Featured image: PAH graphic resources
Over the last few years there has been a keen interest in discussing the notion of public space; demonstrations, camps, collaborative projects, artistic interventions, community projects, social activism are just a few names that exemplify the different forms of engagement that deal with the complexities of it. Despite their different aims and impact most of these actions have given evidence of the need to re-appropriate the public space; through collective and networked practices individuals, groups and organizations ‘challenge the conventional notion of public and the making of space’[1]. Although the liveness and even virality of these events, projects or actions hinder any prediction about its midterm effects or endurance, the fact is that there is an emerging legacy that is already dismantling certain assumed thoughts about ‘the public’.
The retiree Hüseyin Çetinel’s initiative of painting a public stairway with rainbow hues in his neighbourhood in Istanbul has been the last case involving cultural transformation, virality and social activism. After he painted the local stairs to ‘make people smile’ and ‘not as a form of activism’ the municipal cleaning service painted over the stairs in dull grey provoking a chain reaction that mobilized citizens to paint stairways throughout the city. Local communities and social movements appropriated this beautiful participatory action as a form of protest after Çetinel’s stairway became viral in the social media. This example shows the intricacies of the public space and its expanded performativity. As Gus Hosein Executive Director of Privacy International argues ‘there is a confusion as to what is public space is and how it relates to our personal and private space’ in a social context where the emergence of the use of social media and surveillance as well as the appropriations of the space by private corporations and social movements and individuals are constantly questioning its boundaries[2].
From my point of view, some of these actions that play in-between the social, political and artistic might be considered re-enactments of the public space as they aim to reconstruct the term itself by applying alternative procedures and by generating at the same time transductive pedagogies. However, in order to give a comprehensive understanding of the implications of the public space and its controversies it is essential to rethink the notion of the private space. Traditionally, home has been recognized as the physical private space; home is the main representative of the private sphere that encompasses the domestic and intimate. According to Joanne Hollows, ‘the distinction between the public and the private has been a key means of organizing both space and time’[3] and consequently to promote a clear functional division.
This traditional perspective has been questioned and altered due to some current issues and events that are noticeably interconnected with those of the public space; an increasing number of evictions and homeless peoples, housing policies, escraches[4] in front of the houses of politicians, the appearance of ghost neighbourhoods due to real estate speculation, home as an alternative space for performance practice and community development, among others. Thus, home might be conceived as a container of individuals and actions, as a social product or instrument, as topographical placement or as a relational structure. Home entangles interesting layers of analysis that might serve to establish new relational and yet responsive parameters to understand both the private and public space. Some of the following examples that perform between art, activism and affections corroborate the significance of home; as Blunt and Dowling state ‘home is not separated from public, political worlds but it constituted through them: the domestic is created through the extra-domestic and viceversa’[5].
In Barcelona, the city where I live there have been noticeable factors that have stressed the importance of home as a topic of interest. Probably the most significant case is the increasing number of evictions―over 350.000 in the last four years―as many families cannot afford their rent or mortgage after losing their jobs (the unemployment rate is 26.3%). Beyond the personal implications and devastating effects that evictions have on families, they also indicate that home is not anymore our secure space or refuge; on the contrary, if the individual does not respond to the production and consumption requirements is physically displaced to the streets. Consequently, many citizens are trying to find shelter back again in the public space.
If the 70s Richard Sennett announced the decay of the public space by the emergence of an ‘unbalanced personal life and empty public life’[6], the related problems with housing have provoked the reactivation of the public space at many levels. At the same time, there is an increasing culture of the debt that ties together individuals and financial institutions in long-term relationships. As Hardt and Negri explain ‘Being in debt is becoming today the general condition of social life. It is nearly impossible to live without incurring debts—a student loan for school, a mortgage for the house, a loan for the car, another for doctor bills, and so on. The social safety net has passed from a system of welfare to one of debtfare, as loans become the primary’ means to meet social needs’[7].
These ideas can be exemplified by the actions of PAH (The Platform of People Affected by Mortgage Debt), an activist group of citizens that stops evictions through demonstrations and guerrilla media actions in the streets and that also helps struggling borrowers to negotiate with banks and promotes social housing[8]. This organized group of citizens has been awarded this year the Citizen Award by the European Union for denouncing abusive clauses in the Spanish mortgage law and battling social exclusion. PAH has received the support of the collective Enmedio that generates actions in the midst of art, social activism and media. For example, their photographic campaign ‘We are not numbers’ consisted in the design of a collection of postcards each one containing a portrait of a person that was affected by the mortgage debt by a local bank entity. The postcards were delivered in front of the bank’s main building for people to write a message. The written postcards were then stuck in the front door main door turning numbers into a collage of human struggle. PAH and Enmedio actions become highly effective thanks to their media impact and their virality in the social media. Invisible individuals isolated in their struggle, find alternatives through an assemblage of support that connects the public and private space and that is also mediated by informative and constitutive tools that the virtual space offers. As Paolo Gerbaudo claims ‘social media have been chiefly responsible for the construction of a choreography of assembly as a process of symbolic construction of public space which facilitates and guides the physical assembling of highly dispersed and individualized constituency’[9].
Processes of speculation, gentrification and eviction can be found in many western cities as well as different kinds of collectives and groups working for human rights advocacy. This is also the case of the Brooklyn based collective Not an Alternative has also carried out different guerrilla actions concerned with the problem of housing and eviction such as their series of workshops and media actions of ‘Occupy Real State’ or ‘Occupy Sandy’.
Many of the actions that these collectives promote might be understood as DIY activism as they are based on the empowerment and the development of skills. In this regard, it is interesting to observe how DIY that traditionally has been related to activities in the domestic space serves as a strategy to protect it and to trigger new forms of protest in the public space while enhancing the creation of an expanded family (or at least a sense of togetherness) through the social media.
Despite these actions, the public space is still home for many individuals. In the UK, different associations are concerned about the impact that the implementation of the bedroom tax might have, especially in London where the number of rough sleepers rises every year with an increase of the 62% since 2010-2011. The scenario is not different in many other European cities where beyond these worrying numbers there is also an increasing number of regulations and policies that difficult the life in the public space. As Suzannah Young stresses, ‘homeless people often need to use public space to survive, but are regularly driven off those spaces to satisfy commercial or even state interests’. Public space is often only open to ‘those who engage in permitted behaviour, frequently associated with consumption’[10]. The increasing number of quasi-public spaces―’spaces that are legally private but are a part of the public domain, such as shopping malls, campuses, sports grounds’ and so forth― questions again the boundaries of the private and public space, especially when ‘some EU cities use the criminal justice system to punish people living on the streets for doing things they do in order to survive, such as sleeping, eating and begging’[11]. All these policies have clear implications in the use of space and it is potential possibilities. The fact that the public space becomes home involves the reconsideration of the uses of the public space and the understanding of it through the eyes of the people that fully inhabit it. The London collective The SockMob run the Unseen Tours, alternative city tours guided by a group of homeless. Their embodied knowledge appears as a key aspect to develop these DIY versions of the city while promoting relationships between the homeless and the tour participants.
Where is home? In which ways access to spaces gives us opportunities and rights as individuals? In which ways all these site-specific initiatives that often have a transnational reach re-construct the notions of private and public space? How these DIY and media actions are generating new forms of visual arts activism? Despite the fact that these queries might need further analysis, I believe that the qualities of space becomes visible and tangible through these interactive and responsive actions with the spaces. Recently, an international group of activists, visual artists and scholars have published a handbook in which their consider these forms of activism militant research. According to them, ‘militant research involves participation by conviction, where researchers play a role in the actions and share the goals, strategies, and experience of their comrades because of their own committed beliefs and not simply because this conduct is an expedient way to get their data. The outcomes of the research are shaped in a way that can serve as a useful tool for the activist group, either to reflect on structure and process, or to assess the success of particular tactics’[12]. Hence, the idea of some hands-on, the acquisition of skills and the performance of theory appear as key aspects to disentangle and analyse the qualities of the space.
From an artistic perspective home has been crucial in many historical periods of dictatorship to construct an underground scene of the arts; in many of these cases, the evidence of artistic practice appears through testimonials and documentation (photographs, fanzines, recordings, etc.). Again different forms of media help to make the clandestine public, crossing the sphere of the private into the public realm. Thus, the importance of documentation enhances different temporalities of reception and impact in the public realm. In this regard, a differed presentation of the artistic works triggers a reconsideration of the attributes of the spaces too. Currently, homes serve as a basic space for artists to present their work; in the case of music, this is a widely known practice in the US that is becoming more and more common in other countries and other art forms. Homes serve as a personal curatorial space for fine arts artists through the open studio festivals too; artists make their private space open for others as a strategy to show their work publicly. At the same time, in some artistic disciplines self-curation through digital portfolios is becoming increasingly used to showcase artworks. One way or another, home remains often the main space for creativity, production and curation through and expanded DIY conception of their profession.
Home becomes even more crucial in a context marked by the arts cuts and the economic crisis. In this regard, there are initiatives that see an opportunity in the relationship between the public and private space not only to exhibit or perform art but also to trigger a counter-performative form of showing works. This is the case of the domestic festivals that try to challenge the concepts of cultural enterprise and institution by proposing home as a legitimate space of the artistic experience. Friends, neighbours and acquaintances offer a room or a space in their house for artists to perform there (examples can be found in different cities such as Santiago de Chile, Madrid, Berlin, Barcelona, etc.). At the same time, the format wishes to transform the spatial and affective relationships that citizens have with the space, by inverting the spatial dichotomy between the public and the private. Hence, the idea goes beyond to a practical solution to have a space to perform as it also aims to give visibility to performing practices that have not been yet legitimized by the public sphere and they are in danger to remain in a sort of clandestinity (as they are not part of the current cultural market). In this regard, there is also a sense of evicted or homeless art that is trying to produce a social context of experience and articulation beyond the immediate effects of the power that governs at many level the public sphere. These kinds of initiatives generate ‘an activity that undermines the exclusion by letting occur, at the very boundary which separates the public from the “secret”’, an articulation which challenges the prevailing framework of representation and legitimation’[14].
The intersection between art, activism and affections help to explain the multiple and complex questions that configure the notion of home. With these examples I just wanted to stress the importance of home in the discourses that address the concepts of public space/public sphere/publicly. Thus homes ‘are thereby metaphorical gateways to geopolitical contestation that may simultaneously signify the nation, the neighbourhood or just one’s streets’[15]. From a transnational perspective, home seems to pose the crucial questions that connect us with what is happening inside, outside and in-between the spaces and gives us a different perspective to analyse current artistic and social practices that engage with our mode of action, production and identity.
I guess this is all from my home.
Public Screening and Discussion at Furtherfield
Contact: info@furtherfield.org
Visiting Information
THE EVENT HAS LIMITED AVAILABILITY.
PLEASE RSVP TO BOOK YOUR PLACE TO ALESSANDRA
Cornelia Sollfrank will present her latest film Giving What You Don’t Have. It features interviews with individuals Kenneth Goldsmith, Marcell Mars, Sean Dockray, Dmitry Kleiner, discussing with Sollfrank their projects and ideas on peer-to-peer production and distribution as art practice. It includes the projects ubu.com or aaaaarg.org, which combine social, technical and aesthetic innovation; they promote open access to information and knowledge and make creative contributions to the advancement and the reinvention of the idea of the commons.
The post-screening discussion will be led by Cornelia Sollfrank, Joss Hands & Rachel Baker.
On the basis of the interviews of Giving What You Don’t Have, we would like to discuss some of the issues they represent such as new forms of collaborative production, the shift of production from artefacts to the provision of open tools and infrastructures, the development of formats for self-organisation in education and knowledge transfer, (the potential and the limits of) open content licensing as well as the creation of independent ways of distributing cultural goods. An implicit part of Giving What You Don’t Have is a suggested reconceptualization of art under networked conditions.
Cornelia Sollfrank is a postmedia conceptual artist and interdisciplinary researcher and writer. She studied painting at the Academy of Fine Arts in Munich and fine art at the University of Fine Arts of Hamburg (1987-1994). Since 1998 she has taught at various universities and written on issues in the nexus between media, art and politics. In 2011 Sollfrank completed her practice-led interdisciplinary research at Dundee University (UK) and published her PhD thesis with the title Performing the Paradoxes of Intellectual Property. In addition to her work in the artistic and academic fields, Sollfrank gathered experience in the private sector by working as product manager for Philips Media for two years (1995-1996).
Joss Hands‘ research engages the relationship between media, culture and politics. His recent work has explored the role of digital media in direct action, protest and activism, culminating in his book @ is For Activism: Dissent Resistance and Rebellion in a Digital Culture, published by Pluto Press in 2011. His previous research has explored the role of new media in formal democracy and governance as well as its cultural, economic and social impact. He has published in a number of journals such as Information, Communication and Society, Philosophy and Social Criticism and First Monday as well as writing commentary for publications such as Open Democracy, IPPR Journal, The New Left Project, and others.
Rachel Baker is a network artist who collaborated on the influential irational.org. Her art practice explores techniques used in contemporary marketing to gather and distribute data for the purposes of manipulation and propaganda. Networks of all kinds are “sites” for Baker’s public and private distributed art practice, including radio combined with Internet (Net.radio), mobile phones and SMS messaging, and rail networks. She has presented and exhibited work internationally at various new media and electronic art festivals.
Giving What You Don’t Have is an artistic research project commissioned by the Post-Media Lab, Leuphana University.
Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org
Furtherfield Gallery is supported by Haringey Council and Arts Council England.
LIVE LINK HERE
In collaboration with Annie Abrahams and Emmanuel Guez, Furtherfield presents two new ReadingClub sessions based on excerpts from McKenzie Wark’s A Hacker Manifesto [version 4.0] and the ARPANET dialogues.
ReadingClub proposes a text and an interpretive arena to 4 readers. These readers write together their reading of a text inside the text itself. The audience sees an evolving, cinematographic picture of thoughts and collaborative writing in the making.
Join the performance online at readingclub.fr and use the chat window to exchange, discuss and comment on the performance.
Monday 21 October 2013, 8pm London Time – A Hacker Manifesto [version 4.0]
Online performance session based on an excerpt from A Hacker Manifesto [version 4.0] by McKenzie Wark – with Aileen Derieg, Cornelia Sollfrank, Dmytri Kleiner and Marc Garrett.
Drawing in equal measure on Guy Debord and Gilles Deleuze, A Hacker Manifesto offers a systematic restatement of Marxist thought for the age of cyberspace and globalization. In the widespread revolt against commodified information, McKenzie Wark sees a utopian promise, beyond the property form, and a new progressive class, the hacker class, who voice a shared interest in a new information commons.
Tuesday 22 October 2013, 8pm London Time – The ARPANET dialogues
Online performance session based on an excerpt of the ARPANET dialogues from 1975-1976 – with Alessandro Ludovico, Jennifer Chan, Lanfranco Aceti and Ruth Catlow.
The ARPANET dialogues is an archive of rare conversations within the contemporary social, political and cultural milieu convened between 1975 and 1979 that were conducted via an instant messaging application networked by computers plugged into ARPANET, the United States Department of Defense’s experimental computer network. All participants in the conversation were given special access to terminals connected to ARPANET, many of them located in US military installations or DOD-sponsored research institutions around the world.
What was originally thought to be a historic moment, when figures from within and without the established art canon first encountered the disruptive effects of digital network communications, turned out to be an ongoing research project by Bassam El Baroni, Jeremy Beaudry and Nav Haq.
Further reading:
“This pre-Internet chatroom conversation between Jim Henson, Ayn Rand, Yoko Ono and Sidney Nolan is fake. But it’s amazing” – Robert Gonzalez in io9, December 2012.
“Ronald Reagan has joined the chatroom” – Interview by Richard Fischer, CultureLab with Jeremy Beaudry, one of the artists behind the project, April 2011.
The ReadingClub is a project by Annie Abrahams and Emmanuel Guez, inspired by Brad Troemel’s Reading Group and the Department of Reading by Sönke Hallman.
The project is supported by Dicréam.
+ More information about ReadingClub
Richard Stallman[1] the outspoken promoter for the Free Software movement, hates Facebook with a passion. He proposes that we should all leave Facebook and either find or build our own alternatives. The evidence offered by Stallman’s and the Electronic Frontier Foundation’s (EFF), who have been fighting for Internet freedoms since the 90s [2] shows how necessary it is that we understand and are more pro-active in managing the personal data that we give away through our online activities.
When we subscribe to Web 2.0 platforms such as Facebook we are at the mercy of the data brokers. These companies trade in people’s personal data; information which is aggregated by monitoring user actions and interactions across social media. This information can include “names, addresses, phone numbers, details of shopping habits, and personal data such as whether someone owns cats or is divorced.”[3] Fast moving developments in social media, make it difficult to keep up with the effects and consequences of these platforms. This is why the work of groups such as Commodify Inc. is so valuable. They bring imaginative and critical attention to the situation, sharing their knowledge of these daily networked complexities and correcting what they see as its negative effects.
Commodify Inc. is an artist-run Internet startup producing projects to help individuals capitalize on their online monetary potential. Their intention is to correct the imbalance of power in markets where users have no control over the transactions made with their personal data. They have completed various artistic projects and interventions on social media like, Fame Game, Give Me My Data, and Web 2.0 Suicide Machine. The co-founders are Birgit Bachler, Walter Langelaar, Owen Mundy, Tim Schwartz, with additional contributors Joelle Dietrick and Steven Alvarado.
Their new project Commodify.Us, was initiated when Owen Mundy and Tim Schwartz were invited by moddr_ to a residency in their lab in the summer of 2012 – when they were still a part of the WORM collective in Rotterdam. They worked on an initial idea that would succeed previous experiences of their already well-known and respected projects.
Commodify.Us is currently in beta phase. It promises to provide a platform for people to regain control over the commercial exploitation of their own personal data.
Intrigued by this project I contacted one of the co-founders, Walter Langelaar via email and asked him a few questions about this new platform.
Marc Garrett: Commodify.Us is for people to have greater control over their data. And it works when users export their data from social media websites and upload it to your platform. How will these users gain more control over their data and why is this important?
Walter Langelaar: Commodify.Us provides a platform for you to regain control over the commercial exploitation of your personal data. After exporting your profile data from social media websites and uploading the data to Commodify.Us, you can directly get in contact with interested buyers. On the importance for users I would say that it’s part raising awareness surrounding the monetization of profile data, and part creating a platform where people might work out and discuss how to do this themselves.
MG: It proposes to re-imagine the potential of relational data, creating a casting agency for virtual personas. I’m wondering what this may look like?
WL: We were too. In an early stage of the project we played with the idea that peoples’ various profiles could function like that within an agency; a client would ask for a specific set of qualities and/or characteristics within a set of profiles, and we could provide for this based on the uploads and their licensing options as set by the user. In the end we abandoned this idea for clarity.
MG: Commodify.Us offers people the opportunity to be part of an economy where interested buyers will pay to use the data supplied, unlike existing social media websites. How does this work?
WL: We are gearing up for a launch where the main goal will be to get a critical mass of around, a 1000 profiles. We anticipate that only with this kind of mass or volume will our initiative take hold with the potential buyers we have in mind, and the same goes for the more creative projects that could use the (open) data. Regarding the open profile data and otherwise licensed profiles that allow for reuse, we are researching the idea of ‘Fair Data’ (as in Fair Trade) and how to implement this as a profitable protocol for the end-user.
“Net activists construct tools whose intervention potential can be initiated by users under net conditions. These tools enable activists to develop new strategies in the data space of the Internet because they offer new means: New means afford new ends.”[4] (Dreher)
In his publication Networks Without a Cause: A Critique of Social Media, Geert Lovink lays down the gauntlet and asks us to “collectively unleash our critical capacities to influence technology design and workspaces, otherwise we will disappear into the cloud.” Anna Munster opens her excellent survey, Data Undermining: The Work of Networked Art in an Age of Imperceptibility, by saying “The more data multiplies both quantitatively and qualitatively, the more it requires something more than just visualisation. It also needs to be managed, regulated and interpreted into patterns that are comprehensible to humans.”[5] Commodify.Us goes one step further by allowing users to manage, regulate, repattern and reappropriate their own data using tools that share an essential functionality (if not purpose) with the power tools of Web 2.0.
Those previously seen as rebellious hacktivists are moving into new territories that deal with concepts of service. There has been a significant rise of artists exploring technology to influence mass Internet activity, against the domination of corporations who are data mining and tracking our on-line activities. Another example is TrackMeNot developed by Daniel Howe and Helen Nissenbaum. This is an extension created for the Firefox browser. “It hides users’ actual search trails in a cloud of ‘ghost’ queries, significantly increasing the difficulty of aggregating such data into accurate or identifying user profiles.”[6]
Howe and Nissenbaum mention they are aware their venture is not an immediate solution. However, the more we hear of and join these imaginative strategies “whereby individuals resist surveillance by taking advantage of blind spots inherent in large-scale systems” [7], and the more we adapt our behaviours to adopt these new ‘activist’ services, the more we demonstrate the demand for these new alternatives. And by so doing, we argue for the value of services that we can trust not to steal or manipulate our social contexts for financial and political gain.
A significant value offered by the Commodify.Us platform is the power to manage our own data. The simple act of downloading our own data from Facebook, and then uploading it to Commodify.Us supports us to rethink what all this information is. What once was just abstract data suddenly becomes material that we can manipulate. Alongside this realization arrives the understanding that this material was made by our interactions with all these platforms, and that other people are spying on us and making money out of it all. Once this data material is uploaded onto the Commodify.Us platform, it asks if we want this stuff to be a product under our own terms, or if we wish to make art out of it using their tools.
This is a cultural shift that demonstrates how contemporary Hacktivists are developing software that promises to offer realistic service infrastrucutures. When I interviewed Charlie Gere in 2012[8] he said that these artists “are not part of the restricted economy of exchange, profit, and return that is at the heart of capitalism, and to which everything else ends up being subordinated and subsumed. Thus they find an enclave away from total subsumption not outside of the market, but at its technical core.” For me, this kind of work is of central importance to the contemporary era, and it only occurs where artists cross over into territories where their knowledge of networks directly contributes to the building of alternative structures of social independence.
In conjunction with Shu Lea Cheang and Mark Amerika exhibition, Furtherfield is pleased to host Shu Lea Cheang’s Seeds Underground Party.
In certain parts of the world, the vast farmlands have been colonised by genetically modified crops for our staple foods (i.e. wheat, soybeans, corns). Introduced 30 years ago, the transgenic biotechnology has since been commercialised by the patent-protected corporate sectors. Taking over the wholesale markets, the Herbicide-tolerant and pest-resistant seeds promise higher yields and profits without much ecological concerns. This year, the European Union is about to adopt a new seed policy, which favours the seed industry corporations by making all seeds subject to strict regulation. It is feared that this will hurt organic varieties and prevent seed exchange by seed farmers and savers.
Join us for a seed exchange party where packets of seeds change hands and go underground in the fields around Finsbury Park and beyond.
Bring your self-harvested homegrown seeds of sorts! Sign on to trade seeds, to adopt and germinate, to broadcast and track their distribution. Share some food, drinks and seeds stories while we celebrate the harvest season together in the relaxing setting of Finsbury Park.
+ To join Seeds Underground Party, and trade and track your seeds, please register on http://seedsunderground.net
Click on TRADE and select Furtherfield, London from the “join a seeds underground party” pull down menu.
Seeds Underground holds seed exchange parties where packets of seeds change hands and go underground in the fields across nation borders.
+ More information:
now@seedsunderground.net
www.seedsunderground.net
Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org
Furtherfield Gallery is supported by Haringey Council and Arts Council England
Featured image: Outsider Art
The 55th Venice Biennale has arrived, and with it brings a new state of trends which are pontificated around, with a chuckle, a sense of forced opportunity and the shrugged sigh of ‘well, everyone’s doing this now apparently.’
The trend in question consists in a renewed attention towards Outsider Art (as famously termed by Roger Cardinal), or perhaps more famously the return of Jean Dubuffet’s ‘Art Brut’, under the modern moniker of ‘Folk Art’; the famous definition given to artworks, constructed outside of the critical art world system or outside the world of aesthetic critique. Specifically, Outsider Art denotes a straightforwardness of practice, which deliberately rejects, or remains unaffected by artistic techniques and instead embellishes a bold directness or authentic personal vision. This, we are told, is a renewed return to the interests of authentic practitioners, giving spectators the chance of ‘trying to see more’ in the broadest sense. These are artists who exist without official global branding, nor the ease of stylistic marketing, nor the calculated requirements of visitor numbers.
Outsider artworks (echoing Dubuffet) are aesthetically valuable, precisely insofar as they haven’t been created for the sole purpose of critique, nor for being deliberately market-friendly (the last point is quite contentious). They are what they are. Or at least, ‘what they are’ is grouped around a deviation from the mainstream ‘norm’.
Massimiliano Gioni, the latest curator of the world’s oldest contemporary art exhibition, titled its flagship show “The Encyclopedic Palace” after the self-taught artist Marino Aurtit (1891 – 1980), and his elaborate proposal to build a house of knowledge in Washington D.C. Gioni warned that the Biennale would not trace the familiar ‘who’s who’ of previous festivals (despite having its usual art stars), but will, in part, follow the aesthetic footsteps of the ‘illustrious nobody’ and ‘dilettante’, like Aurtit. Gioni even joked that this biennale, may be exposed as a “thrift-store biennial’ – yet his entire intention is to “break away from this pressure of the new“. True to his word, you wouldn’t exactly find an entire room dedicated to Carl Jung’s Red Book manuscript, or Rudoph Steiner’s blackboard drawings, at major art fairs.
