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Visit People's Park Plinth

Shu Lea Cheang and Mark Amerika

Opening Event: Seeds Underground Party – Sat 31 August, 2-5pm

Contact: info@furtherfield.org
Visiting Information

ABOUT THE EXHIBITION
ABOUT THE ARTWORKS
ABOUT THE ARTISTS
EVENT: SEEDS UNDERGROUND PARTY
TALK: SHU LEA CHEANG – ART, QUEER TECHNOLOGIES AND SOCIAL INTERFERENCE
LOCATION 

DOWNLOAD PRESS RELEASE (pdf)

SEE IMAGES FROM THE PRIVATE VIEW
WATCH VIDEO OF THE OPENING

ABOUT THE EXHIBITION


This exhibition by Mark Amerika (US) and Shu Lea Cheang (US/FR) at Furtherfield Gallery marks a significant moment for contemporary art. Amerika and Cheang are both ‘net native’ artists. They share many of the obsessions of the growing multitude of artists who have grown up with the net since the early 1990s.

They are also big “names” – internationally established artists who regularly show their work, to critical acclaim, at contemporary art galleries around the world. They have crossed over into the mainstream art world whilst maintaining a critical edge.

Amerika is a media artist, novelist, and theorist of Internet and remix culture, named a “Time Magazine 100 Innovator” in their continuing series of features on the most influential artists, scientists, entertainers and philosophers into the 21st Century.

Cheang is a multimedia artist who works with net-based installation, social interface and film production. She has been a member of the Paper Tiger Television collective since 1981 and BRANDON, a project exploring issues of gender fusion and techno-body, was an early web-based artwork commissioned by the Guggenheim Museum (NY) in 1998.

Both artists continue to shape and be shaped by contemporary networked media art cultures of remix, glitch, social and environmental encounters.

Shu Lea Cheang and Mark Amerika at Furtherfield Gallery provides a physical interface in a local setting in the heart of a North London park to the thriving, international, networked art scene.

ABOUT THE ARTWORKS


The exhibition features Cheang’s UKI viral love installation and Composting the Net. These are shown alongside pieces from The Museum of Glitch Aesthetics (MOGA), Amerika’s latest work in his collaborative series of transmedia narratives.

UKI viral love (2009 – ongoing) – Shu Lea Cheang

The exhibition features large stills from two performance installations. UKI viral love is the sequel to Cheang’s acclaimed cyberpunk movie I.K.U. (premiered at Sundance Film Festival, 2000) conceived in two parts – a viral performance and a viral game. The story is about coders dispatched by the Internet porn enterprise, GENOM Corp, to collect human orgasm data for mobile phone plug-ins and consumption. In a post-net crash era they become data deprived and these coders are suddenly dumped into an e-trashscape environment where coders, twitters, networkers are forced to scavenge from techno-waste.

UKI – Trash Mistress [Radíe Manssour] (2009) by Shu Lea Cheang – Photo by Rocio Campana
UKI – Trash Mistress [Radíe Manssour] (2009) by Shu Lea Cheang – Photo by Rocio Campana

In 2009, Cheang moved into the art studio at Barcelona’s Hangar medialab with 4 tons of E-trash, collected in Barcelona’s city recycling plant in one day. Amidst the rubble of wires, cables, boards, keyboards and computers, along with the coders and the hackers, UKI the defunct replicants are part of the e-trashscape seeking parts and codes to resurrect themselves.

UKI viral love is developed with collaborations and residencies at HangarBCN [artistas residentes] (Barcelona, Spain), Medialab Prado [Playlab] & [Desvisulizar] (Madrid, Spain) and, LABoral Centro de Arte y Creación Industrial [Plataforma Cero] (Gijón, Spain). The work presented at Furtherfield Gallery is the first physical installation of UKI in a gallery setting.

Composting The Net (2012) – Shu Lea Cheang

Composting the Net sources Internet net cultures’ accumulated data. It appropriates open (un)moderated mailing list communities, used for collaboration, sharing information and dialogue, and reprocesses the information into a virtual compost. For this exhibition Cheang composts the Spectre mailing list, a channel for practical information and exchange for media art and culture in “Deep Europe”, initiated in August 2001. The abundant info-data is reused and given extra life – an artistic legacy beyond its original purpose. It is also a celebration of the independent spirit of net culture that exists outside of corporate dominated Web 2.0 platforms such as Facebook.

Composting The Net  (2012) Web art by Shu Lea Cheang
Composting The Net (2012) Web art by Shu Lea Cheang

The Museum of Glitch Aesthetics – MOGA (2012)Mark Amerika

Amerika’s The Museum of Glitch Aesthetics (MOGA) features the work of The Artist 2.0, an online persona whose personal mythology and body of digital artworks are rapidly being canonized into the annals of art history. The narrative traces the life of the artist and his ongoing commitment to a practice of ‘glitch aesthetics’. MOGA features a wide array of artworks intentionally corrupted by technological processes, including net art, digital video art, digitally manipulated still images, game design, stand-up comedy, sound art, and electronic literature.

Lake Como Remix, MOGA (2012) by Mark Amerika
Lake Como Remix, MOGA (2012) by Mark Amerika

Featured in the Furtherfield Gallery exhibition are three works from the MOGA series: Lake Como Remix, The Comedy of Errors and 8-Bit Heaven.

Museum of Glitch Aesthetics was commissioned by Abandon Normal Devices for the 2012 AND Festival.

8-Bit Heaven (London-Soho 3) by Mark Amerika
8-Bit Heaven (London-Soho 3) by Mark Amerika

EVENT: Seeds Underground Party

In conjunction with Shu Lea Cheang and Mark Amerika exhibition opening, Furtherfield is pleased to host Shu Lea Cheang’s Seeds Underground Party on Saturday 31 August, 2-5pm. Join us for a seed exchange party where packets of seeds change hands and go underground in the fields around Finsbury Park.

+ More information about the Seeds Underground Party.

TALK: SHU LEA CHEANG – ART, QUEER TECHNOLOGIES AND SOCIAL INTERFERENCE

To coincide with the exhibition, on Monday 02 September The White Building hosts a special talk by Shu Lea Cheang who will be in conversation with curator and writer Omar Kholeif.


+ More information about the Event.

ABOUT THE ARTISTS

Mark Amerika
Mark Amerika’s work has been exhibited internationally at venues such as the Whitney Biennial of American Art, the Denver Art Museum, the Institute of Contemporary Arts in London, and the Walker Art Center. In 2009-2010, The National Museum of Contemporary Art in Athens, Greece, hosted Amerika’s comprehensive retrospective exhibition entitled UNREALTIME. He is the author of many books including remixthebook (University of Minnesota Press, 2011) and his collection of artist writings entitled META/DATA: A Digital Poetics (The MIT Press, 2007). Amerika is a Professor of Art and Art History at the University of Colorado at Boulder and Principal Research Fellow in the Faculty of Humanities and Social Science at La Trobe University.

Shu Lea Cheang

As an artist, conceptualist, filmmaker, networker, Shu Lea Cheang (USA/France) constructs networked installation and multi-player performance in participatory impromptu mode. She drafts sci-fi narratives in her film scenario and artwork imagination. She builds social interface and open network that permits public participation. Engaged in media activism with transgressive plots for two decades (the 80s and 90s) in New York City, Cheang concluded her NYC period with the first Guggenheim Museum web art commission/collection BRANDON (1998-1999).  Cheang has expanded her cross-genre-gender borderhack performative works since relocating in Eurozone in 2000. Currently situated in post-net BioNet zone, Cheang is composting the city, the net while mutating virus and hosting seeds underground parties.

LOCATION


Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org

Visiting information

Furtherfield Gallery is supported by Haringey Council and Arts Council England.

This exhibition is sponsored by Rowans Tenpin Bowl, Carroll/Fletcher and Arts Catalyst.

VIDEO

Shu Lea Cheang and Mark Amerika from Furtherfield on Vimeo.

Hybrid Cities: interviewing Roger Malina, Mariateresa Sartori and Bryan Connell

Roger Malina is a physicist and astronomer, Executive Editor of Leonardo Publications (The M.I.T. Press), and Distinguished Chair of Arts and Technology at the University of Texas at Dallas. Dr. Malina helped found IMéRA (Institut méditerranéen de recherches avancées), a Marseille-based institution nurturing collaboration between the arts and sciences.

Mariateresa Sartori and Bryan Connell are two artists recently based at IMéRA. Their work connects with human movement through the city, and addresses the intersection between technology and perception. Recent work by Venice-based Mariateresa Sartori has encompassed drawing and video. Bryan Connell, Exhibit/Project Developer at San Francisco’s Exploratorium, works especially with landscape observation devices and mapping.

Lawrence Bird interviewed Roger Malina, Mariateresa Sartori, and Bryan Connell about the intersection of their work with the city. Images above courtesy: Roger Malina, Rita Gambardella, Bryan Connell.

Lawrence Bird: Roger Malina, in your recent writing you make the case that science is no longer just a field of positive knowledge. Scientists are increasingly open to engagement with the arts — for example artists’ residencies at CERN. You’ve even argued that we’re in a crisis of representation as profound as that of the Renaissance or the 19th century, and this is “driving a new theatricalisation of science.”

Urban life has often been understood as performative – display, performance of social roles, presentation of oneself before others are all part of the public life in cities. How would you say that crisis of representation plays out with regards to this performative dimension of urban life? How is science implicated alongside art in the city, in these conditions?

Roger Malina: One of my arguments for the ‘crisis of representation’ really looks at Renaissance systems of representation — first driven by what the eye could see, and then the eye extended by microscopes and telescopes. These systems of representation were developed that led to a deep contextualising of the viewer in the world.

46m telescope, Johann Hevelius (1673)
Johann Hevelius’ 46m telescope (1673)

Today we are in a new situation because so much of our perception of the world comes not through extended senses but, in a real way, through new senses. This has been happening over a number of decades; the first wave of this was at the end of the 19th century when there was a cultural shock with the introduction of x-ray images, infra-red and later radio — which didn’t extend existing senses but augmented them.The most recent series of triggers maybe comes from the nano-sciences and synthetic biology — we now perceive phenomena of which we have no daily experience of (eg quantum phenomena). Field emission microsopy or MRI or some of the other new forms of imaging really don’t build on our existing experience — there are discontinuities and dislocations. Another element is of course the hand held device that leads to techniques for ‘augmented reality’ — I have a phone app that I can point at an aeroplane overhead and it tells me what the plane is, where it came from, and where it is going.

Coming to your question about the city — there is clearly a shift in map construction and reading — from the Cartesian map that we have been acculturated to. The ability to toggle between the bird’s eye view and the “street view”, and the ability to view maps that have multiple layers simultaneously are driving artists and others to develop new forms of representation.

Milan Cathedral, augmented reality device
Augmented reality app for iPhone 3GS, with Milan Cathedral; courtesy Grey Small Horse

Someone whose work is interesting in this regard is Bryan Connell in San Francisco, he just finished an art science residency at IMéRA in Marseille. He was working on a large urban trail project called GR13 — 300 miles through industrial, urban, sub urban, and wild landscapes (the city had a hell of a time getting right of way through these areas). Bryan is currently working on a web site for the Marseille European City of Culture events, where he’s working on some of these questions of representation. The project involves a collective of ‘artist-walkers’ that I think fits right into this question of performativity.

Bryan Connell: GR13 urban trail project stills C
Bryan Connell: GR13 urban trail project.

LB: There’s currently a great deal of interest in the connections between representation, digital technology, and politics, for example the current Hybrid City II conference in Athens. As you’ve pointed out, these often underline the connections between what digital media mean for artists and what they can contribute to citizens — what’s emancipatory about them. What can art offer civil life in this context? Are there any conflicts or contradictions in that relationship?

RM: One pertinent example is the work of Bruno Giorgini, a physicist, and Mariateresa Sartori (visual artist) who work on the “physics of the city.” They were recently in residence in the IMéRA Mediterranean Institute of Advanced Study which hosts artists and scientists in residence who want to work with each other. We now have access to incredible amounts of data on human mobility (pedestrian and various forms of transportation) so it is now possible to study human behaviour quantitatively. Sartori discovered that she could tell many things about a person just through the morphology or topology of their movements through the city. Girogini discovered that people’s movements could be predicted at the 80% level, but 20% of the time he had to introduce what he called ‘social temperature’; in discussions he also referred to this as a ‘free will’ parameter. Barabasi has found similar results analysing cell phone GPS data of individuals. So its interesting to think of the development of cities as 80% predictable and 20% serendipitous. This of course then highlights the role of the arts and culture in making cities part of the cultural imaginary that drives people to make choices. Recently Max Schich here at the University of Texas has analysed very large data bases looking at where prominent people are born and where they die over the last 500 years. Immediately you can see how suddenly certain cities become cultural ‘attractors,’ say the way Berlin or Hong Kong are now. And of course cities are now trying to ‘design’ this into the development of cities. Here in Dallas there has been a huge investment in the ‘arts district’ and in institutions of higher learning in the belief that healthy cities require such investments. See for instance the US National Endowment for the Arts Program; there are many similar programs in Europe.

Mariateresa Sartori. Place Jules Guesde, Marseille
Mariateresa Sartori: Place Jules Guesde, Marseille, movement map.

This doesn’t yet address your ’emancipation’ question. One of the things that is happening is that we are becoming a data taking culture (see the recent literature on ‘big data”). The cell phone has transformed every citizen (that has one) into a data taker. Of course much of this data is used by companies for marketing objectives. But many citizen groups are now able to take data for their social objectives. Some of this is captured by the ‘citizen science’ movement ( one example is here). There have been good examples of citizen’s taking data (on pollution, on illegal activities etc.) and then being in a position to challenge ‘authorities’ of various kinds whether scientific, political or economic (see for instance the way citizen groups have mobilised to collect data after man-made disasters such as oil spills, or illegal logging in forests).

A few years ago I wrote an open data manifesto which argued that I would like to advance a new human right and a human obligation:

1. Each of us has the right to the data that has been collected about ourselves and our own environment.

2. Each of must contribute to the knowledge construction by collecting and interpreting data about our own world.

Most scientific data collection is funded by public tax payer funding. The public has a fundamental right to all data collected and funded by public tax money.

LB: How do you imagine an artist’s training will change as these conditions evolve? And a scientist’s — could we foresee any kind of convergence?

RM: One interesting development is a cohort of hybrids, who have one degree in science or engineering and one in art and design ( for example J.F. Lapointe, a researcher at the National Research Council of Canada with degrees in molecular biology and dance) or degrees in Science or engineering and employment in art or design (like myself or Paul Fishwick, a key figure in the field of aesthetic computing). There’s been an emergence of art/science Ph. D. programs that take students from art or design or science or engineering. I suspect this cohort will grow over the coming years.

LB: Mariateresa Sartori, your IMéRA research project with Bruno Giorgini focused on mobility in the city. Can you tell us a little bit about how your work and Dr. Giorgini’s work complemented each other? What kind of evidence did you bring to the table as an artist?

MS: The project I worked on with Bruno Giorgini developed an exploration that began with earlier work in Venice. There I created a series of drawings using a rudimentary, even crude procedure: I traced out the movements of each pedestrian in the Piazza San Marco, drawing their paths with a felt-tipped pen on a transparent sheet placed over the computer monitor. I then faithfully transferred the results onto ordinary large sheets of white paper. The lines thus drawn in different directions created a space, drawing a St. Mark’s Square that is actually not there. As well as the actual physical space, it is also a drawing of our individual and collective manner of relating to space. Each single path determines the route of others, in a continuous and reciprocal game of influences that makes our collective progress.

At IMERA we developed this method for a new environment, a city more ethnically and culturally plural than Venice. Together we set up procedures and tools for collecting data about mobility networks there: nodes, links, chronotopi. These drew on the work of Bruno Giogini’s Laboratorio di Fisica della Città of the University of Bologna. We shot videos focusing on specific behavioural patterns where strategies of shifting, approaching and distancing play a decisive role; and we were also attracted by the places and situations of pedestrian congestion. Using the same technique as in Venice, I translated these into drawings of movement. These again created a space that marks out squares and places which are actually not there, each synthesizing space, time and humanity in a single image.

Mariateresa Sartori. Place Jules Guesde, Marseille, horizontal sequence
Mariateresa Sartori: Place Jules Guesde, Marseille, people coming from above; from above and from right; from above, from right, and from left; data from 4.53.00 to 5.10.03 pm, 19 Sept. 2011.

LB: Is there an emancipatory or governance-related dimension to this work? Degrees of mobility have human rights implications. How does your work as an artist connect with these rights, especially the notion of the right to the city?

MS: The first goal when I work as an artist observing reality is observation, i.e. a way of observing that implies a new attention. The result is always instructive because I do not have particular expectations. After lines have been traced following my process, something always emerges and what emerges can be a useful and indicative element for the emancipatory dimension of the urban condition. I would say that Bruno Giorgini is more involved in that dimension than me, especially in the notion of the right to the city.

LB: There’s a current preoccupation among researchers in a number of fields with the relationship between representation, often engaged with/through technology, and urban life. How has your latest work connected with this relationship?

MS: My way of working with technological instruments such as computers is very particular and limited. I use the computer as a technical tool strongly mediated by the senses, i.e. by human perception. I am very interested in modalities of perception: they are so imperfect, yet sufficiently perfect to make our existence possible.

la misura dello espacio, still
Mariateresa Sartori, still from “la misura dello espacio”, video at http://vimeo.com/63571834

LB: You described the way you work with technological instruments as “particular and limited.” Another way to look at this is that you make the technological system slow down by inserting yourself into the process… and the result is your drawings, which still movement. Might this be one role for art — to insert the human into the machine? Much net art focuses on flows of information, virtual movement, and representing that. While not quite glitch art, do your representations of movement in some sense intentionally put a brake on the machinery?

MS: I find your words enlightening, you describe my way of working better than me….. Actually I insert myself into the technological process…..but this is not a statement of a position against technology.

I can say that what interests me the most (and art’s relation to science is just one instance of this) is the thread of connection between specific cases and general theory, between subjective and objective. Between, on the one hand, the singularity of events and, on the other, general theory. The individual’s experience is singular, unique; but there is always a thread, even if fine, that leads each individual case to a wider generalisation. What interests me is this incessant – indispensable as much as concealed – mental activity that every day leads us to search for generalisations and regulating principles. What interests me is the human tendency to comprehend phenomena, even the most complex, via schematic representation, via a generalisation that leads to the identification of organising principles. I mean “Comprehension” in very wide sense, where emotions and feelings participate too in embracing reality, including reality. Maybe in this sense I put the human in the machine…

There is a discrepancy between how we perceive reality, mediated by our senses, and the truth decreed by science. On a rational level we recognize the truth, but we cannot internalize in a deep way this knowledge; this is beyond our human capabilities. I think that in my artistic research I find myself in this deep discrepancy.

Bryan Connell: GR13 urban trail project stills A
Bryan Connell: GR13 urban trail project.

LB: Bryan Connell, your work in Marseille addresses, among other concerns, technology and its relationship to nature. Do you see the urban environment as playing any particular role in that relationship — of having a particular status in our negotiation of it?

Bryan Connell: One of the things that intrigued me about the metropolitan hiking trail in Marseille is the way it plays with our sense of meaning and value in the exploration of contemporary landscapes. Most long distance hiking trails are designed to lead out of urban environments, not into them. We don’t usually think of carrying a field guide that illustrates the taxonomy of fire hydrants, electrical pylons, or urban weeds on an extended city or suburban walk. That kind of engaged, systematic attention is usually reserved for wild natural terrains. From a traditional environmental perspective, the less altered a place is by human technology, the more scientifically interesting, ecologically exemplary, and aesthetically rich it’s going to be. Without undermining the validity of ever-present environmental concerns, the trail functions as an invitation into a more challenging and complex relationship to the emerging para-wilds and novel ecosystems that are arising at the intersection of the natural world and the technological infrastructure of the built environment.

Similarly, the Marseille trail doesn’t really focus on the kinds of urban sites that are traditionally thought of as having significant historic, architectural, or cultural interest. Instead, the trail route incites visitors into an exploration of the everyday environments and working landscapes of the contemporary urban transect – a world of parking lots, freeway overpasses, suburban developments, abandoned railways, and semi-rural wildlands.

Bryan Connell: GR13 urban trail project stills B
Bryan Connell: GR13 urban trail project.

Landscape ecologist Earl Ellis argues that to better navigate our way through the current geohistorical epoch, the Anthropocence, we must expand the traditional ecological concept of regional biomes into the parallel notion of “anthromes” – biomes that are complex interconnected melds of human technology and natural systems. In a sense, the GR 2013 Marseille trail is a sketch or system of exploratory paths into what a publically accessible, anthrome based urban ecology observatory might look like.

LB: A similar question is in relation to the image, especially sequential images. What does it mean for our negotiation of the relationship between nature and technology? Between science and art?

BC: We increasingly live in a networked digital metropolis with an image and information density that both mirrors and exceeds the high population densities of the physical metropolis. One topic of particular interest to me is the role these images play in transfiguring the quality of our desire. To what extent do scientific or aesthetic images that increase our ability to find meaning and satisfaction in observing and understanding urban landscape phenomena mitigate our need to physically alter the landscape to conform to an idealized image of what it should or shouldn’t be?

For example, the Marseille metropolitan trail didn’t require much physical alteration of the terrain – it’s a conceptually designated network of pre-existing roads, paths, streets and highways. The trail’s function is not to alter place, but alter the cognitive landscape of trail users so they have a richer sense of place. If you are fascinated by the diversity of ways a para-wild plant population has adapted to a technologically modified environment, do you need to engage in an energy and material intensive re-landscaping of that environment with a palette of conventional horticultural plantings to make it more “beautiful”? In this sense, constructing interpretive images of landscape is more than a way of augmenting a recreational hiking experience, it’s a way of shifting and re-configuring what we think we have to consume and alter to find meaning and vitality in contemporary landscapes.

More about Hybrid City II.

http://uranus.media.uoa.gr/hc2/

Hybrid City is an international biennial event dedicated to exploring the emergent character of the city and the potential transformative shift of the urban condition, as a result of ongoing developments in information and communication technologies (ICTs) and of their integration in the urban physical context. After the successful homonymous symposium in 2011, the second edition of Hybrid City has grown into a peer reviewed conference, aiming to promote dialogue and knowledge exchange among experts drawn from academia, as well as artists, designers, researchers, advocates, stakeholders and decision makers, actively involved in addressing questions on the nature of the technologically mediated urban activity and experience.

The Hybrid City 2013 events also include an online exhibition and workshops, relevant to the theme

Hybrid City Conference 2013: Subtle rEvolutions will take place on 23-25 of May 2013.

The Hybrid City II events will take place at the central building of the National and Kapodistrian University of Athens.

This document was edited with the instant web content composer. Use the online HTML editor tools to convert the documents for your website.

Movable Borders: The Reposition Matrix Workshop

organised by Dave Young

+ See images from the event on flickr.

Part of the Movable Borders: Here Come the Drones! exhibition at Furtherfield Gallery.

In a post-national age, where “territorial and political boundaries are increasingly permeable”[1], what has become of the borderline? How is it defined, and what technologies are used to control it?

Movable Borders is an ongoing research project that begins to explore possible answers to these questions through facilitating discussions around the ‘reterritorialisation’ of the borderline in the information age. Participants are invited to investigate the use of cybernetic military systems such as remotely piloted aircraft (drones) and the Disposition Matrix, a dynamic database of intelligence that produces protocological kill-lists for the US Department of Defense.

The Reposition Matrix aims to reterritorialise the drone as a physical, industrially-produced technology of war through the creation of an open-access database: a ‘reposition matrix’ that geopolitically situates the organisations, locations, and trading networks that play a role in the production of military drone technologies.

WHAT WILL HAPPEN?

During the workshop, participants will investigate the weapons industry and intelligence agencies that operate in the background of the drone campaigns ongoing in the Middle East. Information will be gathered through a diverse range of sources – from corporate publications to leaked document repositories. The information gathered during the research session will then be used as the basis for the collaborative development of a new world map: a diagram that exposes the complex networks of control and influence that exist at the core of the drone campaigns.

WHO IS THIS FOR?

Cartographers, designers, artists, activists, political scientists, journalists, and anybody with a strong interest in understanding and discussing the materiality of the drone wars are invited to participate.

WHY SHOULD YOU GET INVOLVED?

Participants will be able to gain an understanding of the geopolitical complexity of the war through collaborative research, discussion, and mapmaking sessions. Those who attend the workshop will also become contributors to an ongoing project – the formulation of an open-access database cataloging the information discovered during the series of workshops.

WHERE AND WHEN?

Furtherfield Gallery – Saturday 18 May 2013, 1-5pm
Visiting information
To book your place please contact Alessandra (Furtherfield).

ABOUT THE ARTIST

Dave Young
Dave Young is an artist, musician and researcher currently studying the Networked Media course at the Piet Zwart Institute in Rotterdam, NL. His research deals with the Cold War history of networked culture, exploring the emergence of cybernetic theory as an ideology of the information age and the influence of military technologies on popular culture.

+ More information about this project:

movableborders.com
dvyng.com


Furtherfield Gallery is supported by Haringey Council and Arts Council England.

Movable Borders: Here Come the Drones!

Bureau of Inverse Technology, Lawrence Bird, Patrick Lichty, Dave Miller & Gavin Stewart, The Force of Freedom and Dave Young

MOVABLE BORDERS: THE REPOSITION MATRIX workshop
organised by Dave Young
Saturday 18 May 2013, 1-5pm
BOOKING ESSENTIAL. Please register with Alessandra.

DOWNLOAD PRESS RELEASE

Visiting Information

ABOUT THIS EXHIBITION

ABOUT THE WORKS

ABOUT THE ARTISTS

ABOUT THIS EXHIBITION


The devices that once populated the creepy dystopian futures of science fiction have broken through into our daily reality.

Drones of dozens of different types are becoming a part of everyday life. They scout our public (and private) spaces, carrying out surveillance or reconnaissance in the service of nation states and as unmanned robotic tools, armed with missiles and bombs, acting in defence of “national security”.

According to a European commission document drones will be commonplace in the skies within a decade. There are already many companies building these airborne, robotic spies for military and police use and this has “prompted concerns from civil liberties groups, who fear that the unmanned aircraft will result in more forms of surveillance.” [1]

During the three weeks of Movable Borders: Here Come the Drones! people are invited to view artworks and join a workshop by artists who are contemplating how drones are changing the way we see and relate to each other and the world around us.

Artworks and projects by Bureau of Inverse Technology (US & AU), Lawrence Bird (US), Patrick Lichty (US), Dave Miller & Gavin Stewart (UK), The Force of Freedom (NL) and Dave Young (NL).

ABOUT THE WORKS


Bit Plane by Bureau of Inverse Technology (Natalie Jeremijenko and Kate Rich) is an early artistic reflection on the relation between technology and surveillance and, as such it can be seen as a precursor to the emerging DIY surveillance video enabled by the new availability of drones. The bit plane is a radio-controlled model airplane, designed by the Bureau and equipped with a micro-video camera and transmitter. In 1997 it was launched on a series of sorties over the Silicon Valley to capture an aerial rendering. Guided by the live control-view video feed from
the plane, the pilot on the ground was able to steer the unit deep into the glittering heartlands of the Information Age.

Bit Plane by Bureau of Inverse Technology
Bit Plane by Bureau of Inverse Technology

Parallel by Lawrence Bird uses Google Earth to track the 49th parallel, i.e. the prairie border between Canada and the United States. The digital projection invites open interpretations: it is a film about parallel countries; parallel modes of imaging and imagining; parallels between political, technical and visual territories. Obvious digital anomalies in the video, caused by satellite interference, allow for further speculation and imaginative readings.

The Private Life of a Drone by Patrick Lichty is a video travelogue recorded by flying video drones, exploring the area surrounding the Virginia Center for the Creative Arts in Amherst, Virginia (US).

The Private Life of a Drone by Patrick Lichty
The Private Life of a Drone by Patrick Lichty

Lines by Dave Miller and Gavin Stewart draws on an emergent cultural interest in drones to explore related issues around privacy, mediation, power, security, morality, legality and others in all aspects of contemporary life. Lines aims to encourage and affect public debate.

TELEWAR is a book and video collaboration between Dave Young and The Force Of Freedom collective. The project tries to make some sense of the uses, effects and developments of the new warfare technologies, like military drones, through the analysis of news reports, military drone culture, drone speak and network theory.

TELEWAR by Dave Young and The Force Of Freedom
TELEWAR by Dave Young and The Force Of Freedom

Movable Borders – The Reposition Matrix by Dave Young provides the central installation and information resource of the exhibition.

In a post-national age, where “territorial and political boundaries are increasingly permeable”[2], what has become of the borderline? How is it defined, and what technologies are used to control it?

Movable Borders is an ongoing research project that begins to explore possible answers to these questions through facilitating discussions around the ‘reterritorialisation’ of the borderline in the information age.

The Reposition Matrix (Movable Borders series) Workshop
The Reposition Matrix (Movable Borders series) Workshop



The Reposition Matrix aims to reterritorialise the drone as a physical, industrially-produced technology of war through the creation of an open-access database: a ‘reposition matrix’ that geopolitically situates the organisations, locations, and trading networks that play a role in the production of military drone technologies.

Alongside the installation Dave Young will be holding a workshop on the subject of drones on Saturday 18 May, 1-5pm – BOOKING ESSENTIAL. More info here.

ABOUT THE ARTISTS



Lawrence Bird
Lawrence Bird is a designer, instructor and writer with an interest in cities and their image. He has trained in architecture (B.Arch), social sciences and urban design (MSc), and history and theory of architecture (PhD). He has recently completed the SSHRC-funded postdoctoral project Beyond the Desert of the Real, based in Winnipeg, Canada. The project focused on desolate urban sites, elicited visual narratives from city residents and graduate students of architecture in response to them, experimented with representations of the city based on these narratives, and used these strategies as points of departure for urban design and urban landscape proposals. Lawrence also makes films, and is currently developing a hybrid film and animation project WPG_POV.

Bureau of Inverse Technology
The Bureau of Inverse Technology (aka BIT) is an organisation of artist-engineers whose stated aim is to be an information agency servicing the “Information Age”. Bureau engineers are involved from design to deployment and documentation of radical products based on commercially available electronic entertainment components such as cameras, radios, networks, robots, sensors, etc. Though its work has long been publicly available, the composition of the Bureau itself is shrouded in some mystery, for some years cloaking its identity in anonymity. In 2004 the Bureau initiated a “retreat from anonymity” when radio journalist and BIT co-founder Kate Rich took up a three month Research Fellowship at Piet Zwart Institute for Media Design Research, Rotterdam in 2004. Current Bureau products include BIT Radio, Feral Robotic Dogs and the Despondency Index.

