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In India, the practice of jugaad—finding workarounds or everyday, usually non-technical hacks to solve problems—emerged out of subaltern strategies of negotiating poverty, discrimination, and violence. Yet it is now celebrated in management literature as ‘disruptive innovation’. In this book Rai considers how these time-efficiencies always exceed their role in neoliberal and authoritarian postcolonial economies and are put into motion by subaltern practitioners themselves.
On Sat 27 Apr from 14.00-16.00 Rai will introduce this important work to guests followed by a Q and A session with Furtherfield Co-Founding Director, Marc Garrett – with plenty for time for discussion.
This event is hosted at Furtherfield Commons in Finsbury Park* and has been supported by the Borderlines Research Group in Creative Economies and Postcolonial Intersectionality at Queen Mary, University of London.
“This original and innovative work will enable a new and perhaps paradigm-shattering interpretation of the coimplication of digital assemblages, temporality, and affect. Drawing on a rich ethnographic archive, Amit S. Rai is deeply sensitive to how gender, class, and caste are implicated in emergent techno-perceptual assemblages. His invaluable book is also an effective antidote to the Eurocentricity of digital media studies.” — Purnima Mankekar, author of Unsettling India: Affect, Temporality, Transnationality
“Jugaad Time is an important intervention into cartographies of postdigital media cultures. By drawing on the specificity of South Asian cultures, it enriches our understanding of the heterogeneity of these processes. The postcolonial study of media technologies is a vibrant and crucial field of inquiry; Amit S. Rai’s outstanding work is an essential contribution to global approaches to new media scholarship.” — Tiziana Terranova, author of Network Culture: Politics for the Information Age
The event form parts of Furtherfield’s 2019 programme Time Portals.
Octavia E Butler had a vision of time as circular, giving meaning to acts of courage and persistence. In the face of social and environmental injustice, setbacks are guaranteed, no gains are made or held without struggle, but societal woes will pass and our time will come and again. In this sense, history offers solace, inspiration, and perhaps even a prediction of what to prepare for.
The Time Portals exhibition, held at Furtherfield Gallery (and across our online spaces), celebrates the 150th anniversary of the creation of Finsbury Park. As one of London’s first ‘People’s Parks’, designed to give everyone and anyone a space for free movement and thought, we regard it as the perfect location from which to create a mass investigation of radical pasts and futures, circling back to the start as we move forwards.
Each artwork in the exhibition therefore invites audience participation – either in it’s creation or in the development of a parallel ‘people’s’ work – turning every idea into a portal to countless more thoughts and visions of the past and future of urban green spaces and beyond.
*Please not this is a separate building to our Gallery and is at the Finsbury Park station entrance to the Park.
Editors present: Yiannis Colakides, Marc Garrett, Inte Gloerich
State Machines: Reflections and Actions at the Edge of Digital Citizenship, Finance, and Art
Today, we live in a world where every time we turn on our smartphones, we are inextricably tied by data, laws and flowing bytes to different countries. A world in which personal expressions are framed and mediated by digital platforms, and where new kinds of currencies, financial exchange and even labor bypass corporations and governments. Simultaneously, the same technologies increase governmental powers of surveillance, allow corporations to extract ever more complex working arrangements and do little to slow the construction of actual walls along actual borders. On the one hand, the agency of individuals and groups is starting to approach that of nation states; on the other, our mobility and hard-won rights are under threat. What tools do we need to understand this world, and how can art assist in envisioning and enacting other possible futures?
This publication investigates the new relationships between states, citizens and the stateless made possible by emerging technologies. It is the result of a two-year EU-funded collaboration between Aksioma (SI), Drugo More (HR), Furtherfield (UK), Institute of Network Cultures (NL), NeMe (CY), and a diverse range of artists, curators, theorists and audiences. State Machines insists on the need for new forms of expression and new artistic practices to address the most urgent questions of our time, and seeks to educate and empower the digital subjects of today to become active, engaged, and effective digital citizens of tomorrow.
James Bridle, Max Dovey, Marc Garrett, Valeria Graziano, Max Haiven, Lynn Hershman Leeson, Francis Hunger, Helen Kaplinsky, Marcell Mars, Tomislav Medak, Rhea Myers, Emily van der Nagel, Rachel O’Dwyer, Lídia Pereira, Rebecca L. Stein, Cassie Thornton, Paul Vanouse, Patricia de Vries, Krystian Woznicki.
Join editors Yiannis Colakides, Marc Garrett, Inte Gloerich, contributors Max Dovey and Helen Kaplinsky, and respondent Ruth Catlow on Tue 23 Apr from 18.00-20.30 for short presentations with plenty for time for discussion.
This event is hosted at Furtherfield Commons in Finsbury Park*
*Please note this is a separate building to our Gallery and is at the Finsbury Park station entrance to the Park.
ART AFTER MONEY, MONEY AFTER ART is a workshop with Max Haiven, author of Art After Money, Money After Art: Creative Strategies Against Financialization.
In a world turned into a casino is it any wonder that corporate gangsters increasingly run the show? What are the prospects for a democratization of the economy when new technologies appear to further enclose us in a financialized web where every aspect of life is transformed into a digitized asset to be leveraged? Ours seems to be an age when art seems helpless in the face of rising authoritarianism, or like the plaything of the worlds speculator-plutocrats, and age when “creativity” has become the buzzword for the violent reorganization of work and urban life towards an endless “now” of competition and austerity.
And yet… we are witnessing an effervescence of imaginative struggles to challenge, hack and reinvent “the economy.” Artists, technologists and activists are working together not only to refuse the hypercapitalist paradigm but reinvent the methods and measures of cooperation towards different futures. This workshop brings together many of these protagonists and their allies for a discussion on the occasion of the publication of Max Haiven’s new book Art After Money, Money After Art: Creative Strategies Against Financialization.
Haiven will kick off the conversation with a short presentation of key themes in the book as they impinge upon the question of working at the intersection of “art” and new technologies (including but not limited to blockchains) to create alternative economic paradigms. The central question is, to what extent can these efforts surpass the (important) desire to redistribute wealth in a world of growing inequalities and, additionally, aim for a much more profound and radical collective reimagining of who and what is valuable.
Austin Houldsworth
Dan Edlestyn
Brett Scott
Cassie Thornton
Kate Genevieve
Emily Rosamond
Jonathan Harris
Ruth Catlow and Martin Zeilinger will chair discussions and the event is sponsored by Anglia Ruskin University
Pluto Press are happy to offer a Furtherfield discount on the book. Add Art After Money to the cart and use the discount code ART15 to get the book at £15.
DOWNLOAD PRESS RELEASE
The blockchain is widely heralded as the new internet – another dimension in an ever-faster, ever-more powerful interlocking of ideas, actions and values. Principally the blockchain is a ledger distributed across a large array of machines that enables digital ownership and exchange without a central administering body. Within the arts it has profound implications as both a means of organising and distributing material, and as a new subject and medium for artistic exploration.
This landmark publication brings together a diverse array of artists and researchers engaged with the blockchain, unpacking, critiquing and marking the arrival of it on the cultural landscape for a broad readership across the arts and humanities.
Contributors: César Escudero Andaluz, Jaya Klara Brekke, Theodoros Chiotis, Ami Clarke, Simon Denny, The Design Informatics Research Centre (Edinburgh), Max Dovey, Mat Dryhurst, Primavera De Filippi, Peter Gomes, Elias Haase, Juhee Hahm, Max Hampshire, Kimberley ter Heerdt, Holly Herndon, Helen Kaplinsky, Paul Kolling, Elli Kuru , Nikki Loef, Bjørn Magnhildøen, Rhea Myers, Martín Nadal, Rachel O Dwyer, Edward Picot, Paul Seidler, Hito Steyerl, Surfatial, Lina Theodorou, Pablo Velasco, Ben Vickers, Mark Waugh, Cecilia Wee, and Martin Zeilinger.
Read a review of the book by Regine Debatty for We Make Money Not Art
Read a review of the book by Jess Houlgrave for Medium
Date:NOW
Venue:HERE Links:http://www.crowdfunder.co.uk/artists-rethinking-the-blockchain?tk=208334da9b174c..
WE WANT your submissions to this landmark publication marking and augmenting the arrival of a new technology on the cultural landscape.
THE BLOCKCHAIN is widely heralded as the new internet – another dimension in the ever-faster ever-more-powerful interlocking of ideas, actions and values. [1]
It’s nothing more than a ledger distributed across a large array of machines. An apparatus that enables digital ownership and exchange without a central administering body. But from these simple premises, it has been credited with the potential to transform everything, from trade, to cultural production, to the way we’re governed.
Among other things, we are suspicious of cultural production being brought under the same regime as finance.
Even as we write, this “new dawn” for transactions is being re-imagined as the next sleep-cycle taking us deeper into the neoliberal dream of complete financialisation. In this dream, Finance and Technology quicken their demented mining of value tokens from phenomena, while the grammars of culture, family, nature, politics and spacetime itself evaporate into a flurry of question and exclamation marks in their wake.
“It’s going to change everything!” (The Guardian)
The permanence and irrevocable automation of blockchain systems wedded to the irrationality and sweep of techno-financial hybrids has led to forecasts ranging from ‘fully automated luxury communism’, to our ultimate cryptological enslavement to machines, or the collapse of time itself, as the feature of algorithms to make-happen overtakes the temporal concerns of flesh and earth.
Artists Re:thinking The Blockchain
This book is not a site for a ludic cynicism or uncritical valorisation, though it celebrates the energies of these excessive forms of thinking. We welcome the potentials for ever more nuanced democratic apparatus, and the decentralization of power from state-corporation cabals, while rejecting the notion that any single technology would automatically enact these ideological transformations. We seek also to register and amplify the leakages, weirdness and side-effects that this new technology inaugurates.
Imagined as a future-artefact of a time before the blockchain changed the world, and a protocol by which a community of thinkers can transform what that future might be, Artists Re:Thinking The Blockchain acts as a gathering and focusing of contemporary ideas surrounding this still largely mythical technology.
The book will include examples and discussions of current artistic projects making use of and illustrating the potentials of the blockchain, theorisation from some of the leading figures in the global blockchain conversation, and practical discussions which artists can use to guide their first steps towards this new technology.
We welcome submissions of
· book-based artworks which reflect on blockchain themes
· science fictions and theorisations, particularly in their hybrid form
· proposals for documentation of online and irl artworks
· poems, particularly based on the ‘new book’ and formal constraint txtblock [2]
The publication is a collaboration between Torque and Furtherfield, connecting Furtherfield’s Art Data Money project with Torque’s experimental publishing programme.
Alongside an illustrated print edition, the project includes a range of public-participation and debating sessions in towns and cities up and down the UK, and the first-ever book launch taking place on the blockchain itself.
DEADLINE FOR PROPOSALS 15th August
– up to 500-word abstract, description or sample of your proposed submission
– a short bio
– website link (optional)
mail to: mail@torquetorque.net
DEADLINE FOR FINAL SUBMISSIONS will be 1st October
torquetorque.net || furtherfield.org
https://www.facebook.com/torquebooks
#artblockbook
Contact: mail@torquetorque.net
Featured Image: Gerald Raunig, Dividuum, Semiotext (e)/ MIT Press
Gerald Raunig’s book on the concept and the genealogy of “dividuum” is a learned tour de force about what is supposed to be replacing the individual, if the latter is going to “break down” – as Raunig suggests. The dividuum is presented as a concept with roots in Epicurean and Platonic philosophy that has been most controversially disputed in medieval philosophy and achieves new relevance in our days, i.e. the era of machinic capitalism.
The word dividuum appears for the first time in a comedy by Plautus from the year 211 BC . “Dividuom facere” is Ancient Latin for making something divisible that has not been able to be divided before. This is at the core of dividuality that is presented here as a counter-concept to individuality.
Raunig introduces the notion of dividuality by presenting a section of the comedy “Rudens” by Plautus. The free citizen Daemones is faced with a problem: His slave Gripus pulls a treasure from the sea that belongs to the slave-holder Labrax and demands his share. Technically the treasure belongs to the slave-holder, and not to the slave. Yet, in terms of pragmatic reasoning there would have been no treasure if the slave hadn’t pulled it from the sea and declared it as found to his master. Daemones comes up with a solution that he calls “dividuom facere”. He assigns half of the money to Labrax, who is technically the owner, if he sets free Ampelisca, a female slave whom Gripus loves. The other half of the treasure is assigned to Gripus for buying himself out of slavery. This will allow Gripus to marry Ampelisca and it will also benefit the patriarch’s wealth. Raunig points out that Daemones transfers formerly indivisible rights and statuses – that of the finder and that of the owner – into a multiple assignment of findership and ownership.
We will later in the book see how Raunig sees this magic trick being reproduced in contemporary society, when we turn or are turned into producer/consumers, photographers/photographed, players/instruments, surveyors/surveyed under the guiding imperative of “free/ voluntary obedience [freiwilliger Gehorsam]”.
The reader need not be scared by text sections in Ancient Greek, Ancient Latin, Modern Latin or Middle High German, as Raunig provides with translations. The translator Aileen Derieg must be praised for having undertaken this difficult task once more for the English language version of the book. It can however be questioned whether issues of proper or improper translation of Greek terms into Latin in Cicero’s writings in the first century BC should be discussed in the context of this book. This seems to be a matter for an old philology publication, rather than for a Semiotext(e) issue.
It is, however, interesting to see how Raunig’s genealogy of the dividuum portraits scholastic quarrels as philosophic background for the development of the dividuum. With the trinity of God, Son of God and the Holy Spirit the Christian dogma faced a problem of explaining how a trinity and a simultaneous unity of God could be implemented in a plausible and consistent fashion. Attempts to speak of the three personae (masks) of God or to propose that father, son and spirit were just three modes (modalism) of the one god led to accusations of heresy. Gilbert de Poitiers’ “rationes” were methodological constructions that claimed at least two different approaches to reasoning: One in the realm of the godly and the other in the creaturely realm. Unity and plurality could in this way be detected in the former and the latter realm respectively without contradicting each other. Gilbert arrives at a point where he concludes that “diversity and conformity are not to be seen as mutually exclusive, but rather as mutually conditional.” Dissimilarity is a property of the individual that forms a whole in space and time. The dividual, however, is characterized by similarity, or in Gilbert de Poitiers’ words: co-formity. “Co-formity means that parts that share their form with others assemblage along the dividual line. Dividuality emerges as assemblage of co-formity to form-multiplicity. The dividual type of singularity runs through various single things according to their similar properties. … This co-formity, multi-formity constitutes the dividual parts as unum dividuum.”
In contemporary society the one that can be divided, unum dividuum, can be found in “samples, data, markets, or ‘banks’”. Developing his argument in the footsteps of Gilles Deleuze, Gerald Raunig critically analyses Quantified Self, Life-Logging, purchases from Amazon, film recommendations from Netflix, Big Data and Facebook. “Facebook needs the self-division of individual users just as intelligence agencies continue to retain individual identities. Big Data on the other hand, is less interested in individuals and just as little interested in a totalization of data, but all the more so in data sets that are freely floating and as detailed as possible, which it can individually traverse.” In the beginning “Google & Co. tailor search results individually (geographical position, language, individual search history, personal profile, etc.” The qualitative leap from individual data to dividual data happens when the ”massive transition to machinic recommendation [happens], which save the customer the trouble of engaging in a relatively undetermined search process.” With this new form of searching the target of my search request is generated by my search history and by an opaque layer of preformatted selection criteria. The formerly individual subject of the search process turns into a dividuum that is asking for data and providing data, that is replying to the subject’s own questions and becomes interrogator and responder in one. This is where Gilbert de Poitiers’ unum dividuum reappers in the disguise of contemporary techno-rationality.