Just last week, the Hayward Gallery has been one of the first public-funded galleries in Europe to host a major event which focuses entirely on Outsider art: “An Alternative Guide to the Universe“. Unlike Gioni’s effort, the entire Hayward gallery is filled with self-taught, yet highly skilled obsession-led projects from the private wing of the aesthetic fringe: the intricate math puzzles of George Widener or the technical drawings of Karl Hans Janke, a schizophrenic inventor who envisioned rockets running on clean energy. There is, like most major art shows these days – lots of ‘stuff’ here – all of it inherently odd and some, self-knowingly disturbing – like the Bostonian bachelor Morton Bartlett, who created his own peculiar family of female dolls, or Eugene von Bruenchenhein’s awkward images of his wife acting in unsettling roles, like a non-deliberate Cindy Sherman series. Speaking of Sherman-seque photographs, Lee Godie’s 20’s style, self-portraits (also showing at the Hayward) are a firm favourite with private collections. Godie, who died penniless in 1994, and lived homeless on the streets of Chicago, sold her photographs on the streets for roughly $30, yet they can now expect to fetch $15,000.
Linking the two exhibitions is the remarkable charity The Museum of Everything, showing the work of Nek Chand at the Hayward and having their own pavilion at the Venice, of the back of previous shows in Moscow and Paris this year. Elsewhere in London, the Wellcome Collection showed off the successful show Souzou, exhibiting Outsider Art from Japan.
But over and above, these recent shows, why have the mainstream become so interested in Outsider Art? Or have they always been interested? Why are curators so fascinated with the darker side of the outsider, the other? Why are Bartlett’s unintentionally disturbing contemporary prints worthy of a 2007 solo show at the Julie Saul Gallery, in New York? The trend could be looked at as a self-realised view of the art world turning in on itself. It has finally realised how insular it has become, and needs to do something more cultural than a retrospective of a modern master here, or a lucrative solo show of some flavour of the month there. It has decided to become more ‘open’. The self-taught, yet sincere visions of mental patients, spiritual mediums, eccentric historians and utopian visionaries have once again reignited the art market’s purview. Certain works, never deliberately constructed for the whims of curators and spectators are now, insatiably lucrative.
The irony of this is… well, beyond irony. There is a deep sense of self-cannibalism at the heart of reclaiming the autobiographical eccentricities of others. As the lucrative self-direction of the art market now casts it’s eye over the purchase of collectable outsider art, and all its naive aesthetic principles, they cannot but be aware of the paradox within the trend itself. The recession-proof art market, self-knowingly creates inequality with one hand, whilst branching out of its self-constructed insular network with the other. Whilst it gobbles up, callow drawings from psychiatric patients and innocent pieces from batchelors for a tidy sum, the market simultaneously disgorges itself with folk, liberal, self-esteem. Clearly this is not an unprecedented trend, but the scale with which outsider art is being collected, exhibited and purchased in the last few months, as well as its public funded backing, certainly brings with it a large dose of incredulous cynicism.
The turn to Outsider Art is, unexpectedly not new and the mainstream art world has a habit of doing this every decade or so. Such aesthetic interest on the ‘darker’ element of outsider art, can be traced back to 1922, when psychiatrist Hans Prinzhorn published ‘Artistry of the Mentally Ill‘, a collection which included ten self taught artists battling with schizophrenia. In 1929, MoMA’s first director Alfred Barr, identified self-taught art as one of the three major movements in modern art, alongside Surrealism and Abstraction. MoMa even organised the show “American Folk Art: The Art of The Common Man in America 1750 – 1900” in 1932. Even the Hayward appears to be repeating itself, as it organised (with Roger Cardinal no less) the show “Outsiders: Artists without Precedent or Tradition” in 1979.
As Jane Kallir wrote 10 years ago, in the article “Outsider Art at a Crosswords” for Raw Vision magazine, the history of Outsider Art is draped in a dialectical contradiction that even Hegel couldn’t have made up. For our purposes, she sums it up perfectly.
“Outsider art is not a game that the artists themselves are allowed to play. An artist is anointed an “outsider” by members of the mainstream who have determined that he or she, for whatever reasons of mental incapacity or biographical circumstance, is incapable of fully comprehending or adhering to mainstream traditions.”
Outsider art suffers from a necessary, yet expected paradox. Once the mainstream embraces its status, it can only become suffocated, and, quoting Kallir again, “[o]nly when the mainstream’s attention is engaged elsewhere can any sort of truly isolate art flourish.” This is why, she argues, previous historical booms of Outsider art, between the two World Wars, eventually petered out. The “insiders” seek to hoover up the “outsiders”, negating the latter, and extending the former – making such dichotomies either useless or pointless. But it’s not as if the mainstream exists without distinctions, it’s just that these distinctions are inanely hypocritical. You know things are bad when even Will Gompertz notices.
Moreover, the historical return to Outsider art does little to characterise what it actually is, rather than characterise what the mainstream wants it to be: and this return is no different. In a hyper-connected epoch, it gets even worse. Who decides when an artist is an outsider? Legitmately, all artists may consider themselves to be outsiders (and especially the fringe of exceptional ‘media arts’ – although we’ve been here before).
As Rosie Jackson writes (no relation), outsider art becomes a ‘convenient cipher’ for everything the mainstream wishes it could ever be: “uncensored, meaningful, compulsive activities hammered out in blood, sweat and tears.” Every historical return to Outsider art retains a basic notion of ‘openness’ and ‘difference’ along some lines, yet such terms also fail to help understand the work ‘as’ work, and instead only understands it as ‘other’, through an insular structure that filters membership on its own terms. This recent interest the posthumous fringe, takes on the basis of carrying a cultural conscience in the art market.
In my eyes, the commercial art market seems to be integrating itself with the broad appeal of cultural capitalism (or capitalism with a conscience). The famous and sweaty pop stalinist, Slavoj Žižek, has previously articulated the logic of cultural capitalism quite well. Even the most unaware consumers in the Western world are acquainted with this modest shift in capitalist values. Corporations embrace the problems of poverty, and so market their products with ‘built in’ commitments for helping out the poorest in the world – the ones who fell over at the start of the ‘global-race’. One would call it capitalism with a human face, but we have gorged out on irony, for too long.
Žižek calls on two particular noteworthy examples; Starbucks Coffee and TOMS Shoes. Go round the corner to a local Starbucks and they will go to great lengths about how you, the consumer are not just ‘buying a coffee’ – instead they are buying coffee with a built-in disclaimer: that a portion of the customer’s money will help the workers who cultivate the coffee-beans and distribute that portion onwards. Similarly the incredibly successful TOMS Shoes, goes one step further with their ‘one for one‘ commitment: when you purchase a relatively cheap pair of TOMS Shoes, a portion of the profits accumulated, help manufacture another pair of shoes which are given to a child in poverty. We get the product, they get the profit, a child without shoes gets some shoes – what’s not to like?
Žižek tentatively retorts that charitable capitalism is, clearly better than the ‘business as usual’ practices of speculation and exploitation, in quasi-abstract way. But, he avers, one cannot fail to see the paradox of this gesture. The consumer is buying, not just the product, but the cultural impact of the company’s ethics. As a result, there is what Žižek calls, a ‘semantic overinvestment or burden‘ in being a consumer here. You don’t just simply buy a product and consume it, your consumerist ethical redemption is included in the price. In a typical Žižekian rejoinder, he borrows from Oscar Wilde’s lucid declaration in ‘The Soul of Man Under Socialism‘ that;
“Just as the worst slave-owners were those who were kind to their slaves, and so prevented the horror of the system being realised by those who suffered from it, and understood by those who contemplated it, so, in the present state of things in England, the people who do most harm are the people who try to do most good.”
Even though the slaves were momentarily protected from brutal oppression, the kind acts of conscience from their masters, masked the reasons behind their inequality, failing to change the inherent systems that determined their slavery in the first place. Rather uncompromisingly, Žižek argues that commodifiable charitable exchange that grounds cultural capitalism, degenerates the unequal situation even further. Capitalism partially modifies its operations to address inequality by marketing products that appeal to consumer conscience, whilst marginally improving the conditions for poor communities: communities which the market has indirectly caused, through profit accumulation in the first place. Instead the only proper ethical act, should be to modify state regulation to such an extent that inequality and descent into poverty become impossible: not a consumerist disclaimer designed to partially help the poorest through a system which self-inflicts the very reasons for poverty (i.e. if Starbucks really wanted to reconfigure its ethical marketing, it should start by paying its expected levels of corporate tax).
This recent focus on outsider art is largely (but not exactly) based on a similar turn of hypocrisy, but instead of appealing to consumerist cultural value, it appeals to the elite’s bloated levels of aesthetic cultural value, not the works or the artists themselves. Instead of modifying and reconstructing the market to regulate and protect the careers of living artists working today and help artists who are marginalised through no fault of their own, the art world twists itself into valuing outsider artworks which keep the attendee’s conscience happy, yet mask its inherently peculiar logic. ‘You are not just appreciating an artwork, you are appreciating a different, alternative way of life.’
If you think I’m joking about how literal this comparison is, you only have to look at the 2011 exhibition, Mindful: which brought together the choice cut of the YBA market, in order to raise funds and awareness about the stigma of mental health. Although the show was not ‘Outsider Art’ as such, it dipped its toe in from both angles; mainsteam artists grappling with issues on mental health and the pragmatic benefit of making art for those who suffer from it. Again, this is not to say that the results of the show, or the work of artists, (outsider or otherwise) are without merit – this is about the latent hypocrisy of providing audiences with cultural and ethical overinvestment, the terms upon which are already decided by mainstream principles. The fact that one of the sponsors was Starbucks, tells you everything you need know.
The conclusion to draw from this, is that the art market’s endorsement of Outsider Art contributes to it’s insularity rather than genuinely addressing the actual structure which contributes to the problems that outsider artists face. Outsider art only remains interesting, or opens up a productive discussion so long as the mainstream finds it lucrative enough to include such a discussion on its own terms. The mainstream artworld finds itself in a curious place then: for whilst it knocks down with its right hand, what it builds with the left, it curiously remains as it is, as it was, and ever present. To paraphrase Wilde, “It is much more easy to have sympathy with outsider artists than it is to have sympathy with thought.”
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If you would like to donate money directly to charities who specialise in the exhibition of marginalised artists, you can do so at the following links.
Outside In: an arts agency which provides a platform for artists who find it difficult to access the artworld.
And of course, Furtherfield.
Featured image: Thomson and Craighead, Here (2013)
Visiting Jon Thomson and Alison Craighead’s survey exhibition, Never Odd Or Even, currently on show at Carroll / Fletcher Gallery, I found myself confronted with an enigma. How to assemble a single vision of a body of work, impelled only by the dislocated narratives it offers me? ‘Archaeology’ is derived from the Greek word, arche, meaning ‘beginning’ or ‘origin’. The principle that makes a thing possible, but which in itself may remain elusive, unquantifiable, or utterly impervious to analysis. And so it is we search art for an origin, for an arising revelation, knowing full well that meaning is not something we can pin down. Believing, that the arche of a great work is always just about to take place.
In an essay written especially for the exhibition, David Auerbach foregrounds Thomson and Craighead’s work in the overlap between “the quotidian and the global” characteristic of our hyperconnected contemporary culture. Hinged on “the tantalising impossibility of seeing the entire world at once clearly and distinctly” [1] Never Odd Or Even is an exhibition whose origins are explicitly here and everywhere, both now and anywhen. The Time Machine in Alphabetical Order (2010), a video work projected at the heart of the show, offers a compelling example of this. Transposing the 1960 film (directed by George Pal) into the alphabetical order of each word spoken, narrative time is circumvented, allowing the viewer to revel instead in the logic of the database. The dramatic arcs of individual scenes are replaced by alphabetic frames. Short staccato repetitions of the word ‘a’ or ‘you’ drive the film onwards, and with each new word comes a chance for the database to rewind. Words with greater significance such as ‘laws’, ‘life’, ‘man’ or ‘Morlocks’ cause new clusters of meaning to blossom. Scenes taut with tension and activity under a ‘normal’ viewing feel quiet, slow and tedious next to the repetitive progressions of single words propelled through alphabetic time. In the alphabetic version of the film it is scenes with a heavier focus on dialogue that stand out as pure activity, recurring again and again as the 96 minute 55 second long algorithm has its way with the audience. Regular sites of meaning become backdrop structures, thrusting forward a logic inherent in language which has no apparent bearing on narrative content. The work is reminiscent of Christian Marclay’s The Clock, also produced in 2010. A 24 hour long collage of scenes from cinema in which ‘real time’ is represented or alluded to simultaneously on screen. But whereas The Clock’s emphasis on cinema as a formal history grounds the work in narrative sequence, Thomson and Craighead’s work insists that the ground is infinitely malleable and should be called into question.
Another work, Belief (2012), depicts the human race as a vast interlinked, self-reflexive system. Its out-stretched nodes ending at webcams pointing to religious mediators, spiritual soliloquists and adamant materialists, all of them searching to define what it means to be in existence. Projected on the floor of the gallery alongside the video a compass points to the location each monologue and interview was filmed, spiralling wildly each time the footage dissolves. Each clip zooms out of a specific house, a town, a city and a continent to a blue Google Earth™ marble haloed by an opaque interface. Far from suggesting a utopian collectivity spawned by the Google machine, Belief once again highlights the mutable structures each of us formalise ourselves through. As David Auerbach suggests, the work intimates the possibility of seeing all human kind at once; a world where all beliefs are represented by the increasingly clever patterns wrought through information technology. Instead, culture, language and information technology are exposed as negligible variables in the human algorithm: the thing we share is that we all believe in something.
Never Odd Or Even features a series of works that play more explicitly with the internet, including London Wall W1W (2013), a regularly updated wall of tweets sent from within a mile of the gallery. This vision of the “quotidian” out of the “global” suffers once you realise that twitter monikers have been replaced with each tweeter’s real name. Far from rooting the ethereal tweets to ‘real’ people and their geographic vicinity the work paradoxically distances Thomson and Craighead from the very thing twitter already has in abundance: personality. In a most appropriate coincidence I found myself confronted with my own tweet, sent some weeks earlier from a nearby library. My moment of procrastination was now a heavily stylised, neutralised interjection into Carroll / Fletcher gallery. Set against a sea of thoughts about the death of Margaret Thatcher, how brilliant cannabis is, or what someone deserved for lunch I felt the opposite of integration in a work. In past instances of London Wall, including one at Furtherfield gallery, tweeters have been contacted directly, allowing them to visit their tweet in its new context. A gesture which as well as bringing to light the personal reality of twitter and tweeters no doubt created a further flux of geotagged internet traffic. Another work, shown in tandem with London Wall W1W, is More Songs of Innocence and of Experience (2012). Here the kitsch backdrop of karaoke is offered as a way to poetically engage with SPAM emails. But rather than invite me in the work felt sculptural, cold and imposing. Blowing carefully on the attached microphone evoked no response.
The perception and technical malleability of time is a central theme of the show. Both, Flipped Clock (2009), a digital wall clock reprogrammed to display alternate configurations of a liquid crystal display, and Trooper (1998), a single channel news report of a violent arrest, looped with increasing rapidity, uproot the viewer from a state of temporal nonchalance. A switch between time and synchronicity, between actual meaning and the human impetus for meaning, plays out in a multi-channel video work Several Interruptions (2009). A series of disparate videos, no doubt gleaned from YouTube, show people holding their breath underwater. Facial expressions blossom from calm to palpable terror as each series of underwater portraits are held in synchrony. As the divers all finally pull up for breath the sequence switches.
According to David Auerbach, and with echoes from Thomson and Craighead themselves, Never Odd Or Even offers a series of Oulipo inspired experiments, realised with constrained technical, rather than literary, techniques. For my own reading I was drawn to the figure of The Time Traveller, caused so splendidly to judder through time over and over again, whilst never having to repeat the self-same word twice. Mid-way through H.G.Wells’ original novel the protagonist stumbles into a crumbling museum. Sweeping the dust off abandoned relics he ponders his machine’s ability to hasten their decay. It is at this point that the Time Traveller has a revelation. The museum entombs the history of his own future: an ocean of artefacts whose potential to speak died with the civilisation that created them. [2] In Thomson and Craighead’s work the present moment we take for granted becomes malleable in the networks their artworks play with. That moment of arising, that archaeological instant is called into question, because like the Time Traveller, the narratives we tell ourselves are worth nothing if the past and the present arising from it are capable of swapping places. Thomson and Craighead’s work, like the digital present it converses with, begins now, and then again now, and then again now. The arche of our networked society erupting as the simulation of a present that has always already slipped into the past. Of course, as my meditation on The Time Traveller and archaeology suggests, this state of constant renewal is something that art as a form of communication has always been intimately intertwined with. What I was fascinated to read in the works of Never Odd Or Even was a suggestion that the kind of world we are invested in right now is one which, perhaps for the first time, begs us to simulate it anew.
On second day of summer, Maja Kalogera & Med-i-kids from AKC Medika in Zagreb, will gather in Finsbury Park in front of Furtherfiled Gallery. They will present Classical Sitting Squatters. They are quite a joyful bunch, they recite, chirp, sing, blink, sit still, just name it. You are invited to join them/us for a drink and meet them in ‘person’, on Saturday 22 June 2013, between 11am and 5pm.
Classical Sitting Squatters (CSS) is an installation made of a dozen full-sized figures or ‘sitting’ sculptures. They are reciting poetry of Gertrude Stein, Dylan Thomas and Emily Dickinson, on the input of the passers-by.
Med-i-kids is an open group of street artists which connected in Medika, Zagreb. Their mission is to make public artworks to raise awareness and question the many dogmas present in Croatian society, the very same society positoned in third place as one the most courrupted countries positioned.
Maja Kalogera is an artist, curator and catalyst who consistently places herself at the convergence of art and technology. Born in Zagreb, she holds B.F.A. from School of Applied and Visual arts, Zagreb and M.Arch. from Architecture University, Zagreb. From 1999 she is member of the online collective wowm.org. Her creative work over the past 15 years has included a wide range of mediums: digital and interactive media, photography, painting, video and film. In 2005, she founded Center for synergy of digital and visual arts, a Zagreb based NGO, that provides her unique approach focused on synergy between traditional art media with new, digital media. In her own artwork she is interested in ways how people participate in physical and virtual spaces. Lately she started to collaborate with med-i-kids on socially engaged projects.
Opening Event: Seeds Underground Party – Sat 31 August, 2-5pm
Contact: info@furtherfield.org
Visiting Information
ABOUT THE EXHIBITION
ABOUT THE ARTWORKS
ABOUT THE ARTISTS
EVENT: SEEDS UNDERGROUND PARTY
TALK: SHU LEA CHEANG – ART, QUEER TECHNOLOGIES AND SOCIAL INTERFERENCE
LOCATION
SEE IMAGES FROM THE PRIVATE VIEW
WATCH VIDEO OF THE OPENING
This exhibition by Mark Amerika (US) and Shu Lea Cheang (US/FR) at Furtherfield Gallery marks a significant moment for contemporary art. Amerika and Cheang are both ‘net native’ artists. They share many of the obsessions of the growing multitude of artists who have grown up with the net since the early 1990s.
They are also big “names” – internationally established artists who regularly show their work, to critical acclaim, at contemporary art galleries around the world. They have crossed over into the mainstream art world whilst maintaining a critical edge.
Amerika is a media artist, novelist, and theorist of Internet and remix culture, named a “Time Magazine 100 Innovator” in their continuing series of features on the most influential artists, scientists, entertainers and philosophers into the 21st Century.
Cheang is a multimedia artist who works with net-based installation, social interface and film production. She has been a member of the Paper Tiger Television collective since 1981 and BRANDON, a project exploring issues of gender fusion and techno-body, was an early web-based artwork commissioned by the Guggenheim Museum (NY) in 1998.
Both artists continue to shape and be shaped by contemporary networked media art cultures of remix, glitch, social and environmental encounters.
Shu Lea Cheang and Mark Amerika at Furtherfield Gallery provides a physical interface in a local setting in the heart of a North London park to the thriving, international, networked art scene.
The exhibition features Cheang’s UKI viral love installation and Composting the Net. These are shown alongside pieces from The Museum of Glitch Aesthetics (MOGA), Amerika’s latest work in his collaborative series of transmedia narratives.
The exhibition features large stills from two performance installations. UKI viral love is the sequel to Cheang’s acclaimed cyberpunk movie I.K.U. (premiered at Sundance Film Festival, 2000) conceived in two parts – a viral performance and a viral game. The story is about coders dispatched by the Internet porn enterprise, GENOM Corp, to collect human orgasm data for mobile phone plug-ins and consumption. In a post-net crash era they become data deprived and these coders are suddenly dumped into an e-trashscape environment where coders, twitters, networkers are forced to scavenge from techno-waste.
In 2009, Cheang moved into the art studio at Barcelona’s Hangar medialab with 4 tons of E-trash, collected in Barcelona’s city recycling plant in one day. Amidst the rubble of wires, cables, boards, keyboards and computers, along with the coders and the hackers, UKI the defunct replicants are part of the e-trashscape seeking parts and codes to resurrect themselves.
UKI viral love is developed with collaborations and residencies at HangarBCN [artistas residentes] (Barcelona, Spain), Medialab Prado [Playlab] & [Desvisulizar] (Madrid, Spain) and, LABoral Centro de Arte y Creación Industrial [Plataforma Cero] (Gijón, Spain). The work presented at Furtherfield Gallery is the first physical installation of UKI in a gallery setting.
Composting the Net sources Internet net cultures’ accumulated data. It appropriates open (un)moderated mailing list communities, used for collaboration, sharing information and dialogue, and reprocesses the information into a virtual compost. For this exhibition Cheang composts the Spectre mailing list, a channel for practical information and exchange for media art and culture in “Deep Europe”, initiated in August 2001. The abundant info-data is reused and given extra life – an artistic legacy beyond its original purpose. It is also a celebration of the independent spirit of net culture that exists outside of corporate dominated Web 2.0 platforms such as Facebook.
Amerika’s The Museum of Glitch Aesthetics (MOGA) features the work of The Artist 2.0, an online persona whose personal mythology and body of digital artworks are rapidly being canonized into the annals of art history. The narrative traces the life of the artist and his ongoing commitment to a practice of ‘glitch aesthetics’. MOGA features a wide array of artworks intentionally corrupted by technological processes, including net art, digital video art, digitally manipulated still images, game design, stand-up comedy, sound art, and electronic literature.
Featured in the Furtherfield Gallery exhibition are three works from the MOGA series: Lake Como Remix, The Comedy of Errors and 8-Bit Heaven.
Museum of Glitch Aesthetics was commissioned by Abandon Normal Devices for the 2012 AND Festival.
In conjunction with Shu Lea Cheang and Mark Amerika exhibition opening, Furtherfield is pleased to host Shu Lea Cheang’s Seeds Underground Party on Saturday 31 August, 2-5pm. Join us for a seed exchange party where packets of seeds change hands and go underground in the fields around Finsbury Park.
+ More information about the Seeds Underground Party.
To coincide with the exhibition, on Monday 02 September The White Building hosts a special talk by Shu Lea Cheang who will be in conversation with curator and writer Omar Kholeif.
+ More information about the Event.
Mark Amerika
Mark Amerika’s work has been exhibited internationally at venues such as the Whitney Biennial of American Art, the Denver Art Museum, the Institute of Contemporary Arts in London, and the Walker Art Center. In 2009-2010, The National Museum of Contemporary Art in Athens, Greece, hosted Amerika’s comprehensive retrospective exhibition entitled UNREALTIME. He is the author of many books including remixthebook (University of Minnesota Press, 2011) and his collection of artist writings entitled META/DATA: A Digital Poetics (The MIT Press, 2007). Amerika is a Professor of Art and Art History at the University of Colorado at Boulder and Principal Research Fellow in the Faculty of Humanities and Social Science at La Trobe University.
Shu Lea Cheang
As an artist, conceptualist, filmmaker, networker, Shu Lea Cheang (USA/France) constructs networked installation and multi-player performance in participatory impromptu mode. She drafts sci-fi narratives in her film scenario and artwork imagination. She builds social interface and open network that permits public participation. Engaged in media activism with transgressive plots for two decades (the 80s and 90s) in New York City, Cheang concluded her NYC period with the first Guggenheim Museum web art commission/collection BRANDON (1998-1999). Cheang has expanded her cross-genre-gender borderhack performative works since relocating in Eurozone in 2000. Currently situated in post-net BioNet zone, Cheang is composting the city, the net while mutating virus and hosting seeds underground parties.
Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org
Furtherfield Gallery is supported by Haringey Council and Arts Council England.
This exhibition is sponsored by Rowans Tenpin Bowl, Carroll/Fletcher and Arts Catalyst.
Featured image: A random Geocities homepage, last updated sometime around 1997
Daniel Rourke visits the Photographers’ Gallery in central London and reviews their latest exhibit One Terabyte of Kilobyte Age by artists Olia Lialina and Dragan Espenschied, on THE WALL. Over an eight week period (18 April – 17 June 2013) they feature a non-stop stream of video captures of what they term as the lost city and its archival ruins. A documentation of a past visual culture of the web and the creativity of its users with new pages changing every 5 minutes. The project provides a glimpse into web publishing when users were in charge of design and narration in contrast to the automated templates of Facebook, YouTube and Flickr.
