The interview is taken from the recently published book Are We All Addicts Now? Digital Dependence edited by Vanessa Bartlett and Henrietta Bowden-Jones, Liverpool University Press, 2017, and published with permission from the publisher. Available from the LUP website here – the interview is published in parallel with the exhibition Are We All Addicts Now? at the Furtherfield Gallery, London 16 September – 12 November 2017.
Ruth Catlow: In your exhibition Are We All Addicts Now? That opens at Furtherfield, Autumn 2017. You will be presenting a number of works and installations made in response to your research into online addictions. What prompted your interest in this matter?
Katriona Beales: I have insomnia on and off — like a lot of precarious workers. And to deal with being awake for long-stretches at night I go online, parse hundreds of hyperlinks, images, videos. It’s like an out of body experience: I detach, temporarily, from anxieties, pressure, claustrophobia via total preoccupation. Reflecting on these experiences caused me to question whether there was something inherently ‘addictive’ about the conditions of the digital. My research has developed to look at the burgeoning field of neuromarketing and how much online content is ‘designed for addiction’ (to borrow the title of Natasha Dow Schüll’s scorching analysis of machine gambling in Las Vegas). [
note]Natasha Dow Schüll, Addiction By Design: Machine Gambling in Las Vegas (Princeton: Princeton University Press, 2012).[/note] 1] Gamification strategies and various psychological techniques such as variable reward (originally employed in the casino) are now utilised to mass effect on social media platforms, search engines, email accounts, and news sites.
RC: Can you give us an example of digital content, an interface or a device that you personally experience as addictive?
KB: I find the infinite scroll function on sites like Instagram and Twitter very compulsive. It removes the natural breaks that are built into technologies like the book, with chapters starting and ending. Then again, I used to be a compulsive reader and now I am a compulsive scroller… But I keep circling back round to think about the specific qualities of the conditions of the digital. The infinite, hyperlinked and networked nature of online content means scrolling, scrolling, scrolling never needs to end. There is also a correlation between these repetitive physical actions and meditative type states.
RC: Yes, this connects with theories of flow employed in game design. The idea is to design activities that produce the fulfilling feelings of focus, and to minimise a questioning of the context or frame of play. And there is very little critical discussion in mainstream culture about the gamification of everything, which replaces individual agency with a kind of soft coercion. It’s problematic because the less we notice how our attention and experiences are being harnessed by external forces (commercial or state based), the harder it is to connect and collaborate with others outside the given frames.
KB: Totally. I like your phrase ‘soft coercion’ because I think that sums up nicely what I’ve found troubling. Take this quote from Nir Eyal: “Variable schedules of reward are one of the most powerful tools that companies use to hook users… levels of dopamine surge when the brain is expecting a reward. Introducing variability multiplies the effect, creating a frenzied hunting state… When Barbra lands on Pinterest, not only does she see the image she intended to find, but she’s also served a multitude of other glittering objects… Before she knows it, she’s spent 45 minutes scrolling.” [2]
RC: We initially had reservations about applying the concept of addiction to internet usage, partly because the addiction label is usually used to attach blame to individuals. However, after conversation it became clear that you are exploring a political question. Why is the concept of addiction important to you?
KB: Too much discussion about addiction is focused on the responsibility of people to help themselves. The fact that many can’t is often seen as a kind of moral failure. There’s also the disputed status of internet addiction in itself as documented by Mark D. Griffiths and his colleagues in their contribution to this book. We can’t pretend that there aren’t lots of people out there experiencing unhealthy and compulsive relationships to their technologies. But what kind of language is most appropriate to define this? What I am interested in is the phenomenon of what could be understood as addictive behaviours (including my own) being normalised in relation to digital devices. Kazys Varnelis [3] describes network culture as demanding connectedness, with power concentrated in nodes of hyper-connectivity. The more views, the more likes, the more power is accrued. Addictive behaviour is both normalised and valorised in late capitalism as it is associated with the public performance of productivity. Whilst these actions appear to be the choice of individuals, how much is due to the influence of mechanisms and systems of control? Ultimately, I am interested in the idea of the addict as a perfect capitalist subject. However, can we/I be both active-users and critical participants? I am concerned about how many of these platforms function as closed systems in which we contribute (without remuneration) our creative and emotional labour and yet can’t shape the conditions in which it is displayed, performed and monetised.
RC: You have collaborated with scientists as well as other artists and curators. How has this worked and what have these collaborations produced?
KB: The space of art offers an opportunity to tap into diverse fields of research, as a kind of (un)informed amateur. I find a Rancièrian strategy of ‘deliberate ignorance’ liberating. As an artist, I find myself in a position where I can turn my lack ofspecialist knowledge in fields like neuroscience into a kind of asset. I’m not answerable to a canon so can make unorthodox connections. In 2012, I started a conversation with clinical psychiatrist Dr Henrietta Bowden-Jones. Henrietta is fascinating as she started the first NHS clinic for problem online gambling and is now one of the leading experts in the field of online behavioural addictions. My collaboration with Henrietta has flourished, I think, because there is a recognition that there is a mutual benefit from the conversation but not an ownership or entitlement to each other’s outcomes.
RC: How does your work deal with the relation between physical and virtual presence?
KB: I am a tactile person, the sort who goes into a shop and strokes things with their face. I am fascinated by how digital devices act as portals into virtual worlds but often their own physicality isn’t dwelt on. Yet these devices connect us in a very tangible way to a globalised workforce and unethical labour practices. My iPhone has parts in it that were constructed by hand in an environment that resembles the Victorian workhouse more than the shiny aesthetics of the Apple store. These deeply dystopian factories create objects that seem so sleek, so smooth, so modern, as if they’ve arrived whole from outer-space. But they were created by workers who do compulsory over-time, sleep in triple bunk beds in small dorm rooms and aren’t even allowed to kill themselves. (I’m specifically referencing the suicide prevention netting that Foxconn put up around their buildings after a spate of mass suicides.)1 I’m emphasising physicality to connect my body lying in my bed to the body of someone bent over a production line; it is far too easy to dismiss the impact of our insatiable appetite for electronic goods.
RC: Your exhibition at Furtherfield is to be sited in the heart of a public park. How are you thinking about the relationship of digital devices to the natural environment?
KB: I continue using my smartphone when I step inside the park gates, in a continuum of ongoing augmented experiences where my physical environments are overlaid with digital content. The park acts as a fulcrum for changing understandings of leisure as labour, labour as leisure, and is the perfect site for encouraging reflection on this relationship. As part of this, Fiona MacDonald, who has been working with me on Are We All Addicts Now? as both a curator and an artist, is developing a mycorrhizal meditation piece, looking at network culture from an organic non-human perspective.
RC: I’d like to end with a description of some of the artworks and installations you are making, the materials you are using, and, in the context of the un-ideal strategies used by designers of mobile interfaces, what condition do you aspire to cultivate in visitors to your exhibition?
KB: I’m making a sunken plunge pool of a networked nest-bed, with glowing screens on which moths flutter embedded in glass orbs. Bed hangings embroidered with dichroic screens stripped from smartphones shimmer overhead, iridescent in the reflected light. I’m trying to communicate how seductive I find the screen in that dark, warm space – in those moments when I am more intimate with my device than my partner. There will be some participatory sculptures referencing pachinko and prayer beads, rhythmic movement, trance-like repetition, lulled into endless hypermobility in the closed systems of ‘communicative capitalism’. [5] I’m also working on some moving image works in which makeup is used as a tool to undermine eye tracking software, which I am hoping will incorporate some specialist hardware generating a live-feed of eye-tracking data from audience members. A series of table-top glass sculptures and embedded screens will explore interfaces that are ‘designed for addiction’ and the way notifications, for instance, are neuromarketing strategies seeking to ‘awaken stress — the mother of all emotions.’ [6] I’d like the audience to share in my disquiet, and hopefully leave encouraged to engage more critically with shaping their online worlds.
In her work, using video, performance and the Internet, Annie Abrahams questions the possibilities and the limits of communication, specifically its modes under networked conditions. A highly regarded pioneer of networked performance art, Abrahams brings her academic training in both biology and fine arts to develop what she calls an aesthetics of trust and attention. She creates situations that “reveal messy and sloppy sides of human behaviour” making that reality of exchanges available for reflection. We first worked with Abrahams in her exhibition ‘If not you not me’ in 2010 and then as part of a group show ‘Being Social’ 2012. In this interview we ask her to reflect on the limits and potentials of art and human agency in the context of increased global automation.
Catlow & Garrett: While predicated on the idea of connectedness, the global social media platforms are designed to profit the companies who create them and to keep billions of us in a state of trance-like immersion which has in turn been shown to cause many of us to feel more isolated. At Furtherfield we have always worked to grow more communal and collaborative contexts for artistic production. What does your current thinking – through your work on Participative Ethology in Artificial Environments: ethnological approaches to Agency Art – reveal for the potential of genuine, participatory networking environments?
Annie Abrahams: Participative Ethology in Artificial Environments: ethnological approaches to Agency Art sounds nice, but it needs a question mark at the end. It’s an interrogation. In times when our technological environment uses all kinds of behavioural techniques to make us uncritical users of their interfaces, it’s important to become aware of our behaviour, to test and experiment with it. My artistic work is based on doing that, but I always had great difficulties explaining it to art institutions etc.
A discussion I had with my friend Cor whom I studied biology with in the seventies, helped me find this latest description. I told her, that I think about my work as having human behaviour as its main aesthetic component and why I call it, silently, “behavioural art”. I compare what I do now to what I did when I studied biology. In both cases I observe behaviour in constrained situations. The monkeys, that were the study objects “became” humans and the cage the Internet.
Because the behavioural science of the late seventies didn’t suit me very well – using Skinner boxes, operant conditioning techniques and related to sociobiology, with a link to eugenics – it has become impossible to use this historically contaminated term. The wish to control, mold nature, and humans wasn’t mine. “Behavioural” was and still is a “stained” word for me. But even so, I do study behaviour and create constrained situations. I ask people to perform in a frame, they are framed in an apparatus, which is more or less perfect – the Internet provokes, lags, bugs, glitches, the computer is old or new, fast or slow, the interface determines how the performers can interact or not, the domestic situation interferes with noise and cats wanting to join in. There is a protocol/a script/a scenario but no rehearsal, just some technical tests. My approach is more phenomenological than scientific, I don’t measure anything. It’s up to the performers to explore their own behaviour, to reflect on it and to learn together what it means to be connected.
I told Cor, my annoyance with the tendency of art institutions to categorise art. Video art, poetry, contemporary art, literature, dance, painting, music and media art, computer art, code art, … It’s so impractical and superficial and it always takes a technology or a medium as its anchor point. It doesn’t say anything about what it makes possible, about what we can experience through it. Maybe that’s why I started to use the word performance, and performance art more and more. It’s a cross-discipline word. It’s multi purpose, but also a bit empty, I must admit.
“Agency Art is art that makes it clear to the receiver via his or her body what is at stake, where opportunities for action lie, and which virtual behaviours he or she can actualize. It demonstrates how choices work.” Arjen Mulder, The Beauty of Agency Art, 2012.
In his article The Beauty of Agency Art, Arjen Mulder uses the concept Agency Art to indicate interactivity as the important component of an art work. It is an interesting attempt to develop a discourse for technology/media art in relation to the contemporary art discourse. He embeds his ideas in history and goes back to thinkers such as: Shannon, Wiener, MacKay, McLuhan, Cassirer, Langer, Gell, Latour, Heidegger, Derrida, Badiou, Rancière, Danto, Whitehead, Steiner, Rolnik and more. I like the concept because it determines art that has behavioural choices and gestures as its centre. Its meaning is the acts that are made possible. What is also important in Mulder’s reasoning, is the concept of “virtual feeling”, introduced by the philosopher Susanne K. Langer in her groundbreaking book Feeling and Form (1953). Langer explains how each individual art medium evokes, manipulates and investigates “virtual feelings” in its own way.
“A painting calls forth virtual depth with lines and colours; a sculpture constructs a virtual volume around itself; a novel constitutes virtual memory, tracked through virtual time. Dance follows virtual forces of attraction and repulsion. All the experiences that are part of this “feeling” are spaces of possibility, virtual feelings waiting for actualization; their nature, allurements and dangers must be studied, and art is where this investigation takes place” Arjen Mulder, The Beauty of Agency Art, 2012.
This is how to think of behaviour as an aesthetic force, I told Cor. This is a concept that I can use to talk about what is important to me. For me, the words are empowering and stimulating, pointing to Butler, ANT theory and Karen Barad, I cannot and won’t leave them behind me.
collectively made – refusing hierarchy- a knitting together of artists and performers in the moment of the event – erasure of the artistic ego – practice – changing rules – choices – connecting – accepting the unexpected – responsive – shared – collaboratively authored – open to all – working with temporal behavioural phenomena – healing – enactment – improvised – including environmental conditions – attentional strategies – instructions – protocols – apparatus – meeting – embracing the ordinary – rehearsing alternatives – re-hijacking therapy – exercising our relations to others – our social (in)capacities – exploring rituals – being together – participatory – concerns individuals and politics
These are keywords found while researching work (from fine art, dance, theater, music, performance, digital art to electronic poetry) I could consider being Agency Art : Deufert&Plischke’s work, LaBeouf, Rönkkö & Turner’s HEWILLNOTDIVIDE.US, Building Conversation by Lotte van den Berg, Deep listening by Pauline Oliveros, Poietic Generator by Olivier Auber, Lingua Ignota by Samantha Gorman and Walking Practices by Lenke Kastelein.
Using Agency Art also means being able to make cross sections through disciplines and to open up closed domains of practicing. And that is the moment in our conversation where Cor, who has also a degree in philosophy said : “It’s easy, call your work participative ethology in artificial environments.” I am still pondering and that’s why there has to be a question mark. There always have to be question marks.
#PEAE = #Participative #ethology in #artificial environments #ethnological approach #AgencyArt?
C&G: Katriona Beales drew our attention to the Kazys Varnelis’ essay in the Dispersion catalogue (ICA 2008) which talks about the concentration of power in nodes of connectedness. She says “So even if I write a response to Donald Trump’s tweet saying “I hope you’re impeached”, for example, I add to his power, just through the interaction. I end up contributing to his power base even though I explicitly disagree” This effectively rewards, with attention, those who inspire intense outrage, fury and derision. Interfaces play a crucial role in your network performances and deliberately prompt very different kinds of behaviour – we’re thinking in particular of Angry Women. What kinds of behaviours and responses does your work inspire?
AA: I agree the concentration of power in nodes of connectedness is disturbing and confusing. It puts us in a double bind situation, becoming petrified, unable to act or to flee because we can not choose. I think this might be true when we consider our role in big networks, but it is definitely different when we talk about smaller networks. There it matters what we say and especially how we say it. A big part of my work is to create situations / interfaces / performances that permit us to experiment and train our (un)capacities to do so in networked environments. Participating in one of my performances means taking risks – nothing is rehearsed, means accepting you can’t control everything, it means committing to continue even if all seems to go wrong, to be attentive to the others around you with whom you share the performance space, with whom you are co-responsible for the shared moment in time.
From the people watching I ask that they are aware of what is at stake in a performance. That they watch it not with a connoisseurs regard, but that they see it as an aesthetic experiment in which behaviour is the main aspect / asset. If they become sensitive they have access to a very intimate and fragile aspect of our being, to something we absolutely need to discover further if we want to escape an allover binary future.
For myself I analyse the “concentration of power in nodes” phenomenon as the result of something you could call a lack of res-ponsability in our online affect management. When you are always scrolling you are unaware of the reaction you provoke, you are not awaiting a reply, but already on the next, next, next photo or short text. There is very little interactivity, and even less exchange. We act without caring for what our words, actions, and ideas bring forth. We might not be aware but our words, actions, and ideas live beyond us, they do intra-act with the actual situation. They are things acting in a world. (**)
** I have been reading texts on intra activity, a neologism introduced by the physicist, and feminist theorist Karen Barad. It’s difficult stuff. This video (Written & Created by: Stacey Kerr, Erin Adams, & Beth Pittard) gives easy access to one of her most important points.
C&G:
Yes, it is now totally normal to refer to “people” as “consumers”, every organisation an “enterprise”, which in turn leads to proposals for the nation-as-a-service, populated and run in the interest of private enterprise as offered by the e-stonia bitnation project.
By accepting the impoverishment of experience and reduction in agency implied by this label we can forget about ourselves as “actors” in the world, and become the cattle of the few. The only agency we are offered is as a responsible consumer (in which our powers are reduced to a binary option to buy or not). This is the new democracy.
In the UK these days, art audiences are often described as “consumers”. How else in your view might we conceive of “audiences”. What agency might we wish for them. And what part might our relationship with devices and digital networks play in this new description?
AA: We are not yet used to machines reacting to and using affects, tapping into our endocrine system. Articles like “Our minds can be hijacked’: the tech insiders who fear a smartphone dystopia” make us more and more aware of how we are manipulated and distracted, how our attention is designed, guided, influenced, used. But a lot of it is still hidden and because it’s so rewarding and because we “need” the attention we continue to click and vote. It is possible to create environments where people can slow down and have more subtle, nuanced agency, where they can participate and become aware and reflect on of their own behaviour. DIWO projects for instance have that power. People, especially art lovers, can be challenged to engage with others in interesting actions and conversations.
With Daniel Pinheiro and Lisa Parra in Distant Feeling(s) we invited the audience to join us in an experiment where we share an interface, normally used for online conferencing, with our eyes closed and no talking allowed. It led to very diverse observations shared via social media and email exchanges: liminal space – pure motion – an intimate regard – a field of light – dissolved, destabilized – an altered state – a telematic embrace – a silent small reprieve – hanging out with friends – machines conversing across the network only when the noisy humans finally shut up – an organic acceptance of silence?
Keywords from the reactions : http://bram.org/distantF/
Distant FeelingS #3 | VisionS in the Nunnery – Oct5-Dec18 2016
C&G: Unlike technologies and forms of production that work in the area of speculative realism, automation and AI, you still place humans and human relations at the centre, how do you view the current moves to shift agency away from humans into these ranges of techno-social systems?
AA: I am particularly intrigued and troubled by what is called deep learning. The algorithms produced by the machines themselves have a big influence in and, we must be honest, potential for for instance the health care business. They also determine on what moment of the day, depending on your mood you will see which advertisement on your device. As explained in The Dark Secret at the Heart of AI nobody can really understand how these applets produce their outcome – not even the programmers who build them.
For me this is problematic. Algorithms cannot invent what didn’t exist before and so they tend to reproduce / to select more of the same / to reinforce the existent. (see deep dream images) Moreover a lot of deep learning is based on the algorithm learning to produce a desired outcome.
As the machines are also designed to make us ready for their coercion, we are already subconsciously, intuitively adapting to these black box processes. We need to try to understand how these processes influence us, not because they are necessarily bad, but because our interests might not always coincide, we might want to differ. We don’t all have to learn programming the machines. That has become far too complicated and specialist and maybe not the best route to take. But we could engage in projects who try to find out how to influence machine behaviour, how to keep some agency. Maybe by introducing noise and entropy into the processing, so, together with the machines we can continue to cherish difference and diversity.
C&G: This question connects with the previous one. How do you see the role of artists in finding ways to negotiate a healthy relationship between artistic agency and capital-driven-machine worlds?
AA: This is a very difficult question to which every artist has to formulate her own answer. But it for sure passes by trying to open up spaces and discussions with people who have other opinions than yours, to going beyond safety-zones, to finding ways to communicate with and about hatred, angst and love.
*——————–*
This editorial series, takes digital addiction as its theme, and sits alongside the Are We All Addicts Now? exhibition, book, symposium and event series, we are hosting at Furtherfield. Are We All Addicts Now? Is an artist research project led by Katriona Beales and has been developed in collaboration with artist-curator Fiona MacDonald: Feral Practice, clinical psychiatrist Dr Henrietta Bowden-Jones, and curator Vanessa Bartlett. It looks at the application and impacts of many different research findings in the creation of digital interfaces, devices and experiences under the conditions of Neoliberalism.