Raunig succeeds in creating a bridge from ancient and medieval texts to contemporary technologies and application areas. He discusses Arjun Appadurai’s theory of the “predatory dividualism”, speculates about Lev Sergeyevich Termen’s dividual machine from the 1920s that created a player that is played by technology, and theorizes on “dividual law” as observed in Hugo Chávez’ presidency or the Ecuadorian “Constituyente” from 2007. The reviewer mentions these few selected fields of Raunig’s research to show that his book is not far from an attempt to explain the whole world seamlessly from 210 BC to now, and one can’t help feeling overwhelmed by the text.
For some readers Raunig’s manneristic style of writing might be over the top, when he calls the paragraphs of his book “ritornelli”, when he introduces a chapter in the middle of his arguments that just lists people whom he wants to thank, or when he poetically goes beyond comprehensiveness and engages with grammatical extravaganzas in sentences like this one: “[: Crossing right through space, through time, through becoming and past. Eternal queer return. An eighty-thousand or roughly 368-old being traversing multiple individuals.”
It is obvious that Gerald Raunig owes the authors of the Anti-Œdipe stylistic inspirations, theoretical background and a terminological basis, when he talks of the molecular revolutions, desiring machines, the dividuum, deterritorialization, machinic subservience and lines of flight. He manages to contextualise a concept that has historic weight and current relevance within a wide field of cultural phenomena, philosophical positions, technological innovation and political problems. A great book.
Dividuum
Machinic Capitalism and Molecular Revolution
By Gerald Raunig
Translated by Aileen Derieg
Semiotext(e) / MIT Press
https://mitpress.mit.edu/books/dividuum
Megan Prelinger is an historian/archivist (originally from Oregon) who in 2004 co-founded a bibliophile’s utopia: the Prelinger Library. Tucked away in the SOMA district of San Francisco–and now highly regarded by researchers from around the world–the library has quietly become a California landmark. The myriads of materials contained there (books and ephemera “geospatially” arranged by Megan and her partner Rick) are made available to the public at least once a week for in-situ use (and one needn’t have academic credentials to enter).
In addition to being a world-renowned sharer (and repairer!) of books though, Megan Prelinger has also authored several. Inside the Machine–her latest work–is a book that traces a visual history of all manner of electronics from roughly the interwar era to the early space age. But it derives its narrative, she says, from exactly and only one source: “the intersection of commerce and graphic art.” As with her previous book (which presents commercial artists’ depictions of early space travel and rocket tech), Inside The Machine is a story told largely through the illustrations that one finds scattered throughout archival tech ephemera–of the sort that line many a shelf at the Prelinger Library. Prelinger’s visually rich book deftly guides the reader through countless innovations that preceded today’s computers, all with an eye towards celebrating the power and reach of the human imagination.
[The following interview was conducted via email.]
Montgomery Cantsin: You say that the Prelinger Library and its community constitute the “rhythmic pulse” which sustains your work as a writer of nonfiction. I wonder if you can say a bit more about that, and how that maybe differs from the situation of many nonfiction writers–that of being ensconced in a bureaucratic university setting. Also, how much of the material in your newest book was discovered there on your own shelves in San Francisco?
Megan Prelinger: During the research and writing of Inside the Machine, between 2011 and 2014, I was simultaneously engaged in a number of projects. You ask about how my situation differs from that of an academic historian: The academic model did not fully “take” in my mind when I was younger. It was introduced to me as one option among many, and I elected take the option of being an independent and self-supporting contributor to the human knowledge project. Throughout the duration of the library project, and my life for that matter, I have therefore always engaged in a number of different types of work more or less simultaneously; types of work that fall in different places on the spectrum between “day job” and freelance artist or knowledge-producer.
My work-week during those Inside the Machine years, as before and since, was a cycle of different forms of research, engagement, and production. The common anchor point around which every week “turns” is the public day in the library that happens every Wednesday. On those public days I set aside my own work and face outward, engaging our library visitors and facilitating their work. The Wednesday community is intellectually sustaining, as hundreds of people every year who are engaged in a universe of different kinds of research-based projects stop by and spend time. Our library is a social library, with discussion being one aspect of the access model. As with visitors, the collaborative relationships I’ve had with our volunteers and artists-in-residence such as yourself have put that library environment at the center of my social, intellectual and creative life since we opened it
To answer the question about how much of the material of the book was discovered on our own shelves: The short answer is “most of it.” There are 184 images in Inside the Machine, I believe, and about 6 of them were sourced from other collections. It was the serendipitous discovery of these overlooked images that drove the research process that became both Another Science Fiction (2010), and Inside the Machine (2015).
MC: I know that your interest in space travel developed in part due to your love of Star Trek as a youth. Is your interest in electronics something that grew out of that? At what point in your career did you realize you were passionate enough about electronics to write a book? …Have you ever tinkered with the insides of machines?
MP: My love of space exploration has many antecedents and you’re correct that Star Trek: TOS is one of them. I was born in 1967 as Season Two was beginning, just in time to be exposed fairly uncritically to a regular stream of images on television that suggested that space exploration was an emerging and “normal” part of everyday life. I remember watching Apollo astronauts explore the Moon on TV, and as a small child formed the unexamined assumption that Star Trek and the Apollo program were in a fact-and-fiction relationship to one another that was analogous to the relationship between the Little House on the Prairie books (fictionalized history) and the real histories of European colonization of North America (fact).
At the same time my dad was away in Vietnam serving in the U.S. Army construction brigades, while my mom was in college studying to be an archaeologist. Mom exposed me to Native American history, and Dad exposed me to the challenges of reintegrating into society as a damaged war veteran. Dad then became an architect. Those two parental models oriented me to the ground-based world that I lived in. I grew up sharply aware of divisions in society because of these two models, and had a sense of myself as an actor in a distinctly ground-based society. I studied anthropology and became a writer in order to develop tools to understand and affect the course of society and history.
The area of my psychogeography that was shaped by visions of space exploration were filled in by science fiction, which formed a bridge between ground-based and space-based spheres. In my thirties I discovered the left-behind literature of the mid-century space industry, and discovered that those handy tools of cultural analysis and writing would enable me to make an original contribution to the cultural history of space exploration. I was gobsmacked by this discovery. It was an unexpected point of integration between realms of my intellectual life and psychogeography that had previously been united only in the lifelong practice of reading and appreciating science fiction.
Coincidentally, in the course of taking that degree in anthropology I was required in college to take a year of science as a distribution requirement. This was actually a wish come true, since part of me had wanted to be a math major from the beginning but I lacked the background to do college-level math. That year-long general science course for non-science majors was possibly my favorite class in college. One third of the years’ curriculum was devoted to exploring electronics, understanding how circuits worked, learning to read circuit diagrams, and ultimately building a simple working radio out of found materials.
When my research on the cultural history of space exploration led me to try to understand space electronics, that history was invaluable. My passion to understand electronics grew directly out of a desire to understand why space exploration technologies matured when they did, apart from geopolitics and funding streams. When I realized that space exploration in the 1950s was reliant on the simultaneous development of very large-scale computers (mainframes) and very small-scale computers (the miniaturization made possible by the transistor), I then felt an overwhelming impulse to share what I had learned with other people. Inside the Machine ended up with a space electronics chapter in the 8th position (out of 9 chapters), but space electronics was the starting point in my research and the rest of the book mushroomed out from it.
MC: The artists whose work is featured in your book (often anonymous at the time) were given the job of depicting a reality that exists, as you say, “behind reality.” You point to the inherent surrealism of such a task–can you expand on that? …You also note that in 1935, when the electric signals in the human brain were first detected, the study of the electricity, etc, was considered to be “a new assault on the mystery of life…”
MP: The study of the relationship between electricity and the human body is still pretty new. In fact, one reason that I wrote the book is that the future of the practical integration between electronics and the body could be immense enough that its recent history would be overshadowed. That history is already not commonly understood, even as people are increasingly symbiotic with their devices. I wrote the book to serve as a prehistory to counter any historical amnesia that may be induced by possible futures.
The scientific verification, in 1935, that life is reliant on a flow of electricity through the body, proved and extended an idea that Mary Shelley was working with in Frankenstein. Tracing the historical literature it’s interesting to watch the dialogue between electricity and the body migrate out of subcultures and into mainstream hard science over the past 200 years. I’m referring to subcultures like science fiction and also 19th-century experimental para-medical techniques, such as dosing people with electrical current to improve their health. That relationship was subjected to the changing standards of rigor around medical and scientific investigations over the 20th century. Today, work on electronic circuits that could have biomedical applications and that could actually be ingested and dissolved within the body is at the forefront of such research. Assuming that such circuits are developed and proven useful, I wouldn’t be surprised if they came to be a dominant biomedical technology.
When I say “behind reality” I’m referring most literally to the invisibility of the electron stream. While electricity can be made visible as illumination, the flow of electrons through electronic devices, on the other hand, is invisible. Hence, “Inside the Machine.” For a time the components that channeled the flow of electrons, such as vacuum tubes and switches, were visible on the inside of radio cabinets. Some 1930s radio cabinet designs deliberately revealed the circuit board in a gesture to demystify the flow of electrons and glamorize the components. That short window of visibility, however, quickly retreated in the face of ever more complex circuits and ever more “built” environments that housed them. The cultural signification around electronics came to be centered on the integral devices: radio, TV, and eventually computers and everything that flows from them. I felt that there was a cultural history of the components that combine to form electronic devices that needed to be told, and that it was the graphic artists and illustrators working for industry who had made that cultural history–a history that it became my job to expose and interpret for a contemporary audience.
At a more philosophical level, the flow of electrons multiplied our senses. By forming invisible channels through which sounds and images were carried and replicated, electronics created a hierarchy of sense perceptions that had immediate cultural and political significations. How else to characterize that phenomenon besides surreal? Coincidentally the fine art movement known as Surrealism emerged in the 1920s and radios very shortly thereafter, coming to market in the late 20s and exploding in popularity during the 1930s. Think of it this way: multiple electromechanical eyes, faces, ears, and mouths populating homes, offices, and streets, in the form of a proliferation of new gadgets. The world filling with sense receptor multipliers everywhere you look. A mountaintop may be media in the sense that it opens up a perspective impossible to gain any other (unassisted) way, but a climb up a mountain is a unique event offering a unique perspective. Electronic media, in contrast, are most profound in their most ordinary distinguishing feature, which is their simultaneous multiplicity.
MC: You bring up Lewis Mumford in the book, saying that he regarded the craftperson’s bench as a sort of “bridge between art and applied skill.” To what degree has Mumford’s work influenced your thinking?
MP: I discovered the work of Lewis Mumford back in high school and appreciated his broad-spectrum thinking on a range of ground-based systems, like cities and highways. (The first book of his that I read was The Highway and the City.) Back in high school it was a novelty to me that subjects like freeways and cities were written about as subjects in their own right. They hadn’t been previously represented in any spectrum of “subjects” that I had been exposed to. I also liked about Mumford that he incorporated ecological thinking into his philosophies of the built environment, and that his environmental politics predated, and therefore did not fit into, contemporary modes of approaching those subjects.
When it came to writing Inside the Machine, I drew on Mumford, who had once been a radio engineer, as a historian of technology (or “technics” in his parlance). His work to elaborate the relationship between fine art and applied art expressed by the craft bench was a needed historical context for discussing the relationship between craft and art.
MC: The constant need for an “enlargement of the military field of perception” has been hugely responsible for innovations in moving-image technology (I am quoting here from Paul Virilio’s book War and Cinema–which I found on your shelves). I wonder how things might have developed differently if such had not been the case? (In other words, if R&D had been guided by the Teslas and the Martenots of the world instead of by Westinghouse, the Pentagon, etc.).
MP: Well… the need for an enlargement of the military field of perception may have been responsible for innovations in moving-image technology, but it must exceed that in the extent to which it influenced space technology! The original satellite programs around the world, both USSR and US, were funded and dedicated to that purpose.
To get back directly, though, to the question you pose: It’s one that opens the door to many interesting possible alternate realities. That’s one reason I became so deeply focused on the work that fine and applied artists did to paint the future of new technologies. If I can make a blanket characterization of those artists as a group: I don’t think they were motivated to pick up a pencil or brush by a desire to enlarge the military field of perception! Instead they were creating all kinds of hybrid visions of the future, including pastoral and surrealist elements that addressed the multiplication of the senses in very humane terms.
There are perhaps more examples of the possibilities you suggest than you might think. For example: the influence of Hugo Gernsback, for whom the science fiction Hugo award is named. Gernsback was an active futurist who promoted science fiction and speculative futures through the mass publication of a wide range of pulp fiction magazines. At the same time he was a serious radio and TV pioneer who founded a radio station, experimented with early television broadcasting, and published “straight” news and craft magazine for radio professionals and amateurs alike, such as Radio-Electronics and Science and Mechanics to name just two. His “straight” news and craft magazines typically had a futurist-oriented editorial edge; one that was uninterested in mapping problems or limits or real-world geopolitics onto the emergence of new technologies. I don’t doubt that Gernsback’s influence was a shaping force on the emergence of electronic technology in ways that may not be fully understood for years. I don’t mean to dwell on Gernsback — he’s been widely written about in histories and biographies and I have never felt the call to add much to his hagiography. But I’m mentioning him here to directly respond to your query of “What if (R&D had been guided by the Teslas and the Martenots of the world)”. One more note: Tesla’s name was not attached to his invention in the way that Edison’s was, but he did invent AC (alternating current). Given that most people in the industrialized world use AC every day, I would argue that Tesla did guide the research and development of some of the essential infrastructure of everyday life.
MC: Toward the end of the book you wonder whether computers will someday be “grown” instead of built. Sounds cool! Brings to my mind certain left-field figures such as Bern Porter. …Porter chose to drop out of professional science (to pursue DIY “sci-art” and many other things) after having worked on the Manhattan Project. I thought of him while looking at your book, since he is also said to have helped develop the cathode ray tube. …I am curious, what you may have learned about humanity’s future by delving into all these inventions of the past?
MP: In crafting that conclusion I was putting together a few different pieces of real evidence and combining them in a hypothetical exercise. I didn’t think it was that crazy. Consider the following verifiable phenomena: The biomedical circuits that can be ingested and dissolved in the human body; the capacity of mycelia networks–underground networks of fungal bodies—to effectively redistribute nutrients between different plants in the soil; the published theory that life itself may have emerged from primordial clay (not “soup”); the wisdom of permaculture.
I’ve read widely about all these phenomena, and other related phenomena. When I try to visualize an answer to the problem of toxic chemicals and heavy metals bound up in electronic devices, it seems reasonable to me that a hundred years from now, or maybe even only twenty years from now, people will have figured out how to extract computational functions from some combination of these kinds of existing features of the natural world. Or will have developed some intelligent permaculture that can perform media functions at the same time as producing food.
Or, never mind organic phenomena, what if all the essential elements of sand, stone, glass, (plastic) and metal that form electronic machines could be formulated and constructed to smartly dematerialize when they were no longer needed? What if you could drop a laptop into special bin that would use magnets and clean biochemical processes to disassemble all those building blocks, and distill them into measured piles and vials of raw materials for new machines?