Sifting through a dormant internet message board, or stumbling, awestruck, on a kippleised [1] html homepage, its GIF constellations still twinkling many years after the owner has abandoned them, is an encounter with the living, breathing World Wide Web. At such moments we are led, so argues Marisa Olson, ‘to consider the relationship between taxonomy à la the stuffed-pet metaphor and taxonomy à la the digital archive.’ [2] How such descript images, contrived jumbles of memory and experience, could once have felt so essential to the person who collated them, yet now seem so indecipherable, stagnant, even – dare we admit it – insane to anyone but the most hardened retro-web enthusiast.
On show at London’s Photographers gallery until June 17th is an extensive archival exhibit designed to manage, reveal and keep these experiences alive. One Terabyte Of Kilobyte Age (1tb) is the fifth work to be commissioned for the Photographer Gallery’s ‘The Wall’, curated by two artists long associated with the era of the web the exhibition reveres: Olia Lialina and Dragan Espenschied. Perhaps best known for their book Digital Folklore (2009) the artists and retro-web evangelists have, with the 1tb project, strengthened their status as archivists, an impulse Hal Foster famously argued ‘concerned less with absolute origins than with obscure traces’ [3]. In the same year that Dragan and Olia launched their guide to the folk web, Yahoo! announced they were to close one of its greatest sources of inspiration: Geocities. A vast expanse of personal webpages, many of which had long since slid into html decrepitude, represented for Yahoo! little but financial embarrassment. So ancient and outmoded was Geocities that many contemporary browsers were incapable of capturing its essence, fragmenting images and link rolls randomly across modern laptop screens in an attempt to render their 800×600 pixel aura. Scraping and downloading the terabyte or so of data that made up the Geocities universe was thought important enough by some that a taskforce was put together, made up of technical wizards and wizardesses driven by the profound notion that all existent culture is worth saving. From Olia and Dragan’s webpage:
In between the announcement and the official date of death a group of people calling themselves Archive Team — managed to rescue almost a terabyte of Geocities pages. On the 26th of October 2010, the first anniversary of this Digital Holocaust, the Archive Team started to seed geocities.archiveteam.torrent.
Olia and Dragan’s gesture, to feed the wealth of culture contained in that torrent back to the masses in a palatable form, is a project whose fruition at the Photographer’s Gallery is but a minor part. After downloading, storing and sorting the 16,000 archived Geocities sites the task of exactly how to display them is a problem. Since most browsers would mangle the look and feel of the Geocities pages Olia and Dragan have turned to two main methods of re-representation. The first, let loose on an automated Tumblr blog that updates over 70 times a day, is an ever growing series of front-page screen captures. In this form 1tb bends to the will of a contemporary web user who concerns themselves with likes, reposts and uplinks.
Reflecting on the Tumblr-archive of the torrent-archive of the Geocities-archive, Olia and Dragan’s site contemporary-home-computing highlights particular screen captures that have garnered the most reposts and likes from their Tumblr followers. The results say much for the humour that still drives online culture, but perhaps little about the original contexts from whence those screen captures came. For instance, the screen captures that garner most attention are usually the ones that have failed a part of the retrieval/display/capture process. These ‘obscure traces’ may be GIF heavy sites, half loaded to interesting aesthetic affect, or, perhaps the most telling, captures that show nothing but the empty shell of a Netscape Navigator browser, caught forever like a millennium bug in digital amber.
The second mode of capture and re-display takes place at the Photographer’s Gallery itself. Depicted on nine large intersecting HD video screens set into ‘The Wall’ of the entrance-cum-café, one’s first experience of the exhibit is ponderous. The display cycles through the vast array of Geocities homepages at five minute intervals, giving viewers a more than generous dose of 800×600 px nostalgia. Whether the websites that fade into view are a barrage of animated GIFs,insightful commentary on life in the late 1990s, or a series of barren ‘Under Construction’ assemblages, is up to chance.
As a reviewer, sent to derive something from the gallery experience, the wall leered at me with gestures that sent my inner taxonomist into a frenzy. Confronted with such tiny slithers of the archive, in such massive doses, it quickly becomes obvious that the real potential of the project has not been quite realised. Rather than static screen captures The Wall shows cleverly rendered quicktime videos, allowing the GIF whiskers of a Hello Kitty mascot to quiver once more. If you are lucky, or have the patience to watch a long series of the sites fade into view, you’ll be greeted by flickering ‘Welcome’ banners, by cartoon workmen tirelessly drilling, by unicorns cantering and sitemeter bars flashing. But The Wall also feels wholly at odds with its content, caught up in a whirl of web nostalgia that minimises the lives, experiences and aesthetic choices of a defining generation to static flashes that you can’t click on, no matter how much you want to. Archives are living, breathing entities wont to be probed for new meanings and interpretations. Whether depicted as static or faux animated, One Terabyte Of Kilobyte Age is a project with an endless surface, with little way for its viewers to delve deeper.
Trawling through the 1tb Tumblr is a much more visceral experience than the one that greets you at the Photographer’s Gallery, but the sense of a journey waiting to be embarked on is lost somewhat in the move to the Tumblr kingdom. Every five minutes offers a new chance to spot similarities on The Wall, to ponder on the origins of a site or, more profoundly, wonder where the people that toiled to make them are now. Before the days of user driven content, of Facebook timelines, and even before RSS feed aggregators, the whole web felt something like this. Today’s web is unarguably more dynamic, with a clean aesthetic that barely shifts behind the waves of content that wash over its surface. But the user has been relegated to shuffler of material.
The Geocities homepage was designed, and kept updated by an army of amateur enthusiasts, organising bandwidth light GIFs in ever more meaningful arrays, in the unlikely event that another living soul would stumble upon them. There is much to love about One Terabyte Of Kilobyte Age, and much to be learned from it given the time. But part of me wishes that the Photographer’s Gallery had given over their trendy café to a row of beige Intel 486 computer stacks, their unwieldy tube monitors better capturing the spirit of the web alá 1996. The clash between the 90s amateur enthusiast and the avid content shuffler of the 2010s is inherent in the modes of display Olia and Dragan chose for their project. Beginning from a desire to save and reflect on our shared heritage, 1tb now represents itself as pure content. An impulse to probe the archive replaced by an impulse to scroll endlessly through Tumblr streams, clicking like buttons on screen captures we hope will distract/impress/outrage our friends until the next cat video refreshes into view.
Go, go to the Photographer’s Gallery tomorrow, grab yourself a coffee and let the Geocities archive wash over you. If you can do it without Instagramming a snap to your friends, without updating your Facebook page with tales of your nostalgic reverie, if you can let the flickering screen captures do their own talking , only then can you claim you truly re-entered the kilobyte age.
Roger Malina is a physicist and astronomer, Executive Editor of Leonardo Publications (The M.I.T. Press), and Distinguished Chair of Arts and Technology at the University of Texas at Dallas. Dr. Malina helped found IMéRA (Institut méditerranéen de recherches avancées), a Marseille-based institution nurturing collaboration between the arts and sciences.
Mariateresa Sartori and Bryan Connell are two artists recently based at IMéRA. Their work connects with human movement through the city, and addresses the intersection between technology and perception. Recent work by Venice-based Mariateresa Sartori has encompassed drawing and video. Bryan Connell, Exhibit/Project Developer at San Francisco’s Exploratorium, works especially with landscape observation devices and mapping.
Lawrence Bird interviewed Roger Malina, Mariateresa Sartori, and Bryan Connell about the intersection of their work with the city. Images above courtesy: Roger Malina, Rita Gambardella, Bryan Connell.
Lawrence Bird: Roger Malina, in your recent writing you make the case that science is no longer just a field of positive knowledge. Scientists are increasingly open to engagement with the arts — for example artists’ residencies at CERN. You’ve even argued that we’re in a crisis of representation as profound as that of the Renaissance or the 19th century, and this is “driving a new theatricalisation of science.”
Urban life has often been understood as performative – display, performance of social roles, presentation of oneself before others are all part of the public life in cities. How would you say that crisis of representation plays out with regards to this performative dimension of urban life? How is science implicated alongside art in the city, in these conditions?
Roger Malina: One of my arguments for the ‘crisis of representation’ really looks at Renaissance systems of representation — first driven by what the eye could see, and then the eye extended by microscopes and telescopes. These systems of representation were developed that led to a deep contextualising of the viewer in the world.
Today we are in a new situation because so much of our perception of the world comes not through extended senses but, in a real way, through new senses. This has been happening over a number of decades; the first wave of this was at the end of the 19th century when there was a cultural shock with the introduction of x-ray images, infra-red and later radio — which didn’t extend existing senses but augmented them.The most recent series of triggers maybe comes from the nano-sciences and synthetic biology — we now perceive phenomena of which we have no daily experience of (eg quantum phenomena). Field emission microsopy or MRI or some of the other new forms of imaging really don’t build on our existing experience — there are discontinuities and dislocations. Another element is of course the hand held device that leads to techniques for ‘augmented reality’ — I have a phone app that I can point at an aeroplane overhead and it tells me what the plane is, where it came from, and where it is going.
Coming to your question about the city — there is clearly a shift in map construction and reading — from the Cartesian map that we have been acculturated to. The ability to toggle between the bird’s eye view and the “street view”, and the ability to view maps that have multiple layers simultaneously are driving artists and others to develop new forms of representation.
Someone whose work is interesting in this regard is Bryan Connell in San Francisco, he just finished an art science residency at IMéRA in Marseille. He was working on a large urban trail project called GR13 — 300 miles through industrial, urban, sub urban, and wild landscapes (the city had a hell of a time getting right of way through these areas). Bryan is currently working on a web site for the Marseille European City of Culture events, where he’s working on some of these questions of representation. The project involves a collective of ‘artist-walkers’ that I think fits right into this question of performativity.
LB: There’s currently a great deal of interest in the connections between representation, digital technology, and politics, for example the current Hybrid City II conference in Athens. As you’ve pointed out, these often underline the connections between what digital media mean for artists and what they can contribute to citizens — what’s emancipatory about them. What can art offer civil life in this context? Are there any conflicts or contradictions in that relationship?
RM: One pertinent example is the work of Bruno Giorgini, a physicist, and Mariateresa Sartori (visual artist) who work on the “physics of the city.” They were recently in residence in the IMéRA Mediterranean Institute of Advanced Study which hosts artists and scientists in residence who want to work with each other. We now have access to incredible amounts of data on human mobility (pedestrian and various forms of transportation) so it is now possible to study human behaviour quantitatively. Sartori discovered that she could tell many things about a person just through the morphology or topology of their movements through the city. Girogini discovered that people’s movements could be predicted at the 80% level, but 20% of the time he had to introduce what he called ‘social temperature’; in discussions he also referred to this as a ‘free will’ parameter. Barabasi has found similar results analysing cell phone GPS data of individuals. So its interesting to think of the development of cities as 80% predictable and 20% serendipitous. This of course then highlights the role of the arts and culture in making cities part of the cultural imaginary that drives people to make choices. Recently Max Schich here at the University of Texas has analysed very large data bases looking at where prominent people are born and where they die over the last 500 years. Immediately you can see how suddenly certain cities become cultural ‘attractors,’ say the way Berlin or Hong Kong are now. And of course cities are now trying to ‘design’ this into the development of cities. Here in Dallas there has been a huge investment in the ‘arts district’ and in institutions of higher learning in the belief that healthy cities require such investments. See for instance the US National Endowment for the Arts Program; there are many similar programs in Europe.
This doesn’t yet address your ’emancipation’ question. One of the things that is happening is that we are becoming a data taking culture (see the recent literature on ‘big data”). The cell phone has transformed every citizen (that has one) into a data taker. Of course much of this data is used by companies for marketing objectives. But many citizen groups are now able to take data for their social objectives. Some of this is captured by the ‘citizen science’ movement ( one example is here). There have been good examples of citizen’s taking data (on pollution, on illegal activities etc.) and then being in a position to challenge ‘authorities’ of various kinds whether scientific, political or economic (see for instance the way citizen groups have mobilised to collect data after man-made disasters such as oil spills, or illegal logging in forests).
A few years ago I wrote an open data manifesto which argued that I would like to advance a new human right and a human obligation:
1. Each of us has the right to the data that has been collected about ourselves and our own environment.
2. Each of must contribute to the knowledge construction by collecting and interpreting data about our own world.
Most scientific data collection is funded by public tax payer funding. The public has a fundamental right to all data collected and funded by public tax money.
LB: How do you imagine an artist’s training will change as these conditions evolve? And a scientist’s — could we foresee any kind of convergence?
RM: One interesting development is a cohort of hybrids, who have one degree in science or engineering and one in art and design ( for example J.F. Lapointe, a researcher at the National Research Council of Canada with degrees in molecular biology and dance) or degrees in Science or engineering and employment in art or design (like myself or Paul Fishwick, a key figure in the field of aesthetic computing). There’s been an emergence of art/science Ph. D. programs that take students from art or design or science or engineering. I suspect this cohort will grow over the coming years.
LB: Mariateresa Sartori, your IMéRA research project with Bruno Giorgini focused on mobility in the city. Can you tell us a little bit about how your work and Dr. Giorgini’s work complemented each other? What kind of evidence did you bring to the table as an artist?
MS: The project I worked on with Bruno Giorgini developed an exploration that began with earlier work in Venice. There I created a series of drawings using a rudimentary, even crude procedure: I traced out the movements of each pedestrian in the Piazza San Marco, drawing their paths with a felt-tipped pen on a transparent sheet placed over the computer monitor. I then faithfully transferred the results onto ordinary large sheets of white paper. The lines thus drawn in different directions created a space, drawing a St. Mark’s Square that is actually not there. As well as the actual physical space, it is also a drawing of our individual and collective manner of relating to space. Each single path determines the route of others, in a continuous and reciprocal game of influences that makes our collective progress.
At IMERA we developed this method for a new environment, a city more ethnically and culturally plural than Venice. Together we set up procedures and tools for collecting data about mobility networks there: nodes, links, chronotopi. These drew on the work of Bruno Giogini’s Laboratorio di Fisica della Città of the University of Bologna. We shot videos focusing on specific behavioural patterns where strategies of shifting, approaching and distancing play a decisive role; and we were also attracted by the places and situations of pedestrian congestion. Using the same technique as in Venice, I translated these into drawings of movement. These again created a space that marks out squares and places which are actually not there, each synthesizing space, time and humanity in a single image.
LB: Is there an emancipatory or governance-related dimension to this work? Degrees of mobility have human rights implications. How does your work as an artist connect with these rights, especially the notion of the right to the city?
MS: The first goal when I work as an artist observing reality is observation, i.e. a way of observing that implies a new attention. The result is always instructive because I do not have particular expectations. After lines have been traced following my process, something always emerges and what emerges can be a useful and indicative element for the emancipatory dimension of the urban condition. I would say that Bruno Giorgini is more involved in that dimension than me, especially in the notion of the right to the city.
LB: There’s a current preoccupation among researchers in a number of fields with the relationship between representation, often engaged with/through technology, and urban life. How has your latest work connected with this relationship?
MS: My way of working with technological instruments such as computers is very particular and limited. I use the computer as a technical tool strongly mediated by the senses, i.e. by human perception. I am very interested in modalities of perception: they are so imperfect, yet sufficiently perfect to make our existence possible.
LB: You described the way you work with technological instruments as “particular and limited.” Another way to look at this is that you make the technological system slow down by inserting yourself into the process… and the result is your drawings, which still movement. Might this be one role for art — to insert the human into the machine? Much net art focuses on flows of information, virtual movement, and representing that. While not quite glitch art, do your representations of movement in some sense intentionally put a brake on the machinery?
MS: I find your words enlightening, you describe my way of working better than me….. Actually I insert myself into the technological process…..but this is not a statement of a position against technology.
I can say that what interests me the most (and art’s relation to science is just one instance of this) is the thread of connection between specific cases and general theory, between subjective and objective. Between, on the one hand, the singularity of events and, on the other, general theory. The individual’s experience is singular, unique; but there is always a thread, even if fine, that leads each individual case to a wider generalisation. What interests me is this incessant – indispensable as much as concealed – mental activity that every day leads us to search for generalisations and regulating principles. What interests me is the human tendency to comprehend phenomena, even the most complex, via schematic representation, via a generalisation that leads to the identification of organising principles. I mean “Comprehension” in very wide sense, where emotions and feelings participate too in embracing reality, including reality. Maybe in this sense I put the human in the machine…
There is a discrepancy between how we perceive reality, mediated by our senses, and the truth decreed by science. On a rational level we recognize the truth, but we cannot internalize in a deep way this knowledge; this is beyond our human capabilities. I think that in my artistic research I find myself in this deep discrepancy.
LB: Bryan Connell, your work in Marseille addresses, among other concerns, technology and its relationship to nature. Do you see the urban environment as playing any particular role in that relationship — of having a particular status in our negotiation of it?
Bryan Connell: One of the things that intrigued me about the metropolitan hiking trail in Marseille is the way it plays with our sense of meaning and value in the exploration of contemporary landscapes. Most long distance hiking trails are designed to lead out of urban environments, not into them. We don’t usually think of carrying a field guide that illustrates the taxonomy of fire hydrants, electrical pylons, or urban weeds on an extended city or suburban walk. That kind of engaged, systematic attention is usually reserved for wild natural terrains. From a traditional environmental perspective, the less altered a place is by human technology, the more scientifically interesting, ecologically exemplary, and aesthetically rich it’s going to be. Without undermining the validity of ever-present environmental concerns, the trail functions as an invitation into a more challenging and complex relationship to the emerging para-wilds and novel ecosystems that are arising at the intersection of the natural world and the technological infrastructure of the built environment.
Similarly, the Marseille trail doesn’t really focus on the kinds of urban sites that are traditionally thought of as having significant historic, architectural, or cultural interest. Instead, the trail route incites visitors into an exploration of the everyday environments and working landscapes of the contemporary urban transect – a world of parking lots, freeway overpasses, suburban developments, abandoned railways, and semi-rural wildlands.
Landscape ecologist Earl Ellis argues that to better navigate our way through the current geohistorical epoch, the Anthropocence, we must expand the traditional ecological concept of regional biomes into the parallel notion of “anthromes” – biomes that are complex interconnected melds of human technology and natural systems. In a sense, the GR 2013 Marseille trail is a sketch or system of exploratory paths into what a publically accessible, anthrome based urban ecology observatory might look like.
LB: A similar question is in relation to the image, especially sequential images. What does it mean for our negotiation of the relationship between nature and technology? Between science and art?
BC: We increasingly live in a networked digital metropolis with an image and information density that both mirrors and exceeds the high population densities of the physical metropolis. One topic of particular interest to me is the role these images play in transfiguring the quality of our desire. To what extent do scientific or aesthetic images that increase our ability to find meaning and satisfaction in observing and understanding urban landscape phenomena mitigate our need to physically alter the landscape to conform to an idealized image of what it should or shouldn’t be?
For example, the Marseille metropolitan trail didn’t require much physical alteration of the terrain – it’s a conceptually designated network of pre-existing roads, paths, streets and highways. The trail’s function is not to alter place, but alter the cognitive landscape of trail users so they have a richer sense of place. If you are fascinated by the diversity of ways a para-wild plant population has adapted to a technologically modified environment, do you need to engage in an energy and material intensive re-landscaping of that environment with a palette of conventional horticultural plantings to make it more “beautiful”? In this sense, constructing interpretive images of landscape is more than a way of augmenting a recreational hiking experience, it’s a way of shifting and re-configuring what we think we have to consume and alter to find meaning and vitality in contemporary landscapes.
http://uranus.media.uoa.gr/hc2/
Hybrid City is an international biennial event dedicated to exploring the emergent character of the city and the potential transformative shift of the urban condition, as a result of ongoing developments in information and communication technologies (ICTs) and of their integration in the urban physical context. After the successful homonymous symposium in 2011, the second edition of Hybrid City has grown into a peer reviewed conference, aiming to promote dialogue and knowledge exchange among experts drawn from academia, as well as artists, designers, researchers, advocates, stakeholders and decision makers, actively involved in addressing questions on the nature of the technologically mediated urban activity and experience.
The Hybrid City 2013 events also include an online exhibition and workshops, relevant to the theme
Hybrid City Conference 2013: Subtle rEvolutions will take place on 23-25 of May 2013.
The Hybrid City II events will take place at the central building of the National and Kapodistrian University of Athens.
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Some have proposed Jennifer Chan to be part of what has been termed as the post-internet era. But, this is an inadequate representation of the spirit, criticality and adventure at play in her work. Chan’s awareness and use of the Internet reflects a way of life, that situates its networks as a primary resource. Chan lives amongst various worlds and engages in different shades of being; a self-described ‘amateur cultural critic’, a net artist, a media artist, and academic. Her work exists both online and in physical realms, it is always present and contemporary. This is because her work lives in a world where the scripting of official art definitions loses its power. People have exploited technology to facilitate new behaviours where the artist or art amateur redefine what art is on their own terms. We are now in a post-art context. It reflects a very real, societal shift. Mainstream art culture no longer owns the consciousness of art, Chan and others like her are pulling it apart.
Marc Garrett: In your video Interpassivity a kind of docu-performance made for the exhibition REALCORE, you’re in a park spraying a brown cardboard box, silver. As you go through the process of walking around the box whilst spraying it, you comment on the object’s formal aspects. But, what you mainly discuss are your own personal views about contemporary art. It then becomes apparent that the box is a prop for the performance, enabling the subject to be explored.
Alongside your interpretations of the work my own thoughts on the subject feel as though they are included in the conversation. I know as a viewer, that the artist is not aware of my thoughts on the matter. However, it feels like there is space for me to be a part of the conversation. Not literally through a feedback system or interaction, but as an individual considering your personal questions. The artwork knows I am experiencing it, it knows that a consciousness out there is somehow engaging with its dialogue.
It is clear you are in tune with the feeling of dysfunction. You say, “I need to spit out some creative truth”. On hearing this, I was not sure whether this was a parady, irony or an expression of despair, or all these. You also say “contemporary art is removed from our everyday feelings”. As you express these words I begin the view the box as a symbol of contemporary art as a centralized, institutional monolith? So, before I unwittingly place my own meanings onto the work could you tell us what it means to you?
Jennifer Chan: Interpassivity is the instance of something cueing an audience to feel a certain way, such as canned laughter to stand in for humoured social reaction to jokes in a sitcom– even when it’s not funny. I titled it that because I felt like another art student trying to convince herself or the viewer what she made is art. I feel embarrassed about this self-aware but privileged complaining. A few people have found this work online and screened it, but I’m still mortified to watch it with them.
I made that video because I think a lot of contemporary art is sterile, mannered and removed from emotion. I wasn’t thinking of Donald Judd at that point but I could see the box standing in as a poor attempt at work, like his work. What I was working on (or seven years of art education) had little to do with what was happening in my life. (So to answer your question, yes, it is despair) Using my flipcam and talking over it was immediate for recording those ideas. It’s also a big trope of Canadian video art… a breathy voiceover conveys something serious and personal.
re: REALCORE. The title came about as a play on the idea of “real life”, or face-to-face life away from keyboard. Likewise, users would say “irl”(in real life), or “so real~” in Facebook comment threads to joke about the divide between online/offline contexts. The curator David Hanes felt the video was important to contextualize my use of sincerity and clichés, I was not being ironic in my intention. Arielle Gavin and Jaakko Pallasvuo thought it was questionably ironic and an emotive perspective on the Internet as a form of new sincerity.
I later found that someone wrote a paper by someone who coined “realcore” as a kind of amateur user-generated porn, which is a cool double-meaning. The “interpassivity” video was used to promote the show online but I showed my kitschy found footage videos on twisted pizza box plinths for the show. This was my fuck-you to geometric minimalism and boring white plinths, but I suppose it resulted in a different take of it…
MG: In one of your recent videos “Grey Matter” when watching it felt like I was immediately pulled into a remixed world of teenage celebrity, products and brands, dripping in an orgasmic noise of techno-capitalism. Most of it is found footage, images, video and sound remixed into an edited compilation. Running through the video in between the high octane fuelled cuts and glitches, are messages to the Internet user who chances upon the video. These messages feel like they are from an individual voice but also of a multitude – caught up in a constant state of mediated folk hedonism.
What intentions lie behind this work as an artistic explorer of the entertainment culture you have remixed?
JC: Grey Matter is a first person account on feeling politically inactive online while having access to a wealth of information. I wanted to use remix in a confessional manner, so I combined obscure nostalgic media with embarrassing statements. The video begins with sped up footage of early 3D simulator ride called “Millennium Bug”. Y2K was the first technological “crisis” I recalled with clarity when I was growing up. The rest of the video includes cynical commentary on online spaces I’ve engaged with in the past year. (shopping on aliexpress.com and lurking people on OkCupid) “Little Prince” is compressed 25 times and sped up by 400%. I included old profile pics and some summary text from my OkCupid profile–I thought it was quite telling about how I wanted to be seen online and irl. I think it’s possible to feel mutually exclusive feelings at the same time, or maybe the experience of being active on different social networks produces a kind of schizophrenia. Collaging Internet pop culture is a way to appreciate it-as artifacts-in a complex light, and to be critical of it by acting out within its language.
MG: What do you find fascinating about popular culture on the Internet?
JC: Anything minuscule has the potential to be popular amongst disparate users and they form vernaculars to talk about their interest in that. I find that desire relatable. That is what I think of as “community” online. It’s based on human interest and media fandom. Justin Bieber is made into something of a scapegoat for the first world’s shortcomings; people who like his image/music idolize him, and people who hate him are waiting for him to crack. Both are forms of fanaticism (one based on affinity; the other on hate-watching something.) Supercuts of Justin Bieber hairflips, object crushing fetishists, disease forums, long threads debating a detail…etc. I like the solipsism and intensity of all that.