‘We had a dream last night, we had the same dream'[1]
I’m looking for a new love, a mouth that promises . . .
once upon a time . . .
or . . .
in the beginning . . .
the islands in the net were fewer, but people and platforms enough
for telepathy far-sight spooky entanglement
seduction of, and over, command line interfaces
it felt lawless
and moreish
wandering into the maw of the feast
in the realm of the Puppet Mistress, 1995
speech acts, sex acts, strange pacts
squirreled away in buffer logs and pasted Pine trails
weaving 1001 nights of Puppet Mistress tales
never on the down-low
was this most splendid DIWO
permission granted,
always, all ways
read write execute
reeds rites hexecutes
I was Alice clasping the little bottle labeled ‘DRINK ME’
becoming-Sufi, heady with some love-like like love emotions
juiced up jouissance
psychosomatic investigations
psi psi psi
ψ ψ ψ
sigh
seeking the difference/s
if any
between a suspected false binary
Virtual — Real — Life
difference
différance
different ants
worker queens snorting lines of flight
‘IRL’ (‘in real life’) prefaced conversations
whereas no-one said ‘IVL’
VL was the norm
so no need for a distinguishing preposition
whereas you needed to go somewhere, in, purposefully,
to get (back) to real life
Back to life, back to reality
Back to the here and now yeah
. . .
Back to life, back to the present time,
Back from a fantasy
Soul II Soul 1989
I ask Monstrous_Gorgeous (aka t0xic_honey @Lambda) to trawl through my stash of Moologs and MOOmails from my Lambda life, to search for signs of digital affliction. t0x’s forensic gaze (who eirself had been a keen Lambda queercoder back in the day) might be illuminating. GashGirl and her morphs(GenderFuckMeBaby, Madame_de_Clairwill, doll yoko, Rent_Boy, et al) had run amok and amongst simultaneous games, switching genders, personae and communicative registers as easily as children playing ‘let’s pretend‘. The best game was that between Puppet Mistress and her Puppet (aka YourPuppet). Today the language seems quaint, The Difference Engine meets The Pearl, steamy stream punk. All bonnets, bronze and tiny buttons.
Wolf.
Homunculus.
Ghost.
Doll.
It’s a sky-blue sky.
Satellites are out tonight.
Let X=X.
Laurie Anderson 1982
does X=X?
or VL = zero?
with RL the one of ones, the one and all,
the only one (of all possible lives)
I think not!
t0x phones me, recounting episodes that I cannot recall, but which are so in-character I have for sure they happened. Like when I punished My Puppet severely for daring to speak with t0x about her in-MOO peep show. Now we can laugh about it, now that the field lies fallow, but at the time I was furious. Living at (on? in?) LambdaMOO did not diminish affect or emotion, but rather it intensified thought, sensation, desire, need.
can we call this addiction?
or obsession?
compulsion maybe?
I chatted this week with Jon Marshall, my anthropologist friend and author of Living on Cybermind (an ethnography of a mailing list), about how it felt more like a habit than an addiction. He talks about personally accumulated habits and socially accumulated habits. Humans are constructed of habits, including the habits that you build up around internet use. We recall the ‘Rape in Cyberspace‘ event at LambdaMOO; ‘that story becomes a myth that guides behaviour’, suggests Jon. My habit would not have led to such intense encounters, if all of us lot had not been sharing a gravitational pull to the glimmering galaxies of spiralspace. My twin talks about habit lying at the junction of nature and nurture, opening up another line for future investigation. Never enough time. Instead I loaf around on Netflix with Terrace House: Boys & Girls in the City.
for me the habit of MOO (Mu) was quickly formed,
and devastating to desert
Ripping through a damaged heart
in the best of daze
circa 1992 93 94 95 96
(=3)
I didn’t leave home
a charming house with a white peach tree, goblin hut
and a dial-up 14,400 modem usurping landline’s phone functionality
for years I burrowed in through a borrowed log-in
J (aka connie_spiros @Lambda) pounds on front door to kick me off
later I jumped onto a free account offered by community provider apana
through its tiny sibling sysx (thank you Scott and Jason)
part of a tribe meshwork of cool sysops animating .net
motivated by the conviction of net access for all
xs4all
excess for real
S (aka Quark @Lambda) told me how depressing it was to leave home at 7.30am seeing me already jacked in, and to find me still in pajamas at dinner time, a sure sign that I hadn’t stepped away from the computer all day.
frequently he’d say ‘What’s wrong with this picture?’
(rhetorical)
5 words yanking me from my fugue
to discover myself pretzeled around the machine
in a position so unnatural it had become natural
to a life lived more and more in a VL that had become my RL
there was a vastness to the generative affective experiences
it felt unstoppable
on par with the most exhilarating love affairs
continual platform jumping
(don’t mind the gaps)
with unseen but deeply imagined companions
haunting me from nautical twilight to nautical twilight
netmonster, 2005
The only platform that came close to the seductiveness of Lambda was Netmonster, a network visualisation engine built by artist coder tinkerer Harwood (aka Graham Harwood). I was fascinated by the code and what it could do. And I adored the constant communication with my bruvv, the one who calls me ‘witch sister’. We hung around on the server, chatting white text on black screen. I made him a self-executing poem in Perl, my one and only attempt to learn some rudiments of that language. Netmonster could be a machine for collaborative writing, for prophesy, a tool for poking around in the machinations of power and capital. I imagined its transformative potential on a magical level, casting silver spanners into the bellyworks of the Beast. As a user I became tangled in search strings questing for the grail of understanding. Without knowing what I was asking, I pushed Harwood to push the code, Perl, to do things it wasn’t designed to do. The machine groaned under the weight of requests, and eventually its interactive functionality was turned off (brutal!), leaving just a beautiful hyperlayered carapace online. The emptiness I felt when the living essence of the project was no longer was comparable to the hole of grief when a lover says it’s over. The spirit of Netmonster had left forever. I was alone again.
clever little tailor, 2017
There’s a few of us chatting around a table in Clever Little Tailor, an affordable bar if you stop after one drink. Around the table S2 (artist/student, early 20s), A (poet/singer/student maybe just grazing 25), and a couple of ancient cyberwitches. We speak about imbuing inanimate objects, a child’s wooden horse, a Persian rug, with magical powers, to speak, to fly. The human tendency to want to create life in things, including things and wings of internet, and this predisposition in turn enlivens and expands us. The topic turns to matters of the heart, and native/natal platforms. Those communicative modes that either we were born into or grew into, the sticky tongue finger techs that we associate with our netted emotional and social lives. We talked about coding and not coding, about the need to live online, and the impulse to desert it. Instant Messaging is for S2 what Internet Relay Chat was for us. We spell out the spell of Command Line Interface in a condensed version of how we uploaded ourselves to the song of the modem, waiting up all night to be able to play, existing betwixt and between multiple time zones. We struggle to find the right words (because the material of this stuff is made of words but is so not about words really) to evoke the deliciousness of what was a relatively uncolonised uncommodified unregulated ineffable space. Even if we hexen rarely use the word ourselves, the neologism (and who could forget Neo!) cyberspace, continues to signify the consensual hallucination of jacking in to the zone. Maybe now it’s more mall than sprawl for us who experienced something more unbounded, but for the next gens the intensities, the desires are equivalent.
17.10.17
forever doll
becoming witch
she opens her mouth
and swallows the world
she opens her mouth
and swallows your word
dissolving like spun sugar
laced with saffron threads
hexe hexe hexe
tiva! tiva! tiva!
naughty naughty naughty
all for naught
and nought for one
zero and one
zeno and won
one on one on one
on and on and on . . .
Thank you to old and new friends whose ideas have nourished this text: Virginia Barratt, Alison Coppe, Linda Dement, Teri Hoskin, Jon Marshall, Stuart Maxted, John Tonkin. Big thanks to (bruvv) Graham Harwood for inviting me to play and live inside Netmonster in 2005.
Francesca da Rimini (aka doll yoko, GashGirl, liquid_nation, Fury) is an interdisciplinary artist, poet and essayist. She revels in collaborative projects, joining companions in generating slow art, strange beats and new personae. As co-founder of cyberfeminist group VNS Matrix she contributed to international critiques of gender and technology. The award-winning dollspace deployed the ghost girl doll yoko to lure web wanderers into a pond of dead girls. As GashGirl/Puppet Mistress, she explored the uploaded erotic imagination of strangers at LambdaMOO. More recent performances , collaborations and installations including delighted by the spectacle, hexecutable, songs for skinwalking the drone, hexing the alien, and lips becoming beaks have combined rule-driven poetry, fugue states, spells and prophesies as hexes against Capital.
“Certain subjects compel me – alchemy, folklore/folk law, emancipatory social experiments, the nature of cognition, and states of ‘madness’ and ecstasy. I approach art-making as a hexing, a spell, a witch’s ladder to another realm. To paraphrase anarchist anthropologist David Graeber, a revolutionary act is to behave as if one were free.” da Rimini
Furtherfield is delighted to announce the selection of Sarah Friend’s Clickmine for a new co-commission with NEoN Digital Arts Festival. The work will be exhibited Thursday – Sunday 9-12 November at NEoN Digital Arts Festival in Dundee.
Clickmine is a hyperinflationary ERC-20 token that is minted by a clicking game. Clicking games, like cookie clicker and cow clicker, are the reductio ad absurdum of a ‘game’ (brutalist with a sense of humour). Clickmine moves similar mechanics onto the blockchain, in a hypercapitalist frenzy that makes the generation of useless wealth via clicking more literal than ever before.
The cryptocurrency ecosystem, (particularly the Ethereum network), has been overrun by the phenomena of token sales or ICOs (Initial Coin Offerings). The fervor to purchase ERC-20 tokens (a meta currency that exists on top of Ethereum itself) has reached such an intensity that it stalls the processing time of the network. This has already prompted the creation of satirical coins UselessToken and Ponzicoin.
Clickmine was proposed by Friend in response to The CryptoDetectorist – hoards, coins and trades call for proposals from Furtherfield and NEoN Digital Arts Festival. While archaeology has often understood cultures through excavations of hoards and coins, we asked, what will today’s digital currencies tell future archaeologists about the way we live and trade?
This commission forms part of Furtherfield’s ongoing investigations into the politics of the blockchain, smart contracts, and cryptocurrency systems and NEoN Digital Arts Festival 2017 programme using ‘media archaeology’ to uncover and reconsider the obsolete, persistent, and hidden material cultures of the technological age. It will be launched online and presented at NEoN Digital Arts Festival in Dundee Scotland November 2017 then at the Digital Futures programme at V&A Museum and MoneyLab both in London in Spring 2018.
Friend is an artist and software engineer focused on the development of games, interactive experiences, and open source tools. Her work to-date has been concerned with the polar concerns of privacy and transparency, how to design ethical interfaces, and the political and environmental implications of technical systems.
She is currently working at a blockchain development studio on tools for accounting and analytics, while maintaining an art and game-making practice. Her work has recently been part of exhibitions at the British Public Library, The Center for Contemporary Art Tel Aviv, and Radical Networks, a conference in Brooklyn. She is a judge for Wordplay: the Festival of Writerly Games, exhibiting at Damage Camp, a games conference in Toronto, and presenting on the technical challenges of blockchain games at the Montreal International Games Showcase. Community organizations she is involved with include: Toronto Mesh, The Reported (a database of police-involved deaths in Canada), The Toronto Tool Library, and Dames Making Games.
Furtherfield
Through artworks, labs and debate around arts and technology, people from all walks of life explore today’s important questions. The urban green space of London’s Finsbury Park, where Furtherfield’s Gallery and Lab are located, is now a platform for fieldwork in human and machine imagination – addressing the value of public realm in our fast-changing, globally connected and uniquely superdiverse context. An international network of associates use artistic methods to interrogate emerging technologies to extend access and grasp their wider potential. In this way new cultural, social and economic value is developed in partnership with arts, research, business and public sectors.
NEoN
NEoN (North East of North) based in Dundee, Scotland aims to advance the understanding and accessibility of digital and technology driven art forms and to encourage high quality within the production of this medium. NEoN has organised 7 annual festivals to date including exhibitions, workshops, talks, conferences, live performances and public discussions. It is a platform to showcase national and international digital art forms. By bringing together emerging talent and well-established artists, NEoN aims to influence and reshape the genre. We are committed to helping our fabulous city of Dundee, well known for its digital culture and innovation, to become better connected through experiencing great art, networking and celebrating what our wee corner of Scotland has to offer in the field of digital arts.
State Machines: Art, Work and Identity in an Age of Planetary-Scale Computation
Focusing on how such technologies impact identity and citizenship, digital labour and finance, the project joins five experienced partners Aksioma (SI), Drugo More (HR), Furtherfield (UK), Institute of Network Cultures (NL) and NeMe (CY) together with a range of artists, curators, theorists and audiences. State Machines insists on the need for new forms of expression and new artistic practices to address the most urgent questions of our time, and seeks to educate and empower the digital subjects of today to become active, engaged, and effective digital citizens of tomorrow.
V&A Digital Futures: Digital Futures
V&A Digital Futures: Digital Futures is a monthly meetup and open platform for displaying and discussing of work by professionals working with art, technology, design, science and beyond. It is also a networking event, bringing together people from different backgrounds and disciplines with a view to generating future collaborations.
Creative Scotland
Creative Scotland is the public body that supports the arts, screen and creative industries across all parts of Scotland on behalf of everyone who lives, works or visits here. It enables people and organisations to work in and experience the arts, screen and creative industries in Scotland by helping others to develop great ideas and bring them to life. It distributes funding from the Scottish Government and The National Lottery.
This project has been funded with the support from the European Commission. This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
DOWNLOAD PRESS RELEASE
The blockchain is widely heralded as the new internet – another dimension in an ever-faster, ever-more powerful interlocking of ideas, actions and values. Principally the blockchain is a ledger distributed across a large array of machines that enables digital ownership and exchange without a central administering body. Within the arts it has profound implications as both a means of organising and distributing material, and as a new subject and medium for artistic exploration.
This landmark publication brings together a diverse array of artists and researchers engaged with the blockchain, unpacking, critiquing and marking the arrival of it on the cultural landscape for a broad readership across the arts and humanities.
Contributors: César Escudero Andaluz, Jaya Klara Brekke, Theodoros Chiotis, Ami Clarke, Simon Denny, The Design Informatics Research Centre (Edinburgh), Max Dovey, Mat Dryhurst, Primavera De Filippi, Peter Gomes, Elias Haase, Juhee Hahm, Max Hampshire, Kimberley ter Heerdt, Holly Herndon, Helen Kaplinsky, Paul Kolling, Elli Kuru , Nikki Loef, Bjørn Magnhildøen, Rhea Myers, Martín Nadal, Rachel O Dwyer, Edward Picot, Paul Seidler, Hito Steyerl, Surfatial, Lina Theodorou, Pablo Velasco, Ben Vickers, Mark Waugh, Cecilia Wee, and Martin Zeilinger.
Read a review of the book by Regine Debatty for We Make Money Not Art
Read a review of the book by Jess Houlgrave for Medium
You are invited to join us for a research workshop responding to the Are We All Addicts Now? exhibition at Furtherfield Gallery.
The visual matrix is a new psychosocial research technique that we are using to generate audience response to the project. Vanessa Bartlett has written a blog about this fascinating curatorial research process which is designed to test how a broad range of arts, science and technology audiences respond to interdisciplinary arts projects. Content generated during this session will inform our evaluation of Are We All Addicts Now?
Participants will be invited to view the exhibition at Furtherfield Gallery. Then, over the course of 45 minutes, participants will engage in a process of generating images and associations related to their experience of the work that they have seen. You will be seated throughout, engage with other participants and be encouraged to provide verbal associations if and when you are comfortable speaking. The visual matrix will be audio recorded. Following this there will be a short break and a second session lasting 45 minutes where participants will be asked to consider the images and associations generated by the group in a discussion. Optional five-minute ‘exit interviews’ with individual participants will take place at the end of the process.
Our research team will study the material that we have recorded. Anonymised excerpts will be used for further research and publication including conference and journal articles.
If you are interested in participating please contact v.bartlett [at] unsw.edu.au for more information.
The visual matrix method was created and developed by Lynn Froggett and her team at the Psychosocial Research Unit at University of Central Lancashire.
Research Team: Dr Elizabeth Muller and Miss Vanessa Bartlett, UNSW Australia. Ethics Approval No: HC16612
Email v.bartlett [at] unsw.edu.au to book your place.
Furtherfield Gallery
McKenzie Pavilion
Finsbury Park, London, N4 2NQ
Visiting Information
Part of the Are We All Addicts Now? exhibition at Furtherfield Gallery
A lecture, a performance, and a fungi walk.
Feral Practice presents a multi-media performance-lecture, informed by the history, art and science of human-fungal relations. It explores themes of reciprocity, intuitive and nonverbal interconnection between people, psychedelic consciousness, fungal songs, shamanic journeying, and plant communication.
This will be followed by a live ritual performance of Mycorrhizal Meditation, a new sound art work commissioned for the current exhibition, Are We All Addicts Now?, available for download throughout Finsbury Park and here.
A fungi specialist will then lead a walk that explores some of the fungi growing in Finsbury Park and on the Parkland Walk Nature Reserve.
To end, there will be an opportunity to visit Furtherfield Gallery, offering a chance to see and discuss the current exhibition.
Please bring warm, weather-appropriate clothing and footwear. In the event of rain, the event will go ahead, please dress accordingly and bring an umbrella.
As part of the exhibition Are We All Addicts Now? Fiona MacDonald: Feral Practice presents Mycorrhizal Meditation; a spoken-word guided meditation that choreographs a connective journey through the human body and down into a dynamic, semiotic underworld of living soil and mycorrhizal network, with sound recordings made in wooded places, including movement and rhythm captured from microphones hidden underground and inside trees. It complicates a notion of nature as ‘ultimate digital detox’, and guides the user towards the startling interconnectivity of beyond-human nature, the ‘wood-wide-web’ that predates our digital connectivity by millennia.
Mm is available to download free, via posters in the gallery and across Finsbury Park.
Alongside the exhibition, the essay Homo Mycelium will be published in the accompanying Are We All Addicts Now? book, edited by Vanessa Bartlett and Henrietta Bowden Jones, designed by Stefan Schåfer and published by Liverpool University Press.
Fiona MacDonald is an artist, curator and writer specializing in human-nonhuman relationship. As Feral Practice, she works in co-production with a collective of human and nonhuman persons. Current projects include Foxing, (see PEER London, 2017) Ant-ic Actions (see Ethical Entanglements, Bloomsbury Press, forthcoming) Homo Mycelium, and Wood to World (London, Kent, Aberdeen 2015-17).
www.feralpractice.com
Furtherfield Commons
Finsbury Park, London, N4 2NQ
Visiting Information
A late night opening of the Are We All Addicts Now? exhibition, followed by a screening of artists’ moving image work that has informed the development of the exhibition.
The exhibition and research project Are We All Addicts Now? explores the seductive and addictive qualities of the digital.
Artist Katriona Beales’ work addresses the sensual and tactile conditions of her life lived online: the saturated colour and meditative allure of glowing screens, the addictive potential of infinite scroll and notification streams. Her new body of work for Are We All Addicts Now? re-imagines the private spaces in which we play out our digital existence. The exhibition includes glass sculptures containing embedded screens, moving image works and digitally printed textiles. Beales’ work is complemented by a new sound-art work by artist and curator Fiona MacDonald : Feral Practice.
Beales celebrates the sensuality and appeal of online spaces, but criticises how our interactions get channeled through platforms designed to be addictive – how corporations use various ‘gamification’ and ‘neuro-marketing’ techniques to keep the ‘user’ on-device, to drive endless circulation, and monetise our every click. She suggests that in succumbing to online behavioural norms we emerge as ‘perfect capitalist subjects’.
Part of the Are We All Addicts Now? exhibition at Furtherfield Gallery
Furtherfield co-director Ruth Catlow and artist Katriona Beales will be talking about the artwork featured in the exhibition at Furtherfield Gallery, Are We All Addicts Now?, followed by a group discussion.