Maybe I’ve read too much science fiction… but I’d prefer to believe that I’ve just read too much history to feel that the possibilities for the future are in any way fixed or limited. In human history–in natural history too, for that matter–epochal shifts happen sometimes “overnight” (at least in geological or historical senses), usually from the emergence of a new phenomenon that results from combined antecedents that were hidden below the surface until abruptly transformed and brought to daylight. There’s no reason to think that the dirty century of the 20th/21st centuries couldn’t experience an abrupt paradigm shift in favor of a very different kind of model.
Gretta Louw reviews Abrahams’ book from estranger to e-stranger: Living in between languages, and finds that not only does it demonstrate a brilliant history in performance art, but, it is also a sharp and poetic critique about language and everyday culture.
Annie Abrahams is a widely acknowledged pioneer of the networked performance genre. Landmark telematic works like One the Puppet of the Other (2007), performed with Nicolas Frespech and screened live at the Centre Pompidou in Paris, or her online performance series Angry Women have solidified her position as one of the most innovative net performance artists, who looks not just at the technology itself but digs deeper to discover the ways in which it impacts human behaviour and communication. Even in the present moment, when online performativity is gaining considerable traction (consider the buzz around Amalia Ulman’s recent Instagram project, for example), Abrahams’ work feels rather unique. The strategy is one of contradiction; an intimacy or emotionality of concept and content, juxtaposed against – or, more accurately, mediated through – the technical, the digital, the screen and the network to which it is a portal. Her recent work, however, is shifting towards a more direct interpersonal and internal investigation that is to a great extent nevertheless formed by the forces of digitalisation and cultural globalisation.
(E)stranger is the title that Abrahams gave to her research project at CONA in Ljubljana, Slovenia, and which led to the subsequent exhibition, Mie Lahkoo Pomagate? (can you help me?) at Axioma. The project is an examination of the shaky, uncertain terrain of being a foreigner in a new land; the unknowingness and helplessness, when one doesn’t speak the language well or at all. Abrahams approaches this topic from an autobiographical perspective, relating this experiment – a residency about language and foreignness in Slovenia. A country with which she was not familiar and a language that she does not speak – regressing with her childhood and young adulthood experiences of suddenly being, linguistically speaking, a fish out of water. This experience took her back to when she went to high school and realised with a shock that, she spoke a dialect but not the standard Dutch of her classmates, and then this situation arose again later when she moved to France and had to learn French as a young adult.
There are emotional and psychological aspects here that are significant and poignant – and ‘extremely’ often overlooked. The way one speaks and articulates oneself is so often equated with intelligence and authority – and thus the foreigner, the newcomer, the language student, is immediately at a disadvantage in the social hierarchy and power distribution. Then, there are the emotional aspects and characteristics requisite for learning a language; one must be willing to make oneself vulnerable, to make mistakes. This is a drain on energy, strength, and confidence that is rarely if ever acknowledged in the current discourse around the EU, migration, asylum seekers, and – that dangerous word – assimilation. Abrahams lays her own experiences, struggles, and frustrations bare in a completely matter-of-fact way, prompting a re-thinking of these commonly held perceptions and exploring the ways that language pervade seemingly all aspects of thought, self, and relationships.
Of course this theme is all the more acute in a world that is increasingly dominated by if not the actual reality of a complete, coherent, and functioning network, then at least the illusion of one. In a world where, supposedly, we can all communicate with one another, there is increasing pressure to do so. Being connected, being ‘influential’ online, representing and presenting oneself online, branding, image – these are factors that are becoming virtues in and of themselves. Silicon Valley moguls like Mark Zuckerberg have spent the last five or six years carefully constructing a language in which online sharing, openness, and connectivity are aligned explicitly with morality. Just one of the many highly problematic issues that this rhetoric tries to disguise is the inherent imperialism of the entire mainstream web 2.0 movement.
Abrahams’ book from estranger to e-stranger: Living in between languages is the analogue pendant to the blog, e-stranger.tumblr.com, that she began working on as a way to gather and present her research, thoughts, and documentation from performances and experiments during her residency at CONA in April 2014 and beyond. Her musings on, for instance, the effect dubbing films and tv programs from English into the local language, or simply screening the English original – how this seems to impact the population’s general fluency in English – raise significant questions about the globalisation of culture. And the internet is arguably even more influential than tv and cinema were/are because of the way it pervades every aspect of contemporary life.
This leads one irrevocably to consider the digital colonialism of today’s internet; the overwhelming dominance of western, northern, mainstream, urban, and mostly english-speaking people/systems/cultural and power structures. [1] Abrahams highlights the way that this bleeds into other areas of work, society, and cultural production, for example, through her citation of Mladen Stilinovic’s piece An Artist Who Cannot Speak English is No Artist (1994). In a recent blog post, Abrahams further reveals the systematic inequity of linguistic imperialism and (usually English speakers’) monolingualism, when she delves into the language politics of the EU and its diplomacy and parliament [http://e-stranger.tumblr.com/post/139842799561/europe-language-politics-policy].
from estranger to e-stranger is an almost dadaist, associative, yet powerful interrogation of the accepted wisdoms, the supposed logic of language, and the power structures that it is routinely co-opted into enforcing. It is a consciously political act that Abrahams publishes her sometimes scattered text snippets – at turns associative or dissociative – in a wild mix of languages, still mostly English, but unfiltered, unedited, imperfect. A rebellion against the lengths to which non-native speakers are expected to go to disguise their linguistic idiosyncrasies (lest these imperfections be perceived as the result of imperfect thinking, logic, intelligence). And yet there is an ambivalence in Abrahams’ intimations about the internet that reflect the true complexity of this cultural and technological phenomena of digitalisation. Reading the book, one feels a keen criticism that is justifiably being levelled at the utopian web 2.0 rhetoric of democratisation, connection etc, but there are also moments of, perhaps, idealism, as when Abrahams asks “Is the internet my mother of tongues? a place where we are all nomads, where being a stranger to the other is the status quo.”
Abrahams’ project is timely, especially now that we are all (supposedly) living in an infinitely connected, post-cultural/post-national, online society, we are literally “living between languages”. The book is an excellent resource, because it is not a coherent, textual presentation of a thesis; of one way of thinking. It is, like the true face of the internet, a collection, a sample, of various thoughts, opinions, ideas, and examples from the past. One can read from estranger to e-stranger cover to cover, but even better is to dip in and out, and or to follow the links and different pages present, and be diverted to read another text that is mentioned, to return, to have an inspiration of one’s own and to follow that. But to keep coming back. There is more than enough food for thought here to sustain repeated readings.
This article revisits Robert Hewison’s book, Future Tense: A New Art For The Nineties, [1] published in 1990. The book focused on contemporary attitudes to art, architecture and design that manifested in what had come to be called the postmodern era. Earlier avant-gardes of collectives and groups such as Dada, Situationism, Fluxus and the Lettrists had incorporated new technologies and challenged the material values embraced by museums and traditional hierarchies in modern art and capitalist society. Hewison set out to discover the ways in which artists of the 80s contributed to a “critical culture” for the 90s. [2]
In the 70s in the UK, art had a role to play in changing society, transforming relations to controlling production and critiquing the role of the establishment. Hewison’s mission was to observe contemporary culture happening in the late 80s in Britain with an emphasis on the future. Even though there had been a massive evolution in culture; within and across the fields of music, art and theory, it was also a new dawn for capitalism as it morphed into what we now know as neoliberalism. By revisiting Hewison’s book I hope to elucidate what the cultural shifts and differences in our art culture then and now are, and invite you the reader to reflect on what they mean to those of us engaging with and practicing across the fields of art, technology and social change today.
The way Hewison deals with postmodernism and its rapport with art and society is complex. He appears to regard much of the established art promoted in the late 80s, such as works by Jeff Koons, as banal marketing schemes, appealing to the interests of a privileged art-buying elite. He is more positive about grass roots communities re-appropriating and remixing art culture for others to claim on their terms. Michael Archer in his review of Present Tense in Marxism Today (1990) observed that not only was Hewison critical of modernism but also of postmodernism, which did little more than signal modernism’s ending. [3]
Lyotard argues that the grand narratives of 20th century modernism did not produce the benefits expected; rather, they have led to overt or covert systems of oppression. From this perspective the French Revolution and classic Marxism are seen only as forms of overarching and oppressive, ideology. Frederic Jameson offers another perspective on the ideas and social contexts around postmodernism. In his book Postmodernism: Or, The Cultural Logic of Late Capitalism, Jameson says “It is safest to grasp the concept of postmodernism as an attempt to think the present historically in an age that has forgotten to think historically in the first place.” [5]
Future Tense’s cover image on the front of the book still feels contemporary. It shows a young woman about to kiss her mirror image while in front of a cracked glass, window. It alludes to a sense of culture – felt then as we still feel it now: as a disjointed picture of the world where modes of thinking and representation show us fragmentations, discontinuities and inter-textuality, and ‘bits-as-bits’ rather than unified objects. If the image were created now with a smashed up computer or mobile phone screen or an interface, its message would not be so different. We tend to beam our faces at our computer screens and then the screens beam right back at us, reflecting at us like data-mirrors, showing back not only a distorted image of ourselves but also a distorted multiverse.
There has always been an irony at play with Gilbert & George. They usually expound a kind of punk aesthetic as an edgy chic; your lowest, basic, bigoted and unreconstructed inner ape giggles at their poo jokes. Yet while they subvert the idea of the ‘high’ of ‘high art’ by breaking life-style taboos they never bite the ‘high’ hand that feeds them. They know that shock is a dead cert currency just as the gutter press understands that sex and outrage sells, and that ethics and criticality get in the way of free market play. They sit well with the younger establishment in the arts, especially Damien Hirst and his peer YBAs, and similar Saatchi and Saatchi marketing investments.
Hewison discusses Saatchi and Saatchi’s gallery space, and how the work presented in the space achieves an apparent purity, which detaches it from life, and that it has that autonomy within its own sphere which much twentieth-century art has sought to achieve. But in doing so it has separated itself from that other impulse, to use art as a means of revisualising, and so changing the world. [6] (Hewison 1990) This is still a big problem with art across the board even now. Most art agencies, orgs and galleries, are still separated from people’s everyday life experience. In contrast Michael Clark and his dance company was and still is a breath of fresh air. Even though he was classically trained, Clark tore “up the conventions of ballet, mixing sound and image in a rapid collage of creation, quotation and reference that plunders popular culture with calculated offence.” [7]
Cross cultural and interdisciplinary collaborations have been another marker of radical transformation in the postmodern era. Clark’s collaboration with the punk band The Fall in 1988 is a case in point where two different fields meet and create a brilliant outcome.
“I’ve always had a very strong relationship to music, to punk and pop – David Bowie, Iggy Pop, Sex Pistols, especially The Fall. The Fall’s song “New Puritan” was kind of a clarion call to me, not just because its rhythm is so ramshackle. When you listen to it, you wonder, “How the fuck do the musicians stay together?” Apart from that, the song encouraged me to say, “Wow, I’ll do it just like Mark E. Smith!” You know, “New Puritan” was against the idea of a big company, and I didn’t want to be employed by anyone. I didn’t want to sign a contract. I wanted to make my own work. I wanted independence, my own company. Mark E. Smith was definitely an example for that.” [8] (Clark 2014)
Many women artists during the 80s and 90s were using their bodies and identity as part of their art practice. Perhaps, one of the most treasured in the UK and greatly missed is Helen Chadwick who died on the 15th March 1996.
“Long before the current artistic obsession with the human body as a means for exploring identity, Chadwick had declared that “my apparatus is a body x [multiplied by] sensory systems with which to correlate experience”” [9] (Buck 1996)
Yet, her work resonates beyond her time period and still lives on through individuals inspired by her imaginative works to this day. Hewison dedicates five pages to Chadwick, and when discussing her installation Of Mutability, he says her work possessed a particular autonomy and, “Chadwick has found that the piece is most quickly appreciated by bisexuals who apprehend more easily the polymorphous nature desire.” [10] (Hewison 1990)
Hewison refers to the media baron Cardinal Borgia Gint in Derek Jarman’s film Jubilee, the baron in the film says “You wanna know my story, babe, it’s easy. This is the generation of who forgot how to lead their lives. They were so busy watching my endless movie. It’s power, Babe. Power. I don’t create it, I own it. I sucked and sucked and sucked. The Media became their only reality, and I owned the world of flickering shadows – BBC, TUC, ATV, ABC, ITV, CIA, CBA, NFT, MGM, C of E. You name it – I bought them all, and rearranged the alphabet.” [11]
Hewison talks about the destructive power of Rupert Murdoch and other media barons at the time. Even today the UK has been relentlessly plagued by the Murdoch empire, which a couple of years ago accidentally revealed its true colours forcing a decision to close the News of the World paper when it found itself at the centre of a phone-hacking scandal. Employees of the newspaper were accused of engaging in phone hacking, police bribery, and exercising improper influence in the pursuit of stories [12]. Particularly damaging was the discovery by investigators that not only were the phones of public figures hacked- celebrities, politicians and British Royal Family members- but also the phones of private individuals, already innocent victims of public tragedies such as the murdered schoolgirl Milly Dowler and victims of the 7 July 2005 London bombings. The lives of us all are fair game as raw material for stories for the media markets.
Jubilee is one of those films that have so much in it and whenever I watch it again I always see something new. “The film originated in Jarman’s friendship with Jordan, the front woman for Malcolm McLaren and Vivienne Westwood’s most outrageous designs for Sex and then Seditionaries – and a punk icon. Jubilee included several punk groups in this state-of-the-nation address – Adam and the Ants, the Slits, Wayne County – marking the start of a fertile relationship with the music industry.” [13]
Revisiting Future Tense reminds us how influential and necessary punk was, and still is in creating the conditions for emancipation and artistic freedom. While postmodernism is able to describe and explain the workings of the postindustrial media ecologies it doesn’t create artistic agency. We don’t need it to make change. It’s main agency still remains within an academic framework. In contrast punk expanded beyond and reached the middle classes, but also included working class culture and influenced new forms of independent, collaborative and artistic expression.
“The credo that Anyone Can Do It reached a mass of individuals and groups not content with their assigned cultural roles as disaffected consumers watching the world go by. Like the Situationists, Punk was not merely reflecting or reinterpreting the world it was also about transforming it at an everyday level” [14]
Introducing dualities tends to force us into observing things with combative eyes and not as various levels of artistic engagements and situated knowledges. Of course, the other part of the story is artists’ use of technology and how this has a lineage in its own right. But, Future Tense is still relevant and all the more poignant because looking back reminds us how much creative imagination has been hidden, forgotten and lost by art institutions, galleries and art magazines, as they rely on the same historical canons, generation after generation. The last real social and Cultural Revolution, artistic evolution or even renaissance, was with punk. Although since the Internet we can now include glimmers of hope with Net Art and Tactical Media, and strands of hacktivism, early pirate radio and TV, and BBS’s. It’s obvious that corporations and their markets have wedged in their own yes men (and women) as troops to counteract and prevent the occurrence of another explosion of emancipation.
Ask yourself how many people working in the media or in the arts: the funding sector, art agencies, art galleries, art mags, art organisations, are from working class backgrounds? Where do the possibilities exist for actual artistic emancipation? All around me I see opportunities closing down and people closing the doors behind them; as the conditions imposed by the neoliberal 1% hoover up all of the resources, through the invention of Austerity measures. In fact, there are only a few artists and art organisations daring to even mention that neoliberalism even exists, self-censoring them selves so that their funding or jobs are not suddenly compromised. By going along with this we participate in killing our imaginations and artistic freedoms for expression now and in the future, dumbing everything down across the board. Don’t just take my word for it. Hewison’s latest book about culture and political policy published in 2014 Cultural Capital: The Rise and Fall of Creative Britain describes the impact of New Labour, targets, and an instrumentalised meritocratic ideology in the time of Cool Britannia and the 2012 Olympics and offers an in-depth account of creative Britain losing its way.