Patrick Lichty
is a technologically-based conceptual artist, writer, independent curator, animator for the activist group The Yes Men, and Executive Editor of Intelligent Agent Magazine. He began showing technological media art in 1989, and deals with works and writing that explore the social relations between us and media. Venues in which Lichty has been involved with solo and collaborative works include the Whitney & Turin Biennials, Maribor Triennial, Performa Performance Biennial, Ars Electronica, and the International Symposium on the Electronic Arts (ISEA). Patrick also works extensively with virtual worlds, including Second Life, and his work, both solo and with his performance art group Second Front, has been featured in Flash Art, Eikon Milan and ArtNews. He is also an Assistant Professor of Interactive Arts & Media at Columbia College Chicago, and resides in Baton Rouge, LA.

Dave Miller
Dave Miller is a South London based artist and currently a Research Fellow in Augmented Reality at the University of Bedfordshire. Through his art practice Dave draws out the invisible forces that make life difficult. His work is about caring and being angry as an artist. His art enables him to express feelings about the world, to attempt to explain things in a meaningful, yet subjective way, and make complex information accessible. Recurrent themes in his work are: human stories, injustices, contentious issues and campaigning. Recently he has been very bothered by the financial crisis.

Gavin Stewart
Gavin Stewart is Lecturer in Digital Media at the University of Bedfordshire, poet and writer. He is the current convener of the Interactive Media Group. His research interests are the aesthetics of digital texts and the impact of corporate digital media on our understanding of community. Gavin is course leader in BA Media Production and currently teaches units in Media and Cyberculture and Print, Culture and Technology at MA Level. Gavin is is also the co-organiser of the Playful Paradox mini-festival, the End of Journalism conference and the Under the Mask: Perspective on the Gamer conference series.

The Force Of Freedom
The Force Of Freedom is a Rotterdam based collective founded by Micha Prinsen and Roel Roscam Abbing in 2009. In their work they react critically but playfully to new emerging technologies and developments on the internet.

Dave Young
Dave Young is an artist, musician and researcher currently studying the Networked Media course at the Piet Zwart Institute in Rotterdam (NL). His research deals with the Cold War history of networked culture, exploring the emergence of cybernetic theory as an ideology of the information age and the influence of military technologies on popular culture.

Location

Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org

Visiting information

Furtherfield Gallery is supported by Haringey Council and Arts Council England.

Hacking To Make Music Accessible

Drake Music launches a making day to inspire the creation of more accessible musical instruments.

On Sunday 21 April Drake Music will run a hackday to create and share new instruments that break down disabling barriers to music making. Run in partnership with Furtherfield and Music Hackspace, makers will have the opportunity to work towards one of two prizes for the most innovative work.

DOWNLOAD PRESS RELEASE

Hacking To Make Music Accessible Day is part of Drake Music’s new R&D programme, which aims to:

As of January 2013, there are only 6 widely available solutions for accessible music making. In contrast an orchestra is made up of at least 19 instrument types; rock and pop frequently use 4 or more types; and the instruments used in world, electronic, jazz and folk music add up to a rich and diverse pallet of choice for most aspiring musicians. This disparity needs to be bridged, in particular with the development of more expressive musical instruments for those facing barriers to music making.

Hacking To Make Music Accessible is developed with and supported by Music Hackspace and Furtherfield. This event is also a precursor to a series of projects and initiatives which will be hosted at the WeShare Lab later this year.

“I have been bowled over by the enthusiasm and seriousness of the hacking community when faced with the question of how we can create and develop new tools to make music making accessible. This event is the first of many, and allows us to collaborate with the widest range of talent in creating the most innovative tools for a sector that desperately needs them. “ – Gawain Hewitt

For further information please contact Gawain Hewitt, Drake Music Associate Musician and Associate National Manager – Research and Development.

About Drake Music

Drake Music breaks down disabling barriers to music through innovative approaches to making, learning and teaching music. Now in its 25th year, Drake Music continues to play a pioneering role in the development and imaginative use of Assistive Music Technology (AMT) to make music accessible. Drake Music is the only organisation in England specialising in the use of AMT to break down (physical/societal) barriers to participation.

Our focus is on nurturing creativity through exploring music and technology in imaginative ways. We put quality music making at the heart of everything we do, connecting disabled and non-disabled people locally, nationally and internationally. Drake Music is an Arts Council NPO.

http://www.drakemusic.org/

About Music Hackspace

The London Music Hackspace originated as a subgroup of the London Hackspace as a place to share thoughts, knowledge, technologies, processes and aesthetics on music and audio. We foster innovation by gathering skilled professionals and facilitating exchanges between disciplines, from software development to music installations and production. The Music Hackspace organises weekly events, including presentations and talks by artists and musicians, workshops, performances and unexpected collaborations. Music Hackspace are member of London Hackspace.

http://musichackspace.org/

About WeShare

Drake Music and Furtherfield have come together to create WeShare, a new initiative building on the combined creative assets, specialisms and strengths of both our organisations. In a series of projects in the first phase of WeShare, supported by an organisational development grant from Arts Council England, we tested and piloted new ways of working and collaborating through projects such as Pecha Kucha Beta and Deconstructing Pecha Kucha.  This year will see the launch of the WeShare Lab, which will support and host events similar to Hacking to Make Music Accessible.

WeShare has emerged from three years of successful partnership-working between Drake Music and Furtherfield who share a critical and creative engagement with art, music and technology with a focus on participation and collaboration. It aims to amplify the existing quality, reach and value of our organisations’ work, finding new ways to share knowledge, ideas, resources and opportunities; creating new ways of producing and sustaining socially engaged art and culture.

http://www.we-share.org.uk/

Location

Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org

Visiting information

Furtherfield Gallery is supported by Haringey Council and Arts Council England

Towards a Free/ Libre/ Open/ Source/ University

Featured image: Image from Fab Lab (fabrication laboratory), small-scale workshop offering digital fabrication

There is currently a significant amount of interest in the relationship between free and Open Source practices in art and the aim of this report is to map out some of these shifting relationships in contemporary models of education both online and offline. The recent expansion of so-called ‘free culture’ has contributed to placing the debate over authorship, ownership and licensing of the artwork at the centre of artistic production. Crucially, the transformation of art in the age of global culture and the consequent move from autonomous art objects into cultural artworks and services, has resulted in the emergence of three visible tendencies: 1) free/Open/Source software as artistic-pedagogical method, 2) the critical emancipation of the self-education movement and 3) the digitisation of art education practices into Open Source packages of cognitive labour.

1. Floss as artistic –pedagogical method

One possible way to navigate this complex ideological terrain is the conciliatory term free/libre/Open Source software (floss), seeing it as “part of an emerging transdisciplinary field that deals with different forms of openness.” [1] At the heart of the debate is the political distinction between the Free Software Foundation[2] and the Open Source Initiative.[3] The ‘copyleft’ attitude (free software movement) asserts four freedoms for software: free from restriction, free to share and copy, free to learn and adapt, free to work with others.[4] The Open Source definition,[5] on the other hand, in spite of apparent similarities, has developed into flexible arrangements such as the Creative Commons licenses[vi][6], some of which restrict these freedoms when applied to media/cultural works and publications, not allowing for derivative artwork or its commercial use under specific license combinations.[7]

SuperCollider and JACK control on Puredyne http://puredyne.org/index.html
SuperCollider and JACK control on Puredyne http://puredyne.org/index.html

A number of projects, such as the pure:dyne[8] – GNU/Linux operating system for live audio visual processing and teaching – are, however, fully identified with the principles of free software. They have emerged from artists’ collectives whose relationship to art education is informally associated with sharing spaces, the hacklabs and free media labs where they run workshops and introduce participants to the use of free digital art tools. [9] Their mode of production is centred on ‘live code’ and feature two essential characteristics: 1) collaborative- relying on large-scale public participation and 2) distributive- offering the tools and the process notes (notation) to empower the others to carry on the work on their own.[10] This philosophy implies that the artistic performance of the work is complemented by a set of pedagogical approaches associated with the enabling of production by others. [11]

Stackwalker by Simon Yuill, August 2008 to June 2010. http://www.stackwalker.org
Stackwalker by Simon Yuill, August 2008 to June 2010. http://www.stackwalker.org

2. Self-organised and self-managed art education

The movement for free education has gained greater relevance as a result of the global financial crisis and the battle for control of university fees.[12] In this context, art education has been developing into an artistic project while also providing an emancipatory movement reacting against dominant forms of institutionalised knowledge production. Within this movement, the role of free/open technology has been central in the mediation of self-education as a social movement.

On the one hand, artists –freelancers, sometimes temporarily/precariously plugged into educational institutions whilst working as teachers, others times as workshop facilitators in free access spaces– have opened up their classrooms to the environment of the read/write web, and with their students-collaborators, have produced and shared in wikis, blogs and Second Life, art and education resources that make an increasingly significant contribution to a larger body of knowledge that is the web. [13] Wikiversity is a model of this confluence of self-education movements and open online education.[14]

In parallel with the above-mentioned tendencies of online systems, numerous critical projects have appeared that are associated with the reclamation of space that occurs as artists have found themselves at the forefront of self-organised and self-managed self-education projects.[15] Some have happened side-by-side with the reclamation and occupation of spaces such as the Temporary School of Thought[16] and the Really Free School.[17] Part of these groups activity is the establishment of a free programme of workshops on topics that can range from free software tools to Ivan Illich and Deschooling Society.[18] Others that make opportunistic incursions into the artworld such as the Bruce High Quality Foundation University,[19] the Future Academy[20] or Unitednationsplaza,[21] are platforms for experimental art as research, investigating the production of knowledge that occurs when art education itself becomes artwork or exhibition.[22]

3. Open Source Repositories

While the debate on free education has been enjoying significant visibility, the Higher Education sector has also joined in. A few recent initiatives have supported universities of the arts developing virtual learning environments and providing access to open education resources (OERs). This is the case with the JISC Practising Open Education Project (2010-2011)[23] with six art, design and media departments in UK universities. A number of these OERs include art work (photographs, drawings and videos), but the majority are art theory, mostly research papers, dissertations and art education research documents produced by artists-teachers-researchers as part of their continuing professional development. These are distributed with Creative Commons licenses with varying degrees of freedom, but rarely have the ‘copyleft’ attitude that has been associated with the free software.

Such an enterprise can be interpreted in the light of current debates in the fields of immaterial labour and cognitive capitalism revealing that whilst (digital) art becomes postproduction, art education is being packaged into open resources that circulate as part of the capitalist system, and become central to the new eLearning/networked economies. In addition to filling a gap in subject-specific open resources, this raises the question: why is the free and the open so popular in contemporary art education? A cynical hypothesis is that art education, by declaring itself as a type of production of knowledge, attempts to gain a new legitimacy, in the bureaucratised global knowledge market. The other possibility is that in the face of such a doomed scenario, art education searches for new possibilities beyond pure commercialism, reclaiming access through “contingencies of opening and mobility of cognitive packages beyond confines of ownership.” [24]

Projects

1. Floss as artistic –pedagogical method

The Digital Artists Handbook
The digital handbook, published by the arts organisation folly and artists’ collective GOTO10 in 2008, aims to give artists information about the available tools and the practicalities related to Free/Libre Open Source Software and Content such as collaborative development and licenses.

FLOSS+Art
This book edited by Aymeric Mansoux and Marloes de Valk in 2008 reflects critically on the growing relationship between Free Software ideology, open content and digital art. With contributions by: Fabianne Balvedi, Florian Cramer, Sher Doruff, Nancy Mauro Flude, Olga Goriunova, Dave Griffiths, Ross Harley, Martin Howse, Shahee Ilyas, Ricardo Lafuente, Ivan Monroy Lopez, Thor Magnusson, Alex McLean, Rhea Myers, Alejandra Maria Perez Nuñez, Eleonora Oreggia, oRx-qX, Julien Ottavi, Michael van Schaik, Femke Snelting, Pedro Soler, Hans Christoph Steiner, Prodromos Tsiavos, Simon Yuill. Available both in print and as torrent download

Technology Will Save Us
The project by Daniel Hirschman & Bethany Koby is a haberdashery for technology and alternative education space dedicated to helping people to produce and not just consume technology.

Openlab
Openlab Workshops was started by artist and educator Evan Raskob in mid-2009 to fulfil the need for practical education about digital art and technology. Floss workshops are developed and taught by working artists and media practitioners, giving participants direct access to practical experience.

GOTO10
GOTO10 is an artists’ collective that organises floss workshops on subjects such as Pure Data, Linux audio tools, physical computing, SuperCollider, puredyne, RFID, Audio Signal Processing, and other related areas of practice.

UpStage
UpStage is an Open Source platform for cyberformance and education: remote performers combine images, animations, audio, web cams, text and drawing in real-time for an online audience. Initiated by the globally dispersed performance troupe Avatar Body Collision, it runs the annual Upstage festival, open to proposals.

2. Self-organised and self-managed art education

Really Free School
Free school based in a squatted London pub. “Amidst the rising fees and mounting pressure for ‘success’, we value knowledge in a different currency; one that everyone can afford to trade. In this school, skills are swapped and information shared, culture cannot be bought or sold. Here is an autonomous space to find each other, to gain momentum, to cross-pollinate ideas and actions.” (Communiqué #1)

Bruce High Quality Foundation University
A free university project set up by NY-based artists’ collective The Bruce High Quality Foundation. “We believe in the artistically educational possibilities of collaboration. Collaboration, as we mean it, means a group of concerned people come together to hash out ideas, try to figure out the world around them, and try to take some agency within its future. That’s the why and how of The Bruce High Quality Foundation. BHQFU is an attempt to extend the benefits of this collaborative model to a wider number of people.”

Unitednationsplaza
A temporary, experimental school in Berlin, initiated by Anton Vidokle following the cancellation of Manifesta 6 on Cyprus, in 2006. Developed in collaboration with Boris Groys, Liam Gillick, Hatasha Sadr Haghighian, Nikolaus Hirsch, Martha Rosler, Walid Raad, Jalal Toufic and Tirdad Zolghadr, the project travelled to Mexico City (2008) and, eventually, to New York City under the name Night School (2008-2009) at the New Museum. Its program was organized around a number of public seminars, most of which are now available in their entirety online.

FOSSter creative Learning
Lesson plans that can be used in the art classroom, developed by The FOSSter Creativity Team, a group of students of the University of the Arts (USA)

3. Open Source Repositories

University of the Arts institutional OER repository

University for the Creative Arts institutional OER repository

VADS (Visual Arts Data Service) A collection of over 100,000 art and design images that are freely available and copyright cleared for use in learning, teaching and research in the UK.

The Designing Britain project

OER Commons A repository of materials about teaching, technology, research in the emerging field of Open Education. Art materials at OER commons.


You can find paula’s original article on Collaboration and Freedom – The World of Free and Open Source Art http://p2pfoundation.net/World_of_Free_and_Open_Source_Art

This article is part of the Furtherfield collection commissioned by Arts Council England for Thinking Digital. 2011

CyPosium: An online symposium on cyberformance

Cyposium
an online symposium on cyberformance
Friday 12th October 2012
http://www.cyposium.net/

We all perform on the Internet. The social media profiles that we are contractually obliged to give our real names to are just as much performances as our World Of Warcraft or Minecraft avatars. Yet these impromptu performances of our socialised and fantasy selves lack the literary quality of drama. Not drama in the sense of a Usenet or Tumblr flamewar, but in the sense of theatre.

The 1993 New Yorker cartoon captioned “On the Internet, nobody knows you’re a dog” identifies two important features of the early public Internet. Firstly it’s a place, somewhere you can get onto. Secondly that place has limited bandwidth for establishing identity and communicating affect. This meant that the Cyberspace of the net became a site for identity play and imagined realities.

As the text-based virtual reality of MOOs gave way to the image-based Palace Chat and then three dimensional AlphaWorld the available bandwidth increased and with it the available ambiguity decreased. Describing a character or a scene or an action with a few words leaves the members of the audience much freer to exercise their own imaginations than seeing it in full motion animation with a high polygon count.

The visual, social and even economic order of virtual worlds and social media have become a more fixed and uncritical embodiment of mass media and the established social order. This has reduced their potential for alterity but it has made them useful representations both of shared reality and shared fantasy that can be used as a stage on which to perform critically, reintroducing the literay against the grain of their unreflective consumption of identity and spectacle.

Throughout this history, from the early 1990s to today, the Internet’s affordances have been used to produce dramatic performance in Cyberspace, “cyberformance”. The problem is we don’t remember this, at least not as clearly as we should. Individually, institutionally, and technologically we have lost our memories of artistically groundbreaking and important performances.

This problem is not unique to cyberformance. All digital art suffers from the decay of digital media and the creeping obsolescence of the hardware that it runs on. Internet art suffers from bitrot, software obsolescence, linkrot, the loss of web pages and sites elsewhere on the net that are connected to the work, and netrot, changes in the protocols used to distribute it.

Above and beyond those problems, cyberformance involves live perfomance. Unique events produced by historical communities at a particular moment using media that will rapidly become obsolete need to be recorded in order to be remembered or at least to be critically re-evaluated later. This creates a second layer of conservation and archiving problems.

Take the example (outside of Cyposium) of Judy Malloy’s “Brown House Kitchen”, a narrative environment created in the LambdaMOO text-based virtual reality. Despite being mentioned in surveys of virtual art in the 1990s, despite being produced with institutional support, and despite being stored on one of the longest-running textual virtual world servers the software objects that made up the work were recycled as part of the normal running of LambdaMOO and are now lost. Many other text-based virtual realities, some specifically designed for dramatic works, are not even online any more. And the protocols used to access them are old, with software to connect to them increasingly not installed by default on newer operating systems. Even those created after the Internet Archive started will not appear in it, as they are not web-based.

I mention LambdaMOO as by chance I was researching text based virtual worlds and performance in the months before Cyposium was announced. One work that was described in the literature but untraceable online was Stephen A. Schrum’s “NetSeduction”. Which Schrum presented and discussed at Cyposium. And the script of the original performance was made available through the Cyposium website. Without Cyposium, these resources would not have been made available.

These contrasting examples drive home just how badly needed Cyposium was. The Internet does enable us to digitise and experience more culture than ever before, but it also erases our memories of the culture that is native to it. And the often highly experimental nature of cyberformance makes it harder to record and remember than almost any other kind of technologically enabled art.

As well as addressing a specific need to recover the history of net performance, Cyposium is an exemplary model for a new kind of online event in the era of Massively Online Open College courses. It performs the function of a symposium or convention online, reducing barriers to access and increasing reach for institutions, speakers and audience members. The Waterwheel Tap software used for most of Cyposium allows side-channels of audience communication, which help to build a sense of place and community and allow the audience to ask (and answer) questions and share knowledge among themselves and with the speakers.

The panel discussions that Waterwheel enabled meant that old and new net performers could discuss each others work in the light of new developments or freshly reconsidered history. And we, the audience, wheoever we were and wherever we were, could watch and learn from this discussion and join in. I am often wary of the word “open”, but there was an intellectual and social generosity and inclusiveness to Cyposium that made it feel like a very open event.

A ripple of excitement went through the mailing lists I subscribe to when Cyposium was announced. Its organizers and line up promised something special, and the event itself didn’t disappoint. To be part of the audience, chatting in text alongside the live streaming video presentations, was to be part of both a welcoming ad hoc conversational community of interest and participating in a key moment in a larger historical conversation.

Cyposium went beyond recovering and presenting the history of online performance. It brought together net performers old and new in productive dialogue in front of an engaged audience and served as an example of a new kind of net native event. Now that the event itself has finished the Cyposium web site serves as an important record of an important aspect of online creativity.

This essay will appear in the forthcoming Cyposium book.

The text of this review is licenced under the Creative Commons BY-SA 3.0 Licence.

DIWO: Do It With Others – No Ecology without Social Ecology

First published in Remediating the Social 2012. Editor: Simon Biggs University of Edinburgh. Pages 69-74

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The acceleration of technological development in contemporary society has a direct impact on our everyday lives as our behaviours and relationships are modified via our interactions with digital technology. As artists, we have adapted to the complexities of contemporary information and communication systems, initiating different forms of creative, network production. At the same time we live with and respond to concerns about anthropogenic climate change and the economic crisis. As we explore the possibilities of creative agency that digital networks and social media offer, we need to ask ourselves about the role of artists in the larger conversation. What part do we play in the evolving techno-consumerist landscape which is shown to play on our desire for intimacy and community while actually isolating us from each other. (Turkle 2011) Commercial interests control our channels of communication through their interfaces, infrastructures and contracts. As Geert Lovink says ‘We see social media further accelerating the McLifestyle, while at the same time presenting itself as a channel to relieve the tension piling up in our comfort prisons.’ (2012: 44)

Many contemporary artists who take the networks of the digital information age as their medium, work directly with the hardware, algorithms and databases of digital networks themselves and the systems of power that engage them. Inspired by network metaphors and processes, they also craft new forms of intervention, collaboration, participation and interaction (between human and other living beings, systems and machines) in the development of the meaning and aesthetics of their work. This develops in them a sensitivity or alertness to the diverse, world-forming properties of the art-tech imaginary: material, social and political. By sharing their processes and tools with artists, and audiences alike they hack and reclaim the contexts in which culture is created.

This essay draws on programmes initiated by Furtherfield, an online community, co-founded by the authors in 1997. Furtherfield also runs a public gallery and social space in the heart of Finsbury Park, North London. The authors are both artists and curators who have worked with others in networks since the mid 90s, as the Internet developed as a public space you could publish to; a platform for creation, distribution, remix, critique and resistance.

Here we outline two Furtherfield programmes in order to reflect on the ways in which collaborative networked practices are especially suited to engage these questions. Firstly the DIWO (Do It With Others) series (since 2007) of Email Art and co-curation projects that explored how de-centralised, co-creation processes in digital networks could (at once) facilitate artistic collaboration and disrupt dominant and constricting art-world systems. Secondly the Media Art Ecologies programme (since 2009) which, in the context of economic and environmental collapse, sets out to contribute to the construction of alternative infrastructures and visions of prosperity. We aim to show how collaboration and the distribution of creative capital was modeled through DIWO and underpinned the development of a series of projects, exhibitions and interventions that explore what form an ecological art might take in the network age.

Collection of images from Do It With Others (DIWO): E-Mail-Art exhibition at HTTP Gallery, 2007
Collection of images from Do It With Others (DIWO): E-Mail-Art exhibition at HTTP Gallery, 2007

In common with many other network-aware artists the authors are both originators and participants in experimental platforms and infrastructures through processes of collaboration, participation, remix and context hacking. As artists working in network culture we work between individual, coordinated, collaborative and collective practices of expression, transmission and reception. These resonate with political and ethical questions about how people can best organise themselves now and in the future in the context of contemporary economic and environmental crisis.

Though this essay draws primarily on artistic and curatorial practices it also makes connections with the histories and theories that have informed its development: attending to the nature of co-evolving, interdependent entities (human and non-human) and conditions, for the healthy evolution and survival of our species (Bateson 1972); producing diverse (hierarchy dissolving) social ecologies that disarm systems of dominance (Bookchin 1991, 2004); and seeking new forms of prosperity, building social and community capital and resilience as an alternative to unsustainable economic growth. (Bauwens 2005) (Jackson 2009)

Contemporary critical practices in art, technology and social change

Furtherfield’s mission is to explore, through creative and critical engagement, practices in art and technology where people are inspired and enabled to become active co-creators of their cultures and societies. We aim to co-create critical art contexts which connect with contemporary audiences providing innovative, engaging and inclusive digital and physical spaces for appreciating and participating in practices in art, technology and social change.

The following artworks, researched, commissioned and exhibited by Furtherfield this year, offer a range of practices exemplifying this approach. A Crowded Apocalypse [1] by IOCOSE deploys crowd-sourced workers in the production of staged, one-person protests (around the world) against collectively produced, but fictional, conspiracies. This is a net art project that exploits crowd sourcing tools to simulate a global conspiracy. The work exploits the fertility of network culture as a ground for conspiracy theories which, in common with many advertisements, are persuasive but are neither ultimately provable or irrefutable (Garrett 2012).

A series of distributed performances called Make-Shift, by Helen Varley Jamieson and Paula Crutchlow, is a collective narrative about the human role in environmental stresses, developed with participants who build props for the ‘show’ using all the plastic waste they have produced that day. Makeshift is an ‘intimate networked performance that speaks about the fragile connectivity of human and ecological relationships. The performance takes place simultaneously in two separate houses that are connected through a specially designed online interface.’ [2]

Helen Varley Jamieson performing “make-shift,” Brisbane, 2012; photo by Suzon Fuks
Helen Varley Jamieson performing “make-shift,” Brisbane, 2012; photo by Suzon Fuks

Moving Forest London 2012 [3], initiated by AKA the Castle (coordinated by Shu Lea Cheang), employs the city of London as it prepares for the grand spectacle of the 2012 Olympic Games, expanding the last 12 minutes of Kurosawa’s adaptation of Shakespeare’s Macbeth “Throne of Blood” (1957), with a prelude of 12 days, and durational performance of 6 acts in 12 hours. The Hexists (artists Rachel Baker and Kayle Brandon) perform Act 0 of this sonic performance saga, with 3 Keys – The River Oracle, a game of chance and divination [4].

Other notable works in this vein include Embroidered Digital Commons [5] by Ele Carpenter; Invisible Airs and Data Entry [6] by Yoha; Web2.0 Suicide Machine [7] by _moddr_ and Fresco Gamba; The Status Project [8] by Heath Bunting; and Tate a Tate [9], an interventionist sound work by Platform, infiltrating one of the largest art brands of the nation using a series of audio artworks distributed to passengers on Thames River boats, to protest the ongoing sponsorship of Tate Modern exhibitions by British Petroleum. Also relevant is the realm of ludic digital art practices that facilitate new socially engaged aesthetics and values such as Germination X [10] by FO.AM and Naked on Pluto [11] by Dave Griffiths, Marloes de Valk, Aymeric Mansoux.

GerminationX by FO.AM, 2005 - ongoing
GerminationX by FO.AM, 2005 – ongoing

DIWO as an emancipatory collaborative art project

The term “DIWO (Do It With Others)” was first defined in 2006 on Furtherfield’s collaborative project Rosalind – Upstart New Media Art Lexicon (since 2004) [12]. It extended the DIY (Do It Yourself) ethos of early (self-proclaimed) ‘net art heroes’, who taught themselves to navigate the web and develop tactics that intervened in its developing cultures.

The word “art” can conjure up a vision of objects in an art gallery, showroom or museum, that can be perceived as reinforcing the values and machinations of the victors of history as leisure objects for elite entertainment, distraction and/or decoration – or the narcissistic expression of an isolated self-regarding individual. DIWO was proposed as a contemporary way of collaborating and exploiting the advantages of living in the Internet age that connected with the many art worlds that diverge from the market of commoditised objects – a network enabled art practice, drawing on everyday experience of many connected, open and distributed creative beings.

Mail box showing Netbehaviour contributions to DIWO Email Art project 2007

DIWO formed as an Email Art project with an open-call to the email list Netbehaviour, on the 1st of February 2007. In an art world largely dominated by elite, closed networks and gatekeeping curators and gallerists, Mail Art has long been used by artists to bypass curatorial restrictions for an imaginative exchange on their own terms.

Peers connect, communicate and collaborate, creating controversies, structures and a shared grass roots culture, through both digital online networks and physical environments. Strongly influenced by Mail Art projects of the 60s, 70s and 80s demonstrated by Fluxus artists’ with a common disregard for the distinctions of ‘high’ and ‘low’ art and a disdain for what they saw as the elitist gate-keeping of the ‘high’ art world…’ [13]

The co-curated exhibition of every contribution opened at the beginning of March at HTTP Gallery [14] and every post to the list, until 1st April, was considered an artwork – or part of a larger, collective artwork – for the DIWO project. Participants worked ‘across time zones and geographic and cultural distances with digital images, audio, text, code and software. They worked to create streams of art-data, art-surveillance, instructions and proposals in relay, producing multiple threads and mash-ups. (Catlow and Garrett, 2008)

‘The purpose of mail art, an activity shared by many artists throughout the world, is to establish an aesthetical communication between artists and common people in every corner of the globe, to divulge their work outside the structures of the art market and outside the traditional venues and institutions: a free communication in which words and signs, texts and colours act like instruments for a direct and immediate interaction.’ (Parmesani 1977)

So it made sense that the first DIWO project should be a mail art project that utilised email, enabled by the Internet; a public space with which anyone with access to a computer and a telephone line could use to publish. Because an email could be distributed (with attachments or links) to the inboxes of anyone subscribed to the Netbehaviour email list, subscribers’ inboxes became a distributed site of exhibition and collaborative art activity: such as correspondence, instruction, code poetry, software experiments, remote choreography, remixing and tool sharing.

DIWO at the Dark Mountain exhibition at HTTP Gallery, December 2009 - January 2010
DIWO at the Dark Mountain exhibition at HTTP Gallery, December 2009 – January 2010

This and later DIWO projects used both email and snail-mail and (in line with the Mail Art tradition) undertook the challenge of exhibiting every contribution in a gallery setting.

The DIWO Email art project was liberally interspersed with off-topic discussions, tangents and conversational splurges, so one challenge for the co-curators was to reveal the currents of meaning and the emerging themes within the torrents of different kinds of data, processes and behaviour. Another challenge was to find a way to convey the insider’s – that is the sender’s and the recipient’s – experience of the work. These works were made with a collective recipient in mind; subscribers to the Netbehaviour mailing list. This is a diverse group of people; artists, musicians, poets, thinkers and programmers (ranging from new-comers to old-hands) with varying familiarity with and interest in different aspects of netiquette and the rules of exchange and collaboration. This is reflected in the range of approaches, interactions and content produced.