In the exhibition, Katriona Beales addresses the sensual and tactile conditions of her life lived online: the saturated colour and meditative allure of glowing screens, the addictive potential of infinite scroll and notification streams. Her new body of work for Are We All Addicts Now? re-imagines the private spaces in which we play out our digital existence. Beales celebrates the sensuality and appeal of online spaces, but criticises how our interactions get channeled through platforms designed to be addictive – how corporations use various ‘gamification’ and ‘neuro-marketing’ techniques to keep the ‘user’ on-device, to drive endless circulation, and monetise our every click. She suggests that in succumbing to online behavioural norms we emerge as ‘perfect capitalist subjects’.
Join Ruth and Katriona to find out more about the works featured in the exhibition and to discuss the issues that it raises around digital addiction and online behaviour.
Katriona Beales is an artist who makes digital artefacts, moving image and installation, stressing the physicality of digital life. Are We All Addicts Now? develops Beales’ 2015 work ‘White Matter’ (a FACT commission for ‘Group Therapy: Mental Distress in a Digital Age’) which is showing at the University of New South Wales, Sydney as part of Anxiety Festival (Sept 2017). Beales’ received an MA from Chelsea College of Arts and has an artist profile on Rhizome.org
www.katrionabeales.com
Ruth Catlow is an artist and curator working with emancipatory network cultures, practices and poetics. She is co-founding director, with Marc Garrett, of Furtherfield. As new digital processes change the way we live, Furtherfield champions the need for society and culture to evolve critical, aesthetic and ethical responses in parallel, bringing together cultural and technological innovation. Recent commissions include Time Is Speeding Up (20-21 Visual Arts Centre); Sociality-machine (Tate); and Play the Web We Want (Southbank Centre). Catlow is named by the Foundation for P2P alternatives in their list of 100 women Co-creating the P2P society.
ruthcatlow.net
furtherfield.org
Furtherfield Gallery
McKenzie Pavilion
Finsbury Park, London, N4 2NQ
Visiting Information
While archaeology has often understood cultures through excavations of hoards and coins, what will today’s digital currencies tell future archaeologists about the way we live and trade?
This co-commission with NEoN Digital Arts Festival forms part of Furtherfield’s ongoing investigations into the politics of the blockchain, smart contracts, and cryptocurrency systems like Ethereum. It invites artists to imagine themselves as future media archaeologists, as recorders of our current information-based society, and as time-travelers highlighting the continued relevance of our long past. Will you dig for the digital, brush the dirt off the non-material, or excavate the internet?
In an era that threatens to be a digital dark age for future historians [1], blockchains may prove to be rare digital artefacts valuable enough to preserve into the future. There are already dozens of dead chains from abandoned cryptocurrencies [2], but with billions of dollars of value tied up in Bitcoin, Ethereum and other leading coins, the incentives to maintain their public ledgers are strong. Culture and knowledge have already been hidden in the blockchain – from images of Nelson Mandela to WikiLeaks cables [3] – but it is the blockchain as a record of our economic activity that concerns us here. This already has its history; on these public digital ledgers we can find everything from the ten thousand Bitcoins that were used to buy two pizzas [4] to the fifty million dollars of Ether that were stolen [5] in a hack on code running on the Ethereum blockchain. We just don’t have the best tools to visualise them yet.
We invite proposals for a new artistic online commission that takes the blockchain as the site of its manifestation. For example, artworks that are:
Whatever it is, it should work as a future media archeological artefact of blockchain finance and it has to be exhibitable online.
Hailed as both emancipatory opportunity for creative autonomy, and a driver of inequality and corporate opacity, the blockchain [10] is widely described as the Internet of Money. The blockchain is overtaking the WWW as the next big network technology for speculation and disruption. Investors recognise its potential in numerous ways: for high level authentication of identity [11] and matter [12]; for more efficient and secure financial transactions and distribution of digital assets; for communications so secure as to facilitate voting; and as a coordinating technology for the billions of devices connected to the Internet [13]
50 years ago this year, the world’s first ATM was designed, built and shipped from Dundee and installed in Enfield, less than 10 miles from Furtherfield. With this commission Furtherfield and NEoN recognise the role that the city of Dundee has played in the history of the development of smart technologies for financial transactions, through it being home to the R&D wing of The National Cash Register Corporation – NCR. [14]
NEoN Digital Arts Festival 2017 will expand on it being Scotland’s Year of History, Heritage and Archaeology, and seek to use its arts programme to unveil hidden histories through the practice of ‘media archaeology’. Media archaeologists uncover and reconsider the obsolete, persistent, and hidden material cultures of the technological age – from big data software algorithms to tiny silicon chips. With support from the National Lottery through Creative Scotland’s Open Project Fund, and Creative Europe Programme of the European Union, NEoN and Furtherfield invite artists to consider how the blockchain is the new ATM of the future.
The commission will be launched online and at NEoN Digital Arts Festival, and presented at the Digital Futures programme at V&A Museum and MoneyLab both in London in Spring 2018 as part of the European collaboration, State Machines which investigates the new relationships between states, citizens and the stateless made possible by emerging technologies.
Open Call announced 11th August
Deadline 4th September
6-9 September – follow up conversations where necessary (by email/phone)
13th September – decision made, artists informed and announced
19th September – public debate about cryptocurrencies in Dundee (organised by Scotcoin https://www.meetup.com/scotland-and-digital-currency/events/242087813/)
9th October – selected artist give progress report
9th November – Work installed for opening of NEoN Festival, Dundee. Artist presents work
Spring 2018 – Work re-presented with MoneyLab and V&A Digital Futures
(Note an additional £500 is available for accommodation and expenses for attendance at events in Dundee and London)
Submissions must include a proposal:
Documents should be submitted as PDFs or as links to a Google Doc, a GitHub Repo, or another easily read and easily accessed format.
If you have questions or enquiries about this commission please email alison.furtherfield[AT]Gmail.com
Notice of submissions via the Bitcoin blockchain should be sent via an OP_RETURN message starting with the word FField followed by a single space and the url of the proposal. E.g.:
FField https://docs.google.com/document/d/2oGsmli7Mlm-M_CZkL8WTKM3oUU3a
OP_RETURN messages can be created using the Crypto Grafitti service:
http://www.cryptograffiti.info/
Notice of submissions via Keybase messaging, or submissions of documents via KeybaseFS should be sent to:
(Note: Keybase does require registration but is free to join.)
Notice of submissions, or submissions of documents via email can be sent to ruth.catlow[AT]furtherfield.org
Please use the subject line “Furtherfield NEoN Proposal”.
Furtherfield
Through artworks, labs and debate around arts and technology, people from all walks of life explore today’s important questions. The urban green space of London’s Finsbury Park, where Furtherfield’s Gallery and Lab are located, is now a platform for fieldwork in human and machine imagination – addressing the value of public realm in our fast-changing, globally connected and uniquely superdiverse context. An international network of associates use artistic methods to interrogate emerging technologies to extend access and grasp their wider potential. In this way new cultural, social and economic value is developed in partnership with arts, research, business and public sectors.
NEoN
NEoN (North East of North) based in Dundee, Scotland aims to advance the understanding and accessibility of digital and technology driven art forms and to encourage high quality within the production of this medium. NEoN has organised 7 annual festivals to date including exhibitions, workshops, talks, conferences, live performances and public discussions. It is a platform to showcase national and international digital art forms. By bringing together emerging talent and well-established artists, NEoN aims to influence and reshape the genre. We are committed to helping our fabulous city of Dundee, well known for its digital culture and innovation, to become better connected through experiencing great art, networking and celebrating what our wee corner of Scotland has to offer in the field of digital arts.
State Machines: Art, Work and Identity in an Age of Planetary-Scale Computation
Focusing on how such technologies impact identity and citizenship, digital labour and finance, the project joins five experienced partners Aksioma (SI), Drugo More (HR), Furtherfield (UK),Institute of Network Cultures (NL) and NeMe (CY) together with a range of artists, curators, theorists and audiences. State Machines insists on the need for new forms of expression and new artistic practices to address the most urgent questions of our time, and seeks to educate and empower the digital subjects of today to become active, engaged, and effective digital citizens of tomorrow.
V&A Digital Futures: Digital Futures
V&A Digital Futures: Digital Futures is a monthly meetup and open platform for displaying and discussing of work by professionals working with art, technology, design, science and beyond. It is also a networking event, bringing together people from different backgrounds and disciplines with a view to generating future collaborations.
Creative Scotland
Creative Scotland is the public body that supports the arts, screen and creative industries across all parts of Scotland on behalf of everyone who lives, works or visits here. It enables people and organisations to work in and experience the arts, screen and creative industries in Scotland by helping others to develop great ideas and bring them to life. It distributes funding from the Scottish Government and The National Lottery.
This project has been funded with the support from the European Commission. This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
Mycorrhizal Meditation is a sound-art work by Fiona MacDonald : Feral Practice, commissioned for the enjoyment of the people of Finsbury Park, as part of the exhibition Are We All Addicts Now?
It is designed to be listened to in the park, but can be listened to anywhere.
Mm is a guided meditation (approx. 15 mins) that choreographs a connective journey through the human body and down into a dynamic under-soil world. The voice of the artist entwines with sound recordings made in wooded places, using ambient and contact microphones, and techniques that convert electrical signals in plants and fungi into sound.
Feral Practice complicates a notion of nature as ‘ultimate digital detox’, and guides the user towards the startling interconnectivity of beyond-human nature, the ‘wood-wide-web’ that predates our digital connectivity by millennia. The mycorrhizal network is made up of fungi and plant tissue, and acts both as a woodland’s food store and communication centre.
Mm is suitable for ages 8 years and above.
It can be listened to alone or in a group.
Please tweet @feralpractice @furtherfield #addictsnow to share your experience of the meditation.
DOWNLOAD PRESS RELEASE
Book launch, drinks reception, and discussion.
Max Dovey “Love on the Block”: using blockchain for wedding vows
plus JJ Charlesworth in conversation with editors
Artists Re:Thinking the Blockchain is the first book of its kind, intersecting artistic, speculative, conceptual and technical engagements with the the technology heralded as “the new internet”. The book features a range of newly commissioned essays, fictions, illustration and art documentation exploring what the blockchain should and could mean for our collective futures.
This event features talks and conversation by contributors and editors of the publication, and an opportunity to be among the first to purchase the unique print edition.
Artists Re:Thinking The Blockchain
Imagined as a future-artefact of a time before the blockchain changed the world, and a protocol by which a community of thinkers can transform what that future might be, Artists Re:Thinking The Blockchain acts as a gathering and focusing of contemporary ideas surrounding this still largely mythical technology. The full colour printed first edition includes DOCUMENTATION of artistic projects engaged in the blockchain, including key works Plantoid, Terra0 and Bittercoin, THEORISATION of key areas in the global blockchain conversation by writers such as Hito Steyerl, Rachel O’Dwyer, Rhea Myers, Ben Vickers and Holly Herndon, and NEW POETRY, ILLUSTRATION and SPECULATIVE FICTION by Theodorios Chiotis, Cecilia Wee, Juhee Hahm and many more. It is edited by Ruth Catlow, Marc Garrett, Nathan Jones and Sam Skinner.
Along with a print edition, Artists Re:Thinking the Blockchain includes a web-based project in partnership with Design Informatics at University of Edinburgh: Finbook is an interface where readers and bots can trade on the value of chapters included in the book. As such it imagines a new regime for cultural value under blockchain conditions.
This book and surrounding events is produced in collaboration between Torque and Furtherfield, connecting Furtherfield’s Art Data Money project with Torque’s experimental publishing programme. It is supported by an Arts Council England Grants for the Arts, Foundation for Art and Creative Technology and through the State Machines project by the Creative Europe Programme of the European Union.
Available from Liverpool University Press, order copies here
CONTACT
Nathan Jones and Sam Skinner
mail@torquetorque.net
07877660150
Social media
@furtherfield
Artists Re:Thinking The Blockchain
ed. Ruth Catlow, Marc Garrett, Sam Skinner and Nathan Jones
published by Torque and Furtherfield
in partnership with Foundation for Art and Creative Technology (FACT)
ISBN: 978-0-9932487-5-7
distributed by Liverpool University Press
contact for stockist enquiries: lup@liv.ac.uk
Foreword by Sam Skinner and Nathan Jones
Introduction by Ruth Catlow
A: documents
FinBook: Literary content as digital commodity – Rory Gianni⍏, Hadi Merpouya*, Dave Murray-Rust⍏, Bettina Nissen⍏, Shaune Oosthuizen⍏, Chris Speed⍏, Kate Symons**
Text as Market – Ami Clarke
Plantoid – Primavera De Filippi
Terra0 – Paul Seidler, Paul Kolling, and Max Hampshire
Critical mining: blockchain and bitcoin in contemporary art by Martín Nadal & César Escudero Andaluz
The Blockchain: Change everything forever by Peter Gomes
Satoshi Oath by Jaya Klara Brekke and Elias Haase
01.01.20 by Kimberley ter Heerdt & Nikki Loef
Role Play Your Way to Budgetary Blockchain Bliss by Pablo Velasco
A Shared Timeline – PWR Studio
Blockchain Future States – Simon Denny (and artist interview)
B: fictions
Flying Under A Neutral Flag – Cecilia Wee
History of Political Operating Systems > Interview with Dr. L. Godord b – Elli Kuruş
All That Happened – Surfatial
Bad Shibe – Rhea Myers and Lina Theodorou
Defixio Nervorum – Theodoros Chiotis
How to Surf – Juhee Hahm
C: theories
If You Don’t Have Bread, Eat Art!: Contemporary Art and Derivative Fascisms – Hito Steyerl
immutabilty mantra – Ben Vickers
Blockchain Poetics – Rhea Myers
Love on the Block by Max Dovey
Collections management on the blockchain: A return to the principles of the museum – Helen Kaplinsky
Artists Rights in the Era of the Distributed Ledger – Mark Waugh
Everything You’ve Always Wanted to Know About the Blockchain* (*But Were Afraid to Ask Mel Ramsden) – Martin Zeilinger
Does digital culture want to be free? How blockchains are transforming the economy of cultural goods – Rachel O’Dwyer
Aphantasia – blockchain as medium for art – Bjørn Magnhildøen, Noemata
Interview with Holly Herndon and Mat Dryhurst – Marc Garrett
Hi Shaina! Tell us about the genesis of CAMP? How are you part of it? Why are you called CAMP?
CAMP came together as a group in 2007, initially consisting of me, Shaina Anand (filmmaker and artist), Sanjay Bhangar (software programmer) and Ashok Sukumaran (architect and artist) in Mumbai, India. The intersection of our skills and different backgrounds created a vital spark in which to experiment with technology and ask deep questions about form and ways of making radical political work. We are called CAMP as we are not an artist’s collective (though we began as a collaboration with KHOJ which was an artist’s collective in Delhi, which you headed operations for) but we call ourselves a studio. In this process, we try to move beyond binaries of art vs non-art, commodity market vs free-culture and to build media for the future. Personally, it gives me the platform to eschew conservative approaches to documentary filmmaking with “the colonial male gaze.”
How did you decide to create new-media and be part of CAMP coming from a strong documentary tradition?
Oh, for that I would like to describe the response my younger self (1992-2004) had to making traditional documentaries. Travelling around India with my mentor, filming a documentary about life in villages for the anniversary of Indian independence, I described how they’d turn up in jeeps, find the subjects, and ask important questions for the nation. I became increasingly disillusioned by what I saw as the repeated orchestration of finding a subject, interviewing, zooming in, asking questions until the subject ends up crying. So, once while analyzing the relationship between filmmaker and subject I echoed the question hovering over so many discussions, “who speaks for the subject and from where?”
That’s when I decided that I had two choices, to either move into fiction which was perhaps less problematic, or to “stay with the trouble”, to let the problems drive the work into becoming something more in line with my politics. I also wanted to “trouble” the triangular relationship of author, subject and technology, so that it favored the subject more.
Very interesting! You mentioned Haraway’s “staying with the trouble”. Were you influenced by her work? Say more! I relate to that experience, having switched from working in Bollywood to doing social documentaries and now learning new-media art. So, what role do you think technology plays in fostering that relationship between the subject and the author and more importantly, how does it “favor” the subject?
Well, yeah. I feel influenced by her as a woman media-maker where I draw from her reflections on race, technology and gender. In CAMP’s work at various biennials, I have often felt that every part of the process of documentary-making had been deftly unpacked and put back together again to reflect vital contemporary political concerns within the actual structure of the work or even its distribution, not just its content. By that, I felt we succeeded in using technology to foster that relationship.
I find it fascinating that technology is not a toy or gimmick in your work but rather gives to access to places and people which traditional approaches to documentary wouldn’t. In this context, could you throw some light on the use of CCTVs in your work esp. at a time when they were increasingly being used as a tool for surveillance?
In our work Al jaar qabla al daar (The Neighbour before the house- 2009), we used CCTV cameras and set them up to film the houses where eight Palestinian families had been forcibly evicted and are linked to remote controls in new homes or refugee places where the families now live. We were then able to zoom and tilt the cameras to spy up washing or as they went about their business. The complexities of the power relations between the observer and observed are dazzlingly deft and agile, giving energy to the otherwise hopeless situation of displaced Palestinians in Jerusalem. We only hear their voices as they trace the lines of personal memory in their old neighborhoods or stalk the new inhabitants of their former homes with the remotely operated CCTV placed on nearby rooftops. We see soldiers training, Orthodox Jews going to prayer, a boy skateboarding, roofs, water tanks, a veranda built by their own families. Their bodies exert a ghostly presence on the very image we see onscreen as a small boy exhorts his mother to “zoom, zoom”– to spy on one of the new inhabitants leaving the house. But nonetheless through the active manipulation of this technology we had “captured” a settler.
Do you think technology facilitates a democratic or rather liberal exchange for the subject? Let’s say immersive technologies like virtual and augmented realities, which I’m interested in, blur the point of view of the author and the subject. What do you think?
The act of wrangling the technology to record the voices of the camera operators while simultaneously filming does create a power shift. For example, in our work, the Palestinian families may be physically invisible in the places they once lived, but their voices and ability to control how we see with even the crudest of cameras, exerts its own pressure. It acknowledges and celebrates the democratization of the camera and makes us question the veracity of all the other images we have seen about Palestine. We hear details about the neighborhoods, how the evictions happened through impossible laws or enforcements as the displaced families observe how the new families don’t clean the stairs or water the lemon tree.
Yes, I liked the use of the footage as a timeline for viewers to edit which led you to form Pad. Ma (Public Access Digital Media Archive) which I was a part of too, at some point. Interestingly, here at UCSC, I met and heard Bernard Stiegler who had long ago worked with annotating found-footage with his students thereby that puts CAMP in that discourse. Say something about that.
Well, for me, the most radical and exciting approaches to documentary were in the 60s in India. Since then, what has changed? Nothing here. CAMP’s work provides a sense of new possibilities as it steals back technology and puts it into that utopian discourse of Stiegler and others to shift our perspective closer to the subjects. By “troubling” the traditional methods of creation and dissemination it empowers both the viewer and the viewed with a fresh perspective.
Some of your work is about migrant population, home and displacement which strikes a chord with my interest in human-rights and immigration. Tell us about this work and its approach.
A privileged perspective into the worldview of another is contained in our work, From Gulf to Gulf invited by the Sharjah Biennial a few years ago.Yet again it is a document of a much richer process that began as an artwork/ community provocation/ friendship built over four years between CAMP and a group of sailors from the Gulf of Kutch in India. Initially CAMP produced radio programs culling material from sailors’ songs, conversations, phone calls etc. and later that evolved into a new-media piece that showed this totally different space in a radically fresh way. It is composed of footage of their journeys and extended selfie- films shot by the sailors on their long voyages, often accompanied by songs which they Bluetooth to each other.
Fascinating! Lastly, I’m keen to hear about what CAMP wants to do with technology next?
At any given time, CAMPwants to challenge the triangular relationship of author, subject and technology, thereby splintering the privileged gaze and our standard mode of perception. That’s our motivation behind whatever we have or will do.
Thank you Shaina for speaking as an artist from CAMP. It was great to talk to you and have worked with you all!
