constantly seeking for pills to satisfy his insatiable desire. Meanwhile the ghosts of anxiety are tracking him down. What many players don’t realize are that the game also contains an unanswered philosophical-existential question. Where is actually Pac-Man for the short period of time when he escapes into the left or right end of the maze and after a short time pop up on the other side of the maze?

Pac Man

In Martina Kellner’s work “Pac-Man Time Out”, which was showed at the exhibition A MAZE in Berlin 2009, Kellner had created short video clips that investigated what Pac-Man actually did in the short time he was away from the monitor. In one clip, we find him at the airport queue with Ms. Pac-Man ready to board. Perhaps they are planning to take a holiday away from the busy videogame environment? One thing is for sure, Pac-Man does no appear in contemporary art as much as his colleagues from other classic games as Space Invader, Pong and Super Mario.

Street Pac Man

Like many 8-bit characters Pac-Man is well represented in street art and design. For example the American street artist Katie Sokoler staged a real Pac-Man game in her quarters. But it is quite unusual with installations, machinima or Art Games in which Pac-Man has the lead role. This is a bit odd considering how famous Pac-Man is among the general public. The French artist François Escuillie has even created a paleontological reconstruction of Pac-Man’s skull and the Swedish artist Johan Lofgren has in his new colour series “Confessions of a Color-Eater” taken with the colour “Ms. Pac -Man-yellow “, but despite this there are few interactive artworks based on Pac-Man.

Pac-Mondrian

Two exceptions are in any case worth highlighting: the “Pac-Mondrian” and “Eggregore”. “Pac-Mondrian” was created in its first version in 2002 by the Canadian artist group, Price Budgets Boys and is described as a mix of Piet Mondrian, Pac-Man and Boggie Woggie music. The board consists of Piet Mondrian’s painting “Broadway Boogie Woogie” (1942-43), which in its turn is inspired by Manhattan’s street grid and boogie woogie music. The videogame works with the same principle as a normal Pac-Man game except that the maze is a painting by Piet Mondrian. Price Budget Boys have also created three sequels: “Detroit Techno” (2005), “Tokyo Techno” (2006) and “Toronto Techno” (2006). The labyrinths in the new versions are created by stylized street grid from each city, executed in the style of Piet Mondrian. And in the name of equality, you play as Ms.Pac-Man in these versions. For those who have followed previous articles in this series, will recognize that there is a similarity between “Pac-Mondrian” and the Danish artist Andre Vistis works “PONGdrian v1.0”, in which Vistis combined the videogame PONG with Mondrian’s paintings.

social video game in which eight players, each with its own control will try to collaborate and steer Pac-Man through the maze

Antonin Fourneau & Manuel Braun’s work “Eggregore” is a social video game in which eight players, each with its own control will try to collaborate and steer Pac-Man through the maze. It may sound like an old teamwork workshop with a twist. Eight wills and strategies must collaborate to succeed with the mission. “Eggregore” is a Greek word which is associated with occultism and means a collective mind. The question that Fourneau and Braun is asking is: Can multiple individual game strategies together create a stronger and better collective player or will it just be chaos when the different games strategies are pulling in different directions? In the video game world, there are many examples of online worlds like World of Warcraft, where player successfully work together in clans or guilds in order to achieve higher goals in the game. It has even become an asset in your CV to show that you have played World of Warcraft and that you can lead and work together with other players to achieve different goals. Pac-Man, however, seems to be a rather greedy individualist who only thinks of himself in the video game world. And perhaps it is this self-absorption with himself taht prevents the game from breaking through as a major theme in contemporary Game Art?

Links:

Pac-Mondrian:

http://www.pbfb.ca/pac-mondrian/

Eggregore:

http://liftconference.com/eggregor8

Videogame appropriation in contemporary art: Pong. Part 1 by Mathias Jansson.

Videogame appropriation in contemporary art: Tetris. Part 2 by Mathias Jansson.

Videogame appropriation in contemporary art: Space Invaders. Part 3 by Mathias Jansson

Publishing and the Digital Revolution

Co-published by Furtherfield and The Hyperliterature Exchange.

Vooks and cultural decadence

Last October I received an e-mail headed “Introducing Vook”:

The Vook Team is pleased to announce the launch of our first vooks, all published in partnership with Atria, an imprint of Simon & Schuster, Inc. These four titles… elegantly realize Vook’s mission: to blend a book with videos into one complete, instructive and entertaining story.

The e-mail also included a link to an article about Vooks in the New York Times:

Some publishers say this kind of multimedia hybrid is necessary to lure modern readers who crave something different. But reading experts question whether fiddling with the parameters of books ultimately degrades the act of reading…

article about Vooks in the New York Times

Note the rather loaded use of the words “lure”, “crave”, “fiddling” and “degrades”. The phraseology seems to suggest that modern readers are decadent and listless thrill-seekers who can scarcely summon the energy to glance at a line of text, let alone plough their way through an entire book. If an artistic medium doesn’t offer them some form of instant gratification – glamour, violence, excitement, pounding beats, lurid colours, instant melodrama – then it simply won’t get their attention. But publishers have a moral duty not to pander to their readers’ base appetites: the New York Times article ends by quoting a sceptical “traditional” author called Walter Mosley –

“Reading is one of the few experiences we have outside of relationships in which our cognitive abilities grow,” Mr. Mosley said. “And our cognitive abilities actually go backwards when we’re watching television or doing stuff on computers.”

In other words, reading from the printed page is better for your mental health than watching moving pictures on a screen: an argument which has been resurfacing in one form or another at least since television-watching started to dominate everyday life in the USA and Europe back in the 1950s. To some extent this is the self-defence of a book-loving and academically-inclined intelligensia against the indifference or hostility of popular culture – but in the context of a discussion of Vooks, it can also be interpreted as a cry of irritation from a publishing industry which is increasingly finding the ground being scooped from under its feet by younger, sexier, more attention-grabbing forms of entertainment.

The fact that the Vook publicity-email links to an article which is generally rather sniffy and unfavourable about the idea of combining video with print no doubt reflects a belief that all publicity is good publicity – but it is also indicative of the publishing industry’s mixed attitudes towards the digital revolution. On the whole, up until recently, they have tended to simply wish it would just go away; but they have also wished, sporadically, that they could grab themselves a piece of the action. But those publishers who have attempted to ride the digital surf rather than defy the tide have generally put their efforts and resources into re-packaging literature instead of re-thinking it: and the evidence of this is that the recent history of the publishing industry is littered with ebooks and e-readers, whereas attempts to exploit the digital environment by combining text with other media in new ways have generally been ignored by the publishing mainstream, and have therefore remained confined to the academic and experimental fringes.

Ebooks and e-readers

The publishing industry’s determination to make the digital revolution go away by ignoring it has been even more evident in the UK than in the US. The 1997 edition of The Writers’ and Artists’ Yearbook, for example, contains no references to ebooks or digital publishing whatsoever, although it does contain items about word-processing and dot-matrix printers. On the other hand, Wired magazine was already publishing an in-depth article about ebooks in 1998 (“Ex Libris” by Steve Silberman, http://www.wired.com/wired/archive/6.07/es_ebooks.html) which describes the genesis of the SoftBook, the RocketBook and the EveryBook, as well as alluding to their predecessor, the Sony BookMan (launched in 1991). Even in the USA, however, enthusiasm for ebooks took a tremendous knock from the dot-com crash of 2000. Stephen Cole, writing about ebooks in the 2010 edition of The Writers’ and Artists’ Yearbook, summarises their history as follows:

Ebook devices first appeared as reading gadgets in science fiction novels and television series… But it was not until the late 1990s that dedicated ebook devices were marketed commercially in the USA… A stock market correction in 2000, combined with the generally poor adoption of downloadable books, sapped all available investment capital away from internet technology companies, leaving a wasteland of broken dreams in its wake. Over the next two years, over a billion dollars was written off the value of ebook companies, large and small.

After 2000, there was a widely-held view (which I shared) that the ebook experiment had been tried and failed: paper books were a superb piece of technology, and perhaps a digital replacement for them was simply never going to happen. There were numerous problems with ebooks: too many different and incompatible formats, too difficult to bookmark, screens hard to read in direct sunlight, couldn’t be taken into the bath, etc. But ebooks have always had a couple of big points in their favour – you can store hundreds on a computer, whereas the same books in paper form demand both physical space and shelving, you can find them quickly once you’ve got them, and they’re cheap to produce and deliver. Despite the dot-com crash and general indifference of the reading public, publishers continued to bring out electronic editions of books, and a small but growing number of people continued to download them.

Things really started to change with the launch of Amazon’s Kindle First Generation in 2007. It sold out in five and a half hours. With the Kindle, the e-reader went wireless. Instead of having to buy books on CDs or cartridges and slot them into hand-helds, or download them onto computers and then transfer them, readers using the Kindle could go right online using a dedicated network called the Whispernet, and get themselves content from the Kindle store.

Despite this big step forward, the Kindle was still an old-school e-reader in some respects: it had a black and white display, and very limited multimedia capabilities. The Apple iPad changed the rules again when it was launched in April 2010. The iPad isn’t just an e-reader – it’s “a tablet computer… particularly marketed for consumption of media such as books and periodicals, movies, music, and games, and for general web and e-mail access” (Wikipedia, http://en.wikipedia.org/wiki/I-pad). Its display screen is in colour, and it can play MP3s and videos or browse the Web as well as displaying text. For another thing, it goes a long way towards scrapping the rule that each e-reader can only display books in its own proprietary format. The iPad has its own bookstore – iBooks – but it also runs a Kindle app, meaning that iPad owners can buy and display Kindle content if they wish.

It seems we may finally be reaching the point where ebooks are going to pose a genuine challenge to print-and-paper. Amazon have just announced that Stieg Larsson’s The Girl with the Dragon Tattoo has become the first ebook to sell more than a million copies; and also that they are now selling more copies of ebooks than books in hardcover.

It is certainly also significant that the past couple of years have seen a sudden upsurge of interest in the question of who owns the rights over digitised book content, and whether ordinary copyright laws apply to online text – a debate which has been brought to the boil by a court case brought against Google in 2005 by the Authors Guild of America.

Google and digital book rights

Google Logo

In 2002, under the title of “The Google Books Library Project”, Google began to digitise the collections of a number of university libraries in the USA (with the libraries’ agreement). Google describes this project as being “like a card catalogue” – in other words, primarily displaying bibliographic information about books rather than their actual contents. “The Library Project’s aim is simple”, says Google: “make it easier for people to find relevant books – specifically, books they wouldn’t find any other way such as those that are out of print – while carefully respecting authors’ and publishers’ copyrights.” They do concede, however, that the project includes more than bibliographic information in some instances: “If the book is out of copyright, you’ll be able to view and download the entire book.” (http://books.google.com/googlebooks/library.html)

In 2004 Google launched Book Search, which is described as “a book marketing program”, but structured in a very similar way to the Library Project: displaying “basic bibliographic information about the book plus a few snippets”; or a “limited preview” if the copyright holder has given permission, or full texts for books which are out of copyright – in all cases with links to places online where the books can be bought. Interestingly, my own book Outcasts from Eden is viewable online in its entirety, although it is neither out of copyright nor out of print, which casts a certain amount of doubt on Google’s claim to be “carefully respecting authors’ and publishers’ copyrights”.

In 2005 the Authors Guild of America, closely followed by the Association of American Publishers, took Google to court on the basis that books in copyright were being digitised – and short extracts shown – without the agreement of the rightsholders. Google suspended its digitisation programme but responded that displaying “snippets” of copyright text was “fair use” under American copyright law. In October 2008 Google agreed to pay $125 million to settle the lawsuit – $45.5 million in legal fees, $45 million to “rightsholders” whose rights had already been infringed, and “$34.5 million to create a Book Rights Registry, a form of copyright collective to collect revenues from Google and dispense them to the rightsholders. In exchange, the agreement released Google and its library partners from liability for its book digitization.” (http://en.wikipedia.org/wiki/Google_Book_Search_Settlement_Agreement). The settlement was queried by the Department of Justice, and a revised version was published in November 2009, which is still awaiting approval at the time of writing.

The settlement is a complex one, but its most important provision as regards the future of publishing seems to be that “Google is authorised to sell online access to books (but only to users in the USA). For example, it can sell subscriptions to its database of digitised books to institutions and can sell online access to individual books.” 63% of the revenue thus generated must be passed on to “rightsholders” via the new Registry. “The settlement does not allow Google or its licensees to print copies of books in copyright.” (“The Google Settlement” by Mark Le Fanu, The Writers’ and Artists’ Yearbook 2010, pp. 631-635).

Google, it will be noted, are now legally within their rights to continue their digitisation programme. This means they don’t have to ask anyone’s permission before they digitise work. If authors or publishers would prefer not to be listed by Google it is up to them to lodge an objection online. Google would argue that in launching their Library Project and Books Search they have merely been seeking to make their search facilities more complete, and thus to “make it easier for people to find relevant books” – but whether or not they have been deliberately plotting their course with wider strategic issues in mind, the end result has been to make them the biggest single player – almost the monopoly-holder – where digital book rights are concerned. As a reflection of this, an organisation called the Open Book Alliance has been set up to oppose the settlement, supported by the likes of Amazon and Yahoo: “In short,” their website claims, “Google’s book digitization strategy in the U.S. has focused on creating an impenetrable content monopoly that violates copyright laws and builds an unfair and legally insurmountable lead over competitors.” (http://www.openbookalliance.org/)

Signs of change

Whatever the pros and cons of the Google Settlement, it has undoubtedly helped to focus the minds of writers and publishers alike on the question of digital rights. Copyright laws and publishers’ contracts were designed to deal with print and paper, and until very recently there has been almost no reference at all to electronic publication. Writers who have agreed terms with a publisher for reproduction of their work in print have theoretically been at liberty to re-publish the same work on their own websites, or perhaps even to collect another fee for it from a digital publisher; and conversely, publishers who have signed a contract to bring out an author’s work in print have sometimes felt free to reproduce it electronically as well, without asking the writer’s permission or paying any extra money.

But things are beginning to change. A June 2010 article in The Bookseller notes that Andrew Wylie, one of the most prestigious of UK literary agents, “is threatening to bypass publishers and license his authors’ ebook rights directly to Google, Amazon or Apple because he is unhappy with publishers’ terms.” This is partly because he believes electronic rights are being sold too cheaply to the likes of Apple: “The music industry did itself in by taking its profitability and allocating it to device holders… Why should someone who makes a machine – the iPod, which is the contemporary equivalent of a jukebox – take all the profit?” Clearly, electronic rights are going to be taken much more seriously from now on.

Further indications that authors, publishers and agents are beginning to wake up and smell the digital coffee can be found in the latest editions of The Writers’ and Artists’ Yearbook and The Writers’ Handbook. For those who are unfamiliar with them, these annual publications are the UK’s two main guides to the writing industry. The 2010 edition of The Writer’s Handbook opens with a keynote article from the editor, Barry Turner, entitled “And Then There was Google”. As the title indicates, its main subject is the Google settlement and its implications – but its broader theme is that the book trade has been ignoring the digital revolution for too long, and can afford to do so no longer:

In the States… sales of e-books are increasing by 50 per cent per year while conventional book sales are static. An indication of what is in store was provided at last year’s Frankfurt Book Fair where a survey of book-buying professionals found that 40 per cent believe that digital sales, regardless of format, will surpass ink on paper within a decade.

Ebook

The Writers’ and Artists’ Yearbook is more conservative in tone, but if anything its coverage is more in-depth. It has an entire section titled “Writers and Artists Online”, which leads with an article about the Google settlement. In addition there are articles on “Marketing Yourself Online”, “E-publishing” and “Ebooks”. Even in the more general sections of the Yearbook there is a widespread awareness of how digital developments are affecting the book trade. For example, there is a review (by Tom Tivnan) of the previous twelve months in the publishing industry, which acknowledges the importance not just of ebooks but print-on-demand:

Amazon’s increasing power underscores how crucial the digital arena is for publishing… Ebooks remain a miniscule part of the market,… yet publishers and booksellers say they are pleasantly surprised at the amount of sales… And it is not all ebooks. The rise of print-on-demand (POD) technology (basically keeping digital files of books to be printed only when a customer orders it) means that the so-called “long tail” has lengthened, with books rarely going out of print… POD may soon be coming to your local bookshop. In April 2009, academic chain Blackwell had the UK launch of the snazzy in-store Espresso POD machine, which can print a book in about four minutes…

There is also an article about “Books Published from Blogs” (by Scott Pack):

Agents are proving quite proactive when it comes to bloggers. Some of the more savvy ones are identifying blogs with a buzz behind them and approaching the authors with the lure of a possible book deal… Many bestsellers in the years to come will have started out online.