In a number of important ways the email inbox guarantees a particular kind of freedom for the DIWO art context, as distinct from the exchange facilitated by the ubiquitous sociability, ‘sharing’ and ‘friendship’ offered by contemporary social media. Facebook, Myspace, Google+, etc, provide interfaces that are designed to elicit commercially valuable meta-data from their users. They are centrally controlled, designed to attract and gather the attention of its users in one place in order to monitor, process and interpret social behaviour and feed it to advertisers. As demonstrated during the disturbances of the Summer of 2011, these social media are an extension of the Panoptican and can also become tools of state surveillance and punishment as Terry Balson discovered on being detained for 2 years after being found guilty of setting up a Facebook page in order to encourage people to riot. (BBC News, 2012)

DIWO at the Dark Mountain exhibition at HTTP Gallery, December 2009 - January 2010
DIWO at the Dark Mountain exhibition at HTTP Gallery, December 2009 – January 2010

The DIWO Email Art and co-curation project is fully described and documented elsewhere [15] but it is outlined here as it gives an example of how our networked communities may intersect with everyday experience and with mainstream art worlds while also creating their own art contexts. We may be playful, critical, political and may work as possible co-creators with all the materials (stuff, ideas, processes, entities – beings and institutions – and environments) of life. This DIWO approach provides the fundamental ethos for the Furtherfield Media Art Ecologies programme.

Media Art Ecologies

Furtherfield’s Media Art Ecologies programme (since 2009) brings together artists and activists, thinkers and doers from a wider community, whose practices address the interrelation of technological and natural processes: beings and things, individuals and multitudes, matter and patterns. These people take an ecological approach that challenges growth economics and techno-consumerism and attends to the nature of co-evolving, interdependent entities and conditions. They activate networks (digital, social, physical) to work with ecological themes and free and open processes.

The programme has included exhibitions such as Feral Trade Café by Kate Rich and If Not You Not Me by Annie Abrahams, an art world intervention by the authors We Won’t Fly For Art and workshop programmes such as Zero Dollar Laptop workshops (in partnership with Access Space in Sheffield). It has supported research projects such as Telematic Dining by Pollie Barden and developmental artist residencies, such as Make-Shift by Helen Varley Jamieson and Paula Crutchlow.

These projects and practices have a number of things in common:

Why Media Art Ecologies now?

Through the Internet we all now have access to data about historic and contemporary carbon emissions. We also find visualisations of this data that provide concise and accessible graphical arguments for thinking, feeling and acting in a coordinated way at this historical moment [17] [18].

Data shows an exponential rise in global carbon emissions since the 1850s, starting with the UK. UK carbon emissions have dropped as a percentage of global emissions by region (CDIAC 2010). At the same time the quantity of carbon dioxide emitted by the UK has steadily increased since the start of the industrial revolution to annual levels now higher than 500 million tonnes (Marland, Boden and Andres 2008). This data shows how successful the UK was, during the industrial revolution, at spreading the production methods that would turn out to promote a model of sole reliance on economic growth and fossil fuels. The logic and infrastructures of capitalism are now collapsing in tandem with the environment (Jackson 2009). At the same time networked technologies and behaviours are proliferating. Social and economic transactions take place at increased speed but our existing economic and social models are unsustainable and the consequences of continuing along the current path appear catastrophic for the human species (Jackson 2009). This is a critical moment to reflect on how the technologies we invent and distribute will form our future world.

Michel Bauwens, of the Foundation for Peer to Peer Alternatives, works with a network of theorists, activists, scientists and philosophers to develop ideas and processes to move beyond the pure logic of economic growth [19]. He observes that by transposing what has been learned by sharing the production and use of immaterial goods, such as software, with strategies for developing sharing in other productive modes, the community comes to own its own innovations, rather than corporations. This puts peer production at the core of civil society. The fabrication laboratory or ‘fab lab’ system, developed at MIT in collaboration with the Grassroots Invention Group and the Center for Bits and Atoms, offers an example; a small-scale workshop that facilitates personal fabrication of objects including technology-enabled products normally associated with mass production. The lab comprises a collection of computer controlled tools that can work at different scales with various materials. Early work on the Open Source car shows how open, distributed design and manufacturing points to a possible end of patenting and built in obsolescence; constituent principles of our unsustainable consumer-based society. (Bauwens 2012)

‘[Bauwens] recognises that peer to peer production is currently dependent on capitalism (companies such as IBM invest huge percentages of their budgets into the development of Free and Open Source Software) but observes that history suggests a process whereby it might be possible to break free from this embrace. He suggests that by breaking the Free Software orthodoxy it would be possible to build a system of guild communities to support the expansion of mission oriented, benefit-driven co-ops whose innovations are only shared freely with people contributing to the commons. In the transition to intrinsically motivated, mass production of the commons, for-profit companies would pay to benefit from these innovations.’ (Catlow 2011)

A peer to peer infrastructure requires the following set of political, practical, social, ethical and cultural qualities: distribution of governance and access to the productive tools that comprise the ‘fixed’ capital of the age (e.g. computing devices); information and communication systems which allow for autonomous communication in many media (text, image, sound) between cooperating agents; software for autonomous global cooperation (wikis, blogs etc); legal infrastructure that enables the creation and protection of use value and, crucially to Bauwens’s P2P alternatives project, protects it from private appropriation; and, finally, the mass diffusion of human intellect through interaction with different ways of feeling, being, knowing and exposure to different value constellations. (Bauwens 2005)

These developments in peer to peer culture provide a backdrop to the projects presented as part of the Media Art Ecologies programme which, in turn, proposes that a focus on the networked cultures in which the work is produced, supports ecological ways of thinking, privileging attention to complex and dynamic interaction, connectedness and interplay between artist viewer/participant and distributed materials. Its projects have been developed within independent communities of artists, technologists and activists, theorists and practitioners centered around Furtherfield in London (and internationally, online), Cube Microplex in Bristol and Access Space in Sheffield. They identify the simultaneous collapse of the financial markets and the natural environment as intrinsically linked with human uses of, and relationships with, technology. They take contemporary cultural infrastructures (institutional and technical), their systems and protocols, as the materials and context for artistic production in the form of critical play, investigation and manipulation. This work, at the intersection of artistic and technical cultures, generates alternative spaces and new perspectives; alternative to those produced by (on the one hand) established ‘high’ art-world markets and institutions and (on the other) the network of ubiquitous user owned devices and social apps. These practices play within and across contemporary networks (digital, social and physical), disrupting business as usual and the embedded habits and attitudes of techno-consumerism.

An exhibition that was also a working café

We will end this essay by describing an early project developed as part of this programme, Feral Trade Café [20] by Kate Rich, an exhibition that was also a working café. Feral Trade Café served food and drink traded over social networks for 8 weeks in the Summer of 2009 and exhibited a retrospective display of Feral Trade goods alongside ingredient transit maps, video, bespoke food packaging and other artifacts from the Feral Trade network. Since 2003 participants in the project (usually travelling artists and curators) have acted as couriers, carrying edible produce around the world with them on trips they are taking anyway and delivering them to depots (friends’ and colleagues’ flats or workplaces), mostly independent art venues in Europe and North America. Rich has crafted a database through which couriers can log their journeys, tracking the details of sources, shipping and handling for all groceries in the network ‘with a micro-attention usually paid to ingredient listings’ (Catlow 2009). This database [21] is at the heart of the artwork, with special attention given to the day to day challenges and obstacles met in its distribution – tracking the on-the-fly street level tactics employed, out of necessity, by a distribution network with no staff, vehicles, storage facilities or business plan.

‘Courier Report FER-1491 DISPATCHED: 13/05/09 DELIVERED: 15/05/09 – ali jones spent a few hours trying to start a car using various techniques. eventually got it moving with a push start with the help of a stranger who was leaving behind a night of print-making.convoyed to cube where friend took parcel in her van while i parked dubious car at garage for fixing.’ [21] (Feral Trade Courier, 2009)

Feral Trade Café exhibition at HTTP Gallery by Kate Rich, June - August 2009
Feral Trade Café exhibition at HTTP Gallery by Kate Rich, June – August 2009

The café stocked and served a selection of Feral Trade products from a menu including coffee from El Salvador, hot chocolate from Mexico and sweets from Montenegro, as well as locally sourced bread, cake, vegetables and herbs. Diverse diners – local residents and long-distance lorry drivers (from Poland and Germany) – were served their food along with waybills (drawing information from the database) documenting the socially facilitated transit of goods to their plate.

The invitation to the exhibition promised visitors a convivial setting from which to “contemplate broader changes to our climate and economies, where conventional supply chains (for food delivery and cultural funding) could go belly up.” The café provided a local trading station and depot for the Feral Trade network, and a meeting place for local community food activists for research and discussion. It’s worth noting that a year later a Government Spending Review announced a cut of nearly 30% to the Arts Council of England’s budget. (BBC News 2010) Two years later global food prices were up by over 40% and set to rise another 30% in the next 10 years. (Neate 2011). A number of small new projects continue to develop from meetings between the gallery community and local community activist groups working on sustainability issues.

The materials and methods employed by this artwork, that is also a functioning café, are diverse and non-standard. The café is not scaleable and generates no jobs or surplus, let alone profit. It may build ‘social capital’, what Bordieu defines as a form of capital ‘made up of social obligations (‘connections’) which is convertible in certain conditions into economic capital and may be institutionalised in the form of a title of nobility.’ (Bordieu1986) However, it is uncertain whether this will apply to Rich as any ‘nobility’ she might acquire is undermined by her purposeful maintenance of the project’s ambiguous status as an artistic project.

Feral Trade Café exhibition at HTTP Gallery by Kate Rich, June - August 2009
Feral Trade Café exhibition at HTTP Gallery by Kate Rich, June – August 2009

For this essay we present Feral Trade Café alongside Bauwens’ proposal for alternative P2P infrastructures. We propose that while the work is not a design, formula or practical, alternative business model (either for an artwork or a café) for mass adoption, it can be considered an ecological system for ‘mass diffusion of intellect’ (Bauwens 2005). Interaction with the project engages participants in different ways of sensing, operating and valuing the world. It is a most inefficient way of trading.

The work poses strange questions as it oscillates between artwork (sensual, expressive, rhetorical) and catering (utilitarian, literally nourishing) and to consider the meaning of our lives and vocations in local communities and a functional future society. ‘Understanding that prosperity consists in part in our capabilities to participate in the life of society demands that attention is paid to the underlying human and social resources required for this task.’ (Jackson 2009: 182) Feral Trade focuses our attention on the truly pleasurable aspects of social exchange that are lost in our quest for affluence. ‘Creating resilient social communities is particularly important in the face of economic shocks.[…] The strength of a community can make the difference between disaster and triumph in the face of economic collapse.’ (Jackson 2009: 182)

Feral Trade is both art and a lived, alternative co-created system for trading and serving food that refuses commercial exploitation, contributes meaning and strengthens bonds across an existing community. A distinctive, memorable and sensual way for people to interact, to socialise and savour the socio-political ingredients of a meal eaten while discussing strategies for avoiding ethical discomfort. Most powerfully, it is a lived critique and reinvention of a fundamental aspect of everyday life (feeding ourselves) through the subtle tactics of manipulation and play (by its many participants).

It is our contention that by engaging with these kinds of projects, the artists, viewers and participants involved become less efficient users and consumers of given informational and material domains as they turn their efforts to new playful forms of exchange. These projects make real decentralised, growth-resistant infrastructures in which alternative worlds start to be articulated and produced as participants share and exchange new knowledge and subjective experiences provoked by the work.

Conclusion – Ecological Media Art promotes participation in social ecology

Social scientist Tim Jackson has shown that the establishment of ever more efficient and productive systems of control and growth, owned by fewer, more centralised agents, is both unjust and environmentally unsustainable (2009). The reverse also applies; that the distribution of freedoms and access to sustenance, knowledge, tools, diverse experience and values improves the resilience of both our social and environmental ecologies. (Bateson 1972) (Bookchin 1991) (Jackson 2009)

Ecological media artworks turn our attention as creators, viewers and participants to connectedness and free interplay between (human and non-human) entities and conditions. It builds on the DIWO ethos. On the one hand we resist the elitist values and infrastructures of the mainstream art world and develop our own art context, on our own terms, according to the priorities of a collaborating community of creative producers (which may include diverse participants and audiences). On the other, we deal critically with the monitored and centrally deployed and controlled interfaces of corporate owned social media; wherever possible working with Free and Open Source Software to privilege commons-based peer produced artworks, tools, media and infrastructure.

Humanity needs new strategies for social and material renewal and to develop more diverse and lively ecologies of ideas, occupations and values. For this to happen more of us need to be able to freely participate more deeply in diverse artistic or poetic and technical world-forming processes and to exchange what we create and learn.

‘Those who share our ‘analysis of the contemporary political moment may also perceive a possible role for themselves in the generation of mutual commons-based interfaces for engagement that go beyond solely textual formats to arrays of performance, narrative (fact and fiction), image, sound, database, algorithm, music, theory, sculpture – to explicitly re-conceive inalienable social relations’ (Catlow 2011)[23].


Remediating the Social 2012. Editor: Simon Biggs University of Edinburgh. Published by Electronic Literature as a Model for Creativity and Innovation in Practice, University of Bergen, Department of Linguistic, Literary and Aesthetic Studies PO Box 7805, 5020 Bergen, Norway.
Book is available for download as PDF in a full version suitable for print or screen reading (14mb) and a somewhat smaller file size screen-only version (11mb) http://www.elmcip.net/story/remediating-social-e-book-released


Bibliography

Bateson, G., 1972. Steps to an Ecology of Mind University of Chicago and London: Chicago Press

Bauwens, 2005. The political economy of peer production. Available [online] at http://www.informatik.uni-leipzig.de/~graebe/Texte/Bauwens-06.pdf [Accessed 28th June 2012]

Bauwens, 2012. Blueprint for P2P Society: The Partner State & Ethical Economy. Shareable. Available [online] at http://www.shareable.net/blog/a-blueprint-for-p2p-institutions-the-partner-state-and-the-ethical-economy-0 [Accessed 28th June 2012]

BBC News, 2010. Arts Council’s budget cut by 30%. 20 October 2010 Last updated at 17:40. Available [online] at: http://www.bbc.co.uk/news/entertainment-arts-11582070 [Accessed 20th December 2011]

BBC News, 2012. Facebook riots page man Terry Balson detained. 8 May 2012 Last updated at 19:57. Available [online] at: http://www.bbc.co.uk/news/entertainment-arts-11582070 [Accessed 28th June 2012]

Bookchin, M., 1991. The Ecology of Freedom. The emergence and dissolution of hierarchy. Montreal, New York: Black Rose Books.

Bookchin, M., 2004. Post- Scarcity Anarchism. Edinburgh, Oakland, West Virginia: AK Press.

Bordieu, P., 1986. The Forms of Capital. English version first published in Richardson J.G., 1986. Handbook for Theory and Research for the Sociology of Education, pp. 241–258. Available [online] at http://www.marxists.org/reference/subject/philosophy/works/fr/bourdieu-forms-capital.htm [Accessed 29th June 2012]

Catlow, R., and Garrett, G., 2008. Do It With Others (DIWO) – E-Mail Art in Context. Vague Terrain. Available [online] at http://vagueterrain.net/journal11/furtherfield/01 [Accessed 26th June 2011]

Catlow, R., 2009. Ecologies of Sustenance. Catalogue essay for Feral Trade Café – an exhibition that was also a working café by Kate Rich. 13 June – 2 Aug 2009, HTTP Gallery. Furtherfield, London.

Catlow, R., 2011. Re-rooting digital culture at ISEA 2011. Available [online] at http://www.furtherfield.org/blog/ruth-catlow/re-rooting-digital-culture-isea-2011 [Accessed 28th June 2012]

Catlow, R., 2012. We Won’t Fly For Art: Media Art Ecologies. Culture Machine, Paying Attention, July 2012

CDIAC, Carbon Dioxide Information Analysis Center, 2010. Fossil Fuel CO2 Emissions. Columbia University. Available [online] at http://www.columbia.edu/~mhs119/Emissions/Emis_moreFigs [Accessed 26th June 2012].

Feral Trade Courier, 2009. Import, export database created by artist Kate Rich. Available [online] at http://www.feraltrade.org [Accessed 26th June 2012]

Garrett M., 2012. CROWDSOURCING A CONSPIRACY an Interview with IOCOSE. Available [online] at http://www.andfestival.org.uk/blog/iocose-garrett-interview-furtherfield [Accessed 28th June 2012]

Garrett M., 2012. Heath Bunting, The Status Project & The Netopticon Available [online] at http://www.furtherfield.org/features/articles/heath-bunting-status-project-netopticon [Accessed 28th June 2012]

Jackson, T., 2009. Prosperity Without Growth, Economics for a Finite Planet. London: Earthscan

Lovink, G., 2012. Networks Without a Cause. A Critique of Social Media. University of Amsterdam, The Netherlands.

Marland, G., T.A. Boden, and R.J. Andres. 2008. Global, Regional, and National Fossil Fuel CO2 Emissions. In Trends: A Compendium of Data on Global Change. Carbon Dioxide Information Analysis Center, Oak Ridge National Laboratory, U.S. Department of Energy, Oak Ridge, Tenn., U.S.A.

Neate, R., 2011. Food price explosion ‘will devastate the world’s poor’. Guardian, Friday 17 June 2011 18.42 BST. Available [online] at http://www.guardian.co.uk/environment/2011/jun/17/global-food-prices-increase-united-nations [Accessed 20th December 2011]

Parmesani, L., 1997. Poesia visiva, in L’arte del secolo – Movimenti, teorie, scuole e tendenze 1900-2000 . Giò Marconi – Skira, Milan 1997

Turkle, S., 2011. Alone Together: Why We Expect More from Technology and Less from Each Other. Basic Books

Experimental Theatre: Public Domain by Roger Bernat.

It has been almost five years since Roger Bernat, a renowned artist of the experimental theatre scene of Barcelona, premiered ‘Public Domain’. The piece, still on tour, has been performed in public spaces around the world. This audience-centred show invites individuals to participate in this engaging experience that emerges as a sociological choreography. The audience gathers in a public square and they are given a pair of headphones. Nothing warns that a performance is about to take place despite the two signs located at the edges of the square that mark the right and the left. Through this simple but effective setting the piece starts. Welcoming words and introductory instructions are broadcasted to the audiences that immediately understand that the action will be mediated by the voice that is talking to them through the headphones. ‘Would you mind if I ask you some questions’― inquiries the voice. ‘Did you come alone because someone recommended the piece to you? If so go right. Did you come on your own initiative? Go left. Did you go to the play due to work related reasons? Go to the centre. Do you think there are questions that should never be asked? Put your hand in your mouth. Do you call home the place where you live? Put your hands together on your head.’ Through this mechanism, wrapped in the relative anonymity that the group offers, the audience reveals details of their intimacy or of their fictionalized intimacy. Are there supermarkets stealers among the audience members? Have they ever followed strangers? Did they study in public or private schools? Thus, the piece explores bodily narratives playing with the sociological aspects that the audience reveals through their answers.

The development of the piece is constructed through questions that trigger the actions and drag participants into an immersive experience. Groups among the audience members are created and what starts as an entertaining proposal turns into a reflective exercise that interrogates our opinions, beliefs and experiences. Some members of the audience are on our side while others become our enemies; and then war bursts. The piece never loses its playful side although participants become aware of how the categorised distribution of individuals, without nuances, leads to a situation of confrontation. This is of course a simulation, but is this piece a transduction of reality? The theorist Shannon Jackson calls these pieces ‘social works’[i]. From her point of view, these pieces state some of the paradoxes of our systems and as experiments they contribute to discuss the nature of our public engagement. They  unfold some of the contradictions of the agencies that operate in our systems while they give evidence of the relational parameters that we assume and accept to construct our social beings. In this case, the sample of audience members is taken as a small sociological study that through continuous dichotomies performs organisation and operation.

The emergence participatory theatre and performance has brought significant changes that basically related to the fact that the audience members have become the raw material of the piece. This change clearly alludes to the aim of artists to incorporate innovate disruptive actions to discuss the matters affecting the current social arena. As Claire Bishop states, there are also tensions that emerge within the performance of these works; ‘quality and equality, singular and collective authorship, and the ongoing struggle to find artistic equivalents for political positions’[ii]. From my point of view, most of these tensions appear due to the game-work nature of these pieces. In a way, labour structures are enacted through instructions that often reproduce some of the basic rules of capitalism; the use bodies to make the system work. To which extent these practices subvert the traditional working relations? Is participation a necessary tyranny for creators to produce social changes? What are the affects and effects of these practices?

Public Domain by Roger Bernat. Video Choreography produced by Marlon Barrios Solano for dance-tech.tv - http://www.youtube.com/watch?v=ZBnNmLNsLO8
Public Domain by Roger Bernat. Video Choreography produced by Marlon Barrios Solano for dance-tech.tv – http://www.youtube.com/watch?v=ZBnNmLNsLO8

‘Public Domain’ also creates an appealing mobile bodily landscape. It is interesting to think about the relationship between the show and reality. The theatricality of the piece interacts with the social reality blurring boundaries, as one is part of the other. The piece is a social event that occurs outside the convention of a gallery, exhibition space or theatre. Thus, the citizens that are not part of the show assume this theatrical intervention as part of their reality, as part of the current social matters. The integration of technologies into the arts have widely contributed to perform new experiential practices. In this regard, technology plays an important role in triggering participation. Technology helps to distribute and operate instructions but also produce a specific aesthetics that appears thanks to the creation of hybrid practices.

The interaction among disciplines and fields has given birth to fruitful collaborations and cutting-edge practices in the arts. The current convergence of the fields of nanotechnology, cognitive science, biotechnology and communications (ITC) has given birth to the most prolific period of inventions and findings in the history of science. The possible intersections between the arts and sciences are gaining day by day a bigger interest but most of its potential is yet to be imagined. In which ways will these practices will contribute to social change? Is participation the key for a major public commitment in matters that affect our daily lives? ‘Public Domain’ proves that through a rather simple system significant concerns can be addressed in a playful but effective manner in a project that has already engaged audiences from over the world.

Info:

Roger Bernat – After studying architecture, he discovered theatre and at the age of 25 he entered the Institut del Teatre in Barcelona to study directing and dramaturgy. Soon after, he founded and directed, with Tomàs Aragay, the company General Elèctrica. Well known in Catalonia for their daring and engaged projects, General Elèctrica (1997-2001) created a dozen remarkable productions. Roger Bernat often concentrates on a variety of social groups (heroes, transsexuals, cab drivers, etc.) in his ongoing search for new theatrical forms. His best-known plays include Que algú em tapi la boca (2001), Bona gent (2003) in collaboration with Juan Navarro, Amnèsia de fuga (2004), LA LA LA LA (2004), Tot és perfecte (2005) and Das Paradies Experiment (2007). Apart from his stage work, Roger Bernat also directs videos. http://rogerbernat.info/en/

One Minute Volumes 1-6

curated by Kerry Baldry

Screening schedule:

Sat 19 – Sun 20 January 2013: One Minute Volume 1-2
Sat 26 – Sun 27 January 2013: One Minute Volume 3-4
Sat 02 – Sun 03 February 2013: One Minute Volume 5-6

Contact: info@furtherfield.org

VISITING INFORMATION

DOWNLOAD PRESS RELEASE

About One Minute Volumes 1-6

In partnership with 20-21 Visual Arts Centre, Furtherfield Gallery is pleased to host One Minute Volumes 1-6 curated by the film-maker Kerry Baldry over three consecutive weekends in January and February 2013. The programme will also be shown at 20-21 later in 2013.

Portrait No.88 by Marty St.James
Portrait No.88 by Marty St.James

One Minute Volumes 1-6 are an eclectic mix of artists moving image constrained to the time limit of one minute and include over 80 artists at varying stages of their careers.

The artists involved range from established figures, such as Guy Sherwin and Catherine Elwes, to comparative newcomers through a multinational roster of those in between; and the methods deployed and content treated of are hugely diverse, a master class in the very short form film.

Locus by Eva Rudlinger
Locus by Eva Rudlinger

Gabrielle Schwartz writes in a recent review in Varsity, a Cambridge University publication:

There was no way of knowing what is going to come next; only that (while it might be beautiful, it might be funny, it might be incredibly weird) either way, it would be finished in a minute’s time – and so you might as well wait and see. This element of expectation as well as the consistently thought-provoking and entertaining quality propelled me through the volume, never once resulting in boredom’.

Optical Sound by Guy Sherwin
Optical Sound by Guy Sherwin

These programmes have toured nationally and internationally including, among others:

FACT in Liverpool, Artprojx Space – London, Directors Lounge – Berlin, London Underground Film Sessions – Horse Hospital, London. National Museum of Contemporary Art, in Bucharest, Plymouth Arts Centre, S1 Artspace – Sheffield, The Hull Short International Film Festival, Castlefield Gallery – Manchester, Peloton Gallery – Australia

Artists/filmmakers include:

Chris Meigh-Andrews, Kerry Baldry, Steven Ball, Kelvin Brown, Rose Butler, Daniela Butsch, Samantha Clark, Callum Cooper, Michael Cousin, Chris Paul Daniels, Gordon Dawson, Claudia Di Gangi, Fil Ieropoulos and Lilly Zinan Ding, Ron Diorio, Annabel Dover, Catherine Elwes, Clint Enns, Andy Fear, Unconscious Films, The Gluts, Dave Griffiths, Leister/Harris, Steve Hawley, Nick Herbert, Tony Hill, Virginia Hilyard, Elizabeth Hobbs, Riccardo Iacono, Hilary Jack, Tina Keane, David Kefford, Deklan Kilfeather, Kate Jessop, Nick Jordan & Jacob Cartwright, Esther Johnson, Helen Judge, Hollington & Kyprianou, Bob Levene, Barry Lewis, Lynn Loo, Paulo Menezes, Katherine Meynell, Louisa Minkin, Claire Morales, Kayla Parker and Stuart Moore, Jonathan Moss, Simon Payne, Alex Pearl, Gary Peploe, Martin Pickles, Stuart Pound, Laure Prouvost, Anahita Razmi, Emily Richardson, Nicki Rolls, Barbara Rosenthal, Jennifer Ross, Edwin Rostron, Matthew Rowe, Eva Rudlinger, Sam Renseiw and Philip Sanderson, Alex Schady, Janine Schneider, Margie Schnibbe, My Name Is Scot, Erica Scourti, Guy Sherwin, James Snazell, Tansy Spinks, Marty St.James, Priya Sundram, Michael Szpakowski, Richard Tuohy, Zhel (Zeljko Vukicevic), Phillip Warnell, Liam Wells, Mark Wigan, Michael Woody, Eleni Xintaras, Juan Zamora.

+ More information:

http://oneminuteartistfilms.blogspot.co.uk/

Produced by Furtherfield and 20-21 Visual Arts Centre.

About the Curator

Kerry BaldryKerry Baldry is an artist/filmmaker who works in a range of media including film and video. She is a Fine Art Graduate from Middlesex University who went on to study film and video at Central St. Martins. Her first commissioned film was to make a film for BBC2’s One Minute Television which was broadcast on The Late Show – a joint collaboration between BBC2 and Arts Council England.

Over the last 6 years, aside from producing her own work, she has been curating, promoting and distributing a self initiated, unfunded project titled One Minute, One Minute Volume 6 being the latest in the edition. One Minute Volumes 1-6 are an eclectic mix of artists moving image constrained to the time limit of one minute and includes over 80 artists at varying stages of their careers.

Location

Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org

Visiting information

Furtherfield Gallery is supported by Haringey Council and Arts Council England.

Community Memory through Appropriated Media: An Interview with Eugenio Tisselli

I met Eugenio Tisselli in Edinburgh at the Remediating the Social conference in November 2012. Eugenio gave a presentation on the project Sauti ya wakulima, “The voice of the farmers”: A collaborative knowledge base created by farmers from the Chambezi region of the Bagamoyo District in Tanzania, and “by gathering audiovisual evidence of their practices they use smartphones to publish images and voice recordings on the Internet”, documenting and sharing their daily practices.

I was struck by his sensitivity to the social contexts and political questions around this type of project engagement. This interview explores the challenges we all face in connecting to a deeper understanding of what technology can succeed in doing beyond the usual hype of the ‘New’ and its entwined consumerist diversions. Not only does the conversation highlight how communities can work together in collaborating with technology on their own terms. But, it also discusses the artists’ role in the age of climate change and the economic crisis, locally and globally.

Marc Garrett: Can you explain how and why the Sauti ya wakulima, “The voice of the farmers” project came about?

Eugenio Tisselli: Sauti ya wakulima is the fruit of my collaboration in the megafone project, started in 2004 by Catalan artist Antoni Abad. During six years, we worked with different groups at risk of social exclusion, such as disabled people, immigrants or refugees. The idea was to provide these groups with the tools to make their voices heard: smartphones with a special application that made it easy to capture images, sound recordings or short videos, and a web page where these contents could be directly uploaded. Using these tools, the participants of each project were able to create a collaborative, online “community memory”, in which they could include whatever they considered to be relevant. Although megafone was relatively successful and, in some cases, made a positive impact on the people who participated, I was worried that the project was becoming too dispersive. We worked in six countries, with extremely different groups. So, in 2011, I decided to follow my own path and apply a similar methodology into more focused projects, related with sustainable agriculture and environmental issues. I realized that the projects which sought to increase the empowerment of a community could become too complex for a single artist to handle. That’s why, in Sauti ya wakulima, I’m not “the artist”, but a member of a transdisciplinary team which includes biologists, agricultural scientists and technicians. Such a team came together after my PhD advisor Angelika Hilbeck, my colleague Juanita Sclaepfer-Miller and myself came across the possibility of working with farmers in Tanzania. The network formed by local researchers, farmers and ourselves was quickly formed, so we started the project on March, 2011.

MG: I find it interesting that you made the decision to put the role of artist aside. This reminds me of a discussion in Suzi Gablik’s book published in 1995 ‘Conversations before the end of time’; where James Hillman in an interview talks about learning to refocus our attention from ourselves and onto the world. Further into the conversation Gablik says “In our culture, the notion of art being a service to anything is an anathema. Service has been totally deleted from our view point. Aesthetics doesn’t serve anything but itself and its own ends”.[2]

So, I have two questions here. The first is how important was it for you to put aside your status as an ‘artist’, and what difference did it make?

And, where do you think you and others may fit when considering the discussion between Gablik and Hillman?