MG: Can you share with us some of your critical insights and personal pleasures on this subject?
JC: Pop culture is paradoxical and audiences selectively enjoy it. (like teens dancing to hip hop with irreverence to its violent or sexist content.) Consuming and sampling pop allows people to indulge into its meanings, and through this there is a reconsideration of what “the masses” find important. Like the use of “users”, “masses” is what cultural studies calls everyone or everyone except-you. But every “user” has a specific relationship with interfaces and platforms, so they aren’t so homogenous.
Pop culture is also political. There was a time when more people voted for American Idol than the US elections, and if 10,000 people showed up to the 2012 cat video festival, entertainment is generally more seductive than current affairs–until there is a gatekeeping emergency (like mainstream media not covering the early days of Occupy). In terms of “internet pop culture”, perhaps traffic with social networking has overtaken porn and gambling online, but social news is also a kind of entertainment.
MG: Olia Lialina and Dragan Espenschied in their book Digital Folklore they celebrate everyday people’s use of personal computers with “glittering star backgrounds, photos of cute kittens and rainbow gradients”. They value the non-professionalism and amateur spirit that has come about from millions of people enjoying the Internet since it started. There is a difference now, the Internet masses have been shifted and prodded into large web 2.0 frameworks such as Facebook, and an abundance of personal web projects have been lost since.
And, like them do you find reassurance or a personal connection with the Internet Amateurs of the world?
JC: In context of new media art, it’s probably more accurate to think of amateurs as people who don’t self-identify as artists or technicians. What non-artists do with software and video appears facile, sincere, and intuitive. I make amateur-looking work to dialogue with that.. I like to say something dumb to say something serious. Something that’s made simplistically and filled with kitschy references can be packaged as critique that also appeals to non-art audiences.
I caught the tail end of the homepage-o-sphere/webring 1.0 period. Non-artists made personal websites out of a genuine interest in something. tumblr and pinterest is used in a same way today–to collect indiscriminately. Like 2.0 frameworks, the early internet also had free webpage hosting that users relied on (Geocities and Lycos). Personal website design isn’t over either; net artists still make them or bind together to create their own sites (like tightartists.com). I think I have an idea of what you mean though; it was less commercial and there weren’t as many distinct “most-visited” places online.
I made a lot of gothy dark art on DeviantArt before I knew about contemporary art, and my sensibility towards Photoshop was more romantic and impulsive without the baggage of art education. Maybe this “revival” cult of amateur-looking digital folklore happened because I/we exoticize that kind of amateur production. Web vernaculars have also become stylized and this aesthetic is shared with seapunks and filmmakers. Artists need to adapt to that.
MG: What do you feel is still alive and open for everyday online expression and play, in respect of what Lialina and Espenschied perceive as Digital Folklore?
JC: I think a lot of emerging artists have a greater awareness of obsolescence and upgrade culture than we give them credit for–while still complacent to the socialization structures on Facebook. Many seem more interested in navigating these networks to question their inner control mechanisms than overthrowing them or innovating new ones. It can be simple things like friending as many users as possible, looping webcam feeds, archiving and re-uploading banned content on different platforms, having an anonymous/alternate personas/using multiple accounts…etc. People like glitchr and Ian Aleksander Adams are always looking for ways to use a system against its intended functions in the same way jodi did all the cheat moves in max payne CHEATS ONLY. I admire glitch practices for that.
There’s also the possibility for re-appropriating anything to rebrand or critique particular communities. I think Angela Washko and Jaakko Pallasvuo are doing this in a compelling way that covers a large territory between art and Internet culture.
MG: So, what are you working on at the moment?
JC: <–for some reason this sounds less perverted than if I were an old guy doing this to teen girls but its really just as perverse–>
I’m observing what young adult/teen boys do on YouTube: bulking up, performing dares, talking about how to pick up a White/Asian girls etc. I’m also making a video about Asian guys (both diasporic, Asian American, and more specifically, Korean and Taiwanese men) and their interpretations of mediated masculinity. There is something disturbingly tantalizing in terms of how they have learned to look at the webcam as if they are boy band stars yet they are not fully grown men. A lot of this is informed by growing up in Hong Kong, and knowing that fashion and romance, is inspired by many “neighbouring” cultural media from Japan, Korea and Taiwan even though American/British influence is also prominent in the club scene.
Here are two images from my late installation that will foreshadow this interest. It’s chat text over layered on modified fashion and makeup adverts targeted at Korean and Chinese men, and printed onto micro-fibred bedding. I feel like they’re treated as pleasant freak shows on tumblr but this imagery is a banal, idealized kind of masculinity in Asia. I think western facial features are really common amongst these popular images of Asian-ness, and most would tend to read it as aspiring to western culture, though the hyperfemme “doll” look or metro-masculinity has been a regional style since the 90s.
Chan’s work reflects an emerging condition described by Zizek as “interpassivity” in which our engagement with interactive experience has lost traction and is replaced with “its shadowy and much more uncanny supplement/double “interpassivity””[1], a “Fetish between structure and humanism”[ibid]. We are pulled into a paradox, where ‘interaction and passivity’ are joined together as spectacle of constant mediation. Millions have joined online centralized, megastructures such as Facebook, and this is not a black and white situation. Many are coerced from social and consumer pressures into the state of being seen as interacting. As the futuristic time machine streams onwards at high-speed, agency slouches into a spurious and distant dream. Others and the same are enjoying the flow for the sake of self expression within these scripted frameworks.
Chan’s work critiques, plays with, and exploits this networked, social intervention, as well as her viewers’ desires. Her imaginative palette revivifies questions about agency, passivity, sexuality, privacy, individuality, behaviour, networked consumption and its production. These remixed artworks have much material to work with, as the endless ether of everyday noise is uploaded and distributed through blogs and social networking sites; then returned into the ether as cut-ups where a transforming culture is engaged in its own mutation.
Its noise engages us whether we enjoy it or not, in the medium of “interpassivity”, and we all find ourselves caught within this spectacular enticement driven by the Netopticon. “On a holiday trip, it is quite common to feel a superego compulsion to enjoy, one “must have fun” — one feels guilty if one doesn’t enjoy it.”[ibid]
Jennifer Chan – http://www.jennifer-chan.com/
Heavy MetaVernacular video after the popularization of the internet
http://jennifer-chan.com/index.php?/curatorial/heavy-meta/
SELF-LOVE A non-consensual exhibition of emerging net art
http://jennifer-chan.com/index.php?/curatorial/self-love/
New Insularity Peer backpatting. A screening of works by friends and users whose works I admire.
http://jennifer-chan.com/newinsularity.html
Feeling VideoThe affective appeal of antisocial video
http://jennifer-chan.com/index.php?/curatorial/feeling-video/
Trivial Pursuits Distracting “new media art”
http://jennifer-chan.com/index.php?/curatorial/trivial-pursuits/
Drake Music launches a making day to inspire the creation of more accessible musical instruments.
On Sunday 21 April Drake Music will run a hackday to create and share new instruments that break down disabling barriers to music making. Run in partnership with Furtherfield and Music Hackspace, makers will have the opportunity to work towards one of two prizes for the most innovative work.
Hacking To Make Music Accessible Day is part of Drake Music’s new R&D programme, which aims to:
As of January 2013, there are only 6 widely available solutions for accessible music making. In contrast an orchestra is made up of at least 19 instrument types; rock and pop frequently use 4 or more types; and the instruments used in world, electronic, jazz and folk music add up to a rich and diverse pallet of choice for most aspiring musicians. This disparity needs to be bridged, in particular with the development of more expressive musical instruments for those facing barriers to music making.
Hacking To Make Music Accessible is developed with and supported by Music Hackspace and Furtherfield. This event is also a precursor to a series of projects and initiatives which will be hosted at the WeShare Lab later this year.
“I have been bowled over by the enthusiasm and seriousness of the hacking community when faced with the question of how we can create and develop new tools to make music making accessible. This event is the first of many, and allows us to collaborate with the widest range of talent in creating the most innovative tools for a sector that desperately needs them. “ – Gawain Hewitt
For further information please contact Gawain Hewitt, Drake Music Associate Musician and Associate National Manager – Research and Development.
Drake Music breaks down disabling barriers to music through innovative approaches to making, learning and teaching music. Now in its 25th year, Drake Music continues to play a pioneering role in the development and imaginative use of Assistive Music Technology (AMT) to make music accessible. Drake Music is the only organisation in England specialising in the use of AMT to break down (physical/societal) barriers to participation.
Our focus is on nurturing creativity through exploring music and technology in imaginative ways. We put quality music making at the heart of everything we do, connecting disabled and non-disabled people locally, nationally and internationally. Drake Music is an Arts Council NPO.
The London Music Hackspace originated as a subgroup of the London Hackspace as a place to share thoughts, knowledge, technologies, processes and aesthetics on music and audio. We foster innovation by gathering skilled professionals and facilitating exchanges between disciplines, from software development to music installations and production. The Music Hackspace organises weekly events, including presentations and talks by artists and musicians, workshops, performances and unexpected collaborations. Music Hackspace are member of London Hackspace.
Drake Music and Furtherfield have come together to create WeShare, a new initiative building on the combined creative assets, specialisms and strengths of both our organisations. In a series of projects in the first phase of WeShare, supported by an organisational development grant from Arts Council England, we tested and piloted new ways of working and collaborating through projects such as Pecha Kucha Beta and Deconstructing Pecha Kucha. This year will see the launch of the WeShare Lab, which will support and host events similar to Hacking to Make Music Accessible.
WeShare has emerged from three years of successful partnership-working between Drake Music and Furtherfield who share a critical and creative engagement with art, music and technology with a focus on participation and collaboration. It aims to amplify the existing quality, reach and value of our organisations’ work, finding new ways to share knowledge, ideas, resources and opportunities; creating new ways of producing and sustaining socially engaged art and culture.
Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org
Furtherfield Gallery is supported by Haringey Council and Arts Council England
About a year ago Eleanor Greenhalgh started her project The Dissolute Image (TDI), a speculative, poetic image hosting technique. By splitting images into individual pixels and distributing them, it enables banned content to be secretly posted on corporate social platforms. TDI enables users to post a single pixel on their own social media page. All the entries are tracked by TDI and each pixel will re-appear on a dedicated website, eventually re-forming the image. I asked Eleanor about her motivation and interest in censorship and hosting issues.
Annet Dekker (AD): Could you tell me a little bit about your background?
Eleanor Greenhalgh (EG): I did a fine art BA at Oxford Brookes in the UK where I started working on participatory projects. I consider myself somewhere between a curator and a facilitator, but it is a role that I haven’t quite worked out. From being involved in environmental activism, I became really fascinated by the way that these kinds of groups organized themselves. These were non-hierarchical groups that tried to avoid replicating the types of hierarchies which they’re opposing. It is a really fascinating process because it doesn’t always go so well.
AD: Could you give an example of such conflict?
EG: Facebook for example hides its ideological biases behind fluffy language of wanting to make it a community space that’s safe for everybody, so you’re not going to come across offensive material. Whereas you talk to an anarchist hosting collective, they will be honest and tell that they’re not hosting stuff that they disagree with, because they consider it part of their activism and they’re not going to give resources to a cause that they disagree with. So how does that relate to the demand for solidarity? It’s a recurring problem. If you believe in building some kind of alternatives, solidarity is essential. But where does your desire to show solidarity conflict with your own values, your own autonomy?
I think this is a source of deep ambivalence. On the one hand being autonomous, while at the same time being deeply vulnerable to the collective – whether relying on others to host your data, to back you up on a demonstration, or just look after each other on a very physical level. I want to expose this vulnerability, this ambivalence, which you find between the two extremes of total autonomy or total solidarity. Rather than choosing one of them, I’m interested in looking in the middle and asking, why is it that being in the middle is so uncomfortable, and why is there this temptation to flee to one of these two extremes?
AD: Why is being in the middle uncomfortable? Isn’t that the place that most people choose to be in?
EG: I think social life puts us in the middle, whether we choose it or not. To give an example from a campaign I’m involved with, for abortion rights: we use the rhetoric of ‘bodily autonomy’. Yet, this ‘autonomy’ relies upon medical care given by others. It can only exist because of other people. What’s uncomfortable about this fact is that it confronts us with our own vulnerability. The fantasy of an asocial autonomy is seductive (and dangerous); the idea that we could be self-sustaining, without the need to do politics.
AD: During your time at Piet Zwart Institute in Rotterdam you focused a lot on the issues of censorship and hosting, both in The Dissolute Image (TDI) and in Volunteer Hosts, where you asked people to physically host files which they didn’t know the contents of. What is your interest in hosting?
EG: I became interested in hosting from two angles. Firstly from a social angle, and the power dynamics of who hosts what and why. Secondly from a physical angle, the fact that data needs to live somewhere and our reliance on hardware and services that we don’t own and have little control over. I’m interested in how that relates to people who are trying to articulate an alternative. Also asking the question of whether hosting something is the same as endorsing it.
I have been watching for example the work that Freedom Box has been doing, developing a small server that you can carry with you. The emphasis is that this is on your body and it is in your house, which makes it harder to seize data because different laws apply when something is in your house. I am exploring or even arguing for the beauty of this kind of approach – the beauty of the continued need for physical space. Hakim Bey (who is good at rhetoric if not politics) said that ‘the question of land refuses to go away’. Meaning, if we want to build an alternative then it has to live somewhere – somewhere physical. And yes, that includes ‘the cloud’ – another rhetorical device which obscures this fact. I don’t think this need for embodiment is a weakness or an inconvenience, as feminists have long argued (Karen A. Franck’s early critique of virtual reality comes to mind). The fantasy of disembodiment – whether geographical, sexual, technological – usually serves those who want to avoid discussions of how these spaces and bodies are governed.
AD: What were the reactions of people on TDI?
EG: People found it really fun, which I didn’t expect. Although, the project is still in a very early stage so not many pixels have been adopted, and it’s not possible to see what the image is. If and when the image ever is completed I wonder how those people will feel, if they will retract their ‘vote’, or whether it will just be like so many other things online where you click OK and then you forget about it. But in the early stages people seem to be very engaged by it and they like this rhetoric of showing solidarity and being part of it.
AD: How did you select the image(s)?
EG: The question of motivation is what interested me in choosing an image, because its very easy to stand up and say, ‘I disagree with censorship’, for example, but I don’t think it is as simple as to censor or not to censor. By asking people to adopt part of an image I’m trying to ask them the question of where they draw their own limits. If they will host something purely in the name of solidarity, or if they need to know a little bit more about it before they are willing to give their resources or their endorsements to it. Without giving away too much, I have tried to choose images in such a way that they would challenge the audience, so that people who are likely to say ‘yeah that’s great, I’m against censorship’, would stop and think a little bit about what they are willing to give a platform to.
AD: What is the role of people who participate in your projects?
EG: The question I came up against with Volunteer Hosts was figuring out what the investment would be for the people participating in it, and also how to keep track of the files. Also would this count as an archive, if there is no way of tracking the files that have been put in it? I think that could be quite nice as a gesture: that you create an archive which then is scattered and you have no way of knowing whether these USB keys have just been immediately wiped and had put more interesting things on there, or whether people really have faithfully held on to them, and maybe that is where gathering feedback becomes really important. It seems quite important to know, although there is also a beauty maybe in not knowing and somehow just surrendering your files.
I’m trying to experiment with how much you can remove something from its context, where it still has enough meaning to be engaging. There is something for me really beautiful about single pixels of which you’ve really have no idea what it could be. TDI has over 95,000 pixels, so it is highly unlikely that this image will ever be completed and that’s obviously built into the design of the project itself. The fact that it would take so long, and take so many people, for me is a source of beauty. I think it can be fine to use a type of game-like mentality to engage people, if you get them to think about it. I think if you agree to participate in something without really knowing what it is, you are probably going to be quite interested in finding out what it is, as that thing is gradually emerging. It’s the inherent excitement of thinking you have a stake in something, and therefore perhaps it will affect you. It is fascinating to take a whole and break it into lots of tiny pieces, or take tiny pieces and bring them together.
AD: So your main interest is in the conversation or a discussion?
EG: Yes, I think it is important to have some form in which that conversation happens. I try to capture the reactions of people who participate in the things that I make. That is maybe part of my background in facilitation, and my interest in counselling. The truth of something is in the feelings that it provokes. It is in trying to find out what the subject position is, or feels like, of somebody who is called upon to transmit the content of other people. What are the investments in there, why would you do it? What are the dilemmas that they face? At what point will you stop doing it, or under what conditions? Would you either withdraw your agreement, or put more conditions on it?
I’d like to argue for the value of simply reflecting, but also acknowledging my stake in it as an individual. I feel I have to try and resist a pragmatic attempt to somehow merely utilize the information, or to identify it as an activist act; there doesn’t necessarily need to be an outcome. It can be quite uncomfortable to admit that maybe you don’t have all the answers, or maybe there are contradictions in your approach. I’m trying to get to that point where those anxieties and uncomfortable feelings sit.
AD: How do you relate that back to yourself, what is your role?
EG: I am heavily influenced by my training as a facilitator, using an anarchist model where the facilitator is not the boss or the chair of the meeting but they are really in service to the group. In this model there are two qualities needed by a facilitator: being assertive and being neutral. It is an immensely powerful way of thinking, that you could be really assertive in, for example, designing a project and setting boundaries (kicking out spammers, people who are dominating the group), but at the same time being completely neutral in a sort of psychoanalytic way, while looking at the content. Anything that comes in, you hold in that space. On the other hand it is a complete contradiction; how can you be assertive and yet also neutral? You are always making decisions about what counts as spam versus what counts as a valid input. Perhaps it is a parallel dilemma to the one I mentioned, between solidarity and autonomy. These are the difficult and interesting questions of doing radical politics. Or doing any kind of democracy. So, while it is contradictory in many ways, I have seen this technique of neutral facilitation being used to incredible effect, and it’s one that I adopt. I think not having the answers, not determining the outcome, and being vulnerable to other people are beautiful ethical positions.
—-
+ For more information about Eleanor Greenhalgh: http://eleanorg.org/
Featured image: Image from Fab Lab (fabrication laboratory), small-scale workshop offering digital fabrication
There is currently a significant amount of interest in the relationship between free and Open Source practices in art and the aim of this report is to map out some of these shifting relationships in contemporary models of education both online and offline. The recent expansion of so-called ‘free culture’ has contributed to placing the debate over authorship, ownership and licensing of the artwork at the centre of artistic production. Crucially, the transformation of art in the age of global culture and the consequent move from autonomous art objects into cultural artworks and services, has resulted in the emergence of three visible tendencies: 1) free/Open/Source software as artistic-pedagogical method, 2) the critical emancipation of the self-education movement and 3) the digitisation of art education practices into Open Source packages of cognitive labour.
One possible way to navigate this complex ideological terrain is the conciliatory term free/libre/Open Source software (floss), seeing it as “part of an emerging transdisciplinary field that deals with different forms of openness.” [1] At the heart of the debate is the political distinction between the Free Software Foundation[2] and the Open Source Initiative.[3] The ‘copyleft’ attitude (free software movement) asserts four freedoms for software: free from restriction, free to share and copy, free to learn and adapt, free to work with others.[4] The Open Source definition,[5] on the other hand, in spite of apparent similarities, has developed into flexible arrangements such as the Creative Commons licenses[vi][6], some of which restrict these freedoms when applied to media/cultural works and publications, not allowing for derivative artwork or its commercial use under specific license combinations.[7]
A number of projects, such as the pure:dyne[8] – GNU/Linux operating system for live audio visual processing and teaching – are, however, fully identified with the principles of free software. They have emerged from artists’ collectives whose relationship to art education is informally associated with sharing spaces, the hacklabs and free media labs where they run workshops and introduce participants to the use of free digital art tools. [9] Their mode of production is centred on ‘live code’ and feature two essential characteristics: 1) collaborative- relying on large-scale public participation and 2) distributive- offering the tools and the process notes (notation) to empower the others to carry on the work on their own.[10] This philosophy implies that the artistic performance of the work is complemented by a set of pedagogical approaches associated with the enabling of production by others. [11]
The movement for free education has gained greater relevance as a result of the global financial crisis and the battle for control of university fees.[12] In this context, art education has been developing into an artistic project while also providing an emancipatory movement reacting against dominant forms of institutionalised knowledge production. Within this movement, the role of free/open technology has been central in the mediation of self-education as a social movement.
On the one hand, artists –freelancers, sometimes temporarily/precariously plugged into educational institutions whilst working as teachers, others times as workshop facilitators in free access spaces– have opened up their classrooms to the environment of the read/write web, and with their students-collaborators, have produced and shared in wikis, blogs and Second Life, art and education resources that make an increasingly significant contribution to a larger body of knowledge that is the web. [13] Wikiversity is a model of this confluence of self-education movements and open online education.[14]
In parallel with the above-mentioned tendencies of online systems, numerous critical projects have appeared that are associated with the reclamation of space that occurs as artists have found themselves at the forefront of self-organised and self-managed self-education projects.[15] Some have happened side-by-side with the reclamation and occupation of spaces such as the Temporary School of Thought[16] and the Really Free School.[17] Part of these groups activity is the establishment of a free programme of workshops on topics that can range from free software tools to Ivan Illich and Deschooling Society.[18] Others that make opportunistic incursions into the artworld such as the Bruce High Quality Foundation University,[19] the Future Academy[20] or Unitednationsplaza,[21] are platforms for experimental art as research, investigating the production of knowledge that occurs when art education itself becomes artwork or exhibition.[22]
While the debate on free education has been enjoying significant visibility, the Higher Education sector has also joined in. A few recent initiatives have supported universities of the arts developing virtual learning environments and providing access to open education resources (OERs). This is the case with the JISC Practising Open Education Project (2010-2011)[23] with six art, design and media departments in UK universities. A number of these OERs include art work (photographs, drawings and videos), but the majority are art theory, mostly research papers, dissertations and art education research documents produced by artists-teachers-researchers as part of their continuing professional development. These are distributed with Creative Commons licenses with varying degrees of freedom, but rarely have the ‘copyleft’ attitude that has been associated with the free software.
Such an enterprise can be interpreted in the light of current debates in the fields of immaterial labour and cognitive capitalism revealing that whilst (digital) art becomes postproduction, art education is being packaged into open resources that circulate as part of the capitalist system, and become central to the new eLearning/networked economies. In addition to filling a gap in subject-specific open resources, this raises the question: why is the free and the open so popular in contemporary art education? A cynical hypothesis is that art education, by declaring itself as a type of production of knowledge, attempts to gain a new legitimacy, in the bureaucratised global knowledge market. The other possibility is that in the face of such a doomed scenario, art education searches for new possibilities beyond pure commercialism, reclaiming access through “contingencies of opening and mobility of cognitive packages beyond confines of ownership.” [24]
1. Floss as artistic –pedagogical method
The Digital Artists Handbook
The digital handbook, published by the arts organisation folly and artists’ collective GOTO10 in 2008, aims to give artists information about the available tools and the practicalities related to Free/Libre Open Source Software and Content such as collaborative development and licenses.
FLOSS+Art
This book edited by Aymeric Mansoux and Marloes de Valk in 2008 reflects critically on the growing relationship between Free Software ideology, open content and digital art. With contributions by: Fabianne Balvedi, Florian Cramer, Sher Doruff, Nancy Mauro Flude, Olga Goriunova, Dave Griffiths, Ross Harley, Martin Howse, Shahee Ilyas, Ricardo Lafuente, Ivan Monroy Lopez, Thor Magnusson, Alex McLean, Rhea Myers, Alejandra Maria Perez Nuñez, Eleonora Oreggia, oRx-qX, Julien Ottavi, Michael van Schaik, Femke Snelting, Pedro Soler, Hans Christoph Steiner, Prodromos Tsiavos, Simon Yuill. Available both in print and as torrent download
Technology Will Save Us
The project by Daniel Hirschman & Bethany Koby is a haberdashery for technology and alternative education space dedicated to helping people to produce and not just consume technology.
Openlab
Openlab Workshops was started by artist and educator Evan Raskob in mid-2009 to fulfil the need for practical education about digital art and technology. Floss workshops are developed and taught by working artists and media practitioners, giving participants direct access to practical experience.
GOTO10
GOTO10 is an artists’ collective that organises floss workshops on subjects such as Pure Data, Linux audio tools, physical computing, SuperCollider, puredyne, RFID, Audio Signal Processing, and other related areas of practice.
UpStage
UpStage is an Open Source platform for cyberformance and education: remote performers combine images, animations, audio, web cams, text and drawing in real-time for an online audience. Initiated by the globally dispersed performance troupe Avatar Body Collision, it runs the annual Upstage festival, open to proposals.
2. Self-organised and self-managed art education
Really Free School
Free school based in a squatted London pub. “Amidst the rising fees and mounting pressure for ‘success’, we value knowledge in a different currency; one that everyone can afford to trade. In this school, skills are swapped and information shared, culture cannot be bought or sold. Here is an autonomous space to find each other, to gain momentum, to cross-pollinate ideas and actions.” (Communiqué #1)
Bruce High Quality Foundation University
A free university project set up by NY-based artists’ collective The Bruce High Quality Foundation. “We believe in the artistically educational possibilities of collaboration. Collaboration, as we mean it, means a group of concerned people come together to hash out ideas, try to figure out the world around them, and try to take some agency within its future. That’s the why and how of The Bruce High Quality Foundation. BHQFU is an attempt to extend the benefits of this collaborative model to a wider number of people.”