Digital technology and writing style

Most of the emphasis in these articles falls on the impact which digital developments are having on the marketing of books rather than the practice of writing itself. But now and again there are signs of a creeping awareness that digitisation may actually change the ways in which our literature is created and consumed. In The Writer’s Handbook, Barry Turner attempts to predict how the digital environment may affect the practice of writing in the coming years:

Those of us who make any sort of livng from writing will have to get used to a whole new way of reaching out to readers. Start with the novel. Most fiction comes in king-sized packages… Publishers demand a product that looks value for money… But all will be different when we get into e-books. There will be no obvious advantage in stretching out a novel because size will not be immediately apparent… Expect the short story to make a comeback… The two categories of books in the forefront of change are reference and travel. Their survival… is tied to a combination of online and print. Any reference or travel book without a website is in trouble, maybe not now, but soon.

Scott Pack’s article on “Books Published from Blogs” tends to focus on those aspects of a blog which may need remoulding to suit publication in book form; but an article by Isabella Pereira entitled “Writing a blog” is more enthusiastic about the blog as a form in its own right:

The glory of blogging lies not just in its immediacy but in its lack of rules… The best bloggers can open a window into private worlds and passions, or provide a blast of fresh air in an era when corporate giants control most of our media… Use lots of links – links uniquely enrich writing for the web and readers expect them… What about pictures? You can get away without them but it would be a shame not to use photos to make the most of the web’s all-singing, all-dancing capacities.

Even here, however, the advice stops short of videos, sound-effects or animations. Another article in The Writers’ and Artists’ Handbook (“Setting up a Website”, by Jane Dorner) specifically forbids the use of animations:

Bullet points or graphic elements help pick out key words but animations should be avoided. Studies show that the message is lost when television images fail to reinforce spoken words. The same is true of the web.

It’s a little difficult to fathom exactly what point Dorner is trying to make here, but it seems to be something along the lines that using more than one medium may have a distracting rather than enhancing effect. If the spoken words on your television are telling you one thing, but the pictures are telling you another, then “the message is lost”. Perhaps a more interesting point, however, is where Dorner draws her dividing-line between acceptable and unacceptable practice. “Bullet points or graphic elements” are all right, because they “help pick out key words”, but “animations should be avoided”. In other words visual aids are all very well as long as they remain to subservient to text. They minute they threaten to replace it as the focus of attention, they become undesireable.

Clearly this point of view continues to enjoy a lot of support, particularly from traditionalists in the writing and publishing industries. All the same, combinations of text with other media may be about to enjoy some kind of vogue; and the development of the Vook brand since its launch last October is an instructive case-history in this regard.

Vooks again

When Vooks were first launched it seems fair to say that they were broadly greeted with a mixture of indifference and scorn. Reviews which appeared in the first couple of months after the launch were usually either lukewarm of downright unfavourable. Here, for example, is one from Janet Cloninger, writing in The Gadgeteer, November 2009:

So how were the video clips? Have you ever seen any of those old 60s TV shows where they were trying to show a bad acid trip? You know the crazy camera work, the weird color changes, the really bad acting?… I don’t think they added anything to the story at all… I found they were very distracting while trying to read.

Here is another from the Institute for the Future of the Book:

Vooks in The Gadgeteer, 2009

In terms of form the result is ho-hum in the extreme, particularly as there doesn’t seem to be much attempt to integrate the text and the banal video, which seems to exist simply to pretty-up the pages.

Following on from this generally unenthusiastic reception for the first Vooks, news about the brand over the next few months seemed to suggest that it was struggling to establish itself. In January 2010 Vook announced that they were publishing a range of “classic” titles, mostly for children – since “classic” normally means “out of copyright”, this seemed to imply that they were trying to boost their titles-list on the cheap. In February there was an announcement that Vook had raised an extra $2.5 million in “seed-financing” from a number of Silicon Valley and New York investors, suggesting that perhaps initial sales had been disappointing, Simon & Schuster had been reluctant to put up more money, and new sources of finance had therefore been sought.

With the launch of the iPad, however, it became obvious that Vook was making another throw of the dice. In April they launched 19 titles specially adapted for the iPad: In a statement, Bradley Inman, Vook CEO and founder said, “We will remember the iPad launch as the day that the publishing industry officially made the leap to mixed-media digital formats and never looked back…” The Vook blog makes this pinning-of-hopes on the iPad even more apparent:

The release of the iPad this Saturday was not just a red letter moment for Silicon Valley, it marked a turning point for the publishing and film industries, and a great opportunity for those invested in the future of media. The team at Vook has been working hard for months to prepare apps for submission to Apple… In many ways, it seems like the iPad was literally made for us…

And it seems their hopes may not have been misplaced. In May they launched a title about Guns’n’Roses (Reckless Road, documenting the creation of the Appetite for Destruction album), and lo and behold it was favourably greeted:

…unprecedented photos and memorabilia from the early years of one of the great rock bands from the 1980s and 1990s… If you are a true hard rock fan, and Guns ‘N’ Roses was one of your favorite bands, this app is worth the try. (PadGadget)

Now that I’ve had some time to read through Reckless Road and watch many of the videos included in it I can see the value of the Vook approach. It lends itself well to a product like this… This is an app any Guns N’ Roses fan would greatly appreciate. (Joe Wickert)

In June, the Vook version of Brad Meltzer’s bestseller Heroes for my Son was also favourably received:

It is easy to see the tremendous possibilities in the Vook format, especially when tied to a tablet device like the iPad. I very much enjoyed my first experience with a Vook mainly because I rapidly dropped my attempt to think of it as a Book with video plug ins. A Vook is really a multimedia platform that centers around text, rather than a traditional book. (MobilitySite)

Both these books are non-fiction – a genre in which the relationship between video footage and text seems far less problematic. It is interesting to note, however, that in both cases the non-linear structure of the Vook is singled out as a positive feature, compared to the sequential organisation of a traditional book:

It is charmingly non-linear and can be approached from many different angles. More a chocolate box than a book, especially if you are like me and enjoy really digging down into a subject while reading. (MobilitySite)

Remember that old VH1 series, Behind the Music? Canter’s Vook app feels like a modern version of that approach, with the added benefit that you can hop around the story to your heart’s content… (Joe Wickert)

There are hints here of a realisation that digital media can sometimes offer kinds of reading which are unavailable to, or hampered by, traditional print-and-paper.

Further recognition that ebooks with multimedia in them might actually have market appeal came at the end of June from none other than Amazon, who announced that they were adding audio and video to the Kindle iPhone/iPad app. The irony of this move is, of course, that Kindle ebooks are now multimedia-capable on the iPhone and iPad but not on the Kindle itself – an irony which can hardly be allowed to continue, and which therefore doubtless presages the launch of a multimedia Kindle some time in the near future.

Publishers, new media, and the cultural divide

Of course, the story of multimedia innovation in literature goes back much further than Vooks and the iPad. The British writer Andy Campbell, for example, has been publishing his own new media fiction online for years – most recently on the Dreaming Methods website. Most of his work has been designed in Flash, which the iPad unfortunately does not support. He therefore finds himself in the one-step-forward-and-two-steps-back position where new media literature is finally starting to make some headway in the marketplace, but thanks to a whim of the Apple corporation his own work in the field, developed over more than a decade, been landed with a big disadvantage. Understandably, his feelings are mixed:

It does indeed seem like there is a shift going on with digital fiction, although there are still a large number of stumbling blocks from a development point of view… Whilst the potential of the iPhone and iPad is undoubtedly exciting, a lot of authors – including myself – do not work with Macs or have the programming experience required to produce Apple-happy content…. However that’s from the point of view of Apple dominating the market and forcing everyone to use their SDK, whilst in actual fact Android holds considerable promise… I wouldn’t say digital fiction is breaking through into the mainstream – although perhaps it depends what you mean by digital fiction… Whether anything has been produced that really takes reading as an experience to a new level, I’m not sure.

Since Flash has hitherto been one of the main tools used by new media writers and artists, many of them will now find themselves in the same predicament as Campbell – and many of them will doubtless be hoping, like him, that alternative platforms such as Android are going to make some headway in the coming months. But leaving the question of platforms on one side, another difficulty for existing new media writers seems to be that although publishers are suddenly discovering a new enthusiasm for the form, they have very little knowledge or understanding of the work which has already been done, and very few links with those who have been doing it. Nor is this entirely the publishers’ fault, because there seems to be a genuine cultural divide between those who work in the publishing industry and those who take an interest in new media literature. Emily Williams of Digital Book World alludes to this divide in her article about this year’s London Book Fair (“Old London vs. New Media”, April 2010):

In most [publishing] houses, the digital innovators are still operating on a parallel plane, touching on but not fully integrated into the publishers’ core business centers. This segregation is so complete that much of the digital crowd is liable to skip the traditional fairs altogether, gravitating instead to their own tech confabs (which are in turn often boycotted by, or unknown to, the bookish folk).

Michael Bhaskar, a publisher and one of the judges of the Poole Literary Festival’s New Media Writing Prize, makes a similar point in his blog:

There has been no real conversation between the two [publishers and new media writers]. Why? It seems like we should have hit the meeting point where there could and should be a productive alliance, when in fact the gulf seems as wide as ever… Publishers have to sell books – or something – to keep going… [whereas] much new media writing is not designed to be commercial, being associated with a more recondite and experimental mindset.

In other words, publishers and new media writers have failed to come together, not simply because publishers have been hoping for the digital revolution to go away, nor because new media writers have been go-it-alone experimentalists, but because culturally they have belonged to different worlds, moved in different circles and spoken different languages.

Even assuming that these difficulties can be overcome, it is open to doubt whether new media writers will necessarily want to throw themselves headlong into the commercial mainstream. Many of them, like Andy Campbell, have been going it alone for so long that the habit of independence may be difficult to shake. Undoubtedly a bit of money would be very welcome, but advice from marketing men about how to make their work more commercial might be less well-received. On the publishing side of the equasion, however, there are definite signs that things are starting to change. Experimentation was the buzzword of the 2010 London Book Fair:

The publishing industry must move at speed to adopt new business models and new ways of working if it is to seize the opportunities of the digital revolution, delegates were told at London Book Fair… Industry figures focused on the need to experiment and to get a real understanding of what consumers want from the new technologies in a fast-changing environment. (The Bookseller)

Digital technology and writing style, part 2

Important Artifacts and Personal Property from the Collection of Lenore Doolan and Harold Morris, Including Books, Street Fashion and Jewellery by Leanne Shapton

There are also signs that the influence of digital technology on writing now extends beyond the software-savvy fringe, and is starting to affect the ways in which less specialised writers create their work. One of the surprize best-sellers of last year was a book called Important Artifacts and Personal Property from the Collection of Lenore Doolan and Harold Morris, Including Books, Street Fashion and Jewellery, by Leanne Shapton, which (as the title suggests) takes the form of an auction catalogue, selling off the belongings of a fictional couple. As befits an auction catalogue, the book consists of photographs of the articles for sale, accompanied by snippets of text –

Lot 1231: Two pairs of white shoes. Two pairs of white bucks. The label inside the men’s pair reads “Prada”, the women’s reads “Toast”. Sizes men’s 11, women’s 9. Well worn. $40-60.

The artefacts in the catalogue are arranged in chronological order, which makes it easier for them to tell the story of the couple’s love-affair; but despite this concession to linearity what is striking about the novel, to anyone who has had very much to do with new media literature, is how like a piece of new media literature it is. Experimental it may be as a novel in print, but as a piece of digital writing it would be fairly conventional, albeit unusually well-put-together. It was obviously composed as collection of objects and pictures as much as a a piece of written text; there is no conventional dialogue or storytelling; despite its chronological sequence there is a strong non-linear element to the book, a feeling that it is as much designed to be dipped and skimmed as to be read from one end to the other; it makes a knowing reference to Raymond Queneau, the Oulipo writer; and in many ways it would be more at home on the Web, where the pictures could be in full colour and zoomable at no extra expense.

Another example of the influence of digital technology on “ordinary” literature comes from the small-scale end of the publishing industry – Martha Deed’s poetry chapbook The Lost Shoe, which was published earlier this year by Dan Waber at Naissance Chapbooks (about whom, more in a moment). The first point to note about this collection is that in order to publicise it Martha made a video, also called “The Lost Shoe” (http://www.sporkworld.org/Deed/lostshoe.mov), which deserves to be thought of as a companion-piece rather than a “trailer”. The poems in the collection are based on Martha’s experiences as a psychologist specialising in family law – more specifically, they deal with cases in which family members have done violence to each other, and some of them are harrowingly raw:

Upstairs, he tried twice to change his clothes
his fingers slippery with your blood…
You were looking at him
the last person you saw before your death
It bothered him, that lifeless stare,
so he stepped over your mother
your dying baby sister
and tried to close your eyes…

28 poems based on 100s of hours of family violence court proceedings

The video has the same combination of near-documentary authenticity and artistic control. It starts with a 911 telephone call from a man who has harmed his own children. There is a terrible moment when he is asked what has happened and he breaks into hysterical tears and says “They got stabbed”, as if somebody else might have done it. It ends with Martha reading aloud from one of her own poems, “Practice Tips”, which is based on the Center for Criminal Justice Advocacy‘s “Criminal Pre-Trial and Trial Practice”:

Play the tape 10 times at trial.
The jury will become accustomed to the carnage…
Obfuscate. Whine. Grandstand.
Fumble with your papers.

The fact that Martha feels equally at home working with both the written word and the camera, and therefore feels able to shoot her own video as a means of publicising her collection of poems, is an indication of the way in which digital technology is beginning to influence literary practice at grass-roots level. But the influence goes further. As well as conventional verse, her collection contains a number of visual poems – you could almost call them diagram poems – combining text with graphic design. “Jury Pool”, for example, shows a number of black stick-figures in and around the jury pool, labelled with reasons why they have been disqualified from the jury, or factors which will influence their outlook on the case: “Have to go back to school”, “Ate lunch with defendant’s mother”, “Crime victim”, “Don’t understand English”, and so forth. Including a diagram-poem such as this in a collection of poetry would not have been impossible before digital technology came along, but the fact that software packages such as Microsoft Word and Open Office Writer can handle images as easily as text, and make it simple to customise page-design without incurring any extra cost, means that poets now have an enormous range of experimental possibilities constantly at their fingertips.

Furthermore a lot of writers haven’t just moved beyond the pen or the portable typewriter to computers and word processing software; they have moved on to such things as blogs and web-pages, which have built-in multimedia capabilities. Sound-files and videos are rapidly becoming a normal part of the amateur writer’s working environment, and as a result the combination of text with other media is becoming a grassroots staple rather than a specialists-only field.

The Lost Shoeis published by Naissance Chapbooks, run by Dan Waber. A glance through Waber’s catalogue is enough to confirm the effect which digital technology is starting to have on poetic style. Amongst more formally conventional poetry he publishes, for example, Psychosis by Steve Giasson, which is based on comments collected by a YouTube posting of the shower scene from Psycho:

kthevsd Lame movies ? Kid I like all movies, old films, new films, etc. How is this classic lame ? Have you even ever watched it ? What would some 16 year old teenybopper know about cinema ? You probably have never even heard of Kurosawa and I bet you have never even seen a Daniel Day Lewis or Meryl Streep movie in your life. No wonder everyone laughs at your generations taste…

Or there is a collection by Jenny Hill called Regular Expressions: the Facebook status update poems

Ron: I delivered a fucking BABY tonight! Yep, a fucking BABY!!!!!!!!! what did
u do today? Nursing school is AWESOME!!!!!!!
Someone asks if it was slimy, another wants
the placenta, most are stumped
at how to comment
on all your exclamation marks.

Then there is Watching the Windows Sleep by Tantra Bensko, which combines “fiction, poetry, and photographs”; or Open your I by endwar, which is “at times concrete, at times typoem, at times visual poem, at times conceptual poem, at times typewriter poem”. It is clear that the digital revolution has affected all of these collections in one way or another – either by making a wider range of experimental options available, or by providing them with their inspiration and subject-matter.