“Hello, I’m Riz Lateef. Tonight our top story: Instagram travel-star Amber Hinton is missing in Indonesia. Initial reports suggest she has been kidnapped by an ISIS faction operating in the region. We’ll have more on that after the headlines.”
In 2014 Amber Hinton left a lucrative job in finance to follow her ‘dream’ of travelling the world. Like many young women she recognised the potential inherent in her looks; she had an ability to tap into veins of social media, and grasped the appeal for people to ‘follow’ in her footsteps. Educated, professional and dedicated she began by surveying Twitter and Instagram; filtering by hashtags she categorised countries by cultural capital (aka likes, retweets, comments) and then cross referenced with existing coverage. Logic followed that if Thailand was hot right now it might not be hot in a year’s time. Novelty and newness would be essential to getting a foothold in the market.
After months of post-work spread-sheeting, Amber was ready. At a brunch with friends she introduced a mood-board and sales-pitched her new life. I say mood-board, but really I mean a highly aestheticised business strategy. She’d categorised hundreds of travel lifestyle pics and identified core principles of success. With Google Analytics she’d examined the lifespan of a hashtag. She’d reviewed where successful Instagram travellers had been, which countries were oversaturated and which were primed to explode. She’d mapped a route, ensuring a balance between city, beach and country, simultaneously factoring in cost efficiency. She’d prototyped a website and employed a graphic designer to mock up a look and feel for her personal ‘brand identity’. She’d run financial predictions, how long her start-up capital would last, how she expected to turn a profit through funding websites, travel blogging, and eventually as an advertising service for hotels and travel companies.
It was, in short, a stunning piece of work. If Amber had been inclined towards the monastic life of a PhD researcher, she could have turned it into four years paid writing, then subsequently taught her findings at Oxbridge without ever leaving the UK.
With her friends’ enthusiasm and her parents’ consent Amber left for Italy. Between 2014 and 2017 she travelled across the world, first moving in small steps, from Italy to Slovenia, to Bulgaria and Turkey. From Turkey she jumped around the Middle East and North Africa, avoiding conflict zones and skipping countries whose religious codes might frown upon her displayed body. Everywhere she went she befriended new contacts to utilise, chic twenty-somethings who’d invite her to their parents’ villas, rich bankers who’d get her into rooftop parties. Courting the cultural elite was vital; she didn’t have the financial reserves to fund a lavish lifestyle, but she could enter those worlds and achieve an image of effortless glamour.
By the time she reached the Moroccan coast she’d amassed over 75K followers. Enough to be on the radar of international PR girls. Invitations started flying in: five star luxury hotels and exotic adventures. Whilst sipping alcohol-free cocktails and bronzing her skin, she strategised her next move.
She flew to Malta, then across the Atlantic, island-hoping round the Caribbean. In America she visited boutique ranches and hunted down bohemian culture. Down to Mexico, then South America, a perfect blend of high class living and poverty porn. From South America she crossed the Pacific, stopping in at Hawaii on the way, then modern China and finally, in early 2017, Indonesia.
The world first knew something had gone wrong for Ms Hinton was when she posted a unusual message on Twitter. For three days she’d been five star eco-glamping in the rain-forested hills of Lombok, swimming in waterfalls, taking selfies with monkeys and then suddenly:
@amber_abroad
I heard a gun shot! What do I do! HELP HELP HELP
Minutes later a second tweet followed:
@amber_abroad
They said my name, tell me parents I love them
Within minutes a storm of activity was echoing around the Twitter-sphere and #saveamber was the number one trending topic on social media. Facebook campaigns began and Indonesian public officials were receiving flak from latte drinking yuppies in North London. By the second day the Foreign Office had publicly announced that British tourists in Indonesia were advised to leave the country immediately. Typically slow to respond, but then absolutely committed, ISIS announced that Ms Hinton’s abduction had been orchestrated by them, despite it obviously being carried out by a unassociated cell with little to no connection with the upper echelons. For three consecutive days BBC Breakfast News dedicated a half hour to the unfolding crisis; they even flew Naga Munchetty out to Bali to goad tourists into overreactions.
Five days of media fixation were followed by a week of not giving a damn; then out of the blue something very odd began to happen. Instagram accounts operating out of the Indonesian and Philippine ISIS territories started taking on a much more aesthetically sensitive tone. Poorly photoshopped images were replaced with a wave of creative shots. Against verdant jungle foliage, handsome young fighters were pictured topless, sweat glistening on their ripped pecks, rifles casually held over their shoulders. Puppies were photographed wrapped in ISIS flags. Trope travel images, ‘everyone jumping on the beach together’ and ‘girl leading boy’, were bastardised into calls to martyrdom.
At first Amber’s family was relieved; their daughter was alive and communicating with the world. Security services reassured them that eventually she would reveal her position, then they’d be able to plan her rescue. Weeks developed into months and still it seemed Amber was so tightly under the thumb of her captors that she couldn’t encode a message. All they could do was watch her PR strategy unfold.
Back home Theresa May used the crisis to spearhead her personal campaign against social media giants and internet freedoms. “By doing nothing, Instagram encourages ISIS”. In truth they were shutting down hundreds of accounts each day and actively handing data to the NSA and GCHQ.
By the time a video appeared online, ‘Amber’s Top 5 Tips For The Perfect Jihadi Pic’, Theresa had reached her line in the sand. Co-ordinating with the Indonesian President Joko Widodo, Ms Hinton was marked a priority target. If and when they had a lock on her location, an American drone would strike.
The final Instagram post attributed to Ms Hinton was posted on the 25th of June 2017.
For three weeks MI6 had been working in close communication with Indonesian intelligence officials to triangulate her location, scrutinising every post for a telltale clue. Eventually it was a sun umbrella that gave her away; its pattern of red and yellow stripes was attributed to a hotel on a recently occupied island. The post was confirmed as being a Amber original due to her characteristic use of the Juno filter and the Smiling Cat Face With Heart-Eyes emoji.
Amber’s parents were never told the truth about their daughter’s death. Several months afterwards a nice man from the intelligence services told them they believed ISIS had killed her, citing a lack of posts as evidence. Communications were falsified when they demanded proof. They were never shown the photos of her charred scalp, or the one of her left foreleg on the beach; it’d be blown clean clear of the hotel. In the end only a few people, in secret rooms, ever saw the evidence. None of the photos ever made their way online.
The New Observatory opened at FACT, Liverpool on Thursday 22nd of June and runs until October 1st.
The exhibition, curated by Hannah Redler Hawes and Sam Skinner, in collaboration with The Open Data Institute, transforms the FACT galleries into a playground of micro-observatories, fusing art with data science in an attempt to expand the reach of both. Reflecting on the democratisation of tools which allow new ways of sensing and analysing, The New Observatory asks visitors to reconsider raw, taciturn ‘data’ through a variety of vibrant, surprising, and often ingenious artistic affects and interactions. What does it mean for us to become observers of ourselves? What role does the imagination have to play in the construction of a reality accessed via data infrastructures, algorithms, numbers, and mobile sensors? And how can the model of the observatory help us better understand how the non-human world already measures and aggregates information about itself?
In its simplest form an observatory is merely an enduring location from which to view terrestrial or celestial phenomena. Stone circles, such as Stonehenge in the UK, were simple, but powerful, measuring tools, aligned to mark the arc of the sun, the moon or certain star systems as they careered across ancient skies. Today we observe the world with less monumental, but far more powerful, sensing tools. And the site of the observatory, once rooted to specific locations on an ever spinning Earth, has become as mobile and malleable as the clouds which once impeded our ancestors’ view of the summer solstice. The New Observatory considers how ubiquitous, and increasingly invisible, technologies of observation have impacted the scale at which we sense, measure, and predict.
The Citizen Sense research group, led by Jennifer Gabrys, presents Dustbox as part of the show. A project started in 2016 to give residents of Deptford, South London, the chance to measure air pollution in their neighbourhoods. Residents borrowed the Dustboxes from their local library, a series of beautiful, black ceramic sensor boxes shaped like air pollutant particles blown to macro scales. By visiting citizensense.net participants could watch their personal data aggregated and streamed with others to create a real-time data map of local air particulates. The collapse of the micro and the macro lends the project a surrealist quality. As thousands of data points coalesce to produce a shared vision of the invisible pollutants all around us, the pleasing dimples, spikes and impressions of each ceramic Dustbox give that infinitesimal world a cartoonish charisma. Encased in a glass display cabinet as part of the show, my desire to stroke and caress each Dustbox was strong. Like the protagonist in Richard Matheson’s 1956 novel The Shrinking Man, once the scale of the microscopic world was given a form my human body could empathise with, I wanted nothing more than to descend into that space, becoming a pollutant myself caught on Deptford winds.
Moving from the microscopic to the scale of living systems, Julie Freeman’s 2015/2016 project, A Selfless Society, transforms the patterns of a naked mole-rat colony into an abstract minimalist animation projected into the gallery. Naked mole-rats are one of only two species of ‘eusocial’ mammals, living in shared underground burrows that distantly echo the patterns of other ‘superorganism’ colonies such as ants or bees. To be eusocial is to live and work for a single Queen, whose sole responsibility it is to breed and give birth on behalf of the colony. For A Selfless Society, Freeman attached Radio Frequency ID (RFID) chips to each non-breeding mole-rat, allowing their interactions to be logged as the colony went about its slippery subterranean business. The result is a meditation on the ‘missing’ data point: the Queen, whose entire existence is bolstered and maintained by the altruistic behaviours of her wrinkly, buck-teethed family. The work is accompanied by a series of naked mole-rat profile shots, in which the eyes of each creature have been redacted with a thick black line. Freeman’s playful anonymising gesture gives each mole-rat its due, reminding us that behind every model we impel on our data there exist countless, untold subjects bound to the bodies that compel the larger story to life.
Natasha Caruana’s works in the exhibition centre on the human phenomena of love, as understood through social datasets related to marriage and divorce. For her work Divorce Index Caruana translated data on a series of societal ‘pressures’ that are correlated with failed marriages – access to healthcare, gambling, unemployment – into a choreographed dance routine. To watch a video of the dance, enacted by Caruana and her husband, viewers must walk or stare through another work, Curtain of Broken Dreams, an interlinked collection of 1,560 pawned or discarded wedding rings. Both the works come out of a larger project the artist undertook in the lead-up to the 1st year anniversary of her own marriage. Having discovered that divorce rates were highest in the coastal towns of the UK, Caruana toured the country staying in a series of AirBnB house shares with men who had recently gone through a divorce. Her journey was plotted on dry statistical data related to one of the most significant and personal of human experiences, a neat juxtaposition that lends the work a surreal humour, without sentimentalising the experiences of either Caruana or the divorced men she came into contact with.
The New Observatory features many screens, across which data visualisations bloom, or cameras look upwards, outwards or inwards. As part of the Libre Space Foundation artist Kei Kreutler installed an open networked satellite station on the roof of FACT, allowing visitors to the gallery a live view of the thousands of satellites that career across the heavens. For his Inverted Night Sky project, artist Jeronimo Voss presents a concave domed projection space, within which the workings of the Anton Pannekoek Institute for Astronomy teeter and glide. But perhaps the most striking, and prominent use of screens, is James Coupe’s work A Machine for Living. A four-storey wooden watchtower, dotted on all sides with widescreen displays wired into the topmost tower section, within which a bank of computer servers computes the goings on displayed to visitors. The installation is a monument to members of the public who work for Mechanical Turk, a crowdsourcing system run by corporate giant Amazon that connects an invisible workforce of online, human minions to individuals and businesses who can employ them to carry out their bidding. A Machine for Living is the result of James Coupe’s playful subversion of the system, in which he asked mTurk workers to observe and reflect on elements of their own daily lives. On the screens winding up the structure we watch mTurk workers narrating their dance moves as they jiggle on the sofa, we see workers stretching and labelling their yoga positions, or running through the meticulous steps that make up the algorithm of their dinner routine. The screens switch between users so regularly, and the tasks they carry out as so diverse and often surreal, that the installation acts as a miniature exhibition within an exhibition. A series of digital peepholes into the lives of a previously invisible workforce, their labour drafted into the manufacture of an observatory of observations, an artwork homage to the voyeurism that perpetuates so much of 21st century ‘online’ culture.
The New Observatory is a rich and varied exhibition that calls on its visitors to reflect on, and interact more creatively with, the data that increasingly underpins and permeates our lives. The exhibition opened at FACT, Liverpool on Thursday 22nd of June and runs until October 1st.
“In a world full of conflicts and shocks,” has the past year become the, arguably, most standardized introduction, preempting, in an almost doomsday manner, articles, political speeches and curatorial statements alike. The world has turned Political (with capital P) and even the most mundane event is quickly made part of current politics, which in turn, seems to occupy a space somewhere between reality TV and satire. One feels the same dreadful fascination as when watching accident videos on YouTube; with eyes hypnotically fixed to the screen as we observe our world digress into an ever-growing state of chaos. A general unease can be traced throughout the world, and even the most apolitical communities are mobilizing at each side of the spectrum, in the desperate search for ways to overcome the immediate and underlying threats-at-hand.
It is within this urgent search for solutions, that this year’s Venice Biennale positions itself. The 57th biannual gathering of today’s most prominent instances of Contemporary Art, offer, under the lead of curator Christine Macel, its own proposal as to how we might address our sometimes-hopeless situation. And, perhaps surprisingly, we are in fact given an answer, which eschews the otherwise often-ambiguous and overly-complicated musings traditionally marking the Art World. Within the manifesto of the biennale, immediately greeting you as you enter the Giardini venue located South of the City, Macel calls for a return to humanism, expressing the need for a new-found believe in the power and agency of humans. And not just any human; particular emphasis is given to the Artist, the persona through which, supposedly, “the world of tomorrow takes shape.”
Structurally, the role of the artist is explored over the course of nine chapters, spanning themes as distinct as ‘earth’, ‘colors’ and ‘time and infinity’. Each, we are told, does not only account for the artist’s practice in isolation, they further set out to investigate how such creative acts resonate and bring about change in the world.
One misses immediately this latter concern within the two first pavilions Artists and Books and Joys and Fears. We are invited into the space and mind of the artist, in what quickly becomes an introvert, almost nostalgic account of the studio, presented here as a place which escapes the neoliberal ideals of progress and productivity. One senses an immediate contradiction, being surrounded by pieces which literally embody the immaterial value so indicative of modern capitalism.
This haunting sense of conflict is occasionally placated, if only because many of the individual pieces go further than the prescribed curation, integrating a sense of criticality in their exploration of the art practice. As in the breathtaking video by Taus Makhacheva, in which a tightrope walker carries paintings between two cliffs, over a lethal fall, seemingly free, while caught in a pointless, repetitive and dangerous act, dictated by guidelines which goes beyond his immediate control. Or in the, now infamous work, by John Walter, Study Art Sign, which appropriates the language of advertisement in simple catch phrases such as “art – for fun or fame,” and in doing so, highlights the entanglement of any artistic act with commercial viability.
A 20-minute walk, and the habitual crossing of at least 5 Venetian bridges, brings you to the Arsenal pavilions, and the home of the next 7 chapters. The first two of these, Commons and Earth, are (at least superficially) more successful in exploring the link between the artist and the world at large. The exhibited pieces are centered around the creation of community or situations. They echo in this sense the much-disputed Relational Aesthetics as advocated by Nicolas Bourriaud, which defines contemporary art, as one of “interactive, user-friendly and relational concepts.”(1)
What Bourriaud and the Biennale both seem to overlook, is the inescapable mediation and exclusivity of artistic acts, despite any willingness to advocate inclusivity and openness. Because, let’s face it, none of the presented practices can be equaled to just another social situation – each and single one has been extensively documented, carefully edited and analyzed, to finally make their way into one of the most prestigious temples of contemporary art: The Venice Biennale anno 2017.
This does not make them insignificant, it simply means that one cannot feign apparent neutrality, as the emphasis on ‘anthropological approaches,’ seems to suggest. In fact, the more ‘honest’ pieces are the ones which embrace such mediation, exposing it, rather than hiding it behind a layer of innocent interaction. This is done brilliantly in the video piece of Charles Atlas, A Tyranny of Consciousness – an epic compilation of sunsets, countdowns and disco. The groovy lyrics, ‘You were the one, I blew it, it’s my own damn fault,’ sung by the iconic drag queen Lady Bunny, is given new meaning in the context of environmental, human-provoked disasters.
This is done, while avoiding any moralistic undertones. Rather, the piece dares to reflect the ambiguity which defines the actual human-earth-relation, and through this, overcomes the simplified ‘if we all work together it’ll be fine’ attitude, otherwise permeating the majority of the exhibited work.
Within Traditions, the chapter following, the most successful pieces are similarly those which allow for complexity and move beyond an often much-too-obvious contrasting of the old with the new. One notable example, is the piece by Guan Xiao, which traces the famous statue David by Michelangelo. In bringing together numerous amateur-looking clips capturing this iconic figure, she humorously points to how objects ironically become invisible, through our extensive documentation of them; as hidden behind the connotations and expectations which come to shape the way we perceive our cultural heritage.
On entering the next theme of Shamanism, the first piece which meets the visitor is by Ernesto Neto – a tent-like installation made up of robes, under which guests are offered a place to rest. The otherwise beautiful piece come to look like a feature of Burning Man, with hippie-esque slogans such as ‘with love and gratitude to mother earth’ or ‘’war is not good, gold is life,“ covering the surrounding walls.
What Macel here wants to explore is the artist as magician or healer. While attempts of healing is sympathetic (and needed), such efforts are undermined by, a once again, rather naïve approach. It seems as if the striking similarity to the peace-promoting, but notoriously exclusive, festival is not only aesthetic. There is a failure at acknowledging the difference between giving the (very specific demographic of) biennale goers a place for momentary reflection, and the large-scale healing announced in the curatorial statement.
This pseudo-commitment to seventies politics carries over to the Dionysian Pavilion, which ‘celebrates the female body and its sexuality’. The decision to dedicate a pavilion specifically to female artists and femaleness implicitly tells us that
a) womanhood is still something distinct, which should be explored separately from other identity politics
b) women artists need their own space, neatly separated from the rest of the pavilion (which is, interestingly, dominated by male artists)
We see here not only a return to humanism, but the ugliest of humanisms, one which still insists on highlighting an assumed distinction between manhood and womanhood. Such essentialist undertones are only enforced by the first part of the pavilion which greets you with pastels, vaginas and a propensity for weaving.
While the theme might be questionable, we do, while moving through the pavilion, find some incredibly strong pieces, which insists on addressing the individual in its many nuances and confused nature. This is particularly present in the all-encompassing installation/sound/performance work of artists Pauline Curnier Jardin, Mariechen Danz and Kadar Attia.
This far-reaching journey culminates in the chapters Colours and Time and Infinity which bombastically sets out to explore the way artist come to influence that which exists outside and before a human sphere. Within both pavilions, there is a distinct failure at acknowledging the specificity of the individual works, which, besides from their formal qualities, seems to have little to do with either Colours or Time. Once more the curation, ironically, overshadows, rather than enhances, the complexity of the individual works at stake.
It is symptomatic of the, perhaps biggest, misunderstanding of this year’s biennale: That a return to the artist, or the human more generally, is what will allow us to understand and surpass our current state of crisis. It seems to overlook that our anthropocentric attitude is what originally brought us into trouble. Just as the individual pieces of art are diluted by insisting on the narrow focus of the artist, so does humanism distract us from the complexity of the world in which the human is only one part out of many. It simply seems outdated to return to the human-figure, conceptually broken by critical theory and practically threatened by developments in AI. Rather we need to accept, as many of the brilliant pieces do, a state in which humans are not in control; which allows for spaces of ambiguity and contingency. We do not need a return to humanism. Rather, now is a time to be humble, to look outside of humanity and think beyond that which already was, and never really worked in the first place.
Carla Gannis and Alan Sondheim will be talking about their artwork featured in the new exhibition at Furtherfield Gallery, Children of Prometheus.