ET: It is important for me to make it clear that I didn’t abandon my role as an artist. Instead, I fully assumed my status, but only as a member of a transdisciplinary team. I believe that this may be a point of departure from the classical view of the artist as a “lone genius”, which is closely related to the discussion about service in art. So I’ll try to interweave both questions together. In a recent publication, Pablo Helguera aimed to set a curriculum for socially engaged art. He identified the new set of skills to be acquired by the artists, and the issues they must address when dealing with social interaction. But, as Helguera suggests, perhaps what’s most important is to overcome the “prevailing cult of the individual artist”, which becomes problematic for those whose goal is “to work with others, generally in collaborative projects with democratic ideals.” [3] To me, this implies that the artist must give up control of the work to a certain degree. I find myself in this scenario, and I think of my role in Sauti ya wakulima as that of an instigator and coordinator. Furthermore, all of us involved in Sauti ya wakulima aim to effect actual changes in the lives of the participating farmers, rather than obtaining purely symbolic results. Our project is a socially engaged artwork that wants to be useful, to deliver a service.

We are living in urgent times, beyond any doubt. Looming global challenges, such as climate change, radically cancel the luxury of being useless, of not doing anything. This includes the artist who, as any other citizen, is called to use his or her abilities to help in preventing a catastrophe. I especially like Franco “Bifo” Berardi’s proposal about the new task that the artist might assume: that of reconstructing the conditions for social solidarity. This work of reconstruction would oppose competition, a value often found in the markets that deal with self-referential, self-serving artworks. Solidarity, writes Berardi, is neither an ethical nor a political program, but a pure aesthetic pleasure [4]. In my opinion, the artists who still embrace the idea that art should only serve its own ends will become those who play the lyre while our world burns.

MG: What kind of behaviours began to emerge once the farmers took control of the smartphones supplied?

ET: It was quite interesting to see that the farmers started to use the phones for purposes which were different from those that we had originally proposed. This happened very soon after the project started. Only one month had passed, and the farmers had already started to go beyond merely documenting the effects of climate change. They interviewed other farmers, and asked them all sorts of questions about their crops and agricultural techniques, their opinions and views. In short, they slowly laid out a web of mutual learning. This was a real eye-opener for us. As we began to observe this, the environmental researchers in the team became worried that the farmers were deviating from the goals that we had set. I wanted to leave room for this deviation, as I was particularly interested in studying the process of technological appropriation. So I had to convince the researchers that we should leave enough room for the farmers to freely explore the potentials of the smartphones. It was not easy but, in the end, negotiating the tensions between a goal-oriented and an open-ended research turned out to be quite fruitful.

On one hand, the farmers found that they could shape the project to fit their interests which, as they said, were to “learn about what other farmers in remote areas were doing.” On the other, the researchers finally realized that the images and voice narrations posted by the farmers were an invaluable source of information about what was actually going on in the farms and within the communities. Sometimes, agricultural initiatives may be designed with an insufficient understanding of the social context in which they are applied. By allowing the farmers to publish a wide range of topics, Sauti ya wakulima became a “community memory” that reveals rich details about farming and the social life of rural communities in Bagamoyo.

MG: In your presentation at Remediating the Social, I remember a quote from one of the farmers saying “The project helped me learn that phones can be used for other things besides calling people, and that computers can also be used to solve problems: they are not just a fancy thing for the rich people in towns.” What’s interesting here is, these words could be said any where. And that our consumer orientated culture could still learn a few things regarding uses of technology.

What lessons can the farmers teach ‘us’ in a culture where computers are part of the everyday life?

ET: I have interpreted this particular quote in two different ways. The first, most obvious one, is that the farmers discovered that the smartphones and the web can be useful tools, which may be shaped and adapted to meet their needs. For many of them, Sauti ya wakulima was their first chance at trying out these technologies. And, happily, the project showed us all that they can become an important ingredient in making farmers’ lives a little better.

However, my second interpretation is not as optimistic: in the quote, there is an explicit comparison between the (poor) farmers living in remote areas and “the rich people in towns.” Moreover, the fact that smartphones are explicitly considered as fancy devices points towards issues which need to be handled very carefully. In every part of the world, technological gadgets are quickly becoming symbols of social status. Currently, I am working in a rural zone in southern Mexico where cellphone coverage was nonexistent only two years ago. But as soon as the first antennas were installed, young people in those communities started buying smartphones, and now there is an open competition to see who has the fanciest one. A similar thing happens in Bagamoyo.

So, of course, smartphones can be useful tools, but they can also bring more consumerism into poor communities. This is very dangerous. I’d like to stress that, in our project, the smartphones are used as shared tools. This means that there is a limited number of devices available, and everyone must have a chance to use them at least once. I believe that this is a small but significant contribution towards diluting the extreme individualism and consumerism that are closely linked to these technologies.

The farmers I have met in Bagamoyo have a very strong sense of community. Although their farms can be very far apart, sometimes with no roads between them, they still get together very often. They work together, learn together, have fun together. That’s the biggest lesson I’ve learned: we need each other’s presence. Quoting “Bifo” again, we are living in a time of precarization of the encounter of bodies in physical space. I agree with him that the most important poetic revolution has to be the re-activation of bodies. The farmers, with the great efforts they make to get together, and the great joy they find in doing so, have taught me a great deal: I need to get out of Facebook and step in to the “here and now”, together with others.

MG: What has this experience taught you. And how will it impact your future practice as an artist?

ET: I have partially replied to the first part of this question. But besides learning how to re-dimension the importance of computers in my life, I have also learnt a lot about agriculture. This is not a minor thing for me: after all these years of living in big cities, and realizing that I lack a basic connection to the earth, I believe I have found the best possible teachers. Of course, I’ve also learnt a lot about how to work with non-expert users of technology. This has made me better as a teacher. And, as you can imagine, many of the things we take for granted at home won’t necessarily work in Bagamoyo. So, doing projects in difficult environments has taught me to adapt, and to transform things that escape my control into opportunities. All of this changes me, not only as an artist but as a human being. My artistic practice is already quite different from what it was before Sauti ya wakulima. I have adopted a very critical position towards technology. Now, this is also a major shift: I started programming creatively when I was ten years old, and have been a media artist almost since then. But I feel I can’t go on with those artistic explorations, knowing what I know now. Consequently, last year I wrote and published a small note explaining why I stopped creating works of e-Literature, a field in which I was involved for more than ten years [5]. That was both a closure and a point of departure. Let’s see what the future brings.

Excerpt from ‘Why I have stopped creating e-Lit’ by Tisselli (November 25th, 2011)

Dear friends: this morning I went for a walk along the Naviglio Grande in Milan, and I entered a shop selling second-hand books. There I found a small book, “The Computer in Art”, by Jasia Reichardt, published in London in 1971. The book described the works of pioneers of Computer Art, such as Charles Csuri or Michael Noll, who were active at that time. A real gem. But the biggest surprise came when I turned to the last page, on which the previous owner had written: “I married on 23, November. I would like to be a man, not artist, not engineer, a man.”

I took the book with me.

Notes:

Those involved in the Sauti ya wakulima / The voice of the farmers project.

The farmers: Abdallah Jumanne, Mwinyimvua Mohamedi, Fatuma Ngomero, Rehema Maganga, Haeshi Shabani, Renada Msaki, Hamisi Rajabu, Ali Isha Salum, Imani Mlooka, Sina
Rafael.

Group coordinator / extension officer: Mr. Hamza S. Suleyman
Scientific advisors: Dr. Angelika Hilbeck (ETHZ), Dr. Flora Ismail (UDSM)
Programming: Eugenio Tisselli, Lluís Gómez
Translation: Cecilia Leweri
Graphic design: Joana Moll, Eugenio Tisselli
Project by: Eugenio Tisselli, Angelika Hilbeck, Juanita Schläpfer-Miller
Sponsored by: The North-South Center, Swiss Federal Institute of Technology – Zürich
With the support of: The Department of Botany, University of Dar es Salaam (UDSM)

Lumière and Son – A Discussion, a Selective Commentary & Some Remarks

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I
near perfect and altogether exhilarating

Sam Renseiw and Philip Sanderson’s Lumière & Son project is a near perfect and altogether exhilarating sequence of moving image lyric poetry (though lyric here does not exclude humour or the grotesque) and a demonstration of how seriality and fragment – an unfolding over time, the diaristic – has quietly become one of the fundamental modes brought stage centre by the network (so much more than the rather dull ‘interactive’ which has so quickly become the standby of the monetised digital). Impossible to watch one of these pieces without the desire to watch just one more.

The set (which lives online but has been shown offline in whole and part) and its component pieces, moreover, are studies in various interesting things: the liberating effects of constraint and collaboration and what those both demand and imply; also of randomness, or perhaps better, the loose, the dashed off, differing degrees of accuracy in such collaboration (also the apparently dashed off, the apparently loose [also the apparently synchronised or ordered]).

II
to start with, a little history

To start with, a little history. In 2007 two young members of the digerati, Andreas Haugstrup Pedersen and Brittany Shoot, invented a form and threw down a gauntlet. The form, in fairness, was not exactly new – over 100 years old, actually – but its re-contextualisation within the digital realm and more particularly on the network was, without exaggeration, a stroke of genius[1]. It involved taking precisely the constraints affecting the films of the cinema pioneers, the Lumière brothers, and applying these to contemporary online video work. Films or videos of exactly one minute, fixed camera, no sound, no zoom, no edits. Such videos dubbed, naturally, ‘Lumières’. There was clear recent precedent in the constraints of the Dogme movement of Von Trier and others but the project also drew on the various little-bit-art-little-bit-geek, young, playful cultures which abutted and intersected the more formal area which we called, for a while, ‘net-art’, and which thrived on a sparky and often competitive and showy overcoming of the early net’s limitations of file size and bandwidth – projects like 5k.org, 10secondfilm.com spring to mind.

Additionally, because the start of modernism still does not really seem all that far away, early film was a natural reference point for many wrangling the early internet as art tool and channel both.

We responded viscerally to the sheer, almost willed-into-being, expressivity of the ad hoc devices and solutions of early film and this fitted snugly with the bodges we ourselves were employing. It gave us confidence, too, that our ducking and diving too could be expressive but also it confirmed a certain tendency to lo-fi-ness there in the zeitgeist. (I speculate – a lo-fi-ness which helped to define and declare art – useless, beautiful and human – as against the slickness of corporate design, communication and advertising… This has persisted remarkably – note the thriving on-going cult of the animated gif)

That was the form. The challenge – make some. Embrace that 100+ year old limitation and do something engaging with it. Push the form as far as it will go.

Pedersen and Shoot set up a web site where all contributions would be aggregated and indexed (in retrospect, somewhat unfortunately, by links rather than copies held on their server – much work of historical significance has already vanished. Shoot and Pedersen themselves have moved on and the site has a Marie Celeste feel). In addition to the site itself, there was a Lumière manifesto which, personally, I found a little narrowly focussed. Shoot and Pedersen seemed to invoke a near ethical dimension to the return to first principles and in their own moving image practice confined themselves to work (much of it very good) entirely within this discipline. It was clear from the huge response of other artists and film-makers though that the form clearly answered a diverse set of pressing needs. For some it was a cleansing activity, for some a sketchbook, for others a spur to invention and for others still, a challenge in the sense of “How can I observe the spirit of the rules whilst actually driving a coach and horses through them?”

Although the Lumière made next to no impression on the ‘official’ world of art video (one speculates – cynically, perhaps – too democratic and available to anyone with a cheap camera, too ontologically opposed to the expensive grandeur of high concept, too hands-dirty in a world where artists aspire to hire videographers and editors to realise their art; in short, too lacking in the conspicuous consumption that validates much contemporary work), it was enthusiastically taken up by a mixed bag of videobloggers and artists excited by the idea of video specifically made for the net.

III
lumière

An immediate adopter and one of the most enthusiastic and prolific makers of Lumières was the Danish architect, educator and thinker, Thomas Wiesner, who operates in online video as Sam Renseiw and maintains a quirky and engaging site called Spacetwo: Patalab. Renseiw (as he prefers to be known in a video context) is a maker of numerous very singular small video works, which evince his keen interest in space and movement within spaces. (He teaches not only architecture but also a course for dancers involving approaches to conceptualising movement in space). I’m not sure Renseiw completely understands how original his work is. It is characterised by a joy in careful, quizzical looking (and a spontaneity in finding or being gifted subjects for such looking, assisted enormously by the continual development of more portable and discreet video cameras). It is, in terms of the formal art world deeply unfashionable. Personal and diaristic, it eschews the grand concept and extravagant and expensive execution and is all the better for this.

Renseiw has a profound sensitivity to space and to how people and objects move along variously restricted and open trajectories but he is mindful too of what the ‘actors’ in these found scenarios, set out to do and in fact achieve as human beings. The gap between aim and reality provides fertile ground for Renseiw’s dry and humane sense of humour, which is never far distant.

Significantly his prolific Lumière making (337 at the time of writing) sits side by side with longer (though still lapidary) works with music, editing and the other things the Lumière eschews.

Renseiw’s Lumières are characterised by a number of quite distinctive things. Something that unites them all is a quite extraordinarily heightened sensitivity to both colour and composition, which formal feature hits us forcefully in the moments even before we begin to decode any content or action. Formally striking too is the way in which a number of the pieces are composed so to as to allow for action in the near, middle and far distance, sometimes in different sectors of the frame, sometimes simultaneously in a kind of layered visual counterpoint and sometimes spread out temporally. My imputed intentionality here is somewhat problematic, though Renseiw confirmed to me that he shoots much more material than he uses and that he will select a particular minutes worth of material from longer sequences so on two counts there is a rudimentary (though nominally forbidden) editing process occurring. A quick comparison with Lumières by other film-makers will however confirm that Rensiew’s singular vision distinguishes each of his pieces from the off.

Other signatures are extremely low, oblique or occluded camera positions, into the fields of which parts of human bodies mysteriously intrude. This sounds clinical. Curiously it is the opposite. Redeeming it is a genial humour which allows the part to stand for the whole – we perforce imagine the entire human being whilst smiling at the V-effekt with which we are presented – for example a pas de deux for a pair of woman’s black leather boots (on the ends of beyond-the- frame legs) and the four paws of a black dog – randomness, clumsiness, near misses, narrow escapes and – we just know because we are human – purposeful activity. Human life, in short.

Another defining stamp is a musician’s sensitivity to rhythm and tempo – rhythm as manifested both as near metronomic regularity – someone’s gait, traffic flow, a hammer, for example, with either disruptions – slowings down, speedings up, pauses, stutterings – to that regular pattern, or polyrhythms created by other simultaneous independent near regularities and variations therefrom.
There are three loose categories into which Renseiw’s Lumière work could be said to fall (of course they’re by no means entirely mutually exclusive) – we’ll call them the loop-able, the documentary and the performative. The loop-ables are kin to the still photograph, are often of natural phenomena or repetitive but irregular human engendered activity where one could imagine the minute’s imaging infinitely, hypnotically extended – the flashing light patterns in Belisha Code for example. The documentary tag applies where the topic itself might be assumed to have some independent interest, for example the workers transporting away in a sling Copenhagen’s Little Mermaid for a trip to Shanghai’s 2010 expo in Speaking Voice or Michelle Obama’s motorcade in Rite of Passage. In what I’ve called the performative, richest of all in my view, an amazing amount of stuff happens. And everyday stuff happening and rendered vital by keen eye, framing and selection rather than something we might have known to look out for, is key. The differently distanced layers referred to earlier partition the frame physically or the piece temporally and unexpected things happen against and within them. We participate in these dynamically as viewers – we view this strange jigsaw world and complete it mentally; sketch a world beyond which is not simply our lived world but that world somehow leavened with Renseiw’s odd and warm sensibility.

I’ve written pretty glowingly about these Lumières – constrained, silent but surprisingly un-austere and you could well think that to add sound, music or both and several layers of these to boot might be over-egging it all somewhat. So one would think, but I have complimentary things yet to say about skill, tact, panache, flair and sensitivity and they are heading the way of Philip Sanderson, Renseiw’s musical/sound collaborator in the extended Lumière and Son project.

IV
and son

Renseiw’s Lumières are, I hope I’ve established, rich, dense, multi-layered but remarkably uncluttered works. A number of these pieces approach as closely as possibly the condition of music whilst remaining wholly without sound. It might seem superfluous or an act of hubris to add sound to them, the consequence of which could be to render leaden, stiff and fixed what is light, playful, complex and turns on a sixpence.

With the exception of a couple of near misses Philip Sanderson’s sound and music additions triumphantly avoid this trap and indeed deepen those rich and quicksilver qualities.

It’s important to note that what Sanderson contributes is all found or appropriated material – it’s possible he’s added original material in, I don’t know, but it’s not a significant chunk if he has – he certainly reworks much of it intensively, usually in the form of a mix of several layers of sound, some musical, some textual. (And we should note that Sanderson’s wit and deftness is literary as well as musical).

The deployment of sound gains enormously from Sanderson’s huge and eclectic range of knowledge, reference and enthusiasms. There’s a cooking metaphor in here – mixing the ingredients, finding just the right, perhaps almost imperceptibly present flavourings, knowing the qualities of things and how to combine them well…

Elsewhere I have asserted that the key feature of the most successful short form video work is a combination of intense poetic compression with a huge range of suggestion. I called this opening-out – a universe from a speck of dust. An ability to evoke the range of connectedness of many disparate things by well-chosen images, sounds, texts, whatever can pertain to moving image. Certainly Renseiw’s work has this in spades. Sanderson’s sound opens-out the movies still further. It adds, almost literally, an extra dimension, as if enabling new angles of view. It provides paths, bridges, vistas, tunnels, maps, balloons, telescopes, and sonar.

The guiding methodological principle seems to be a species of metonymy and one moreover which suggests an, in practice entirely non-existent, explanatory or illustrative dimension. The flashing beacons in Belisha Code are accompanied by a recording of a numbers station where one’s immediate impulse is to construct entirely absent meaning in the correspondence of the binary on-off of the four beacons and the German numbers from zero to nine heard on the soundtrack. Let’s be clear that this is not a criticism – a rigorous correspondence would be leaden – closed-in – but what we do have is a rich package of suggestion and affect. The correspondence that does exist is formal and temporal, between the flashes of the beacons and the articulation of the words and where the same sort of rickety polyrhythms that we’ve observed within the original Lumières themselves ensue.

Although comparison of some of Sanderson’s sources with their use in the pieces evidences, on occasion, some quite detailed cutting, mending and buffing-up there is an inescapable sense in his deployment of sound of the somewhat aristocratic tradition of the modestly dashed off. It’s partly his clearly extensive knowledge of his sources and his evident skill with a huge variety of genres but it’s also to do with a certain ambiguity in how the sounds are placed – not four square upon, but athwart the images, the sound often only fading or vanishing well after we’re into Renseiw’s end titles. Sometimes the sound is clearly not cut to shape in the way one might at first expect – an introduction, for example proper only to the original sound itself and not to any clear visual motivation might be left standing. The imperfections, noise, oddities and glitches contained within each block of appropriated sound intensify this sense of informality as does the slightly culinary air referred to previously. On the other hand, often enough to matter, the sound directly lines up in a spine tingling way with a particular action. It’s a master class in expressive ambiguity.

V
commentary

Letterboxing

Letterboxing, by Lumière et Son
Letterboxing, by Lumière et Son

Renseiw – physical poetry, the occlusion, constraint. The careful choice of footage (variety and kind of motion within a narrowish range). Humanism: we don’t see faces, we don’t hear voices, we are amused but we recognise ourselves, youth and age &c.

Sanderson: The music found but could have been composed. The artfulness of placing it just thus. We will never know whether the way it ends with the action, the running off, taking place just after the repose of the final minor chord was deliberated or found. For me this placement implies a universe beyond the letterbox. It has a commonality with the treatment of time in many photographs and paintings – this is an instant, a fragment, but there was a before and an after.

Belisha Code

Belisha Code

Note that there are four beacons. The sound (a numbers station, one can almost track the archaeology of impulse!) draws on the numbers 0-9, in German. It’s worth noting there is no obvious mathematical mapping between the pattern of the beacons and the numbers but the character in sound of the numbers is close to that of the beacons in light. Suggestion, metonymy.

This forces our attention very strongly on that area of the screen, with the concomitant effect that when we force our attention away it is as if our eyes have been suddenly opened. There is a world out there.

Time Travel

Time Travel

There is a hint of the transcendent in the title – how is this realized? Unless we know Denmark it takes a few moments to realize we are on a train rather than a boat or plane – we are clued into this by the close objects we clearly pass at speed and the reflection of passengers and seating in the windows. One speculates that the sound track is comprised of two elements – one the rhythmic and metallic pulse which somehow rhymes with the passing object (a kind of pseudo-diegesis) and the second an (Open University?) lecture on relativity.

Here, not exactly metonymy but something more fragile, delicate chains of suggestion and subtle resonance. No argument (to see an argument in any of this would be to commit a category error) but a complex and suggestive …um…thing. One should also note that this piece (in both its silent and extended versions) is extremely beautiful.

No visible means of support

Let’s talk about the sensibility and taste of the makers. Renseiw offers something simple, a kind of tour de force – we perceive it as such although given the fixed camera constraint any virtuosity belongs to the seagull.

A banal seasoning of music would involve simply the seven note modal motif which hails, I’m almost certain, from American popular song of the 70s big country type – Wichita Linesman, you know the sort of thing. (I checked with Sanderson –it’s Bobby Goldsboro’s Summer The First Time) By itself it would be too perfect, too parallel to the floating bird (it seems to give way to a crashing wave sound in its looped form; interestingly the Goldsboro video I found on YouTube begins with a shot of gliding seagulls). With too much parallelism nothing extra arises but Sanderson spices the mixture by the addition of dialogue from what sounds like an American film of the forties or early fifties. It disrupts the idyll but only so as to make us more aware of it. There is a kind of musical V-effekt here (which could have been so badly handled and so isn’t). This is its ‘meaning’ – these things! Here, now!

Cooking Time

Cooking time

There is something of the dance about this. The music beautifully picks up both the nervous, sudden gestures of the cook but also suggests the process of cooking itself. The music has a funk component. One might say that it cooks.

Dogged

Dogged

Visually – the low angle, the fragmented view of the body, the person here and not here. The focus on that person which permits and invites its opposite, in particular the framing of the sky and trees. The rhyme between the black-booted two legs of the woman and the black four legs of the dog. Their pas de deux. The music here subordinate, properly so. Ambient sounds, on the one hand, with odd vocal snatches on top. The strangeness doesn’t demand our attention because we are so focused on the visual.

Skate

Skate

Until the last moments we simply hear a fitting (slightly arch) accompaniment to the skating – we surmise that it is intended to pastiche the kind of accompaniments used in professional skating. At the last moment we realize this is exactly what it is, as the commentator’s voice breaks through. There is also a ‘skate’, ‘friction’ or ‘traveling’ noise which exactly underpins the final move we see, just before the humour of the juxtaposed text, which continues after the movie has gone to black, strikes us: “Delightful, skating of the highest quality” delivered in classic plummy BBC tones…

Art of the Universe

Art of Universe

A hugely rich piece: visually there are a number of layers – the far left street background where distant people and vehicles process. The game of Petanque: – the actual participants (although glimpsed corporeally only twice: fleetingly at the very end and as one set of typical Renseiw-y legs) and the balls themselves (and the metonymic link between these and the planets). Thirdly, the large shadows. (And the apparent size of each of these layers allows for very clear visual interaction). Sound – the ‘light’, jokey, playful music. The University Challenge soundtrack, here unusually clearly cut up – questions – astronomy; replies – painters. A risk for Sanderson, but one that works.

Tarts for Tea

Tarts for tea

A little detective work indicates the level of detailed truffling about by Sanderson – part of the sound, the text, is grabbed from a YouTube video about French patisseries in London and cut up considerably – in particularly yielding the repeated incantation “cream cakes, tarts, macarons” the latter word in a considerably overheated French accent following the sloaney first three, to deeply comic effect. Comic maybe but, repeated, as in a dream; this mood is reinforced by a rather beautiful waltz time solo piano loop of the opening line of The Associates’ Party Fears Too. Here’s another piece where the visuals, here also dreamy and wistful, set in a looking glass Copenhagen (and the disjuncture between the London-location heavy narrative and the visuals is simply ignored, taken for granted, part of the deal), support quite a complex sound assemblage. Utterly haunting and quite difficult to say exactly why.

Spring Greens

Spring Greens

If one didn’t know it wasn’t one would surely assume this was carefully planned, and our knowledge it was not adds to our pleasure in it. Visually the rhyme between the woman and the near foreground statue is perfect – at one point she seems to mirror it exactly. Maybe she knows the area well and there is some unconscious mental echoing…we’ll never know. The other sharp visual pleasure is the smallness of the area of focussed distant activity, which again feels like a sort of directorial chutzpah, except, except…

Sanderson’s contribution is razor-sharp – the pseudo dialogue hits the mark precisely but doesn’t outstay it’s welcome – or at least there’s other stuff going on to detain us, not least the way the model’s preliminary warm-up shimmy becomes a perfect piece of minimal dance when set against the music.

Right of Passage/Speaking Voice

Speaking voice

I wonder if when the content has it’s own ‘documentary’ interest, when the filming becomes a case of “Look at this remarkable thing not because of its intrinsic interest but because it happened”, the final result is somehow less engaging?

Square Dance

Square dance

Again a dance related piece – the regular beat of the calling of the numbers one to eight sets up an aural grid against with which the implicit rhythms of the movement in, out and across frame interact in a sophisticated but subtle polyrhythm. Part two of the sound, with actual step instructions, ups the tension and the effect (especially the late entering ‘spinning’ man). Note how often in these pieces the sound fades out slightly later than the visuals, over Renseiw’s titles, thus emphasising its separate existence in an independent channel or dimension.

Nutcracking

Nutcracking

Beautiful found synthesis. Funny. Funny and truthful and touching.
The moving image is packed with incident at both different spatial levels and at different points in the piece. The Portsmouth Sinfonia version of Dance of the Sugar Plum Fairy underpins like a grid, as with Square Dance but in a more complex way, the visual rhythms of the film. Enough coincidence of rhythm to feel planned, enough ‘pull outwards’ to feel open… Again humour… Why does the Portsmouth Sinfonia track, in particular, work so well – atmosphere? the conjuring of a sort of raggedy clockwork ? – can we imagine in its place a more conventional rendering of the Tchaikovsky? Yes, but…

Petrissage

Petrissage

Prime example of Sanderson mind set – metonymy, suggestion – the trees are hair, the water appears exactly on cue (worked? Hmm – the audio appears to be cut to make the word ‘rinsing’ and the water jet coincide)

Shuffling Off

Shiffling Off

A one liner, but, given its place in the sequence, none the worse for it.
Brass band/Dancers.

VI
six remarks

*The pieces loosely divide into ones where either sound or vision predominate and some where they have equal roles.

* Not only does dance appear a couple of times explicitly as a subject but the spirit of dance pervades the project.

*The question of the success of individual pieces and of the sequence – a piece that seems less effective in isolation can well form an effective point of relaxation or reflection in the sequence as a whole…

*There are three pieces which, if one ‘re-removed’ the sound, would not strictly be Lumières – Check Out Art Fairs (speeded up), A Beauty Overblown (slowed down) & Sucked In (reversed). Sanderson performed the first two operations for reasons he felt the sound he used demanded. (To which one can only say: yes, this is right, a constraint is there for the sake of art, not art to be constrained.) Sucked In remains a mystery.

*The titles matter (note the re-titling of the composite works). They provide yet another dimension and illumination too.

*The prevailing tone is light, warm and playful. The darker side of life is largely absent, at least explicitly (though there are trails we could pick up to find it). Humour is everywhere. Only a philistine or fool would judge the work as a consequence to be less ambitious, significant or universal.

Tweets in Space: An interview with Scott Kildall and Nathaniel Stern

“Tweets in Space beams Twitter discussions from participants worldwide towards GJ667Cc – an exoplanet 22 light years away that might support extraterrestrial life. By engaging the millions of voices in the Twitterverse and dispatching them into the larger Universe, Tweets in Space activates a potent conversation about communication and life that traverses beyond our borders or understanding.”

Marc Garrett: Could you explain to our readers what ‘Tweets In Space’ is?

Scott Kildall and Nathaniel Stern: Tweets in Space is an art project — a networked performance event — which beams your Twitter messages to a nearby exoplanet that might support human-like, biological life. Anyone with an Internet connection can Tweet with the hashtag #tweetsinspace during the performance time, and their messages will be included in our shotgun blast to the stars. The performance is on September 21st, 20:30 – 21:00 Mountain Time (3:30 AM BST / London time).

MG: What was the motivation behind your current collaboration?

SK and NS: We found inspiration from various sources. First, in NASA’s Kepler mission, whose purpose is to discover planets in the “habitable” or “Goldilocks” zone. The project has found over 2000 exoplanets thus far, all of which are “not too hot, not too cold, but just right” for life as we know it. Scientists now estimate that there are at least 500 million planets like this in the Milky Way alone. Our conclusion: extraterrestrial life is almost certainly out there.

The newly discovered planet is depicted in this artist's conception, showing the host star as part of a triple-star system. Image credit: Carnegie Institution / UCSC. [1]
The newly discovered planet is depicted in this artist’s conception, showing the host star as part of a triple-star system. Image credit: Carnegie Institution / UCSC. [1]

“The latest discovery is at least 4.5 times bigger in size than Earth. Reportedly, the planet exists 22 lightyears away from Earth and it orbits its star every 28 days. The planet is known to lie, in what is being referred to as the star’s habitable zone. A habitable zone is a place where the existing conditions are just perfect for life sustenance. Astronomers, according to this report also suspect that the GJ667Cc may have been made out of earth-like rock, instead of gas.” [ibid]

Another source of great inspiration is how we use social media here on Earth. This is our second, large-scale, Internet-initiated collaboration. In 2009, we amplified the power structures and personalities on Wikipedia, and questioned how knowledge is formed on the world’s most-often used encyclopedia – and thus the web and world at large. Now, we are turning to the zeitgeist of information and ideas, feelings and facts, news and tidbits, on Twitter. The project focuses on and magnifies the supposed shallowness of 140-character messages, alongside the potential depth of all of them – what we say in online conversation, as a people.

We are directing our gaze, or rather tweets, via a high-powered radio telescope, towards GJ667Cc – one of the top candidates for alien life. It is part of a triple-star system, has a mass that is about 4 times that of Earth, and orbits a dwarf star at close range. GJ667Cc most certainly has liquid water, an essential component for the kind of life found on our own planet.