“It’s not a pretty sight, and his findings of folly, incompetence and vanity will entertain and disturb readers in equal measure. They should also embarrass any politicians and arts administrators who retain a degree of self-awareness.” [15]
Artists are now expected to be ‘AWSOME’, malleable entities. There is a pressure to try and get ahead of everyone else by repackaging one’s artistic intentions, ideas and behaviours under the (it’s obvious surely) ironic term innovation. This is so artists can morph to participate in a false economy that only accepts art to conform within the demands of a consumer, dominated remit. Thankfully, there are still grounded artists and networks of practice that understand the value to a wider culture of keeping their critical faculties sharp and experimenting with other ways to create, distribute and appreciate culture in the network age.
To end this short journey, I will leave you with a note from the conclusion of Future Tense– “[…] within the gaps and cracks of the present culture there are possibilities for renewal. Join up the cracks, and a network forms; follow the lines, and a new map appears. It points beyond the post-Modern.” Good advice….
Featured image: By Instagram users lynellspencer and banditqueen555
I’ve been thinking about the idea of home a lot recently. I’ve been traveling over three continents for the last 6 months, living out of hostels, surfing friend’s couches, and even staying in local homes through Couchsurfing or personal connections. In terms of my home, I’ve grown comfortable with no privacy, sleeping in a room of strangers with only a tiny locked box for security. While I knew in my head the contemporary home is always shifting, I didn’t start considering the impact of that until my own housing situation became so erratic.
So I was excited to reflect further on the homes when the design research collaborative Space Caviar released a book of commissioned essays entitled, SQM: The Quantified Home. The essays examine how the romantic idea of the home is increasingly in tension with global market forces, zoning laws, new technologies, surveillance, war, and much more. The book was commissioned by Biennale Interieur and was part of Space Caviar’s program, “The Home Does Not Exist,” which premiered at the Biennale Interieur in Belgium in October of last year.
“Industry people today don’t actually want the home of the future. What they want is the homeowner of the future, as the kind of completely consumer-aware, Amazon-livestock guy… They don’t care what the shape of the house is, they just want the data flows in and out.” – Bruce Sterling, (pg. 236)
In his essay, Bruce Sterling asks us how the architecture and architects of the home will be disrupted – like the music and publishing industries were disrupted – for data optimization? As we’ve done for social media, we’re opening up our homes to private companies for the sake of security and ease. We’re putting security cameras in our children’s bedrooms and connecting our home to the cloud with devices such as Amazon Echo. How will the home as networked site look when created to produce as much advertising data as possible? How can a home look more like an Amazon warehouse?
In the networked home of the future, will we enter a Facebook-like power relationship, willingly rendering all our most private moments visible to marketers for a tax break or a free networked fridge? It sadly doesn’t sound too unlikely to me. SQM: The Quantified Home sets up a history and context to considering the realities of this kind of future home, making the clear complex data and politics already intersecting within our home.
Much of this opening up of the home is economically focused. Given the financial collapse of 2008 and subsequent austerity measures around the world, of which all but the mega-wealthy are still reeling from, we’ve been forced to use our homes as economic tools of investment as much as private spaces for family and loved ones. An investment which fewer and fewer people can afford to make. If architecture, homes, and even cities follow the trend of social media’s economic disparity – exchanging some free services for huge swaths of powerful and valuable data – it’s only going to get worse.
Selling acceptable looking cheap furniture that can barely survive its own assembly, Ikea is a perfect response to a generation that cannot afford a home. As career security grows more precarious, we’re increasingly moving cities and jobs, with Airbnb as a life raft for homeowners who can’t afford rent, and renters who can’t afford a home. The romantic ideas of “home” are collapsing all around us. As Alexandra Lange, author of Writing about Architecture: Mastering the Language of Buildings and Cities, notes, our Pinterests are filled with items we will never buy for homes we can no longer afford.
In, “The Commodification of Everything,” Dan Hill, the executive director of Futures at the UK’s Future Cities Catapult, looks at Marc Andreessen’s notion that, “software is eating the world,” and applies it to Airbnb and resident-led emergent urban interventions in Finland. While some celebrate often left-of-legal urban interventions, many of the same group cries foul when corporations like Airbnb do the same.
Hill writes, “It took Hilton a century to construct all of their hotels, brick by brick; Airbnb came along, armed only with software, and in six years created more without laying a brick.” (pg. 219) Hill asks us to further investigate how to use software in a civic way, protecting and enabling local culture and economies for the benefit of everyone. Hill writes that software “is eating the world, and it is only just booting up. Our response to that, as citizens and cities, will determine whether it does so for public good or for private gain.” (pg. 223)
So while the home is becoming a more fluid space, this predominately suits businesses or people like me because I have the freedom and privilege to move easily and earn a living wherever I have internet. Making housing more responsive to individual needs is nice advertising, but ignores larger housing markets and market forces all of us are subjected to.
Now, after reading this book and 6 months of travel with at least 6 more months to go, my idea of the home has shifted to be understood mostly in relation to family and friends. Moving through many different architecture styles, cultures, customs, and living situations have made me care less about the physical space of the home. However, this means that as the contemporary home becomes a site of surveillance, responsive, and transparentin relation to corporations and often governmental organizations, the contemporary home will place these networked spheres between us and those we most cherish.
Our most intimate settings – be it a home or an Airbnb room – now have corporations sitting right next to us. Just as we know you shouldn’t share anything you don’t want everyone to know on Facebook, in the future, we now know not to talk in front of your smart TV. The home may be the final site of privacy in modern cities yet many are actively sacrificing that privacy for a sense of security or for cool new products whose terms and conditions we never fully grasped.
Conversely, instead of placing ads between a couple cuddling on their networked bed of the future, the networked home is equally likely to put our entire social network into the bed with us in hopes of more clicks. We already see how social networks can favor clicks over meaningful connection. Joanne McNeil’s essay. “Happy Birthday,” continues a progression we’re already seeing to an always-on extreme where our birthdays are reduced to spam-like events where everyone we ever met and every object we encounter spews “Happy Birthday” ad nauseam.
This is of course a product of the advertising model of which most everything online is reliant on. Why would that change when the internet moves into your home? Indeed we already ask for this as 80% of 18 to 44 year olds check our phones first thing upon awakening. Now just turn your bed into the phone.
While networks moving into our home is cause for alarm, what was most startling to me about SQM: The Quantified Home, was the extent to which the home is already a site of many networked relationships between the city, few of which we control or are meaningfully transparent to the average homeowner. In “Postcode Demographics” Joseph Grima and Jonathan Nicholls discuss Acorn, an early program quantifying housing markets in the England. Using 60 metrics of classifications, Nicholls helped quantify neighborhoods for real-estate developers, homeowners, taxation, and more. The introduction of postal codes further quantified neighborhoods in a way likely many find helpful yet can lead to a kind of data lock-in. As these methods of quantification grow more complex, and the ramifications larger, the possibility of residents transcending their zip codes grows dimmer. We see this problem with funding of public schools in the states.
While we continue to connect to our homes and to each other in new ways, if those connections continue to benefit the Googles of the world the most, we’re in for trouble. Turning your home transparent to them and forgetting the place of the home within larger societal and civic concerns is dangerously shortsighted and will only benefit the big businesses. As Hill writes, whether these changes are to be net positive depends, “on how much we care about the idea of the city as a public good, how adept we are at absorbing and redirecting disruptive forces for civic returns.” (pg. 223)
Featured image: Stern, Body Language
Interactive Art and Embodiment: The Implicit Body As Performance by Nathaniel Stern. ISBN 978-1-78024-009-1 (printed publication), Gylphi Limited, Canterbury, UK, 2013. 291 pp., 41 Colour Stills.
Earlier this year, I had the good fortune to sit in on a talk given by Simon Penny on May 6th 2014 at the University of Exeter. Penny, not unlike Nathaniel Stern, is best known for his praxis, writing and teaching on interactive (and robotic) installations focusing on issues of embodiment, relationality and materiality. So as unorthodox as its inclusion is to start off a review, Penny’s reflections are pertinent here (in this case, Penny’s famous installations Fugitive (1997) and Traces (1999) [1].
The purpose of Fugitive and Traces (if you can say they had one) sought to ‘embody’ virtual reality through multi-camera infra-red sensors, visual models and real-time movements. At that time, Penny’s unique theoretical take was to distance human-computer interaction away from “a system of abstracted and conventionalised signals” to where the user would “communicate kinesthetically”: instead of investigating the non-human or “inhuman” formal qualities of its medium, or some vague VR future that leaves the body behind, the system itself would “come closer to the native sensibilities of the human.” (Penny) [2]
In his Exeter talk, Penny momentarily reflected on a weird and altogether disturbing seventeen year feedback loop. The loop in question relates to how, in 2014, Penny’s early avant-garde ideas and theoretical ambitions have largely been desecrated by their replication in big business. With regard to Traces, Penny cited Microsoft’s Kinect as being the most salient example of this desecration: Kinect’s technology – marketed for the Xbox console brand – carries within its insidious techniques the ability to also “communicate kine[c]thetically”, but do so within pre-packaged, patented, IP-driven, focus-grouped-out-of-existence, commercial vacuities of gamer experience.
As an early practitioner and developer of these technologies, Penny was somewhat visibly infuriated with this, and understandably so. For him, it unintentionally reduced his aesthetic experimentation, philosophical insight, technological futurity and theoretical complexity into consumer speculation for the technology market, commandeering the tech but without the value. It transposed the artistic technological avant-garde necessity of Traces into a flaccid ‘tech-demo’ demonstration of novelty limb flailing and high-end visuals devoid of anything. It was, Penny lamented, “a very weird situation” to be in. Part of that weirdness has to do with the fact that Penny hadn’t done anything especially wrong, because there wasn’t any tangible aesthetic qualities that separated his pioneering work from Microsoft’s effort. Neither had Penny’s work brought financial success with its value intact (because its value wasn’t patentable). Instead technological development had overwritten the aesthetic value of Traces, trading technological obsolescence with aesthetic obsolescence.
Penny’s retroactive predicament is not unique in the history of digital art: for all the visionary seeds of potential in Roy Ascott’s legendary networking project, Terminal Art (1980) we now recognise how those salient characteristics have somehow ended up as Skype or Google Hangouts. Still in the 80s, one might evoke Eduardo Kac’s early videotext works (1985-1986) where visual animated poems were broadcast on the online service exchange platform Minitel (“Médium interactif par numérisation d’information téléphonique” or “Interactive medium by digitalizing telephone information” in its French iteration): a proprietary precursor to the World Wide Web [3]. The retroactive weirdness accompanying these developments is something I’ll come back to: suffice to say that what counts is the direction (and sometimes hostile return) of infrastructure, not just as the background collection of assemblages artists rely on to experiment with at any historical moment, but the shifting ecological foundations to which technology emerges, affords, and now overwrites such practices. No-one likes to play devil’s advocate and yet one must ask the question specific to Stern’s text: what, or maybe where, is the tangible point at which ‘art’ becomes historically valued in these works, if that latent aesthetic potential becomes just another market for a series of Silicon Valley, or startup conglomerates?
——–
Nathaniel Stern’s Interactive Art and Embodiment establishes two first events: not only Stern’s debut publication but also the first of a new series from Gylphi entitled “Arts Future Book” edited by Charlotte Frost, which began in 2013. All quotations are from this text unless otherwise stated.
Stern’s vision in brief: in order to rescue what is philosophically significant about interactive art, he justifies its worth through the primary acknowledgement of embodiment, relational situation, performance and sensation. In return, the usual dominant definitions of interactive art which focus on technological objects, or immaterial cultural representations thereof are secondary to the materiality of bodily movement. Comprehending digital interactive art purely as ‘art + technology’ is a secondary move and a “flawed priority” (6), which is instead underscored by a much deeper engagement, or framing, for how one becomes embodied in the work, as work. “I pose that we forget technology and remember the body” (6) Stern retorts, which is a “situational framework for the experience and practice of being and becoming.” (7). The concepts that are needed to disclose these insights are also identified as emergent.
“Sensible concepts are not only emerging, but emerging emergences: continuously constructed and constituted, re-constructed and re-constituted, through relationships with each other, the body, materiality, and more.” (205)
Interactive Art and Embodiment then, is the critical framework that engages, enriches and captivates the viewer with Stern’s vision, delineating the importance of digital interactive art together with its constitutive philosophy.
One might summarise Stern’s effort with his repeated demand to reclaim the definition of “interactive”. The term itself was a blatantly over-used badge designed to vaguely discern what made ‘new media’ that much newer, or freer than previous modes of consumption. This was quickly hunted out of discursive chatter when everyone realised the novel qualities it offered meant very little and were politically moribund. For Stern however, interactivity is central to the entire position put forward, but only insofar as it engages how a body acts within such a work. This reinvigorated definition of “interactive” reinforces deeper, differing qualities of sensual embodiment that take place in one’s relational engagement. This is to say, how one literally “inter-acts” through moving-feeling-thinking as a material bodily process, and not a technological informational entity which defines, determines or formalises its actions. A digital work might only be insipidly interactive, offering narrow computational potentials, but this importance is found wanting so long as the technology is foregrounded over ones experience of it. Instead ones relationship with technological construction should melt away through the implicit duration of a body that literally “inter-acts” with it. In Stern’s words:
“…most visually-, technically-, and linguistically-based writing on interactive art explains that a given piece is interactive, and how it is interactive, but not how we inter-act” (91)
Chapter 1 details how aesthetic ‘vision’ is understood through this framework, heavily criticising the pervasive disembodiment Stern laments in technical discussions of digital art and the VR playgrounds from the yesteryear of the 90s. Digital Interactive Art has continually suppressed a latent embodied performance that widens the disembodied aesthetic experience towards – following Ridgway and Thrift – a “non-representational experience.” Such experiences take the body as an open corporal process within a situation, which includes, whilst also encompassing, the corporal materiality of non-human computational processes. This is, clearly, designed to oppose any discourse that treats computation and digital culture as some sort of liberating, inane, immaterial phenomenon: to which Stern is absolutely right. Moreover, all of these material processes move in motion with embodied possibilities, to “create spaces in which we experience and practice this body, its agency, and how they might become.” (40) To add some political heft, Stern contrasts how the abuse of interactivity is often peddled towards consumerist choice, determining possibilities, put against artistic navigation that relinquishes control, allowing limitless possibilities. Quoting Erin Manning, Stern values interactive art’s success when it doesn’t just move in relation to human experience, but when humans move *the* relation in experience (Manning, 2009: 64; Stern, 46).