In the exhibition Carla Gannis updates Hieronymus Bosch’s famous triptych in her Garden of Emoji Delights replacing medieval religious symbolism with an emotion-inspired iconography for the 21st century. Bosch’s painting was made between 1490 and 1510. In the original, the left panel depicts God presenting Eve to Adam, the central panel is a broad panorama of socially engaged nude figures, fantastical animals, oversized fruit and hybrid stone formations. The right panel is a hellscape and portrays the torments of damnation. Gannis’s contemporary version plays on the original themes, and even expresses hedonism. However, there is another message looming in the work. That, even though we are entwined today in our digital networks, products of hyper-capitalism, and technological devices, learned culture, and acquired values: we are all feral beings at our core.
In the exhibition, Alan Sondheim presents Avataurror, a series of 3D printed avatars and videos representing distorted, wounded, problematic bodies, and their relationship to states of violence and genocide, where cracks and wounds are eternally everywhere and nowhere. Most of what Alan does, is grounded in philosophy – ranging from phenomenology to current philosophy of mathematics to his own writing. “I’m interested in the ‘alien’ which isn’t such of course, which is blankspace. (The alien is always defined within edge spaces and projections; we project into the unknown and return with a name and our fears and desires.)”
Carla Gannis is an artist who lives and works in Brooklyn, New York. She received a BFA in painting from The University of North Carolina at Greensboro and an MFA in painting from Boston University. In the late 1990s she began incorporating net and digital technologies into her work. Gannis is the recipient of several awards, including a 2005 New York Foundation for the Arts (NYFA) Grant in Computer Arts, an Emerge 7 Fellowship from the Aljira Art Center, and a Chashama AREA Visual Arts Studio Award in New York, NY. She has exhibited in solo and group exhibitions both nationally and internationally. She is currently Assistant Chair of Digital Arts at Pratt Institute in Brooklyn.
Alan Sondheim was born in Wilkes-Barre, Pennsylvania; he lives with his partner, Azure Carter in Brooklyn NY. A cross-disciplinary artist, writer, and theorist, he has exhibited, performed and lectured widely. Recently, Sondheim had a successful residency at Eyebeam Art + Technology Center in New York; while there he worked with a number of collaborators on performances and sound pieces dealing with pain and annihilation. He also created a series of texts and 3D printing models of ‘dead or wounded avatars.’ His ideas explore death, sex, space, time, terror and how these effect our psyche and the body.
More information about Children of Prometheus.
FREE
BOOKING IS ESSENTIAL – BOOK HERE
STRICTLY NO LATE ADMITTANCE
Choose Your Muse is a series of interviews where Marc Garrett asks emerging and established artists, curators, techies, hacktivists, activists and theorists; practising across the fields of art, technology and social change, how and what has inspired them, personally, artistically and culturally.
Ryota Matsumoto is a principal and founder of an interdisciplinary design office, Ryota Matsumoto Studio, and an artist, designer and urban planner. Born in Tokyo, he was raised in Hong Kong and Japan. After studies at Architectural Association in London and Mackintosh School of Architecture, Glasgow School of Art in early 90’s, he received a Master of Architecture degree from University of Pennsylvania in 2007. Before establishing his office, Matsumoto collaborated with a cofounder of the Metabolist Movement, Kisho Kurokawa, and with Arata Isozaki, Cesar Pelli, the MIT Media Lab and Nihon Sekkei Inc. He is currently an adjunct lecturer at the Transart institute, University of Plymouth.
Marc Garrett: Could you tell us who has inspired you the most in your work and why?
Ryota Matsumoto: As I have collaborated with the founders of the Metabolist movement of the 60s, Kisho Kurokawa and Arata Isozaki, and had the opportunity to meet Cedric Price at Bedford Square, I am keenly aware of the participatory techno-utopian projects by the Situationist International group. Some of the projects by Japanese Metabolism, Yona Friedman, and Andrea Branzi drew inspiration from the concept of unitary urbanism and further developed their own critical perspectives. Their work has helped me to create my own theoretical platform for the status quo urbanism and its built environment.
MG: How have they influenced your own practice and could you share with us some examples?
RM: I identify with the free-spirited and holistic approaches of these theorists on the relationship between language, narrative, and cognition. They embraced a wide range of media for visual communication that simultaneously defied categorization as either art or architecture and denounced the rigid policy-driven urban planning. Who would have thought of using photomontage, computer chips, PVC, or anything else they could get their hands on for architectural visualization in those days? Furthermore, their urban strategy of mobile/adaptable/expandable architecture and the theory of psychogeography dérive resonate with my own creative thinking. I interpret urbanization as the outcome of self-generating, spontaneous and collective intelligence design process and believe that the strategic use of hybrid media with incorporation of multi-agent computing provides an alternative approach for both art and design practice.
MG: How is your work different from your influences and what are the reasons for this?
RM: The utopian aspirations of the groups in the 60s were very much the product of the counter-cultural movement of the time: they were politically engaged and had optimistic outlooks for technology-driven progress of cities. In contrast, while I tend to address the current socio-cultural agendas of urban and ecological milieus, my work doesn’t necessarily evoke or represent the utopian or dystopian visions of spatial cities.
MG: Is there something you’d like to change in the art world, or in fields of art, technology and social change; if so, what would it be?
RM: I explore and question both sustainable and ethical issues of the urban environment that have been influenced by the socio-political realities of the Anthropocene, using visual/cognitive semantics, analogical reasoning, and narrative metaphors. As human population and energy use have grown exponentially with great acceleration, the interactive effects of the planet transforming processes on the environment are impending issues that we have to come to terms with. Thus, my projects hinge on how trans-humanism, the emergence of synthetic biotechnology, and nano-technological innovations can help us respond to the current ecological crisis.
“The themes of my work hinge on how the scientific tenets of trans-humanism, the emergence of synthetic biotechnology and Nano technological innovations might respond to the Anthropocene epoch, and, eventually foster critical thinking in relation to the underlying agendas of the increasing dominance of human-centric biophysical processes and the subsequent environmental crisis.” [1] (Matsumoto 2017)
With my recent work, the symbiotic interplay of the advanced biosynthetic technologies and the preexisting obsolete infrastructures has been explored to search for an alternative trajectory of future environmental possibilities. In short, new technologies can complement old ones instead of completely replacing them, to avoid starting over from a blank slate or facing further ecological catastrophes.
MG: Describe a real-life situation that inspired you and then describe a current idea or art work that has inspired you?
RM: I was fortunate enough to experience firsthand Hong Kong’s rapid urbanization driven by the staggering economic growth throughout 70s and early 80s. In hindsight, it could be called the beginning of rising prosperity in the Pearl River Delta region. I was fascinated by the fact that both the unregulated Kowloon Walled City and the newly-built Shanghai Bank Tower stood only a few miles apart from each other around the same period. They could be seen as two sides of the same coin, as they both represented the rapid and chaotic economic growth of Hong Kong at that time. It suddenly dawned on me that the juxtaposition and coexistence of polar-opposite elements connoted both visual tension and harmony in a somewhat intriguing way, regardless of their nature, function, and field. That contradiction nurtured and defined my own aesthetic perceptions in both visual art and urban design.
MG: What’s the best piece of advice you can give to anyone thinking of starting up in the fields of art, technology and social change?
Although it might sound like a career detour at first, it is always helpful to go off the beaten path before starting out as an artist. In my case, my experience as an architectural designer and urban planner certainly helped me to break the creative mold and approach my work with a broader perspective. Even now, I still firmly believe that it is always helpful to learn and acquire the wider knowledge and skills from other fields, and that opening up your mind to new ideas will allow you to discover your own unique path in your life.
RM: Finally, could you recommend any reading materials or exhibitions past or present that you think would be great for the readers to view, and if so why?
The retrospective of Le Corbusier’s work is the last exhibition I’ve seen and it was very fascinating. He is a great innovator, who had managed to continually reinvent himself to stay ahead of the curve over the course of his life. If you are interested in 20th century architecture encompassing early modernism and the Brutalist movement, it is definitely worth visiting.
Walking off the Akadimias district and onto the steps leading up towards the entrance of building number 23, I am greeted by a large hall with high red ceilings. The hall is covered with lavish white and black dot marble, and there is a large staircase acting as a guide to the top floors of the manor-like building. This was the home for the Diplomatic Centre of the Third Reich, designed in 1923 by Vassillis Tsagris, and used until 2011 by the Foreign Press Correspondent Union after the Second World War. Since then it has stood derelict and dusty, but for one week, in parallel to the opening of documenta 14, it played temporary host to the artist-in-residence programme of Palais de Tokyo, alongside with Foundation Fluxum/Flux Laboratory, bearing the name Prec(ar)ious Collectives. Six visual artists in residence at Pavillon Neuflize OBC and eight contemporary Greek choreographers envision and fabricate a hybrid space whereby an experimental notion of a community is executed as a situation rather than as a subject. The visual artists and performers involved congregated together in Athens and on site for a two-week workshop in March in order to produce the works. The title, Prec(ar)ious Collectives, is a linguistic amalgamation of the adjectives ‘precarious’ and ‘precious’, implying the state of the collective that performs together.
The opening façade echoes with the humming and reverberated sound of Manolis Daskalakis-Lemos‘ Dusk and Dawn Look Just The Same (Riot Tourism), guiding us towards its installation room. The video installation stands above a mountain of blue powder in a room sectioned off with construction tape. The short sequence of about a minute and a half displays a group of hooded figures, dressed identically. As the soundtrack’s volume begins to escalate, the group progresses from walking to running on the uncannily void and ghostly streets of Athens. A city always bustling with noise is now at its most quiet and pubescent state of the day – dawn. The hooded figures run together and – even though it is in a disordered manner – command your attention and pensiveness until they all reach Omonia Square. The work demonstrates a resistance to a status quo which may be aligned with the political engagement within the city. This is not, however, done in an expected reactionary manner, but instead in a way that promotes uprising through the creation of a meditative state. One cannot help but watch Lemos’ work a couple of times more before leaving it behind and only then noticing the thundering beneath their feet.
This historic building has a basement and is the temporary home of Taloi Havini‘s performative work. The large-scale installation occupying four rooms consists of PVC vinyls, seemingly discarded or hung from the low ceiling. These PVC vinyls are lit by dispersed and differently coloured strings of light, some are red, others are purple and others are cream. The performance is underway and its performers dress themselves with the PVC vinyl and the lights and jolt their bodies vigorously to the rhythm of the thundering – sometimes in sync, sometimes not. The dark basement is transformed into a cavern of rhythmic delight alluding to a ritual where its power lies in the gathering of people.
As one inspects the garments of Wataru Tominaga and those who wear them, this synthesis of the PVC, the space and the performers as a gathering appears to be a motif. Tominaga created the garments during a preliminary workshop, with great care and appreciation of how he and others were to utilise them during Prec(ar)ious Collectives. Originally presented on mannequins before being worn and performed, the garments boast vivid colours and patterns, some of them containing animalistic features such as feathers or fur. Those who wear Tominaga’s work perform in such a way as to invent a new form of communication between themselves and their observers. They move and conjoin like animals, sometimes hiding underneath the fabric and at times evoking the traditional Japanese ‘snake dance’. The performance, being in a transitional space between the ground floor and the first floor, naturally spreads itself upstairs whereby the performers not only continue to wear the garments in obscure ways, but additionally interact with Yu Ji‘s agave plants and other objects.
Yu Ji‘s work, Lycabettus Tongue, Oliv Oliv and This is Good For You! Are formed by the use of displaced agave plants, half-fragmented found mirrors and lights. The agave plants interlock with various architectural patterns of the building such as stair banisters, whilst the mirrors and round-ball lights are positioned in ways offering various points of view for observation and appreciation of space. The work revitalizes the architecture of the building denoting its historical vitality and the synergy of the encompassing works into a haunting existence rather than an abandoned one. Here, haunting is used not for means of negative connotations but instead as a form of aloof yet introspective sensation, exasperated further with Lola Gonzàlez‘s video installation in the next room.
Lola Gonzàlez‘s Now my hands are bleeding and my knees are raw begins with its protagonists split into groups and observing the city of Athens from various points at the top of the hills. The groups begins to move, run and hop together towards a direction down the hill, whilst a chorus of droning voices begin to chant and harmonise. As the groups get closer and closer to the city, Gonzalez transforms the image into a complete inversion, like one you may find in negative photography. The chanting becomes louder as the three groups get closer and closer to their meeting point within the city – the exact space where the video is being showed. They are finally shown entering the building and making their way up the stairs to the room where they vocalize in unison until they fade away from our view. Now my hands are bleeding and my knees are raw alludes to an atmosphere in which the power of gathering together evokes a community whose intention is situated between an uncertain balance of peril and strength. It is the same kind of uncertainty that one finds when exploring the top floor of the building only to discover Thomas Teurlai‘s room of machines and looped functions.
On the top floor, there are still the remnants of neglect, rooms empty of anything but the garbage that piled up over the building’s six years of desertion. Thomas Teurlai‘s Score for bodies and machines consists of a room installation of two printers used by the performers to scan different parts of their bodies. These scans are then plastered on the wall whilst the fluorescent lights constantly trickle on and off. The two performers are attempting to archive as much of the movement involved in their choreography as possible. The looped function of copying and the crackle of its repetitive working-noises do not clash with the choreography but instead drive its energy.
Indeed, it may be the encounter between the building, the communal working spirit of the performers and the result of this effort that defines this rejuvenating energy as a fruitful rebirth of the building’s utility.
To find out more, read Chloe Stavrou’s recent interview with Fabien Danesi of Prec(ar)ious Collectives.
CS: Tell us a little bit about how the collaboration between Palais de Tokyo’s residency Pavilion Neuflize OBC and Fluxum/Flux Laboratory came about. Did this directly contribute to the hybrid of visual/dance performance art or was it the artists’ call?
FD: During two years, the Pavillon Neuflize OBC has worked with the National Opera of Paris for projects at the crossroads between contemporary art and choreography. We wanted to develop this perspective which is a kind of tradition in the history of the Pavilion (created in 2001), if we remember that our institution has a long interest for transdisciplinarity. So the hybridization between visual art and performance wasn’t the artists’ call. On the contrary, we asked them to step aside for collaborating with choreographers. It was really experimental for them.
CS: Neither Palais de Tokyo or Fluxum/Flux Laboratory are situated in Greece. What was the reason for its inception to take place in Athens? Was it because of the traffic Athens would see due to documenta 14 or was it a suggestion by Andonis Foniadakis, the choreographic director?
FD: Since its creation, Fluxum/Flux Laboratory has developed many dance projects in Greece. And it’s due to its founder, Cynthia Odier, that Ange Leccia and myself met Andonis Foniadakis. We started the dialog with Andonis right at the moment of his nomination as the Ballet Director of the Greek National Opera, o Athens appeared quickly as the perfect place for our collaboration. We decided just afterwards to take advantage of the presence of documenta 14 in the city.
CS: The result is quite impressive – specifically since, and correct me if I’m wrong – the work produced was created in only two weeks in March. How did you find the process of working and creating collaboratively in addition to being in an unfamiliar city?
FD: The residents came to Athens for the first time in November 2016. During the first week, we had met the choreographers and dancers but also people who are engaged in the artistic life of the city. We tried to understand and use the pulse of this specific urban energy. We visited some sites for the exhibition and began to question the relevance of our own presence here. The conversations with the choreographers permitted us to create a strong link with Athens and not feel like tourists. We came back for a three-week workshop in March, just before the opening of our show. Between these two stays, we discussed a lot and had decided to start from our situation with the desire to move away from an artificial subject. The notion of the collective seemed a good way of taking charge of what we tried to do – especially because the Pavilion tries every year to create a specific group that gives a specific form to its structure.
CS: Prec(ar)ious Collectives feels like it could be quite nomadic as it is in an unfamiliar environment; however nomadic does not mean it feels odd or out of place – in fact it felt quite the opposite. As a curator, how did you approach Athens and stay conscious of the context(s) surrounding it?
FD: The fact that we didn’t exhibit in a white cube or an artistic space helped us. When we decided to occupy this abandoned building on Akadimias Street, I was sure that we would be related strongly to the city and its history. The context wasn’t outside of the walls – it was here, with us. Of course, we were all conscious that we needed to stay in relation to what was happening in the city. That’s why nobody arrived with their work completed and done. The materials and the main elements of the creations were an artistic answer to this particular context.
CS: I am very curious about the building. I understand it used to be the Diplomatic Centre for the Third Reich during the Second World War. How did you become aware of its existence, and did your decision to curate Prec(ar)ious Collectives have anything to do with the building’s history? If not, what was the reason for selecting this building?
FD: In January 2017, the director of the Pavilion Ange Leccia was in Athens to present some of his work. He visited the exhibition organized by Locus Athens in this space and it impressed him quite a bit. We wanted to work in an abandoned site for underlining the economical and cultural situation in Greece. And Akadimias Street 23 seemed perfect. We didn’t choose it for its history, even if these multiple layers added some density to our proposal. For sure, the different atmospheres of the rooms immediately gave us the possibility to create dialogs between the works while preserving the integrity of each. So, it was a question of ambience in the sense of the architectural conditions aiding the experience of the audience.
CS: I found that a continuous theme within the exhibition was not only the creation of a utopic community, but also an ambience that generates a state of limbo – of transition. Was this a reference to the state of Athens or to the state of artistic production or work?
FD: The notion of limbo is stimulating. And it insists on our «spectral approach». It means that we have tried to give life to this abandoned building. And some installations can be described as floating. In Manolis Daskalakis-Lemos and Lola Gonzalez’s videos, for example, there is the idea of apparition. And even with Taloi Havini’s huge ephemeral camp, we can feel a sort of «in-between» space, archaic and futurist, protective and dangerous. Maybe it was a re-transcription of our impressions about Athens, so appealing and full of energy, but at the same time, so undermined by the political situation.
CS: As a final note, what is the next step for Prec(ar)ious Collectives after its brief residency in Athens? Are there any plans to simulate the experience, albeit differently, again in another context or place?
FD: There won’t be another step for Prec(ar)ious Collectives as a group exhibition. It was really the result of a one-month workshop. But it happens for the best that some encounters initiated in the Pavilion can be developed after the time of the residency.
CS: And any future projects that you will be a part of?
FD: On my side, I will develop a curatorial project next year in Los Angeles in the frame of FLAX residency. Titled The Dialectic of the Stars, I will organize several evenings in different institutions which will permit artists? to drift in the city from one site to another for catching some contradictory parts of the L.A. atmosphere. The idea is to mix French artists and Los Angeles-based artists and to trace a political and poetical constellation.
To find out more read Chloe Stavrou’s recent review: Community Situation: Prec(ar)ious Collectives and documenta 14
DOWNLOAD PRESS RELEASE
DOWNLOAD EXHIBITION CATALOGUE
Featuring Anna Dumitriu (in collaboration with Melissa Grant and Rachel Sammons), Carla Gannis, AOS (Art is Open Source), Simon McLennan, and Alan Sondheim.
Humans have always exploited the raw materials this planet has to offer – with the power to change the nature of things, whether physical or virtual. With constant re-edits and enhancements we transform everything we touch as part of our evolutionary mutation. In Greek mythology Prometheus was a demigod and a Titan worshipped by craftsmen. Greek Titans were ultimately honoured as the ancestors of humans, who in turn were attributed with “the invention of the arts and magic” (Graves 1964). The artists featured in Children of Prometheus at Furtherfield Gallery explore the possible consequences of our scientific and technological imaginings for us as individuals, our society and the world at large.
In this exhibition, visitors can encounter Anna Dumitriu’s Microbe Mouth, a necklace of unique teeth grown from bacteria. Microbe Mouth is a collaboration with scientists Melissa Grant and Rachel Sammons from the University of Birmingham’s School of Dentistry. Carla Gannis updates Hieronymus Bosch’s famous triptych in her Garden of Emoji Delights replacing medieval religious symbolism with an emotion-inspired iconography of the 21st century. Alan Sondheim’s Avataurror are 3D printed avatars representing distorted, wounded, problematic bodies and their relationship to states of violence and genocide, where cracks and wounds are eternally everywhere and nowhere. Simon McLennan’sDrawings reflect intimate contradictions in our dysfunctional society showing us daily mutations. When the artist and open-source engineer Salvatore Iaconesi, one of the artist duo AOS (Art is Open Source), was diagnosed with cancer he launched a participatory open source initiative to find a cure. The resulting global art performance La Cura explores the complexity of being human and seeks to find ways to reclaim our bodies in collaboration with others. The exhibition considers the roles of our arts and science traditions, and how they are played out while examining: governance, posthumanism, biohacking, and biopolitics.