MG: Right from its early years when Jagadish Chandra Bose [2], pioneered the investigation of radio and microwave optics – science, technology and art have had strong crossovers. And it might be worth mentioning here that Bose was not only well versed as a physicist, biologist, botanist and archaeologist, he was also an early writer of science fiction. [3] Which, brings us back to ‘Tweets In Space’, wherein lies themes relating to science fiction, radio broadcasting (commercial, independent and pirate), wireless technology of the everyday via our computers, and ‘of course’ the Internet.

J.C. Bose at the Royal Institution, London, 1897.[3]
J.C. Bose at the Royal Institution, London, 1897.[3]

But, what I want to pin down here is, where do you feel you fit in historically and artistically with other past and contemporary artists, whose creative art works also involved explorations through electromagnetic waves?

Scot Kildall: The work of JC Bose is incredible and what strikes me is that he eschewed the single-inventor capitalist lifestyle in favor of his own experiments. Isn’t this the narrative that artists (often) take and linked back in many ways to the open-source/sharing movement, rather than the litigious patent-based corporation? And it mirrors in many ways the reception of electromagnetic radiation as well. You can’t really “own” the airwaves. Anyone who is listening can pick up the signal. This comes back, as you point out, to the internet. Twitter is now, one of the vehicles, and, ironically entirely owned by a benevolent* corporation.

Nathaniel Stern: (Agreeing with Scott) and we can’t forget of course Nam June Paik, who played with naturally occurring and non-signal based electromagnetic fields to interfere with analogical signals (as well as the actual hardware) of tube televisions, and more. And of course, there have been other transmission artists, explored in depth by free103point9, among others. I think, like them and others, we are messing with the media, amplifying (figuratively and metaphorically) and intervening, pushing the boundaries of DIY and cultural ethico-aesthetic questions…

1963, Nam June Paik réalise Zen devant la tv.
1963, Nam June Paik réalise Zen devant la tv.

MG: What is especially interesting is that all the tweets submitted by the public are unfiltered. How important is it to you that people’s own messages are not censored when going into space?

SK and NS: Absolutely. Tweets in Space is by no means the first project to transmit cosmic messages with METI technologies (Messaging to Extraterrestrial Intelligence). Our fellow earthlings have sent songs by the Beatles, photos of ourselves shopping at supermarkets, images of national flags, and even a gold record inscribed with human forms – controversially, where the man has genitals and the woman doesn’t. These slices of hand-picked content exhibit what a select few believe to be important, but ignore, or willfully exclude, our varied and collective modes of thinking and being.

Tweets in Space is “one small step” with alien communications, in that it is open to anyone with an Internet connection. It thus represents millions of voices rather than a self-selected few. More than that, our project is a dialog. There have been, very recently, a small number of projects that similarly “democratize the universe” but none are like ours: uncurated, unmediated thoughts and responses from a cooperative public. We can speak, rebut, and conclude, and nothing is left out. Our transmission will contain the good, the bad, and the provocative, the proclamations, the responses, and the commentary, together, a “giant leap” for all of humankind – as well as our soon-to-be friends.

Part of the radio-wave transmission prototype delivery system devised by engineering students for the Tweets In Space project. (Photo by Nathaniel Stern)
Part of the radio-wave transmission prototype delivery system devised by engineering students for the Tweets In Space project. (Photo by Nathaniel Stern)

Furthermore, by limiting the event to a small window of only 30 minutes, we are encouraging all our participants to speak then respond, conversing with one another in real-time, through networked space. We are not just sending lone tweets, but beaming a part of the entire dialogical Twitterverse, as it creates and amplifies meaning. Tweets in Space is more than a “public performance” – it “performs a public.”

MG: Now, you will be transmitting real-time tweets toward the exoplanet GJ667Cc, which is 22 light-years away. How long will it all take to get there?

SK and NS: Well, first off, we’re collecting all of the tweets in real time, but only sending them out later in October. The main reason for this is that we have to wait for the planets to align – literally. We want line of sight with GJ667Cc from where our dish is. The added bonus of time, however, is that this will allow us to really flesh out how we send the messages in a bundle. We want to include a kind of Rosetta Stone, where we will not only send binary ASCII codes of text in our signal, but also analog images of the text itself. We additionally intend to choose the most frequently used nouns in all the tweets from our database, then give a kind of “key” for each. If “dog” is common, for example, we can transmit: 1. an analog image of a dog, like a composite signal from a VCR; 2. a text image of the word “dog” in the same format; and 3. the binary ASCII code for the word dog.

In terms of time/distance, when speaking in light years, these are the same thing. A light year is the distance light can travel in one year of Earth time (about 9.4605284 × 10 to the 15 meters). Since radio travels at the speed of light, a big dish on GJ667Cc will pick up the signal in 22 years. We should start listening for a response in 44 – though it may take them a while to get back to us…

MG: Will the code used for the project be open source, and if so, when and where can people expect to use it?

SK and NS: Yes it is! The most useful part of our code is the #collector, which saves real-time tweets to a database, that can then be used for live projections or web sites, or accessed and sorted later via all kinds of info. The problem is that it’s not really user friendly or out of the box – folks need a suped up server (VPN), and to plug into a few other open source wares. The main portion of the backend we used is actually already available at 140dev.com, and then we plugged that into Drupal, among other things. For now, we’re telling interested parties to contact our coder, Chris Butzen, if they want to use our implementation. And we hope to do public distribution on tweetsinspace.org if we are able to package it in a more usable format in the next 6 months.

MG: Are there any messages collected so far, grabbing your attention?

We’ve had thousands of tweets so far – even while just testing the ware in preparation for the performance. We’re anticipating a lot of participation! The tweets we’ve seen have ranged from variations on “hello [other] world” and “don’t eat us,” to political activism and negative commentary, to a whole surreal narrative of about 30 tweets per day over the last 3 months.

Furtherfield's first Tweet in Space.
Furtherfield’s first Tweet in Space.

go to tweet aliens to add your own words…

Some of our favorite tweets have been those that question how to make our own world better. These speak to both the hope of space age-ike technology, as well as the hope in collective dialog – both of which our project tries to amplify. Such tweeters ask about the alien planet’s renewable energy sources, tax structures, education, art, and more.

We imagine the 30-minute performance will see a much more potent discussion about such things, and hope your readers will participate. The final transmission will be archived permanently on our site once we’ve prepared it for launch.

How to Take Part.

As part of the International Symposium on Electronic Art in New Mexico (ISEA2012). We will collect your tweets and transmit them into deep space via a high-powered radio messaging system. Our soon-to-be alien friends might receive unmediated thoughts and responses about politics, philosophy, pop culture, dinner, dancing cats and everything in between. By engaging the millions of voices in the Twitterverse and dispatching them into the larger Universe, Tweets in Space activates a potent conversation about communication and life that traverses beyond our borders or understanding. http://tweetsinspace.org/

AND THEY WILL BE SENT INTO DEEP SPACE!!!
Watch the stream LIVE here – http://tweetaliens.org/tweets/tweets.php

Laika’s Dérive

Sarah Waterson

ALL WELCOME

A project by Sarah Waterson and dogs (and their human companions) of Finsbury Park.

+ Dog walks: every Wed-Sat, between Wed 17 October and Fri 30 November 2012
Laika’s Dérive invites Finsbury Park’s dogs and their human companions to record a walk in their local park and surrounding area. This walk offers a chance for interspecies communication and a sharing of knowledge that results in a collaborative mapping of each dog/human’s walk.

Each dog is kitted-out with a system that automatically photographs the dog’s favourite vistas and objects on location. The photographs are selected via the sniff and interest time of the dog, and are returned to the human as a series of the dog’s favourite snaps, and displayed on Laika’s Dérive website.

Laika’s Dérive is part of the WWW: World Wild Web exhibition at Furtherfield Gallery.

Participate!!!

To take your dog for a dérive, please contact Furtherfield Gallery at info@furtherfield.org or phone 0208 802 2827.

Walks can be booked by one person/dog Wednesday to Saturday between 1-5pm, from Wednesday 17 October to Friday 30 November 2012, so book early to avoid disappointment!

The kit collection point for the walk is Furtherfield Gallery, McKenzie Pavilion, in Finsbury Park.

Event Coordinator: Laura Bottin
Event Producer: Alessandra Scapin

About the Project

Laika’s Dérive/Dog’s DeTour (2011) is a new media locative data-mapping work by Sarah Waterson about interspecies communication, collaboration and knowledge. Community participants and their dogs use an electronic mapping system (custom iphone app-GPS, accelerometer, interval timed and geo tagged photography) within their local area. The data collected is incorporated into the online mapping and visualisation system (website) together with the participant narrative and profiles. This work engages cross species sensing to explore a psychogeography of place.

A sketch for this project was produced during the Kiss Club incubator residency at the Performance Space, Carriageworks, Sydney. Feb 2010.(A minisite for the project prototype can be found here).

The android mobile phone application and harness system was developed during a residency at Blast Theory, UK, June- July 2011.

More info at http://laikasderive.sarahwaterson.net

About the Artist

Sarah Waterson
Sarah has practised as a new media artist for the past twenty years. Her works include electronic installations, collaborations with performers, video and audio work, generative and software based artworks, VR environments and data visualisations and ecologies. Interdisciplinary and collaborative practice informs the development and ultimately the design of these artworks. Her current interests include data mapping, data ecologies and cross species collaboration.

Sarah’s recent interactive installations have included: Laika’s Dérive (Performance Space, Carriageworks 2011), 33ºSouth (collaboration with Juan Francisco Salazar, Casula Powerhouse 2009), a custom made data mapping system that juxtaposes the cities of Sydney (Australia) and Santiago (Chile) trope, a e-literature project developed for the Second Life environment (SWF 08, ongoing), subscapePROOF (collaboration with Kate Richards, Australian Centre for the Moving Image, Melbourne), and subscapeBALTIC (ISEA2004, Helsinki, Finland). Sarah is a senior lecturer in interactive media at the School of Humanities and Communication Arts, University of Western Sydney, Australia.


Furtherfield Gallery is supported by Haringey Council and Arts Council England

FURTHERFIELD GALLERY OPENING HOURS

WWW: World Wild Web
exhibition
18 October – 01 December 2012

Open Thu-Fri 1-5pm, Sat 11-5pm

Opening Event:
Saturday 13 October 2012, 1-4pmFree admission to exhibition and events

Location
Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org

Getting to us

Media Lab Culture in the UK

Featured image: London Hackspace http://wiki.london.hackspace.org.uk/view/London_Hackspace

…the machine is always social before it is technical.
(Gilles Deleuze)

Though the term ‘lab’ conjures the image of a fairly sanitised environment optimised for scientific experiments and populated by people in white coats, media labs – centres for creative experimentation – are quite different. At their most basic, they are spaces – mostly physical but sometimes also virtual – for sharing technological resources like computers, software and even perhaps highly expensive 3D printers; offering training; and supporting the types of collaborative research that do not easily reside elsewhere. In the early-to-mid-1990s, partly propelled by the exciting possibilities of the internet and associated web browser technologies, groups began to coalesce, bent on developing access to the inherent potential of collective creativity. With the exuberant new dot.com businesses fuelling a ‘creative economy’, the Californian ‘cybercafé’ (surf the internet and slurp the coffee) was emulated in urban centres around the UK and in some cases artists were heavily involved. They saw the internet’s myriad ways of changing the way we make, think about and share art – not to mention its capacity for social empowerment – and wanted to harness these qualities quickly and effectively. With many practitioners coming from the spaces, practices and communities forged by the independent film and video movement, the phenomenon of the UK media lab was born. However, despite the importance of these spaces as the hybrid homes of the then emergent and now embedded creative activities that characterise today’s rich field of digital and media practices, their history and contribution to current lab environments has been little discussed outside a niche arena.

History

Early Media Labs

Two of the earliest UK media labs were Artec and Backspace (aka Bakspc), both based in London. Artec, which was established in 1990, was initially funded by Islington Council and ESF (the European Social Fund), but soon won additional support from Arts Council England. Conceived by Frank Boyd and Derek Richards, its focus from the outset was to deploy technology for social empowerment and, early on, it provided valuable professional training to the long-term unemployed. In this sense, it did not operate from within an arts context proper, but combined art and technology in the name of social integration. Creative projects were led by Graham Harwood, whose own artistic practice and his collective Mongrel were formed through associations at Artec.

Harwood and Mongrel’s practice is known widely for scrutinising social, political and cultural divisions through a framework of technology. A notable piece from this period was Rehearsal of Memory (1995), which took the collective experiences of staff and patients at Ashworth high security mental hospital, near Liverpool, and presented them as a unified and anonymous computer-based group portrait. Now available as a CD-ROM, the work strongly undermines the assumptions we make about mental health, blurring the line between those branded ‘normal’ or not. It is an excellent example of the way artists and media labs habitually combine creative activities with technology to give people a renewed agency. Around 1995, Peter Ride was brought on board to curate a stream of activity called Channel, which lead to further powerful artworks including Ubiquity (1997) by David Bickerstaff and Susan Collins’ In Conversation (1997).

Graham Harwood (Mongrel) «Rehearsal of Memory» 1995. Installation V2, Rotterdam. Photograph: Jan Sprij. © Graham Harwood (Mongrel)
Graham Harwood (Mongrel) «Rehearsal of Memory» 1995. Installation V2, Rotterdam. Photograph: Jan Sprij. © Graham Harwood (Mongrel)
In Conversation. A www/street/gallery installation by Susan Collins first installed in November/December 1997 at Fabrica in Brighton it was subsequently sited in Amsterdam (Oude Kerk) 1998, Helsinki (Gallery Otso, Espoo) 1998, Cardiff (Chapter Arts) 2000 and Berlin (British Council) 2001.
In Conversation. A www/street/gallery installation by Susan Collins first installed in November/December 1997 at Fabrica in Brighton it was subsequently sited in Amsterdam (Oude Kerk) 1998, Helsinki (Gallery Otso, Espoo) 1998, Cardiff (Chapter Arts) 2000 and Berlin (British Council) 2001.

Without regular public funding, Backspace started out as an independent self-organised cybercafé. Initiated by James Stevens as a ‘soft space’ adjunct to his commercial web design business, Obsolete, it had a physical studio and lounge on Clink Street. People could drop in and use the web access and computer terminals in exchange for a nominal membership fee and commitment to maintain the space. What is notable about the Backspace model is how it attempted to foster a co-operatively managed resource. It exemplified a preoccupation amongst internet culture devotees with autonomy and new forms of governance, and struggled with all the contradictions of such ideals alongside the fact of its commercial parent entity. Obsolete shared its (at that time) capacious bandwidth. This gave people web hosting and streaming capabilities that would otherwise have been prohibitively expensive; allowed for the hosting of many artistic projects produced within the space itself; and facilitated many early streaming experiments with link-ups between other European media labs including as E-lab in Riga, Lativa and Ljudmila in Llubljana, Slovenia. Early attendees and co-facilitators of Backspace now list some central figures of the Digital and New Media art fields including: Matt Fuller, Simon Pope, Armin Medosch, Heath Bunting, Ruth Catlow, Pete Gomes, Manu Luksch and Thomson and Craighead – even Turner Prize winner Mark Lecky was a regular for a while.

Globally distributed discussion networks provided a discursive layer for these media labs, with early mailing lists such as Nettime, Rhizome and Syndicate forging international connections around technology, art and politics. Likewise, Mute (at first a newspaper, then a glossy magazine, now a web journal) provided regular critical commentary on burgeoning digital culture.

Foundationally different, Artec and Backspace were united by a belief in the importance of access to tools and training within a social context. In slightly differing ways, they put creative experimentation and social concerns at the centre of the agenda via technology. This was to become an important organisational strategy for this sector. Though both spaces have since closed, Stevens continues to build social and technological infrastructure as Deckspace, at Borough Hall, Greenwich. Without a physical space, Frank Boyd has evolved his media lab system into an industry-orientated programme called Crossover, which assembles creative professionals to workshop cross-platform ‘experiences’ from a variety of creative arenas including film TV and the computer games industry. Crossover is one of many peripatetic media lab models that privilege collaborative creative processes, although it is more goal-orientated than most as participants often pitch to a panel of industry commissioners.

DECKSPACE is an SPC MediaLab in Borough Hall, Greenwich. A serious climb with prime views and an evolution of environment for tea drinkers node builders and code meddlers to relay power and light into public space fit for use. (via bitnik)
DECKSPACE is an SPC MediaLab in Borough Hall, Greenwich. A serious climb with prime views and an evolution of environment for tea drinkers node builders and code meddlers to relay power and light into public space fit for use. (via bitnik)

Process over Product

With less of an eye on industry and an abiding interest in the creative process itself, PVA MediaLab was formed in 1997 by artists Simon Poulter and Julie Penfold. In its first incarnation, it took up residence at Dartington College of the Arts, with funding from South West Arts. While there, artists were offered a well-equipped space in which to experiment with technology and develop ideas. In fact it is this developmental freedom that forms another core operational component of the media lab. Rather than asking artists to arrive with pre-formulated projects, or expecting them to see a piece through from start to finish, media labs have consistently placed value on self-determined exploration. PVA helps artists to manufacture methodologies rather than final artworks, fully designed products or content packages. They have also led the way in assisting other media labs to produce a similar system, through their Labculture programme. Highly itinerant, the Labculture model adjusts itself to host organisations, like Vivid, in Birmingham, so they can learn how to set and achieve goals while building the sorts of lasting partnerships that will sustain future activity.

This shared or Open Source way of working integral to media lab culture is also exemplified by GYOML (Grow Your Own Media Lab). A collaborative project between media labs Folly, Access Space and the Polytechnic, GYOML was designed to help generate more media lab initiatives. It has included: ‘GYOML in a Kitchen’, a sound recording and editing workshop by Steve Symons (Lancaster); ‘GYOML in a Van’, which staged an introductory workshop in media-lab culture for community group leaders (Lancaster); a game-centred ‘GYOML for teenagers’ (Rochdale); and ‘GYOML at the Canteen’, catering to film-makers and professional artists with an interest in open source (Barrow-in-Furness). Legacies of this project include the Digital Artists Handbook, an impressive guide to Open Source tools and techniques and ‘Grow Your Own Media Lab (the graphic novel)’, a set of inspiring case studies. Folly continue to work very much in this manner, forming essential infrastructural relationships as and where needed and guiding others through the adoption of free software.

Another example of this attention to operation and openess comes from GIST Lab, in Sheffield, which energises community-based projects through a space that hosts meetings and workshops. Even without a dedicated tech suite, their knowledge-exchange is a short-cut to all manner of original cross-over work, and they have supported yet another project that literally and metaphorically recreates aspects of the media lab model. 3D printing (or rapid prototyping) is increasingly popular in producing anything from car parts to jewellery, by layering materials like plastic into finished three-dimensional objects. RepRap, however, is able to print the spare parts it needs to be built while it is still itself under construction. Just like media labs, this self-replicating 3D Printer is all about sharing access to a successful system.

"Parametrically Designed XY Motion Stage", part of the thesis "Rapid Prototyping of Rapid Prototyping Machines" by Ilan Ellison
“Parametrically Designed XY Motion Stage”, part of the thesis “Rapid Prototyping of Rapid Prototyping Machines” by Ilan Ellison

Ideas over Technology

If media labs are not driven by material production, neither are they all about technology. Arising from the work of the art group, Redundant Technology Initiative, Access Space in Sheffield established its media lab through the use of free and recycled technology and learning. Given our cultural predisposition for wanting the latest, fastest equipment and our reprehensible dumping of perfectly serviceable technology, abundant hardware is sourced from all manner of locations. The latest Free and Open Source software is installed on the hardware where expensive proprietary software once lay and the media lab space, complete with this equipment, is opened to the public five days a week. The one proviso placed on this access – continuing the recycling theme – is that once a media lab participant has learnt how to do something, they should pass this knowledge on. As evidence of the success of this system Access Space boasts impressive outreach capacity: more than a thousand regular visitors, of which only about thirty-five percent are university educated, and over half are unemployed, and they habitually work with people experiencing disabilities, learning disorders, poor health, homelessness or other measures of exclusion.

 Access Space is the longest running free internet learning centre in the UK. The centre brings together old computers and new open source software to create a radical, sustainable response to industrial decline and social dislocation.
Access Space is the longest running free internet learning centre in the UK. The centre brings together old computers and new open source software to create a radical, sustainable response to industrial decline and social dislocation.

One of the projects that clearly shows what they do is Zero Dollar Laptop, a collaboration with the Furtherfield organisation and community. Through a series of workshops, homeless participants are given the ability to use and maintain a free laptop complete with free software in self-led creative projects. It is this model of learning through self-directed creativity that arises again and again in media labs because it provides demonstrable results in helping people acquire and retain the skills they need. Without ‘bells and whistles’ new technology, Access Space emphasise the importance of ideas over technology and demystify all manner of computer-based skills. SPACE Studio’s MediaLab is also an excellent example of a lab working at a range of levels to offer beneficial specialised training. They teach software packages at a professional level to film makers, artists and a range of media industry workers, as well as offering film-making and media training for NEET (Not in Education, Employment or Training) teenagers in the local area. There are also a number of DIY Technology workshops including those regularly hosted by MzTEK who have expanded their operation as a result of their connections with SPACE. MzTEK are all about encouraging women to build technical skills and enter the new media sector. Growing from a small group to wide and supportive network they answer underdeveloped areas of knowledge. In addition to this, SPACE’s PERMACULTURES residency series has, to date, hosted eight residencies supporting over eleven artists, helping them explore technology and go on to show in a range of spaces.

MzTEK is a nonprofit collective with the aim of encouraging women artists to pick up technical skills in the fields of new media, computer arts, and technology.
MzTEK is a nonprofit collective with the aim of encouraging women artists to pick up technical skills in the fields of new media, computer arts, and technology.

Partnering Galleries

The media lab also plugs an important gap in the art gallery and museum network. Digital and New Media arts are distinctive for collapsing boundaries between the place of production and exhibition. As a result, few existing art spaces have been in a position to fully represent it. Media labs, as well as community websites like Furtherfield and Rhizome, international festivals including ISEA and Transmediale and curatorial resources like CRUMB (the Curatorial Resource for Upstart Media Bliss) have imaginatively responded to this situation. Media labs in particular have been very successful in fostering relationships between artists and galleries. They have helped to translate not only the ideas expressed by this type of art – which can require much additional contextualisation – but also their physical installation in spaces not designed for this new breed of work.

For example, Folly recently collaborated on an experiment in the exhibition and acquisition of New Media art with the Harris Museum and Art Gallery. Entitled Current, the project saw expert panels first select works to be exhibited at the gallery (in Spring 2011) and then choose one to enter the permanent collection. Not only did this give the gallery the chance to add a timely contemporary work to their collection but it formed a useful public case study showing other institutions how they might engage with emergent art forms in various new media.

Collaboration, Interdisciplinarity and the University

Media labs greatly contribute to the collaborative working methods the creative sector now thrives upon. Cross or interdisciplinary partnerships involve people from very different industries or working cultures combining and even reinventing the way they work in order to unearth all manner of new practices and products. Many universities, having born witness to a boom in research which straddles different academic subjects and industry sectors (due in some part to government funding imperatives around ‘knowledge transfer’), have established their own media labs. A relatively early example of this was i-DAT (the Institute of Digital Art and Technology) at the School of Computing, Communication and Electronics at the University of Plymouth. A large project with many interrelated strands is their op-sys (operating systems) network of research into architectural, biological, social and economic data and how it can be made publicly available and useful. The University of Nottingham has the Mixed Reality Lab, which was established in 1999 with £1.2 million in funding from the JREI (Joint Research and Equipment Initiative) programme as well as ongoing grants and investments. Run by Steve Benford, it hosts around eighteen PhD students providing resources for researchers and post-graduates working in areas that intersect its host department, the School of Computer Science, and associated training facility, the Horizon Doctoral Training Centre. It maintains a number of diverse projects, some of which have won prestigious awards and award nominations including Can You See Me Now, a collaboration with Blast Theory. The CoDE (Cultures of the Digital Economy) Institute at Anglia Ruskin University in Cambridge has a digital performance laboratory that focuses on sound-based work. Culture Lab is Newcastle University’s bespoke unit of media-lab-style flexibility, where artists work experimentally and across disciplines, and Sandbox, a similar resource, is located at the University of Central Lancashire. Another approach for universities is to partner with existing media labs. Pervasive Media Studio, a Bristol-located media lab, was set up by Watershed, a cross-artform production organisation, HP Labs and the South West Regional Development Agency. They have a partnership which runs for three years with the University of West England’s Digital Cultures Research Centre and work in a number of different ways including offering Graduate and New Talent residencies for those just starting out in their careers. The Pervasive Media Studio has helped to establish events like Igfest, the Interesting Games festival, held annually in Bristol, as well as development platforms such as Theatre Sandbox, which helps theatre makers introduce technology to their practice. They also support artists, including: AntiVJ, Duncan Speakman and Luke Jerram.

Current Media Labs and the rise of the ‘HackLab’

As we have seen, some labs have been nomadic or temporary while others have evolved into new incarnations. A media lab might be part of an array of dependencies with institutional responsibilities i.e. Folly, Isis Arts, Lighthouse, Pavilion, Pervasive Media Lab, PVA, Vivid and more, all of which regularly produce an abundance of quality experimentation in Digital art and culture. While new incarnations of the media lab may respond to three distinct but related phenomena: the rapidly evolving technology sector; the transient networks of geeks and digital experimenters; the need for sustainable models for innovation in industry. MadLab, in Manchester, provides space and facilitates meetings and workshops for ‘geeks, artists, designers, illustrators, hackers, tinkerers, innovators and idle dreamers’. Their ‘drop in’ events, commonly known as ‘Hacklabs’ (for example *Hack to the Future* during the Edinburgh International Science Festival), give people instant hands-on experience with all sorts of code and kit. Although hacking is still seen as a specialist and somewhat murky activity, the term is being increasingly decoupled from its conventional criminal associations and made accessible to mainstream arts territory. In January 2011 the Royal Opera House facilitated a ‘Culture Hack Day’, bringing cultural organisations such as the Crafts Council and UK Film Council together with software developers and creative technologists to usefully open up and share data. Other HackLabs may have less of an arts focus, but do have impressive resources built using the open membership model (pioneered by the likes of Backspace). The London Hackspace boasts a laser cutter, digital oscilloscope and kiln, all donated or collectively purchased.

Scattered through many of our city centres are office/studio-based working spaces which cater to the creative industries by offering flexible working environments and abundant networking and training opportunities. The Hub, in London’s Islington and Kings Cross areas (with up to thirty further Hubs in cities across the globe), gives fee-paying members access to facilities and a way of working orientated towards connecting people from across the network in cost-effective innovation. These spaces are indicative of the emphasis placed on the creative economy as the big hope for economic renewal driven by small entrepreneurs grabbing and shaping the opportunities in technology, entertainment and design.

Inspirational before Institutional

Looking briefly at some of the ways media labs have operated since the 1990s shows them as uniquely fertile spaces for all manner of shared expertise and creative innovation. They have made a fundamental contribution to Open Source culture. Working as openly and collaboratively as possible, participants have found ways of sharing process and product, while an interdisciplinary nature has revealed a plethora of creative possibilities. Fulfilling a difficult remit by offering a home for many of the emergent artistic practices currently transforming artistic activity, they have led us away from ‘art for art’s sake’ and towards work which has demonstrable meaning and lasting social and economic benefit. Large institutions might be extremely well-versed in mounting financially advantageous blockbuster exhibitions, but the beauty of media labs derives from their ability to develop and disseminate the socially-transformative systems that have already and will continue to shape the future of the arts.


A big thank you to everyone who contributed to this research despite their incredibly busy schedules and a special shout to: Simon Poulter for pulling over his car, Clive Gillman for kindly kicking things off, Sarah Cook for an innovative approach to note sharing and Peter Ride for not taking a lunch break.

You can find Charlotte’s original article on Collaboration and Freedom – The World of Free and Open Source Art http://p2pfoundation.net/World_of_Free_and_Open_Source_Art

As part of the Furtherfield collection commissioned by Arts Council England for Thinking Digital. 2011

Furtherfield Clear Spots – Noir / Love Beyond Recognition workshop

Part of Furtherfield Open Spots programme.

Please join us for a drop-in ‘clipsourcing’ workshop led by Swedish artist Josefina Posch in collaboration with artist and new media developer Mike Blackman (UK).

Using online tools specifically created for the project, participants will identify who the speakers are, contribute keywords, and rate short movie clips from the online public domain Film Noir Archive. The contribution will help shape the final interactive piece that will be streamed live at Futherfield Gallery in December 2012.

See images of the workshop on Flickr.

About the Project

{crowdsourced} Noir / Love Beyond Recognition is a process-based artwork encompassing a sculptural installation and an interactive stream across the World Wide Web. The origin of both parts of the project is based upon the notion of ‘crowdsourcing’. The principle being that more heads are better than one. By canvassing a large crowd of people for ideas, skills, or participation, the quality of content and idea generation will be superior. In this instance, crowdsourcing will be applied through the use of clipsourcing tools which have been developed to aid in project-related tasks that can only be achieved through human interaction/intervention. This way, the crowd will help the artist achieve these tasks whilst adding a democratic element to the final outcome of the project.

During Spring and Summer 2012, an interested public will be able to both participate and contribute to the project’s creative process in two distinct ways: in Sweden as models, whereby a cast will be taken of a chosen body part (the body parts will later be assembled to full figure sculptures) and in the UK by taking part in a workshop at Furtherfield Gallery to help source short clips from the Online Public Domain Film Noir Archive through our online tool. The final iteration of the project will be exhibited in Gothenburg, Sweden in December 2012 with live interactive streams at Furtherfield Gallery, London.

About the Artist

Josefina Posch
Josefina Posch is a Swedish artist that has worked and exhibited extensively abroad, including at the 52nd Venice Biennale, Fondazione Pistoletto’s Cittadellarte, Sculpturespace NY and a residency at Duolun Museum of Modern Art Shanghai. During her 3 month residency at Art Space, Portsmouth, in Autumn 2010, she began her collaboration with artist and new media developer Mike Blackman in the development of her digital concepts.

The project is supported by Arts Council England/British Council and the Gothenburg City Arts Council.

+ More information:

www.crowdsourcednoir.org

Add Your Voice

We are collecting childhood rhymes from around the world spoken by many generations of local residents of the borough for a sound installation as part of the Cultural Olympiad Festival.

Please come to Furtherfield Gallery in Finsbury Park on Saturday 21 July, 11-3pm to take part!

See images of the launch on Flickr.