Unitednationsplaza
A temporary, experimental school in Berlin, initiated by Anton Vidokle following the cancellation of Manifesta 6 on Cyprus, in 2006. Developed in collaboration with Boris Groys, Liam Gillick, Hatasha Sadr Haghighian, Nikolaus Hirsch, Martha Rosler, Walid Raad, Jalal Toufic and Tirdad Zolghadr, the project travelled to Mexico City (2008) and, eventually, to New York City under the name Night School (2008-2009) at the New Museum. Its program was organized around a number of public seminars, most of which are now available in their entirety online.
FOSSter creative Learning
Lesson plans that can be used in the art classroom, developed by The FOSSter Creativity Team, a group of students of the University of the Arts (USA)
3. Open Source Repositories
University of the Arts institutional OER repository
University for the Creative Arts institutional OER repository
VADS (Visual Arts Data Service) A collection of over 100,000 art and design images that are freely available and copyright cleared for use in learning, teaching and research in the UK.
OER Commons A repository of materials about teaching, technology, research in the emerging field of Open Education. Art materials at OER commons.
You can find paula’s original article on Collaboration and Freedom – The World of Free and Open Source Art http://p2pfoundation.net/World_of_Free_and_Open_Source_Art
This article is part of the Furtherfield collection commissioned by Arts Council England for Thinking Digital. 2011
Cyposium
an online symposium on cyberformance
Friday 12th October 2012
http://www.cyposium.net/
We all perform on the Internet. The social media profiles that we are contractually obliged to give our real names to are just as much performances as our World Of Warcraft or Minecraft avatars. Yet these impromptu performances of our socialised and fantasy selves lack the literary quality of drama. Not drama in the sense of a Usenet or Tumblr flamewar, but in the sense of theatre.
The 1993 New Yorker cartoon captioned “On the Internet, nobody knows you’re a dog” identifies two important features of the early public Internet. Firstly it’s a place, somewhere you can get onto. Secondly that place has limited bandwidth for establishing identity and communicating affect. This meant that the Cyberspace of the net became a site for identity play and imagined realities.
As the text-based virtual reality of MOOs gave way to the image-based Palace Chat and then three dimensional AlphaWorld the available bandwidth increased and with it the available ambiguity decreased. Describing a character or a scene or an action with a few words leaves the members of the audience much freer to exercise their own imaginations than seeing it in full motion animation with a high polygon count.
The visual, social and even economic order of virtual worlds and social media have become a more fixed and uncritical embodiment of mass media and the established social order. This has reduced their potential for alterity but it has made them useful representations both of shared reality and shared fantasy that can be used as a stage on which to perform critically, reintroducing the literay against the grain of their unreflective consumption of identity and spectacle.
Throughout this history, from the early 1990s to today, the Internet’s affordances have been used to produce dramatic performance in Cyberspace, “cyberformance”. The problem is we don’t remember this, at least not as clearly as we should. Individually, institutionally, and technologically we have lost our memories of artistically groundbreaking and important performances.
This problem is not unique to cyberformance. All digital art suffers from the decay of digital media and the creeping obsolescence of the hardware that it runs on. Internet art suffers from bitrot, software obsolescence, linkrot, the loss of web pages and sites elsewhere on the net that are connected to the work, and netrot, changes in the protocols used to distribute it.
Above and beyond those problems, cyberformance involves live perfomance. Unique events produced by historical communities at a particular moment using media that will rapidly become obsolete need to be recorded in order to be remembered or at least to be critically re-evaluated later. This creates a second layer of conservation and archiving problems.
Take the example (outside of Cyposium) of Judy Malloy’s “Brown House Kitchen”, a narrative environment created in the LambdaMOO text-based virtual reality. Despite being mentioned in surveys of virtual art in the 1990s, despite being produced with institutional support, and despite being stored on one of the longest-running textual virtual world servers the software objects that made up the work were recycled as part of the normal running of LambdaMOO and are now lost. Many other text-based virtual realities, some specifically designed for dramatic works, are not even online any more. And the protocols used to access them are old, with software to connect to them increasingly not installed by default on newer operating systems. Even those created after the Internet Archive started will not appear in it, as they are not web-based.
I mention LambdaMOO as by chance I was researching text based virtual worlds and performance in the months before Cyposium was announced. One work that was described in the literature but untraceable online was Stephen A. Schrum’s “NetSeduction”. Which Schrum presented and discussed at Cyposium. And the script of the original performance was made available through the Cyposium website. Without Cyposium, these resources would not have been made available.
These contrasting examples drive home just how badly needed Cyposium was. The Internet does enable us to digitise and experience more culture than ever before, but it also erases our memories of the culture that is native to it. And the often highly experimental nature of cyberformance makes it harder to record and remember than almost any other kind of technologically enabled art.
As well as addressing a specific need to recover the history of net performance, Cyposium is an exemplary model for a new kind of online event in the era of Massively Online Open College courses. It performs the function of a symposium or convention online, reducing barriers to access and increasing reach for institutions, speakers and audience members. The Waterwheel Tap software used for most of Cyposium allows side-channels of audience communication, which help to build a sense of place and community and allow the audience to ask (and answer) questions and share knowledge among themselves and with the speakers.
The panel discussions that Waterwheel enabled meant that old and new net performers could discuss each others work in the light of new developments or freshly reconsidered history. And we, the audience, wheoever we were and wherever we were, could watch and learn from this discussion and join in. I am often wary of the word “open”, but there was an intellectual and social generosity and inclusiveness to Cyposium that made it feel like a very open event.
A ripple of excitement went through the mailing lists I subscribe to when Cyposium was announced. Its organizers and line up promised something special, and the event itself didn’t disappoint. To be part of the audience, chatting in text alongside the live streaming video presentations, was to be part of both a welcoming ad hoc conversational community of interest and participating in a key moment in a larger historical conversation.
Cyposium went beyond recovering and presenting the history of online performance. It brought together net performers old and new in productive dialogue in front of an engaged audience and served as an example of a new kind of net native event. Now that the event itself has finished the Cyposium web site serves as an important record of an important aspect of online creativity.
This essay will appear in the forthcoming Cyposium book.
The text of this review is licenced under the Creative Commons BY-SA 3.0 Licence.
Sat 19 – Sun 20 January 2013: One Minute Volume 1-2
Sat 26 – Sun 27 January 2013: One Minute Volume 3-4
Sat 02 – Sun 03 February 2013: One Minute Volume 5-6
Contact: info@furtherfield.org
In partnership with 20-21 Visual Arts Centre, Furtherfield Gallery is pleased to host One Minute Volumes 1-6 curated by the film-maker Kerry Baldry over three consecutive weekends in January and February 2013. The programme will also be shown at 20-21 later in 2013.
One Minute Volumes 1-6 are an eclectic mix of artists moving image constrained to the time limit of one minute and include over 80 artists at varying stages of their careers.
The artists involved range from established figures, such as Guy Sherwin and Catherine Elwes, to comparative newcomers through a multinational roster of those in between; and the methods deployed and content treated of are hugely diverse, a master class in the very short form film.
Gabrielle Schwartz writes in a recent review in Varsity, a Cambridge University publication:
‘There was no way of knowing what is going to come next; only that (while it might be beautiful, it might be funny, it might be incredibly weird) either way, it would be finished in a minute’s time – and so you might as well wait and see. This element of expectation as well as the consistently thought-provoking and entertaining quality propelled me through the volume, never once resulting in boredom’.
FACT in Liverpool, Artprojx Space – London, Directors Lounge – Berlin, London Underground Film Sessions – Horse Hospital, London. National Museum of Contemporary Art, in Bucharest, Plymouth Arts Centre, S1 Artspace – Sheffield, The Hull Short International Film Festival, Castlefield Gallery – Manchester, Peloton Gallery – Australia
Chris Meigh-Andrews, Kerry Baldry, Steven Ball, Kelvin Brown, Rose Butler, Daniela Butsch, Samantha Clark, Callum Cooper, Michael Cousin, Chris Paul Daniels, Gordon Dawson, Claudia Di Gangi, Fil Ieropoulos and Lilly Zinan Ding, Ron Diorio, Annabel Dover, Catherine Elwes, Clint Enns, Andy Fear, Unconscious Films, The Gluts, Dave Griffiths, Leister/Harris, Steve Hawley, Nick Herbert, Tony Hill, Virginia Hilyard, Elizabeth Hobbs, Riccardo Iacono, Hilary Jack, Tina Keane, David Kefford, Deklan Kilfeather, Kate Jessop, Nick Jordan & Jacob Cartwright, Esther Johnson, Helen Judge, Hollington & Kyprianou, Bob Levene, Barry Lewis, Lynn Loo, Paulo Menezes, Katherine Meynell, Louisa Minkin, Claire Morales, Kayla Parker and Stuart Moore, Jonathan Moss, Simon Payne, Alex Pearl, Gary Peploe, Martin Pickles, Stuart Pound, Laure Prouvost, Anahita Razmi, Emily Richardson, Nicki Rolls, Barbara Rosenthal, Jennifer Ross, Edwin Rostron, Matthew Rowe, Eva Rudlinger, Sam Renseiw and Philip Sanderson, Alex Schady, Janine Schneider, Margie Schnibbe, My Name Is Scot, Erica Scourti, Guy Sherwin, James Snazell, Tansy Spinks, Marty St.James, Priya Sundram, Michael Szpakowski, Richard Tuohy, Zhel (Zeljko Vukicevic), Phillip Warnell, Liam Wells, Mark Wigan, Michael Woody, Eleni Xintaras, Juan Zamora.
http://oneminuteartistfilms.blogspot.co.uk/
Produced by Furtherfield and 20-21 Visual Arts Centre.
Kerry BaldryKerry Baldry is an artist/filmmaker who works in a range of media including film and video. She is a Fine Art Graduate from Middlesex University who went on to study film and video at Central St. Martins. Her first commissioned film was to make a film for BBC2’s One Minute Television which was broadcast on The Late Show – a joint collaboration between BBC2 and Arts Council England.
Over the last 6 years, aside from producing her own work, she has been curating, promoting and distributing a self initiated, unfunded project titled One Minute, One Minute Volume 6 being the latest in the edition. One Minute Volumes 1-6 are an eclectic mix of artists moving image constrained to the time limit of one minute and includes over 80 artists at varying stages of their careers.
Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org
Furtherfield Gallery is supported by Haringey Council and Arts Council England.
I met Eugenio Tisselli in Edinburgh at the Remediating the Social conference in November 2012. Eugenio gave a presentation on the project Sauti ya wakulima, “The voice of the farmers”: A collaborative knowledge base created by farmers from the Chambezi region of the Bagamoyo District in Tanzania, and “by gathering audiovisual evidence of their practices they use smartphones to publish images and voice recordings on the Internet”, documenting and sharing their daily practices.
I was struck by his sensitivity to the social contexts and political questions around this type of project engagement. This interview explores the challenges we all face in connecting to a deeper understanding of what technology can succeed in doing beyond the usual hype of the ‘New’ and its entwined consumerist diversions. Not only does the conversation highlight how communities can work together in collaborating with technology on their own terms. But, it also discusses the artists’ role in the age of climate change and the economic crisis, locally and globally.
Marc Garrett: Can you explain how and why the Sauti ya wakulima, “The voice of the farmers” project came about?
Eugenio Tisselli: Sauti ya wakulima is the fruit of my collaboration in the megafone project, started in 2004 by Catalan artist Antoni Abad. During six years, we worked with different groups at risk of social exclusion, such as disabled people, immigrants or refugees. The idea was to provide these groups with the tools to make their voices heard: smartphones with a special application that made it easy to capture images, sound recordings or short videos, and a web page where these contents could be directly uploaded. Using these tools, the participants of each project were able to create a collaborative, online “community memory”, in which they could include whatever they considered to be relevant. Although megafone was relatively successful and, in some cases, made a positive impact on the people who participated, I was worried that the project was becoming too dispersive. We worked in six countries, with extremely different groups. So, in 2011, I decided to follow my own path and apply a similar methodology into more focused projects, related with sustainable agriculture and environmental issues. I realized that the projects which sought to increase the empowerment of a community could become too complex for a single artist to handle. That’s why, in Sauti ya wakulima, I’m not “the artist”, but a member of a transdisciplinary team which includes biologists, agricultural scientists and technicians. Such a team came together after my PhD advisor Angelika Hilbeck, my colleague Juanita Sclaepfer-Miller and myself came across the possibility of working with farmers in Tanzania. The network formed by local researchers, farmers and ourselves was quickly formed, so we started the project on March, 2011.
MG: I find it interesting that you made the decision to put the role of artist aside. This reminds me of a discussion in Suzi Gablik’s book published in 1995 ‘Conversations before the end of time’; where James Hillman in an interview talks about learning to refocus our attention from ourselves and onto the world. Further into the conversation Gablik says “In our culture, the notion of art being a service to anything is an anathema. Service has been totally deleted from our view point. Aesthetics doesn’t serve anything but itself and its own ends”.[2]
So, I have two questions here. The first is how important was it for you to put aside your status as an ‘artist’, and what difference did it make?
And, where do you think you and others may fit when considering the discussion between Gablik and Hillman?
ET: It is important for me to make it clear that I didn’t abandon my role as an artist. Instead, I fully assumed my status, but only as a member of a transdisciplinary team. I believe that this may be a point of departure from the classical view of the artist as a “lone genius”, which is closely related to the discussion about service in art. So I’ll try to interweave both questions together. In a recent publication, Pablo Helguera aimed to set a curriculum for socially engaged art. He identified the new set of skills to be acquired by the artists, and the issues they must address when dealing with social interaction. But, as Helguera suggests, perhaps what’s most important is to overcome the “prevailing cult of the individual artist”, which becomes problematic for those whose goal is “to work with others, generally in collaborative projects with democratic ideals.” [3] To me, this implies that the artist must give up control of the work to a certain degree. I find myself in this scenario, and I think of my role in Sauti ya wakulima as that of an instigator and coordinator. Furthermore, all of us involved in Sauti ya wakulima aim to effect actual changes in the lives of the participating farmers, rather than obtaining purely symbolic results. Our project is a socially engaged artwork that wants to be useful, to deliver a service.
We are living in urgent times, beyond any doubt. Looming global challenges, such as climate change, radically cancel the luxury of being useless, of not doing anything. This includes the artist who, as any other citizen, is called to use his or her abilities to help in preventing a catastrophe. I especially like Franco “Bifo” Berardi’s proposal about the new task that the artist might assume: that of reconstructing the conditions for social solidarity. This work of reconstruction would oppose competition, a value often found in the markets that deal with self-referential, self-serving artworks. Solidarity, writes Berardi, is neither an ethical nor a political program, but a pure aesthetic pleasure [4]. In my opinion, the artists who still embrace the idea that art should only serve its own ends will become those who play the lyre while our world burns.
MG: What kind of behaviours began to emerge once the farmers took control of the smartphones supplied?
ET: It was quite interesting to see that the farmers started to use the phones for purposes which were different from those that we had originally proposed. This happened very soon after the project started. Only one month had passed, and the farmers had already started to go beyond merely documenting the effects of climate change. They interviewed other farmers, and asked them all sorts of questions about their crops and agricultural techniques, their opinions and views. In short, they slowly laid out a web of mutual learning. This was a real eye-opener for us. As we began to observe this, the environmental researchers in the team became worried that the farmers were deviating from the goals that we had set. I wanted to leave room for this deviation, as I was particularly interested in studying the process of technological appropriation. So I had to convince the researchers that we should leave enough room for the farmers to freely explore the potentials of the smartphones. It was not easy but, in the end, negotiating the tensions between a goal-oriented and an open-ended research turned out to be quite fruitful.
On one hand, the farmers found that they could shape the project to fit their interests which, as they said, were to “learn about what other farmers in remote areas were doing.” On the other, the researchers finally realized that the images and voice narrations posted by the farmers were an invaluable source of information about what was actually going on in the farms and within the communities. Sometimes, agricultural initiatives may be designed with an insufficient understanding of the social context in which they are applied. By allowing the farmers to publish a wide range of topics, Sauti ya wakulima became a “community memory” that reveals rich details about farming and the social life of rural communities in Bagamoyo.
MG: In your presentation at Remediating the Social, I remember a quote from one of the farmers saying “The project helped me learn that phones can be used for other things besides calling people, and that computers can also be used to solve problems: they are not just a fancy thing for the rich people in towns.” What’s interesting here is, these words could be said any where. And that our consumer orientated culture could still learn a few things regarding uses of technology.
What lessons can the farmers teach ‘us’ in a culture where computers are part of the everyday life?
ET: I have interpreted this particular quote in two different ways. The first, most obvious one, is that the farmers discovered that the smartphones and the web can be useful tools, which may be shaped and adapted to meet their needs. For many of them, Sauti ya wakulima was their first chance at trying out these technologies. And, happily, the project showed us all that they can become an important ingredient in making farmers’ lives a little better.
However, my second interpretation is not as optimistic: in the quote, there is an explicit comparison between the (poor) farmers living in remote areas and “the rich people in towns.” Moreover, the fact that smartphones are explicitly considered as fancy devices points towards issues which need to be handled very carefully. In every part of the world, technological gadgets are quickly becoming symbols of social status. Currently, I am working in a rural zone in southern Mexico where cellphone coverage was nonexistent only two years ago. But as soon as the first antennas were installed, young people in those communities started buying smartphones, and now there is an open competition to see who has the fanciest one. A similar thing happens in Bagamoyo.
So, of course, smartphones can be useful tools, but they can also bring more consumerism into poor communities. This is very dangerous. I’d like to stress that, in our project, the smartphones are used as shared tools. This means that there is a limited number of devices available, and everyone must have a chance to use them at least once. I believe that this is a small but significant contribution towards diluting the extreme individualism and consumerism that are closely linked to these technologies.
The farmers I have met in Bagamoyo have a very strong sense of community. Although their farms can be very far apart, sometimes with no roads between them, they still get together very often. They work together, learn together, have fun together. That’s the biggest lesson I’ve learned: we need each other’s presence. Quoting “Bifo” again, we are living in a time of precarization of the encounter of bodies in physical space. I agree with him that the most important poetic revolution has to be the re-activation of bodies. The farmers, with the great efforts they make to get together, and the great joy they find in doing so, have taught me a great deal: I need to get out of Facebook and step in to the “here and now”, together with others.
MG: What has this experience taught you. And how will it impact your future practice as an artist?
ET: I have partially replied to the first part of this question. But besides learning how to re-dimension the importance of computers in my life, I have also learnt a lot about agriculture. This is not a minor thing for me: after all these years of living in big cities, and realizing that I lack a basic connection to the earth, I believe I have found the best possible teachers. Of course, I’ve also learnt a lot about how to work with non-expert users of technology. This has made me better as a teacher. And, as you can imagine, many of the things we take for granted at home won’t necessarily work in Bagamoyo. So, doing projects in difficult environments has taught me to adapt, and to transform things that escape my control into opportunities. All of this changes me, not only as an artist but as a human being. My artistic practice is already quite different from what it was before Sauti ya wakulima. I have adopted a very critical position towards technology. Now, this is also a major shift: I started programming creatively when I was ten years old, and have been a media artist almost since then. But I feel I can’t go on with those artistic explorations, knowing what I know now. Consequently, last year I wrote and published a small note explaining why I stopped creating works of e-Literature, a field in which I was involved for more than ten years [5]. That was both a closure and a point of departure. Let’s see what the future brings.
Excerpt from ‘Why I have stopped creating e-Lit’ by Tisselli (November 25th, 2011)
Dear friends: this morning I went for a walk along the Naviglio Grande in Milan, and I entered a shop selling second-hand books. There I found a small book, “The Computer in Art”, by Jasia Reichardt, published in London in 1971. The book described the works of pioneers of Computer Art, such as Charles Csuri or Michael Noll, who were active at that time. A real gem. But the biggest surprise came when I turned to the last page, on which the previous owner had written: “I married on 23, November. I would like to be a man, not artist, not engineer, a man.”
I took the book with me.
Those involved in the Sauti ya wakulima / The voice of the farmers project.
The farmers: Abdallah Jumanne, Mwinyimvua Mohamedi, Fatuma Ngomero, Rehema Maganga, Haeshi Shabani, Renada Msaki, Hamisi Rajabu, Ali Isha Salum, Imani Mlooka, Sina
Rafael.
Group coordinator / extension officer: Mr. Hamza S. Suleyman
Scientific advisors: Dr. Angelika Hilbeck (ETHZ), Dr. Flora Ismail (UDSM)
Programming: Eugenio Tisselli, Lluís Gómez
Translation: Cecilia Leweri
Graphic design: Joana Moll, Eugenio Tisselli
Project by: Eugenio Tisselli, Angelika Hilbeck, Juanita Schläpfer-Miller
Sponsored by: The North-South Center, Swiss Federal Institute of Technology – Zürich
With the support of: The Department of Botany, University of Dar es Salaam (UDSM)
Featured image: Urinal, 2011, 3D printable digital model. Model by Chris Webber, commissioned by Rhea Myers
Rhea Myers is an artist and programmer and keen advocate of the Open Source Software culture and community. Much of the work he creates and the ideas he explores are rooted in sharing; making works that are available for others to use in their own way. This concept can be something of a paradigm shift for a traditional art world – where the notion of an artist as someone visited by the muse and given divine insight into some aspect of the world around us reigns supreme. We imagine said artist sharing their visions through one-off artefacts that become valuable in the competitive marketplace of the consumerist commercial art world.
The Shareable Readymades project works within the realms of Net art, but Shareable Readymades are output as a real-world object. Using a downloadable, freely licensed 3D model of the art work, Shareable Readymades can be printed using modern 3D printing technology wherever the equipment is available. The code for creating the 3D models is available on several websites including Rhea Myers’ own Github account. The artefacts are scalable, which gives the option of deciding what size – up to that of the original item – they print at.
Beyond the idea of a ready-made artefact is the thought, lingering in the air between creation and conception in this work, of the digital blueprint for it: the Blender file (Blender is the 3D software used to model the work). Given the digital and mechanical process involved in creating the work and the tightly wound connection between them, it might seem difficult to know where in the process the work actually comes into existence? Perhaps it is easier to think of the entire process as being the product itself. With 3D printing another possibility emerges: that 3D printing isn’t the total artefact in itself. In industrial design, pieces are created to give real form to objects and allow designers to have a tangible example of what they are trying to develop. They become a step in the production and act as a conceptual point in a longer process. Rhea Myers’ Shareable Readymade Urinals are close to the conceptual nature of Duchamp’s ‘readymades’ – specifically Fountain – because they will never become functioning objects. In our understanding, they increasingly come to represent ethereal objects removed from function, or a discussion about the increasingly fuzzy line between everyday objects and objects defined as ‘art’.
There’s a process of induction into ‘being’ involved and part of this is the commissioning. Myers commissioned the 3D models from Christopher Webber and then made them publicly available for download so that anyone can own an original piece of art.
In Abstract Hacktivism, Otto Von Busch and Karl Palmas lay out an argument for reconfiguring the way we think about the world around us. Tracing a path from Michel Serres through to Manuel DeLanda, they argue that new developments in technology change the language and by corollary, the way we frame our thoughts about the world. As DeLanda has said:
“He [Serres] sees in the emergence of the steam motor as a complete break with the conceptual models of the past. […] When the abstract had been dissociated from its physical contraption [the actual motor] it entered the lineages of other technologies, including the “conceptual technology” of science.”[1]
The essays in this all-too-short book end with the personal computer and how we think about society in terms of hardware. The authors only briefly touch on the emergence of software as a means for constructing metaphors for contemporary life, and Rhea Myers’ ‘readymades’ take this even further, encountering the idea of production.
The digital production and mechanical output perfectly summarise so much about life in the 21st Century. Our understanding of consumerism itself is gradually changing thanks to the growth of Internet shopping. We select our produce from a database of text and imagery. Yet we still believe in the freshness and perfection of the perfect apple – selected according to standards and criteria set by an army of corporate non-entities. The artificiality of the image of the apple could be taken as a reflection of the artifice of the marketplace shopping ‘experience’ we’re led to believe still has some semblance to our forebear’s means of hunting and gathering. Sometime later we take delivery of a perfectly formed apple. The difference between the database version and our own is so insignificant that they may as well be the same thing.
The urinal – the ‘original’ Duchampian urinal – appears in the art history continuum like the database image of the apple. The perfect version waiting to be analysed (read: consumed) by potential shoppers (read: art historians). Every version is now perfect and exactly what we ordered, in exactly the colour we requested. There is little opportunity for malfunction and serendipity in the process. Art becomes exactly what we ordered it to be. Fresh, ripe and leaving no bad taste in the mouth afterwards.
Sadly, what Duchamp missed out on was the final phase in the act of converting everyday objects into art. He should have realised that the real act of art-world transmutation was to then convert them back into everyday mass-produced objects. Thereby proving that art is merely a phase that things can pass through as and when the artist says they do. However, perhaps contextualising Rhea Myers’ project within the marketplace lends itself too easily to the idea that the artworks are for sale? It would be a mistake to imagine that the point of this project is to create a new way of purchasing and owning art. An intrinsic aspect though, is the Open Source and unrestricted dispersal of the idea and ability to create your own version. Ownership, in the traditional sense of that word, isn’t being claimed by Myers. Creating your own version means that you outright own that object. In a more traditional art environment, even though you may have contributed to a piece of work (some Fluxus projects might come to mind. Yoko Ono’s art, to name just one) you still won’t be credited with ownership or creative partnership status. The market relies on the single authorship model. Multiple unnamed authors would just get confusing and complex when copyrights start to be discussed. Locating the project within Open Source means that ownership is not claimed, but credit should be given where credit is due. When art collectors talk about merely looking after a work for the next generation, they’re talking about a continuum of ownership running through the decades. But art reduced to a commodity is saying nothing of any real value, surely?