Stern’s second chapter moves straight into a philosophical discussion denoting what he means by an anti-Cartesian, non-representational, or implicit body. Heavily contexualised by a host of process, emergent materialist thinkers (Massumi, Hayles, Barad), Stern concentrates on the trait of performance as the site of body which encapsulates its relationally, emergence and potential. The body is not merely formed in stasis, (what Stern dubs “pre-formed” (62) but is regularly and always gushingly “per-formed” (61) in its movement. Following Kelli Fuery, the kind of interactivity Stern wants to foreground is always there, not a stop-start prop literate to computer interaction, but an effervescent ensemble of “becoming interactive” (Fuery, 2009: 44; Stern, 65). Interactive art is not born from an effect bestowed by a particular medium of art making, but of “making literal the kinds of assemblages we are always a part of.” (65)
Chapter three sets out Stern’s account for the implicit body framework: detailing out four areas: “artistic inquiry and process; artwork description; inter-activity and relationally.” (91) Chapters four, five and six flesh out this framework with actual practices. Four considers close readings of the aforementioned work of Penny together with Camille Utterback merging the insights gained from the previous chapters. What both artists encapsulate for Stern is that their interventions focus on the embodied activities of material signification: or “the activities of writing with the body” (114) Utterback’s 1999 installation “Textrain” is exemplary to Stern’s argument: notably the act of collecting falling text characters on a screen merges dynamic body movements with poetic disclosure. The productions of these images are always emergent and inscribed within our embodied practices and becomings: that we think with our environment. Five re-contextualises this with insights into works by Scott Scribbes and Mathieu Briand’s interventions in societal norms and environments. Six takes on the role of the body as a dynamic, topological space: most notably as practiced in Rafael Lozano-Hemmer. Chapter seven I’ll discuss near the conclusion: the last chapter shortly.
Firstly, the good stuff. Interactive Art and Embodiment is probably one of the most sincerest reads I’ve encountered in the field for some time. Partly this is because the book cultivates Stern’s sincerity for his own artistic practice, together with his own philosophical accounts that supplement that vision. His deep understanding of process philosophy is clearly matched by his enthusiastic reassessment of what interactive art purports to achieve and how other artists might have achieved it too. And it’s hard to disagree with Stern’s own position when he cites examples (of his work and others) that clearly delegate the philosophical insights to which he is committed. One highlight is Stern’s take on Scribbes’ Boundary Foundations (1998) and the Screen Series (2002-03) which intervenes and questions the physical and metaphorical boundaries surrounding ourselves and others, by performing its questioning as work. This is a refreshingly earnest text, proving that theory works best not when praxis matches the esoteric fashions of philosophical thinking, but when art provides its own stakes and its own types of thinking-experience which theory sets out to faithfully account and describe. Stern’s theoretical legitimacy is never earned from just digesting, synthesising and applying copious amounts of philosophy, but from the centrality of describing in detail what he thinks the bodily outcomes of interactive art are and what such accounts have to say: even if they significantly question existing philosophical accounts.
Stern leaves the most earnest part of his book towards the end in his final semi-auto-biographical companion chapter called “In Production (A Narrative Inquiry on Interactive Art)”. This is a snippet of a much larger story, available online and subject to collaboration [4]. Here, Stern recounts or modifies the anxiety inducing experience of being a PhD student and artist, rubbing up alongside the trials of academic rigour, dissertation writing and expected standards. Quite simply, Stern is applying his insights of performative processual experience into the everyday, ordinary experiences faced by most PhD students in this field, and using it to justify a certain writing style and a sense of practice. It’s an enjoyable affair – in large part because it outclasses the dry scholarly tone usually associated with writing ‘academically’, elevating imaginative, illuminating redescriptions for how the experiences of interactive art broadly hang together rather than relying on relentless cynical critique. And most of that is down to Stern’s strong literary metaphorical technique for grounding his vision, perhaps even more effectively than the previous chapters.
Yet earnest experiences aside, there are two problems with Stern’s vision which, in my eyes, leave it flawed. That isn’t a bad thing: all visions are flawed of course. That’s why the similarities between art and philosophy feed our heuristic, academic compulsion to come up with them and debate: well, that and sometimes the most flawed can end up being the most influential. Such flaws only arise in relation to what Stern thinks is valuable in interactive art, and to the extent that the intervention posed may require readdressing. The flaws in question are composed from two different angles, but stem from one objection. The first is philosophical, or at least a problem pre-packaged with relying almost entirely on relational ideas of embodied emergence. The second is more tied to infrastructure and technical expropriation as outlined in Penny’s predicament given from the outset.
In his introduction, Stern makes clear that this is an “art philosophical book” (4), not a philosophy of art as such: only one that “understands art and philosophy as potential practices of one another” (4). Following Brian Massumi, philosophy “tells us the stakes”, whilst “art brings those states to the table” (5), such that the type of art he values and constructs, (digital interactive art) is precisely that which melts away in its interactive encounter when constructed as work. Later on we discover that interactive art “interrupts relationality” (66), making present an “intervention that brings a situated moving-thinking-feeling to a higher power.” (66) Further on, interactive art does something else, when it “intensifies features of […] the ongoing transformation of the ‘living’ body”, and “gifts us with a state to practice being and becoming.” (73) Reflecting on the infamous Bourriaud/Bishop relational aesthetic ruckus a decade ago, Stern outlines how they focus on the explicit body (82) (how we understand ourselves or challenge explicit social/economic positions in the world), whereas artworks which privilege the implicit body have us “encounter how we move, transform, and are (continuous)” (82) in the world. The former takes on the materiality of social relations, the latter (endorsed by Stern) takes on the whole materiality of “embodied relations” (83). And again to reiterate, art operates as “the practice of contemporary philosophies, where we investigate, and further research on, embodiment and relationally together.” (83).
Now, one should admire how Stern blends philosophy and art praxis together precisely by not shoehorning authoritative philosophical accounts into art praxis where they aren’t needed. This works, precisely as the ontology expressed here actively resists such authoritative accounts as well as being cemented with the sort of sincerity with which Stern has such a keen literary grasp. More importantly, Stern cites works which seem to fit the stakes of his ontological conviction perfectly.
However the reliance of process-based philosophy dampens exactly how these works intervene to bring about the values he so desires. The simplest objection comes from asking how Stern might value anything at all, if our entire relational embodiment with the world is constantly in process – or that “[b]odies and matter are change” (220) – and must be always affirmed as such: why should every process and every bodily interaction be affirmed? Moreover why is it art’s place to give primacy to the ontological events of bodily material change?
This is one of the key infrastructural problems that surface, once a theory of art totally subscribes to a process-based ontology, let alone one focusing on embodiment: why should an artist like Stern feel compelled to present an intervention in the first place? If the dominant ontological movement of interactions is a becoming-event, by what standard or eruption should interactive art be said to work on? If, as Stern believes, “the interactive process in interactive work is the ‘work’” (159), it becomes unclear what value interactive artworks are purported to convey, if that process is all there is. To say that embodied processual events make the work “work”, because they underscore our situational intelligibility (or make it effective – so to speak) speaks nothing of what differential criteria should apply to make that aesthetic intervention intelligible. To hazard a guess, the problem is one of articulating how convention exists in a process ontology: because if everything is always emerging as an interactive event of change, the act of rupturing or intervening in convention becomes a real problem. The criteria for valuing these important works is only affirmed it seems, because every process is already affirmed: and if that’s the case you don’t need artists to make an intervention – there is no intervention required, other than the events that already exist, as change in themselves. To put it another way: why should (and how can) a work effectively gift us heightened states of being and becoming, if our entire situational relationship with the world is already situationally related in being and becoming?
I am reminded of Adrian Johnston’s 2001 review of the newly republished English translation of Dominique Laporte’s History of Shit (first published in 1978). Whereas most Foucaultians and Althusserians were disconcertingly vague in pointing out the concrete material conditions for subjectivity and economical production, Laporte boldly contended that the genealogical hypothesis to all modern civilisations was tied to one concrete material condition: the infrastructure of bodily waste management, or, the desire to control and sublimate our need to defecate. In his usual Žižekian repartee, Johnston suggested that Laporte’s bizarre history of modernity implicitly accepted the anti-Cartesian embodiment thesis (that cognition cannot be separated from the actions of the body), but pushed its logic to the end. That for all the affirmative, encompassing, sensual, emergent, potential images embodiment philosophy prefers to agree and discuss, it completely ignores one of our central and basic bodily requirements: to excrete our bodily waste or fecal matter, and remove it from sight and smell (and we don’t need to remind the reader of art’s fascination with this area).
Whilst Johnston’s tongue was firmly planted in his cheek, he did happen to put a psychoanalytical finger on the central problem with process based embodiment. That often enough, sincere accounts of embodiment designed to affirmatively depict and encompass implicit environment material engagements leave behind an unacknowledged stain: one which says more about these accounts than their proponents actually do. And it is precisely because Stern focuses on the most aesthetically agreeable areas of bodily engagement in interactive art, that something as habitual and ritualistic as the excretion of digested matter, or the infrastructure of sewage networks exposes that image.
In terms of materiality this is doubly important. Laporte’s intervention brings into conflict two competing performative materialisms which disclose our own bodily relationships with non-human processes (in this case, computational and networked material): the first is Stern’s own account of the material body as some sort of ‘nebulous material’ which is always emergent, lived, relational and thinking with its own engagement in the world of humans and non-humans. The second is Laporte’s material body seen as ‘brutal material’ – an explicit input-output, complex, evolutionary processing machine, strictly determinate and bounded in its biological function. Despite Stern arguing earnestly for the nebulous form, it doesn’t appear to me that he can hold off the brutal form, or at least prevent the latter from antagonising the former. And often enough, this happens because Stern’s accounts of embodiment, and the philosopher’s accounts he relies on, are already meant to be nebulous in themselves.
This logic unravels by chapter seven, when Stern expands the implicit body framework to analyse other examples of new media art which aren’t preoccupied with bodily participation to work, as work. He terms this “potentialized art” (206) where “audience members do not *make* the work directly through their interactions (207) but are subject to visual performances of potential movement and relation mediated by generative computation and networks. In citing Gordan Savičić and Jessica Meuninck-Ganger – amongst others – Stern argues that these ongoing performances harness generative information participating in embodiment relations, and invite metaphorical sensory change and bodily movement (in the case of Savičić’s performances, quite literally inflicting pain and suffering onto his own body using network data and social media).
However when Stern cites John F. Simon. Jr’s infamous work Every Icon (1997), (227 – 230) (a cellular automation piece which takes approximately several hundred trillion years to complete) it becomes clear to me that the aesthetically agreeable areas of embodiment start to break down. It might be that my own reading of the piece is fairly unorthodox [5] (I don’t consider the work to be primarily conceptual for a start), but Every Icon eschews what Stern writes as giving “both the corporeal and incorporeal a present and future presence as time and sign” (230) or something that generates attention to our “sensual and conceptual experience of temporality” (230).
Yet, isn’t it the case that Every Icon is probably one of the least potentialised artworks ever made? It doesn’t actually generate anything, (in the strict sense of unpredictable outcomes from simple rules) it simply enumerates configurations of pixels one by one. Neither can we be said to “feel the potency of several hundred trillion years” (230) than we feel the cold, indifferent execution of a real java applet function to which we are forever limited in experiencing directly. If anything, Every Icon is deliberately constructed to forgo a relation with us.
To conclude: this is perhaps why Penny’s predicament with the Kinect is so stark. To demand, as Stern does, that we treat digital interactive art as setting a stage for examining how we “per-form” with our bodies within media, material, conceptual frames and selves, is no longer enough of a stage to give voice to the technological ecologies we find ourselves in: nor of the art that satisfies intervening in it. Credit must be given to Stern for writing over interactive art’s emancipatory myth of disembodied immateriality, but his endorsement of embodiment only serves to realise that the problem isn’t forgetting to focus on material engagement, but forgetting the cold, hard and brutal materiality of procedural performance of infrastructure, that often moves faster than we do. When Microsoft’s Kinect co-opts all the same values of Traces, it does so not because embodiment is totally flawed, but that bodily movement has now become ecologically implicated in deceptive infrastructure.
Just as Penny’s Traces may once have evoked a renewed attention to moving-thinking-feeling, such engagements are now suitably tracked and are in service of non-transparent infrastructures of geo-social activity, which propagate themselves beyond our sensory engagement, yet paradoxically they also indirectly sustain that ordinary engagement. For example, this is now a world where Google funds a 60tbps undersea cable connecting the West Coast to Japan, in order to propagate the reach of their services. The technological engagement of our bodies cannot be restricted to how we move-think-feel, but now weaves itself within layers upon layers of platforms and pervasive surveillance structures. And I don’t disagree with Stern that the implicit body is, perhaps, deeper than the account I give here. But maybe that’s because the body is also another type of performative infrastructure, tightly bound into other formations that are just as deep, complex and engaged. We now live in a time where digital interactive art has to intervene in the performances of geo-social infrastructure: where our bodies have curiously taken on their self-directing performances, rather than our own.
Featured image: A live portrait of Tim Berners-Lee (an early warning system). Thomson and Craighead. March 2012.
Flat Earth was published to accompany two solo exhibitions. The first, Not even the sky at MEWO Kunsthalle, Memmingen, Germany from 26 October 2013 – 6 January 2014 and the second Maps DNA and Spam at Dundee Contemporary Arts, Scotland from 18 January – 16 March 2014. The book contains a foreword by Axel Lapp, essays by Dundee Fellow Sarah Cook and DCA Director Clive Gillman as well as an interview with the artists by Steve Rushton.
On the whole, the mainstream art world has failed to ‘convincingly’ adapt to (new) media art and similar contemporary art practices using networks and technology. Thomson & Craighead have overcome this impasse and this is one of a few reasons why they’re so interesting to look at as contemporary artists. The book, Flat Earth does not propose to cover all of their art and this review does not propose to cover all that it is featured in it. The review features Flat Earth Trilogy, The End, October and TRIGGER HAPPY (not in the book).
“Their work provides us with a new perception, through
a completely unexpected multi-focal perspective. They reveal
the wide ramifications of systems of information exchange and
provide us with an insight into the resulting infrastructure of
our own thinking.” [1] (Alex Lapp 2013)
TRIGGER HAPPY: Shooting The Messenger.
Although TRIGGER HAPPY (1998), is not featured in the publication it provides a useful introduction to some of the ideas and conceptual approaches present in Thomson & Craighead’s later artworks. I first experienced the work online, but it’s also a gallery installation that takes the form of an early shoot-em-up arcade game, Space Invaders. This work reflects the sly and cheeky side of Thomson & Craighead and tells us how humorous they can be in their art. TRIGGER HAPPY is philosophical and playful. It asks the player to shoot down the text of Michel Foucault’s essay What Is an Author? published in 1969. [2]
Foucault said the depiction of knowledge is a production and truth is produced, and it is always a reconstructed falsification. In a way TRIGGER HAPPY gives us a chance to shoot at Foucault, who in this respect is the annoying messenger. At gut-level, this art object recognises that on the whole we prefer to shoot at things or play games, than to deal with the complex and pressing questions of our time. Even if the gamer does manage to destroy Foucault’s text, this action prompts an existential enactment of doubt and induces a more vulnerable state of interpassivity. This relates to the illusion of agency when playing games, using corporate online platforms like Facebook and other experiences involving interaction with media, and it can also be extended to life situations. Slavoj Žižek proposes that interpassivity is the opposite of interaction and says “that with interactivity a false activity occurs: ‘you think you are active, while your true position, as it is embodied in the fetish, is passive’. Žižek refers to the Marxist notion of commodity-fetishism to imply that social relations are increasingly reduced to objects (Žižek, 1998).” [3]
We can almost hear the catchphrases “it’s only a movie” or “it’s only a game” as we are compelled to shoot at rather than attend to the messages that may serve to enlighten us and free us from our societal conditioning.
Flat Earth Trilogy: A networked society’s gaze at its mediated self.