About the project

Artist and composer Michael Szpakowski has worked with local children and their families to create a generative sound sculpture that invokes the collective memory of childhood, drawing on the memories of Haringey residents from all over the world.

A collective memory of childhood will be launched on Saturday 28 July 2012, 2-5pm.

How to take part

To add your voice to this sound installation come to the gallery on Saturday 21 July between 11am and 3pm. You will meet the artist Michael Szpakowski who will be recording with you and other local residents any childhood rhymes, skipping songs or lullabies.

+ For more information please contact Ale Scapin

About the Artist

Michael Szpakowski is an artist, composer and film-maker who devises and facilitates many of our Outreach projects with young people. Participants create films, games and performances that explore the tools and processes of co-co-creation in a digitally connected world. The work engages young people, meeting them where they are in a constructive, imaginative and inclusive way. With DVcam in hand he finds poetry in the everyday, music in a London pavement and if called upon could find a way to inspire the imaginations of curbstones with his enthusiasm, experience and skill-sharing abilities.
www.somedancersandmusicians.com

The Overpass Light Brigade: Art + Electronics in the Wisconsin Uprising

Featured image: corporations are not people – the Overpass Light Brigade

Overpass Light Brigade in Tosa from Overpass Light Brigade on Vimeo.

Wisconsin has arguably been ground zero for union busting, DIY social movements, corporate takeover of government, and divisive – and often misinformed – political debate in the US for more than a year. And the Overpass Light Brigade (OLB), initiated by Milwaukee artists Lane Hall and Lisa Moline, have been a guiding light – literally – in how ground-up messaging and change can happen. Now a collaboration between many people, the OLB relies on an ever-widening community of activists, artists, thinkers, and do-ers for their “Signs of Resistance.” After a few rounds of local rye whiskey at Milwaukee’s Riverwest Public House Cooperative – one of the only co-op bars in the country – I did an email back and forth with OLB co-founder Lane Hall to find out more about what makes them tick, how they see themselves, and where the movement they are a part of is headed.

Nathaniel Stern: What is OLB? It feels more “struggle-” rather than “goal-” orientated, despite that its first mainstream recognition is in relation to a specific campaign. Can you talk a bit about its history: how it started, where it headed, and what it might become?

Lane Hall / Overpass Light Brigade (OLB): On November 15 of last year a rally was organized by grassroots groups in Wisconsin in order to kick off the Recall Walker campaign. It was to begin right after work, at 5:00 pm. Both Lisa Moline (co-founder of OLB) and I had been very active in what we now think of as the Wisconsin Uprising, and we asked ourselves the simple question, “How do we achieve visibility for graphic messages when it is dark at 4:30?” We began to tinker with off-the-shelf Christmas lights, and found some battery-powered strings of LEDs. We built our first sign, a 3′ x4′ panel that spelled out RECALL WALKER. When we arrived at the rally, we were immediately asked to be behind the speakers. That sign got on the Rachel Maddow and Ed Schultz show that evening, so we knew we had hit on something that afforded powerful visibility. That first sign is now, incidentally, in the archive of the Wisconsin State Historical Society.

vote walker out - the Overpass Light Brigade

We then proposed a second design challenge to ourselves: how do we get messages out to masses of people, since we can’t command the airwaves like Walker’s Koch-fueled campaign? Once we decided to go out on highway overpasses, we “scaled-up” the letters so that we could spell out words, refrigerator magnet style, one letter per 2′ x 3′ placard.

Our first night out was on an overpass in South Milwaukee. It was very cold, fairly miserable really, with freezing winds kicking up from the passing semi-trucks. We had a few fellow activists to help, and our idea was to bungee-cord the signs to the fence while we stood by. We were accosted by a right-wing nut, a Young Republican, who was vehement in his insistence that we were breaking the law by affixing the signs to the fencing. He ended up in a physical altercation with Lisa in his insistence to rip our signs off the fence as well as forcefully take Lisa’s video camera, since she was capturing his vigilante actions on video. When the police came, they did reiterate that nothing could be affixed to the bridges, though also supported our right to be there. From that night on, we realized that for OLB to work, we needed Holders of the Lights – one person per letter, as well as “spotters” for safety and a couple of people to take video and photos. This was a profound tweak of the original idea, in that it shifted our actions from mere signage to a form of witness or testimonial. It is very powerful to see one person per placard, positioned high above the highway, committed to the politics of physical presence.

We began to go out around the area, scoping out different overpasses, hooking up with different grassroots groups in Madison and Racine and Kenosha and Milwaukee. For about two months we took out RECALL to various locations, often getting hassled by people, questioned by cops, pushed to defend our rights to be out in these odd public spaces. We began to add letters and attract more volunteers who were attracted to our strange mix of Fluxus happening and focused message. RECALL WALKER, then 1% WALKER, then JOHN DOE (referring to an ongoing investigation into alleged campaign corruption when Walker was Milwaukee County Executive), then WALKER=JOBS FAIL and WALKER LIES and WALKER IS A CROOK, etc. We have always tried to index the message to what is breaking in the broader mediascape, so that there is resonance between multiple layers of information and our activist response.

Once Walker was officially recalled (he was “recalled to election”) things really picked up. We were getting invited to hold actions around the state – Madison, Fond du Lac, Portage, Appleton, Kenosha, Racine – and more and more people began to join us. The 2 hour overpass occupations began to take on a real festive quality, with people bringing food, making music, chatting, singing, chanting and enjoying the angry and happy honks from the freeway. Our messages expanded, and our Bridge Parties have become somewhat legendary, with anywhere between 40 and 120 people commonly showing up. We even have a bagpiper who often leads us on and off the overpass.

A big part of the success of OLB is its mediagenic quality. Photographs and videos have been distributed freely and widely, at times even virally. We’ve been highlighted in the NY Times, CNN, Time Magazine, the Milwaukee Journal Sentinel, countless blogs and Facebook sites too numerous to even itemize. Our Facebook “reach” was hitting 182,000, and I was getting constant queries about the project. Our community of activists is extremely diverse, which is one of the things I am most appreciative of. It is odd how powerful holding a sign over a highway is, how many conversations happen in the two hours of bearing witness, and how compelling the action remains for our volunteers.

We immediately went out the night after the disappointing results of the recall. I felt that what I call “essential visibility” was even more important for the progressive community. WE SHALL OVERCOME and SOLIDARITY FOREVER graced the bridges, and we subsequently began to help some striking workers in Milwaukee pizza factory with BOYCOTT PALERMO’S. Since the recall, I feel we have gotten stronger and deeper, no longer relying on the easy binary of our disaffection towards our tea-bagger governor. Our issues are bigger and broader, more national. We just went out in Madison with CORPORATIONS ≠ PEOPLE and 56 volunteers showed up, along with some projector-shine activists, live-streamers, and a phalanx of videographers. We have also taken out QUESTION AUSTERITY and are integrating it with a social media #questionausterity campaign. I see the synthesis of physical and virtual space as the future of OLB actions, as well as our growing ties with the Occupy movement.

NS: This is more than inventive campaigning or even creative activism, but protest art with heavy political, aesthetic, ethical, and technological implications. The Graffiti Research Lab was first to use high technology to ask, “Can any public space be a blackboard?” You take that as given, provide the chalk, and ask for important messages to be broadcast on said blackboards. I’d like for the both of you to write a bit about your practice as artists, as activists, where they are one and the same, and where sometimes they differ.

health care for all - the Overpass Light Brigade

OLB: The Graffiti Research Lab is a continued inspiration for us in terms of their open-source ethos, and their bold pushing at the “public” aspect of “public space.” I have great admiration for what they accomplished, yet have always felt frustrated that their messages generally stayed within existential parameters. That is, their presence in urban space was implicitly political, but their projections were generally, “I exist” with variations on the theme such as “Fuck you!” However, the way their events brought people together in the streets is also noteworthy. OLB has achieved some of these same dynamics, though with very directed and explicit political messaging. We are a fluid mix of relational aesthetic, Fluxus happening, street party and progressive messaging, all part of an inherently ethical practice. We think of ourselves as “the people’s bandwidth,” having found an open venue that takes a lot of dedication but only a small outlay of capitol, which is intrinsically public to thousands of passersby.

Our own work has been collaborative for a long time. Before the Wisconsin Uprising, our art – often about environmental issues and animal subjects – was implicitly political, but rarely pushed the boundaries of sanctified institutional spaces. Once the Uprising began, we got very involved with activist work, and took our creative efforts to the streets. We were inspired, set up a PAC called The Playground Legends with some other activists, and began working within some of Milwaukee’s African American communities on voter education and Get Out The Vote campaigns. We set up “parties in the parks” for neighborhood groups, and used these relational activities to help create cohesion around a political purpose. This was exhausting and finally not sustainable for us, but some larger groups such as Wisconsin Jobs Now emulated our inventiveness and have really made a difference in spite of the Right’s coordinated campaigns of disenfranchisement.

After working with this PAC, and struggling with the official requirements of a 501C3 and meetings with minutes and budgets and fundraising and reports, we chose to make OLB as flexible and open as possible. We are a loose affiliation of activists who show up on bridges and hold signs. It is very simple. Anyone can join. All ideas are welcome for consideration. Our community of activists is really the heart and key to sustainability with OLB. Most of them don’t care whether this is art, or what the cultural precedents might be. All of them value this odd form of engagement, where they can see a beautiful and directed message reflected back through social media, and be a part of a much larger – and historical – emergence of a progressive political movement.

NS: Who do you want to follow your lead? Who do you want to help OLB progress to more innovative interventions? How can we help you help us?

OLB: We freely share the instructions for making the signs. They are very easy in concept, very DIY, and need only basic wood shop fabrication skills, akin to stretching canvasses or making a woodcut print. However, each sign does take a lot of concentrated construction, which can discourage some who have wanted to create their own. So far, we have 3 different chapters that have taken to the bridges: OLB-Fox Valley, OLB-Dane County (both in WI) and OLB-Harrisburg. We’ve also seen other iterations, such as a Madison based “Sign Brigade” doing daytime roadside actions. I see that OLB has a function as a model of empowerment, as well as the joy (or anger) one gets from seeing a message “done up in lights.” One thing that hasn’t happened yet is an ongoing series of “hacks” that extend and expand the idea. The off-the-shelf lights get expensive. Could someone figure out how to make battery powered (not big battery + inverter, but lightweight AA batteries) LED light strings so that we could build our own? How about other variations? This would be great to see, especially now that the Graffiti Research Lab’s open inquiry with LEDs seems a thing of the past.

NS: What have been some favorite moments from the bridges?

It always amazes me when some random stranger pulls off the highway and comes to find us. Sometimes, especially at first, this would mean trouble, in that aggressors would want to direct anger at us. But one night in the bitter cold weather of January, an African American man came up to the bridge, told us he saw us and wanted to give us a gift, and offered each Holder a beautiful knit hat. He was a salesman of sports clothes, and had a lot of hats. We each left that night with a new Milwaukee Bucks hat!

Another time, just a few weeks ago, two women – an older woman and her adult daughter – came up to the overpass. Both were public school teachers. The teachers have been so demonized in Wisconsin – it is both ridiculous and shameful, but it obviously works to divide us, and as obviously takes its emotional toll on these new “enemies of the state.” The older woman exclaimed that they were “so grateful to see us out there doing this” and she burst into tears. There were lots of hugs and they hung around for awhile, held a couple of letters, and left. It was very moving, as a lot of our Holders are themselves teachers.

We also hosted the famous “Nuns on the Bus” tour – the politically progressive group of Sisters who are going around the midwest to decry the austerity budgets of Paul Ryan and the Republicans. It was amazing when their bus pulled up by the overpass, and these elderly activists (along with the powerful Sister Simone) approached the bridge and saw the QUESTION AUSTERITY message we had created just for their tour. There were 96 people on the bridge that night, and they all sang happy birthday to one of the Sisters since it was her 72nd celebration that day. That was a wonderful event, and a great example of diverse activist communities coming together based on these joyful actions.

Question Austerity

I could go on and on. Each action, each Bridge Party, is a whole narrative – interactions with police, with passersby, with neighbors both supportive and critical, and now and then with aggressors who have busted out our car windows or tried to shut us down. But it is all powerful, all a microcosm of the rifts in our country. The bridge is a forceful metaphor beyond its commanding physical presence over the geospatial distribution network function of our highways. It works both linguistically and architecturally, and affords a curious perch for our loose affiliation of committed brigadiers.

NS: How can we make our own stuff?

OLB: Check out our new site at http://overpasslightbrigade.org/

You can also find “noise of rain” posts on the Daily Kos site
http://www.dailykos.com/user/noise%20of%20rain

“All Hail Damien Hirst!” Augmented Reality Intervention @ Tate Modern.

Featured image: “All Hail Damien Hirst!”, Tamiko Thiel, 2012. Turbine Hall, Tate Modern, London.

Introduction.

Interest in Damien Hirst and his commercialized, celebrity status is well known. So when we heard that Tamiko Thiel was making the artwork “All Hail Damien Hirst!”, we were immediately curious. Hirst is an extremely rich individual with powerful allies within wealthy, traditional art establishment circles. This includes Charles Saatchi, and commercially dedicated art mags and art institutions whom have all successfully helped in marketing his particular brand as part of their own economic strategy. With this in mind and acknowledging the potential risk in satirizing a well known art celebrity we thought it was a good idea to interview Thiel about her ideas and experience on the project?

Marc Garrett interviews Tamiko Thiel.

Video documentation of "All Hail Damien Hirst" . The gold coins are a 2012 special edition of the British gold sovereign for Queen Elizabeth II's Diamond Jubilee.
Video documentation of “All Hail Damien Hirst” . The gold coins are a 2012 special edition of the British gold sovereign for Queen Elizabeth II’s Diamond Jubilee.

MG: Many are curious about your new augmented reality project “All Hail Damien Hirst!”. It is an art installation and intervention. Why have you chosen to create an artwork aimed specifically at him, during his retrospective exhibition at the Tate Modern?

Tamiko Thiel: As a visual artist my projects start with having a strong image in my mind’s eye that compels me to pursue the project further. When I heard of the retrospective at the Tate I immediately had an image of Hirst – depicted in a style relating to his own working methods – hovering in the vast space of the Tate Modern Turbine Hall. On findng out that the space was not going to be used except for the small room housing his diamond skull, I saw an opportunity to give visitors an experience that would utilize the space beautifully, compliment his own work and bring the contradictory feelings that many have about him and his work into sharper focus.

In my own work I often draw on the power of religious imagery. This aspect of Hirst’s work, and also his themes of the body and death, are very compelling to me. On the other hand, he plays a master hand at making the art market dance to his tune. I find the market value of his carefully ordered spot paintings, for example, in marked contrast to the artistic power of Yayoi Kusama’s spot obsessions, which were exhibited probably not by coincidence at the same time at the Tate Modern.

To top it off, while flipping through a United Airlines onboard magazine I chanced upon an image depicting the value of Hirst’s artworks as an exaggerated – and spotted – version of the movement of the stock market:

PAINT BY NUMBERS Article. Illustration by Kelli Anderson. hemispheresmagazine
PAINT BY NUMBERS Article. Illustration by Kelli Anderson. hemispheresmagazine

I wanted to make a work that addressed multiple issues surrounding Hirst as a person, as an artist and as a force in the art market at a time of extreme tension in the world’s financial markets. I knew however that Hirst is very litigious, so I was careful to use none of Hirst’s actual artworks, so I do not infringe on his copyright!

I had done an earlier augmented reality work, Reign of Gold, as part of the AR Occupy Wall Street project. In this work, viewers all over the world can chose the site at which to view the piece on their smartphones, and then see an animated rain of gold coins superimposed over the live camera view of their surroundings. I have photos of this work against the New York Stock Exchange, the Bank of England in London, TEPCO in Tokyo – the company that brought us the Fukushima nuclear disaster – and other choice sites around the world. You will see a clear visual relationship between the rain of gold coins and Hirst’s spot paintings, which many say are destined to go through a similar boom and bust cycle as are the world financial markets.

"Reign of Gold," New York Stock Exchange, Broad Street facade. Tamiko Theil.
“Reign of Gold,” New York Stock Exchange, Broad Street facade. Tamiko Theil.

If I was a painter I would’ve gone off and made a painting, and that would have been the end of that. Since I work with augmented reality however I could place the image in and around the Tate Modern itself, the very site of Hirst’s exhibition. This puts a whole different spin on the artwork, as having an artwork “in” a prominent arts venue is seen as a form of “canonization” in the art world, even if the artist places the work there by him- or herself, as did Banksy.

This brought in yet another level to the project, as the work functions now not only visually, but by dint of its location also questions the system by which the art world consecrates artists and artworks. What does the location of an artwork mean, if every artist decides for herself where to place the work? Walls cannot keep us out, nor can walls keep us in. Even Hirst, who is known as a control freak, cannot exercise control over augmented reality.

"All Hail Damien Hirst!", Tamiko Thiel, 2012. Enjoy great art for free at the Tate Modern, London.
“All Hail Damien Hirst!”, Tamiko Thiel, 2012. Enjoy great art for free at the Tate Modern, London.

MG: You visited the Tate Modern and interacted with the public. What kind of responses did you receive by visitors to the intervention?

TT: Delight! Most had come to see Hirst’s exhibit with contradictory feelings about the man and his art because of similar issues to those that had motivated me to make my artwork originally. They were delighted at how my artwork spoke to these feelings while leaving the conclusion open for the viewer. They liked the spatiality of the piece, how it surrounded them and filled the cavernous empty space of the Turbine Hall when viewed inside the Tate Modern, and reflected on Hirst’s “Hymn” sculpture when viewed outside by the river. There was also fascination about this new technology which none had ever seen before, and of course some puzzlement about how it worked.

MG: What message are you hoping to communicate with this interventionist project?

TT: What attracts my attention as an artist are topics that provoke contradictory or unresolved emotions in myself. By their very nature I can’t answer these topics with a simple message. Instead I try to create striking images and visual/kinesthetic experiences that evoke the contradictory feelings I have myself, in the hopes that my works can help focus or sharpen the issue, or at least provoke dialog in those who view them.

To cite a different work from my art practice: even in “Shades of Absence,” in which I surround anonymous golden silhouettes of censored artists with terms of censorship, I am myself of two minds about many of the artworks I cite in the linked website on censored artists. I made Shades of Absence as an intervention into the 2011 Venice Biennale, at a time when Ai Wei Wei was imprisoned by his own government. In his case I am strictly against the censorship of him as an artist and a person, but in many other cases I have cited, I myself could not say I would always be against censorship when it could incite hate and physical violence against others.

MG: Is it mainly Hirst you are critiquing here or is he representative of something bigger in art and its culture that you are questioning?

Hirst is the British Jeff Koons! Every era and every country finds such a figure to represent the eternal tension between art as a sublime personal experience and art as the magnet for glamour and status and money. I wonder if it was any different for the artists of the cave paintings?

MG: In the publicity for the project, it says ‘Augmented Reality is the Street Art of the 21st Century!’. Could you elaborate what this means to you, and share with us some examples of other interesting works in this field?

TT: In this regard, to be frank I think the work of my cyberartist collective Manifest.AR is the leading work in the field at this moment, perhaps because we are all so diverse and cross-fertilize each other!

ManifestAR @ LA Re.Play
ManifestAR @ LA Re.Play

Of course augmented reality is not as visible as a graffiti on the side of a building – but it also cannot be removed, and we can place them wherever we want without fear – yet – of arrest or fines. Also, the smartphone or mobile tablet is becoming an extension of the self, and our primary interface with the extensive virtual society in which we are embedded. It is how we will communicate, how we will find information, how we will share our social space with everyone who is not standing in exactly the same room at exactly the same time, it will become our entertainment device, our payment device and god forbid our identification device. You do not go to someone’s house to look through their photo album, you go to their Facebook site. Why shouldn’t you start finding their thoughts and expressions as augmented reality images around you in space?

I just successfully co-wrote a major Rockefeller Foundation grant to help residents of a very poor area of a major city put up their own history and artwork in their neighborhood using augmented reality. I can’t say much about it as the official publicity has not yet been released, but the organization I wrote it for is convinced that in a couple of years, more of their youth will look at art on smartphones than in museums and art galleries. Will the middle and upper classes lag behind, because they think the only art worthy of note is hanging on gallery walls?

Links:

All Hail Damien Hirst! An augmented reality installation celebrating Damien Hirst at the Tate Modern.
http://www.allhaildamienhirst.com/

“Reign of Gold” – part of AR Occupy Wall Street
http://www.mission-base.com/tamiko/AR/reign-of-gold.html

Tamiko Thiel – Online Portfolio
http://www.mission-base.com/tamiko/

Tamiko Thiel is a media artist developing the dramatic and poetic capabilities of various forms of virtual and augmented reality as media for exploring social and cultural issues.

A founding member of the cyberartist group Manifest.AR, she participated in the pathbreaking augmented reality exhibit “We AR in MoMA,” an uninvited guerilla takeover of MoMA New York. Videos of Thiel’s “Art Critic Face Matrix” were featured in articles in the New York Times and on WNYC (National Public Radio). In 2011 she led the Manifest.AR Venice Biennial AR Intervention, placing her work series “Shades of Absence,” on censorship in the visual arts, in the Venice Giardini and in the German National Pavilion (which won the Golden Lion Award for best national pavilion). This led to an invitation to participate in the ISEA2011 exhibition UNCONTAINABLE, an official parallel program of the Istanbul Biennial, where she placed her artwork series “Captured Images” into the main biennial exhibition

Embroidered Digital Commons workshops

with Ele Carpenter and Emilie Giles

As part of the Being Social exhibition at Furtherfield Gallery in Spring 2012, Ele Carpenter and Emilie Giles facilitated embroidery sessions with gallery visitors who stitched a term from the Raqs Media Collective’s text ‘A Concise Lexicon of/for the Digital Commons’ (2003).

View images from the workshops

The Embroidered Digital Commons is a collectively stitched version of ‘A Concise Lexicon of/for the Digital Commons’ by the Raqs Media Collective (2003). The project seeks to hand-embroider the whole lexicon, term by term, through workshops and events as a practical way of close-reading and discussing the text and its current meaning.

Crafters, programmers, artists, makers, and people interested in working collaboratively, or taking part in participatory projects gathered to each stitch a few words of the term meme, as described below. The resulting patches will  be turned into a short film depicting the sequence of embroideries.

About the Project

In 2003 the Raqs Media Collective wrote ‘A Concise Lexicon of/for the Digital Commons’. The full lexicon is an A-Z of the interrelationship between social, digital and material space. It weaves together an evolving language of the commons that is both poetic and informative. The terms of the lexicon are: Access, Bandwidth, Code, Data, Ensemble, Fractal, Gift, Heterogeneous, Iteration, Kernal, Liminal, Meme, Nodes, Orbit, Portability, Quotidian, Rescension, Site, Tools, Ubiquity, Vector, Web, Xenophilly, Yarn, and Zone.

The concept of the digital commons is based on the potential for everything that is digital to be common to all. Like common grazing land, this can mean commonly owned, commonly accessed or commonly available. But all of these blurred positions of status and ownership have complex repercussions in the field of intellectual property and copyright. The commons has become synonymous with digital media through the discourse surrounding free and open source software and creative commons licensing. The digital commons is a response to the inherent ‘copy n paste’ reproducibility of digital data, and the cultural forms that they support. Instead of trying to restrict access, the digital commons invite open participation in the production of ideas and culture. Where culture is not something you buy, but something you do.

MEME

“Meme: The life form of ideas. A bad idea is a dead meme. The transience as well as the spread of ideas can be attributed to the fact that they replicate, reproduce and proliferate at high speed. Ideas, in their infectious state, are memes. Memes may be likened to those images, thoughts and ways of doing or understanding things that attach themselves, like viruses, to events, memories and experiences, often without their host or vehicle being fully aware of the fact that they are providing a location and transport to a meme. The ideas that can survive and be fertile on the harshest terrain tend to do so, because they are ready to allow for replicas of themselves, or permit frequent and far-reaching borrowals of their elements in combination with material taken from other memes. If sufficient new memes enter a system of signs, they can radically alter what is being signified. Cities are both breeding grounds and terminal wards for memes. To be a meme is a condition that every work with images and sounds could aspire towards, if it wanted to be infectious, and travel. Dispersal and infection are the key to the survival of any idea. A work with images, sounds and texts, needs to be portable and vulnerable, not static and immune, in order to be alive. It must be easy to take apart and assemble, it must be easy to translate, but difficult to paraphrase, and easy to gift. A dead meme is a bad idea.”

About the Artists

Ele Carpenter
Ele Carpenter is a curator based in London. Her creative and curatorial practice investigates specific socio-political cultural contexts in collaboration with artists, makers, amateurs and experts. She is a lecturer in Curating at Goldsmiths College, University of London.
Since 2005 Ele has facilitated the Open Source Embroidery project using embroidery and code as a tool to investigate the language and ethics of participatory production and distribution. The Open Source Embroidery exhibition (Furtherfield, 2008; BildMuseet Umeå Sweden, 2009; Museum of Craft and Folk Art, San Francisco, 2010) presented work by over 30 artists, including the finished Html Patchwork now on display at the National Museum of Computing at Bletchley Park.  Ele is currently facilitating the ‘Embroidered Digital Commons’ a distributed embroidery exploring collective work and ownership 2008 – 2013.

Emilie Giles
Emilie Giles is an alumnus of MA Interactive Media: Critical Theory and Practice at Goldsmiths College. Since graduating in 2010 her time has been spent co-organising MzTEK, a women’s technology and arts collective, as well as completing an internship with arts group Blast Theory and working for social video distributors Unruly. She is currently involved with TESTIMONIES, a project which explores oral history in relation to the 2012 Olympic and Paralympic Games largely through social media.
Emilie’s own practice revolves around notions of pervasive gaming, married with urban exploration and psychogeography. Her most recent focus lies in taking fundamental gaming principles from Geocaching and exploring the consequences of adding an emotional dimension.

Invisible Forces Events

with Class Wargames, The Hexists, Dave Miller, Olga P Massanet and Thomas Cade Aston

All welcome

Sign up: ale[at]furtherfield.org

To accompany Invisible Forces, Furtherfield invites all gallery visitors to take part in a programme of public play, games, making and discussion led by alert and energetic artists, techies, makers and thinkers: Class Wargames, The Hexists, Dave Miller, Olga P Massanet and Thomas Aston.

Saturday 23 June 2012 – 1-5pm
Summer Board Games and Picnic with Class Wargames and Kimathi Donkor

Saturday 30 June 2012 – 1-5pm
Summer Board Games and Picnic with Class Wargames

Wednesday 04 July 2012 – 9-11am
3 Keys – The River Oracle – The Hexists
as part of Moving Forest by AKA The Castle

Wednesday 11 July 2012 – 11-5pm
Technologies of Attunement – Olga P Massanet and Thomas Cade Aston

Saturday 21 July 2012 – 2-5pm
Dave Miller’s Finsbury Park Radiation Walk

The Glitch Moment(um)

The Glitch Moment(um)
Rosa Menkman
Institute Of Network Cultures, 2011
ISBN 9789081602167

Rosa Menkman’s book “The Glitch Moment(um)” is a comprehensive study of the theory, practice and social context of contemporary digital Glitch Art. Glitch Art is similar to the ironisation of the noise of old media into cultural signals seen in Trip Hop and that is the basis for the nostalgic image-making of Lomography or Instagram. But it is based on current digital technology, rather than past analogue technology.

Glitch Art is growing in popularity and critical attention, and is already being recuperated by the mass media (for example in a recent Calvin Klein perfume television advertisement). Analogue glitches have been part of art and popular culture for decades, for example in Nam June Paik’s television-based art or the titular character of the cyberpunk TV show “Max Headroom”. Digital glitches and their simulation featured in the postmodern graphic design of the early 1990s created by groups such as Designers’ Republic. But between a history of analogue media and a future of mass media recuperation there is the current Moment(um) of digital glitch aesthetics that Menkman identifies.

Menkman begins by explaining the basics of Shannon/Weaver information theory as the basis for a theory of what glitches are. In information theory, messages are sent as a signal from a transmitter to a receiver over a channel which is disrupted by a source of noise. This “noise” is the crackle on analogue telephones or on vinyl records, the static on analogue TV and radio, and the corruption that sometimes affects digital images or audio streams (nowadays notably Skype chats).

Where kinds of noise are associated with a particular we can recognise them as particular “noise artifacts”. We can also recognise compression artefacts in digital media such as those seen in over-compressed lossy image and video files (JPEG and MPEG artefacts). These noise and compression artifacts are experienced by the users of communication media as glitches. Menkman describes these phenomena in detail, providing the reader with a firm foundation in the sources and expression of Glitch phenomena.

How artists can deliberately create these phenomena is the subject of the next section of the book. Titled “A Vernacular Of File formats” it is a condensed adaptation of Menkman’s 2010 artwork of the same name. It is a thorough and accessible resource for both understanding the production of and creating visual glitch aesthetics. Each picture demonstrates a technique for modifying the data of an image file format so that a computer can still parse and render the file but it will appear corrupted to a human viewer. Starting with an uncorrupted (but unnervingly contrasty) “RAW” image, Menkman explains the production and principles of corrupted digital images in sufficient detail that the reader can recreate and build on these techniques themself, or use this knowledge as the basis for understanding and appreciating the work involved in the Glitch Art produced by others.

The next two chapters cover the phenomenology and philosophy of Glitch. The theories of Paul Virilio and Alan Liu are usefully deployed here to give Glitch a philosophical grounding. But there is also a recognition that Glitch is an inherently open concept that is difficult to define. Menkman rightly considers the work of Beflix (Ant Scott) as a leading Glitch Art figure. The diversity of Beflix’s work illustrates the problem with categorizing Glitch neatly, or at all. 5VOLTCORE, JODI, and others provide alternative views of what Glitch can be. This builds to Menkman defining “Glitchspeak” as the vernacular, or in possibly the creole, of Glitch Art.

In “From Artifact To Commodity”, Menkman turns to Glitch aesthetics in music, particularly the glitches created through circuitbending, and the precedent this has set for the creation of standardized tools for glitching visual media. As such tools have been created for images, Glitch aesthetics have found their way into the artistic mainstream and into music videos and other mass media. Glitch may be impossible to categorize but it is all too easy to commodify. This marks its emergence as a genre, and Menkman finishes this section by considering Glitch as a recognizable but still problematic genre that relies heavily on spectators’ technical, aesthetic and theoretic literacy.