By choosing to download and print a version for yourself you have the opportunity to own the work and be a part of that disruptive process. Owning a piece of art that comments on the past, present and future of the art world and marketplace must surely be something to desire and possess?
You can find Mark’s original article on Collaboration and Freedom – The World of Free and Open Source Art http://p2pfoundation.net/World_of_Free_and_Open_Source_Art
Part of the Furtherfield collection commissioned by Arts Council England for Thinking Digital. 2011
The activist initiatives of this art group from Vienna seem fascinating due to its art-tech philosophy, and it puts a smile on my face due to its pop attitude. In May 2011, Günther Friesinger, one of the creators of monochrom, gave a lecture to Media Art Histories students of the Donau Universität, which inspired me to arrange an interview with him. The first question I asked was about establishing monochrom. Günther explained that “monochrom came into being in 1993 as a fanzine for cyberculture, science, theory, cultural studies and the archaeology of pop culture in everyday life. Its collage format is reminiscent of both the early DIY fanzines of the punk and new wave underground and the art books of figures such as Dieter Roth, Martin Kippenberger and others. For a while now, monochrom has been venturing further than publishing alone and has been responsibly influencing people’s minds via film production, performances and festivals. If you are in Vienna in autumn by chance, look at the paraflows festival – one of the main projects run by monochrom.
Natascha Fuchs: How much has monochrom’s aims changed since 1993?
Günther Friesinger: We didn’t really develop a concept back then; monochrom has evolved. In the beginning, there was only the idea of publishing a fanzine – lots of other things resulted from that. At some point, we started doing performances. In the Internet’s primordial age, we developed a robot that could be controlled via the web, and so we began entering the art scene. Our first exhibition was in 1998 in the Secession, Vienna. Unfortunately, they didn’t have Internet access back then, so our little robot stood in a corner, immobile. The people visiting the exhibition back then still considered it interesting enough to some extent, but many things back then didn’t work the way we’d have liked them to work.
NF: Art, technology and philosophy – are they equal for monochrom? What is the starting point for monochrom’s particular initiatives?
GF: We are a political group that gives statements through different means, those of art in all its varieties. I think it is important for us to find a fitting medium for the right story. This is something that specifically characterises us as a group. There are many different actions implicated by that, such as writing plays, making a movie, producing a music CD or writing a book. Normally, people try to achieve excellence in one medium. With us, it’s the other way round. That’s why we’re active in so many different areas.
NF: Which historical background concerning the relationship of philosophy, art and technology is especially meaningful for you?
GF: A difficult question. I think that Guy Debord and the Situationists are those one could consider most fitting. Certainly also some parts of Fluxus are of relevance.
NF: To which media theoreticians do you refer in your practice?
GF: I think that as a theorist, artist and curator in media art, net art, digital art and culture, it is important to confront oneself with theorists like Kittler, Luhmann, Flusser, McLuhan, Rheingold and many more. However, it is not the case that we refer to one theorist or another in all our works. I think that this system of self-affirmation through referral is quite interesting – but I think that for myself, monochrom and for our audience, there is a value added by self-generated theories for our projects and the discourses they cause.
NF: What are international projects of monochrom? And what is the difference between monochrom audiences in Vienna and abroad?
GF: There are too many of those to be listed here. Since our big USA tour of 2005 we produce most of our projects bilingually in German and English, or only in English, in order to be able to have an international impact. Of course, many members of monchrom live and work in Vienna, and we also produce projects in Vienna, but our main focus is on our international presence. One of the big international projects, running since 2007 in San Francisco, is the Arse Elektronika: a conference on pornography, sci-fi, games and the development of technology. I would say that with the San Franciscans we’ve found the ideal community for such a conference.
NF: You call yourself “edu-hacker”. Why that and how is it connected with your studying and teaching experience?
GF: I have always loved reading, learning and continuing to further myself intellectually. I really enjoyed my studies and I enjoy sharing my knowledge and skills with my students. Universities are, in my book, places where it is possible to acquire knowledge, to reflect upon it, places of discussion and freedom. Because of the process of universities becoming more like schools, among other things caused by the Bologna Accords, those in my opinion are important areas that enable students to become self-reliant, critical people are struck from the curriculum. I’m trying to counteract this in my classes, trying to cause rifts in the school-like system, by using other methods of transmitting knowledge, using a great deal of humorous elements, and by always meeting the students eye to eye as equals.
NF: What is philosophical society in contemporary Austria now?
GF: Alive and kicking as always, I’d say 😉 One of the exciting things is that exactly now there are a lot of young, fascinating philosophers out there. The topics that I mostly concern myself with are, however, copyright, intellectual property, culture, art, media and technology.
NF: Is paraflows one of your biggest current projects? What’s the concept of this festival? Is it independent from monochrom activities?
GF: paraflows is surely one of the biggest projects that I am working on at the moment, apart from monochrom. monochrom helped to start and grow the festival in the first two years, as monochrom has done with many other projects worldwide. „paraflows – festival for digital art and culture“ has been established in the last seven years as a new annual festival situated between the Ars Elektronika and the Steirischer Herbst. It serves as both a platform for the young, local scene of digital art and culture and as an interface to international and renowned media art.
NF: How is monochrom activity is financed?
GF: We do get occasional subsidies for some projects, we get money from performances, the sale of our publications and sometimes the sale of a work of art, and recently we have also acquired crowdfunding. I’d say, however, that around 80% of the projects we do are not financed in any way and are purely done because we have fun doing them.
NF: Do your own curatorial projects serve in some way as a research method for you?
GF: I take the liberty that I only curate projects that I am very interested in myself. That is to say, projects where I have a very strong urge to explore the topic, to read, write and of course also to do research. That is probably the reason why I try to achieve a publication for each project that I curate, in order to give those who are interested in it some sort of preliminary report, a possibility to expand upon.
NF: Is activism capable to envision the future or does it just reflect, react on what is and has happened?
GF: It is getting increasingly difficult to be subversive. monochrom is fundamentally critical of the bourgeois world view. We examine it from a distance, dissociating ourselves from it. The question is: How do we get out? Our current late-capitalist aims for transgressions. That is to say that capitalism requires transgressions as a principle. Viennese Actionism, the most relevant cultural statement in Austria for the last hundred years, was doomed to fail at a certain point, because in the 60ies Austria still had a society based on discipline. One of the central strong points of monochrom: Finding the right story for the right medium could be a opportunity to deal with this situaltion.
NF: Which publications about monochrom you would recommend to read?
monochrom’s ISS. In space no one can hear you complain about your job. (2012)
monochrom’s Zeigerpointer. The wonderful world of absence (2011)
Urban Hacking. Cultural Jamming Strategies in the Risky Spaces of Modernity (2011)
monochrom #26-34: Ye Olde Self-Referentiality (2010)
Do Androids Sleep with Electric Sheep? (2009)
Pr0nnovation?: Pornography and Technological Innovation (2008)
monochrom: www.monochrom.at
paraflows festival: www.paraflows.at
(c) Natascha Fuchs is an independent expert in cultural projects management and international public relations, graduate of the University of Manchester (Cultural Management) in 2008. She has been living in Vienna, Austria, studying History of Media Arts at the Donau-Universität and collaborating with sound:frame Festival for audio:visual expressions, since her move from Moscow, Russia in 2011. In Russia she was related to MediaArtLab and Media Forum — the special program of the Moscow International Film festival dedicated to media arts, experimental films and digital context with more than 10 years history. As a researcher and practitioner, she works in a variety of topics and participates in different international projects focused on media arts, cinema and sound. Columnist and writer for several online magazines.
“Tweets in Space beams Twitter discussions from participants worldwide towards GJ667Cc – an exoplanet 22 light years away that might support extraterrestrial life. By engaging the millions of voices in the Twitterverse and dispatching them into the larger Universe, Tweets in Space activates a potent conversation about communication and life that traverses beyond our borders or understanding.”
Marc Garrett: Could you explain to our readers what ‘Tweets In Space’ is?
Scott Kildall and Nathaniel Stern: Tweets in Space is an art project — a networked performance event — which beams your Twitter messages to a nearby exoplanet that might support human-like, biological life. Anyone with an Internet connection can Tweet with the hashtag #tweetsinspace during the performance time, and their messages will be included in our shotgun blast to the stars. The performance is on September 21st, 20:30 – 21:00 Mountain Time (3:30 AM BST / London time).
MG: What was the motivation behind your current collaboration?
SK and NS: We found inspiration from various sources. First, in NASA’s Kepler mission, whose purpose is to discover planets in the “habitable” or “Goldilocks” zone. The project has found over 2000 exoplanets thus far, all of which are “not too hot, not too cold, but just right” for life as we know it. Scientists now estimate that there are at least 500 million planets like this in the Milky Way alone. Our conclusion: extraterrestrial life is almost certainly out there.
“The latest discovery is at least 4.5 times bigger in size than Earth. Reportedly, the planet exists 22 lightyears away from Earth and it orbits its star every 28 days. The planet is known to lie, in what is being referred to as the star’s habitable zone. A habitable zone is a place where the existing conditions are just perfect for life sustenance. Astronomers, according to this report also suspect that the GJ667Cc may have been made out of earth-like rock, instead of gas.” [ibid]
Another source of great inspiration is how we use social media here on Earth. This is our second, large-scale, Internet-initiated collaboration. In 2009, we amplified the power structures and personalities on Wikipedia, and questioned how knowledge is formed on the world’s most-often used encyclopedia – and thus the web and world at large. Now, we are turning to the zeitgeist of information and ideas, feelings and facts, news and tidbits, on Twitter. The project focuses on and magnifies the supposed shallowness of 140-character messages, alongside the potential depth of all of them – what we say in online conversation, as a people.
We are directing our gaze, or rather tweets, via a high-powered radio telescope, towards GJ667Cc – one of the top candidates for alien life. It is part of a triple-star system, has a mass that is about 4 times that of Earth, and orbits a dwarf star at close range. GJ667Cc most certainly has liquid water, an essential component for the kind of life found on our own planet.
MG: Right from its early years when Jagadish Chandra Bose [2], pioneered the investigation of radio and microwave optics – science, technology and art have had strong crossovers. And it might be worth mentioning here that Bose was not only well versed as a physicist, biologist, botanist and archaeologist, he was also an early writer of science fiction. [3] Which, brings us back to ‘Tweets In Space’, wherein lies themes relating to science fiction, radio broadcasting (commercial, independent and pirate), wireless technology of the everyday via our computers, and ‘of course’ the Internet.
But, what I want to pin down here is, where do you feel you fit in historically and artistically with other past and contemporary artists, whose creative art works also involved explorations through electromagnetic waves?
Scot Kildall: The work of JC Bose is incredible and what strikes me is that he eschewed the single-inventor capitalist lifestyle in favor of his own experiments. Isn’t this the narrative that artists (often) take and linked back in many ways to the open-source/sharing movement, rather than the litigious patent-based corporation? And it mirrors in many ways the reception of electromagnetic radiation as well. You can’t really “own” the airwaves. Anyone who is listening can pick up the signal. This comes back, as you point out, to the internet. Twitter is now, one of the vehicles, and, ironically entirely owned by a benevolent* corporation.
Nathaniel Stern: (Agreeing with Scott) and we can’t forget of course Nam June Paik, who played with naturally occurring and non-signal based electromagnetic fields to interfere with analogical signals (as well as the actual hardware) of tube televisions, and more. And of course, there have been other transmission artists, explored in depth by free103point9, among others. I think, like them and others, we are messing with the media, amplifying (figuratively and metaphorically) and intervening, pushing the boundaries of DIY and cultural ethico-aesthetic questions…
MG: What is especially interesting is that all the tweets submitted by the public are unfiltered. How important is it to you that people’s own messages are not censored when going into space?
SK and NS: Absolutely. Tweets in Space is by no means the first project to transmit cosmic messages with METI technologies (Messaging to Extraterrestrial Intelligence). Our fellow earthlings have sent songs by the Beatles, photos of ourselves shopping at supermarkets, images of national flags, and even a gold record inscribed with human forms – controversially, where the man has genitals and the woman doesn’t. These slices of hand-picked content exhibit what a select few believe to be important, but ignore, or willfully exclude, our varied and collective modes of thinking and being.
Tweets in Space is “one small step” with alien communications, in that it is open to anyone with an Internet connection. It thus represents millions of voices rather than a self-selected few. More than that, our project is a dialog. There have been, very recently, a small number of projects that similarly “democratize the universe” but none are like ours: uncurated, unmediated thoughts and responses from a cooperative public. We can speak, rebut, and conclude, and nothing is left out. Our transmission will contain the good, the bad, and the provocative, the proclamations, the responses, and the commentary, together, a “giant leap” for all of humankind – as well as our soon-to-be friends.
Furthermore, by limiting the event to a small window of only 30 minutes, we are encouraging all our participants to speak then respond, conversing with one another in real-time, through networked space. We are not just sending lone tweets, but beaming a part of the entire dialogical Twitterverse, as it creates and amplifies meaning. Tweets in Space is more than a “public performance” – it “performs a public.”
MG: Now, you will be transmitting real-time tweets toward the exoplanet GJ667Cc, which is 22 light-years away. How long will it all take to get there?
SK and NS: Well, first off, we’re collecting all of the tweets in real time, but only sending them out later in October. The main reason for this is that we have to wait for the planets to align – literally. We want line of sight with GJ667Cc from where our dish is. The added bonus of time, however, is that this will allow us to really flesh out how we send the messages in a bundle. We want to include a kind of Rosetta Stone, where we will not only send binary ASCII codes of text in our signal, but also analog images of the text itself. We additionally intend to choose the most frequently used nouns in all the tweets from our database, then give a kind of “key” for each. If “dog” is common, for example, we can transmit: 1. an analog image of a dog, like a composite signal from a VCR; 2. a text image of the word “dog” in the same format; and 3. the binary ASCII code for the word dog.
In terms of time/distance, when speaking in light years, these are the same thing. A light year is the distance light can travel in one year of Earth time (about 9.4605284 × 10 to the 15 meters). Since radio travels at the speed of light, a big dish on GJ667Cc will pick up the signal in 22 years. We should start listening for a response in 44 – though it may take them a while to get back to us…
MG: Will the code used for the project be open source, and if so, when and where can people expect to use it?
SK and NS: Yes it is! The most useful part of our code is the #collector, which saves real-time tweets to a database, that can then be used for live projections or web sites, or accessed and sorted later via all kinds of info. The problem is that it’s not really user friendly or out of the box – folks need a suped up server (VPN), and to plug into a few other open source wares. The main portion of the backend we used is actually already available at 140dev.com, and then we plugged that into Drupal, among other things. For now, we’re telling interested parties to contact our coder, Chris Butzen, if they want to use our implementation. And we hope to do public distribution on tweetsinspace.org if we are able to package it in a more usable format in the next 6 months.
MG: Are there any messages collected so far, grabbing your attention?
We’ve had thousands of tweets so far – even while just testing the ware in preparation for the performance. We’re anticipating a lot of participation! The tweets we’ve seen have ranged from variations on “hello [other] world” and “don’t eat us,” to political activism and negative commentary, to a whole surreal narrative of about 30 tweets per day over the last 3 months.
go to tweet aliens to add your own words…
Some of our favorite tweets have been those that question how to make our own world better. These speak to both the hope of space age-ike technology, as well as the hope in collective dialog – both of which our project tries to amplify. Such tweeters ask about the alien planet’s renewable energy sources, tax structures, education, art, and more.
We imagine the 30-minute performance will see a much more potent discussion about such things, and hope your readers will participate. The final transmission will be archived permanently on our site once we’ve prepared it for launch.
As part of the International Symposium on Electronic Art in New Mexico (ISEA2012). We will collect your tweets and transmit them into deep space via a high-powered radio messaging system. Our soon-to-be alien friends might receive unmediated thoughts and responses about politics, philosophy, pop culture, dinner, dancing cats and everything in between. By engaging the millions of voices in the Twitterverse and dispatching them into the larger Universe, Tweets in Space activates a potent conversation about communication and life that traverses beyond our borders or understanding. http://tweetsinspace.org/
AND THEY WILL BE SENT INTO DEEP SPACE!!!
Watch the stream LIVE here – http://tweetaliens.org/tweets/tweets.php
ALL WELCOME
A project by Sarah Waterson and dogs (and their human companions) of Finsbury Park.
+ Dog walks: every Wed-Sat, between Wed 17 October and Fri 30 November 2012
Laika’s Dérive invites Finsbury Park’s dogs and their human companions to record a walk in their local park and surrounding area. This walk offers a chance for interspecies communication and a sharing of knowledge that results in a collaborative mapping of each dog/human’s walk.
Each dog is kitted-out with a system that automatically photographs the dog’s favourite vistas and objects on location. The photographs are selected via the sniff and interest time of the dog, and are returned to the human as a series of the dog’s favourite snaps, and displayed on Laika’s Dérive website.
Laika’s Dérive is part of the WWW: World Wild Web exhibition at Furtherfield Gallery.
To take your dog for a dérive, please contact Furtherfield Gallery at info@furtherfield.org or phone 0208 802 2827.
Walks can be booked by one person/dog Wednesday to Saturday between 1-5pm, from Wednesday 17 October to Friday 30 November 2012, so book early to avoid disappointment!
The kit collection point for the walk is Furtherfield Gallery, McKenzie Pavilion, in Finsbury Park.
Event Coordinator: Laura Bottin
Event Producer: Alessandra Scapin
Laika’s Dérive/Dog’s DeTour (2011) is a new media locative data-mapping work by Sarah Waterson about interspecies communication, collaboration and knowledge. Community participants and their dogs use an electronic mapping system (custom iphone app-GPS, accelerometer, interval timed and geo tagged photography) within their local area. The data collected is incorporated into the online mapping and visualisation system (website) together with the participant narrative and profiles. This work engages cross species sensing to explore a psychogeography of place.
A sketch for this project was produced during the Kiss Club incubator residency at the Performance Space, Carriageworks, Sydney. Feb 2010.(A minisite for the project prototype can be found here).
The android mobile phone application and harness system was developed during a residency at Blast Theory, UK, June- July 2011.
More info at http://laikasderive.sarahwaterson.net
Sarah Waterson
Sarah has practised as a new media artist for the past twenty years. Her works include electronic installations, collaborations with performers, video and audio work, generative and software based artworks, VR environments and data visualisations and ecologies. Interdisciplinary and collaborative practice informs the development and ultimately the design of these artworks. Her current interests include data mapping, data ecologies and cross species collaboration.
Sarah’s recent interactive installations have included: Laika’s Dérive (Performance Space, Carriageworks 2011), 33ºSouth (collaboration with Juan Francisco Salazar, Casula Powerhouse 2009), a custom made data mapping system that juxtaposes the cities of Sydney (Australia) and Santiago (Chile) trope, a e-literature project developed for the Second Life environment (SWF 08, ongoing), subscapePROOF (collaboration with Kate Richards, Australian Centre for the Moving Image, Melbourne), and subscapeBALTIC (ISEA2004, Helsinki, Finland). Sarah is a senior lecturer in interactive media at the School of Humanities and Communication Arts, University of Western Sydney, Australia.
Furtherfield Gallery is supported by Haringey Council and Arts Council England
FURTHERFIELD GALLERY OPENING HOURS
WWW: World Wild Web exhibition
18 October – 01 December 2012
Open Thu-Fri 1-5pm, Sat 11-5pm
Opening Event: Saturday 13 October 2012, 1-4pmFree admission to exhibition and events
Location
Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org
So ArtForum have launched a special September issue investigating the, lets say broader, relationship between new media, technology and visual art.*
Of worthy mention is the essay Digital Divide by the art world’s antagonistic critic of choice Claire Bishop, a writer whom a little under 8 years ago, deservedly poured critical scorn over the happy-go-lucky, merry-go-round creative malaise that was Bourriaud’s Relational Aesthetics and all of the proponents involved. Since then Bishop’s critical eye has focused on the acute political antagonistic relationships, within the dominant paradigms of participatory art and the concomitant authenticity of the social.
In Digital Divide, Bishop asks a different question, and its delivered even more bluntly than usual. Why has the mainstream art world, for the most part, refrained from directly responding to the ‘endlessly disposable, rapidly mutable ephemera of the virtual age and its impact on our consumption of relationships, images and communication.‘ This is not to say the practices of mainstream artists do not rely on digital media (in almost all cases, it now cannot function without it), but why hasn’t the shifting sands of digital culture been made explicit? In Bishop’s words;
“[H]ow many really confront the question of what it means to think, see, and filter affect through the digital? How many thematize this, or reflect deeply on how we experience, and are altered by, the digitization of our existence?”
Clearly, there are exceptions and she mentions three examples by art stars Frances Stark, Thomas Hirschhorn and Ryan Trecartin which flirt here and there with digital thematisation. Conversely artists who once specialised in digital art, Cory Arcangel, Miltos Manetas – to name two very famous examples – have previously broken out into the mainstream.
But for Bishop, there is of course, “an entire sphere of “new media” art, but this is a specialised field of its own: It rarely overlaps with the mainstream art world (commercial galleries, the Turner Prize, national pavilions at Venice)” – (one could add art fairs here). But nonetheless “these exceptions just point up the rule“. Bishop’s focus is on the mainstream and, moreover, she contends that “the digital is, on a deep level, the shaping condition—even the structuring paradox—that determines artistic decisions to work with certain formats and media. Its subterranean presence is comparable to the rise of television as the backdrop to art of the 1960s.” True enough, this structuring paradox is an implicit problem with the mainstream art world, but thats not the problem tout court.
From the responses I’ve read both in the article comments and in subsequent blog posts, a particular issue has been marked with Bishop’s statement that “new media” art is a specialised field. Whilst it doesn’t qualify as a dismissal, one could certainly suggest that Bishop is partly guilty of the same disavowal she throws at the mainstream art world when she relegates this sphere as an ‘exception’. In a blog-post response, Kyle Chayka makes a similar point; “Bishop understands that digital technology forms a seedbed for art as well as life, but fails to uncover the artists who are already critiquing that context.” I’m not a Lacanian, but maybe this is a symptom of something.
If mainstream art is ‘the rule’, (and I’m insinuating ‘the rule’ as anti-metaphor here) perhaps ‘the rule’ isn’t worth paying attention to, considering that the new media art exception is too much of a ‘specialisation’. In as much as one can only agree with Bishop’s call for mainstream art’s negotiation with digital thematisation, has she not missed the same aesthetic questions already posed and re-composed in this exceptional sphere? Why should the qualifier of the mainstream be such a factor of importance here? Why not cut off the need to reconcile digital thematisation with a set of historical, and commercially ideological principles which may not take kindly to the more ambitious and darker questions that the social and political arena of global digitalisation have thrown up. This is not to say that Bishop isn’t seeking those questions nor does she wish to reconcile those principles, but the specialised sphere of ‘new media art’ may quench the questions she herself raises.
Case in point: all Bishop would have needed to reference is something like the Dark Drives exhibition for the transmediale festival earlier this year; the tag line “uneasy energies in Technological Times” sums up her main descriptions of a digital epoch quite nicely. For instance, the artist group Art 404’s 5 Million Dollars 1 Terabyte, renders explicit one subset of the absurd, copyright, exploitative logic of proprietary software, by saving one terabyte’s worth of unlicensed software onto a single hard drive. Next to it was JK Keller’s idiosyncratic piece Realigning My Thoughts on Jasper Johns, which showed off a glitchy, abstract bastardisation of a Simpson’s episode Mom and Pop Art – regurgitating haggard mainstream perspectives. Crucially the success of the show was down to the implicitness of the exhibition’s technical triumphs – where technical jargon is often touted as a reason for the mainstream’s averted gaze. Whilst the viewer didn’t need to know the technics, but a richer understanding emerged should they have wanted to know.
There isn’t any need to clog up this article with a bottomless plethora of pieces from other equally important exhibtions and shows (I’m sure many others are better qualified in doing so); my point here, is that Bishop cannot relegate new media art as an exception to the rule, when the digitalisation of media is becoming the rule, which she herself explicitly admits. Choosing to focus on the failure of the mainstream in this arena gives the essay a healthy line of questioning, but in relegating an entire sphere which has – for some time – repeatedly dealt with these questions and more, it raises what is effectively a pointless query. To be fair to Bishop, she isn’t trying to force a fecund translation of new media with mainstream values, but looking for methods where digitalisation can instigate the change of those values.
Granted, Dark Drives is one major show in a major Berlin new media festival – the top of a very extensive collection of disparate voices and influences – but it inadvertently highlights a salient thought. What if Bishop’s call to bridge the ‘Digital Divide’ was actually met by a new generation of artists thrust into the mainstream, where digital themes were translated into its own methods of commercial production? We’ve gotten over the myth that ‘virtual’ commodities are unmarketable, so it’s not as if I’m being negative for the sake of it. Where would this leave festivals like transmediale, or not-for-profit collectives like Furtherfield – how would they respond? It’s an uneasy question, one which for speculative purposes cannot be answered quickly at present, if at all.
In the throws of conjecture, there is perhaps another division at play here. Towards the end of her essay, Bishop makes a reference to the difference between the non-existent embrace of the digital medium today, and the rapid embrace of photography, film and video in the 60s and 70s.