The Flat Earth Trilogy is a series of documentary artworks each made entirely from information found on the World Wide Web; with fragments collected from people’s blogs, This covers a six-year period beginning with Flat Earth (2007) A short film about War (2009/2010) and then ends with Belief (2012).
Commenting on A Short Film About War, on their website, Thomson & Craighead write “In ten minutes this two screen gallery installation takes viewers around the world to a variety of war zones as seen through the collective eyes of the online photo sharing community Flickr, and as witnessed by a variety of existing military and civilian bloggers.” [4]
In the book Flat Earth Steve Rushton discusses with Thomson & Craighead why he feels A short film about War works for him best. He says, “It seems to make a claim on truth – which is the traditional claim of the documentary in particular and photography in general – whilst at the same time it shows us that truth is constructed.” [5] (Rushton 2013)
These works challenge our notion of what a documentary is, what and who the author is, and leaves us with the question, what does this mean for the wider society? This brings us back to Foucault’s ideas on the production of truth and its falsification. Tom Snow writes “In the essayistic act of image compilation then, the piecing together of filmic clips and stills distorts the dividing line between fiction and fact, and reimagines the enigmatic relations between photographic mediums and the condition of representation.” [6] (Snow 2009)
Flat Earth, A short film about War, and Belief all relate to topics concerning human values, conflicts, militarism and everyday societal struggles. “Machines,” wrote Gilles Deleuze in his examination of Foucault’s thought, “are always social before being technical. Or, rather, there is a human technology before which exists before a material technology.” [7] (Berger 2014) And so the technologies we produce are another materialization of the continuing human story.
Millions of people, en-masse, are uploading their personal data (different indications of their states of being) to a collective assemblage. Alex Galloway says that in order to get a better understanding of what networks are we must put aside the idea that networks are a metaphor. He proposes networks as part of a materialized and materializing media. He views this as an important step toward understanding the “power relationships in control societies.” [8] (Galloway 2004)
“It is a set of technical procedures for defining, managing, modulating, and distributing information throughout a flexible yet robust delivery infrastructure.” And “More than that, this infrastructure and set of procedures grows out of U.S. government and military interests in developing high-technology communications capabilities (from ARPA to DARPA to dot-coms).” [9] (Ibid 2004) Galloway’s distinction helps us to re-evaluate what he sees as distracting tropes and uncritical interpretations of the Internet, the World Wide Web and Web 2.0.
Thomson & Craighead provide parallel insights through their artwork into the protocols and technical procedures governing the functions of networks. However, human existence and human experience has a relationship with these networks and, out of millions of interactions, evolves not metaphors but fragmented symbolisms and stories. These are telling us about a networked society’s gaze at its mediated self. And this is where art can play a special role in critiquing, communicating and sharing the nuances of this emerging multitude.
The Flat Earth Trilogy presents us with a complexity where everything is flattened out. It maps out a human psyche from an anthropological perspective. And this leaves society to deal with issues concerning the human condition entwined within a machinic evolution.
This evolution has no physical body even if real lives and bodies are its source material “each mode is displaced by machinic evolution, mixing flows and the shifting codes and overcodes of power, the base forms continue onward, written directly into the heart of the system.” [10] (Berger 2014)
To further understand this work in relation to the machinic evolution, the networked gaze, and human interaction, I feel there is some value in considering hyperreality “…a condition in which what is real and what is fiction are seamlessly blended together so that there is no clear distinction between where one ends and the other begins.” [11] Hyperreality is a post-modern term used by Jean Baudrillard, Albert Borgmann, Daniel J. Boorstin, Neil Postman, and Umberto Eco. However, if we add a contemporary flavour to what hyperreality looks like now in a networked society we come up with hyper-mediality. “What we refer to as reality very often is just mediality, and also because that’s how human nature often prefers to observe reality, you know, via some media.” [12] (Ubermogen 2013)
We can see an example of this condition in an artwork by artists’ Franco and Eva Mattes, with their performance video No Fun (2010) [13] where they staged a suicide in the popular webcam-based chat room Chatroulette.
“Notably, only one out of several thousand people called the police. Moving beyond the aspects of shock and provocation, this touches on a basic question: What does “reality” mean in the digital age?” [14] (Eva & Franco Mattes)
The Flat Earth Trilogy throws up many questions and you’d be forgiven for thinking we need another book to fully examine the ramifications of these artworks. Instead let me to refer you to other related texts by Tom Snow, Edwin Coomasaru, Jo Chard, and Alan Ingram by clicking here http://www.inmg.org.uk/archive/thomson-craighead/catalogue/
Shifting Sands.
Clive Gillman in his essay in Flat Earth says “if artists are to find a way to assert a commentary or expression through these emerging forms of contemporary media, they will have to do this by reconciling the resistance of these new media objects to be ordered into a form that may represent a recognisable notion of artistic intent. And it is into this challenge that Thomson & Craighead pitch themselves.” [15] (Gillman 2013)
It is not the audiences who have difficulties with emerging forms of contemporary media it is the mainstream art world, and this is most of its magazines, galleries and museums. From our own experience of showing art and technology at Furtherfield Gallery, audiences tend to be adventurous and open-minded regarding their experiences with technology and societal issues. And yet the art world has had difficulties making a place for this work.
Sarah Cook and Christiane Paul, both curators well versed in the field of media art, have tirelessly offered us convincing arguments why this is. Christiane Paul says, “Many curators and other practitioners in new media seek to “teleport” the art out of its ghetto and introduce it to a larger public.” [16]
Sarah Cook says “artists who are really working with technology are still redefining art. So they’ll always be “in emergence” [..] They always will try to change the boundaries of what we think Art is and challenge the institutions that show it.” [17] This is true with Thomson & Craighead’s installation and networked artwork. It is plugged directly into a larger, expansive, worldly discourse, in contrast to traditional modes of artistic and news presentation which are highly restrictive and contained within their mediated monocultures.
Gillman proposes that Thomson & Craighead are pitching themselves to create art which is a recognisable notion of artistic intent, and other artists should do this also. I am assuming this is so the work is recognisable as ‘art’ to the mainstream artworld and its traditional remits. This is a strange ask if you are an artist who is truly exploring further than what is typically expected by mainstream art culture. I would argue that artistic context and its values are not fixed and that’s the point. If artists become too self conscious in trying to make their art look like an art that “fits”, it then looses its imaginative edge and critical reasoning.
It’s a difficult balancing act if the artist is examining deep or necessary questions whilst the current art world is lagging behind in so many ways. Julian Stallabrass sees this lagging behind as a political issue. In his book Contemporary Art: A very Short Introduction, he critiques the blocking of emergent, and critically engaged artistic expression as part of a ‘New World Order’ where we are constrained by a compliant culture controlled by the rampant demands of a corporate elite, who only consider art in terms of economics, markets and brands. And these restrictive and dominating frameworks are dedicated to the neoliberal promotion of privatisation and growing inequalities.
In his article ‘Reasons to Hate Thomson & Craighead’ he says “At this point, the art professional sees a world crumbling, visions of empty galleries, unique works owned by everyone, a stuttering and then failing of artspeak amid a mass proliferation of ‘work’ and comment, the autonomy of art ruptured, artists and dealers redundant, in short an economy broken and the sacred polluted with the profane. Naturally, representatives of the old order, more or less sharply aware of dark clouds gathering at their horizons, have good reason to hate Thomson & Craighead.” [18] (Stallabrass 2005)
Thomson & Craighead’s work connects with people and they know this because they use content and themes people are thinking about in their everyday lives. This is what makes the series of documentary artworks so powerful. It assembles what is going on in the world in ways that traditional documentary and news channels are not. And this is their real challenge, because if they continue to reflect human culture as it happens with works like October – a documentary artwork about the early rise and fall of the Occupy movement – they will be highlighting messages from a world of people in need of something different than what is currently in place, whether this is deliberate or not. This art has a strange irony, it not only asks us what a documentary is, but it also asks what is news?
The End.
The End is a site-specific artwork first shown at the Highland Institute of Contemporary Art in 2010, Scotland. It is situated in one of the gallery rooms at H.I.C.A that has a large, wall-sized window looking out onto the countryside in the Highlands. It is an intervention into the space where the words ‘The End’ are fixed onto the glass in a style and scale one might associate with the end credits of a movie.
The combination of the outside natural environment, the galley building with its large glass window, and the added text, are assembled together to build a whole artwork. If any these components were taken out of the assemblage it wouldn’t work. This tells us how well crafted Thomson and Craighead’s work is and how much attention is paid to detail.
When looking at The End, one cannot help feeling a little out of sync. It is like a monument or an obituary for a lost world or lost time when we were all standing on solid ground and felt we knew what was real and not real. The End brings into play the rhythms of a larger natural environment and works as a bridge between two worlds or the illusion of it. It reminds us we are no longer experiencing the world face on or directly, but the world is re-introduced to us mainly through screens, televisions, mobile phones and our computers. It also invites us to imagine as we look out on the beauty of the natural world that we are viewing the end of our own role in the story of humanity.
The Situationist, Guy Debord said that people’s alienation was once about having things and claiming better working conditions, but then it moved onto being about a state of appearing. Meaning, it is not producing things, or even owning things that drives society but rather how things appear and how they make us appear. The glass acts as a filter and an interface, a place of safety distant from the touch of the wild. Its physicality, metaphors and symbolism offers a poetic moment for us to consider how perceptions about ourselves and ideas concerning real-life have changed, and what this means.
On the DCA website as part of its commentary about the book, it says Flat Earth presents Thomson & Craighead as pioneers in the field of new media for nearly twenty years. Sarah Cook and Christiane Paul also deserve credit as pioneers for recognising, supporting and dedicating their lives to creating the contexts in contemporary art culture for Thomson & Craighead’s work and other artists’ works. Also, Cook has edited a fine publication. Flat Earth is well designed and the whole book is meticulously well put together with quality images throughout. The mix of inteviews and essays with Thomson & Craighead give the reader a well balanced overview of their the art and their ideas, it is unpretentious and explores their focus as creative and thinking individuals artistically, conceptually and critically. We need many more of these types of books to support this dynamic and ever-changing field.
Thomson & Craighead dig deep into the algorithmic phenomena of our networked society; its conditions and protocols (architecture of the Internet) and the non-ending terror of the spectacle as a mediated life. When reading the Flat Earth publication, you get a clear impression of their conceptual rigour. They know their place and role as artists in society and this is well presented in the book. Their collaborative journey has remained faithful to the World Wide Web, and the Internet as a focal point and a content provider for their art practice.
It would be simplistic to assume they are embracing technology as a celebration of its progress. Their critical scope examines big issues and this is evident in Flat Earth. They belong to a generation of artists who are experimenting with real time data, networks, web cams, movies, images, sound and text; as part of an anthropological venture that studies humanity’s relationship with technology, alongside the inane and profound nature(s) of the human and non-human condition. We exist at a point where ubiquitous computing now redefines our point of presence, shifting our perceptions in reference to cultural tags and repeated experiences of mediation. They successfully critique these changes. Not only to other artists, curators and galleries, but to all who are being transformed by technology and this is what makes them essential and contemporary.
Thomson & Craighead are not just making and showing art they are also presenting questions. These are not invented questions they are already out there. But, just like some need an interpreter to translate different dialogues they are assembling for us the dialogues of an emergent multitude.
Featured image: Reason #732 to Learn How to Speak French: The Guy Debord Cineaste streams
McKenzie Wark, author of The Beach Beneath the Street, will give a talk at Furtherfield Gallery about his latest book The Spectacle of Disintegration – Situationist Passages Out of the 20th Century.
Writer and academic Dr Richard Barbrook will give a short introduction to Wark’s work and to Situationism and its relevance to contemporary culture.
BOOK A PLACE
This event has limited availability, to book a place please contact: ale AT furtherfield DOT org
Over fifty years after the Situationist International (SI) first appeared, the group’s restlessly creative experiments in the practice of life – of living, playing and working together – continues to influence activists, artists and writers. From hacker culture and Anonymous, to versions of pyschogeography in the popular writings of Iain Sinclair and Will Self, traces of the whole spectrum of Situationist ideas and practices can be found throughout culture today.
Following his acclaimed history of the SI, The Beach Beneath the Street, McKenzie Wark continues the story after the failures of May 1968. Charting its post-sixties legacy and putting the late work of the Situationists in a broader, deeper context, Wark locates their contemporary relevance, as digital culture opens up new possibilities of experience and new terrains of struggle.
The Spectacle of Disintegration takes the reader through Guy Debord’s late films and his surprising work as a game designer, the political aesthetics of former Situationist T.J. Clark, the Fourierist utopia of Raoul Vaneigem, René Viénet’s earthy situationist cinema, Gianfranco Sanguinetti’s pranking of the Italian ruling class, and Alice Becker-Ho’s account of the anonymous language of the Romany.
Wark builds on their work to map the historical stages of the society of the spectacle, from the diffuse, to the integrated, to what he calls the “disintegrating spectacle.” At once an extraordinary counter history of radical praxis and a call to action in the age of financial crisis and the resurgence of the streets, The Spectacle of Disintegration recalls the hidden journeys taken in the attempt to leave the twentieth century and plots an exit to the twenty-first.
The Beach Beneath the Street re-presented the Situationist project in response to the demands of our time, to discover the lost entry-points to the routes of play, adventure and resistance in contemporary experiences of communication, architecture, and everyday life. Writing against the boredom induced by the ossified remains of the twentieth-century encounter with art and politics, Wark declares that whilst the Situationists failed to escape the world of spectacle, there might still be hope for us…
More info on Wark’s publication at Verso Books
http://www.versobooks.com/books/1162-the-spectacle-of-disintegration
McKenzie Wark is the author of A Hacker Manifesto, Gamer Theory, 50 Years of Recuperation of the Situationist International and The Beach Beneath the Street, among other books. He teaches at the New School for Social Research and Eugene Lang College in New York City.
Dr Richard Barbrook is the author of Imaginary Futures: From Thinking Machines to the Global Village. In 2008 it won the Marshall McLuhan Award for Outstanding Book of the Year in the Field of Media Ecology [1]. He is a founding member of Class Wargames and co-wrote the script to the group’s film: Ilze Black (director), Class Wargames Presents Guy Debord’s The Game of War [2].
Featured image: The Last Collaboration, cover image
Read The Last Collaboration online
“The United States loses more American lives to patient safety incidents every six months than it did in the entire Vietnam War.” Edward Picot introduces The Last Collaboration an art documentary book by artists and poets Martha Deed and Millie Niss. This work is a construction of Millie’s hospital experiences in the last hospital she ever visited. The story is told through Millie’s notes, emails, the daily diary she sent home, her posts on her Sporkworld blog, her mother’s log, and Millie’s medical records. These primary, often raw, documents are framed with medical notes and clinical guidelines as well as the outcomes of two NYS Department of Health investigations of Millie’s care. Millie wanted her story told. She wanted an autopsy performed if she died. Because of the autopsy, we have the story.
At 09:57 on the morning of 15th November 2009, Millie Niss sent an e-mail from her hospital bed to her parents:
…they have an inexperienced person treating the sickest patients… and by the time she knows enough to do a good job, she is burned out & ready for a part time practice. They should have inexperienced doctors treat the least sick patients, not the sickest ones… This is true in every specialty and I am sure patients die as a result.
She had been in hospital for two weeks, by her own account she had already come close to death, and in another two weeks her life would be over. Already she was unable to move, catheterised, usually in pain, and on a ventilator which prevented her from communicating verbally. Not many patients in her position would have the energy to analyse their own care, never mind write down their conclusions so lucidly. But Millie was no ordinary patient.