Of course, these are atypical exhibits, because Dan Waber, the publisher, is clearly interested in adventurous and experimental kinds of poetry. He also publishes a series called “This is Visual Poetry“, which now runs to about fifty full-colour booklets of visual poems, “answering the question [What is visual poetry?] one full-color chapbook at a time”, and answering it extremely variously. All the same, even allowing for Waber’s adventurous tastes, the fact that within a couple of years he has managed to put together fifty chapbooks of visual poetry, plus nineteen “conventional” poetry collections which often show clear signs of technological influence, is strongly suggestive of the directon in which things are moving.

Digital technology and small-scale publishing

Just as noteworthy is the business-model behind Waber’s publishing ventures. Basically, his operation relies on three key elements. The first is print-on-demand technology, which has almost completely done away with the printing expertise on which book production used to rely. These days, as long as writers can produce a competently-laid-out electronic original it can be turned into a book at the touch of a button. Colour reproduction is slightly more expensive than black-and-white, but not prohibitively so. Standards of reproduction are undoubtedly lower than they would be in the hands of a specialist printer, but most people never notice the difference. Self-publishing ventures such as Lulu (www.lulu.com) rely on this kind of print-on-demand process, and although Waber sends his electronic originals to the local print shop rather than using a completely automated online process, the technology is the same.

However, whereas the Lulu publishing process involves quite a bit of donkeywork (and usually a crash course in book-design and pagination) on the part of the author, the second key element of Waber’s publishing model is a drastically simplified and stringent set of layout criteria. Submissions to the visual poetry series must be “17 color images of visual poems of yours that are 600 pixels wide by 800 pixels tall”; and submissions to the Naissance chapbook series must be a maximum of 48 pages, in A4 portrait layout, with specified page-margins. Waber has designed a macro which takes Word files laid out according to these specifications and converts them instantaneously into print-ready book originals. This means that responsibility for the page layout is left squarely with the author – as Waber’s guidelines say, “all you need to do is make each page look how you want it to look… and we’ll convert it” – with the added effect that as long as authors stay within the guidelines, they are free to experiment as much as they like.

This combination of strict limitations and artistic freedom has undoubtedly helped to foster some of the adventurous design his chapbook series displays. At the same time, however, Waber has eliminated so much complexity from the publishing process that the third key element of the business model looks after itself: his costs (including time-costs) have come right down, to the point where he can show a modest profit on print-runs as low as ten units. All he has to do is decide whether he wants to publish something: if he does, he runs his macro, sends his print-ready file to the printer, and has ten copies of the chapbook in his hands within 24 hours. As he writes with understandable pride:

The beauty in all of this is no cash outlay. No huge print runs. No wondering if there’s grant money to support it, no worrying if it’ll actually sell enough to cover costs. It’s all profit after one copy sells… I am in a situation where because I make money off of every book I publish, all I need to do is find more books to publish. Because I de-complexified the process so completely.

Waber believes that his kind of venture represents the way forward for literary publishing in the era of digital technology, and he also believes that it is the kind of solution which can probably only come from outside the existing print industry, not from inside, because, as he puts it, “Big Publishing has a model that is blockbuster-based”. To explain this more fully, he cites an article by Clay Shirkey called “The Collapse of Complex Business Models“, which argues that big and complex businesses become unable to adapt to new circumstances, because their ideas about how they should operate become culturally embedded. If the new circumstances are sufficiently challenging then the only way forward will be for big organisations to collapse, and for new small ones, without the same culturally embedded assumptions, to take their place.

When ecosystems change and inflexible institutions collapse, their members disperse, abandoning old beliefs, trying new things, making their living in different ways than they used to… when the ecosystem stops rewarding complexity, it is the people who figure out how to work simply in the present, rather than the people who mastered the complexities of the past, who get to say what happens in the future.

This, argues Waber, is likely to be the ultimate effect of the digital revolution on the publishing industry; not simply dramatic changes in publishing formats and marketing methods, but a complete collapse of “Big Publishing”, and a multitude of small-scale, dynamic new ventures like his own, growing up out of the wreckage.

Clearly this is something that publishers themselves are worried about. As Michael Bhaskar writes in his blog for The Poole Literary Festival’s New Media Writing Prize,

On the writing side I often hear that people feel ignored by publishers.Essentially the world of commercial publishing is a closed shop unwilling to listen to the maverick, the outsider and the original, and will ultimately pay for this as audiences gravitate to newer and amorphous forms… This might be an argument for by-passing publishers or intermediaries altogether… [but] what I would like is mediation.

New models for publishing

Clay Shirkey quotes the example of the “Charley bit my finger” video on YouTube to illustrate how production values have changed:

The most watched minute of video made in the last five years shows baby Charlie biting his brother’s finger… made by amateurs, in one take, with a lousy camera… Not one dime changed hands anywhere between creator, host, and viewers. A world where that is the kind of thing that just happens from time to time is a world where complexity is neither an absolute requirement nor an automatic advantage.

Youtube Video: "Charley bit my finger"

The “not one dime changed hands anywhere” line is perhaps a bit of an oversimplification. Wikipedia notes that “According to The Times, web experts believe the Davies-Carr family could earn £100,000 from ‘Charlie Bit My Finger’, mostly from advertisements shown during the video.” (http://en.wikipedia.org/wiki/Charlie_Bit_My_Finger) But the Davies-Carrs didn’t make or post the video with the intention of becoming celebrities or making money. They posted it so that it could be viewed by the boys’ godfather. The success of the video, in other words, owes nothing to its production values or to any marketing strategy, and everything to the environment created by YouTube and its viewers.

An alternative to the Big Publishing model is already with us, and despite odd viral phenomena like “Charlie Bit My Finger”, it consists in the main of very large numbers of small-scale products reaching small audiences, rather than small numbers of very high-profile products reaching huge audiences. This alternative model is enabled by digital technology, and it replaces high production values and market-minded editorial controls with the principle that people’s desire to publish themselves and to look at each other’s efforts is itself a profit motor. No single book published by Lulu, for example, has to sell a lot of copies for Lulu itself to make a profit – it’s the volume which counts. The same is true of YouTube, and it’s also true, on a much smaller scale, of Dan Waber’s enterprise.

YouTube is now crawling with people hoping to become the next viral phenomenon – and there are also a number of talented individuals who have built up sizeable audiences on YouTube and who are making decent amounts of money out of those audiences – but the really big money is being made not by the people who contribute material, but by YouTube itself. The same is true of print-and-paper publishing via Lulu. The removal of editorial constraint has greatly freed up and democratised the creative side of the publishing process, but on the other hand, a system where most writers made relatively small amounts of money compared to publishers and agents is being increasingly shoved aside by a new system where most creators make no money at all, while the publishers do very nicely.

Add to this the fact that YouTube is now in the hands of Google – the same Google which has been “creating an impenetrable content monopoly” over digitised books through the Google Books programme – and the future of publishing starts to look less like an open field for small enterprises, created by the collapse of big corporations, and more like a battleground where a few monster Web 2 corporations – Amazon/Kindle, YouTube/Google and Apple – are carving up the territory as fast as they can, much as the major European countries carved up Africa during the nineteenth century.

What the future really holds for the publishing industry is probably a mixture of these two scenarios. It’s unlikely that conventional publishing is going to disappear any time soon, but in a shrinking market publishers are going to be more and more reluctant to publish untried material, more and more inclined to go with material which seems to tap into an already-established audience. The celebrity biography or autobiography; the book of the comedy series; the first novel by a TV personality; these are already familiar. The book version of a popular blog and the “global distribution” edition of something which has already sold very well via the Web are going to become increasingly familiar in the near future. Add to this books with associated websites, increasing emphasis on ebooks, and a cautious trial of ebooks with interactive elements, and you have a pretty good picture of how the conventional publishing industry is shaping up to deal with the digital revolution.

In the meantime, entrepreneurs like Dan Waber are taking fuller advantage of the new possiblities offered by digital technology, and perhaps planting the seeds for a whole new generation of publishing houses; while writers like Martha Deed and Leanne Shapton, under the influence of the digital revolution, are redefining literary genres.

But one consideration which should not be overlooked in all this is the importance of open standards. The digital revolution itself is predicated not only on technical advances – such as broadband, print-on-demand, digital video and multimedia handheld devices – but on the Web itself, and in particular on the fact that the Web is non-commercial and belongs to all its users. Material which appears on the Web doesn’t have to comply with a proprietary format laid down by any one corporation: it has to comply with standards laid down by the World Wide Web Consortium. It is this open structure which has enabled the Web to develop so rapidly and to serve as a framework within which so many enterprises have been able to flourish. For the field of publishing to flourish in the same way, open standards need to prevail here as well – open standards for ebooks, for example, so that standards-complaint work will be viewable on a whole range of different devices. Only under those circumstances can small enterprises and individual artists stand some kind of chance against the big corporations.

Link to original article:

http://www.hyperex.co.uk/reviewdigitalpublishing.php

© Edward Picot, August 2010
© The Hyperliterature Exchange

Trajectories: How to Reconcile the Careerist Mentality with Our Impending Doom. Part 2/4

To read Part 1 of this article visit this link:
http://www.furtherfield.org/articles/trajectories-how-reconcile-careerist-mentality-our-impending-doom-part-24

A Rude Awakening

What is curious about the neoliberal project that kick-started in the year of my birth, is that, from the politics of the preceding decade, it appeared history could have taken a very different course. 1972 marked the publication of The Limits to Growth – a study commissioned by the humanitarian think-tank the Club of Rome to estimate the planet’s reserves of natural resources, “including topsoil, fresh water, minerals, forests and oceans” – questioning for the first time what might be the consequences of “another 100 years of exponential growth” (M. Fowkes & R. Fowkes 2009, p.670). The findings of the study were so significant that they are cited by Maja and Reuben Fowkes as a revelation for the future of humanity on a par with Copernicus’s discovery of Heliocentrism: putting our lives on planet earth sharply into perspective. Essentially the report gave us all the information we needed to know: that the way of life modernity had accustomed us to, was not sustainable. The whole system on which our modern liberal democracies were structured was supported by a myth of continual and infinite progress (Kingsnorth & Hine 2009, p.3) and a universal belief that the future will always be better than the past – that it is always within our capable hands to control our destinies.

Rather than take heed of this advice and look for alternative ways of structuring our societies, what actually began towards the end of the seventies, continuing right up to the present day, was the opposite: a complete and utter acceleration of our production and consumption. Post- The Limits to Growth our lives were allowed to continue in a fashion now no longer based on scientific facts, but on fantasy:

“What this… illustrates is the fantasy structure on which capitalist realism depends: a presupposition that resources are infinite, that the earth itself is merely a husk which capital can at a certain point slough off like a used skin, and that any problem can be solved by the market… The relationship between capitalism an eco-disaster is neither coincidental nor accidental: capital’s ‘need of a constantly expanding market’, its ‘growth fetish’, mean that capitalism is by its very nature opposed to any notion of sustainability.” (Fisher 2009, pp.18-9)

We were allowed to continue because we repressed this truth. Our ‘denial’ was constituted by what Freud described as our inability to hear the things which did not fit easily with the way we envisaged ourselves in the world (Kingsnorth & Hine 2009, p.9). We simply blocked out any hint of a hitch or obstacle to our career trajectories and carried-on regardless. Neoliberalism achieved this ‘state of mind’ purposefully – by pacifying us with the things we thought we wanted, that would make us happy, whilst removing the possibility for resistance. The “drive towards atomistic individualisation” (Fisher 2009, p.37) captured in Margaret Thatcher’s dictum “There is no such thing as Society. There are individual men and women” (M. Thatcher n.d.), plunged us further into our internal solipsistic worlds; from where it became almost impossible to fully empathise with others, to acknowledge the wider consequences of our actions, to see beyond the fantasy – to believe that ‘an alternative’ might be possible. We lost our political ‘agency’ as our liberal democracies became governments-as-administration (Zizek 2009b); appealing to our burgeoning “individual ideals” (Strawson 2008) – to “short-termism” (Brown 2009) – rather than the bigger picture and a realistic long-term plan.

In his recent book First as Tragedy, Then as Farce, Slavoj Zizek describes the strategies the neoliberal policy makers employed to continue to maintain this state of denial well into the twenty-first century, explaining how the negative side effects of the bursting of the dotcom bubble in 2000 had been countered by a push on cheap loans to stimulate the housing market. This had simply allowed the US to “continue dreaming” (Zizek 2009a, p.20) for that little bit longer; essentially just prolonging the global crisis until a later date: until now.

Now or Never

“It’s useless to wait – for a breakthrough, for the revolution, the nuclear apocalypse or a social movement. To go on waiting is madness. The catastrophe is not coming, it is here. We are already situated within the collapse of civilisation.” (The Invisible Committee 2009, p.96)

The significance of this point in history cannot be underestimated. The hiatus caused by this latest epic crisis of capital should have given all of us opportunity for self-reflection. The connections between capitalism and environmental catastrophe have once again been starkly illuminated and so too has our own complicity in, and responsibility for, both. As the many climate scientists and campaigners have been telling us, we now only have one decade left – until 2020 – to stabilise and begin to reduce our rapidly increasing greenhouse gas emissions or we will be unable to avoid hitting the “dreaded two degrees” (Armstrong 2009b) – the tipping point at which we trigger runaway climate change and a rapid irreversible and uncontrollable descent into a new world of which the visions of The Road are not too much of an exaggeration.

Even mainstream politicians hungry for votes are forced to admit that “the age of irresponsibility is giving way to the age of austerity” (Cameron 2009). It does seem “useless to wait” (The Invisible Committee 2009, p.96). Now provides the opportunity to radically rethink the way we live, not just in practical terms, but in the way our minds perceive of ourselves in the future; of what we are working ‘towards’. We need to reverse our very ontological foundations so that we become capable of comprehending the opposite of progress – of approaching life in a world where deflation becomes the norm and where rationing is “inevitable” (Fisher 2009, p.80).

As artists – the producers of the non-essential – this rethink seems all the more vital and all the more urgent. It is now our ‘responsibility’ to redefine our roles within this new world, within the “collapse of civilisation” (The Invisible Committee 2009, p.96). As we approach the inevitable challenges of the forthcoming century we can no longer be immune to ethics – we must begin to question what practical function our work can have. And, if we decide that we can still persist in our roles as artists, then we must begin to generate new ways of finding “intrinsic motivation” when our traditional motivational structures of striving towards ‘goals’ such as “recognition and fame” (Abbing 2002, p.82); of creating a ‘legacy’ for ourselves in the future, no longer seem viable.

image from Dark Mountain Project
Image from the Dark Mountain Project

It is typical in periods of crisis (and opportunity) such as this to look to the past for guidance. Retrospective critique (as used to ‘set the scene’ for this essay) helps us to understand the causes of our current predicament in terms of a greater historical trajectory, to help us make sense of our own lives biographically. The real challenge, however, is in developing the suggestions, ideas and solutions that are essential to help us move on. The proceeding sections of this essay turn to two manifestos from 2009 which attempt just this: Ecoaesthetics: A Manifesto for the Twenty-First Century by Rasheed Araeen and Uncivilisation: The Dark Mountain Manifesto. The intention is to draw together their recurring ideas in order to formulate a ‘plan of action’ which may constitute our ‘new moral code’, and then to examine how some of these ideas are already being put into practice, not just by some artists, but by other more radical elements of society.

Atomised Art World

In September 2009, the international journal of “critical perspectives on contemporary art and culture” Third Text dedicated an entire issue to contemplating a vision of the future of art, in which Araeen’s manifesto is published. In the preface, Araeen and his co-editor Richard Appignanesi give their own diagnosis of the predicament of artists “now as we face a legacy of failures in modern history that endangers the future prospects of humanity” (Araeen & Appignanesi 2009, p.500). Their suggestion is that we have reached a cynical and solipsistic impasse which it is essential to overcome:

“… the very concept of art will have to liberate itself from the two historical limits of containment and legitimisation. One is containment in the artist’s own narcissist ego; the other is art’s dependence for its legitimisation as art on the institutions that facilitate and promote art only as reified commodities placed in museum and marketplace showcases.” (Araeen & Appignanesi 2009, p.500)

Third Text cover
Image: Third Text cover, Sept 2000

Ego and individualism have always gone hand-in-hand with the relatively autonomous role the artist has historically enjoyed within society, however, it appears that these characteristics have only been exacerbated in recent years. Neoliberal ideology has led to a “convergence of artistic and entrepreneurial values” (J. Thatcher 2009, p.5) – flexible, creative and autonomous modes of operating have been co-opted by the business world, just as ‘the careerist mentality’ has been inherited by artists. Recent mainstream television programmes such as School of Saatchi (Priddle 2009) and Goldsmiths: But is it Art? (Kerr 2010), which pit artists’ egos and entrepreneurial skills against one another, show the extent to which these attitudes have become the norm.