“These formats, however, were image-based, and their relevance and challenge to visual art were self-evident. The digital, by contrast, is code, inherently alien to human perception. It is, at base, a linguistic model. Convert any .jpg file to .txt and you will find its ingredients: a garbled recipe of numbers and letters, meaningless to the average viewer. Is there a sense of fear underlying visual art’s disavowal of new media?”
This is a division which is even more striking; more aesthetically and philosophically significant in comparison to marketable rules and unmarketable exceptions. I think Bishop is really on to something when she chastises the hybrid solutions of old media nostalgia, evidently favoured by the market and contrasts it to the alien nature of code, but it’s not without problems.
Some may consider there to be nothing inherently alien about digital media; many artists, who also work as programmers and write, design and engineer artworks together with code without any recourse to an alien nature (however I vehemently disagree with the notion that code be solely reduced to human production, but it must be pointed out) Likewise, any 90s utopian reading of the ‘digital revolution’ is mired from the start, once you take into consideration, closed proprietary devices and services which falsify other meaningful alternatives (one only needs to trace the important work of the Telekommunisten art collective to realise how advanced these questions are, in what is supposed to be a specialised field).
If there is a fear underlying visual art’s disavowal of digitalisation, it’s not just a critical bemusement of code, but of the material which composes computational media; wires, LCD screens, motherboards, caches, firmware, sorting algorithms. Bishop’s call for mainstream contemporary art to be aware of its own conditions and circumstance is admirable, but unless art can actually get its hands dirty with the material processes of new media and more importantly the underlying computational conditions concerning the digital (because thats what it is), the project of explaining these circumstances will be quagmired from the start. It’s not enough to explain ‘our changing experience’ with computation, but to explain the experience of computation in itself.
But for now, lets keep the divide going, not least because antagonisms are fun (Bishop should know), but because the contemporary digital arts are not hindered with the burden of seeking the mainstream’s attention. They can get away with a lot more as a result. Digital or Computational art needs to be cheaper and nastier, as the artist’s tools of use are getting increasingly dirty with critical engagement and proflierfation of code (one cannot avoid mentioning Julian Oliver et al’s important project of critical engineering in this sense). Only then, can Bishop speak of a moment, where the “treasured assumptions” of mainstream art are brought to bear through the criticality of the digital.
——————
* Just to make it clear, I am aware that key terms in this article such as ‘new media’ ‘digitisation’, etc carry little to no relevance anymore, (I prefer computational to be more relevant myself), and they’re only used as a replying dialogue with Claire Bishop’s essay which relies on them throughout.
Charlie Gere is a Media Theory and History professor in the Lancaster Institute for Contemporary Arts, Lancaster University. Co-curator of FutureEverybody, the 2012 FutureEverything exhibition in Manchester. In 2007 he co-curated Feedback, a major exhibition on art responsive to instructions, input, or its environment, in Gijon, Northern Spain. He has given talks at many major arts institutions, including the Centre de Cultura Contemporània de Barcelona, the Architectural League in New York, Tate Britain, and Tate Modern. Gere’s new book, Community without Community in Digital Culture (Palgrave MacMillan, 2012), is out now.
Previous titles include: Digital Culture (Reaktion Books, 2002), Art, Time and Technology (Berg, 2006), Non-relational Aesthetics, with Michael Corris (Artwords, 2009). Gere was co-editor of White Heat Cold Logic (MIT Press, 2009), and Art Practice in a Digital Culture (Ashgate, 2010), as well as writing many papers on questions of technology, media and art. He is also co-editing with Robin Boast an anthology entitled Allegories of the Information Age (forthcoming).
Marc Garrett: Digital Culture was originally published in 2002, which happens to be the version I’ve had all these years. In 2008 it was republished, revised and expanded. Now the book has an extra chapter ‘Digital Culture in the Twenty-first Century’. Of course, we already know that digital technology and society has changed dramatically since 2002. So, what themes and historical contexts did you choose, as necessary to include in this new and last chapter?
Charlie Gere: What happened after the first edition’s publication was of course, the rise of so-called Web 2:0, which was simply the greater exploitation of the reciprocal possibilities of the Web. I tried to reflect on how this reciprocity was visible beyond the Web itself and was becoming part of a more general culture of engagement and exchange, not that I share some of the more utopian visions of this phenomenon. Indeed, in my new book Community without Community in Digital Culture, I try to counter the, for me, more naive visions of community in relation to digital technology. I advocate a more ‘non-relational’ approach that does not deny the transformative effects of new media in terms of community but thinks of it more in terms of hospitality to the other.
MG: Many of the artists we have worked with are using new media to explore and critique the utopian assumptions you discuss: YOHA, IOCOSE, Liz Sterry, M.I.G (Men In Grey, Julian Oliver and Danja Vasiliev), Heath Bunting, Face to facebook (Paolo Cirio and Alessandro Ludovico), Annie Abrahams and more. Each of them work in a deeply relational way to intervene in the mythologies projected about digital technology; and, with a knowingly crtical eye of the technical limitations and the social controls at work when using networked technology. At different levels, all are producing work that ‘consciously’ incoporate relational contexts, in some way or another, this includes ideas and approaches with autonomy as part of their art, but not necessarily advocating technology as a singular, saving grace.
How do you view the role of this practice in the context of the wider corporate and state impact on the way technical cultures are evolving. How do you see the notion of hospitality working between the arts and these other more mainstream cultures?
CG: I greatly admire and like the work of the artists you mention and others doing similar things. For me they exemplify the complexity of the idea of hospitality. In general the Web is about exchange, whether that of money for goods, social links and relational exchanges in social networks, or the exchange of speech and dialogue in on-line fora. The work of these artists refuses this demand for exchange and profit within a restricted economy. Thus they are in a sense parasitical on the Web. The word ‘parasite’ comes from ‘para sitos’, meaning ‘beside the grain’, and refers to those animals that take advantage of grain stores to feed. They are the creatures to who must be offered hospitality, as a gift, without expectation of return, which means that while they are bound up with the technological systems that comprise the Web, they are not part of the restricted economy of exchange, profit, and return that is at the heart of capitalism, and to which everything else ends up being subordinated and subsumed. Thus they find an enclave away from total subsumption not outside of the market, but at its technical core.
MG: Many are aware that technology and digital culture have changed the world we live in and appreciate their immediate effects on our everyday behaviours and situations. But there is a bigger story to tell, and history can offer us insightful glimpses, important clues and ways into this story about our relationship with technology and digital culture. One of the arguments outlined in your book ‘Digital Culture’ is that digital culture is neither radical, new nor technologically driven. With this in mind, which past developments do we need to acknowledge and be reminded of and why?
CG: For me the emergence of digital technology is part of a much longer story of abstraction, codification, quantification and mathematisation that can be traced back to numerous points in the history of the West, from Ancient Greece, to early Modernity to the rise of industrial capitalism. Here one might think of Heidegger’s use of ‘cybernetics’, a word we normally associate with post-war computing culture, to describe the technology and calculative enframing of modern society which he traces back to the Ancient Greeks and especially to Plato. I am not a particular advocate of digital technology, and while I appreciate its uses, I also think we must try to be aware of how it determines the way in which we think, and in which we conceive of the world. Above all we should not regard it as merely a conduit to an uncomplicated world simply out there, but rather the means by which a particular world comes to be for us. That said, this is very hard, given that in my view, and to adapt a well-known phrase from Derrida, il n’y a pas de hors-media, there’s no Archimedean point outside of our medial condition, from which we can understand it as from a god’s eye view. ‘Media determine our situation’ as Friedrich Kittler put it.
MG: In Digital Culture, you write about the composer John Cage and how he “has had the most profound influence on our digital culture”, and how his influence has opened up various different avenues of creative engagement. And, many of his ideas on interactivity and multi-media not only “have repercussions in the art world”, but also a strong influence on how computers are used as a medium. Which art movements in particular did he influence and what kind of legacy did he leave for others in relation to computers?
CG: Actually Cage’s influence on those using computers in the arts is probably less to do with what he himself did with such technology and more to do with his use of aleatory methods in many his different projects across many artforms. Also there is something about Cage’s own refusal of a normative Western subjectivity that is also consonant with aspects of our hyper-technologised existence with its emphasis on decentering the individual. Both the refusal of such subjectivity and the aleatory work together to produce a new model of the artist as conduit of contingent social forces rather than protean demi-urge or genius.
MG: Your new book ‘Community without Community in Digital Culture’, has come out at the same time as Geert Lovink’s ‘Networks Without A Cause: A critique of Social Media’. Lovink asks “How do we overcome this paradoxical era of hyped-up individualization that results precisely in the algorithmic outsourcing of the self? How do we determine significance outside of the celebrity paradigm and instead use intelligence to identify what’s at stake?” [1]
Where are your thoughts in regard to Lovink’s question, and does it relate to what you propose in terms of “hospitality to the other?”
CG: I haven’t read Geert’s book, yet at least… But I am highly sympathetic to what I take to be his position. My view is that the Web is part of a broader set of developments that apparently concern relationally, but actually emphasize the sovereign individual and autonomous subject of modernity, as well as promoting spectacular and image-bound forms of presentation and relation. The problem is that one alternative to this individualization is a kind of fascistic identification with the mass, in the form of fusion that negates the individual. A solution maybe to engage with the idea of the other in terms of difference, as both relational and separate, and yet also that which we depend on for our identity in a process of differentiation; thus the idea of hospitality as a reception of the other in difference.
MG: Community without Community in Digital Culture, is a curious title. It proposes contradictory meanings and these contradictions are clearly explained in the introduction. Although, the last sentence says “In this such technologies are part of the history of the death of God, the loss of an overarching metaphysical framework which would bind us together in some form of relation or communion. This can be understood in terms of contingency, which has the same root as contact.”
Could you unpack this last sentence for us, I’m especially interested in what contingency means to you?
CG: I owe my understanding of contingency to the work of philosopher Quentin Meillassoux, whose book After Finitude is causing a stir. Meillassoux is one of a small number of young philosophers sometimes grouped together under the name ‘speculative realism’, mostly because of their shared hostility to what they call ‘Kantian correlationism’, the idea that there can be no subject-independent knowledge of objects. Meillassoux follows the work of David Hume, who questioned the whole notion of causation; how one can demonstrate that, all things being equal, one thing will also cause another. For Hume causation is a question of inductive reasoning, in that we can posit causation on the grounds of previous experience. Meillassoux pushes the implications of Hume’s critique of causation to a point beyond Hume’s own solution, to propose the only necessity is that of contingency, and that everything could be otherwise, or what Meillassoux calls ‘hyperchaos’.
I use his ideas to think through the implications of the ‘digital’. According to the Oxford English Dictionary ‘digital’ has a number of meanings, including ‘[O]f, pertaining to, using or being a digit’, meaning one of the ‘ten Arabic numerals from 0 to 9, especially when part of a number’, and also ‘designating a computer which operates on date in the form of digits or similar discrete data… Designating or pertaining to a recording in which the original signal is represented by the spacing between pulses rather than by a wave, to make it less susceptible to degradation’ (the word for data in the form of a wave being ‘analog’).
As well as referring to discrete data the dictionary also defines ‘digital’ as ‘[O]f or pertaining to a finger or fingers’ and [R]esembling a finger or the hollow impression made by one’, thus by extension the hand, grasping, touching and so on. Much of the book concerns deconstructing the ‘haptocentric’ implications of contact, and communication, especially in relation to the claims made for social networks, and to engage with what I understand as the relation between ‘contact’ and contingency’. ‘Contingency’ is derived from the Latin con + tangere, to touch. ‘Contingency’ enables us think through the implications of the term digital, by acknowledging both its relation to the hand and touch and also to the openness and blindness to the future that is a concomitant part of our digital culture after the death of God.
MG: What other subjects can we expect to read about in the publication?
CG: Touch in Aristotle and medieval theology, cave painting, mail art, Darwin and Dawkins, Luther Blissett, On Kawara, Frank Stella, Bartleby the Scrivener, Christianity – among other things… oh, and a lot of Derrida.
MG: If there is a message you’d like to send to the world, as it carries on regardless with its “permanent exposure of life, of all lives, to ‘all-out’ control […] thanks to computer technology” [2] (Virilio 2000), and it was printed on a banner, or on a billboard in the streets, what would it be?
I am reading Blanchot at the moment, so perhaps something like ‘the disaster has already happened’ (it’s suitably enigmatic to annoy people).
<———————————- The End (for now) ——————————>
Featured image: London Hackspace http://wiki.london.hackspace.org.uk/view/London_Hackspace
…the machine is always social before it is technical.
(Gilles Deleuze)
Though the term ‘lab’ conjures the image of a fairly sanitised environment optimised for scientific experiments and populated by people in white coats, media labs – centres for creative experimentation – are quite different. At their most basic, they are spaces – mostly physical but sometimes also virtual – for sharing technological resources like computers, software and even perhaps highly expensive 3D printers; offering training; and supporting the types of collaborative research that do not easily reside elsewhere. In the early-to-mid-1990s, partly propelled by the exciting possibilities of the internet and associated web browser technologies, groups began to coalesce, bent on developing access to the inherent potential of collective creativity. With the exuberant new dot.com businesses fuelling a ‘creative economy’, the Californian ‘cybercafé’ (surf the internet and slurp the coffee) was emulated in urban centres around the UK and in some cases artists were heavily involved. They saw the internet’s myriad ways of changing the way we make, think about and share art – not to mention its capacity for social empowerment – and wanted to harness these qualities quickly and effectively. With many practitioners coming from the spaces, practices and communities forged by the independent film and video movement, the phenomenon of the UK media lab was born. However, despite the importance of these spaces as the hybrid homes of the then emergent and now embedded creative activities that characterise today’s rich field of digital and media practices, their history and contribution to current lab environments has been little discussed outside a niche arena.
Early Media Labs
Two of the earliest UK media labs were Artec and Backspace (aka Bakspc), both based in London. Artec, which was established in 1990, was initially funded by Islington Council and ESF (the European Social Fund), but soon won additional support from Arts Council England. Conceived by Frank Boyd and Derek Richards, its focus from the outset was to deploy technology for social empowerment and, early on, it provided valuable professional training to the long-term unemployed. In this sense, it did not operate from within an arts context proper, but combined art and technology in the name of social integration. Creative projects were led by Graham Harwood, whose own artistic practice and his collective Mongrel were formed through associations at Artec.
Harwood and Mongrel’s practice is known widely for scrutinising social, political and cultural divisions through a framework of technology. A notable piece from this period was Rehearsal of Memory (1995), which took the collective experiences of staff and patients at Ashworth high security mental hospital, near Liverpool, and presented them as a unified and anonymous computer-based group portrait. Now available as a CD-ROM, the work strongly undermines the assumptions we make about mental health, blurring the line between those branded ‘normal’ or not. It is an excellent example of the way artists and media labs habitually combine creative activities with technology to give people a renewed agency. Around 1995, Peter Ride was brought on board to curate a stream of activity called Channel, which lead to further powerful artworks including Ubiquity (1997) by David Bickerstaff and Susan Collins’ In Conversation (1997).
Without regular public funding, Backspace started out as an independent self-organised cybercafé. Initiated by James Stevens as a ‘soft space’ adjunct to his commercial web design business, Obsolete, it had a physical studio and lounge on Clink Street. People could drop in and use the web access and computer terminals in exchange for a nominal membership fee and commitment to maintain the space. What is notable about the Backspace model is how it attempted to foster a co-operatively managed resource. It exemplified a preoccupation amongst internet culture devotees with autonomy and new forms of governance, and struggled with all the contradictions of such ideals alongside the fact of its commercial parent entity. Obsolete shared its (at that time) capacious bandwidth. This gave people web hosting and streaming capabilities that would otherwise have been prohibitively expensive; allowed for the hosting of many artistic projects produced within the space itself; and facilitated many early streaming experiments with link-ups between other European media labs including as E-lab in Riga, Lativa and Ljudmila in Llubljana, Slovenia. Early attendees and co-facilitators of Backspace now list some central figures of the Digital and New Media art fields including: Matt Fuller, Simon Pope, Armin Medosch, Heath Bunting, Ruth Catlow, Pete Gomes, Manu Luksch and Thomson and Craighead – even Turner Prize winner Mark Lecky was a regular for a while.
Globally distributed discussion networks provided a discursive layer for these media labs, with early mailing lists such as Nettime, Rhizome and Syndicate forging international connections around technology, art and politics. Likewise, Mute (at first a newspaper, then a glossy magazine, now a web journal) provided regular critical commentary on burgeoning digital culture.
Foundationally different, Artec and Backspace were united by a belief in the importance of access to tools and training within a social context. In slightly differing ways, they put creative experimentation and social concerns at the centre of the agenda via technology. This was to become an important organisational strategy for this sector. Though both spaces have since closed, Stevens continues to build social and technological infrastructure as Deckspace, at Borough Hall, Greenwich. Without a physical space, Frank Boyd has evolved his media lab system into an industry-orientated programme called Crossover, which assembles creative professionals to workshop cross-platform ‘experiences’ from a variety of creative arenas including film TV and the computer games industry. Crossover is one of many peripatetic media lab models that privilege collaborative creative processes, although it is more goal-orientated than most as participants often pitch to a panel of industry commissioners.
Process over Product
With less of an eye on industry and an abiding interest in the creative process itself, PVA MediaLab was formed in 1997 by artists Simon Poulter and Julie Penfold. In its first incarnation, it took up residence at Dartington College of the Arts, with funding from South West Arts. While there, artists were offered a well-equipped space in which to experiment with technology and develop ideas. In fact it is this developmental freedom that forms another core operational component of the media lab. Rather than asking artists to arrive with pre-formulated projects, or expecting them to see a piece through from start to finish, media labs have consistently placed value on self-determined exploration. PVA helps artists to manufacture methodologies rather than final artworks, fully designed products or content packages. They have also led the way in assisting other media labs to produce a similar system, through their Labculture programme. Highly itinerant, the Labculture model adjusts itself to host organisations, like Vivid, in Birmingham, so they can learn how to set and achieve goals while building the sorts of lasting partnerships that will sustain future activity.
This shared or Open Source way of working integral to media lab culture is also exemplified by GYOML (Grow Your Own Media Lab). A collaborative project between media labs Folly, Access Space and the Polytechnic, GYOML was designed to help generate more media lab initiatives. It has included: ‘GYOML in a Kitchen’, a sound recording and editing workshop by Steve Symons (Lancaster); ‘GYOML in a Van’, which staged an introductory workshop in media-lab culture for community group leaders (Lancaster); a game-centred ‘GYOML for teenagers’ (Rochdale); and ‘GYOML at the Canteen’, catering to film-makers and professional artists with an interest in open source (Barrow-in-Furness). Legacies of this project include the Digital Artists Handbook, an impressive guide to Open Source tools and techniques and ‘Grow Your Own Media Lab (the graphic novel)’, a set of inspiring case studies. Folly continue to work very much in this manner, forming essential infrastructural relationships as and where needed and guiding others through the adoption of free software.
Another example of this attention to operation and openess comes from GIST Lab, in Sheffield, which energises community-based projects through a space that hosts meetings and workshops. Even without a dedicated tech suite, their knowledge-exchange is a short-cut to all manner of original cross-over work, and they have supported yet another project that literally and metaphorically recreates aspects of the media lab model. 3D printing (or rapid prototyping) is increasingly popular in producing anything from car parts to jewellery, by layering materials like plastic into finished three-dimensional objects. RepRap, however, is able to print the spare parts it needs to be built while it is still itself under construction. Just like media labs, this self-replicating 3D Printer is all about sharing access to a successful system.
If media labs are not driven by material production, neither are they all about technology. Arising from the work of the art group, Redundant Technology Initiative, Access Space in Sheffield established its media lab through the use of free and recycled technology and learning. Given our cultural predisposition for wanting the latest, fastest equipment and our reprehensible dumping of perfectly serviceable technology, abundant hardware is sourced from all manner of locations. The latest Free and Open Source software is installed on the hardware where expensive proprietary software once lay and the media lab space, complete with this equipment, is opened to the public five days a week. The one proviso placed on this access – continuing the recycling theme – is that once a media lab participant has learnt how to do something, they should pass this knowledge on. As evidence of the success of this system Access Space boasts impressive outreach capacity: more than a thousand regular visitors, of which only about thirty-five percent are university educated, and over half are unemployed, and they habitually work with people experiencing disabilities, learning disorders, poor health, homelessness or other measures of exclusion.
One of the projects that clearly shows what they do is Zero Dollar Laptop, a collaboration with the Furtherfield organisation and community. Through a series of workshops, homeless participants are given the ability to use and maintain a free laptop complete with free software in self-led creative projects. It is this model of learning through self-directed creativity that arises again and again in media labs because it provides demonstrable results in helping people acquire and retain the skills they need. Without ‘bells and whistles’ new technology, Access Space emphasise the importance of ideas over technology and demystify all manner of computer-based skills. SPACE Studio’s MediaLab is also an excellent example of a lab working at a range of levels to offer beneficial specialised training. They teach software packages at a professional level to film makers, artists and a range of media industry workers, as well as offering film-making and media training for NEET (Not in Education, Employment or Training) teenagers in the local area. There are also a number of DIY Technology workshops including those regularly hosted by MzTEK who have expanded their operation as a result of their connections with SPACE. MzTEK are all about encouraging women to build technical skills and enter the new media sector. Growing from a small group to wide and supportive network they answer underdeveloped areas of knowledge. In addition to this, SPACE’s PERMACULTURES residency series has, to date, hosted eight residencies supporting over eleven artists, helping them explore technology and go on to show in a range of spaces.
The media lab also plugs an important gap in the art gallery and museum network. Digital and New Media arts are distinctive for collapsing boundaries between the place of production and exhibition. As a result, few existing art spaces have been in a position to fully represent it. Media labs, as well as community websites like Furtherfield and Rhizome, international festivals including ISEA and Transmediale and curatorial resources like CRUMB (the Curatorial Resource for Upstart Media Bliss) have imaginatively responded to this situation. Media labs in particular have been very successful in fostering relationships between artists and galleries. They have helped to translate not only the ideas expressed by this type of art – which can require much additional contextualisation – but also their physical installation in spaces not designed for this new breed of work.
For example, Folly recently collaborated on an experiment in the exhibition and acquisition of New Media art with the Harris Museum and Art Gallery. Entitled Current, the project saw expert panels first select works to be exhibited at the gallery (in Spring 2011) and then choose one to enter the permanent collection. Not only did this give the gallery the chance to add a timely contemporary work to their collection but it formed a useful public case study showing other institutions how they might engage with emergent art forms in various new media.
Media labs greatly contribute to the collaborative working methods the creative sector now thrives upon. Cross or interdisciplinary partnerships involve people from very different industries or working cultures combining and even reinventing the way they work in order to unearth all manner of new practices and products. Many universities, having born witness to a boom in research which straddles different academic subjects and industry sectors (due in some part to government funding imperatives around ‘knowledge transfer’), have established their own media labs. A relatively early example of this was i-DAT (the Institute of Digital Art and Technology) at the School of Computing, Communication and Electronics at the University of Plymouth. A large project with many interrelated strands is their op-sys (operating systems) network of research into architectural, biological, social and economic data and how it can be made publicly available and useful. The University of Nottingham has the Mixed Reality Lab, which was established in 1999 with £1.2 million in funding from the JREI (Joint Research and Equipment Initiative) programme as well as ongoing grants and investments. Run by Steve Benford, it hosts around eighteen PhD students providing resources for researchers and post-graduates working in areas that intersect its host department, the School of Computer Science, and associated training facility, the Horizon Doctoral Training Centre. It maintains a number of diverse projects, some of which have won prestigious awards and award nominations including Can You See Me Now, a collaboration with Blast Theory. The CoDE (Cultures of the Digital Economy) Institute at Anglia Ruskin University in Cambridge has a digital performance laboratory that focuses on sound-based work. Culture Lab is Newcastle University’s bespoke unit of media-lab-style flexibility, where artists work experimentally and across disciplines, and Sandbox, a similar resource, is located at the University of Central Lancashire. Another approach for universities is to partner with existing media labs. Pervasive Media Studio, a Bristol-located media lab, was set up by Watershed, a cross-artform production organisation, HP Labs and the South West Regional Development Agency. They have a partnership which runs for three years with the University of West England’s Digital Cultures Research Centre and work in a number of different ways including offering Graduate and New Talent residencies for those just starting out in their careers. The Pervasive Media Studio has helped to establish events like Igfest, the Interesting Games festival, held annually in Bristol, as well as development platforms such as Theatre Sandbox, which helps theatre makers introduce technology to their practice. They also support artists, including: AntiVJ, Duncan Speakman and Luke Jerram.
As we have seen, some labs have been nomadic or temporary while others have evolved into new incarnations. A media lab might be part of an array of dependencies with institutional responsibilities i.e. Folly, Isis Arts, Lighthouse, Pavilion, Pervasive Media Lab, PVA, Vivid and more, all of which regularly produce an abundance of quality experimentation in Digital art and culture. While new incarnations of the media lab may respond to three distinct but related phenomena: the rapidly evolving technology sector; the transient networks of geeks and digital experimenters; the need for sustainable models for innovation in industry. MadLab, in Manchester, provides space and facilitates meetings and workshops for ‘geeks, artists, designers, illustrators, hackers, tinkerers, innovators and idle dreamers’. Their ‘drop in’ events, commonly known as ‘Hacklabs’ (for example *Hack to the Future* during the Edinburgh International Science Festival), give people instant hands-on experience with all sorts of code and kit. Although hacking is still seen as a specialist and somewhat murky activity, the term is being increasingly decoupled from its conventional criminal associations and made accessible to mainstream arts territory. In January 2011 the Royal Opera House facilitated a ‘Culture Hack Day’, bringing cultural organisations such as the Crafts Council and UK Film Council together with software developers and creative technologists to usefully open up and share data. Other HackLabs may have less of an arts focus, but do have impressive resources built using the open membership model (pioneered by the likes of Backspace). The London Hackspace boasts a laser cutter, digital oscilloscope and kiln, all donated or collectively purchased.