This exhibition is produced in partnership with LABoral, in Gijon, as an extension of the Monsters of the Machine exhibition 18 Nov 2016 – 21 May 2017. Based on Mary Shelley’s classic novel Frankensteinwritten 200 years ago which continues to offer a lens through which to examine current practices in arts and technology and how they shape society today.
Anna Dumitriu – Microbe Mouth
Carla Gannis – Garden of Emoji Delights
Simon McLennan – Drawings
Alan Sondheim – 3D Printed glitch avatars & Landscape tablets, 2 Glitch videos
AOS (Art is Open Source) Salvatore Iaconesi & Oriana Persico – La Cura
Alan Sondheim – Presentation
Wednesday 5 July 2017, 6.30 – 8.30pm
Furtherfield Commons, Finsbury Park
FREE
Artist Talks: Carla Gannis and Alan Sondheim
Monday 10 July 2017, 6:30 – 8.30pm
CAS, Davidson House, 5 Southampton Street, London WC2E 7HA
FREE – booking essential, strictly no late admittance (register)
[1] Robert Graves. Larousse Encyclopedia of Mythology. Paul Hamlyn, London. 5th Edition, 1964. P.92.
[2] Body Drift: Butler, Hayles, Haraway (Posthumanities). Author Arthur Kroker. University of Minnesota Press (22 Oct. 2012).
[3] Body Drift: Butler, Hayles and Haraway. Review by Marc Garrett 15/08/2015.
The exhibition draws upon ideas originally written in an essay Prometheus 2.0: Frankenstein Conquers the World! Marc Garrett.
Alan Sondheim has been ploughing a very singular furrow through art, music, writing, philosophy and much else since the late sixties. On the occasion of his participation in the Children of Prometheus exhibition at Furtherfield Gallery we present here an interview conducted by the artist and writer Michael Szpakowski in which Sondheim gives a broad overview of his artistic formation, practice and philosophy.
Michael Szpakowski: I first came across your work through the Webartery mailing list in 2001. I remember being knocked out by your productivity, a productivity that seemed to be allied to an incredible intellectual curiosity and restlessness, resulting in in words, images, movies, music – I remember once you started making little programs in some variant of Visual Basic… All of these posted day in, day out, come rain or shine, to the list… And, obviously I preferred some to others and for anyone to follow every piece of work you made would mean doing little else with their lives, but the quality, the variety, of what you made was ( and remains) staggering.
I found this compulsion to make work both admirable and invigorating and I’ve followed your work ever since. I think I even once compared you to Picasso on DVblog because I couldn’t think of anyone working in art for the net (and every such description is problematic, I’ll ask something more specific later) who seemed to come anywhere near to that fecundity allied to quality too…
I think of this interview as a general introduction to your work for someone who maybe has only happened across it for the first time in the exhibition at Furtherfield so I’d like to ask, first of all, for you to give us a sketch of your intellectual and artistic formation and the milieu(x) in which you have worked (I mean right from the beginning – tell us what makes you, you!):
Alan Sondheim: Of course this is difficult to answer; I began with writing and around the age of 19, started making music as well, but I was always restless. The compulsion has personal roots, but also a desire to move into an environment, habitus, and explore its limitations and promises; in all of this, I’m concerned with the interplay of the somatic and consciousness on one hand, and abstraction, the inertness of the real, mathesis (the mathematization, structuring of the world) on the other. So there’s this dialog at the limits. My first production was a book of experimental writing, An,ode ; around the same time I made three recordings, two for ESP-Disk; this was around the late 60s. Clark Coolidge, the poet, was very important to me early on; I met him at Brown; he introduced me to Vito Acconci and shortly after, early 70s, I moved to NY, eventually SoHo in its heyday. I’ve never been a traditional artist/writer/musician/etc. but move among these areas; I’m concerned with what for me are fundamental issues of philosophy, body, and the world. I want to explore at the limits of what I’m capable of doing. How is consciousness in relation to the world? How is the world?
I’m driven to create daily; while teaching at UCLA, I made a sound film (16mm for the most part) a week for 37 weeks; they ranged from a minute to an hour in length and were forms of deconstructed narrative. Now online, I try to make a work daily in whatever medium, including virtual worlds of all sorts; I continue to try to push limits – what I call ‘edgespace,’ – the space where gamespaces/worlds begin to break down, and what then? (By ‘gamespace,’ I mean, literally the space of a game, where rules hold – for example chess or football. The rules may be consensual or enforced, etc.) This is deeply involved with the politics and somatics of these spaces of course, and on the political spectrum, I’m leftist and deeply pessimistic; I don’t see internet or social media as salvation of any sort, but as fundamentally neutral, extraordinarily adaptable to any number of usages. I’ve written on the differences at the finest levels between the analog and digital, areas like that usually taken for granted; what emerges is a kind of granularity situated within an obdurate real world whose biosphere is faltering deeply.
M: Although you are included in an exhibition in a physical space here the vast majority of your output has been presented on the net, usually in the context of one or more mailing lists. Could you say a bit about this. Was this a conscious choice or pragmatism or somehow both? Is there anything you particularly prize about the rhythm of work and presentation that comes with this kind of platform and has the eclipse of many of the old mailing lists with the rise of social media caused problems for you – have you tried to adapt to/utilise these newer modes?
A: It’s pragmatism combined with a desire to explore; edgespace teeters uneasily and tends towards what I call blankspace, where the imaginary exists – for example, the ‘heere bee dragonnes’ in unknown areas of early maps (I haven’t actually seen the expression, but it serves here). I present my work on Facebook and G+; I also used YouTube for a long time until I was banned from it.
M: Banned from it?
A: A long story that would take this too far afield…
I work well in presentation/talk/performance mode online and off. I believe in the depth of email lists of course. I do think my avatar work is really well suited to gallery spaces; I’ve had up to seven projections going at the same time. I’ve also performed live in virtual worlds or mixed-reality situations which are projected/presenced directly, and for a long time Azure Carter, my partner, and I worked with the dancer/performer/choreographer Foofwa d’Imobilite; the physicality of the work was amazing. And another aspect of what I do – what grounds me – is playing musical instruments, mostly difficult (for me) non-western ones; the instruments require tending and close attention. I tend to play fast. Most of them are strings, bowed or plucked; the music is improvisation. Recently I’ve been focusing on the sarangi, for example. And I’ve had something like 17 tapes, lps, and cds issued; the most recent is LIMIT, which was done in collaboration with Azure and Luke Damrosch, who did Supercollider programming based on concepts I’ve had about time reversal in real time – an impossibility in gamespace, but the edgespace is fascinating. The music products excite me; they’re out there in a way that my other work isn’t.
M: I remember when I first discovered internet art or whatever we want to call it (and there have been numerous quasi theological arguments about this) that there was an intense debate about whether the internet was a conduit or a medium – so many artist-scripters/programmer tended to rather look down on those who simply took advantage of the network’s distribution and dialogical properties (although I have to say that my view is that it was in this massive extension of connectivity that the real force of the thing resided – I remember being told in 2001 that moving image was not internet idiomatic which is amusing given the rise of YouTube &c.) Your work, certainly of the last 17 years or so, strikes me as being intimately tied up with the network and with the unfolding possibilities of new media but not necessarily in the sense that you work with the network itself to make objects, works and more in the second sense of the conduit…
A: It depends; for example one of the projects I initiated through the trAce online writing community in 1999-2000 – over the hinge of the millennium in other words – was asking a world-wide group of artists, IT folk, etc., to map traceroute paths and times from the night of 12/31 to the afternoon of 1/1; the internet was supposed to run into difficulties – over timing etc. – and I wanted to create a picture of what was happening world-wide. A second project somewhat later was using the linux-based multi-conferencing Access Grid system to send sounds/images/&c. from one computer to another in the Virtual Environments Lab at West Virginia University – but these images would travel through notes, much like the old bang!paths, around the entire world. So, for example, Azure would turn her head in what seemed like a typical feedback situation – the camera aimed at a screen, she’s in front of it, the result’s projected on the screen, &c. – but each layer of the feedback had independently circled the globe (through Queensland to be specific), creating time lags that also showed the ‘health’ of the circuit, much like traceroute itself. It was exciting to watch the results, which were videoed, put up online with texts &c.
Part of the difficulty I have is being deeply unaffiliated; I need others to give me access to technology. For example, I’ve used motion capture in three different places, thanks to Frances van Scoy and Sandy Baldwin at WVU; Patrick Lichty at Columbia College, Chicago; and Mark Skwarek at NYU. I also did some augmented reality with Mark, and with Will Pappenheimer. To paraphrase, I’m dependent on the kindness of others; I have no lab or academic community to work among in Providence; what I do is on my own. John Cayley gave me access to the Cave at Brown; Eyebeam in NY (I had a residency there) gave me space and equipment to work with, and in both places I was able to create mixed reality (virtual world/real bodies) pieces – those also bounced through the network…
M: Could you talk, then, a bit about the motion capture/avatar work that seems to have been central to what you are doing over the last ten years or so. I also don’t think I’m mistaken in detecting a very decided move back to music making of late (I know this has always been there but it feels foregrounded again)
A: The mocap work has been ‘deep’ for me; it involves distorting the entire process, in other words distorting the somatic world we live in. There are numerous ways to do this; the most sophisticated was through Gary Manes at WVU, who literally rewrote the mocap software for the unit they had. I wanted to create ‘behavioral filters’ that would operate similarly to, say, Photoshop filters; in other words, a performer’s movement would be encoded in a mocap file – but the encoding itself during the movement itself, would be mathematically altered. Everything was done at the command line (which I’m comfortable with). The results were/are fantastic. A second way to alter mocap is by physically altering the mapping – placing the head node for example on a foot. But I worked more complexly, distributing, for example, the nodes for a single performer among four performers who had to act together, creating a ‘hive creature.’ All of this is more complicated than it might sound, but the results took me somewhere entirely new, new images of what it means to inhabit or be a body, what it means to be an organism, identified as an organism. This is fundamental. I’m interested in the ‘alien’ which isn’t such of course, which is blankspace. (The alien is always defined within edgespaces and projections; we project into the unknown and return with a name and our fears and desires.)
Most of what I do, for me all of what I do, is grounded in philosophy – ranging from phenomenology to current philosophy of mathematics to my own writing. So these explorations are also artefactual; I think philosophy is far too grounded in writing as gamespace; writing for me, when it’s touched by the abject, the tawdry, the sleazy, the inconceivable, opens itself up.
As far as music goes, I touched on it above in regard to LIMIT. One thing that concerns me is speed, playing as fast as possible, so that the body and mind move on de/rails that are at my limits; I think of this as shape-riding and the results and internal time dilations involved keep me alive…
M: You are genre/practice/technique promiscuous and you have a high level of skill in all –you could equally (and have been) styled Alan Sondheim ‘writer’ , Alan Sondheim ‘musician’, Alan Sondheim ‘maker of moving image work’ (with a marvellous sub-category ‘Alan Sondheim ‘maker of dance related video works’, for a while). Is one of these, in your heart of hearts, central, and, whether this is so or not, how do you place yourself in respect to the various traditions around these areas of work. How do you fit into the art world, into literature or the experimental film tradition? How do you relate to net art/networked art/new media &c.?
A: I don’t seem to fit into the artworld, net art, poetry world, music world &c. – it’s difficult for me to get my work around as a result. Nothing is central but a desire to see how systems form, coagulate, degenerate, collapse, become abject, &c. in relation to consciousness: How are we in the world? On a concrete level, finance enters into the picture; what can I do given a kind of lack of community around me? How can I push myself?
I’m not sure what ‘net art’ is, but certainly the Access Grid pieces &c. are of that, although not of Web-based protocols. There are so many ports out there to use! I do think of myself as a new media artist or someone burrowing into post-media. I’ve always had a few people who believe in what I do, who have helped or worked with me, and I’m really grateful for that. But in terms of institutions, I feel like an outsider artist and am treated like one. It came to a head for me years ago one day when I was living in Soho; I had a call from Vito who said he had realized that whatever I am, I’m not an artist; the same day Laurie Anderson spoke to me and said she realized that whatever I am, I am an artist. So my identity has been far more fluid than I’ve been comfortable with, and it’s affected my career. (There was that tape Kathy Acker and I made 1974, and I read an interview a few years ago, forget the source, with Edit Deak who said the tape wasn’t art at all; in the meantime, it continues to be shown at various venues.)
M: Finally, could you say a little about the work in this particular show?
A: The work in the show is a group of 3d-printed avatars distorted through the mocap process described above. For me they connect, deeply, with charred bodies, with anguish, with genocide and scorched earth. They appear also in number recent videos created in various virtual worlds, moving/performing etc. The anguish, so close to death and unutterable pain, is there. I’ve talked about the kinds of brutal killings occurring now worldwide, from Finsbury Park to the United States, the rise, not only of racisms, but violent nationalisms, in the U.S. certainly encouraged by the present regime. I’m sick of it. We all have nightmares. I want to understand this, this grounding in the blooded earth that shakes our very ability to speak, to think, to act.
And yet of course we must resist.
The work in the show is also critical, then, of technophilia, technological answers to the world, utopian dreaming. The top one percent benefit most from the results. I see utopian thinking as dangerous here. Our so-called president has his finger on 4000-5000 nuclear warheads. That’s the reality for me, and why I don’t sleep at night.
Michael Szpakowski: 聽琴圖 (listening to [Alan Sondheim playing] the qin), after Zhao Ji
// gravure, urushi lacquer & pigment on found wood // 30.5X7.5″
Part of the NEW WORLD ORDER exhibition at Furtherfield Gallery
BOOKING ESSENTIAL – Limited places available for this FREE workshop
A day of design-based research using the GeoCoin platform to explore novel ways of reconsidering and reinventing currency through location-specific value transactions. How can money be reprogrammed to interact with or react to everyday practices of value exchange in and around the city? Explore these and more questions with the Design Informatics team from the University of Edinburgh.
This workshop is part of the ESRC funded research project After Money lead by Design Informatics at the University of Edinburgh.
Saturday 24 June, 11-1pm and 2-4pm, Furtherfield Gallery
Ever wanted to join your partner in bitcoin matrimony? Or wanted to join another partnership for a short time only? You’ve come to the right place. For this day only, you can record your short-term bitcoin union via Handfastr on the blockchain in an immutable and ever growing ledger of bitcoin marriages at the Furtherfield Gallery.
This project is part of the ESRC funded research project After Money lead by Design Informatics at the University of Edinburgh.
The Gathering Cloud makes slow reading. Let’s start with the title. It trips off the tongue, doesn’t it? Rolls around in the mind like a marble you’ve had since childhood. But there’s something unfamiliar about it, too. ‘The gathering cloud’ evokes a threat – the gathering crowd, perhaps; words haunted by expectation; a riot just about to begin. The gathering cloud sounds material and immaterial at the same time. It could signal rain, or warmth, or happiness for shepherds and fishermen, if only you knew how to read it. Could the ancients interpret celestial data? Can Google analysts do it now?
Every sentence in JR Carpenter’s literary artwork, The Gathering Cloud, is as resonant and expansive as its title. The work is so full of meaning, in fact, that it pushes beyond its own borders. Both a piece of digital literature commissioned by Neon Digital Arts Festival, and a book published by Uniform Press, The Gathering Cloud hovers, as an aesthetic experience, in between (it also exists as a printed A3 zine, distributed in more informal ways).
Its theme is climate change. Or, more precisely, the material effects of technologies euphemistically named ‘cloud computing’ on the health of the planet. Or the systems of knowledge that reveal and obscure our relationships to our world. Or the impossible responsibility of human actions that have a global impact. Or, in Carpenter’s characteristically succinct language in the afterword (‘Modifications on The Gathering Cloud’):
The Gathering Cloud aims to address the environmental impact of so-called ‘cloud’ computing and storage through the overtly oblique strategy of calling attention to the materiality of the clouds in the sky.
Online, The Gathering Cloud appears as a palimpsest of moving images, interacting as a series of animated gifs. To read this work is to move with it. Fragments of text respond to the hover of your mouse. Symbols march across the screen and align in multiple combinations. The experience, in other words, is just like using the internet. There is more here than you will ever be able to discover, and yet the format entices you to keep looking. The world of the browser is both (seemingly) infinite, and controlled by your gaze.
The first images you see are cloudscapes taken from Luke Howard’s Essay on the Modifications of Clouds (1803). Howard was the first person to devise a popular and scientific naming system for the clouds in the sky. His process was based on natural history classifications, Latin naming principles and the fact that clouds are subject to endless change. His project was such a success that we still use his cloud nomenclature today. But, as Carpenter points out, ‘The language of The Cloud is a barrier.’ Here, she is talking of the language of cloud computing, and how its association with the mutable territory of the sky fails to communicate its dirty, real-world effects. But the language of the clouds is also, always, a reference to Howard’s system and its structuring aim: a grand attempt to explain the (previously) unexplainable, to box in the search for knowledge, to capture what is not still there.
The illustrations that accompanied Howard’s published text were minutely detailed etchings based on his own watercolours. In the book, Carpenter describes the journey of the images as technological as well as scientific artefacts, ‘Translated into cross hatching,’ she writes,
Howard’s studies
lost subtlety, but gained fixity, moving
them toward the diagrammatic scientific.
Carpenter uses these pictures, then, to draw attention to how we understand the world as well as what we (try to) understand. Onscreen, she overlays them with photographs and illustrations of animals – elephants, birds, beetles – which echo metaphors evoked in fragments of her poetic text (‘A cloud the weight of one hundred elephants’, for example, ‘How many more birds/ have been captured and tagged and stored in The Cloud?’). Like the etchings, these animal images bear the time-stamp of specific systems of thought. Some are scientific and precise, for example, and belong, stylistically, to a process of classification: illustration as pedagogic tool.
In a final conceptual twist, each of these interwoven, visual elements has been ‘materially appropriated’ (Carpenter writes), ‘from publicly accessible cloud storage services.’ These, then, are pictures of weather clouds, and of the ways we think about weather clouds, and of the technological border patrols that control the ways we think. These are images preserved in the hardware of server farms, which means they are also images of the billow of fossil fuels, the gasp of countless lives and minerals, ground into the earth over geological time, as unimaginable in scale as the size of the data stores themselves, or the climate change precipitated by the energy they need.
Tech giants Apple, Amazon and Microsoft
power their twenty-first century clouds with
dirty nineteenth-century coal energy.
And here is the context for Carpenter’s words: lines of hendecasyllabic (eleven-syllable) verse arising inside, on top of or behind the images, borrowing and interpreting found texts from Howard’s nomenclature and contemporary media studies. All of this, finally, is the context for you: the reader/user, dragging your finger across your mouse pad as you enact the dynamic complexity The Gathering Cloud represents:
To miniscule cumulus water droplets
air is an upwelling thermal below them
is as dense as honey is to a pebble
five thousandths of a millimetre across.
As a work of digital literature, then The Gathering Cloud is an extraordinary marriage of concept and content. By which I mean literally extra-ordinary: representing and exceeding the ordinary functions of its source images and texts. While the work is hosted online, however, its rhizomatic affect has less to do with technology than with attention. In an interview in 2010 Carpenter said, ‘I imagine my target audience being people sitting at desks pretending to do other things. Like work, for example. Or writing. Because they are already pretending, their minds are wide open. [1]’ The Gathering Cloud is a lucid dream space for people not entirely in charge of their dreams.
*
The most obvious difference between the printed and online versions of The Gathering Cloud is that the book feels primarily textual. Featuring an extended prologue, the book showcases Carpenter’s writing on spacious pages, interspersed with occasional black and white ‘plates’ taken from the digital piece. Simply framed in this way, the power and precision of her words come to the fore. The hendecasyllable format produces a bare, pared down kind of language that sounds natural and restrained, like a conversation with someone who has much more to say. Describing the ancient Roman philosopher Lucretius’ theory of clouds, for example, Carpenter writes:
Nothing can be created out of nothing.