The super-competitive environment of the ‘atomised art world’ engenders a survival instinct in artists which causes us, knowingly or not, to make our sole objective the expansion of our curricula vitae. The emphasis is on the development of a “narrative” – on forming a “brand identity” (Prince 2010, p.10), because this presents itself as the most efficient means to the desired ends of “recognition and fame” (Abbing 2002, p.82). Trapped in a perpetual attempt to impress art world institutions, artists inevitably end up feeding them with the art that they think they want rather than stopping to question exactly what they are producing and why.

In a pre-neoliberal world, choosing the role of artist was seen as an alternative to the mainstream: a point of resistance, a political statement even (Walker 2002) – art offered a potential strategy of “opposition to capitalism” (J. Thatcher 2009, p.6). Now as a small component part in this means / end cycle – art – simply acts an instrument to serve the “career ambitions of self-centred artists” – its “significant critical and social function” (Araeen 2009, p.680) disabled in the process. But, at this particular point in our history, art’s power in “subverting the dominant hegemony” (Mouffe 2007) – in creating an ‘alternative knowledge’ – may be its only redeemable function.

Free Our Minds

Araeen’s call for art to be liberated from “containment and legitimisation” (Araeen & Appignanesi 2009, p.500) foresees the unprecedented power he believes our ideas could have if completely detached from capitalism:

“It is in fact artistic imagination, not art objects, which, once freed from the self-destructive narcissist ego, can enter this life and not only offer it salvation but put it on the path to a better future.” (Araeen 2009, p.683)

He goes as far as to suggest that artists should “abandon their studios” and “stop making objects” (Araeen 2009, p.684). He urges us to reconfigure our roles to such an extent that our creative skills are put to use in conceptualising real-life practical projects, such as creating solar-powered desalination plants, which simultaneously address the two imminent global challenges of energy and freshwater shortages. Art should renounce its “freedom from function which constitutes its autonomy” (Prince 2009, p.7), leave the world of the ‘non-essential’ and begin to offer us with ‘practical solutions’ to real life problems.

Outside the Bubble

Whereas Araeen’s manifesto (inline with the desperate pleas of environmental campaigns such as 10:10) gives a sense that something can be done to avert ‘our impending doom’. There is, however, another concurrent school of thought which encourages us to embrace our fate. Uncivilisation: The Dark Mountain Manifesto was published in 2009 by writers Paul Kingsnorth and Dougald Hine, as a vision of the future of literature in the new form of “uncivilised art” (Kingsnorth & Hine 2009, p.13). It takes the pessimism of beliefs such as those of James Lovelock: that humans are too stupid to prevent climate change (Hickman 2010, p.12) and challenges us to invert these to become a positive creative force:

“We live in a time of social, economic and ecological unravelling. All around us are signs that our whole way of living is already passing into history. We will face this reality honestly and learn how to live with it.” (Kingsnorth & Hine 2009, p.19)

The key is in developing a sense of objectivity about the systems in which we are enmeshed. We are invited to “stand outside the human bubble”, to “tug our attention away from ourselves and to turn it outwards; to uncentre our minds”: essentially to put “civilisation – and us – into perspective” (Kingsnorth & Hine 2009, p.13).

Once we are able to shift our attitude from that of hubris to that of humility, it becomes easier to accept that resources are indeed finite; civilisations do collapse and that species, including our own, become extinct. With this finitude as a certainty, the petty squabbling of the art world and the insignificance of the ‘goals’ we have been striving towards become evident. We can be liberated from our career plans; from the careful crafting of our own personal legacies and can refocus our attentions on the immediacy of the present (Bey 1994), for it is perhaps here where we should learn to find meaning and happiness.

To read Part 3 of this article visit this link: http://www.furtherfield.org/articles/trajectories-how-reconcile-careerist-mentality-our-impending-doom-part-34
 

————
References:

Abbing, H., 2002. Why Are Artists Poor?: The Exceptional Economy of the Arts, Amsterdam: Amsterdam University Press.

Araeen, R., 2009. Ecoaesthetics: A Manifesto for the Twenty-First Century. Third Text, 23(5), 679-84.

Araeen, R. & Appignanesi, R., 2009. Art: A Vision of the Future. Third Text, 23(5), 499-502.

Armstrong, F., 2009a. Franny Armstrong: If you’re not fighting climate change or improving the world, then you’re wasting your life. The Guardian, 8.

Armstrong, F., 2009b. What is 10:10? 10:10 Campaign website. Available at: www.1010uk.org/1010/what_is_1010/arms [Accessed April 10, 2010].

Bey, H., 1994. Immediatism, Oakland, California: AK Press.

Brown, W., 2009. What will be the legacy of recession? The Guardian Culture Podcast. Available at: www.guardian.co.uk/culture/audio/2009/oct/26/culture-cambridge-festival-ideas.

Cameron, D., 2009. The Age of Austerity. The Conservative Party website. Available at: www.conservatives.com/News/Speeches/2009/04/The_age_of_austerity_speech_to_the_
2009_Spring_Forum.aspx
[Accessed April 25, 2010].

Fisher, M., 2009. Capitalist Realism: Is There No Alternative?, Ropley, Hampshire: 0 Books.

Fowkes, M. & Fowkes, R., 2009. Planetary Forecast: The Roots of Sustainability in the Radical Art of the 1970s. Third Text, 23(5), 669-674.

Kerr, A., 2010. Goldsmiths: But is it Art?, BBC 4.

Kingsnorth, P. & Hine, D., 2009. Uncivilisation: The Dark Mountain Manifesto. Available at: www.dark-mountain.net/about-2/the-manifesto.

Mouffe, C., 2007. Artistic Activism and Agonistic Spaces. Art & Research, 1(2). Available at: www.artandresearch.org.uk/v1n2/mouffe.html [Accessed April 25, 2010].

Priddle, A., 2009. School of Saatchi, BBC 2.

Prince, M., 2009. Art & Politics. Art Monthly, (330), 5-8.

Prince, M., 2010. Remakes. Art Monthly, (335), 9-12.

Strawson, P.F., 2008. Social Morality and Individual Ideal. In Freedom and Resentment and Other Essays. London / New York: Routledge, pp. 29-49.

Thatcher, J., 2009. Crunch Time. Art Monthly, (332), 5-8.

Thatcher, M., Margaret Thatcher Quotes. About.com website. Available at: womenshistory.about.com/od/quotes/a/m_thatcher.htm [Accessed May 2, 2010].

The Invisible Committee, 2009. The Coming Insurrection, Los Angeles / Cambridge, Mass.: Semiotext(e).

Walker, J., 2002. Left Shift: Radical Art in 1970s Britain, London / New York: I.B. Tauris.

Zizek, S., 2009a. First As Tragedy, Then As Farce, London: Verso.

Zizek, S., 2009b. In Defense of Lost Causes, London: Verso.

Trajectories: How to Reconcile the Careerist Mentality with Our Impending Doom. Part 1/4

Preface

From September 2008 – June 2010, Ellie Harrison undertook a Leverhulme Scholarship on the Master of Fine Art programme at Glasgow School of Art. The thesis published below forms one of the major outcomes of her research during this period. This is part one of four.

The thesis published below forms one of the major outcomes of her research during this period and builds on two earlier essays How Can We Continue Making Art? – which questions whether there is a place for art in a world which is fast approaching environmental catastrophe, and Altermoderism: The Age of Stupid – which uses Nicolas Bourriaud’s Altermodern exhibition at Tate Britain in 2009 as a paradigm for exploring the art world institution’s lack of acknowledgement and action over climate change.

Trajectories: How to Reconcile the Careerist Mentality with Our Impending Doom addresses the ethical implications of continuing to choose the career of artist in the twenty-first century. It is a manifesto of sorts, written from the personal perspective of a young UK-based artist looking to identify worthwhile reasons for continuing down this ‘self-interested’ path, given that the future we are likely to face as a result of climate change, is so different from how we dreamt our careers might pan out whilst growing up under Thatcher and New Labour. It explores how we should aim to evolve our roles as artists, in light of this, and what form a new ‘reconciled practice’ might take.

Global Warming Projection

The graph below shows the projected average global temperature increase over the forthcoming century if we remain on our current trajectory of economic growth and population increase (peaking at 9 billion in 2050), but also incorporate new efficient technologies, a convergent world income and a balanced emphasis on energy sources. This is known as the Intergovernmental Panel on Climate Change’s ‘scenario A1B’ (IPCC 2001).

The graph is extracted from the official AVOID response to the United Nations Climate Change Summit in Copenhagen in December 2009 published on 26 March 2010. AVOID is a United Kingdom governmental research programme led by the Met Office with the aim of averting dangerous climate change (AVOID 2010).

AVOID response to the United Nations Climate Change Summit in Copenhagen in December 2009 published on 26 March 2010

Setting the Scene

Looking back, 1979 now emerges as a pivotal year in the recent history of our species. On 6 October this year the US central bank, the Federal Reserve, increased interest rates by 20 points (Fisher 2009, p.33). This act, which on paper appears of little significance, opened the gates to a whole new breed of free-market capitalism which, as a result of reduced regulation, would spread its way all over the globe. It signified the switch between Fordism and post-Fordism as the predominant economic system of production; from the ‘disciplinary societies’ of late modernism characterised by Foucault, to the ‘control societies’ which constitute our present reality (Deleuze 1990). It was the beginning of a carefully choreographed and intricately planned neoliberal project, which would serve the “restoration or reconstitution of naked class power” (Harvey 2007, p.119) to an economic elite; radically transforming the way in which all our lives would operate in its wake. Our attitudes towards work, politics, society; our relationships to one another, even the internal structuring of our own minds, would never be the same again.

It is no coincidence that it was on 4 May 1979 that Margaret Thatcher came to power in the United Kingdom; she was, of course, instrumental in overseeing this ‘revolution’. What is coincidental however is that it was also in 1979, on 11 March to be precise, that my own life began its trajectory. The rapidly changing society into which I was born would not only prove fundamental in shaping the artist I would become, but it would also prove key in determining the ‘mentality’ with which I would come to visualise my future: to plan my career.

The Careerist Mentality

‘Thatcher’s children’ as my generation are known, were indoctrinated to believe that the world owed us a living (Blackburn 2009). “Success”, she said, was “a mixture of having a flair for the thing that you are doing; knowing that it is not enough, that you have got to have hard work and a certain sense of purpose”. It was simply a question of making the right career choice. If we aimed for the top, we had just as much chance of getting there as anyone else. All we had to do was look out for number one. The secret, she taught us, was to have a strategy – to “plan your work for today and every day, then work your plan” (M. Thatcher n.d.); to think about what we wanted our lives to be like in the future and then to work flat-out towards that ‘goal’.

In hindsight, it now seems inevitable that my life took the course it did. Entering art school for the first time in 1997 – the year the seminal Sensation exhibition at the Royal Academy of Arts took place – we could see ‘success’ being played out before our very eyes. A group of Young British Artists (YBAs), just one generation older, were now ‘living the dream’. As 18-year-old students, we were now able to visualise the paths we wanted our own lives to take and to see exactly where we aimed to find our fortune. Like most of my art school peers, I was from an “above average social background” – raised in suburbia by a middle class family of teachers. And, as Hans Abbing notes, this added “social capital” gave me the “flair, self-assurance, and… sense of audacity” (Abbing 2002, p.95) which now seemed so essential to commodify and sell myself – to keep going, regardless of failure and rejection, with eyes firmly fixed on the prize.

Sensation Exhibition at the Royal Academy of Arts, 1997
Image: Sensation Exhibition at the Royal Academy of Arts, 1997

My career trajectory led me blinkered along a familiar path – a BA (Hons) degree in Fine Art from Nottingham Trent University; a Postgraduate Diploma in Fine Art from Goldsmiths College (where nearly all my YBA role models had been before me). It was as though every incremental step took me ever closer towards my ‘goal’: towards ‘success’. Finally, I won a scholarship to study on the Master of Fine Art (MFA) programme at The Glasgow School of Art; yet another prestigious art school to add to my expanding curriculum vitae. What I hadn’t banked on, however, was that on the very same day I was heading north up the M1 to Glasgow to begin this new stage in my life, the global economic order was fast collapsing around us into its own new distinct epoch, taking with it the belief systems which had been carefully constructed around it over the past 29 years.

On 15 September 2008 the investment bank Lehman Brothers Holdings Inc. filed for the biggest bankruptcy in US history with more than $600 billion of debt (Mamudi 2008). Over the course of the next year a slew of bailouts took place all over the world to prevent other banks going under. The neoliberal project had, “in every sense, been discredited” (Fisher 2009, p.78). The ideology on which, knowingly or not, my own life’s trajectory had been modelled was now on the ‘scrapheap’. And, as Mark Fisher suggests, a bleak, empty and relentless state known as ‘capitalist realism’ – in which nobody could believe, but equally nobody could stop – crept in from every corner to fill the void.

Society, it seemed, had reached a hiatus; a ground zero amid a sea of “ideological rubble” (Fisher 2009, p.78). Lots of suggestions emerged about what had gone wrong, lots of questions about where we should go next. From the privilege of my funded MFA place, I was able to enter into my own period of self-reflection about the path I had so blindly been following. Was the vision I upheld of my life in the future essentially a delusion, based on a now defunct model of ‘success’ from the past? Was I suffering from the “self-deceit” (Abbing 2002, p.114) Hans Abbing diagnoses to be prevalent in young artists, coupled with the complete “disavowal” (Fisher 2009, p.13) of the negative side-effects of my complicity in the system of capital? With a sudden and overwhelming urgency it felt essential that I question how I could begin to reconcile my career choice and the entrepreneurial methodology (Abbing 2002, p.96) with which I was pursuing it, with the harsh realities that both science, and now science fiction, are predicting the future actually holds in store…

Our Impending Doom

Films such as The Road (Hillcoat 2009) offer us a very different picture of the forthcoming century. In this barely hospitable, yet eerily recognisable version of our present world there is no Turner Prize, no Frieze magazine to be reviewed in; no canon to become part of. In fact, there is no scope for the non-essential; no room for aesthetics; no space for art at all. Whereas it now appears clear that the trajectory I had planned for my life since art school is constituted by fantasy, the trajectory which befalls the lives of the protagonists of this particular post-apocalyptic vision is in part based on what the current overwhelming scientific evidence points towards.

The Road (Hillcoat 2009) offers us a very different picture of the forthcoming century
Image: The Road, 2009

The United Nations Climate Change Summit which took place in Copenhagen in December 2009 offered what many scientists and campaigners referred to as our ‘last chance’ of averting global catastrophe within the coming century. Prior to the talks the 10:10 Campaign’s ‘call to arms’ statement outlined what sort of trans-governmental worldwide commitment it would be necessary to achieve:

“The best deal currently on the table is that from the EU, which calls for a 30% reduction [in greenhouse gas emissions] by 2020 (compared to 1990 levels). If this deal were to be accepted (which is a very big if, given that Japan argues for 8%, Australia for 5% and America for between 0%-6%) and if the emission cuts were then carried out (which is an even bigger if), this would give us about a 50/50 chance of not hitting the dreaded two degrees. Two degrees is where we trigger runaway climate change [emphasis added]: two leads to three, three to four, four to five, five to six… by which time it’s about over for life on Earth.” (Armstrong 2009b)

Given that Copenhagen was by all accounts a complete failure and that, in fact, not even the least significant of the ‘deals’ presented was agreed upon and signed off, the balance now appears to be swaying decisively towards the latter of these two potential trajectories. We find ourselves “trapped inside a runaway narrative, headed for the worst kind of encounter with reality” (Kingsnorth & Hine 2009, p.11). Unless it is fully acknowledged and hastily acted upon in consensus across the globe, climate change “threatens to render all human projects irrelevant” (Kingsnorth & Hine 2009, p.6). It appears that it is not just the future of our careers we should be worried about but now, more likely, the fundamental ability of our species to survive on the planet.

The concern of this essay is to uncover exactly how we could have arrived at a situation where these two distinct visions of our future can so wildly diverge – to explore the factors which have allowed our careerism to persist, in light of advice to the contrary. The aim is to illuminate the significance of this ‘now or never’ moment in the history of our species as an opportunity for radical change, and to develop a ‘plan of action’ and a ‘new moral code’ which may help us, as artists, determine what role we can and should play in the reality of the twenty-first century.