Having given the reader a solid grounding in the theory, practice and philosophy of Glitch, Menkman finally moves on to its sociology. Using a tool that looks like Gephi but isn’t (Issuecrawler), Menkman models the social network of relationships between Glitch artists that exist on the Internet. Clustering blogs and other Internet expressions by the number of links between them allows the tools of social network analysis to be used, revealing who is central to the Glitch artworld as judged by the clicks of their peers.

Finally Menkman sums up Glitch aesthetics in a section called “The Emancipation of Dissonance Glitch”. Starting with a quote from Jackson Pollock:

“I don’t use the accident. I deny the accident. There is no accident, just as there is no beginning and no end.”

Menkman concludes that “Like the best ideas, glitch practices are dangerous because they generate awareness”. By which point the reader is perfectly placed to understand just how and what kind of awareness Glitch generates, and how they can appreciate or produce Glitch art themselves.

Glitch Art has been long overdue serious critical attention. I cannot remember the last time I read a book that so thoroughly and concisely presented the theory and practice of a contemporary art movement in as does “The Glitch Moment(um)”.

You can download a PDF or order a print copy here

The text of this review is licenced under the Creative Commons BY-SA 3.0 Licence.

Libre Graphics Research Unit – Co-Position meeting

How can designers and programmers work more harmoniously? How can the tools being created better meet the needs of users? There is a need for designers to have a greater role in the production of the tools that they use, aside from just reporting bugs, requesting features or designing logos for open source projects. This is where the Libre Graphics Research Unit comes in. The Libre Graphics Research Unit (LGRU) is a traveling lab where new ideas for creative tools are developed. The unit has grand aims, looking to bring aspects of open source software development to artistic practices. The programme, sponsored by many organisations in Europe, is split into four interconnected threads:

The first meeting, Networked Graphics, took place in Rotterdam from 7-10 December, 2011 and was Hosted by WORM. This second meeting, Co-Position, for which I was present, took place at venues across Brussels from 22-25 February 2012. Co-Position is described by LGRU as:

[…] an attempt to re-imagine lay-out from scratch. We will analyse the history of lay-out (from moveable type to compositing engines) in order to better understand how relations between workflow, material and media have been coded into our tools. We will look at emerging software for doing lay-out differently, but most importantly we want to sketch ideas for tools that combine elements of canvas editing, dynamic lay-out, networked lay-out, web-to-print and Print on Demand.

The meeting saw the coming together of many international artists, theorists and developers for four days of work around this subject. As some of the sessions of the meeting took place simultaneously I’m unable to give a full synopsis of the event. Instead, what is presented below are some of the key issues raised at the meeting.

Libre workflows

The subject of copyright cannot be avoided when discussing digital art and collaborative practices. There is a definite need to foster a safe and welcoming environment for artists and designers to produce, share and remix their work. Licensing of artwork under Copyleft licences – such as Creative Commons – helps to create this environment.

LGRU Day 1 - Visual Versioning

In his presentation, entitled “Libre Workflows – A Tragedy In 3 Acts”, Aymeric Mansoux was quick to point out that Creative Commons licences do not cover the source of the artwork. To put it into context, a JPG is covered by a Creative Commons licence but is the XCF/PSD file? Mansoux also considered what is actually a finished piece of artwork? In a remix culture is an artwork ever finished? Mansoux refers to this quote from Michael Szpakowski for further elaboration:

I’ve found it helpful to think of any artwork, be it literary, visual art or music as a kind of fuzzy four dimensional manifold. So the “complete” artwork is the sum of all its instances in time, and all epiphenomena. The entire artwork, seen this way, is a real and precisely enumerable sum, a concrete, not imaginary, set, which could be knowable in its entirety by something long lived and far seeing enough.

Visual Versioning

From their home town of Porto, Portugal, Ana Carvalho and Ricardo Lafuente produce Libre Graphics Magazine with ginger coons who is based in Toronto, Canada. For the production of the magazine they use Git, with their repository being hosted on Gitorious. As a tool for sharing files between collaborators Git is very useful. However, they explained that they feel they are not making effective use of all that Git has to offer. Part of this comes from the complexity of using Git. There are more than 140 commands in Git, each with their own unique function. These are usually entered via the command-line, but there are a number of programs with a Graphical User Interface (GUI) available. Programs with a GUI are usually favoured over command-line programs as they remove some of the complexity. Carvalho and Lafuente have found, however, that many of of these GUI programs simply replace commands with buttons, which doesn’t remove any of the complexity in using Git. What is needed is an easy to use specialised tool for the production of art.

Visual Versioning Work Session

LGRU Day 1 - Visual Versioning

In this work session, presented by Ana Carvalho and Eric Schrijver, the work group imagined how to adapt existing version control tools to meet the needs of artists and designers. The session began by taking a look at how people currently implement version control. A common practice is to manually make backups, renaming files to differentiate between stages. This can be an effective way of making different versions, but it doesn’t address other issues such as making comparisons or merging changes. The ineffectiveness of these manual methods is soon very apparent. The work group was introduced to the Open Source Publishing (OSP) Visual Repository viewer, which begins to respond to some problems with current version control systems by providing thumbnails of files in a repository.

Using this as a basis we began to look at other functions that the OSP Visual Repository viewer should have, such as the ability to compare graphical files in different ways and to revert back to previous versions or merge versions. Although there was no time to produce working code we did seek to address the complex task of merging and comparing not only the ouput file but also the working files (svg/xcf/psd).

Laidout

Every good work of software starts by scratching a developer’s personal itch.

This quote from The Cathedral and the Bazaar by Eric Steve Raymond could not be more accurate in describing the motivations behind the development of Laidout, developed by Tom Lechner, a comic artist from Portland, Oregon. Perhaps one of the most impressive software demonstrations of LGRU, Laidout is a program for laying out artwork on pages with any number of folds, which don’t even have to be rectangular.

Tom Lechner presents Laidout. Photo by Michael Murtaugh
LGRU Day 2 - Collision

SVG from scratch

In an attempt to devise new tags that can be added to the SVG specification, Michael Murtaugh and Stephanie Villayphiou presented a work session that looked at the different ways language is interpreted by both humans and computers. To address this the work group took part in a task that saw them act as an interpreter of commands. With nothing more than a list of tags used in SVG files the work group would attempt to construct shapes.

SVG tags. Photo by Michael Murtaugh
SVG From Scratch. Photo by Michael Murtaugh

The results varied from person to person and highlighted an important question: How can computers interpret ambiguity

Using the Richard A Bolt “Put that there” demonstration, Murtaugh showed how human-computer interaction is still based around using very clear, unambiguous commands that can be easily interpreted by computers. In SVG only the most basic of shapes – rectangles, circles and lines – are represented. But, as the work group participants asked, could there be tags to represent more complex shapes, such as a horse?

Roundtable discussion

LGRU Day 4 - Prototypes

On the final day of the meeting I took part in a roundtable discussion, chaired by Angela Plohman and featuring myself, Stephanie Vilayphiou, Camille Bissuel and Ana Carvalho. The discussion first went over all that we had achieved over the four days at the meeting, and then the discussion focused on how and why we share our artwork. Expanding on the earlier quote from Szpakowski, how can we make sharing all of our artwork – including the early stages and inspirations behind it – an easier and integrated part of making artwork? In addition to sharing our final, “finished” artworks do we want to also share our processes and ideas behind the artwork? More importantly, can software easily aid this?

Other topics debated in the discussion revolved around opening up our artwork and processes to others. By opening up the development process of our artwork do we do so to invite collaborators and contributions or just observers? The Blender Open projects, for example, are highly regarded as an example of the work that can be made using open source software. The files used to make these projects are are released upon completion of the project, but the development process remains closed to the team of artists and developers. Would opening up this process to contributors add any value or could having too many ideas dilute the original vision of the project.

Although no conclusions around these topics were made, it was nonetheless important for everyone at the meeting to think critically about their practice

The Future of Layout

A concern of mine is that research is not always acted up on and exciting possibilities exist only as theory. However, I feel that the approach of Libre Graphics Research Unit, which combines research and practice, will ensure that the work undertaken at the meetings is implemented. It is actively working with developers and users to try and create solutions.

At the Co-Poistion meeting not one final product was made, but the initial vision for the future of layout was formed.

The next meeting, Piksels and Lines, takes place in Bergen, Norway and is organised by Piksel.

Social Cities of Tomorrow

Featured image: Martijn de Waal, co-founder of The Mobile City, introduces the conference (image courtesy Virtueel Platform)

On Feb. 17th Amsterdam hosted Social Cities of Tomorrow, a conference on new media and urbanism. Adapting its title from Ebenezer Howard’s Garden Cities of Tomorrow, but taking equal inspiration from the work of Archigram, the conference presented a snapshot of the direction cities are moving today: as conventional means of planning and designing are renegotiated through our engagement with new media technologies:

www.socialcitiesoftomorrow.nl

Organized by The Mobile City and Virtueel Platform, the event showcased best-practise examples of the use of media in urban analysis, design, art and activism. These ranged from “Homeless SMS”, a text-messaging system designed to provide information to the 70% of homeless Londoners who own cell phones; “Amsterdam Wastelands”, an on-line mapping of disused sites in Amsterdam and Zaanstad; “Koppelkiek”, a game project in which residents of a troubled area of Utrecht collected “couple snapshots” (in couples of friends, relatives or complete strangers), promoting social interaction through play; and “Urbanflow”, and New York-based project to rethink the contents of urban screens. In all, a dozen such projects were presented at the conference.

(top) Amsterdam Wastelands; (above) Koppelkiek
(top) Amsterdam Wastelands; (above) Koppelkiek

http://www.socialcitiesoftomorrow.nl/showcases

Immediately preceding the conference an intensive three-day workshop took place at ARCAM, the Amsterdam Centre for Architecture. This event brought together two dozen interdisciplinary creatives from around the world to tackle urban issues in four current case-studies: Haagse Havens, Den Haag; Zeeburgereiland; Strijp-S Eindhoven; and the Amsterdam Civic Innovator Network (a proposal to open up Amsterdam’s civic resources to distributed control by citizens). Working with local stakeholder organizations, the participants brainstormed how to leverage new media to solve intractable or new problems in these real-world sites.

workshop partricipants Gyorgyi Galik & Koen Martens (image by Lawrence Bird, sponsorship Winnipeg Arts Council) 
workshop partricipants Gyorgyi Galik & Koen Martens (image by Lawrence Bird, sponsorship Winnipeg Arts Council) 

http://www.socialcitiesoftomorrow.nl/workshop/the-four-cases

Also at ARCAM, a roundtable discussion on the alternative forms of trust emerging out of new media conditions was held, with panelists (below, left to right) Tim Vermeulen, Henry Mentink, Rietveld Landscape, Scott Burnham, Michiel de Lange (image courtesy Aurelie).

Keynote speakers Usman Haque, Natalie Jeremijenko, and Dan Hill concluded the conference with a panel discussion that placed the presentations in the context of distributed technology, contemporary art, social innovation, and architecture (image courtesy Virtueel Platform).

EAR to the [Archive] Ground – Reactivating the Unheard Avant-gardes. Case: POEX65

Now, listen…

No archive is perfect. No one, I assume, will contest this claim – especially, in this day and age, where archives are everywhere and everything is miscellaneous (Wiser). It is a reasonable claim that this new way of using archives, socially and privately, has created a new understanding of what archives are – and what they are not. At least, it seems much more logical today to claim that any archive including the ‘grand’ and professional (scientific) archives of national and international libraries and museum are imperfect and even selective. People are selective in their choices and tastes and their archives are a mirror of their biases and behaviours. Personal taxonomies are contextualizing social networks. As a mirror of professional and scientific networks, it is easy to assume similar processes of (in this case academically grounded) choices and tastes taking place in the formation and construction of ‘grand’ archives.

My claim is that there are huge lacunas in the construction of the ‘grand’ archives, as well as in the construction of our ‘collective’ knowledge, and it would be tempting – if we consider the other end of the argument that Mark Wiser makes, which indicates that we may never bridge or fill all of them (the idea would be absurd) – to claim that none of it matters. The ‘homemade’ logic being that there is not anything interesting to find, anyway – and if there were, ‘they’ (the professional and scientific networks) would certainly know about it.

This paper argues that this is certainly not the case. The professional and scientific networks did not find, and do not know everything (!) – a lot of dynamic and significant cultural knowledge remain unheard of. Therefore, it is important and should be a priority to examine the lacunas and gaps (if we can find them) and understand them in a cultural and scientific context. Somehow they were excluded or sifted out of the ‘official’ construction of archived knowledge, and how and why this happened is an important scientific question to ask. Furthermore, the notion (it does not qualify as an argument) that only the important stuff made it into the archives, and that it only made it exactly because it was important, is as absurd as it is, almost, a dangerous (and not scientific) point of view.

In any case, the unheard avant-gardes are a part of the lacunas and gaps of the ‘grand’ archives. However, they are the very stuff of private and social networks and ‘small’ archives – to be considered as precursors (avant-garde) of the social media revolution. Maybe it is not until now that we are able to imagine the formats of an archive for ephemeral and mediated art practices – as well as other innovative and technologically experimental modalities of cultural production.

Becoming unheard…

What is an unheard avant-garde? Of course, the answer may be tautological: no one has ever heard of the unheard avant-garde, as it were.

And then again – rumours and curatorial intuition has it that private and ‘small’ archives around the globe are full of unheard stuff. In this case, I am focusing on the ephemeral, experimental, performative and intermedial art practices and projects by energetic project makers (often long since deceased) that never made it into the ‘grand’ archives – and, after a time, are forgotten, simply.

This project has the anterior purpose to define the modalities needed and methodologies to obtain them in order to reactivate, on a curatorial and humanistic level, the field of the ‘unheard avant-gardes’ (if it indeed is one field) – what are the categories? How do we describe them? Do they manifest themselves into (new) paradigms? And what would be best practice for metadating and documenting the field? Furthermore, these questions also point towards a more fundamental problematic regarding the definition and function of ‘art’ in a mediated cultural context and environment.

What is invested or, indeed, put at risk by reactivating the unheard? This is a question pointing back to the discussion of the transforming ontology of humanstic reception and its modality of ’archiving’ (a discussion I partake in another paper (Flexowriter…).

The Experimenal Avant-garde

Ake Hodell (S) Painting the Danish flag into Swedish Colours. Photos by Knud Hvidberg / Kirsten Lockenwitz
Ake Hodell (S) Painting the Danish flag into Swedish Colours. Photos by Knud Hvidberg / Kirsten Lockenwitz

Some remarks on my use of the Avant-garde concept.

A Classical approach would be to explore the history (of known representations) & theories of the avant-garde, describe and discuss in inter(con)textual views. Fine as this may be, however, there is a tendency to overlook or exclude the experimental practices of the avant-garde artists. Look at it as a production of new meaning or sensuous technologies, as it were, rather than something ‘finished’ and ‘fitting’ the (largely) ocular/text-based production of knowledge in classical academia and/or archives. The Avant-garde is never finished. It is always messy, and still searching, I would say, for the right eyes and ears – even after 40, 60, 80 years.

I would like to propose to make experimental avant-garde practices enhance the debate within the research in & of the History and Theories of Avant-garde Art. My approach – and transdisciplinary take on the avant-garde – is based on the assumption that the avant-garde practices in e.g. technology and sound was, essentially, part of the formation of a ‘media art’ – a kind of off-road history-in-the-making running below the ‘official’ history-as-it-were of art.

The modalities of this subterranean ‘media art’, or experimental avant-garde, are:

My research project focuses on three levels: how and why sound art became unheard (of) in the ‘grand’ archives?; what archive-formats are needed to ‘store’ the unheard avant-gardes (so they do not become unheard (of) again?; and how it may enter the sphere of the general public?

The silence of sound art is symptomatic of certain cultural, aesthetic and scientific paradigms that are inherited via the knowledge systems and epistemologies that define the institutionalized archive competences (Joseph Beuys, Michel Foucault).

How to change the traditional status of sound art, in archives and elsewhere: it has more often than not gone silent – out of reach for researchers and a general public.

The Unheard Avant-gardes project, then, focuses on a critical re-activating of sound art as an experimental practice – getting and letting the silent Avant-gardes out of the boxes and off the shelves – and into a network of digital distribution where it may be accessed, exhibited and explored – listened to – in detail and in a context.

Thus, I will claim, that to be ’unheard’ is a fundamental condition and premise for performative and mediated art practices – in the ‘grand’ archives (in the sense, that they are not ‘on the shelves’) as well as in the construction of the cultural contexts and social memories (history). I refer to the unheard avant-garde in the sense that it is experimental and in the forefront of a cultural and technological transformation in its day. It formed it’s own networks and worked from there. However, I do not intend to refer to the ‘avant-garde’ in the sense of a specific (artistic) genre or group or period or style or whatever (that may be). My argument will be that the unheard condition, and the reappearance of unheard avant-gardes and their (somewhat) hidden networks, is something that ’mirrors’ a change in the modes and modalities of the production of knowledge in a distributed, post-digital culture. Thus, the unheard condition is as fundamental an aspect in the understanding of the formation of ‘grand’ archives, as it is a key-element in an analysis of change and transformation of paradigms – and how science and art performs in and respond to those transformations. On one level, the existence of unheard avant-gardes is the mark of mediated, fugitive and ephemeral strategies and tactics in the art practices that emerged in the late 1950s and during the 1960s. On another level, it is a true ontological gap – and the reappearance of the unheard avant-gardes may very well prompt us to rewrite history.

It is about time we put an ear to the archive ground.

Ear (sensing archives)

To limit myself, I am putting a special focus on cases that turned up in my search after the particularly unheard (of) in the ‘grand’ archives: POEX65. First a note on how to search and identify the unheard avant-garde in (or, rather: outside) existing archives. I particularly looked for sound material from collaborative, performative, time-based, intermedia art, media art, and new media art projects from 1920s to present day; and I looked at small and private archives and triangulated what I found here – dates, persons, places, other artists – with the databases (or, in most cases, before 1983, written / printed records) of the Danish Broadcast Company and Statsbiblioteket (The Danish National Library).

I also put an ear to the collection of (inter)media art from 1950s and onwards at the Museum of Contemporary Art in Roskilde, of which I was the Curator between 1999 and 2008. This archive encompasses art, which is practicing “fusions of words, images and sounds”, often in different variations of performative, fluxid, conceptual, and mediated situations. The archival status is marked by varied and fugitive material, to say the least.

In my search I was also preoccupied with finding adequate framings for the categorization and contextualization of the archive (which was being established at the time and still is under construction), which (quite naturally, it seemed) proved inadequate on closer inspection and formulation. This certain affinity with the ear in the archive-context further sparked my interest in finding a systematics and methodology of the unheard; which, in turn, enhanced the attempt to implement a transdisciplinary practice and a sensuous technology into the core of the construction of the archive, allowing a dynamic flow of domains to establish themselves in a real time dialogue with an audience.

The sensuous material of sound, and the modalities of using the ears in new ways – exploring sonic perception – is the issue.

The Ground

The ontology of an archive of media / sound art. Two ontological factors: 1) Instability of the material (and its contexts); 2) The material is in need of reactive strategies in order to be ’heard’ or merely ’noticed’ by recipients. The unheard status is an unwanted, but nevertheless actual status of most of the media art material that is existing in the archives.

Key-instabilities of sound-based / documented media art:

POEX65

POEX 65 was a transdisciplinary experiment and event, which took place in ‘Den Frie Udstillingsbygning’ (The Independent Exhibition Building) in Copenhagen, December 10-20, 1965. Short for ’POetry EXperiment’, POEX 65 was an exhibition event curated and created by Danish artist Knud Hvidberg (1948-91). It aimed at breaking the boundaries of art genres, the false division of professional and amateur, as well as the autonomy of the ‘work of art’ through the active use of technological and mediated platforms such as Flexowriters, Punch Paper Poetry, and Electronic Visual Music. As such, it was a very important event in Scandinavian media art history with more than 80 participants from 5 countries – many of whom became part of the leading class of artists in Scandinavia.

Nevertheless, POEX 65 somehow was forgotten – and almost erased from the academic memory and public archives.

The Danish Broadcast Company (DR) did broadcast two programs, of which at least one was dedicated to POEX65: ‘A Sunday’s Walk w. Ella Wang’. However, the tape with this particular program was not in the archives of DR anymore – erased or reused, or?… no one can tell from the records. It is simply not there: Truly, an unheard avant-garde!

Long story short: I managed to locate a taped copy of the program in the private collection of one of the participants at POEX65, Kirsten Lockenwitz. From that tape, I managed to get a number of other information that led me to other recordings – and, suddenly, we had sound! Slowly, POEX65 came ‘alive’ again – for the first time in more than 40 years.

A very important part of the POEX65 event was the large number of experiments with cross-overs between musical artforms, from electronica to beat, to other artforms. This may also explain why the event never became part of official records or archives – and was erased from the DR broadcast-archive: It was transdisciplinary before that word even existed… it was way ahead of its time.

From the sources available to us, it seems fair to establish as a fact that five ‘stages’ were active in POEX 65: The ante-room (visual poetry), the Large Exhibition Room (Happenings and Live Music), the Centre Hall (Theatre), the expanded poetry space (+ Flexowriter), and the so-called ‘Co-ritus’ Environment by Jørgen Nash, Jens Jørgen Thorsen, Hardy Strid and Carl Magnus). (Hvidberg, Invite to participate in POEX 65 (in danish) 1965) (Barbusse 1991) (Rubin 1987)

From the program, it is possible to collect a list of ‘new’ concepts for these crossover categories:

This is just a loose collection of the terms mentioned in the program and in other material… and it shows, I think, the boundary breaking range that the POEX65 experiment had as well as the amount of collaborative artistic, creative and intellectual efforts that were put into the project. They really sought to work across the different artistic sections as well – Fluxus, Situationists, EKSskolen, DUT, as well as Jazz, Beat, and Electronic Music, and amateurs and technicians / engineers etc..

There was a heated discussion over the issue of artists’ autonomy, which was written down by Knud Hvidberg. The Danish EKSskole wanted a space they could control, however Knud Hvidberg did not want that – but insisted on an open space for everyone (including audience and ‘amateurs’) where anything might happen. Finally, the EKSskole did not participate as a group in POEX65, but a number of the artists (more loosely) associated with EKSskolen did participate individually.

It is a fact, however, that POEX65 did manage to bring together a large variety of artists from all kinds of art genres and ‘ideologies’. And they did work together in a number of ways. So far, I have identified some 128 ‘actors’ – artists, engineers, dancers, musicians, active audiences etc. – that were part of POEX65.

Event with chairs by Karsten Vogel (DK). Photo by Knud Hvidberg / Kirsten Lockenwitz
Event with chairs by Karsten Vogel (DK). Photo by Knud Hvidberg / Kirsten Lockenwitz

Together with Knud Hvidberg and the Danish Visual poet Vagn Steen, Karsten Vogel was at the ‘centre’ of the POEX65 event. Since the early 60s, and together with two other Danish semioticians and theoreticians, Peter Madsen and Per Aage Brandt (the latter was also a jazz pianist), Vogel had run an informal ‘study-group’ of new tendencies and theories of collaborative work-formats and actions of art. POEX65, in many ways, fed into the ideas and thoughts coming out of that group – who also participated with an event during the 10 days of activies. Vogel, however, had his main role as the experimental jass-musician who inspired the music-paint-light situated works happening at POEX65. A short clip from Jazz News in december 1965 was recovered from the personal archive of Kristen Lockenwitz, from which you may hear a ‘glimpse’ of what was going on. From this recording we hear Vogel and Brandt playing in a set-up, where certain ‘signals’ or ‘motions’ by the painters or light-artists, triggers a chaotic outbrake of sounds from a number of acoustic instruments.

Another important (artistically experimental) grouping was centred around Knud Hvidberg, William Soya, and Hans Sandmand. Together, those three artists had made a number of technology-based exhibitions and projects since 1957 – and, even though William Soya did not participate in person at POEX65, it is him who introduced the Flexowriter into the context, and experimented with how to use it for art purposes (see Flexowriter…). Hans Sandmand, however, participated with a number of interactive sound installations – most noteworthy, perhaps, the Radar which was standing (and turning) in the central hall where people entered the space. When you pushed a button on the radar, a voice said: ‘I am looking for the great intuition’. In another work, a pile of used car tires revealed a mirror when you looked down into the pile – and, as you looked, a voice recording was activated, saying: ‘poetry is something you carry in yourself’.

Not all artists participated on the same level of collaboration. Not everyone was ‘living out’ the radical ideas of Knud Hvidberg about collaboration, loss of autonomy, and the ‘exhibition as show’. Even so, they all seem to adopt some element of the conceptual framing of POEX65, like the processuality and audience participation. A good example would be the Danish Fluxus artist Eric Andersen. He contributed to POEX65 with a number of original works. Among them, ‘Her Bathing Suit Never got Wet’ and ‘I Regret the Bad Circumstances for Recording’ were all sound recordings and part of the ‘record bar’. ‘Opus 51’ was a performative event operating within the Fluxus methodology and aesthetics. Photos exist showing Eric Andersen sitting in the ‘central hall’, waiting for the audience to arrive. This event made the audience actively collaborate in realizing the work by running through a combination of operations based on rules defined by Andersen.

Time and chance would make Eric Andersen well-known (and well-represented) in Danish archives, whereas William Soya, Hans Sandmand, and Knud Hvidberg – despite their visionary and innovative use of technology and sound as media in visual arts at a very early stage (for DK as well as internationally) – more or less went into obscurity. Lost in translation… from moving media and sound to text and (still) images.

Eric Andersen (DK) making ready for his 'Opus 51'. Photo by Knud Hvidberg / Kirsten Lockenwitz
Eric Andersen (DK) making ready for his ‘Opus 51’. Photo by Knud Hvidberg / Kirsten Lockenwitz

(Re-activating) The Unheard

From all this, it appears that the Unheard Avant-gardes project is more than ‘just’ an archive project. It is as much a re-investigation of the fundamental conditions and status of ‘media art’ – the experimental avant-garde. As such, it may also be viewed as an attempt to re-configure (the academic ideas about) the relations between technology, media, and art, and write a theory of this re-configuration.

The reconfiguration is being put to a test when a number of ‘interfaces’ to the unheard avant-garde is presented (in a special section with focus on Scandinavia) at the exhibition TONKUNST – Sound as Medium for the Visual Arts in the 20th Century at ZKM (opens March 17, 2012).

The unheard avant-garde section will present three platforms. Each platform presents a notable and important ‘hub’ for the experimenting Scandinavian scene, in which technology, media and artistic practices are mixed and remixed into ‘sound art’.

The platforms are presented and designed by invited artists, as an independent work of art, or a new artistic platform, in such a way that the unheard avant-gardes get a voice in (the construction of) history.

For that purpose, I am operating with a methodology in three steps. 1) Instead of reENactments, which would focus on restaging artworks, I want to reactivate an entire event and context – including its ideas and methodologies. 2) I am dividing the reactivation-strategy into two modalities, Enacts and Reacts, which are focused on, either, the works and contexts of a single artist (enacts), or the idea and context of an entire event. 3) I am using ‘new’ media artists to reactivate the unheard media artists – adding a third element into the reactivation-strategy: that of re-working and re-actualizing works, technology, events and processes.

The first platform will focus on EMS (Elektronmusikstudion, Stockholm). Since 1964, EMS, formerly known as Electroacoustic Music in Sweden, prior to that known as Elektronmusikstudion, is the Swedish national centre for electronic music and sound art.

The second platform will reactivate the particular electronic aesthetics of Finnish Electronic Music Studio & Errki Kurenniemi (FIN). Errki Kurenniemi’s Electronic Music Studio was set up in 1962 with the vision of an automated composition system. In the 1960’s Kurenniemi built Integrated Synthesiser and in the 70’s, a series of custom built music instruments called DIMI.

The third platform will re-activate POEX65. It will include reactive radar, collaborative chairs, and a giant TONEHEAD as sensuous interface for an archive of the unheard avant-garde.

It is from this unheard status of experimental media art that the re-activation of the unheard avant-gardes finds its momentum: Not only in giving the unheard a voice in a number of ways, but also in addressing some fundamental issues concerning the way new transdisciplinary domains are renegotiated across disciplines and boundaries of competences. History will never be the same (again).

For more information visit: http://www.sondergart.dk

Art is always somewhere else: Interview with OPA

Darko Aleksovski interviews OPA (Slobodanka Stevceska and Denis Saraginovski). OPA (Obsessive Possessive Aggression) is an artistic collaboration, based in Macedonia, whose focus is researching the social, cultural and everyday issues, as well as the ways of looking, thinking and behaving of a certain community in the shifting social and political conditions. 

Their project entitled “Bollocks” is a complex and yet very simple interactive installation, made out of a video/image projection in a room in which only one viewer at a time is allowed to see it. The project was first shown at the Authorial Through The Appearance 3 exhibition in Veles, Macedonia (2009). Then it was modified in a second version entitled as “Bollocks for Everybody” for the Small Gallery in Skopje, Macedonia. After that the project was shown at the fifth edition of the AKTO- Festival for Contemporary Arts (2010) where it was awarded with the annual Dragisa Nanevski Award for interdisciplinary achievments. The project was also shown in Studio Golo Brdo, Rovinjsko Selo, Croatia (2011). 

Darko Aleksovski: “Bollocks” is a project which was shown on several occasions in art festivals and group exhibitions. Once it was exhibited as “Bollocks for Everybody!”. Can you tell us what was first: its idea, or its title?

OPA: Our initial idea was to relate one specific phenomenon of the Macedonian cultural life: much stronger “gravitation” than in the other parts of the world. It means everything is much harder here, for every single “motion” connected to arts and culture, you need several times more energy compared to other places. It could be because of our institutions, or the specific mentality, or the geographical, political and economic situation of the country – it is a matter of larger analyses. However we didn’t have intention to speak about those reasons into this work, but simply to remind of the existence of the issue. That’s why the work (visually) is about seating and waiting. In the video-image we sit and endlessly wait for something to happen. And when the spectator enters, (s)he triggers the sensor and we both leave the image. So the spectator gets nothing and sees an image of two empty chairs. In the Macedonian colloquial speech you would say the spectator gets “tashak” or “tashaci” (Macedonian: ташак, ташаци). So that is the original title of the work – “Tashaci”, given when the work was completely shaped. “Bollocks” is the best English translation that we could find, but it still doesn’t represent the expression best.