She was a writer and new media artist: she had been seriously ill with Behcet’s Disease for years – virtually a cripple – but her artistic powers were undiminished, and with the help of her laptop and the internet she continued to work and communicate. When she was admitted to hospital with swine flu, it still didn’t stop her writing and thinking. She actually sent off a contribution to a new media project from her hospital bed. She listened to WNYC during the day and BBC4 at night. She couldn’t talk, but she kept up a constant stream of e-mails and handwritten notes – to hospital staff, to her parents, and to friends online. She wanted to record everything and comment on everything. If she died – which she could always see was on the cards – then she wanted an autopsy, and she wanted the story of her death to be told.
The remarks quoted above show how acute she could be. She has put her finger right onto a recognised problem of healthcare – that the most complex and stressful cases are often looked after by the least experienced practitioners. Senior doctors are often all too glad to distance themselves from the front line as soon as they get the chance. In a way this is completely understandable, but as a result front line work is frequently characterised by an atmosphere of muddling through, which can rapidly degenerate into bluster, hysteria, bullying and panicky incompetence when the going gets tough.
This book is an account of Millie’s experiences at the front line during her final illness. She was hospitalised in New York State, but I can recognise many of the problems described herein from my own experience of the NHS in England, where I have worked in a doctor’s surgery for more than twenty years. The story has been assembled by Martha Deed, Millie’s longtime collaborator and Mom, using not only Millie’s e-mails and jottings, but her own own notes made at the time, her reflections since (which often take the form of poems), and the results of her subsequent investigations and complaints. In artistic terms the different elements are blended and balanced with great skill, and we find ourselves shuttling between documentary evidence, poems about bereavement, first-person narratives and nature-notes about birds, without any sense of incongruity or disjunction. The story unfolds both in the present tense and in flashback, both from Martha’s point of view and from Millie’s. It is a shocking depiction of how badly things can sometimes go wrong in a hospital.
Doubtless the hospital would argue that this is a one-sided account. They would also say – indeed, in their response to Martha’s complaints they did say – that Millie was not the easiest patient to care for. And leaving Millie’s case on one side for a moment, it has to be admitted that caring for the sick, especially in a hospital, is an extremely difficult job. Unreasonable behaviour from patients may not be the norm, but it is certainly commonplace. At least in a doctor’s surgery you can get to know your clientele over a period of years, and they can get to know you. In a hospital the turnover is much higher, and bonds of trust are correspondingly more difficult to form. People are generally sicker, which makes them more stressed; and relatives are more worried, which makes them more demanding. Furthermore some people simply cannot accept the realities of ill-health and death, and lash out or place blame as a means of relieving their feelings. Perhaps it’s not surprising, therefore, that some hospital employees come to regard the patients – and their families – with a mixture of nervousness and resentment rather than sympathy and helpfulness.
The best carers can deal with tricky customers without losing their cool. They avoid getting into confrontations and status-competitions with the public, and they treat the people they don’t like with the same meticulous care and respect as the ones they do. They are not only skilled and sympathetic, but detached enough to keep a sense of perspective at all times. They make good decisions in pressurised circumstances. They communicate clearly at every stage of the caring process. They admit their own shortcomings and seek expert help when they need it, instead of trying to bluster and bluff their way out of difficulties. Unsurprisingly, a lot of employees in the health service fall a long way short of this ideal; but what is less excusable is that some of them don’t even recognise it as the ideal for which they should be aiming.
What these pages make painfully clear is that although hospital staff are supposed to treat all patients the same, they can sometimes be prejudiced against certain types, for example the obese, who are often regarded as having created their own health problems. Furthermore, although they officially welcome questions and comments, in practice they tend to prefer grateful submissiveness, and there are those who interpret anything else as troublemaking.
Of course, Millie’s story mustn’t be taken as representative of what’s likely to happen to anyone who goes into a hospital, either in the UK or the USA, and it mustn’t prevent us from realising how hard people in healthcare generally work – a lot of them for not very much money – or what an invaluable job most of them do.
All the same, the situations described in this book will strike a chord with many people both inside and outside of the health care sector. One thing it lays bare is that the psychology of caring can be a disturbing subject. We are such touchy creatures, so desperate to justify ourselves and not lose face, so anxious to get the better of anyone who seems to pose a challenge, that in no time at all, even when another person’s health is at stake, we can forget our duties and become embroiled in a petty struggle for the upper hand. Furthermore power corrupts, and a health care worker is in a position of power, able to grant or deny favours, wielding the authority of the surgery, the hospital or the System itself.
And then there is the impossible-to-ignore feeling that the patients are making our lives a misery by forcing their demands upon us. Even outside the health system, when we are caring for our loved ones, our concern for them is rarely untainted with resentment – why can’t they leave us alone instead of pestering us for help all the time? So what chance is there that staff in a doctor’s surgery or on a hospital ward will be able to avoid upsurges of ill-feeling towards the patients, particularly when things get difficult? And once they have taken a dislike to someone, they may subject that person to obstructiveness, bossiness, bullying, uncaring treatment or even cruelty.
Hopefully, to recognise these impulses and their grounding in normal human feelings is the first step towards controlling them. Unfortunately, people coming into health care are usually given very little training in its psychological aspects, and what training they do get tends to be so simplistic that it’s difficult to apply in real-life situations.
Furthermore what happens on the front line, as Millie so shrewdly observed, is very often a knock-on consequence of organisational decisions made higher up. If senior members of staff use their seniority as an excuse for distancing themselves from the most stressful and difficult areas of work, then those areas are going to be looked after by juniors. Mistakes are more likely to be made, and although the senior members of staff won’t be the ones making them, they will be indirectly responsible.
In badly-managed organisations leaders and decision-makers tend to become detached figures issuing edicts from ivory towers, and because of their detachment those edicts become increasingly abstracted from the realities of working life. “Ordinary” members of staff are left to muddle along as best they can. Organisations like this are often characterised by high-sounding written policies which nobody ever reads or puts into action – and there are examples of such policies in this book.
In the best-run teams, leaders and decision-makers do not become separated from the rank-and-file: everybody communicates with everybody else, everybody plays a part in the decision-making process, everybody knows what’s going on and continuity of care is ensured. But this book shows what can happen at the other extreme: fragmentation of care, no coherent plan, rogue individuals doing pretty much what they like, poor communication, needless delays, and ultimately fatal errors.
Then there are the questions of incompetence and cover-ups. Nobody is immune from making mistakes, and the best individuals and institutions are able to recognise them and learn from them. Yet people in all walks of life just as frequently react to criticism with defensiveness and self-justification, or by simply brushing things under the carpet. Again, these are perfectly normal reactions in a way: no matter how rewarding it may be to learn lessons from our own failures, it is always an uncomfortable process, and our first impulse tends to be either to deny them or hurry away from them as soon as possible. In the health service this reluctance to acknowledge mistakes can shade into blaming patients for their own difficulties, or trading on the disinclination of relatives to trawl through the details after someone has died. The death of a mismanaged patient can even come to be regarded as a desireable outcome, since it usually has the effect of silencing criticism and drawing a veil over people’s mistakes. All of these things seem to have happened where Millie was concerned.
Needless to say, given its subject, this book can be a tough read at times. But it’s full of insightful comments – here are just a few examples:
Do not confuse personality or communication skills with medical competence. It’s great to have both, but the more important quality – absent personal nastiness – is medical competence. [Martha]
I have also gotten a lot of good care, but once you die or are terribly damaged it is too late to say “Most of the care was ok”. [Millie]
You would not believe how nasty nurses can be to people who are very sick and helpless. [Millie]
I am sorry, my dear,
but the leg you say is broken because it looks all twisty and it hurts…
is not broken
because we have met our broken leg target for the month.
[Martha]
As these quotes show, the style in which the book is written, even when the subject-matter is at its grimmest, is always natural and engaging. And although, in places, the narrative shows us some unsavoury aspects of human nature, Millie is such a living presence, and the relationship between her and her mother comes across so powerfully, that what we are left with in the end, paradoxically, is a sense of affirmation.
It is encouraging to learn that a medical professor in the USA is already planning to use The Last Collaboration as a training aid. It could well prove invaluable, not only as a cautionary tale of how things can go wrong in the health care system, but as a tremendously vivid insight into what it feels like to be on the receiving end when they do. Given the choice, Millie would undoubtedly have preferred to escape with her life rather than achieve this particular form of immortality. Nevertheless, she would certainly be gratified to know that her story was making a difference. It is a story which she desperately wanted to be told, and which needed to be told for the good of the health service and its patients. And almost all of us will be its patients one day.
—
Read Edward Picot’s article about Millie Niss on Furtherfield
Featured image: Remixthebook Cover
“For us, art is not an end in itself … but it is an
opportunity for the true perception and criticism
of the times we live in.” Hugo Ball.
The challenge in trying to review a book like Mark Amerika’s Remixthebook, is the feeling you can only do justice to the text by doing the same with your review. The apparent simplicity coupled with the multifarious outcomes are intoxicating. You could be mistaken for believing that every possible remix would produce fresh and exciting outcomes. The key of course, is to have good source material in the first place. Also, to have developed a keen eye for what blends and meshes together and what doesn’t. Even the most disparate work requires judgment and prior awareness. Remixthebook asks us to consider the idea of remixology as part of the work of modern artists. The tone and style of the book is a blend of ideas, voices and thoughts with a myriad of concepts, which attempts be the very embodiment of the ideas it espouses.
Amerika explores various precedents for the remixological concept and draws on some known practitioners from the past: amongst them, Allen Ginsberg, William S. Burroughs and Brion Gysin. He explores existing ideas and welds them into his own armoury. Their ideas considered as part of his own creative practice, brought back to the now with new life, in our contemporary networked culture.
Other than just being a systematic breakdown of the different types of remixing and their potential outputs (or artifacts, as they might be better known in an art critical framework?) Amerika considers the pathways and theoretical underpinnings of remix culture. Having taken this beyond his own practice of the written word and web-based projects, he considers his recent and ongoing VJ work. Blending and collage-making with images during live music performances suggests some of the instinctive, instantaneous ideas that come out of a lifetime’s collecting, collating and absorbing of diverse imagery, words and cultural concepts. It’s within this process that he believes more novel outcomes can arise, against the constant flux of media creation and dissemination. It is the ‘becoming’ of the media artist that is revealed in the live remixing performance.
Reflecting on this process of cultural assimilation Mark Amerika, situates remixology within a wider creative output and theoretical framework. This involves a cross hybrid of everyday, mainstream references with high art and ‘high’ theory, all written in his at once complex and convoluted, yet easily read and enjoyable writing style. But like remixology, what looks simple is the result of deep reading and heavy conceptual thinking. This isn’t to say that you won’t have trouble decoding the writing and getting to the heart of his thinking, but it helps if you spend time with the text and allow the rhythms and structures to become second nature to you. Close reading allows the text to fall into place. For example, consider the following extract from the section eros intensification:
Here is where we enter the realm of
what I have been calling intersubjective jamming
which is different than the idea of a Networked Author
or Collaborative Groupthink Mentality that preys
on the lifestyles of the Source Material Rich
and seemingly forever Almost Famous.
It is worth remembering that Mark Amerika is a creative writer first and foremost. He uses theory as a palette from which to draw out ideas and situations for further reflection and to help give some context to the point he is trying to make. The text of remixthebook is an example of his creative practice in action, as much as it is a personal reflection on his attempts to develop a thought process for it. Theory becomes entwined in critical reflection and creative output. You don’t necessarily come to remixthebook for philosophical answers and hard academic points of view, instead you ride the maelstrom of thoughts and conceptualizing to gain a better handle on a way of considering artistic practice.
The website of the book (probably a ubiquitous extra for any media art-related publication these days) follows a natural path of inclusion and invites artists to take sections of the book and remix them according to their own aesthetic and remixological preferences. While some of the work brings in extra visuals and places itself in a flowing context of media streams, allowing different work to become part of the project, Rick Silva’s The Isarithm sources Amerika’s Sentences on Remixology 1.0 and explodes them out of the screen and into a layered and playful vortex of shapes and lines.
Will Leurs uses some captured footage taken directly off the tv screen for A Pixel and Glitch Hotel Room and combines it with some source material supplied by Amerika from several ‘lectures’ he has supplied. These lectures appear within several other contributors work as well. The point of some of these remixes and the varied forms they take (the collection includes some purely audio work) is that, as well as being interesting works themselves, they are exemplars and guides to even further potentials of the remixological principle.
Mark Amerika’s Remixthebook at times may leave you looking beyond it to the appendix or for any footnotes that would fill out spaces or help make conceptual leaps for you. That isn’t the point of the book. The idea is to take the book as a starting point and expand on your own creative process. Possibly the best approach is to literally cut-up the book and try some experimentation of your own, Brion Gysin style. Flex the covers back and pull out the pages. Through destruction and reconfiguration, the book might be bent to your will and become something that you can use. Perhaps the sight of a ripped and destroyed book would strike horror into some authors. I can’t help thinking that Mark Amerika would take great joy in the image and say that he’d planned it all along.
The remixthebook.com website
http://www.remixthebook.com
The remixthebook Blog
http://www.remixthebook.com/theblog
Remixology by OpenMedia.ca – a national, non-partisan, non-profit organization working to advance and support an open and innovative communications system in Canada.
http://openmedia.ca/remixology
Society of the Spectale (A Digital Remix)
By Mark Amerika On August 16, 2011.
http://www.remixthebook.com/society-of-the-spectale-a-digital-remix
REMIXTAPE 2.0 //
Remixology is a music blog based in Paris (France) devoted to remixes friendly music.
http://remixology.tumblr.com/
REFF- Remix the world! Reinvent reality! exhibition at Furtherfield Gallery between 25 February and 26 March 2011. http://www.furtherfield.org/exhibitions/reff-remix-world-reinvent-reality
Visitorsstudio – an online place for real-time, multi-user mixing, remixing, collaborative creation, many to many dialogue and networked performance and play.
http://www.visitorsstudio.org/x.html
Brion Gysin. Essays & Stories, Interviews, Excerpts & Publications
http://briongysin.com
Peter Lunenfeld’s book “The Secret War Between Downloading & Uploading: Tales Of The Computer As Culture Machine” (MIT Press 2011) presents a new way of looking at the cultural struggle for control of the Internet. Although the conflict between uploading and downloading may not seem secret since the Napster case a decade ago, and is indeed a common feature of net political debate, Lunenfeld is using the concepts of downloading and uploading to discuss not the copyfight but how human beings relate to each other culturally and socially through technology.
Lunenfeld immediately establishes both technical and poetic meanings for each term. Downloading is fetching data from a central server, or an animal eating. Uploading is sending data to a server and to other devices. It is also animal excretion and nesting, and the human creation of “superfluous” material goods such as paintings and experiences such as philosophy. Downloading for Lunenfeld is consumption, and in its current state dominated by broadcast media it is overconsumption leading to “cultural diabetes” in which mass culture plays the role of high fructose corn syrup (HFCS).
This is vivid, but the very definition of uploading that Lunenfeld starts with (sending data to other devices) also involves downloading (…to other devices). The “slow food” movement that he contrasts with super-sized, HFCS-laden American diets is a product of broadcast culture like any other hipster franchise. And outside the US, HFCS has never replaced sugar and state and independent television has provided an alternative to the HFCS of the brain that he describes network television as. If I am critical of this, and a (very) few of Lunenfeld’s other arguments, it is only because of the clarity with which the rest of them are presented and with which they are all developed. This is a serious, ambitious and forward-looking book about human use of networked computing machinery in an age when cybercultural lullabies and recanting cyberprophets have turned the field into an inward- and backward-looking one. It deserves serious critique.