To read Part 2 of this article visit this link: http://www.furtherfield.org/articles/trajectories-how-reconcile-careerist-mentality-our-impending-doom-part-24 

——-

References:

Armstrong, F., 2009b. What is 10:10? 10:10 Campaign website. Available at: www.1010uk.org/1010/what_is_1010/arms [Accessed April 10, 2010].

Abbing, H., 2002. Why Are Artists Poor?: The Exceptional Economy of the Arts, Amsterdam: Amsterdam University Press.

AVOID, 2010. Will the Copenhagen Accord avoid more than 2°C of global warming? AVOID website. Available at: ensembles-eu.metoffice.com/avoid [Accessed May 3, 2010].

Blackburn, S., 2009. Do we need a new morality for the 21st century? The Guardian Culture Podcast. Available at: www.guardian.co.uk/culture/audio/2009/nov/02/cambridge-festival-of-ideas.

Deleuze, G., 1990. Society of Control. L’Autre Journal, (1). Available at: www.nadir.org/nadir/archiv/netzkritik/societyofcontrol.html.

Fisher, M., 2009. Capitalist Realism: Is There No Alternative?, Ropley, Hampshire: 0 Books.

Harvey, D., 2007. A Brief History of Neoliberalism, Oxford: Oxford University Press.

Hillcoat, J., 2009. The Road, Dimension Films.

IPCC, 2001. Special Report on Emissions Scenarios. GRID-Arendal website. Available at: www.grida.no/publications/other/ipcc%5Fsr/?src=/climate/ipcc/emission [Accessed May 3, 2010].

Kingsnorth, P. & Hine, D., 2009. Uncivilisation: The Dark Mountain Manifesto. Available at: www.dark-mountain.net/about-2/the-manifesto.

Mamudi, S., 2008. Lehman folds with record $613 billion debt. MarketWatch website. Available at: www.marketwatch.com/story/lehman-folds-with-record-613-billion-debt?siteid=rss [Accessed April 25, 2010].

Thatcher, M., Margaret Thatcher Quotes. About.com website. Available at: womenshistory.about.com/od/quotes/a/m_thatcher.htm [Accessed May 2, 2010].

Entropic elasticity: Critical Glitch Artware & the demoscene.

Article by Rosa Menkman

Based on an interview with the Critical Glitch Artware Category organizers and contenders of Blockparty and Notacon 2010: jonCates, James Connolly, Eric Oja Pellegrino, Jon.Satrom, Nick Briz, Jake Elliott, Mark Beasley, Tamas kemenczy and Melissa Barron.

From April 15-18th, the Critical Glitch Artware Category (CGAC) celebrated its fourth edition within the Blockparty demoparty and this time also as part of the art and technology conference Notacon.

The program of the CGAC consisted of a screening curated by Nick Briz, performances by Jon Satrom, James Connolly & Eric Pellegrino, and DJ sets by the BAD NEW FUTURE CREW. There were also a couple of artist presentations and the official presentation of a selection of the (115!) winners within the Blockparty official prize ceremony.

The CGA-crew
‪The CGA-crew‬

A Critical Glitch Artware Category at Blockparty and Notacon 2010?

The fact that CGAC was coupled with a demoscene event is somewhat extraordinary. It is true that both the demoscene and CGAC or ‘glitchscene(s)’ focus on pushing boundaries of hardware and software, but that said, I (as an occasional contender within both scenes) could not think about two more parallel, yet conflicting worlds. The demoscene could be described as a ‘polymere’ culture (solid, low entropic and unmixable), whereas CGAC is more like an highly entropic gas-culture, moving fast and chaotically changing from form to form. When the two come together, it is like a cultural representation of a chemical emulsion; due to their different configuration-entropy, they just won’t (easily) mix.

But all substances are affected (oxidized) by the hands of time; there is always (a minimal) consequence at the margin. And this was not the first time these two cultures were exposed to each other either; Criticalartware had been present at Blockparty since 2007. Moreover, a culture can of course not be as strictly delineated as a chemical compound; it was thus clear that this year the two were reacting to each other.

While over the last couple of years the demoscene has been described in books, articles and thesis’, this particular kind of ‘fringe provocation’ is not what these researchers seem to focus on; they (exceptions apart) concentrate on the exclusivity of the scene and its basic or specific characteristics. The ‘assembly’ of these two cultures during Blockparty could therefore not only serve as a very special testing moment, but also widen and (re)contextualize the scope of the normally independent researches of these cultures. So what happened when the compounds of the chemicals were ‘mixed’ and what new insights do we get from this challenging alliance (if there is such a thing)?

A very brief introduction to the demoscene.

The demoscene is often described as a bounded, delimitated and relatively conservative culture. Its artifacts are dispersed within well-defined, rarely challenged categories (for the contenders, there is the ‘wild card’ category). Moreover, the scene is a meritocracy – while the contenders (that refer to themselves with handles or pseudonyms) within the scene have roles and work in groups, the elite is ‘chosen’ by its aptitude.

The demoscene also serves a very specific aesthetics, as enumerated by Antti Silvast and Markku Reunanen this week on Rhizome (synced music and visuals, scrolling texts, 3d objects reflections, shiny materials, effects that move towards the viewer – tunnels and zooming – overlays of images and text, photo realistic drawing and adoption of popular culture are the norm). In the same article Silvast and Reunanen declare that: ‘Interestingly, even though we’re talking about technologically proficient young people, the demosceners are not among the first adopters of new platforms, as illustrated by numerous heated diskmag and online discussions. At first there is usually strong opposition against new platforms. One of the most popular arguments is that better computers make it too easy for anybody to create audiovisually impressive productions. Despite the first reactions, the demoscene eventually follows the mainstream of computing and adopts its ways after a transitional period of years.'[1]

More about this can be read at Rhizome’s week long coverage of the demoscene. Silvast and Reunanen’s statement might be most interesting when we move along to see what happened during the meeting of the two scenes.

A pre-history of the Critical Glitch Artware Category: Criticalartware.

Co-founded by jonCates, Blithe Riley, Jon Satrom, Ben Syverson and Christian Ryan in 2002, Criticalartware is a radically inclusive group that started as a media art history research and development lab. Since 2002 the group has shifted and transitioned. Criticalartware’s formation was deeply influenced by the Radical Software platform (publications and projects). Since then it has been an open platform for critical thinking about the use of technology in various cultures. Criticalartware applies media art histories to current technologies via Dirty New Media or digitalPunk approaches. Through tactics of interleaving and hyper threading it permeates into cultural categories of Software Studies, Glitch Art, Noise and New Media Art.

During the first phase of Criticalartware (from 2002 – 2007), the group was a collaborative of artist-programmers/hackers. It also functioned as a media art histories research and development lab. In this form, Criticalartware had become an internationally recognized and reviewed project and platform.

When this phase ended in 2007, jonCates, Tamas Kemenczy and Jake Elliott were the remaining active members of Criticalartware. During this time, Elliott and Kemenczy wanted to take the project in a new direction; into the demoscene. This direction has ultimately defined the second phase of Criticalartware; an artware demo crew, making work for and appearing annually at the Blockparty event and Notacon conference in Cleveland.

2010 marked the next important transition for the Criticalartware crew, when it started using the phrase ‘Critical Glitch Artware’- Category. Criticalartware now not only organizes itself around the demoscene but also around the concept of the glitch. While a glitch (not to be confused with glitch art) appears as an accident or the result of misencoding between different actors, CA’s Glitch-art category exploits this possibility in an metaphorical way. Criticalartware is now foregrounding these glitch art works (with an emphasis on the procedural/software works) that have been on a ‘pivotal axis’ of the crew for a long time.

Melissa Baron from CGAC presenting her work Hacking 73H 0r3g0n 7r41L for the Apple
Melissa Baron from CGAC presenting her work Hacking 73H 0r3g0n 7r41L for the Apple

Critical Glitch Artware.

CGA, just like the demoscene, can be described as an open (plat)form for artistic activity/culture/way of life/counter culture/multimedia hacker culture and (unfortunately a bit of ) a gendered community. CA are about pointing out ideas or concepts within popular culture and incorporating (standardizing) these as machines or programs in a reflexive and critical self-aware manner.

CA can also be described as an investigating of standard structures and systems. They are often amongst early adopters of technology, in which they (politically) challenge and subvert categories, genres, interfaces and expectations. But the CGA – artists do not feel stuck in a particular technology, which makes it aesthetically, at least at first sight hard to pinpoint a common denominator.

There is not a real organization within this scene. The artists and theorists are scattered over the world, connected in fluid/loosely tied networks dispersed over many different platforms (Flickr, Vimeo, Yahoo groups, Youtube, NING, Blogger and Delicious).

Criticalartware and Demoscene.

Because of its bounded, intricate conservative qualities, the demoscene has been an easy target for outsiders to play ‘popular’ ironic pranks on, to misunderstand or misrepresent. A growing interest for the demoscene by outsiders has compelled jonCates and the Criticalartware crew to articulate their position towards the demoscene more extensively. In an interview with me, jonCates articulates Criticalartware’s points and contrasts these with problematic representations of the demoscene within two works by the BEIGE Collective (that in 2002 existed along side the Criticalartware crew in Chicago).

When the BEIGE collective went to the HOPE (Hackers on Planet Earth) Conference in 2002 they made a project called: TEMP IS #173083.844NUTS ON YOUR NECK or Hacker Fashion: A Photo Essay by Paul B.Davis + Cory Arcangel.

jonCates writes to me that ‘this problematic project characterizes or epitomizes a kind of artists as interlopers positionality that i + Criticalartware as a crew has always attempted to complicate. we do not want or understand ourselves as seeking out an ironic or sarcastically oppositional position in relation to the contexts that we choose to work in. we have not set out to ridicule the demoscene or otherwise make ridiculous our relations to the demoscene. in contrast, we set out to operate within a specific demoscene through multi-valiant forms of criticality, playfullness, enthusiasm, respect, interest, admiration, etc… this has also been in efforts to connect this specific demoscene to our experimental Noise & New Media Art scenes or what you Rosa referred to earlier as glitchscene…’

Another point of contention for jonCates is the Low Level All-Stars project by BEIGE (in this case, Cory Arcangel) + Radical Software Group (Alexander R. Galloway). this work is described as ‘Video Graffiti from the Commodore 64 Computer’ (2003) by Electronic Arts Intermix who sells/distributes this work as a video in the context of Video Art.

Low Level All-Stars has been shown at Deitch Projects in NYC in 2005 and circulated in the contemporary art world. jonCates writes to me saying the work seeks ‘to isolate + thereby establish cultural values for this ‘quasi-anthropological’ view of demos as found object + functioning as a tasteful ‘testament to a lost subculture.’ It is now being offered online as an educational purchase for $35 dollars.

However, as jonCates and Criticalartware work in the demoscene demonstrates, the demoscene subculture is not lost, nor over. jonCates moves on by writing that ‘the demoscene is a vibrant whirld wit a dynamic set of pasts + presents. this is another of which many (art) whirlds are possible. we seek to make those whirlds known to each others + ourselves out of respect, curiosity, investment, inclusiveness, criticality, playfullness, etc…’

CGAC even glitched ‬the sync...
CGAC even glitched ‬the sync…

Critical Glitch Artware Category and Blockparty.

Jake Elliott presents CRITICAL GLITCH ARTWARE CATEGORY at BLOCKPARTY and NOTACON 2010
Jake Elliott presents CRITICAL GLITCH ARTWARE CATEGORY at BLOCKPARTY and NOTACON 2010

The Criticalartware crew has been taking part in Blockparty since 2007, when it won the last place in a demo competition and was disqualified. One year later, in 2008, through a number of efforts (including Jake Elliott’s presentation Dirty New Media: Art, Activism and Computer Counter Cultures at HOPE, the Hackers on Planet Earth conference in NYC in 2008). CA was able to mobilize and manifest the concept of the Artware category at Blockparty, a category which Blockparty itself retroactively recognized CA for winning.

In the same year (2009) CA organized a talk at Blockparty in which they revealed the “secret source codes” of the tool they used to develop the winning artware of the year before.

By 2010 CA wanted to expand the concept of Artware within the demoscene, which lead to the development of the ‘Critical Glitch Artware Category’ event. Within the CGAC Compo there where 115 subcategory winners, which showed some kind of glitch-critique towards systematic categorization of Artware. Jason Scott (the organizer of Blockparty) personally invited CGAC to pick 3 winners and present their wares at the official Blockparty prize ceremony. Besides these three winners, CGACs efforts got extra credits when Jon Satrom’s Velocanim_RBW also won the Wild card category compo.‪

Satrom + his prize‬
Satrom + his prize‬

Therefore, not only did CA intentionally open up the Blockparty event to outsiders of the demoscene, it also provided a place for new media art and the glitchscene within the demoscene and got Blockparty to accept and invite the CA within their program. Thus, the outsiders (CA) moved towards the inside of the event, while the insiders got introduced to what happens outside of the demoscene (event), which led to conversations and insights into for instance bug collecting, curating and coding.

Some thoughts about what CGAC, Glitch Studies and CA can ‘learn’ from the demoscene.

The Critical Glitch Artware Category has been accepted by, at least, the fringe of Blockparty 2010. Even though the category itself is not (yet) visible on the website, Satrom’s winning work Velocanim_RBW is. Moreover, CGAC was part of the official prize ceremony, streamed live on Ustream, the live Blockparty internet television stream. So how does CGAC redefine or reorganize the fringe between them and the demoscene and how does the demoscene redefine and reorganize the structure of CGAC?

For now, I think crystallized research into the aesthetics of the demoscene can also help describe the aesthetics within CGAC. Custom elements like rasters, grids, blocks, points, vectors, discoloration, fragmentation (or linearity), complexity and interlacing are all visually aesthetic results of formal file structures. However, the aesthetics of CGA do not limit themselves, nor should they be demarcated by just these formal characteristics of the exploited media technology.

Reading more about the demoscene aesthetics, I ran into a text written by Viznut, a theorist within the demoscene (who also wrote about ‘thinking outside of the box within the demoscene’). He separates two aesthetic practices within the scene: optimalism (an ‘oldschool’ attitude) which aims at pushing the boundaries in order to fit in ‘as much beauty as possible’ in as little code necessary, and reductivism (or ‘newschool’ attitude), which “idealizes the low complexity itself as a source of beauty.'[2]

He writes that “The reductivist approach does not lead to a similar pushing of boundaries as optimalism, and in many cases, strict boundaries aren’t even introduced. Regardless, a kind of pushing is possible — by exploring ever-simpler structures and their expressive power — but most reductivists don’t seem to be interested in this aspect”.

A slightly similar construction could be used for aesthetics within Glitch Art. Within the realm of glitch art we can separate works that (similar to optimalism) aim at pushing boundaries (not in terms of minimal quantity of code, but as a subversive, political way, or what I call Critical Media Aesthetics; aesthetics that criticize and bring the medium in a critical state) and minimalism (glitch works that just focus on the -low- complexity itself – that use supervisual aesthetics as a source of beauty). The latter approach seems to end in designed imperfections and the (popularized) use of glitch as a commodity or filter.[3]

Of course these two oppositions exist in reality on a more sliding scale. Debatebly and over simplified I would like to propose this scale as the Jodi – Mille Plateaux (old version)BeflixAlva NotoGlitch MobKanye West/Americas Next Top Model Credits continuum; A continuum that moves from procedural/conceptual glitch art following a critical media aesthetics to the aesthetics of designed or filter based imperfections.

This kind of continuum forces us to ask questions about the relationships between various formalisms, conceptual process-based approaches, dematerializations and materialist approaches, Software Studies, Glitch Studies and Criticalartware, that could also be of interest or help to future research into the demoscene. When I ask jonCates what other questions CGAC brings to the surface, he answers:

“when i asked Satrom to participate in the CRITICAL GLITCH ARTWARE CATEGORY event + explained the concept that Jake + i had developed to him he was immediately interested in talking about it as form of hacking a hacker conference, by creating a backdoor into the conference/demoscene/party/event. im also excited about this way of discussion the event + our reasonings + intentions, but i want to underscore that this effort is also undertaken out of respect for everyone involved, those from the demoscene, glitchscenes, hackers, computer enthusiasts, experimental New Media Artists, archivists, those who are working to preserve computer culture, Noise Artists + Musicians, etc… so while this may be a kind cultural hack/crack it is not done maliciously. we are playful in our approach (i.e. the pranksterism that Nick refers) but we are not merely court jesters in the kingdom of BLOCKPARTY. we have now, as of 2010, achieved complete integration into the event without ever asking for permission. perhaps that is digitalPunk. + mayhaps that is a reason for making so many categories +/or so many WINNERS! 🙂

…also, opening the category as we did (with a call for works [although under a very short deadline], an invitational in the form of spam-styled personal/New Media Art whirlds contacts + mass promotional email announcements of WINNERS! (in the style of the largest-scale international New Media Art festivals such as Ars Electronica, transmediale, etc…) opens a set of questions about inclusion.