And “Bollocks for Everybody” is the title of the second version of the work, created for the windows of Mala Galerija (The Small Gallery) located in a shopping mall in Skopje. 

For our solo presentation in Mala Galerija, we made two different settings of the same work: (1) On the windows of the gallery there was a projected video-image of two empty chairs. When the casual passers by trigger the sensor, our figures were entering the video-image facing the spectator. (2) But inside the gallery we installed the original version of the work, which was intended for the regular visitors of the cultural events, this time invited for the official finissage of the exhibition.

Bollocks for Everybody!

DA: Is the project primarily concerned with the general Macedonian cultural context, or it is dealing with more universal issues?

OPA: We could say that this work is emanated from these local issues, thus it is concerned with the Macedonian cultural context. Translated into the general context it speaks more about the art system, the expectations of the audience, the immateriality of the artwork, about the things that we always miss out, the absurdity, the nothingness…   

DA: On one occasion, you say that the inspirational thought about the project is: ‘Art is always in another place’. Does the project speak of ignorant art or ignorant audience? 

OPA: It is more about the expectations. About the expectations of where the “real” art should be, what should it look like, what is the art like in other places (always better than our), while we miss the things that are happening (or could happen) here, in front of us. One other interesting interpretation of this thought is that the art is happening during the process of creation. The artist touches it for a moment, and everything that we see as an exhibited object is only a document, a trace of the existence of the art, a way for the artist to share with the rest of the world what (s)he had experienced. 

Tashaci Documentation 2 by OPA. Exhibition view, Mala Galerija, Skopje, Macedonia, May-June 2010. Click here to view.
Tashaci Documentation 2 by OPA. Exhibition view, Mala Galerija, Skopje, Macedonia, May-June 2010. Click here to view.

DA: Do you think interactive art is one of the easiest ways to communicate with the audience today?

OPA: It is one of the ways, but it doesn’t have to be the only or the easiest way. Anyway the art today should be in the things that surround us, or incorporated into our everyday life. It should reach us other ways than just through the galleries. It should try to surprise us, confuse us, shake our solid image of the world and make us think and reconsider our attitudes. 

DA: How do you feel about joking with/ in art? Do you think a joke in an artwork should be considered a serious statement? 

OPA: Humor is one very helpful tool to address the social and the political issues, or the things that bother you and the things that hurt you. It doesn’t mean that if the work involves humor it doesn’t have a serious statement. Thus it is often present in our work. One other tool that we often use in our work is entertainment. Often it is the first thing that catches the audience, it “steals” their time and attention, and than through it we try to convey our message. 

DA: Absence is something one finds in many of your works. The absence of connection with reality, absence of objects, even absence of a final artwork, or project. What kind of presence do you think this absence refers to?

OPA: It is really exciting if you succeed, while acting with the art language, to make an artwork that would be communicated but not perceived as an artwork at first. In that case, the work has a direct communication with the audience, not burdened with the fact that art has “special place” in our society. It becomes a kind of subversion of the everyday life – you can experience art without knowing what’s in front of you, yet the situation you have experienced, is an artwork. What we do in our work is about creating “situations”, or often creating the artwork together with our audience. Whether this artwork is either immaterial or difficult to possess.

Being Social

Annie Abrahams, Karen Blissett, Ele Carpenter, Emilie Giles, moddr_ , Liz Sterry and Thomson and Craighead

Featured image: ‘Angry Women’ by Annie Abrahams, 2011. (From photograph by Michael Szpakowski)

Opening Event: Saturday 25 February 2012, 1-4pm
Open Thu – Sat 12 noon – 3pm
contact: info@furtherfield.org

Visiting information

DOWNLOAD PRESS RELEASE

See images from the exhibition here
Read reviews of Being Social on Wired magazine and Enfield Independent

Being Social is the opening exhibition at Furtherfield Gallery in Finsbury Park in North London. Furtherfield has established an international reputation as London’s first gallery for networked media art since 2004. With this exciting move to a more public space Furtherfield invites artists and techies – amateurs, professionals, celebrated stars and private enthusiasts – to engage with local and global, everyday and epic themes in a process of imaginative exchange.

'Kay's Blog' by Liz Sterry, 2011
‘Kay’s Blog’ by Liz Sterry, 2011

This exhibition brings together artworks by emerging and internationally acclaimed artists: Annie Abrahams, Karen Blissett, Ele Carpenter, Emilie Giles, moddr_ , Liz Sterry and Thomson and Craighead.

Since the mid-90s computers have changed our way of being together. First the Internet then mobile networks have grown as cultural spaces for interaction – wild and banal, bureaucratic and controlling – producing new ways of ‘being social’. Visitors are invited to view art installations, software art, networked performances and to get involved with creative activities to explore how our lives – personal and political – are being shaped by digital technologies.


Stitch a term with us!

Free activities for all ages (booking advisable) Saturday 10-1pm

Embroidered Digital Commons with Ele Carpenter and Emilie Giles
Furtherfield invites all gallery visitors to take part in one or more of our Saturday morning embroidery sessions and come together to stitch a term from the Raqs Media Collective’s text ‘A Concise Lexicon of/for the Digital Commons’ (2003), chosen in relation to the specific theme of the Being Social exhibition at Furtherfield Gallery. Throughout March and April 2012.

To book a place please contact Alessandra Scapin ale@furtherfield.org +44 (0) 2088022827

From 'Embroidered Digital Commons' by Ele Carpenter, 2009-2012
From ‘Embroidered Digital Commons’ by Ele Carpenter, 2009-2012

About the Artists

Annie Abrahams
Annie Abrahams has a doctorate in biology from the University of Utrecht and a degree from the Academy of Fine Arts of Arnhem. In her work, using video, performance as well as the internet, she questions the possibilities and the limits of communication in general and more specifically investigates its modes under networked conditions. She is an internationally regarded pioneer of networked performance art. She has performed and shown work extensively in France, including at the Pompidou Centre, Paris, and in many international galleries including, among others, Espai d’Art Contemporani de Castelló, Spain; the Museum of Contemporary Art, Tokyo; and the Armenian Center for Contemporary Experimental Art, Yerevan; festivals such as the Moscow Film Festival and the International Film Festival of Rotterdam, and on online platforms such as Rhizome.org and Turbulence.

Karen Blissett
Karen Blissett was born on the 3rd of May 1991, on the same day that the first successful double head-heart transplant was being carried out in a hospital in London. Her parents are the neoist artists Karen Eliot and Luther Blissett. They are only interested in art and politics, not in how Karen spends her days on the Internet.

Ele Carpenter
Ele Carpenter is a curator based in London. Her creative and curatorial practice investigates specific socio-political cultural contexts in collaboration with artists, makers, amateurs and experts. She is a lecturer in Curating at Goldsmiths College, University of London.
Since 2005 Ele has facilitated the Open Source Embroidery project using embroidery and code as a tool to investigate the language and ethics of participatory production and distribution. The Open Source Embroidery exhibition (Furtherfield, 2008; BildMuseet Umeå Sweden, 2009; Museum of Craft and Folk Art, San Francisco, 2010) presented work by over 30 artists, including the finished Html Patchwork now on display at the National Museum of Computing at Bletchley Park.  Ele is currently facilitating the ‘Embroidered Digital Commons’ a distributed embroidery exploring collective work and ownership 2008 – 2013.

Emilie Giles
Emilie Giles is an alumnus of MA Interactive Media: Critical Theory and Practice at Goldsmiths College. Since graduating in 2010 her time has been spent co-organising MzTEK, a women’s technology and arts collective, as well as completing an internship with arts group Blast Theory and working for social video distributors Unruly. She is currently involved with TESTIMONIES, a project which explores oral history in relation to the 2012 Olympic and Paralympic Games largely through social media.
Emilie’s own practice revolves around notions of pervasive gaming, married with urban exploration and psychogeography. Her most recent focus lies in taking fundamental gaming principles from Geocaching and exploring the consequences of adding an emotional dimension.

moddr_
moddr_ is a Rotterdam-based media/hacker/co-working space and DIY/FOSS/OSHW fablab for artgeeks, part of the venue WORM: Institute for Avantgardistic Recreation. Since being founded in 2007 by alumni of the Piet Zwart Institute (department of “Networked Media“) they host and promote young local and international talent with a focus on the artistic modification (’modding‘) of contemporary and emerging technology. moddr_ represents a critical attitude in our ‘new’-medialandscape through spawning and development of artistic projects, workshop series, lectures, exhibitions and of course good parties.

Liz Sterry
Liz Sterry is an Essex based artist currently completing a Digital Art and Design degree at Writtle College. Liz works using different mediums including performance photography, video and installations. Communication has now become a key theme in her work. She aspires to make art that invites people to question what they think they already know.

Thomson and Craighead
Jon Thomson and Alison Craighead are artists living and working in London. They make artworks and installations which are shown in galleries, online and sometimes outdoors. Much of their recent work looks at live networks like the web and how they are changing the way we all understand the world around us. Their work has been shown in major international exhibitions and is part of public collections at Harris Museum and British Council Collection. They are shortlisted artists for the Samsung Art Prize 2012. Recent awards include Current (2011) and Vital Spark (2005). Having both studied at Duncan of Jordanstone College of Art in Dundee, Jon now lectures part time at The Slade School of Fine Art, University College London, while Alison is a senior researcher at University of Westminster and lectures in Fine Art at Goldsmiths University.


More about Furtherfield Gallery at McKenzie Pavilion

Four spaces – the Park, the Gallery, the Common Room, the www

Furtherfield’s new gallery at McKenzie Pavilion is located in a highly animated area of Finsbury Park next to a boating pond and adventure playground, near to the café and athletics track. The richly connected diversity of people, creatures, plants, activities, enthusiasms alive in the park provides the context and the inspiration for Furtherfield. The pavilion has two rooms.

The Gallery, which will display evocative and provocative exhibitions of selected contemporary artwork that address technology and social change drawing on Furtherfield’s international network of artists.

The Common Room, which will display work contributed by open call in response to exhibition themes, curated with local people. It will also act as the base for a series of free activities for local schools and visitors to the park.

Finally the www connects local users to an international network of enthusiasts, experts and audiences. It provides a place for people to share their artworks, proposals, ideas and commentaries. It will also provide access to further information about exhibitions, including downloadable catalogues and essays, information about programmes of free events and activities, and a living archive of all past work.

Furtherfield will exhibit the best of contemporary work in art, technology and social change in a truly ‘public’ space, developed with and for local residents and users of the park, and wider participants and audiences. Ultimately, we are looking for ways for local people and visitors to the park and from further afield to use this art space imaginatively together, and to connect with our international community of artists, designers, thinkers and technologists.

Location

Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org

Visiting information

Furtherfield Gallery is supported by Haringey Council and Arts Council England

On Amorphous Politics

Since the turn of the millennium, there have been shifts toward new forms of sociopolitical dissent. These include strategies such as cellular forms or resistance including asymmetrical warfare like global insurgencies, the use of social media. Examples would be Twitter and Facebook in their ability to lens dissent for actions in Syria, Egypt and Tunisia, Wikileaks and its ability to mirror, and politics that use anarchistic forms of collective action such as the Occupy Movement. Although my focus is more concerned with the Occupy Movement, what is evident is what I call an amorphous politics of dissent. Amorphous is defined as “without shape”, and can be applied to most of the mise en scenes listed above.

The dissonance of power in regards to conventional politics can be seen in its structure. For example, the nation-state has a tiered, hierarchical structure of power relations. There is a President or Prime Minister, a legislative organ of MPs or Representatives, Parliaments, Houses, and the like, a Judicial organ, and a Military organ that includes any number of militia and police. Although I am referring mostly Western forms of government, we can also argue for the hierarchical form in terms of the Corporation, with its CEO, Board, Shareholders, Managers, and Workers. This can be expanded historically to Feudal lords with their retinue of Vassals, Nobles and Warlords with their coteries of Warriors and support personnel. The point is that conventional power typically operates in a pyramidal command and control hierarchy with a centralized Leader at the “capstone”. One can argue that the pyramid may have different shapes, or angles of distribution of power, but in the end, there is usually a terminal figure of authority. To put it in terms of stereotypical Science Fiction terminology, when the alien comes to Earth, the standard story is that it pops out of the spacecraft and says, “Take me to your leader.” This signifies the hegemonic paradigm of Leadership as the central gestalt of First world power. Leadership, then, is the conventional paradigm of power in Western culture, and dominates the industrialized world.

Territorialization refers to the exertion of power along perimeters, or borders. Functionaries expressing the constriction of territory include customs agents, and border patrols; but are terminally expressed by the military wing of the nation state. This military is also generally pyramidally constructed in terms of Generals, Colonels, and other officers leading Battalions, Regiments and Divisions, which are organized as defenders of a nation’s sovereignty. These military organs are conversely best optimized to exert their power against either parallel or subordinate structures. Parallel structures include the armies of other nations, their Officers, et al, and their troops and ordnance that possess a similar organization. Conversely, subordinate structures over which military powers can exert power over are domestic masses that can be overrun with overwhelming power, although these forces are more specialized (such as National Guards or Gendarmeries). In the conventional sense, power is expressed orthogonally, whether it is against equal or subordinate forces.

Another aspect of this conversation relates to the expression of power/force through conflict and violence, but has its inconsistencies The examples I will use from American pop culture I will use in this missive to explain amorphous action may be violent in nature, but the violent nature of these examples do not relate to the paradigmatic jamming of conventional power. Their citation is related more to the fact of conventional power’s orthogony, or parallelism of exertion of power to similar structures or dominance of the subordinate, and the panic state it experiences when confronted with non-conventional difference or passive resistance. We could express the power relationships between amorphous politics and conventional power in terms of a tetrad in terms of examples of violent and peaceful exertion of amorphous dissent as well as orthogonal conflict. We could cite the Occupy movement as a site of passive, and the Tunisian uprising as violent exemplars of amorphous conflict or dissent. Conversely, the Gandhi/King is a non-violent model of as orthogonal/hierarchical/led action, and World War Two as conventional orthogonal conflict. What is important here is the inability of the conventional politics and power to cope with leaderless, non-hierarchical, non-orthogonal discourse that refuses to talk in like terms such as centralization, leadership and conventional negotiations that include concepts such as “demands”. This is where the site of cognitive dissonance erupts, often resulting in a panic state or in the “figureheading” of dispersed networks of power.

The need for the traditional power structure to focus identity on the antagonist in terms of figureheads is evident in the Middle East and Eurasia in the personification of terrorist and insurgent networks, but is more simply illustrated in the films Alien and Aliens, and Star Trek: The Next Generation. Both of these feature their respective antagonists, the “alien” as archetypal Other, and the Borg, symbol of autonomous, collective community. In Alien, the crew of the Nostromo encounters an alien derelict ship that has been mysteriously disabled to find a hive of eggs of alien creatures whose sole role is the creation of egg factories for further reproduction. At the onset of the franchise, pilot Ellen Ripley is positioned as the “everywoman” placed in the center of cataclysmic events. In the Alan Dean Foster book adaptation, and an extended edit of the Scott film, Ripley finds during her escape from the ship that Captain Dallas has been captured and organically transformed into a half-human egg-layer whom she immolates with a flamethrower. However, in the Aliens sequel, the amorphous society of the self-replicating aliens has been replaced by a centralized hive, dominated by a gigantic Queen that threatens to impregnate the daughter-surrogate Newt. This transformation from a faceless to centralized threat creates a figurehead for the threat and establishes a clear protagonist/antagonist relationship, and establishes traditional orthogony.

This simplification of dialectic of asymmetrical politics is also evidenced in Star Trek: The Next Generation by the coming of the Borg, a collective race of cybernetic individuals. Although representations of the Borg vary as to fictional timeline, in televised media they began as a faceless hive-mind, which abducted Captain Jean-Luc Picard as a mouthpiece, not as a leader. It was inferred that if one sliced off or destroyed a percentage of a Borg ship, you did not disable it; you merely had the percentage left coming at you just as fast. However, by the movie First Contact, the Borg now possesses a hierarchical command structure to their network and, more importantly, a queen. With the assimilated and reclaimed android Lieutenant Data, the crew of the Enterprise infiltrates higher level functions of the Borg Collective, effectively shutting down the subordinate elements of the Hive. In addition, the Queen/Leader is defeated, assuring traditional figurehead/hierarchy power relations rather than having to deal with the problems of the amorphous, autonomous mass. There are other “amorphous” metaphors in cinema that address the issue of amorphousness. These include the 1958 movie, The Blob, in which a giant amoeba attacks a small town and grows as it engulfs everything. Another is The Thing, about a parasitic alien that doppelgangs its victims, creating another form of faceless threat. Lastly, we have the classic Invasion of the Body Snatchers where alien plant “pods” would bear fruit of duplicates of living people, giving a metaphor for the Communist threat of the Red Scare originating during the Cold War. Perhaps these are historical references to mediated expressions of anxiety in regard to autonomy’s threats to regimented/striated hegemony, stating that this sort of anxiety and terror are not new.

One of the most asymmetric cultural Western interventions in relation to constructs of traditional power is the involvement of Anonymous as part of the Occupy Movement. Anonymous, which has been called a “hacker group” in the mass media, is a taxonomy created on the online image sharing community 4chan.org, arising from the practice of posting “anonymously” unless one wants to use a name, or handle. Although the idea of Anonymous is at best an ad hoc grouping, the use of the “group” name has been ascribed to various factions. According to The State News, “Anonymous has no leader or controlling party and relies on the collective power of its individual participants acting in such a way that the net effect benefits the group.“ The idea of Anonymous fits with the “faceless collectives” mentioned above, and certainly presents an asymmetric, if not non-orthogonal, exercise of power. Anonymous first rose as a voice of dissent that emerged against the Church of Scientology (see Project Chanology), where flash mobs of individuals in Guy Fawkes masks and suits arrived to protest at sites around the world, with boom boxes playing “The Fresh Prince of BelAir”, a popular agitational or “trolling” anthem. It has engaged in other activities, including hacking credit card infrastructures opposed to handling donations to Wikileaks and creating media around Occupy Wall Street. However, without a clear infrastructure and only transient figureheads, Anonymous functions as an organizing frame for a cloud of individuals interested in various collective actions, and represents an indefinite politics based on networked culture. In an expected exercise of force, during the actions against elements opposed to Wikileaks, conventional power struck back wherever it could against members of Anonymous, by arresting over 21, some violently, in July during the actions against credit providers boycotting Wikileaks. This exercise of power was repeated in September, with admonitions about the arrests appearing on YouTube thereafter. Anonymous has also posted videos in support of the Occupy movement. Such a response is not surprising, but is the exact response to non-orthogonal dissent under our model. The problem is that in arresting any number of Anonymous members, traditional power is confronted with the first, distributed model of the Borg that merely exists minus two or twenty members.

Photo courtesy Hamburg, Germany Anonymous.
Photo courtesy Hamburg, Germany Anonymous.

Another dissonance between the Occupy Movement and conventional politics is the perceived lack of agenda. This is due to its dispersion of discourse in giving its constituents collective importance in voice. What is the agenda of the disempowered 99% of Americans, or world citizens marginalized by global concentration of wealth? Simply put, the agenda is for the disempowered to be heard. What does that mean? It means anything from forgiveness of student loans to jobs to redistribution of wealth to affordable health care, and so on. It isn’t a list; it is a call to systemic change of the means of production, distribution of wealth and empowerment in political discourse. It isn’t as simple as “We want a 5% cut in taxes for those making under $30,000.” It’s more akin to “We’re tired that there are so many sick, hungry, poor and uneducated, and we want it to end. Let’s figure it out.” It is the invitation to the beginning of a conversation that has no simple answers other than the very alteration of a paradigm of disparity that has arisen over the past 40 years through American capitalism.

The last challenge to the traditional power discourse is that of passive resistance. This is not a new strategy, especially under the aegis of Gandhi and King’s movements. However, it is traditional power’s mere tolerance of nonviolent resistance that does not result in violence. As we can see from the UC Davis assaults and the dispersions after the second month anniversary, conventional power exerts its force against, as Brian Holmes put it, “anomalies” so that the system can be restored and the commodifiable classes are reintegrated into the system to reproduce its agendas. As long as resistance does not present undue inconvenience for the circulation of power and capital, it is allowed. Once it loses its patience with non-orthogonal forces, or if materially sacralized spaces, like Wall Street are threatened, the hegemonic order is reified. The irony of the technical loophole of Zucotti Park being privately owned and having few rules allowed the Occupy movement also highlights the tenuousness of public discourse in Millennial America. However, even with this oddity, on the two-month anniversary of Occupy Wall Street, force has begun to be used against the occupiers as traditional power’s patience grows thin with amorphous politics. In the streets, the marches are split up, and rules about occupation begin to be enforced with cupidity. As said before, hegemonic patience has worn thin, with assaults/dispersions taking place in Oakland, Davis, Philadelphia, and New York, among others. However, the movement moves forward for the moment.

Amorphous politics is based on plurality, collectivism, dispersion and ideas. The hierarchical nation-state has no idea what to do with the amorphous blob as it grows except to try to contain it, but as with Anonymous, it is a whack-a-mole game. If one smacks down one protest, two pop up across town, or five websites pop up on the Net. Shut down Wikileaks, and a thousand mirror sites show up. People in the streets swarm New York and other cities throughout the US, and the world, and conflict arises. Asymmetry and amorphousness are dissonances to traditional power. Ideas in themselves are not hierarchical.

Desires sometimes have no agendas.
Sometimes people want what is right, and all of it.

De-familiarizing the familiar: The ‘lele’ Method: Interview with Dragana Zarevska & Jasna Dimitrovska

Dragana Zarevska and Jasna Dimitrovska are visual and performing artists, cultural workers and activists from Macedonia, who also, often work together under the artistic pseudonym Ephemerki. While at the same time loving and teasing the rigidity of academism, they like decoding magic, making it transparent, go behind Wizard of Oz’s curtain and put his pants down. The name of the duo is a funny derivate of Bapchorki (band of few grannies who used to sing Macedonian traditional songs in a rustic nasal style). It suggests that Ephemerki are their ephemeral version, or at least, the ones doing the ephemeral part of tradition. Their work is driven from and inspired by Donna Haraway, Judith Butler, Deleuze and Guattari, Agamben, and other contemporary thinkers and practitioners within arts, technology, society. 

The Lele method is their latest performance (a performative event for a bunch of people, as they like to call it) and so far was performed at AKTO 6, Festival for Contemporary art in Bitola and Kondenz & Locomotion, Performing arts festivals organized in Skopje and Belgrade. Here is the story behind the project.

Darko Aleksovski: ‘Lele’ (Мac: леле) is a word that has profound significance in the Macedonian language. It is a universal word that can be used in different contexts and can imply several different emotional states. Can you describe what was the inspiration for this project dedicated to the word ‘lele’? What is the subjective meaning of this word for you?

Dragana Zarevska/ Jasna Dimitrovska: The particular situations this word implies and the problems it addresses might sound quite confusing for the non-Macedonian readers, but, if any of them have visited, or will visit our country, it’ll be deadly surprising how many “leles” per minute one hears around. The word “lele” is totally devoid of meaning, but it is being used to emphasize certain emotions, wondering, shock, great happiness and similar. It is just a shout out, like…the French “oh-la-la” for instance, the Bulgarian “ma-leeeh” or like the Serbian “yoooooy”. The project is being titled “The Lele Method”, directly and totally driven from the local obsession with lele and its possible application.

For us, this word sometimes depicts the shortly shaken numbness and the apathy of our current socio-political constellations, but only with a shout, and then again – everything goes on as usual.

Darko Aleksovski: What is the ‘lele method’? Considering the performative act of the ‘lele’ word, and its everyday use in Macedonian speech, do you think that a method like this can still function as relevant? Can the ‘lele method’ be appropriated by anyone, or it is just a method that you as an artist use?

Dragana Zarevska/ Jasna Dimitrovska: Sure. It can be appropriated by anyone, but it is still a joke. You will certainly do without it as a method. Using it will not bring anything to your life what you’ve not had before. This is how we define it: Lele is one of the most frequently used words in Macedonia… people usually use it when they do not understand how and why something occurred, and immediately after it is being said out loud, Lele helps people criticize any phenomenon, constructively, and with a high dose of expertise. Try it. If you do not succeed, your libidoless academism automatically returns to you within minutes.

These instructions can help a lot in experiencing this useless experience through this useless method. But, stating the obvious with The Lele Method is what we enjoy the most. We give people what they already have, like selling snow to Eskimos.

Recently, in an interview we gave for the Canadian .dpi Magazine we discussed some particular effects we achieved by performing Lele. Nobody is aware of performing it daily here in Macedonia, and while we were preparing the performance out of it/about it, we realized the power of defamiliarization. You perform something which is being performed daily in a constant automatization. By naming a method Lele and putting it on a stamp, we gave the word a particular relevance and a different form. We made it “unfamiliar” and “difficult”, and by that, we prolonged the process of perception of that word. By trying to remove the automatism of perception, we got a new perspective of a word, of a problem. This technique has been used in the literary criticism of Russian formalism to differentiate prose from poetry, but we use it to differentiate and to delay perception. As Russian formalist critic Viktor Borisovich Shklovski has said in his well-known essay “Art as Device,” – the purpose of art is to impart the sensation of things as they are perceived and not as they are known.

Darko Aleksovski: You have presented this project two times so far – as a performance accompanied by the printed version of the scheme of the ‘lele method’. How much performance is a necessary medium for this project?

Dragana Zarevska/ Jasna Dimitrovska: We’ve shown the performance at this year’s Akto Festival for Contemporary Art during August (Bitola/Macedonia), and at the Kondenz & Locomotion curatorially joint festivals for performing arts organized in Skopje and Belgrade during October. We must admit we entertain ourselves a lot during the performance because people enter the room and they perceive it as some irrelevant and boring employees who put a stamp on everyone’s hand at the venue’s door. Then, they look at the stamped hand/arm and shout “Leeeeeh-leeeeeh!” because that’s being engraved on our stamps.

During the performance we are dressed in our Lele uniforms which are extremely office-like and conservative, our faces are shit-serious, and inside the room there are printed materials (scattered leaflets on the tables, or printed panels on the wall) with diagrams on them explaining the empirical part of the Lele Method. The concept behind the Lele Method is being driven by our love and respect towards Giorgio Agamben’s work and his ideas on experience shown in his work Infancy and History. The experience is ending where language begins. Kids have the real experience until they start articulating and verbalizing things up. Giorgio Agamben says that we, modern humans can no longer access experience. The Lele Method is an attempt to get an experience instantly and effectively. The existence of this scientific method is only symbolic, because it is just mocking the academia and the naive ones simultaneously, as – all of the work we did/do by far. 

Much of this performance auto-perpetuated, it is happening by itself. Performance is always a necessity. It is better for us to be aware of it, because we all perform all the time. This performance is all about being aware that we perform something of which we usually forget, but is actually performable – something automatized like the word Lele.

Darko Aleksovski: The project was very well received by the audience, other artists and critics. Does it have another aspect of it, that is directed as a critique towards the whole Macedonian art system?

Dragana Zarevska/ Jasna Dimitrovska: Thank you for this notion. Actually it was fantastic how great it was received. Our work can often be seen as an overlap between theory, movement, process and production. The contextualization of these things shapes the performative events we present that test and deconstruct different versions of reality and its geography, directly related to awareness of the possibilities of language. We criticize language/es through language. 

Darko Aleksovski: Do you see ‘lele’ differently, now that you have made a project out of it?

Dragana Zarevska/ Jasna Dimitrovska: Yes we do. We got de-familiarized with it (by getting hiper-familiarized), while, at the same time we started to think of it as of our own word, which is pretty selfish. We totally “adopted” it. Other people who came to our performances also tell us they experience it a bit differently than before, one friend said “Whenever I say Lele I think of you!”. We know this might sound weird and vain, but it seems we assimilated it as our own piece of art, and the truth is – it is so not ours, it is everyone’s. We surely assimilated the illusion of having it as ours though.

more about the artists: zarevska [at] gmail.com, yasna.dimitrovska [at] gmail.com

Moving Forest 500 Slogans workshops

AKA the castle

Furtherfield presents Moving Forest 500 Slogans workshop at Victoria & Albert Museum.

Join AKA the Castle for up to 5 slogan workshop sessions, December 2nd-4th at the V&A, as part of Moving Forest London 2012 initiative.

The Moving Forest 500 slogans workshop invites writers, artists, performers, theatre practitioners, soundists, noisers, singers (of all genres), scholars and folks to come together to contribute their readings of the 500 slogans written by Dr Matthew Fuller alongside Graham Harwood’s 12 hour rendering of the final 12 minutes of Kurosawa’s film version of Macbeth, Spider Web Castle.

Read, recite, sing, shout, scream, murmur, memorize and burn the slogans and plot the 500 slogans as the main thread through the 5 acts of MOVING FOREST.

Moving Forest is a 12 hour, five act, visual, sonic, digital, electronic and urban performance collectively realized by AKA the Castle, a temporal performance troupe bringing together visual artists, writers, soundists, silk threaders, codedecoders, macromikro, boombox mass, mobile agents, wifi fielders and urbanites. 12 hours of sonic, coded action map an imaginary Castle and camouflage forest revolt onto a given modern day metropolis.

We welcome public participation in Moving Forest 500 slogans workshops.
By participating, you join AKA the Castle’s collective reading and planning towards staging Moving Forest 12 hour performance in London summer 2012.

Please sign up below to take part in one or more workshop sessions.
Friday 02 December, 6-9pm
Saturday 03 December, 11-1pm
Saturday 03 December, 2-4:30pm
Sunday 04 December, 11-1pm
Sunday 04 December, 2-4:30pm
All workshops will take place in Seminar Room 1, Sackler Centre, V&A.

To sign up to one or more sessions please write to now@movingforest.net
or select your session on the 500 slogans wiki
http://scrying.org/doku.php?id=500slogans

Free workshop admission.

Victoria and Albert Museum
Seminar Room 1, Sackler Centre
Cromwell Road, London SW7 2RL
http://www.vam.ac.uk/

Additional workshop activity at SPACE as part of Moving Forest London 2012 initiative
More info: http://spacestudios.org.uk/whats-on/events-projects/moving-forest-pd-pure-data-workshop

More information about Moving Forest:
http://www.movingforest.net
http://movingforest.net/html/slogans.html

The partners for Moving Forest London workshop development are MA Interactive Media & Centre for Cultural Studies at Goldsmiths University of London, Furtherfield, SPACE, Digital Programmes,V&A.