The whole earth exhales a vaporous steam.
Meaning hangs like a lifetime between these lines. The gap between ‘nothing’ and the exhalations of the earth is as big and as small as a breath being held.
Like the skeleton of a bird’s wing, each line in Carpenter’s perfectly crafted, fragile text takes the body of the work in a new direction. And yet, the most thrilling element of the book is not textual, but visual.
In print, some of the words appear greyed out. Twenty-first century readers recognise this allusion, immediately, as a hyperlink; but of course, there is nothing to click on a printed page. A book is an emblem of past decisions in a way that online experiences pretend not to be. These un-links, then, are uncanny. They promise potential, in the same moment as they fatally disappoint. They wave to the future but they are, literally, pulped emulsions of the past. They call to a space beyond the page, ripe with forbidden fruit, humming with endless desire: more knowledge, more dreaming, more distraction.
An estimated 1.8 trillion
gigabytes of digital information
are created and stored globally each year
by ordinary consumers with no sense
that data is physical and storing it
has a direct impact on the environment.
These un-links represent everything you want and everything you can’t have. They are the spaces for you to dream in and the alarm that stops you dreaming. They are the endless potential of the internet, and the finite resource that will shut it down. In other words, just as the online version of The Gathering Cloud performs the limits and aspirations of older systems of thought – the acid hatch of etchings, the earnest naivety of visual or linguistic classification – so the printed work performs the futile urgency of lives lived online. In each case, the performer on centre stage is the reader/viewer, forced to confront her own ambitions and her impotence as she navigates through mutable worlds.
This, in a nutshell, is our relationship with climate change: it is about us, but bigger than we can comprehend; we are compelled to act, but crave direction; we want to dream, but we are afraid to lose. Crucially, Carpenter asks us to inhabit this relationship, not the climate itself: her work is emotional, not didactic. Instead of explaining climate change, Carpenter explores the extent to which it can possibly be imagined. Then, gently but firmly, she pushes the borders of our thoughts, and gets us to imagine some more.
‘Like a muzzled creature’, Carpenter writes, ‘the cloud strains to be/more than it is.’ The same could be said for her work, of course, and for the people who move through it. In a perfect echo of the systems of weather and data that are its subject, different iterations of the The Gathering Cloud (whether real or imagined) are held, within the reader, as memory, as action, and as technology of thought. The Gathering Cloud could signal rain, or warmth, or happiness for idle browsers,if only you could trace your finger along each acid scratched line. Could the ancients sculpt the hubris of the searching gaze? Can the Google server farms do it now?
By Mary Paterson
Review of The Gathering Cloud, JR Carpenter
http://luckysoap.com/thegatheringcloud/
Uniform Books, 2017
“Flexicity, information city, intelligent city, knowledge-based city, MESH city, telecity, teletopia, ubiquitous city, wired city… [what is] a city that dreams of itself?” (Jones 2016).
This April, 28 brave souls came together for the first time to explore algorithmic ghosts in Brighton — a city known for its blending of new-age spiritualities and digital medias, but perhaps not yet for its ghosts — through the launch of a new psychogeography tour for the Haunted Random Forest festival. Unveiling machine entities hidden within seemingly idyllic urban landscapes, from peregrine falcon webcams to always-listening WiFi hotspots, we witnessed a new glimpse of an old city, one that afforded many strange moments of unexpected (and perhaps even radical!) wisdom regarding the forgotten structures, algorithms and networks that traverse Brighton daily alongside its human inhabitants.
This intervention found its greatest inspiration in the playful, crtitical, anti-authoritarian strategies of the Situationist International group that was prominent in 1950s Europe and birthed the fluid concept of dérive or “drift”, a new method for engaging with cities like Paris through “psychogeographic” walks that charted increasingly inconsistent evolutions of urban environments and their effects on individuals. “Perhaps the most prominent characteristic of psychogeography is the activity of walking,” explains Sherif El-Azma from the Cairo Psychogeographical Society. “The act of walking is an urban affair, and in cities that are increasingly hostile to pedestrians, walking [itself]… become[s] a subversive act.”
Psychogeographical drifts have been interpreted in many ways in many places, from radical city tours with no set destination, to public pamphlets meant to shock people out of their daily urban routines, to unsanctioned street artworks that explore changing architectures and hegemonies of the built environment through direct dialogues. As the Loiterer’s Resistance Movement explains, “We can’t agree on what psychogeography means, but we all like plants growing out of the sides of buildings, looking at things from new angles, radical history, drinking tea and getting lost, having fun and feeling like a tourist in your home town. Gentrification, advertising, surveillance and blandness make us sad… our city is made for more than shopping. We want to reclaim it for play and revolutionary fun.”
In our own interpretation of the psychogeography “play box“, people from across the UK came together from local community discussion lists, universities and creative networks to join the group. We called them ‘node guardians’ to connote a shared sense of ownership regarding both the tour nodes (which were lead not only by ourselves but also by several other brave participants, who also facilitated hands-on activities to engage listeners more deeply in the lived experiences of each machine node). We were intrigued about the moments of access, control and liberation that might be exposed when the machines, networks and algorithms that we engage with on a daily basis were revealed. In the unearthing of lesser-known instances of code-based activity (and the patterns within), we hoped to meet machine spirits, languages and loves along the way. And meet them we did.
Although the tour aimed to seek out algorithms and machines, we didn’t feel limited to influences from our current digital age. Brighton has a rich history of invention and engineering which has influenced the local geography as well as wider culture. The ghosts of Magnus and George Herbert Volk, father-and-son engineers, can be found all over the city, from Magnus Volk’s seafront Electric Railway which opened in 1883 — making it the oldest working electric railway in the world — to George’s seaplane workshop in the trendy North Laine shopping area, which went on to house a thoroughly modern digital training provider, Silicon Beach Training. Magnus Volk’s most unusual invention, though, only exists as a part of Brighton’s colourful history: the Brighton and Rottingdean Electric Railway, as it was officially called, earned the nickname the ‘daddy-long-legs railway’ as it ran right through the sea with the train car raised up above the waves on 7-meter-long legs. The railway was only in operation for 5 years from 1896 to 1901, but you can still see some of the railway sleepers for the tracks along the beach at low tide.
For a relatively small town, Brighton also played a surprisingly big role in the development of the international cinema industry. In the 1890s and 1900s, a group of early filmmakers, chemists and engineers called the Brighton School pioneered film-making techniques such as dissolves, close-ups and double exposure, and created new processes for capturing and projecting moving images. Key members of the group used the old pump house in local pleasure garden St Ann’s Wells as a film laboratory and shot the world’s first colour motion picture called ‘A Visit to the Seaside’ in Brighton in 1908, using a colour film process called Kinemacolour invented by the group. Although the city’s early passion for cinema is remembered by several blue plaques marking key locations — and the presence of the Duke of York’s cinema, the oldest continually operating cinema in the UK — we wondered how much of Brighton life had been captured in the dozens of short films made at the turn of the century, only to be lost forever?
The rest of the stops on our walking tour took in more contemporary machine ghosts, including the last remaining trace of the city’s USB dead drop network — conveniently embedded in a brick wall on the seafront above the Fishing Museum — which prompted us to ask what information people may have passed to each other before these devices were destroyed by weather and vandals. Dead drops were originally set up to be an anonymized form of peer-to-peer file-sharing that anyone could use in public spaces. They have since been embedded into buildings, walls, fences and curbs across the world. Perhaps some of our tour participants will even be inspired to set up new dead drops around the city to keep the potential for off-grid knowledge-sharing alive.
In a reversal of this spirit of anonymous digital communication, a new network of WiFi-enabled lampposts, CCTV cameras and other pieces of ‘street furniture’ has been unobtrusively installed across the city by BT, in partnership with Brighton & Hove City Council. They now eavesdrop on the personal musings of passers-by who connect to them. These hidden devices provide users with a free WiFi service, but the group wondered at what cost. Participants found themselves questioning whether BT can be trusted to keep our information secure in an age where data has become a valuable marketing commodity.
As part of our psychogeographical aim to unveil the hidden lives of once-familiar urban artefacts, we also summoned the machine ghosts of some of Brighton’s most famous (and infamous) landmarks. Looming over the city centre is a towering modernist high-rise called Sussex Heights, a building that sticks out like a sore thumb amidst the classic Regency architecture of the city’s Old Town. Yet atop the concrete tower also live families of peregrine falcons, whose nesting activities are broadcast to the world by an ever-watching webcam. Conservation groups, architects and technologies intersected in 1990 to provide a nesting box that would enable the falcons, extinct in the area at the time, to successfully breed. They now return to the tower block every spring to rear their young (except in 2002, when they chose the West Pier instead). Writing down our best wishes to this season’s hatchlings, we pasted them onto the building for future city ghosts to browse.
The other most visible instance of architectural and structural technologies descending upon the city can be seen in the new British Airways i360 viewing tower, variously described as a ‘suppressed lollipop’, a ‘hanging chad’, ‘an oversized flagpole’, an ‘eyesore’ and a ‘corporate branding post’. Even if you leave the city, you can’t get away from the sight of the 162-metre tall tower, as it is equally visible from the countrysides surrounding Brighton. It overshadows its neighbour, the beloved remains of the burnt-out West Pier, and opened exactly 150 years after the West Pier first opened in 1866. However, the ‘innovation’ in the i360’s name may be a boon to the city, as it’s expected to pour £1 million a year in the local community and potentially inspire the renovation of the West Pier. Our node-guardians bravely attempted a participatory activity outside the i360 which involved sketching out mock flight warnings to those who entered its gates; the mock flight attendants situated at the base of the i360 were less than amused by these efforts.
In most towns, the shopping centre becomes a well-known haunt for both locals and visitors to congregate, yet most people who visit Brighton’s Churchill Square shopping mall pass by the square’s large pair of digital sound sculptures without even a glance. The sculptures look like a pair of matching stone and bronze spheres, and are the type of public art that you can walk past everyday without actually looking at, but after looking into their always-observing faces once, you’ll never miss them again. They quietly interact with the sky every day through a set of complicated light sensors that trigger a series of musical notes tuned in to each orchestration and angle of the sun. As the sun rises, they call out to one another, their combined song fading away as the sky turns dark. Or at least, we are told they communicate; after a group activity to emulate the interactivities of the spheres, we found ourselves quite unsure if we had actually heard ghostly spherical music emanating from spherical mouths, or just the sound of shoppers and buses passing by.
And finally, if you’ve lived in Brighton for a while you’ve probably come across the French radio station FIP, which until a few years ago you could tune into on radios across the city. While standing in the bustling North Laine cultural quarter, we were briefly transported to Paris by one of our node guardians’ melodica renditions of Parisian cafe music, and heard the story of how a local resident introduced Brighton to FIP in the late 1990s when they started re-broadcasting the radio station out over the city. It became one of the most popular radio stations in town and transmissions continued until 2013, even surviving an Ofcom raid on the mystery broadcaster’s house in 2007 when their equipment was confiscated. The story of Brighton’s love for FIP radio, including a monthly fan-organised club night called Vive La FIP that joyously ran from clubs around the city for years, shows that as well as its own ghosts, our city is also haunted by the machines of distant places.
Indeed, from the distant ghosts of rebellions past to those who quietly slip by underfoot as we walk to the pier, the derives of this tour taught us that unearthing hidden histories of a city can bring both good and bad spirits back to life — moments of local liberation and defiance existing alongside a national state of increased surveillance, conglomeration and control. We call for future tours, psychogeographic and otherwise, that challenge participants to think about Brighton through new forms of engagement that focus on grassroots and community efforts, and their implications in the spaces and places we use every day. Only then can we determine whether the ghosts that surround us are in charge of our fates, or whether the myriad past and present struggles of this city can co-exist in collaboration.
Part of the NEW WORLD ORDER exhibition at Furtherfield Gallery
BOOKING ESSENTIAL – Limited places available for this FREE workshop
In partnership with Antiuniversity Now 2017
As demonstrated by the works in the NEW WORLD ORDER exhibition at Furtherfield Gallery, blockchain technologies and cultures display a remarkable capacity to embody the interests of diametrically opposed political ideologies. Manpowertop looks more widely at the subject of Silicon Valley companies and how their promotional media envisions “the future” of their technology’s role in society.
The recent publication of Mark Zuckerberg’s open letter, titled Building Global Community, has drawn debates about the accelerationist politics of Silicon Valley into the public sphere once again. The seductive message of the manifesto itself is unsurprising, and is typical of the glossy promotional media released by other tech companies: We are told that new technologies can facilitate greater social inclusion, foster democratic grassroots political movements, and allow us to be more productive in our labour and leisure. While such media are often renderings of some notional “future” existence, what might they reveal about the ways we delimit our understanding of the present? Additionally, what would have to happen between “now” and “then” for these visions to be fully realised?
Manpowertop is a workshop that takes these questions as a starting point, challenging participants to diagnose the power relations in these branded visions of the future. Participants will adopt “troubleshooting” as a critical framework for enquiry, and produce diagrammatic readings of these speculative technologies, the networks they interlink with, and their associated politics of usership. In doing so, we will collectively identify what is left out of these visions, and explore how these omissions might offer an insight into the power relations that exist between users and technological platforms in the present.
Network Diagnostics is the collaborative research practice of Niall Docherty and Dave Young, focused on using technical models of “troubleshooting” as a mode of critically engaging with digital culture.
Niall Docherty is a PhD candidate at the Centre for Critical Theory at Nottingham University. His project attempts to combine the empirical foundations of software studies and Foucauldian governmentality to analyse Facebook within the neoliberal context of its inception and current use. He has completed two degrees at Goldsmiths – a BA in Politics in 2014, and an MA in Cultural Studies the following year. Niall was born and currently lives in Sheffield, ‘the greenest city in Europe’ according to some sources.
Dave Young is also a PhD candidate at the Centre for Critical Theory at Nottingham University, and is currently researching bureaucratic media and systems of command and control in the US military since the Second World War. His practice takes the form of workshops, talks, texts, and website development, and he has presented work for organisations such as the Disruption Network Lab, Transmediale, Servus, and Furtherfield. An archive of past/ongoing work can be found at dvyng.com.
BOOKING ESSENTIAL – Limited places available for this FREE workshop
BOOK HERE
Furtherfield Commons
Finsbury Park, London, N4 2NQ
Visiting Information
Furtherfield Gallery is supported by Haringey Council and Arts Council England
On January 17th 2017 outgoing American President Barack Obama commuted the 35 year sentence of whistleblower Chelsea Manning. She was to be released on May 17th 2017. The Disruption Network Lab (DNL) Berlin has in the past addressed various forms of disruption techniques. In celebration of Manning’s release, the DNL, which is under the curation of Tatiana Bazzichelli, decided to devote their latest event, Prisoners of Dissent, Locked Up for Exposing Crimes to the voices of dissent of our time.
DNL’s new event-venue is a historic Berlin theater called the Volksbühne (“People’s Theater”) that stands on the Rosa-Luxemburg square. The square’s namesake was a famous anti-war activist and communist revolutionary. Rosa Luxemburg was murdered for her political activism by right-wing paramilitaries in 1919. Thus, the new location draws an historic parallel between dissidents and the often violent ways they are silenced.
While attendees waited for John Kiriakou to present his new book, “Doing Time Like a Spy: How the CIA Taught Me to Survive and Thrive in Prison“, the wood-heavy 1920s-style saloon of the Volksbühne was completely filled with people, leaving not a single chair free. Kiriakou served in the CIA as an analyst and officer for 14.5 years and is now a whistleblower of their practices. He was operating in the Middle East with a focus on counter-terrorism and human rights. In 2007 he brought to light that the CIA was using waterboarding as torture and was subsequently alleged to have disclosed the identities of undercover CIA agents. For this, he was charged with violating the 1917 Espionage Act under U.S. Law and had to spend two years in a low-security prison in Pennsylvania.
In 2014, while Kiriakou still served his sentence, his pixelated lego-portrait was among the 176 political prisoners of Ai Weiwei’s artwork “Trace” that was part of his Alcatraz show in California.
Kiriakou is a man in his early fifties with a likeable charisma. But as one would think of a spy, there are many more dimensions to his character, and he is only hinting at these while reading from his book. Recounting how he made use of his CIA training in daily prison life – living between Mexican drug kingpins, Neo-Nazis and Italian mafia members, he concedes that he can also be a man with nasty manners – if he has to. (Kiriakou points out that the CIA hires individuals with sociopathic tendencies). The audience listens closely while he describes his prison encounters with an enthusiastic storytelling voice. In one anecdote that reminds me of high-school politics he describes the Italian mafia members he made friends with. They made sure that another inmate who pulled Kiriakou’s name through the dirt would be “taken care of”. There is a lightness and sense of humor to Kiriakou’s character. His stories, often punctuated by laughs from the audience, are witty and fascinating. One easily gets lost in listening to them, nearly forgetting the seriousness of the situation he had to bear.
Kiriakou, who had six passports with six different backgrounds and survived two assassination attempts, also mentions the psychological stress and pressure whistleblowers struggle with. As he states that all whistleblowers have their own moments of desperation, I’m reminded of the two suicide attempts Chelsea Manning undertook and the harsh reality of injustice whistleblowers have to experience under their governments.
According to Kiriakou, his motivation came from a patriotic disposition which compelled him to act when the government violated constitutional rights. Snowden states a similar reason, although it is rather interesting that Kiriakou more or less accidentally became a whistleblower, which differentiates him from many others who made a conscious choice of disclosing information in the first place.
The book is definitely worth a read (the copies he brought were sold out by the end of the event) as it gives a unique and very personal insightful view into a CIA officer’s life post-whistleblowing.
In the Q&A session that follows the book presentation, Kiriakou is asked whether in hindsight he would have done anything different. In response he gives two pieces of advice to future whistleblowers: First, get an attorney before you go public with information. Second, don’t trust anyone. Well, somehow what one would expect from a spy?
The second part of the event consisted of a panel with four guests, that was moderated by Annegret Falter from the Whistleblower Netzwerk e.V.. To introduce Chelsea Manning’s case, a video from the Chelsea Manning Initiative Berlin was shown, which documented their activity from 2011 until now. As a prelude to the panel Annegret Falter read Manning’s public statement, which was released on May 9th by her legal team. She quoted Manning’s words:
“[…] Freedom used to be something that I dreamed of but never allowed myself to fully imagine. Now, freedom is something that I will again experience with friends and loved ones after nearly seven years of bars and cement, of periods of solitary confinement, and of my health care and autonomy restricted, including through routinely forced haircuts. […]”
The short statement implies the outstandingly harsh conditions Manning, being a transgender woman in an all-male prison, had to live under the past seven years. The exceptionally severe sentence for exposing crimes was commuted by Obama after an outpouring of public support over Manning’s mistreatment in prison and with the prospect of a Trump presidency, many feared for Manning’s life.
Manning was charged under the Espionage Act, which was introduced in 1917 shortly after the U.S. entered the First World War. Many critics see it as a legal relic – an outdated federal law, originally applied to individuals interfering with the U.S. war effort. It is now abused to persecute whistleblowers, among them Daniel Ellsberg, John Kiriakou, and Edward Snowden. Not only is this law incompatible with human rights and civil liberties, but legal scholars argue that it is written so vaguely that a fair trial is impossible in addition to it being unconstitutional
One of the guests on the panel was the British-born Annie Machon. The former MI5 intelligence officer (The UK’s Secret Service) left the organization in 1996 after the Security Service was involved with a branch of Al-Qaida in a plot against Libyan leader Colonel Muammar Gaddafi. The assassination failed and several civilians lost their lives. Consequently she resigned and teamed up with her then-partner David Shayler – an MI5 officer himself – to blow the whistle on the crimes and incompetence of the intelligence community. He was later accused under the 1989 Official Secrets Act, and the three-year exile and two-year legal battle against her former partner publicly became known as the Shayler Affair. Machon wrote a book about the affair, speaking out about both their motivations and the legal injustices the pair endured.