…whois included? who self-selects? whois in glitchscenes? are Glitch Artists in the demoscene? etc… this opening also renders a view on a possible whirld, which was an important part of my intent in my selection of those who won the invitational aspect of the CRITICAL GLITCH ARTWARE CATEGORY. by drawing together (virtually, online + in person) these ppl, we render a whirld in which an international glitchscene exists, momentarily inside a demoscene, a specific timeplace + context.”

Some final thoughts on CGAC /vs the demoscene.

Lately the demoscene seems to get more and more attention from “outsiders”. Not only ‘pranksters’, artists and designers who are interested in an “old skool” aesthetic, but also researchers and developers that genuinely feel a connection or interest to a demoscene culture (I use ‘a’ because I think there still should be a debate about if there might be different demoscene cultures).

This development makes it possible to research a subculture normally described as ‘closed/bounded’ and to see where and how these different cultures are delineated. The tension between Blockparty/Notacon and Critical Glitch Artware Category is one that takes place on a fringe. They do not come together, but while it would be easy to just think that probably the CGAC sceners were just ignored (and maybe flamed) by the demosceners half of the time, some more interesting and important developments and insights also took place.

The CGAC-crew has over the years shown itself to be volatile, critical and unexpected, but it has also shown respect to the traditions of the demoscene and in doing so, earned a place within this culture (at least at Blockparty). This gave the CGAC-democrew not only the opportunity to put a foot in the backdoor of a normally closed system, but also to give some more insights into what they expose best: they confronted the contenders with their (self-imposed) structures and introduced them to (yet to be understood and accepted) new possibilities.

So what happens when a polymere is confronted with entropic gasses? I think the chemical compounds get the opportunity to measure the entropic elasticity of their dogmatic chains.

Also read:

Carlsson, Anders. Passionately fucking the scene: Skrju.
http://chipflip.wordpress.com/2010/05/20/passionately-fucking-the-scene-skrju/ Chipflip. May 20th, 2010.

Transmediale.10 – Futurity Now!

A collaborative review by Marcello Lussana and Gaia Novati

The article features artwork, projects and conference highlights from individuals and groups/organisations such as Honor Harger, Gebhard Sengmuller, Franz Buchinger, Ryoji Ikeda, Julian Oliver, Damian Stewart, Clara Boj, Diego Diaz, Ken Rinaldo, Michell Teran, Aaron Koblin, Daniel Massey, F.A.T, Warren Neidich, Kahaimzon Michel, Bruce Sterling, I-Wei Li, Steve Lambert Matteo Pasquinelli and more…

Opening-concert at Transmediale.10. By Jonathan Groeger 2010.
Opening-concert at Transmediale.10. By Jonathan Groeger 2010.

This year’s Transmediale.10 Festival explores the theme ‘future’ through connections between arts and technology. A part of the introduction read “Futurity is a concept that examines what the ‘future’ as a conditional and creative enterprise can be. At its heart lays the intricate need to counter political and economic turmoil with visionary futures. […] what roles internet evolution, global network practice, open source methodologies, sustainable design and mobile technology play in forming new cultural, ideological and political templates.”

2010 is a year that has often represented the future in Science Fiction literature, such as Arthur C. Clarke’s 2010: Odyssey Two, and now here we are. A good time to compare how we percieved the future, the past, and assess what is really happening, what we lost and what we have gained, and ‘perhaps’ find better ways to proceed. Art can offer different perspectives, ways of seeing and understanding, revealing our present states of being, sharing alternatives or even new meanings for our futures. This festival allows those visiting and taking part, an opportunity to explore, negotiate possible avenues in understanding together, what all this means.

Most of the Transmediale.10 events and art presentations were hosted at Haus der Kulturen der Welt, the same venue for past editions. The main exhibition Future Obscura, was curated by Honor Harger. A big dark room, a labrynth of exhibits divided up with high black curtains. Presenting different artworks enhanced by their own resonances of light. The concept was to use the actual light-sources from each of the artworks, as a kind of curatorial, installation metaphor. Immediately effecting the visitor’s experience through its overall ambiance, built around the theme or vision of future.

We make our journeys out there in the low light of the future, and return to the bourgeois day and its mass delusion of safety, to report on what we’ve seen. What are any of these ‘utopian dreams’ of ours but defective forms of time-travel? Thomas Pynchon, Against the Day (2006).

An electronic camera obscura and media-archaeological, interactive sculpture.
Parallel Image by Gebhard Sengmuller, transmediale 2010

The work Parallel Image by Gebhard Sengmuller, in collaboration with Franz Buchinger, supported by Fels-Multiprint may of inspired the whole concept. An electronic camera obscura and media-archaeological, interactive sculpture. An apparatus for presenting different possible fictions, futures. “Unlike conventional electronic image transmission procedures, “A Parallel Image” is technologically completely transparent, conveying to the viewer a correspondence between real world and transmission that can be sensually experienced.” It presents the fiction that the technology of transmitting moving images was not discovered or invented at all – so no electronic pixels, just a camera and a monitor connected by 2,500 cables in order to track the movement of a body or an object.

Whilst weaving through the dark, curtain bound maze, discovering the separated presentations of Future Obscura, or what we can consider playfully here, as the ‘futurity tunnel’. We come across the video-audio installation data.tron, part of the datamatics project by Ryoji Ikeda. A huge screen (about 15 ft high & 40 foot wide) stands in front of visitors on a flat wall-surface. Various projected sets of data – consisiting of databases, computer consoles and white noise move and unfold before your very eyes. Music plays along with the images issuing forth deep hypnotic sensations. Each single pixel is strictly calculated by a mathematical principle and composed from a combination of pure mathematics. Ikeda reuses and deconstructs the data, building it up into a massive art-work, which also becomes an immersive experience. The same concept was used in his live performance at Transmediale.10 ‘Test Pattern’.

Various projected sets of data - consisiting of databases, computer consoles and white noise move and unfold before your very eyes.
Data.tron by Ryoji Ikeda, transmediale 2010

The Artvertiser, a work by Julian Oliver, Damian Stewart, Clara Boj and Diego Diaz, is a tool to swap advertisement with art in public spaces. With a self-made binocular device and dedicated software, you can experience a new metropolitan landscape, replacing the omnipresent adverts which plague our urban environments with art or images of your choice. The swapped, proposed images are often a play on the words of the original advertisement. Whichever image one substituted, the central message of the Artvertiser remains the same; our public city landscapes are bulging with publicity, we want to take that space back and personalize it – quite the same concept of graffiti, but dealing with the reproduction and re-representation of our public spaces. The software running on the device is an open source project and it will soon be available for all to download and use with Smartphones and Standard Camera phones. The Artvertiser points out a thoughtful and critical view point of our present, proposing an alternative future directly linked to our everyday lives. Ironically, this is a theme that is unfortunately scarce or missing in most of the selected Transmediale.10 works.

With a self-made binocular device and dedicated software, you can experience a new metropolitan landscape, replacing the omnipresent adverts which plague our urban environments with art or images of your choice.
Artvertising Berlin, Transmediale 2010 from Julian Oliver on Vimeo. http://vimeo.com/9291451

The work Paparazzi Botsby Ken Rinaldo, consisting of a series of autonomous robots. Each of them upright, the height of the average human. Packed with lens-based hardware, such as “cameras, sensors and robotic actuators on a custom-built rolling platform, they move at the speed of a walking human, avoiding walls and obstacles while using infrared sensors to move toward humans.” Capturing images of the visitors as though they were celebrities, flashes go off, then the images are projected up onto the surrounding walls. A popular installation reflecting on the abuse of reproduction and exhibition: some of the images were also uploaded and then distributed through social networking sites – a mass mediatic celebration of the visitors as well as the celebration of the bots.

Packed with lens-based hardware, such as "cameras, sensors and robotic actuators on a custom-built rolling platform, they move at the speed of a walking human, avoiding walls and obstacles while using infrared sensors to move toward humans."
Paparazzi Bots by Ken Rinaldo, transmediale 2010

The selection of Transmediale.10 seems to award reproduction of content rather than consciousness of a different form of creativity. Also, the main prize is unexpectedly given to a woman, Michell Teran, with the project Buscando al Sr. Goodbar: a real tour through Murcia, a Spanish town, taking place at the same time on Google Earth and YouTube, an interaction between reality and social media. The work was presented at Transmediale.10 as a video remix of the original work. “The tour audience was introduced to everyday performances and actions happening in the city that often go unnoticed. Somebody solves a Rubik’s Cube in under 2 minutes, a young man plays a piano, a group of friends drunkenly sing together, a 14 year old boy headbangs in his bedroom, somebody is choked, a man teaches himself Arabic and two people fall in love. At certain points the audience left the bus and met some of the video authors who presented them with re-enactments of their performances.”

In the same way the second prize was awarded to the project Bicycle Built For Two Thousand by Aaron Koblin and Daniel Massey. A web-based, software able to record people repeating what they heard, then they used these voices to make a reconstructed version of the song Daisy Bell – the first song that implemented musical speech synthesis in the 1962.

a real tour through Murcia, a Spanish town, taking place at the same time on Google Earth and YouTube, an interaction between reality and social media
Buscando al Sr. Goodbar by Michell Teran, transmediale 2010

Speaking about the difference between re-production and creation, it is interesting to notice that the group F.A.T were present at the awards. Using intentionally, and excessively open source and pop culture as way of expressing their creative actvities, claiming and distributing activist propoganda-like projects, on networked territories and facilities (facebook/google ndr.) in order to stress out the holes of content present in the Web2.0 culture. For Transmediale.10, they presented a series of projects dedicated to the topic of the week: FUCK GOOGLE. In addition to free software, browser addons, live streams, communiques and on-site workshops, they also built a fake Google Street View car and toured it in the city of Berlin.

Using intentionally, and excessively open source and pop culture as way of expressing their creative actvities, claiming and distributing activist propoganda-like projects, on networked territories and facilities (facebook/google ndr.) in order to stress out the holes of content present in the Web2.0 culture
Fake Google Street View car, F.A.T,, transmediale 2010.

A more singular approach, which revealed different or other connections of a network is shown in Neuropower, by the biologist and artist Warren Neidich who won The Vilem Flusser Theory Award 2010: he researched new ways to manipulate the process of ongoing cerebral reconstruction. Exploring the potential of Neuroaesthetics, formulated in the mid-1990s “as a paradigm capable of describing the complex conditions of the ‘now’-a moment in which global technological networks and novel potentialities for subjectivity are coming into greater focus and correlation to each other. As knowledge becomes ever more commodified, and labor increasingly immaterial, our notions of art, work, and politics…”

For Transmediale.10, they presented a series of projects dedicated to the topic of the week: FUCK GOOGLE
Fuck Google workshop by F.A.T., transmediale 2010

The gap between what could be the future or what we are imagining through the mass-media industry and the challenge that artists and creative thinkers are asked to face, is not really elaborated. A good example is the conference Phuturama: a space dedicated to the possible alternatives of an ‘imaginary’ for the future. One of the guests was Kahaimzon Michel: his description of the new version of Far Cray was mostly focused on the technical improvement of the game and no word at all was spent on the idea, the concept itself: the umpteenth war-games, colonialist and male-centered. The celebration of technology itself was the splitting point of this Festival, as it was somehow already announced at the opening day by Dr. Franke. His main contribution seemded to be about the importance of ‘Avatar’ the movie, for its big technological improvements.

Going back to the events, one of the most awaited speeches was Bruce Sterling’s keynote speech “Atemporality – A cultural speed control” about time and its relation to ‘future’. The main introduction text for Atemporality – A cultural speed control read “The speed of our society is constantly increasing in terms of processes, logistics and media, causing the present to ‘shrink’. We are experiencing the dissolution of meaningful frameworks in a similar way as Henry DeTamble: in politics, the intervals of planning and acting are reduced to the duration of a legislative period and in post-industrial economics volatile unpredictability has come to replace regular traits of growth and stability. Progress as the paradigm of modernity has been replaced by the continuous modulation of events. If progress is to go beyond the banal indulgences that give rise to a never-ending array of car shell designs then we need to analyse our present time with regard to its aesthetics and its media. The structure of the future has changed, and with it our sense of time. Are we running out of a future as a resource for growth, progress and stability? Has our cultural cruise control become defective?”

Reflecting on the proposed theme, Sterling presented Atemporality as he viewed it, an approach in understanding and recontextualizing history, “an effort in humanities” to embrace reality, the now.

“Step one – write problem in a search engine, see if somebody else has solved it already.

Step two – write problem in my blog; study the commentory cross-linked to other guys.

Step three – write my problem in Twitter in a hundred and forty characters. See if I can get it that small. See if it gets retweeted.

Step four – open source the problem; supply some instructables to get me as far as I’ve been able to get, see if the community takes it any further.

Step five – start a Ning social network about my problem, name the network after my problem, see if anybody accumulates around my problem.

Step six – make a video of my problem. Youtube my video, see if it spreads virally, see if any media convergence accumulates around my problem.

Step seven – create a design fiction that pretends that my problem has already been solved. Create some gadget or application or product that has some relevance to my problem and see if anybody builds it.

Step eight – exacerbate or intensify my problem with a work of interventionist tactical media. And step nine – find some kind of pretty illustrations from the Flickr ‘Looking into the Past’ photo pool.” Sterling.

The philosophy of history studies, an objective point of view, a map that does not always reflect the real. Atemporality instead, has to be a “calm pragmatic skepticism about the historical narrative” like telling stories of people who were not the winners, report history that has no literacy or playing fiction into reality, being a “personal public testimony of a future that doesn’t exist”.

“Atemporality is a philosophy of history with a built-in expiration date. It has a built in expiration date. It’s not going to last forever. It’s not a perfect explanation, it’s a contingent explanation for contingent times.

Futurity was expected, futurity is here now, there goes futurity into the past, so long futurity, thank you for an exciting, fulfilling and worthwhile time.” Sterling.

The Atemporal approach asks us to cool things down, challenge the need and desire for a constant, linear future. Proposing not to rush ever onwards, remembering what we have now, reclaiming and rediscovering the qualities we possess rather than feverishly running forward all of the time. You can read Bruce Sterling’s whole speech here – Atemporality for the Creative Artist

"Atemporality - A cultural speed control" about time and its relation to 'future'
‘Atemporality – A cultural speed control’ conference, transmediale 2010

A subject which played a central role for much of the discussions held, was related to the economy and how it addresses the creative work (a third of the speeches were about this topic). The financial crisis had also influenced much of the artistic agenda. Unfortunately all this talking about commerce was often presented without critical reasoning, and so we had a lot of showing off and gesturing about how amazing certain new technologies were. Which gave off a more bland sense of enthusiastism, a technologically determined, already accepted future, without the necessary awareness of the overall social contexts of what it all really means. Yet there were some projects that tried to propose a different view on this theme. The performance Values, by I-Wei Li, pretended to calculate, with the help of a computer, the value (artistic-value) of the participant, based around questions on art and art practice. The Laboratoire Deberlinisation uses an uncommon way to discuss about immigration and value in our globalized world, with the provocative use of an African value, the Afro, an international insurance card and passport.

The Laboratoire Deberlinisation uses an uncommon way to discuss about immigration and value in our globalized world, with the provocative use of an African value, the Afro, an international insurance card and passport.
Baruch Gottlieb and Mansour Ciss Kanakassy, Laboratoire Deberlinisation

A deep critical, discussion of the current socio-economical situation produced by the international financial crisis, was held in the main auditorium, Liquid democracies. Steve Lambert presented his works and talked about direct politics, re-using our culture and how to subvert it. In his opinion, utopia has to be used as a direction and not as a destination, living moments of freedom: an alternative approach for direct, political change, using small actions and persistence, participating tactically through our cultures. Matteo Pasquinelli later focuses attention on the whole of net society and the digital matrix. He wondered who has the strongest power, who detains the monopolies and which place is dedicated to the workers and specifically to the cognitive (creative) workers? Pasquinelli used the concept of a “new feudalism” to define contemporary societies. The multitude is not fluid but embroils in a participatory process that traps it in-between the oligarchy of the big companies. Democracy in this sense has ended and gives the go-ahead to a post feudalistic society. The end of this construction is an open question: is there any subject able to break the power of these big monopolies?