Scattered through many of our city centres are office/studio-based working spaces which cater to the creative industries by offering flexible working environments and abundant networking and training opportunities. The Hub, in London’s Islington and Kings Cross areas (with up to thirty further Hubs in cities across the globe), gives fee-paying members access to facilities and a way of working orientated towards connecting people from across the network in cost-effective innovation. These spaces are indicative of the emphasis placed on the creative economy as the big hope for economic renewal driven by small entrepreneurs grabbing and shaping the opportunities in technology, entertainment and design.
Inspirational before Institutional
Looking briefly at some of the ways media labs have operated since the 1990s shows them as uniquely fertile spaces for all manner of shared expertise and creative innovation. They have made a fundamental contribution to Open Source culture. Working as openly and collaboratively as possible, participants have found ways of sharing process and product, while an interdisciplinary nature has revealed a plethora of creative possibilities. Fulfilling a difficult remit by offering a home for many of the emergent artistic practices currently transforming artistic activity, they have led us away from ‘art for art’s sake’ and towards work which has demonstrable meaning and lasting social and economic benefit. Large institutions might be extremely well-versed in mounting financially advantageous blockbuster exhibitions, but the beauty of media labs derives from their ability to develop and disseminate the socially-transformative systems that have already and will continue to shape the future of the arts.
A big thank you to everyone who contributed to this research despite their incredibly busy schedules and a special shout to: Simon Poulter for pulling over his car, Clive Gillman for kindly kicking things off, Sarah Cook for an innovative approach to note sharing and Peter Ride for not taking a lunch break.
You can find Charlotte’s original article on Collaboration and Freedom – The World of Free and Open Source Art http://p2pfoundation.net/World_of_Free_and_Open_Source_Art
As part of the Furtherfield collection commissioned by Arts Council England for Thinking Digital. 2011
Part of Furtherfield Open Spots programme.
Please join us for a drop-in ‘clipsourcing’ workshop led by Swedish artist Josefina Posch in collaboration with artist and new media developer Mike Blackman (UK).
Using online tools specifically created for the project, participants will identify who the speakers are, contribute keywords, and rate short movie clips from the online public domain Film Noir Archive. The contribution will help shape the final interactive piece that will be streamed live at Futherfield Gallery in December 2012.
See images of the workshop on Flickr.
{crowdsourced} Noir / Love Beyond Recognition is a process-based artwork encompassing a sculptural installation and an interactive stream across the World Wide Web. The origin of both parts of the project is based upon the notion of ‘crowdsourcing’. The principle being that more heads are better than one. By canvassing a large crowd of people for ideas, skills, or participation, the quality of content and idea generation will be superior. In this instance, crowdsourcing will be applied through the use of clipsourcing tools which have been developed to aid in project-related tasks that can only be achieved through human interaction/intervention. This way, the crowd will help the artist achieve these tasks whilst adding a democratic element to the final outcome of the project.
During Spring and Summer 2012, an interested public will be able to both participate and contribute to the project’s creative process in two distinct ways: in Sweden as models, whereby a cast will be taken of a chosen body part (the body parts will later be assembled to full figure sculptures) and in the UK by taking part in a workshop at Furtherfield Gallery to help source short clips from the Online Public Domain Film Noir Archive through our online tool. The final iteration of the project will be exhibited in Gothenburg, Sweden in December 2012 with live interactive streams at Furtherfield Gallery, London.
Josefina Posch
Josefina Posch is a Swedish artist that has worked and exhibited extensively abroad, including at the 52nd Venice Biennale, Fondazione Pistoletto’s Cittadellarte, Sculpturespace NY and a residency at Duolun Museum of Modern Art Shanghai. During her 3 month residency at Art Space, Portsmouth, in Autumn 2010, she began her collaboration with artist and new media developer Mike Blackman in the development of her digital concepts.
The project is supported by Arts Council England/British Council and the Gothenburg City Arts Council.
Lies, Lawlessness and Disbelief: An Attempt at Thinking Art and Capital is an essay by Canadian artist & critical thinker, Katie McCain. McCain discusses how capitalism has become on the one hand all-encompassing and on the other utterly unreal. Arguing that we need to focus on moments of paradox, illogic and the impossible in order to rethink capital, this essay explores and succumbs to the circuity of it’s own thinking. Drawing on a host of sources, it attempts to weave an account in which system failure is seen as a point of rupture, whether in legislation, bureaucracy or thought itself.
Moments of paradox are seen as a space in which to re-orient our capacity for thought, and in doing so find a place for art as a point of resistance. It promotes a negative approach to capital, a re-imagining of nihilism, and fosters a general penchant for the illegal and the illogical. Ultimately it seeks the expansive space contained within what is impossible or unknown, although this is known to be impossible.
Download PDF of Lies, Lawlessness and Disbelief: An Attempt at Thinking Art and Capital
We are collecting childhood rhymes from around the world spoken by many generations of local residents of the borough for a sound installation as part of the Cultural Olympiad Festival.
Please come to Furtherfield Gallery in Finsbury Park on Saturday 21 July, 11-3pm to take part!
See images of the launch on Flickr.
Artist and composer Michael Szpakowski has worked with local children and their families to create a generative sound sculpture that invokes the collective memory of childhood, drawing on the memories of Haringey residents from all over the world.
A collective memory of childhood will be launched on Saturday 28 July 2012, 2-5pm.
To add your voice to this sound installation come to the gallery on Saturday 21 July between 11am and 3pm. You will meet the artist Michael Szpakowski who will be recording with you and other local residents any childhood rhymes, skipping songs or lullabies.
+ For more information please contact Ale Scapin
Michael Szpakowski is an artist, composer and film-maker who devises and facilitates many of our Outreach projects with young people. Participants create films, games and performances that explore the tools and processes of co-co-creation in a digitally connected world. The work engages young people, meeting them where they are in a constructive, imaginative and inclusive way. With DVcam in hand he finds poetry in the everyday, music in a London pavement and if called upon could find a way to inspire the imaginations of curbstones with his enthusiasm, experience and skill-sharing abilities.
www.somedancersandmusicians.com
Featured image: corporations are not people – the Overpass Light Brigade
Overpass Light Brigade in Tosa from Overpass Light Brigade on Vimeo.
Wisconsin has arguably been ground zero for union busting, DIY social movements, corporate takeover of government, and divisive – and often misinformed – political debate in the US for more than a year. And the Overpass Light Brigade (OLB), initiated by Milwaukee artists Lane Hall and Lisa Moline, have been a guiding light – literally – in how ground-up messaging and change can happen. Now a collaboration between many people, the OLB relies on an ever-widening community of activists, artists, thinkers, and do-ers for their “Signs of Resistance.” After a few rounds of local rye whiskey at Milwaukee’s Riverwest Public House Cooperative – one of the only co-op bars in the country – I did an email back and forth with OLB co-founder Lane Hall to find out more about what makes them tick, how they see themselves, and where the movement they are a part of is headed.
Nathaniel Stern: What is OLB? It feels more “struggle-” rather than “goal-” orientated, despite that its first mainstream recognition is in relation to a specific campaign. Can you talk a bit about its history: how it started, where it headed, and what it might become?
Lane Hall / Overpass Light Brigade (OLB): On November 15 of last year a rally was organized by grassroots groups in Wisconsin in order to kick off the Recall Walker campaign. It was to begin right after work, at 5:00 pm. Both Lisa Moline (co-founder of OLB) and I had been very active in what we now think of as the Wisconsin Uprising, and we asked ourselves the simple question, “How do we achieve visibility for graphic messages when it is dark at 4:30?” We began to tinker with off-the-shelf Christmas lights, and found some battery-powered strings of LEDs. We built our first sign, a 3′ x4′ panel that spelled out RECALL WALKER. When we arrived at the rally, we were immediately asked to be behind the speakers. That sign got on the Rachel Maddow and Ed Schultz show that evening, so we knew we had hit on something that afforded powerful visibility. That first sign is now, incidentally, in the archive of the Wisconsin State Historical Society.
We then proposed a second design challenge to ourselves: how do we get messages out to masses of people, since we can’t command the airwaves like Walker’s Koch-fueled campaign? Once we decided to go out on highway overpasses, we “scaled-up” the letters so that we could spell out words, refrigerator magnet style, one letter per 2′ x 3′ placard.
Our first night out was on an overpass in South Milwaukee. It was very cold, fairly miserable really, with freezing winds kicking up from the passing semi-trucks. We had a few fellow activists to help, and our idea was to bungee-cord the signs to the fence while we stood by. We were accosted by a right-wing nut, a Young Republican, who was vehement in his insistence that we were breaking the law by affixing the signs to the fencing. He ended up in a physical altercation with Lisa in his insistence to rip our signs off the fence as well as forcefully take Lisa’s video camera, since she was capturing his vigilante actions on video. When the police came, they did reiterate that nothing could be affixed to the bridges, though also supported our right to be there. From that night on, we realized that for OLB to work, we needed Holders of the Lights – one person per letter, as well as “spotters” for safety and a couple of people to take video and photos. This was a profound tweak of the original idea, in that it shifted our actions from mere signage to a form of witness or testimonial. It is very powerful to see one person per placard, positioned high above the highway, committed to the politics of physical presence.
We began to go out around the area, scoping out different overpasses, hooking up with different grassroots groups in Madison and Racine and Kenosha and Milwaukee. For about two months we took out RECALL to various locations, often getting hassled by people, questioned by cops, pushed to defend our rights to be out in these odd public spaces. We began to add letters and attract more volunteers who were attracted to our strange mix of Fluxus happening and focused message. RECALL WALKER, then 1% WALKER, then JOHN DOE (referring to an ongoing investigation into alleged campaign corruption when Walker was Milwaukee County Executive), then WALKER=JOBS FAIL and WALKER LIES and WALKER IS A CROOK, etc. We have always tried to index the message to what is breaking in the broader mediascape, so that there is resonance between multiple layers of information and our activist response.
Once Walker was officially recalled (he was “recalled to election”) things really picked up. We were getting invited to hold actions around the state – Madison, Fond du Lac, Portage, Appleton, Kenosha, Racine – and more and more people began to join us. The 2 hour overpass occupations began to take on a real festive quality, with people bringing food, making music, chatting, singing, chanting and enjoying the angry and happy honks from the freeway. Our messages expanded, and our Bridge Parties have become somewhat legendary, with anywhere between 40 and 120 people commonly showing up. We even have a bagpiper who often leads us on and off the overpass.
A big part of the success of OLB is its mediagenic quality. Photographs and videos have been distributed freely and widely, at times even virally. We’ve been highlighted in the NY Times, CNN, Time Magazine, the Milwaukee Journal Sentinel, countless blogs and Facebook sites too numerous to even itemize. Our Facebook “reach” was hitting 182,000, and I was getting constant queries about the project. Our community of activists is extremely diverse, which is one of the things I am most appreciative of. It is odd how powerful holding a sign over a highway is, how many conversations happen in the two hours of bearing witness, and how compelling the action remains for our volunteers.
We immediately went out the night after the disappointing results of the recall. I felt that what I call “essential visibility” was even more important for the progressive community. WE SHALL OVERCOME and SOLIDARITY FOREVER graced the bridges, and we subsequently began to help some striking workers in Milwaukee pizza factory with BOYCOTT PALERMO’S. Since the recall, I feel we have gotten stronger and deeper, no longer relying on the easy binary of our disaffection towards our tea-bagger governor. Our issues are bigger and broader, more national. We just went out in Madison with CORPORATIONS ≠ PEOPLE and 56 volunteers showed up, along with some projector-shine activists, live-streamers, and a phalanx of videographers. We have also taken out QUESTION AUSTERITY and are integrating it with a social media #questionausterity campaign. I see the synthesis of physical and virtual space as the future of OLB actions, as well as our growing ties with the Occupy movement.
NS: This is more than inventive campaigning or even creative activism, but protest art with heavy political, aesthetic, ethical, and technological implications. The Graffiti Research Lab was first to use high technology to ask, “Can any public space be a blackboard?” You take that as given, provide the chalk, and ask for important messages to be broadcast on said blackboards. I’d like for the both of you to write a bit about your practice as artists, as activists, where they are one and the same, and where sometimes they differ.
OLB: The Graffiti Research Lab is a continued inspiration for us in terms of their open-source ethos, and their bold pushing at the “public” aspect of “public space.” I have great admiration for what they accomplished, yet have always felt frustrated that their messages generally stayed within existential parameters. That is, their presence in urban space was implicitly political, but their projections were generally, “I exist” with variations on the theme such as “Fuck you!” However, the way their events brought people together in the streets is also noteworthy. OLB has achieved some of these same dynamics, though with very directed and explicit political messaging. We are a fluid mix of relational aesthetic, Fluxus happening, street party and progressive messaging, all part of an inherently ethical practice. We think of ourselves as “the people’s bandwidth,” having found an open venue that takes a lot of dedication but only a small outlay of capitol, which is intrinsically public to thousands of passersby.
Our own work has been collaborative for a long time. Before the Wisconsin Uprising, our art – often about environmental issues and animal subjects – was implicitly political, but rarely pushed the boundaries of sanctified institutional spaces. Once the Uprising began, we got very involved with activist work, and took our creative efforts to the streets. We were inspired, set up a PAC called The Playground Legends with some other activists, and began working within some of Milwaukee’s African American communities on voter education and Get Out The Vote campaigns. We set up “parties in the parks” for neighborhood groups, and used these relational activities to help create cohesion around a political purpose. This was exhausting and finally not sustainable for us, but some larger groups such as Wisconsin Jobs Now emulated our inventiveness and have really made a difference in spite of the Right’s coordinated campaigns of disenfranchisement.
After working with this PAC, and struggling with the official requirements of a 501C3 and meetings with minutes and budgets and fundraising and reports, we chose to make OLB as flexible and open as possible. We are a loose affiliation of activists who show up on bridges and hold signs. It is very simple. Anyone can join. All ideas are welcome for consideration. Our community of activists is really the heart and key to sustainability with OLB. Most of them don’t care whether this is art, or what the cultural precedents might be. All of them value this odd form of engagement, where they can see a beautiful and directed message reflected back through social media, and be a part of a much larger – and historical – emergence of a progressive political movement.
NS: Who do you want to follow your lead? Who do you want to help OLB progress to more innovative interventions? How can we help you help us?
OLB: We freely share the instructions for making the signs. They are very easy in concept, very DIY, and need only basic wood shop fabrication skills, akin to stretching canvasses or making a woodcut print. However, each sign does take a lot of concentrated construction, which can discourage some who have wanted to create their own. So far, we have 3 different chapters that have taken to the bridges: OLB-Fox Valley, OLB-Dane County (both in WI) and OLB-Harrisburg. We’ve also seen other iterations, such as a Madison based “Sign Brigade” doing daytime roadside actions. I see that OLB has a function as a model of empowerment, as well as the joy (or anger) one gets from seeing a message “done up in lights.” One thing that hasn’t happened yet is an ongoing series of “hacks” that extend and expand the idea. The off-the-shelf lights get expensive. Could someone figure out how to make battery powered (not big battery + inverter, but lightweight AA batteries) LED light strings so that we could build our own? How about other variations? This would be great to see, especially now that the Graffiti Research Lab’s open inquiry with LEDs seems a thing of the past.
NS: What have been some favorite moments from the bridges?
It always amazes me when some random stranger pulls off the highway and comes to find us. Sometimes, especially at first, this would mean trouble, in that aggressors would want to direct anger at us. But one night in the bitter cold weather of January, an African American man came up to the bridge, told us he saw us and wanted to give us a gift, and offered each Holder a beautiful knit hat. He was a salesman of sports clothes, and had a lot of hats. We each left that night with a new Milwaukee Bucks hat!
Another time, just a few weeks ago, two women – an older woman and her adult daughter – came up to the overpass. Both were public school teachers. The teachers have been so demonized in Wisconsin – it is both ridiculous and shameful, but it obviously works to divide us, and as obviously takes its emotional toll on these new “enemies of the state.” The older woman exclaimed that they were “so grateful to see us out there doing this” and she burst into tears. There were lots of hugs and they hung around for awhile, held a couple of letters, and left. It was very moving, as a lot of our Holders are themselves teachers.
We also hosted the famous “Nuns on the Bus” tour – the politically progressive group of Sisters who are going around the midwest to decry the austerity budgets of Paul Ryan and the Republicans. It was amazing when their bus pulled up by the overpass, and these elderly activists (along with the powerful Sister Simone) approached the bridge and saw the QUESTION AUSTERITY message we had created just for their tour. There were 96 people on the bridge that night, and they all sang happy birthday to one of the Sisters since it was her 72nd celebration that day. That was a wonderful event, and a great example of diverse activist communities coming together based on these joyful actions.
I could go on and on. Each action, each Bridge Party, is a whole narrative – interactions with police, with passersby, with neighbors both supportive and critical, and now and then with aggressors who have busted out our car windows or tried to shut us down. But it is all powerful, all a microcosm of the rifts in our country. The bridge is a forceful metaphor beyond its commanding physical presence over the geospatial distribution network function of our highways. It works both linguistically and architecturally, and affords a curious perch for our loose affiliation of committed brigadiers.
NS: How can we make our own stuff?
OLB: Check out our new site at http://overpasslightbrigade.org/
You can also find “noise of rain” posts on the Daily Kos site
http://www.dailykos.com/user/noise%20of%20rain
Featured image: “All Hail Damien Hirst!”, Tamiko Thiel, 2012. Turbine Hall, Tate Modern, London.
Interest in Damien Hirst and his commercialized, celebrity status is well known. So when we heard that Tamiko Thiel was making the artwork “All Hail Damien Hirst!”, we were immediately curious. Hirst is an extremely rich individual with powerful allies within wealthy, traditional art establishment circles. This includes Charles Saatchi, and commercially dedicated art mags and art institutions whom have all successfully helped in marketing his particular brand as part of their own economic strategy. With this in mind and acknowledging the potential risk in satirizing a well known art celebrity we thought it was a good idea to interview Thiel about her ideas and experience on the project?
MG: Many are curious about your new augmented reality project “All Hail Damien Hirst!”. It is an art installation and intervention. Why have you chosen to create an artwork aimed specifically at him, during his retrospective exhibition at the Tate Modern?
Tamiko Thiel: As a visual artist my projects start with having a strong image in my mind’s eye that compels me to pursue the project further. When I heard of the retrospective at the Tate I immediately had an image of Hirst – depicted in a style relating to his own working methods – hovering in the vast space of the Tate Modern Turbine Hall. On findng out that the space was not going to be used except for the small room housing his diamond skull, I saw an opportunity to give visitors an experience that would utilize the space beautifully, compliment his own work and bring the contradictory feelings that many have about him and his work into sharper focus.
In my own work I often draw on the power of religious imagery. This aspect of Hirst’s work, and also his themes of the body and death, are very compelling to me. On the other hand, he plays a master hand at making the art market dance to his tune. I find the market value of his carefully ordered spot paintings, for example, in marked contrast to the artistic power of Yayoi Kusama’s spot obsessions, which were exhibited probably not by coincidence at the same time at the Tate Modern.
To top it off, while flipping through a United Airlines onboard magazine I chanced upon an image depicting the value of Hirst’s artworks as an exaggerated – and spotted – version of the movement of the stock market:
I wanted to make a work that addressed multiple issues surrounding Hirst as a person, as an artist and as a force in the art market at a time of extreme tension in the world’s financial markets. I knew however that Hirst is very litigious, so I was careful to use none of Hirst’s actual artworks, so I do not infringe on his copyright!
I had done an earlier augmented reality work, Reign of Gold, as part of the AR Occupy Wall Street project. In this work, viewers all over the world can chose the site at which to view the piece on their smartphones, and then see an animated rain of gold coins superimposed over the live camera view of their surroundings. I have photos of this work against the New York Stock Exchange, the Bank of England in London, TEPCO in Tokyo – the company that brought us the Fukushima nuclear disaster – and other choice sites around the world. You will see a clear visual relationship between the rain of gold coins and Hirst’s spot paintings, which many say are destined to go through a similar boom and bust cycle as are the world financial markets.
If I was a painter I would’ve gone off and made a painting, and that would have been the end of that. Since I work with augmented reality however I could place the image in and around the Tate Modern itself, the very site of Hirst’s exhibition. This puts a whole different spin on the artwork, as having an artwork “in” a prominent arts venue is seen as a form of “canonization” in the art world, even if the artist places the work there by him- or herself, as did Banksy.
This brought in yet another level to the project, as the work functions now not only visually, but by dint of its location also questions the system by which the art world consecrates artists and artworks. What does the location of an artwork mean, if every artist decides for herself where to place the work? Walls cannot keep us out, nor can walls keep us in. Even Hirst, who is known as a control freak, cannot exercise control over augmented reality.
MG: You visited the Tate Modern and interacted with the public. What kind of responses did you receive by visitors to the intervention?
TT: Delight! Most had come to see Hirst’s exhibit with contradictory feelings about the man and his art because of similar issues to those that had motivated me to make my artwork originally. They were delighted at how my artwork spoke to these feelings while leaving the conclusion open for the viewer. They liked the spatiality of the piece, how it surrounded them and filled the cavernous empty space of the Turbine Hall when viewed inside the Tate Modern, and reflected on Hirst’s “Hymn” sculpture when viewed outside by the river. There was also fascination about this new technology which none had ever seen before, and of course some puzzlement about how it worked.
MG: What message are you hoping to communicate with this interventionist project?
TT: What attracts my attention as an artist are topics that provoke contradictory or unresolved emotions in myself. By their very nature I can’t answer these topics with a simple message. Instead I try to create striking images and visual/kinesthetic experiences that evoke the contradictory feelings I have myself, in the hopes that my works can help focus or sharpen the issue, or at least provoke dialog in those who view them.
To cite a different work from my art practice: even in “Shades of Absence,” in which I surround anonymous golden silhouettes of censored artists with terms of censorship, I am myself of two minds about many of the artworks I cite in the linked website on censored artists. I made Shades of Absence as an intervention into the 2011 Venice Biennale, at a time when Ai Wei Wei was imprisoned by his own government. In his case I am strictly against the censorship of him as an artist and a person, but in many other cases I have cited, I myself could not say I would always be against censorship when it could incite hate and physical violence against others.
MG: Is it mainly Hirst you are critiquing here or is he representative of something bigger in art and its culture that you are questioning?
Hirst is the British Jeff Koons! Every era and every country finds such a figure to represent the eternal tension between art as a sublime personal experience and art as the magnet for glamour and status and money. I wonder if it was any different for the artists of the cave paintings?
MG: In the publicity for the project, it says ‘Augmented Reality is the Street Art of the 21st Century!’. Could you elaborate what this means to you, and share with us some examples of other interesting works in this field?
TT: In this regard, to be frank I think the work of my cyberartist collective Manifest.AR is the leading work in the field at this moment, perhaps because we are all so diverse and cross-fertilize each other!
Of course augmented reality is not as visible as a graffiti on the side of a building – but it also cannot be removed, and we can place them wherever we want without fear – yet – of arrest or fines. Also, the smartphone or mobile tablet is becoming an extension of the self, and our primary interface with the extensive virtual society in which we are embedded. It is how we will communicate, how we will find information, how we will share our social space with everyone who is not standing in exactly the same room at exactly the same time, it will become our entertainment device, our payment device and god forbid our identification device. You do not go to someone’s house to look through their photo album, you go to their Facebook site. Why shouldn’t you start finding their thoughts and expressions as augmented reality images around you in space?
I just successfully co-wrote a major Rockefeller Foundation grant to help residents of a very poor area of a major city put up their own history and artwork in their neighborhood using augmented reality. I can’t say much about it as the official publicity has not yet been released, but the organization I wrote it for is convinced that in a couple of years, more of their youth will look at art on smartphones than in museums and art galleries. Will the middle and upper classes lag behind, because they think the only art worthy of note is hanging on gallery walls?
All Hail Damien Hirst! An augmented reality installation celebrating Damien Hirst at the Tate Modern.
http://www.allhaildamienhirst.com/
“Reign of Gold” – part of AR Occupy Wall Street
http://www.mission-base.com/tamiko/AR/reign-of-gold.html
Tamiko Thiel – Online Portfolio
http://www.mission-base.com/tamiko/
Tamiko Thiel is a media artist developing the dramatic and poetic capabilities of various forms of virtual and augmented reality as media for exploring social and cultural issues.
A founding member of the cyberartist group Manifest.AR, she participated in the pathbreaking augmented reality exhibit “We AR in MoMA,” an uninvited guerilla takeover of MoMA New York. Videos of Thiel’s “Art Critic Face Matrix” were featured in articles in the New York Times and on WNYC (National Public Radio). In 2011 she led the Manifest.AR Venice Biennial AR Intervention, placing her work series “Shades of Absence,” on censorship in the visual arts, in the Venice Giardini and in the German National Pavilion (which won the Golden Lion Award for best national pavilion). This led to an invitation to participate in the ISEA2011 exhibition UNCONTAINABLE, an official parallel program of the Istanbul Biennial, where she placed her artwork series “Captured Images” into the main biennial exhibition