Machon had extensive experience on a professional and personal level, making her an expert on issues like the war on terror, whistleblowing, and the U.K. legislation. Criticizing the U.S. Espionage Act of 1917, Machon pointed out that it was the U.K. that gave the world a notion of such laws with their 1911 Official Secrets Act. While the 1911 law was originally used for spies betraying the country, it was adapted in 1989 to specifically target whistleblowers. New legislations on surveillance, secrecy, and whistleblowing pushed state power even further forward while continuing on a downward spiral. Machon expressed concern that the world would follow the U.K.’s example once again. Clearly she was advocating for a necessity of legal protection for whistleblowers, instead holding criminals to account, not jeopardizing the liberty of the brave individuals who feel compelled to speak out.
On the subject of the psychological issues whistleblowers suffer with, which Kiriakou addressed earlier, she added that the stress also had an effect on Shayler. With a worried voice she said that he now believes himself to be the reincarnation of Jesus Christ.
Another guest on the panel was the Danish-born human rights activist Magnus Ag, who works for Freemuse, a global organization advocating freedom of artistic expression. Underlining the importance the arts play as a powerful medium of dissent, he quotes Picasso: “Art is a lie that makes us realize the truth.”
Various cases worldwide remind us of artists experiencing oppression, censorship or imprisonment for their work. From the feminist Russian punk-rock band Pussy Riot, facing a two-year sentence for protesting Putin, to Ai Weiwei who disappeared for 81 days, detained in a secret prison by communist-led China. Under the hashtag #ArtIsNotACrime, Magnus Ag and Freemuse draw attention to lesser known cases. According to Freemuse’s report, China is among the worst offenders for violating artistic freedom. He introduced the case of five Tibetan musicians who were imprisoned by the Chinese government for simply singing songs that refer to the Dalai Lama and praising Tibetan culture. For charges like “seditiously splitting the state“, as of 2017, all five remain in prison.
Magnus Ag then introduced another guest of the panel, Silvanos Mudzvova who unfortunately was not able to come in person. Mudzvova is an activist, performance artist and a man of outstanding courage. In a video portrait he was shown criticizing the corrupt government of his home country Zimbabwe via the means of art. Dominated by Mugabe since 1980, Zimbabwe suffers an immense financial crisis, besides the recent scandal of $15 billion USD that had been raised from diamond sales and gone missing. Protesting and addressing these issues, Mudzvova staged a public performance in front of the parliament. For his art, he was abducted, tortured, and almost lost his life. Unfortunately, the country is affected by heavy censorship that targets activist, artists, and journalists. As Mudzvova says, he uses art as a catalyst in order to achieve change in the world.
One may ask what makes art so powerful that governments fear it, which brings me back to Picasso’s quote. Art can spark a thought, question the status quo, and subtly shed light on the obscure. Art therefore makes us not only realize a truth, but it can start a revolution – something regimes fear. Hence organizations such as Freemuse take an important role in providing a platform to protagonists of dissidence, bringing those cases into the conscious realm or even guiding them into safety.
I found myself deeply appreciative the presence of Mudzvova’s work on the panel as it provided an artistic and non-white perspective on enduring violent oppression from a dictatorship, thus adding to the wide spectrum of activism.
The tone of the event urgently suggested the necessity for a global paradigm shift on the perception whistleblowers: from a prosecuted traitor to a celebrated truth-teller. Such a shift would have to be underpinned by legislative means. The suggested solution was to rewrite laws so political dissent can be protected instead of prosecuted. Looking at the legal definition of a whistleblower, it is a person that sheds light on evidence of fraud, abuse or illegality in the public interest. Why would exposing crimes be followed by imprisonment?
One can hope that Chelsea Manning’s release sets an example to nourish new thoughts and laws for future whistleblowers to be better protected. Whistleblowers have always been important players in the modern political landscape within the democratic model. They refuse to conform to the hegemony, have moral principles, and an awareness of the power of information. As such they enable change for the better and for the more transparent which a fortiori reinforces the fundamental values of democracy: civil liberties, freedom of expression, participation, and peacemaking.
Without the courage of whistleblowers and activists who often put themselves in great danger, our world would look very different. This teaches us that one should practice dissent, be it as a whistleblower of injustices, in the field of arts, or in any form of disruption. In the words of Hannah Arendt, who Annegret Falter quoted in her closing of the panel: “Nobody has the right to obey”.
________
Photocredits: Thomas Schmidt
The next Disruption Network Lab event is planned for November, so make sure you follow DNL on their website on and on twitter
Support John Kiriakou‘s legal defence by buying his book here
Consider donating to the Courage Foundation supporting whistleblowers
Find out more about the Chelsea Manning Initiative Berlin and the Chelsea Manning Welcome Home Fund
Find out more about the work of the Whistleblower Netzwerk e.V.
Follow the speakers on twitter:
@JohnKiriakou
@AnnieMachon
@AgMagnus
@SilvanosVhitori
Review on PRISONERS OF DISSENT: Locked Up for Exposing Crimes, Berlin 2017. By Berit Gwendolyn Gilma
Techno-fixes are big business. Taking a quick look over the Financial Times’ list of the world’s largest companies[1], it might not surprise us that five of the top spots are occupied by corporations dealing in Information Technology. The looseness of this term connotes the production and dissemination of hardware, software and data, yet increasingly such companies are moving beyond this operational remit and have begun selling a vision of how life in its totality could—and should—be lived. Over the last decade, these so-called ‘Big Tech’ companies—Apple, Alphabet (Google’s parent company), Microsoft, Amazon, and Facebook—have sought to fashion bespoke technological ‘fixes’ to particular global crises, with the aim being no less than shaping the future of humanity itself. Facebook’s Aquila solar drone project, for instance, will help four billion people in disparate regions of the globe ‘access all the opportunities of the internet’[2]. Meanwhile, Alphabet’s experimental X subsidiary is developing Project Loon, a competing network infrastructure powered by a fleet of solar balloons[3] .Which connected future do we want: one with networks of balloons or drones? Or, more to the point: one filtered through the prism of Google’s or Facebook’s algorithms? The fictional character of Gavin Belson, the deranged CEO of the quasi-Facebook-Google mashup Hooli in HBO’s comedy series Silicon Valley, captures the bizarre competitive logic of Big Tech utopianism when he states with marked frustration:
It is not only the digital divide and the contingent possibilities of market expansion which Big Tech is claiming to ‘solve’ with these ambitious infrastructural projects. Climate change, healthcare, forced migration, democracy, and automation are all staked out in branded promotional media[4] as challenges which have imminent technological solutions—just a few ‘versions’ away. In such media, we are pushed forward into a time where these complex issues have been resolved, becoming conspicuous non-features of everyday life, unrecognized background conditions that allow us to marvel at the much more spectacular and exciting business of glossy technological innovations: the familiar gesture-controlled sheets of glass, the smart-everythings and the augmented-anythings.
In these ‘design fictions’, as the Brazilian theorists Gonzatto et al. call such marketing campaigns, present crises ‘are anticipated and solved by technology’, proffering resolutions that ‘nurture consumers into consumption habits and convince investors of their capacity to fulfil those same demands’[5]. In this way, design fictions are replete with ‘solutionist’ fantasies where digital technology is positioned as a corrective to the challenges and irregularities of living. Solutionism, what Evgeny Morosov describes as an ‘intellectual pathology’[6] that can only consider problems in the form of their smart technical ‘fix’, nullifies any wider discussion of the problem at hand, abstracting the proposed resolution from the historical, social and political context of its implementation.
Therefore, whilst it is hard not to be seduced by the glossy ingenuity of projects such as Aquila and Loon, we ought to take a moment to question the frictionless future championed in these grand projects. The crises opened up and subsequently ‘solved’ by Big Tech companies scaffold the realm of present and future possibilities for our collective engagement: to determine a set of relations as constituting a crisis is to justify and arrange the ground for its resolution. For this reason, it is important to ask: Whose crisis is it anyway? Who has defined the problem that needs solving? And whose interests are being served by these proposed solutions? With such queries in mind, the benign qualities of design fictions are problematised, and their rootedness in the techno-politics of the present become plainly visible.
The recent publication of Mark Zuckerberg’s Building Global Community[7] manifesto affords such queries a timely focal point. At stake in Zuckerberg’s far-reaching manifesto is, in essence, the role that Big Tech can play in global governance. More specifically, it proposes the positive contribution that can come from Facebook’s direct engagement with the tasks of local and national security, the distribution and moderation of information, governmental politics, and fostering a post-national communalism.
These are indeed lofty ambitions, even for a company that boasts a quarter of the world’s population as monthly active users. However, Facebook purports to relish such a challenge, motivating employees by reminding them that the “journey is 1% finished”[8]. The ‘journey’ in question here is the fixing of what Facebook sees as a crisis of disconnection experienced by those almost exclusively situated in remote regions of the Global South. Facebook asks us to imagine how much better the lives of these ‘disconnected’ people could be if only they had access to the same degree of internet connectivity that those of us in the Global North enjoy on a day-to-day basis. With these sentiments in mind, the remainder of Facebook’s arduous voyage will largely be accomplished through the development of high-profile projects such as Internet.org, where the polished graphics of constituent programmes such as Free Basics and the aforementioned Aquila act as ethical avatars for Facebook’s very own brand of solutionism.
Zuckerberg claims that, ‘in times like these, the most important thing we at Facebook can do is develop the social infrastructure to give people the power to build a global community that works for all of us’[9]. Free Basics aims to provide a free-as-in-beer (but not free-as-in-freedom) curated portal to specific sites on the internet, providing information about healthcare, news, employment, and education to individuals who might otherwise live offline and thus disconnected lives. The humanitarian rhetoric follows that bringing ‘people online’ will ‘help improve their lives’ and additionally offer these societies ‘knowledge’, ‘tools’, and global connections—these are fundamentally good things worthy of our support, right? The predictable catch is revealed in Internet.org’s promotional material, whereby companies prospecting for new markets are offered a head-start on reaching ‘the next wave of people coming to the internet’[10], albeit through Facebook’s technical infrastructure and curatorial apparatuses. Such philanthropic endeavours, if successful, assist in consolidating the corporation’s present hegemonic position in future scenarios. For governments struggling with establishing network infrastructures, Free Basics proposes an attractively simple solution that, with Facebook’s capital and clout, can be quickly deployed and established. It is however a valuable foothold, one that prescribes a developmental course that entangles the technical apparatuses of the corporation with the task of future regional governance. This is the strategic-thinking which fuels the bizarre competitive logic of Big Tech utopianism, and which sits as the political kernel of future visions. It is the rhetoric of the real-life Gavin Belsons of Silicon Valley.
By determining that there is a crisis of disconnection, Facebook prepares the ground for its resolution in the form of projects such as Internet.org. The idea that a global community of connected Facebook users can level the systematic inequalities in wages, living standards, and welfare provision inherent to globalized capitalism is a resolution that erases the multiplicity of forces acting upon a complex array of interacting crises. In making this erasure, Facebook’s logic of development draws an uncomplicated line of progression from ‘unconnected’ to ‘connected’ subjects. Such thinking is as obviously reductionist, and contestable, as the pathways that lead from ‘boy’ to ‘man’, ‘young’ to ‘old’, ‘civilised’ to ‘uncivilised’. These binary terms edifying developmental logic are laden with normative significance, implying a way of thinking about the world that presupposes and prescribes a certain way of living within it. The interconnected and complex issues that contribute to global inequality—institutional structural biases, discriminatory trade relations, the experiences of colonialism, the exploitation of resources, to name but a scant few of a vast number—do not even come into the equation. In this schematic, Facebook’s own position in relation to these matters is unacknowledged. Furthermore, the position of humans as ‘Facebook users’ worldwide is not only rendered as neutral, closing off debate around value production and labour processes in digital capitalism, but positively imbued with some sort of higher moral purpose. What does it mean, then, for Facebook to imagine a time beyond crisis? To offer a resolution to the ‘problem’ of global disconnection? As Antoinette Rouvroy would argue, such thinking inoculates the present and ‘forecloses the future’[11].
This example of Internet.org does not simply aim to expose the economic incentives lurking behind such seemingly benevolent global projects—these motives should be obvious enough already. Rather, we hope to have opened up the conversation surrounding these future visions, and the possibility of techno-fixes in general, as a means to question how we as humans come to know, relate to, and interact with both the technological era we inhabit and the perceived ‘crises’ of our time. We suggest that determining the political qualities of a ‘crisis’ opens an essentially creative and interpretative space—one that leads to a recognition of both vulnerability and empowerment. To situate yourself within the field of imagined problems and potential resolutions is to shape the possibilities of your subsequent action. Being exiled from this process, by virtue of being exterior to the kind of walled-off discussions leading Internet.org’s various initiatives, leaves us neither vulnerable nor empowered. Rather, we find ourselves neutralized in the analytical inertia of solutionist design fictions and the galleries of seductive techno-fixes rendered within.
If solutionism presupposes techno-fixes which close off alternative paths of action, Network Diagnostics intends to provide a space that expands our ability to think beyond these prescriptive future visions of Big Tech. Using ‘troubleshooting’ as a methodological tool, we propose to collaboratively examine not just what such visions include, but, perhaps more significantly, what they leave out. We aim to hold open a space for creative analytical discussion, whilst shirking the call to find a rigorous ‘fix’ to what we discover. In doing so, we hope to invigorate the modes of analysis available to those interested in the relationship between humanity and technology in the era of big data capitalism. Our collective diagnostic of the future ultimately hopes to help people understand, live within, and resist the conditioning forces we currently face in the present. Whilst we are not proposing solutions, and we do not claim to have fixed the crisis of analytical inertia wrought by the pressure of technological advancement, our practice uninhibits critique by recognizing the empowerment of claiming vulnerability, and problematising the relations at work in foreclosed, prescribed crises. Whereas Facebook and other such organisations strive to ‘move fast’, we suggest that we should dwell thoughtfully in the process of diagnosis in an effort to self-reflexively decouple the crisis from its readymade solution.
—
Niall Docherty is a PhD candidate at the Centre for Critical Theory at the University of Nottingham. His research involves an analysis of Facebook within the neoliberal context of its inception and current use, through the frames of governmentality and software studies.
Dave Young is an artist and a M3C/AHRC-funded PhD candidate at the Centre for Critical Theory at the University of Nottingham, and is currently researching bureaucratic media and systems of command and control in the US military since the Second World War.
In which the spectre of the Luddite software engineer is raised, in an AI-driven future where programming languages become commercially redundant, and therefore take on new cultural significance.
In 1812, Lord Byron dedicated his first speech in the House of Lords to the defence of the machine breakers, whose violent acts against the machines replacing their jobs prefigured large scale trade unionism. We know these machine breakers as Luddites, a movement lead by the mysterious, fictional character of General Ludd, although curiously, Byron doesn’t refer to them as such in his speech. With the topic of post-work in the air at the moment, the Luddite movements are instructive; The movement was comprised of workers finding themselves replaced by machines, left not in a post-work Utopia, but in a state of destitution and starvation. According to Hobsbawm (1952), if Luddites broke machines, it was not through a hatred of technology, but through self-preservation. Indeed, when political economist David Ricardo (1921) raised “the machinery question” he did so signalling a change in his own mind, from a Utopian vision where the landlord, capitalist, and labourer all benefit from mechanisation, to one where reduction in gross revenue hits the labourer alone. Against the backdrop of present-day ‘disruptive technology’, the machinery question is as relevant as ever.
A few years after his speech, Byron went on to father Ada Lovelace, the much celebrated prototypical software engineer. Famously, Ada Lovelace cooperated with Charles Babbage on his Analytical Engine; Lovelace exploring abstract notions of computation at a time when Luddites were fighting against their own replacement by machines. This gives us a helpful narrative link between mill workers of the industrial revolution, and software engineers of the information revolution. That said, Byron’s wayward behaviour took him away from his family, and he deserves no credit for Ada’s upbringing. Ada was instead influenced by her mother Annabella Byron, the anti-slavery and women’s rights campaigner, who encouraged Ada into mathematics.
Today, general purpose computing is becoming as ubiquitous as woven fabric, and is maintained and developed by a global industry of software engineers. While the textile industry developed out of worldwide practices over millennia, deeply embedded in culture, the software industry has developed over a single lifetime, the practice of software engineering literally constructed as a military operation. Nonetheless, the similarity between millworkers and programmers is stark if we consider weaving itself as a technology. Here I am not talking about inventions of the industrial age, but the fundamental, structural crossing of warp and weft, with its extremely complex, generative properties to which we have become largely blind since replacing human weavers with powerlooms and Jacquard devices. As Ellen Harlizius-Klück argues, weaving has been a digital art from the very beginning.
Software engineers are now threatened under strikingly similar circumstances, thanks to breakthroughs in Artificial Intelligence (AI) and “Deep Learning” methods, taking advantage of the processing power of industrial-scale server farms. Jen-Hsun Hu, chief executive of NVIDIA who make some of the chips used in these servers is quoted as saying that now, “Instead of people writing software, we have data writing software”. Too often we think of Luddites as those who are against technology, but this is a profound misunderstanding. Luddites were skilled craftspeople working with technology advanced over thousands of years, who only objected once they were replaced by technology. Deep learning may well not be able to do everything that human software engineers can do, or to the same degree of quality, but this was precisely the situation in the industrial revolution. Machines cannot make the same woven structures as hands, to the same quality, or even at the same speed at first, but the Jacquard mechanism replaced human drawboys anyway.
As a thought experiment then, let’s imagine a future where entire industries of computer programmers are replaced by AI. These programmers would either have to upskill to work in Deep Learning, find something else to do, or form a Luddite movement to disrupt Deep Learning algorithms. The latter case might even seem plausible when we recognise the similarities between the Luddite movement and Anonymous, both outwardly disruptive, lacking central organisation, and lead by an avatar: General Ludd in the case of the Luddites, and Guy Fawkes in the case of Anonymous.
Let’s not dwell on Anonymous though. Instead try to imagine a Utopia in which current experiments in Universal Basic Income are proved effective, and software engineers are able to find gainful activity without the threat of destitution. The question we are left with then is not what to do with all the software engineers, but what to do with all the software? With the arrival of machine weaving and knitting, many craftspeople continued hand weaving and handknitting in their homes and in social clubs for pleasure rather than out of necessity. This was hardly a surprise, as people have always made fabric, and indeed in many parts of the world handweaving has remained the dominant form of fabric making. Through much of the history of general purpose computing however, any cultural context for computer programming has been a distant second to its industrial and military contexts. There has of course been a hackerly counter-culture from the beginning of modern-day computing, but consider that the celebrated early hackers in MIT were funded by the military while Vietnam flared, and the renowned early Cybernetic Serendipity exhibition of electronic art included presentations by General Motors and Boeing, showing no evidence of an undercurrent of political dissent. Nonetheless, I think a Utopian view of the future is possible, but only once Deep Learning renders the craft of programming languages useless for such military and corporate interests.
Looking forward, I see great possibilities. All the young people now learning how to write code for industry may find that the industry has disappeared by the time they graduate, and that their programming skills give no insight into the workings of Deep Learning networks. So, it seems that the scene is set for programming to be untethered from necessity. The activity of programming, free from a military-industrial imperative, may become dedicated almost entirely to cultural activities such as music-making and sculpture, augmenting human abilities to bring understanding to our own data, breathing computational pattern into our lives. Programming languages could slowly become closer to natural languages, simply by developing through use while embedded in culture. Perhaps the growing practice of Live Coding, where software artists have been developing computer languages for creative coding, live interaction and music-making over the past two decades, are a precursor to this. My hope is that we will begin to think of code and data in the same way as we do of knitting patterns and weaving block designs, because from my perspective, they are one and the same, all formal languages, with their structures intricately and literally woven into our everyday lives.
So in order for human cultures to fully embrace the networks and data of the information revolution, perhaps we should take lessons from the Luddites. Because they were not just agents of disruption, but also agents against disruption, not campaigning against technology, but for technology as a positive cultural force.
This article was written by Alex while sound artist in residence in the Open Data Institute, London, as part of the Sound and Music embedded programme.