Parallel to Transmediale festival is Club Transmediale Festival CTM a music and visual arts event held every year in Berlin. The festival started as the musical side of Transmediale and then added more and more interests involving the arts. Through the years it has become more popular and expanded, not just with music during the night, but also with their own exhibitions, talks and lectures during the day. This year the event was even longer than Transmediale itself, starting from January 28th and ending February 7th 2010, with the subject “OVERLAP – Sound & Other Media” giving a lot of attention to the relationship between music and videogames.

A missing element worthy of attention at Transmediale.10 this year, was its audience. Even though the amount of visitors were three times more than last year. The time for questions and discussion with the public was often too short, or ineffective. A contemporary approach in acknowledging the audience would be to understand there is not a clean divide anymore. And even though the old protocols still count in some cases, its representation at the festival was not necessarily a true reflection of the nature of networked, contemporary art and its culture. A hidden and dynamic audience which could have offered their own ‘valid’ interpretations around the subject was lost. Yet, on the whole the festival was extremely interesting in many ways, and had some excellent works and discussions well worth experiencing.

State of Art – A Conversation with G.H. Hovagimyan

A conversation between G.H. Hovagimyan and Mark Cooley conducted through electronic mail – January 2008.

MC: Over the years, you’ve had experiences with various authorities that have tried in one way or another to censor your work. I’m interested if you could identify and comment on particular sites of censorship that exist in and around Art institutions and identify some the taboos that tend to generate negative responses from potential censors (curators, board members, sponsors, politicians, and other interested parties).

GH: The most blatant example was a piece called, Tactics for Survival in the New Culture. It was a text piece. I was going to put it in the windows of 112 Workshop (the first alternative space in New York City & the US) in 1974. Since 112 depended on grants from NYSCA and National Endowment for the Arts I was told I couldn’t do the piece because it would jeopardize their funding. I did do the piece later for another exhibition called the Manifesto Show for COLAB (an artists group I was a member of). When I first started working on the internet twenty years later in 1994 I put the piece up as a hypertext work. I have also updated it from a manifesto to an interactive textual maze http://www.thing.net/~gh/artdirect . The piece is not cute. It deals with the dark side of the American psyche. It is a meditation on the psychological states that would bring one to be an anarchist. It is a New York Punk Art piece. Punk was a rebellion against the fake hippy utopian art that was being produced at the time. That type of art is still being produced. It gets a lot of funding because it is uncontroversial.

From TACTICS FOR SURVIVAL IN THE NEW CULTURE 1994.
From TACTICS FOR SURVIVAL IN THE NEW CULTURE 1994.
http://www.thing.net/~gh/artdirect/tactics.html

There are of course several ways to censor artists for example the simplest is to not include the work in an exhibition or ask the artists to alter the work to make it more acceptable. This happens to me a lot in the US. Several of my artworks in particular my net.art works have sexual content. One of my first internet pieces Art Direct/ Sex Violence & Politics was always raising hackles because of the sexual content. It was not included in several major internet shows because the museums were afraid that children would come upon the images and they would be liable. In this case both the government and the institution censored the work. In France the same work was featured in a centerfold of Art Press magazine in a special issue on techno art.

From Art Direct/Sex Violence & Politics
From Art Direct/Sex Violence & Politics

People who censor are often corporations flexing their muscle. One of the pieces in Art Direct … called BKPC used Barbie, Ken and G.I. Joe dolls. At some point the isp host, *the thing* received a letter from Mattel toys demanding that the site be removed for violation of copyright. I had to get a lawyer and send them a letter saying it was fair use and for them to back off. Luckily the people at the thing were not intimidated by Mattel so the site stayed up. By the way BKPC is about interracial sex so it makes people uncomfortable or it’s titillating. When I showed the physical work in a Christmas showed called Toys/Art/Us, I was asked by the curators to make sure that children could not view the art work. I did this by mounting the works in glassine sleeves on a podium that could only be seen by standing adults. I was lucky the curator wanted to show the work and was willing to work through the problem with me. In other cases the curator would not be that imaginative and simply shy away from showing anything that was vaguely controversial.

Barbie, Ken and G.I. Joe dolls
Barbie, Ken and G.I. Joe dolls

Another case of censorship was the Whitney Art Port an online new media projects gallery. I did a piece called Cocktail Party that featured synthetic voices in conversations as if they were drunk and at a cocktail party. I was asked to remove three sequences because of their sexual content. I wanted so much to be included in this project and the curator was a friend that I altered the piece, removing the offensive parts. The curator was afraid that the corporation would stop funding the project if I offended them with my overt content.

This happens all the time to every artist and it’s quite a dilemma. If you do the work unaltered it often means that you are not ever selected again for exhibitions. But then again Michelangelo had to paint a fig leave on the Sistine Chapel.

MC: The funding issue is interesting to me and seems to come up in many of your experiences. Censorship stories, as rarely as they are covered in the news, seem to focus heavily on the ideological component of censorship and whether public money should be used to fund controversial art. I’m interested to hear more about how anxieties regarding funding (public or private) influence curatorial decisions inside art institutions. I’m interested to hear your thoughts on this sort of economically determined censorship and its effects on art and public discourse around art. I’m also interested to know if these funding anxieties have worsened or changed as art institutions have switched over to the Arts management model and have made themselves so dependent on corporate sponsorship for programming?

GH: I did a large billboard piece called Hey Bozo… Use Mass Transit. It was five large billboards scattered around New York City to convince people to use mass transit. It was part of a competition put on every year by the MTA and Creative Time. I received an Honorarium of $500 and they produced the billboards. The piece caused such a stir that it was in the papers for a week straight and I was on TV on all the networks. One of the upshots was that conservatives wanted to know why public money was used to produce an artwork that insulted motorists and the other thing that happened was that Bozo the Clown tried to sue me for trademark infringement because I used the word Bozo. These are symptoms or indications of a deeper issue albeit a populist one. One the one hand you have a media figure (bozo the clown) who tries to sue anyone who uses the word Bozo. He’s got a sort of cottage industry. This is the way that corporations deal with the avant garde they can’t control. On the other hand you have mass media that tries to produce outrage in order to keep the attention of the population. This is also called delivering eyeballs and is a way to sell advertising. As you can see the main tool to attack an artist is money. either cut off funding or sue them. This is a way to stop them from getting their message out whatever that message might be. But there’s a flip side to this coin. We live in an information environment. There really is no way to stop information from coming out. It will be presented in a different venue for example the internet or in the case of art, alternative festivals, galleries etc.. So the idea of censorship is media specific or venue specific. It becomes a power game that is about who controls the venue and therefore controls the message. In this case it’s a reflection of the capitalist marketing system and art is a part of that system. But I see art as something beyond that system.

Hey Bozo... G.H. Hovagimyan. May, 1994
Hey Bozo… G.H. Hovagimyan. May, 1994

There are essentially two economies for art. One is the market for objects this includes galleries, museums, magazines and all the ancillary services of art fairs etc.. The other is the academic economy, which trains artists, curators and all the people interested in art. These systems shape what art is seen and what the content and style of the work is about. Both systems have self perpetuating mechanisms. In the market it is about the object. If you don’t make art that has a physical object you can’t be in the market. There is a component that has to do with entertainment and ticket sales in museums. This allows for installation and performance art as well as digital art and screen based art. Indeed, the economies of temporary museum spaces are a reflection of corporate manager style art.

The academic system on the other hand allows for artists who don’t necessarily fit the market to have some financial patronage by teaching. The problem is that the artist’s work and creativity is all about getting students to attend the university and their own class. This is another form of marketing.

I believe in a different type of art, an experimental, anarchic art that shakes things up and operates outside the existing art economies. In many instances this has been confused with the idea of an alternative life style that is a sort of well of inspiration for entrepreneurs looking for new products, ideas and people to sell to. Anarchic art is about something different it’s about challenging and critiquing the existing systems. Why? because I believe that art is about seeing things clearly and is one of the few areas that has freedom. That form of art becomes dangerous because it is uncontrollable. It can’t be packaged and marketed. That is why there is always a move towards censorship of radical art works.

There is also fake censorship or more precisely using outrage as a way to manipulate the art market. This is used successfully by people like Maurice Saatchi who had a show of his Young British Artists at the Brooklyn Museum. This show was also shown in England and there was outrage in London as well. The outrage in the US was about Cris Ofili’s use of elephant dung in a virgin mary painting. A nice piece of art that was about his African roots. The outrage in London was about a photograph that portrayed a famous criminal child murderer in England. The public and the press demanded the works be “censored.” The works themselves went up in monetary value because of the outrage. The position is that of an artist that uses an epatez de bourgeois position in their art. This reinforces the patron’s sense of being better than the masses. It is an elitist position. I happen to like the art works but the content of the pieces are standard for the art world. The Ofili piece is multiculturalism and the other work is punk. Both styles were first presented in the late 1970’s and I view these latest pieces as stylistically conservative.

As you can see the notion of censorship is more of an unfulfilled demand by an outraged person in the street than any sort of actuality when it comes to the marketing of objects. Those works that are actually censored one never sees or hears about.

MC: I’m interested in what you call “fake censorship” or the use of public and media outrage as a marketing tactic. I’m reminded of an article – http://rtmark.com/rockwell.html – by Jackie Stevens concerning “Paradise Now: Picturing the Genetic Revolution,” a 2000 Exit Art show concerning biotechnology. The article points out that, though the show included some very hard hitting criticisms of the biotech industry, it was nevertheless sponsored by biotech companies – companies that would have much to lose if consumers in the U.S. had the same sorts of concerns about biotechnology as some of the artists in the show. The obvious question of why would the biotech industry sponsor exhibitions that are openly critical of the industry’s practices is answered with the help of interviews with the chief biotech investor behind the show. Stevens writes, “The reason is simple: art about biotechnology, especially with a critical edge, serves to reassure viewers that serious concerns are being addressed. Even more importantly, biotech-themed art implicitly conveys the sense that gene manipulation is a “fact on the ground,” something that serious artists are considering because it is here to stay. Grotesque and perverse visuals only help to acclimate the public to this new reality.” I am also reminded of a transcript I used in a piece once in which a Sara Lee Corporation executive, speaking of the corporation’s “gifts” of impressionist art to the Art Institute of Chicago, stated, “Sara Lee’s art collection has made a statement – a quality statement – about our company. Art is all about excellence and vision and striving for perfection – the same standards that we uphold for our portfolio of leading brands. We are quite certain that the ‘brand names’ of Monet, Renoir and Degas have been a great complement to Sara Lee and have become icons of excellence that reflect our approach to doing business.” It seems that the mythology of fine art or the aura produced around fine art itself (namely, mythologies concerning artists being prophetic or ahead of their time, that art is about transcendence, universals, timelessness and so on) is a very useful context for the deployment of marketing schemes. Cases like these I’ve mentioned could almost make one nostalgic for old school censorship – the kind in which an authority comes down on an artist for producing work that is perceived as being offensive. At least in these scenarios the content is working – the work is having an effect. All this raises a couple of questions that I’d like to know your thoughts on. Firstly, do you agree with Stevens’ assessment that the content of an artwork as intended by the artist can be eclipsed (effectively censored) by the curator, sponsors and institutional framework surrounding the show and fine art itself, and if so, should artists be trained (in academia and elsewhere) to be able to anticipate how their work is being used in a larger context and be prepared to engage in content production beyond the frame (so to speak)? What are the lessons you have learned over the years in these regards?

GH: This goes back to Wittgenstein’s Dictum, “the meaning of a word is its’ meaning,” and “The meaning of a word is its’ use.”

Look at it another way Steve Kurtz http://www.caedefensefund.org was creating some bio-art that was also political when he was arrested. The event caused the USGOV to come down hard claiming he’s a bio-terrorist. The art world has rallied around Steve and is doing what it can to stop his persecution. Steve’s artwork was in process and never exhibited so you can’t say that it was censored and yet the USGOV is trying to pin a terrorist label on him. The context here is fluid between a media occurrence, freedom of speech, and forces of unreasonable paranoia. Steve and the people around him now have an ongoing performance work that is a cause celebre about free speech. In the end it doesn’t matter if anyone ever sees the actual work, the censorship and repressive activity of the USGOV is the key factor. When realpolitik comes up against art, art always loses. On another level both sides of the Steve Kurtz dilemma are winning because they are using the event to create meaning for their separate actions.

Back to your initial question which is the context created by the venue and the funders. There is always a deal struck between the funders/patrons/venues and the artists that show in the venues or accept support from the patrons. The patrons are seen as progressive and open because of their support of the arts. The artists are seen as giving their support/approval of the patron and the gallery system by participating in it. That’s the simple deal. The complex deal has to do with the content of the artwork. When the church is your patron you do religious paintings. When the Dutch merchants are your patrons you do domestic scenes. When the government is your patron you do heroic art that glorifies the government and its programs. In America the market has become the patron or more correctly corporate marketing capitalism and its technocratic bureaucrats/ managers are the patrons. The content of art reflects that reality.

However, there are many forms of art that operate outside these realities. The notion of experimental art is an art that doesn’t function in established arenas. Maybe we can call this theoretical art because it posits an art that can function outside of the normal venues set up for art.

In terms of censorship it may be more of a case of power and control. If one chooses to work in theoretical art one can expect no support from the existing patrons of the arts. This is a very fundamental struggle about who controls the meaning of art (content). Who controls the how, when and where of art? That is one of the reasons that I choose to work with the internet and digital art. The venues are much freer. There is little or no market action attached to this type of artwork. Indeed, this very interview is an artwork that uses the internet as its vehicle. I can state that it is an information/meditation that comes from the use of the networks. In this case it is an outgrowth of all the other communication artists that have come before me such as Fred Forest or, Joseph Bueys or Allan Kaprow.

MC: Earlier, you spoke of an anarchistic art practice that would function in opposition to the status quo. I’m assuming that this art practice would take on the political economic structure of an anarchist community. What might this look like? Are there examples of art subcultures that operate on anarchistic principles like anti-authoritarianism, free association, nonhierarchical organization, consensus decision making, egalitarianism, etc? I’m also interested in your estimation of online communities and new media art portals (like Rhizome.org for instance) who seem to reference some of these concepts in their mission statements yet seem to fall short in their editorial structure and policies. Perhaps, the concepts that sites like Rhizome imagine – decentralized and nonhierarchical – and indeed the internet itself seems to offer – would work in such stark contrast with what the dominant values of the fine art establishment (and our dominant political economic systems) that it becomes impossible to maintain funding, affiliations etc. Do you think the openness and opportunity for alternative systems and practices that electronic networks offer(ed) is now closing up, or do you see as much opportunity now as in the mid-to-late 90’s when it comes to networked art practice?

GH: There are many artists groups that are functioning at the moment. There is always a struggle and a dynamic where groups are involved. Rhizome has set up a sort of blog/news reporting website that has a brand name and a loose community around it. They have a mailist that functions somewhat as a place for critical discussion but the fundamental question is how does one move from discussion to action. The answer for rhizome is to be techno-centric and highlight emerging artists and technologies. They also spend a lot of time fundraising. The original project of rhizome by Mark Tribe was a simple anarchic mailist. This was also happening with nettime and thingist lists. There is one functioning now that is called [empyre] that comes out of Australia. Empyre was one of several list/communities that was featured during the documenta 6 in Kassel. I was actually involved in the discourse. My position was that I wanted to have my thoughts presented at the documenta http://magazines.documenta.de/frontend/article.php?IdLanguage=1&NrArticle=1718 .

There’s a back and forth flux on the internet that has some onerous aspects of fake digital democracy and fake creative freedom. This is web 2.0 where everyone can be creative and be content providers ala blogs and youTube etc.. This is the corporate bullshit of Facebook and Second Life. There’s an interesting piece in the Guardian about facebook that has be re-published on post.thing.net http://post.thing.net/node/1883 .