As the subtitle of the book, “Tales Of The Computer As Culture Machine”, claims the computer, and particularly the networked computer, is indeed a culture machine. Computing machinery can imitate any other machine, and so any mechanically reproducible media (that is to say, all mass media) can be created, distributed and reproduced by computers. That the wide availability of computers and network access changes the balance of power in the media is a common claim, and one that it is easy to view cynically in the face of an Internet of lolcats and conspiracy theory blogs. But Lunenfeld takes us beyond this.
Lunenfeld builds up concepts and weaves them together into a coherent and thought-provoking worldview. Affordances, mindfulness, information triage, sticky vs. teflon objects, tweaking, toggling, continual partial production, unfinish, WYMIWYM, MaSAI. Some of these are standard in cyberculture and its critiques. Others are Lunenfeld’s own coinage. They build up to form a new vocabulary and a conceptual framework for new critical take on network culture. And, crucially, new possibilities for action on the basis of that critique. Like all the best Theory, Lunenfeld’s concepts identify something important in the real world and afford new ways of thinking about it and acting on it.
Having exhorted us to download mindfully through info-triage and to upload meaningfully, to make unimodernist media sticky and unfinished and to move beyond the revolutionary rhetoric of Web 2.0 to an evolutionary Web n.0, Lunenfeld describes a world of bespoke futures (“Creatively misusing scenario planning as a means toward crafting visions of the future”) and plutopian meliorism (the pluralistic pursuit of happiness within an open society).
The ultimate destination that emerges in the final pages of this new take on network culture is surprisingly high stakes. It is nothing less than an appeal to use the means of the aesthetics of the culture machine to pursue the ends of plutopian meliorism in the face of the closures of would-be theocrats and other totalitarians. That is, to use the net to reaffirm the enlightenment in all its ambition and seriousness leavened with and strengthened by the pluralism of postmodernism’s critique of modernity.
Is the framework that Lunenfeld has built up in the course of the book up to this task? Can it be used to address left and right-wing criticism from within and without mainstream Western society that Western culture is just, well, entertainment? Lunenfeld’s achievement is to build his framework from many small measures that can easily be applied practically and evaluated against vivid concepts. By the end of the book you can see how to act on this and to evaluate whether your actions succeed. And the effects of those actions, although not revolutionary (and Lunenfeld rightly points out that the rhetoric of revolution has been appropriated by theocratic and corporate reaction), will be in the direction of considered lives in a society that is more than simply entertainment as a result.
Lunenfeld finishes the main argument of the book by proclaiming that he will write utilities rather than manifestos. But he has written a fine example of both here: a call to action with a conceptual and practical toolkit to support it. With cyberculture at its most nostalgic and despondent at precisely the moment where network culture is showing its potential for both progressive and reactionary political change, the modesty of Lunenfeld’s means and the ambition of his ends are a much needed and easily embraced positive step forwards.
http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=12452
The text of this review is licenced under the Creative Commons BY-SA 3.0 Licence.
20 Digital Years Plus
Station Rose
Nurnberg 2010
ISBN 9783869841113
“Twenty Digital Years Plus” is a softback book that presents and contextualises the art of Station Rose (Elisa Rose and Gary Danner) from 1988 to the present. Its gatefold cover conceals both a CD and a DVD which provide audio and video to complement the static images and texts, and carries an endorsement from Bruce Sterling on the back cover.
The book starts with a series of essays before presenting an illustrated history of Station Rose. Those essays approach Station Rose from some refreshing and unexpected angles to make a convincing claim for their art historical interest.
Peter Noever writes in the book’s preface that “Media art is both an art form and a way of life for Station Rose”, a claim that the evidence of the book more than supports and that I think is key to why Station Rose’s art is so interesting. The book functions as a mid-career retrospective, and Noever suitably sets the themes of achievement and continuity.
Vitus H. Weh’s essay explains how Station Rose got their name and puts their LoginCabin project into the context of German post-cold-war architecture and the sociology of the Wild West. We are a long way from the early 90s view of the Internet as a new frontier, but despite its critics that view was not uniquely tied to American society and provided a liberating impetus to individuals who didn’t always subscribe to the Californian Ideology.
Hans Diebner’s critique of net art and activism brings a thought-provoking scientific, techno-art historical and philosophical critical literacy to bear on Station Rose and the artists and activists that he contrasts them with. Diebner weaves together diverse conceptual strands into a coherent critical case without any resort to jargon, and it’s worth thinking through how his case affects our view of net art in general as well as Station Rose’s position within its history.
Didi Neidhart’s interview with Rose and Danner provides context for and insights into how the pair create and conceptualise their work, and how their art and music relate. Station Rose emerge as the product of cultural engagement and lived history rather than academic fashion.
Gabriel Horn writes from a curator’s point of view about the future shock of working with Station Rose in 1991, in contrast to working with them in 1999 when they are part of an intermedia exhibition.
The bulk of the book is an illustrated history of Station Rose. They started out in 1988 as a multimedia lab in Vienna complete with 16-bit Amiga computer. In November 1988 they went online for the first time at the Sampling conference they held in Vienna, having already adopted the technology and concepts of sampling into their art and performance. Since then their work has taken the form of CD-ROMs, live streaming media, live multimedia performance, Internet homepages, CDs and vinyl with Sony records, books, TV shows, multimedia installation, webcasting, lecturing, teaching, and a shed.
Station Rose also create memes, or language, such as the statement quoted by Bruce Sterling on the back cover that “Cyberspace is Our Land”, the much needed identification of the “Digital Bohemian Lifestyle” and the increasingly paradigmatic condition of being “private://public”. Even in an age when the concept of multimedia has largely been absorbed by the Internet their work crosses and assembles different media.
Much of Station Rose’s digital art has the not quite glitch aesthetic of overlayed pixellated form in shallow depth that any serious history of digital art needs to account for. But the cubicles, huts, pillows and panels of their installation work have the same aesthetic. Station Rose’s work is in itself a history of digital art over the last two decades. And this digital art is always in dialogue with physical performance and physical structures, the virtual in dialog with the real to illuminate each other.
In Neidhardt’s interview, Danner says of Station Rose that “We are quickly bored with things as soon as they become mainstream.” Boredom with the content and products of digital media is the friend of the scheduled obsolescence and cultural amnesia of market mass media. But boredom with the form of and the means of creating digital media can also serve to motivate the creation of successive alternatives to it.
Over the last 20 years the Internet and digital media have gone from being a novelty to being socially and economically pervasive. This rate of change, and the constant promotion of different visions of what the Internet is for by different institutions, mean that our relationship with the Internet has come to be in plain sight. Artists can usefully depict and help us conceptualise that relationship, particularly those artists who can use the digital media that has been drawn into the Internet and become no small part of its operation.
Station Rose are such artists. Their art has the quality of being both the product and producer of lived experience in the age of digital media. It refracts the logistics and glitches of the Internet through the prism of contemporary art’s deceptively low-fi rummage sale aesthetics to present them as objects of contemplation. When digital media was new this served to make them accessible to an unfamiliar public. Now that digital media are pervasive to the point of invisibility, this serves to make them visible again as objects of contemplation and to afford the viewer a critical distance from them.
20 Digital Years Plus is an engrossing, thought-provoking presentation of the ongoing development of Station Rose that makes clear the value of their constantly enquiring relationship to ever changing technology.
(With thanks to @MarkRHancock)
The text of this review is licenced under the Creative Commons BY-SA 3.0 Licence.
Featured image: Games/03 Paul Sermon, Peace Games, © der Künstler 2008.
Das Spiel und Seine Grenzen: Passagen des Spiels II ed. Mathias Fuchs and Ernst Strouhal, (Springer Verlag, 2010), German language only.
Fuchs, Mathias; Strouhal, Ernst (Hrsg.)
1st Edition., 2010, 272 S. 16 Abb., Softcover
ISBN: 978-3-7091-0084-4
Versandfertig innerhalb von 3 Tagen
Mathias Fuchs is considered to be one of the first artists to explore the combination of videogames and art. Today he is a senior lecture at Salford University in England and a leading researcher on Game Art and ludic interfaces. Social and political context in videogames and how they affect our society has been a major topic in Fuch’s research. Last year he published, together with Ernst Strouhal, an anthology of videogames and its borders and how this genre is changing and influencing society. The background to the anthology was an exhibition held at Kunsthalle Wien in 2008 about art and politics in videogames.
It has been 60 years since Johan Huizinga’s now classic book Homo Ludens, the playing human, was published. Games are no longer just entertainment; it’s a major industry that is affecting our society in every aspect. In the foreword Fuchs states that the main issue for the 15 essays in the anthology is how games have changed and affected our society both politically and socially since they crossed over from the realms of entertainment into everyday experience.
Today we can find many different genres in videogames, such as serious games and persuasive games, that discuss current issues, news and social problems, artistic games which address existential and aesthetic aspects, and so on. The gaming community has grown enormously and created on-line worlds with strong virtual economics, attached real world economics. In her essay Daphne Dragona says “The virtual environments of our times therefore can be seen as social institutions with social, political and economic values resembling those of real life.”
In a similar way Tapio Mäkelä’s essay about locative games describes how the gamescene has entered the real world in the form of cos-players and social gameplays where videogames as Pacman are performed in the city streets or games as “/Noderunner/, where participants run to find open WiFi Networks, take a photo of themselves at the location and send the info via e-mail to the project’s website.” This begins to close the gap between networks and everyday experience through the practice of social gaming. The game as object is less of an obvious conclusion now that technology enables us to explore ourselves within networked, gaming contexts and mobile technologies.
The borders between game and reality have now become even more blurred and integrated, especially if we consider how technology itself also crosses over into administrational activites which have already been traditional elements of controlling, processing parts of our lives. One example is how authorities around the world are supervising these new socio-economics, such as collecting taxes from virtual incomes by using similar tools and networks. There are many questions about how games will continue to affect and change our society in the future and the anthology takes an interesting and comprehensive look into what games have to offer and what could be potential threats to our future societies.
Today games are serious business. It is not impossible that in the future a bankruptcy of an on-line gameworld could shake the real world and create an economic depression. On the other hand, could on-line game economies bring prosperity and create new jobs, an economic boom in ways we have not witnessed before? If games move into a new period of changing social experience in even more connected ways than before, then we need to understand what the consequences of these are and how to navigate through this shifting terrain. One thing is for sure, it was a long time ago that games were just entertainment.
http://www.springer.com/new+%26+forthcoming+titles+%28default%29/book/978-3-7091-0084-4
Form+Code In Design, Art and Architecture
Casey Reas, Chandler McWilliams, LUST
2010, Princeton Architectural Press
ISBN 9781568989372
Form+Code is an art computing programming primer. Rather than teaching any particular programming language it explains the technical and conceptual history of programming and its use in art. Starting with an introduction to the basic concepts of coding, instructions, form, and different ways of representing them (in sections titled “What Is Code?” and “Form And Computers”), it moves on to chapters covering “Repeat”, “Transform”, “Paramaterize”, “Visualize” and “Simulate”.
The basic concepts of programming are explained clearly with plenty of examples of code, hardware, and output. They are also related to broader art history, with examples drawn from conceptual artists such as Yoko Ono and Sol leWitt. And it’s good to see Jasia Reichardt’s pioneering work in bringing art and code together is recognised not just in the form of the Cybernetic Serendipity show at the ICA in London but her books and articles on art computing as well.
There is a little code, enough to give a flavour of what it looks like but not enough to intimidate. Listings in or examples of output from BASIC, LOGO, BEFLIX, Hypertalk and other important historical programming languages are presented. PostScript is given its due, with listings, examples of output and a discussion of its incredible impact on the graphic design industry.
Form+Code is about hardware as well as software. The Difference Engine, ENIAC, oscillioscpes, the PDP-1, arcade games machines that used vector graphics, and the Atari 2600 are all included in a historical narrative of computing and art. The book also describes and shows examples of output from printing hardware from pen plotters through laser printers to CNC and stereo lithography machines, providing a historical and conceptual grounding for thinking about the most advanced output devices currently available.
“Repeat” is explained starting with the Jacquard Loom, and the art of Bridget Riley and Andy Warhol before moving on to variations on a simple BASIC program with illustrations of its output. Packing this amount of historical, computer science and artistic information into each chapter would be overwhelming were it not for the book’s clear writing, structure and design.
“Transform” touches on Holbein’s “Ambassadors” and Victor Vasarely’s Op Art as well as the basic mathematics of folding a piece of paper. “Parameterize” has Dada, Duchamp, the Beats and Calder’s mobiles. It mentions grids without mentioning Rosalind Krauss (the book as a whole is pretty much Theory free), and explains how you use variables to produce variants on the same form.
“Visualise” and “Simulate” are almost devoid of (non-computer) art historical examples and cultural context. Harold Cohen’s AARON is illustrated, and Douglas Hofstadter, Richard Dawkins and Stephen Wolfram’s ideas are mentioned. More people should know about the wokr of Hofstadter’s FARG, and the concepts, work and writing presented are still a treasure trove of information and inspiration. But these chapters lack the art historical context of their predecessors.
The contemporary visual art computing presented is mostly in the generative art / data visualisation mold. It’s highly structured, would mostly be impossible to produce without computers, and is haunted by the possibility of being merely decorative. The only academically recognisable critical art included is one of JODI’s less threatening browser pieces. But the example of worldmapper.org in the chapter on visualisation shows how the aesthetic tools of data visualisation can be used politically. And the formal structures and creative strageties of much of the art has a quality of realism in the age of networks that is a challenge to Theory rather than a falure to illustrate it.
The success of books intended to provide a comprehensive foundation in an area of the study of art, such as “Art In Theory” or “Basic Design”, have both helped to enrich the study of art and had the unintended consequence of closing off other possible narratives. Form+Code stands to be as successful in its own area as those books were in theirs, with the same benefits and dangers. Form+Code’s ommission of virtual reality, livecoding, and other movements within art computing are understandable given its focus, but hopefully won’t lead to their neglect by students.
Could you code up any of the software art that you see in the book after reading it? No. The only code listings are historical fragments. But after reading the book you will undestand the concepts that you need both to figure out what more you need to learn in order to program such art and to understand why doing so is aesthetically and art historically worthwhile. And some source code from the book, in various programming languages, is available online.
Form+Code’s major achievement is that it presents technical, art historical and technical historical information in such a way that it complements each other and builds a bigger picture that demonstrates the wider relevance and further potential of art computing programming. Having read it, you’ll know more and you’ll both want to and be able to learn how to do more. It’s clearly laid out, packed full of illustrations, occasional code fragments, plenty of references to sources for further investigation, and even has a good index. It really is a foundation course in a book, providing a sound basis for further learning or research.
If you teach art computing, and if you are teaching art, graphic design, textiles, fashion or architecture then you are teaching art computing to a greater or lesser degree, then Form+Code is a perfect primer for the conceptual, historical, and cultural side of computing and art computing. Outside of education, if you are involved in art, computing, or are a non-programmer computer-using artist Form+Code provides a good grounding in the concepts used in programming for art computing.
Form+Code serves as a complete introduction to the conventional history, concepts and practice of visual art computing. It presents that information in the context of the broader history of art and design. And it provides enou