In any case, I am involved with three very vital digital art groups that have online/offline communities. One is called [PAM] http://perpetualartmachine.com – this is a video-artists community that has a physical kiosk presentation mode that is very much about non-hierarchical presentation. Another is locus sonus http://locusonus.org in France – that is an experimental sound art lab. I’ve also organized an artists group called Artists Meeting http://artistsmeeting.org that is just beginning to pick up steam. Part of what these groups are about is using the technology to create a media space for group interactions to occur. The funding model is pooling resources. I maintain the server nujus.net that Artists Meeting and locus Sonus use. The sysadmin is an engineering student in Split Croatia who is donating his services. Locus Sonus is funded by the French Cultural Ministry as an experimental lab. [PAM] got its’ start by being included in the SCOPE art fair and artists Meeting is bootstrapping it at the moment.

What these groups have in common is the notion of doing projects together rather than having an individual artists’ voice. I like to engage in both positions, that is, I do individual pieces and I do group works. Two previous projects are accessible on the web right now. One is called rantapod http://spaghetti.nujus.net/rantapod and is a series of performance/meditations that is downloadable to ipod. The other is called Art Dirt Redux http://spaghetti.nujus.net/artDirt, which is a podcast/sound art piece. These all challenge the art market in some way because they exist and are seen by large numbers of net audiences without any artworld support whatsoever. So I can say that the internet does still function as a good venue for experimental anti-hierarchical art.

ADDENDUM

MC: In preparing this conversation for publication I noticed that in one of your initial emails to me – before we actually started the interview – you stated that you’d been censored for not using particular software or hardware in the production or display of your work. I think this ties in nicely with our discussion concerning corporate funding, but something that seems more of an issue in new media art then anything else (I can’t imagine a paint company sponsoring a show and requiring the artists to only use their brand of paint). Perhaps you have some thoughts on this.

GH: There’s a lot of net.art and digital curators who set up defining parameters for new media shows. These often focus on a piece of hardware or a type of coding as an organizing principal. This plays into or is a symptom of the computer/technology scene where there are *platform* wars such as internet explorer vs. netscape or mac vs pc. There are software wars such as Dreamweaver vs GoLive. These competitions are about dominating a market. This also happens in digital art where a group of artists insist that for example they are the only net.art artists that exist and try to corner the market with the willing help of a number of curators. Often artists working in new media believe that you must write your own code in order to be a digital artist or you must use JAVA or you must use open source software or …. You get the idea. I remember once speaking at a panel where there was a net artist who was using perl and php and Peter Sinclair and I were using Max MSP. The other artist talked only about the coding structure. Our piece used custom built software as well but we were interested in the content and the user interactions. This happens all the time where a person mistakes writing code for art or insist that digital art is only code. It’s a rather boring discussion about hardware and software.

The original interview with G.H. Hovagimyan by Mark Cooley in 2008, can be seen here: http://flawedart.net/conversations/hovagimyan

G.H. Hovagimyan – nujus.net

Mark Cooley – FlawedArt.net

Main top image is from ‘A Soapopera for Laptops- A Soapopera for iMacs – Exercises in Talking’. A collaboration between Peter Sinclair and G.H. Hovagimyan. http://nujus.net/~nujus/html/soapopNu-2.html

This interview is licensed under a Attribution-Noncommercial-No Derivative Works 3.0 Unported

Altermodernism: The Age of the Stupid

“Postmodernism is dead” declares Nicolas Bourriaud in the opening line of his manifesto for our new global cultural era – the ‘altermodern’. As a preface to the latest Tate Triennial exhibition of the same name, the French curator and theorist sets about defining what he sees as the parameters of our contemporary society and offering paradigms for artistic approaches to navigating and negotiating them.

This essay aims to identify what the birth of this new era tells us about our culture’s relationship to time. It will explore how we choose to define the periods in which we live and how our relationships with the past, present and future seem to constantly evolve. As a central focus, it brings together two examples of cultural events from 2009 which have both, in semi-revolutionary ways, attempted to define our current age. The Altermodern exhibition and its accompanying Manifesto (Bourriaud 2009b) launched at the Tate Britain on 4th February provides the first, and the second is provided by The Age of Stupid – a feature film and accompanying environmental campaign launched in UK cinemas on 20th March.

Set in the year 2055, The Age of Stupid focuses on a man living alone in a world which has all but been destroyed by climate change. In an attempt to understand exactly how such a tragedy could have befallen his species and the society and culture which they created over the course of several millennia, he begins to review a series of ‘archive’ documentary clips from 2008. His aim is to discover how his ancestors – the one generation of people who had the power to prevent the impending disaster – could have demonstrated such disregard or contempt for the future.

By focusing on two central texts – Bourriaud’s Altermodern Manifesto and a faux encyclopedia entry from the future which retrospectively defines ‘the Age of Stupid’ released as promotional material for the film (Appendix One) – the essay aims to explore the disturbing continuities between these two perceptions of our current times and the drastic consequences these could have, if left unchecked, for the future of humanity and indeed the future of art.

Back to the Future

Defining the eras in which we live through phrases such as ‘modernity’, ‘postmodernity’ and now ‘altermodernity’, allows us a tangible way of assessing our place within the far less tangible, metaphysical concept of ‘time’. In fact, it could be argued that ‘history’ itself has been invented, documented and perpetuated as a way of helping human beings to get a purchase on their own existence and to define how they should approach their relationships to their past, present and future.

In this sense, the ‘modern’ era could be characterised as encouraging a forward-thinking outlook. According to Jurgen Habermas, its last living prophet:

“modernity expresses the conviction that the future has already begun: it is the epoch that lives for the future, that opens itself up to the novelty of the future.” (Habermas 2004, p.5)

At the very start of the Enlightenment in the mid-17th century the French philosopher and scientist Blaise Pascal portrayed an inspiring vision of humanity as progressing throughout time, by likening the development of human innovation over the course of history to the learning of one immortal man (Stangroom 2005). Scientific knowledge could be advanced by new generations building on what had been discovered before them. The humanist belief held by philosophers, and others alike, was that ‘man’ was the centre of everything; that man could control nature and could master his own destiny.

This optimistic idea was so new, compelling and widespread that it assisted in propelling the project of modernity as it ploughed relentlessly through the centuries – the French Revolution, American Independence, the Industrial Revolution, the rapid expansion of capitalism and the birth of bourgeois society. It was rational, logical and, as though guided by an ‘invisible hand’, was the way things were meant to happen. At the start of the 19th century, Hegel was still convinced; we were getting somewhere, history was progressing through a dialectical process towards its logical conclusion – towards perfection. People’s relationship with the future was one of hope; as though things could only get better.

Reason, however, appeared to have its downsides and catastrophic human developments of the 20th century, such as the holocaust and the atomic bomb, led to a loss of faith in the humanist approach. Towards the end of the twentieth century, a general consensus developed among cultural theorists (Habermas aside) that modernity was no longer working. Its ‘metanarratives’ had resulted in authoritarianism, totalitarianism and terror; minorities had been victimised or marginalised; the ‘differends’ of society smoothed over (Malpas 2003). And so, ‘postmodernism’ was born and with it began a systematic deconstruction and disownment of what were now considered the somewhat embarrassing ideals of its predecessor. The reaction was severe; inciting a series of symbolic revenge killings: the ‘death of man’ (Foucault 1994), the ‘end of humanism’ the ‘end of history’ (Fukuyama 1992), the ‘death of painting’ and even the ‘end of art’ (Danto 1998). It was as though catharsis could be gained by the ridding of a past which had failed to live up to promise. In the wake of all this destruction, however, came a deep uncertainty of what would come to fill the gaps.

Just as modernism had done before, postmodernism “alluded to something that had not let itself be made present” (Lyotard 1993, p.13), only this time that ‘something’ felt more menacing. The decentralisation of ‘man’ from the story of history may have unearthed a hidden fear of the future. If we were no longer in control of nature or masters of our own destinies, then we could be less optimistic about what the future had in store and far more uncertain of the potential consequences of 350 years of rampant ‘progress’ that we may have to face.

The rejection of the past coupled with this uncertainty about the future gave the postmodern era a feeling of limbo within which time itself was “cancelled” (Jameson 1998, p.xii). In his critique of the historical momentum of the 1980s, Jan Verwoert refers to the “suspension of historical continuity” which resulted from the overbearing stalemate politics of the Cold War. Only when it finally ended could “history spring to life again” (Verwoert 2007) and begin accelerating away from postmodernism and into the new cultural era.

In terms of assessing the birth of altermodernism, this specific point in history appears pivotal. Firstly, the end of the Cold War meant that:

“the rigid bipolar order that had held history in a deadlock dissolved to release a multitude of subjects with visa to travel across formerly closed borders and unheard histories to tell.” (Verwoert 2007)

And, according to CERN (the European Organisation for Nuclear Research), not only did 1990 see the reunification of Germany, but it also witnessed “a revolution that changed the way we live today” – the birth of the World Wide Web (info.cern.ch). These were the nascent beginnings of an a priori globalised society in which, as Bourriaud describes, “increased communication, travel and migration affect the way we live.”

What is most interesting about this point in time, however, are discoveries referred to in the definition of ‘the Age of Stupid’. As argued in the final paragraph of the encyclopædic entry, 1988 also marked the point at which humanity had amassed sufficient scientific evidence to “become aware of the likely consequences of continuing to increase greenhouse gas emissions”. The uncertainty about the future which had characterised the postmodern era was suddenly replaced by a real-life certainty, but it was not one which we were prepared to face up to.

The Culture of Denial

Rather than taking heed of these warnings when we still had plenty of time – slowing down and reassessing our lives; curbing our consumption and production – throughout the 1990s we actually did the opposite. As Verwoert suggests, the pace quickened – the population grew, we travelled more, consumed more and wanted more. Life in the new globalised world was more chaotic and less controllable. Before we knew it twenty years had passed and we had still failed to accept the facts and to act in order to avert the course of history and “prevent the deaths of hundreds of millions of people” (Armstrong 2009a) in the future.

As we stand, in the present day, we are still firmly on course to see the devastation envisaged in the film The Age of Stupid, become a reality. At the end of March 2009, a conference on ‘sustainable populations’ organised by the Optimum Population Trust took place in London. In its coverage of the issues raised, The Observer described the future which the overwhelming scientific evidence claims awaits us:

“by then (2050) life on the planet will already have become dangerously unpleasant. Temperature rises will have started to have devastating impacts on farmland, water supplies and sea levels. Humans – increasing both in numbers and dependence on food from devastated landscapes – will then come under increased pressure. The end result will be apocalyptic, said Lovelock. By the end of the century, the world’s population will suffer calamitous declines until numbers are reduced to around 1 billion or less. “By 2100, pestilence, war and famine will have dealt with the majority of humans,” he said.” (McKie 2009, p.9)

As depressing as it sounds, the message of the film The Age of Stupid is one of hope – that it is not quite too late. According to their predictions, we still have until 2015 to make the changes required in order to prevent us reaching the tipping point which would trigger ‘runaway’, irreversible climate change. These corrective measures are huge, they are global and they need to start being implemented now.

What is most terrifying about Bourriaud’s Manifesto therefore, is its absolute lack of acknowledgement of the real and dangerous future that we face. Rather than speaking out and demanding the dramatic changes that are necessary, it seems to support a continuation of the status quo of the last twenty years. In his video interview on the Tate website, Bourriaud describes the purpose of the altermodern as the “cultural answer to alterglobalisation” (Bourriaud 2009a). However, rather than questioning the carbon-heavy lifestyles that a globalised world promotes he seems to complicitly buy into them, insisting that “our daily lives consist of journeys in a chaotic and teeming universe”.

In the film The Age of Stupid ‘archive’ footage from 2007 presents the Indian entrepreneur Jeh Wadia as the ignorant villain, as he goes about launching India’s first low-cost airline GoAir. His mission is to get India’s 1 billion plus population airborne. Although an extreme example, Bourriaud’s fervent support of internationalism is not dissimilar to Wadia’s in its level of denial. He continues to encourage the movement of artists and curators around the world (clocking up substantial air miles bringing in speakers for his four Altermodern ‘prologue’ conference events alone).

What makes Bourriaud’s case worse however is his apparent betrayal of the purpose of cultural theory in providing counter-hegemonic ideas and alternatives. The theorists of postmodernism overthrew the project of modernity in an attempt to save humanity from further nuclear extermination or genocide which had proved the ultimate conclusions of reason. Their cultural vision for postmodernism was also to provide an alternative or an antidote to the new ways of life dictated by post-industrial society. Not only does the vision for altermodernism fail to provide an alternative to the devastating path to future down which ‘alterglobalisation’ is dragging us, but it also remarkably promotes the idea that we turn our backs on and ignore this future altogether. One of the paradigms for artistic approaches Bourriaud suggests is that artists look back in time rather than forward claiming that “history is the last uncharted continent” and therefore should be the focus of artistic attention.

Jeh Wadia’s excuse is easy to fathom – he is in it for the money, but Bourriaud’s seems harder to discern. He is driven by a burgeoning ego no doubt, but alongside this there seems to be a wider problem. A nostalgia for the good times and a refusal to give up privileges and luxuries appear to be endemic in the art world’s attitude to facing up to the realities of climate change. At Frieze Art Fair last year, cultural theorist Judith Williamson delivered a keynote lecture on what she called ‘the Culture of Denial‘. She outlined a view of the world not dissimilar to the definition of ‘the Age of Stupid’ (and indeed altermodernism) that this essay has been discussing, in which a denial of the impending future or perhaps an impossibility to comprehend its severity, prevents us from acting.

What was most interesting about her introduction, however, was the discussion of her deliberate decision not to mention ‘climate change’ in the material promoting the talk, but instead to refer to it more ambiguously as an exploration of “the skewed relationship between what we know and what we do” (Williamson 2008). She identifies the persistent ‘stigma’ attached to directly addressing this issue, describing the common perception of it being “annoying, gauche or over the top to bang on about climate change”. So she was forced to revert to covert tactics in order to sneak this pressing discussion onto the Frieze agenda – in the hope of inciting the beginning of a widespread realisation that the art world is walking the path towards its own destruction.

The Real End of Art

There seems no doubt that Bourriaud’s altermodernism is the cultural side-kick of ‘the Age of Stupid’. To write a Manifesto of our times at such a crucial make-or-break point in the history of humanity and not to mention the possibility of an impending disaster or offer any suggestions as to what artists and society in general can do to combat it, is not just denial – it’s stupidity.

The truth is that all the ‘ends’ and ‘deaths’ that postmodernism faced on hypothetical grounds are now fast approaching our generation as a reality. Foucault’s famous conclusion to the seminal postmodern text ‘The Order of Things’, now seems all the more poignant:

“If those arrangements were to disappear as they appeared, if some event of which we can at the moment do no more than sense the possibility… were to cause them to crumble… then one can certainly wager that man would be erased, like a face drawn in sand at the edge of the sea.” (Foucault 1994, p.422)

The main character in the The Age of Stupid is an archivist. In 2055, he sits alone in an expansive tower known as the ‘the World Archive’, which houses all the works of art, books, images, film etc ever produced by the human race. It is at this point that you realise this preservation is futile. Art is, after all, a human creation – it relies on humanity to provide its meaning. Without this crucial element it may as well cease to exist. Should it not, therefore, be art and culture that lead the way for the rest of society? To be the first to snap out of this ‘culture of denial’; to overcome the ‘stigma’; to do everything in its power to save humanity, and itself in the process.

Appendix One

Future Encyclopedia Entry: The Age of Stupid

The Age of Stupid constitutes the period between the ascent of the internal combustion engine in the late-19th century and the crossing of the 2c threshold to runaway global warming in the mid-21st.

This era was characterised by near-total dependence on energy from fossil hydrocarbons, together with exponentially increasing consumption based on the destruction of finite natural resources.

The institutionalised lack of foresight regarding future human welfare that held sway during this time earned the period its popular name, but scientists know this era as the Anthropocene: the period during which human activities came to be the dominant influence on the Earth’s biosphere and climate. The end of the Age of Stupid is marked by the sixth major mass extinction event, with the fifth being the K-T asteroid impact which ended the Age of the Dinosaurs. The abrupt loss of the majority of plant and animal species between 2020 and 2090 was followed by a crash in the human population, to just 7.4% of the 9 billion people alive at its peak.

Some historians argue that the Age of Stupid more properly refers to the narrower period between 1988 and 2015, during which humanity had become aware of the likely consequences of continuing to increase greenhouse gas emissions and still had time to avert catastrophe, but largely chose to ignore the warnings.

This article can also be found at:

Original text at Ellie Harrison’s web site – http://www.ellieharrison.com/index.php?pagecolor=7&pageId=press-summerreading

Edited version at The Nottingham Visual Arts web site – http://www.nottinghamvisualarts.net/writing/jun-09/altermodernism-age-stupid